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The expert has Thieves' Tools and a musical instrument.

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Gremishkas are the vicious products of mistakes made by novice spellcasters seeking to create life. The results are cat-sized, magically unstable creatures with a taste for the trappings of magic—particularly spellbooks, spell components, familiars, and the like. Gremishkas delight in tormenting magic-users, holding vicious grudges against those who gave them life as they infest the walls of spellcasters’ homes or the surrounding lands.

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Despite their feral appearances, gremishkas are cunning creatures. They might imitate the sounds of whimpering children or wounded animals to coax victims into tight quarters. While they favor attacking spellcasters, gremishkas are opportunistic hunters and lash out at anything they think they can overwhelm—or just get a bite of.

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Gremishkas have an unstable relationship with magic. Spells cast near a gremishka might rebound onto those nearby or cause the monster to explode, its scaly chunks rapidly reforming into duplicate gremishkas. These spontaneously created Swarm of Gremishkas;swarms can rapidly turn a single annoying gremishka into a chittering, magic-reflecting wave of teeth and claws.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 2) piercing damage plus 3 (1d6) force damage.

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Immediately after a creature within 30 feet of the gremishka casts a spell, the gremishka can spontaneously react to the magic. Roll a d6 to determine the effect:

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The gremishka emanates magical energy. Each creature within 30 feet of the gremishka must succeed on a DC 10 Constitution saving throw or take 3 (1d6) force damage.

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The gremishka surges with magical energy and regains 3 (1d6) hit points.

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The gremishka explodes and dies, and one swarm of gremishkas instantly appears in the space where this gremishka died. The swarm uses the gremishka’s initiative.

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Nullifiers are the bane of all magic users, with their physical forms and innate powers shaped specifically to resist and cancel magical effects. Against other foes, a nullifier is no less fearsome for the grotesque mouths filled with razor-sharp teeth that cover its torso—and which set up a cacophony of gnashing that can drive other creatures mad.

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The nullifier makes three attacks: one with its bites and two with its claws.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 17 (2d12 + 4) piercing damage plus 11 (2d10) force damage.

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Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 11 (2d10) force damage, and the target is grappled (escape DC 16) if it’s a creature. The nullifier has two claws, each of which can grapple one creature.

","chat":"","unidentified":""},"source":"Explorer's Guide to Wildemount pg 283","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[slashing] + @mod","slashing"],["2d10[force]","force"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claws.","fullName":"Claws."}}},{"_id":"7obglyrz1XBGJO0L","name":"Horrid Gnashing","type":"feat","img":"icons/commodities/bones/bone-jaw-teeth-red.webp","data":{"description":{"value":"

Horrid Gnashing. The nullifier’s mouths gnash incoherently while it can see any enemies. Each creature that starts its turn within 20 feet of the nullifier and can hear it must make a DC 16 Wisdom saving throw. Unless the save succeeds, the creature rolls a d8 to determine what it does during the current turn:

1–4: The creature is stunned until the end of the turn.

5–6: The creature is frightened until the end of the turn and uses its movement to get as far as possible from the nullifier.

7–8: The creature doesn’t move, and it uses its action to make one melee attack against a random creature (other than itself) if one is within reach. It otherwise does nothing.

","chat":"","unidentified":""},"source":"Explorer's Guide to Wildemount pg 283","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":16,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Horrid Gnashing. ","fullName":"Horrid Gnashing. "}}},{"_id":"vwg6S52N71eOtgMt","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The nullifier’s innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:

At will: counterspell (see “Reactions” below), detect magic, dispel magic, see invisibility

1/day: antimagic field

","chat":"","unidentified":""},"source":"Explorer's Guide to Wildemount pg 283","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"z51sRd0kqwUmm5ck","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The nullifier has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Explorer's Guide to Wildemount pg 283","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"K4xIU7unhHDPEYgl","name":"Counterspell","type":"feat","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

The nullifier attempts to interrupt a creature that it can see within 60 feet in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, the nullifier makes a Charisma check with a DC equal to 10 + the spell’s level. On a success, the creature’s spell fails and has no effect.

","chat":"","unidentified":""},"source":"Explorer's Guide to Wildemount pg 283","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Counterspell.","fullName":"Counterspell."}}},{"_id":"9qgr2479cYNKYvKP","name":"Counterspell (see “Reactions” below)","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

Special Notes: see “Reactions” below.

\n\n

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"

Special Notes: see “Reactions” below.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"kC7YAAgyHhiBQLC1","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zJO4g0JYONAypQUe","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BDGJKWe2iJH1S0Ay","name":"See Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-1.jpg","data":{"description":{"value":"

For the duration, you see @Compendium[dnd5e.rules.Invisible]{invisible} creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a pinch of talc and a small sprinkling of powdered silver","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138681,"definitionId":2242,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"See Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Pyaqv9YQjqpMyfhe","name":"Antimagic Field","type":"spell","img":"icons/commodities/gems/pearl-purple-dark.webp","data":{"description":{"value":"

A 10-foot-radius @Compendium[dnd5e.rules.Invisible]{invisible} sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells can't be cast, summoned creatures disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you, centered on you.

\n

Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can't protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration.

\n

Targeted Effects. Spells and other magical effects, such as magic missile and charm person, that target a creature or an object in the sphere have no effect on that target.

\n

Areas of Magic. The area of another spell or magical effect, such as fireball, can't extend into the sphere. If the sphere overlaps an area of magic, the part of the area that is covered by the sphere is suppressed. For example, the flames created by a wall of fire are suppressed within the sphere, creating a gap in the wall if the overlap is large enough.

\n

Spells. Any active spell or other magical effect on a creature or an object in the sphere is suppressed while the creature or object is in it.

\n

Magic Items. The properties and powers of magic items are suppressed in the sphere. For example, a longsword, +1 in the sphere functions as a nonmagical longsword.

\n

A magic weapon's properties and powers are suppressed if it is used against a target in the sphere or wielded by an attacker in the sphere. If a magic weapon or a piece of magic ammunition fully leaves the sphere (for example, if you fire a magic arrow or throw a magic spear at a target outside the sphere), the magic of the item ceases to be suppressed as soon as it exits.

\n

Magical Travel. Teleportation and planar travel fail to work in the sphere, whether the sphere is the destination or the departure point for such magical travel. A portal to another location, world, or plane of existence, as well as an opening to an extradimensional space such as that created by the rope trick spell, temporarily closes while in the sphere.

\n

Creatures and Objects. A creature or object summoned or created by magic temporarily winks out of existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no longer within the sphere.

\n

Dispel Magic. Spells and magical effects such as dispel magic have no effect on the sphere. Likewise, the spheres created by different antimagic field spells don't nullify each other.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 213","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"abj","components":{"value":"a pinch of powdered iron or iron filings","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136051,"definitionId":1999,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Antimagic Field","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":213,"sourceType":1}],"tags":["Control","Negation","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/aeorian-nullifier","img":"https://www.dndbeyond.com/avatars/9169/998/637199798842532700.png","tokenImg":"https://www.dndbeyond.com/avatars/9169/997/637199798841142324.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"counterspell","type":"atwill","value":null,"innate":true},{"name":"detect magic","type":"atwill","value":null,"innate":true},{"name":"dispel magic","type":"atwill","value":null,"innate":true},{"name":"see invisibility","type":"atwill","value":null,"innate":true},{"name":"antimagic field","type":"day","value":"1","innate":true}],"edgeCases":[{"name":"counterspell","type":"innate","edge":"see “Reactions” below"}],"material":false}},"ddbimporter":{"id":744298,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"08sC8dCXEniz087T","name":"Harshnag the Grim","type":"npc","img":"ddb-images/other/npc-Harshnag-the-Grim.jpeg","data":{"abilities":{"str":{"value":23,"proficient":0,"bonuses":{"check":"","save":""},"mod":6,"dc":18},"dex":{"value":9,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":11},"con":{"value":21,"proficient":1,"bonuses":{"check":"","save":""},"mod":5,"prof":4,"saveBonus":0,"save":9,"dc":17},"int":{"value":9,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":11},"wis":{"value":10,"proficient":1,"bonuses":{"check":"","save":""},"mod":0,"prof":4,"saveBonus":0,"save":4,"dc":12},"cha":{"value":12,"proficient":1,"bonuses":{"check":"","save":""},"mod":1,"prof":4,"saveBonus":0,"save":5,"dc":13}},"attributes":{"ac":{"flat":21,"calc":"","formula":"","label":"+3 plate armor"},"hp":{"value":204,"min":0,"max":204,"temp":0,"tempmax":0,"formula":"12d12 + 60"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":4,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Frost giants are creatures of ice and snow, with hair and beards of pale white or light blue, and flesh as blue as glacial ice.

\n

Harshnag the Grim is a legendary good-aligned frost giant. In taverns throughout the North, he is known as a monster to some and a hero to others. In Waterdeep, he’s remembered as the largest member of Force Grey, a notoriously destructive adventuring company that came to the city’s defense on more than one occasion. Believed to be hundreds of years old, Harshnag wanders the wilderness with greataxe in hand, seeking to lay low his evil giant brethren.

\n

Harshnag looks like a typical frost giant except that he’s clad in plate armor and wears the skull of a white dragon as a helm. His jagged axe also looks quite formidable. He’s a giant of few words who prefers to let his actions do his talking. When he does speak outside of combat, he comes across as surprisingly calm and soft-spoken. While swinging his axe in battle, however, he bellows and laughs like a berserker.

\n

Harshnag knows the North well and has no chance of becoming lost in its wilderness. He’s sensitive to the fact that many small folk have a freshly rekindled fear of giants striding into their settlements.

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Harshnag makes two greataxe attacks.

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Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 26 (3d12 + 7) slashing damage, or 39 (5d12 + 7) slashing damage if the target is human.

As an action, Harshnag can cast a version of the heat metal spell (save DC 13) that deals cold damage instead of fire damage. Once this power is used, it can’t be used again until the next dawn.

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Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

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Once per day, when he fails a saving throw, he can choose to succeed instead.

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Harshnag wears plate, +3;+3 plate armor and wields Gurt’s greataxe. The axe sheds light as a torch when the temperature around it drops below 0 degrees Fahrenheit. The light can’t be shut off in these conditions.

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A victim of a terrible curse, the serpent-haired medusa petrifies all those who gaze upon it, turning creatures into stone monuments to its corruption.

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The medusa makes either three melee attacks--one with its snake hair and two with its shortsword--or two ranged attacks with its longbow.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 14 (4d6) poison damage.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 7 (2d6) poison damage.

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When a creature that can see the medusa's eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.

Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save.

If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.

","chat":"","unidentified":""},"source":"Basic Rules pg 144","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":14,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Petrifying Gaze.","fullName":"Petrifying Gaze."}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/medusa","img":"https://www.dndbeyond.com/avatars/67/823/636460821196605759.png","tokenImg":"https://www.dndbeyond.com/avatars/16/578/636376361240850168.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":16954,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"0BKlqrVmS4ERIyO7","name":"Mjenir","type":"npc","img":"ddb-images/other/npc-Mjenir.jpeg","data":{"abilities":{"str":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"dex":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"con":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"int":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"wis":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"cha":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10}},"attributes":{"ac":{"flat":11,"calc":"","formula":"","label":"16 with barkskin "},"hp":{"value":27,"min":0,"max":27,"temp":0,"tempmax":0,"formula":"5d8 + 5"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"wis","prof":2,"spelldc":12,"spellLevel":4},"details":{"biography":{"value":"

With grand events having been set in motion, those sensitive to prophecy have begun to experience dreams and visions. One such person is Mjenir, a fifty-year-old shaman of the Reghed Elk Tribe, who received a vision about the characters’ journey to the Reghed Glacier.

\n

Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.

","public":""},"alignment":"Neutral","race":"","type":{"value":"humanoid","subtype":"human","swarm":"","custom":""},"environment":"Arctic, Coastal, Desert, Forest, Grassland, Hill, Mountain, Swamp, Underdark","cr":2,"spellLevel":4,"xp":{"value":450},"source":"Icewind Dale: Rime of the Frostmaiden pg 215"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":" Druidic plus any two languages "}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"med":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"prof":2,"bonus":0,"total":4,"passive":14},"nat":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"prof":2,"bonus":0,"total":3,"passive":13},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"prof":2,"bonus":0,"total":4,"passive":14},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"sur":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"prof":2,"bonus":0,"total":4,"passive":14}},"spells":{"spell1":{"value":"4","override":"4","max":"4"},"spell2":{"value":"3","override":"3","max":"3"},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Mjenir","displayName":20,"img":"ddb-images/other/npc-token-Mjenir.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"BESZopH7YHFP9rbC","name":"Quarterstaff","type":"weapon","img":"icons/weapons/staves/staff-simple-gold.webp","data":{"description":{"value":"

Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 215","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"],["1d8[bludgeoning]","bludgeoning"]],"versatile":"1d8[bludgeoning] + @mod + 2"},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Quarterstaff.","fullName":"Quarterstaff."}}},{"_id":"FRr8EOJfBZ1lcV96","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Mjenir is a 4th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). He has the following druid spells prepared:

Cantrips (at will): druidcraft, produce flame, shillelagh

1st level (4 slots): entangle, longstrider, speak with animals, thunderwave

2nd level (3 slots): animal messenger, barkskin

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 215","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"64rEP40WzuKewi6n","name":"Druidcraft","type":"spell","img":"systems/dnd5e/icons/skills/green_02.jpg","data":{"description":{"value":"

Whispering to the spirits of @Compendium[dnd5e.rules.Using Each Ability]{nature}, you create one of the following effects within range:

\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 236","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136700,"definitionId":2080,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Druidcraft","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":236,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3ssUdMg1lpMXFH1u","name":"Produce Flame","type":"spell","img":"systems/dnd5e/icons/skills/yellow_09.jpg","data":{"description":{"value":"

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138596,"definitionId":2217,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Produce Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wbgZC2tP7fOjQ2tO","name":"Shillelagh","type":"spell","img":"systems/dnd5e/icons/skills/red_05.jpg","data":{"description":{"value":"

The wood of a club or quarterstaff you are holding is imbued with @Compendium[dnd5e.rules.Using Each Ability]{nature}'s power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning - The weapon is magical.] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138708,"definitionId":2249,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"hxIQlRSQtqEotXbC","name":"Entangle","type":"spell","img":"systems/dnd5e/icons/skills/green_16.jpg","data":{"description":{"value":"

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.Restrained]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured plants wilt away.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"auiBTkvXQNvDZv7h","name":"Longstrider","type":"spell","img":"systems/dnd5e/icons/skills/armor_01.jpg","data":{"description":{"value":"

You touch a creature. The target's speed increases by 10 feet until the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"a pinch of dirt","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138428,"definitionId":2171,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Longstrider","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jd7BKZqz44Gonrwc","name":"Speak with Animals","type":"spell","img":"systems/dnd5e/icons/skills/green_13.jpg","data":{"description":{"value":"

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138763,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DDbF2YHSG90zY0iU","name":"Thunderwave","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-air-1.jpg","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qFhSZXzGhgzVstYs","name":"Animal Messenger","type":"spell","img":"systems/dnd5e/icons/skills/violet_18.jpg","data":{"description":{"value":"

By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.

\n

When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.

\n

At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.

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You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

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The kraul are an ascendant power group within the Golgari Swarm, long content to linger at the margins of the undercity but now increasingly making their buzzing voices heard in the subterranean Golgari guildhall. These six-legged, insectile beings are hard-headed and literal-minded, with little grasp of metaphor or nuance.

\n

The death priests occupy the highest roles in kraul society. They lead the buzzing chants of the kraul rites. Their inscrutable clicks and buzzing can summon crippling necromantic magic, and the presence of death seems to fortify them. They draw power from the defeat of their enemies and channel it to their followers, ensuring the continuation of the cycle.

\n

The current leader of the kraul is a death priest named Mazirek.

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The kraul makes one attack with its quarterstaff and casts one of its spells with a casting time of 1 action.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 214","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"ltC2TnmbSLQT7YuO","name":"Quarterstaff","type":"weapon","img":"icons/weapons/staves/staff-simple-gold.webp","data":{"description":{"value":"

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage if used with two hands.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 214","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod","bludgeoning"]],"versatile":"1d8[bludgeoning] + @mod"},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Quarterstaff. ","fullName":"Quarterstaff. "}}},{"_id":"43V3u3idLms8Ifkj","name":"Feed on Death","type":"feat","img":"systems/dnd5e/icons/skills/affliction_09.jpg","data":{"description":{"value":"

When a creature within 30 feet of the kraul drops to 0 hit points, the kraul or another creature of its choice within 30 feet of it gains 5 (1d10) temporary hit points, provided the kraul isn’t incapacitated.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 214","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Feed on Death.","fullName":"Feed on Death."}}},{"_id":"betesNypXzDIr4Yj","name":"Hive Mind","type":"feat","img":"icons/commodities/biological/organ-brain-pink-purple.webp","data":{"description":{"value":"

The kraul is immune to the charmed and frightened conditions while within 30 feet of at least one other kraul.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 214","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Hive Mind.","fullName":"Hive Mind."}}},{"_id":"MFdl7GW5nOHcpnti","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The kraul’s innate spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The kraul can innately cast the following spells, requiring no material components:

At will: chill touch, poison spray

3/day each: ray of enfeeblement, ray of sickness

1/day each: animate dead, blight, vampiric touch

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 214","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"m03vXKS5LlAjaQuG","name":"Pack Tactics","type":"feat","img":"icons/environment/wilderness/statue-hound-horned.webp","data":{"description":{"value":"

Pack Tactics. The kraul has advantage on an attack roll against a creature if at least one of the kraul’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 214","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Pack Tactics. ","fullName":"Pack Tactics. "}}},{"_id":"4ChGQXRzwPSzyr0F","name":"Spider Climb","type":"feat","img":"systems/dnd5e/icons/skills/green_23.jpg","data":{"description":{"value":"

The kraul can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 214","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spider Climb.","fullName":"Spider Climb."}}},{"_id":"ABV7ml6ZKgpYWhAu","name":"Chill Touch","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-1.jpg","data":{"description":{"value":"

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

\n

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136198,"definitionId":2026,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Chill Touch","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"D2X2g4MRhFRArZxw","name":"Poison Spray","type":"spell","img":"systems/dnd5e/icons/spells/needles-acid-1.jpg","data":{"description":{"value":"

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

\n

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d12"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138566,"definitionId":2208,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Poison Spray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"I8maoUNCTBHLoJmU","name":"Ray of Enfeeblement","type":"spell","img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","data":{"description":{"value":"

A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.

\n

At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138631,"definitionId":2225,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Enfeeblement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"m448862PIUeg0hxN","name":"Ray of Sickness","type":"spell","img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","data":{"description":{"value":"

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also @Compendium[dnd5e.rules.Poisoned]{poisoned} until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

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This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

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Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

\n

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

\n

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

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The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Until the spell ends, you can make the attack again on each of your turns as an action.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

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A centaur has the body of a great horse topped by a humanoid torso, head, and arms. Reclusive wanderers, they avoid conflict but fight fiercely when pressed.

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The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.

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Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

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Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

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If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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The spy makes two melee attacks.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

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The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn’t incapacitated and the spy doesn’t have disadvantage on the attack roll.

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Oriq recruiters are subtle mages who infiltrate Strixhaven in service to their order. They are adept at blending in, watching for powerful but underperforming mages and students who have fallen through the cracks of the institution. The recruiters approach and befriend these individuals either as potential recruits to the Oriq or as assets who can help the Oriq acquire spells, rare spell components, or knowledge from Strixhaven.

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Oriq

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The Oriq are a secret society of mages who wield forbidden magic in the service of their leader, Extus Narr. Narr was in consideration for elevation to the role of Oracle of Strixhaven, but when the Founder Dragons passed him over in favor of Jadzi, his bitterness knew no bounds. He now uses the Oriq to gather the spells and magical energy he needs to summon a devastating being, the Blood Avatar, to destroy Strixhaven.

\n

The Oriq work in secret, infiltrating Strixhaven to search for the magic their master covets and watch for impressionable students and embittered faculty they might turn to their cause. The Oriq take pains to hide their true allegiance and wear masks to hide their identities. These masks have magical properties that function only for their intended wearers.

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The recruiter makes two Psychic Knife attacks. It can use Spellcasting in place of one of the attacks.

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Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 30 ft., one creature. Hit: 21 (5d6 + 4) psychic damage.

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The recruiter casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):

At will: disguise self, silent image

2/day: charm person

1/day: suggestion

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The AC of the recruiter includes its Charisma modifier while it isn’t wearing armor or wielding a shield.

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The recruiter wears an Oriq mask. While wearing the mask, the recruiter can’t be targeted by any divination magic or perceived through magical scrying sensors, and it adds double its proficiency bonus to Charisma (Deception) checks (included above).

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You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

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You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn't accompanied by sound, smell, or other sensory effects.

\n

You can use your action to cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking.

\n

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.

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You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

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You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

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The animated tree makes two slam attacks.

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Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.

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Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

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The animated tree magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a animated tree, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the animated tree. The tree remains animate for 1 day or until it dies; until the animated tree dies or is more than 120 feet from the tree; or until the animated tree takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.

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While the animated tree remains motionless, it is indistinguishable from a normal tree.

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A phantom warrior is the spectral remnant of a willful soldier or knight who perished on the battlefield or died performing its sworn duty. It appears like a translucent version of its living self.

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Task Driven. Although one is often mistaken for a ghost, a phantom warrior isn’t bound by a yearning to complete some unresolved goal. It can choose to end its undead existence at any time. Its spirit lingers willingly, either out of loyalty to its former master or because it believes it must perform a task to satisfy its honor or sense of duty. For example, a guard who dies defending a wall might return as a phantom warrior and continue guarding the wall, then disappear forever once a new guard assumes its post or the wall is destroyed. The period between the time it died and the time it rises as a phantom warrior is usually 24 hours.

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Faded Memories. A phantom warrior retains the alignment and personality it had before it died, and it remembers how it died. Memories of its life from shortly before it died are hazy, and older memories are forgotten. A phantom warrior can usually remember the last 1d10 + 10 days of its life; everything that happened before that is an impenetrable fog.

\n

Forceful Presence. Although they are incorporeal, phantom warriors can harness the energy around them to deflect incoming attacks and strike with great force. An invisible sheath of energy surrounds a phantom warrior’s ghostly armor, shields, and weapons, which become as hard as steel yet don’t impede the warrior’s ability to move through walls and other solid objects.

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Undead Nature. A phantom warrior doesn’t require air, food, drink, or sleep.

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The phantom warrior enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can’t affect or be affected by anything on the other plane.

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Melee Weapon Attack: +7 to hit, reach 30 ft., one target. Hit: 20 (4d8 + 2) bludgeoning damage. If the target is a Huge or smaller creature, it is grappled (escape DC 15) and takes 9 (1d8 + 5) psychic damage at the start of each of its turns until the grapple ends. The elder brain can have up to four targets grappled at a time.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 174","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"1d8[psychic] + @mod + 3","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tentacle.","fullName":"Tentacle."}}},{"_id":"o6FFvoORJRmFisnZ","name":"Mind Blast (Recharge 5–6)","type":"feat","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

The elder brain magically emits psychic energy. Creatures of the elder brain’s choice within 60 feet of it must succeed on a DC 18 Intelligence saving throw or take 32 (5d10 + 5) psychic damage and be stunned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 174","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"5b8qjwix2pk8fnb0","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d10[psychic] + 5","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":18,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Mind Blast (Recharge 5–6).","fullName":"Mind Blast (Recharge 5–6)."}}},{"_id":"XxfWURgl1EqEhbpW","name":"Psychic Link","type":"feat","img":"systems/dnd5e/icons/spells/link-eerie-1.jpg","data":{"description":{"value":"

The elder brain targets one incapacitated creature it can perceive with its Creature Sense trait and establishes a psychic link with that creature. Until the psychic link ends, the elder brain can perceive everything the target senses. The target becomes aware that something is linked to its mind once it is no longer incapacitated, and the elder brain can terminate the link at any time (no action required). The target can use an action on its turn to attempt to break the psychic link, doing so with a successful DC 18 Charisma saving throw. On a successful save, the target takes 10 (3d6) psychic damage. The psychic link also ends if the target and the elder brain are more than 5 miles apart, with no consequences to the target. The elder brain can form psychic links with up to ten creatures at a time.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 174","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"cha","dc":18,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Psychic Link.","fullName":"Psychic Link."}}},{"_id":"yjqgk0NpcZgLi53R","name":"Sense Thoughts","type":"feat","img":"icons/commodities/biological/eye-green-pink.webp","data":{"description":{"value":"

The elder brain targets a creature with which it has a psychic link. The elder brain gains insight into the target’s reasoning, its emotional state, and thoughts that loom large in its mind (including things the target worries about, loves, or hates). The elder brain can also make a Charisma (Deception) check with advantage to deceive the target’s mind into thinking it believes one idea or feels a particular emotion. The target contests this attempt with a Wisdom (Insight) check. If the elder brain succeeds, the mind believes the deception for 1 hour or until evidence of the lie is presented to the target.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 174","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sense Thoughts.","fullName":"Sense Thoughts."}}},{"_id":"yvkN2YvGlbkIudec","name":"Lair Actions","type":"feat","img":"systems/dnd5e/icons/skills/yellow_31.jpg","data":{"description":{"value":"

Lair Actions

When fighting inside its lair, an elder brain can use lair actions. On initiative count 20 (losing initiative ties), an elder brain can take one lair action to cause one of the following effects; the elder brain can’t use the same lair action two rounds in a row:

 

Regional Effects

The territory within 5 miles of an elder brain is altered by the creature’s psionic presence, which creates one or more of the following effects:

If the elder brain dies, these effects immediately end.

 

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 174","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"1cTUpf0OpAAaQPBB","name":"An Elder Brain’s Lair","type":"feat","img":"icons/environment/wilderness/cave-entrance-mountain.webp","data":{"description":{"value":"

An Elder Brain’s Lair

The lair of an elder brain always lies deep in the heart of a mind flayer colony. The creature dwells in a dimly glowing brine pool, filled with foul and brackish water infused with the elder brain’s vital fluids and with psionic energy.

 
","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 174","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"NAyJlxQRuaDQIBiU","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The elder brain can take 3 legendary actions, choosing from the options below. It can take only one legendary action at a time and only at the end of another creature’s turn. The elder brain regains spent legendary actions at the start of its turn.

\n

Tentacle. The elder brain makes a tentacle attack.

\n

Break Concentration. The elder brain targets a creature within 120 feet of it with which it has a psychic link. The elder brain breaks the creature’s concentration on a spell it has cast. The creature also takes 1d4 psychic damage per level of the spell.

\n

Psychic Pulse. The elder brain targets a creature within 120 feet of it with which it has a psychic link. Enemies of the elder brain within 10 feet of that creature take 10 (3d6) psychic damage.

\n

Sever Psychic Link. The elder brain targets a creature within 120 feet of it with which it has a psychic link. The elder brain ends the link, causing the creature to have disadvantage on all ability checks, attack rolls, and saving throws until the end of the creature’s next turn.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 174","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"wO3P3tPZRitMilVs","name":"Tentacle","type":"weapon","img":"icons/commodities/biological/tentacle-purple-white.webp","data":{"description":{"value":"

Melee Weapon Attack: +7 to hit, reach 30 ft., one target. Hit: 20 (4d8 + 2) bludgeoning damage. If the target is a Huge or smaller creature, it is grappled (escape DC 15) and takes 9 (1d8 + 5) psychic damage at the start of each of its turns until the grapple ends. The elder brain can have up to four targets grappled at a time.

Tentacle. The elder brain makes a tentacle attack.

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The elder brain targets a creature within 120 feet of it with which it has a psychic link. The elder brain breaks the creature’s concentration on a spell it has cast. The creature also takes 1d4 psychic damage per level of the spell.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 174","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"zkLnn3SKfwH1wdk1","name":"Psychic Pulse","type":"feat","img":"systems/dnd5e/icons/spells/air-burst-magenta-1.jpg","data":{"description":{"value":"

The elder brain targets a creature within 120 feet of it with which it has a psychic link. Enemies of the elder brain within 10 feet of that creature take 10 (3d6) psychic damage.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 174","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","psychic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"9cW0uylFwsMJgInN","name":"Sever Psychic Link","type":"feat","img":"systems/dnd5e/icons/spells/slice-sky-3.jpg","data":{"description":{"value":"

The elder brain targets a creature within 120 feet of it with which it has a psychic link. The elder brain ends the link, causing the creature to have disadvantage on all ability checks, attack rolls, and saving throws until the end of the creature’s next turn.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 174","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"T9p7U3HJr5qRIdf6","name":"Creature Sense","type":"feat","img":"systems/dnd5e/icons/skills/beast_04.jpg","data":{"description":{"value":"

The elder brain is aware of the presence of creatures within 5 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each one’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in this manner.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 174","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Creature Sense.","fullName":"Creature Sense."}}},{"_id":"Xg8kyxpojb7bX9qd","name":"Innate Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The elder brain’s innate spellcasting ability is Intelligence (spell save DC 18). It can innately cast the following spells, requiring no components:

At will: detect thoughts, levitate

1/day each: dominate monster, plane shift (self only)

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 174","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting (Psionics).","fullName":"Innate Spellcasting (Psionics)."}}},{"_id":"jWanG0pionsk1Oy8","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If the elder brain fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 174","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"d4ri3lsoJAV18Fli","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The elder brain has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 174","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"AU7fYAV6zb8hNRQR","name":"Telepathic Hub","type":"feat","img":"systems/dnd5e/icons/skills/affliction_17.jpg","data":{"description":{"value":"

The elder brain can use its telepathy to initiate and maintain telepathic conversations with up to ten creatures at a time. The elder brain can let those creatures telepathically hear each other while connected in this way.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 174","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Telepathic Hub.","fullName":"Telepathic Hub."}}},{"_id":"f5VBFWUCYPeEZuIK","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"W0Ht5juSgExM4Kal","name":"Levitate","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138393,"definitionId":2165,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Levitate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pXH6azITfQAUop3A","name":"Dominate Monster","type":"spell","img":"systems/dnd5e/icons/skills/yellow_25.jpg","data":{"description":{"value":"

You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the creature is @Compendium[dnd5e.rules.Charmed]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell with a 9th-level spell slot, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136656,"definitionId":2077,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dominate Monster","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"TeZ0S01d7VuSnpWG","name":"Plane Shift (self only)","type":"spell","img":"systems/dnd5e/icons/skills/yellow_35.jpg","data":{"description":{"value":"

Special Notes: self only.

\n\n

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138554,"definitionId":2206,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Plane Shift","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Teleportation","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/elder-brain","img":"https://www.dndbeyond.com/avatars/70/403/636463381841739651.png","tokenImg":"https://www.dndbeyond.com/avatars/9/747/636331329555084700.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"detect thoughts","type":"atwill","value":null,"innate":true},{"name":"levitate","type":"atwill","value":null,"innate":true},{"name":"dominate monster","type":"day","value":"1","innate":true},{"name":"plane shift","type":"day","value":"1","innate":true}],"edgeCases":[{"name":"plane shift","type":"innate","edge":"self only"}],"material":false}},"ddbimporter":{"id":17284,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"0b5h9PqfqgRVVZdy","name":"Dusk Hag","type":"npc","img":"ddb-images/other/npc-Dusk-Hag.png","data":{"abilities":{"str":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":11},"dex":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":13},"con":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":12},"int":{"value":17,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":3,"saveBonus":0,"save":6,"dc":14},"wis":{"value":16,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":3,"saveBonus":0,"save":6,"dc":14},"cha":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":15}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":82,"min":0,"max":82,"temp":0,"tempmax":0,"formula":"15d8 + 15"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha","prof":3,"spelldc":15,"spellLevel":0},"details":{"biography":{"value":"

Dusk hags resemble gnarled crones with shriveled orange skin, tangled gray hair, and eyes that burn like hot coals. They see visions of the future in their dreams, and their dark magic allows them to influence the dreams of others, sending messages or inflicting nightmares with a touch. Tales talk of ambitious wizards, frantic monarchs, and desperate heroes undertaking quests or making bargains with a dusk hag in exchange for its prophecies and visions of the future. But the information gained from a dusk hag often has a way of causing more pain than joy. Like all hags, dusk hags enjoy causing strife to those who bargain with them, and find ways to twist and turn promises to their own advantage. The Dusk Hag Prophecies table provides examples of the sort of dreams dusk hags might share with unsuspecting sleepers.

\n
Dusk Hag Prophecies
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Prophecy
1“A red hat approaches with ill intent. Be wary.”
2“A ship comes on a sea of bones, but treasure waits behind a silver skull.”
3“Three days, three deaths, three eyes, three breaths.”
4“Doom falls on the peacock and the sparrow alike. Best be a raven.”
5“A white hand on a black field holds the golden key.”
6“Beware the black horse.”
7“The fish is your friend.”
8“The stairs downward lead to that which you seek.”
9“Look for two crossed swords. There your goal lies.”
10“If you see two crows, turn back. Beyond is death.”
","public":""},"alignment":"Neutral Evil","race":"","type":{"value":"fey","subtype":"","swarm":"","custom":""},"environment":"","cr":6,"spellLevel":0,"xp":{"value":2300},"source":"Eberron: Rising from the Last War pg 292"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["blinded","charmed","frightened"],"custom":""},"languages":{"value":["common","giant","infernal"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"dec":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"prof":3,"bonus":0,"total":7,"passive":17},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ins":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"prof":3,"bonus":0,"total":6,"passive":16},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"prof":3,"bonus":0,"total":6,"passive":16},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Dusk Hag","displayName":20,"img":"ddb-images/other/npc-token-Dusk-Hag.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"zPASx1TyNhkoCGkG","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The hag makes two Nightmare Touch attacks.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 292","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"tR5L6P7dSdceDUHu","name":"Claws","type":"weapon","img":"icons/commodities/claws/claw-insect-grey-purple.webp","data":{"description":{"value":"

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 292","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claws.","fullName":"Claws."}}},{"_id":"P04ibQo1YoBx8sUl","name":"Nightmare Touch","type":"weapon","img":"icons/equipment/shield/kite-decorative-steel-claws.webp","data":{"description":{"value":"

Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 18 (4d6 + 4) psychic damage. If the target is unconscious, it takes an extra 10 (3d6) psychic damage and is cursed until the hag dies or the curse is removed. The cursed creature’s hit point maximum decreases by 5 (1d10) whenever it finishes a long rest.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 292","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[psychic] + @mod","psychic"],["3d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Nightmare Touch.","fullName":"Nightmare Touch."}}},{"_id":"M0sIn33xqXoKFrD3","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The hag’s spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:

At will: detect magic, disguise self

3/day each: dream, hypnotic pattern, sleep (9d8)

1/day each: legend lore, scrying

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 292","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"OzBsWhffjKm4w59R","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The hag has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 292","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"mZbizYrJaErHpyiJ","name":"Dream Eater","type":"feat","img":"systems/dnd5e/icons/skills/shadow_02.jpg","data":{"description":{"value":"

When an unconscious creature the hag can see within 30 feet of her regains consciousness, the hag can force the creature to make a DC 15 Wisdom saving throw. Unless the save succeeds, the creature takes 11 (2d10) psychic damage, and the hag regains hit points equal to the amount of damage taken.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 292","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":15,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dream Eater.","fullName":"Dream Eater."}}},{"_id":"Rui2Ei7kFBQEMBo9","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"goUCu07Lioazj2UW","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/skills/blue_37.jpg","data":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"seBkjb8RrSC54wAd","name":"Dream","type":"spell","img":"systems/dnd5e/icons/skills/shadow_02.jpg","data":{"description":{"value":"

This spell shapes a creature's dreams. Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you. Creatures that don't sleep, such as elves, can't be contacted by this spell. You, or a willing creature you touch, enters a trance state, acting as a messenger. While in the trance, the messenger is aware of his or her surroundings, but can't take actions or move.

\n

If the target is asleep, the messenger appears in the target's dreams and can converse with the target as long as it remains asleep, through the duration of the spell. The messenger can also shape the environment of the dream, creating landscapes, objects, and other images. The messenger can emerge from the trance at any time, ending the effect of the spell early. The target recalls the dream perfectly upon waking. If the target is awake when you cast the spell, the messenger knows it, and can either end the trance (and the spell) or wait for the target to fall asleep, at which point the messenger appears in the target's dreams.

\n

You can make the messenger appear monstrous and terrifying to the target. If you do, the messenger can deliver a message of no more than ten words and then the target must make a Wisdom saving throw. On a failed save, echoes of the phantasmal monstrosity spawn a nightmare that lasts the duration of the target's sleep and prevents the target from gaining any benefit from that rest. In addition, when the target wakes up, it takes 3d6 psychic damage.

\n

If you have a body part, lock of hair, clipping from a nail, or similar portion of the target's body, the target makes its saving throw with disadvantage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 236","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"ill","components":{"value":"a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136698,"definitionId":2079,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dream","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":236,"sourceType":1}],"tags":["Damage","Communication"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"t3CVuZ1HQebLdr52","name":"Hypnotic Pattern","type":"spell","img":"systems/dnd5e/icons/skills/violet_17.jpg","data":{"description":{"value":"

You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes @Compendium[dnd5e.rules.Charmed]{charmed} for the duration. While @Compendium[dnd5e.rules.Charmed]{charmed} by this spell, the creature is @Compendium[dnd5e.rules.Incapacitated]{incapacitated} and has a speed of 0.

\n

The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a glowing stick of incense or a crystal vial filled with phosphorescent material","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138331,"definitionId":2150,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hypnotic Pattern","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"kkaA7P26wt9VtrIb","name":"Sleep (9d8)","type":"spell","img":"systems/dnd5e/icons/spells/shielding-spirit-2.jpg","data":{"description":{"value":"

Special Notes: 9d8.

\n\n

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

","chat":"

Special Notes: 9d8.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["9d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a pinch of fine sand, rose petals, or a cricket","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138729,"definitionId":2254,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sleep","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"09XKIZULc5CZgnE2","name":"Legend Lore","type":"spell","img":"icons/sundries/scrolls/scroll-bound-skull-blue.webp","data":{"description":{"value":"

Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is.

\n

The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand, the spell might yield this information: “Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips.\"

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138376,"definitionId":2163,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Legend Lore","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zurNOC3UB2GtGElI","name":"Scrying","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eyes.jpg","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Knowledge

\n
Save Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

 

\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.Invisible]{invisible} objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy 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The jackalwere has advantage on Wisdom (Perception) checks that rely on hearing or smell.

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The royal can breathe air and water.

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The royal’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

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The royal has advantage on melee attacks its makes while riding a toad mount.

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The royal makes a loud pronouncement. Each ally of the royal that is within 60 feet of the royal and can hear the pronouncement has advantage on its first attack roll on its next turn.

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The demilich emits a bloodcurdling howl. Each creature within 30 feet of the demilich that can hear the howl must succeed on a DC 15 Constitution saving throw or drop to 0 hit points. On a successful save, the creature is frightened until the end of its next turn.

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The demilich targets up to three creatures that it can see within 10 feet of it. Each target must succeed on a DC 19 Constitution saving throw or take 21 (6d6) necrotic damage, and the demilich regains hit points equal to the total damage dealt to all targets.

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Lair Actions

On initiative count 20 (losing initiative ties), the demilich rolls a d20. On a result of 11 or higher, the demilich takes a lair action to cause one of the following effects. It can’t use the same effect two rounds in a row.

Lair Traits

A demilich’s tomb might have any or all of the following effects in place:

If the demilich is destroyed, these effects fade over the course of 10 days.

 

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A Demilich’s Lair

A demilich hides its earthly remains and treasures in a labyrinthine tomb guarded by monsters and traps. At the heart of this labyrinth rests the demilich’s skull and the dust from its other bones.

In its crypt, a demilich has access to lair actions and additional uses for its legendary actions. Its whole lair also has unique traits. A demilich in its lair has a challenge rating of 20 (24,500 XP).

 
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The demilich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The demilich regains spent legendary actions at the start of its turn.

\n

Flight. The demilich flies up to half its flying speed.

\n

Cloud of Dust. The demilich magically swirls its dusty remains. Each creature within 10 feet of the demilich, including around a corner, must succeed on a DC 15 Constitution saving throw or be blinded until the end of the demilich’s next turn. A creature that succeeds on the saving throw is immune to this effect until the end of the demilich’s next turn.

\n

Energy Drain (Costs 2 Actions). Each creature within 30 feet of the demilich must make a DC 15 Constitution saving throw. On a failed save, the creature’s hit point maximum is magically reduced by 10 (3d6). If a creature’s hit point maximum is reduced to 0 by this effect, the creature dies. A creature’s hit point maximum can be restored with the greater restoration spell or similar magic.

\n

Vile Curse (Costs 3 Actions). The demilich targets one creature it can see within 30 feet of it. The target must succeed on a DC 15 Wisdom saving throw or be magically cursed. Until the curse ends, the target has disadvantage on attack rolls and saving throws. The target can repeat the saving throw at the end of each of its turns, ending the curse on a success.

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The demilich flies up to half its flying speed.

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The demilich magically swirls its dusty remains. Each creature within 10 feet of the demilich, including around a corner, must succeed on a DC 15 Constitution saving throw or be blinded until the end of the demilich’s next turn. A creature that succeeds on the saving throw is immune to this effect until the end of the demilich’s next turn.

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Each creature within 30 feet of the demilich must make a DC 15 Constitution saving throw. On a failed save, the creature’s hit point maximum is magically reduced by 10 (3d6). If a creature’s hit point maximum is reduced to 0 by this effect, the creature dies. A creature’s hit point maximum can be restored with the greater restoration spell or similar magic.

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The demilich targets one creature it can see within 30 feet of it. The target must succeed on a DC 15 Wisdom saving throw or be magically cursed. Until the curse ends, the target has disadvantage on attack rolls and saving throws. The target can repeat the saving throw at the end of each of its turns, ending the curse on a success.

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If the demilich is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

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If the demilich fails a saving throw, it can choose to succeed instead.

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The demilich is immune to effects that turn undead.

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Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.

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After her husband died in battle, Duchess Dorfniya Dilisnya set her sights on becoming Count Strahd von Zarovich’s bride, but she failed to win his love. Her visits to the castle were nonetheless frequent, and she never traveled without her fool, the delightful Pidlwick. The little man was like a ray of sunshine in Castle Ravenloft, and though he failed to amuse Strahd, he delighted Tatyana and Sergei with his jokes and gambols. As a result, Strahd didn’t object whenever Pidlwick and the duchess came to visit.

\n

Eager to please and desiring to return the courtesy, the duchess commissioned the legendary toymaker Fritz von Weerg to build a clockwork effigy of Pidlwick as a gift for Strahd’s family. Although the duchess’s heart was in the right place, the effigy didn’t have Pidlwick’s abilities, and it failed to entertain anyone. Even though Pidlwick himself had spent months training it, the effigy couldn’t speak, and its movements were more awkward than amusing.

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A harsh winter trapped the duchess, her fool, and her fool’s effigy in Castle Ravenloft for several months. The duchess subsequently succumbed to illness, after which Tatyana asked Pidlwick to remain at Castle Ravenloft.

\n

One Pidlwick Too Many. Von Weerg was no ordinary toymaker, and he put a little of himself into all his creations, which is to say his works had a touch of their creator’s madness. Pidlwick II knew that it had no purpose as long as Pidlwick remained in Castle Ravenloft, so it pushed Pidlwick down a long flight of stairs, killing him. Everyone else thought it was an accident. In the days that followed, Pidlwick II tried its best to fill its namesake’s shoes, but the effigy’s mere presence was upsetting to Tatyana, and it was never called on to perform. Eventually, it was shut away like a discarded toy.

\n

Evil Toy. Pidlwick II was kept in a small closet adjacent to one of the guest bedrooms. On rare occasions when someone stayed there, Pidlwick would sneak out of the closet in the middle of the night, smother the guest with a pillow, and then retreat back to the closet. The castle staff never considered that the effigy might be responsible, instead assuming that the guests had died in their sleep.

\n

But Strahd was not fooled. He came to realize fairly quickly that the clockwork effigy had begun to display a murderous nature. Rather than have Pidlwick II destroyed, Strahd kept the fool around to dispose of irksome guests from time to time.

\n

After the deaths of Sergei and Tatyana, the castle became virtually abandoned, and there were no more guests for Pidlwick II to “entertain.” The clockwork effigy emerged from its closet and found new places to hide. It fears Strahd and eagerly follows anyone who gives it the attention it craves.

\n

Pidlwick II is basically an oversized toy—a 4-foot-tall mechanism stuffed with gears, springs, and other components expertly fitted together to impart a semblance of life to it. Its skin is made of stitched leather pulled taut over an articulated wooden frame. Pidlwick II has rubbed soot around its eyes and mouth, giving it the triangular eyes and jagged grin of a jack-o’-lantern.

\n

Pidlwick II’s Traits

\n

Ideal. “I wish I could make people happy.”

\n

Bond. “I would like to find someone—anyone—who isn’t afraid of me and who enjoys my company.”

\n

Flaw. “When I’m upset, I do bad things.”

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During the first round of combat, Pidlwick II has advantage on attack rolls against any creature that hasn’t had a turn yet.

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Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.

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Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

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The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage.

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Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.

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Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.

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Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

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The dragon exhales lightning in a 120--foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.

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Blue dragons make their lairs in barren places, using their lightning breath and their burrowing ability to carve out crystallized caverns and tunnels beneath the sands.

Thunderstorms rage around a legendary blue dragon’s lair, and narrow tubes lined with glassy sand ventilate the lair, all the while avoiding the deadly sinkholes that are the dragon’s first line of defense.

A blue dragon will collapse the caverns that make up its lair if that lair is invaded. The dragon then burrows out, leaving its attackers to be crushed and suffocated. When it returns later, it collects its possessions — along with the wealth of the dead intruders.

Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:

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Regional Effects

The region containing a legendary blue dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:

If the dragon dies, the dust devils disappear immediately, and the thunderstorms abate within 1d10 days. Any sinkholes remain where they are.

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The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n

Detect. The dragon makes a Wisdom (Perception) check.

\n

Tail Attack. The dragon makes a tail attack.

\n

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

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Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.

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The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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If the dragon fails a saving throw, it can choose to succeed instead.

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The ettercap makes two attacks: one with its bite and one with its web garotte.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Until this grapple ends, the target can’t breathe, and the ettercap has advantage on attack rolls against it.

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Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect also ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.

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The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

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While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.

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The ettercap ignores movement restrictions caused by webbing.

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Melee Weapon Attack: +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh.

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The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can.

Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours.

The dryad can have no more than one humanoid and up to three beasts charmed at a time.

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The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:

At will: druidcraft

3/day each: entangle, goodberry

1/day each: barkskin, pass without trace, shillelagh

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The dryad has advantage on saving throws against spells and other magical effects.

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The dryad can communicate with beasts and plants as if they shared a language.

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Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.

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Whispering to the spirits of @Compendium[dnd5e.rules.Using Each Ability]{nature}, you create one of the following effects within range:

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Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.Restrained]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

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When the spell ends, the conjured plants wilt away.

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Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.

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The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.

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You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

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A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (@Compendium[dnd5e.rules.Using Each Ability]{Stealth}) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

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The wood of a club or quarterstaff you are holding is imbued with @Compendium[dnd5e.rules.Using Each Ability]{nature}'s power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

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The Guardian Project is a consequence of increasing tension within the Simic Combine as the threat of interguild conflict looms. Believing that the Simic must be prepared to fight for their lives when that conflict comes to a head, biomancers have created soldiers to help defend the guild. These hybrids (also called guardians, after the name of the project) are created from human, vedalken, and elf guild members who volunteer to be transformed.

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The hybrid makes two attacks: one with its shocking touch and one with its tentacles.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d8) lightning damage.

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Melee Weapon Attack: +4 to hit, reach 15 ft., one creature. Hit: The target is grappled (escape DC 11), and the hybrid pulls the target up to 15 feet straight toward it. Until this grapple ends, the target takes 5 (1d10) lightning damage at the start of each of its turns, and the hybrid shocker can’t use its tentacles on another creature.

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Any creature that touches the hybrid or hits it with a melee attack while within 5 feet of it takes 5 (1d10) lightning damage.

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The hybrid sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

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The halfling, Manafret Cherryport, is one of Manshoon’s lieutenants. He loves to cook, and uses his mage hand cantrip to cut vegetables. He assumes the characters are intruders unless convinced otherwise. Any ability check to do so is made with disadvantage, since Manafret knows that Manshoon would have informed him if guests were expected.

\n

If the mage suspects the characters are intruders, he surreptitiously pours a vial of Assassin's Blood (Ingested);assassin’s blood (see “Poisons” in chapter 8 of the Dungeon Master’s Guide) into the stew before asking them to taste it and give him an honest critique.

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Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist pg 149","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dagger.","fullName":"Dagger."}}},{"_id":"ezg0fYMSEStuJbK7","name":"Halfling Nimbleness","type":"feat","img":"icons/equipment/feet/shoes-collared-leather-blue.webp","data":{"description":{"value":"

He can move through the space of a Medium or larger creature.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist pg 149","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Halfling Nimbleness.","fullName":"Halfling Nimbleness."}}},{"_id":"E2bCa7ns4EcuPBO3","name":"Brave","type":"feat","img":"icons/commodities/tech/metal-blue.webp","data":{"description":{"value":"

He has advantage on saving throws against being frightened.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist pg 149","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Brave.","fullName":"Brave."}}},{"_id":"3rqI1YcCDq69NL8V","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Manafret Cherryport is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). He has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation

1st level (4 slots): detect magic, mage armor, magic missile, shield

2nd level (3 slots): misty step, suggestion

3rd level (3 slots): counterspell, fireball, fly

4th level (3 slots): greater invisibility, ice storm

5th level (1 slot): cone of cold

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist pg 149","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"Z9vG729CoQcDzndL","name":"Teleporter Ring","type":"feat","img":"systems/dnd5e/icons/skills/yellow_35.jpg","data":{"description":{"value":"

Manafret wears a teleporter ring (see “Teleporter Rings”).

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist pg 149","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Teleporter Ring.","fullName":"Teleporter Ring."}}},{"_id":"Hy6ekOG1BF7Flzov","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"TrrJAgBb5CSKcloq","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"CuLg67lEP4AcDfYr","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ym846ypvis7XpNOH","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"uspDWM0obalK66qo","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"aOeQzwiHhgwsLXfX","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HcwoUZHAs0XfVBie","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0PksfqkwciIEgDdj","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"v9qJGqayTIe4GNXS","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nWL6KCYUYeifFFR1","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VcKuUK24XLhDz5hi","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"LZ2eWlBXtUPE4hFV","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"d39MGkySSHroz7RL","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cTjJQNlcpEzeeycD","name":"Greater Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-1.jpg","data":{"description":{"value":"

You or a creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138001,"definitionId":2128,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vad4IAjW2x9BYL4r","name":"Ice Storm","type":"spell","img":"systems/dnd5e/icons/spells/ice-blue-3.jpg","data":{"description":{"value":"

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

\n

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"cylinder"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning]","bludgeoning"],["4d6[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a pinch of dust and a few drops of water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dust and a few drops of water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138335,"definitionId":2151,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ice Storm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"yNdQIlzzFC97qOfC","name":"Cone of Cold","type":"spell","img":"systems/dnd5e/icons/skills/blue_13.jpg","data":{"description":{"value":"

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a small crystal or glass cone","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small crystal or glass cone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136251,"definitionId":2037,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cone of Cold","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/manafret-cherryport","img":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","spellList":{"class":["detect magic","mage armor","magic missile","shield","misty step","suggestion","counterspell","fireball","fly","greater invisibility","ice storm","cone of cold"],"pact":[],"atwill":["fire bolt","light","mage 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The alkilith can move through a space as narrow as 1 inch wide without squeezing.

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While the alkilith is motionless, it is indistinguishable from an ordinary slime or fungus.

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Any creature that isn’t a demon that starts its turn within 30 feet of the alkilith must succeed on a DC 18 Wisdom saving throw, or it hears a faint buzzing in its head for a moment and has disadvantage on its next attack roll, saving throw, or ability check.

If the saving throw against Foment Madness fails by 5 or more, the creature is instead subjected to the confusion spell for 1 minute (no concentration required by the alkilith). While under the effect of that confusion, the creature is immune to Foment Madness.

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The alkilith has advantage on saving throws against spells and other magical effects.

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The veteran makes two Warhammer attacks. If it has a shortsword drawn, it can also make a shortsword attack.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

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Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

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Amarith has advantage on saving throws against poison, and she has resistance against poison damage.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. The target must make a DC 14 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

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The arcanaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

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The yugoloth chooses what to summon and attempts a magical summoning.

An arcanaloth has a 40 percent chance of summoning one arcanaloth.

A summoned yugoloth appears in an unoccupied space within 60 feet of its summoner, does as it pleases and can’t summon other yugoloths. The summoned yugoloth remains for 1 minute, until it or its summoner dies, or until its summoner takes a bonus action to dismiss it.

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The arcanaloth’s innate spellcasting ability is Charisma (spell save DC 15). The arcanaloth can innately cast the following spells, requiring no material components:

At will: alter self, darkness, heat metal, invisibility (self only), magic missile

","chat":"","unidentified":""},"source":"Monster Manual pg 311","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"lhKyBcHg0817sdS9","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The arcanaloth has advantage on saving throws against spells and other magical effects.

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The arcanaloth’s weapon attacks are magical.

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The arcanaloth is a 16th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The arcanaloth has the following wizard spells prepared:

Cantrips (at will): fire bolt, mage hand, minor illusion, prestidigitation

1st level (4 slots): detect magic, identify, shield, Tenser’s floating disk

2nd level (3 slots): detect thoughts, mirror image, phantasmal force, suggestion

3rd level (3 slots): counterspell, fear, fireball

4th level (3 slots): banishment, dimension door

5th level (2 slots): contact other plane, hold monster

6th level (1 slot): chain lightning

7th level (1 slot): finger of death

8th level (1 slot): mind blank

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You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

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A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

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You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MaNRyWRsjC5pxPM9","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MXQzDYrFN4JvOHtd","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rYvPzk8ytWKlqk7Z","name":"Identify","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-1.jpg","data":{"description":{"value":"

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

\n

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"a pearl worth at least 100 gp and an owl feather","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138343,"definitionId":2152,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Identify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6EilhfNjicJy4LsN","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"V2hZ30vxsFujxzOk","name":"Tenser's Floating Disk","type":"spell","img":"icons/commodities/materials/glass-orb-blue.webp","data":{"description":{"value":"

This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The disk remains for the duration, and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground.

The disk is immobile while you are within 20 feet of it. If you move more than 20 feet away from it, the disk follows you so that it remains within 20 feet of you. It can move across uneven terrain, up or down stairs, slopes and the like, but it can’t cross an elevation change of 10 feet or more. For example, the disk can’t move across a 10-foot-deep pit, nor could it leave such a pit if it was created at the bottom.

If you move more than 100 feet from the disk (typically because it can’t move around an obstacle to follow you), the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"a drop of mercury","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138845,"definitionId":2321,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Tenser's Floating Disk","sources":[{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Movement","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ngnmFatI4REqbJFW","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"sX3PVgYIhInQfAme","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/skills/violet_03.jpg","data":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4lPOFH7DXPCaMOkf","name":"Phantasmal Force","type":"spell","img":"systems/dnd5e/icons/skills/blue_15.jpg","data":{"description":{"value":"

You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.

The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.

The target can use its action to examine the phantasm with an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.

While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might have knocked it off.

An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"a bit of fleece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":175441,"definitionId":2332,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Phantasmal Force","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Damage","Control","Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UMErmhkGFOpq5Qpp","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HPNUrr4ZVomf6397","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"E2s98LsVcCu2vQMx","name":"Fear","type":"spell","img":"systems/dnd5e/icons/spells/horror-eerie-2.jpg","data":{"description":{"value":"

You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become @Compendium[dnd5e.rules.Frightened]{frightened} for the duration.

\n

While @Compendium[dnd5e.rules.Frightened]{frightened} by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a white feather or the heart of a hen","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136764,"definitionId":2094,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fear","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"XzFdu78BRhPhYPVK","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"WtISD4AKz5pBfTxX","name":"Banishment","type":"spell","img":"systems/dnd5e/icons/skills/emerald_09.jpg","data":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is @Compendium[dnd5e.rules.Incapacitated]{incapacitated}. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"an item distasteful to the target","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136094,"definitionId":2010,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Banishment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Control","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9FkiSQzDOQ7KQGog","name":"Dimension Door","type":"spell","img":"systems/dnd5e/icons/skills/green_27.jpg","data":{"description":{"value":"

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45- degree angle, 300 feet.\"

\n

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

\n

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":500,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136603,"definitionId":2068,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dimension Door","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MOWP29aozpqPH15l","name":"Contact Other Plane","type":"spell","img":"systems/dnd5e/icons/spells/beam-magenta-2.jpg","data":{"description":{"value":"

You mentally contact a demigod, the spirit of a long- dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a failure, you take 6d6 psychic damage and are insane until you finish a long rest. While insane, you can't take actions, can't understand what other creatures say, can't read, and speak only in gibberish. A greater restoration spell cast on you ends this effect.

\n

On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The GM answers each question with one word, such as \"yes,\" \"no,\" \"maybe,\" \"never,\" \"irrelevant,\" or \"unclear\" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the GM might instead offer a short phrase as an answer.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 226","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136289,"definitionId":2045,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Contact Other Plane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":226,"sourceType":1}],"tags":["Communication","Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rem1SKTTQkKkKhoc","name":"Hold Monster","type":"spell","img":"systems/dnd5e/icons/skills/yellow_40.jpg","data":{"description":{"value":"

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138141,"definitionId":2146,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Monster","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wBVhhRuUQVRhVzFi","name":"Chain Lightning","type":"spell","img":"systems/dnd5e/icons/skills/red_06.jpg","data":{"description":{"value":"

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

\n

A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136178,"definitionId":2024,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Chain Lightning","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bhWAiuqRhEGe9u0k","name":"Finger of Death","type":"spell","img":"systems/dnd5e/icons/skills/green_15.jpg","data":{"description":{"value":"

You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.

\n

A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d8[necrotic] + 30","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":7,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136811,"definitionId":2101,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Finger of Death","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Creation","Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0w8dWfzOhduFR4k8","name":"Mind Blank","type":"spell","img":"icons/equipment/head/mask-craved-beige.webp","data":{"description":{"value":"

Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the @Compendium[dnd5e.rules.Charmed]{charmed} condition. The spell even foils wish spells and spells or effects of similar power used to affect the target's mind or to gain information about the target.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138485,"definitionId":2190,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mind Blank","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UL3dHHPc0F2QR22J","name":"Alter Self","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-acid-2.jpg","data":{"description":{"value":"

You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one.

\n

Aquatic Adaptation. You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.

\n

Change Appearance. You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again.

\n

Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136028,"definitionId":1992,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Alter Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gdEVc3IWkdHaCnAh","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"bat fur and a drop of pitch or piece of coal","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136494,"definitionId":2058,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cekc9151lQUuB1mc","name":"Heat Metal","type":"spell","img":"systems/dnd5e/icons/skills/yellow_37.jpg","data":{"description":{"value":"

Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.

\n

If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Use a bonus action on each subsequent turn to cause this damage again]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"a piece of iron and a flame","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138066,"definitionId":2141,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Heat Metal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"J9B1WSSys0cBnDy3","name":"Invisibility (self only)","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

Special Notes: self only.

\n\n

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"

Special Notes: self only.

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You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

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While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

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Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

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Mary wears bracers of defense and a ring of protection, and carries a deck of several things (see appendix D).

","chat":"","unidentified":""},"source":"Lost Laboratory of Kwalish","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Special Equipment.","fullName":"Special Equipment."}}},{"_id":"od9or5hAA8fpT7TJ","name":"Fey Presence (Recharges after a Short Rest)","type":"feat","img":"systems/dnd5e/icons/skills/violet_22.jpg","data":{"description":{"value":"

Mary can cause each creature within 10 feet of her to succeed on a DC 12 Wisdom saving throw or become charmed or frightened by her (Mary’s choice) until the end of her next turn.

","chat":"","unidentified":""},"source":"Lost Laboratory of Kwalish","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":12,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fey Presence (Recharges after a Short Rest).","fullName":"Fey Presence (Recharges after a Short Rest)."}}},{"_id":"Zlb0nCqxxqTjX2tI","name":"Fey Ancestry","type":"feat","img":"systems/dnd5e/icons/skills/green_13.jpg","data":{"description":{"value":"

Mary has advantage on saving throws against being charmed, and magic can’t put her to sleep.

","chat":"","unidentified":""},"source":"Lost Laboratory of Kwalish","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fey Ancestry.","fullName":"Fey Ancestry."}}},{"_id":"J3JBVifmowS1q0eR","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Mary is a 5th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). She regains her expended spell slots when she finishes a short or long rest. She knows the following warlock spells:

Cantrips (at will): chill touch, eldritch blast, mage hand

1st−3rd level (2 3rd-level slots): darkness, hex, hypnotic pattern, misty step, phantasmal force, unseen servant

","chat":"","unidentified":""},"source":"Lost Laboratory of Kwalish","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"piCXfP9yTIcEcmF0","name":"Chill Touch","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-1.jpg","data":{"description":{"value":"

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

\n

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136198,"definitionId":2026,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Chill Touch","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ukBwvKqVQsWgLl6R","name":"Eldritch Blast","type":"spell","img":"systems/dnd5e/icons/spells/fireball-eerie-1.jpg","data":{"description":{"value":"

A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.

\n

The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[force]","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136704,"definitionId":2082,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Eldritch Blast","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mQBG1Cxl0qD0Mxri","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

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This wormlike monstrosity blends in with the rock of the caverns it haunts. When prey comes near, its barbed tentacles unfurl to reveal its hungry, snapping beak.

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The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target.

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The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

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Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 18 (4d8) poison damage. In addition, the target has disadvantage on the next saving throw it makes against a spell the drow casts before the end of the drow’s next turn.

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Ranged Weapon Attack: +11 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target regains consciousness if it takes damage or if another creature takes an action to shake it.

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The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 183","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fey Ancestry.","fullName":"Fey Ancestry."}}},{"_id":"NsHyZUQ3hGz8JngG","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The drow’s innate spellcasting ability is Charisma (spell save DC 18). He can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 183","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"qyE326jmkLk4r1LD","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The drow is a 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips (at will): mage hand, message, poison spray, shocking grasp, ray of frost

1st level (4 slots): burning hands, mage armor, magic missile, shield

2nd level (3 slots): gust of wind, invisibility, misty step, shatter

3rd level (3 slots): counterspell, fireball, haste

4th level (3 slots): dimension door, Otiluke’s resilient sphere

5th level (2 slots): cone of cold

6th level (1 slot): chain lightning

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 183","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"UEc7DfmMD6VSZFnQ","name":"Sunlight Sensitivity","type":"feat","img":"systems/dnd5e/icons/skills/shadow_02.jpg","data":{"description":{"value":"

Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 183","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sunlight Sensitivity. ","fullName":"Sunlight Sensitivity. "}}},{"_id":"ezaCccnU0bowoVj4","name":"War Magic","type":"feat","img":"systems/dnd5e/icons/spells/enchant-red-2.jpg","data":{"description":{"value":"

When the drow uses its action to cast a spell, it can make one weapon attack as a bonus action.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 183","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"War Magic.","fullName":"War Magic."}}},{"_id":"2Fh4p9zlRtcO5w2l","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1KQx0ELRNMOwonOZ","name":"Message","type":"spell","img":"systems/dnd5e/icons/spells/link-blue-1.jpg","data":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"a short piece of copper wire","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138480,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"N7lo6AC56W7Y2OlF","name":"Poison Spray","type":"spell","img":"systems/dnd5e/icons/spells/needles-acid-1.jpg","data":{"description":{"value":"

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

\n

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d12"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138566,"definitionId":2208,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Poison Spray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"IbgkcRitrXyW1jfc","name":"Shocking Grasp","type":"spell","img":"systems/dnd5e/icons/spells/lighting-eerie-1.jpg","data":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138709,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jaJrOM7QWgCBKDhf","name":"Ray of Frost","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-2.jpg","data":{"description":{"value":"

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138633,"definitionId":2226,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Frost","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wM45bdZuEqY7IKU1","name":"Burning Hands","type":"spell","img":"systems/dnd5e/icons/skills/fire_03.jpg","data":{"description":{"value":"

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire ignites any flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 220","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136168,"definitionId":2021,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Burning Hands","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":220,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Di8p0oFm2yArpXSB","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xP3F8efjHHrj3mBK","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1LIvoE53vfz2VFk4","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"L5BbijG0cWX3JE4x","name":"Gust of Wind","type":"spell","img":"systems/dnd5e/icons/spells/wind-blue-2.jpg","data":{"description":{"value":"

A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.

\n

Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.

\n

The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

\n

As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"a legume seed","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VcaMZObNUM5wfufr","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"M8kjjcdqNAAtJckU","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Mj0VJDuGMggkh5id","name":"Shatter","type":"spell","img":"systems/dnd5e/icons/skills/yellow_03.jpg","data":{"description":{"value":"

A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.

\n

A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"a chip of mica","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138698,"definitionId":2246,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shatter","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KDWpb5nFPXc4P83D","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"L3MWk2drDHw95gwh","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nWp4GObPfN7F0AqH","name":"Haste","type":"spell","img":"systems/dnd5e/icons/skills/armor_01.jpg","data":{"description":{"value":"

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

\n

When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a shaving of licorice root","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138057,"definitionId":2138,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Haste","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"G7llD7FUhosB11w5","name":"Dimension Door","type":"spell","img":"systems/dnd5e/icons/skills/green_27.jpg","data":{"description":{"value":"

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45- degree angle, 300 feet.\"

\n

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

\n

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":500,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136603,"definitionId":2068,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dimension Door","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"q4CBUIPNsEbhEeJo","name":"Otiluke's Resilient Sphere","type":"spell","img":"systems/dnd5e/icons/skills/blue_33.jpg","data":{"description":{"value":"

A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a Dexterity saving throw. On a failed save, the creature is enclosed for the duration.

Nothing—not physical objects, energy, or other spell effects—can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to all damage, and a creature or object inside can’t be damaged by attacks or effects originating from outside, nor can a creature inside the sphere damage anything outside it.

The sphere is weightless and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere’s walls and thus roll the sphere at up to half the creature’s speed. Similarly, the globe can be picked up and moved by other creatures.

A disintegrate spell targeting the globe destroys it without harming anything inside it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138532,"definitionId":2349,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Otiluke's Resilient Sphere","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Control","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"t1ZMylQmB1lCzyJY","name":"Cone of Cold","type":"spell","img":"systems/dnd5e/icons/skills/blue_13.jpg","data":{"description":{"value":"

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a small crystal or glass cone","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136251,"definitionId":2037,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cone of Cold","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RSGnTTUxFrrr2Mf4","name":"Chain Lightning","type":"spell","img":"systems/dnd5e/icons/skills/red_06.jpg","data":{"description":{"value":"

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

\n

A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136178,"definitionId":2024,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Chain Lightning","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"76zXwpyEqcjZRDSz","name":"Dancing Lights","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a bit of phosphorus or wychwood, or a glowworm","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136489,"definitionId":2057,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dancing Lights","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8srM3xmX6oQ4vXsb","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

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Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

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Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

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Special Notes: self only.

\n\n

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

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Special Notes: self only.

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The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

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The pseudodragon has advantage on saving throws against spells and other magical effects.

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The merrenoloth uses Fear Gaze once and makes one oar attack.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

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The merrenoloth targets one creature it can see within 60 feet of it. The target must succeed on a DC 13 Wisdom saving throw or become frightened of the merrenoloth for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Lair Actions

Any ship a merrenoloth is contracted to captain becomes the creature’s lair. When fighting on the ship, the merrenoloth can invoke its ability to take lair actions. On initiative count 20 (losing initiative ties), the merrenoloth can take one lair action to cause one of the following effects; it can’t use the same effect two rounds in a row:

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 249","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"AMyKgtLVEcI4qLeK","name":"Regional Effects","type":"feat","img":"systems/dnd5e/icons/skills/emerald_03.jpg","data":{"description":{"value":"

Regional Effects

A merrenoloth imbues its vessel with powerful magic that creates one or more of the following effects:

If the merrenoloth dies, these effects fade over the course of 1d6 hours.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 249","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"c9hREOebSxDtw7ER","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The merrenoloth’s innate spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells, requiring no material components:

At will: charm person, darkness, detect magic, dispel magic, gust of wind

3/day: control water

1/day: control weather

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 249","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"osofMfOaqxiFX3jF","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The merrenoloth has advantage on saving throws against spells and other magical effects.

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The merrenoloth’s weapon attacks are magical.

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As a bonus action, the merrenoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 249","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Teleport.","fullName":"Teleport."}}},{"_id":"zS3hSW3PABmyc1PE","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"oLGOt0lZhq721wYj","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

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For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"aiAjGLvyZ5OCJoEp","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

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A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.

\n

Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.

\n

The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

\n

As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"a legume seed","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"97PQJnazzNcTECJ0","name":"Control Water","type":"spell","img":"systems/dnd5e/icons/skills/blue_20.jpg","data":{"description":{"value":"

Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one.

\n

Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the flooding water spills over onto dry land.

\n

If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing.

\n

The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts.

\n

Part Water. You cause water in the area to move apart and create a trench. The trench extends across the spell's area, and the separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored.

\n

Redirect Flow. You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.

\n

Whirlpool. This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check against your spell save DC.

\n

When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is caught in the vortex until the spell ends. On a successful save, the creature takes half damage, and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but has disadvantage on the Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check to do so.

\n

The first time each turn that an object enters the vortex, the object takes 2d8 bludgeoning damage; this damage occurs each round it remains in the vortex.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning - Whirlpool]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a drop of water and a pinch of dust","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136433,"definitionId":2049,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Control Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JbGRawHBc3S09Aqo","name":"Control Weather","type":"spell","img":"systems/dnd5e/icons/skills/blue_04.jpg","data":{"description":{"value":"

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell early.

\n

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

\n

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

\n
\n
\n

Temperature

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Unbearable heat
2Hot
3Warm
4Cool
5Cold
6Arctic cold
\n
\n


Wind

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Calm
2Moderate wind
3Strong wind
4Gale
5Storm
\n
\n
\n
\n

Precipitation

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Clear
2Light clouds
3Overcast or ground fog
4Rain, hail, or snow
5Torrential rain, driving hail, or blizzard
\n
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":26400,"width":null,"units":"ft","type":"self"},"range":{"value":5,"long":null,"units":"mi"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"trs","components":{"value":"burning incense and bits of earth and wood mixed in water","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136438,"definitionId":2050,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Control Weather","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Control","Environment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/merrenoloth","img":"https://www.dndbeyond.com/avatars/thumbnails/264/603/1000/1000/636595871156836194.png","tokenImg":"https://www.dndbeyond.com/avatars/264/602/636595871155276133.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"charm person","type":"atwill","value":null,"innate":true},{"name":"darkness","type":"atwill","value":null,"innate":true},{"name":"detect magic","type":"atwill","value":null,"innate":true},{"name":"dispel magic","type":"atwill","value":null,"innate":true},{"name":"gust of wind","type":"atwill","value":null,"innate":true},{"name":"control water","type":"day","value":"3","innate":true},{"name":"control weather","type":"day","value":"1","innate":true}],"edgeCases":[],"material":false}},"ddbimporter":{"id":93827,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"1VCPR4k4Q7C6NTIp","name":"Demogorgon","type":"npc","img":"ddb-images/other/npc-Demogorgon.png","data":{"abilities":{"str":{"value":29,"proficient":0,"bonuses":{"check":"","save":""},"mod":9,"dc":25},"dex":{"value":14,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":8,"saveBonus":0,"save":10,"dc":18},"con":{"value":26,"proficient":1,"bonuses":{"check":"","save":""},"mod":8,"prof":8,"saveBonus":0,"save":16,"dc":24},"int":{"value":20,"proficient":0,"bonuses":{"check":"","save":""},"mod":5,"dc":21},"wis":{"value":17,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":8,"saveBonus":0,"save":11,"dc":19},"cha":{"value":25,"proficient":1,"bonuses":{"check":"","save":""},"mod":7,"prof":8,"saveBonus":0,"save":15,"dc":23}},"attributes":{"ac":{"flat":22,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":406,"min":0,"max":406,"temp":0,"tempmax":0,"formula":"28d12 + 224"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":50,"walk":50,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":120,"units":"ft","special":""},"spellcasting":"cha","prof":8,"spelldc":23,"spellLevel":0},"details":{"biography":{"value":"

Prince of Demons, the Sibilant Beast, and Master of the Spiraling Depths, Demogorgon is the embodiment of chaos, madness, and destruction, seeking to corrupt all that is good and undermine order in the multiverse, to see everything dragged howling into the infinite depths of the Abyss.

\n

The demon lord is a meld of different forms, with a saurian lower body and clawed, webbed feet, as well as suckered tentacles sprouting from the shoulders of a great apelike torso, surmounted by two hideous simian heads, named Aameul and Hathradiah, both equally mad. Their gaze brings madness and confusion to any who confront it.

\n

Similarly, the spiraling Y sign of Demogorgon’s cult can inspire madness in those who contemplate it for too long. All the followers of the Prince of Demons go mad, sooner or later.

","public":""},"alignment":"Chaotic Evil","race":"","type":{"value":"fiend","subtype":"demon","swarm":"","custom":""},"environment":"","cr":26,"spellLevel":0,"xp":{"value":90000},"source":"Out of the Abyss"},"traits":{"size":"huge","di":{"value":["poison","physical"],"custom":""},"dr":{"value":["lightning","cold","fire"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["charmed","exhaustion","frightened","poisoned"],"custom":""},"languages":{"value":[],"custom":"All; Telepathy 120 ft."}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":9,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":7,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"ins":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"prof":8,"bonus":0,"total":11,"passive":21},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":7,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"prc":{"value":2,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"prof":16,"bonus":0,"total":19,"passive":29},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":7,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":7,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":3,"max":3},"legres":{"value":3,"max":3},"lair":{"value":true,"initiative":20}}},"token":{"flags":{},"name":"Demogorgon","displayName":20,"img":"ddb-images/other/npc-token-Demogorgon.jpeg","width":3,"height":3,"scale":1,"vision":true,"dimSight":0,"brightSight":120,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"bar2":{"attribute":"resources.legact"},"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}}},"items":[{"_id":"xKIrIHLKGklFNihZ","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

Demogorgon makes two tentacle attacks.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"1ITnOQEhTPdl2VMx","name":"Tentacle","type":"weapon","img":"icons/commodities/biological/tentacle-purple-white.webp","data":{"description":{"value":"

Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 28 (3d12 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 23 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.

","chat":"","unidentified":""},"source":"Out of the Abyss","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d12[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"con","dc":23,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tentacle. ","fullName":"Tentacle. "}}},{"_id":"rgU45VmoepHVj8t4","name":"Gaze","type":"feat","img":"systems/dnd5e/icons/skills/blue_17.jpg","data":{"description":{"value":"

Demogorgon turns his magical gaze toward one creature that he can see within 120 feet of him. That target must make a DC 23 Wisdom saving throw. Unless the target is incapacitated, it can avert its eyes to avoid the gaze and to automatically succeed on the save. If the target does so, it can’t see Demogorgon until the start of his next turn. If the target looks at him in the meantime, it must immediately make the save.

If the target fails the save, the target suffers one of the following effects of Demogorgon’s choice or at random:

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":23,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Gaze.","fullName":"Gaze."}}},{"_id":"ihLSLBVdLRkmzBd3","name":"1 Beguiling Gaze","type":"feat","img":"systems/dnd5e/icons/skills/blue_17.jpg","data":{"description":{"value":"

The target is stunned until the start of Demogorgon’s next turn or until Demogorgon is no longer within line of sight.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"1. Beguiling Gaze.","fullName":"1. Beguiling Gaze."}}},{"_id":"QKg66HU78ilpZUjR","name":"2 Hypnotic Gaze","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The target is charmed by Demogorgon until the start of Demogorgon’s next turn. Demogorgon chooses how the charmed target uses its actions, reactions, and movement. Because this gaze requires Demogorgon to focus both heads on the target, he can’t use his Maddening Gaze legendary action until the start of his next turn.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"2. Hypnotic Gaze.","fullName":"2. Hypnotic Gaze."}}},{"_id":"1TxOli6RCXXMzMkQ","name":"3 Insanity Gaze","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The target suffers the effect of the confusion spell without making a saving throw. The effect lasts until the start of Demogorgon’s next turn. Demogorgon doesn’t need to concentrate on the spell.

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Lair Actions

On initiative count 20 (losing initiative ties), Demogorgon can take a lair action to cause one of the following effects; Demogorgon can’t use the same effect two rounds in a row:

Regional Effects

The region containing Demogorgon’s lair is warped by his magic, creating one or more of the following effects:

If Demogorgon dies, these effects fade over the course of 1d10 days.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"NuuWDuQGi4LSmRkl","name":"Demogorgon’s Lair","type":"feat","img":"icons/environment/settlement/city-night-spire.webp","data":{"description":{"value":"

Demogorgon’s Lair


Demogorgon makes his lair in a palace called Abysm, found on a layer of the Abyss known as the Gaping Maw. Demogorgon’s lair is a place of madness and duality; the portion of the palace that lies above water takes the form of two serpentine towers, each crowned by a skull-shaped minaret. There, Demogorgon’s heads contemplate the mysteries of the arcane while arguing about how best to obliterate their rivals. The bulk of this palace extends deep underwater, in chill and darkened caverns.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"qXodp0G0Y8bMn89w","name":"Madness of Demogorgon","type":"feat","img":"systems/dnd5e/icons/spells/horror-acid-3.jpg","data":{"description":{"value":"

Madness of Demogorgon

If a creature goes mad in Demogorgon’s lair or within line of sight of the demon lord, roll on the Madness of Demogorgon table to determine the nature of the madness, which is a character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness.

Madness of Demogorgon

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d100Flaw (lasts until cured)
01–20“Someone is plotting to kill me. I need to strike first to stop them!”
21–40“There is only one solution to my problems: kill them all!”
41–60“There is more than one mind inside my head.”
61–80“If you don’t agree with me, I’ll beat you into submission to get my way.”
81–00“I can’t allow anyone to touch anything that belongs to me. They might try to take it away from me!”
@Compendium[world.ddb-xetra-tables.Demogorgon: Madness of Demogorgon]{Open RollTable Demogorgon: Madness of Demogorgon}
","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"TxKyUBAZZuqN9c9H","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

Demogorgon can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Demogorgon regains spent legendary actions at the start of his turn.

\n

Tail. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) bludgeoning damage plus 11 (2d10) necrotic damage.

\n

Maddening Gaze. Demogorgon uses his Gaze action, and must choose either the Beguiling Gaze or the Insanity Gaze effect.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"zAKTJmP4UHh5fNp5","name":"Tail","type":"feat","img":"icons/commodities/biological/tail-scaled-green.webp","data":{"description":{"value":"

Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) bludgeoning damage plus 11 (2d10) necrotic damage.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10 + 9","bludgeoning"],["2d10","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"15MuCHkFPPbeqYFB","name":"Maddening Gaze","type":"feat","img":"icons/commodities/biological/eye-green-pink.webp","data":{"description":{"value":"

Demogorgon uses his Gaze action, and must choose either the Beguiling Gaze or the Insanity Gaze effect.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"BkBB3YTR2iba4Dxw","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

Demogorgon’s spellcasting ability is Charisma (spell save DC 23). Demogorgon can innately cast the following spells, requiring no material components:

At will: detect magic, major image

3/day each: dispel magic, fear, telekinesis

1/day each: feeblemind, project image

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"61IY7Rd3oVUxMdHY","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If Demogorgon fails a saving throw, he can choose to succeed instead.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"tZCh8jN5IGqaf6yh","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

Demogorgon has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"Vy44JPeXzfeCB7Qu","name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

Demogorgon’s weapon attacks are magical.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Weapons.","fullName":"Magic Weapons."}}},{"_id":"pkvhsmscxJ4YMCdB","name":"Two Heads","type":"feat","img":"systems/dnd5e/icons/items/inventory/monster-skull.jpg","data":{"description":{"value":"

Demogorgon has advantage on saving throws against being blinded, deafened, stunned, and knocked unconscious.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Two Heads.","fullName":"Two Heads."}}},{"_id":"yPiYcc6EeB0qVmZY","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"XjwjazVCJnc0k7TF","name":"Major Image","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).

\n

As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.

\n

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a bit of fleece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138454,"definitionId":2180,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Major Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Q8pTSAR43WcXACOO","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BBOYtKpP4t9tTJrb","name":"Fear","type":"spell","img":"systems/dnd5e/icons/spells/horror-eerie-2.jpg","data":{"description":{"value":"

You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become @Compendium[dnd5e.rules.Frightened]{frightened} for the duration.

\n

While @Compendium[dnd5e.rules.Frightened]{frightened} by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a white feather or the heart of a hen","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136764,"definitionId":2094,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fear","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"l6FsGXxaqfW05kvL","name":"Telekinesis","type":"spell","img":"systems/dnd5e/icons/spells/rock-plain-3.jpg","data":{"description":{"value":"

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

\n

Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is @Compendium[dnd5e.rules.Restrained]{restrained} in your telekinetic grip. A creature lifted upward is suspended in mid-air.

\n

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

\n

Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.

\n

If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.

\n

You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 280","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138834,"definitionId":2273,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Telekinesis","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":280,"sourceType":1}],"tags":["Control","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mDBIFltdzcrKeS8X","name":"Feeblemind","type":"spell","img":"icons/commodities/biological/organ-brain-pink-purple.webp","data":{"description":{"value":"

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.

\n

On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.

\n

At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends.

\n

The spell can also be ended by greater restoration, heal, or wish.

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You create an illusory copy of yourself that lasts for the duration. The copy can appear at any location within range that you have seen before, regardless of intervening obstacles. The illusion looks and sounds like you but is intangible. If the illusion takes any damage, it disappears, and the spell ends.

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You can use your action to move this illusion up to twice your speed, and make it gesture, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly.

\n

You can see through its eyes and hear through its ears as if you were in its space. On your turn as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are @Compendium[dnd5e.rules.Blinded]{blinded} and @Compendium[dnd5e.rules.Deafened]{deafened} in regard to your own surroundings.

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Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.

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The nabassu uses its Soul-Stealing Gaze and makes two attacks: one with its claws and one with its bite.

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Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage.

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Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 32 (4d12 + 6) piercing damage.

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The nabassu targets one creature it can see within 30 feet of it. If the target can see the nabassu and isn’t a construct or an undead, it must succeed on a DC 16 Charisma saving throw or reduce its hit point maximum by 13 (2d12) and give the nabassu an equal number of temporary hit points. This reduction lasts until the target finishes a short or long rest. The target dies if its hit point maximum is reduced to 0, and if the target is a humanoid, it immediately rises as a ghoul under the nabassu’s control.

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The nabassu darkens the area around its body in a 10-foot radius. Nonmagical light can’t illuminate this area of dim light.

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A nabassu can eat the soul of a creature it has killed within the last hour, provided that creature is neither a construct nor an undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after which it gains a number of Hit Dice (d8s) equal to half the creature’s number of Hit Dice. Roll those dice, and increase the nabassu’s hit points by the numbers rolled. For every 4 Hit Dice the nabassu gains in this way, its attacks deal an extra 3 (1d6) damage on a hit. The nabassu retains these benefits for 6 days. A creature devoured by a nabassu can be restored to life only by a wish spell.

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The nabassu has advantage on saving throws against spells and other magical effects.

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The nabassu’s weapon attacks are magical.

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A melee weapon deals one extra die of its damage when Hengar hits with it (included in the attack).

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Oread

\n

Aggressive oreads number among the most dangerous nymphs, as they embody the wild might of flames, volcanism, and the hidden forces of the earth. These creatures typically dwell in remote mountain crags and near volcanoes, where they caper among the forces of dissolution and rebirth. During avalanches and volcanic eruptions, groups of oreads might race ahead of the destruction, dancing, singing, and doing what they can to maximize the impending devastation.

\n

Honor Among Fey. Hearkening back to some ages-old conflict, oreads refuse to knowingly destroy any land inhabited by another nymph. While they won’t work to alter the natural course of destruction, neither will they make another nymph’s home part of any calamity they encourage. As a result, part of what makes an alseid’s field or a dryad’s grove seem so blessed is that oreads go out of their way to leave such sites alone.

\n

Tales of Fire. The followers of Purphoros regard oreads with special reverence, as myths tell of cagey smiths befriending these nymphs and convincing them to aid in creating phenomenal works. In some tales, a smith finds an oread and allows it to relish in the destruction of a novel or remarkable item. In recompense, the oread provides the smith with materials drawn from the burning heart of the world, allowing the smith to create an even greater wonder. In more tales, though, a smith pursues an oread, then later the mortal’s associates find familiar tools and a heap of ashes.

\n

Nymphs

\n

Divine servants that inhabit unspoiled corners of the world, nymphs protect places of natural power and infuse their surroundings with the magic of Nyx. Some are benevolent and aid those who live off the land, while others embody violent aspects of nature. In either case, nymphs generally avoid other sapient creatures, preferring to mind the cycles of nature, the daily interplay of wild animals, or other cosmic forces. Occasionally, though, groups of the same kind of nymphs congregate in a place of natural power or beauty. In times of special need, deities tied to facets of nature might employ nymphs as messengers, guardians, or scouts.

\n

Immortal Nature. A nymph doesn’t require food, drink, or sleep.

\n

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The oread attacks twice with its fiery touch or fire bolt.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"oUjMPN8RwJ9zUtQ7","name":"Fiery Touch","type":"weapon","img":"systems/dnd5e/icons/skills/red_21.jpg","data":{"description":{"value":"

Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) fire damage.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 237","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire] + @mod","fire"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fiery Touch.","fullName":"Fiery Touch."}}},{"_id":"wKWrWxb1EQG3DVp6","name":"Fire Bolt (Cantrip)","type":"weapon","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 237","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fire Bolt (Cantrip).","fullName":"Fire Bolt (Cantrip)."}}},{"_id":"UTKIwHvMjPMlPPuk","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

Innate Spellcasting. The oread’s spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: fire bolt (see “Actions” below)

3/day: burning hands

1/day each: hellish rebuke (see “Reactions” below), scorching ray

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 237","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting. ","fullName":"Innate Spellcasting. "}}},{"_id":"k2cp3kVIywVo1Sss","name":"Invisible in Fire","type":"feat","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

Invisible in Fire. The oread is invisible while fully immersed in fire.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 237","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Invisible in Fire. ","fullName":"Invisible in Fire. "}}},{"_id":"oVmzcA5hkggmWbI0","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The oread has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 237","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"f1X2XhhgiDcVaGET","name":"Hellish Rebuke (2nd-Level Spell; 1/Day)","type":"feat","img":"systems/dnd5e/icons/skills/red_32.jpg","data":{"description":{"value":"

When the oread is damaged by a creature within 60 feet of the oread that it can see, the creature that damaged the oread must make a DC 14 Dexterity saving throw, taking 16 (3d10) fire damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 237","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":14,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Hellish Rebuke (2nd-Level Spell; 1/Day).","fullName":"Hellish Rebuke (2nd-Level Spell; 1/Day)."}}},{"_id":"l2hNKI2iOvtqhjGd","name":"Fire Bolt (see “Actions” below)","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

Special Notes: see “Actions” below.

\n\n

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"

Special Notes: see “Actions” below.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"kUmZpG4FLSl46BTU","name":"Burning Hands","type":"spell","img":"systems/dnd5e/icons/skills/fire_03.jpg","data":{"description":{"value":"

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire ignites any flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 220","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136168,"definitionId":2021,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Burning Hands","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":220,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qeVbuWfmTetZP2yc","name":"Hellish Rebuke (see “Reactions” below)","type":"spell","img":"systems/dnd5e/icons/skills/red_32.jpg","data":{"description":{"value":"

Special Notes: see “Reactions” below.

\n\n

You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

","chat":"

Special Notes: see “Reactions” below.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"reaction","cost":1,"condition":"which you take in response to being damaged by a creature within 60 feet of you that you can see"},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138068,"definitionId":2142,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hellish Rebuke","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ajbGaLxSbZlX0epP","name":"Scorching Ray","type":"spell","img":"systems/dnd5e/icons/spells/beam-orange-2.jpg","data":{"description":{"value":"

You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.

\n

Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire - 3 Rays]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138665,"definitionId":2238,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scorching Ray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/oread","img":"https://www.dndbeyond.com/avatars/10836/846/637266352025842730.png","tokenImg":"https://www.dndbeyond.com/avatars/10836/844/637266352023801708.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"fire bolt","type":"atwill","value":null,"innate":true},{"name":"burning hands","type":"day","value":"3","innate":true},{"name":"hellish rebuke","type":"day","value":"1","innate":true},{"name":"scorching ray","type":"day","value":"1","innate":true}],"edgeCases":[{"name":"fire bolt","type":"innate","edge":"see “Actions” below"},{"name":"hellish rebuke","type":"innate","edge":"see “Reactions” below"}],"material":false}},"ddbimporter":{"id":909499,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"1YH7ZBDuspKC7hgt","name":"Juiblex","type":"npc","img":"ddb-images/other/npc-Juiblex.png","data":{"abilities":{"str":{"value":24,"proficient":0,"bonuses":{"check":"","save":""},"mod":7,"dc":22},"dex":{"value":10,"proficient":1,"bonuses":{"check":"","save":""},"mod":0,"prof":7,"saveBonus":0,"save":7,"dc":15},"con":{"value":23,"proficient":1,"bonuses":{"check":"","save":""},"mod":6,"prof":7,"saveBonus":0,"save":13,"dc":21},"int":{"value":20,"proficient":0,"bonuses":{"check":"","save":""},"mod":5,"dc":20},"wis":{"value":20,"proficient":1,"bonuses":{"check":"","save":""},"mod":5,"prof":7,"saveBonus":0,"save":12,"dc":20},"cha":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":18}},"attributes":{"ac":{"flat":18,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":350,"min":0,"max":350,"temp":0,"tempmax":0,"formula":"28d12 + 168"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":120,"units":"ft","special":""},"spellcasting":"cha","prof":7,"spelldc":18,"spellLevel":0},"details":{"biography":{"value":"

Called the Faceless Lord and the Oozing Hunger in ancient grimoires, Juiblex is demon lord of slime and ooze, a noxious creature that doesn’t care about the plots and schemes of others of its kind. It exists only to consume, digesting and transforming living matter into more of itself.

\n

A true horror, Juiblex is a mass of bubbling slime, swirling black and green, with glaring red eyes floating and shifting within it. It can rise up like a 20-foot hill, lashing out with dripping pseudopods to drag victims into its bulk. Those consumed by Juiblex are obliterated.

\n

Only the truly insane worship Juiblex and tend to its slimes and oozes. Those who offer themselves up to the demon lord are engulfed by it and become vaguely humanoid, sentient oozes. The bodies of these former flesh-and-blood creatures form Juiblex’s extended physical body, while the demon lord slowly digests and savors their identities over time.

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Juiblex makes three acid lash attacks.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"HCwJXH54Sen6LXLf","name":"Acid Lash","type":"weapon","img":"systems/dnd5e/icons/skills/green_07.jpg","data":{"description":{"value":"

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (4d6 + 7) acid damage. Any creature killed by this attack is drawn into Juiblex’s body, and the corpse is obliterated after 1 minute.

","chat":"","unidentified":""},"source":"Out of the Abyss","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[acid] + @mod","acid"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Acid Lash.","fullName":"Acid Lash."}}},{"_id":"mgkfkT8rmZUnckL4","name":"Eject Slime (Recharge 5–6)","type":"feat","img":"icons/commodities/materials/slime-thick-orange.webp","data":{"description":{"value":"

Juiblex spews out a corrosive slime, targeting one creature that it can see within 60 feet of it. The target must make a DC 21 Dexterity saving throw. On a failure, the target takes 55 (10d10) acid damage. Unless the target avoids taking any of this damage, any metal armor worn by the target takes a permanent −1 penalty to the AC it offers, and any metal weapon it is carrying or wearing takes a permanent −1 penalty to damage rolls. The penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to −5, the object is destroyed.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"ax2tulfqxj9fik8c","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d10[acid]","acid"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":21,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Eject Slime (Recharge 5–6).","fullName":"Eject Slime (Recharge 5–6)."}}},{"_id":"om7bwSkTjhKmWU6n","name":"Lair Actions","type":"feat","img":"systems/dnd5e/icons/skills/yellow_31.jpg","data":{"description":{"value":"

Lair Actions

On initiative count 20 (losing initiative ties), Juiblex can take a lair action to cause one of the following effects; it can’t use the same effect two rounds in a row:

Regional Effects

The region containing Juiblex’s lair is warped by its magic, creating one or more of the following effects:

If Juiblex dies, these effects fade over the course of 1d10 days.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"koawf6xQoejpuMmu","name":"Juiblex’s Lair","type":"feat","img":"icons/environment/wilderness/cave-entrance-vulcano.webp","data":{"description":{"value":"

Juiblex’s Lair


Juiblex’s principal lair is known as the Slime Pits, a realm which Juiblex shares with Zuggtmoy. This layer of the Abyss, which is also known as Shedaklah, is a bubbling morass of oozing, fetid sludge. Its landscape is covered in vast expanses of caustic and unintelligent slimes, and strange organic forms rise from the oceans of molds and oozes at Juiblex’s command.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"viWumYx00JExJlZz","name":"Madness of Juiblex","type":"feat","img":"systems/dnd5e/icons/spells/horror-acid-3.jpg","data":{"description":{"value":"

Madness of Juiblex


If a creature goes mad in Juiblex’s lair or within line of sight of the demon lord, roll on the Madness of Juiblex table to determine the nature of the madness, which is a character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness.

Madness of Juiblex

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d100Flaw (lasts until cured)
01–20“I must consume everything I can!”
21–40“I refuse to part with any of my possessions.”
41–60“I’ll do everything I can to get others to eat and drink beyond their normal limits.”
61–80“I must possess as many material goods as I can.”
81–00“My personality is irrelevant. I am defined by what I consume.”
@Compendium[world.ddb-xetra-tables.Juiblex: Madness of Juiblex]{Open RollTable Juiblex: Madness of Juiblex}
","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"cJd2VaB4Ukh5eivH","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

Juiblex can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Juiblex regains spent legendary actions at the start of its turn.

\n

Acid Splash. Juiblex casts acid splash.

\n

Attack. Juiblex makes one acid lash attack.

\n

Corrupting Touch (Costs 2 Actions). Melee Weapon Attack: +14 to hit, reach 10 ft., one creature. Hit: 21 (4d6 + 7) poison damage, and the target is slimed. Until the slime is scraped off with an action, the target is poisoned, and any creature, other than an ooze, is poisoned while within 10 feet of the target.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"AmbsnkbvBDupw4NL","name":"Acid Splash","type":"feat","img":"systems/dnd5e/icons/skills/affliction_20.jpg","data":{"description":{"value":"

Juiblex casts acid splash.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"dstCMtOLZuviRofC","name":"Attack","type":"feat","img":"icons/weapons/axes/axe-battle-eyes-red.webp","data":{"description":{"value":"

Juiblex makes one acid lash attack.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"Gxip6AVl1JCT4iTq","name":"Corrupting Touch (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/spells/beam-jade-1.jpg","data":{"description":{"value":"

Melee Weapon Attack: +14 to hit, reach 10 ft., one creature. Hit: 21 (4d6 + 7) poison damage, and the target is slimed. Until the slime is scraped off with an action, the target is poisoned, and any creature, other than an ooze, is poisoned while within 10 feet of the target.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6 + 7","poison"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"I5d3r2ne9vGK4oK9","name":"Foul","type":"feat","img":"systems/dnd5e/icons/items/inventory/monster-tumor.jpg","data":{"description":{"value":"

Any creature, other than an ooze, that starts its turn within 10 feet of Juiblex must succeed on a DC 21 Constitution saving throw or be poisoned until the start of the creature’s next turn.

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Juiblex’s spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). Juiblex can innately cast the following spells, requiring no material components:

At will: acid splash (17th level), detect magic

3/day each: blight, contagion, gaseous form

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"PZUZYxIZmabM1euu","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If Juiblex fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"6UUglZQu8RHxMeyb","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

Juiblex has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"6m9ZyJYXUIdlJFc2","name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

Juiblex’s weapon attacks are magical.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Weapons.","fullName":"Magic Weapons."}}},{"_id":"RLp6q4ncyObAhpBz","name":"Regeneration","type":"feat","img":"systems/dnd5e/icons/spells/heal-royal-2.jpg","data":{"description":{"value":"

Juiblex regains 20 hit points at the start of its turn. If it takes fire or radiant damage, this trait doesn’t function at the start of its next turn. Juiblex dies only if it starts its turn with 0 hit points and doesn’t regenerate.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Regeneration.","fullName":"Regeneration."}}},{"_id":"cFigw58iJCi3P59b","name":"Spider Climb","type":"feat","img":"systems/dnd5e/icons/skills/green_23.jpg","data":{"description":{"value":"

Juiblex can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spider Climb.","fullName":"Spider Climb."}}},{"_id":"FvxnUsaitIqorDIc","name":"Acid Splash (17th level)","type":"spell","img":"systems/dnd5e/icons/skills/affliction_20.jpg","data":{"description":{"value":"

Special Notes: 17th level.

\n\n

You hurl a bubble of acid. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.

\n

This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"

Special Notes: 17th level.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":2,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[acid]","acid"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136018,"definitionId":1989,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Acid Splash","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1bqXtgvQhuYpQ4Oo","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1G84MbeqGbjtVzTC","name":"Blight","type":"spell","img":"systems/dnd5e/icons/skills/green_26.jpg","data":{"description":{"value":"

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

\n

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

\n

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[necrotic - No Effect: undead, construct; Max Damage: plant]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":4,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136130,"definitionId":2017,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blight","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Ka22JbPMxN4SRBR9","name":"Contagion","type":"spell","img":"systems/dnd5e/icons/skills/affliction_13.jpg","data":{"description":{"value":"

Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, the target is @Compendium[dnd5e.rules.Poisoned]{poisoned}.

\n

At the end of each of the @Compendium[dnd5e.rules.Poisoned]{poisoned} target’s turns, the target must make a Constitution saving throw. If the target succeeds on three of these saves, it is no longer @Compendium[dnd5e.rules.Poisoned]{poisoned}, and the spell ends. If the target fails three of these saves, the target is no longer @Compendium[dnd5e.rules.Poisoned]{poisoned}, but choose one of the diseases below. The target is subjected to the chosen disease for the spell’s duration.

\n

Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease’s effects apply to it.

\n

Blinding Sickness. Pain grips the creature’s mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is @Compendium[dnd5e.rules.Blinded]{blinded}.

\n

Filth Fever. A raging fever sweeps through the creature’s body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.

\n

Flesh Rot. The creature’s flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.

\n

Mindfire. The creature’s mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat.

\n

Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.

\n

Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is @Compendium[dnd5e.rules.Stunned]{stunned} until the end of its next turn.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":7,"units":"day"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":239497,"definitionId":2046,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Contagion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fRdI9ouoe3FqKk0B","name":"Gaseous Form","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-2.jpg","data":{"description":{"value":"

You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.

\n

While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when @Compendium[dnd5e.rules.Stunned]{stunned} or otherwise @Compendium[dnd5e.rules.Incapacitated]{incapacitated}.

\n

While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a bit of gauze and a wisp of 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The anarch makes three unarmed strikes.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 207","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack. ","fullName":"Multiattack. "}}},{"_id":"LD0ROGO5J6BNFBGM","name":"Unarmed Strike","type":"weapon","img":"icons/equipment/hand/gauntlet-simple-leather-brown-gold.webp","data":{"description":{"value":"

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 18 (4d8) psychic damage.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 207","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] + @mod","bludgeoning"],["4d8[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Unarmed Strike.","fullName":"Unarmed Strike."}}},{"_id":"p4WYNA9r8Hu1GEah","name":"Lair Actions","type":"feat","img":"systems/dnd5e/icons/skills/yellow_31.jpg","data":{"description":{"value":"

Lair Actions. An anarch can use lair actions. On initiative count 20 (losing initiative ties), the anarch can take a lair action to cause one of the following effects; the anarch can’t use the same effect two rounds in a row:

Regional Effects. The region containing an anarch’s lair is warped by its presence, which creates one or more of the following effects:

If the anarch dies, these effects end after 1d6 rounds. All formed substance becomes a chaotic churn of energy and matter, unraveling into unformed substance that dissipates 1d6 rounds later.

The githzerai are a check on the githyanki and the illithids. The githyanki are a check on the githzerai and the illithids. Thus, three unequal forces enforce the Balance.
","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 207","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"ExsnHkoXkLkpYAUK","name":"An Anarch’s Lair","type":"feat","img":"icons/environment/settlement/pyramid.webp","data":{"description":{"value":"

An Anarch’s Lair

In Limbo, githzerai anarchs create islands of tranquility in the otherwise turbulent plane. By directing its psionic power, an anarch can give form to formless substance, creating mountains, lakes, and structures of any composition to serve as a foundation for a githzerai community.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 207","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"fk0iggAOFDUPYZmy","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The anarch can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The anarch regains spent legendary actions at the start of its turn.

\n

Strike. The anarch makes one unarmed strike.

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Teleport. The anarch magically teleports, along with any equipment it is wearing and carrying, to an unoccupied space it can see within 30 feet of it.

\n

Change Gravity (Costs 3 Actions). The anarch casts the reverse gravity spell. The spell has the normal effect, except that the anarch can orient the area in any direction and creatures and objects fall toward the end of the area.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 207","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"Z228GW751BUavADC","name":"Strike","type":"feat","img":"systems/dnd5e/icons/skills/weapon_33.jpg","data":{"description":{"value":"

The anarch makes one unarmed strike.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 207","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"NWoadNk21wpLcbD4","name":"Teleport","type":"feat","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

The anarch magically teleports, along with any equipment it is wearing and carrying, to an unoccupied space it can see within 30 feet of it.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 207","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"Rq2YJR1WpZNtunvG","name":"Change Gravity (Costs 3 Actions)","type":"feat","img":"systems/dnd5e/icons/spells/shielding-eerie-1.jpg","data":{"description":{"value":"

The anarch casts the reverse gravity spell. The spell has the normal effect, except that the anarch can orient the area in any direction and creatures and objects fall toward the end of the area.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 207","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"7DAFsLhaS34pYvrm","name":"Innate Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The anarch’s innate spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It can innately cast the following spells, requiring no components:

At will: mage hand (the hand is invisible)

3/day each: feather fall, jump, see invisibility, shield, telekinesis

1/day each: globe of invulnerability, plane shift, teleportation circle, wall of force

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 207","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting (Psionics). ","fullName":"Innate Spellcasting (Psionics). "}}},{"_id":"bNjNh0Bp392sVFis","name":"Psychic Defense","type":"feat","img":"systems/dnd5e/icons/spells/air-burst-air-3.jpg","data":{"description":{"value":"

While the anarch is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 207","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Psychic Defense. ","fullName":"Psychic Defense. "}}},{"_id":"DSuA6ObvkzMcX2Xy","name":"Mage Hand (the hand is invisible)","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

Special Notes: the hand is invisible.

\n\n

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"

Special Notes: the hand is invisible.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MUKJZPqadaUTuQUK","name":"Feather Fall","type":"spell","img":"icons/commodities/materials/feather-curled-white.webp","data":{"description":{"value":"

Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"reaction","cost":1,"condition":"which you take when you or a creature within 60 feet of you falls"},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"a small feather or piece of down","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136773,"definitionId":2095,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Feather Fall","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Utility","Exploration"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vKIIsBCh4RMgY60t","name":"Jump","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-3.jpg","data":{"description":{"value":"

You touch a creature. The creature's jump distance is tripled until the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"a grasshopper's hind leg","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138367,"definitionId":2161,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Jump","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3Wx3OGEVLMR5nh2Y","name":"See Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-1.jpg","data":{"description":{"value":"

For the duration, you see @Compendium[dnd5e.rules.Invisible]{invisible} creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a pinch of talc and a small sprinkling of powdered silver","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138681,"definitionId":2242,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"See Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Wdbc4gNRohHGypCi","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qR43Tn2Ahc0LbzB6","name":"Telekinesis","type":"spell","img":"systems/dnd5e/icons/spells/rock-plain-3.jpg","data":{"description":{"value":"

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

\n

Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is @Compendium[dnd5e.rules.Restrained]{restrained} in your telekinetic grip. A creature lifted upward is suspended in mid-air.

\n

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

\n

Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.

\n

If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.

\n

You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 280","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138834,"definitionId":2273,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Telekinesis","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":280,"sourceType":1}],"tags":["Control","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0pkinCwkxKPfmj0s","name":"Globe of Invulnerability","type":"spell","img":"systems/dnd5e/icons/skills/emerald_02.jpg","data":{"description":{"value":"

An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.

\n

Any spell of 5th level or lower cast from outside the barrier can't affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such spells.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the barrier blocks spells of one level higher for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"abj","components":{"value":"a glass or crystal bead that shatters when the spell ends","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137955,"definitionId":2124,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Globe of Invulnerability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Negation","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pLYSiHHdfsXDuVZT","name":"Plane Shift","type":"spell","img":"systems/dnd5e/icons/skills/yellow_35.jpg","data":{"description":{"value":"

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138554,"definitionId":2206,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Plane Shift","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Teleportation","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"aznyzOrcLiX7TueY","name":"Teleportation Circle","type":"spell","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you. A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.

\n

Many major temples, guilds, and other important places have permanent teleportation circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence--a string of magical runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the GM. You can learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 minute.

\n

You can create a permanent teleportation circle by casting this spell in the same location every day for one year. You need not use the circle to teleport when you cast the spell in this way.

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An @Compendium[dnd5e.rules.Invisible]{invisible} wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).

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Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by dispel magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.

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Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

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Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

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Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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The merfolk can breathe air and water.

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If a creature starts its turn within 15 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn't incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.

A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again.

If it looks at the basilisk in the meantime, it must immediately make the save. If the basilisk sees its reflection within 15 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze.

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The ogre carries a compact fort on its back. Up to four Small creatures can ride in the fort without squeezing. To make a melee attack against a target within 5 feet of the ogre, they must use spears or weapons with reach. Creatures in the fort have three-quarters cover against attacks and effects from outside it. If the ogre dies, creatures in the fort are placed in unoccupied spaces within 5 feet of the ogre.

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Izek and his sister were born in Vallaki. One morning, their father and their uncle took them fishing on Lake Zarovich. On the way back to town, a dire wolf attacked Izek and bit off his right arm. His father carried Izek back to town while his uncle distracted the beast. His sister ran and hid in the woods and was never seen again.

\n

Unlike his sister, Izek was born without a soul. As time wore on, he forgot his lost sister and learned to cope with his disability.

\n

Orphaned Killer. Izek’s parents succumbed to their grief, leaving him an orphan. He became a sociopath. Other children ruthlessly mocked him because of his dead family and his missing arm, but he was a large boy and had no trouble killing them and disposing of their bodies. He was eventually caught in the act and brought to the burgomaster. Instead of punishing the boy for his crimes, Baron Vallakovich pardoned Izek and took him into his home. Izek has been loyal to the burgomaster ever since, enjoying the power of his position and the comforts of his master’s mansion. When he isn’t enforcing the burgomaster’s will, Izek drinks copious amounts of wine.

\n

Fiendish Gift. After years of doing Baron Vallakovich’s dirty work, Izek awakened from a drunken stupor one morning to find that he had grown a new arm to replace the one he had lost.

\n

The new appendage has barbed spines, elongated fingers, and long nails. He can create fire with the snap of his fiendish fingers and has used the flames to put the fear of the devil in every Vallakian.

\n

Doll Collector. Perhaps more disturbing than his fiendish arm and his murderous nature is Izek’s collection of dolls, which he keeps in his bedroom in the burgomaster’s mansion. Izek often has dreams of a beautiful young woman, and for years he has forced a local toymaker named Gadof Blinsky to craft dolls in her likeness. The woman is Ireena Kolyana, although Izek doesn’t know her name.

\n

Family Is Forever. Izek has dreams of Ireena. If he spots her, he tries to take her by force to the burgomaster’s mansion. If he succeeds, he holds her captive in his bedroom (chapter 5, area N3j). Unknown to Izek and Ireena, they are brother and sister. Ireena fled after Izek was attacked by the dire wolf and became lost in the woods. She wandered for days in shock until she was found and adopted by Kolyan Indirovich in the village of Barovia. Izek covets her in an unwholesome way and won’t allow anyone or anything to come between them.

\n

Izek Strazni’s Traits

\n

Ideal. “Fear is a powerful weapon. I use it to get what I want.”

\n

Bond. “I am loyal to my master, Baron Vallakovich, for he brought me into his home. I owe him my life, but he isn’t family.”

\n

Flaw. “I would do anything, kill anything, to find my sister.”

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Izek makes two attacks with his battleaxe.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) when used with two hands.

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Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn’t being worn or carried, it catches fire.

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A melee weapon deals one extra die of its damage when Izek hits with it (included in the attack).

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Lizardfolk are primitive reptilian humanoids that lurk in swamps and jungles. Fiercely territorial, they kill when it is expedient and do whatever it takes to survive.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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The scaleshield makes two melee attacks, each one with a different weapon.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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The lizardfolk can hold its breath for 15 minutes.

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If an ally within 5 feet of the scaleshield is hit by an attack, the scaleshield can reduce that attack’s damage by half

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Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.

\n

Kaevja was a Red Wizard of Thay until she saw an opportunity to study magic under Manshoon. Before he accepted her, Manshoon forced her to remove her distinctive Thayan head tattoos and to trade in her Red Wizard robes for black ones.

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Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

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Kaevja is a 9th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Kaevja has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation

1st level (4 slots): detect magic, mage armor, magic missile, shield

2nd level (3 slots): misty step, suggestion

3rd level (3 slots): counterspell, fireball, sending

4th level (3 slots): greater invisibility, ice storm

5th level (1 slot): cone of cold

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Kaevja carries a elemental gem (yellow diamond);yellow elemental gem. In battle, Kaevja breaks the elemental gem, summoning an earth elemental and commanding it to attack her enemies.

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You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

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You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RgnI6NI4FkmppwpP","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Qz8VYLOHGcNrzijJ","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HTXl5rbzINEpbruK","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"35uL54mhw5bF4obR","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jmMmoyxSMQ71RHx8","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"A2jK0q9j0KBzlN3P","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Bb2N2Re4Wi97YC3A","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5JsgZDwHatSsHNci","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"hrUDeMN6efrrJnvQ","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qknd3ifbHvs4RrKm","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ybM4qBBnC3Nc3il3","name":"Sending","type":"spell","img":"systems/dnd5e/icons/skills/green_22.jpg","data":{"description":{"value":"

You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.

\n

You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":null,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a short piece of fine copper wire","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a short piece of fine copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138688,"definitionId":2243,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Communication"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BNGzaHCoOtZo9DC1","name":"Greater Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-1.jpg","data":{"description":{"value":"

You or a creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138001,"definitionId":2128,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JHpbo3hiyt1QsO2v","name":"Ice Storm","type":"spell","img":"systems/dnd5e/icons/spells/ice-blue-3.jpg","data":{"description":{"value":"

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

\n

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

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A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

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Bone knights are the champions of the Order of the Emerald Claw. Clad in distinctive bonecraft armor — heavy armor adorned with the bones of fallen enemies — these fearsome warriors command squads of undead soldiers as they pursue the sinister goals of Lady Illmarrow.

\n

Karrnathi Patriots. Early in the Last War, Karrnath turned to the necromancers of the Blood of Vol to bolster the nation’s army with undead forces. The skeletons and zombies created by the necromancers were mindless creatures that required guidance. The first bone knights were appointed to provide this control.

\n

Devoted paladins of the Blood of Vol were fused into suits of bonecraft armor, whose magic focused their divine gifts, allowing them to command units of mindless undead. Bonecraft armor can’t be removed without killing the knight who wears it, and when donning it, each bone knight understood that their former life was over.

\n

The Fall of the Emerald Claw. During the Last War, many bone knights took service with the Order of the Emerald Claw, helping that name strike fear into the enemies of Karrnath. In the last decade, King Kaius III of Karrnath has done much to ensure a peaceful end to the Last War. Under the terms of the Treaty of Thronehold, Kaius sealed most of Karrnath’s undead in deep vaults, and the Order of the Emerald Claw was disbanded. A few bone knights remained in service to the crown, but most were cast aside — still bound to their bonecraft armor and still convinced of Karrnathi supremacy. These bone knights felt that Kaius had betrayed both them and their nation, leading their once-proud order to find a new purpose in the service of Lady Illmarrow.

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The knight attacks twice with one of its weapons.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 316","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":true,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Greatsword. ","fullName":"Greatsword. "}}},{"_id":"tjNrEX5dR2G0h5ZP","name":"Longbow","type":"weapon","img":"systems/dnd5e/icons/items/weapons/bow-long.jpg","data":{"description":{"value":"

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

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As a bonus action, the knight can target one skeleton or zombie it can see within 30 feet of it. The target must make a DC 14 Wisdom saving throw. On a failed save, the target must obey the knight’s commands until the knight dies or until the knight releases it as a bonus action. The knight can command up to twelve undead at a time this way.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 316","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Commander of Bones.","fullName":"Commander of Bones."}}},{"_id":"OA6noCJk3e4C2j1E","name":"Master of the Pallid Banner","type":"feat","img":"icons/commodities/bones/skull-white-purple.webp","data":{"description":{"value":"

While within 60 feet of the knight, any undead ally of the knight has advantage on saving throws against any effect that turns undead.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 316","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Master of the Pallid Banner.","fullName":"Master of the Pallid Banner."}}},{"_id":"xrSPCA19zcBxO9hm","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The knight is an 8th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It has the following paladin spells prepared:

1st level (4 slots): command, compelled duel, hellish rebuke, wrathful smite

2nd level (3 slots): branding smite, crown of madness, darkness, find steed, magic weapon

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 316","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"WW0xL4oopf21dRbz","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bJYPfm8eK98g8klP","name":"Compelled Duel","type":"spell","img":"systems/dnd5e/icons/skills/blue_10.jpg","data":{"description":{"value":"

You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn’t restrict the target’s movement for that turn.

The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.

","chat":"","unidentified":""},"source":"Player's Handbook pg 224","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136243,"definitionId":2313,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Compelled Duel","sources":[{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control","Social","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VIDnB3ZCl4fehzmj","name":"Hellish Rebuke","type":"spell","img":"systems/dnd5e/icons/skills/red_32.jpg","data":{"description":{"value":"

You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"reaction","cost":1,"condition":"which you take in response to being damaged by a creature within 60 feet of you that you can see"},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138068,"definitionId":2142,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hellish Rebuke","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bNe79h4OiMNsFwwG","name":"Wrathful Smite","type":"spell","img":"systems/dnd5e/icons/spells/enchant-royal-2.jpg","data":{"description":{"value":"

The next time you hit with a melee weapon attack during this spell’s duration, your attack deals an extra 1d6 psychic damage. Additionally, if the target is a creature, it must make a Wisdom saving throw or be @Compendium[dnd5e.rules.Frightened]{frightened} of you until the spell ends. As an action, the creature can make a Wisdom check against your spell save DC to steel its resolve and end this spell.

","chat":"","unidentified":""},"source":"Player's Handbook pg 289","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic - The next time you hit with a melee weapon attack during this spell’s duration]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138957,"definitionId":2324,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wrathful Smite","sources":[{"sourceId":2,"pageNumber":289,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9lKH4ORHLVf5fTgs","name":"Branding Smite","type":"spell","img":"systems/dnd5e/icons/spells/enchant-royal-3.jpg","data":{"description":{"value":"

The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it is @Compendium[dnd5e.rules.Invisible]{invisible}, and the target sheds dim light in a 5-foot radius and can’t become @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. 

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[radiant - The next time you hit a creature with a weapon attack before this spell ends]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":307827,"definitionId":2326,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Branding Smite","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HOEmhoNZj337SL53","name":"Crown of Madness","type":"spell","img":"icons/commodities/metal/fragments-steel-barbed.webp","data":{"description":{"value":"

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration.

\n

While the target is @Compendium[dnd5e.rules.Charmed]{charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The @Compendium[dnd5e.rules.Charmed]{charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136476,"definitionId":2329,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Crown of Madness","sources":[{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Control","Compulsion"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OqmmOBpVBEUM0Xpx","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"bat fur and a drop of pitch or piece of coal","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"bat fur and a drop of pitch or piece of coal","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136494,"definitionId":2058,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4E2Y61VIJN7MZuXa","name":"Find Steed","type":"spell","img":"icons/environment/creatures/horse-tan.webp","data":{"description":{"value":"

You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose: a warhorse, a pony, a camel, an elk, or a mastiff. (Your GM might allow other animals to be summoned as steeds.) The steed has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of its normal type. Additionally, if your steed has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak.

\n

Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any spell you cast that targets only you also target your steed.

\n

When the steed drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear. In either case, casting this spell again summons the same steed, restored to its hit point maximum.

\n

While your steed is within 1 mile of you, you can communicate with each other telepathically.

\n

You can't have more than one steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136804,"definitionId":2098,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Find Steed","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Summoning"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PR8ATJNmRmqNHZ0n","name":"Magic Weapon","type":"spell","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","bludgeoning"],["","piercing"],["","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138452,"definitionId":2178,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/bone-knight","img":"https://www.dndbeyond.com/avatars/7726/459/637091720855624030.png","tokenImg":"https://www.dndbeyond.com/avatars/7726/457/637091720847030464.jpeg","spellList":{"class":["command","compelled duel","hellish rebuke","wrathful smite","branding smite","crown of madness","darkness","find steed","magic weapon"],"pact":[],"atwill":[],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":486202,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"1kfHOqeQqYQDEzDr","name":"Lightning Golem","type":"npc","img":"ddb-images/other/npc-Lightning-Golem.jpeg","data":{"abilities":{"str":{"value":19,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":15},"dex":{"value":9,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":10},"con":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":15},"int":{"value":6,"proficient":0,"bonuses":{"check":"","save":""},"mod":-2,"dc":9},"wis":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":11},"cha":{"value":5,"proficient":0,"bonuses":{"check":"","save":""},"mod":-3,"dc":8}},"attributes":{"ac":{"flat":9,"calc":"","formula":"","label":""},"hp":{"value":93,"min":0,"max":93,"temp":0,"tempmax":0,"formula":"11d8 + 44"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":3,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Lightning golems resemble humans made of crackling lightning. Powerful enchantments protect it, deflecting spells and all but the most potent weapons.

","public":""},"alignment":"Neutral","race":"","type":{"value":"construct","subtype":"","swarm":"","custom":""},"environment":"","cr":5,"spellLevel":0,"xp":{"value":1800},"source":"Candlekeep Mysteries pg 129"},"traits":{"size":"med","di":{"value":["lightning","poison","adamant"],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["charmed","exhaustion","frightened","paralyzed","petrified","poisoned"],"custom":""},"languages":{"value":[],"custom":" Understands the languages of its creator but can't speak "}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-2,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-3,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-2,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-3,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-2,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-2,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-3,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-3,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-2,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Lightning Golem","displayName":20,"img":"ddb-images/other/npc-token-Lightning-Golem.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"xYAQJpV8UoBWP4Js","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The golem makes two slam attacks.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 129","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"dZwwDR6FZLtocLTg","name":"Slam","type":"weapon","img":"icons/equipment/hand/gauntlet-tooled-leather-brown.webp","data":{"description":{"value":"

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) lightning damage.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 129","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[lightning] + @mod","lightning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Slam.","fullName":"Slam."}}},{"_id":"6YWrPAAS9oSB78ZL","name":"Berserk","type":"feat","img":"systems/dnd5e/icons/spells/rip-acid-3.jpg","data":{"description":{"value":"

Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.

The golem’s creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.

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The golem is immune to any spell or effect that would alter its form.

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Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.

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The golem has advantage on saving throws against spells and other magical effects.

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The golem’s weapon attacks are magical.

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A star spawn emissary’s lesser form allows it to appear as any creature. Emissaries have no misplaced pride and just as readily appear as people, animals, or other creatures—the more unassuming, the better. Should it reveal its true form, an emissary appears as a roughly bipedal mass of agitated organs, self-cannibalizing alien orifices, and appendages suggestive of forms it has previously assumed.

\n
\n

Star Spawn Emissary

\n

Few understand the full hungry hostility of the multiverse. Star spawn emissaries are the fingers of alien realms, digits that tip the scales of reality toward terror. Heralded by ominous astrological events, these ravenous invaders make worlds ready for unimaginable masters or distant, greater manifestations of themselves. Employing their malleable forms, emissaries work to undermine perceptions of order, trust, and reality on global scales, readying worlds for sanity-shattering revelations and cascading apocalypses. Only when truly threatened, or when their foes have lost all hope, do emissaries reveal their actual, impossible forms.

\n

Forms of the Emissary

\n

Star spawn emissaries can assume two forms: a lesser form suited to infiltration and a greater star spawn emissary;greater, physically overwhelming form. To destroy an emissary, characters must reduce each of its forms to 0 hit points one after another. Typically, a star spawn emissary is initially encountered in its lesser form. When this form is destroyed, the emissary’s body collapses into a gory slurry. It then instantly returns in its greater form. Only if the emissary is defeated in its greater form does the star spawn die.

\n

After finishing a long rest, a greater star spawn emissary regains its lesser form if it was destroyed. When an emissary transitions from one form to another, it loses all the traits and actions of the previous form and gains those of the new form.

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The emissary makes three attacks.

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Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 13 (3d8) acid damage.

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Ranged Spell Attack: +13 to hit, range 120 ft., one creature. Hit: 18 (2d10 + 7) psychic damage.

","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 245","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"int","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[psychic] + @mod","psychic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Psychic Orb.","fullName":"Psychic Orb."}}},{"_id":"J7EowKU6uM8cLl14","name":"Change Shape","type":"feat","img":"systems/dnd5e/icons/skills/blue_26.jpg","data":{"description":{"value":"

The emissary polymorphs into a Small or Medium creature of its choice or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Change Shape.","fullName":"Change Shape."}}},{"_id":"Dl8VfDPyFTgY4OHZ","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The emissary can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The emissary regains spent legendary actions at the start of its turn.

\n

Psychic Orb. The emissary makes a Psychic Orb attack.

\n

Teleportation Maw (Costs 2 Actions). The emissary teleports to an unoccupied space it can see within 30 feet of it and can make a Lashing Maw attack.

\n

Psychic Lash (Costs 3 Actions). The emissary targets a creature it can see within 30 feet of it and psychically lashes at that creature’s mind. The target must succeed on a DC 21 Wisdom saving throw or take 36 (8d8) psychic damage and be stunned until the start of its next turn.

","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 245","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"KtlkFIFtQ1CFlcpN","name":"Psychic Orb","type":"weapon","img":"icons/commodities/gems/pearl-swirl-teal.webp","data":{"description":{"value":"

Ranged Spell Attack: +13 to hit, range 120 ft., one creature. Hit: 18 (2d10 + 7) psychic damage.

Psychic Orb. The emissary makes a Psychic Orb attack.

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The emissary teleports to an unoccupied space it can see within 30 feet of it and can make a Lashing Maw attack.

","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 245","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"fYdGdPDmR4wBa4cI","name":"Psychic Lash (Costs 3 Actions)","type":"feat","img":"systems/dnd5e/icons/spells/link-eerie-3.jpg","data":{"description":{"value":"

The emissary targets a creature it can see within 30 feet of it and psychically lashes at that creature’s mind. The target must succeed on a DC 21 Wisdom saving throw or take 36 (8d8) psychic damage and be stunned until the start of its next turn.

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When the emissary drops to 0 hit points, its body melts away. A greater star spawn emissary instantly appears in an unoccupied space within 60 feet of where the lesser emissary disappeared. The greater emissary uses the lesser emissary’s initiative count.

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If the emissary fails a saving throw, it can choose to succeed instead.

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The emissary doesn’t require air, food, drink, or sleep.

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Resembling some sort of canine or feline quadruped at a distance, the absorber’s monstrous nature becomes quickly apparent as it closes in. Named for its ability to draw magical energy into its body, the absorber can release that energy in devastating blasts through its tail, whose eye is constantly on the lookout for prey.

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The absorber makes three attacks: one with its bite or Mind Bolt and two with its claws.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage plus 5 (1d10) force damage.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 3 (1d6) force damage.

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Ranged Spell Attack: +8 to hit, range 120 ft., one creature. Hit: 22 (4d10) psychic damage.

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Magic Resistance. The absorber has advantage on saving throws against spells and other magical effects.

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Pounce. If the absorber moves at least 20 feet straight toward a creature and then hits its claws attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, the absorber can make one bite attack against it as a bonus action.

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When the absorber takes damage from a spell, the absorber takes only half the triggering damage. If the spellcaster is within 60 feet of the absorber, the absorber can force the caster to make a DC 16 Dexterity saving throw. Unless the save succeeds, the caster takes the other half of the damage.

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A monstrously swollen female diseased giant rat that the goblins call Guthash (Bloated One). The giant rats that hunt in the Sunless Citadel all descend from her.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can’t regain hit points except by magical means, and the target’s hit point maximum decreases by 3 (1d6) every 24 hours. If the target’s hit point maximum drops to 0 as a result of this disease, the target dies.

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The rat has advantage on Wisdom (Perception) checks that rely on smell.

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The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.

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The terror of the coast and the recent scourge of Firewatch Island in Tammeraut’s Fate, this large peryton preys on ships and coastal communities alike. It has built numerous nests to mark its territory.

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The peryton makes two attacks: one with its gore and one with its talons.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) slashing damage.

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The peryton chooses up to three creatures within 60 feet of it that it can see. Each creature must succeed on a DC 14 Wisdom saving throw or become cursed. While cursed, whenever the creature makes an attack roll, an ability check, or a saving throw, it must roll a d4 and subtract that number from the roll. A cursed creature can repeat this saving throw at the end of each of its turns, ending the effect on itself with a success. A creature that succeeds on this saving throw is immune to this peryton’s Warp Shadow for 24 hours.

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The peryton can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The peryton regains spent legendary actions at the start of its turn.

\n

Detect. The peryton makes a Wisdom (Perception) check.

\n

Talons Attack. The peryton makes one attack with its talons.

\n

Dive Attack (Costs 2 Actions). The peryton moves up to its speed toward one target of its choosing. It then makes a gore attack that deals an extra 9 (2d8) piercing damage on a hit.

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The peryton makes a Wisdom (Perception) check.

Talons Attack. The peryton makes one attack with its talons.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) slashing damage.

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The peryton moves up to its speed toward one target of its choosing. It then makes a gore attack that deals an extra 9 (2d8) piercing damage on a hit.

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The peryton doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

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The peryton has advantage on Wisdom (Perception) checks that rely on sight or smell.

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If the peryton fails a saving throw, it can choose to succeed instead.

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The molydeus makes three attacks: one with its weapon, one with its wolf bite, and one with its snakebite.

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Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) slashing damage. If the target has at least one head and the molydeus rolled a 20 on the attack roll, the target is decapitated and dies if it can’t survive without that head. A target is immune to this effect if it takes none of the damage, has legendary actions, or is Huge or larger. Such a creature takes an extra 6d8 slashing damage from the hit.

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Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) piercing damage.

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Melee Weapon Attack: +16 to hit, reach 15 ft., one creature. Hit: 12 (1d6 + 9) piercing damage, and the target must succeed on a DC 22 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target transforms into a manes if this reduces its hit point maximum to 0. This transformation can be ended only by a wish spell.

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As an action, the molydeus has a 50 percent chance of summoning its choice of 1d6 babau;babaus, 1d4 chasme;chasmes, or one marilith. A summoned demon appears in an unoccupied space within 60 feet of the molydeus, acts as an ally of the molydeus, and can’t summon other demons. It remains for 1 minute, until it or the molydeus dies, or until the molydeus dismisses it as an action.

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The molydeus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The molydeus regains spent legendary actions at the start of its turn.

\n

Attack. The molydeus makes one attack, either with its demonic weapon or with its snakebite.

\n

Move. The molydeus moves without provoking opportunity attacks.

\n

Cast a Spell. The molydeus casts one spell from its Innate Spellcasting trait.

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The molydeus makes one attack, either with its demonic weapon or with its snakebite.

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The molydeus moves without provoking opportunity attacks.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 134","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"QB5MupSZUbVAx4l9","name":"Cast a Spell","type":"feat","img":"icons/sundries/books/book-embossed-jewel-gold-purple.webp","data":{"description":{"value":"

The molydeus casts one spell from its Innate Spellcasting trait.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 134","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"kuwIxPXdt1E4IsEV","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The molydeus’s innate spellcasting ability is Charisma (spell save DC 22). It can innately cast the following spells, requiring no material components:

At will: dispel magic, polymorph, telekinesis, teleport

3/day: lightning bolt

1/day: imprisonment

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 134","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting. ","fullName":"Innate Spellcasting. "}}},{"_id":"NHBDggEOT7SDY8Al","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If the molydeus fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 134","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day). ","fullName":"Legendary Resistance (3/Day). "}}},{"_id":"BbScSuKjoIlOIuEV","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The molydeus has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 134","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"NSIxdYfhYyEzvwzp","name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

The molydeus’s weapon attacks are magical.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 134","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Weapons.","fullName":"Magic Weapons."}}},{"_id":"FrbjlNnS5sR63fik","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"hsZDEYWTppzFd91F","name":"Polymorph","type":"spell","img":"icons/weapons/swords/shortsword-broad-engraved.webp","data":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a caterpillar cocoon","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138572,"definitionId":2209,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2dxCuqoRAJpbeMKn","name":"Telekinesis","type":"spell","img":"systems/dnd5e/icons/spells/rock-plain-3.jpg","data":{"description":{"value":"

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

\n

Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is @Compendium[dnd5e.rules.Restrained]{restrained} in your telekinetic grip. A creature lifted upward is suspended in mid-air.

\n

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

\n

Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.

\n

If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.

\n

You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 280","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138834,"definitionId":2273,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Telekinesis","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":280,"sourceType":1}],"tags":["Control","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6vBOsBzWxBK6vHeD","name":"Teleport","type":"spell","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.

\n

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FamiliarityMishapSimilar AreaOff TargetOn Target
Permanent circle---01-100
Associated object---01-100
Very familiar01-0506-1314-2425-100
Seen casually01-3334-4344-5354-100
Viewed once01-4344-5354-7374-100
Description01-4344-5354-7374-100
False destination01-5051-100--
\n

 

\n

Familiarity. \"Permanent circle\" means a permanent teleportation circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.

\n

\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.

\n

\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.

\n

On Target. You and your group (or the target object) appear where you want to.

\n

Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

\n

Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.

\n

Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 281","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":8,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138839,"definitionId":2275,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Teleport","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":281,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"LYSQihEHqh3Cclbi","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a bit of fur and a rod of amber, crystal, or glass","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"d7gV9Th1LDI5ujT6","name":"Imprisonment","type":"spell","img":"systems/dnd5e/icons/spells/shielding-fire-3.jpg","data":{"description":{"value":"

You create a magical restraint to hold a creature that you can see within range. The target must succeed on a Wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell if you cast it again. While affected by this spell, the creature doesn't need to breathe, eat, or drink, and it doesn't age. Divination spells can't locate or perceive the target.

\n

When you cast the spell, you choose one of the following forms of imprisonment.

\n

Burial. The target is entombed far beneath the earth in a sphere of magical force that is just large enough to contain the target. Nothing can pass through the sphere, nor can any creature teleport or use planar travel to get into or out of it.

\n

The special component for this version of the spell is a small mithral orb.

\n

Chaining. Heavy chains, firmly rooted in the ground, hold the target in place. The target is @Compendium[dnd5e.rules.Restrained]{restrained} until the spell ends, and it can't move or be moved by any means until then.

\n

The special component for this version of the spell is a fine chain of precious metal.

\n

Hedged Prison. The spell transports the target into a tiny demiplane that is warded against teleportation and planar travel. The demiplane can be a labyrinth, a cage, a tower, or any similar confined structure or area of your choice.

\n

The special component for this version of the spell is a miniature representation of the prison made from jade.

\n

Minimus Containment. The target shrinks to a height of 1 inch and is imprisoned inside a gemstone or similar object. Light can pass through the gemstone normally (allowing the target to see out and other creatures to see in), but nothing else can pass through, even by means of teleportation or planar travel. The gemstone can't be cut or broken while the spell remains in effect.

\n

The special component for this version of the spell is a large, transparent gemstone, such as a corundum, diamond, or ruby.

\n

Slumber. The target falls asleep and can't be awoken. The special component for this version of the spell consists of rare soporific herbs.

\n

Ending the Spell. During the casting of the spell, in any of its versions, you can specify a condition that will cause the spell to end and release the target. The condition can be as specific or as elaborate as you choose, but the GM must agree that the condition is reasonable and has a likelihood of coming to pass. The conditions can be based on a creature's name, identity, or deity but otherwise must be based on observable actions or qualities and not based on intangibles such as level, class, or hit points.

\n

A magic spell can end the spell only if it is cast as a 9th-level spell, targeting either the prison or the special component used to create it.

\n

You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":9,"school":"abj","components":{"value":"a vellum depiction or a carved statuette in the likeness of the target, and a special component that varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138348,"definitionId":2154,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Imprisonment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Control","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/molydeus-summoner-variant","img":"https://www.dndbeyond.com/avatars/4675/672/636747837699453839.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/672/636747837699453839.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"dispel magic","type":"atwill","value":null,"innate":true},{"name":"polymorph","type":"atwill","value":null,"innate":true},{"name":"telekinesis","type":"atwill","value":null,"innate":true},{"name":"teleport","type":"atwill","value":null,"innate":true},{"name":"lightning bolt","type":"day","value":"3","innate":true},{"name":"imprisonment","type":"day","value":"1","innate":true}],"edgeCases":[],"material":false}},"ddbimporter":{"id":302926,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"1uHj4iLoAd1BV85K","name":"Auril (Third Form)","type":"npc","img":"ddb-images/other/npc-Auril-Third-Form-.png","data":{"abilities":{"str":{"value":1,"proficient":0,"bonuses":{"check":"","save":""},"mod":-5,"dc":7},"dex":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":13},"con":{"value":21,"proficient":1,"bonuses":{"check":"","save":""},"mod":5,"prof":4,"saveBonus":0,"save":9,"dc":17},"int":{"value":24,"proficient":0,"bonuses":{"check":"","save":""},"mod":7,"dc":19},"wis":{"value":26,"proficient":1,"bonuses":{"check":"","save":""},"mod":8,"prof":4,"saveBonus":0,"save":12,"dc":20},"cha":{"value":28,"proficient":0,"bonuses":{"check":"","save":""},"mod":9,"dc":21}},"attributes":{"ac":{"flat":19,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":136,"min":0,"max":136,"temp":0,"tempmax":0,"formula":"16d6 + 80"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":30,"swim":0,"walk":0,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":120,"tremorsense":0,"truesight":120,"units":"ft","special":""},"spellcasting":"","prof":4,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Third Form

\n

Auril’s third form, called Winter’s Womb or the Queen of Frozen Tears by her most ardent followers, is a 3-foot-diameter ice diamond containing the god’s divine spark. The diamond has facets and a sharp point at the bottom. It hovers in the air, radiating intense cold all around it. When Auril speaks, her voice seems to emanate from the heart of the diamond.

\n

If Auril is killed in her third and final form, she is dead until the next winter solstice. While she is dead, her mortal worshipers lose their god-granted spells and abilities.

\n

Auril the Frostmaiden

\n

Auril the Frostmaiden is a neutral evil lesser god of cold indifference who embodies winter’s cruelty. (For information on what defines a lesser god, see the “Divine Rank” sidebar in the Dungeon Master’s Guide.) Auril’s beloved ice grasps all things in her clutches, preserving them against the ravages of time. She hoards beauty in all forms, from art objects and flowers to skilled artisans and their wondrous works, freezing them in magical ice for her pleasure alone.

\n

Auril was aligned with the gods Talos, Umberlee, and Malar. Together they wrought terrible destruction, inspiring fear that compelled tribute to hold their power at bay. Umberlee, queen of the wrathful sea, grew to despise the enduring nature of the ice and snow Auril created. Umberlee seethed when Auril’s frigid cold transformed her chaotic, unpredictable tides into rigid, motionless sheets of ice. Umberlee brought Talos and Malar into an alliance against Auril, who retreated to the coldest corner of Toril to escape their fury.

\n

After a world-shaking event known as the Sundering, most of the gods withdrew from Toril, leaving mortals to govern their own fates without the gods’ meddling, but the Frostmaiden could not stay away for long. Auril returned to her icy realm in the far north and, after a time, plunged it into frigid darkness using her magic.

\n

Casting such great magic night after night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures that can harm her.

\n

Auril’s worshipers know better than to disturb her self-imposed isolation. Terrible blizzards have cut off Icewind Dale from the rest of the world, and a shroud of mist conceals her island in the Sea of Moving Ice.

\n

Roleplaying Auril

\n

Portraying a deity, even a lesser god such as Auril the Frostmaiden, can be daunting. For roleplaying purposes, the following suggestions might prove helpful:

\n\n

Auril’s Three Forms

\n

In her current weakened state, Auril can assume three different forms. To destroy her, heroes must reduce each of her forms to 0 hit points one after another. After she’s defeated in her third and final form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the stat blocks presented here.

\n

After finishing a long rest, Auril regains any of her forms that were destroyed, provided at least one form survives. When she transitions from one form to another, she loses all the traits and actions of the old form and gains those of the new form.

\n

A stat block is given for each of Auril’s three forms. These descriptions do not reflect Auril at full power, but rather Auril as she is encountered in this adventure.

","public":""},"alignment":"Neutral Evil","race":"","type":{"value":"elemental","subtype":"","swarm":"","custom":""},"environment":"","cr":11,"spellLevel":0,"xp":{"value":7200},"source":"Icewind Dale: Rime of the Frostmaiden pg 278"},"traits":{"size":"sm","di":{"value":["poison","cold"],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":["thunder"],"custom":""},"ci":{"value":["charmed","exhaustion","frightened","paralyzed","petrified","poisoned","prone","stunned"],"custom":""},"languages":{"value":[],"custom":"All; Telepathy 1,000 ft."}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":8,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":7,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"dec":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":9,"prof":4,"bonus":0,"total":13,"passive":23},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":7,"total":null,"passive":null},"ins":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":8,"prof":4,"bonus":0,"total":12,"passive":22},"itm":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":9,"prof":4,"bonus":0,"total":13,"passive":23},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":7,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":8,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":7,"total":null,"passive":null},"prc":{"value":2,"ability":"wis","bonuses":{"check":"","passive":""},"mod":8,"prof":8,"bonus":0,"total":16,"passive":26},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":9,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":9,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":7,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":8,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":3,"max":3},"legres":{"value":0,"max":0},"lair":{"value":true,"initiative":20}}},"token":{"flags":{},"name":"Auril (Third Form)","displayName":20,"img":"ddb-images/other/npc-token-Auril-Third-Form-.jpeg","width":1,"height":1,"scale":0.8,"vision":true,"dimSight":120,"brightSight":120,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"bar2":{"attribute":"resources.legact"},"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}}},"items":[{"_id":"y3ltnf4T4fMfo7JE","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

Auril uses Polar Ray twice.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"HsfJP0CE65qWtQBj","name":"Polar Ray","type":"weapon","img":"systems/dnd5e/icons/spells/beam-eerie-3.jpg","data":{"description":{"value":"

Ranged Spell Attack: +13 to hit, range 120 ft., one target. Hit: 14 (4d6) cold damage.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 278","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Polar Ray.","fullName":"Polar Ray."}}},{"_id":"fYNPzsjgJ5V5nNow","name":"Blizzard Veil","type":"feat","img":"systems/dnd5e/icons/spells/fire-arrows-sky-3.jpg","data":{"description":{"value":"

Auril creates a magical blizzard in a 30-foot-radius sphere centered on herself. The area within the sphere is heavily obscured, and the sphere moves with Auril. The effect lasts until Auril drops to 0 hit points in this form, until she chooses to end the effect (no action required), or until her concentration is broken (as if concentrating on a spell).

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Blizzard Veil.","fullName":"Blizzard Veil."}}},{"_id":"Sb3lLveSaQVn9ajb","name":"Lair Actions","type":"feat","img":"systems/dnd5e/icons/skills/yellow_31.jpg","data":{"description":{"value":"

Lair Actions

Auril dwells on Solstice, a frozen island hidden among the titanic icebergs in the Sea of Moving Ice. Few creatures know of this island, let alone how to reach it. See chapter 5 for information about the regional effects that encompass the island.

While she’s on the island, the Frostmaiden can take one of the following lair actions on initiative count 20 (losing initiative ties):

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 278","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"s9J40dsIZT7KTwAT","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

Auril can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Auril regains spent legendary actions at the start of her turn.

\n

Polar Ray. Auril uses Polar Ray.

\n

Intensify Aura (Costs 2 Actions). Auril’s Frigid Aura deals an extra 10 cold damage until the end of her next turn.

\n

Blinding Gleam (Costs 2 Actions). Auril’s form flares with a blue light. Each creature that can see Auril and is within 10 feet of her must succeed on a DC 17 Wisdom saving throw or be blinded by Auril’s magical gleam for 1 minute. The blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 278","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"MPsQGgRoTOdpHyiM","name":"Polar Ray","type":"weapon","img":"systems/dnd5e/icons/spells/beam-eerie-3.jpg","data":{"description":{"value":"

Ranged Spell Attack: +13 to hit, range 120 ft., one target. Hit: 14 (4d6) cold damage.

Polar Ray. Auril uses Polar Ray.

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Auril’s Frigid Aura deals an extra 10 cold damage until the end of her next turn.

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Auril’s form flares with a blue light. Each creature that can see Auril and is within 10 feet of her must succeed on a DC 17 Wisdom saving throw or be blinded by Auril’s magical gleam for 1 minute. The blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 278","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"Z50pDzHWoqmZBsOl","name":"Divine Being","type":"feat","img":"systems/dnd5e/icons/spells/heal-sky-3.jpg","data":{"description":{"value":"

Auril can’t be surprised and can’t be changed into another form against her will.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 278","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Divine Being.","fullName":"Divine Being."}}},{"_id":"qbklRiPTUaeiTR71","name":"Divine Resurrection","type":"feat","img":"systems/dnd5e/icons/spells/heal-jade-3.jpg","data":{"description":{"value":"

When Auril drops to 0 hit points, her crystalline form shatters and her divine spark vanishes. She is dead until the next winter solstice, when she reappears at full health in a cold, remote location of her choosing.

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So long as Auril has at least 1 hit point in this form, each creature within 10 feet of her takes 10 cold damage at the start of each of her turns.

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If Auril fails a saving throw, she can choose to succeed instead.

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Magic Resistance. Auril has advantage on saving throws against spells and other magical effects.

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Auril doesn’t require air, food, drink, or sleep.

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The phoenix makes two attacks: one with its beak and one with its fiery talons.

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Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 15 (2d6 + 8) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

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Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) fire damage.

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The phoenix can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The phoenix regains spent legendary actions at the start of its turn.

\n

Peck. The phoenix makes one beak attack.

\n

Move. The phoenix moves up to its speed.

\n

Swoop (Costs 2 Actions). The phoenix moves up to its speed and attacks with its fiery talons.

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The phoenix makes one beak attack.

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The phoenix moves up to its speed.

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The phoenix moves up to its speed and attacks with its fiery talons.

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When the phoenix dies, it explodes. Each creature within 60-feet of it must make a DC 20 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren’t worn or carried.

The explosion destroys the phoenix’s body and leaves behind an egg-shaped cinder that weighs 5 pounds. The cinder is blazing hot, dealing 21 (6d6) fire damage to any creature that touches it, though no more than once per round. The cinder is immune to all damage, and after 1d6 days, it hatches a new phoenix.

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Fire Form. The phoenix can move through a space as narrow as 1 inch wide without squeezing. Any creature that touches the phoenix or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the phoenix can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) fire damage. With a touch, the phoenix can also ignite flammable objects that aren’t worn or carried (no action required).

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The phoenix doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

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The phoenix sheds bright light in a 60-foot radius and dim light for an additional 30 feet.

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If the phoenix fails a saving throw, it can choose to succeed instead.

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As long as Lord Drylund and Slarkrethel are on the same plane of existence, Lord Drylund is considered to be within range of the kraken’s telepathy. While this telepathic link exists, Slarkrethel can use an action on its turn to deal 20 psychic damage to Lord Drylund. This damage is enough to kill Lord Drylund instantly.

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The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.

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Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by heal or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed.

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Melee Weapon Attack: +9 to hit, reach 10 ft. one target. Hit: 15 (3d6 + 5) bludgeoning damage.

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The aboleth targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The charmed target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance.

Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth.

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Aboleths lair in subterranean lakes or the rocky depths of the ocean, often surrounded by the ruins of an ancient, fallen aboleth city. An aboleth spends most of its existence underwater, surfacing occasionally to treat with visitors or deranged worshipers.

Lair Actions

When fighting inside its lair, an aboleth can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the aboleth takes a lair action to cause one of the following effects:

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Regional Effects

The region containing an aboleth’s lair is warped by the creature’s presence, which creates one or more of the following effects:

If the aboleth dies, the first two effects fade over the course of 3d10 days.

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The aboleth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The aboleth regains spent legendary actions at the start of its turn.

\n

Detect. The aboleth makes a Wisdom (Perception) check.

\n

Tail Swipe. The aboleth makes one tail attack.

\n

Psychic Drain (Costs 2 Actions). One creature charmed by the aboleth takes 10 (3d6) psychic damage, and the aboleth regains hit points equal to the damage the creature takes.

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The aboleth makes a Wisdom (Perception) check.

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The aboleth makes one tail attack.

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One creature charmed by the aboleth takes 10 (3d6) psychic damage, and the aboleth regains hit points equal to the damage the creature takes.

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The aboleth can breathe air and water.

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While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater.

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If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature.

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Giant walruses are enormous, ill-tempered creatures as big as elephants. A typical adult specimen weighs at least 12,000 pounds.

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The walrus makes two attacks: one with its body flop and one with its tusks.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) piercing damage.

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The walrus can hold its breath for 30 minutes.

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A redcap is a homicidal fey creature born of blood lust. Although small, redcaps have formidable strength.

\n

In the Feywild, or in places where that plane touches another plane at a fey crossing, one or more redcaps might appear where fresh blood soaks the ground. At first, new redcaps look like tiny, bloodstained mushrooms just pushing their caps out of the soil. When moonlight shines on one of these caps, a creature that looks like a wizened and undersized gnome with a hunched back and a sinewy frame springs from the earth. The creature has a pointed leather cap, pants of similar material, heavy iron boots, and a heavy bladed weapon. From the moment it awakens, a redcap desires only murder and carnage, and it sets out to satisfy these cravings. Even if a redcap wanted to be stealthy, its iron boots force it to take ponderous, thunderous steps.

\n

To sustain its unnatural existence, a redcap must soak its hat in the fresh blood of its victims. If the blood isn’t replenished at least once every three days, the redcap vanishes as if it had never been. A redcap’s desire to slay is rooted in its will to survive.

\n
\n

VARIANT: MADCAPS

\n

A madcap is a redcap that soaks its hat in demon ichor instead of blood. Contact with demon ichor makes the creature even more psychotic, causing it to brood over irrational hatreds. A group of madcaps will sometimes band together over a shared hatred of something, such as music, creatures with curly hair, the word “cool,” or the color blue.

\n

When a madcap drops to 0 hit points, its hateful existence comes to an end in spectacular fashion as it bursts into flames, reducing itself, its ichor-soaked hat, and its pants to ashes instantly while leaving behind its weapon and smoldering iron boots.

\n
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The madcap makes three attacks with its wicked sickle.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

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The madcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a DC 14 Dexterity saving throw or take 20 (3d10 + 4) bludgeoning damage and be knocked prone.

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While moving, the madcap has disadvantage on Dexterity (Stealth) checks.

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While grappling, the madcap is considered to be Medium. Also, wielding a heavy weapon doesn’t impose disadvantage on its attack rolls.

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Fala Lefaliir, an herbalist and a member of the Guild of Apothecaries and Physicians, operates out of this stately, three-story town house, the third floor of which has been converted into a greenhouse. Its translucent glass walls allow anyone on the street to see the rainbow of flowers blossoming within.

\n

Fala Lefaliir is an outgoing wood elf with long, braided hair. Like the elven god Corellon Larethian, Fala is neither male nor female. If referred to as “he” or “she,” Fala gently requests to be addressed by name or as “they.”

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Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.

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Fala is a 4th-level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). They have the following druid spells prepared:

Cantrips (at will): druidcraft, produce flame, shillelagh

1st level (4 slots): entangle, longstrider, speak with animals, thunderwave

2nd level (3 slots): animal messenger, barkskin

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Fala has advantage on saving throws against being charmed, and magic can’t put Fala to sleep.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist pg 32","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fey Ancestry.","fullName":"Fey Ancestry."}}},{"_id":"kyMzAPMQnhZwN8xJ","name":"Druidcraft","type":"spell","img":"systems/dnd5e/icons/skills/green_02.jpg","data":{"description":{"value":"

Whispering to the spirits of @Compendium[dnd5e.rules.Using Each Ability]{nature}, you create one of the following effects within range:

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A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138596,"definitionId":2217,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Produce Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"aBEQVkqPoPS2ORUL","name":"Shillelagh","type":"spell","img":"systems/dnd5e/icons/skills/red_05.jpg","data":{"description":{"value":"

The wood of a club or quarterstaff you are holding is imbued with @Compendium[dnd5e.rules.Using Each Ability]{nature}'s power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning - The weapon is magical.] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138708,"definitionId":2249,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"B60nB6Nkd3YOxj59","name":"Entangle","type":"spell","img":"systems/dnd5e/icons/skills/green_16.jpg","data":{"description":{"value":"

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.Restrained]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured plants wilt away.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"87gsex3ypvAFiNzj","name":"Longstrider","type":"spell","img":"systems/dnd5e/icons/skills/armor_01.jpg","data":{"description":{"value":"

You touch a creature. The target's speed increases by 10 feet until the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"a pinch of dirt","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138428,"definitionId":2171,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Longstrider","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"riChIXco510VjuEF","name":"Speak with Animals","type":"spell","img":"systems/dnd5e/icons/skills/green_13.jpg","data":{"description":{"value":"

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138763,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lKMaYG9buljO4nMj","name":"Thunderwave","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-air-1.jpg","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"D7loIl2crwoVnTYs","name":"Animal Messenger","type":"spell","img":"systems/dnd5e/icons/skills/violet_18.jpg","data":{"description":{"value":"

By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.

\n

When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.

\n

At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a morsel of food","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136036,"definitionId":1994,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animal Messenger","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"60UOU6P0ayNtzn68","name":"Barkskin","type":"spell","img":"icons/equipment/wrist/bracer-segmented-chitin.webp","data":{"description":{"value":"

You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

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Ominifis Hereward Dran spent his formative years in the small waystop of Red Larch, where his mother, Prophetess, ran a popular inn and restaurant. In the brief periods of respite afforded by working the family business, Omin and his sisters, Auspicia and Portentia, were wont to wander the hills and trails around town, dreaming of adventure. But adventure of the wrong kind came calling for the trio one day, when an underground ruin they had often explored — actually a creature called the Wandering Crypt — took Auspicia from the world.

\n

Omin Dran built the organization called Acquisitions Incorporated to facilitate and expand his quest to find his true sister, at least in part. For despite his unprecedented success in establishing the market for franchised adventuring across the Sword Coast and beyond, Omin’s full measure eludes most people. He is known to be a worshiper of Tymora, ruthless in matters of business, feckless in matters of love, and hopeless in games of chance. Omin is also often accused of being one of the Masked Lords of Waterdeep, though this bit of fancy earns little more than a chuckle in response. And even if the rumor were true, Omin would never leverage such a position for greater financial gain and power. Because that would be wrong …

","public":""},"alignment":"Lawful Neutral","race":"","type":{"value":"humanoid","subtype":"half-elf","swarm":"","custom":""},"environment":"","cr":5,"spellLevel":9,"xp":{"value":1800},"source":"Acquisitions Incorporated pg 196"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","dwarvish","elvish","goblin"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"dec":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"prof":3,"bonus":0,"total":4,"passive":14},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ins":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":4,"prof":3,"bonus":0,"total":7,"passive":17},"itm":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"prof":3,"bonus":0,"total":4,"passive":14},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"med":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":4,"prof":3,"bonus":0,"total":7,"passive":17},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":4,"prof":3,"bonus":0,"total":7,"passive":17},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"per":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"prof":3,"bonus":0,"total":4,"passive":14},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null}},"spells":{"spell1":{"value":"4","override":"4","max":"4"},"spell2":{"value":"3","override":"3","max":"3"},"spell3":{"value":"3","override":"3","max":"3"},"spell4":{"value":"3","override":"3","max":"3"},"spell5":{"value":"1","override":"1","max":"1"},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Omin Dran","displayName":20,"img":"ddb-images/other/npc-token-Omin-Dran.png","width":1,"height":1,"scale":1,"vision":true,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"o74oqKKp185NWcQ3","name":"Plate","type":"equipment","img":"icons/equipment/chest/breastplate-layered-steel-black.webp","data":{"description":{"value":"

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":65,"price":1500,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":18,"type":"heavy","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":18,"originalName":"Plate","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"plate","replaced":true},"magicitems":{"enabled":false}}},{"_id":"wNF7f4LGPIjNLjhS","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

Omin makes two attacks with his maul.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 196","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"CHmulfIIhxS0TAR6","name":"Maul","type":"weapon","img":"icons/weapons/hammers/hammer-double-stone.webp","data":{"description":{"value":"

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 196","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":true,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Maul.","fullName":"Maul."}}},{"_id":"hWlCSn8vgDtGgmb9","name":"Divine Strike","type":"feat","img":"systems/dnd5e/icons/skills/light_06.jpg","data":{"description":{"value":"

Once on each of his turns when he hits a creature with a weapon attack, Omin can cause the attack to deal an extra 4 (1d8) damage of the same type dealt by the weapon.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 196","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Divine Strike.","fullName":"Divine Strike."}}},{"_id":"8UHGvJSz5oSEbtMi","name":"Fey Ancestry","type":"feat","img":"systems/dnd5e/icons/skills/green_13.jpg","data":{"description":{"value":"

Omin has advantage on saving throws against being charmed, and magic can’t put him to sleep.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 196","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fey Ancestry.","fullName":"Fey Ancestry."}}},{"_id":"6NC4vGpNAR5yyKOU","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Omin is a 9th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). He has the following cleric spells prepared:

Cantrips (at will): guidance, sacred flame, spare the dying, thaumaturgy

1st level (4 slots): bless, command, divine favor, shield of faith

2nd level (3 slots): enhance ability, hold person, magic weapon, silence, spiritual weapon

3rd level (3 slots): beacon of hope, crusader’s mantle, dispel magic, mass healing word, spirit guardians

4th level (3 slots): death ward, freedom of movement, locate creature, stoneskin

5th level (1 slot): dispel evil and good, flame strike, hold monster, greater restoration, legend lore

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 196","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"SpEbAKqyHXPRdaIz","name":"War God’s Blessing (Recharges after a Short or Long Rest)","type":"feat","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

When a creature within 30 feet of Omin makes an attack roll, but before learning whether it hits or misses, Omin can grant the creature a +10 bonus to that roll.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 196","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"War God’s Blessing (Recharges after a Short or Long Rest).","fullName":"War God’s Blessing (Recharges after a Short or Long Rest)."}}},{"_id":"lbpAgb9dhDrwj2Fv","name":"Guidance","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138016,"definitionId":2132,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"kZf7bwqB3R13xnYB","name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/skills/yellow_07.jpg","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wFOSI0hYbnDXjuHe","name":"Spare the Dying","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-2.jpg","data":{"description":{"value":"

You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138757,"definitionId":2257,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spare the Dying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nY0gcxzvDWzNvVuv","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UDmjNOhDVR8GVtIg","name":"Bless","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a sprinkling of holy water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136125,"definitionId":2016,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bless","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tZFVZxj9Me45ZhOU","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wx9sJMohRNxpE8Ba","name":"Divine Favor","type":"spell","img":"systems/dnd5e/icons/spells/heal-royal-2.jpg","data":{"description":{"value":"

Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damage on a hit.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[radiant - Until spell ends]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136645,"definitionId":2074,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Divine Favor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JPQWsFPx4sTBDwqJ","name":"Shield of Faith","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a small parchment with a bit of holy text written on it","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small parchment with a bit of holy text written on it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138705,"definitionId":2248,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ET3nfeIDNwTGTP2J","name":"Enhance Ability","type":"spell","img":"systems/dnd5e/icons/spells/haste-royal-2.jpg","data":{"description":{"value":"

You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.

\n

Bear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.

\n

Bull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.

\n

Cat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.Incapacitated]{incapacitated}.

\n

Eagle's Splendor. The target has advantage on Charisma checks.

\n

Fox's Cunning. The target has advantage on Intelligence checks.

\n

Owl's Wisdom. The target has advantage on Wisdom checks.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"fur or a feather from a beast","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136709,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wiH0SZLEeolsISOG","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"t8eXL0kquvchaCWc","name":"Magic Weapon","type":"spell","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","bludgeoning"],["","piercing"],["","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138452,"definitionId":2178,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"LJVoDLz9wUZgQ58v","name":"Silence","type":"spell","img":"systems/dnd5e/icons/skills/shadow_17.jpg","data":{"description":{"value":"

For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.Deafened]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138712,"definitionId":2251,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Silence","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ncojOWorMsoJ2wiT","name":"Spiritual Weapon","type":"spell","img":"systems/dnd5e/icons/skills/violet_10.jpg","data":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138787,"definitionId":2263,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spiritual Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"AsxTxpkAdvCBEtqh","name":"Beacon of Hope","type":"spell","img":"systems/dnd5e/icons/spells/light-sky-3.jpg","data":{"description":{"value":"

This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on Wisdom saving throws and death saving throws, and regains the maximum number of hit points possible from any healing.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136105,"definitionId":2012,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Beacon of Hope","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2BP5N5y8L8avilbp","name":"Crusader's Mantle","type":"spell","img":"systems/dnd5e/icons/skills/light_09.jpg","data":{"description":{"value":"

Holy power radiates from you in an aura with a 30-foot radius, awakening boldness in friendly creatures. Until the spell ends, the aura moves with you, centered on you. While in the aura, each nonhostile creature in the aura (including you) deals an extra 1d4 radiant damage when it hits with a weapon attack.

","chat":"","unidentified":""},"source":"Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[radiant - When each nonhostile creature within the aura hits with an attack]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136480,"definitionId":2336,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Crusader's Mantle","sources":[{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dS2rvKRXsgYS6gd4","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"W2CpYBJAyzMZgKPk","name":"Mass Healing Word","type":"spell","img":"systems/dnd5e/icons/spells/heal-royal-3.jpg","data":{"description":{"value":"

As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the healing increases by 1d4 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":6,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138463,"definitionId":2183,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mass Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"M199sh21YkpcQJtS","name":"Spirit Guardians","type":"spell","img":"systems/dnd5e/icons/skills/blue_01.jpg","data":{"description":{"value":"

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

\n

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[radiant - Good or Neutral Alignment]","radiant"],["3d8[necrotic - Evil Alignment]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"a holy symbol","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138784,"definitionId":2264,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spirit Guardians","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KaduTpuapuplSrG4","name":"Death Ward","type":"spell","img":"systems/dnd5e/icons/skills/affliction_01.jpg","data":{"description":{"value":"

You touch a creature and grant it a measure of protection from death.

\n

The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends.

\n

If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136509,"definitionId":2061,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Death Ward","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ChmwjUFJzwHkNej5","name":"Freedom of Movement","type":"spell","img":"systems/dnd5e/icons/spells/wind-sky-1.jpg","data":{"description":{"value":"

You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} or @Compendium[dnd5e.rules.Restrained]{restrained}.

\n

The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it @Compendium[dnd5e.rules.Grappled]{grappled}. Finally, being underwater imposes no penalties on the target's movement or attacks.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"a leather strap, bound around the arm or a similar appendage","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a leather strap, bound around the arm or a similar appendage","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137889,"definitionId":2116,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Freedom of Movement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"AKLxOD8QFxZxxIlJ","name":"Locate Creature","type":"spell","img":"systems/dnd5e/icons/spells/wild-eerie-1.jpg","data":{"description":{"value":"

Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.

\n

The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close--within 30 feet--at least once. If the creature you described or named is in a different form, such as being under the effects of a polymorph spell, this spell doesn't locate the creature.

\n

This spell can't locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"value":"a bit of fur from a bloodhound","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138411,"definitionId":2169,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Locate Creature","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Ae8l70a9Y2e4Jmid","name":"Stoneskin","type":"spell","img":"systems/dnd5e/icons/skills/blue_34.jpg","data":{"description":{"value":"

This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"diamond dust worth 100 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"diamond dust worth 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138805,"definitionId":2266,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Stoneskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2cBo7rh2t1nDrVrX","name":"Dispel Evil and Good","type":"spell","img":"systems/dnd5e/icons/skills/green_09.jpg","data":{"description":{"value":"

Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.

\n

You can end the spell early by using either of the following special functions.

\n

Break Enchantment. As your action, you touch a creature you can reach that is @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by such creatures.

\n

Dismissal. As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"value":"holy water or powdered silver and iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"holy water or powdered silver and iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136612,"definitionId":2071,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4L5688R9ht8kRTmZ","name":"Flame Strike","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-3.jpg","data":{"description":{"value":"

A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[fire]","fire"],["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"pinch of sulfur","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"pinch of sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136966,"definitionId":2107,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Flame Strike","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"kahpGsZwBGXyTY9d","name":"Hold Monster","type":"spell","img":"systems/dnd5e/icons/skills/yellow_40.jpg","data":{"description":{"value":"

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138141,"definitionId":2146,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Monster","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lRcBhVX4XkFrrCWb","name":"Greater Restoration","type":"spell","img":"systems/dnd5e/icons/spells/heal-royal-3.jpg","data":{"description":{"value":"

You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's @Compendium[dnd5e.rules.Exhaustion]{exhaustion} level by one, or end one of the following effects on the target:

\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"value":"diamond dust worth at least 100 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"diamond dust worth at least 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138005,"definitionId":2129,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vOqm9a2iJ4WZwQmw","name":"Legend Lore","type":"spell","img":"icons/sundries/scrolls/scroll-bound-skull-blue.webp","data":{"description":{"value":"

Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is.

\n

The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand, the spell might yield this information: “Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips.\"

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each","consumed":true,"cost":250,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138376,"definitionId":2163,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Legend Lore","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/omin-dran","img":"https://www.dndbeyond.com/avatars/6221/765/636953233676878157.png","tokenImg":"https://www.dndbeyond.com/avatars/6221/763/636953233672623785.png","spellList":{"class":["bless","command","divine favor","shield of faith","enhance ability","hold person","magic weapon","silence","spiritual weapon","beacon of hope","crusader's mantle","dispel magic","mass healing word","spirit guardians","death ward","freedom of movement","locate creature","stoneskin","dispel evil and good","flame strike","hold monster","greater restoration","legend lore"],"pact":[],"atwill":["guidance","sacred flame","spare the dying","thaumaturgy"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":359278,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"2BUmfIDCfT9GOulS","name":"Death’s Head","type":"npc","img":"ddb-images/other/npc-Death-s-Head.jpeg","data":{"abilities":{"str":{"value":8,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":9},"dex":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"con":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"int":{"value":5,"proficient":0,"bonuses":{"check":"","save":""},"mod":-3,"dc":7},"wis":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"cha":{"value":3,"proficient":0,"bonuses":{"check":"","save":""},"mod":-4,"dc":6}},"attributes":{"ac":{"flat":16,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":17,"min":0,"max":17,"temp":0,"tempmax":0,"formula":"5d4 + 5"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":30,"swim":0,"walk":0,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

A death’s head is a disembodied, flying head. The type of creature one of these grotesque undead originated from determines how it terrorizes it prey. A death’s head that arises from a person or animal swoops down to rip apart victims with its gnashing teeth. One with the head of monster like a nothic or medusa, though, retains a measure of the power it had in life and can befuddle the minds or petrify the bodies of its victims.

\n

Death’s Head Tree

\n

In cursed wilds grow death’s head trees, awakened tree;awakened trees from which 2d6 death’s heads dangle like foul fruit. The heads detach to protect the tree if it’s threatened. Should the tree be destroyed, the heads scatter and plant themselves in unholy ground. A new death’s head tree emerges from each planted head 1d12 months later.

","public":""},"alignment":"","race":"","type":{"value":"undead","subtype":"","swarm":"","custom":""},"environment":"","cr":0.5,"spellLevel":0,"xp":{"value":100},"source":"Van Richten’s Guide to Ravenloft pg 232"},"traits":{"size":"tiny","di":{"value":[],"custom":""},"dr":{"value":["necrotic"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-3,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-4,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-3,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-4,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-3,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-3,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-4,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-4,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-3,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Death’s Head","displayName":20,"img":"ddb-images/other/npc-token-Death-s-Head.jpeg","width":0.5,"height":0.5,"scale":0.5,"vision":true,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"fgbHYBStRyOzEtne","name":"Gnashing Bite (Gnashing Head Only)","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 7 (2d6) necrotic damage.

","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 232","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod","piercing"],["2d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Gnashing Bite (Gnashing Head Only).","fullName":"Gnashing Bite (Gnashing Head Only)."}}},{"_id":"9G6dyJPQX4OOR9Pd","name":"Mind-Bending Bite (Aberrant Head Only)","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 5 (1d10) necrotic damage, and the target must succeed on a DC 10 Intelligence saving throw or it can’t take a reaction until the end of its next turn. Moreover, on its next turn, the target must choose whether it gets a move, an action, or a bonus action; it gets only one of the three.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be restrained as it begins to turn to stone. The target must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the target is petrified for 10 minutes.

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When created, a death’s head takes one of three forms: Aberrant Head, Gnashing Head, or Petrifying Head. This form determines the creature’s attack.

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The death’s head doesn’t require air, food, drink, or sleep.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

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Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

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The half-green dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.

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During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

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If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

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Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

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Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits.

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Prized among Meletis’s thaumaturges, anvilwrought raptors are often crafted in the form of a hawk or an owl. Most serve as messengers and spies, flying over the busy streets or high over the land while carrying or seeking vital information for their masters.

The first anvilwroughts were created by the god of the forge, Purphoros. He gave the secret of breathing life into these metal creatures to his most devoted followers so they could mimic his works and invent new forms at their own forges.

\n

Some anvilwroughts are vigilant guardians at holy shrines, others serve as familiars and messengers, and a few were created to emulate beauty found among the animals of the mortal world. Each exhibits abilities suited to its role, with some behaving like companionable creatures or stoic guardians.

\n

A few extremely rare and valuable anvilwroughts were crafted by the hand of Purphoros himself. A number of these magnificent creations are now heirlooms of monarchs; others are lost to the sands of time or are guarded by ancient monsters.

\n

Constructed Nature. An anvilwrought doesn’t require air, food, drink, or sleep.

\n
\n

VARIANT: ANVILWROUGHT RAPTOR FAMILIAR

\n

Some anvilwrought raptors are created expressly to be familiars. Such creatures have the following trait.

\n

Familiar. The anvilwrought can serve another creature as a familiar, forming a magical, telepathic bond with its willing master. While the two are bonded, the master can sense what the anvilwrought senses, as long as they are within 1 mile of each other.

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The raptor can mimic any sound, including voices, it has heard in the last 24 hours. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.

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Dust devils usually scour the land within 6 miles of a Blue Dragon Lair. A funneling cloud of whirling air with a vague semblance of a face, they can turn themselves into a screaming cyclone, creating a whirlwind that batters creatures even as it flings them away.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

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Each creature in the dust devil's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the dust devil in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.

If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.

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The dust devil can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

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Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.

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Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.

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The grung can breathe air and water.

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Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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The grung is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It knows the following ranger spells:

1st level (4 slots): cure wounds, jump

2nd level (3 slots): barkskin, spike growth

3rd level (2 slots): plant growth

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The grung’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

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A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

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You touch a creature. The creature's jump distance is tripled until the spell ends.

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You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

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The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

\n

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Perception}) check against your spell save DC to recognize the terrain as hazardous before entering it.

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This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.

\n

If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.

\n

You can exclude one or more areas of any size within the spell's area from being affected.

\n

If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.

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A victim of a terrible curse, the serpent-haired medusa petrifies all those who gaze upon it, turning creatures into stone monuments to its corruption.

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The medusa makes either three melee attacks--one with its snake hair and two with its shortsword--or two ranged attacks with its longbow.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 14 (4d6) poison damage.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 7 (2d6) poison damage.

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When a creature that can see the medusa's eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to glass and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.

Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save.

If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.

Its Petrifying Gaze feature turns petrified creatures to glass instead of stone.

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The gargoyle makes five attacks: one with its bite and four with its claws.

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While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.

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Racing faster than the eye can track, a quickling appears as little more than a blurry streak of color. Only when it stops running do its small, slender form and cold, cruel eyes become apparent.

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Quicklings owe their existence—and their plight—to the Queen of Air and Darkness, the dread ruler of the Gloaming Court. Once lazy, egotistical folk, the creatures that would become the quicklings were late in answering the queen’s summons one time too many. To hasten their pace and teach them to mind her will, the queen shrank their stature and sped up their internal clocks. The queen’s curse gave the quicklings their amazing speed but also accelerated their passage through life. No quickling lives longer than 15 years.

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The mortal realm is a ponderous place to a quickling’s eye: a hurricane creeps gradually across the sky, a torrent of rain drifts earthward like lazy snowflakes, and lightning crawls in a meandering path from cloud to cloud. The slow and boring world seems to be populated by torpid creatures whose deep, sonorous speech lacks meaning.

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To other creatures, a quickling seems blindingly fast, vanishing into an indistinct blur when it moves. Its cruel laughter is a burst of rapid staccato sounds, its speech a shrill squeal. Only when a quickling deliberately slows down, which it prefers not to do, can other beings properly see, hear, and comprehend it. Never truly at rest, a “stationary” quickling constantly paces and shifts in place, as though it can’t wait to be off again.

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Quicklings have a capricious nature and are always up to something. A quickling spends most of its time perpetrating acts of mischief on slower creatures. One rarely passes up an opportunity to tie a person’s bootlaces together, move the stool a creature is about to sit on, or unbuckle a saddle while no one is looking.

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Tricks of that sort are hardly the limit of their artful malice, however. They don’t commit outright murder, but quicklings can ruin lives in plenty of other ways, such as by stealing an important letter, swiping coins collected for the poor, or planting a stolen item in someone’s bag.

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The quickling makes three dagger attacks.

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Attack rolls against the quickling have disadvantage unless it is incapacitated or its speed is 0.

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If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided it isn’t incapacitated.

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Stone golems are magical constructs cut and chiseled from stone to appear as tall, impressive statues. Like other golems, they are nearly impervious to spells and ordinary weapons.

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Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

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The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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The golem is immune to any spell or effect that would alter its form.

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The golem has advantage on saving throws against spells and other magical effects.

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The golem's weapon attacks are magical.

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A ghost is the soul of a once-living creature, bound to haunt a location, creature, or object from its life.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.

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The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

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One humanoid or giant that the ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.

The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends.

If a creature possessed by the ghost is forcibly removed from the Eye of Annam, the ghost is expelled from its host and re-forms in the middle of this room.

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The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

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The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

If it is destroyed, it re-forms after 24 hours. To truly destroy the ghost, characters must lay Eigeron’s spirit to rest by killing Blagothkus.

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Oriq blood mages create deadly weapons formed of their own blood. They can also sense the life energy within nearby creatures, making the blood mages almost impossible to ambush.

\n
\n

Oriq

\n

The Oriq are a secret society of mages who wield forbidden magic in the service of their leader, Extus Narr. Narr was in consideration for elevation to the role of Oracle of Strixhaven, but when the Founder Dragons passed him over in favor of Jadzi, his bitterness knew no bounds. He now uses the Oriq to gather the spells and magical energy he needs to summon a devastating being, the Blood Avatar, to destroy Strixhaven.

\n

The Oriq work in secret, infiltrating Strixhaven to search for the magic their master covets and watch for impressionable students and embittered faculty they might turn to their cause. The Oriq take pains to hide their true allegiance and wear masks to hide their identities. These masks have magical properties that function only for their intended wearers.

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The blood mage makes two Blood Lash attacks.

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Melee Spell Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) necrotic damage. If the target is a creature, it can’t regain hit points until the start of the blood mage’s next turn.

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The blood mage chooses a point within 150 feet of itself, and a 20-foot radius sphere centered on that point fills with a burst of searing, blood-red mist. Each creature of the blood mage’s choice that it can see in that area must make a DC 17 Constitution saving throw. On a failed save, a creature takes 38 (7d10) necrotic damage and is incapacitated until the end of its next turn. On a success, a creature takes half as much damage and isn’t incapacitated. A creature dies if reduced to 0 hit points by this necrotic damage.

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The AC of the blood mage includes its Constitution modifier while it isn’t wearing armor or wielding a shield.

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The blood mage wears an Oriq mask. While wearing the mask, the blood mage can’t be targeted by any divination magic or perceived through magical scrying sensors, and it adds double its proficiency bonus to Charisma (Deception) checks (included above).

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While the blood mage isn’t blinded, it can see any creature that isn’t an Undead or a Construct within 60 feet of itself, even through total cover, heavily obscured areas, invisibility, or any other phenomena that would prevent sight.

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Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.

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Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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The knight makes two melee attacks.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

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Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

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For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

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The knight has advantage on saving throws against being frightened.

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The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

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Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

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The priest is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):

Cantrips (at will): control flames,* create bonfire,* fire bolt, light, minor illusion

1st level (4 slots): burning hands, expeditious retreat, mage armor

2nd level (3 slots): blur, scorching ray

3rd level (2 slots): fireball

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You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:

\n\n

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

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You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there.

\n

The bonfire ignites flammable objects in its area that aren’t being worn or carried.

\n

The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 152","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137964,"definitionId":2373,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Create Bonfire","sources":[{"sourceId":4,"pageNumber":152,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vuQbeqnnlAzQzuWy","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"A6MobsMh4MLuNbWQ","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8EgLAxFubQ0m1nLZ","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"L5cJjJhb2n8GjXuF","name":"Burning Hands","type":"spell","img":"systems/dnd5e/icons/skills/fire_03.jpg","data":{"description":{"value":"

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire ignites any flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 220","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136168,"definitionId":2021,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Burning Hands","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":220,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KMSTvB6BT5wUzMGB","name":"Expeditious Retreat","type":"spell","img":"systems/dnd5e/icons/spells/haste-royal-2.jpg","data":{"description":{"value":"

This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136742,"definitionId":2088,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Expeditious Retreat","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"O1FIopitxDDl6vnp","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9kM4DwPikVKKOrEn","name":"Blur","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with @Compendium[dnd5e.rules.Blindsight]{blindsight}, or can see through illusions, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136162,"definitionId":2020,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blur","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8AaYUkbQEiq7ee6w","name":"Scorching Ray","type":"spell","img":"systems/dnd5e/icons/spells/beam-orange-2.jpg","data":{"description":{"value":"

You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.

\n

Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire - 3 Rays]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138665,"definitionId":2238,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scorching Ray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MVktAcGkbWcX4WDE","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/eternal-flame-priest","img":"https://www.dndbeyond.com/avatars/thumbnails/15/325/1000/1000/636372269691716802.png","tokenImg":"https://www.dndbeyond.com/avatars/15/324/636372269691091857.jpeg","spellList":{"class":["burning hands","expeditious retreat","mage armor","blur","scorching ray","fireball"],"pact":[],"atwill":["control flames","create bonfire","fire bolt","light","minor illusion"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":17437,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"2pLXwtLPMBwTGyOh","name":"Môrgæn","type":"npc","img":"ddb-images/other/npc-M-rg-n.png","data":{"abilities":{"str":{"value":12,"proficient":1,"bonuses":{"check":"","save":""},"mod":1,"prof":2,"saveBonus":0,"save":3,"dc":11},"dex":{"value":18,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":2,"saveBonus":0,"save":6,"dc":14},"con":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"int":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"wis":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"cha":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10}},"attributes":{"ac":{"flat":16,"calc":"","formula":"","label":"studded leather"},"hp":{"value":66,"min":0,"max":66,"temp":0,"tempmax":0,"formula":"12d8 + 12"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"wis","prof":2,"spelldc":12,"spellLevel":9},"details":{"biography":{"value":"

The ranger Môrgæn is a renowned tracker and hunter, able to pinpoint-target foes at any range, then vanish into the woods with no one the wiser. Her legendary ability with the longbow and the custom arrows she crafts instills fear into the hearts of her many enemies — and more than a few of her coworkers. Famously, she is the only member of Acquisitions Incorporated known to be paid in advance, lest a missed invoice lead to dire repercussions.

\n

A child of the forest, Môrgæn defends the natural world with singular ferocity and an impressive rate of sustained fire. Her core philosophy is that one should shoot first and then ask no questions later. Because what’s the point of asking questions when the person you’ve shot first is already dead? Still, when the situation calls for it, this protector of the woodlands is equally at home on missions of subterfuge and social interaction in the big city, provided her well-known love of ale, wine, and other intoxicants doesn’t get the better of her.

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Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

","chat":"","unidentified":"Light Armor"},"source":null,"quantity":1,"weight":13,"price":45,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"studdedleather","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"Light Armor","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":3,"originalName":"Studded Leather","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"studded leather","replaced":true},"magicitems":{"enabled":false}}},{"_id":"A0p7Ur4lOvgWvSsi","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

Môrgæn makes three attacks with her scimitars or her longbow.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 199","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"fxZCrpJDU2x5bBlR","name":"Scimitars","type":"weapon","img":"systems/dnd5e/icons/skills/weapon_08.jpg","data":{"description":{"value":"

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 199","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Scimitars.","fullName":"Scimitars."}}},{"_id":"3SGq0jfiuH5z4RlT","name":"Longbow","type":"weapon","img":"systems/dnd5e/icons/items/weapons/bow-long.jpg","data":{"description":{"value":"

Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 199","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":150,"long":600,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"","properties":{"amm":true,"fin":false,"fir":false,"foc":false,"hvy":true,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Longbow.","fullName":"Longbow."}}},{"_id":"Coxfc3ytEoDMlyV7","name":"Fey Ancestry","type":"feat","img":"systems/dnd5e/icons/skills/green_13.jpg","data":{"description":{"value":"

Môrgæn has advantage on saving throws against being charmed, and magic can’t put her to sleep.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 199","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fey Ancestry.","fullName":"Fey Ancestry."}}},{"_id":"kn77AvRBQlAZIHq2","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

Môrgæn’s spellcasting ability is Intelligence. She can innately cast the following spells, requiring no material components:

At will: mage hand

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 199","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"Nv9TtbXruK8FUcfb","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Môrgæn is a 9th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). She has the following ranger spells prepared:

1st level (4 slots): alarm, animal friendship, hunter’s mark

2nd level (3 slots): pass without trace, spike growth

3rd level (2 slots): conjure animals

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 199","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"COvVbxTycooJPJ6B","name":"Alarm","type":"spell","img":"systems/dnd5e/icons/spells/runes-royal-1.jpg","data":{"description":{"value":"

You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.

\n

A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.

\n

An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a tiny bell and a piece of fine silver wire","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136027,"definitionId":1991,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Alarm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"GJapbNTAOwhSKEVs","name":"Animal Friendship","type":"spell","img":"systems/dnd5e/icons/skills/emerald_05.jpg","data":{"description":{"value":"

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a morsel of food","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136033,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"yoVtShqnyEAhNBtg","name":"Hunter's Mark","type":"spell","img":"systems/dnd5e/icons/skills/green_01.jpg","data":{"description":{"value":"

You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Perception}) or Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Survival}) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138323,"definitionId":2149,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hunter's Mark","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"C3Tmk8eD0km9HV1P","name":"Pass without Trace","type":"spell","img":"systems/dnd5e/icons/spells/fog-air-1.jpg","data":{"description":{"value":"

A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (@Compendium[dnd5e.rules.Using Each Ability]{Stealth}) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138536,"definitionId":2201,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Pass without Trace","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Buff","Exploration"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"36mOGKAfLhKWe5UL","name":"Spike Growth","type":"spell","img":"icons/commodities/biological/stinger-insect-brown.webp","data":{"description":{"value":"

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

\n

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Perception}) check against your spell save DC to recognize the terrain as hazardous before entering it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138780,"definitionId":2262,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spike Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dN8vZKJUYEppHWX4","name":"Conjure Animals","type":"spell","img":"systems/dnd5e/icons/spells/wild-jade-3.jpg","data":{"description":{"value":"

You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:

\n\n


Each beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.

\n

The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

\n

The GM has the creatures' statistics. Sample creatures can be found below.

\n

At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.

\n

Sample Creatures

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
CRCreature Name
0Frog, Sea Horse, Baboon, Badger, Bat, Cat, Crab, Deer, Eagle, Giant Fire Beetle, Goat, Hawk, Hyena, Jackal, Lizard, Octopus, Owl, Quipper, Rat, Raven, Scorpion, Spider, Vulture, Weasel
1/8Blood Hawk, Camel, Flying Snake, Giant Crab, Giant Rat, Giant Weasel, Mastiff, Mule, Poisonous Snake, Pony, Stirge
1/4Axe Beak, Boar, Constrictor Snake, Draft Horse, Elk, Giant Badger, Giant Bat, Giant Centipede, Giant Frog, Giant Lizard, Giant Owl, Giant Poisonous Snake, Giant Wolf Spider, Panther, Riding Horse, Wolf
1/2Ape, Black Bear, Crocodile, Giant Goat, Giant Sea Horse, Giant Wasp, Reef Shark, Warhorse
1Brown Bear, Dire Wolf, Giant Eagle, Giant Hyena, Giant Octopus, Giant Spider, Giant Toad, Giant Vulture, Lion, Tiger
2Giant Boar, Giant Constrictor Snake, Giant Elk, Hunter Shark, Plesiosaurus, Polar Bear, Rhinoceros, Saber-toothed Tiger
\n

 

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A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

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The mephit exhales a 15- foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

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(1/Day). The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.

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This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

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Falcon the Hunter wears a fur-lined cloak over his studded leather armor.

\n

He stands 6 feet, 6 inches tall, and has black hair and broad shoulders. His eyes are as blue, cold, and sharp as ice, and he sports a neatly trimmed beard. Falcon moves with the casual confidence of one who fears nothing, and he greets every concern with nonplussed indifference. He loves good wine and treats other people as he would like to be treated—fairly and with patience.

\n

Falcon’s real name is Gustaf Stellern, but he has long since abandoned it. His hunting skills have earned him the name he now bears.

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The dragonwing has advantage on saving throws against being charmed or frightened. While the dragonwing can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonwing ignores the effects of being charmed or frightened.

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Once per turn, if the dragonwing makes a weapon attack with advantage on the attack roll and hits, the target takes an extra 7 (2d6) damage.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

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Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.

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The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.

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The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire

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The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

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While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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The drider ignores movement restrictions caused by webbing.

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You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

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As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

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Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

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If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

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If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

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Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

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Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

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The lizard can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

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The Nightveil specters of Ravnica are hooded, undead guardians that ride flying creatures called gloamwings. They are fearsome agents of House Dimir, protecting the territory and interests of that guild — particularly the neighborhood of Nightveil, from which the specters get their name. Their work can include driving off people who accidentally wander too close to a secret rooftop meeting, killing those who knowingly infiltrate Dimir property, and tracking those who have stolen guild secrets, then wiping those secrets from their victims’ minds to ensure that they are never shared.

\n

Limited Sentience. A Nightveil specter is created when the mind magic of House Dimir erases a person’s identity, leaving a mind so broken it can no longer live. Thus, Nightveil specters have no memory of their previous lives, and they are just clever enough to follow their orders with some amount of creativity. They pursue their assigned tasks with fearless determination.

\n

Gloamwing Mount. If a gloamwing is killed, its specter becomes fixated on destroying those responsible. If the specter survives, it can create a new gloamwing over the course of a month, during which time the specter is incapacitated.

\n

A gloamwing’s head is almost ratlike, with prominent teeth, and its leathery skin is stretched tight over its skull, where its eyes are empty sockets. Its body is mottled with bony plates, and great wings stretch from its shoulders.

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Undead Nature. A Nightveil specter and its gloamwing mount don’t require air, food, drink, or sleep.

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The gloamwing makes two attacks: one with its bite and one with its claws.

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If its specter rider is reduced to 0 hit points, the gloamwing is destroyed.

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Flyby. The gloamwing doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

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While in sunlight, the gloamwing has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the rocktopus can't use its tentacles on another target.

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A 20- foot-radius cloud of ink extends all around the rocktopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the rocktopus can use the Dash action as a bonus action.

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The rocktopus has advantage on Dexterity (Stealth) checks.

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Assassin bugs plague the frontier and the wilderness, where they seek to hatch their voracious maggots within incapacitated hosts. Resembling giant bluebottle flies, these insectile terrors bear stunted humanoid limbs hinting at the bizarre ceremonies that created them.

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Dangerous Cultivation. While the exact origins of the assassin bug are uncertain, rumors speak of an ancient sect of druids (possibly in service to Malar or Talos) who cultivated the first of these creatures. However, it remains unknown whether their intent was to create a benign means of breaking down monstrous corpses or a more insidious means of ridding the wilderness of growing humanoid populations. Little information survives regarding this sect, but the assassin bugs’ unsettling humanoid-like limbs and limited language ability suggests that the druids might have engaged in self-sacrifice to achieve their creation.

\n

Horrific Egg Layers. An assassin bug attacks with a paralytic bite to first incapacitate its prey, making it easy to infect that paralyzed victim with eggs. However, they are able to infest any target as needed, and will do so to eliminate threats. Given their need to lay eggs in a living host, assassin bugs generally flee from constructs and undead. Once deposited within a living host, assassin bug eggs immediately hatch into assassin bug maggots that burrow toward their victim’s heart, consuming it and killing the host unless they are quickly destroyed. After gorging themselves on the host’s body over several days, the maggots emerge as juvenile assassin bugs, ready to continue their horrid life cycle.

\n

An Unnatural Plague. Whole settlements along the frontier have been wiped out by plagues of assassin bugs. Without a quickly organized defense, even a single bug can infest and overwhelm an unprepared population. Desperate rulers discovering that settlements are at risk often order entire neighborhoods or whole villages burned at the first sign of infestation. Within infested areas, guards patrol with burning brands and flaming swords, ready to set suspect dwellings ablaze. Fire is an effective destroyer of assassin bug maggots, and wild creatures observed running headfirst into wildfires often reveal an infestation of assassin bugs, as they immolate themselves in an instinctive effort to rid themselves of this scourge.

\n

Monstrous Interactions. Few creatures are able to survive an assassin bug’s infestation without immediately being treated with magic or fire. Incredibly hardy monsters such as catoblepas and gorgons have sometimes been observed with deep pockmarks showing where juvenile assassin bugs have emerged from their bodies. Vile creatures such as hags sometimes cultivate assassin bugs to use their maggots in horrid recipes. And trolls have been known to intentionally allow assassin bugs to infest their bodies, which heal against the wounds of a maggot infestation and allow those maggots to be pulled out and consumed.

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The assassin bug makes two bite attacks.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. While poisoned this way, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: The target is infested with 1d3 assassin bug eggs, which immediately hatch into assassin bug maggots. At the start of each of the target’s turns, the target takes 1d6 piercing damage per maggot infesting it. Applying fire to the bite wound before the end of the target’s next turn deals 1 fire damage to the target and kills these assassin bug maggots. After this time, the maggots are too far under the skin to be burned. If a target infested by assassin bug maggots ends its turn with 0 hit points, it dies as the maggots burrow into its heart and kill it. Any effect that cures disease kills all assassin bug maggots infesting the target.

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The assassin bug has advantage on Wisdom (Perception) checks that rely on smell.

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A dragonbone golem is composed of dragon bones linked together with adamantine wire into the form of a dragon, animated by drawing on the bones’ inherent magic. Most dragon bone golems are created by powerful dragons from the bones of vanquished rivals. Each bone is etched with intricate glyphs that allow animating power to flow through the golem’s form.

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Dragonbone golems’ resilience and obedience make them excellent lair guardians for their dragon creators, and their supernaturally fearsome presence is a strong deterrent against intrusion.

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The golem makes one Pinion attack and two Rend attacks.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage. If the target is a Medium or smaller creature, it is pinned beneath the bony pinion and restrained. The golem has two pinions, each of which can restrain one target. If a creature is restrained by one of the pinions, the golem can’t attack with it. Any creature restrained by a pinion can free itself at the start of its turn with a successful DC 17 Strength (Athletics) check.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 5 (1d10) necrotic damage.

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The golem emits a 60-foot cone of petrifying gas from its mouth. Each creature in that area must succeed on a DC 15 Constitution saving throw or take 35 (10d6) poison damage and be restrained as it begins to turn to stone. The restrained target must repeat the saving throw at the end of its next turn. On a successful save, the effect ends on the target. On a failed save, the target is petrified.

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Each creature of the golem’s choice that starts its turn within 20 feet of the golem must make a DC 15 Wisdom saving throw unless the golem is incapacitated. On a failed save, the creature is frightened until the start of its next turn. On a successful save, the creature is immune to this golem’s Fear Aura for the next 24 hours.

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The golem has advantage on saving throws against spells and other magical effects.

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The golem doesn’t require air, food, drink, or sleep.

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Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption. An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.

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Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

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Melissara has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 281","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"0ukNgIysertVnSwA","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Melissara is an 18th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Melissara can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

1st level (4 slots): detect magic, identify, mage armor, magic missile

2nd level (3 slots): detect thoughts, mirror image, misty step

3rd level (3 slots): counterspell, fly, lightning bolt

4th level (3 slots): dimension door, fire shield, stoneskin

5th level (3 slots): cone of cold, scrying, wall of force

6th level (1 slot): globe of invulnerability

7th level (1 slot): teleport

8th level (1 slot): mind blank

9th level (1 slot): time stop

*The archmage casts mind blank, stoneskin and mage armor spells on itself before combat.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 281","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"Dx6A0qPhAEkqr8Vw","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/skills/blue_37.jpg","data":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Q86ag2CG5ywyee2o","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"J3Kg8YLHEA8AsquA","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Usy8PEoyEcbDdQta","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gPPYL1kVRvFn4rL3","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EL423LSggRifxOBq","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6mSUbv0ipAuGzaXs","name":"Shocking Grasp","type":"spell","img":"systems/dnd5e/icons/spells/lighting-eerie-1.jpg","data":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138709,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wBoFPNSggFiWznsn","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"634uwNkYvtmIvmzd","name":"Identify","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-1.jpg","data":{"description":{"value":"

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

\n

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"a pearl worth at least 100 gp and an owl feather","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a pearl worth at least 100 gp and an owl feather","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138343,"definitionId":2152,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Identify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"GI1RUFHHtOtR2lLG","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RsC9U4OYUPr4s8Tl","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wAo2wRFH4iXN9vlp","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"reaGG86d3IyTDuWK","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/skills/violet_03.jpg","data":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"uy9zbNnboOI5fPA0","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rbHwyybdDUzVtEdG","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6M2fVoNypDTURgre","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zeVCJJoFKy3aFO8q","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a bit of fur and a rod of amber, crystal, or glass","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zIu4oOUKAEDEM9qM","name":"Dimension Door","type":"spell","img":"systems/dnd5e/icons/skills/green_27.jpg","data":{"description":{"value":"

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45- degree angle, 300 feet.\"

\n

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

\n

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":500,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136603,"definitionId":2068,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dimension Door","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2OfLvwFNTvXU2HUo","name":"Fire Shield","type":"spell","img":"systems/dnd5e/icons/spells/protect-red-3.jpg","data":{"description":{"value":"

Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.

\n

The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you resistance to cold damage, and the chill shield grants you resistance to fire damage.

\n

In addition, whenever a creature within 5 feet of you hits you with a melee attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Warm Shield - Reactive Damage: within 5 feet, melee attack]","fire"],["2d8[cold - Chill Shield - Reactive Damage: within 5 feet, melee attack]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a bit of phosphorus or a firefly","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of phosphorus or a firefly","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136891,"definitionId":2104,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SaommUxob3p3uXa2","name":"Stoneskin","type":"spell","img":"systems/dnd5e/icons/skills/blue_34.jpg","data":{"description":{"value":"

This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"diamond dust worth 100 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"diamond dust worth 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138805,"definitionId":2266,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Stoneskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"t9fQdfse3EzvQlLz","name":"Cone of Cold","type":"spell","img":"systems/dnd5e/icons/skills/blue_13.jpg","data":{"description":{"value":"

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a small crystal or glass cone","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small crystal or glass cone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136251,"definitionId":2037,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cone of Cold","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"20g99glGQqbKiwhG","name":"Scrying","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eyes.jpg","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Knowledge

\n
Save Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

 

\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.Invisible]{invisible} objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Nh9XvXQr4m4Qe5Li","name":"Wall of Force","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-3.jpg","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).

\n

Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by dispel magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a pinch of powder made by crushing a clear gemstone","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of powder made by crushing a clear gemstone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138916,"definitionId":2292,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Force","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Control","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PJlh5KEzaAPoA21Y","name":"Globe of Invulnerability","type":"spell","img":"systems/dnd5e/icons/skills/emerald_02.jpg","data":{"description":{"value":"

An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.

\n

Any spell of 5th level or lower cast from outside the barrier can't affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such spells.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the barrier blocks spells of one level higher for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"abj","components":{"value":"a glass or crystal bead that shatters when the spell ends","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a glass or crystal bead that shatters when the spell ends","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137955,"definitionId":2124,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Globe of Invulnerability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Negation","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SDEI87UYPedDrUDZ","name":"Teleport","type":"spell","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.

\n

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FamiliarityMishapSimilar AreaOff TargetOn Target
Permanent circle---01-100
Associated object---01-100
Very familiar01-0506-1314-2425-100
Seen casually01-3334-4344-5354-100
Viewed once01-4344-5354-7374-100
Description01-4344-5354-7374-100
False destination01-5051-100--
\n

 

\n

Familiarity. \"Permanent circle\" means a permanent teleportation circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.

\n

\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.

\n

\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.

\n

On Target. You and your group (or the target object) appear where you want to.

\n

Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

\n

Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.

\n

Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 281","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":8,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138839,"definitionId":2275,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Teleport","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":281,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"I6btJuHUQ5vUuUEC","name":"Mind Blank","type":"spell","img":"icons/equipment/head/mask-craved-beige.webp","data":{"description":{"value":"

Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the @Compendium[dnd5e.rules.Charmed]{charmed} condition. The spell even foils wish spells and spells or effects of similar power used to affect the target's mind or to gain information about the target.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138485,"definitionId":2190,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mind Blank","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YijoiRJN3xIPEYfr","name":"Time Stop","type":"spell","img":"systems/dnd5e/icons/skills/mech_12.jpg","data":{"description":{"value":"

You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.

\n

This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.

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An ordinary dragonflesh grafter is a hulking fusion of draconic and bipedal characteristics, standing between 8 and 12 feet tall. As its original nature wanes, its draconic powers grow, giving it a thick layer of dragon scale armor that covers the grafted areas of its body. A dragonflesh grafter can belch forth a gout of corrosive acid in a mockery of dragon breath.

\n

As a universal effect of their experimentation, grafters become obsessed with treasure. Their greed compels them to gather any gold or gems they can. After taking this treasure back to their lairs, they gaze for hours on end at their glittering trinkets and golden baubles.

\n
\n

Dragonflesh Grafters

\n

Dragonflesh grafters practice forbidden rituals and risky experiments on themselves, modifying their bodies and minds to emulate the dragons they revere. They collect dragon parts—scales, teeth, skin, flesh, wings, and bones—that they scavenge from around dragon lairs, take from dragon corpses, or buy from merchants and adventurers. They stitch on, implant, or ingest these dragon parts, attempting to incorporate them into their own bodies and absorb the latent magic that lingers in a draconic corpse.

\n

While most would-be grafters wind up hideously scarred or dead, a few survive as wretched horrors. Their minds become twisted by magical malevolence, with only a shadow of their former selves remaining. In the most extreme cases, the resulting abomination holds no remnant of the person it once was and is utterly ruled by a dragon’s lust for treasure.

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The grafter makes one Claw attack and one Greatclub attack.

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Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.

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The grafter retches forth a spray of acidic bile in a 30-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 14 (4d6) acid damage on a failed save, or half as much damage on a successful one.

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The most cunning and treacherous of true dragons, green dragons use misdirection and trickery to get the upper hand against their enemies. A green dragon is recognized by the crest that begins near its eyes and continues down its spine, reaching full height just behind the skull.

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The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage.

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Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

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Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

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Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

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The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.

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The forest-loving green dragons sometimes compete for territory with black dragons in marshy woods and with white dragons in subarctic taiga. However, a forest controlled by a green dragon is easy to spot. A perpetual fog hangs in the air in a legendary green dragon’s wood, carrying an acrid whiff of the creature’s poison breath. The moss-covered trees grow close together except where winding pathways trace their way like a maze into the heart of the forest. The light that reaches the forest floor carries an emerald green cast, and every sound seems muffled.

At the center of its forest, a green dragon chooses a cave in a sheer cliff or hillside for its lair, preferring an entrance hidden from prying eyes. Some seek out cave mouths concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to their lairs with vegetation.

Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:

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Regional Effects

The region containing a legendary green dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:

If the dragon dies, the rodents and birds lose their supernatural link to it. The thickets remain, but within 1d10 days, they become mundane plants and normal difficult terrain, losing their thorns.

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The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n

Detect. The dragon makes a Wisdom (Perception) check.

\n

Tail Attack. The dragon makes a tail attack.

\n

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

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Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

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The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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The dragon can breathe air and water.

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If the dragon fails a saving throw, it can choose to succeed instead.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

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Magical darkness doesn't impede the lemure's darkvision.

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A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with Holy Water (flask);holy water.

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Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 − 1) bludgeoning damage, or 3 (1d8 − 1) bludgeoning damage if used with two hands, plus 3 (1d6) poison damage.

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The drow magically summons a quasit, or attempts to summon a shadow demon with a 50 percent chance of success. The summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.

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The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

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The drow’s innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

","chat":"","unidentified":""},"source":"Monster Manual pg 129","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"SaYdqQcI49V9uMaG","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The drow is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The drow has the following wizard spells prepared:

Cantrips (at will): mage hand, minor illusion, poison spray, ray of frost

1st level (4 slots): mage armor, magic missile, shield, witch bolt

2nd level (3 slots): alter self, misty step, web

3rd level (3 slots): fly, lightning bolt

4th level (3 slots): Evard’s black tentacles, greater invisibility

5th level (2 slots): cloudkill

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While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

","chat":"","unidentified":""},"source":"Monster Manual pg 129","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sunlight Sensitivity.","fullName":"Sunlight Sensitivity."}}},{"_id":"264SCoAZl6N1EiWq","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"awMRpnsW4DnU8Nhl","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

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You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

\n

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

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A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138633,"definitionId":2226,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Frost","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Rpog3YEebc1yOqQl","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SxZrTI4XHt5VgCSo","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HpeLIdEobTaNVFRV","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"XuD3K9sbPqHnbpv5","name":"Witch Bolt","type":"spell","img":"systems/dnd5e/icons/spells/lighting-royal-2.jpg","data":{"description":{"value":"

A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"a twig from a tree that has been struck by lightning","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d12"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138953,"definitionId":2323,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Witch Bolt","sources":[{"sourceId":2,"pageNumber":289,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Nru2AZFveCcY9MfY","name":"Alter Self","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-acid-2.jpg","data":{"description":{"value":"

You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one.

\n

Aquatic Adaptation. You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.

\n

Change Appearance. You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again.

\n

Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136028,"definitionId":1992,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Alter Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JnsyIkjGutuHzq8i","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QU5SGRoooAUqRzTd","name":"Web","type":"spell","img":"icons/commodities/materials/material-webbing.webp","data":{"description":{"value":"

You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area.

\n

If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.

\n

Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is @Compendium[dnd5e.rules.Restrained]{restrained} as long as it remains in the webs or until it breaks free.

\n

A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer @Compendium[dnd5e.rules.Restrained]{restrained}.

\n

The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"a bit of spiderweb","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138944,"definitionId":2299,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Web","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QrCw9XwIs62WiPBI","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NM8c9fx8W1qTinBV","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a bit of fur and a rod of amber, crystal, or glass","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gMRWjfPAr9nkckHE","name":"Evard's Black Tentacles","type":"spell","img":"systems/dnd5e/icons/skills/water_01.jpg","data":{"description":{"value":"

Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.

When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be @Compendium[dnd5e.rules.Restrained]{restrained} by the tentacles until the spell ends. A creature that starts its turn in the area and is already @Compendium[dnd5e.rules.Restrained]{restrained} by the tentacles takes 3d6 bludgeoning damage.

A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.

","chat":"","unidentified":""},"source":"Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[bludgeoning - Any creature that enters the affected area for the first time on a turn, starts its turn there, or already restrained by the tentacles.]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"a piece of tentacle from a giant octopus or a giant squid","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136739,"definitionId":2344,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Evard's Black Tentacles","sources":[{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Q854nq7E3qmET4Eh","name":"Greater Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-1.jpg","data":{"description":{"value":"

You or a creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138001,"definitionId":2128,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ysXwMmhZH5x1Veka","name":"Cloudkill","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-3.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.

\n

When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.

\n

The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

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You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

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Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

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Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

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Special Notes: self only.

\n\n

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

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Special Notes: self only.

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Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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The giant makes two fireshield attacks.

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Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) bludgeoning damage plus 7 (2d6) fire damage plus 7 (2d6) piercing damage.

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Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

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The giant moves up to 30 feet in a straight line and can move through the space of any creature smaller than Huge. The first time it enters a creature’s space during this move, it makes a fireshield attack against that creature. If the attack hits, the target must also succeed on a DC 21 Strength saving throw or be pushed ahead of the giant for the rest of this move. If a creature fails the save by 5 or more, it is also knocked prone and takes 18 (3d6 + 8) bludgeoning damage, or 29 (6d6 + 8) bludgeoning damage if it was already prone.

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The giant carries two shields, each of which is accounted for in the giant’s AC. The giant must stow or drop one of its shields to hurl rocks.

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The elemental deals double damage to objects and structures.

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The Nightveil specters of Ravnica are hooded, undead guardians that ride flying creatures called gloamwings. They are fearsome agents of House Dimir, protecting the territory and interests of that guild — particularly the neighborhood of Nightveil, from which the specters get their name. Their work can include driving off people who accidentally wander too close to a secret rooftop meeting, killing those who knowingly infiltrate Dimir property, and tracking those who have stolen guild secrets, then wiping those secrets from their victims’ minds to ensure that they are never shared.

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Limited Sentience. A Nightveil specter is created when the mind magic of House Dimir erases a person’s identity, leaving a mind so broken it can no longer live. Thus, Nightveil specters have no memory of their previous lives, and they are just clever enough to follow their orders with some amount of creativity. They pursue their assigned tasks with fearless determination.

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Gloamwing Mount. If a gloamwing is killed, its specter becomes fixated on destroying those responsible. If the specter survives, it can create a new gloamwing over the course of a month, during which time the specter is incapacitated.

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A gloamwing’s head is almost ratlike, with prominent teeth, and its leathery skin is stretched tight over its skull, where its eyes are empty sockets. Its body is mottled with bony plates, and great wings stretch from its shoulders.

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Undead Nature. A Nightveil specter and its gloamwing mount don’t require air, food, drink, or sleep.

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The specter makes two scythe attacks.

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Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 13 (3d8) psychic damage.

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The specter magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Wisdom saving throw or take 22 (5d8) psychic damage and be stunned for 1 minute. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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The specter touches one incapacitated creature and chooses 1 hour from among the past 24. Unless the creature succeeds on a DC 15 Intelligence saving throw, the creature loses all memory of that hour. The creature regains the memory only if the specter dies within the next 24 hours.

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Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

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Magical darkness doesn't impede the devil's darkvision.

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The devil has advantage on saving throws against spells and other magical effects.

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Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 17 (2d12 + 4) piercing damage. If the target is a Huge or smaller creature, it is grappled (escape DC 14). Until this grapple ends, the devil can’t use its polearm on another target.

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Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

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Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Magical darkness doesn't impede the devil's darkvision.

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The devil has advantage on saving throws against spells and other magical effects.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

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The lampooner is a 4th-level Rakdos spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It knows the following bard spells:

Cantrips (at will): dancing lights, minor illusion, vicious mockery

1st level (4 slots): bane, dissonant whispers, silent image, Tasha’s hideous laughter, thunderwave

2nd level (3 slots): crown of madness, enthrall, suggestion

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 248","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"VmYu8CIWa8KCgwaP","name":"Dancing Lights","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a bit of phosphorus or wychwood, or a glowworm","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of phosphorus or wychwood, or a glowworm","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136489,"definitionId":2057,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dancing Lights","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"39ThLhpq76UIDi3a","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gX9gu8tQyqSDyTAL","name":"Vicious Mockery","type":"spell","img":"systems/dnd5e/icons/items/inventory/teeth.jpg","data":{"description":{"value":"

You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

\n

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

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Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a drop of blood","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a drop of blood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136081,"definitionId":2009,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":216,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"62S0jSdIsslgLAZQ","name":"Dissonant Whispers","type":"spell","img":"systems/dnd5e/icons/spells/horror-acid-1.jpg","data":{"description":{"value":"

You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A @Compendium[dnd5e.rules.Deafened]{deafened} creature automatically succeeds on the save.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136624,"definitionId":2314,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dissonant Whispers","sources":[{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EzmplkBnVcU8PAQU","name":"Silent Image","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn't accompanied by sound, smell, or other sensory effects.

\n

You can use your action to cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking.

\n

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"a bit of fleece","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138718,"definitionId":2252,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Silent Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YEIpuYNg5b0tQeVu","name":"Tasha's Hideous Laughter","type":"spell","img":"icons/sundries/misc/teeth-dentures.webp","data":{"description":{"value":"

A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall @Compendium[dnd5e.rules.Prone]{prone}, becoming @Compendium[dnd5e.rules.Incapacitated]{incapacitated} and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn’t affected.

At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 280","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"tiny tarts and a feather that is waved in the air","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"tiny tarts and a feather that is waved in the air","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138833,"definitionId":2320,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Tasha's Hideous Laughter","sources":[{"sourceId":2,"pageNumber":280,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EeVpIFwnqb8LvtTm","name":"Thunderwave","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-air-1.jpg","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EWM0Spx9SO6YScb3","name":"Crown of Madness","type":"spell","img":"icons/commodities/metal/fragments-steel-barbed.webp","data":{"description":{"value":"

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration.

\n

While the target is @Compendium[dnd5e.rules.Charmed]{charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The @Compendium[dnd5e.rules.Charmed]{charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136476,"definitionId":2329,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Crown of Madness","sources":[{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Control","Compulsion"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"sdVmDY1eGYv6nVh7","name":"Enthrall","type":"spell","img":"systems/dnd5e/icons/spells/leaf-orange-3.jpg","data":{"description":{"value":"

You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw. Any creature that can't be @Compendium[dnd5e.rules.Charmed]{charmed} succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Perception}) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are @Compendium[dnd5e.rules.Incapacitated]{incapacitated} or can no longer speak.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136720,"definitionId":2086,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Enthrall","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"omEs0TVr6q2DHKoh","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet 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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

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The almiraj has advantage on Wisdom (Perception) checks that rely on hearing or sight.

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This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

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The drow makes three death lance attacks.

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Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 18 (4d8) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage it takes. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.

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Discern Lie. The drow knows when she hears a creature speak a lie in a language she knows.

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The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

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The drow’s innate spellcasting ability is Charisma (spell save DC 18). She can innately cast the following spells, requiring no material components:

At will: dancing lights, detect magic

1/day each: clairvoyance, darkness, detect thoughts, dispel magic, faerie fire, levitate (self only), suggestion

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The drow has advantage on saving throws against spells and other magical effects.

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The drow is a 12th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). She has the following cleric spells prepared:

Cantrips (at will): guidance, message, poison spray, resistance, thaumaturgy

1st level (4 slots): bane, cure wounds, inflict wounds

2nd level (3 slots): blindness/deafness, silence, spiritual weapon

3rd level (3 slots): bestow curse, dispel magic, magic circle

4th level (3 slots): banishment, divination, freedom of movement

5th level (2 slots): contagion, dispel evil and good, insect plague

6th level (1 slot): harm, true seeing

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While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

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You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

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You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

\n

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d12"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138566,"definitionId":2208,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Poison Spray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xgZaOxtZ4xGkSMhm","name":"Resistance","type":"spell","img":"systems/dnd5e/icons/spells/protect-jade-3.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"abj","components":{"value":"a miniature cloak","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138647,"definitionId":2231,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Resistance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"souGWx3i5aCXRRCQ","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"70oqh4XIEwhm1chp","name":"Bane","type":"spell","img":"systems/dnd5e/icons/spells/rip-magenta-2.jpg","data":{"description":{"value":"

Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a drop of blood","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136081,"definitionId":2009,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":216,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FO4wDmTTPKkyeZjL","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lae6S9a5NizJ3SVa","name":"Inflict Wounds","type":"spell","img":"systems/dnd5e/icons/spells/rip-jade-2.jpg","data":{"description":{"value":"

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138351,"definitionId":2156,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Inflict Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":253,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jObHJn4DK3DVNdLp","name":"Blindness/Deafness","type":"spell","img":"systems/dnd5e/icons/skills/light_01.jpg","data":{"description":{"value":"

You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either @Compendium[dnd5e.rules.Blinded]{blinded} or @Compendium[dnd5e.rules.Deafened]{deafened} (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136147,"definitionId":2018,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blindness/Deafness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"oZTfDEk18XJlZcxT","name":"Silence","type":"spell","img":"systems/dnd5e/icons/skills/shadow_17.jpg","data":{"description":{"value":"

For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.Deafened]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138712,"definitionId":2251,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Silence","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5UXnmCwF8wq6HwSF","name":"Spiritual Weapon","type":"spell","img":"systems/dnd5e/icons/skills/violet_10.jpg","data":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138787,"definitionId":2263,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spiritual Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZrzfoPF56L4rkS62","name":"Bestow Curse","type":"spell","img":"systems/dnd5e/icons/spells/link-royal-3.jpg","data":{"description":{"value":"

You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the @Compendium[dnd5e.rules.Using Each Ability]{nature} of the curse from the following options:

\n\n

A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.

\n

At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136112,"definitionId":2013,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bestow Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1lJnhme81M56f2so","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0oRDqjPKn4pD5wW3","name":"Magic Circle","type":"spell","img":"systems/dnd5e/icons/skills/yellow_35.jpg","data":{"description":{"value":"

You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.

\n

Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:

\n

The creature can’t willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.

\n\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"holy water or powdered silver and iron worth at least 100 gp, which the spell consumes","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138437,"definitionId":2174,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Circle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KlltPNW68LNflxIX","name":"Banishment","type":"spell","img":"systems/dnd5e/icons/skills/emerald_09.jpg","data":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is @Compendium[dnd5e.rules.Incapacitated]{incapacitated}. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"an item distasteful to the target","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136094,"definitionId":2010,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Banishment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Control","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PypaSFpfJDGcRgJT","name":"Divination","type":"spell","img":"icons/sundries/scrolls/scroll-symbol-eye-brown.webp","data":{"description":{"value":"

Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The GM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.

\n

The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The GM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136629,"definitionId":2073,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Divination","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fKEw58bmYIgBzBw9","name":"Freedom of Movement","type":"spell","img":"systems/dnd5e/icons/spells/wind-sky-1.jpg","data":{"description":{"value":"

You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} or @Compendium[dnd5e.rules.Restrained]{restrained}.

\n

The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it @Compendium[dnd5e.rules.Grappled]{grappled}. Finally, being underwater imposes no penalties on the target's movement or attacks.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"a leather strap, bound around the arm or a similar appendage","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137889,"definitionId":2116,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Freedom of Movement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xsi5QVB7hkI1mxB9","name":"Contagion","type":"spell","img":"systems/dnd5e/icons/skills/affliction_13.jpg","data":{"description":{"value":"

Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, the target is @Compendium[dnd5e.rules.Poisoned]{poisoned}.

\n

At the end of each of the @Compendium[dnd5e.rules.Poisoned]{poisoned} target’s turns, the target must make a Constitution saving throw. If the target succeeds on three of these saves, it is no longer @Compendium[dnd5e.rules.Poisoned]{poisoned}, and the spell ends. If the target fails three of these saves, the target is no longer @Compendium[dnd5e.rules.Poisoned]{poisoned}, but choose one of the diseases below. The target is subjected to the chosen disease for the spell’s duration.

\n

Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease’s effects apply to it.

\n

Blinding Sickness. Pain grips the creature’s mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is @Compendium[dnd5e.rules.Blinded]{blinded}.

\n

Filth Fever. A raging fever sweeps through the creature’s body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.

\n

Flesh Rot. The creature’s flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.

\n

Mindfire. The creature’s mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat.

\n

Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.

\n

Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is @Compendium[dnd5e.rules.Stunned]{stunned} until the end of its next turn.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":7,"units":"day"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":239497,"definitionId":2046,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Contagion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lQcuvLMkarrAK2x3","name":"Dispel Evil and Good","type":"spell","img":"systems/dnd5e/icons/skills/green_09.jpg","data":{"description":{"value":"

Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.

\n

You can end the spell early by using either of the following special functions.

\n

Break Enchantment. As your action, you touch a creature you can reach that is @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by such creatures.

\n

Dismissal. As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"value":"holy water or powdered silver and iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136612,"definitionId":2071,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"iEexU7Kw0lyJThsC","name":"Insect Plague","type":"spell","img":"icons/environment/creatures/bug-spider-blue.webp","data":{"description":{"value":"

Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere's area is difficult terrain.

\n

When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"a few grains of sugar, some kernels of grain, and a smear of fat","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138353,"definitionId":2157,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Insect Plague","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0RNgMQr6NcIpO0Ae","name":"Harm","type":"spell","img":"systems/dnd5e/icons/skills/red_21.jpg","data":{"description":{"value":"

You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["14d6[necrotic - Damage can't reduce the target's hit points below 1]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138037,"definitionId":2137,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Harm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":249,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"kOIUCdLG0sXuk2hl","name":"True Seeing","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eye.jpg","data":{"description":{"value":"

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has @Compendium[dnd5e.rules.Truesight]{truesight}, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138888,"definitionId":2286,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"True Seeing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":284,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EyRLyyRtW1MK2cTK","name":"Dancing Lights","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a bit of phosphorus or wychwood, or a glowworm","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136489,"definitionId":2057,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dancing Lights","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xfSwiTNO4DKouoRk","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EcW5O3o7QKwWTnyJ","name":"Clairvoyance","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","data":{"description":{"value":"

You create an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.

\n

When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.

\n

A creature that can see the sensor (such as a creature benefiting from see invisibility or @Compendium[dnd5e.rules.Truesight]{truesight}) sees a luminous, intangible orb about the size of your fist.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":5280,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136209,"definitionId":2028,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Clairvoyance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Scrying","Detection","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MT1Xwd9Ai7WFqjVM","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"bat fur and a drop of pitch or piece of coal","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136494,"definitionId":2058,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"omGf6MuxeO0ltjZZ","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JtLa9FrNBsQQWbn3","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eu94dlmanHCISMpG","name":"Faerie Fire","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-jade-2.jpg","data":{"description":{"value":"

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1iOLnfYIjXYJVouc","name":"Levitate (self only)","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

Special Notes: self only.

\n\n

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138393,"definitionId":2165,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Levitate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cB1WLddFc8EpcZ6J","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

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Hollyphants are gentle, stalwart creatures native to the Upper Planes. Good-aligned deities and angels use them as messengers and helpers. Hollyphants treasure friendship and honesty.

\n

A hollyphant looks like a miniature elephant with luminous gold fur and small, rapidly fluttering wings that not only hold it aloft but also propel it at great speed. Although kind, a hollyphant won’t bear witness to an evil act without punishing the malefactor. Its pearlescent tusks are far from formidable, but it can unleash trumpet blasts from its trunk that can deafen creatures or engulf evildoers in radiant sparkles of positive energy. A hollyphant is also blessed with powerful innate magic to help it combat evil and protect its friends.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 237","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tusks.","fullName":"Tusks."}}},{"_id":"bA07tAm3vdZtq7iv","name":"Trumpet (3/Day)","type":"feat","img":"systems/dnd5e/icons/items/inventory/horn.jpg","data":{"description":{"value":"

The hollyphant blows air through its trunk, creating a trumpet sound that can be heard out to a range of 600 feet. The trumpet also creates a 30-foot cone of energy that has one of the following effects, chosen by the hollyphant:

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Trumpet (3/Day).","fullName":"Trumpet (3/Day)."}}},{"_id":"gT4XJ5qOK9nBdv3V","name":"Trumpet of Blasting","type":"feat","img":"icons/commodities/bones/horn-drinking-white.webp","data":{"description":{"value":"

Each creature in the cone must make a DC 14 Constitution saving throw. On a failed save, a creature takes 17 (5d6) thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Nonmagical objects in the cone that aren’t being held or worn take 35 (10d6) thunder damage.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d6[thunder]","thunder"],["10d6[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":14,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Trumpet of Blasting.","fullName":"Trumpet of Blasting."}}},{"_id":"Vu0HibXiiCM3faA5","name":"Trumpet of Sparkles","type":"feat","img":"icons/tools/instruments/horn-red-brown.webp","data":{"description":{"value":"

Creatures in the cone must make a DC 14 Constitution saving throw, taking 22 (4d8 + 4) radiant damage on a failed save, or half as much damage on a successful one. Evil creatures have disadvantage on the saving throw. Good creatures in the cone take no damage.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[radiant] + 4","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":14,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Trumpet of Sparkles.","fullName":"Trumpet of Sparkles."}}},{"_id":"pER8SLJn993t10CJ","name":"Aura of Invulnerability","type":"feat","img":"systems/dnd5e/icons/skills/emerald_02.jpg","data":{"description":{"value":"

An invisible aura forms a 10-foot-radius sphere around the hollyphant for as long as it lives. Any spell of 5th level or lower cast from outside the barrier can’t affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such spells. The hollyphant can use an action to suppress this trait until its concentration ends (as if concentrating on a spell).

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 237","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Aura of Invulnerability.","fullName":"Aura of Invulnerability."}}},{"_id":"IS5wOtqAdQDlQTJ4","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The hollyphant’s innate spellcasting ability is Wisdom (spell save DC 15). It can innately cast the following spells, requiring no material components:

At will: light

2/day each: bless, cure wounds, protection from evil and good

1/day each: banishment, heal, raise dead, shapechange (into a golden-furred mammoth with feathered wings and a flying speed of 120 ft.), teleport (with no chance of error)

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 237","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"uLfYWrX2NWCW8tkb","name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

The hollyphant’s weapon attacks are magical.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 237","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Weapons.","fullName":"Magic Weapons."}}},{"_id":"NPHQskW8yl7UxSV7","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QMH4CfDlcZgJRYHN","name":"Bless","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a sprinkling of holy water","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136125,"definitionId":2016,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bless","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"efzP8OIjsq84RAgL","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JOeOeEo8L2XD2i8m","name":"Protection from Evil and Good","type":"spell","img":"icons/commodities/metal/clasp-steel-braid.webp","data":{"description":{"value":"

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

\n

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"holy water or powdered silver and iron, which the spell consumes","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138610,"definitionId":2221,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"t6SGFjN9PVoK2ICP","name":"Banishment","type":"spell","img":"systems/dnd5e/icons/skills/emerald_09.jpg","data":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is @Compendium[dnd5e.rules.Incapacitated]{incapacitated}. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"an item distasteful to the target","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136094,"definitionId":2010,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Banishment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Control","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"y3rhRZfR4QF650dm","name":"Heal","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["70","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138059,"definitionId":2139,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Heal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OaGstkpYlZzd6c3O","name":"Raise Dead","type":"spell","img":"systems/dnd5e/icons/skills/shadow_04.jpg","data":{"description":{"value":"

You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.

\n

This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.

\n

This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its @Compendium[dnd5e.rules.Using Each Ability]{survival}--its head, for instance--the spell automatically fails.

\n

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"value":"a diamond worth at least 500 gp, which the spell consumes","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138623,"definitionId":2224,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Raise Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dw8DfiFspRwCuET4","name":"Shapechange (into a golden-furred mammoth with feathered wings and a flying speed of 120 ft.)","type":"spell","img":"systems/dnd5e/icons/skills/green_21.jpg","data":{"description":{"value":"

Special Notes: into a golden-furred mammoth with feathered wings and a flying speed of 120 ft..

\n\n

You assume the form of a different creature for the duration. The new form can be of any creature with a challenge rating equal to your level or lower. The creature can't be a construct or an undead, and you must have seen the sort of creature at least once. You transform into an average example of that creature, one without any class levels or the Spellcasting trait.

\n

Your game statistics are replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus listed in its statistics is higher than yours, use the creature's bonus in place of yours. You can't use any legendary actions or lair actions of the new form.

\n

You assume the hit points and Hit Dice of the new form. When you revert to your normal form, you return to the number of hit points you had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.

\n

You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing so. You can't use any special senses you have (for example, @Compendium[dnd5e.rules.Darkvision]{darkvision}) unless your new form also has that sense. You can only speak if the creature can normally speak.

\n

When you transform, you choose whether your equipment falls to the ground, merges into the new form, or is worn by it. Worn equipment functions as normal. The GM determines whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change shape or size to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge into your new form. Equipment that merges has no effect in that state.

\n

During this spell's duration, you can use your action to assume a different form following the same restrictions and rules for the original form, with one exception: if your new form has more hit points than your current one, your hit points remain at their current value.

","chat":"

Special Notes: into a golden-furred mammoth with feathered wings and a flying speed of 120 ft..

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":9,"school":"trs","components":{"value":"a jade circlet worth at least 1,500 gp, which you must place on your head before you cast the spell","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138694,"definitionId":2245,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shapechange","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"sPBivnBXMRSOPRc1","name":"Teleport (with no chance of error)","type":"spell","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

Special Notes: with no chance of error.

\n\n

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.

\n

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FamiliarityMishapSimilar AreaOff TargetOn Target
Permanent circle---01-100
Associated object---01-100
Very familiar01-0506-1314-2425-100
Seen casually01-3334-4344-5354-100
Viewed once01-4344-5354-7374-100
Description01-4344-5354-7374-100
False destination01-5051-100--
\n

 

\n

Familiarity. \"Permanent circle\" means a permanent teleportation circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.

\n

\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.

\n

\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.

\n

On Target. You and your group (or the target object) appear where you want to.

\n

Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

\n

Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.

\n

Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

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Special Notes: with no chance of error.

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The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

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The golem makes two slam attacks.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

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Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.

The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.

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If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

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The golem is immune to any spell or effect that would alter its form.

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Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.

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The golem has advantage on saving throws against spells and other magical effects.

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The golem's weapon attacks are magical.

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Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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The death knight makes three longsword attacks.

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Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands, plus 18 (4d8) necrotic damage.

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The death knight hurls a magical ball of fire that explodes at a point it can see within 120 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 18 Dexterity saving throw. The sphere spreads around corners. A creature takes 35 (10d6) fire damage and 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one.

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The death knight has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Monster Manual pg 47","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"iBpnMe0KQ18je3rn","name":"Marshal Undead","type":"feat","img":"systems/dnd5e/icons/skills/red_28.jpg","data":{"description":{"value":"

Unless the death knight is incapacitated, it and undead creatures of its choice within 60 feet of it have advantage on saving throws against features that turn undead.

","chat":"","unidentified":""},"source":"Monster Manual pg 47","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Marshal Undead.","fullName":"Marshal Undead."}}},{"_id":"6NpPBxTZvWb4VhDW","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The death knight is a 19th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It has the following paladin spells prepared:

1st level (4 slots): command, compelled duel, searing smite

2nd level (3 slots): hold person, magic weapon

3rd level (3 slots): dispel magic, elemental weapon

4th level (3 slots): banishment, staggering smite

5th level (2 slots): destructive wave (necrotic)

","chat":"","unidentified":""},"source":"Monster Manual pg 47","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"tsicq4ZuQFppQlCt","name":"Parry","type":"feat","img":"icons/weapons/swords/swords-short.webp","data":{"description":{"value":"

The death knight adds 6 to its AC against one melee attack that would hit it. To do so, the death knight must see the attacker and be wielding a melee weapon.

","chat":"","unidentified":""},"source":"Monster Manual pg 47","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Parry.","fullName":"Parry."}}},{"_id":"VhLr7DixpPInSS1x","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4tMLS6osHH0P4vxq","name":"Compelled Duel","type":"spell","img":"systems/dnd5e/icons/skills/blue_10.jpg","data":{"description":{"value":"

You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn’t restrict the target’s movement for that turn.

The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.

","chat":"","unidentified":""},"source":"Player's Handbook pg 224","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136243,"definitionId":2313,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Compelled Duel","sources":[{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control","Social","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Kwe20DD67Nmy8NZI","name":"Searing Smite","type":"spell","img":"systems/dnd5e/icons/spells/enchant-orange-2.jpg","data":{"description":{"value":"

The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon flares with white-hot intensity, and the attack deals an extra 1d6 fire damage to the target and causes the target to ignite in flames. At the start of each of its turns until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 fire damage. On a successful save, the spell ends. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial extra damage dealt by the attack increases by 1d6 for each slot.

","chat":"","unidentified":""},"source":"Player's Handbook pg 274","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[fire - Initial Damage]","fire"]],"versatile":""},"formula":"1d6[fire - At the start of each of the target's turns until the spell ends]","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138679,"definitionId":2319,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Searing Smite","sources":[{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"i1LPBElguDamqsZp","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1uGhDbLzsqJxjpEQ","name":"Magic Weapon","type":"spell","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","bludgeoning"],["","piercing"],["","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138452,"definitionId":2178,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"LqK1zvvyT9dmrbUi","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5C6rtDGtlnIBPF6T","name":"Elemental Weapon","type":"spell","img":"systems/dnd5e/icons/spells/enchant-royal-1.jpg","data":{"description":{"value":"

A nonmagical weapon you touch becomes a magic weapon.  Choose one of the following damage types: acid, cold, fire, lightning, or thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th or 6th level, the bonus to attack rolls increases to +2 and the extra damage increases to 2d4. When you use a spell slot of 7th level or higher, the bonus increases to +3 and the extra damage increases to 3d4.

","chat":"","unidentified":""},"source":"Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[acid - Choose acid, cold, fire, lightning, or thunder]","acid"],["1d4[cold - Choose acid, cold, fire, lightning, or thunder]","cold"],["1d4[fire - Choose acid, cold, fire, lightning, or thunder]","fire"],["1d4[lightning - Choose acid, cold, fire, lightning, or thunder]","lightning"],["1d4[thunder - Choose acid, cold, fire, lightning, or thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136706,"definitionId":2337,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Elemental Weapon","sources":[{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"sFiVQkNX2YJe8jqS","name":"Banishment","type":"spell","img":"systems/dnd5e/icons/skills/emerald_09.jpg","data":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is @Compendium[dnd5e.rules.Incapacitated]{incapacitated}. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"an item distasteful to the target","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an item distasteful to the target","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136094,"definitionId":2010,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Banishment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Control","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rSeCsBfs7Bva8Bq8","name":"Staggering Smite","type":"spell","img":"systems/dnd5e/icons/skills/yellow_21.jpg","data":{"description":{"value":"

The next time you hit a creature with a melee weapon attack during this spell’s duration, your weapon pierces both body and mind, and the attack deals an extra 4d6 psychic damage to the target. The target must make a Wisdom saving throw. On a failed save, it has disadvantage on attack rolls and ability checks, and can’t take reactions, until the end of its next turn.

","chat":"","unidentified":""},"source":"Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[psychic - The next time you hit a creature with a melee weapon attack during this spell’s duration]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138791,"definitionId":2350,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Staggering Smite","sources":[{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dYDURIlYQwJo8y8i","name":"Destructive Wave (necrotic)","type":"spell","img":"systems/dnd5e/icons/items/inventory/liquid-blue.jpg","data":{"description":{"value":"

Special Notes: necrotic.

\n\n

You strike the ground, creating a burst of divine energy that ripples outward from you. Each creature you choose within 30 feet of you must succeed on a Constitution saving throw or take 5d6 thunder damage, as well as 5d6 radiant or necrotic damage (your choice), and be knocked @Compendium[dnd5e.rules.Prone]{prone}. A creature that succeeds on its saving throw takes half as much damage and isn’t knocked @Compendium[dnd5e.rules.Prone]{prone}.

","chat":"

Special Notes: necrotic.

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It can innately cast each of the following spells once per day, requiring no components: guiding bolt, sanctuary, and spiritual weapon. Its spellcasting ability is Wisdom (spell save DC 11; +3 to hit with spell attacks).

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When the slug takes damage in this cave, it can use its reaction to animate one of the tentacles of the kraken statue and cause it to make a melee weapon attack (+3 to hit) against one creature within 20 feet of the statue that the slug can see. The tentacle deals 8 (1d8 + 4) bludgeoning damage on a hit.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

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Ranged Weapon Attack: +3 to hit, range 5/15 ft., one Large or smaller creature. Hit: The target is restrained. A creature can use its action to make a DC 10 Strength check to free itself or another creature in a net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 10) frees the target without harming it and destroys the net.

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The kuo-toa can breathe air and water.

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The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.

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The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.

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While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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When a creature misses the kuo-toa with a melee weapon attack, the kuo-toa uses its sticky shield to catch the weapon. The attacker must succeed on a DC 11 Strength saving throw, or the weapon becomes stuck to the kuo-toa’s shield. If the weapon’s wielder can’t or won’t let go of the weapon, the wielder is grappled while the weapon is stuck. While stuck, the weapon can’t be used. A creature can pull the weapon free by taking an action to make a DC 11 Strength check and succeeding.

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The elder oblex makes two pseudopod attacks and uses Eat Memories.

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Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (4d6 + 3) bludgeoning damage plus 7 (2d6) psychic damage.

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The oblex targets one creature it can see within 5 feet of it. The target must succeed on a DC 18 Wisdom saving throw or take 44 (8d10) psychic damage and become memory drained until it finishes a short or long rest or until it benefits from the greater restoration or heal spell. Constructs, oozes, plants, and undead succeed on the save automatically.

While memory drained, the target must roll a d4 and subtract the number rolled from any ability check or attack roll it makes. Each time the target is memory drained beyond the first, the die size increases by one: the d4 becomes a d6, the d6 becomes a d8, and so on until the die becomes a d20, at which point the target becomes unconscious for 1 hour. The effect then ends.

When an oblex causes a target to become memory drained, the oblex learns all the languages the target knows and gains all its proficiencies, except any saving throw proficiencies.

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The oblex can move through a space as narrow as 1 inch wide without squeezing.

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If the oblex takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

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Innate Spellcasting. The oblex’s innate spellcasting ability is Intelligence (spell save DC 18). It can innately cast the following spells, requiring no material components:

At will: charm person (as 5th-level spell), detect thoughts, hold person

3/day each: confusion, dimension door, dominate person, fear, hallucinatory terrain, hold monster, hypnotic pattern, telekinesis

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 219","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting. ","fullName":"Innate Spellcasting. "}}},{"_id":"MCHdgEaaki3C2jLW","name":"Sulfurous Impersonation","type":"feat","img":"systems/dnd5e/icons/skills/red_04.jpg","data":{"description":{"value":"

As a bonus action, the oblex can extrude a piece of itself that assumes the appearance of one Medium or smaller creature whose memories it has stolen. This simulacrum appears, feels, and sounds exactly like the creature it impersonates, though it smells faintly of sulfur. The oblex can impersonate 2d6 + 1 different creatures, each one tethered to its body by a strand of slime that can extend up to 120 feet away. For all practical purposes, the simulacrum is the oblex, meaning the oblex occupies its space and the simulacrum’s space simultaneously. The slimy tether is immune to damage, but it is severed if there is no opening at least 1 inch wide between the oblex’s main body and the simulacrum. The simulacrum disappears if the tether is severed.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 219","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sulfurous Impersonation. ","fullName":"Sulfurous Impersonation. "}}},{"_id":"RzET8FnflEL8plmr","name":"Charm Person (as 5th-level spell)","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

Special Notes: as 5th-level spell.

\n\n

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"

Special Notes: as 5th-level spell.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NF1tlO1zbi3hgKQv","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"i1fNUnmVS8Y94fuA","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zprf9BiHShKPKB3r","name":"Confusion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg","data":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-xetra-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"three nut shells","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136256,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"71bXQM2ep8g2XFAH","name":"Dimension Door","type":"spell","img":"systems/dnd5e/icons/skills/green_27.jpg","data":{"description":{"value":"

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45- degree angle, 300 feet.\"

\n

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

\n

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":500,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136603,"definitionId":2068,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dimension Door","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1SGb1cG3DybU7GOX","name":"Dominate Person","type":"spell","img":"systems/dnd5e/icons/skills/emerald_11.jpg","data":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is @Compendium[dnd5e.rules.Charmed]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136663,"definitionId":2078,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dominate Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"j2kPYRU2uDfa4Uf8","name":"Fear","type":"spell","img":"systems/dnd5e/icons/spells/horror-eerie-2.jpg","data":{"description":{"value":"

You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become @Compendium[dnd5e.rules.Frightened]{frightened} for the duration.

\n

While @Compendium[dnd5e.rules.Frightened]{frightened} by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a white feather or the heart of a hen","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136764,"definitionId":2094,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fear","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"buEd6Z3j77jkBOka","name":"Hallucinatory Terrain","type":"spell","img":"icons/environment/wilderness/cave-entrance-vulcano.webp","data":{"description":{"value":"

You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren't changed in appearance.

\n

The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn't obvious by touch, a creature carefully examining the illusion can attempt an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 249","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":150,"width":null,"units":"ft","type":"cube"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"value":"a stone, a twig, and a bit of green plant","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138033,"definitionId":2136,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hallucinatory Terrain","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":249,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KgZ0TBXHIqv9DqIa","name":"Hold Monster","type":"spell","img":"systems/dnd5e/icons/skills/yellow_40.jpg","data":{"description":{"value":"

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138141,"definitionId":2146,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Monster","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"P6To7KJIOnfyVbRH","name":"Hypnotic Pattern","type":"spell","img":"systems/dnd5e/icons/skills/violet_17.jpg","data":{"description":{"value":"

You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes @Compendium[dnd5e.rules.Charmed]{charmed} for the duration. While @Compendium[dnd5e.rules.Charmed]{charmed} by this spell, the creature is @Compendium[dnd5e.rules.Incapacitated]{incapacitated} and has a speed of 0.

\n

The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.

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You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

\n

Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is @Compendium[dnd5e.rules.Restrained]{restrained} in your telekinetic grip. A creature lifted upward is suspended in mid-air.

\n

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

\n

Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.

\n

If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.

\n

You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) bludgeoning damage plus 3 (1d6) cold damage.

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The hag feasts on the corpse of one enemy within 5 feet of her that died within the past minute. Each creature of the hag’s choice that is within 60 feet of her and able to see her must succeed on a DC 15 Wisdom saving throw or be frightened of her for 1 minute. While frightened in this way, a creature is incapacitated, can’t understand what others say, can’t read, and speaks only in gibberish; the DM controls the creature’s movement, which is erratic. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the hag’s Maddening Feast for the next 24 hours.

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The hag carries a graystaff, a length of gray wood that is a focus for her inner power. She can ride the staff as if it were a broom of flying. While holding the staff, she can cast additional spells with her Innate Spellcasting trait (these spells are marked with an asterisk). If the staff is lost or destroyed, the hag must craft another, which takes a year and a day. Only a bheur hag can use a graystaff.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 160","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Graystaff Magic.","fullName":"Graystaff Magic."}}},{"_id":"K9s4jzCTScVpfhCh","name":"Ice Walk","type":"feat","img":"systems/dnd5e/icons/skills/ice_05.jpg","data":{"description":{"value":"

The hag can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost her extra movement.

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The hag’s innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

At will: hold person,* ray of frost

3/day each: cone of cold,* ice storm,* wall of ice*

1/day each: control weather

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 160","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"0iHnRBP4bmCu3B6j","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"g3YEwxPqoAmmTPBa","name":"Ray of Frost","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-2.jpg","data":{"description":{"value":"

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138633,"definitionId":2226,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Frost","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"CvBKX0FrDUIRiAPi","name":"Cone of Cold","type":"spell","img":"systems/dnd5e/icons/skills/blue_13.jpg","data":{"description":{"value":"

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a small crystal or glass cone","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136251,"definitionId":2037,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cone of Cold","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"exCh0h0XN21VXRCj","name":"Ice Storm","type":"spell","img":"systems/dnd5e/icons/spells/ice-blue-3.jpg","data":{"description":{"value":"

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

\n

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"cylinder"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning]","bludgeoning"],["4d6[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a pinch of dust and a few drops of water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dust and a few drops of water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138335,"definitionId":2151,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ice Storm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"aF6mEcyVwwVyYpMA","name":"Wall of Ice","type":"spell","img":"systems/dnd5e/icons/skills/blue_30.jpg","data":{"description":{"value":"

You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-square panels. Each panel must be contiguous with another panel. In any form, the wall is 1 foot thick and lasts for the duration.

\n

If the wall cuts through a creature's space when it appears, the creature within its area is pushed to one side of the wall and must make a Dexterity saving throw. On a failed save, the creature takes 10d6 cold damage, or half as much damage on a successful save.

\n

The wall is an object that can be damaged and thus breached. It has AC 12 and 30 hit points per 10-foot section, and it is vulnerable to fire damage. Reducing a 10-foot section of wall to 0 hit points destroys it and leaves behind a sheet of frigid air in the space the wall occupied. A creature moving through the sheet of frigid air for the first time on a turn must make a Constitution saving throw. That creature takes 5d6 cold damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage the wall deals when it appears increases by 2d6, and the damage from passing through the sheet of frigid air increases by 1d6, for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6[cold]","cold"],["5d6[cold - Damage from passing through the wall; Constitution saving throw for half damage]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"a small piece of quartz","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small piece of quartz","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"2d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138920,"definitionId":2293,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Ice","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"yA4XtZjS9DHCrHWC","name":"Control Weather","type":"spell","img":"systems/dnd5e/icons/skills/blue_04.jpg","data":{"description":{"value":"

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell early.

\n

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

\n

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

\n
\n
\n

Temperature

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Unbearable heat
2Hot
3Warm
4Cool
5Cold
6Arctic cold
\n
\n


Wind

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Calm
2Moderate wind
3Strong wind
4Gale
5Storm
\n
\n
\n
\n

Precipitation

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Clear
2Light clouds
3Overcast or ground fog
4Rain, hail, or snow
5Torrential rain, driving hail, or blizzard
\n
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":26400,"width":null,"units":"ft","type":"self"},"range":{"value":5,"long":null,"units":"mi"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"trs","components":{"value":"burning incense and bits of earth and wood mixed in 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Melee Spell Attack: +8 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage, and the target must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Tomb of Annihilation","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":20,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Paralyzing Touch.","fullName":"Paralyzing Touch."}}},{"_id":"IXhEOt8i1nKofR4r","name":"Staff","type":"weapon","img":"icons/weapons/staves/staff-skull-feathers-brown.webp","data":{"description":{"value":"

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 10 (3d6) necrotic damage, or 8 (1d8 + 4) bludgeoning damage plus 10 (3d6) necrotic damage when used with two hands.

","chat":"","unidentified":""},"source":"Tomb of Annihilation","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod + 1","bludgeoning"],["3d6[necrotic]","necrotic"]],"versatile":"1d8[bludgeoning] + @mod + 1"},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Staff. ","fullName":"Staff. "}}},{"_id":"fM2Qdq9N8uqVMyZa","name":"Invoke Curse","type":"feat","img":"icons/weapons/staves/staff-ornate-banded-purple.webp","data":{"description":{"value":"

While holding the Staff of the Forgotten One, Acererak expends 1 charge from it and targets one creature he can see within 60 feet of him. The target must succeed on a DC 23 Constitution saving throw or be cursed. Until the curse is ended, the target can’t regain hit points and has vulnerability to necrotic damage. Greater Restoration, remove curse or similar magic ends the curse on the target.

","chat":"","unidentified":""},"source":"Tomb of Annihilation","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":23,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Invoke Curse.","fullName":"Invoke Curse."}}},{"_id":"2q8n4SqGZaPBzpS2","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

Acererak can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Acererak regains spent legendary actions at the start of his turn.

\n

At-Will Spell. Acererak casts one of his at-will spells.

\n

Melee Attack. Acererak uses Paralyzing Touch or makes one melee attack with his staff.

\n

Frightening Gaze (Costs 2 Actions). Acererak fixes his gaze on one creature he can see within 10 feet of him. The target must succeed on a DC 20 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends on it, the target is immune to Acererak's gaze for the next 24 hours.

\n

Talisman of the Sphere (Costs 2 Actions). Acererak uses his talisman of the sphere to move the sphere of annihilation under his control up to 90 feet.

\n

Disrupt Life (Costs 3 Actions). Each creature within 20 feet of Acererak must make a DC 20 Constitution saving throw against this magic, taking 42 (12d6) necrotic damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Tomb of Annihilation","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"m3RGQlgAojv4mYew","name":"At-Will Spell","type":"feat","img":"icons/sundries/books/book-face-blue.webp","data":{"description":{"value":"

Acererak casts one of his at-will spells.

","chat":"","unidentified":""},"source":"Tomb of Annihilation","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"bpcnV2xSQkuUyh0O","name":"Melee Attack","type":"feat","img":"icons/weapons/staves/staff-spiked.webp","data":{"description":{"value":"

Acererak uses Paralyzing Touch or makes one melee attack with his staff.

","chat":"","unidentified":""},"source":"Tomb of Annihilation","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"ICRMbjCsCzGwUcwp","name":"Frightening Gaze (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","data":{"description":{"value":"

Acererak fixes his gaze on one creature he can see within 10 feet of him. The target must succeed on a DC 20 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends on it, the target is immune to Acererak's gaze for the next 24 hours.

","chat":"","unidentified":""},"source":"Tomb of Annihilation","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":20,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"44EEBtBW9fbscUi1","name":"Talisman of the Sphere (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/skills/violet_05.jpg","data":{"description":{"value":"

Acererak uses his talisman of the sphere to move the sphere of annihilation under his control up to 90 feet.

","chat":"","unidentified":""},"source":"Tomb of Annihilation","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"zSMiZWmXaooJO9zN","name":"Disrupt Life (Costs 3 Actions)","type":"feat","img":"systems/dnd5e/icons/skills/blood_03.jpg","data":{"description":{"value":"

Each creature within 20 feet of Acererak must make a DC 20 Constitution saving throw against this magic, taking 42 (12d6) necrotic damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Tomb of Annihilation","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["12d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":20,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"M9cQVhfEoKl5NaNA","name":"Special Equipment","type":"feat","img":"icons/containers/bags/pack-leather-brown.webp","data":{"description":{"value":"

Acererak carries the Staff of the Forgotten One. He wears a talisman of the sphere and has a sphere of annihilation under his control.

","chat":"","unidentified":""},"source":"Tomb of Annihilation","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Special Equipment.","fullName":"Special Equipment."}}},{"_id":"CphrjSvk9C4SyaHN","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If Acererak fails a saving throw, he can choose to succeed instead.

","chat":"","unidentified":""},"source":"Tomb of Annihilation","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"Hsog7urwFVNC880I","name":"Rejuvenation","type":"feat","img":"systems/dnd5e/icons/skills/affliction_01.jpg","data":{"description":{"value":"

Acererak’s body turns to dust when he drops to 0 hit points, and his equipment is left behind. Acererak gains a new body after 1d10 days, regaining all his hit points and becoming active again. The new body appears within 5 feet of Acererak’s phylactery, the location of which is hidden.

","chat":"","unidentified":""},"source":"Tomb of Annihilation","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Rejuvenation.","fullName":"Rejuvenation."}}},{"_id":"5GZjICqNxMzjaIFj","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Acererak is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 23, +15 to hit with spell attacks). Acererak has the following wizard spells prepared:

Cantrips (at will): mage hand, ray of frost, shocking grasp

1st level (at will): ray of sickness, shield

2nd level (at will): arcane lock, knock

3rd level (at will): animate dead, counterspell

4th level (3 slots): blight, ice storm, phantasmal killer

5th level (3 slots): cloudkill, hold monster, wall of force

6th level (3 slots): chain lightning, circle of death, disintegrate

7th level (3 slots): finger of death, plane shift, teleport

8th level (2 slots): maze, mind blank

9th level (2 slots): power word kill, time stop

","chat":"","unidentified":""},"source":"Tomb of Annihilation","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"YtjEsv9gvTW3uWWS","name":"Turn Resistance","type":"feat","img":"systems/dnd5e/icons/skills/affliction_21.jpg","data":{"description":{"value":"

Acererak has advantage on saving throws against any effect that turns undead.

","chat":"","unidentified":""},"source":"Tomb of Annihilation","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Turn Resistance. ","fullName":"Turn Resistance. "}}},{"_id":"HabLolYAsYWKr1Ez","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jlSBmp7HJABm0LXw","name":"Ray of Frost","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-2.jpg","data":{"description":{"value":"

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138633,"definitionId":2226,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Frost","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rxrjPOgTgtuosxyy","name":"Shocking Grasp","type":"spell","img":"systems/dnd5e/icons/spells/lighting-eerie-1.jpg","data":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138709,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"oZ0X9sBjF1O1hu7S","name":"Ray of Sickness","type":"spell","img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","data":{"description":{"value":"

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also @Compendium[dnd5e.rules.Poisoned]{poisoned} until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138636,"definitionId":2318,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Sickness","sources":[{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"t7Vpz3S4EOLkUkXw","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"G2bxgthFEGx7TZrU","name":"Arcane Lock","type":"spell","img":"systems/dnd5e/icons/items/inventory/key-silver.jpg","data":{"description":{"value":"

You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes.

\n

While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 215","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"gold dust worth at least 25 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"gold dust worth at least 25 gp, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136064,"definitionId":2003,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Arcane Lock","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Utility","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"idvMC7COy3LUESeq","name":"Knock","type":"spell","img":"systems/dnd5e/icons/skills/fire_07.jpg","data":{"description":{"value":"

Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.

\n

A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.

\n

If you choose a target that is held shut with arcane lock, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.

\n

When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138372,"definitionId":2162,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Knock","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ebmKKqZp3xgQVCky","name":"Animate Dead","type":"spell","img":"systems/dnd5e/icons/skills/yellow_32.jpg","data":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DfuBOsw1KamZR59u","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mhVL2UpvP1pb4v9X","name":"Blight","type":"spell","img":"systems/dnd5e/icons/skills/green_26.jpg","data":{"description":{"value":"

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

\n

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

\n

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[necrotic - No Effect: undead, construct; Max Damage: plant]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":4,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136130,"definitionId":2017,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blight","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YLAMMVMoZyTwVBCU","name":"Ice Storm","type":"spell","img":"systems/dnd5e/icons/spells/ice-blue-3.jpg","data":{"description":{"value":"

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

\n

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"cylinder"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning]","bludgeoning"],["4d6[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a pinch of dust and a few drops of water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dust and a few drops of water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138335,"definitionId":2151,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ice Storm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xxMd3VRxoAPFdPti","name":"Phantasmal Killer","type":"spell","img":"systems/dnd5e/icons/skills/affliction_08.jpg","data":{"description":{"value":"

You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes @Compendium[dnd5e.rules.Frightened]{frightened} for the duration. At the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 265","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138547,"definitionId":2202,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Phantasmal Killer","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":265,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1TAcs9fCmoCalLRI","name":"Cloudkill","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-3.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.

\n

When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.

\n

The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136225,"definitionId":2030,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cloudkill","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eqx3pWNBuiwvsKHJ","name":"Hold Monster","type":"spell","img":"systems/dnd5e/icons/skills/yellow_40.jpg","data":{"description":{"value":"

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138141,"definitionId":2146,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Monster","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3eVpKtFVxbPSr7Im","name":"Wall of Force","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-3.jpg","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).

\n

Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by dispel magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a pinch of powder made by crushing a clear gemstone","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of powder made by crushing a clear gemstone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138916,"definitionId":2292,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Force","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Control","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KjgJlT42wdxEXxh7","name":"Chain Lightning","type":"spell","img":"systems/dnd5e/icons/skills/red_06.jpg","data":{"description":{"value":"

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

\n

A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136178,"definitionId":2024,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Chain Lightning","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"sS1BYSJEIK12da8w","name":"Circle of Death","type":"spell","img":"systems/dnd5e/icons/skills/violet_26.jpg","data":{"description":{"value":"

A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. Each creature in that area must make a Constitution saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"value":"the powder of a crushed black pearl worth at least 500 gp","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"the powder of a crushed black pearl worth at least 500 gp","consumed":false,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136203,"definitionId":2027,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Circle of Death","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"edz8KlsLL4MlUZLp","name":"Disintegrate","type":"spell","img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","data":{"description":{"value":"

A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.

\n

A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.

\n

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.

\n

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot- cube portion of it. A magic item is unaffected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6[force] + 40","force"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"trs","components":{"value":"a lodestone and a pinch of dust","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a lodestone and a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"3d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136610,"definitionId":2070,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disintegrate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2r69LON0XgqiiqU6","name":"Finger of Death","type":"spell","img":"systems/dnd5e/icons/skills/green_15.jpg","data":{"description":{"value":"

You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.

\n

A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d8[necrotic] + 30","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":7,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136811,"definitionId":2101,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Finger of Death","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Creation","Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wzKPioNS79PYmYWC","name":"Plane Shift","type":"spell","img":"systems/dnd5e/icons/skills/yellow_35.jpg","data":{"description":{"value":"

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","consumed":false,"cost":250,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138554,"definitionId":2206,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Plane Shift","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Teleportation","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7Qq9pEgYA8oG94Gx","name":"Teleport","type":"spell","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.

\n

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FamiliarityMishapSimilar AreaOff TargetOn Target
Permanent circle---01-100
Associated object---01-100
Very familiar01-0506-1314-2425-100
Seen casually01-3334-4344-5354-100
Viewed once01-4344-5354-7374-100
Description01-4344-5354-7374-100
False destination01-5051-100--
\n

 

\n

Familiarity. \"Permanent circle\" means a permanent teleportation circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.

\n

\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.

\n

\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.

\n

On Target. You and your group (or the target object) appear where you want to.

\n

Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

\n

Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.

\n

Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 281","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":8,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138839,"definitionId":2275,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Teleport","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":281,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"TpOHiRSnMnknuu1R","name":"Maze","type":"spell","img":"icons/commodities/treasure/puzzle-pyramid.webp","data":{"description":{"value":"

You banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the duration or until it escapes the maze.

\n

The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If it succeeds, it escapes, and the spell ends (a minotaur or goristro demon automatically succeeds).

\n

When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138468,"definitionId":2185,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Maze","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Control","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"O1Achb8E9aD37mcn","name":"Mind Blank","type":"spell","img":"icons/equipment/head/mask-craved-beige.webp","data":{"description":{"value":"

Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the @Compendium[dnd5e.rules.Charmed]{charmed} condition. The spell even foils wish spells and spells or effects of similar power used to affect the target's mind or to gain information about the target.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138485,"definitionId":2190,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mind Blank","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NYbHvErw6eEHACPz","name":"Power Word Kill","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-skeleton.jpg","data":{"description":{"value":"

You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you choose has 100 hit points or fewer, it dies. Otherwise, the spell has no effect.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":9,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138577,"definitionId":2210,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Power Word Kill","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"CVOSFw96FQoihVHs","name":"Time Stop","type":"spell","img":"systems/dnd5e/icons/skills/mech_12.jpg","data":{"description":{"value":"

You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.

\n

This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":9,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138854,"definitionId":2279,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Time Stop","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/acererak","img":"https://www.dndbeyond.com/avatars/thumbnails/30/788/1000/1000/636395106768946324.png","tokenImg":"https://www.dndbeyond.com/avatars/30/787/636395106768471129.jpeg","spellList":{"class":["blight","ice storm","phantasmal killer","cloudkill","hold monster","wall of force","chain lightning","circle of death","disintegrate","finger of death","plane shift","teleport","maze","mind blank","power word kill","time stop"],"pact":[],"atwill":["mage hand","ray of frost","shocking grasp","ray of sickness","shield","arcane lock","knock","animate dead","counterspell"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":32961,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"4SjBpYhnhvU1xce3","name":"Norker War Leader","type":"npc","img":"ddb-images/other/npc-Norker-War-Leader.jpeg","data":{"abilities":{"str":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":13},"dex":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"con":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"int":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"wis":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"cha":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":39,"min":0,"max":39,"temp":0,"tempmax":0,"formula":"6d8 + 12"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Cruel, vicious, and lazy even by the standards of goblinoids, norkers are tough humanoids whose long, sharp fangs and thick, bony exoskeletons make them well-suited to the ranks of hobgoblin armies. Unfortunately for their would-be masters, norkers are rebellious, truculent, and prone to indolence unless watched with a keen eye and a hand that is quick to snap a whip.

\n

Denizens of the Deep Earth. In the ancient days, norkers were found deep within the earth. They were always few in number, and their god was a cruel, merciless tyrant who kept his children close and the outside world at a distance. This long-lost god may have been Maglubiyet’s first conquest and his followers the initial, unwilling recruits into his crusade. Today, hobgoblins chafe at the suggestion that creatures as lazy and untamed as norkers could claim such an honor. For that reason alone, hobgoblin warlords are loath to use these creatures, preferring to keep them around as disposable labor in mines and quarries.

\n

Nasty, Brutish, and Short. Even goblins bully and harass norkers, as hobgoblins place the norkers at the bottom of the goblinoid ranks, yet the norkers’ ferocity, tough hides, and sharp fangs allow them to rise up and defeat goblinoids that underestimate the norkers’ strength and ferocity.. For this reason, norkers are likely encountered away from their brethren. Their natural armor and weapons make them dangerous foes even when relegated to menial labor. Only the dictates of Maglubiyet have prevented the hobgoblins from hunting down and exterminating these creatures.

\n

A Legacy of Hatred. Given their ancient defeat and terrible treatment at the hands of other goblinoids, the norkers have developed a peculiar sect of Maglubiyet worshipper. They call him the Great Scourge and believe that mortal life is a cruel test. Those norkers whose skin can withstand any blow and whose fangs sink deep into their enemies will be shepherded to paradise. To the norkers, all other creatures are enemies. Strong creatures can be mollified with servitude and obsequious begging, while weaker ones are victims for their fangs and clubs.

","public":""},"alignment":"Chaotic Evil","race":"","type":{"value":"humanoid","subtype":"goblinoid","swarm":"","custom":""},"environment":"","cr":3,"spellLevel":0,"xp":{"value":700},"source":"Mordenkainen's Fiendish Folio Volume 1 pg 17"},"traits":{"size":"sm","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","goblin"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ath":{"value":1,"ability":"str","bonuses":{"check":"","passive":""},"mod":3,"prof":2,"bonus":0,"total":5,"passive":15},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"itm":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"prof":2,"bonus":0,"total":3,"passive":13},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"prof":2,"bonus":0,"total":2,"passive":12},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Norker War Leader","displayName":20,"img":"ddb-images/other/npc-token-Norker-War-Leader.jpeg","width":1,"height":1,"scale":0.8,"vision":true,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"l0vWdTP35AZkEEqh","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The norker war leader makes one greataxe and one bite attack, and also uses Fight On, You Slugs.

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The norker war leader picks up to three allied goblinoids within 60 feet that can see it. The chosen creatures can each use their reactions to make a single melee attack.

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If a creature within 5 feet of the norker makes a melee attack against it, the norker can use its reaction to cause 6 piercing damage to it.

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Some bullywugs are born with the ability to weave magic into their songs. These rare specimens are raised in protected enclaves where they are taught to use their magic to both heal and harm. As demonstrated in Danger at Dunwater, they are among the most pompous of bullywugs.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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The croaker sings a song of marshy doom. Each chosen creature within 30 feet of the croaker that can hear the song must make a DC 12 Wisdom saving throw, taking 9 (2d8) psychic damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw also has disadvantage on Constitution saving throws until the end of its next turn.

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The croaker sings an ode to an elder froghemoth. Each bullywug within 30 feet of the croaker that can hear the song gains 10 temporary hit points.

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The croaker can breathe air and water.

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The croaker can communicate simple concepts to frogs and toads when it speaks in Bullywug.

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The croaker’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

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The croaker has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

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You have a +3 bonus to AC while wearing this armor.

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Quenthel makes three tentacle rod attacks.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If she hits a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.

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Quenthel attempts to magically summon a yochlol with a 30 percent chance of success. If the attempt fails, Quenthel takes 5 (1d10) psychic damage. Otherwise, the summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.

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While seated on her throne, Quenthel can use an action on her turn to cast disintegrate (save DC 19). A target that fails its saving throw takes 10d6 + 40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.

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Quenthel has advantage on saving throws against being charmed, and magic can’t put her to sleep.

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Quenthel's innate spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

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Quenthel is a 20th-level spellcaster. Her spellcasting ability is Wisdom (save DC 20, +12 to hit with spell attacks). Quenthel can cast any cleric spell up to 9th level at will.

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While in sunlight, Quenthel has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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Quenthel wields a tentacle rod.

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You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a bit of phosphorus or wychwood, or a glowworm","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136489,"definitionId":2057,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dancing Lights","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xdAJafSmaM8t3PEf","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

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Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

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Special Notes: self only.

\n\n

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

","chat":"

Special Notes: self only.

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The elf matriarch of the Dran clan, Prophetess is a retired paladin of Tymora who now runs the inn known as the Dran & Courtier. Formerly owned by her parents (and once called the Omindran), the inn has been a central feature of the village of Red Larch since before there was a Red Larch.

\n

Prophetess spent long years haunted by the fate of her daughter, Auspicia. She never fully believed Omin’s stories about the strange creature that had seized his sister, then created a false Auspicia in her stead. Having long attempted to simply make her peace with the loss, she was overwhelmed by the real Auspicia’s dramatic and unexpected return to the world. Through all that time and currently, Prophetess has maintained a challenging relationship with her faith.

\n

Though retired from active service to her deity, Prophetess can call on her spells and abilities in times of need, and remains in constant practice with Confessor, her maul. At her core, she believes that the gods help those who help themselves, and that people have a responsibility to their community. A practical sort who prefers to do things on her own, she doesn’t like to fuss with prayer if she doesn’t need to, as if bothering Tymora with trifles might seem rude.

","public":""},"alignment":"Lawful Good","race":"","type":{"value":"humanoid","subtype":"elf","swarm":"","custom":""},"environment":"Urban","cr":2,"spellLevel":5,"xp":{"value":450},"source":"Acquisitions Incorporated pg 208"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","elvish"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"med":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"prof":2,"bonus":0,"total":5,"passive":15},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"per":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"prof":2,"bonus":0,"total":3,"passive":13},"rel":{"value":2,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"prof":4,"bonus":0,"total":5,"passive":15},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null}},"spells":{"spell1":{"value":"4","override":"4","max":"4"},"spell2":{"value":"3","override":"3","max":"3"},"spell3":{"value":"2","override":"2","max":"2"},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Prophetess Dran","displayName":20,"img":"ddb-images/other/npc-token-Prophetess-Dran.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"qFRMB7xuoypkGWAm","name":"Breastplate","type":"equipment","img":"icons/equipment/chest/breastplate-banded-steel-grey.webp","data":{"description":{"value":"

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

","chat":"","unidentified":"Medium Armor"},"source":null,"quantity":1,"weight":20,"price":400,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"breastplate","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"Medium Armor","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":13,"originalName":"Breastplate","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"breastplate","replaced":true},"magicitems":{"enabled":false}}},{"_id":"5b28mi7h1KD43Q2q","name":"Maul","type":"weapon","img":"icons/weapons/hammers/hammer-double-stone.webp","data":{"description":{"value":"

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 208","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":true,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Maul.","fullName":"Maul."}}},{"_id":"ASeR9S1z8H5nhLmy","name":"Divine Eminence","type":"feat","img":"systems/dnd5e/icons/skills/light_06.jpg","data":{"description":{"value":"

As a bonus action, Prophetess can expend a spell slot to cause her melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Prophetess expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 208","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Divine Eminence.","fullName":"Divine Eminence."}}},{"_id":"VV70Y5jrYAwjMB9X","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Prophetess is a 5th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Prophetess has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): cure wounds, guiding bolt, sanctuary

2nd level (3 slots): lesser restoration, spiritual weapon

3rd level (2 slots): dispel magic, spirit guardians

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 208","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"EVQgUsWeFkU6jYNW","name":"Fey Ancestry","type":"feat","img":"systems/dnd5e/icons/skills/green_13.jpg","data":{"description":{"value":"

Prophetess has advantage on saving throws against being charmed, and magic can’t put her to sleep.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 208","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fey Ancestry.","fullName":"Fey Ancestry."}}},{"_id":"kMBFfudq6nCx6JbK","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VPqCdKBBmnYzdNCB","name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/skills/yellow_07.jpg","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zQAo06WgGNQhDMxe","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Hq5T1c0MhDjnxeTU","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PiVrT4JQrZJj4yrY","name":"Guiding Bolt","type":"spell","img":"systems/dnd5e/icons/skills/violet_01.jpg","data":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138023,"definitionId":2133,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Mblbg80Sc3UxBGSb","name":"Sanctuary","type":"spell","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.

\n

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a small silver mirror","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138661,"definitionId":2237,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sanctuary","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"IfJtRnwvtIAWCnzs","name":"Lesser Restoration","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.Blinded]{blinded}, @Compendium[dnd5e.rules.Deafened]{deafened}, @Compendium[dnd5e.rules.Paralyzed]{paralyzed}, or @Compendium[dnd5e.rules.Poisoned]{poisoned}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138386,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"beJCtLr7vbYeGAvu","name":"Spiritual Weapon","type":"spell","img":"systems/dnd5e/icons/skills/violet_10.jpg","data":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

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Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

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You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

\n

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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The dragonclaw attacks twice with its scimitar.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

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The dragonclaw has advantage on saving throws against being charmed or frightened. While the dragonclaw can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonclaw ignores the effects of being charmed or frightened.

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Once per turn, if the dragonclaw makes a weapon attack with advantage on the attack roll and hits, it deals an extra 7 (2d6) damage.

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The dragonclaw has advantage on an attack roll against a creature if at least one of the dragonclaw’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

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The golem makes two slam attacks.

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Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage.

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The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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The golem is immune to any spell or effect that would alter its form.

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The golem has advantage on saving throws against spells and other magical effects.

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The golem's weapon attacks are magical.

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Able arcanist Pendragon Beestinger took over as “B” Team cartographer after Brahma Lutier left the group. In fact, his first assignment was to assist in the team’s attempts to apprehend the wandering bard. An adopted child of the “C” Team’s Rosie Beestinger, Pendragon is his mother’s foil in almost every way — including his goal of wanting to mainstream some of the family’s rumored criminal interests. Pendragon has, in fact, attempted to kill his mother — and been killed himself in the process. Despite his having been resurrected at Rosie’s request, things remain cool between the two.

\n

Pendragon was kicked out of wizarding school as a result of the dark rumors following the Beestinger clan. Now a self-taught mage, he specializes in making use of the dangerous spells and weird trinkets he often comes across in his role as a kind of arcane archaeologist. Seeking out the family feeling that an adventuring group provides keeps him in the “B” Team, even if that unfortunately comes with Oak Truestrike as a kind of father figure.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 206","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shortsword.","fullName":"Shortsword."}}},{"_id":"UKWQXvuziNP5hhaw","name":"Echo Spell (1/day)","type":"feat","img":"systems/dnd5e/icons/spells/runes-royal-1.jpg","data":{"description":{"value":"

Pendragon can cast the spell he cast on his last turn, whose casting time becomes 1 bonus action. This bonus casting uses a spell slot as normal.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 206","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Echo Spell (1/day).","fullName":"Echo Spell (1/day)."}}},{"_id":"5w3GOdF1NoUHf0tK","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Pendragon is a 4th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). He has the following wizard spells prepared:

Cantrips (at will): acid splash, light, mage hand, poison spray, shocking grasp

1st level (4 slots): detect magic, mage armor, magic missile, sleep

2nd level (3 slots): blindness/deafness, cloud of daggers, scorching ray

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 206","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"AFsESeFjcenjBCcS","name":"Acid Splash","type":"spell","img":"systems/dnd5e/icons/skills/affliction_20.jpg","data":{"description":{"value":"

You hurl a bubble of acid. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.

\n

This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":2,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[acid]","acid"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136018,"definitionId":1989,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Acid Splash","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9HOEBi7oIPHL9QEO","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ddNPiqvnqdj7Cs3K","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"AW2zRYhfd4lILCmy","name":"Poison Spray","type":"spell","img":"systems/dnd5e/icons/spells/needles-acid-1.jpg","data":{"description":{"value":"

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

\n

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d12"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138566,"definitionId":2208,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Poison Spray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mNjkRQZ1EQCBMrHY","name":"Shocking Grasp","type":"spell","img":"systems/dnd5e/icons/spells/lighting-eerie-1.jpg","data":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138709,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bwDJBNgPZMsZWlD3","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6pLRykAUYx7PzNof","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YlpEaFVtxdioY8sM","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"WXzA75mEYVR7rQEn","name":"Sleep","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

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You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either @Compendium[dnd5e.rules.Blinded]{blinded} or @Compendium[dnd5e.rules.Deafened]{deafened} (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

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You fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose within range. A creature takes 4d4 slashing damage when it enters the spell’s area for the first time on a turn or starts its turn there. 

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d4 for each slot level above 2nd.

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You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.

\n

Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.

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Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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The burrowshark makes three melee attacks.

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Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.

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The burrowshark is magically bound to a bulette trained to serve as its mount. While mounted on its bulette, the burrowshark shares the bulette;bulette's senses and can ride the bulette while it burrows. The bonded bulette obeys the burrowshark’s commands. If its mount dies, the burrowshark can train a new bulette to serve as its bonded mount, a process requiring a month.

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When the burrowshark is subjected to an effect that would move it, knock it prone, or both, it can use its reaction to be neither moved nor knocked prone.

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The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.

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The mimic has advantage on attack rolls against any creature grappled by it.

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One of the few consolations available to those who must contend with a mind flayer colony is the limit of its reach, which spreads only as far as the influence of the colony’s elder brain. But this small solace withers away when a colony manages to capture a dragon. Teams of mind flayers bind the dragon, which is subject to a gruesome transformation as the elder brain latches onto the dragon’s back and digs its tentacles into the dragon’s brain. An elder brain dragon is the nightmarish result.

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Using the mobility of the dragon’s body, the elder brain can now serve as a powerful general to illithid armies, free from the confines of its brine pool. The elder brain dragon becomes a psychic threat in addition to a physical one, its body rife with aberrant influence and pulsing with psionic power. Even the elder brain dragon’s breath weapon mutates during its transformation, becoming a stream of briny liquid roiling with illithid tadpoles. These tadpoles can swiftly slay victims and transform them into mind flayers, allowing the elder brain dragon to grow its own roving colony.

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The dragon makes one Bite attack, two Claw attacks, and one Tentacle attack.

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Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 11 (2d10) psychic damage.

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Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 11 (1d6 + 8) slashing damage.

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Melee Weapon Attack: +15 to hit, reach 15 ft., one creature. Hit: 12 (1d8 + 8) psychic damage. If the target is Huge or smaller, it is grappled (escape DC 18). The dragon can have up to four targets grappled at a time.

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The dragon exhales brine in a 120-foot line that is 15 feet wide. Each creature in that area must make a DC 22 Constitution saving throw, taking 55 (10d10) psychic damage on a failed save, or half as much damage on a successful one. On a success or failure, if the creature isn’t a Construct or an Undead, it becomes infested with illithid tadpoles.

While infested, the creature takes 16 (3d10) psychic damage at the start of each of its turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself after it succeeds on three of these saves. If the creature is targeted by magic that ends a curse or restores 40 hit points or more, the tadpoles infesting the creature are killed instantly, ending the effect on the creature.

If a Humanoid is reduced to 0 hit points while infested, the creature is stable but remains unconscious for 6d12 hours. When the period of unconsciousness ends, the creature transforms into a mind flayer (see the Monster Manual) with all its hit points. Casting a wish spell on the unconscious creature rids it of the infestation and prevents it from turning into a mind flayer.

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The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

\n

Tentacle. The dragon makes one Tentacle attack.

\n

Shatter Concentration (Costs 2 Actions). The dragon targets a creature it is grappling. The target’s concentration on a spell it has cast or an ability it is maintaining ends, and the target takes 19 (3d12) psychic damage.

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Melee Weapon Attack: +15 to hit, reach 15 ft., one creature. Hit: 12 (1d8 + 8) psychic damage. If the target is Huge or smaller, it is grappled (escape DC 18). The dragon can have up to four targets grappled at a time.

Tentacle. The dragon makes one Tentacle attack.

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The dragon targets a creature it is grappling. The target’s concentration on a spell it has cast or an ability it is maintaining ends, and the target takes 19 (3d12) psychic damage.

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If the dragon fails a saving throw, it can choose to succeed instead.

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The dragon deals double damage to objects and structures.

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The dragon doesn’t require air or sleep.

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Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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The flind makes three attacks: one with each of its different flail attacks or three with its longbow.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage, and the target must make a DC 16 Wisdom saving throw. On a failed save, the target must make a melee attack against a random target within its reach on its next turn. If it has no targets within its reach even after moving, it loses its action on that turn.

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Gunvald has had three wives in six years, each of whom died while she was pregnant. His advisors fear that the gods have cursed Gunvald and the entire tribe. In truth, the king’s doting shaman, Ulkora, lusts for him and surreptitiously poisoned his wives. In time, Ulkora hopes Gunvald will turn his loving eye toward her and allow her to bear his true heir. If Gunvald were to learn the truth, he would put Ulkora to death.

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Gunvald can reroll a saving throw he fails. He must use the new roll.

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Gunvald deals an extra 6 (1d12) damage when he hits a target with a weapon attack. If the target is a creature, it must succeed on a DC 14 Wisdom saving throw or be frightened until the start of Gunvald’s next turn.

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Ranged Weapon Attack: +13 to hit, range 30/120 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.

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Each creature of Borborygmos’s choice that is within 60 feet of him and can see or hear him must succeed on a DC 17 Wisdom saving throw or become frightened of him for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to Borborygmos’s Frightful Presence for the next 24 hours.

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Borborygmos can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Borborygmos regains spent legendary actions at the start of his turn.

\n

Attack. Borborygmos makes a weapon attack.

\n

Bellow (Costs 2 Actions). Borborygmos yells menacingly at one creature he can see within 60 feet of him. That creature must succeed on a DC 17 Wisdom saving throw or become frightened of him for 1 minute. If the creature is already frightened, it becomes stunned instead. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to Borborygmos’s Bellow for the next 24 hours.

\n

Wide Berth (Costs 3 Actions). Borborygmos moves up to half his speed and can move through the space of any creature smaller than Huge. The first time Borborygmos enters a creature’s space during this move, the creature must make a DC 21 Dexterity saving throw. If the saving throw succeeds, the creature is pushed 5 feet away from Borborygmos. If the saving throw fails, that creature is knocked prone, and Borborygmos can make a stomp attack against it.

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Attack. Borborygmos makes a weapon attack.

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Borborygmos yells menacingly at one creature he can see within 60 feet of him. That creature must succeed on a DC 17 Wisdom saving throw or become frightened of him for 1 minute. If the creature is already frightened, it becomes stunned instead. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to Borborygmos’s Bellow for the next 24 hours.

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Borborygmos moves up to half his speed and can move through the space of any creature smaller than Huge. The first time Borborygmos enters a creature’s space during this move, the creature must make a DC 21 Dexterity saving throw. If the saving throw succeeds, the creature is pushed 5 feet away from Borborygmos. If the saving throw fails, that creature is knocked prone, and Borborygmos can make a stomp attack against it.

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If Borborygmos fails a saving throw, he can choose to succeed instead.

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Borborygmos has disadvantage on any attack roll against a target more than 30 feet away.

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Borborygmos deals double damage to objects and structures.

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The babau makes two melee attacks. It can also use Weakening Gaze before or after making these attacks.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

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Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage when used with two hands to make a melee attack.

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The babau targets one creature that it can see within 20 feet of it. The target must make a DC 13 Constitution saving throw. On a failed save, the target deals only half damage with weapon attacks that use Strength for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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The babau’s innate spellcasting ability is Wisdom (spell save DC 11). The babau can innately cast the following spells, requiring no material components:

At will: darkness, dispel magic, fear, heat metal, levitate

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 136","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"1eTpexvEyo732UQ0","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"bat fur and a drop of pitch or piece of coal","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136494,"definitionId":2058,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"07iak6KoVR7rwbU7","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Owl49Sxp2TNAXI0T","name":"Fear","type":"spell","img":"systems/dnd5e/icons/spells/horror-eerie-2.jpg","data":{"description":{"value":"

You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become @Compendium[dnd5e.rules.Frightened]{frightened} for the duration.

\n

While @Compendium[dnd5e.rules.Frightened]{frightened} by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a white feather or the heart of a hen","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136764,"definitionId":2094,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fear","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RIixVhQQMgWQjH3z","name":"Heat Metal","type":"spell","img":"systems/dnd5e/icons/skills/yellow_37.jpg","data":{"description":{"value":"

Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.

\n

If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

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One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

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The Knights of the Black Sword are a secret society of cultists devoted to Levistus, the archdevil who rules Stygia, the sixth layer of the Nine Hells, from the confines of an ice prison from which he cannot escape.

\n

Most of the cultists are Icewind Dale natives who would have perished in the wilderness had Levistus not intervened on their behalf. The cultists’ stories are all the same: the archdevil reached out to them in their minds as they were freezing to death, offering a second chance at life in exchange for their absolute devotion. After they agreed to follow Levistus, a pale glow caught their eye in the snow nearby, leading to the discovery of a sword-shaped amulet of chardalyn. Each of these amulets has an inner radiance that provides warmth and aid, protecting its wearer against the cold while guiding them safely back to civilization. Once its wearer reaches Ten-Towns, the talisman loses its inner radiance, yet the cultists keep their amulets as signs of their devotion to the archduke of Stygia (see the “Chardalyn Amulets” sidebar).

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

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The cultist has advantage on saving throws against being charmed or frightened.

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When the cultist dies, its corpse freezes for 9 days, during which time it can’t be thawed, harmed by fire, animated, or raised from the dead.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 259","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Icy Doom.","fullName":"Icy Doom."}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/cultist-knights-of-the-black-sword","img":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":1128460,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"5BIfm9a9tmGw6yw7","name":"Ancient Emerald Dragon","type":"npc","img":"ddb-images/other/npc-Ancient-Emerald-Dragon.png","data":{"abilities":{"str":{"value":25,"proficient":0,"bonuses":{"check":"","save":""},"mod":7,"dc":22},"dex":{"value":12,"proficient":1,"bonuses":{"check":"","save":""},"mod":1,"prof":7,"saveBonus":0,"save":8,"dc":16},"con":{"value":25,"proficient":1,"bonuses":{"check":"","save":""},"mod":7,"prof":7,"saveBonus":0,"save":14,"dc":22},"int":{"value":20,"proficient":0,"bonuses":{"check":"","save":""},"mod":5,"dc":20},"wis":{"value":18,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":7,"saveBonus":0,"save":11,"dc":19},"cha":{"value":20,"proficient":1,"bonuses":{"check":"","save":""},"mod":5,"prof":7,"saveBonus":0,"save":12,"dc":20}},"attributes":{"ac":{"flat":20,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":332,"min":0,"max":332,"temp":0,"tempmax":0,"formula":"19d20 + 133"},"init":{"value":0,"bonus":0},"movement":{"burrow":30,"climb":0,"fly":80,"swim":0,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":7,"spelldc":20,"spellLevel":0},"details":{"biography":{"value":"

Emerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to weave illusions to deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to supernatural occurrences.

\n

Shimmering Green

\n

A Emerald Dragon Wyrmling;wyrmling emerald dragon’s scales are a dull, pale green, but they develop into richer and more varied shades of green as the dragon ages. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail to mirror the dragon’s mood.

\n

Clever Concealment

\n

The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using their psionic abilities to cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get close without arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.

\n

Emerald dragons’ attentiveness to unusual events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem dragons often work together, with emerald dragons tracking the source of an incursion while sapphire dragons plan and execute a decisive purge—or recruit agents to do it for them.

\n

Emerald dragons’ preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced adventurers in the hopes of pitting them against fire giant rivals.

\n

Hoarded Histories

\n

Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals. They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions, allowing them to better conceal their treasures from prying eyes and divinations.

\n

Creating an Emerald Dragon

\n

Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals tables to inspire your portrayal of distinctive emerald dragon characters.

\n

Emerald Dragon Personality Traits

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Trait
1I repeat what others have said back to them to make sure I have remembered it correctly.
2I might not like you, but I will endeavor to treat you with respect, if not kindness.
3I like to impress visitors by reciting epic poetry.
4The only people I’m interested in are those who know history and those who make history.
5I like to adopt the personas of characters from legend.
6I studiously mimic the mannerisms of my guests.
7I prefer to get others talking, then fade into the background. Sometimes literally.
8I seek out audiences and like to be the center of attention.
\n
\n

Emerald Dragon Ideals

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Seclusion. It’s safer if others don’t know I’m here—safer for me and safer for them. (Any)
2Observation. People lie. Histories lie. Even dragons lie. But actions always ring true. (Lawful)
3Storytelling. There is a magic in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5Inquisitiveness. Even the smallest village contains myriad stories of love, loss, triumph, and betrayal. There is always more to learn about people. (Any)
6Espionage. Once I get paid for the information I glean, I don’t care what others do with it. (Evil)
\n
\n

Emerald Dragon Adventures

\n

The Emerald Dragon Adventure Hooks table offers suggestions for stories and adventures involving emerald dragons.

\n

Emerald Dragon Adventure Hooks

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Adventure Hook
1An emerald dragon is the only witness to a murder but doesn’t want to be found or identified.
2An emerald dragon seeks heroes to participate in a dramatic reenactment of a legendary battle involving dragon riders.
3An emerald dragon’s assault on a fire giant has attracted the attention of the giant’s clan, and now the dragon seeks aid.
4Villagers have been going missing, and then are found weeks later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5Giant lizard;Giant lizards drawn to the lair of a legendary emerald dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6An emerald dragon is the headmaster in absentia of a bardic college and must be convinced to defend the school in a contest against a rival college.
7An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond.
8An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
\n
\n

Connected Creatures

\n

Emerald dragons generally go out of their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement with the folk of the world.

\n

Ancient Emerald Dragon Connections

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d4Connected Creatures
1An ancient emerald dragon bargains with a pit fiend to buy back the soul of a legendary hero.
2A group of adult red dragon;adult red and adult silver dragon;silver dragons set aside their differences to learn wisdom from an ancient emerald dragon.
3Two balor;balors act as jailers for an ancient emerald dragon imprisoned by a long-dead enemy.
4An ancient emerald dragon works to summon a solar to get a firsthand account for a history of the gods the dragon is compiling.
\n
\n

Emerald Dragon Lairs

\n

Emerald dragons make their lairs in caves and subterranean ruins, favoring locations that have been abandoned—and ideally forgotten—by other creatures. They are most comfortable in extreme heat, so they frequently choose lair sites in the sides of volcanoes or near geothermal vents.

\n

An emerald dragon’s lair is a maze of twisting tunnels, interconnected caverns, or crumbling ruins designed to disorient intruders. Circuitous routes within the lair provide the dragon with numerous ways to evade pursuit, while strategically designed choke points allow them to harry enemies with repeated ambushes. Emerald dragons frequently lay traps and alarms at the entrance points to their lairs, with older (and more paranoid) dragons employing several layers of such defenses.

\n

Emerald Dragon Lair Features

\n

The emerald dragon lair shown in map 5.8 is a series of ancient vaults situated beneath a city built in the caldera of a dormant volcano. The vaults fell into disuse over a century ago when an upwelling from the lake at the caldera’s center collapsed a portion of the vaults and flooded their halls with boiling water and noxious fumes. The stairwell leading up to the city was sealed to prevent the fumes from spilling into the streets above. Decades later, once the volcano’s activity had subsided, the dragon moved in.

\n

The lair has the following features:

\n

Lava Tubes. When the volcano is quiet, the dragon uses the lava tubes to come and go from the lair.

\n

Great Hall. The emerald dragon resides in a grand rectangular hall near the center of the vaults, keeping one eye on the hallway leading to the flooded stairwell, never quite trusting that some covetous intruder won’t find a way through.

\n

Treasury. The dragon stores the finest treasures in a smaller chamber just above the great hall on the map.

\n

Watery Caves. Near the bottom portion of the map, the vaults give way to natural stone caves; these caves slope down to a subterranean pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves before draining down nearby lava tubes. During especially active periods, the waters surge up into the nearest halls and corridors before draining away.

\n

Underwater Cache. The dragon stashes gold and gems in an underwater cave (at the bottom of the map), the entrance to which lies 40 feet below the surface of the subterranean pool.

\n

Hatchery. The dragon has lovingly arranged the three small chambers in the top left of the map, farthest from the pools, as a hatchery. Visitors might discover an egg or an emerald dragon wyrmling in one of the chambers.

\n

Preserved Vaults. The dragon has left most of the remaining areas of the vaults as they were when their creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the dragon they are not a threat are treated to a tour of the vaults, with the dragon acting like the curator of a museum.

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The dragon makes one Bite attack and two Claw attacks.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 195","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"UT2CP51ElNyckKFm","name":"Bite","type":"weapon","img":"systems/dnd5e/icons/skills/red_29.jpg","data":{"description":{"value":"

Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 10 (3d6) psychic damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 195","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[piercing] + @mod","piercing"],["3d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite.","fullName":"Bite."}}},{"_id":"yPMuHwTDdx7pZklB","name":"Claw","type":"weapon","img":"icons/commodities/claws/talon-red.webp","data":{"description":{"value":"

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

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The dragon exhales a wave of psychic dissonance in a 90-foot cone. Each creature in that area must make a DC 22 Intelligence saving throw. On a failed save, the creature takes 56 (16d6) psychic damage, and until the end of its next turn, when the creature makes an attack roll or an ability check, it must roll a d8 and reduce the total by the number rolled. On a successful save, the creature takes half as much damage with no additional effects.

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The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 20):

At will: mage hand (the hand is invisible), minor illusion

1/day each: detect thoughts, dispel magic, etherealness, major image, mislead

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 195","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting (Psionics).","fullName":"Spellcasting (Psionics)."}}},{"_id":"NBZeVgcWJ87bOlli","name":"Lair Actions","type":"feat","img":"systems/dnd5e/icons/skills/yellow_31.jpg","data":{"description":{"value":"

Lair Actions

On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row:

Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon’s telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.

Distort Perceptions. The dragon attempts to alter the perceptions of one creature it can see within its lair. That creature must succeed on a DC 15 Intelligence saving throw or take 22 (4d10) psychic damage and have disadvantage on saving throws until the start of its next turn.

Vanish. The dragon becomes invisible until initiative count 20 on the next round.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 195","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"EZUGPqspMjUfRbPZ","name":"Regional Effects","type":"feat","img":"systems/dnd5e/icons/skills/emerald_03.jpg","data":{"description":{"value":"

Regional Effects

The region surrounding a legendary emerald dragon’s lair is altered by the dragon’s magic, creating one or more of the following effects:

Crystal Profusion. Natural stone within 6 miles of the lair grows plentiful crystal formations and veins of emerald gemstones.

Fiery Sight. Fire and lava within 6 miles of the lair become conduits for the dragon’s psionic presence. As an action, the dragon can cast the clairvoyance spell, requiring no spell components and targeting any area of fire or lava in that region.

Subtle Obstruction. Rocks within 6 miles of the dragon’s lair sometimes move of their own accord, usually when no one is watching. Often the rocks obstruct the approach to the emerald dragon’s lair, with boulders moving to block narrow defiles, way-markers tumbling off the path, or smaller stones shifting beneath travelers’ feet to send them tumbling down slopes or into rivers.

Thriving Wildlife. Giant lizard;Giant lizards; are attracted to the area within 6 miles of the lair and settle there in large numbers.

If the dragon dies, the population of giant lizard;giant lizards near the lair returns to normal levels over the course of 1d10 days. Rocks immediately stop moving of their own accord. The existing abundance of crystals and emeralds remains, but new ones form at a normal rate.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 195","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"HgCmihaVtln6saf4","name":"An Emerald Dragon’s Lair","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

An Emerald Dragon’s Lair

Emerald dragons dwell in enormous caverns, lava tubes, and tunnel networks deep within the earth. They favor warm spaces, particularly in volcanic regions. Over time, their psychic presence seeps into the land surrounding their lairs, expanding their awareness and subconsciously luring their favorite food—giant lizard;giant lizards—to settle and thrive in the region.

Emerald dragons use the features of their lairs to confuse and imperil intruders. They dig additional tunnels that allow them to move through their lairs in multiple ways and set traps leading to yawning chasms or pools and flows of lava.

Emerald dragons take great pains to hide the chambers that house their hoards and collected lore, often using illusion magic and subtle construction around the natural features of their lairs to conceal their central hoard chambers from mundane and magical sight.

The challenge rating of a legendary emerald dragon increases by 1 when it’s encountered in its lair.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 195","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"RJi6ZZsOvWNj0qlr","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

\n

Claw. The dragon makes one Claw attack.

\n

Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.

\n

Emerald Embers (Costs 3 Actions). The dragon creates a dancing mote of green flame around a creature it can see within 60 feet of it. The target must succeed on a DC 20 Dexterity saving throw or take 42 (12d6) fire damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 195","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"WkjsKFZDC57LuN4L","name":"Claw","type":"weapon","img":"icons/commodities/claws/talon-red.webp","data":{"description":{"value":"

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

Claw. The dragon makes one Claw attack.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 195","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claw.","fullName":"Claw.","actionCopy":true}}},{"_id":"ilKdtLvaL92qldEm","name":"Psionics (Costs 2 Actions)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon uses Psychic Step or Spellcasting.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 195","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"RqKizeQZGRrE368e","name":"Emerald Embers (Costs 3 Actions)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon creates a dancing mote of green flame around a creature it can see within 60 feet of it. The target must succeed on a DC 20 Dexterity saving throw or take 42 (12d6) fire damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 195","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["12d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":20,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"JF5o8yaF5g7dRg8s","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If the dragon fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 195","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"SxX1PIAzVchaFwyv","name":"Tunneler","type":"feat","img":"icons/environment/wilderness/cave-entrance.webp","data":{"description":{"value":"

The dragon can burrow through solid rock at half its burrowing speed and can leave a 20-foot-diameter tunnel in its wake.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 195","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tunneler.","fullName":"Tunneler."}}},{"_id":"IOLjAdJdF6F0g5dE","name":"Warp Perception (1/Day)","type":"feat","img":"systems/dnd5e/icons/items/inventory/monster-disease.jpg","data":{"description":{"value":"

The dragon can cast mirage arcane, requiring no spell components and using Intelligence as the spellcasting ability.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 195","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Warp Perception (1/Day).","fullName":"Warp Perception (1/Day)."}}},{"_id":"2uzkxPjQuOSOngfw","name":"Change Shape","type":"feat","img":"systems/dnd5e/icons/skills/blue_26.jpg","data":{"description":{"value":"

The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 195","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Change Shape.","fullName":"Change Shape."}}},{"_id":"1TGqTRDAiuLvwJEq","name":"Psychic Step","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon magically teleports to an unoccupied space it can see within 60 feet of it.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 195","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Psychic Step.","fullName":"Psychic Step."}}},{"_id":"8h5dJATCBSb6x7gV","name":"Mirage Arcane","type":"spell","img":"systems/dnd5e/icons/skills/blue_31.jpg","data":{"description":{"value":"

You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. The terrain's general shape remains the same, however. Open fields or a road could be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road.

\n

Similarly, you can alter the appearance of structures, or add them where none are present. The spell doesn't disguise, conceal, or add creatures.

\n

The illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into difficult terrain (or vice versa) or otherwise impede movement through the area. Any piece of the illusory terrain (such as a rock or stick) that is removed from the spell's area disappears immediately.

\n

Creatures with @Compendium[dnd5e.rules.Truesight]{truesight} can see through the illusion to the terrain's true form; however, all other elements of the illusion remain, so while the creature is aware of the illusion's presence, the creature can still physically interact with the illusion.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"day"},"target":{"value":5280,"width":null,"units":"ft","type":"square"},"range":{"value":null,"long":null,"units":"special"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138491,"definitionId":2192,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirage Arcane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JJ8RfSrKMMRDubwE","name":"Mage Hand (the hand is invisible)","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

Special Notes: the hand is invisible.

\n\n

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"

Special Notes: the hand is invisible.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MOmSKR75lGRzuIFc","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gM9ByNs4l96sugYO","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"iPbPPzpU0P5O01sc","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

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You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Border Ethereal for the duration or until you use your action to dismiss the spell. During this time, you can move in any direction. If you move up or down, every foot of movement costs an extra foot. You can see and hear the plane you originated from, but everything there looks gray, and you can't see anything more than 60 feet away.

\n

While on the Ethereal Plane, you can only affect and be affected by other creatures on that plane. Creatures that aren't on the Ethereal Plane can't perceive you and can't interact with you, unless a special ability or magic has given them the ability to do so.

\n

You ignore all objects and effects that aren't on the Ethereal Plane, allowing you to move through objects you perceive on the plane you originated from.

\n

When the spell ends, you immediately return to the plane you originated from in the spot you currently occupy. If you occupy the same spot as a solid object or creature when this happens, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved.

\n

This spell has no effect if you cast it while you are on the Ethereal Plane or a plane that doesn't border it, such as one of the Outer Planes.

\n

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, you can target up to three willing creatures (including you) for each slot level above 7th. The creatures must be within 10 feet of you when you cast the spell.

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You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).

\n

As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.

\n

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration.

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You become @Compendium[dnd5e.rules.Invisible]{invisible} at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends if you attack or cast a spell.

\n

You can use your action to move your illusory double up to twice your speed and make it gesture, speak, and behave in whatever way you choose.

\n

You can see through its eyes and hear through its ears as if you were located where it is. On each of your turns as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are @Compendium[dnd5e.rules.Blinded]{blinded} and @Compendium[dnd5e.rules.Deafened]{deafened} in regard to your own surroundings.

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Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 – 1) piercing damage.

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The flying monkey has advantage on an attack roll against a creature if at least one of the monkey’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

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The ettin makes two attacks: one with its battleaxe and one with its morningstar.

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The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

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When one of the ettin's heads is asleep, its other head is awake.

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Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

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Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

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The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

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The giant meditates for 1 hour, during which time it can do nothing else. At the end of the hour, provided the giant’s meditation has been uninterrupted, it becomes petrified for 8 hours. At the end of this time, the giant is no longer petrified and gains tremorsense out to a range of 30 feet, as well as a measure of innate spellcasting ability based on Wisdom. For the next 24 hours, it can innately cast the following spells, requiring no material components:

3/day: meld into stone, stone shape

1/day: stoneskin, time stop

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Once during this adventure, as an action, Kayalithica can point to one of the fossilized stone giants in this cave and cause it to animate as a Huge stone golem with 195 (17d12 + 85) hit points. Its statistics are otherwise those of a stone golem.

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Adamantine Greatclub - this magic weapon has no bonus to attack or damage rolls. A creature can attune to it, and the weapon enlarges or reduces to be an appropriate size for that creature.

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If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

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You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses.

\n

While merged with the stone, you can't see what occurs outside it, and any Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Perception}) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You otherwise can't move.

\n

Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall @Compendium[dnd5e.rules.Prone]{prone} in an unoccupied space closest to where you first entered.

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You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose. So, for example, you could shape a large rock into a weapon, idol, or coffer, or make a small passage through a wall, as long as the wall is less than 5 feet thick. You could also shape a stone door or its frame to seal the door shut. The object you create can have up to two hinges and a latch, but finer mechanical detail isn't possible.

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This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.

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You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.

\n

This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.

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Jade Spiders are magical constructs cut and chiseled from Jade to appear as tall, impressive statues. Like other golems, they are nearly impervious to spells and ordinary weapons.

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The Jade Spider makes two slam attacks.

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Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

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The Jade Spider targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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The Jade Spider is immune to any spell or effect that would alter its form.

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The Jade Spider has advantage on saving throws against spells and other magical effects.

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The Jade Spider's weapon attacks are magical.

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Gar makes two melee attacks, one with his claw and one with Wave.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 16). Until the grapple ends, Gar can’t attack other creatures with his claw.

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Melee or Ranged Weapon Attack: +11 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 9 (1d6 + 6) piercing damage or 10 (1d8 + 6) piercing damage when used with two hands. If Gar scores a critical hit with this weapon, the target takes extra necrotic damage equal to half its hit point maximum.

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Power ripples out in a 60-foot radius sphere from a point within range (150 ft.) as the will of Umberlee affects all in her watery embrace. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature can’t use reactions, its speed is halved, and it can’t make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save. This only affects targets that are submerged or floating in water. Gar Shatterkeel and any undead serving him are immune to this effect.

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Lair Actions

Gar can employ lair actions while he’s within the coral mountain.

On initiative count 20 (losing initiative ties), Gar Shatterkeel takes a lair action to cause one of the following effects; Gar can’t use the same effect two rounds in a row.

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Gar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Gar regains spent legendary actions at the start of his turn.

\n

Move. Gar moves up to his speed without provoking opportunity attacks.
Claw. Gar makes one attack with his claw.
Wave (Costs 2 Actions). Gar makes one attack with Wave with advantage.

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Gar moves up to his speed without provoking opportunity attacks.
Claw. Gar makes one attack with his claw.
Wave (Costs 2 Actions). Gar makes one attack with Wave with advantage.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 16). Until the grapple ends, Gar can’t attack other creatures with his claw.

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Gar can breathe air and water.

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If Gar fails a saving throw, he can choose to succeed instead.

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Gar is a 13th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). He has the following druid spells prepared:

Cantrips (at will): frostbite, mending, resistance, shape water, thunderclap*

1st level (4 slots): create or destroy water, charm person, cure wounds, thunderwave

2nd level (3 slots): darkvision, hold person, mirror image*, misty step*, pass without trace, protection from poison

3rd level (3 slots): conjure animals, dispel magic, tidal wave, water breathing*, water walk*

4th level (3 slots): charm monster, control water*, dominate beast, freedom of movement*, watery sphere

5th level (2 slot): conjure elemental*, maelstrom,

scrying*, tree stride

6th level (1 slot): heal

7th level (1 slot): plane shift

*Circle spells don’t count against spells prepared.

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Gar can stand and move on liquid surfaces as if they were solid ground.

","chat":"","unidentified":""},"source":"Locathah Rising","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Water Walk.","fullName":"Water Walk."}}},{"_id":"1ZZAuPsijwzei4tl","name":"Watery Fall","type":"feat","img":"systems/dnd5e/icons/skills/blue_20.jpg","data":{"description":{"value":"

Watery Fall. When Gar drops to 0 hit points, his body collapses into a pool of inky water that rapidly disperses. Except for Wave and his claw, anything he was wearing or carrying is left behind.

","chat":"","unidentified":""},"source":"Locathah Rising","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Watery Fall. ","fullName":"Watery Fall. "}}},{"_id":"6DOy6bF4NaLBVuUG","name":"Frostbite","type":"spell","img":"systems/dnd5e/icons/skills/blue_11.jpg","data":{"description":{"value":"

You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.

\n

The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 156","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138104,"definitionId":2382,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Frostbite","sources":[{"sourceId":4,"pageNumber":156,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pyubr9e3ut6c0P2i","name":"Mending","type":"spell","img":"systems/dnd5e/icons/skills/red_05.jpg","data":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"two lodestones","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HUDFyFsT8RuHf0qT","name":"Resistance","type":"spell","img":"systems/dnd5e/icons/spells/protect-jade-3.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"abj","components":{"value":"a miniature cloak","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a miniature cloak","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138647,"definitionId":2231,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Resistance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4WJZv4uKMND8MT1E","name":"Shape Water","type":"spell","img":"systems/dnd5e/icons/skills/blue_36.jpg","data":{"description":{"value":"

You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:

\n\n

If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 164","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138229,"definitionId":2397,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shape Water","sources":[{"sourceId":4,"pageNumber":164,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tXu7CgF9Mq7yXwcD","name":"Thunderclap","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-2.jpg","data":{"description":{"value":"

You create a burst of thunderous sound that can be heard up to 100 feet away. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage.

\n

The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 168","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138266,"definitionId":2401,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thunderclap","sources":[{"sourceId":4,"pageNumber":168,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"J8SJxhkQe0BMj2rd","name":"Create or Destroy Water","type":"spell","img":"systems/dnd5e/icons/skills/blue_36.jpg","data":{"description":{"value":"

You either create or destroy water.

\n

Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.

\n

Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"a drop of water if creating water or a few grains of sand if destroying it","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136463,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JJjDLYiUGcSs3Tan","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tH6ydGlkT3IYK57M","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9zwTKppvFlyVCoU5","name":"Thunderwave","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-air-1.jpg","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2TNVag6fqz4LaVaC","name":"Darkvision","type":"spell","img":"systems/dnd5e/icons/skills/shadow_11.jpg","data":{"description":{"value":"

You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has @Compendium[dnd5e.rules.Darkvision]{darkvision} out to a range of 60 feet.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"either a pinch of dried carrot or an agate","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136497,"definitionId":2059,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkvision","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"oBmEa2p26sv10QKv","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"iPK1unILkENEuCfA","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/skills/violet_03.jpg","data":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0rdQSRFO7PkPt2u3","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"m4XshBzm5yxmy3Fa","name":"Pass without Trace","type":"spell","img":"systems/dnd5e/icons/spells/fog-air-1.jpg","data":{"description":{"value":"

A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (@Compendium[dnd5e.rules.Using Each Ability]{Stealth}) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138536,"definitionId":2201,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Pass without Trace","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Buff","Exploration"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xbY9H06w5IFgnx9I","name":"Protection from Poison","type":"spell","img":"icons/commodities/metal/clasp-steel-braid.webp","data":{"description":{"value":"

You touch a creature. If it is @Compendium[dnd5e.rules.Poisoned]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.

\n

For the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.Poisoned]{poisoned}, and it has resistance to poison damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138615,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BZB52IIPnMjsJ90W","name":"Conjure Animals","type":"spell","img":"systems/dnd5e/icons/spells/wild-jade-3.jpg","data":{"description":{"value":"

You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:

\n\n


Each beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.

\n

The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

\n

The GM has the creatures' statistics. Sample creatures can be found below.

\n

At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.

\n

Sample Creatures

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
CRCreature Name
0Frog, Sea Horse, Baboon, Badger, Bat, Cat, Crab, Deer, Eagle, Giant Fire Beetle, Goat, Hawk, Hyena, Jackal, Lizard, Octopus, Owl, Quipper, Rat, Raven, Scorpion, Spider, Vulture, Weasel
1/8Blood Hawk, Camel, Flying Snake, Giant Crab, Giant Rat, Giant Weasel, Mastiff, Mule, Poisonous Snake, Pony, Stirge
1/4Axe Beak, Boar, Constrictor Snake, Draft Horse, Elk, Giant Badger, Giant Bat, Giant Centipede, Giant Frog, Giant Lizard, Giant Owl, Giant Poisonous Snake, Giant Wolf Spider, Panther, Riding Horse, Wolf
1/2Ape, Black Bear, Crocodile, Giant Goat, Giant Sea Horse, Giant Wasp, Reef Shark, Warhorse
1Brown Bear, Dire Wolf, Giant Eagle, Giant Hyena, Giant Octopus, Giant Spider, Giant Toad, Giant Vulture, Lion, Tiger
2Giant Boar, Giant Constrictor Snake, Giant Elk, Hunter Shark, Plesiosaurus, Polar Bear, Rhinoceros, Saber-toothed Tiger
\n

 

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 127","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136261,"definitionId":2039,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Conjure Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":127,"sourceType":1}],"tags":["Summoning"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KN4eyihLJqd7V75e","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cmX9Q3VMwYcNBO3G","name":"Tidal Wave","type":"spell","img":"systems/dnd5e/icons/skills/emerald_08.jpg","data":{"description":{"value":"

You conjure up a wave of water that crashes down on an area within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked @Compendium[dnd5e.rules.Prone]{prone}. On a successful save, a creature takes half as much damage and isn’t knocked @Compendium[dnd5e.rules.Prone]{prone}. The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it, and then it vanishes.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 168","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"a drop of water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138270,"definitionId":2402,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Tidal Wave","sources":[{"sourceId":4,"pageNumber":168,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zv4zdJ7A02yDiS0j","name":"Water Breathing","type":"spell","img":"systems/dnd5e/icons/spells/wind-blue-2.jpg","data":{"description":{"value":"

This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":10,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a short reed or piece of straw","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a short reed or piece of straw","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138932,"definitionId":2297,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Water Breathing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eITqc6impPPuhBIa","name":"Water Walk","type":"spell","img":"icons/equipment/feet/shoes-pointed-blue.webp","data":{"description":{"value":"

This spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.

\n

If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":10,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a piece of cork","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a piece of cork","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138937,"definitionId":2298,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Water Walk","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"smoTDyrsqJ38MB9i","name":"Charm Monster","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature is friendly to you. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137949,"definitionId":14763,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Monster","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xGqsfNg0jj3ZvNao","name":"Control Water","type":"spell","img":"systems/dnd5e/icons/skills/blue_20.jpg","data":{"description":{"value":"

Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one.

\n

Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the flooding water spills over onto dry land.

\n

If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing.

\n

The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts.

\n

Part Water. You cause water in the area to move apart and create a trench. The trench extends across the spell's area, and the separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored.

\n

Redirect Flow. You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.

\n

Whirlpool. This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check against your spell save DC.

\n

When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is caught in the vortex until the spell ends. On a successful save, the creature takes half damage, and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but has disadvantage on the Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check to do so.

\n

The first time each turn that an object enters the vortex, the object takes 2d8 bludgeoning damage; this damage occurs each round it remains in the vortex.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning - Whirlpool]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a drop of water and a pinch of dust","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a drop of water and a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136433,"definitionId":2049,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Control Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KwwaxEYVskQ2EQqs","name":"Dominate Beast","type":"spell","img":"systems/dnd5e/icons/spells/wild-orange-3.jpg","data":{"description":{"value":"

You attempt to beguile a beast that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the beast is @Compendium[dnd5e.rules.Charmed]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell with a 5th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 6th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 7th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136648,"definitionId":2076,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dominate Beast","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ndztCJw1vQnKwmkn","name":"Freedom of Movement","type":"spell","img":"systems/dnd5e/icons/spells/wind-sky-1.jpg","data":{"description":{"value":"

You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} or @Compendium[dnd5e.rules.Restrained]{restrained}.

\n

The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it @Compendium[dnd5e.rules.Grappled]{grappled}. Finally, being underwater imposes no penalties on the target's movement or attacks.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"a leather strap, bound around the arm or a similar appendage","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a leather strap, bound around the arm or a similar appendage","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137889,"definitionId":2116,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Freedom of Movement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"t8GxRDRPXrcVurtA","name":"Watery Sphere","type":"spell","img":"icons/commodities/gems/pearl-water.webp","data":{"description":{"value":"

You conjure up a sphere of water with a 5-foot radius at a point you can see within range. The sphere can hover but no more than 10 feet off the ground. The sphere remains for the spell’s duration.

\n

Any creature in the sphere’s space must make a Strength saving throw. On a successful save, a creature is ejected from that space to the nearest unoccupied space of the creature’s choice outside the sphere. A Huge or larger creature succeeds on the saving throw automatically, and a Large or smaller creature can choose to fail it. On a failed save, a creature is @Compendium[dnd5e.rules.Restrained]{restrained} by the sphere and is engulfed by the water. At the end of each of its turns, a @Compendium[dnd5e.rules.Restrained]{restrained} target can repeat the saving throw, ending the effect on itself on a success.

\n

The sphere can restrain as many as four Medium or smaller creatures or one Large creature. If the sphere restrains a creature that causes it to exceed this capacity, a random creature that was already @Compendium[dnd5e.rules.Restrained]{restrained} by the sphere falls out of it and lands @Compendium[dnd5e.rules.Prone]{prone} in a space within 5 feet of it.

\n

As an action, you can move the sphere up to 30 feet in a straight line. If it moves over a pit, a cliff, or other drop-off, it safely descends until it is hovering 10 feet above the ground. Any creature @Compendium[dnd5e.rules.Restrained]{restrained} by the sphere moves with it. You can ram the sphere into creatures, forcing them to make the saving throw.

\n

When the spell ends, the sphere falls to the ground and extinguishes all normal flames within 30 feet of it. Any creature @Compendium[dnd5e.rules.Restrained]{restrained} by the sphere is knocked @Compendium[dnd5e.rules.Prone]{prone} in the space where it falls. The water then vanishes.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 170","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"a droplet of water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a droplet of water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138292,"definitionId":2408,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Watery Sphere","sources":[{"sourceId":4,"pageNumber":170,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RpbFq2kfYJhDR8FQ","name":"Conjure Elemental","type":"spell","img":"systems/dnd5e/icons/skills/violet_11.jpg","data":{"description":{"value":"

You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends.

\n

The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions.

\n

If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it.

\n

The GM has the elemental's statistics. Sample elementals can be found below.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.

\n

Sample Elementals

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
CRCreature Name
1/4Steam Mephit
1/2Dust Mephit, Ice Mephit, Magma Mephit, Magmin
2Azer, Gargoyle
5Air Elemental, Earth Elemental, Fire Elemental, Salamander, Water Elemental, Xorn
6@Compendium[dnd5e.rules.Invisible]{Invisible} Stalker
\n

 

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 225","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136275,"definitionId":2041,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Conjure Elemental","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":225,"sourceType":1}],"tags":["Summoning"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rP6U69mreFCphB1c","name":"Maelstrom","type":"spell","img":"systems/dnd5e/icons/skills/blue_25.jpg","data":{"description":{"value":"

A swirling mass of 5-foot-deep water appears in a 30-foot radius centered on a point you can see within range. The point must be on the ground or in a body of water. Until the spell ends, that area is difficult terrain, and any creature that starts its turn there must succeed on a Strength saving throw or take 6d6 bludgeoning damage and be pulled 10 feet toward the center.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 160","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d6[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"paper or leaf in the shape of a funnel","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"paper or leaf in the shape of a funnel","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138186,"definitionId":2390,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Maelstrom","sources":[{"sourceId":4,"pageNumber":160,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mMN4RZ6uGriUCaTX","name":"Heal","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["70","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138059,"definitionId":2139,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Heal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SxsVuosr4yI64Rh4","name":"Plane Shift","type":"spell","img":"systems/dnd5e/icons/skills/yellow_35.jpg","data":{"description":{"value":"

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of 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The githzerai makes two unarmed strikes.

","chat":"","unidentified":""},"source":"Monster Manual pg 161","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"k9a5awCzQvpxOXYB","name":"Unarmed Strike","type":"weapon","img":"icons/equipment/hand/gauntlet-simple-leather-brown-gold.webp","data":{"description":{"value":"

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 13 (3d8) psychic damage. This is a magic weapon attack.

","chat":"","unidentified":""},"source":"Monster Manual pg 161","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning] + @mod","bludgeoning"],["3d8[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Unarmed Strike.","fullName":"Unarmed Strike."}}},{"_id":"BnCkp9nQ1GrOeFKp","name":"Innate Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The githzerai’s spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no components:

At will: mage hand (the hand is invisible)

3/day each: feather fall, jump, see invisibility, shield

1/day each: phantasmal killer, plane shift

","chat":"","unidentified":""},"source":"Monster Manual pg 161","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting (Psionics).","fullName":"Innate Spellcasting (Psionics)."}}},{"_id":"zVsD5stpMDsuKF1J","name":"Psychic Defense","type":"feat","img":"systems/dnd5e/icons/spells/air-burst-air-3.jpg","data":{"description":{"value":"

While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

","chat":"","unidentified":""},"source":"Monster Manual pg 161","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Psychic Defense.","fullName":"Psychic Defense."}}},{"_id":"FMehqbRPcFdHb81R","name":"Mage Hand (the hand is invisible)","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

Special Notes: the hand is invisible.

\n\n

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"

Special Notes: the hand is invisible.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"iLhR8jhVosVcMr9v","name":"Feather Fall","type":"spell","img":"icons/commodities/materials/feather-curled-white.webp","data":{"description":{"value":"

Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"reaction","cost":1,"condition":"which you take when you or a creature within 60 feet of you falls"},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"a small feather or piece of down","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136773,"definitionId":2095,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Feather Fall","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Utility","Exploration"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6INSPHZkp0P6q7nl","name":"Jump","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-3.jpg","data":{"description":{"value":"

You touch a creature. The creature's jump distance is tripled until the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"a grasshopper's hind leg","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138367,"definitionId":2161,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Jump","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qtZkPRppLq4AOxAN","name":"See Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-1.jpg","data":{"description":{"value":"

For the duration, you see @Compendium[dnd5e.rules.Invisible]{invisible} creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a pinch of talc and a small sprinkling of powdered silver","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138681,"definitionId":2242,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"See Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"hKoMaHbx4RpbnunI","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ATDGAzzqMXnVB902","name":"Phantasmal Killer","type":"spell","img":"systems/dnd5e/icons/skills/affliction_08.jpg","data":{"description":{"value":"

You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes @Compendium[dnd5e.rules.Frightened]{frightened} for the duration. At the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 265","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138547,"definitionId":2202,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Phantasmal Killer","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":265,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"e7kWl3bxvf2XLkw8","name":"Plane Shift","type":"spell","img":"systems/dnd5e/icons/skills/yellow_35.jpg","data":{"description":{"value":"

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138554,"definitionId":2206,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Plane Shift","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Teleportation","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/githzerai-zerth","img":"https://www.dndbeyond.com/avatars/68/2/636460888925433820.png","tokenImg":"https://www.dndbeyond.com/avatars/16/545/636376339605340230.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"mage hand","type":"atwill","value":null,"innate":true},{"name":"feather fall","type":"day","value":"3","innate":true},{"name":"jump","type":"day","value":"3","innate":true},{"name":"see invisibility","type":"day","value":"3","innate":true},{"name":"shield","type":"day","value":"3","innate":true},{"name":"phantasmal killer","type":"day","value":"1","innate":true},{"name":"plane shift","type":"day","value":"1","innate":true}],"edgeCases":[{"name":"mage hand","type":"innate","edge":"the hand is invisible"}],"material":false}},"ddbimporter":{"id":17152,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"5OWyCz5cYzjpM3bF","name":"Coldlight Walker","type":"npc","img":"ddb-images/other/npc-Coldlight-Walker.jpeg","data":{"abilities":{"str":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":13},"dex":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":11},"con":{"value":17,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":14},"int":{"value":8,"proficient":1,"bonuses":{"check":"","save":""},"mod":-1,"prof":3,"saveBonus":0,"save":2,"dc":10},"wis":{"value":10,"proficient":1,"bonuses":{"check":"","save":""},"mod":0,"prof":3,"saveBonus":0,"save":3,"dc":11},"cha":{"value":8,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":10}},"attributes":{"ac":{"flat":13,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":82,"min":0,"max":82,"temp":0,"tempmax":0,"formula":"11d8 + 33"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":3,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Some humanoids who died from extreme cold but whose spirits languish in the mortal world become coldlight walkers, burning with frigid fury at the meaninglessness of life. Their frostbitten corpses emit a spectral light so intense that mortal eyes can barely stand to look at them. They typically wear the clothing in which they died.

\n

God-Spawned Horrors. Gods that personify winter create coldlight walkers as embodiments of winter’s wrath. These hateful spirits that were denied passage to the afterlife are preserved in their current forms to remind the living how fragile life can be.

\n

When a coldlight walker dies, its light goes out, leaving behind a frozen, inanimate corpse that can never be raised from the dead.

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The walker makes two attacks.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage plus 14 (4d6) cold damage.

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Ranged Spell Attack: +3 to hit, range 60 ft., one target. Hit: 25 (4d10 + 3) cold damage.

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The walker sheds bright light in a 20-foot radius and dim light for an additional 20 feet. As a bonus action, the walker can target one creature in its bright light that it can see and force it to succeed on a DC 14 Constitution saving throw or be blinded until the start of the walker’s next turn.

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Any creature killed by the walker freezes for 9 days, during which time it can’t be thawed, harmed by fire, animated, or raised from the dead.

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The walker doesn’t require air, food, drink, or sleep.

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When King Hekaton disappears, Princess Serissa finds herself thrust into power. Unable to find her father and fearing that he might be dead, Serissa can imagine her political influence evaporating quickly. Several giant lords previously under her father’s thumb have abandoned her court and set out to impress the gods in ways that could all but destroy the civilizations of the small folk. Serissa fears warfare among the six giant races as they strive to outdo one another, perhaps in the process reigniting the ancient conflict between giants and dragons. The princess-regent knows that her older sisters envy and despise her, but it has never occurred to her that they were involved in their mother’s death or their father’s kidnapping. Other than Iymrith and her Uncle Uthor, there are few giants Serissa feels she can trust.

\n

Hekaton left behind a piece of regalia called the Korolnor Scepter, a magic item that allows its owner to harness the powers of the Wyrmskull Throne. In accordance with her father’s wishes, Serissa has claimed the scepter and the throne. Even with the throne’s magic at her command, she feels adrift. Serissa wants to reach out to the small folk for help in finding her father, because she knows that despite their size, they are capable of great feats of heroism. But Iymrith and Uthor have advised Serissa to steer clear of them. Uthor believes (incorrectly) that an alliance with the small folk would further anger Annam the All-Father, while Iymrith wants the giants and the small folk to annihilate one another.

\n

Serissa values the counsel of her advisors, but she has her own mind. She wants to see her faith — and her mother’s faith — in the small folk vindicated, so she leaps at any opportunity to use small folk to find her father, who she believes has the power to set things right. She is hoping for a cosmic sign to validate her beliefs, but time is not on her side.

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Serissa makes two wooden maul attacks.

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Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) bludgeoning damage.

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Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.

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Serissa hurls a magical lightning bolt at a point she can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 209","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"czdb1wkgx55k50qi","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["12d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":17,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Lightning Strike (Recharge 5–6).","fullName":"Lightning Strike (Recharge 5–6)."}}},{"_id":"pYmT1XmqfVFJyHV4","name":"Amphibious","type":"feat","img":"systems/dnd5e/icons/skills/emerald_05.jpg","data":{"description":{"value":"

Serissa can breathe air and water.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 209","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Amphibious.","fullName":"Amphibious."}}},{"_id":"uWSD6wwtgZR1avw0","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

Serissa 's innate spellcasting ability is Charisma (spell save DC 17). She can innately cast the following spells, requiring no material components:

At will: detect magic, feather fall, levitate, light

3/day each: control weather, water breathing

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 209","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"0D98ttDq8DtGo80C","name":"Equipment","type":"feat","img":"icons/containers/bags/satchel-worn-leather-blue.webp","data":{"description":{"value":"

As long as she has the Korolnor Scepter in her possession, she can activate the powers of the Wyrmskull Throne.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 209","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Equipment.","fullName":"Equipment."}}},{"_id":"jtjbQYBe6PZZ6PTp","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bBxulXm0MSxwbX6G","name":"Feather Fall","type":"spell","img":"icons/commodities/materials/feather-curled-white.webp","data":{"description":{"value":"

Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"reaction","cost":1,"condition":"which you take when you or a creature within 60 feet of you falls"},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"a small feather or piece of down","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136773,"definitionId":2095,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Feather Fall","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Utility","Exploration"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1L6qH2TJIKcLgl9D","name":"Levitate","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

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You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

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You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell early.

\n

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

\n

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

\n
\n
\n

Temperature

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Unbearable heat
2Hot
3Warm
4Cool
5Cold
6Arctic cold
\n
\n


Wind

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Calm
2Moderate wind
3Strong wind
4Gale
5Storm
\n
\n
\n
\n

Precipitation

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Clear
2Light clouds
3Overcast or ground fog
4Rain, hail, or snow
5Torrential rain, driving hail, or blizzard
\n
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":26400,"width":null,"units":"ft","type":"self"},"range":{"value":5,"long":null,"units":"mi"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"trs","components":{"value":"burning incense and bits of earth and wood mixed in water","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136438,"definitionId":2050,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Control Weather","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Control","Environment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gglYVpVItF0lE3W5","name":"Water Breathing","type":"spell","img":"systems/dnd5e/icons/spells/wind-blue-2.jpg","data":{"description":{"value":"

This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.

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The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.

","chat":"","unidentified":""},"source":"Monster Manual pg 120","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"HgTJ5qaVgIRhRwJt","name":"Bite","type":"weapon","img":"systems/dnd5e/icons/skills/red_29.jpg","data":{"description":{"value":"

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.

","chat":"","unidentified":""},"source":"Monster Manual pg 120","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing]","piercing"],["2d8[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite.","fullName":"Bite."}}},{"_id":"jrjqvU46EcVfWgPw","name":"Longsword","type":"weapon","img":"icons/weapons/swords/sword-guard-engraved.webp","data":{"description":{"value":"

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

","chat":"","unidentified":""},"source":"Monster Manual pg 120","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[slashing] + @mod","slashing"]],"versatile":"1d10[slashing] + @mod"},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Longsword.","fullName":"Longsword."}}},{"_id":"B2xrmSvMvxoh6R7O","name":"Longbow","type":"weapon","img":"systems/dnd5e/icons/items/weapons/bow-long.jpg","data":{"description":{"value":"

Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.

","chat":"","unidentified":""},"source":"Monster Manual pg 120","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":150,"long":600,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[piercing] + @mod","piercing"],["1d8[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"","properties":{"amm":true,"fin":false,"fir":false,"foc":false,"hvy":true,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Longbow.","fullName":"Longbow."}}},{"_id":"KNqR2Sxxx5lwY4Kf","name":"Fey Ancestry","type":"feat","img":"systems/dnd5e/icons/skills/green_13.jpg","data":{"description":{"value":"

The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.

","chat":"","unidentified":""},"source":"Monster Manual pg 120","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fey Ancestry.","fullName":"Fey Ancestry."}}},{"_id":"lNqg1rSVAav89Ljg","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The drider's innate spellcasting ability is Wisdom (spell save DC 14). The drider can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire

","chat":"","unidentified":""},"source":"Monster Manual pg 120","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"Rd3WXyMvC2DKIhyM","name":"Spider Climb","type":"feat","img":"systems/dnd5e/icons/skills/green_23.jpg","data":{"description":{"value":"

The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

","chat":"","unidentified":""},"source":"Monster Manual pg 120","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spider Climb.","fullName":"Spider Climb."}}},{"_id":"F7005UKve6MScQJ2","name":"Sunlight Sensitivity","type":"feat","img":"systems/dnd5e/icons/skills/shadow_02.jpg","data":{"description":{"value":"

While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

","chat":"","unidentified":""},"source":"Monster Manual pg 120","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sunlight Sensitivity.","fullName":"Sunlight Sensitivity."}}},{"_id":"MOsQgPyhJ0ZvqMsX","name":"Web Walker","type":"feat","img":"icons/commodities/biological/legs-insect-brown.webp","data":{"description":{"value":"

The drider ignores movement restrictions caused by webbing.

","chat":"","unidentified":""},"source":"Monster Manual pg 120","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Web Walker.","fullName":"Web Walker."}}},{"_id":"zg1scHTC0Y93FgAD","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The drider is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The drider has the following spells prepared from the cleric spell list:

Cantrips (at will): poison spray, thaumaturgy

1st level (4 slots): bane, detect magic, sanctuary

2nd level (3 slots): hold person, silence

3rd level (3 slots): clairvoyance, dispel magic

4th level (2 slots): divination, freedom of movement

","chat":"","unidentified":""},"source":"Monster Manual pg 120","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"29oWA7r2gWNullL3","name":"Poison Spray","type":"spell","img":"systems/dnd5e/icons/spells/needles-acid-1.jpg","data":{"description":{"value":"

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

\n

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d12"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138566,"definitionId":2208,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Poison Spray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OLkvhHjFiRm4Hp9Z","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Y5ZWu8Lia9j7GdU1","name":"Bane","type":"spell","img":"systems/dnd5e/icons/spells/rip-magenta-2.jpg","data":{"description":{"value":"

Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a drop of blood","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136081,"definitionId":2009,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":216,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"TkP7VxwTD93JOpTK","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"GentEnjo486PZKXu","name":"Sanctuary","type":"spell","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.

\n

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a small silver mirror","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138661,"definitionId":2237,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sanctuary","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0ilMZdWDdi5FQfXe","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"O7EwxWPB3HzgavLW","name":"Silence","type":"spell","img":"systems/dnd5e/icons/skills/shadow_17.jpg","data":{"description":{"value":"

For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.Deafened]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138712,"definitionId":2251,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Silence","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2weeztd2WK4oj0qF","name":"Clairvoyance","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","data":{"description":{"value":"

You create an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.

\n

When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.

\n

A creature that can see the sensor (such as a creature benefiting from see invisibility or @Compendium[dnd5e.rules.Truesight]{truesight}) sees a luminous, intangible orb about the size of your fist.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":5280,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136209,"definitionId":2028,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Clairvoyance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Scrying","Detection","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0fMhXq2D4LmkQQTw","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

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Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The GM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.

\n

The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The GM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136629,"definitionId":2073,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Divination","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NrMIlpHcIY0QyH1I","name":"Freedom of Movement","type":"spell","img":"systems/dnd5e/icons/spells/wind-sky-1.jpg","data":{"description":{"value":"

You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} or @Compendium[dnd5e.rules.Restrained]{restrained}.

\n

The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it @Compendium[dnd5e.rules.Grappled]{grappled}. Finally, being underwater imposes no penalties on the target's movement or attacks.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"a leather strap, bound around the arm or a similar appendage","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137889,"definitionId":2116,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Freedom of Movement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xzEq7bxFCJYicpl6","name":"Dancing Lights","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a bit of phosphorus or wychwood, or a glowworm","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136489,"definitionId":2057,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dancing Lights","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jRdNmkckZs7sSx0g","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

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Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

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If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

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If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

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Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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The angel makes two melee attacks.

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Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage, or 11 (1d10 + 6) slashing damage if used with two hands, plus 22 (5d8) fire or radiant damage (angel's choice).

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The angel doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

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The angel’s innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The angel can innately cast the following spells, requiring no material components:

3/day each: compelled duel, guiding bolt (as a 5th-level spell)

1/day each: daylight, fireball (as a 6th-level spell)

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The angel has advantage on saving throws against spells and other magical effects.

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If the angel takes 21 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

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You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn’t restrict the target’s movement for that turn.

The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.

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Special Notes: as a 5th-level spell.

\n\n

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

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Special Notes: as a 5th-level spell.

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A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.

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If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.

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If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.

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Special Notes: as a 6th-level spell.

\n\n

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

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The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

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At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

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Special Notes: as a 6th-level spell.

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Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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The dread warrior makes two melee attacks.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if wielded with two hands.

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Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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If damage reduces the dread warrior to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the dread warrior drops to 1 hit point instead.

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Professors of expression embody the flare of Prismari magic. Using continuous motion, fluid grace, and interweaving steps, these teachers channel the elements of wind, flame, and lightning to accompany them. Their magic is fast and beautiful, which becomes swift death in battle, mesmerizing in its energetic flow. Devastating lightning strikes and searing lashes of flame meet the professors’ foes head on.

\n

Professors who embrace the Prismari philosophy of expression focus on magic becoming art in the moment. Whether to create a spectacle that an audience will never forget or to strike down their foes in a flash, these teachers impress upon their students the beauty of creation.

\n
\n

Prismari Scholars

\n

The scholars of Prismari College believe that art is the truest form of spellcraft. They use magic to make splendid art, and they employ artistry to make their magic spectacular.

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The professor makes three Cinder Strike attacks.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 206","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"TPpxDoj76nBycv1H","name":"Cinder Strike","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Melee Spell Attack: +7 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4) fire damage.

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The professor unleashes arcs of magical lightning at up to two creatures it can see within 60 feet of itself. Each target must make a DC 15 Dexterity saving throw, taking 35 (10d6) lightning damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 206","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"hgnfls8y8vq3ru68","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"requirements":"","recharge":{"value":6,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Lightning Flourish (Recharge 6).","fullName":"Lightning Flourish (Recharge 6)."}}},{"_id":"NaXIEjlFn82udgq9","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The professor casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):

At will: minor illusion

2/day each: fog cloud, gust of wind, mage armor

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 206","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"6KYHPQEeznr8nvO3","name":"Flaming Leap","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The professor is wreathed in flames and jumps up to 30 feet in any direction. When the professor lands, the flames erupt in a 10-foot radius around the professor and then vanish. Each creature of the professor’s choice in that area must succeed on a DC 15 Dexterity saving throw or take 7 (2d6) fire damage.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 206","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Flaming Leap.","fullName":"Flaming Leap."}}},{"_id":"7VISqGBKaVYyUKKF","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FxXHhZcmDikpnEHn","name":"Fog Cloud","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-2.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BCXO7q6LIJoM4tcJ","name":"Gust of Wind","type":"spell","img":"systems/dnd5e/icons/spells/wind-blue-2.jpg","data":{"description":{"value":"

A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.

\n

Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.

\n

The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

\n

As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"a legume seed","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pfdW7pbPN0GB8zm6","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/prismari-professor-of-expression","img":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"minor illusion","type":"atwill","value":null,"innate":false},{"name":"fog cloud","type":"day","value":"2","innate":false},{"name":"gust of wind","type":"day","value":"2","innate":false},{"name":"mage armor","type":"day","value":"2","innate":false}],"edgeCases":[],"material":false}},"ddbimporter":{"id":2160320,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"5V7MyTT6OQQgid7h","name":"Brass Greatwyrm","type":"npc","img":"ddb-images/other/npc-Brass-Greatwyrm.png","data":{"abilities":{"str":{"value":30,"proficient":0,"bonuses":{"check":"","save":""},"mod":10,"dc":26},"dex":{"value":16,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":8,"saveBonus":0,"save":11,"dc":19},"con":{"value":29,"proficient":1,"bonuses":{"check":"","save":""},"mod":9,"prof":8,"saveBonus":0,"save":17,"dc":25},"int":{"value":21,"proficient":1,"bonuses":{"check":"","save":""},"mod":5,"prof":8,"saveBonus":0,"save":13,"dc":21},"wis":{"value":22,"proficient":1,"bonuses":{"check":"","save":""},"mod":6,"prof":8,"saveBonus":0,"save":14,"dc":22},"cha":{"value":30,"proficient":1,"bonuses":{"check":"","save":""},"mod":10,"prof":8,"saveBonus":0,"save":18,"dc":26}},"attributes":{"ac":{"flat":22,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":565,"min":0,"max":565,"temp":0,"tempmax":0,"formula":"29d20 + 261"},"init":{"value":0,"bonus":0},"movement":{"burrow":60,"climb":0,"fly":120,"swim":60,"walk":60,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":120,"units":"ft","special":""},"spellcasting":"","prof":8,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Some of the oldest and wisest metallic dragons undergo a miraculous metamorphosis to become greatwyrms. This transformation is often wrought by Bahamut, who takes pride in elevating his worthiest children to a status approaching his own greatness.

\n

A metallic greatwyrm’s transformation often involves fusing the consciousness, the magic, and sometimes even the physical forms of multiple echoes of the same dragon across the worlds of the Material Plane. Several of the dragons identified as dragon gods—including Aasterinian (described in the “Brass Dragons” section of chapter 5), Lendys, and Tamara—are metallic greatwyrms who have combined the essences of multiple forms to achieve this godlike status.

\n

Metallic greatwyrms are among the largest creatures in the multiverse, overshadowing most other dragons. Mighty elemental forces swirl around them in response to their wishes, and their breath weapons can sap the strength from armies—or lay waste to whole regions.

\n
\n

JUSTICE AND MERCY

\n

Lendys and Tamara are both silver greatwyrm;silver greatwyrms, but they could not be more different from each other.

\n

Lendys is renowned as an impartial judge who is equally ready to serve as jury and executioner when dragons commit grave injustices against dragonkind. He is lawful neutral, and he is said to be incapable of mercy or forgiveness.

\n

Tamara, by contrast, embodies the ideal of mercy. She heals the sick, tends the injured, and delivers a peaceful departure to dragons nearing the end of their natural lives. She has a particular loathing for dracoliches and other draconic Undead.

\n
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The greatwyrm makes one Bite attack and two Claw attacks.

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Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 13 (2d12) force damage.

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Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 19 (2d8 + 10) slashing damage. If the target is a Huge or smaller creature, it is grappled (escape DC 20) and is restrained until this grapple ends. The greatwyrm can have only one creature grappled in this way at a time.

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Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 21 (2d10 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked prone.

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The greatwyrm uses one of the following breath weapons:

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The greatwyrm exhales elemental energy in a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw, taking 84 (13d12) fire damage on a failed save, or half as much damage on a successful one.

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The greatwyrm exhales gas in a 300-foot cone. Each creature in that area must make a DC 25 Constitution saving throw. On a failed save, the creature falls unconscious for 1 minute. On a successful save, the creature has disadvantage on attack rolls and saving throws until the end of the greatwyrm’s next turn. An unconscious creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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The greatwyrm magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses its action to end it.

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The greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The greatwyrm regains spent legendary actions at the start of its turn.

\n

Attack. The greatwyrm makes one Claw or Tail attack.

\n

Wing Attack (Costs 2 Actions). The greatwyrm beats its wings. Each creature within 30 feet of it must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The greatwyrm can then fly up to half its flying speed.

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The greatwyrm makes one Claw or Tail attack.

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The greatwyrm beats its wings. Each creature within 30 feet of it must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The greatwyrm can then fly up to half its flying speed.

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Legendary Resistance (4/Day). If the greatwyrm fails a saving throw, it can choose to succeed instead.

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If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 450 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use the options in the “Mythic Actions” section for 1 hour. Award a party an additional 120,000 XP (240,000 XP total) for defeating the greatwyrm after its Metallic Awakening activates.

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Unusual Nature. The greatwyrm doesn’t require food or drink.

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If the greatwyrm’s Metallic Awakening trait has activated in the last hour, it can use the options below as legendary actions.

Bite. The greatwyrm makes one Bite attack.

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The greatwyrm unleashes a magical roar. Each creature in a 120-foot-radius sphere centered on the greatwyrm must succeed on a DC 26 Constitution saving throw or take 19 (3d12) thunder damage and be incapacitated until the end of its next turn.

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The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

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The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

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Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 245","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Morningstar.","fullName":"Morningstar."}}},{"_id":"QgtZxvNtK7p1FcaM","name":"Rock","type":"weapon","img":"systems/dnd5e/icons/spells/rock-plain-3.jpg","data":{"description":{"value":"

Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 245","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":240,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Rock.","fullName":"Rock."}}},{"_id":"1H5grmZzIRs49xb4","name":"Fling","type":"feat","img":"systems/dnd5e/icons/spells/rock-sky-3.jpg","data":{"description":{"value":"

The giant tries to throw a Small or Medium creature within 10 feet of it. The target must succeed on a DC 20 Dexterity saving throw or be hurled up to 60 feet horizontally in a direction of the giant’s choice and land prone, taking 1d8 bludgeoning damage for every 10 feet it was thrown.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":20,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fling.","fullName":"Fling."}}},{"_id":"tld7KBFg9HhiHxKB","name":"Wind Aura","type":"feat","img":"systems/dnd5e/icons/skills/blue_13.jpg","data":{"description":{"value":"

A magical aura of wind surrounds the giant. The aura is a 10-foot-radius sphere that lasts as long as the giant maintains concentration on it (as if concentrating on a spell). While the aura is in effect, the giant gains a +2 bonus to its AC against ranged weapon attacks, and all open flames within the aura are extinguished unless they are magical.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Wind Aura.","fullName":"Wind Aura."}}},{"_id":"xeHvLg8fiv3xhDeu","name":"Keen Smell","type":"feat","img":"systems/dnd5e/icons/skills/red_04.jpg","data":{"description":{"value":"

The giant has advantage on Wisdom (Perception) checks that rely on smell.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 245","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Keen Smell.","fullName":"Keen Smell."}}},{"_id":"Wkssip9PqxkuFxnM","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

At will: detect magic, fog cloud, light

3/day each: feather fall, fly, misty step, telekinesis

1/day each: control weather, gaseous form

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 245","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"RmtKKqWCVfUt15nZ","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BjdKyeW5nJ4qNnzE","name":"Fog Cloud","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-2.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JO8jSvuVXV6baLva","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1bVYQpBQ6MWs8C7g","name":"Feather Fall","type":"spell","img":"icons/commodities/materials/feather-curled-white.webp","data":{"description":{"value":"

Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"reaction","cost":1,"condition":"which you take when you or a creature within 60 feet of you falls"},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"a small feather or piece of down","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136773,"definitionId":2095,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Feather Fall","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Utility","Exploration"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pPxMsnEzg8nF985H","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"593WrYzRdCyMUDG6","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"43at6ONLmEJzlynf","name":"Telekinesis","type":"spell","img":"systems/dnd5e/icons/spells/rock-plain-3.jpg","data":{"description":{"value":"

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

\n

Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is @Compendium[dnd5e.rules.Restrained]{restrained} in your telekinetic grip. A creature lifted upward is suspended in mid-air.

\n

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

\n

Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.

\n

If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.

\n

You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 280","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138834,"definitionId":2273,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Telekinesis","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":280,"sourceType":1}],"tags":["Control","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"96Ml8ZVel6T0iaRS","name":"Control Weather","type":"spell","img":"systems/dnd5e/icons/skills/blue_04.jpg","data":{"description":{"value":"

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell early.

\n

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

\n

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

\n
\n
\n

Temperature

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Unbearable heat
2Hot
3Warm
4Cool
5Cold
6Arctic cold
\n
\n


Wind

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Calm
2Moderate wind
3Strong wind
4Gale
5Storm
\n
\n
\n
\n

Precipitation

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Clear
2Light clouds
3Overcast or ground fog
4Rain, hail, or snow
5Torrential rain, driving hail, or blizzard
\n
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You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.

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While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when @Compendium[dnd5e.rules.Stunned]{stunned} or otherwise @Compendium[dnd5e.rules.Incapacitated]{incapacitated}.

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While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.

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Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (1d6 + 4 plus 1d8) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

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Each creature of the war chief’s choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.

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As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

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The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attacks).

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An incredibly old aarakocra named Asharra. The others refer to her as Teacher, and they revere her as a living saint. Asharra is intelligent, ambitious, and somewhat manipulative, but never cruel or insensitive.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

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Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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If the aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 3 (1d6) damage to the target.

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Asharra is a 5th-level spellcaster who uses Wisdom as her spellcasting ability (spell save DC 13; +5 to hit with spell attacks). She has the following druid spells prepared:

Cantrips (at will): druidcraft, mending, produce flame

1st level (4 slots): detect magic, faerie fire, thunderwave

2nd level (3 slots): gust of wind, hold person, lesser restoration

3rd level (2 slots): call lightning, wind wall

","chat":"","unidentified":""},"source":"Tomb of Annihilation pg 69","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"f2vnCNJDWY8KqJuC","name":"Druidcraft","type":"spell","img":"systems/dnd5e/icons/skills/green_02.jpg","data":{"description":{"value":"

Whispering to the spirits of @Compendium[dnd5e.rules.Using Each Ability]{nature}, you create one of the following effects within range:

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This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

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A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138596,"definitionId":2217,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Produce Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mqbm6eOULJj4AmPv","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"oYbipq50ZpJRlRgB","name":"Faerie Fire","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-jade-2.jpg","data":{"description":{"value":"

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0kdxv16WAuB7SQZO","name":"Thunderwave","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-air-1.jpg","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"imS8epfKn9JaoT9i","name":"Gust of Wind","type":"spell","img":"systems/dnd5e/icons/spells/wind-blue-2.jpg","data":{"description":{"value":"

A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.

\n

Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.

\n

The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

\n

As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"a legume seed","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a legume seed","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ikQEwI1HY5rC3tIX","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

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You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.Blinded]{blinded}, @Compendium[dnd5e.rules.Deafened]{deafened}, @Compendium[dnd5e.rules.Paralyzed]{paralyzed}, or @Compendium[dnd5e.rules.Poisoned]{poisoned}.

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A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see within range directly above you. The spell fails if you can’t see a point in the air where the storm cloud could appear (for example, if you are in a room that can’t accommodate the cloud).

\n

When you cast the spell, choose a point you can see under the cloud. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.

\n

If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell’s damage increases by 1d10.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.

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A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration.

\n

When the wall appears, each creature within its area must make a Strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one.

\n

The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. (Boulders hurled by giants or siege engines, and similar projectiles, are unaffected.) Creatures in gaseous form can't pass through it.

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The mezzoloth makes two attacks: one with its claws and one with its trident.

","chat":"","unidentified":""},"source":"Monster Manual pg 311","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"4o4vnBwjXlCDYJgm","name":"Claws","type":"weapon","img":"icons/commodities/claws/claw-insect-grey-purple.webp","data":{"description":{"value":"

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

","chat":"","unidentified":""},"source":"Monster Manual pg 311","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claws.","fullName":"Claws."}}},{"_id":"ACodzq6xdf84NRNy","name":"Trident","type":"weapon","img":"icons/weapons/polearms/trident-ornate-red.webp","data":{"description":{"value":"

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage when held with two claws and used to make a melee attack.

","chat":"","unidentified":""},"source":"Monster Manual pg 311","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod","piercing"]],"versatile":"1d8[piercing] + @mod"},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":true},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Trident.","fullName":"Trident."}}},{"_id":"E548RN85q6d2ia6V","name":"Teleport","type":"feat","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

The mezzoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

","chat":"","unidentified":""},"source":"Monster Manual pg 311","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Teleport.","fullName":"Teleport."}}},{"_id":"JheNk2QQBaFXlMyW","name":"Summon Yugoloth (1/Day)","type":"feat","img":"systems/dnd5e/icons/skills/blood_08.jpg","data":{"description":{"value":"

The yugoloth chooses what to summon and attempts a magical summoning.

A mezzoloth has a 30 percent chance of summoning one mezzoloth.

A summoned yugoloth appears in an unoccupied space within 60 feet of its summoner, does as it pleases (unless its summoner is an ultroloth, in which case it acts as an ally of its summoner), and can’t summon other yugoloths. The summoned yugoloth remains for 1 minute, until it or its summoner dies, or until its summoner takes a bonus action to dismiss it.

","chat":"","unidentified":""},"source":"Monster Manual pg 311","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Summon Yugoloth (1/Day).","fullName":"Summon Yugoloth (1/Day)."}}},{"_id":"AyAvhFH6hJzb6GXU","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The mezzoloth’s innate spellcasting ability is Charisma (spell save DC 11). The mezzoloth can innately cast the following spells, requiring no material components:

2/day each: darkness, dispel magic

1/day: cloudkill

","chat":"","unidentified":""},"source":"Monster Manual pg 311","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"6JX4CnbDxo73RmwB","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The mezzoloth has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Monster Manual pg 311","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"aRFpPmxuEIkhaGGc","name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

The mezzoloth’s weapon attacks are magical.

","chat":"","unidentified":""},"source":"Monster Manual pg 311","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Weapons.","fullName":"Magic Weapons."}}},{"_id":"TJGrMIDrTlkpyjrY","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"bat fur and a drop of pitch or piece of coal","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136494,"definitionId":2058,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lznGgLwaBV8qifEa","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"uF7ROzQSLCOtnips","name":"Cloudkill","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-3.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.

\n

When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.

\n

The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136225,"definitionId":2030,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cloudkill","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/mezzoloth-summoner-variant","img":"https://www.dndbeyond.com/avatars/5735/915/636898146504468333.png","tokenImg":"https://www.dndbeyond.com/avatars/5735/913/636898146501174819.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"darkness","type":"day","value":"2","innate":true},{"name":"dispel magic","type":"day","value":"2","innate":true},{"name":"cloudkill","type":"day","value":"1","innate":true}],"edgeCases":[],"material":false}},"ddbimporter":{"id":301437,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"5trTUkO2kbetNQuj","name":"Adult Emerald Dragon","type":"npc","img":"ddb-images/other/npc-Adult-Emerald-Dragon.png","data":{"abilities":{"str":{"value":23,"proficient":0,"bonuses":{"check":"","save":""},"mod":6,"dc":19},"dex":{"value":12,"proficient":1,"bonuses":{"check":"","save":""},"mod":1,"prof":5,"saveBonus":0,"save":6,"dc":14},"con":{"value":21,"proficient":1,"bonuses":{"check":"","save":""},"mod":5,"prof":5,"saveBonus":0,"save":10,"dc":18},"int":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":17},"wis":{"value":16,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":5,"saveBonus":0,"save":8,"dc":16},"cha":{"value":18,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":5,"saveBonus":0,"save":9,"dc":17}},"attributes":{"ac":{"flat":18,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":207,"min":0,"max":207,"temp":0,"tempmax":0,"formula":"18d12 + 90"},"init":{"value":0,"bonus":0},"movement":{"burrow":30,"climb":0,"fly":80,"swim":0,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":5,"spelldc":17,"spellLevel":0},"details":{"biography":{"value":"

Emerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to weave illusions to deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to supernatural occurrences.

\n

Shimmering Green

\n

A emerald dragon wyrmling;wyrmling emerald dragon’s scales are a dull, pale green, but they develop into richer and more varied shades of green as the dragon ages. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail to mirror the dragon’s mood.

\n

Clever Concealment

\n

The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using their psionic abilities to cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get close without arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.

\n

Emerald dragons’ attentiveness to unusual events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem dragons often work together, with emerald dragons tracking the source of an incursion while sapphire dragons plan and execute a decisive purge—or recruit agents to do it for them.

\n

Emerald dragons’ preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced adventurers in the hopes of pitting them against fire giant rivals.

\n

Hoarded Histories

\n

Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals. They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions, allowing them to better conceal their treasures from prying eyes and divinations.

\n

Creating an Emerald Dragon

\n

Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals tables to inspire your portrayal of distinctive emerald dragon characters.

\n

Emerald Dragon Personality Traits

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Trait
1I repeat what others have said back to them to make sure I have remembered it correctly.
2I might not like you, but I will endeavor to treat you with respect, if not kindness.
3I like to impress visitors by reciting epic poetry.
4The only people I’m interested in are those who know history and those who make history.
5I like to adopt the personas of characters from legend.
6I studiously mimic the mannerisms of my guests.
7I prefer to get others talking, then fade into the background. Sometimes literally.
8I seek out audiences and like to be the center of attention.
\n
\n

Emerald Dragon Ideals

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Seclusion. It’s safer if others don’t know I’m here—safer for me and safer for them. (Any)
2Observation. People lie. Histories lie. Even dragons lie. But actions always ring true. (Lawful)
3Storytelling. There is a magic in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5Inquisitiveness. Even the smallest village contains myriad stories of love, loss, triumph, and betrayal. There is always more to learn about people. (Any)
6Espionage. Once I get paid for the information I glean, I don’t care what others do with it. (Evil)
\n
\n

Emerald Dragon Adventures

\n

The Emerald Dragon Adventure Hooks table offers suggestions for stories and adventures involving emerald dragons.

\n

Emerald Dragon Adventure Hooks

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Adventure Hook
1An emerald dragon is the only witness to a murder but doesn’t want to be found or identified.
2An emerald dragon seeks heroes to participate in a dramatic reenactment of a legendary battle involving dragon riders.
3An emerald dragon’s assault on a fire giant has attracted the attention of the giant’s clan, and now the dragon seeks aid.
4Villagers have been going missing, and then are found weeks later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5Giant lizard;Giant lizards drawn to the lair of a legendary emerald dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6An emerald dragon is the headmaster in absentia of a bardic college and must be convinced to defend the school in a contest against a rival college.
7An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond.
8An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
\n
\n

Connected Creatures

\n

Emerald dragons generally go out of their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement with the folk of the world.

\n

Adult Emerald Dragon Connections

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Connected Creatures
1An adult emerald dragon wages a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2An adult silver dragon tries to befriend and draw out a reclusive adult emerald dragon.
3An adult emerald dragon unwillingly serves a fire giant tribe holding the dragon’s egg hostage.
4An adult emerald dragon is fascinated by the intrigues of a rakshasa disguised as a human merchant prince.
5An adult emerald dragon shows an emerald dragon wyrmling how to safely observe Humanoids without being detected.
6An adult emerald dragon keeps a wary eye on the efreeti;efreet who have built a tower near the dragon’s lair, and indirectly aids any who oppose the efreet.
7An iron golem ferries visitors across the lava moat surrounding an adult emerald dragon;adult emerald dragon’s lair.
8An adult emerald dragon spies on the adult red dragon who killed the emerald dragon’s mate, looking for weaknesses.
\n
\n

Emerald Dragon Lairs

\n

Emerald dragons make their lairs in caves and subterranean ruins, favoring locations that have been abandoned—and ideally forgotten—by other creatures. They are most comfortable in extreme heat, so they frequently choose lair sites in the sides of volcanoes or near geothermal vents.

\n

An emerald dragon’s lair is a maze of twisting tunnels, interconnected caverns, or crumbling ruins designed to disorient intruders. Circuitous routes within the lair provide the dragon with numerous ways to evade pursuit, while strategically designed choke points allow them to harry enemies with repeated ambushes. Emerald dragons frequently lay traps and alarms at the entrance points to their lairs, with older (and more paranoid) dragons employing several layers of such defenses.

\n

Emerald Dragon Lair Features

\n

The emerald dragon lair shown in map 5.8 is a series of ancient vaults situated beneath a city built in the caldera of a dormant volcano. The vaults fell into disuse over a century ago when an upwelling from the lake at the caldera’s center collapsed a portion of the vaults and flooded their halls with boiling water and noxious fumes. The stairwell leading up to the city was sealed to prevent the fumes from spilling into the streets above. Decades later, once the volcano’s activity had subsided, the dragon moved in.

\n

The lair has the following features:

\n

Lava Tubes. When the volcano is quiet, the dragon uses the lava tubes to come and go from the lair.

\n

Great Hall. The emerald dragon resides in a grand rectangular hall near the center of the vaults, keeping one eye on the hallway leading to the flooded stairwell, never quite trusting that some covetous intruder won’t find a way through.

\n

Treasury. The dragon stores the finest treasures in a smaller chamber just above the great hall on the map.

\n

Watery Caves. Near the bottom portion of the map, the vaults give way to natural stone caves; these caves slope down to a subterranean pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves before draining down nearby lava tubes. During especially active periods, the waters surge up into the nearest halls and corridors before draining away.

\n

Underwater Cache. The dragon stashes gold and gems in an underwater cave (at the bottom of the map), the entrance to which lies 40 feet below the surface of the subterranean pool.

\n

Hatchery. The dragon has lovingly arranged the three small chambers in the top left of the map, farthest from the pools, as a hatchery. Visitors might discover an egg or an emerald dragon wyrmling in one of the chambers.

\n

Preserved Vaults. The dragon has left most of the remaining areas of the vaults as they were when their creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the dragon they are not a threat are treated to a tour of the vaults, with the dragon acting like the curator of a museum.

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The dragon makes one Bite attack and two Claw attacks.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 196","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"j1wyPNfPooaYH7qa","name":"Bite","type":"weapon","img":"systems/dnd5e/icons/skills/red_29.jpg","data":{"description":{"value":"

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) psychic damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 196","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[piercing] + @mod","piercing"],["2d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite.","fullName":"Bite."}}},{"_id":"9mjrKXbYTYDwyjyK","name":"Claw","type":"weapon","img":"icons/commodities/claws/talon-red.webp","data":{"description":{"value":"

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 196","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claw.","fullName":"Claw."}}},{"_id":"crUVlq7ewjwvWGfO","name":"Disorienting Breath (Recharge 5–6)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon exhales a wave of psychic dissonance in a 60-foot cone. Each creature in that area must make a DC 18 Intelligence saving throw. On a failed save, the creature takes 42 (12d6) psychic damage, and until the end of its next turn, when the creature makes an attack roll or an ability check, it must roll a d6 and reduce the total by the number rolled. On a successful save, the creature takes half as much damage with no additional effects.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 196","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"oxc70gv6zsq91rs9","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["12d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":18,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Disorienting Breath (Recharge 5–6).","fullName":"Disorienting Breath (Recharge 5–6)."}}},{"_id":"YRYa4pIshbdeupWo","name":"Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):

At will: mage hand (the hand is invisible), minor illusion

1/day each: detect thoughts, dispel magic, invisibility, major image

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 196","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting (Psionics).","fullName":"Spellcasting (Psionics)."}}},{"_id":"Eo0S9X3gjfR1YpDd","name":"Lair Actions","type":"feat","img":"systems/dnd5e/icons/skills/yellow_31.jpg","data":{"description":{"value":"

Lair Actions

On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row:

Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon’s telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.

Distort Perceptions. The dragon attempts to alter the perceptions of one creature it can see within its lair. That creature must succeed on a DC 15 Intelligence saving throw or take 22 (4d10) psychic damage and have disadvantage on saving throws until the start of its next turn.

Vanish. The dragon becomes invisible until initiative count 20 on the next round.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 196","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"0qXs744A9go2nRpy","name":"Regional Effects","type":"feat","img":"systems/dnd5e/icons/skills/emerald_03.jpg","data":{"description":{"value":"

Regional Effects

The region surrounding a legendary emerald dragon’s lair is altered by the dragon’s magic, creating one or more of the following effects:

Crystal Profusion. Natural stone within 6 miles of the lair grows plentiful crystal formations and veins of emerald gemstones.

Fiery Sight. Fire and lava within 6 miles of the lair become conduits for the dragon’s psionic presence. As an action, the dragon can cast the clairvoyance spell, requiring no spell components and targeting any area of fire or lava in that region.

Subtle Obstruction. Rocks within 6 miles of the dragon’s lair sometimes move of their own accord, usually when no one is watching. Often the rocks obstruct the approach to the emerald dragon’s lair, with boulders moving to block narrow defiles, way-markers tumbling off the path, or smaller stones shifting beneath travelers’ feet to send them tumbling down slopes or into rivers.

Thriving Wildlife. Giant lizard;Giant lizards; are attracted to the area within 6 miles of the lair and settle there in large numbers.

If the dragon dies, the population of giant lizard;giant lizards near the lair returns to normal levels over the course of 1d10 days. Rocks immediately stop moving of their own accord. The existing abundance of crystals and emeralds remains, but new ones form at a normal rate.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 196","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"roY3trDShclVoNU0","name":"An Emerald Dragon’s Lair","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

An Emerald Dragon’s Lair

Emerald dragons dwell in enormous caverns, lava tubes, and tunnel networks deep within the earth. They favor warm spaces, particularly in volcanic regions. Over time, their psychic presence seeps into the land surrounding their lairs, expanding their awareness and subconsciously luring their favorite food—giant lizard;giant lizards—to settle and thrive in the region.

Emerald dragons use the features of their lairs to confuse and imperil intruders. They dig additional tunnels that allow them to move through their lairs in multiple ways and set traps leading to yawning chasms or pools and flows of lava.

Emerald dragons take great pains to hide the chambers that house their hoards and collected lore, often using illusion magic and subtle construction around the natural features of their lairs to conceal their central hoard chambers from mundane and magical sight.

The challenge rating of a legendary emerald dragon increases by 1 when it’s encountered in its lair.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 196","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"wwY6QNKquJKXzTj9","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

\n

Claw. The dragon makes one Claw attack.

\n

Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.

\n

Emerald Embers (Costs 3 Actions). The dragon creates a dancing mote of green flame around a creature it can see within 60 feet of it. The target must succeed on a DC 17 Dexterity saving throw or take 31 (9d6) fire damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 196","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"AcJUogmfJUN4JyIy","name":"Claw","type":"weapon","img":"icons/commodities/claws/talon-red.webp","data":{"description":{"value":"

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage.

Claw. The dragon makes one Claw attack.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 196","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claw.","fullName":"Claw.","actionCopy":true}}},{"_id":"rtFc0P90CEj4TTWf","name":"Psionics (Costs 2 Actions)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon uses Psychic Step or Spellcasting.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 196","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"qjzKPdaPQtyeWzYr","name":"Emerald Embers (Costs 3 Actions)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon creates a dancing mote of green flame around a creature it can see within 60 feet of it. The target must succeed on a DC 17 Dexterity saving throw or take 31 (9d6) fire damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 196","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["9d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":17,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"e9MnmwQST7POOIQK","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If the dragon fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 196","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"OY4iOo9ZyXG95IIM","name":"Shift Perception (1/Day)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon can cast hallucinatory terrain, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17).

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 196","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shift Perception (1/Day).","fullName":"Shift Perception (1/Day)."}}},{"_id":"8nRP5j8Tha0qyBjN","name":"Tunneler","type":"feat","img":"icons/environment/wilderness/cave-entrance.webp","data":{"description":{"value":"

The dragon can burrow through solid rock at half its burrowing speed and can leave a 15-foot-diameter tunnel in its wake.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 196","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tunneler.","fullName":"Tunneler."}}},{"_id":"0JAz75HYj89A252O","name":"Change Shape","type":"feat","img":"systems/dnd5e/icons/skills/blue_26.jpg","data":{"description":{"value":"

The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 196","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Change Shape.","fullName":"Change Shape."}}},{"_id":"5JfSnzZlh6CbRnty","name":"Psychic Step","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon magically teleports to an unoccupied space it can see within 60 feet of it.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 196","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Psychic Step.","fullName":"Psychic Step."}}},{"_id":"loPhH1p238sVkggM","name":"Hallucinatory Terrain","type":"spell","img":"icons/environment/wilderness/cave-entrance-vulcano.webp","data":{"description":{"value":"

You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren't changed in appearance.

\n

The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn't obvious by touch, a creature carefully examining the illusion can attempt an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 249","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":150,"width":null,"units":"ft","type":"cube"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"value":"a stone, a twig, and a bit of green plant","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a stone, a twig, and a bit of green plant","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138033,"definitionId":2136,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hallucinatory Terrain","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":249,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ynFCFCXoKNYA2szn","name":"Mage Hand (the hand is invisible)","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

Special Notes: the hand is invisible.

\n\n

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"

Special Notes: the hand is invisible.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qBMVU3gyw9ufNRNu","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"h3Sz2Nm1r3POxIia","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EwMzX5Xk4ZtGzRUd","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PPCGDcIBsjA32Bqq","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9XSPpvGdqbgblkpV","name":"Major Image","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).

\n

As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.

\n

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration.

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Candlekeep’s resident lore experts are master sages and sage;sages who dedicate themselves to scholarship above all.

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Melee Spell Attack: +8 to hit (with advantage if the target is wearing armor made of metal), reach 5 ft., one creature. Hit: 13 (3d8) lightning damage, and the target can’t take reactions until the start of its next turn.

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The sage creates a fiery explosion centered on a point it can see within 150 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 14 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners and ignites flammable objects in the area that aren’t being worn or carried.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 9","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":14,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fireball (3rd-Level Spell; 3/Day). ","fullName":"Fireball (3rd-Level Spell; 3/Day). "}}},{"_id":"nnjW8crceBoWqby0","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The sage casts one of the following spells, using Intelligence as the spellcasting ability (save DC 14, +6 to hit with spell attacks):

At will: light, mage hand, mending, prestidigitation

3/day each: comprehend languages, detect magic, dispel magic, identify, levitate, locate object, Tenser’s Floating Disk, unseen servant

1/day each: banishment, contact other plane, Drawmij’s instant summons, legend lore, locate creature, planar binding, polymorph, protection from evil and good, scrying, sending, true seeing

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 9","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"NB2hKwgv8WgCjuXI","name":"Shield (1st-Level Spell; 3/Day)","type":"feat","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

When the sage is hit by an attack or targeted by a magic missile spell, it calls forth an invisible barrier of magical force that protects it. Until the start of its next turn, the sage has a +5 bonus to AC, including against the triggering attack, and it takes no damage from magic missile.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 9","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shield (1st-Level Spell; 3/Day).","fullName":"Shield (1st-Level Spell; 3/Day)."}}},{"_id":"lYMHUKDoDmqIOodz","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"CIj6GR8ieKTCh65T","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vTJpm4P4h5E0AEWB","name":"Mending","type":"spell","img":"systems/dnd5e/icons/skills/red_05.jpg","data":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

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This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"XAfLSLS5YNPRbbtx","name":"Comprehend Languages","type":"spell","img":"systems/dnd5e/icons/spells/runes-orange-2.jpg","data":{"description":{"value":"

For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.

\n

This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"a pinch of soot and salt","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a pinch of soot and salt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136246,"definitionId":2035,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Comprehend Languages","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1ezICjVO0PlSnD1F","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"y2azTuJr7uG4FCIG","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wmNTAW4GIEEpk6Hl","name":"Identify","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-1.jpg","data":{"description":{"value":"

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

\n

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"a pearl worth at least 100 gp and an owl feather","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a pearl worth at least 100 gp and an owl feather","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138343,"definitionId":2152,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Identify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FszPUbFU6WC7RFII","name":"Levitate","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138393,"definitionId":2165,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Levitate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"I8JUKMhnQ7gCe1tL","name":"Locate Object","type":"spell","img":"systems/dnd5e/icons/skills/red_25.jpg","data":{"description":{"value":"

Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

\n

The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

\n

This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a forked twig","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138418,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"n8bGBeA1JEgj80ea","name":"Tenser's Floating Disk","type":"spell","img":"icons/commodities/materials/glass-orb-blue.webp","data":{"description":{"value":"

This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The disk remains for the duration, and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground.

The disk is immobile while you are within 20 feet of it. If you move more than 20 feet away from it, the disk follows you so that it remains within 20 feet of you. It can move across uneven terrain, up or down stairs, slopes and the like, but it can’t cross an elevation change of 10 feet or more. For example, the disk can’t move across a 10-foot-deep pit, nor could it leave such a pit if it was created at the bottom.

If you move more than 100 feet from the disk (typically because it can’t move around an obstacle to follow you), the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"a drop of mercury","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a drop of mercury","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138845,"definitionId":2321,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Tenser's Floating Disk","sources":[{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Movement","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"IthGlSghTPcZo1Bx","name":"Unseen Servant","type":"spell","img":"systems/dnd5e/icons/skills/violet_07.jpg","data":{"description":{"value":"

This spell creates an @Compendium[dnd5e.rules.Invisible]{invisible}, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can't attack. If it drops to 0 hit points, the spell ends.

\n

Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.

\n

If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"a bit of string and of wood","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a bit of string and of wood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138901,"definitionId":2288,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Unseen Servant","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":284,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4EwWoD3NhO3iZpaT","name":"Banishment","type":"spell","img":"systems/dnd5e/icons/skills/emerald_09.jpg","data":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is @Compendium[dnd5e.rules.Incapacitated]{incapacitated}. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"an item distasteful to the target","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an item distasteful to the target","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136094,"definitionId":2010,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Banishment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Control","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mRzW3iTliP6xKydS","name":"Contact Other Plane","type":"spell","img":"systems/dnd5e/icons/spells/beam-magenta-2.jpg","data":{"description":{"value":"

You mentally contact a demigod, the spirit of a long- dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a failure, you take 6d6 psychic damage and are insane until you finish a long rest. While insane, you can't take actions, can't understand what other creatures say, can't read, and speak only in gibberish. A greater restoration spell cast on you ends this effect.

\n

On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The GM answers each question with one word, such as \"yes,\" \"no,\" \"maybe,\" \"never,\" \"irrelevant,\" or \"unclear\" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the GM might instead offer a short phrase as an answer.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 226","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136289,"definitionId":2045,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Contact Other Plane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":226,"sourceType":1}],"tags":["Communication","Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VA9pts8M4T2AeqhF","name":"Drawmij's Instant Summons","type":"spell","img":"systems/dnd5e/icons/spells/haste-royal-1.jpg","data":{"description":{"value":"

You touch an object weighing 10 pounds or less whose longest dimension is 6 feet or less. The spell leaves an @Compendium[dnd5e.rules.Invisible]{invisible} mark on its surface and invisibly inscribes the name of the item on the sapphire you use as the material component. Each time you cast this spell, you must use a different sapphire.

At any time thereafter, you can use your action to speak the item’s name and crush the sapphire. The item instantly appears in your hand regardless of physical or planar distances, and the spell ends.

\n

If another creature is holding or carrying the item, crushing the sapphire doesn’t transport the item to you, but instead you learn who the creature possessing the object is and roughly where that creature is located at that moment.

Dispel magic or a similar effect successfully applied to the sapphire ends this spell’s effect.

","chat":"","unidentified":""},"source":"Player's Handbook pg 235","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"con","components":{"value":"a sapphire worth 1,000 gp","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a sapphire worth 1,000 gp","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136667,"definitionId":2359,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Drawmij's Instant Summons","sources":[{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Teleportation","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jQsjjmYFNwWdqZAe","name":"Legend Lore","type":"spell","img":"icons/sundries/scrolls/scroll-bound-skull-blue.webp","data":{"description":{"value":"

Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is.

\n

The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand, the spell might yield this information: “Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips.\"

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each","consumed":true,"cost":250,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138376,"definitionId":2163,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Legend Lore","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MweudPt0PkE369Bc","name":"Locate Creature","type":"spell","img":"systems/dnd5e/icons/spells/wild-eerie-1.jpg","data":{"description":{"value":"

Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.

\n

The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close--within 30 feet--at least once. If the creature you described or named is in a different form, such as being under the effects of a polymorph spell, this spell doesn't locate the creature.

\n

This spell can't locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"value":"a bit of fur from a bloodhound","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138411,"definitionId":2169,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Locate Creature","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"z8haJGJWM45MeOP0","name":"Planar Binding","type":"spell","img":"systems/dnd5e/icons/skills/red_06.jpg","data":{"description":{"value":"

With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned into the center of an inverted magic circle in order to keep it trapped while this spell is cast.) At the completion of the casting, the target must make a Charisma saving throw. On a failed save, it is bound to serve you for the duration. If the creature was summoned or created by another spell, that spell's duration is extended to match the duration of this spell.

\n

A bound creature must follow your instructions to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. The creature obeys the letter of your instructions, but if the creature is hostile to you, it strives to twist your words to achieve its own objectives. If the creature carries out your instructions completely before the spell ends, it travels to you to report this fact if you are on the same plane of existence. If you are on a different plane of existence, it returns to the place where you bound it and remains there until the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of a higher level, the duration increases to 10 days with a 6th-level slot, to 30 days with a 7th- level slot, to 180 days with an 8th-level slot, and to a year and a day with a 9th-level spell slot.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 265","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"value":"a jewel worth at least 1,000 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a jewel worth at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138550,"definitionId":2205,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Planar Binding","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":265,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DsoCtqZuyQoSEQkj","name":"Polymorph","type":"spell","img":"icons/weapons/swords/shortsword-broad-engraved.webp","data":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a caterpillar cocoon","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138572,"definitionId":2209,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"hwZu55j9S9gmOgdV","name":"Protection from Evil and Good","type":"spell","img":"icons/commodities/metal/clasp-steel-braid.webp","data":{"description":{"value":"

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

\n

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"holy water or powdered silver and iron, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138610,"definitionId":2221,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RDRgmkwaCraUs2tz","name":"Scrying","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eyes.jpg","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Knowledge

\n
Save Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

 

\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.Invisible]{invisible} objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HwQK8gn3CYWu0eu4","name":"Sending","type":"spell","img":"systems/dnd5e/icons/skills/green_22.jpg","data":{"description":{"value":"

You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.

\n

You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":null,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a short piece of fine copper wire","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a short piece of fine copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138688,"definitionId":2243,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Communication"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7vE2fib7UcjWi3lC","name":"True Seeing","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eye.jpg","data":{"description":{"value":"

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has @Compendium[dnd5e.rules.Truesight]{truesight}, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the 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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can't bite another target.

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The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.

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The frog can breathe air and water.

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The frog's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

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Gorthok is a primal nature spirit that takes the form of a boar as big as an elephant, with lightning that dances along its tusks. Gorthok serves the will of Talos, god of storms, and can be summoned during stormy weather to do the bidding of Talos’s evil followers. Like its patron deity, Gorthok revels in destruction.

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Gorthok makes two melee attacks: one with its lightning tusks and one with its thunder hooves.

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Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 7 (2d6) lightning damage.

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Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 7 (2d6) thunder damage.

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Gorthok shoots a bolt of lightning at one creature it can see within 120 feet of it. The target must make a DC 15 Dexterity saving throw, taking 18 (4d8) lightning damage on a failed save, or half as much damage on a successful one.

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If Gorthok takes 27 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

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The rulers of distant Sarlona are known as the Inspired. These noble families are said to be bound to celestial spirits that guide and empower them, but the truth is far darker. The Inspired are the mortal hosts of the nightmare spirits of Dal Quor, and they carry out the foul agenda of the Dreaming Dark.

\n

Any humanoid who can dream can volunteer to serve as a quori vessel. But the Inspired of Sarlona are humans bred to be such vessels. They have no choice in this destiny, since they can’t resist quori possession. Physically, Inspired resemble the kalashtar, possessing an almost supernatural beauty.

\n

Most of the people of the Five Nations have heard of the Inspired lords in Riedra — never realizing that Inspired are spread throughout Khorvaire as well. Beggars and generals, mayors and merchants might all be secret servants of the Dreaming Dark. Such Inspired have to willingly accept quori possession, but the Dreaming Dark has long experience in weaving dreams that can convince mortals to surrender their bodies.

\n
\n

VARIANT: QUORI VESSEL

\n

The Inspired are vessels for quori spirits, allowing the quori to manifest a portion of their power while the vessel is possessed. An Inspired can gain benefits depending on the type of quori possessing it. The quori also gains access to the Inspired’s knowledge and features.

\n

Hashalaq

\n

Suggestion (3/Day). The Inspired can cast the suggestion spell (spell save DC 13), requiring no material components.

\n

Kalaraq

\n

All Around Vision. The Inspired can’t be surprised.

\n

Arcane Eye (3/Day). The Inspired can cast the arcane eye spell, requiring no material components.

\n

Tsucora

\n

Fear (1/Day). The Inspired can cast the fear spell (spell save DC 13), requiring no material components.

\n
","public":""},"alignment":"Lawful Evil","race":"","type":{"value":"humanoid","subtype":"human","swarm":"","custom":""},"environment":"","cr":2,"spellLevel":0,"xp":{"value":450},"source":"Eberron: Rising from the Last War pg 294"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":["psychic"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["charmed","frightened"],"custom":""},"languages":{"value":["common"],"custom":"Quori"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"dec":{"value":2,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"prof":4,"bonus":0,"total":7,"passive":17},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ins":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"prof":2,"bonus":0,"total":2,"passive":12},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"per":{"value":2,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"prof":4,"bonus":0,"total":7,"passive":17},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Inspired","displayName":20,"img":"ddb-images/other/npc-token-Inspired.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"9alpURrXohNoVAjZ","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The Inspired makes two crysteel dagger attacks. It can replace one attack with vicious mockery.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 294","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"093ICVVp76mbmhrY","name":"Crysteel Dagger","type":"weapon","img":"icons/weapons/daggers/dagger-crooked-red.webp","data":{"description":{"value":"

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 10 (3d6) force damage.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 294","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing] + @mod","piercing"],["3d6[force]","force"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Crysteel Dagger.","fullName":"Crysteel Dagger."}}},{"_id":"Ir0cPEUP936RIHKl","name":"Vicious Mockery (Cantrip)","type":"feat","img":"systems/dnd5e/icons/items/inventory/teeth.jpg","data":{"description":{"value":"

The Inspired unleashes a string of insults laced with subtle enchantments at one creature it can see within 60 feet of it. If the target can hear the Inspired, the target must succeed on a DC 13 Wisdom saving throw or take 2 (1d4) psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 294","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Vicious Mockery (Cantrip).","fullName":"Vicious Mockery (Cantrip)."}}},{"_id":"7lKGeLUvHh2jxau3","name":"Dual Mind","type":"feat","img":"systems/dnd5e/icons/skills/blue_15.jpg","data":{"description":{"value":"

The Inspired has advantage on Wisdom saving throws.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 294","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dual Mind.","fullName":"Dual Mind."}}},{"_id":"v1GXvYJlhneLv3iT","name":"Innate Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The Inspired’s spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells, requiring no material components:

At will: mage hand, vicious mockery (see “Actions” below)

1/day each: charm person, dissonant whispers, hex, hold person, mage armor

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 294","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting (Psionics).","fullName":"Innate Spellcasting (Psionics)."}}},{"_id":"Xw9IL2ha9SzZxHGI","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1P4fqrb1G33v0Kni","name":"Vicious Mockery (see “Actions” below)","type":"spell","img":"systems/dnd5e/icons/items/inventory/teeth.jpg","data":{"description":{"value":"

Special Notes: see “Actions” below.

\n\n

You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

\n

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

","chat":"

Special Notes: see “Actions” below.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138907,"definitionId":2290,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Vicious Mockery","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"i21QVzrkhU08vDsk","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"upsb1wBJaYd3cQoj","name":"Dissonant Whispers","type":"spell","img":"systems/dnd5e/icons/spells/horror-acid-1.jpg","data":{"description":{"value":"

You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A @Compendium[dnd5e.rules.Deafened]{deafened} creature automatically succeeds on the save.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136624,"definitionId":2314,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dissonant Whispers","sources":[{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ANRg55PnhBgxH6I3","name":"Hex","type":"spell","img":"systems/dnd5e/icons/skills/shadow_17.jpg","data":{"description":{"value":"

You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.

If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature.

A remove curse cast on the target ends this spell early.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

","chat":"","unidentified":""},"source":"Player's Handbook pg 251","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[necrotic - Whenever you hit the target with an attack]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"the petrified eye of a newt","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138073,"definitionId":2317,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hex","sources":[{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"23DaaC5kzAiQk7SC","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JW6WsUCpGKsbYBIH","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

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Melee Weapon Attack: +6 to hit, reach 20 ft., one creature. Hit: The target takes 11 (2d6 + 4) bludgeoning damage, and it is grappled (escape DC 14). Until this grapple ends, the target is restrained, and it takes 21 (6d6) poison damage at the start of each of its turns. The vine can constrict only one target at a time.

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The assassin vine can animate normal vines and roots on the ground in a 15-foot square within 30 feet of it. These plants turn the ground in that area into difficult terrain. A creature in that area when the effect begins must succeed on a DC 13 Strength saving throw or be restrained by entangling vines and roots. A creature restrained by the plants can use its action to make a DC 13 Strength (Athletics) check, freeing itself on a successful check. The effect ends after 1 minute or when the assassin vine dies or uses Entangling Vines again.

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Gem dragons wield psionic power, and when a powerful gem dragon perishes, the force of the dragon’s will and mind sometimes refuses to pass on. This essence lingers in the form of a psychic remnant called a draconic shard.

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A draconic shard in its true form resembles a shimmering, spectral image of the dragon. More often, though, a shard inhabits an object the gem dragon poured psionic power into—typically a weapon or other item from the dragon’s hoard. In this vessel, a draconic shard continues to pursue the interests and struggles that drove the dragon, perhaps even accompanying adventurers in the guise of an intelligent magic item and steering them to fulfill the dragon’s designs.

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A draconic shard is difficult to destroy. Destroying the shard’s spectral form or an object the shard inhabits forces the spirit into the form of a cracked gemstone while the spirit slowly regains strength. Only if that stone is destroyed can the shard be put to rest.

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The shard makes two Telekinetic Rend attacks.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 181","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"bT9JWtwh1ieX5Yln","name":"Telekinetic Rend","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Melee or Ranged Spell Attack: +12 to hit, reach 10 ft. or range 120 ft., one target. Hit: 15 (2d8 + 6) force damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 181","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Telekinetic Rend.","fullName":"Telekinetic Rend."}}},{"_id":"0hAKlF1VPKU9AuX1","name":"Inhabit Object","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The shard disappears as it pours its psychic essence into a Medium or smaller nonsentient object it can see within 30 feet of it, magically possessing it. The object uses the shard’s AC, and any damage dealt to the object applies to the shard’s hit points. The shard inhabits the object until it uses an action to leave; until it is turned; until it is reduced to 0 hit points; or until an effect that ends possession, such as a dispel evil and good spell, is used on it. When it leaves the object, it reappears in the nearest unoccupied space.

While inhabited, the object becomes a magic item if it wasn’t already, and a Tiny cracked gemstone matching the kind of gem dragon the shard was in life appears somewhere on the object. The shard can cause the object to fly using the shard’s own flying speed, use its senses, speak verbally or telepathically, cast spells, and use its legendary actions.

If a creature wears or carries the inhabited object, the shard can grant the creature the following benefits:

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 181","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Inhabit Object.","fullName":"Inhabit Object."}}},{"_id":"0QEi5av3rFHa9SGc","name":"Psychic Crush (Recharge 5–6)","type":"feat","img":"systems/dnd5e/icons/skills/blue_20.jpg","data":{"description":{"value":"

The shard unleashes a pulse of psychic power. Each creature of the shard’s choice in a 60-foot-radius sphere centered on it must make a DC 20 Intelligence saving throw. On a failed save, the creature takes 55 (10d10) psychic damage and is stunned until the end of its next turn. On a successful save, the creature takes half as much damage and isn’t stunned.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 181","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"9lf07joqxzezi8n9","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d10[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":20,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Psychic Crush (Recharge 5–6).","fullName":"Psychic Crush (Recharge 5–6)."}}},{"_id":"7LHb3NBuwIoaAK5v","name":"Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The shard casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 20):

At will: detect thoughts, invisibility, telekinesis

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 181","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting (Psionics).","fullName":"Spellcasting (Psionics)."}}},{"_id":"gPnqkP6X8D8Rixvs","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The shard can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The shard regains spent legendary actions at the start of its turn.

\n

Rend. The shard makes one Telekinetic Rend attack.

\n

Cast a Spell (Costs 2 Actions). The shard uses Spellcasting.

\n

Commanding Thought (Costs 2 Actions). The shard targets a creature it can see within 30 feet of it. The target must succeed on a DC 20 Wisdom saving throw or be charmed until the end of its next turn. While charmed in this way, the target becomes the shard’s puppet, acting and moving in accordance with its telepathic commands. While under the shard’s control, the target can take only the Attack (shard chooses the target) or Dash action on its turn.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 181","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"mqOgI6hJ5iDZO0Lt","name":"Rend","type":"feat","img":"systems/dnd5e/icons/spells/shielding-eerie-2.jpg","data":{"description":{"value":"

The shard makes one Telekinetic Rend attack.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 181","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"j7LlViqgxtvKGMcC","name":"Cast a Spell (Costs 2 Actions)","type":"feat","img":"icons/sundries/documents/document-symbol-eye.webp","data":{"description":{"value":"

The shard uses Spellcasting.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 181","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"njzJEQUUDHpbjxHr","name":"Commanding Thought (Costs 2 Actions)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The shard targets a creature it can see within 30 feet of it. The target must succeed on a DC 20 Wisdom saving throw or be charmed until the end of its next turn. While charmed in this way, the target becomes the shard’s puppet, acting and moving in accordance with its telepathic commands. While under the shard’s control, the target can take only the Attack (shard chooses the target) or Dash action on its turn.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 181","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":20,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"QdUep5kggmFiTJ9A","name":"Deflection","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The shard’s AC includes its Intelligence modifier.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 181","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Deflection.","fullName":"Deflection."}}},{"_id":"8yxXQ8dQCRRz67QK","name":"Incorporeal Movement","type":"feat","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-1.jpg","data":{"description":{"value":"

The shard can move through creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it takes 5 (1d10) force damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 181","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Incorporeal Movement.","fullName":"Incorporeal Movement."}}},{"_id":"7YPUL1tEqWrHgTY1","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If the shard fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 181","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"SSACFsbAMUhfvw5Y","name":"Rejuvenation","type":"feat","img":"systems/dnd5e/icons/skills/affliction_01.jpg","data":{"description":{"value":"

When it drops to 0 hit points, the shard disappears and leaves a Tiny cracked gemstone in its space. The gemstone matches the kind of gem dragon it was in life and has AC 20, 15 hit points, and immunity to all damage except force. Unless the gemstone is destroyed, after 1d20 days, the gemstone dissipates and the shard re-forms, regaining all its hit points and appearing in the place the gemstone once occupied or in the nearest unoccupied space.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 181","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Rejuvenation.","fullName":"Rejuvenation."}}},{"_id":"3a2CYGirznyfWQV1","name":"Unusual Nature","type":"feat","img":"systems/dnd5e/icons/skills/violet_16.jpg","data":{"description":{"value":"

The shard doesn’t require air, food, drink, or sleep.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 181","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Unusual Nature.","fullName":"Unusual Nature."}}},{"_id":"bx5njVBc5wkOhmLT","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

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A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

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At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

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You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

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Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is @Compendium[dnd5e.rules.Restrained]{restrained} in your telekinetic grip. A creature lifted upward is suspended in mid-air.

\n

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

\n

Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.

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If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.

\n

You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

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Some giant rats carry vile diseases that they spread with their bites.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can’t regain hit points except by magical means, and the target’s hit point maximum decreases by 3 (1d6) every 24 hours. If the target’s hit point maximum drops to 0 as a result of this disease, the target dies.

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The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.

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The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

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Andras is a neutral evil male human assassin with the head of a giant snowy owl. Though he retains his full intellect, his speech is hindered, resembling the hoots and clicks of an owl. Cruel and sadistic, Andras has been installed as the temple’s torturer. When the characters arrive, he is overseeing the interrogation of Moghadam’s thieves and their wererat leader, Mack Francache.

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Andras makes two shortsword attacks.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and if the target is a humanoid, it must make a DC 11 Constitution saving throw, or be cursed with wererat lycanthropy

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Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and if the target is a humanoid, it must make a DC 11 Constitution saving throw, or be cursed with wererat lycanthropy

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During its first turn, Andras has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Andras scores against a surprised creature is a critical hit.

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If Andras is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

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Once per turn, Andras deals an extra 14 (4d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Andras that isn't incapacitated and Andras doesn't have disadvantage on the attack roll.

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Andras has advantage on Wisdom (Perception) checks that rely on hearing or sight.

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The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.

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Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) piercing damage. The target must succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage.

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Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage plus 21 (6d6) fire damage.

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Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage.

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The devil chooses what to summon and attempts a magical summoning.

A pit fiend summons 2d4 bearded devil;bearded devils, 1d4 barbed devil;barbed devils, or one erinyes with no chance of failure.

A summoned devil appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other devils. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

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Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours.

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The pit fiend has advantage on saving throws against spells and other magical effects.

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The pit fiend's weapon attacks are magical.

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The pit fiend's spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components:

At will: detect magic, fireball

3/day each: hold monster, wall of fire

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For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

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A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

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Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

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At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

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You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.

\n

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.

\n

One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

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The current leader of the Guild, Nine-Fingers Keene, disdains flashy garb and illusion magic. She appears to the world as she is: an unassuming woman of middling age and build. Her forgettable looks have proven her greatest asset as a thief, as her victims have trouble recognizing her even when they meet her again face-to-face. Keene’s leadership over the years earned her a reputation of thoughtful pragmatism. When necessary, she seeks revenge for offenses against the Guild—provided doing so is profitable. Her methods are vicious when necessary, and she is as feared as she is respected.

\n

Keene has become increasingly intolerant of the populous tide turning against her organization. While the occasional rabble-rouser has always impeded criminal business, the rise of organized crews and vigilantes is interfering with Guild operations. After a carefully coordinated attack on a patriar’s estate fell to pieces when a vigilante clumsily alerted the estate guards, Keene declared open season on do-gooders of all stripes.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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Nine-Fingers attacks three times with her daggers.

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Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage, plus 6 piercing damage if it’s a ranged attack.

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On each of her turns in combat, Nine-Fingers can use a bonus action to take the Dash, Disengage, or Hide action.

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Nine-Fingers adds double her proficiency bonus to the damage she deals on ranged attacks made with daggers (already factored into her attacks).

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Nine-Fingers halves the damage that she takes from an attack that hits her. She must be able to see the attacker.

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The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.

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Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

","chat":"","unidentified":""},"source":"Monster Manual pg 58","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4[bludgeoning] + @mod -3","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fist.","fullName":"Fist."}}},{"_id":"LMwkQIdYjxIt6MjQ","name":"Summon Demon (1/Day)","type":"feat","img":"systems/dnd5e/icons/skills/yellow_18.jpg","data":{"description":{"value":"

The demon chooses what to summon and attempts a magical summoning.

A glabrezu has a 30 percent chance of summoning 1d3 vrock;vrocks, 1d2 hezrou;hezrous, or one glabrezu.

A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

","chat":"","unidentified":""},"source":"Monster Manual pg 58","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Summon Demon (1/Day).","fullName":"Summon Demon (1/Day)."}}},{"_id":"JJ2aULHltNJ4MKvM","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:

At will: darkness, detect magic, dispel magic

1/day each: confusion, fly, power word stun

","chat":"","unidentified":""},"source":"Monster Manual pg 58","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"ApsyH9EVeIRnCIKy","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The glabrezu has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Monster Manual pg 58","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"nDzs9h2cUDy0FhLK","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"bat fur and a drop of pitch or piece of coal","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136494,"definitionId":2058,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pwvlvl5DVzh8EqEe","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QSsWfAYWbjilnzqt","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OT4nSKu2h3zaewRJ","name":"Confusion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg","data":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-xetra-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"three nut shells","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136256,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5CjwQSgDELdipGfI","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"IFKVcUtm2shRlZ4o","name":"Power Word Stun","type":"spell","img":"systems/dnd5e/icons/skills/emerald_06.jpg","data":{"description":{"value":"

You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 hit points or fewer, it is @Compendium[dnd5e.rules.Stunned]{stunned}. Otherwise, the spell has no effect.

\n

The @Compendium[dnd5e.rules.Stunned]{stunned} target must make a Constitution saving throw at the end of each of its turns. On a successful save, this stunning effect ends.

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A neo-otyugh is a stronger, more intelligent version of an otyugh—a grotesque aberration sporting three legs, snake-like tentacles, and a perpetually ravenous maw. Like an otyugh, a neo-otyugh buries itself under mounds of offal and carrion to ambush prey. Their improved intellect and innate spellcasting makes them especially effective against humanoid targets, as they use their powers of control to split off a straggler from a party, then attack.

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The neo-otyugh makes three attacks: one with its bite and two with its tentacles.

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Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage. If the target is a creature, it must succeed on a DC 17 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target’s hit point maximum lasts until the disease is cured.

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Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage. If the target is Large or smaller, it is grappled (escape DC 16) and restrained until the grapple ends. The neo-otyugh has two tentacles, each of which can grapple one target.

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The neo-otyugh slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 16 Constitution saving throw or take 15 (3d6 + 5) bludgeoning damage and be stunned until the end of the neo-otyugh’s next turn. On a successful save, the target takes half the bludgeoning damage and isn’t stunned.

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The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond.

","chat":"","unidentified":""},"source":"Infernal Machine Rebuild pg 75","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Limited Telepathy.","fullName":"Limited Telepathy."}}},{"_id":"BQWxdz5hfZIVaJbl","name":"Innate Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The neo-otyugh’s innate spellcasting ability is Intelligence (spell save DC 12). It can innately cast the following spells, requiring no components:

At will: detect thoughts

1/day each: command, hold person

","chat":"","unidentified":""},"source":"Infernal Machine Rebuild pg 75","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting (Psionics).","fullName":"Innate Spellcasting (Psionics)."}}},{"_id":"D11y7XBFgTxXeQBB","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VSjQxm20DExzAQ1i","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NC5Z0y2EXtw5Yxjy","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

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The merregon has advantage on saving throws against spells and other magical effects.

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When another fiend within 5 feet of the merregon is hit by an attack, the merregon causes itself to be hit instead.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage when used with two hands.

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Moving through difficult terrain made of earth or stone costs Miraj no extra movement.

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Miraj’s innate spellcasting ability is Constitution (spell save DC 14). He can innately cast the following spell, requiring no material components:

1/day: pass without trace

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Miraj is an 11th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He knows the following sorcerer spells (an asterisked spell is from appendix B):

Cantrips (at will): acid splash, blade ward, friends, light, message, mold earth*

1st level (4 slots): chromatic orb, mage armor, magic missile

2nd level (3 slots): Maximilian’s earthen grasp,* shatter, suggestion

3rd level (3 slots): counterspell, erupting earth*

4th level (3 slots): polymorph, stoneskin

5th level (2 slots): wall of stone

6th level (1 slot): move earth

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 198","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"PGv58FFbsfnVBTSe","name":"Acid Splash","type":"spell","img":"systems/dnd5e/icons/skills/affliction_20.jpg","data":{"description":{"value":"

You hurl a bubble of acid. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.

\n

This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":2,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[acid]","acid"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136018,"definitionId":1989,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Acid Splash","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DnSUML2s2tAPYahx","name":"Blade Ward","type":"spell","img":"systems/dnd5e/icons/skills/weapon_23.jpg","data":{"description":{"value":"

You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.

","chat":"","unidentified":""},"source":"Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":155895,"definitionId":2307,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blade Ward","sources":[{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Combat","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"prcTaHDlSDsTESip","name":"Friends","type":"spell","img":"systems/dnd5e/icons/skills/shadow_20.jpg","data":{"description":{"value":"

For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn’t hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature @Compendium[dnd5e.rules.Prone]{prone} to violence might attack you. Another creature might seek retribution in other ways (at the DM’s discretion), depending on the @Compendium[dnd5e.rules.Using Each Ability]{nature} of your interaction with it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"value":"a small amount of makeup applied to the face as this spell is cast","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137916,"definitionId":2308,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Friends","sources":[{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Social","Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6eNEenummzX8IkYd","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"P1Zc7LcYufbEa7s0","name":"Message","type":"spell","img":"systems/dnd5e/icons/spells/link-blue-1.jpg","data":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"a short piece of copper wire","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138480,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FvWb8InX8WUpr0Zx","name":"Mold Earth","type":"spell","img":"systems/dnd5e/icons/skills/mech_9.jpg","data":{"description":{"value":"

You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:

\n\n

If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 162","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138204,"definitionId":2394,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mold Earth","sources":[{"sourceId":4,"pageNumber":162,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tpP6Hn5TbQcIP3qQ","name":"Chromatic Orb","type":"spell","img":"systems/dnd5e/icons/skills/violet_05.jpg","data":{"description":{"value":"

You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"Choose from Acid, Cold, Fire, Lightning, Poison, Thunder, or Acid","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"a diamond worth at least 50 gp","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136201,"definitionId":2312,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Chromatic Orb","sources":[{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"LeYPCJiNLOqmqVGy","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cCyJCCSTyZOvnhjK","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MuFUzZNWvwV0Qwqm","name":"Maximilian's Earthen Grasp","type":"spell","img":"systems/dnd5e/icons/skills/fire_12.jpg","data":{"description":{"value":"

You choose a 5-foot-square unoccupied space on the ground that you can see within range. A Medium hand made from compacted soil rises there and reaches for one creature you can see within 5 feet of it. The target must make a Strength saving throw. On a failed save, the target takes 2d6 bludgeoning damage and is @Compendium[dnd5e.rules.Restrained]{restrained} for the spell’s duration.

\n

As an action, you can cause the hand to crush the @Compendium[dnd5e.rules.Restrained]{restrained} target, who must make a Strength saving throw. It takes 2d6 bludgeoning damage on a failed save, or half as much damage on a successful one.

\n

To break out, the @Compendium[dnd5e.rules.Restrained]{restrained} target can use its action to make a Strength check against your spell save DC. On a success, the target escapes and is no longer @Compendium[dnd5e.rules.Restrained]{restrained} by the hand.

\n

As an action, you can cause the hand to reach for a different creature or to move to a different unoccupied space within range. The hand releases a @Compendium[dnd5e.rules.Restrained]{restrained} target if you do either.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 161","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"square"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning]","bludgeoning"],["2d6[bludgeoning - Half Damage if Restrained]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"a miniature hand sculpted from clay","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138192,"definitionId":2392,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Maximilian's Earthen Grasp","sources":[{"sourceId":4,"pageNumber":161,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SYa1Q6LhwreKCR9v","name":"Shatter","type":"spell","img":"systems/dnd5e/icons/skills/yellow_03.jpg","data":{"description":{"value":"

A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.

\n

A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"a chip of mica","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138698,"definitionId":2246,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shatter","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ufFzugZjIN2Pvg2T","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"AO6Pl3JjsoQIkikx","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Oto8KjDksdb6SvnR","name":"Erupting Earth","type":"spell","img":"systems/dnd5e/icons/skills/green_11.jpg","data":{"description":{"value":"

Choose a point you can see on the ground within range. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Each creature in that area must make a Dexterity saving throw. A creature takes 3d12 bludgeoning damage on a failed save, or half as much damage on a successful one. Additionally, the ground in that area becomes difficult terrain until cleared. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d12 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d12[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a piece of obsidian","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d12"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138093,"definitionId":2380,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Erupting Earth","sources":[{"sourceId":4,"pageNumber":155,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nxCGcoYFmeYSE5aR","name":"Polymorph","type":"spell","img":"icons/weapons/swords/shortsword-broad-engraved.webp","data":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a caterpillar cocoon","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138572,"definitionId":2209,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NQ9yXW4RwGnqTeTu","name":"Stoneskin","type":"spell","img":"systems/dnd5e/icons/skills/blue_34.jpg","data":{"description":{"value":"

This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"diamond dust worth 100 gp, which the spell consumes","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138805,"definitionId":2266,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Stoneskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rWlP98C2nCxZFMsT","name":"Wall of Stone","type":"spell","img":"icons/commodities/stone/paver-brick-brown.webp","data":{"description":{"value":"

A nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-foot- by-10-foot panels. Each panel must be contiguous with at least one other panel. Alternatively, you can create 10-foot-by-20-foot panels that are only 3 inches thick.

\n

If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice). If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Dexterity saving throw. On a success, it can use its reaction to move up to its speed so that it is no longer enclosed by the wall.

\n

The wall can have any shape you desire, though it can't occupy the same space as a creature or object. The wall doesn't need to be vertical or rest on any firm foundation. It must, however, merge with and be solidly supported by existing stone. Thus, you can use this spell to bridge a chasm or create a ramp.

\n

If you create a span greater than 20 feet in length, you must halve the size of each panel to create supports. You can crudely shape the wall to create crenellations, battlements, and so on.

\n

The wall is an object made of stone that can be damaged and thus breached. Each panel has AC 15 and 30 hit points per inch of thickness. Reducing a panel to 0 hit points destroys it and might cause connected panels to collapse at the GM's discretion.

\n

If you maintain your concentration on this spell for its whole duration, the wall becomes permanent and can't be dispelled. Otherwise, the wall disappears when the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a small block of granite","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138924,"definitionId":2294,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Stone","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wdzAmJMFa964q8M9","name":"Move Earth","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-sky-1.jpg","data":{"description":{"value":"

Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the duration. You can raise or lower the area's elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can't exceed half the area's largest dimension. So, if you affect a 40-foot square, you can create a pillar up to 20 feet high, raise or lower the square's elevation by up to 20 feet, dig a trench up to 20 feet deep, and so on. It takes 10 minutes for these changes to complete.

\n

At the end of every 10 minutes you spend concentrating on the spell, you can choose a new area of terrain to affect.

\n

Because the terrain's transformation occurs slowly, creatures in the area can't usually be trapped or injured by the ground's movement.

\n

This spell can't manipulate natural stone or stone construction. Rocks and structures shift to accommodate the new terrain. If the way you shape the terrain would make a structure unstable, it might collapse.

\n

Similarly, this spell doesn't directly affect plant growth. The moved earth carries any plants along with it.

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A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (@Compendium[dnd5e.rules.Using Each Ability]{Stealth}) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

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A sidekick is proficient with any armor, weapons, and tools included in its stat block. In addition, experts are proficient with simple weapons, rapiers, shortswords, and light armor.

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Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

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One Medium or smaller object held or creature grappled by the kraken’s tentacles is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 16 Dexterity saving throw or take the same damage and be knocked prone.

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The dao makes two fist attacks or two maul attacks.

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Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

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Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage. If the target is a Huge or smaller creature, it must succeed on a DC 18 Strength check or be knocked prone.

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The dao can burrow through nonmagical, unworked earth and stone. While doing so, the dao doesn’t disturb the material it moves through.

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If the dao dies, its body disintegrates into crystalline powder, leaving behind only equipment the dao was wearing or carrying.

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The dao’s innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: detect evil and good, detect magic, stone shape

3/day each: passwall, move earth, tongues

1/day each: conjure elemental (earth elemental only), gaseous form, invisibility, phantasmal killer, plane shift, wall of stone

","chat":"","unidentified":""},"source":"Monster Manual pg 143","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"MYQKTwm4mUXpv4x5","name":"Sure-Footed","type":"feat","img":"systems/dnd5e/icons/spells/wild-jade-2.jpg","data":{"description":{"value":"

The dao has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

","chat":"","unidentified":""},"source":"Monster Manual pg 143","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sure-Footed.","fullName":"Sure-Footed."}}},{"_id":"PF2Aki49rOcSGOlb","name":"Detect Evil and Good","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136555,"definitionId":2064,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bv6eAWShLOdPJYiX","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Y9UaWF4W6rKCOr3M","name":"Stone Shape","type":"spell","img":"icons/commodities/stone/rock-pile-grey.webp","data":{"description":{"value":"

You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose. So, for example, you could shape a large rock into a weapon, idol, or coffer, or make a small passage through a wall, as long as the wall is less than 5 feet thick. You could also shape a stone door or its frame to seal the door shut. The object you create can have up to two hinges and a latch, but finer mechanical detail isn't possible.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"soft clay, which must be worked into roughly the desired shape of the stone object","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138799,"definitionId":2267,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Stone Shape","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"GQwFxPXrHieGqBEF","name":"Passwall","type":"spell","img":"icons/environment/wilderness/wall-ruins.webp","data":{"description":{"value":"

A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration. You choose the opening's dimensions: up to 5 feet wide, 8 feet tall, and 20 feet deep. The passage creates no instability in a structure surrounding it.

\n

When the opening disappears, any creatures or objects still in the passage created by the spell are safely ejected to an unoccupied space nearest to the surface on which you cast the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"trs","components":{"value":"a pinch of sesame seeds","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138540,"definitionId":2200,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Passwall","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SECHmZ5fcEOnUort","name":"Move Earth","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-sky-1.jpg","data":{"description":{"value":"

Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the duration. You can raise or lower the area's elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can't exceed half the area's largest dimension. So, if you affect a 40-foot square, you can create a pillar up to 20 feet high, raise or lower the square's elevation by up to 20 feet, dig a trench up to 20 feet deep, and so on. It takes 10 minutes for these changes to complete.

\n

At the end of every 10 minutes you spend concentrating on the spell, you can choose a new area of terrain to affect.

\n

Because the terrain's transformation occurs slowly, creatures in the area can't usually be trapped or injured by the ground's movement.

\n

This spell can't manipulate natural stone or stone construction. Rocks and structures shift to accommodate the new terrain. If the way you shape the terrain would make a structure unstable, it might collapse.

\n

Similarly, this spell doesn't directly affect plant growth. The moved earth carries any plants along with it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 263","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":2,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"trs","components":{"value":"an iron blade and a small bag containing a mixture of soils--clay, loam, and sand","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138521,"definitionId":2198,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Move Earth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":263,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Ke6N8RHZyYdziibe","name":"Tongues","type":"spell","img":"icons/commodities/biological/tongue-pink.webp","data":{"description":{"value":"

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"value":"a small clay model of a ziggurat","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138857,"definitionId":2281,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Tongues","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"D4mN8rQqfQzwxoG6","name":"Conjure Elemental (earth elemental only)","type":"spell","img":"systems/dnd5e/icons/skills/violet_11.jpg","data":{"description":{"value":"

Special Notes: earth elemental only.

\n\n

You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends.

\n

The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions.

\n

If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it.

\n

The GM has the elemental's statistics. Sample elementals can be found below.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.

\n

Sample Elementals

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
CRCreature Name
1/4Steam Mephit
1/2Dust Mephit, Ice Mephit, Magma Mephit, Magmin
2Azer, Gargoyle
5Air Elemental, Earth Elemental, Fire Elemental, Salamander, Water Elemental, Xorn
6@Compendium[dnd5e.rules.Invisible]{Invisible} Stalker
\n

 

","chat":"

Special Notes: earth elemental only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 225","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136275,"definitionId":2041,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Conjure Elemental","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":225,"sourceType":1}],"tags":["Summoning"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"u0pXl4RyEoajYrGT","name":"Gaseous Form","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-2.jpg","data":{"description":{"value":"

You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.

\n

While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when @Compendium[dnd5e.rules.Stunned]{stunned} or otherwise @Compendium[dnd5e.rules.Incapacitated]{incapacitated}.

\n

While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a bit of gauze and a wisp of smoke","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137921,"definitionId":2118,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Gaseous Form","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HRl9xl389RMlVVny","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"GZua2uVZtMUPU3Tz","name":"Phantasmal Killer","type":"spell","img":"systems/dnd5e/icons/skills/affliction_08.jpg","data":{"description":{"value":"

You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes @Compendium[dnd5e.rules.Frightened]{frightened} for the duration. At the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 265","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138547,"definitionId":2202,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Phantasmal Killer","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":265,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"IxwWMMQ0vqDGC1SJ","name":"Plane Shift","type":"spell","img":"systems/dnd5e/icons/skills/yellow_35.jpg","data":{"description":{"value":"

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138554,"definitionId":2206,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Plane Shift","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Teleportation","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"oQT1zlH22um4HWWI","name":"Wall of Stone","type":"spell","img":"icons/commodities/stone/paver-brick-brown.webp","data":{"description":{"value":"

A nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-foot- by-10-foot panels. Each panel must be contiguous with at least one other panel. Alternatively, you can create 10-foot-by-20-foot panels that are only 3 inches thick.

\n

If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice). If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Dexterity saving throw. On a success, it can use its reaction to move up to its speed so that it is no longer enclosed by the wall.

\n

The wall can have any shape you desire, though it can't occupy the same space as a creature or object. The wall doesn't need to be vertical or rest on any firm foundation. It must, however, merge with and be solidly supported by existing stone. Thus, you can use this spell to bridge a chasm or create a ramp.

\n

If you create a span greater than 20 feet in length, you must halve the size of each panel to create supports. You can crudely shape the wall to create crenellations, battlements, and so on.

\n

The wall is an object made of stone that can be damaged and thus breached. Each panel has AC 15 and 30 hit points per inch of thickness. Reducing a panel to 0 hit points destroys it and might cause connected panels to collapse at the GM's discretion.

\n

If you maintain your concentration on this spell for its whole duration, the wall becomes permanent and can't be dispelled. Otherwise, the wall disappears when the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a small block of granite","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138924,"definitionId":2294,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Stone","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/dao","img":"https://www.dndbeyond.com/avatars/67/989/636460885554021752.png","tokenImg":"https://www.dndbeyond.com/avatars/8/812/636319293593295525.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"detect evil and good","type":"atwill","value":null,"innate":true},{"name":"detect magic","type":"atwill","value":null,"innate":true},{"name":"stone shape","type":"atwill","value":null,"innate":true},{"name":"passwall","type":"day","value":"3","innate":true},{"name":"move earth","type":"day","value":"3","innate":true},{"name":"tongues","type":"day","value":"3","innate":true},{"name":"conjure elemental","type":"day","value":"1","innate":true},{"name":"gaseous form","type":"day","value":"1","innate":true},{"name":"invisibility","type":"day","value":"1","innate":true},{"name":"phantasmal killer","type":"day","value":"1","innate":true},{"name":"plane shift","type":"day","value":"1","innate":true},{"name":"wall of stone","type":"day","value":"1","innate":true}],"edgeCases":[{"name":"conjure elemental","type":"innate","edge":"earth elemental only"}],"material":false}},"ddbimporter":{"id":17142,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"6bO0PbWNx8yHQBaZ","name":"Demogorgon (Monstrosity)","type":"npc","img":"ddb-images/other/npc-Demogorgon-Monstrosity-.png","data":{"abilities":{"str":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":13},"dex":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"con":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":13},"int":{"value":3,"proficient":0,"bonuses":{"check":"","save":""},"mod":-4,"dc":6},"wis":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"cha":{"value":5,"proficient":0,"bonuses":{"check":"","save":""},"mod":-3,"dc":7}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":60,"min":0,"max":60,"temp":0,"tempmax":0,"formula":"8d8 + 24"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

A predator of the Upside Down, the demogorgon hunts the dimension looking for unfortunate creatures that find their way there. The size and shape of an adult humanoid, the demogorgon's mouth encompasses its face and unfolds like a blossoming flower.

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The demogorgon makes three attacks: one with its bite and two with its claws.

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The demogorgon has advantage on Wisdom (Perception) checks that rely on smell.

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The demogorgon has advantage on melee attack rolls against any creature that doesn't have all its hit points.

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The demogorgon regains 10 hit points at the start of its turn. If the demogorgon takes acid or fire damage, this trait doesn't function at the start of the demogorgon's next turn. The demogorgon dies only if it starts its turn with 0 hit points and doesn't regenerate.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

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Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

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Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

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When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

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Programmed with knowledge of Strixhaven’s extensive lore catalog, cogwork archivists serve as keepers of the university’s various libraries. The archivists’ towering metal frames are equipped with long, articulated limbs and retractable conservator tools, which they use to organize and preserve documents from throughout Strixhaven’s winding history. Many cogwork archivists can be found among the towering shelves of the Biblioplex, simultaneously retrieving scrolls for curious students while keeping a stern eye on any rowdy groups that might disrupt the quiet atmosphere.

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The archivist makes two Grasping Limb attacks.

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Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 14). The archivist can have no more than two targets grappled at a time.

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The archivist casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability:

At will: dancing lights, prestidigitation

2/day: silence

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The archivist has advantage on saving throws against spells and other magical effects.

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You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

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This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

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For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.Deafened]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

","chat":"","unidentified":""},"source":"Lost Laboratory of Kwalish","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shortsword.","fullName":"Shortsword."}}},{"_id":"2J34zwobvRXh5cXS","name":"Special Equipment","type":"feat","img":"icons/containers/bags/pack-leather-brown.webp","data":{"description":{"value":"

Special Equipment. Garret wears a ring of warmth (included in his statistics) and wields a gambler’s blade longsword (see appendix D).

","chat":"","unidentified":""},"source":"Lost Laboratory of Kwalish","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Special Equipment. ","fullName":"Special Equipment. "}}},{"_id":"HBStcmAcfdH1lHFl","name":"Bardic Inspiration (3/day)","type":"feat","img":"systems/dnd5e/icons/spells/haste-sky-2.jpg","data":{"description":{"value":"

As a bonus action, Garret can give one chosen creature (other than him) a d6 inspiration die. The chosen creature must be within 60 feet of Garret and able to hear him. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can use the inspiration die after the roll is made but before the DM says whether it succeeds or fails. Once the inspiration die is rolled, it is lost. A creature can have only one inspiration die at a time.

","chat":"","unidentified":""},"source":"Lost Laboratory of Kwalish","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bardic Inspiration (3/day).","fullName":"Bardic Inspiration (3/day)."}}},{"_id":"fiscBHwTFW9uUfjR","name":"Cunning Action","type":"feat","img":"systems/dnd5e/icons/skills/violet_10.jpg","data":{"description":{"value":"

On each of his turns, Garret can use a bonus action to take the Dash, Disengage, or Hide action.

","chat":"","unidentified":""},"source":"Lost Laboratory of Kwalish","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Cunning Action.","fullName":"Cunning Action."}}},{"_id":"lKxIHiQlpenVWodh","name":"Sneak Attack (1/Turn)","type":"feat","img":"systems/dnd5e/icons/skills/weapon_27.jpg","data":{"description":{"value":"

Sneak Attack (1/Turn). Garret deals an extra 7 (2d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Garret that isn’t incapacitated and Garret doesn’t have disadvantage on the attack roll.

","chat":"","unidentified":""},"source":"Lost Laboratory of Kwalish","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sneak Attack (1/Turn). ","fullName":"Sneak Attack (1/Turn). "}}},{"_id":"ORWu1qHL5tSOnbl8","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Garret is a 2nd-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He has the following bard spells prepared:

Cantrips (at will): blade ward, vicious mockery

1st level (4 slots): charm person, detect magic, disguise self, identify, Tasha’s hideous laughter

","chat":"","unidentified":""},"source":"Lost Laboratory of Kwalish","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"cNoiXD1ownX2eCXD","name":"Blade Ward","type":"spell","img":"systems/dnd5e/icons/skills/weapon_23.jpg","data":{"description":{"value":"

You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.

","chat":"","unidentified":""},"source":"Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":155895,"definitionId":2307,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blade Ward","sources":[{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Combat","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"yHWuvejbS6Pir6Xv","name":"Vicious Mockery","type":"spell","img":"systems/dnd5e/icons/items/inventory/teeth.jpg","data":{"description":{"value":"

You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

\n

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138907,"definitionId":2290,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Vicious Mockery","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"58RH5zVUCXeZSVbJ","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dGEUyzXqNr7CnA1n","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3SoDJtC03ffQ9znZ","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/skills/blue_37.jpg","data":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"kG6qwB1a670FYvjW","name":"Identify","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-1.jpg","data":{"description":{"value":"

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

\n

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"a pearl worth at least 100 gp and an owl feather","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a pearl worth at least 100 gp and an owl feather","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138343,"definitionId":2152,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Identify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lDKdukVnxQNv3i3I","name":"Tasha's Hideous Laughter","type":"spell","img":"icons/sundries/misc/teeth-dentures.webp","data":{"description":{"value":"

A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall @Compendium[dnd5e.rules.Prone]{prone}, becoming @Compendium[dnd5e.rules.Incapacitated]{incapacitated} and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn’t affected.

At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.

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Thullen makes two morningstar attacks.

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Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.

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Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

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Thullen has advantage on Wisdom (Perception) checks that rely on smell.

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Thullen's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

At will: detect magic, fog cloud, light

3/day each: feather fall, fly, misty step, telekinesis

1/day each: control weather, gaseous form

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Spellcasting. Thullen is a 9th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15; +7 to hit with spell attacks). He has the following druid spells prepared:

Cantrips (at will): druidcraft, mending, produce flame

1st level (4 slots): cure wounds, entangle, thunderwave

2nd level (3 slots): animal messenger, barkskin, gust of wind

3rd level (3 slots): call lightning, conjure animals, speak with plants

4th level (3 slots): freedom of movement, grasping vine

5th level (1 slot): conjure elemental

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Whispering to the spirits of @Compendium[dnd5e.rules.Using Each Ability]{nature}, you create one of the following effects within range:

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This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

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A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

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A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

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Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.Restrained]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured plants wilt away.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NVSArzJnzvEnUQAR","name":"Thunderwave","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-air-1.jpg","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"XrAFKMdK3uGBjrZP","name":"Animal Messenger","type":"spell","img":"systems/dnd5e/icons/skills/violet_18.jpg","data":{"description":{"value":"

By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.

\n

When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.

\n

At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a morsel of food","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136036,"definitionId":1994,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animal Messenger","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"89qwhcLmlV6W27Fl","name":"Barkskin","type":"spell","img":"icons/equipment/wrist/bracer-segmented-chitin.webp","data":{"description":{"value":"

You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"a handful of oak bark","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136102,"definitionId":2011,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Barkskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Trmi9EjbXHirFPHR","name":"Gust of Wind","type":"spell","img":"systems/dnd5e/icons/spells/wind-blue-2.jpg","data":{"description":{"value":"

A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.

\n

Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.

\n

The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

\n

As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"a legume seed","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"XbrKSd3wxOa1l92h","name":"Call Lightning","type":"spell","img":"systems/dnd5e/icons/spells/lighting-sky-2.jpg","data":{"description":{"value":"

A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see within range directly above you. The spell fails if you can’t see a point in the air where the storm cloud could appear (for example, if you are in a room that can’t accommodate the cloud).

\n

When you cast the spell, choose a point you can see under the cloud. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.

\n

If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell’s damage increases by 1d10.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 220","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":60,"width":null,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[lightning]","lightning"],["1d10[lightning - Cast outdoors in stormy conditions]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136172,"definitionId":2022,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Call Lightning","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":220,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZoFKEIjsIwV9zraJ","name":"Conjure Animals","type":"spell","img":"systems/dnd5e/icons/spells/wild-jade-3.jpg","data":{"description":{"value":"

You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:

\n\n


Each beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.

\n

The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

\n

The GM has the creatures' statistics. Sample creatures can be found below.

\n

At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.

\n

Sample Creatures

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
CRCreature Name
0Frog, Sea Horse, Baboon, Badger, Bat, Cat, Crab, Deer, Eagle, Giant Fire Beetle, Goat, Hawk, Hyena, Jackal, Lizard, Octopus, Owl, Quipper, Rat, Raven, Scorpion, Spider, Vulture, Weasel
1/8Blood Hawk, Camel, Flying Snake, Giant Crab, Giant Rat, Giant Weasel, Mastiff, Mule, Poisonous Snake, Pony, Stirge
1/4Axe Beak, Boar, Constrictor Snake, Draft Horse, Elk, Giant Badger, Giant Bat, Giant Centipede, Giant Frog, Giant Lizard, Giant Owl, Giant Poisonous Snake, Giant Wolf Spider, Panther, Riding Horse, Wolf
1/2Ape, Black Bear, Crocodile, Giant Goat, Giant Sea Horse, Giant Wasp, Reef Shark, Warhorse
1Brown Bear, Dire Wolf, Giant Eagle, Giant Hyena, Giant Octopus, Giant Spider, Giant Toad, Giant Vulture, Lion, Tiger
2Giant Boar, Giant Constrictor Snake, Giant Elk, Hunter Shark, Plesiosaurus, Polar Bear, Rhinoceros, Saber-toothed Tiger
\n

 

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 127","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136261,"definitionId":2039,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Conjure Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":127,"sourceType":1}],"tags":["Summoning"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MJpBY7fPwLRNEB9g","name":"Speak with Plants","type":"spell","img":"systems/dnd5e/icons/skills/yellow_42.jpg","data":{"description":{"value":"

You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in the spell's area within the past day, gaining information about creatures that have passed, weather, and other circumstances.

\n

You can also turn difficult terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that lasts for the duration. Or you can turn ordinary terrain where plants are present into difficult terrain that lasts for the duration, causing vines and branches to hinder pursuers, for example.

\n

Plants might be able to perform other tasks on your behalf, at the GM's discretion. The spell doesn't enable plants to uproot themselves and move about, but they can freely move branches, tendrils, and stalks.

\n

If a plant creature is in the area, you can communicate with it as if you shared a common language, but you gain no magical ability to influence it.

\n

This spell can cause the plants created by the entangle spell to release a @Compendium[dnd5e.rules.Restrained]{restrained} creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138771,"definitionId":2260,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Speak with Plants","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KqX7swuSloixZzTT","name":"Freedom of Movement","type":"spell","img":"systems/dnd5e/icons/spells/wind-sky-1.jpg","data":{"description":{"value":"

You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} or @Compendium[dnd5e.rules.Restrained]{restrained}.

\n

The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it @Compendium[dnd5e.rules.Grappled]{grappled}. Finally, being underwater imposes no penalties on the target's movement or attacks.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"a leather strap, bound around the arm or a similar appendage","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137889,"definitionId":2116,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Freedom of Movement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OLJCLBPcq6BPO5Dd","name":"Grasping Vine","type":"spell","img":"systems/dnd5e/icons/spells/vines-acid-2.jpg","data":{"description":{"value":"

You conjure a vine that sprouts from the ground in an unoccupied space of your choice that you can see within range. When you cast this spell, you can direct the vine to lash out at a creature within 30 feet of it that you can see. That creature must succeed on a Dexterity saving throw or be pulled 20 feet directly toward the vine.

Until the spell ends, you can direct the vine to lash out at the same creature or another one as a bonus action on each of your turns.

","chat":"","unidentified":""},"source":"Player's Handbook pg 246","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137996,"definitionId":2345,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Grasping Vine","sources":[{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"j3RsyxKYs7q2IQ9Z","name":"Conjure Elemental","type":"spell","img":"systems/dnd5e/icons/skills/violet_11.jpg","data":{"description":{"value":"

You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends.

\n

The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions.

\n

If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it.

\n

The GM has the elemental's statistics. Sample elementals can be found below.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.

\n

Sample Elementals

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
CRCreature Name
1/4Steam Mephit
1/2Dust Mephit, Ice Mephit, Magma Mephit, Magmin
2Azer, Gargoyle
5Air Elemental, Earth Elemental, Fire Elemental, Salamander, Water Elemental, Xorn
6@Compendium[dnd5e.rules.Invisible]{Invisible} Stalker
\n

 

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 225","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136275,"definitionId":2041,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Conjure Elemental","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":225,"sourceType":1}],"tags":["Summoning"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QnNgh0enz3U1JDHa","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8yXYYUnOtNbqHx3K","name":"Fog Cloud","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-2.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SUzEeq9q3fQLAUzu","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"969WSlZV1sbARx7C","name":"Feather Fall","type":"spell","img":"icons/commodities/materials/feather-curled-white.webp","data":{"description":{"value":"

Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"reaction","cost":1,"condition":"which you take when you or a creature within 60 feet of you falls"},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"a small feather or piece of down","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136773,"definitionId":2095,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Feather Fall","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Utility","Exploration"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SkKrDgEvuXwY4nw2","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gQA3swtWSKOIl9Fx","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JVA6K8fXCZk76s5s","name":"Telekinesis","type":"spell","img":"systems/dnd5e/icons/spells/rock-plain-3.jpg","data":{"description":{"value":"

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

\n

Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is @Compendium[dnd5e.rules.Restrained]{restrained} in your telekinetic grip. A creature lifted upward is suspended in mid-air.

\n

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

\n

Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.

\n

If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.

\n

You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 280","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138834,"definitionId":2273,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Telekinesis","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":280,"sourceType":1}],"tags":["Control","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DhbZPDQhSVvG0MO5","name":"Control Weather","type":"spell","img":"systems/dnd5e/icons/skills/blue_04.jpg","data":{"description":{"value":"

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell early.

\n

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

\n

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

\n
\n
\n

Temperature

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Unbearable heat
2Hot
3Warm
4Cool
5Cold
6Arctic cold
\n
\n


Wind

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Calm
2Moderate wind
3Strong wind
4Gale
5Storm
\n
\n
\n
\n

Precipitation

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Clear
2Light clouds
3Overcast or ground fog
4Rain, hail, or snow
5Torrential rain, driving hail, or blizzard
\n
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":26400,"width":null,"units":"ft","type":"self"},"range":{"value":5,"long":null,"units":"mi"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"trs","components":{"value":"burning incense and bits of earth and wood mixed in water","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136438,"definitionId":2050,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Control Weather","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Control","Environment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"CpIlDVWX7Bi8zq7v","name":"Gaseous Form","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-2.jpg","data":{"description":{"value":"

You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.

\n

While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when @Compendium[dnd5e.rules.Stunned]{stunned} or otherwise @Compendium[dnd5e.rules.Incapacitated]{incapacitated}.

\n

While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a bit of gauze and a wisp of 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The devil makes three attacks: one with its bite, one with its claws, and one with its tail.

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Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 10 (3d6) cold damage.

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Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage plus 10 (3d6) cold damage.

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Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) cold damage.

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The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter.

When the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is incapacitated. The creature then makes a DC 17 Dexterity saving throw, taking 35 (10d6) cold damage on a failed save, or half as much damage on a successful one.

The wall lasts for 1 minute or until the devil is incapacitated or dies. The wall can be damaged and breached; each 10-­foot section has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must make a DC 17 Constitution saving throw, taking 17 (5d6) cold damage on a failed save, or half as much damage on a successful one. The frigid air dissipates when the rest of the wall vanishes.

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Magical darkness doesn't impede the devil's darkvision.

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The devil has advantage on saving throws against spells and other magical effects.

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Orcus is the Demon Prince of Undeath, known as the Blood Lord. He takes some pleasure in the sufferings of the living, but far prefers the company and service of the undead. His desire is to see all life quenched and the multiverse transformed into a vast necropolis populated solely by undead creatures under his command.

\n

Orcus rewards those who spread death in his name by granting them a small portion of his power. The least of these become ghoul;ghouls and zombie;zombies who serve in his legions, while his favored servants are the cultists and necromancers who murder the living and then manipulate the dead, emulating their dread master.

\n

Orcus is a bestial creature of corruption with a diseased, decaying look. He has the lower torso of a goat, and a humanoid upper body with a corpulent belly swollen with rot. Great bat wings sprout from his shoulders, and his head is like the skull of a goat, the flesh nearly rotted from it. In one hand, he wields the legendary Wand of Orcus, which is described in chapter 7, \"Treasure” of the Dungeon Master’s Guide.

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Orcus makes two Wand of Orcus attacks.

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Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage plus 13 (2d12) necrotic damage.

","chat":"","unidentified":""},"source":"Out of the Abyss","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[bludgeoning] + @mod","bludgeoning"],["2d12[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Wand of Orcus","fullName":"Wand of Orcus"}}},{"_id":"5dJuM1xbsyocPTFk","name":"Tail","type":"weapon","img":"icons/commodities/biological/tail-scaled-green.webp","data":{"description":{"value":"

Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage plus 9 (2d8) poison damage.

","chat":"","unidentified":""},"source":"Out of the Abyss","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[piercing] + @mod","piercing"],["2d8[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tail.","fullName":"Tail."}}},{"_id":"zFo7dLOrYCDjb8wz","name":"Lair Actions","type":"feat","img":"systems/dnd5e/icons/skills/yellow_31.jpg","data":{"description":{"value":"

Lair Actions

On initiative count 20 (losing initiative ties), Orcus can take a lair action to cause one of the following effects; he can’t use the same effect two rounds in a row:

Regional Effects

The region containing Orcus’s lair is warped by the Orcus’s magic, creating one or more of the following effects:

If Orcus dies, these effects fade over the course of 1d10 days.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"0VhG2QeA3gThEGw3","name":"Orcus’s Lair","type":"feat","img":"icons/environment/settlement/city-night-spire.webp","data":{"description":{"value":"

Orcus’s Lair


Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules. Surrounded by a moat fed by the River Styx, Naratyr is an eerily quiet and cold city, its streets often empty for hours at a time. The central castle of bone has interior walls of flesh and carpets made of woven hair. The city contains wandering undead, many of which are engaged in continuous battles with one another.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"XoRS7EIRdpXmNXmB","name":"Madness of Orcus","type":"feat","img":"systems/dnd5e/icons/spells/horror-acid-3.jpg","data":{"description":{"value":"

Madness of Orcus


If a creature goes mad in Orcus’s lair or within line of sight of the demon lord, roll on the Madness of Orcus table to determine the nature of the madness, which is a character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness.

Madness of Orcus

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d100Flaw (lasts until cured)
01–20“I often become withdrawn and moody, dwelling on the insufferable state of life.”
21–40“I am compelled to make the weak suffer.”
41–60“I have no compunction against tampering with the dead in my search to better understand death.”
61–80“I want to achieve the everlasting existence of undeath.”
81–00“I am awash in the awareness of life’s futility.”
@Compendium[world.ddb-xetra-tables.Orcus: Madness of Orcus]{Open RollTable Orcus: Madness of Orcus}
","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"3IGYQRF3MHh20XE9","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

Orcus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Orcus regains spent legendary actions at the start of his turn.

\n

Tail. Orcus makes one tail attack.

\n

A Taste of Undeath. Orcus casts chill touch (17th level).

\n

Creeping Death (Costs 2 Actions). Orcus chooses a point on the ground that he can see within 100 feet of him. A cylinder of swirling necrotic energy 60 feet tall and with a 10-foot radius rises from that point and lasts until the end of Orcus’s next turn. Creatures in that area are vulnerable to necrotic damage.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"ArYeh0lHZZLxvkcT","name":"Tail","type":"weapon","img":"icons/commodities/biological/tail-scaled-green.webp","data":{"description":{"value":"

Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage plus 9 (2d8) poison damage.

Tail. Orcus makes one tail attack.

","chat":"","unidentified":""},"source":"Out of the Abyss","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[piercing] + @mod","piercing"],["2d8[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tail.","fullName":"Tail.","actionCopy":true}}},{"_id":"vakdFyHSEJbWzaDV","name":"A Taste of Undeath","type":"feat","img":"systems/dnd5e/icons/skills/affliction_08.jpg","data":{"description":{"value":"

Orcus casts chill touch (17th level).

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"h7sRNOJSzSpO36V0","name":"Creeping Death (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/skills/water_01.jpg","data":{"description":{"value":"

Orcus chooses a point on the ground that he can see within 100 feet of him. A cylinder of swirling necrotic energy 60 feet tall and with a 10-foot radius rises from that point and lasts until the end of Orcus’s next turn. Creatures in that area are vulnerable to necrotic damage.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"ZOoIWT2lWEJ62ut8","name":"Wand of Orcus","type":"feat","img":"icons/weapons/staves/staff-ornate-orb-steel-red.webp","data":{"description":{"value":"

The wand has 7 charges, and any of its properties that require a saving throw have a save DC of 18. While holding it, Orcus can use an action to cast animate dead, blight, or speak with dead. Alternatively, he can expend 1 or more of the wand’s charges to cast one of the following spells from it: circle of death (1 charge), finger of death (1 charge), or power word kill (2 charges). The wand regains 1d4 + 3 charges daily at dawn.

While holding the wand, Orcus can use an action to conjure undead creatures whose combined average hit points don’t exceed 500. These undead magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of Orcus and obey his commands until they are destroyed or until he dismisses them as an action. Once this property of the wand is used, the property can’t be used again until the next dawn.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Wand of Orcus. ","fullName":"Wand of Orcus. "}}},{"_id":"aikQedBmskiQ1moK","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

Orcus’s spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

At will: chill touch (17th level), detect magic

3/day each: create undead, dispel magic

1/day: time stop

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"LehNi8gI039rmK48","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If Orcus fails a saving throw, he can choose to succeed instead.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"ulF8A9X4oC4BgXLh","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

Orcus has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"rpt9eq0MFzdbnEG0","name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

Orcus’s weapon attacks are magical.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Weapons.","fullName":"Magic Weapons."}}},{"_id":"fitp6lHJXwqPetzw","name":"Master of Undeath","type":"feat","img":"systems/dnd5e/icons/skills/green_12.jpg","data":{"description":{"value":"

When Orcus casts animate dead or create undead, he chooses the level at which the spell is cast, and the creatures created by the spells remain under his control indefinitely. Additionally, he can cast create undead even when it isn’t night.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Master of Undeath.","fullName":"Master of Undeath."}}},{"_id":"gKuPDA13nH9X6n9m","name":"Chill Touch (17th level)","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-1.jpg","data":{"description":{"value":"

Special Notes: 17th level.

\n\n

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

\n

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"

Special Notes: 17th level.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136198,"definitionId":2026,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Chill Touch","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jLuQDeYzDXViSq48","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ByXYkac3TDrpFsbm","name":"Create Undead","type":"spell","img":"systems/dnd5e/icons/skills/green_03.jpg","data":{"description":{"value":"

You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your control. (The GM has game statistics for these creatures.)

\n

As a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you have given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather than animating new ones.

\n

At Higher Levels. When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four ghouls. When you cast this spell using an 8th-level spell slot, you can animate or reassert control over five ghouls or two ghasts or wights. When you cast this spell using a 9th-level spell slot, you can animate or reassert control over six ghouls, three ghasts or wights, or two mummies.

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Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

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You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.

\n

This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 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Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.

","chat":"","unidentified":""},"source":"Tomb of Annihilation","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dagger.","fullName":"Dagger."}}},{"_id":"n5vKoS2azgDOVuWp","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Mwaxanaré is a 2nd-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She regains her expended spell slots when she finishes a short or long rest. She knows the following warlock spells:

Cantrips (at will): eldritch blast, mage hand

1st level (2 slots): charm person, protection from evil and good, unseen servant

","chat":"","unidentified":""},"source":"Tomb of Annihilation","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"g3AfTTQPYvdTlAMv","name":"Eldritch Blast","type":"spell","img":"systems/dnd5e/icons/spells/fireball-eerie-1.jpg","data":{"description":{"value":"

A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.

\n

The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[force]","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136704,"definitionId":2082,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Eldritch Blast","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Zjwdc32Rd8o7uxEI","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jCF7UFshJrgu7A0j","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eKkMl1W7m0OtLyUY","name":"Protection from Evil and Good","type":"spell","img":"icons/commodities/metal/clasp-steel-braid.webp","data":{"description":{"value":"

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

\n

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"holy water or powdered silver and iron, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138610,"definitionId":2221,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Oq6NG7qLWDlkP0Zz","name":"Unseen Servant","type":"spell","img":"systems/dnd5e/icons/skills/violet_07.jpg","data":{"description":{"value":"

This spell creates an @Compendium[dnd5e.rules.Invisible]{invisible}, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can't attack. If it drops to 0 hit points, the spell ends.

\n

Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.

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If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.

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A skitterwidget that gives birth to a kiddywidget can’t procreate for 3d6 days afterward. Still, given that skitterwidgets are constructs with no natural life span, there is no telling how many kiddywidgets a pair of skitterwidgets can produce.

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Growth Cycle. It takes 3d6 hours for an impregnated skitterwidget to give birth to one kiddywidget. A newborn kiddywidget magically grows into a full-sized skitterwidget in 10 days.

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Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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The drow makes three attacks: two with his scimitar and one with his whip or his hand crossbow.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 14 (4d6) poison damage.

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Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) slashing damage. If the target is an ally, it has advantage on attack rolls until the end of its next turn.

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Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target regains consciousness if it takes damage or if another creature takes an action to shake it.

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As a bonus action, the drow targets one ally he can see within 30 feet of him. If the target can see or hear the drow, the target can use its reaction to make one melee attack or to take the Dodge or Hide action.

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The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

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Innate Spellcasting. The drow’s innate spellcasting ability is Charisma (spell save DC 13). He can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

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While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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The drow adds 3 to his AC against one melee attack that would hit him. To do so, the drow must see the attacker and be wielding a melee weapon.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 184","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Parry. ","fullName":"Parry. "}}},{"_id":"57RqBOhLTFu2tHfw","name":"Dancing Lights","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a bit of phosphorus or wychwood, or a glowworm","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136489,"definitionId":2057,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dancing Lights","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rkvE1rTwGvEgPNv2","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

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Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

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Special Notes: self only.

\n\n

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

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Special Notes: self only.

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One creature grappled by a tentacle of the death kiss must make a DC 16 Constitution saving throw. On a failed save, the target takes 22 (4d10) lightning damage, and the death kiss regains half as many hit points.

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A creature within 5 feet of the death kiss takes 5 (1d10) lightning damage whenever it hits the death kiss with a melee attack that deals piercing or slashing damage.

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The giant makes two attacks with its greataxe.

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Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 26 (3d12 + 7) slashing damage, or 30 (3d12 + 11) slashing damage while raging.

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Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.

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The giant has a 25 percent chance of having more than one head. If it has more than one, it has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

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The giant regains 10 hit points at the start of its turn. If the giant takes acid or fire damage, this trait doesn’t function at the start of its next turn. The giant dies only if it starts its turn with 0 hit points and doesn’t regenerate.

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As a bonus action, the giant can enter a rage at the start of its turn. The rage lasts for 1 minute or until the giant is incapacitated. While raging, the giant gains the following benefits:

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Layla the Lizard has blue overalls, a guitar, and a straw hat.

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The five automatons that serve as the tavern’s wait staff each have a name tag, are super friendly to the patrons, and attend to everyone’s needs until it comes time for the Slaughterfest. If an automaton is attacked before the Slaughterfest, it giggles and repeats folksy homilies until it is destroyed. The next round, it magically pops back to life fully healed, then asks, “What can I do for ya?”

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Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.

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A chromatic dragon’s breath weapon is a manifestation of the energy that suffuses the dragon. With sufficient practice, dragons can learn to draw on magic from the Elemental Planes to shape their breath weapons into bipedal form, creating Elemental creatures called animated breaths. Chromatic dragons often use these creatures as guardians for their hoards or send them out to gather treasure from the territory around their lairs.

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An animated breath is a bipedal creature formed from the same energy as the breath weapon of the dragon that created it. A red dragon’s creation strongly resembles a fire elemental, while a black dragon’s is similar to a water elemental, but viscous and foul-looking. A green dragon’s animated poison breath looks like billowing clouds of green gas, while a white dragon’s animated cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragon’s animated lightning breath is a constantly shifting form of crackling lightning, and it can suddenly vanish from one place to reappear in another, striking like a bolt from the blue.

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The animated breath makes two Slam attacks.

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The animated breath magically teleports to an unoccupied space it can see within 30 feet of it. Each creature with 5 feet of the animated breath after it teleports takes 3 (1d6) lightning damage.

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The drow warlock K’thriss Drow’b cuts a dashing figure as the worldly representative of the Ur — a ravenous, inscrutable, and largely indifferent elder entity from beyond reality. Tapped into this dark power, the “C” Team’s hoards­person sees all existence as a puzzle to unlock, and he is obsessed by the essential lack of meaning and purpose in the structures of so-called “reality.” Still, all things considered, he is most often polite and affable. Because after a long adventuring career, he understands that he can’t afford to make more enemies.

\n

Given his blue skin tone, rumors suggest that K’thriss is of mixed heritage, but no one knows for sure. As a young and doubting adherent of Lolth, he stumbled upon fragments of a relic known as the Black Altar, exposing him to their infinite truths and shocking the drow’s hair jet-black. His matching “beard” is actually a slow-growing colony of inert spores that K’thriss believes makes him look distinguished. Possessed of alarming and asymmetric crystalline eyes, he often wears a blindfold to spare others his visage, seeing through the eyes of his familiar while he does.

\n

Tentacles play a big part in K’thriss’s spellcasting, whether wrenching him through the sky when he uses magic to fly, or manifesting in dark, suckered form when he casts spells such as thorn whip. And when enemies hear K’thriss whisper the deep truths of the Ur — typically something about how on a geologic time scale, everyone’s desires are meaningless — they remember it.

\n

K’thriss’s familiar, Ligotti, is a semisapient remnant of a tentacle attack, spawned by the warlock’s intercessor patron god. Though entirely alien to the material plane (and often appearing in the form of a staff), Ligotti uses the stat block of a poisonous snake with these changes:

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Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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K’thriss makes two attacks with his sickle.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

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K’thriss wears a robe of stars (accounted for in his statistics). The robe allows him to cast the following spells:

6/day: magic missile (7 missiles)

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 202","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Special Equipment.","fullName":"Special Equipment."}}},{"_id":"fxWRNPOPotl7UcMk","name":"Awakened Mind","type":"feat","img":"systems/dnd5e/icons/spells/air-burst-jade-1.jpg","data":{"description":{"value":"

K’thriss can telepathically speak to any creature he can see within 30 feet of him, provided the creature can understand at least one language.

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K’thriss has advantage on saving throws against being charmed, and magic can’t put him to sleep.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 202","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fey Ancestry.","fullName":"Fey Ancestry."}}},{"_id":"CENeyvCcjB428uGM","name":"Sunlight Sensitivity","type":"feat","img":"systems/dnd5e/icons/skills/shadow_02.jpg","data":{"description":{"value":"

While in sunlight, K’thriss has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 202","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sunlight Sensitivity.","fullName":"Sunlight Sensitivity."}}},{"_id":"cjiEY4KfQKQ73TtJ","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

K’thriss’s innate spellcasting ability is Charisma (spell save DC 14). He can innately cast the following spells, requiring no material components:

At will: dancing lights, disguise self

1/day each: darkness, faerie fire

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 202","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"gDPLkc5fXHizFe9K","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

K’thriss is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). He regains his expended spell slots when he finishes a short or long rest, and knows the following warlock spells:

Cantrips (at will): chill touch, eldritch blast, mending, prestidigitation, thorn whip, vicious mockery

1st–3rd level (2 3rd-level slots): dissonant whispers, fly, hex, misty step, sending, shatter

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 202","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"4Hm2auby18zWuLVk","name":"Chill Touch","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-1.jpg","data":{"description":{"value":"

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

\n

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136198,"definitionId":2026,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Chill Touch","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0VTT2MY0fOS8JhVt","name":"Eldritch Blast","type":"spell","img":"systems/dnd5e/icons/spells/fireball-eerie-1.jpg","data":{"description":{"value":"

A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.

\n

The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[force]","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136704,"definitionId":2082,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Eldritch Blast","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rONMpEG7t4S10Hy9","name":"Mending","type":"spell","img":"systems/dnd5e/icons/skills/red_05.jpg","data":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"two lodestones","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jrtLXW9Mja0kN3Rd","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"r346naV8E7eaDaaR","name":"Thorn Whip","type":"spell","img":"systems/dnd5e/icons/skills/green_17.jpg","data":{"description":{"value":"

You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer to you.

\n

The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"the stem of a plant with thorns","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138847,"definitionId":2309,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thorn Whip","sources":[{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"w70YgGixhficsgYP","name":"Vicious Mockery","type":"spell","img":"systems/dnd5e/icons/items/inventory/teeth.jpg","data":{"description":{"value":"

You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

\n

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138907,"definitionId":2290,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Vicious Mockery","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zu1vsdHVYq6HFHg9","name":"Dissonant Whispers","type":"spell","img":"systems/dnd5e/icons/spells/horror-acid-1.jpg","data":{"description":{"value":"

You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A @Compendium[dnd5e.rules.Deafened]{deafened} creature automatically succeeds on the save.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136624,"definitionId":2314,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dissonant Whispers","sources":[{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FcIoJte9JLoGEx6e","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2NmYnHl3EoYzXddx","name":"Hex","type":"spell","img":"systems/dnd5e/icons/skills/shadow_17.jpg","data":{"description":{"value":"

You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.

If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature.

A remove curse cast on the target ends this spell early.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

","chat":"","unidentified":""},"source":"Player's Handbook pg 251","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[necrotic - Whenever you hit the target with an attack]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"the petrified eye of a newt","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138073,"definitionId":2317,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hex","sources":[{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ylXYgfjherMuVMB8","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"aJ4ydb6Sg2ZVh3Yv","name":"Sending","type":"spell","img":"systems/dnd5e/icons/skills/green_22.jpg","data":{"description":{"value":"

You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.

\n

You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":null,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a short piece of fine copper wire","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138688,"definitionId":2243,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Communication"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"sYDQDOC2u88N6HgW","name":"Shatter","type":"spell","img":"systems/dnd5e/icons/skills/yellow_03.jpg","data":{"description":{"value":"

A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.

\n

A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"a chip of mica","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138698,"definitionId":2246,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shatter","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PoGEOcRiRSKxqCi0","name":"Magic Missile (7 missiles)","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

Special Notes: 7 missiles.

\n\n

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"

Special Notes: 7 missiles.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NwqNNNX0BLoQSiHy","name":"Dancing Lights","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a bit of phosphorus or wychwood, or a glowworm","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136489,"definitionId":2057,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dancing Lights","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HXoJ5bgkyovx3nla","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/skills/blue_37.jpg","data":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

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Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

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Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

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The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

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Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

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Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

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Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

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The dragon uses one of the following breath weapons.

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The dragon exhales acid in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.

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The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

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Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:

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Regional Effects

The region containing a legendary copper dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:

If the dragon dies, the magic carvings fade over the course of 1d10 days. The other effects end immediately.

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A Copper Dragon’s Lair

Copper dragons dwell in dry uplands and on hilltops, where they make their lairs in narrow caves. False walls in the lair hide secret antechambers where the dragon stores valuable ores, art objects, and other oddities it has collected over its lifetime. Worthless items are put on display in open caves to tantalize treasure seekers and distract them from where the real treasure is hidden.

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The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n

Detect. The dragon makes a Wisdom (Perception) check.

\n

Tail Attack. The dragon makes a tail attack.

\n

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

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Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

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The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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If the dragon fails a saving throw, it can choose to succeed instead.

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Hellenrae makes three melee attacks.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.

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If Hellenrae is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.

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When Hellenrae hits a target with a melee weapon attack, the target must succeed on a DC 13 Constitution saving throw or be stunned until the end of Hellenrae’s next turn.

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While Hellenrae is wearing no armor and wielding no shield, her AC includes her Wisdom modifier.

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While Hellenrae is wearing no armor and wielding no shield, her speed increases by 20 feet (included in her speed).

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Hellenrae adds 3 to her AC against one melee or ranged weapon attack that would hit her. To do so, she must be able to sense the attacker with her blindsight. If the attack misses, Hellenrae can make one melee attack against the attacker if it is within her reach.

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Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) fire damage.

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The living spell unleashes a thin sheet of flames in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.

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The living spell can move through a space as narrow as 1 inch wide without squeezing.

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The living spell has advantage on saving throws against spells and other magical effects.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d6 − 1) bludgeoning damage, or 3 (1d8 − 1) bludgeoning damage if used with two hands.

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The abjurer is a 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The abjurer has the following wizard spells prepared:

Cantrips (at will): blade ward, dancing lights, mending, message, ray of frost

1st level (4 slots): alarm,* mage armor,* magic missile, shield*

2nd level (3 slots): arcane lock,* invisibility

3rd level (3 slots): counterspell,* dispel magic,* fireball

4th level (3 slots): banishment,* stoneskin*

5th level (2 slots): cone of cold, wall of force

6th level (1 slot): flesh to stone, globe of invulnerability*

7th level (1 slot): symbol,* teleport

*Abjuration spell of 1st level or higher

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The abjurer has a magical ward that has 30 hit points. Whenever the abjurer takes damage, the ward takes the damage instead. If the ward is reduced to 0 hit points, the abjurer takes any remaining damage. When the abjurer casts an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.

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You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.

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You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a bit of phosphorus or wychwood, or a glowworm","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of phosphorus or wychwood, or a glowworm","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136489,"definitionId":2057,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dancing Lights","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"IupEn7bUegSoPhXA","name":"Mending","type":"spell","img":"systems/dnd5e/icons/skills/red_05.jpg","data":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"two lodestones","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"IXtmgV18rMQ68lLG","name":"Message","type":"spell","img":"systems/dnd5e/icons/spells/link-blue-1.jpg","data":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"a short piece of copper wire","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138480,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"uPuZtAGFRNG5VHp5","name":"Ray of Frost","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-2.jpg","data":{"description":{"value":"

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138633,"definitionId":2226,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Frost","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"g2iyxAYeBJRgh9M2","name":"Alarm","type":"spell","img":"systems/dnd5e/icons/spells/runes-royal-1.jpg","data":{"description":{"value":"

You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.

\n

A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.

\n

An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a tiny bell and a piece of fine silver wire","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a tiny bell and a piece of fine silver wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136027,"definitionId":1991,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Alarm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bfJunWHJOPNl5wA8","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"aDu7ct0Xz1cBtR6W","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"v5jgmhJ8raHyVR2N","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JILgha0OoiLsvnzK","name":"Arcane Lock","type":"spell","img":"systems/dnd5e/icons/items/inventory/key-silver.jpg","data":{"description":{"value":"

You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes.

\n

While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 215","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"gold dust worth at least 25 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"gold dust worth at least 25 gp, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136064,"definitionId":2003,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Arcane Lock","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Utility","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tSbKvDlyOBf8phFo","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FPdJx1txRd7D9x8D","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DFRn60LcQCV8K4rH","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"F9VJGyRPV4CB3E0o","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"g9k9EqjEVAGEqVU3","name":"Banishment","type":"spell","img":"systems/dnd5e/icons/skills/emerald_09.jpg","data":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is @Compendium[dnd5e.rules.Incapacitated]{incapacitated}. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"an item distasteful to the target","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an item distasteful to the target","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136094,"definitionId":2010,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Banishment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Control","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4aJj5ci3ebLfKyOM","name":"Stoneskin","type":"spell","img":"systems/dnd5e/icons/skills/blue_34.jpg","data":{"description":{"value":"

This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"diamond dust worth 100 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"diamond dust worth 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138805,"definitionId":2266,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Stoneskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wGI13vaHIEsK2Tnp","name":"Cone of Cold","type":"spell","img":"systems/dnd5e/icons/skills/blue_13.jpg","data":{"description":{"value":"

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a small crystal or glass cone","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small crystal or glass cone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136251,"definitionId":2037,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cone of Cold","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fcidsqBFslwBbWXk","name":"Wall of Force","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-3.jpg","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).

\n

Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by dispel magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a pinch of powder made by crushing a clear gemstone","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of powder made by crushing a clear gemstone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138916,"definitionId":2292,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Force","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Control","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FFqG5gGBHXH0Q0xf","name":"Flesh to Stone","type":"spell","img":"icons/commodities/treasure/statue-bust-stone-grey.webp","data":{"description":{"value":"

You attempt to turn one creature that you can see within range into stone. If the target's body is made of flesh, the creature must make a Constitution saving throw. On a failed save, it is @Compendium[dnd5e.rules.Restrained]{restrained} as its flesh begins to harden. On a successful save, the creature isn't affected.

\n

A creature @Compendium[dnd5e.rules.Restrained]{restrained} by this spell must make another Constitution saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends. If it fails its saves three times, it is turned to stone and subjected to the @Compendium[dnd5e.rules.Petrified]{petrified} condition for the duration. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.

\n

If the creature is physically broken while @Compendium[dnd5e.rules.Petrified]{petrified}, it suffers from similar deformities if it reverts to its original state.

\n

If you maintain your concentration on this spell for the entire possible duration, the creature is turned to stone until the effect is removed.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"trs","components":{"value":"a pinch of lime, water, and earth","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of lime, water, and earth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136979,"definitionId":2109,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Flesh to Stone","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NBQLjnQuh9BJQOqE","name":"Globe of Invulnerability","type":"spell","img":"systems/dnd5e/icons/skills/emerald_02.jpg","data":{"description":{"value":"

An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.

\n

Any spell of 5th level or lower cast from outside the barrier can't affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such spells.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the barrier blocks spells of one level higher for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"abj","components":{"value":"a glass or crystal bead that shatters when the spell ends","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a glass or crystal bead that shatters when the spell ends","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137955,"definitionId":2124,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Globe of Invulnerability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Negation","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"sKRAjANIz8pSNRaM","name":"Symbol","type":"spell","img":"systems/dnd5e/icons/items/inventory/rune-red.jpg","data":{"description":{"value":"

When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book, a scroll, or a treasure chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place; if the object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.

\n

The glyph is nearly @Compendium[dnd5e.rules.Invisible]{invisible}, requiring an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC to find it.

\n

You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or stepping on the glyph, removing another object covering it, approaching within a certain distance of it, or manipulating the object that holds it. For glyphs inscribed within an object, the most common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph.

\n

You can further refine the trigger so the spell is activated only under certain circumstances or according to a creature's physical characteristics (such as height or weight), or physical kind (for example, the ward could be set to affect hags or shapechangers). You can also specify creatures that don't trigger the glyph, such as those who say a certain password.

\n

When you inscribe the glyph, choose one of the options below for its effect. Once triggered, the glyph glows, filling a 60-foot-radius sphere with dim light for 10 minutes, after which time the spell ends. Each creature in the sphere when the glyph activates is targeted by its effect, as is a creature that enters the sphere for the first time on a turn or ends its turn there.

\n

Death. Each target must make a Constitution saving throw, taking 10d10 necrotic damage on a failed save, or half as much damage on a successful save.

\n

Discord. Each target must make a Constitution saving throw. On a failed save, a target bickers and argues with other creatures for 1 minute. During this time, it is incapable of meaningful communication and has disadvantage on attack rolls and ability checks.

\n

Fear. Each target must make a Wisdom saving throw and becomes @Compendium[dnd5e.rules.Frightened]{frightened} for 1 minute on a failed save. While @Compendium[dnd5e.rules.Frightened]{frightened}, the target drops whatever it is holding and must move at least 30 feet away from the glyph on each of its turns, if able.

\n

Hopelessness. Each target must make a Charisma saving throw. On a failed save, the target is overwhelmed with despair for 1 minute. During this time, it can't attack or target any creature with harmful abilities, spells, or other magical effects.

\n

Insanity. Each target must make an Intelligence saving throw. On a failed save, the target is driven insane for 1 minute. An insane creature can't take actions, can't understand what other creatures say, can't read, and speaks only in gibberish. The GM controls its movement, which is erratic.

\n

Pain. Each target must make a Constitution saving throw and becomes @Compendium[dnd5e.rules.Incapacitated]{incapacitated} with excruciating pain for 1 minute on a failed save.

\n

Sleep. Each target must make a Wisdom saving throw and falls @Compendium[dnd5e.rules.Unconscious]{unconscious} for 10 minutes on a failed save. A creature awakens if it takes damage or if someone uses an action to shake or slap it awake.

\n

Stunning. Each target must make a Wisdom saving throw and becomes @Compendium[dnd5e.rules.Stunned]{stunned} for 1 minute on a failed save.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 280","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"target":{"value":60,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d10[necrotic - Death; Constitution saving throw for half damage]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"abj","components":{"value":"mercury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"mercury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138829,"definitionId":2272,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Symbol","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":280,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EDkyzXgrqv5Fy9T8","name":"Teleport","type":"spell","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.

\n

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FamiliarityMishapSimilar AreaOff TargetOn Target
Permanent circle---01-100
Associated object---01-100
Very familiar01-0506-1314-2425-100
Seen casually01-3334-4344-5354-100
Viewed once01-4344-5354-7374-100
Description01-4344-5354-7374-100
False destination01-5051-100--
\n

 

\n

Familiarity. \"Permanent circle\" means a permanent teleportation circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.

\n

\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.

\n

\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.

\n

On Target. You and your group (or the target object) appear where you want to.

\n

Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

\n

Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.

\n

Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

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A chimera is a vile combination of goat, lion, and dragon, and features the heads of all three of those creatures. It likes to swoop down from the sky and engulf prey with its fiery breath before landing to attack.

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The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

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The fortune-teller Madam Eva lives among the Vistani but isn’t truly one of them. She appears to be in her seventies, but she is, in fact, much older.

\n

Royal Blood. Madam Eva is Strahd’s half-sister, though Strahd is unaware of this fact. Her real name is Katarina, and she is the daughter of a Vistani woman whom King Barov, Strahd’s father, took to his bed during one of his many crusades. Madam Eva knows she is Strahd’s half-sister but has told no one of the royal blood flowing through her veins.

\n

Mother Night. Over four hundred years ago, Katarina came to Barovia and insinuated herself into Strahd’s court, working as a maid in Castle Ravenloft. She came to know the castle like the back of her hand, and she was present for the wedding of Sergei and Tatyana. After Strahd went mad and murdered his brother, she fled the castle and took refuge with the Vistani. Later, she forged a pact with the goddess Mother Night, trading her youth for the power to undo the evil that Strahd had wrought. Mother Night transformed Katarina into an ageless crone gifted with the power of magical foresight. In the guise of Madam Eva, she uses this ability to help Strahd. She can send her Vistani out in their wagons to visit other worlds and bring adventurers to Strahd’s domain, in hopes that they will find a way to destroy the vampire or set Strahd free.

\n

For the Love of Strahd. The Dark Powers of Ravenloft would consider Madam Eva a worthy choice to replace Strahd as the master of Ravenloft, but she has all the power she desires and doesn’t seek to supplant him. She would rather help Strahd find someone else to succeed him, although she has grave doubts about her ability to locate such an individual.

\n

None of Madam Eva’s Vistani kin know her true identity or purpose. They puzzle over her desire to remain in Barovia.

\n

Madam Eva’s Traits

\n

Ideal. “I wish Strahd to be free of his curse.”

\n

Bond. “The Vistani are my people now.”

\n

Flaw. “The people whose fates I divine aren’t important. They are but the means to an end.”

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Madam Eva targets one creature that she can see within 30 feet of her. The target must succeed on a DC 17 Wisdom saving throw or be cursed. While cursed, the target is blinded and deafened. The curse lasts until ended with a greater restoration spell, a remove curse spell, or similar magic. When the curse ends, Madam Eva takes 5d6 psychic damage.

","chat":"","unidentified":""},"source":"Curse of Strahd pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Curse (Recharges after a Long Rest).","fullName":"Curse (Recharges after a Long Rest)."}}},{"_id":"AYUbC0QlhjRW7B7g","name":"Evil Eye (Recharges after a Short or Long Rest)","type":"feat","img":"icons/weapons/wands/wand-simple-eye.webp","data":{"description":{"value":"

Madam Eva targets one creature that she can see within 10 feet of her and casts one of the following spells on the target (save DC 17), requiring neither somatic nor material components to do so: animal friendship, charm person, or hold person. If the target succeeds on the initial saving throw, Madam Eva is blinded until the end of her next turn. Once a target succeeds on a saving throw against this effect, it is immune to the Evil Eye power of all Vistani for 24 hours.

","chat":"","unidentified":""},"source":"Curse of Strahd pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Evil Eye (Recharges after a Short or Long Rest).","fullName":"Evil Eye (Recharges after a Short or Long Rest)."}}},{"_id":"CMLZJNfcpqPxwS72","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Madam Eva is a 16th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). Madam Eva has the following cleric spells prepared:

Cantrips (at will): light, mending, sacred flame, thaumaturgy

1st level (4 slots): bane, command, detect evil and good, protection from evil and good

2nd level (3 slots): lesser restoration, protection from poison, spiritual weapon

3rd level (3 slots): create food and water, speak with dead, spirit guardians

4th level (3 slots): divination, freedom of movement, guardian of faith

5th level (2 slots): greater restoration, raise dead

6th level (1 slot): find the path, harm, true seeing

7th level (1 slot): fire storm, regenerate

8th level (1 slot): earthquake

","chat":"","unidentified":""},"source":"Curse of Strahd pg 233","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"hfydwCdqITudUBuu","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"88CO8fYGFj64BZtY","name":"Mending","type":"spell","img":"systems/dnd5e/icons/skills/red_05.jpg","data":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"two lodestones","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"XFthIfw8WlnSDOgB","name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/skills/yellow_07.jpg","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HQNYrs14F4lowtaz","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"v581aDinKqQfKVX7","name":"Bane","type":"spell","img":"systems/dnd5e/icons/spells/rip-magenta-2.jpg","data":{"description":{"value":"

Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a drop of blood","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a drop of blood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136081,"definitionId":2009,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":216,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lODt3Ul1KGMLA02c","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YOip4Lm50whK11O8","name":"Detect Evil and Good","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136555,"definitionId":2064,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OgJ8HyYMBmgCWaKi","name":"Protection from Evil and Good","type":"spell","img":"icons/commodities/metal/clasp-steel-braid.webp","data":{"description":{"value":"

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

\n

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"holy water or powdered silver and iron, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138610,"definitionId":2221,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UlCNfSHkTEaGzszf","name":"Lesser Restoration","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.Blinded]{blinded}, @Compendium[dnd5e.rules.Deafened]{deafened}, @Compendium[dnd5e.rules.Paralyzed]{paralyzed}, or @Compendium[dnd5e.rules.Poisoned]{poisoned}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138386,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"30EdnU68RnjZWvns","name":"Protection from Poison","type":"spell","img":"icons/commodities/metal/clasp-steel-braid.webp","data":{"description":{"value":"

You touch a creature. If it is @Compendium[dnd5e.rules.Poisoned]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.

\n

For the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.Poisoned]{poisoned}, and it has resistance to poison damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138615,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jVHG8vhISLHRp1cz","name":"Spiritual Weapon","type":"spell","img":"systems/dnd5e/icons/skills/violet_10.jpg","data":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138787,"definitionId":2263,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spiritual Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Gk1HA3ETSZ7TuRUP","name":"Create Food and Water","type":"spell","img":"systems/dnd5e/icons/skills/green_32.jpg","data":{"description":{"value":"

You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136456,"definitionId":2052,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Create Food and Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"kAFAcIckCRg4RHYG","name":"Speak with Dead","type":"spell","img":"systems/dnd5e/icons/skills/affliction_08.jpg","data":{"description":{"value":"

You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days.

\n

Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"burning incense","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"burning incense","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138767,"definitionId":2259,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Speak with Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mdk026yIUcly3cmq","name":"Spirit Guardians","type":"spell","img":"systems/dnd5e/icons/skills/blue_01.jpg","data":{"description":{"value":"

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

\n

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[radiant - Good or Neutral Alignment]","radiant"],["3d8[necrotic - Evil Alignment]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"a holy symbol","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138784,"definitionId":2264,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spirit Guardians","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FoZiAlr6v7W78wBl","name":"Divination","type":"spell","img":"icons/sundries/scrolls/scroll-symbol-eye-brown.webp","data":{"description":{"value":"

Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The GM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.

\n

The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The GM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136629,"definitionId":2073,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Divination","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0EXpXnNClgCQe5S4","name":"Freedom of Movement","type":"spell","img":"systems/dnd5e/icons/spells/wind-sky-1.jpg","data":{"description":{"value":"

You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} or @Compendium[dnd5e.rules.Restrained]{restrained}.

\n

The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it @Compendium[dnd5e.rules.Grappled]{grappled}. Finally, being underwater imposes no penalties on the target's movement or attacks.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"a leather strap, bound around the arm or a similar appendage","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a leather strap, bound around the arm or a similar appendage","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137889,"definitionId":2116,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Freedom of Movement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UTeimZoVssUT5w5B","name":"Guardian of Faith","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.

\n

Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138008,"definitionId":2130,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guardian of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Summoning","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1tATCFPBz8nYmr67","name":"Greater Restoration","type":"spell","img":"systems/dnd5e/icons/spells/heal-royal-3.jpg","data":{"description":{"value":"

You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's @Compendium[dnd5e.rules.Exhaustion]{exhaustion} level by one, or end one of the following effects on the target:

\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"value":"diamond dust worth at least 100 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"diamond dust worth at least 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138005,"definitionId":2129,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cPGK5IjeGcFmHS7m","name":"Raise Dead","type":"spell","img":"systems/dnd5e/icons/skills/shadow_04.jpg","data":{"description":{"value":"

You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.

\n

This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.

\n

This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its @Compendium[dnd5e.rules.Using Each Ability]{survival}--its head, for instance--the spell automatically fails.

\n

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"value":"a diamond worth at least 500 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a diamond worth at least 500 gp, which the spell consumes","consumed":true,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138623,"definitionId":2224,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Raise Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lfyj1rbFbwRXjbFj","name":"Find the Path","type":"spell","img":"systems/dnd5e/icons/skills/yellow_28.jpg","data":{"description":{"value":"

This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as \"a green dragon's lair\"), the spell fails.

\n

For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"day"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"value":"a set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth 100 gp and an object from the location you wish to find","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth 100 gp and an object from the location you wish to find","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136806,"definitionId":2099,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Find the Path","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0RxBimyqAvILneLt","name":"Harm","type":"spell","img":"systems/dnd5e/icons/skills/red_21.jpg","data":{"description":{"value":"

You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["14d6[necrotic - Damage can't reduce the target's hit points below 1]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138037,"definitionId":2137,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Harm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":249,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1mwGCZz8XQHHF2ib","name":"True Seeing","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eye.jpg","data":{"description":{"value":"

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has @Compendium[dnd5e.rules.Truesight]{truesight}, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.

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A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make a Dexterity saving throw. It takes 7d10 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire damages objects in the area and ignites flammable objects that aren't being worn or carried. If you choose, plant life in the area is unaffected by this spell.

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You touch a creature and stimulate its natural healing ability. The target regains 4d8 + 15 hit points. For the duration of the spell, the target regains 1 hit point at the start of each of its turns (10 hit points each minute).

\n

The target's severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. If you have the severed part and hold it to the stump, the spell instantaneously causes the limb to knit to the stump.

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You create a seismic disturbance at a point on the ground that you can see within range. For the duration, an intense tremor rips through the ground in a 100-foot-radius circle centered on that point and shakes creatures and structures in contact with the ground in that area.

\n

The ground in the area becomes difficult terrain. Each creature on the ground that is concentrating must make a Constitution saving throw. On a failed save, the creature's concentration is broken.

\n

When you cast this spell and at the end of each turn you spend concentrating on it, each creature on the ground in the area must make a Dexterity saving throw. On a failed save, the creature is knocked @Compendium[dnd5e.rules.Prone]{prone}.

\n

This spell can have additional effects depending on the terrain in the area, as determined by the GM.

\n

Fissures. Fissures open throughout the spell's area at the start of your next turn after you cast the spell. A total of 1d6 such fissures open in locations chosen by the GM. Each is 1d10 × 10 feet deep, 10 feet wide, and extends from one edge of the spell's area to the opposite side. A creature standing on a spot where a fissure opens must succeed on a Dexterity saving throw or fall in. A creature that successfully saves moves with the fissure's edge as it opens.

\n

A fissure that opens beneath a structure causes it to automatically collapse (see below).

\n

Structures. The tremor deals 50 bludgeoning damage to any structure in contact with the ground in the area when you cast the spell and at the start of each of your turns until the spell ends. If a structure drops to 0 hit points, it collapses and potentially damages nearby creatures. A creature within half the distance of a structure's height must make a Dexterity saving throw. On a failed save, the creature takes 5d6 bludgeoning damage, is knocked @Compendium[dnd5e.rules.Prone]{prone}, and is buried in the rubble, requiring a DC 20 Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check as an action to escape. The GM can adjust the DC higher or lower, depending on the @Compendium[dnd5e.rules.Using Each Ability]{nature} of the rubble. On a successful save, the creature takes half as much damage and doesn't fall @Compendium[dnd5e.rules.Prone]{prone} or become buried.

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Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

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The soldier attacks three times with one of its weapons.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

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Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

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The soldier has advantage on an attack roll against a creature if at least one of the soldier’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

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If damage reduces the soldier to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the soldier drops to 1 hit point instead.

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The soldier adds 3 to its AC against one melee attack that would hit it. To do so, the soldier must see the attacker and be wielding a melee weapon.

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Maegera makes three slam attacks.

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Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage plus 35 (10d6) fire damage.

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Maegera casts fireball (spell save DC 19), requiring no material components and using Charisma as the spellcasting ability.

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Maegera can take 3 legendary actions, choosing from the options below. It can take only one legendary action at a time and only at the end of another creature’s turn. Maegera regains spent legendary actions at the start of its turn.

\n

Quench Magic (Costs 1 Action). Maegera targets one creature that it can see within 60 feet of it. Any resistance or immunity to fire damage that the target gains from a spell or a magic item is suppressed. This effect lasts until the end of Maegera’s next turn.

\n

Smoke Cloud (Costs 2 Actions). Maegera exhales a billowing cloud of hot smoke and embers that fills a 60-foot cube. Each creature in that area takes 11 (2d10) fire damage. The cloud lasts until the end of Maegera’s next turn. Creatures completely within the cloud are blinded and can’t be seen.

\n

Create Fire Elemental (Costs 3 Actions). Maegera’s hit points are reduced by 50 as part of it separates and becomes a fire elemental with 102 hit points. The fire elemental appears in an unoccupied space within 15 feet of Maegera and acts on Maegera’s initiative count. Maegera can’t use this action if it has 50 hit points or fewer. The fire elemental obeys Maegera’s commands and fights until destroyed.

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Maegera targets one creature that it can see within 60 feet of it. Any resistance or immunity to fire damage that the target gains from a spell or a magic item is suppressed. This effect lasts until the end of Maegera’s next turn.

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Maegera exhales a billowing cloud of hot smoke and embers that fills a 60-foot cube. Each creature in that area takes 11 (2d10) fire damage. The cloud lasts until the end of Maegera’s next turn. Creatures completely within the cloud are blinded and can’t be seen.

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Maegera’s hit points are reduced by 50 as part of it separates and becomes a fire elemental with 102 hit points. The fire elemental appears in an unoccupied space within 15 feet of Maegera and acts on Maegera’s initiative count. Maegera can’t use this action if it has 50 hit points or fewer. The fire elemental obeys Maegera’s commands and fights until destroyed.

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Maegera’s slam attacks are treated as magical for the purpose of overcoming resistance and immunity to damage from nonmagical attacks.

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At the start of each of Maegera’s turns, each creature within 30 feet of it takes 35 (10d6) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature also takes 35 (10d6) fire damage from touching Maegera or from hitting it with a melee attack while within 10 feet of it, and a creature takes that damage the first time on a turn that Maegera moves into its space. Nonmagical weapons that hit Maegera are destroyed by fire immediately after dealing damage to it.

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Maegera can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch without squeezing if fire could pass through that space.

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Maegera sheds bright light in a 120-foot radius and dim light for an additional 120 feet.

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A gingwatzim is a peculiar form of life created by a spell or a ritual. The magic that brings it into being draws on spirit energy from the Ethereal Plane to give the gingwatzim its true form—that of a luminous (but not too bright) sphere of ectoplasm roughly 3 feet in diameter. A newly formed gingwatzim appears as near to its creator as possible and follows its creator’s commands without question, using telepathy to communicate.

\n

A gingwatzim can assume two other forms that are determined by its creator at the time the gingwatzim comes into being. One is an exact duplicate of a Tiny nonmagical object that its creator is wearing or carrying. The gingwatzim’s other form is that of a specific Tiny beast.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 16 (4d6 + 2) necrotic damage, and the target must succeed on a DC 12 Constitution saving throw or gain 1 level of exhaustion. When the target finishes a short or long rest, the target loses every level of exhaustion gained from this attack.

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The gingwatzim changes from its true form—a 3-foot-diameter sphere of luminous ectoplasm—into one of its two alternate forms, or from one of those forms back into its true form. In object form, it can’t move or make attacks but otherwise retains its statistics, and it is indistinguishable from the thing it is imitating. In beast form, it retains its hit points but otherwise uses the stat block of the beast it is imitating. When it dies, the gingwatzim reverts to its true form and then vanishes.

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The gingwatzim has two alternate forms, both of which are chosen by its creator when the gingwatzim comes into being. One form is an exact duplicate of a Tiny nonmagical object (such as a book, dagger, or gemstone) that its creator is carrying or wearing when the gingwatzim is conjured. The other form can be any Tiny beast. Once these alternate forms are chosen, they can’t be changed.

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This creature originated from old designs of Kwalish, and takes the form of multiple brains that have been magically preserved and which collectively operate a new mechanical body. The brains share insights and knowledge with one another, and have typically been taken from creatures that desired to prolong their consciousness — or that were tasked with controlling a construct for all time as punishment.

\n

If this adventure is played as a sequel to Lost Laboratory of Kwalish, this creature began as the Brain in a jar;brains in jars encountered in the Barrier Peaks. After constructing a new collective body from spare parts, the brains escaped (and now seek revenge against the characters if they did not aid the brains sufficiently during that adventure). The brains’ collective goal in seeking the missing components is to be able to transfer themselves into the ultimate mechanical body — the Infernal Machine of Lum the Mad.

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The brain in a jar magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 13 (2d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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The brain in a jar can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.

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The brain in a jar has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Infernal Machine Rebuild pg 48","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"oStufFr4HOxGVVt0","name":"Innate Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The brain in a jar’s innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:

At will: detect thoughts, mage hand, zone of truth

3/day each: charm person, command, hold person

1/day each: compulsion, hold monster, sleep (cast at 3rd level), Tasha’s hideous laughter

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For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"o5bSdntYRtUAw6Z3","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6A4P75EyYeMBs60c","name":"Zone of Truth","type":"spell","img":"systems/dnd5e/icons/skills/yellow_15.jpg","data":{"description":{"value":"

You create a magical zone that guards against @Compendium[dnd5e.rules.Using Each Ability]{deception} in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.

\n

An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138960,"definitionId":2305,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Zone of Truth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":289,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wlXM2mUTHPLIPTEa","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"XULRCMZrFsu3g5XG","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qSDCS81pFnSTg2Bw","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"hhAg04a7GH68n5Ig","name":"Compulsion","type":"spell","img":"systems/dnd5e/icons/skills/emerald_11.jpg","data":{"description":{"value":"

Creatures of your choice that you can see within range and that can hear you must make a Wisdom saving throw. A target automatically succeeds on this saving throw if it can't be @Compendium[dnd5e.rules.Charmed]{charmed}. On a failed save, a target is affected by this spell. Until the spell ends, you can use a bonus action on each of your turns to designate a direction that is horizontal to you.

\n

Each affected target must use as much of its movement as possible to move in that direction on its next turn. It can take its action before it moves. After moving in this way, it can make another Wisdom saving throw to try to end the effect.

\n

A target isn't compelled to move into an obviously deadly hazard, such as a fire or pit, but it will provoke opportunity attacks to move in the designated direction.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136249,"definitionId":2036,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Compulsion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"CMwCcmgflo1UnXB1","name":"Hold Monster","type":"spell","img":"systems/dnd5e/icons/skills/yellow_40.jpg","data":{"description":{"value":"

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138141,"definitionId":2146,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Monster","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qqbbPp6Ikwy91vqK","name":"Sleep (cast at 3rd level)","type":"spell","img":"systems/dnd5e/icons/spells/shielding-spirit-2.jpg","data":{"description":{"value":"

Special Notes: cast at 3rd level.

\n\n

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

","chat":"

Special Notes: cast at 3rd level.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a pinch of fine sand, rose petals, or a cricket","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138729,"definitionId":2254,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sleep","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"uuQ79jKWp5cpgquZ","name":"Tasha's Hideous Laughter","type":"spell","img":"icons/sundries/misc/teeth-dentures.webp","data":{"description":{"value":"

A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall @Compendium[dnd5e.rules.Prone]{prone}, becoming @Compendium[dnd5e.rules.Incapacitated]{incapacitated} and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn’t affected.

At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 280","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"tiny tarts and a feather that is waved in the air","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138833,"definitionId":2320,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Tasha's Hideous Laughter","sources":[{"sourceId":2,"pageNumber":280,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/brain-in-iron","img":"https://www.dndbeyond.com/avatars/4675/667/636747837482013331.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/667/636747837482013331.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"detect thoughts","type":"atwill","value":null,"innate":true},{"name":"mage hand","type":"atwill","value":null,"innate":true},{"name":"zone of truth","type":"atwill","value":null,"innate":true},{"name":"charm person","type":"day","value":"3","innate":true},{"name":"command","type":"day","value":"3","innate":true},{"name":"hold person","type":"day","value":"3","innate":true},{"name":"compulsion","type":"day","value":"1","innate":true},{"name":"hold monster","type":"day","value":"1","innate":true},{"name":"sleep","type":"day","value":"1","innate":true},{"name":"Tasha's hideous laughter","type":"day","value":"1","innate":true}],"edgeCases":[{"name":"sleep","type":"innate","edge":"cast at 3rd level"}],"material":false}},"ddbimporter":{"id":582104,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"7bywKGZE9SYpSP1j","name":"Agdon 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If Agdon is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw and only half damage if he fails, provided he isn’t incapacitated.

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Agdon’s long jump is up to 20 feet and his high jump is up to 10 feet, with or without a running start.

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Agdon halves the damage that he takes from an attack that hits him. He must be able to see the attacker.

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Agdon targets one creature within 5 feet of him that he can see and makes a Dexterity (Sleight of Hand) check, with a DC equal to 1 + the target’s passive Wisdom (Perception) score. On a successful check, Agdon pilfers one object weighing 1 pound or less that the target has in its possession but not in its grasp, without the target noticing the theft.

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The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 10 (3d6) poison damage.

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Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage.

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Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

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Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

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The dragon exhales poisonous gas in a 90--foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one.

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The forest-loving green dragons sometimes compete for territory with black dragons in marshy woods and with white dragons in subarctic taiga. However, a forest controlled by a green dragon is easy to spot. A perpetual fog hangs in the air in a legendary green dragon’s wood, carrying an acrid whiff of the creature’s poison breath. The moss-covered trees grow close together except where winding pathways trace their way like a maze into the heart of the forest. The light that reaches the forest floor carries an emerald green cast, and every sound seems muffled.

At the center of its forest, a green dragon chooses a cave in a sheer cliff or hillside for its lair, preferring an entrance hidden from prying eyes. Some seek out cave mouths concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to their lairs with vegetation.

Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:

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Regional Effects

The region containing a legendary green dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:

If the dragon dies, the rodents and birds lose their supernatural link to it. The thickets remain, but within 1d10 days, they become mundane plants and normal difficult terrain, losing their thorns.

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The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n

Detect. The dragon makes a Wisdom (Perception) check.

\n

Tail Attack. The dragon makes a tail attack.

\n

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

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Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

","chat":"","unidentified":""},"source":"Basic Rules pg 284","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tail.","fullName":"Tail.","actionCopy":true}}},{"_id":"eiUxsTGbSZ00MEjp","name":"Wing Attack (Costs 2 Actions)","type":"feat","img":"icons/commodities/biological/wing-green.webp","data":{"description":{"value":"

The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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The dragon can breathe air and water.

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If the dragon fails a saving throw, it can choose to succeed instead.

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With dark skin and flaming red hair, fire giants have a fearsome reputation as soldiers and conquerors. They dwell among volcanoes, lava flows, and rocky mountains, and are known for their ability to burn, plunder, and destroy.

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Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage.

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Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.

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A necrichor is a being of living blood, formed from the ichor of evil gods or the sludge in the crypts of failed liches. Despite the loss of a solid physical form, these foul creatures retain their terrible intellects and aspire to megalomaniacal goals—the first of which involves regaining a body. To do this, they seek servants to exact their will, coercing even the most stubborn potential minions by turning their own blood against them.

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Necrichors prove exceptionally difficult to destroy, since they leave a trace of their essence within the veins of every creature they’ve controlled and can regenerate themselves from those creatures’ blood. Unable to extinguish their horrific unlife, virtuous faiths and vigilant organizations (like the Order of the Guardians detailed in chapter 3) seal these viscous horrors in magically warded prisons. As ages pass, though, the knowledge of what these prisons contain and where some lie have been lost. And every imprisoned necrichor understands that its captivity might be lengthy, but time is of little consequence to the ageless.

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The necrichor makes two attacks.

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Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) necrotic damage, and the target must succeed on a DC 14 Constitution saving throw or be paralyzed until the start of the necrichor’s next turn.

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Ranged Spell Attack: +6 to hit, range 120 ft., one creature. Hit: 12 (2d8 + 3) necrotic damage, and the target can’t regain hit points until the start of the necrichor’s next turn.

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The necrichor targets a creature it can see within 5 feet of it that is missing any of its hit points. If the target isn’t a Construct or an Undead, it must succeed on a DC 14 Constitution saving throw or the necrichor enters the target’s space and attaches itself to the target for 1 minute. While attached, the necrichor takes only half damage dealt to it (round down), and the target takes the remaining damage. The necrichor can attach to only one creature at a time.

The attached necrichor can telepathically control the target’s move, action, or both. When controlled this way, the target can take only the Attack action (necrichor chooses the target) or the Dash action. The attached target can repeat the saving throw at the end of each of its turns, detaching from the necrichor and forcing it to move into the nearest unoccupied space on a success.

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If the necrichor fails a saving throw, it can choose to succeed instead.

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Unless its lifeless remains are splashed with Holy Water (flask);holy water or placed in a vessel under the effects of the hallow spell, the destroyed necrichor re-forms in 1d10 days, regaining all its hits points and appearing in the place it died or in the nearest unoccupied space.

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The necrichor can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

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The necrichor doesn’t require air, food, drink, or sleep.

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The leucrotta makes two attacks: one with its bite and one with its hooves.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. If the leucrotta scores a critical hit, it rolls the damage dice three times, instead of twice.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

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The leucrotta has advantage on Wisdom (Perception) checks that rely on smell.

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If the leucrotta attacks with its hooves, it can take the Disengage action as a bonus action.

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The leucrotta can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

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When the leucrotta reduces a creature to 0 hit points with a melee attack on its turn, it can take a bonus action to move up to half its speed and make an attack with its hooves.

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Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Evil priests might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites. A priest typically has one or more acolytes to help with religious ceremonies and other sacred duties.

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Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

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As a bonus action, Elister can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

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He has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 154","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Gnome Cunning.","fullName":"Gnome Cunning."}}},{"_id":"EOwvD130q74DLjvL","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Elister is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): cure wounds, guiding bolt, sanctuary

2nd level (3 slots): lesser restoration, spiritual weapon

3rd level (2 slots): dispel magic, create food and water

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 154","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"UKt6OPZbOsOVKHjc","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YK3rUL0o6uI8OECQ","name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/skills/yellow_07.jpg","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"LjgKMuKlB2RXacF9","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SbJ2TLOmtZrWxFAh","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pAUNq9VN2zT9EmZW","name":"Guiding Bolt","type":"spell","img":"systems/dnd5e/icons/skills/violet_01.jpg","data":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138023,"definitionId":2133,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gSJLAdggESDrLBZZ","name":"Sanctuary","type":"spell","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.

\n

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

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You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.Blinded]{blinded}, @Compendium[dnd5e.rules.Deafened]{deafened}, @Compendium[dnd5e.rules.Paralyzed]{paralyzed}, or @Compendium[dnd5e.rules.Poisoned]{poisoned}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138386,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"seEDFPM44EtUX16h","name":"Spiritual Weapon","type":"spell","img":"systems/dnd5e/icons/skills/violet_10.jpg","data":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138787,"definitionId":2263,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spiritual Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MzzHuJE7rJHVn9UN","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JeBNNwzS4vy5M67f","name":"Create Food and Water","type":"spell","img":"systems/dnd5e/icons/skills/green_32.jpg","data":{"description":{"value":"

You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.

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The crab folk are the result of a magical ritual used long ago by a mighty green hag to transform her ogre minions into more useful servants. All crab folk that now exist are descended from those original creations, with most living in small, isolated clutches. Though they are content to lead peaceful lives as hunters and gatherers, the magic that created the crab folk sometimes compels them to lash out in fearsome raids when the conditions are right.

\n

Aquatic Vassals. Long ago, a green hag gathered a small army of ogres to serve as her enforcers along the desolate coast she had claimed. The hag found the ogres’ simple minds and brutal strength useful, but too often, their lack of cunning foiled her plans. Many tumbled into the sea and drowned, too simpleminded and impatient to learn how to swim. Others smashed caravans and crushed their defenders most effectively, but looted cheap, bulky trade goods while leaving valuable smaller treasures behind. Frustrated by her servants, the hag wove a spell to adapt them to the coastal terrain while planting in their minds a few simple commands to help them with their tasks. She gave them the tenacity and toughness of a crab to augment their strength, grasping claws to help them claim the treasures she loved, and a deeply embedded magical compulsion to obedience.

\n

Treasure Hungry. The hag had a particular love of silver, and was loath to allow even the smallest bit of that metal to slip through her grasp. Her spell gave the crab folk an insatiable love for silver. When they see it, all crab folk feel an irresistible urge to seize it and carry it back to their lairs. If necessary, they resort to violence to claim the metal.

\n

Brutal Raiders. Each year, when the warm summer gives way to the chill of autumn, the crab folk look to the sky for omens. In ancient days, the green hag kept close watch on the fishing villages and towns near her domain. If those settlements grew too strong, she sent her familiar, a cruel seagull, to harangue the crab folk with its cries and drive them to war. Today, by a stroke of bad luck a gull might happen to land near a crab folk lair and utter the right combination of cries to summon up this ancient compulsion. Driven to action, the crab folk rampage along the coast, looting and smashing any settlements they know of or encounter. After six days exactly, their rampage ends, and they return to their humble lives.

\n

Deep-Seated Memories. When a coastal raid or a theft of silver is done, crab folk gather the treasures they have won and place them at the feet of a simple effigy of their hag creator, made from driftwood and other scrap and kept in their communal lair. The crab folk have little sense of what drives them, but they understand that the effigy represents a mother and creator who must be obeyed. Legend holds that the green hag preferred to travel in the guise of a regal hobgoblin queen. If the crab folk ever encounter someone who bears a strong resemblance to that form, their magical compulsion might force them to worship that creature, obeying their every command.

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The crab folk makes two claw attacks.

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Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage and the target is grappled (escape DC 14). Until this grapple ends, the crab folk can automatically hit the target with its claw, and the crab folk can’t make attacks with that claw against other targets. The crab folk has two claws, each of which can grapple only one target.

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The crab folk can breathe air and water, but it needs to be submerged once every 24 hours to avoid suffocating.

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This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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The cambion makes two melee attacks or uses its Fire Ray twice.

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Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

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Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 10 (3d6) fire damage.

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One humanoid the cambion can see within 30 feet of it must succeed on a DC 14 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the cambion’s spoken commands. If the target suffers any harm from the cambion or another creature or receives a suicidal command from the cambion, the target can repeat the saving throw, ending the effect on itself on a success. If a target’s saving throw is successful, or if the effect ends for it, the creature is immune to the cambion’s Fiendish Charm for the next 24 hours.

","chat":"","unidentified":""},"source":"Monster Manual pg 36","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fiendish Charm.","fullName":"Fiendish Charm."}}},{"_id":"USXqqyeJUPyRddeV","name":"Fiendish Blessing","type":"feat","img":"systems/dnd5e/icons/skills/shadow_09.jpg","data":{"description":{"value":"

The AC of the cambion includes its Charisma bonus.

","chat":"","unidentified":""},"source":"Monster Manual pg 36","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fiendish Blessing.","fullName":"Fiendish Blessing."}}},{"_id":"HyD8JO0XWBGIZPQH","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The cambion’s spellcasting ability is Charisma (spell save DC 14). The cambion can innately cast the following spells, requiring no material components:

3/day each: alter self, command, detect magic

1/day: plane shift (self only)

","chat":"","unidentified":""},"source":"Monster Manual pg 36","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"tWpt8ZGjyotZQBzZ","name":"Alter Self","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-acid-2.jpg","data":{"description":{"value":"

You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one.

\n

Aquatic Adaptation. You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.

\n

Change Appearance. You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again.

\n

Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136028,"definitionId":1992,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Alter Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NHTCYHouRBvQ5YdK","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"llGd9qFnyq5rEUgZ","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cPqg4LA6uKFXbhp9","name":"Plane Shift (self only)","type":"spell","img":"systems/dnd5e/icons/skills/yellow_35.jpg","data":{"description":{"value":"

Special Notes: self only.

\n\n

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

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Special Notes: self only.

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The drowned assassin makes two hand crossbow attacks or two dagger attacks. It can then take the Dash, Disengage, or Hide action.

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The drowned assassin removes its mask, revealing its rotting face. Each creature of the assassin’s choice within 30 feet of it that can see the assassin must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.

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The giant is immune to confusion spells and similar magic.

On each of its turns, the giant uses all its movement to move toward the nearest creature or whatever else it might perceive as food. Roll a d10 at the start of each of the giant’s turns to determine its action for that turn:

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The giant makes three attacks with its fists against one random target within its reach. If no other creatures are within its reach, the giant flies into a rage and gains advantage on all attack rolls until the end of its next turn.

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The giant makes one attack with its fist against every creature within its reach. If no other creatures are within its reach, the giant makes one fist attack against itself.

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The giant makes one attack with its bite against one random target within its reach. If no other creatures are within its reach, its eyes glaze over and it becomes stunned until the start of its next turn.

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The giant makes three attacks against one random target within its reach: one attack with its bite and two with its fists. If no other creatures are within its reach, the giant flies into a rage and gains advantage on all attack rolls until the end of its next turn.

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The dhergoloth makes two claw attacks.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

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The dhergoloth moves up to its walking speed in a straight line and targets each creature within 5 feet of it during its movement. Each target must succeed on a DC 14 Dexterity saving throw or take 22 (3d12 + 3) slashing damage.

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The dhergoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

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The dhergoloth’s innate spellcasting ability is Charisma (spell save DC 10). It can innately cast the following spells, requiring no material components:

At will: darkness, fear

3/day: sleep

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Magic Resistance. The dhergoloth has advantage on saving throws against spells and other magical effects.

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Magic Weapons. The dhergoloth’s weapon attacks are magical.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 248","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Weapons. ","fullName":"Magic Weapons. "}}},{"_id":"yUiOGDvY11dWnuvL","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

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You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become @Compendium[dnd5e.rules.Frightened]{frightened} for the duration.

\n

While @Compendium[dnd5e.rules.Frightened]{frightened} by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.

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This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

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A chromatic dragon’s breath weapon is a manifestation of the energy that suffuses the dragon. With sufficient practice, dragons can learn to draw on magic from the Elemental Planes to shape their breath weapons into bipedal form, creating Elemental creatures called animated breaths. Chromatic dragons often use these creatures as guardians for their hoards or send them out to gather treasure from the territory around their lairs.

\n

An animated breath is a bipedal creature formed from the same energy as the breath weapon of the dragon that created it. A red dragon’s creation strongly resembles a fire elemental, while a black dragon’s is similar to a water elemental, but viscous and foul-looking. A green dragon’s animated poison breath looks like billowing clouds of green gas, while a white dragon’s animated cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragon’s animated lightning breath is a constantly shifting form of crackling lightning, and it can suddenly vanish from one place to reappear in another, striking like a bolt from the blue.

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The animated breath makes two Slam attacks.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 11 (2d10) acid damage.

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A creature that starts its turn within 5 feet of the animated breath must succeed on a DC 15 Constitution saving throw or be poisoned until the start of its next turn. A creature that touches the animated breath or hits it with a melee attack takes 3 (1d6) acid damage.

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Melee Weapon Attack: +12 to hit, reach 5 ft., one creature. Hit: The target must make a DC 18 Constitution saving throw. On a failed save, the target is reduced to 0 hit points. On a successful save, the target takes 55 (10d10) necrotic damage.

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Hlam regains 60 hit points.

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Hlam can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Hlam regains spent legendary actions at the start of his turn.

\n

Quick Step. Hlam moves up to his speed without provoking opportunity attacks.

\n

Unarmed Strike (Costs 2 Actions). Hlam makes one unarmed strike.

\n

Invisibility (Costs 3 Actions). Hlam becomes invisible until the end of his next turn. The effect ends if Hlam attacks or casts a spell.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"BHyBsfrK5K4Z4Xyk","name":"Quick Step","type":"feat","img":"icons/equipment/feet/shoes-leather-simple-brown.webp","data":{"description":{"value":"

Hlam moves up to his speed without provoking opportunity attacks.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"IC903iwqQPyNILrD","name":"Unarmed Strike (Costs 2 Actions)","type":"feat","img":"icons/equipment/hand/gauntlet-simple-leather-brown-gold.webp","data":{"description":{"value":"

Unarmed Strike (Costs 2 Actions). Hlam makes one unarmed strike.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"Jhc2W0NDZmjot8Sf","name":"Invisibility (Costs 3 Actions)","type":"feat","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

Hlam becomes invisible until the end of his next turn. The effect ends if Hlam attacks or casts a spell.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"KQ3UEExNjWKqLUiK","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Spellcasting. Hlam is a 5th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). He has the following cleric spells prepared:

Cantrips (at will): guidance, light, sacred flame, spare the dying

1st level (4 slots): detect evil and good, healing word, sanctuary, shield of faith

2nd level (3 slots): calm emotions, prayer of healing, silence

3rd level (2 slots): protection from energy, remove curse, sending

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting. ","fullName":"Spellcasting. "}}},{"_id":"OpN3NsN2ciXkm58l","name":"Evasion","type":"feat","img":"systems/dnd5e/icons/skills/fire_08.jpg","data":{"description":{"value":"

If Hlam is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. He can’t use this trait if he’s incapacitated.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Evasion.","fullName":"Evasion."}}},{"_id":"RyU2MO1EwEINT54n","name":"Magic Unarmed Strikes","type":"feat","img":"icons/equipment/hand/glove-simple-leather-brown-blue.webp","data":{"description":{"value":"

Hlam’s unarmed strikes are magical.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Unarmed Strikes.","fullName":"Magic Unarmed Strikes."}}},{"_id":"hABIabqLVhRbbtX5","name":"Unarmored Defense","type":"feat","img":"icons/equipment/chest/shirt-simple-white.webp","data":{"description":{"value":"

While Hlam is wearing no armor and wielding no shield, his AC includes his Wisdom modifier.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Unarmored Defense.","fullName":"Unarmored Defense."}}},{"_id":"ETlVXB09IrLMuVTl","name":"Deflect Missile","type":"feat","img":"systems/dnd5e/icons/skills/red_11.jpg","data":{"description":{"value":"

In response to being hit by a ranged weapon attack, Hlam deflects the missile. The damage he takes from the attack is reduced by 1d10 + 27. If the damage is reduced to 0, Hlam catches the missile if it’s small enough to hold in one hand and he has a hand free.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Deflect Missile.","fullName":"Deflect Missile."}}},{"_id":"3PdHPtFdYWAtPwqW","name":"Slow Fall","type":"feat","img":"icons/equipment/finger/ring-winged-gold-blue.webp","data":{"description":{"value":"

Hlam reduces the bludgeoning damage he takes from a fall by 100.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Slow Fall.","fullName":"Slow Fall."}}},{"_id":"RMWZVQobl2p9BU7K","name":"Guidance","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138016,"definitionId":2132,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bUIC4frMwr9uCpBq","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qvJjSFISu6aD1tok","name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/skills/yellow_07.jpg","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wrHdv0ho0EMWgk2X","name":"Spare the Dying","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-2.jpg","data":{"description":{"value":"

You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138757,"definitionId":2257,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spare the Dying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3LDCWj60YE3te1q2","name":"Detect Evil and Good","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136555,"definitionId":2064,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OFm3QMZlFnNpAVR5","name":"Healing Word","type":"spell","img":"systems/dnd5e/icons/skills/affliction_10.jpg","data":{"description":{"value":"

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138062,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Vwa0w5AdY5EZHENR","name":"Sanctuary","type":"spell","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.

\n

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

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A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

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You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.

\n

You can suppress any effect causing a target to be @Compendium[dnd5e.rules.Charmed]{charmed} or @Compendium[dnd5e.rules.Frightened]{frightened}. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

\n

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.

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Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 for each slot level above 2nd.

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For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.Deafened]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.

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For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.

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At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's attunement to the object so it can be removed or discarded.

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You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.

\n

You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.

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The tempest makes two attacks with its thunderous slam.

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Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 23 (4d6 + 9) thunder damage.

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All other creatures within 120 feet of the tempest must each make a DC 20 Dexterity saving throw, taking 27 (6d8) lightning damage on a failed save, or half as much damage on a successful one. If a target’s saving throw fails by 5 or more, the creature is also stunned until the end of its next turn.

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The tempest can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The tempest regains spent legendary actions at the start of its turn.

\n

Move. The tempest moves up to its speed.

\n

Lightning Strike (Costs 2 Actions). The tempest can cause a bolt of lightning to strike a point on the ground anywhere under its storm. Each creature within 5 feet of that point must make a DC 20 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.

\n

Screaming Gale (Costs 3 Actions). The tempest releases a blast of thunder and wind in a line that is 1 mile long and 20 feet wide. Objects in that area take 22 (4d10) thunder damage. Each creature there must succeed on a DC 21 Dexterity saving throw or take 22 (4d10) thunder damage and be flung up to 60 feet in a direction away from the line. If a thrown target collides with an immovable object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown before impact. If the target would collide with another creature instead, that other creature must succeed on a DC 19 Dexterity saving throw or take the same damage and be knocked prone.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 200","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"dujZk0QaIIovhGkg","name":"Move","type":"feat","img":"systems/dnd5e/icons/spells/wind-grasp-sky-1.jpg","data":{"description":{"value":"

The tempest moves up to its speed.

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The tempest can cause a bolt of lightning to strike a point on the ground anywhere under its storm. Each creature within 5 feet of that point must make a DC 20 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.

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The tempest releases a blast of thunder and wind in a line that is 1 mile long and 20 feet wide. Objects in that area take 22 (4d10) thunder damage. Each creature there must succeed on a DC 21 Dexterity saving throw or take 22 (4d10) thunder damage and be flung up to 60 feet in a direction away from the line. If a thrown target collides with an immovable object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown before impact. If the target would collide with another creature instead, that other creature must succeed on a DC 19 Dexterity saving throw or take the same damage and be knocked prone.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 200","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10","thunder"],["4d10","thunder"],["1d6","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":21,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"m13O6RRgu8sgWwLi","name":"Air Form","type":"feat","img":"systems/dnd5e/icons/skills/blue_13.jpg","data":{"description":{"value":"

The tempest can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

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The tempest doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

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If the tempest fails a saving throw, it can choose to succeed instead.

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The tempest is always at the center of a storm 1d6 + 4 miles in diameter. Heavy precipitation in the form of either rain or snow falls there, causing the area to be lightly obscured. Heavy rain also extinguishes open flames and imposes disadvantage on Wisdom (Perception) checks that rely on hearing.

In addition, strong winds swirl in the area covered by the storm. The winds impose disadvantage on ranged attack rolls. The winds extinguish open flames and disperse fog.

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The tempest deals double damage to objects and structures.

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Vicious, undead hunters, nosferatu possess the endless thirst of vampire;vampires but none of their grace. For them, existence is nothing more than an everlasting string of cold, desperate nights punctuated by crimson splashes of momentary warmth and lucidity. These joys are fleeting, as their blood addiction can never be quelled.

\n

Nosferatu feed on anything with blood. Heaps of mutilated rats and stables turned into slaughterhouses are typical first signs of a nosferatu’s predation. When the sun interrupts their hunts, nosferatu retreat to favored ruins, sewers, or caves, caring nothing for their lair’s comfort. Rather than retiring to crypts, they seek filthy or inaccessible fissures, places any living soul would avoid.

\n

For a few moments after feeding, nosferatu are lucid and capable of considering more than their next meal. In these instants, nosferatu recollect glimpses of what they once were, beings who knew pride, intention, and a world beyond the shadows. They might even momentarily be convinced to converse with other creatures. However, those who talk with nosferatu typically find them selfish, duplicitous creatures whose memories are faded and whose basic respect for life is long dead.

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The nosferatu makes two Claw attacks followed by one Bite attack. If both Claw attacks hit the same creature, the Bite attack is made with advantage.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) necrotic damage. If the target is missing any of its hit points, it instead takes 11 (2d10) necrotic damage.

The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the nosferatu regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0. A Humanoid slain in this way and then buried in the ground rises as a nosferatu after 1d10 days.

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The nosferatu vomits blood in a 15-foot cone. Each creature in that area must make a DC 16 Constitution saving throw. On a failed save, a creature takes 18 (4d8) necrotic damage, and it can’t regain hit points for 1 minute. On a successful save, the creature takes half as much damage with no additional effects.

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The nosferatu regains 10 hit points at the start of each of its turns if it has at least 1 hit point and isn’t in sunlight. If the nosferatu takes radiant damage, this trait doesn’t function until the start of the nosferatu’s next turn.

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The nosferatu can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

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The nosferatu takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

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The nosferatu doesn’t require air.

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The snake makes two attacks: one with its bite and one with its tail.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage plus 3 (1d6) fire damage.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage plus 3 (1d6) fire damage.

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A creature that touches the snake or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.

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Copper, black, and topaz dragon eggs yield these sly and stealthy draconians, who often serve their creators as scouts and spies. They use the paralytic venom of their saliva to coat their weapons, making them formidable assassins as well. Their wings allow them to turn a fall into a rough glide. When draconian infiltrators die, their bodies dissolve into pools of acid.

\n

On the world of Krynn, draconian infiltrators formed from copper dragon eggs are called kapak draconians.

\n
\n

Draconians

\n

Draconians are bipedal monsters born from dragon eggs that have been corrupted or warped by powerful magic. Most often, this corruption is a deliberate act, the work of an aspiring tyrant seeking to transform stolen eggs into a draconian army. A single corrupted egg yields several draconians of the same kind. A draconian might be taken for a dragonborn at first glance, though most kinds of draconians have wings.

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When draconians die, they do not go quietly. Instead, their lifeless bodies unleash a last act of magical violence.

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The draconian makes two Dagger attacks. If both attacks hit the same creature, the target must succeed on a DC 12 Constitution saving throw or become poisoned until the end of the target’s next turn. While poisoned in this way, the target is also paralyzed.

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Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage.

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When the draconian is reduced to 0 hit points, it turns into a puddle of acid and splashes acid on those around it. Each creature within 5 feet of the draconian must succeed on a DC 12 Dexterity saving throw or be covered in acid for 1 minute. A creature can use its action to scrape or wash the acid off itself or another creature. A creature covered in the acid takes 7 (2d6) acid damage at the start of each of its turns.

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When the draconian falls and isn’t incapacitated, it subtracts up to 100 feet from the fall when calculating the fall’s damage, and it can move up to 2 feet horizontally for every 1 foot it descends.

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Naergoth makes three attacks, either with his longsword or longbow. He can use Life Drain in place of one longsword attack.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 20 (5d6 + 3) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

A humanoid slain by this attack rises 24 hours later as a zombie under Naergoth’s control, unless the humanoid is restored to life or its body is destroyed. Naergoth can have no more than twelve zombie;zombies under his control at one time.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands, plus 10 (3d6) necrotic damage.

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Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage plus 10 (3d6) necrotic damage.

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While in sunlight, Naergoth has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage plus 13 (3d8) psychic damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or be swallowed by the neothelid. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the neothelid, and it takes 35 (10d6) acid damage at the start of each of the neothelid’s turns.

If the neothelid takes 30 damage or more on a single turn from a creature inside it, the neothelid must succeed on a DC 18 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the neothelid. If the neothelid dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 181","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[bludgeoning] + @mod","bludgeoning"],["3d8[psychic]","psychic"]],"versatile":""},"formula":"10d6[acid]","save":{"ability":"str","dc":18,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tentacles","fullName":"Tentacles"}}},{"_id":"WtL0mpl5Qdc8GpCK","name":"Acid Breath (Recharge 5–6)","type":"feat","img":"systems/dnd5e/icons/spells/fog-acid-2.jpg","data":{"description":{"value":"

The neothelid exhales acid in a 60-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 35 (10d6) acid damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 181","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"f7vmjkquoo7te2u4","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6[acid]","acid"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":18,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Acid Breath (Recharge 5–6).","fullName":"Acid Breath (Recharge 5–6)."}}},{"_id":"vleaVA3nQy71lgEE","name":"Creature Sense","type":"feat","img":"systems/dnd5e/icons/skills/beast_04.jpg","data":{"description":{"value":"

The neothelid is aware of the presence of creatures within 1 mile of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in this manner.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 181","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Creature Sense.","fullName":"Creature Sense."}}},{"_id":"xS8XtvyDVYNAWSBV","name":"Innate Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The neothelid’s innate spellcasting ability is Wisdom (spell save DC 16). It can innately cast the following spells, requiring no components:

At will: levitate

1/day each: confusion, feeblemind, telekinesis

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 181","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting (Psionics).","fullName":"Innate Spellcasting (Psionics)."}}},{"_id":"rrIm7K5yRYjbIBLH","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The neothelid has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 181","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"gHcZSlWMlmdHHkSN","name":"Levitate","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138393,"definitionId":2165,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Levitate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PLKh16bDj49FJaKL","name":"Confusion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg","data":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-xetra-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"three nut shells","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136256,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"CWwY7ppTZ41Xy9mS","name":"Feeblemind","type":"spell","img":"icons/commodities/biological/organ-brain-pink-purple.webp","data":{"description":{"value":"

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.

\n

On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.

\n

At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends.

\n

The spell can also be ended by greater restoration, heal, or wish.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"a handful of clay, crystal, glass, or mineral spheres","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136776,"definitionId":2096,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Feeblemind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"AyKqpzjCnhUFQndF","name":"Telekinesis","type":"spell","img":"systems/dnd5e/icons/spells/rock-plain-3.jpg","data":{"description":{"value":"

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

\n

Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is @Compendium[dnd5e.rules.Restrained]{restrained} in your telekinetic grip. A creature lifted upward is suspended in mid-air.

\n

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

\n

Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.

\n

If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.

\n

You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

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Well over 1,500 years ago, the silver dragon Miirym broke into Candlekeep, intent on adding its riches to her hoard. She devoured scholars and destroyed a score of irreplaceable books before she was confronted by an archmage and bound into service to protect Candlekeep as penance for her misdeeds. The wizard passed away before Miirym’s sentence had been served, and other spellcasters were unable to break the enchantment that bound her.

\n

Time passed and so did Miirym, whose corpse has long since crumbled into dust. Unfortunately for Miirym, the enchantment remains in effect on her spirit. The spectral dragon—what’s left of her— dwells in the catacombs and caves under the library. Those who have visited the depths describe Miirym as a set of immense spectral jaws whose essence roils with the promise of breath weapons and spells of destruction.

\n

Adventurers who explore the passages beneath Candlekeep might encounter Miirym, who’s more interested in news of present-day Faerûn than in fighting. Indeed, Miirym is an engaging conversationalist if one has the inclination to chat with her.

\n

Miirym doesn’t have a treasure hoard. Instead, she protects the books and scrolls kept in her subterranean domain. The Sentinel Wyrm can be summoned by the Keeper of Tomes and called upon to defend Candlekeep from invaders who would plunder or destroy it. In her role as Candlekeep’s defender, Miirym can move anywhere within the library fortress, passing through walls and other solid barriers. She can’t enter extradimensional spaces, since they are not on the same plane of existence as Candlekeep.

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Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 34 (9d6 + 3) force damage.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 16","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["9d6[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite.","fullName":"Bite."}}},{"_id":"8MZ6B85hSSX0k0w0","name":"Breath Weapon (Recharge 5–6)","type":"feat","img":"systems/dnd5e/icons/spells/fog-orange-3.jpg","data":{"description":{"value":"

Miirym uses one of the following breath weapons:

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Miirym exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 21 Constitution saving throw, taking 67 (15d8) cold damage on a failed save, or half as much damage on a successful one.

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Miirym exhales a bolt of necrotic energy in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 82 (15d10) necrotic damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 16","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":120,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["15d10[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":21,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Necrotic Breath.","fullName":"Necrotic Breath."}}},{"_id":"71DwLCS5jwGWpYah","name":"Paralyzing Breath","type":"feat","img":"systems/dnd5e/icons/spells/wind-magenta-1.jpg","data":{"description":{"value":"

Miirym exhales paralyzing gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Each creature of Miirym’s choice that is within 120 feet of her and aware of her must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to Miirym’s Frightful Presence for the next 24 hours.

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Miirym casts one of the following spells, using Charisma as the spellcasting ability (save DC 21) and requiring no material components:

At will: dancing lights, mage hand

3/day each: detect magic, detect thoughts, dispel magic, locate creature

1/day each: dispel evil and good, wall of force

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Miirym can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Miirym regains spent legendary actions at the start of her turn.

\n

Bite. Miirym makes a bite attack.

\n

Teleport (Costs 2 Actions). Miirym magically teleports up to 120 feet to an unoccupied space she can see.

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Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 34 (9d6 + 3) force damage.

Bite. Miirym makes a bite attack.

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Miirym magically teleports up to 120 feet to an unoccupied space she can see.

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Miirym can’t leave Candlekeep and is immune to any effect that would place her in a location outside it, including an extradimensional space. If she dies, Miirym regains her form and all her hit points after 1d10 days, reappearing in the location where she died or in the nearest unoccupied space.

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Miirym regains 40 hit points at the start of her turn. If Miirym takes damage from a magic weapon or a spell, this trait doesn’t function at the start of Miirym’s next turn. Miirym dies only if she starts her turn with 0 hit points and doesn’t regenerate.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 16","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Regeneration.","fullName":"Regeneration."}}},{"_id":"IieoIVAsRfakAuqw","name":"Incorporeal Movement","type":"feat","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-1.jpg","data":{"description":{"value":"

Miirym can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside an object.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 16","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Incorporeal Movement.","fullName":"Incorporeal Movement."}}},{"_id":"ZaOSEnBKUmJMersu","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If Miirym fails a saving throw, she can choose to succeed instead.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 16","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"agPQCGF5NX0RiIqV","name":"X-Ray Vision","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Miirym can see through solid matter out to a range of 60 feet. To her, opaque creatures, objects, and obstacles within that distance appear transparent and don’t prevent light from passing through them. This vision can penetrate 5 feet of stone, 3 inches of common metal, and up to 10 feet of wood or dirt. Thicker substances block this vision, as does a thin sheet of lead.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 16","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"X-Ray Vision.","fullName":"X-Ray Vision."}}},{"_id":"wIRoTwvqfh65Ax6N","name":"Dancing Lights","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a bit of phosphorus or wychwood, or a glowworm","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136489,"definitionId":2057,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dancing Lights","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"y7skNN3mIoxv9RYT","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"e8R1qgmzBBSYYjVG","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YuaBenlBnX6F91EZ","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"h0F31vbLdFpc1Nrl","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YG5QgdDE480TW9UN","name":"Locate Creature","type":"spell","img":"systems/dnd5e/icons/spells/wild-eerie-1.jpg","data":{"description":{"value":"

Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.

\n

The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close--within 30 feet--at least once. If the creature you described or named is in a different form, such as being under the effects of a polymorph spell, this spell doesn't locate the creature.

\n

This spell can't locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"value":"a bit of fur from a bloodhound","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138411,"definitionId":2169,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Locate Creature","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eQSaFAnTSbY6HLxJ","name":"Dispel Evil and Good","type":"spell","img":"systems/dnd5e/icons/skills/green_09.jpg","data":{"description":{"value":"

Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.

\n

You can end the spell early by using either of the following special functions.

\n

Break Enchantment. As your action, you touch a creature you can reach that is @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by such creatures.

\n

Dismissal. As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"value":"holy water or powdered silver and iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136612,"definitionId":2071,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"47OsRjEbiUsJg4LI","name":"Wall of Force","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-3.jpg","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).

\n

Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by dispel magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a pinch of powder made by crushing a clear 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Hypnos magen are telepathic and use their power of suggestion to control others. Their creators use them to force enemies to withdraw or surrender.

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A hypnos magen carries no weapons, relying entirely on its psychic abilities to manipulate and harm other creatures.

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Magen are magical, humanlike beings created by a wizard spell (see the create magen spell in appendix D) or by other arcane methods.

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Though magen look like humanoids with green skin, they are constructs. When one is wounded, its blood is seen to have the color and consistency of mercury. They exist purely through magical means. When one is killed, its body disappears in a burst of harmless fire and a cloud of smoke that quickly dissipates.

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Magical Servants. Magen make ideal servants. At creation, each is instilled with an instinct to protect itself and its creator, and it follows its creator’s instructions without hesitation. When its task is complete, a magen stands immobile and silent until its creator gives it new orders.

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The magen’s eyes glow silver as it targets one creature that it can see within 60 feet of it. The target must succeed on a DC 12 Wisdom saving throw or take 11 (2d10) psychic damage.

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The magen casts the suggestion spell (save DC 12), requiring no material components. The target must be a creature that the magen can communicate with telepathically. If it succeeds on its saving throw, the target is immune to this magen’s suggestion spell for the next 24 hours. The magen’s spellcasting ability is Intelligence.

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If the magen dies, its body disintegrates in a harmless burst of fire and smoke, leaving behind anything it was wearing or carrying.

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The magen has advantage on saving throws against spells and other magical effects.

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The magen doesn’t require air, food, drink, or sleep.

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You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor.

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Durnan makes four melee weapon attacks.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the target is an object, the hit instead deals 16 slashing damage. If the target is a creature and Durnan rolls a 20 on the d20 for the attack roll, the target takes an extra 14 slashing damage, and Durnan rolls another d20. On a roll of 20, he lops off one of the target’s limbs, or some other part of its body if it is limbless.

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Ranged Weapon Attack: +6 to hit, range 60/240 ft., one target. Hit: 13 (2d10 + 2) piercing damage.

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Durnan wields a greatsword of sharpness called Grimvault. He wears boots of striding and springing, elven chain, and a ring of spell turning.

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Durnan can reroll a saving throw that he fails. He must use the new roll.

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Spell Turning. While wearing his ring of spell turning, Durnan has advantage on saving throws against any spell that targets only him (not in an area of effect). If Durnan rolls a 20 for the save and the spell is 7th level or lower, the spell has no effect on him and instead targets the caster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster.

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The troll makes five attacks: one with its bite and four times with its claws. If two or more claws hit the same target, the troll rends the target, dealing an extra 2d6 slashing damage.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

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The troll has advantage on Wisdom (Perception) checks that rely on smell.

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The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

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Brigganocks are frantic, mouse-sized creatures that live in mines. Whenever a mortal makes a nonmagical wish, perhaps while blowing out the candles on a birthday cake or tossing a coin down a well, an echo of that wish becomes lodged in a stone buried deep in the earth of the Feywild. Brigganocks seek out these wish stones, discarding the ones that contain wishes of ill intent and keeping those that hold good wishes. Brigganocks refine wish stones into gems and use them to decorate their architecture and crafts, or they trade them to other Fey for food and favors. A more powerful Fey creature can use a wish stone to scry on the maker of the wish, empower a supernatural charm, or provide the spark needed to create an animated object. Other uses are possible as well.

\n

A brigganock’s soul lives outside its body, manifesting as a bulb of pale light that floats alongside it and helps the brigganock see in the dark. Brigganocks have minor spellcasting abilities that help them survive. They also have the ability to manipulate time, allowing them to accomplish hour-long tasks in a matter of seconds, though a brigganock must rest between these bursts of temporal acceleration.

\n

Brigganocks like to nibble on cheese, lettuce, and other soft foods. They eat quite a lot for creatures of their size and never turn down a good meal.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

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The brigganock casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 11):

At will: minor illusion, spare the dying

1/day each: animal friendship, faerie fire, meld into stone, silence

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The brigganock accelerates the passage of time around itself, enabling it to accomplish up to 1 hour of work in a matter of seconds. This work can’t affect any creature other than the brigganock, or any object being worn or carried by another creature, and the activity must take place within a 10-foot cube. For example, the brigganock could use this action to rapidly carve a pumpkin, cook and eat dinner, move a pile of stones, or tie a dozen knots in a length of rope.

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The brigganock has advantage on saving throws against being charmed, and magic can’t put it to sleep.

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The brigganock is accompanied by an insubstantial, invulnerable ball of light that contains its soul. The brigganock can’t turn off the light or control its brightness. The soul light sheds bright light in a 10-foot radius and dim light for an additional 10 feet. If the brigganock dies, its soul light fades away.

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Using a pickaxe or similar tool, a brigganock can burrow through solid rock at a speed of 5 feet, leaving a 6-inch-diameter tunnel in its wake.

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The brigganock moves its soul light up to 30 feet in any direction to an unoccupied space it can see. At the end of the current turn, the light returns to the brigganock.

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You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

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You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.

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This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

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Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

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You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses.

\n

While merged with the stone, you can't see what occurs outside it, and any Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Perception}) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You otherwise can't move.

\n

Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall @Compendium[dnd5e.rules.Prone]{prone} in an unoccupied space closest to where you first entered.

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For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.Deafened]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.

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Giant owls often befriend fey and other sylvan creatures and are guardians of their woodland realms.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage.

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The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

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The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

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Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption. An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.

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Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

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The archmage has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Basic Rules pg 395","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"KyqqWtrkfOUQMLjo","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

1st level (4 slots): detect magic, identify, mage armor*, magic missile

2nd level (3 slots): detect thoughts, mirror image, misty step

3rd level (3 slots): counterspell, fly, lightning bolt

4th level (3 slots): banishment, fire shield, stoneskin*

5th level (3 slots): cone of cold, scrying, wall of force

6th level (1 slot): globe of invulnerability

7th level (1 slot): teleport

8th level (1 slot): mind blank*

9th level (1 slot): time stop

*The archmage casts these spells on itself before combat.

","chat":"","unidentified":""},"source":"Basic Rules pg 395","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"tEu8guUUUtTxAKvl","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/skills/blue_37.jpg","data":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Zie4CnG38XxQs5vl","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qF2iLmjIBOvb3L1U","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7UIQFsRe9LeGHpHV","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"g9F0moUWBZA12LxJ","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"j2n2OTibLVTYZrUG","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"N7JdHpSSgnrZTURv","name":"Shocking Grasp","type":"spell","img":"systems/dnd5e/icons/spells/lighting-eerie-1.jpg","data":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138709,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZJ4lFkRVRsP5lnCb","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5mzzF6UDixhYieVE","name":"Identify","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-1.jpg","data":{"description":{"value":"

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

\n

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"a pearl worth at least 100 gp and an owl feather","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a pearl worth at least 100 gp and an owl feather","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138343,"definitionId":2152,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Identify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7nZ7nOZ9weCj1ZO7","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fnAF6Ttbcif6SGDp","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Tfd1JXPjwB7CgtMY","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3rHYYo0qVXjGbKlj","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/skills/violet_03.jpg","data":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OPT5m7oQJggj9F5B","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OdLC1iDqq1TIQ5Pd","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8MpwShiQz41AI4R2","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qfXh6pzvxHREnMOQ","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a bit of fur and a rod of amber, crystal, or glass","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Lw8qLwgnTlXXy0dB","name":"Banishment","type":"spell","img":"systems/dnd5e/icons/skills/emerald_09.jpg","data":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is @Compendium[dnd5e.rules.Incapacitated]{incapacitated}. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"an item distasteful to the target","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an item distasteful to the target","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136094,"definitionId":2010,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Banishment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Control","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"t93V4KcytDXU0ZMN","name":"Fire Shield","type":"spell","img":"systems/dnd5e/icons/spells/protect-red-3.jpg","data":{"description":{"value":"

Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.

\n

The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you resistance to cold damage, and the chill shield grants you resistance to fire damage.

\n

In addition, whenever a creature within 5 feet of you hits you with a melee attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Warm Shield - Reactive Damage: within 5 feet, melee attack]","fire"],["2d8[cold - Chill Shield - Reactive Damage: within 5 feet, melee attack]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a bit of phosphorus or a firefly","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of phosphorus or a firefly","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136891,"definitionId":2104,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eAOQgFIbsPovi8oJ","name":"Stoneskin","type":"spell","img":"systems/dnd5e/icons/skills/blue_34.jpg","data":{"description":{"value":"

This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"diamond dust worth 100 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"diamond dust worth 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138805,"definitionId":2266,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Stoneskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"IF47kD8st8zLKj72","name":"Cone of Cold","type":"spell","img":"systems/dnd5e/icons/skills/blue_13.jpg","data":{"description":{"value":"

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a small crystal or glass cone","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small crystal or glass cone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136251,"definitionId":2037,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cone of Cold","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dQtg0ns0wahyGwoY","name":"Scrying","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eyes.jpg","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Knowledge

\n
Save Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

 

\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.Invisible]{invisible} objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8ZDHx1VjVqcgBS3J","name":"Wall of Force","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-3.jpg","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).

\n

Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by dispel magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a pinch of powder made by crushing a clear gemstone","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of powder made by crushing a clear gemstone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138916,"definitionId":2292,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Force","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Control","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ydfwkoHw7jE2GfyR","name":"Globe of Invulnerability","type":"spell","img":"systems/dnd5e/icons/skills/emerald_02.jpg","data":{"description":{"value":"

An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.

\n

Any spell of 5th level or lower cast from outside the barrier can't affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such spells.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the barrier blocks spells of one level higher for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"abj","components":{"value":"a glass or crystal bead that shatters when the spell ends","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a glass or crystal bead that shatters when the spell ends","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137955,"definitionId":2124,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Globe of Invulnerability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Negation","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NLwiLvi56TC5iKW3","name":"Teleport","type":"spell","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.

\n

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FamiliarityMishapSimilar AreaOff TargetOn Target
Permanent circle---01-100
Associated object---01-100
Very familiar01-0506-1314-2425-100
Seen casually01-3334-4344-5354-100
Viewed once01-4344-5354-7374-100
Description01-4344-5354-7374-100
False destination01-5051-100--
\n

 

\n

Familiarity. \"Permanent circle\" means a permanent teleportation circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.

\n

\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.

\n

\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.

\n

On Target. You and your group (or the target object) appear where you want to.

\n

Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

\n

Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.

\n

Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 281","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":8,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138839,"definitionId":2275,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Teleport","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":281,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4VizUVBQilCvNZhS","name":"Mind Blank","type":"spell","img":"icons/equipment/head/mask-craved-beige.webp","data":{"description":{"value":"

Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the @Compendium[dnd5e.rules.Charmed]{charmed} condition. The spell even foils wish spells and spells or effects of similar power used to affect the target's mind or to gain information about the target.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138485,"definitionId":2190,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mind Blank","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VdxqOs7nxW5hInDl","name":"Time Stop","type":"spell","img":"systems/dnd5e/icons/skills/mech_12.jpg","data":{"description":{"value":"

You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.

\n

This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":9,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138854,"definitionId":2279,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Time Stop","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/archmage","img":"https://www.dndbeyond.com/avatars/67/574/636460583371686532.png","tokenImg":"https://www.dndbeyond.com/avatars/0/166/636252760212532389.jpeg","spellList":{"class":["detect magic","identify","mage armor*","magic missile","detect thoughts","mirror image","misty step","counterspell","fly","lightning bolt","banishment","fire shield","stoneskin*","cone of cold","scrying","wall of force","globe of invulnerability","teleport","mind blank*","time stop"],"pact":[],"atwill":["disguise self","invisibility","fire bolt","light","mage hand","prestidigitation","shocking grasp"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":16789,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} 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A small wooded region near Westbridge hides many old dwarven ruins and the extensive underground city known as Southkrypt. For centuries, Kryptgarden Forest has been the home and hunting ground of the ancient female green dragon Claugiyliamatar, better known to many as Old Gnawbone. She earned her nickname from her habit of gnawing on old kills, and is often seen with a mangled corpse hanging from her mouth. Other dragons rarely remain in Kryptgarden Forest for long, because Claugiyliamatar drives them out.

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Claugiyliamatar rarely meddles in the affairs of small folk. Even so, her collection of crystal balls allows her to stay abreast of events happening in the world.

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Claugiyliamatar can use her Frightful Presence. She then makes three attacks: one with her bite and two with her claws.

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Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage.

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Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

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Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 96","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":19,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Frightful Presence.","fullName":"Frightful Presence."}}},{"_id":"PEhljvPCO39gcWSc","name":"Poison Breath (Recharge 5–6)","type":"feat","img":"systems/dnd5e/icons/spells/fog-acid-2.jpg","data":{"description":{"value":"

The dragon exhales poisonous gas in a 90--foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 96","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":90,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"lti1440x8bflc264","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["22d6[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":22,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Poison Breath (Recharge 5–6).","fullName":"Poison Breath (Recharge 5–6)."}}},{"_id":"nHbtNkgJdxIOkPHt","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Claugiyliamatar casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 19):

At will: detect magic, druidcraft, speak with animals

2/day each: animal messenger, cure wounds, dispel magic, entangle, invisibility

1/day each: blight, legend lore (cast as 1 action), locate creature, pass without trace, protection from energy, true seeing

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 96","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"UnKdBz34iFVFSxnB","name":"Lair Actions","type":"feat","img":"systems/dnd5e/icons/skills/yellow_31.jpg","data":{"description":{"value":"

The forest-loving green dragons sometimes compete for territory with black dragons in marshy woods and with white dragons in subarctic taiga. However, a forest controlled by a green dragon is easy to spot. A perpetual fog hangs in the air in a legendary green dragon’s wood, carrying an acrid whiff of the creature’s poison breath. The moss-covered trees grow close together except where winding pathways trace their way like a maze into the heart of the forest. The light that reaches the forest floor carries an emerald green cast, and every sound seems muffled.

At the center of its forest, a green dragon chooses a cave in a sheer cliff or hillside for its lair, preferring an entrance hidden from prying eyes. Some seek out cave mouths concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to their lairs with vegetation.

Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 96","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"1ys5clUiX6INBKRq","name":"Regional Effects","type":"feat","img":"systems/dnd5e/icons/skills/emerald_03.jpg","data":{"description":{"value":"

Regional Effects

The region containing a legendary green dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:

If the dragon dies, the rodents and birds lose their supernatural link to it. The thickets remain, but within 1d10 days, they become mundane plants and normal difficult terrain, losing their thorns.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 96","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"4PYFzrzxlzPjzjfu","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

Claugiyliamatar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n

Detect. The dragon makes a Wisdom (Perception) check.

\n

Tail Attack. The dragon makes a tail attack.

\n

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 96","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"Fa2V52dAmSuKGx5L","name":"Detect","type":"feat","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 96","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"zBxfBdXZL5TVxDoy","name":"Tail","type":"weapon","img":"icons/commodities/biological/tail-scaled-green.webp","data":{"description":{"value":"

Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 96","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tail.","fullName":"Tail.","actionCopy":true}}},{"_id":"J9IboxauYZbrNnKw","name":"Wing Attack (Costs 2 Actions)","type":"feat","img":"icons/commodities/biological/wing-green.webp","data":{"description":{"value":"

The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 96","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + 8","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":23,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"RKwxXxm4UOkHwvL0","name":"Amphibious","type":"feat","img":"systems/dnd5e/icons/skills/affliction_15.jpg","data":{"description":{"value":"

Claugiyliamatar can breathe air and water.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 96","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Amphibious.","fullName":"Amphibious."}}},{"_id":"cGGglacheYWNlAOU","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If Claugiyliamatar fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 96","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"9ka8QG5kjNgvH8Ib","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"iuWC1chx9g4xCnPG","name":"Druidcraft","type":"spell","img":"systems/dnd5e/icons/skills/green_02.jpg","data":{"description":{"value":"

Whispering to the spirits of @Compendium[dnd5e.rules.Using Each Ability]{nature}, you create one of the following effects within range:

\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 236","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136700,"definitionId":2080,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Druidcraft","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":236,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QJW4MguzpD9TfF8j","name":"Speak with Animals","type":"spell","img":"systems/dnd5e/icons/skills/green_13.jpg","data":{"description":{"value":"

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138763,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"botl8OuUOjs3TKk2","name":"Animal Messenger","type":"spell","img":"systems/dnd5e/icons/skills/violet_18.jpg","data":{"description":{"value":"

By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.

\n

When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.

\n

At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a morsel of food","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136036,"definitionId":1994,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animal Messenger","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gixqqUdBFhw1xm2e","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1vJxDc23mJ9WShsq","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"WU06vTpditZw11JD","name":"Entangle","type":"spell","img":"systems/dnd5e/icons/skills/green_16.jpg","data":{"description":{"value":"

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.Restrained]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured plants wilt away.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"evlWIA3WHXBhmJcC","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"CMKEWhuVZyz9GBOx","name":"Blight","type":"spell","img":"systems/dnd5e/icons/skills/green_26.jpg","data":{"description":{"value":"

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

\n

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

\n

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[necrotic - No Effect: undead, construct; Max Damage: plant]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":4,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136130,"definitionId":2017,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blight","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ohr8j7beww0xVizs","name":"Legend Lore (cast as 1 action)","type":"spell","img":"icons/sundries/scrolls/scroll-bound-skull-blue.webp","data":{"description":{"value":"

Special Notes: cast as 1 action.

\n\n

Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is.

\n

The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand, the spell might yield this information: “Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips.\"

","chat":"

Special Notes: cast as 1 action.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138376,"definitionId":2163,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Legend Lore","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"n5pI5Z2yQ8vgf56p","name":"Locate Creature","type":"spell","img":"systems/dnd5e/icons/spells/wild-eerie-1.jpg","data":{"description":{"value":"

Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.

\n

The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close--within 30 feet--at least once. If the creature you described or named is in a different form, such as being under the effects of a polymorph spell, this spell doesn't locate the creature.

\n

This spell can't locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"value":"a bit of fur from a bloodhound","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138411,"definitionId":2169,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Locate Creature","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JrHNzkAWj9dcCVuy","name":"Pass without Trace","type":"spell","img":"systems/dnd5e/icons/spells/fog-air-1.jpg","data":{"description":{"value":"

A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (@Compendium[dnd5e.rules.Using Each Ability]{Stealth}) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138536,"definitionId":2201,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Pass without Trace","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Buff","Exploration"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gusywsYOph8KI25n","name":"Protection from Energy","type":"spell","img":"icons/commodities/metal/clasp-steel-braid.webp","data":{"description":{"value":"

For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138601,"definitionId":2220,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Protection from Energy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VDL9HeXj9GInddmL","name":"True Seeing","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eye.jpg","data":{"description":{"value":"

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has @Compendium[dnd5e.rules.Truesight]{truesight}, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the 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Quill is a charismatic bard who carries himself with a quiet confidence that doesn't hint at the full extent of his skills or powers. His handsome features are marred by a scar that curves from the top of his left cheekbone down to his jaw, though he doesn’t consider the scar disfiguring. If asked about the scar, he explains that he got it years ago when the man who burned down his home village slashed his face with a dagger. It serves as a grim reminder of his past.

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Although outwardly friendly, Quill is driven by three selfish desires: to preserve his well-being, to alleviate his boredom, and to escape Wisteria Vale. He holds a grudge against the Harpers and Ryllia for imprisoning him in a place that reminds him of the people he lost in his childhood, though he also takes some comfort in being able to live out the life he could’ve had. His time spent alone with his thoughts in Wisteria Vale has led him to suspect that the Harpers were never going to find a cure, and that they were simply biding their time until he became complacent enough that they could kill him without his being a threat. Quill’s corruption has convinced him that the Harpers have become a powerful force that must be taken down; he trusts only himself to identify and eliminate agents of tyranny.

\n

As long as Quill remains in Wisteria Vale, he is immune to all damage and automatically succeeds on all saving throws. This feature is suppressed if Quill wills it (no action required) or while he is within 15 feet of Renekor the beholder.

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Quill makes two attacks with his dagger and uses Supreme Mockery.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 157","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"78WZAHS0EDGxUWpI","name":"Dagger","type":"weapon","img":"icons/weapons/daggers/dagger-curved-black.webp","data":{"description":{"value":"

Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 4) piercing damage.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 157","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dagger.","fullName":"Dagger."}}},{"_id":"DS2tta5PF8FloJgO","name":"Quill’s Fable (Recharge 6)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Quill utters a short fable while targeting up to five creatures within 30 feet of him that he can see. Each target that can hear Quill’s magical fable must make a DC 17 Wisdom saving throw, taking 36 (8d8) psychic damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 157","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"ta6avpo9rpsq2hu4","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"flat"},"requirements":"","recharge":{"value":6,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Quill’s Fable (Recharge 6).","fullName":"Quill’s Fable (Recharge 6)."}}},{"_id":"8Ttq4qBGQNYv666W","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Quill casts one of the following spells using Charisma as the spellcasting ability (save DC 17):

At will: light, mage hand, prestidigitation

3/day each: detect magic, dispel magic, faerie fire, hold monster

1/day each: mind blank, teleport

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 157","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"UV838dBwGV0YUyqm","name":"Supreme Mockery","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Quill hurls a string of insults laced with enchantments at a creature he can see within 60 feet of him. If the creature can hear Quill (though it need not understand him), it must succeed on a DC 17 Wisdom saving throw or take 66 (12d10) psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 157","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["12d10[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Supreme Mockery.","fullName":"Supreme Mockery."}}},{"_id":"Wrd9Bud6mU27UY1p","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"x0UX9ZMMkmCHoEvV","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jsVsIndfVA80ff6e","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zMP5D38bUA0ly9sv","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"C3lkzzdvZFNnhMsc","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"m7gPlEhqzBNDLs1F","name":"Faerie Fire","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-jade-2.jpg","data":{"description":{"value":"

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xncaU41EICcD18P7","name":"Hold Monster","type":"spell","img":"systems/dnd5e/icons/skills/yellow_40.jpg","data":{"description":{"value":"

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138141,"definitionId":2146,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Monster","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"C7nogTrJceg4xuP3","name":"Mind Blank","type":"spell","img":"icons/equipment/head/mask-craved-beige.webp","data":{"description":{"value":"

Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the @Compendium[dnd5e.rules.Charmed]{charmed} condition. The spell even foils wish spells and spells or effects of similar power used to affect the target's mind or to gain information about the target.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138485,"definitionId":2190,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mind Blank","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9DtpL1zrCjs4O2bk","name":"Teleport","type":"spell","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.

\n

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FamiliarityMishapSimilar AreaOff TargetOn Target
Permanent circle---01-100
Associated object---01-100
Very familiar01-0506-1314-2425-100
Seen casually01-3334-4344-5354-100
Viewed once01-4344-5354-7374-100
Description01-4344-5354-7374-100
False destination01-5051-100--
\n

 

\n

Familiarity. \"Permanent circle\" means a permanent teleportation circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.

\n

\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.

\n

\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.

\n

On Target. You and your group (or the target object) appear where you want to.

\n

Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

\n

Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.

\n

Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 281","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":8,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138839,"definitionId":2275,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Teleport","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":281,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/arrant-quill","img":"https://www.dndbeyond.com/avatars/16420/900/637514193105017481.png","tokenImg":"https://www.dndbeyond.com/avatars/16420/899/637514193104007652.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"light","type":"atwill","value":null,"innate":false},{"name":"mage hand","type":"atwill","value":null,"innate":false},{"name":"prestidigitation","type":"atwill","value":null,"innate":false},{"name":"detect magic","type":"day","value":"3","innate":false},{"name":"dispel magic","type":"day","value":"3","innate":false},{"name":"faerie fire","type":"day","value":"3","innate":false},{"name":"hold monster","type":"day","value":"3","innate":false},{"name":"mind blank","type":"day","value":"1","innate":false},{"name":"teleport","type":"day","value":"1","innate":false}],"edgeCases":[],"material":true}},"ddbimporter":{"id":1528955,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"8sObVIWPXj2PjnmJ","name":"Lawmage","type":"npc","img":"ddb-images/other/npc-Lawmage.jpeg","data":{"abilities":{"str":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":12},"dex":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":12},"con":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":13},"int":{"value":17,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":3,"saveBonus":0,"save":6,"dc":14},"wis":{"value":14,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":3,"saveBonus":0,"save":5,"dc":13},"cha":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":12}},"attributes":{"ac":{"flat":15,"calc":"","formula":"","label":"breastplate"},"hp":{"value":84,"min":0,"max":84,"temp":0,"tempmax":0,"formula":"13d8 + 26"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int","prof":3,"spelldc":14,"spellLevel":0},"details":{"biography":{"value":"

The Azorius Senate has spellcasters who are trained to capture lawbreakers and bring them to justice. A lawmage’s magic is focused on restraining criminals and on protecting bystanders from becoming casualties when arresters are pursuing malefactors. A significant proportion of the guild’s vedalken are lawmages.

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This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

","chat":"","unidentified":"Medium Armor"},"source":null,"quantity":1,"weight":20,"price":400,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"breastplate","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"Medium Armor","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":13,"originalName":"Breastplate","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"breastplate","replaced":true},"magicitems":{"enabled":false}}},{"_id":"ghP8XiIp6FtU683g","name":"Quarterstaff","type":"weapon","img":"icons/weapons/staves/staff-simple-gold.webp","data":{"description":{"value":"

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 228","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod","bludgeoning"]],"versatile":"1d8[bludgeoning] + @mod"},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Quarterstaff.","fullName":"Quarterstaff."}}},{"_id":"lNBD9hljqGBxUg2J","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The lawmage is an 8th-level Azorius spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The lawmage has the following wizard spells prepared:

Cantrips (at will): fire bolt, friends, light, message

1st level (4 slots): alarm, expeditious retreat, shield

2nd level (3 slots): arcane lock, detect thoughts, hold person

3rd level (3 slots): clairvoyance, dispel magic, slow

4th level (2 slots): locate creature, stoneskin

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 228","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"q64T1jmniZ2uWd7A","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6r7Xmb2IuXvB4LtK","name":"Friends","type":"spell","img":"systems/dnd5e/icons/skills/shadow_20.jpg","data":{"description":{"value":"

For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn’t hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature @Compendium[dnd5e.rules.Prone]{prone} to violence might attack you. Another creature might seek retribution in other ways (at the DM’s discretion), depending on the @Compendium[dnd5e.rules.Using Each Ability]{nature} of your interaction with it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"value":"a small amount of makeup applied to the face as this spell is cast","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small amount of makeup applied to the face as this spell is cast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137916,"definitionId":2308,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Friends","sources":[{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Social","Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"h7hD1nvuWI9Z2E3r","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"WS9KThe636m5opc7","name":"Message","type":"spell","img":"systems/dnd5e/icons/spells/link-blue-1.jpg","data":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"a short piece of copper wire","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138480,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MpbXGnqEJ3RMLEXN","name":"Alarm","type":"spell","img":"systems/dnd5e/icons/spells/runes-royal-1.jpg","data":{"description":{"value":"

You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.

\n

A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.

\n

An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a tiny bell and a piece of fine silver wire","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a tiny bell and a piece of fine silver wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136027,"definitionId":1991,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Alarm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FPRaNeogljVnywwg","name":"Expeditious Retreat","type":"spell","img":"systems/dnd5e/icons/spells/haste-royal-2.jpg","data":{"description":{"value":"

This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136742,"definitionId":2088,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Expeditious Retreat","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EVIPR5P0nVTWXbaF","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"GOlN0rPdIhoCW2kO","name":"Arcane Lock","type":"spell","img":"systems/dnd5e/icons/items/inventory/key-silver.jpg","data":{"description":{"value":"

You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes.

\n

While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 215","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"gold dust worth at least 25 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"gold dust worth at least 25 gp, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136064,"definitionId":2003,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Arcane Lock","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Utility","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MzDzh0AtXjNYq9EH","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Jx3p6YcEWJP9vaXN","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FBl9ofA433vViikj","name":"Clairvoyance","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","data":{"description":{"value":"

You create an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.

\n

When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.

\n

A creature that can see the sensor (such as a creature benefiting from see invisibility or @Compendium[dnd5e.rules.Truesight]{truesight}) sees a luminous, intangible orb about the size of your fist.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":5280,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136209,"definitionId":2028,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Clairvoyance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Scrying","Detection","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qyfd3P2SHMPK2BUM","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"iOZllJYmUHtTNcdh","name":"Slow","type":"spell","img":"systems/dnd5e/icons/skills/blue_05.jpg","data":{"description":{"value":"

You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration.

\n

An affected target's speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn.

\n

If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted.

\n

A creature affected by this spell makes another Wisdom saving throw at the end of each of its turns. On a successful save, the effect ends for it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":40,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a drop of molasses","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a drop of molasses","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138748,"definitionId":2256,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Slow","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2CiLO89JbBgTY3rq","name":"Locate Creature","type":"spell","img":"systems/dnd5e/icons/spells/wild-eerie-1.jpg","data":{"description":{"value":"

Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.

\n

The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close--within 30 feet--at least once. If the creature you described or named is in a different form, such as being under the effects of a polymorph spell, this spell doesn't locate the creature.

\n

This spell can't locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.

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This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.

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The city of Mirabar’s defense falls to the Axe of Mirabar, a well-armed garrison. All members of the Axe of Mirabar are shield dwarves.

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The veteran makes two battleaxe attacks. If it has a handaxe drawn, it can also make a handaxe attack.

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He or she has advantage on saving throws against poison and resistance to poison damage.

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The dragonfang attacks twice with its shortsword.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) damage of the type to which the dragonfang has damage resistance.

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Ranged Spell Attack: +5 to hit, range 90 ft., one target. Hit: 22 (5d8) damage of the type to which the dragonfang has damage resistance.

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The dragonfang has advantage on saving throws against being charmed or frightened. While the dragonfang can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonfang ignores the effects of being charmed or frightened.

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Once per turn, if the dragonfang makes a weapon attack with advantage on the attack roll and hits, the target takes an extra 10 (3d6) damage.

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The dragonfang can use a bonus action to gain a flying speed of 30 feet until the end of its turn.

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The dragonfang has advantage on an attack roll against a creature if at least one of the dragonfang’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

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A wise ranger knows that the sight of a needle spawn is an ill omen, for it heralds the rise of a dreaded needle lord and a war for the soul of a forest.

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Roving Corpses. Needle spawn are created by needle lords—hulking plant creatures that hail from fey domains wracked by wanton violence. When a needle lord enters a worldly forest, it spreads seed pods wherever it roams. A pod remains dormant until a humanoid dies near it or a humanoid corpse is dragged close by, whereupon the pod burrows into the corpse’s decaying flesh and sprouts ropey vines covered in long, sharp needles. The vines wrap around the corpse to animate it, causing it to rise and lurch about like a zombie.

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Invasive Species. When a great battle is fought in a fey woodland, the plants of the wood sometimes take on the thirst for violence and conquest that propels the fey to war. These plants become needle lords—ogre-shaped masses of thorny vines covered with long, cruel needles that pierce flesh. A needle lord fancies itself a conquering general, wandering in search of a forest to conquer and claim. When it sets its sights on a forest, it first focuses on spreading the seed pods that give rise to its needle spawn vassals. It then prowls the wood in search of weak or defenseless humanoids to kill, converting their corpses into needle spawn to begin growing its army.

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Unnatural Ally. A needle lord is an implacable foe. Driven only by a desire to conquer and rule, it wages endless war with its army of mobile dead against all creatures it views as a threat to its domination. It might even forge treaties with hobgoblins, kobolds, and other creatures willing to obey it, but it sees any alliance that casts it as a lesser partner as only a temporary measure. The needle lord betrays any allies at the first opportunity, as it believes that only one creature can claim dominion over a forest.

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The needle lord makes 2 raking vine attacks.

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The needle lord makes up to 1d6 needle attacks, but it cannot attack the same target more than twice during its turn.

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Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained. The chaos quadrapod can grapple no more than two targets at a time.

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The chaos quadrapod shoots forth a knot of roiling ethereal light that explodes at a point it can see within 60 feet of it. Each creature in a 20-foot-radius sphere centered on that point must succeed on a DC 14 Charisma saving throw or be stunned until the end of its next turn.

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The chaos quadrapod has advantage on saving throws against spells and other magical effects.

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Amble magically polymorphs into a beast with a challenge rating of 1 or less, and can remain in this form for up to 6 hours. Amble's equipment melds with their new form. Amble reverts to their true form if they die or fall unconscious. Amble can revert to their true form using a bonus action on their turn.

Amble's game statistics are replaced by the statistics of the beast, but they retain their alignment, personality, and Intelligence, Wisdom, and Charisma scores. Amble also retains all their skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as Amble and the bonus in its stat block is higher, use the creature's bonus instead of Amble's.

When Amble transforms, they assume the beast's hit points and Hit Dice. When Amble reverts to their normal form, they return to the number of hit points they had before they transformed. However, if Amble reverts as a result of dropping to 0 hit points, any excess damage carries over their normal form.

Amble can't cast spells, and their ability to speak or take any action that requires hands is limited to the capabilities of their beast form. Transforming doesn't break Amble's concentration on a spell they've already cast however, or prevent them from taking actions that are part of a spell.

","chat":"","unidentified":""},"source":"Locathah Rising","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Change Shape (2/Day).","fullName":"Change Shape (2/Day)."}}},{"_id":"x6APdZqUGFTPtOfp","name":"Claws","type":"weapon","img":"icons/commodities/claws/claws-white.webp","data":{"description":{"value":"

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

","chat":"","unidentified":""},"source":"Locathah Rising","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claws.","fullName":"Claws."}}},{"_id":"Uzc2uYEciRyo0JDi","name":"Club","type":"weapon","img":"icons/weapons/clubs/club-simple-black.webp","data":{"description":{"value":"

Melee Weapon Attack: +6 to hit (+8 to hit with shillelagh), reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh.

","chat":"","unidentified":""},"source":"Locathah Rising","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod","bludgeoning"]],"versatile":"1d8[bludgeoning] + @mod + 2"},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Club.","fullName":"Club."}}},{"_id":"cNyQM1DIpDhfRWym","name":"Hearth of Moonlight and Shadow","type":"feat","img":"systems/dnd5e/icons/skills/violet_12.jpg","data":{"description":{"value":"

At the start of a short or long rest, Amble can touch a point in space, and an invisible, 30-foot-radius sphere of magic appears, centered on that point. Total cover blocks the sphere.

While within the sphere, Amble and their allies gain a +5 bonus to Dexterity (Stealth) and Wisdom (Perception) checks, and any light from open flames in the sphere isn’t visible outside it.

The sphere vanishes at the end of the rest or when Amble leaves the sphere.

","chat":"","unidentified":""},"source":"Locathah Rising","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Hearth of Moonlight and Shadow.","fullName":"Hearth of Moonlight and Shadow."}}},{"_id":"ik2R9nDH1v1svd0Z","name":"Hold Breath","type":"feat","img":"icons/commodities/gems/pearl-turquoise.webp","data":{"description":{"value":"

Hold Breath. Amble can hold their breath for up to 1 hour at a time.

","chat":"","unidentified":""},"source":"Locathah Rising","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Hold Breath. ","fullName":"Hold Breath. "}}},{"_id":"YMV3RJGB8a9OefuU","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Amble is a 12th-level spellcaster. Their spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). Amble has the following druid spells prepared:

Cantrips (at will): guidance, mending, shape water, shillelagh

1st level (4 slots): absorb elements, cure wounds, entangle, speak with animals

2nd level (3 slots): darkvision, hold person, lesser restoration, moonbeam

3rd level (3 slots): conjure animals, dispel magic, water breathing

4th level (3 slots): charm monster, freedom of movement

5th level (2 slots): greater restoration, mass cure wounds

6th level (1 slot): conjure fey

","chat":"","unidentified":""},"source":"Locathah Rising","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"EsBsfsgdEqJisroy","name":"Balm of the Summer Court (12d6)","type":"feat","img":"systems/dnd5e/icons/spells/leaf-royal-2.jpg","data":{"description":{"value":"

(As a Bonus Action) Amble can choose one creature they can see within 120 feet of them and spend up to 6d6 of their die pool. Roll the spent dice and add them together. The target regains a number of hit points equal to the total. The target also gains 1 temporary hit point per die spent. Amble regains all expended dice when they finish a long rest.

","chat":"","unidentified":""},"source":"Locathah Rising","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Balm of the Summer Court (12d6). ","fullName":"Balm of the Summer Court (12d6). "}}},{"_id":"jF8SD9xRfazrarxt","name":"Hidden Paths (4/Day)","type":"feat","img":"systems/dnd5e/icons/skills/yellow_39.jpg","data":{"description":{"value":"

Hidden Paths (4/Day). (As a Bonus Action) Amble may teleport up to 60 feet to an unoccupied space they can see.

","chat":"","unidentified":""},"source":"Locathah Rising","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"4","max":"4","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Hidden Paths (4/Day). ","fullName":"Hidden Paths (4/Day). "}}},{"_id":"1zSd5GtRXKZbwT6g","name":"Guidance","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138016,"definitionId":2132,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DKkzSxX6nlA2KoD3","name":"Mending","type":"spell","img":"systems/dnd5e/icons/skills/red_05.jpg","data":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"two lodestones","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"b82UAo6PU53XdAhp","name":"Shape Water","type":"spell","img":"systems/dnd5e/icons/skills/blue_36.jpg","data":{"description":{"value":"

You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:

\n\n

If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 164","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138229,"definitionId":2397,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shape Water","sources":[{"sourceId":4,"pageNumber":164,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9sc5G3fbgTVFpzKl","name":"Shillelagh","type":"spell","img":"systems/dnd5e/icons/skills/red_05.jpg","data":{"description":{"value":"

The wood of a club or quarterstaff you are holding is imbued with @Compendium[dnd5e.rules.Using Each Ability]{nature}'s power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning - The weapon is magical.] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138708,"definitionId":2249,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FaA9wqzgxyzeGcuW","name":"Absorb Elements","type":"spell","img":"systems/dnd5e/icons/skills/violet_26.jpg","data":{"description":{"value":"

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137857,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"S9j6lMzT8HpgVw0r","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3n84SjgMc163qdxz","name":"Entangle","type":"spell","img":"systems/dnd5e/icons/skills/green_16.jpg","data":{"description":{"value":"

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.Restrained]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured plants wilt away.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"h1uj67SMIGWwuV8D","name":"Speak with Animals","type":"spell","img":"systems/dnd5e/icons/skills/green_13.jpg","data":{"description":{"value":"

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138763,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mYII2Rs1RZUoMkA9","name":"Darkvision","type":"spell","img":"systems/dnd5e/icons/skills/shadow_11.jpg","data":{"description":{"value":"

You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has @Compendium[dnd5e.rules.Darkvision]{darkvision} out to a range of 60 feet.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"either a pinch of dried carrot or an agate","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136497,"definitionId":2059,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkvision","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Aty8f5bPg5XSs39K","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eruSXk2MCa6jRCcn","name":"Lesser Restoration","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.Blinded]{blinded}, @Compendium[dnd5e.rules.Deafened]{deafened}, @Compendium[dnd5e.rules.Paralyzed]{paralyzed}, or @Compendium[dnd5e.rules.Poisoned]{poisoned}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138386,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Ej2wIbYrdwSx2lHb","name":"Moonbeam","type":"spell","img":"systems/dnd5e/icons/spells/beam-blue-3.jpg","data":{"description":{"value":"

A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.

\n

When a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.

\n

A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.

\n

On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"several seeds of any moonseed plant and a piece of opalescent feldspar","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"several seeds of any moonseed plant and a piece of opalescent feldspar","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138513,"definitionId":2197,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Moonbeam","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":261,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vB37SswPNBgcO3IH","name":"Conjure Animals","type":"spell","img":"systems/dnd5e/icons/spells/wild-jade-3.jpg","data":{"description":{"value":"

You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:

\n\n


Each beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.

\n

The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

\n

The GM has the creatures' statistics. Sample creatures can be found below.

\n

At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.

\n

Sample Creatures

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
CRCreature Name
0Frog, Sea Horse, Baboon, Badger, Bat, Cat, Crab, Deer, Eagle, Giant Fire Beetle, Goat, Hawk, Hyena, Jackal, Lizard, Octopus, Owl, Quipper, Rat, Raven, Scorpion, Spider, Vulture, Weasel
1/8Blood Hawk, Camel, Flying Snake, Giant Crab, Giant Rat, Giant Weasel, Mastiff, Mule, Poisonous Snake, Pony, Stirge
1/4Axe Beak, Boar, Constrictor Snake, Draft Horse, Elk, Giant Badger, Giant Bat, Giant Centipede, Giant Frog, Giant Lizard, Giant Owl, Giant Poisonous Snake, Giant Wolf Spider, Panther, Riding Horse, Wolf
1/2Ape, Black Bear, Crocodile, Giant Goat, Giant Sea Horse, Giant Wasp, Reef Shark, Warhorse
1Brown Bear, Dire Wolf, Giant Eagle, Giant Hyena, Giant Octopus, Giant Spider, Giant Toad, Giant Vulture, Lion, Tiger
2Giant Boar, Giant Constrictor Snake, Giant Elk, Hunter Shark, Plesiosaurus, Polar Bear, Rhinoceros, Saber-toothed Tiger
\n

 

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 127","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136261,"definitionId":2039,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Conjure Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":127,"sourceType":1}],"tags":["Summoning"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vgWDLRblXBAgDUBc","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UDNxJ1Rls0qay8WP","name":"Water Breathing","type":"spell","img":"systems/dnd5e/icons/spells/wind-blue-2.jpg","data":{"description":{"value":"

This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":10,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a short reed or piece of straw","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a short reed or piece of straw","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138932,"definitionId":2297,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Water Breathing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BtMn3L6cdrU6P38x","name":"Charm Monster","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature is friendly to you. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137949,"definitionId":14763,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Monster","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"aZsRhsPrjGbmJJy6","name":"Freedom of Movement","type":"spell","img":"systems/dnd5e/icons/spells/wind-sky-1.jpg","data":{"description":{"value":"

You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} or @Compendium[dnd5e.rules.Restrained]{restrained}.

\n

The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it @Compendium[dnd5e.rules.Grappled]{grappled}. Finally, being underwater imposes no penalties on the target's movement or attacks.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"a leather strap, bound around the arm or a similar appendage","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a leather strap, bound around the arm or a similar appendage","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137889,"definitionId":2116,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Freedom of Movement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"XKGjNmoelg6DYaPx","name":"Greater Restoration","type":"spell","img":"systems/dnd5e/icons/spells/heal-royal-3.jpg","data":{"description":{"value":"

You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's @Compendium[dnd5e.rules.Exhaustion]{exhaustion} level by one, or end one of the following effects on the target:

\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"value":"diamond dust worth at least 100 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"diamond dust worth at least 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138005,"definitionId":2129,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tMiD21sgnTf2E3p7","name":"Mass Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-royal-3.jpg","data":{"description":{"value":"

A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.

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You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower. It appears in an unoccupied space that you can see within range. The fey creature disappears when it drops to 0 hit points or when the spell ends.

\n

The fey creature is friendly to you and your companions for the duration. Roll initiative for the creature, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the fey creature, it defends itself from hostile creatures but otherwise takes no actions.

\n

If your concentration is broken, the fey creature doesn't disappear. Instead, you lose control of the fey creature, it becomes hostile toward you and your companions, and it might attack. An uncontrolled fey creature can't be dismissed by you, and it disappears 1 hour after you summoned it.

\n

The GM has the fey creature's statistics. Some sample creatures are listed below.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the challenge rating increases by 1 for each slot level above 6th.

\n

Sample Creatures

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
CRCreature Name
0Frog, Sea Horse, Baboon, Badger, Bat, Cat, Crab, Deer, Eagle, Giant Fire Beetle, Goat, Hawk, Hyena, Jackal, Lizard, Octopus, Owl, Quipper, Rat, Raven, Scorpion, Spider, Vulture, Weasel
1/8Blood Hawk, Camel, Flying Snake, Giant Crab, Giant Rat, Giant Weasel, Mastiff, Mule, Poisonous Snake, Pony, Stirge
1/4Axe Beak, Blink Dog, Boar, Constrictor Snake, Draft Horse, Elk, Giant Badger, Giant Bat, Giant Centipede, Giant Frog, Giant Lizard, Giant Owl, Giant Poisonous Snake, Giant Wolf Spider, Panther, Riding Horse, Sprite, Wolf
1/2Ape, Black Bear, Crocodile, Giant Goat, Giant Sea Horse, Giant Wasp, Reef Shark, Satyr,Warhorse
1Brown Bear, Dire Wolf, Dryad, Giant Eagle, Giant Hyena, Giant Octopus, Giant Spider, Giant Toad, Giant Vulture, Lion, Tiger
2Giant Boar, Giant Constrictor Snake, Giant Elk, Hunter Shark, Plesiosaurus, Polar Bear, Rhinoceros, Saber-toothed Tiger, Sea Hag
3Giant Scorpion, Green Hag, Killer Whale
4Elephant
5Giant Crocodile, Giant Shark
6Mammoth
7Giant Ape
8Tyrannosaurus Rex
\n

 

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The lava child makes two attacks: one with its bite and one with its claws.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

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The statue can use its action to spin at the waist, targeting creatures of its choice within 10 feet of it. Each target must make a DC 13 Dexterity saving throw, taking 19 (3d10 + 3) bludgeoning damage on a failed save, or half as much damage on a successful one.

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Kysh makes two melee attacks with his spear.

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Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

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Kysh can breathe air and water.

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Kysh can communicate simple ideas with amphibious and water-breathing beasts. They understand the meaning of his words, but he cannot understand them in return.

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Kysh’s spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). He can cast the following spell, requiring only verbal components:

1/day: fog cloud

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You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

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The giant makes two greatclub attacks.

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Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

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Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

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If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

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Acolytes are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.

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Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

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The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (3 slots): bless, cure wounds, sanctuary

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When reduced to 0 hit points, she drops to 1 hit point instead (but can’t do this again until she finishes a long rest).

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You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

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Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

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You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FRWofSEq4WLRd4N9","name":"Bless","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a sprinkling of holy water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136125,"definitionId":2016,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bless","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"oizualYM2u2KentY","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"LCESuLpjUnqjAcCU","name":"Sanctuary","type":"spell","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.

\n

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a small silver mirror","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138661,"definitionId":2237,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sanctuary","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/gildha-duhn","img":"https://www.dndbeyond.com/avatars/6214/302/636952488664194055.png","tokenImg":"https://www.dndbeyond.com/avatars/6214/300/636952488661193503.jpeg","spellList":{"class":["bless","cure wounds","sanctuary"],"pact":[],"atwill":["light","sacred flame","thaumaturgy"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":360921,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"9KhHjyOpU5AmL1NU","name":"Prisoner 237","type":"npc","img":"ddb-images/other/npc-Prisoner-.png","data":{"abilities":{"str":{"value":9,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":9},"dex":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"con":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"int":{"value":17,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":13},"wis":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"cha":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12}},"attributes":{"ac":{"flat":11,"calc":"","formula":"","label":""},"hp":{"value":32,"min":0,"max":32,"temp":0,"tempmax":0,"formula":"5d8 + 10"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int","prof":2,"spelldc":10,"spellLevel":5},"details":{"biography":{"value":"

Vaelish Gant, Prisoner 237 within the walls of Revel’s End, is a member of the Arcane Brotherhood who first engaged in criminal activity by insinuating himself into the trade network of Ten-Towns. He hoped that his work would help the Arcane Brotherhood gain control of the region. A few years ago, shortly after his arrival in Ten-Towns, Gant established a protection racket in Bryn Shander and tried to turn the town against its speaker, Duvessa Shane, with the goal of supplanting her. He also tried to destabilize the economy of Ten-Towns. A party of adventurers thwarted his criminal ventures by capturing him.

\n

Rather than put Gant to death for his crimes in Icewind Dale, the Council of Speakers in Ten-Towns made a deal with representatives of the Lords’ Alliance to have Gant serve a life sentence in Revel’s End, so as not to incur the Arcane Brotherhood’s wrath. The Council of Speakers did this not realizing that Gant’s scheme wasn’t sanctioned by the Arcane Brotherhood but rather hatched by Gant himself, who intended to impress his superiors by pulling it off.

\n

For a long time, Gant held out hope that the Arcane Brotherhood would apply pressure to secure his release, and that the Lords’ Alliance would acquiesce to the brotherhood’s demands rather than risk an all-out attack on Revel’s End. But by now, Gant has been incarcerated long enough to reasonably conclude that no such rescue is forthcoming. His failed scheme was an embarrassment to the Arcane Brotherhood, which has clearly forsaken him.

\n

Vaelish Gant is a mage who specializes in the arcane tradition of abjuration. Pompous and conniving, he never doubts that he’s the smartest person in the room, and he makes sure everyone around him knows how he feels.

\n

Gant has neither a spellbook nor material components for spellcasting, and he can’t avail himself of his magic while locked in his cell due to the antimagic field that encompasses it.

","public":""},"alignment":"Lawful Evil","race":"","type":{"value":"humanoid","subtype":"human","swarm":"","custom":""},"environment":"","cr":1,"spellLevel":5,"xp":{"value":200},"source":"Icewind Dale: Rime of the Frostmaiden pg 160"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","draconic","infernal","orc"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"arc":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"prof":2,"bonus":0,"total":5,"passive":15},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"dec":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"prof":2,"bonus":0,"total":4,"passive":14},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"per":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"prof":2,"bonus":0,"total":4,"passive":14},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null}},"spells":{"spell1":{"value":"4","override":"4","max":"4"},"spell2":{"value":"3","override":"3","max":"3"},"spell3":{"value":"2","override":"2","max":"2"},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Prisoner 237","displayName":20,"img":"ddb-images/other/npc-token-Prisoner-.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"tPrg0rSKlpeFFHYh","name":"Shocking Grasp (Cantrip)","type":"weapon","img":"systems/dnd5e/icons/spells/lighting-eerie-1.jpg","data":{"description":{"value":"

Melee Spell Attack: +5 to hit (with advantage on the attack if the target is wearing armor made of metal), reach 5 ft., one creature. Hit: 9 (2d8) lightning damage, and the target can’t take reactions until the start of its next turn.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 160","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"int","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shocking Grasp (Cantrip).","fullName":"Shocking Grasp (Cantrip)."}}},{"_id":"cRlhFOEQmoYd2mb1","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Spellcasting. Prisoner 237 is a 5th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13; +5 to hit with spell attacks). He has the following wizard spells prepared:

Cantrips (at will): light,* message,* prestidigitation, shocking grasp (see “Actions” below)

1st level (4 slots): mage armor,* shield, sleep

2nd level (3 slots): arcane lock,* detect thoughts,* suggestion*

3rd level (2 slots): counterspell, lightning bolt*

*Prisoner 237 needs material components to cast these spells.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 160","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting. ","fullName":"Spellcasting. "}}},{"_id":"eIlCpoY3sdXE9IWM","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nTtteQwRr2jjjDf3","name":"Message","type":"spell","img":"systems/dnd5e/icons/spells/link-blue-1.jpg","data":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"a short piece of copper wire","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138480,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gs68VXvEFbrWEw5B","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2BZNOkwcDdR9qvcl","name":"Shocking Grasp (see “Actions” below)","type":"spell","img":"systems/dnd5e/icons/spells/lighting-eerie-1.jpg","data":{"description":{"value":"

Special Notes: see “Actions” below.

\n\n

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"

Special Notes: see “Actions” below.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138709,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"uUKYZjymtcnXjrSR","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nRL1hMDOqergxgAy","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"daoWLA1ZOPcHV4V7","name":"Sleep","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a pinch of fine sand, rose petals, or a cricket","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of fine sand, rose petals, or a cricket","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138729,"definitionId":2254,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sleep","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5Dpndghdh49c1TXR","name":"Arcane Lock","type":"spell","img":"systems/dnd5e/icons/items/inventory/key-silver.jpg","data":{"description":{"value":"

You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes.

\n

While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 215","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"gold dust worth at least 25 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"gold dust worth at least 25 gp, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136064,"definitionId":2003,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Arcane Lock","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Utility","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rf2auVGN8S88gWFH","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zX6YNTsrg8BJvDJX","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"uYHhp76kXK5XaPac","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xvqXLHvslfSZyEkN","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a bit of fur and a rod of amber, crystal, or glass","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/prisoner-237","img":"https://www.dndbeyond.com/avatars/12734/939/637357081739596776.png","tokenImg":"https://www.dndbeyond.com/avatars/12734/938/637357081738505029.jpeg","spellList":{"class":["mage armor","* shield","sleep","arcane lock","* detect thoughts","* suggestion*","counterspell","lightning bolt*"],"pact":[],"atwill":["light","message","prestidigitation","shocking grasp"],"innate":[],"edgeCases":[{"name":"shocking grasp","type":"atwill","edge":"see “Actions” below"}],"material":true}},"ddbimporter":{"id":1123116,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"9Lqkjwps5T81LYpq","name":"Barovian Witch","type":"npc","img":"ddb-images/other/npc-Barovian-Witch.png","data":{"abilities":{"str":{"value":7,"proficient":0,"bonuses":{"check":"","save":""},"mod":-2,"dc":8},"dex":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"con":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"int":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"wis":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"cha":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11}},"attributes":{"ac":{"flat":10,"calc":"","formula":"","label":""},"hp":{"value":16,"min":0,"max":16,"temp":0,"tempmax":0,"formula":"3d8 + 3"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int","prof":2,"spelldc":12,"spellLevel":3},"details":{"biography":{"value":"

The mad women and men known as Barovian witches forge pacts with Strahd and the Dark Powers of Ravenloft in exchange for magic and longevity. They prefer to live in the shadows and can see in the dark. When traveling in the open, they use alter self spells to assume less conspicuous forms. They also use these spells to grow long, sharp claws with which they can attack.

\n

Brothers and Sisters of Strahd. Barovian witches have no scruples. They will deal with anyone in return for power. They will also betray anyone for the same reason. The only thing they fear is Strahd, and his wish is their command. Barovian witches sometimes refer to themselves as the brothers and sisters of Strahd, though never to Strahd’s face.

\n

Pack Rats with Cats. Barovian witches are obsessive collectors, each believing that almost anything found—a piece of broken bone, a dead rodent, a handful of dust, or some other worthless item or substance—could be valuable or useful as a spell component, a ritual object, or a potion ingredient.

\n

Barovian witches use the find familiar spell to call forth familiars. They are particularly fond of cats, though snakes and toads are also common. These animals lurk amid the clutter of the witches’ lairs, seldom wandering far from their vile masters.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage. This attack is magical.

","chat":"","unidentified":""},"source":"Curse of Strahd pg 229","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claws (Requires Alter Self).","fullName":"Claws (Requires Alter Self)."}}},{"_id":"ygmr9whzbDUL9L0z","name":"Dagger","type":"weapon","img":"icons/weapons/daggers/dagger-curved-black.webp","data":{"description":{"value":"

Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.

","chat":"","unidentified":""},"source":"Curse of Strahd pg 229","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dagger.","fullName":"Dagger."}}},{"_id":"6LeN1KvP5sebSul2","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The witch is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The witch has the following wizard spells prepared:

Cantrips (at will): mage hand, prestidigitation, ray of frost

1st level (4 slots): ray of sickness, sleep, Tasha’s hideous laughter

2nd level (2 slots): alter self, invisibility

","chat":"","unidentified":""},"source":"Curse of Strahd pg 229","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"tncefOQVuSxyLfpC","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"LTlrMZ22LWJ3uBPK","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Ng0Co1YNGB9Q10jk","name":"Ray of Frost","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-2.jpg","data":{"description":{"value":"

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138633,"definitionId":2226,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Frost","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cxxkrXtzJYtuqW6K","name":"Ray of Sickness","type":"spell","img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","data":{"description":{"value":"

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also @Compendium[dnd5e.rules.Poisoned]{poisoned} until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138636,"definitionId":2318,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Sickness","sources":[{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xOLrHfrMShtW0Bnx","name":"Sleep","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a pinch of fine sand, rose petals, or a cricket","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of fine sand, rose petals, or a cricket","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138729,"definitionId":2254,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sleep","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JOyYjNlPerZ7HehE","name":"Tasha's Hideous Laughter","type":"spell","img":"icons/sundries/misc/teeth-dentures.webp","data":{"description":{"value":"

A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall @Compendium[dnd5e.rules.Prone]{prone}, becoming @Compendium[dnd5e.rules.Incapacitated]{incapacitated} and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn’t affected.

At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 280","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"tiny tarts and a feather that is waved in the air","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"tiny tarts and a feather that is waved in the air","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138833,"definitionId":2320,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Tasha's Hideous Laughter","sources":[{"sourceId":2,"pageNumber":280,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"swr0rWdCgYAHBeCA","name":"Alter Self","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-acid-2.jpg","data":{"description":{"value":"

You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one.

\n

Aquatic Adaptation. You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.

\n

Change Appearance. You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again.

\n

Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136028,"definitionId":1992,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Alter Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gjF1niaQiBcWmZD7","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

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The cloaker makes two attacks: one with its bite and one with its tail.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) piercing damage, and if the target is Large or smaller, the cloaker attaches to it. If the cloaker has advantage against the target, the cloaker attaches to the target's head, and the target is blinded and unable to breathe while the cloaker is attached. While attached, the cloaker can make this attack only against the target and has advantage on the attack roll. The cloaker can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the cloaker by succeeding on a DC 16 Strength check.

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Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 7 (1d8 + 3) slashing damage.

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Each creature within 60 feet of the cloaker that can hear its moan and that isn't an aberration must succeed on a DC 13 Wisdom saving throw or become frightened until the end of the cloaker's next turn. If a creature's saving throw is successful, the creature is immune to the cloaker's moan for the next 24 hours.

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The cloaker magically creates three illusory duplicates of itself if it isn't in bright light. The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker is the real one. If the cloaker is ever in an area of bright light, the duplicates disappear.

Whenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates. A creature is unaffected by this magical effect if it can't see or if it relies on senses other than sight.

A duplicate has the cloaker's AC and uses its saving throws. If an attack hits a duplicate, or if a duplicate fails a saving throw against an effect that deals damage, the duplicate disappears.

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While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down), and that creature takes the other half.

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While the cloaker remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak.

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While in bright light, the cloaker has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage if used with two hands.

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Dimir mind mages are among the most feared spellcasters in Ravnica, thanks in large part to the aura of mystery that shrouds them and their work. Their ability to read and alter memories commands respect from the other members of House Dimir and makes them useful in the full spectrum of the guild’s activities. Many mind mages lead cells of their own.

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Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

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The mage wears a spies’ murmur (see chapter 5).

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The mage’s spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:

At will: encode thoughts (see chapter 2), friends

3/day each: charm person, detect thoughts, mage armor, sleep, suggestion

1/day each: dominate person, mass suggestion, modify memory

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Special Notes: see chapter 2.

\n\n

Putting a finger to your head, you pull a memory, an idea, or a message from your mind and transform it into a tangible string of glowing energy called a thought strand, which persists for the duration or until you cast this spell again. The thought strand appears in an unoccupied space within 5 feet of you as a Tiny, weightless, semisolid object that can be held and carried like a ribbon. It is otherwise stationary.

\n

If you cast this spell while concentrating on a spell or an ability that allows you to read or manipulate the thoughts of others (such as detect thoughts or modify memory), you can transform the thoughts or memories you read, rather than your own, into a thought strand.

\n

Casting this spell while holding a thought strand allows you to instantly receive whatever memory, idea, or message the thought strand contains. (Casting detect thoughts on the strand has the same effect.)

","chat":"

Special Notes: see chapter 2.

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For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn’t hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature @Compendium[dnd5e.rules.Prone]{prone} to violence might attack you. Another creature might seek retribution in other ways (at the DM’s discretion), depending on the @Compendium[dnd5e.rules.Using Each Ability]{nature} of your interaction with it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"value":"a small amount of makeup applied to the face as this spell is cast","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137916,"definitionId":2308,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Friends","sources":[{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Social","Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZWyAdDgMaMnsJ8HB","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dHSqOyEMg07mdS5x","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"irUkqydgbeC1zXuQ","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ml2cvPwSUe1I1hxb","name":"Sleep","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a pinch of fine sand, rose petals, or a cricket","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138729,"definitionId":2254,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sleep","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KG7X9EMfJhzvsisW","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Z5LAEP1bHAwlhRjS","name":"Dominate Person","type":"spell","img":"systems/dnd5e/icons/skills/emerald_11.jpg","data":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is @Compendium[dnd5e.rules.Charmed]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136663,"definitionId":2078,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dominate Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bjEtYcSH0RA0Uqzc","name":"Mass Suggestion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act automatically negates the effect of the spell.

\n

Each target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a group of soldiers give all their money to the first beggar they meet. If the condition isn't met before the spell ends, the activity isn't performed.

\n

If you or any of your companions damage a creature affected by this spell, the spell ends for that creature.

\n

At Higher Levels. When you cast this spell using a 7th-level spell slot, the duration is 10 days. When you use an 8th-level spell slot, the duration is 30 days. When you use a 9th-level spell slot, the duration is a year and a day.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":12,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":6,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138465,"definitionId":2184,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mass Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HfykWokuVXlrQ8Iv","name":"Modify Memory","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg","data":{"description":{"value":"

You attempt to reshape another creature's memories. One creature that you can see must make a Wisdom saving throw. If you are fighting the creature, it has advantage on the saving throw. On a failed save, the target becomes @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. The @Compendium[dnd5e.rules.Charmed]{charmed} target is @Compendium[dnd5e.rules.Incapacitated]{incapacitated} and unaware of its surroundings, though it can still hear you. If it takes any damage or is targeted by another spell, this spell ends, and none of the target's memories are modified.

\n

While this charm lasts, you can affect the target's memory of an event that it experienced within the last 24 hours and that lasted no more than 10 minutes. You can permanently eliminate all memory of the event, allow the target to recall the event with perfect clarity and exacting detail, change its memory of the details of the event, or create a memory of some other event.

\n

You must speak to the target to describe how its memories are affected, and it must be able to understand your language for the modified memories to take root. Its mind fills in any gaps in the details of your description. If the spell ends before you have finished describing the modified memories, the creature's memory isn't altered. Otherwise, the modified memories take hold when the spell ends.

\n

A modified memory doesn't necessarily affect how a creature behaves, particularly if the memory contradicts the creature's natural inclinations, alignment, or beliefs. An illogical modified memory, such as implanting a memory of how much the creature enjoyed dousing itself in acid, is dismissed, perhaps as a bad dream. The GM might deem a modified memory too nonsensical to affect a creature in a significant manner.

\n

A remove curse or greater restoration spell cast on the target restores the creature's true memory.

\n

At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, you can alter the target's memories of an event that took place up to 7 days ago (6th level), 30 days ago (7th level), 1 year ago (8th level), or any time in the creature's past (9th level).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 244","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod","bludgeoning"],["4d8[acid]","acid"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Pseudopod.","fullName":"Pseudopod."}}},{"_id":"qsp7F5OJSmssZdxo","name":"Amorphous","type":"feat","img":"icons/commodities/materials/liquid-purple.webp","data":{"description":{"value":"

The pudding can move through a space as narrow as 1 inch wide without squeezing.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 244","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Amorphous.","fullName":"Amorphous."}}},{"_id":"dpE1TjKNPN1qCXYg","name":"Corrosive Form","type":"feat","img":"icons/commodities/materials/slime-thick-green.webp","data":{"description":{"value":"

A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed.

Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage.

The pudding can eat through 2-inch-thick, nonmagical wood or metal in 1 round.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 244","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Corrosive Form.","fullName":"Corrosive Form."}}},{"_id":"YE6fNN5Pb71yhfdE","name":"Spider Climb","type":"feat","img":"systems/dnd5e/icons/skills/green_23.jpg","data":{"description":{"value":"

The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 244","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spider Climb.","fullName":"Spider Climb."}}},{"_id":"WQG3YuAIGKU9R5nG","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The pudding’s spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It can cast the following spells, requiring no components:

At will: dancing lights, mage hand

3/day each: darkness, faerie fire, shield

1/day: Melf’s acid arrow

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 244","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"JYM4kYjX5b4MZ3Lj","name":"Split","type":"feat","img":"systems/dnd5e/icons/skills/blue_20.jpg","data":{"description":{"value":"

When a pudding that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 hit points. Each new pudding has hit points equal to half the original pudding's, rounded down. New puddings are one size smaller than the original pudding.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 244","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Split.","fullName":"Split."}}},{"_id":"EuaG8tiAzlOGIlwD","name":"Dancing Lights","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a bit of phosphorus or wychwood, or a glowworm","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136489,"definitionId":2057,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dancing Lights","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"yKw3nSpjdMh6sexu","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"20UN8DA634pCqqiJ","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"bat fur and a drop of pitch or piece of coal","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136494,"definitionId":2058,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"67MlH0FzJg45cdck","name":"Faerie Fire","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-jade-2.jpg","data":{"description":{"value":"

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4TxglTPpV4zF05VA","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"U0MZyOP2QSuvKv02","name":"Melf's Acid Arrow","type":"spell","img":"systems/dnd5e/icons/skills/arrow_15.jpg","data":{"description":{"value":"

A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4[acid]","acid"],["2d4[acid - to target at the end of its next turn]","acid"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"powdered rhubarb leaf and an adder’s 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While Kalka-Kylla remains motionless and hidden in its shell, it is indistinguishable from a polished boulder.

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Kalka-Kylla can use a bonus action to retract into or emerge from its shell. While retracted, Kalka-Kylla gains a +4 bonus to AC, and it has a speed of 0 and can’t benefit from bonuses to speed.

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The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

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Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

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The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

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The mezzoloth makes two attacks: one with its claws and one with its trident.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

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Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage when held with two claws and used to make a melee attack.

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The mezzoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

","chat":"","unidentified":""},"source":"Monster Manual pg 313","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Teleport.","fullName":"Teleport."}}},{"_id":"jzXSNe0Ni9gs0puR","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The mezzoloth’s innate spellcasting ability is Charisma (spell save DC 11). The mezzoloth can innately cast the following spells, requiring no material components:

2/day each: darkness, dispel magic

1/day: cloudkill

","chat":"","unidentified":""},"source":"Monster Manual pg 313","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"ioaRduxzXZWdyjDj","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The mezzoloth has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Monster Manual pg 313","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"scBCuj49H5UiajOv","name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

The mezzoloth’s weapon attacks are magical.

","chat":"","unidentified":""},"source":"Monster Manual pg 313","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Weapons.","fullName":"Magic Weapons."}}},{"_id":"OkBOggXix3IdoXkO","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"bat fur and a drop of pitch or piece of coal","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136494,"definitionId":2058,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RjkrjM03UZyrQ63q","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6eFhsLhZl55yaMYO","name":"Cloudkill","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-3.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.

\n

When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.

\n

The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

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Roleplaying Information

\n

Sheriff’s deputy Augrek guards the southwest gate of Bryn Shander and welcomes visitors to town. She has a good heart.

\n

Ideal: “You’ll get farther in life with a kind word than an axe.”

\n

Bond: “Bryn Shander is my home. It’s my job to protect her.”

\n

Flaw: “I’m head over heels in love with Sheriff Southwell. One day I hope to marry him.”

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Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

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Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

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The spider ignores movement restrictions caused by webbing.

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In normal circumstances, the avatar of Lurue is a breathtaking sight; her silver, stardust-like mane, her shimmering hooves, and her perfectly formed spiral horn elicit awe from even the most hardened souls. As powerful and striking as she is in her true form, she’s just as wicked in her alternative state. With necrotic energy twisting and dancing at the tip of her black horn, this corrupted avatar of Lurue is instead a nightmare come to life.

\n

While tainted by the influence of Malar, the avatar of Lurue carries out the Beast Lord’s will: to slaughter anything that dares to cross its path.

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The avatar makes two attacks: one with its hooves and one with its horn.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 32 (8d6 + 4) necrotic damage.

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Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

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Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage.

The pudding can eat through 2-inch-thick, nonmagical wood or metal in 1 round.

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The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

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When a pudding that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 hit points. Each new pudding has hit points equal to half the original pudding's, rounded down. New puddings are one size smaller than the original pudding.

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Once an exemplar of courage and good judgment, Fazrian now seeks to destroy any creature it believes is undeserving of continued existence. Fazrian’s views are a mockery of what they once were. Every creature is guilty of “deformity” in the planetar’s eyes. Unless someone can swiftly prove their innocence, Fazrian sentences that individual to an immediate death.

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The planetar makes two melee attacks.

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Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.

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Unless he is incapacitated, Fazrian can take one of the following lair actions on initiative count 20 (losing initiative ties) while on the Terminus Level:

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The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 275","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Angelic Weapons.","fullName":"Angelic Weapons."}}},{"_id":"FkNUjut5huS9hnsL","name":"Divine Awareness","type":"feat","img":"icons/commodities/biological/eye-red-pink.webp","data":{"description":{"value":"

The planetar knows if it hears a lie.

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The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:

At will: detect evil and good, invisibility (self only)

3/day each: blade barrier, dispel evil and good, flame strike, raise dead

1/day each: commune, control weather, insect plague

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 275","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"rEEBi1jgTNIx55fl","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The planetar has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 275","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"uZAohEjr2OmIhAau","name":"Detect Evil and Good","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136555,"definitionId":2064,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SMZ4HgxSsKUcOEke","name":"Invisibility (self only)","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

Special Notes: self only.

\n\n

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OnS3f9ZFwwRwxGrh","name":"Blade Barrier","type":"spell","img":"systems/dnd5e/icons/skills/weapon_23.jpg","data":{"description":{"value":"

You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.

\n

When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d10[slashing]","slashing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136117,"definitionId":2015,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blade Barrier","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BmcLOTQoelnbDsZF","name":"Dispel Evil and Good","type":"spell","img":"systems/dnd5e/icons/skills/green_09.jpg","data":{"description":{"value":"

Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.

\n

You can end the spell early by using either of the following special functions.

\n

Break Enchantment. As your action, you touch a creature you can reach that is @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by such creatures.

\n

Dismissal. As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"value":"holy water or powdered silver and iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136612,"definitionId":2071,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"j6T7Lk9UpO27CjlP","name":"Flame Strike","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-3.jpg","data":{"description":{"value":"

A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[fire]","fire"],["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"pinch of sulfur","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136966,"definitionId":2107,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Flame Strike","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"IG2J1LStZMwyowKU","name":"Raise Dead","type":"spell","img":"systems/dnd5e/icons/skills/shadow_04.jpg","data":{"description":{"value":"

You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.

\n

This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.

\n

This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its @Compendium[dnd5e.rules.Using Each Ability]{survival}--its head, for instance--the spell automatically fails.

\n

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"value":"a diamond worth at least 500 gp, which the spell consumes","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138623,"definitionId":2224,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Raise Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZH2uRSwI3jPIj87w","name":"Commune","type":"spell","img":"systems/dnd5e/icons/spells/runes-blue-3.jpg","data":{"description":{"value":"

You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.

\n

Divine beings aren't necessarily omniscient, so you might receive \"unclear\" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the GM might offer a short phrase as an answer instead.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The GM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"incense and a vial of holy or unholy water","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136237,"definitionId":2033,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Commune","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gje4MHQuUmO1WiHl","name":"Control Weather","type":"spell","img":"systems/dnd5e/icons/skills/blue_04.jpg","data":{"description":{"value":"

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell early.

\n

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

\n

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

\n
\n
\n

Temperature

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Unbearable heat
2Hot
3Warm
4Cool
5Cold
6Arctic cold
\n
\n


Wind

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Calm
2Moderate wind
3Strong wind
4Gale
5Storm
\n
\n
\n
\n

Precipitation

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Clear
2Light clouds
3Overcast or ground fog
4Rain, hail, or snow
5Torrential rain, driving hail, or blizzard
\n
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":26400,"width":null,"units":"ft","type":"self"},"range":{"value":5,"long":null,"units":"mi"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"trs","components":{"value":"burning incense and bits of earth and wood mixed in water","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136438,"definitionId":2050,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Control Weather","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Control","Environment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dzvUZ9uGwSQF0zbp","name":"Insect Plague","type":"spell","img":"icons/environment/creatures/bug-spider-blue.webp","data":{"description":{"value":"

Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere's area is difficult terrain.

\n

When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"a few grains of sugar, some kernels of grain, and a smear of fat","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138353,"definitionId":2157,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Insect Plague","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/fazrian","img":"https://www.dndbeyond.com/avatars/4675/666/636747837434463638.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/666/636747837434463638.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"detect evil and good","type":"atwill","value":null,"innate":true},{"name":"invisibility","type":"atwill","value":null,"innate":true},{"name":"blade barrier","type":"day","value":"3","innate":true},{"name":"dispel evil and good","type":"day","value":"3","innate":true},{"name":"flame strike","type":"day","value":"3","innate":true},{"name":"raise dead","type":"day","value":"3","innate":true},{"name":"commune","type":"day","value":"1","innate":true},{"name":"control weather","type":"day","value":"1","innate":true},{"name":"insect plague","type":"day","value":"1","innate":true}],"edgeCases":[{"name":"invisibility","type":"innate","edge":"self only"}],"material":false}},"ddbimporter":{"id":277050,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"AJDjdMuawWXzRc47","name":"Ghelryn Foehammer","type":"npc","img":"ddb-images/other/npc-Ghelryn-Foehammer.png","data":{"abilities":{"str":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":14},"dex":{"value":7,"proficient":0,"bonuses":{"check":"","save":""},"mod":-2,"dc":8},"con":{"value":17,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":13},"int":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"wis":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"cha":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10}},"attributes":{"ac":{"flat":14,"calc":"","formula":"","label":"breastplate, shield"},"hp":{"value":30,"min":0,"max":30,"temp":0,"tempmax":0,"formula":"4d8 + 12"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":25,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Roleplaying Information

\n

The blacksmith Ghelryn has a good heart, but he hates orcs and giants—hates them with a fiery passion. He considers it the solemn duty of all dwarves to cave in their skulls!

\n

Ideal: “It is incumbent upon every dwarf to forge a legacy.”

\n

Bond: “I stand for Clan Foehammer and all dwarvenkind.”

\n

Flaw: “I never run from a fight, especially if it involves killing orcs or giants.”

","public":""},"alignment":"Lawful Good","race":"","type":{"value":"humanoid","subtype":"","swarm":"","custom":""},"environment":"","cr":0,"spellLevel":0,"xp":{"value":10},"source":"Storm King's Thunder"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":["poison"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","dwarvish"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":-2,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ath":{"value":1,"ability":"str","bonuses":{"check":"","passive":""},"mod":4,"prof":2,"bonus":0,"total":6,"passive":16},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"itm":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"prof":2,"bonus":0,"total":2,"passive":12},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"prof":2,"bonus":0,"total":2,"passive":12},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":-2,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":-2,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Ghelryn Foehammer","displayName":20,"img":"ddb-images/other/npc-token-Ghelryn-Foehammer.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"3jhFdeO0lMOs3pJT","name":"Breastplate","type":"equipment","img":"icons/equipment/chest/breastplate-banded-steel-grey.webp","data":{"description":{"value":"

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

","chat":"","unidentified":"Medium Armor"},"source":null,"quantity":1,"weight":20,"price":400,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"breastplate","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"Medium Armor","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":13,"originalName":"Breastplate","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"breastplate","replaced":true},"magicitems":{"enabled":false}}},{"_id":"8n8U9MJ4USJQAjIM","name":"Shield","type":"equipment","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

","chat":"","unidentified":"Shield"},"source":null,"quantity":1,"weight":6,"price":10,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":2,"type":"shield","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"shield","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"Shield","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":8,"originalName":"Shield","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"shield","replaced":true},"magicitems":{"enabled":false}}},{"_id":"xqZmVEo0xTMqZ5ZR","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

Ghelryn makes two battleaxe attacks.

","chat":"","unidentified":""},"source":"Storm King's Thunder","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"oYxEZMCAbl6DbWrX","name":"Battleaxe","type":"weapon","img":"icons/weapons/axes/axe-double-black.webp","data":{"description":{"value":"

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

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Ghelryn has advantage on saving throws against poison.

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Ranged Weapon Attack: +9 to hit, range 50/100 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 17 (5d6) psychic damage.

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The githyanki’s innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no components:

At will: mage hand (the hand is invisible)

3/day each: blur, jump, misty step, nondetection (self only)

1/day each: plane shift, telekinesis

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 205","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting (Psionics). ","fullName":"Innate Spellcasting (Psionics). "}}},{"_id":"JFNajHEow4H3RF70","name":"Rally the Troops","type":"feat","img":"systems/dnd5e/icons/skills/red_01.jpg","data":{"description":{"value":"

As a bonus action, the githyanki can magically end the charmed and frightened conditions on itself and each creature of its choice that it can see within 30 feet of it.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 205","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Rally the Troops.","fullName":"Rally the Troops."}}},{"_id":"x4OkdPHXaKq7Qnq2","name":"Parry","type":"feat","img":"icons/weapons/swords/swords-short.webp","data":{"description":{"value":"

The githyanki adds 4 to its AC against one melee attack that would hit it. To do so, the githyanki must see the attacker and be wielding a melee weapon.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 205","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Parry. ","fullName":"Parry. "}}},{"_id":"JrQDyBlWYxQeXREp","name":"Mage Hand (the hand is invisible)","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

Special Notes: the hand is invisible.

\n\n

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"

Special Notes: the hand is invisible.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OkwqHrXH6Rf2dDhY","name":"Blur","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with @Compendium[dnd5e.rules.Blindsight]{blindsight}, or can see through illusions, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136162,"definitionId":2020,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blur","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ORWSzgGAInialH6Y","name":"Jump","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-3.jpg","data":{"description":{"value":"

You touch a creature. The creature's jump distance is tripled until the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"a grasshopper's hind leg","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138367,"definitionId":2161,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Jump","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mGp5sgNONa0ceX2n","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

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Special Notes: self only.

\n\n

For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can't be targeted by any divination magic or perceived through magical scrying sensors.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 263","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138528,"definitionId":2199,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Nondetection","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":263,"sourceType":1}],"tags":["Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qD5fGyrzvjO3c84J","name":"Plane Shift","type":"spell","img":"systems/dnd5e/icons/skills/yellow_35.jpg","data":{"description":{"value":"

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138554,"definitionId":2206,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Plane Shift","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Teleportation","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"iXQvSrus1BsHsDfX","name":"Telekinesis","type":"spell","img":"systems/dnd5e/icons/spells/rock-plain-3.jpg","data":{"description":{"value":"

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

\n

Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is @Compendium[dnd5e.rules.Restrained]{restrained} in your telekinetic grip. A creature lifted upward is suspended in mid-air.

\n

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

\n

Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.

\n

If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.

\n

You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 280","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138834,"definitionId":2273,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Telekinesis","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":280,"sourceType":1}],"tags":["Control","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/githyanki-kithrak","img":"https://www.dndbeyond.com/avatars/thumbnails/293/759/1000/1000/636609839204757912.png","tokenImg":"https://www.dndbeyond.com/avatars/293/758/636609839203665891.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"mage hand","type":"atwill","value":null,"innate":true},{"name":"blur","type":"day","value":"3","innate":true},{"name":"jump","type":"day","value":"3","innate":true},{"name":"misty step","type":"day","value":"3","innate":true},{"name":"nondetection","type":"day","value":"3","innate":true},{"name":"plane shift","type":"day","value":"1","innate":true},{"name":"telekinesis","type":"day","value":"1","innate":true}],"edgeCases":[{"name":"mage hand","type":"innate","edge":"the hand is invisible"},{"name":"nondetection","type":"innate","edge":"self only"}],"material":false}},"ddbimporter":{"id":97397,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"AO3tv5CHYe0eFGZa","name":"Griffon","type":"npc","img":"ddb-images/other/npc-Griffon.png","data":{"abilities":{"str":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":14},"dex":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"con":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":13},"int":{"value":2,"proficient":0,"bonuses":{"check":"","save":""},"mod":-4,"dc":6},"wis":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"cha":{"value":8,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":9}},"attributes":{"ac":{"flat":12,"calc":"","formula":"","label":""},"hp":{"value":59,"min":0,"max":59,"temp":0,"tempmax":0,"formula":"7d10 + 21"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":80,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

A griffon is a ferocious avian carnivore with the muscular body of a lion and the head, forelegs, and wings of an eagle.

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The griffon makes two attacks: one with its beak and one with its claws.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

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The griffon has advantage on Wisdom (Perception) checks that rely on sight.

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Berbalangs creep across the petrified remains of dead gods adrift on the Astral Plane. Obsessed with gathering secrets, both from the gods they inhabit and from the bones of dead creatures, they call forth the spirits of the dead and force them to divulge what they learned in life.

\n

Speakers of the Dead. Berbalangs prefer to speak only to dead things, and specifically only to the spirits they call forth in the hope of learning secrets. They record their stories on the bones that once belonged to these creatures, thus preserving the information they gain.

\n

Spectral Spy. The pursuit of knowledge drives everything berbalangs do. Although they mostly learn their secrets from the dead, they aren’t above spying on the living to take knowledge from them as well. A berbalang can create a spectral duplicate of itself and send the duplicate out to gather information on other planes by watching places where the gods and their servants gather. When a berbalang is perceiving its environment through its duplicate, its actual body is unconscious and can’t protect or nourish itself. Thus, a berbalang typically uses its duplicate for only a short time before returning its consciousness to its body.

\n

Weird Oracles. The knowledge that berbalangs accumulate makes them great sources of information for powerful people traveling the planes. Berba­langs ignore petitioners, however, unless they come bearing a choice secret or the bones of a particularly interesting creature. Githyanki have found a way to coexist with berbalangs, and sometimes use the creatures to spy on their enemies and to watch over their crèches on the Material Plane.

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The berbalang makes two attacks: one with its bite and one with its claws.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

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As a bonus action, the berbalang creates one spectral duplicate of itself in an unoccupied space it can see within 60 feet of it. While the duplicate exists, the berbalang is unconscious. A berbalang can have only one duplicate at a time. The duplicate disappears when it or the berbalang drops to 0 hit points or when the berbalang dismisses it (no action required).

The duplicate has the same statistics and knowledge as the berbalang, and everything experienced by the duplicate is known by the berbalang. All damage dealt by the duplicate’s attacks is psychic damage.

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The berbalang’s innate spellcasting ability is Intelligence (spell save DC 13). The berbalang can innately cast the following spells, requiring no material components:

At will: speak with dead

1/day: plane shift (self only)

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You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days.

\n

Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.

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Special Notes: self only.

\n\n

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"

Special Notes: self only.

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Kaarghaz makes three attacks: one with his bite and two with his claws.

","chat":"","unidentified":""},"source":"The Forge of Fury pg 45","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack. ","fullName":"Multiattack. "}}},{"_id":"qwWmQktUOHMwyNMp","name":"Bite","type":"weapon","img":"systems/dnd5e/icons/skills/blood_07.jpg","data":{"description":{"value":"

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

","chat":"","unidentified":""},"source":"The Forge of Fury pg 45","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite.","fullName":"Bite."}}},{"_id":"RdtyCS1Y9XGzMcjv","name":"Claw","type":"weapon","img":"icons/commodities/claws/claws-white.webp","data":{"description":{"value":"

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

","chat":"","unidentified":""},"source":"The Forge of Fury pg 45","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claw.","fullName":"Claw."}}},{"_id":"oVOMI0iH637PBZss","name":"Chameleon Skin","type":"feat","img":"icons/commodities/leather/scales-green.webp","data":{"description":{"value":"

Kaarghaz has advantage on Dexterity (Stealth) checks made to hide.

","chat":"","unidentified":""},"source":"The Forge of Fury pg 45","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Chameleon Skin.","fullName":"Chameleon Skin."}}},{"_id":"BlwgcpmX1PmNbcqV","name":"Stench","type":"feat","img":"systems/dnd5e/icons/spells/fog-acid-2.jpg","data":{"description":{"value":"

Any creature other than a troglodyte that starts its turn within 5 feet of Kaarghaz must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.

","chat":"","unidentified":""},"source":"The Forge of Fury pg 45","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":12,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Stench.","fullName":"Stench."}}},{"_id":"iTEhQ7HLxZwBjfSC","name":"Sunlight Sensitivity","type":"feat","img":"systems/dnd5e/icons/skills/shadow_02.jpg","data":{"description":{"value":"

While in sunlight, Kaarghaz has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

","chat":"","unidentified":""},"source":"The Forge of Fury pg 45","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sunlight Sensitivity.","fullName":"Sunlight Sensitivity."}}},{"_id":"S3FoUTZS9yuBbebb","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Kaarghaz is a 4th-level spellcaster. His spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). He knows the following sorcerer spells:

Cantrips (at will): fire bolt, mage hand, poison spray, prestidigitation, ray of frost

1st level (6 slots): burning hands, shield, sleep

2nd level (3 slots): invisibility, scorching ray

","chat":"","unidentified":""},"source":"The Forge of Fury pg 45","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"GZdlRR7JrNPoqKBI","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JIbt2KsZZkXQzImR","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fTgwsN0oC3Fblb6p","name":"Poison Spray","type":"spell","img":"systems/dnd5e/icons/spells/needles-acid-1.jpg","data":{"description":{"value":"

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

\n

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

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This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

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A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

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As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire ignites any flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

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An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

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This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

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A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

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You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.

\n

Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning or slashing damage (claw’s choice).

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The claw is immune to effects that turn undead.

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The “B” Team hoards­person, Phoenix Anvil is a servant of Waukeen and a soft-spoken sort. Really soft. Like, he talks so infrequently that even he might not recognize his own voice. Phoenix comes from the streets, where he grew up a fighter until a job sweeping the steps of a small temple of Waukeen showed him a new path. His hunger for coin as an adventurer is thus guided by his knowledge of what it is to do without.

\n

More of an object individual than a people person, Phoenix is obsessively dedicated to the franchise’s assets and accounts. Thankfully, he includes his fellow members among those assets, making him fiercely loyal. However, Oak Truestrike is the only team member he’s ever really warmed to, which doesn’t do either of them any good.

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Phoenix makes two melee attacks.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target must succeed on a DC 12 Strength saving throw or be pushed 5 feet.

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As a bonus action, Phoenix causes his shield to flare with divine light. Each creature of his choice within 30 feet of him must succeed on a DC 13 Wisdom saving throw or be blinded for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself with a success.

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Phoenix is a 4th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). He has the following cleric spells prepared:

Cantrips (at will): guidance, light, mending, sacred flame

1st level (4 slots): bane, cure wounds, guiding bolt

2nd level (3 slots): hold person, spiritual weapon

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 206","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"xat6UzpIkA1LltUJ","name":"Guidance","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138016,"definitionId":2132,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"yuBBGYDfX2VnZtuV","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

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This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

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Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pdpdSU0LkuoOfZKd","name":"Bane","type":"spell","img":"systems/dnd5e/icons/spells/rip-magenta-2.jpg","data":{"description":{"value":"

Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a drop of blood","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a drop of blood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136081,"definitionId":2009,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":216,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Cb6HdDbjoSjpHdeo","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

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A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138023,"definitionId":2133,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZOWu5ouGNtYGRYRh","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"L3deQ1XpsugWjWwS","name":"Spiritual Weapon","type":"spell","img":"systems/dnd5e/icons/skills/violet_10.jpg","data":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

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Professors of perfection combine elemental magic with precise, forceful physical motion. Their sweeping gestures and dance-like steps gather the power of crashing waves, conjure the protection of unyielding stone, and shape great structures of ice. Binding and channeling these natural elements allow the professors to mold their environment to their needs, both for breathtaking performances and to control the fabric of a battlefield against their foes.

\n

These teachers stress attention to fine details, drilling their students on the most minuscule points. The perfect foundation ultimately leads to a flawless work of art, and the professors of perfection produce sculptural and architectural marvels.

\n
\n

Prismari Scholars

\n

The scholars of Prismari College believe that art is the truest form of spellcraft. They use magic to make splendid art, and they employ artistry to make their magic spectacular.

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The professor makes three Tidal Strike attacks.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 206","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"jcZTuwYqXr6uEsco","name":"Tidal Strike","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 13 (2d8 + 4) cold damage.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 206","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[cold] + @mod","cold"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tidal Strike.","fullName":"Tidal Strike."}}},{"_id":"o3dSzEIszSUAmUdU","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The professor casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):

At will: minor illusion

2/day each: control water, create or destroy water, mage armor, stone shape

1/day: wall of ice

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 206","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"iFQckZImvWbTjmnR","name":"Water Walking","type":"feat","img":"icons/equipment/feet/shoes-pointed-blue.webp","data":{"description":{"value":"

The professor can walk across water and other liquids as if they were solid ground.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 206","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Water Walking.","fullName":"Water Walking."}}},{"_id":"ROLo5Ut9bIRpHcSj","name":"Rushing Wave","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The professor is momentarily surrounded by a swirling wave of water and moves up to 30 feet. When the professor moves within 5 feet of any other creature during this bonus action, that creature must succeed on a DC 15 Strength saving throw, or the creature is knocked prone and it can’t take reactions until the start of its next turn. A creature can suffer this effect only once during a turn.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 206","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":15,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Rushing Wave.","fullName":"Rushing Wave."}}},{"_id":"JsQRGOPpe1VxKc3I","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fl3MfaMxdw9hnTx5","name":"Control Water","type":"spell","img":"systems/dnd5e/icons/skills/blue_20.jpg","data":{"description":{"value":"

Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one.

\n

Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the flooding water spills over onto dry land.

\n

If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing.

\n

The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts.

\n

Part Water. You cause water in the area to move apart and create a trench. The trench extends across the spell's area, and the separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored.

\n

Redirect Flow. You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.

\n

Whirlpool. This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check against your spell save DC.

\n

When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is caught in the vortex until the spell ends. On a successful save, the creature takes half damage, and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but has disadvantage on the Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check to do so.

\n

The first time each turn that an object enters the vortex, the object takes 2d8 bludgeoning damage; this damage occurs each round it remains in the vortex.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning - Whirlpool]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a drop of water and a pinch of dust","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136433,"definitionId":2049,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Control Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"LNgC0HSTfwLSlKcv","name":"Create or Destroy Water","type":"spell","img":"systems/dnd5e/icons/skills/blue_36.jpg","data":{"description":{"value":"

You either create or destroy water.

\n

Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.

\n

Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"a drop of water if creating water or a few grains of sand if destroying it","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136463,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OSkbRHc3lCFipHkC","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ufRM5BHSs6KrHFsa","name":"Stone Shape","type":"spell","img":"icons/commodities/stone/rock-pile-grey.webp","data":{"description":{"value":"

You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose. So, for example, you could shape a large rock into a weapon, idol, or coffer, or make a small passage through a wall, as long as the wall is less than 5 feet thick. You could also shape a stone door or its frame to seal the door shut. The object you create can have up to two hinges and a latch, but finer mechanical detail isn't possible.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"soft clay, which must be worked into roughly the desired shape of the stone object","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138799,"definitionId":2267,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Stone Shape","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ob7jd5WLW2IdLfPV","name":"Wall of Ice","type":"spell","img":"systems/dnd5e/icons/skills/blue_30.jpg","data":{"description":{"value":"

You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-square panels. Each panel must be contiguous with another panel. In any form, the wall is 1 foot thick and lasts for the duration.

\n

If the wall cuts through a creature's space when it appears, the creature within its area is pushed to one side of the wall and must make a Dexterity saving throw. On a failed save, the creature takes 10d6 cold damage, or half as much damage on a successful save.

\n

The wall is an object that can be damaged and thus breached. It has AC 12 and 30 hit points per 10-foot section, and it is vulnerable to fire damage. Reducing a 10-foot section of wall to 0 hit points destroys it and leaves behind a sheet of frigid air in the space the wall occupied. A creature moving through the sheet of frigid air for the first time on a turn must make a Constitution saving throw. That creature takes 5d6 cold damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage the wall deals when it appears increases by 2d6, and the damage from passing through the sheet of frigid air increases by 1d6, for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6[cold]","cold"],["5d6[cold - Damage from passing through the wall; Constitution saving throw for half damage]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"a small piece of quartz","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"level","formula":"2d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138920,"definitionId":2293,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Ice","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/prismari-professor-of-perfection","img":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"minor illusion","type":"atwill","value":null,"innate":false},{"name":"control water","type":"day","value":"2","innate":false},{"name":"create or destroy water","type":"day","value":"2","innate":false},{"name":"mage armor","type":"day","value":"2","innate":false},{"name":"stone shape","type":"day","value":"2","innate":false},{"name":"wall of ice","type":"day","value":"1","innate":false}],"edgeCases":[],"material":false}},"ddbimporter":{"id":2160321,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"AjwNhRGv1XoGfsux","name":"Art Elemental Mascot","type":"npc","img":"ddb-images/other/npc-Art-Elemental-Mascot.png","data":{"abilities":{"str":{"value":6,"proficient":0,"bonuses":{"check":"","save":""},"mod":-2,"dc":8},"dex":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"con":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"int":{"value":8,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":9},"wis":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"cha":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12}},"attributes":{"ac":{"flat":11,"calc":"","formula":"","label":""},"hp":{"value":18,"min":0,"max":18,"temp":0,"tempmax":0,"formula":"4d6 + 4"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Often referred to as a “living expression,” an art elemental is an aspect of creativity and emotion given physical form—making it the perfect mascot for Prismari College.

\n

To create an art elemental mascot, a mage draws power from a blend of all the natural elements, extracting their vibrant colors to craft a swirling outer shell before imbuing its core with a planar spirit. As creatures of both precise elemental study and rebellious expression, art elementals can both wreak elemental destruction and emotionally captivate the creatures around them.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) fire damage.

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The elemental targets one creature it can see within 30 feet of itself. The target must succeed on a DC 12 Charisma saving throw or be charmed for 1 minute. The charmed target can repeat the save at the end of each of its turns, ending the effect on itself on a success.

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The hellfire engine moves up to its speed in a straight line. During this move, it can enter Large or smaller creatures’ spaces. A creature whose space the hellfire engine enters must make a DC 18 Dexterity saving throw. On a successful save, the creature is pushed 5 feet to the nearest space out of the hellfire engine’s path. On a failed save, the creature falls prone and takes 28 (8d6) bludgeoning damage.

If the hellfire engine remains in the prone creature’s space, the creature is also restrained until it’s no longer in the same space as the hellfire engine. While restrained in this way, the creature, or another creature within 5 feet of it, can make a DC 18 Strength check. On a successful save, the creature is pushed to the nearest space out of the hellfire engine's path.

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The hellfire engine spews acidic flame in a 60-foot cone. Each creature in the cone must make a DC 20 Dexterity saving throw, taking 11 (2d10) fire damage plus 18 (4d8) acid damage on a failed save, or half as much damage on a successful one. Creatures that fail the saving throw are drenched in burning acid and take 5 (1d10) fire damage plus 9 (2d8) acid damage at the end of their turns. An affected creature or another creature within 5 feet of it can take an action to scrape off the burning fuel.

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Melee Weapon Attack: +11 to hit, reach 15 ft., one creature. Hit: 18 (3d8 + 5) bludgeoning damage plus 22 (5d8) lightning damage. Up to three other creatures of the hellfire engine’s choice that it can see within 30 feet of the target must each make a DC 20 Dexterity saving throw, taking 22 (5d8) lightning damage on a failed save, or half as much damage on a successful one.

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The hellfire engine targets a point within 120 feet of it that it can see. Each creature within 30 feet of that point must make a DC 20 Dexterity saving throw, taking 27 (5d10) bludgeoning damage plus 13 (2d12) thunder damage on a failed save, or half as much damage on a successful one.

If the chosen option kills a creature, the creature’s soul rises from the River Styx as a lemure in Avernus in 1d4 hours. If the creature isn’t revived before then, only a wish spell or killing the lemure and casting true resurrection on the creature’s original body can restore it to life. Constructs and devils are immune to this effect.

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The hellfire engine is immune to any spell or effect that would alter its form.

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The hellfire engine has advantage on saving throws against spells and other magical effects.

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Storvald, a fierce and adventurous frost giant jarl, traveled to the coldest reaches of the Sea of Moving Ice to reclaim Svardborg, the ancestral home of his forebears. He found a nest of white dragon eggs within the iceberg fortress and successfully enslaved a mated pair of white dragons by holding their eggs hostage. Within a matter of months thereafter, he also freed several gigantic longships from the ice and sent his giant raiders out to attack smaller ships and plunder their supplies, as well as to pillage wood from the mainland to repair the damaged ships and lodges of Svardborg.

\n

Storvald has childhood memories of a legend about the Ice That Never Melts — a powerful, frost-coated golden ring that can freeze the oceans and blanket the world in mountains of snow. Small folk know this artifact by another name: the Ring of Winter. The ring, which grants immortality to its wearer, was last seen in the possession of a human adventurer (and former Harper) named Artus Cimber. Guided by magical runes of tracking, Storvald plans to find the ring and bring about the Age of Everlasting Ice, thus ensuring his place at the top of the ordning. Storvald procured a drop of Cimber’s blood from a Zhentarim wizard named Nilraun, and used the drop to empower his runes. Unbeknown to Storvald, the runes are steering the frost giants not to Artus Cimber but to other, closer individuals who carry the Cimber bloodline — Artus’s living relatives, most of whom know nothing about the Ring of Winter’s whereabouts.

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Storvald makes two greataxe attacks.

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Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.

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Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

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Storvald casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability:

1/day each: jump, locate animals or plants, locate object, water breathing, water walk

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He has a blod stone bolted to a 50-pound iron chain that he wears around his neck.

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You touch a creature. The creature's jump distance is tripled until the spell ends.

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Describe or name a specific kind of beast or plant. Concentrating on the voice of @Compendium[dnd5e.rules.Using Each Ability]{nature} in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.

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Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

\n

The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

\n

This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

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This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.

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This spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.

\n

If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.

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Specialized shamans called horncallers use their magic to call wild beasts to fight alongside Selesnya troops. In quieter times, they tend the animals associated with Selesnya enclaves and parks.

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The horncaller makes two melee attacks with its staff and uses One with the Worldsoul.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands.

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The horncaller chooses one beast it can see within 30 feet of it. If the beast can hear the horncaller, the beast uses its reaction to make one melee attack against a target that the horncaller can see.

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The horncaller’s innate spellcasting ability is Wisdom (spell save DC 14). The horncaller can innately cast the following spells, requiring no material components:

1/day each: bless, conjure animals

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The horncaller can communicate with beasts as if they shared a language.

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You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

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You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:

\n\n


Each beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.

\n

The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

\n

The GM has the creatures' statistics. Sample creatures can be found below.

\n

At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.

\n

Sample Creatures

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
CRCreature Name
0Frog, Sea Horse, Baboon, Badger, Bat, Cat, Crab, Deer, Eagle, Giant Fire Beetle, Goat, Hawk, Hyena, Jackal, Lizard, Octopus, Owl, Quipper, Rat, Raven, Scorpion, Spider, Vulture, Weasel
1/8Blood Hawk, Camel, Flying Snake, Giant Crab, Giant Rat, Giant Weasel, Mastiff, Mule, Poisonous Snake, Pony, Stirge
1/4Axe Beak, Boar, Constrictor Snake, Draft Horse, Elk, Giant Badger, Giant Bat, Giant Centipede, Giant Frog, Giant Lizard, Giant Owl, Giant Poisonous Snake, Giant Wolf Spider, Panther, Riding Horse, Wolf
1/2Ape, Black Bear, Crocodile, Giant Goat, Giant Sea Horse, Giant Wasp, Reef Shark, Warhorse
1Brown Bear, Dire Wolf, Giant Eagle, Giant Hyena, Giant Octopus, Giant Spider, Giant Toad, Giant Vulture, Lion, Tiger
2Giant Boar, Giant Constrictor Snake, Giant Elk, Hunter Shark, Plesiosaurus, Polar Bear, Rhinoceros, Saber-toothed Tiger
\n

 

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Mace. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 13 (3d8) necrotic damage.

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Ranged Spell Attack: +7 to hit, range 120 ft., one creature. Hit: 14 (4d6) radiant damage, and the next attack roll made against the target before the end of the black gauntlet’s next turn has advantage. If the black gauntlet casts this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

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When a hostile creature within 5 feet of the black gauntlet makes an attack roll or a saving throw, it has disadvantage on the roll. Creatures that are immune to the frightened condition are immune to this trait.

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The black gauntlet is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It has the following cleric spells prepared:

Cantrips (at will): guidance, sacred flame, thaumaturgy

1st level (4 slots): bane, bless, cure wounds, guiding bolt (see “Actions” below)

2nd level (3 slots): blindness/deafness, hold person, silence

3rd level (2 slots): sending, spirit guardians

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The black gauntlet has advantage on all ability checks and saving throws made during combat.

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You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

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Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"aPFWj2F9iA0P6aqP","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"CpQa01SdxuRQnegy","name":"Bane","type":"spell","img":"systems/dnd5e/icons/spells/rip-magenta-2.jpg","data":{"description":{"value":"

Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a drop of blood","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a drop of blood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136081,"definitionId":2009,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":216,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"TZsRnwrWnBhPIoZp","name":"Bless","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a sprinkling of holy water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136125,"definitionId":2016,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bless","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"WhiwYeXXUN9ADJwf","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"yZDJQ2N10390Meiz","name":"Guiding Bolt (see “Actions” below)","type":"spell","img":"systems/dnd5e/icons/skills/violet_01.jpg","data":{"description":{"value":"

Special Notes: see “Actions” below.

\n\n

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"

Special Notes: see “Actions” below.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138023,"definitionId":2133,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1z8oCf4T8N7yoWa0","name":"Blindness/Deafness","type":"spell","img":"systems/dnd5e/icons/skills/light_01.jpg","data":{"description":{"value":"

You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either @Compendium[dnd5e.rules.Blinded]{blinded} or @Compendium[dnd5e.rules.Deafened]{deafened} (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136147,"definitionId":2018,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blindness/Deafness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MScC8zJ65LJxltyY","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"On6IbaXMPzguIHzp","name":"Silence","type":"spell","img":"systems/dnd5e/icons/skills/shadow_17.jpg","data":{"description":{"value":"

For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.Deafened]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138712,"definitionId":2251,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Silence","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5o6FGioxSD58Hp0Y","name":"Sending","type":"spell","img":"systems/dnd5e/icons/skills/green_22.jpg","data":{"description":{"value":"

You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.

\n

You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":null,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a short piece of fine copper wire","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a short piece of fine copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138688,"definitionId":2243,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Communication"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"N3WgquYUiKvaKOKn","name":"Spirit Guardians","type":"spell","img":"systems/dnd5e/icons/skills/blue_01.jpg","data":{"description":{"value":"

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

\n

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

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A blink dog takes its name from its ability to blink in and out of existence, a talent it uses to aid its attacks and to avoid harm.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

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The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack.

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The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.

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The students of Quandrix College—first as Quandrix apprentice;apprentices and then as pledgemages—immerse themselves in the magic of geometry and metaphysics. Their ultimate goal isn’t mastery, however. Rather, in their projects they explore and expand knowledge without expecting concrete answers. Whether students are extrapolating mathematical patterns in nature or engaging in speculative dives into topological formulas that bend reality, their studies blur the line between abstract numerical theory and natural reality.

\n
\n

Quandrix Scholars

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The scholars of Quandrix College focus on the mathematical principles that govern reality. Through these formulas, they can manipulate properties of matter and space, as well as abstract and conceptual space such as the mind, probability, and the flow of magic itself.

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The pledgemage makes two Exponential Lash attacks.

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Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit: 6 (1d6 +3) force damage, and the pledgemage can cause one creature it can see within 30 feet of the target to take 10 (2d6 + 3) force damage.

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The pledgemage casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):

At will: guidance, mage hand

1/day each: dimension door, enlarge/reduce, mage armor, plant growth

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The pledgemage teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 60 feet of itself. Immediately after it teleports, each creature within 20 feet of the space it left must make a DC 13 Constitution saving throw. On a failed save, a creature takes 7 (2d6) force damage and is moved 10 feet in a random horizontal direction. On a successful save, a creature takes half as much damage and isn’t moved.

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You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138016,"definitionId":2132,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ojgFstok7pTBY0jz","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"H8IxGrmna7EGjb6c","name":"Dimension Door","type":"spell","img":"systems/dnd5e/icons/skills/green_27.jpg","data":{"description":{"value":"

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45- degree angle, 300 feet.\"

\n

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

\n

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":500,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136603,"definitionId":2068,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dimension Door","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"aXpQui4LoooX1Kn3","name":"Enlarge/Reduce","type":"spell","img":"systems/dnd5e/icons/skills/yellow_14.jpg","data":{"description":{"value":"

You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect.

\n

If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once.

\n

Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category-- from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal 1d4 extra damage.

\n

Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category--from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target's weapons also shrink to match its new size. While these weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"a pinch of powdered iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136712,"definitionId":2084,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Enlarge/Reduce","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"iU8J0Ng224Mi0Syg","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MadWyisArDAsD3iz","name":"Plant Growth","type":"spell","img":"systems/dnd5e/icons/skills/green_02.jpg","data":{"description":{"value":"

This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.

\n

If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.

\n

You can exclude one or more areas of any size within the spell's area from being affected.

\n

If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138561,"definitionId":2207,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Plant Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/quandrix-pledgemage","img":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"guidance","type":"atwill","value":null,"innate":false},{"name":"mage hand","type":"atwill","value":null,"innate":false},{"name":"dimension door","type":"day","value":"1","innate":false},{"name":"enlarge/reduce","type":"day","value":"1","innate":false},{"name":"mage armor","type":"day","value":"1","innate":false},{"name":"plant growth","type":"day","value":"1","innate":false}],"edgeCases":[],"material":false}},"ddbimporter":{"id":2160323,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"BGZdTmIhQW4TlVCx","name":"Darz Helgar","type":"npc","img":"ddb-images/other/npc-Darz-Helgar.png","data":{"abilities":{"str":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"dex":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"con":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"int":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"wis":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"cha":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10}},"attributes":{"ac":{"flat":12,"calc":"","formula":"","label":""},"hp":{"value":27,"min":0,"max":27,"temp":0,"tempmax":0,"formula":"5d8 + 5"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Roleplaying Information

\n

In his youth, Darz was a member of the Xanathar Thieves’ Guild in Waterdeep. After serving ten years in prison for his crimes, he cut all ties to the city and moved north to be a campground caretaker.

\n

Ideal: “You can run from your past, but you can’t hide from it.”

\n

Bond: “I’ve made a new life in Triboar. I’m not gonna run away this time.”

\n

Flaw: “I have no regrets. I do whatever it takes to survive.”

","public":""},"alignment":"Neutral","race":"","type":{"value":"humanoid","subtype":"","swarm":"","custom":""},"environment":"","cr":0,"spellLevel":0,"xp":{"value":10},"source":"Storm King's Thunder"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"itm":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"prof":2,"bonus":0,"total":2,"passive":12},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"slt":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"prof":2,"bonus":0,"total":4,"passive":14},"ste":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"prof":2,"bonus":0,"total":4,"passive":14},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Darz Helgar","displayName":20,"img":"ddb-images/other/npc-token-Darz-Helgar.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"gOp43VNPnpSXvfBx","name":"Shortsword","type":"weapon","img":"icons/weapons/swords/shortsword-guard-gold.webp","data":{"description":{"value":"

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

","chat":"","unidentified":""},"source":"Storm King's Thunder","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shortsword.","fullName":"Shortsword."}}},{"_id":"uOZG65rl7X8BBwRk","name":"Sling","type":"weapon","img":"systems/dnd5e/icons/items/weapons/sling.jpg","data":{"description":{"value":"

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. Darz carries twenty sling stones.

","chat":"","unidentified":""},"source":"Storm King's Thunder","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"","properties":{"amm":true,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sling.","fullName":"Sling."}}},{"_id":"Z0gCfGyyPLDonnTu","name":"Sneak Attack (1/Turn)","type":"feat","img":"systems/dnd5e/icons/skills/weapon_27.jpg","data":{"description":{"value":"

Darz deals an extra 7 (2d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Darz that isn’t incapacitated and Darz doesn’t have disadvantage on the attack roll.

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The knight makes two shortsword attacks.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

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Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage.

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The knight is magically bound to a beast with an innate swimming speed trained to serve as its mount. While mounted on this beast, the knight gains the beast’s senses and ability to breathe underwater. The bonded mount obeys the knight’s commands. If its mount dies, the knight can train a new beast to serve as its bonded mount, a process requiring a month.

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The knight deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the knight that isn’t incapacitated and the knight doesn’t have disadvantage on the attack roll.

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When an attacker the knight can see hits it with an attack, the knight can halve the damage against it.

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The rulers of distant Sarlona are known as the Inspired. These noble families are said to be bound to celestial spirits that guide and empower them, but the truth is far darker. The Inspired are the mortal hosts of the nightmare spirits of Dal Quor, and they carry out the foul agenda of the Dreaming Dark.

\n

Any humanoid who can dream can volunteer to serve as a quori vessel. But the Inspired of Sarlona are humans bred to be such vessels. They have no choice in this destiny, since they can’t resist quori possession. Physically, Inspired resemble the kalashtar, possessing an almost supernatural beauty.

\n

Most of the people of the Five Nations have heard of the Inspired lords in Riedra — never realizing that Inspired are spread throughout Khorvaire as well. Beggars and generals, mayors and merchants might all be secret servants of the Dreaming Dark. Such Inspired have to willingly accept quori possession, but the Dreaming Dark has long experience in weaving dreams that can convince mortals to surrender their bodies.

\n
\n

VARIANT: QUORI VESSEL

\n

The Inspired are vessels for quori spirits, allowing the quori to manifest a portion of their power while the vessel is possessed. An Inspired can gain benefits depending on the type of quori possessing it. The quori also gains access to the Inspired’s knowledge and features.

\n

Hashalaq

\n

Suggestion (3/Day). The Inspired can cast the suggestion spell (spell save DC 13), requiring no material components.

\n

Kalaraq

\n

All Around Vision. The Inspired can’t be surprised.

\n

Arcane Eye (3/Day). The Inspired can cast the arcane eye spell, requiring no material components.

\n

Tsucora

\n

Fear (1/Day). The Inspired can cast the fear spell (spell save DC 13), requiring no material components.

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The Inspired makes two crysteel dagger attacks. It can replace one attack with vicious mockery.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 10 (3d6) force damage.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 294","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing] + @mod","piercing"],["3d6[force]","force"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Crysteel Dagger.","fullName":"Crysteel Dagger."}}},{"_id":"DBl9kWYrAaCCXMYj","name":"Vicious Mockery (Cantrip)","type":"feat","img":"systems/dnd5e/icons/items/inventory/teeth.jpg","data":{"description":{"value":"

The Inspired unleashes a string of insults laced with subtle enchantments at one creature it can see within 60 feet of it. If the target can hear the Inspired, the target must succeed on a DC 13 Wisdom saving throw or take 2 (1d4) psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 294","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Vicious Mockery (Cantrip).","fullName":"Vicious Mockery (Cantrip)."}}},{"_id":"BcWWcq0MvBjKN3Ve","name":"Dual Mind","type":"feat","img":"systems/dnd5e/icons/skills/blue_15.jpg","data":{"description":{"value":"

The Inspired has advantage on Wisdom saving throws.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 294","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dual Mind.","fullName":"Dual Mind."}}},{"_id":"M57v4vIder2v3YSz","name":"Suggestion (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

The Inspired can cast the suggestion spell (spell save DC 13), requiring no material components.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 294","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Suggestion (3/Day).","fullName":"Suggestion (3/Day)."}}},{"_id":"nnMghdt5CIBX9tjL","name":"Innate Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The Inspired’s spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells, requiring no material components:

At will: mage hand, vicious mockery (see “Actions” below)

1/day each: charm person, dissonant whispers, hex, hold person, mage armor

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 294","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting (Psionics).","fullName":"Innate Spellcasting (Psionics)."}}},{"_id":"TbHkKScR9zRvoN43","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"79inCDBNVXK9zuSJ","name":"Vicious Mockery (see “Actions” below)","type":"spell","img":"systems/dnd5e/icons/items/inventory/teeth.jpg","data":{"description":{"value":"

Special Notes: see “Actions” below.

\n\n

You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

\n

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

","chat":"

Special Notes: see “Actions” below.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138907,"definitionId":2290,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Vicious Mockery","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VGuYiASRyulE1ddG","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9vKjeMrohACrjPTW","name":"Dissonant Whispers","type":"spell","img":"systems/dnd5e/icons/spells/horror-acid-1.jpg","data":{"description":{"value":"

You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A @Compendium[dnd5e.rules.Deafened]{deafened} creature automatically succeeds on the save.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136624,"definitionId":2314,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dissonant Whispers","sources":[{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vAEjvOvLGQ9c2cCi","name":"Hex","type":"spell","img":"systems/dnd5e/icons/skills/shadow_17.jpg","data":{"description":{"value":"

You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.

If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature.

A remove curse cast on the target ends this spell early.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

","chat":"","unidentified":""},"source":"Player's Handbook pg 251","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[necrotic - Whenever you hit the target with an attack]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"the petrified eye of a newt","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138073,"definitionId":2317,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hex","sources":[{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qrXKAQlaWTMETZos","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ld4D0NofPEIGp7Tv","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured 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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the target is a creature, the adept can choose one of the following additional effects:

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Havia can move through the space of a Medium or larger creature.

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Havia has advantage on saving throws against being frightened.

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While she is wearing no armor and wielding no shield, her AC includes its Wisdom modifier.

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Havia wears a teleporter ring (see “Teleporter Rings”).

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In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is reduced by 1d10 + 3. If the damage is reduced to 0, the adept catches the missile if it’s small enough to hold in one hand and the adept has a hand free.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.

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A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

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While out of water, the octopus can hold its breath for 30 minutes.

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The octopus has advantage on Dexterity (Stealth) checks made while underwater.

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The octopus can breathe only underwater.

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From his bastion, Zariel’s second-in-command and the former lord of Avernus oversees the forges that furnish weapons and armor for the Blood War. Though Asmodeus has instructed Zariel to accept Bel as her advisor, Bel and Zariel loathe each other and invent distractions to keep them apart.

\n

Bel outwardly plays the role of Zariel’s loyal vassal. However, Bel rankles at Zariel’s rulership of the layer of the Nine Hells that was once his, but he won’t challenge her directly as long as he thinks Asmodeus supports Zariel.

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Bel makes three attacks: two with his greatsword and one with his tail.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 115","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"5UVBirwfQXbwRIrn","name":"Greatsword","type":"weapon","img":"icons/weapons/swords/sword-guard.webp","data":{"description":{"value":"

Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 23 (4d6 + 9) slashing damage plus 21 (6d6) fire damage. If the target is a flammable object that is not being held or worn, it catches fire.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 115","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[slashing] + @mod + 1","slashing"],["6d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":true,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Greatsword.","fullName":"Greatsword."}}},{"_id":"15OAylURLcK4DwPf","name":"Tail","type":"weapon","img":"icons/commodities/biological/tail-scaled-green.webp","data":{"description":{"value":"

Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 25 (3d10 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 23 Constitution saving throw or be stunned until the end of its next turn.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 115","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[bludgeoning] + @mod + 1","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"con","dc":23,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tail.","fullName":"Tail."}}},{"_id":"qR8VP0jWH1uvlaM3","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

Bel can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Bel regains spent legendary actions at the start of his turn.

\n

Fireball. Bel casts fireball.

\n

Tactical Edge (Costs 2 Actions). Roll a d6 for Bel. The number rolled on the die is subtracted from the next attack roll made against Bel or an ally of his choice within the next minute.

\n

Summon Ice Devil (Costs 3 Actions). Bel magically summons an Ice Devil (Spear Variant);ice devil with an ice spear (as described in the ice devil’s entry in the Monster Manual). The ice devil appears in an unoccupied space within 60 feet of Bel, acts as Bel’s ally, and can summon other devils if it has such power. The ice devil remains until Bel dies or until he dismisses it as an action.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 115","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"a1xjvPrRCblFkyGf","name":"Fireball","type":"feat","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

Bel casts fireball.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 115","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"6HZOQ8kXGyh20NVy","name":"Tactical Edge (Costs 2 Actions)","type":"feat","img":"icons/equipment/shield/heater-steel-sword-yellow-black.webp","data":{"description":{"value":"

Roll a d6 for Bel. The number rolled on the die is subtracted from the next attack roll made against Bel or an ally of his choice within the next minute.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 115","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"VHQCqUUl8nBiGPUL","name":"Summon Ice Devil (Costs 3 Actions)","type":"feat","img":"systems/dnd5e/icons/skills/ice_14.jpg","data":{"description":{"value":"

Bel magically summons an Ice Devil (Spear Variant);ice devil with an ice spear (as described in the ice devil’s entry in the Monster Manual). The ice devil appears in an unoccupied space within 60 feet of Bel, acts as Bel’s ally, and can summon other devils if it has such power. The ice devil remains until Bel dies or until he dismisses it as an action.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 115","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"BXJU0fJFcwNeQ6Xt","name":"Fear Aura","type":"feat","img":"systems/dnd5e/icons/spells/horror-eerie-2.jpg","data":{"description":{"value":"

Any creature hostile to Bel that starts its turn within 20 feet of him must make a DC 23 Wisdom saving throw, unless Bel is incapacitated. Unless the save succeeds, the creature is frightened until the start of its next turn. If a creature’s saving throw is successful, the creature is immune to Bel’s Fear Aura for the next 24 hours.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 115","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":23,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fear Aura.","fullName":"Fear Aura."}}},{"_id":"Fqm2VyK1PjNCHSte","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

Bel’s spellcasting ability is Charisma (spell save DC 23). Bel can innately cast the following spells, requiring no material components:

At will: detect magic, fireball

3/day each: dispel magic, hold monster, mirror image, mislead, raise dead, teleport, wall of fire

1/day each: imprisonment, meteor swarm

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 115","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"mjPwPPQub2HESOOi","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If Bel fails a saving throw, he can choose to succeed instead.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 115","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"uGukcsMw5qsTmJGj","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

Bel has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 115","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"A2u2VESvtkRmMTKR","name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

Bel’s weapon attacks are magical.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 115","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Weapons.","fullName":"Magic Weapons."}}},{"_id":"idozzpQ5YCZTZkmb","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mcbIFprI7L6ZeHED","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0gwWDrQhVHJRs612","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5wa4z9aAZVefF8Z6","name":"Hold Monster","type":"spell","img":"systems/dnd5e/icons/skills/yellow_40.jpg","data":{"description":{"value":"

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138141,"definitionId":2146,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Monster","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Bsi5NtrfygqVE53O","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/skills/violet_03.jpg","data":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"braipILyiqhiHgQp","name":"Mislead","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-3.jpg","data":{"description":{"value":"

You become @Compendium[dnd5e.rules.Invisible]{invisible} at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends if you attack or cast a spell.

\n

You can use your action to move your illusory double up to twice your speed and make it gesture, speak, and behave in whatever way you choose.

\n

You can see through its eyes and hear through its ears as if you were located where it is. On each of your turns as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are @Compendium[dnd5e.rules.Blinded]{blinded} and @Compendium[dnd5e.rules.Deafened]{deafened} in regard to your own surroundings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"ill","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138499,"definitionId":2194,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mislead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2wCVshNbpRatdjyb","name":"Raise Dead","type":"spell","img":"systems/dnd5e/icons/skills/shadow_04.jpg","data":{"description":{"value":"

You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.

\n

This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.

\n

This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its @Compendium[dnd5e.rules.Using Each Ability]{survival}--its head, for instance--the spell automatically fails.

\n

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"value":"a diamond worth at least 500 gp, which the spell consumes","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138623,"definitionId":2224,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Raise Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fNVXtfGt4U1cQZYz","name":"Teleport","type":"spell","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.

\n

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FamiliarityMishapSimilar AreaOff TargetOn Target
Permanent circle---01-100
Associated object---01-100
Very familiar01-0506-1314-2425-100
Seen casually01-3334-4344-5354-100
Viewed once01-4344-5354-7374-100
Description01-4344-5354-7374-100
False destination01-5051-100--
\n

 

\n

Familiarity. \"Permanent circle\" means a permanent teleportation circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.

\n

\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.

\n

\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.

\n

On Target. You and your group (or the target object) appear where you want to.

\n

Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

\n

Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.

\n

Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 281","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":8,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138839,"definitionId":2275,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Teleport","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":281,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2EN6yhmcYQ7KAF3T","name":"Wall of Fire","type":"spell","img":"systems/dnd5e/icons/spells/shielding-fire-3.jpg","data":{"description":{"value":"

You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.

\n

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.

\n

One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a small piece of phosphorus","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138910,"definitionId":2291,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eR6HQZc9rRio47gZ","name":"Imprisonment","type":"spell","img":"systems/dnd5e/icons/spells/shielding-fire-3.jpg","data":{"description":{"value":"

You create a magical restraint to hold a creature that you can see within range. The target must succeed on a Wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell if you cast it again. While affected by this spell, the creature doesn't need to breathe, eat, or drink, and it doesn't age. Divination spells can't locate or perceive the target.

\n

When you cast the spell, you choose one of the following forms of imprisonment.

\n

Burial. The target is entombed far beneath the earth in a sphere of magical force that is just large enough to contain the target. Nothing can pass through the sphere, nor can any creature teleport or use planar travel to get into or out of it.

\n

The special component for this version of the spell is a small mithral orb.

\n

Chaining. Heavy chains, firmly rooted in the ground, hold the target in place. The target is @Compendium[dnd5e.rules.Restrained]{restrained} until the spell ends, and it can't move or be moved by any means until then.

\n

The special component for this version of the spell is a fine chain of precious metal.

\n

Hedged Prison. The spell transports the target into a tiny demiplane that is warded against teleportation and planar travel. The demiplane can be a labyrinth, a cage, a tower, or any similar confined structure or area of your choice.

\n

The special component for this version of the spell is a miniature representation of the prison made from jade.

\n

Minimus Containment. The target shrinks to a height of 1 inch and is imprisoned inside a gemstone or similar object. Light can pass through the gemstone normally (allowing the target to see out and other creatures to see in), but nothing else can pass through, even by means of teleportation or planar travel. The gemstone can't be cut or broken while the spell remains in effect.

\n

The special component for this version of the spell is a large, transparent gemstone, such as a corundum, diamond, or ruby.

\n

Slumber. The target falls asleep and can't be awoken. The special component for this version of the spell consists of rare soporific herbs.

\n

Ending the Spell. During the casting of the spell, in any of its versions, you can specify a condition that will cause the spell to end and release the target. The condition can be as specific or as elaborate as you choose, but the GM must agree that the condition is reasonable and has a likelihood of coming to pass. The conditions can be based on a creature's name, identity, or deity but otherwise must be based on observable actions or qualities and not based on intangibles such as level, class, or hit points.

\n

A magic spell can end the spell only if it is cast as a 9th-level spell, targeting either the prison or the special component used to create it.

\n

You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":9,"school":"abj","components":{"value":"a vellum depiction or a carved statuette in the likeness of the target, and a special component that varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138348,"definitionId":2154,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Imprisonment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Control","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QKrzASJYBhNbXy86","name":"Meteor Swarm","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-3.jpg","data":{"description":{"value":"

Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a failed save, or half as much damage on a successful one. A creature in the area of more than one fiery burst is affected only once.

\n

The spell damages objects in the area and ignites flammable objects that aren't being worn or carried.

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Roleplaying Information

\n

Nimir is an insightful, even-keeled storm giant who believes that a lasting alliance between giants and small folk can make the world a safer, more enlightened place. He believes King Hekaton was wise to choose Princess Serissa as his heir apparent, and it would never occur to him to question their orders.

\n

Ideal: “It’s the duty of the big to protect the small.”

\n

Bond: “I’d give my life to defend my king and his royal line.”

\n

Flaw: “I never question orders.”

","public":""},"alignment":"Lawful Good","race":"","type":{"value":"giant","subtype":"storm giant","swarm":"","custom":""},"environment":"","cr":13,"spellLevel":0,"xp":{"value":10000},"source":"Storm King's Thunder"},"traits":{"size":"huge","di":{"value":["lightning","thunder"],"custom":""},"dr":{"value":["cold"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","giant"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ath":{"value":1,"ability":"str","bonuses":{"check":"","passive":""},"mod":9,"prof":5,"bonus":0,"total":14,"passive":24},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ins":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":4,"prof":5,"bonus":0,"total":9,"passive":19},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":4,"prof":5,"bonus":0,"total":9,"passive":19},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Nimir","displayName":20,"img":"ddb-images/other/npc-token-Nimir.jpeg","width":3,"height":3,"scale":1,"vision":true,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"JAH18pyWCTY2zDot","name":"Scale Mail","type":"equipment","img":"icons/equipment/chest/breastplate-scale-grey.webp","data":{"description":{"value":"

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

","chat":"","unidentified":"Medium Armor"},"source":null,"quantity":1,"weight":45,"price":50,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"scalemail","speed":{"value":null,"conditions":""},"strength":0,"stealth":true,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"Medium Armor","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":6,"originalName":"Scale Mail","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"scale mail","replaced":true},"magicitems":{"enabled":false}}},{"_id":"sAx1ktF9tbsOcOzO","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The giant makes two greatsword attacks.

","chat":"","unidentified":""},"source":"Storm King's Thunder","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"xfvq1G9pk7c1VHZS","name":"Greatsword","type":"weapon","img":"icons/weapons/swords/sword-guard.webp","data":{"description":{"value":"

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.

","chat":"","unidentified":""},"source":"Storm King's Thunder","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":true,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Greatsword.","fullName":"Greatsword."}}},{"_id":"j3sZsdbhP0slhGve","name":"Rock","type":"weapon","img":"systems/dnd5e/icons/spells/rock-plain-3.jpg","data":{"description":{"value":"

Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.

","chat":"","unidentified":""},"source":"Storm King's Thunder","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":240,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d12[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Rock.","fullName":"Rock."}}},{"_id":"uRLLSYFrPz7XBWXR","name":"Lightning Strike (Recharge 5–6)","type":"feat","img":"systems/dnd5e/icons/spells/lighting-sky-3.jpg","data":{"description":{"value":"

The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Storm King's Thunder","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"zwp5jbv27uq8d0wm","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["12d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":17,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Lightning Strike (Recharge 5–6).","fullName":"Lightning Strike (Recharge 5–6)."}}},{"_id":"NBb5rUer6d3hjNcK","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

 Nimir casts one of the following spells, requiring no material spell components and using Charisma as the spellcasting ability (spell save DC 17):

At will: detect magic, levitate, light

1/day each: control weather (cast as 1 action), water breathing

 
","chat":"","unidentified":""},"source":"Storm King's Thunder","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"ApsZxnYjuFFZfLh8","name":"Amphibious","type":"feat","img":"systems/dnd5e/icons/skills/emerald_05.jpg","data":{"description":{"value":"

The giant can breathe air and water.

","chat":"","unidentified":""},"source":"Storm King's Thunder","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Amphibious.","fullName":"Amphibious."}}},{"_id":"CZP6hCr2sQpKXZmp","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YTIneaTW60sZFsqG","name":"Levitate","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138393,"definitionId":2165,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Levitate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zHCC3DBBDMr02ox2","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"hjsde9tTjFL0Shq9","name":"Control Weather (cast as 1 action)","type":"spell","img":"systems/dnd5e/icons/skills/blue_04.jpg","data":{"description":{"value":"

Special Notes: cast as 1 action.

\n\n

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell early.

\n

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

\n

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

\n
\n
\n

Temperature

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Unbearable heat
2Hot
3Warm
4Cool
5Cold
6Arctic cold
\n
\n


Wind

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Calm
2Moderate wind
3Strong wind
4Gale
5Storm
\n
\n
\n
\n

Precipitation

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Clear
2Light clouds
3Overcast or ground fog
4Rain, hail, or snow
5Torrential rain, driving hail, or blizzard
\n
","chat":"

Special Notes: cast as 1 action.

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This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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The gnoll makes two melee attacks with its spear or two ranged attacks with its longbow.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

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Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage when used with two hands to make a melee attack.

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Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage, and the target’s speed is reduced by 10 feet until the end of its next turn.

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When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

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Desolate badlands and soggy marshes are home to the ancient and massive horizonback tortoises of Eastern Wynandir. Nearly fifty feet from nose to tail, and with a habit of remaining stationary for long periods, a horizonback tortoise is easy to mistake for a low hill at a distance. But when these impressive creatures rise to begin their march, the sight inspires fear and awe in equal parts. An omnivore of incredible size, these scavengers prefer to feed on dead vegetation, but make use of whatever edible matter they come across.

\n

Friend to the Wastefolk. Referred to as “kinespaji” by the goblins of the east, these majestic and slow-moving beasts have long enjoyed a symbiotic relationship with the denizens of Xhorhas. Horizonback tortoises provide mobile homesteads and can act as siege weapons in times of crisis.

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Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 28 (3d12 + 9) bludgeoning damage.

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The tortoise withdraws into its shell, falls prone, and gains a +5 bonus to AC. While the tortoise is in its shell, its speed is 0 and can’t increase. The tortoise can emerge from its shell as an action, whereupon it is no longer prone.

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The tortoise can breathe air and water.

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The tortoise can carry up to 20,000 pounds of weight atop its shell, but moves at half speed if the weight exceeds 10,000 pounds. Medium or smaller creatures can move underneath the tortoise while it’s not prone.

Any creature under the tortoise when it falls prone is grappled (escape DC 18). Until the grapple ends, the creature is prone and restrained.

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As an action, it can cast the following spells, spell save DC 15.

At will: friends

1/rest: suggestion, divination

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For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn’t hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature @Compendium[dnd5e.rules.Prone]{prone} to violence might attack you. Another creature might seek retribution in other ways (at the DM’s discretion), depending on the @Compendium[dnd5e.rules.Using Each Ability]{nature} of your interaction with it.

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You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

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Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The GM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.

\n

The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The GM makes this roll in secret.

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Demos magen wear armor, wield weapons, and typically serve as guards.

\n

Magen are magical, humanlike beings created by a wizard spell (see the create magen spell in appendix D) or by other arcane methods.

\n

Though magen look like humanoids with green skin, they are constructs. When one is wounded, its blood is seen to have the color and consistency of mercury. They exist purely through magical means. When one is killed, its body disappears in a burst of harmless fire and a cloud of smoke that quickly dissipates.

\n

Magical Servants. Magen make ideal servants. At creation, each is instilled with an instinct to protect itself and its creator, and it follows its creator’s instructions without hesitation. When its task is complete, a magen stands immobile and silent until its creator gives it new orders.

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Billy Beaver is a goofy, owlbear-sized beaver with a raccoon-skin cap, playing a washboard and spoons.

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The five automatons that serve as the tavern’s wait staff each have a name tag, are super friendly to the patrons, and attend to everyone’s needs until it comes time for the Slaughterfest. If an automaton is attacked before the Slaughterfest, it giggles and repeats folksy homilies until it is destroyed. The next round, it magically pops back to life fully healed, then asks, “What can I do for ya?”

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With dark skin and flaming red hair, fire giants have a fearsome reputation as soldiers and conquerors. They dwell among volcanoes, lava flows, and rocky mountains, and are known for their ability to burn, plunder, and destroy.

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Akroan hoplites, also called stratians, number among the fiercest soldiers on Theros. They train relentlessly and possess unflinching resolve. In the annals of Akros, tales abound of squads of stratians that defended a key location against a much larger force or crept behind enemy lines and wreaked havoc in the opposing army.

\n

Hoplites are highly trained warriors, versed not only in strategy and tactics but in the glorification of the warrior’s spirit, the basis of an ethos that forges an unbreakable bond between members of a military unit. In combat, hoplites typically work in groups and use coordinated tactics to win victories.

\n

The three Hoplite Unit Names tables present the sorts of titles used by hoplite contingents hailing from Theros’s great poleis. Consider using these names for military forces characters encounter during their adventures or that they were once a part of.

\n
Akroan Hoplite Unit Names
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D8NAME
1Spears of Iroas
2Iron Fangs
3Arrows of Anax
4The Unbroken
5Anvil of Purphoros
6Skewering Squad
7Shield of Akros
8Cymede’s Heart
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This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

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The hoplite makes three melee attacks or two ranged attacks.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

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While the hoplite is holding a spear, other creatures provoke an opportunity attack from the hoplite when they move within 5 feet of it. When the hoplite hits a creature with an opportunity attack using its spear, the creature takes an extra 4 (1d8) piercing damage, and the creature’s speed becomes 0 for the rest of the turn.

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Necromancers of deep evil, the priests of Osybus steal the souls of others to fuel the priests’ malevolent magic. Using this soul power, each priest can defy death and become an undead creature, potentially cheating the grave over and over.

\n

This unholy order of priests was founded centuries ago by Osybus, a mysterious figure of unfathomable ambition and evil. Osybus sought to use others’ souls as springboards to his own immortality. He forged pacts with any entity that would give him more power and delved into any eldritch secret that would prolong his life. He became a devotee of the Dark Powers and tapped into their immortal malice to fuel his apotheosis.

\n

As his power grew, he attracted disciples who also wished to defy life and death. He shared his dread secrets with them and demanded their worship. In time, his goal was achieved: he became a lich of almost godly power. Acknowledging the role that his disciples played in his ascension, Osybus gifted them with a trace of his power. Taking the form of a shadowy tattoo, this boon allows the priests to steal souls as their master did and to cheat death and become undead horrors.

\n

The threat posed by Osybus and his disciples raised alarms far and wide. In response, the Ulmist Inquisition and the then-mortal Count Strahd von Zarovich faced the lich in battle. Their bravery would have been for naught if Osybus’s disciples hadn’t betrayed him. Fearing that their master would eventually consume their souls, the disciples aided Osybus’s foes and destroyed his physical form. As he perished, he uttered a curse upon them—that their immortality would fail them when they least expected it and that he himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.

\n

In an effort to rid themselves of this curse, they devoted themselves to the same Dark Powers with whom their master had communed. They were given a mission: provide a person of nobility and might to serve as an earthly vessel for these powers to enter the world and conquer it. If they succeeded, their immortality would be assured. A suitable vessel they did then find: Strahd von Zarovich. Working in shadows and through intermediaries, the priests whispered hatred to the count, and when his noble heart was corrupted, they were the ones who laid the path before him that led to the Amber Temple and his fall into vampirism.

\n

But they were then betrayed. Osybus had not lied; he had himself become one of the Dark Powers, and he and the other Dark Powers had conjured up a misty prison to contain the newly immortal Strahd, thereby preventing the count from serving as the conquering force that the priests sought to loose upon the world; thus they were denied their reward of immortality.

\n

To this day, the priests of Osybus seek to unleash Strahd from the mists, often using adventurers as their pawns. They also ironically bear their hated founder’s name, for they know it is his original deathly gift that gives them their horrific powers.

\n
\n

Boons of Undeath

\n

When a priest of Osybus drops to 0 hit points, the priest might revive with a benefit from the Boons of Undeath table. You can give a priest one or more of these boons of your choice before the priest faces adventurers. If you do so, the priest is Undead, rather than Humanoid, and a priest can receive each boon only once.

\n
Boons of Undeath
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Boon
1Priest of Osybus (Dread);Dread. Eerie whispers can now be heard around the priest. Any non-Undead creature that starts its turn within 30 feet of the priest must succeed on a DC 15 Wisdom saving throw or be frightened of the priest until the start of the creature’s next turn.
2Priest of Osybus (Ectoplasmic);Ectoplasmic. An otherworldly slime drips off the priest and fades away moments later, leaving a greenish stain. When any creature starts its turn within 10 feet of the priest, the priest can reduce that creature’s speed by 10 feet until the start of the creature’s next turn, until which the creature is covered by ectoplasm. In addition, as an action, the priest can use the slime to make itself look and feel like any creature that is Medium or Small, while retaining its game statistics. This transformation lasts for 8 hours or until the priest drops to 0 hit points.
3Priest of Osybus (Vampiric);Vampiric. When the priest deals necrotic damage to any creature, the priest gains a number of temporary hit points equal to half that necrotic damage. The priest’s speed also increases by 10 feet.
4Priest of Osybus (Blazing);Blazing. The priest sloughs off its flesh, and its skeleton crumbles away, leaving only its skull. Its stat block is replaced by that of a flameskull, but it retains its Tattoo of Osybus trait, and all fire damage it deals becomes necrotic damage. The Tattoo of Osybus now appears carved into the skull’s forehead.
5Priest of Osybus (Spectral);Spectral. The priest now appears wraithlike, and its challenge rating increases by 1. It gains resistance to all damage but force, radiant, and psychic, and it is vulnerable to radiant damage. It can also move through creatures and objects as if they were difficult terrain, but it takes 5 (1d10) force damage if it ends its turn inside a creature or an object.
6Priest of Osybus (Deathly);Deathly. The priest’s visage becomes bone white, and its challenge rating increases by 1. It can cast animate dead and create undead once per day each, using Intelligence as the spellcasting ability, and it gains the following action:\n

Circle of Death (Spell; Recharge 5–6). Each creature in a 60-foot-radius sphere centered on a point the priest can see within 150 feet of it must make a DC 15 Constitution saving throw, taking 28 (8d6) necrotic damage on a failed save, or half as much damage on a successful one.

\n
","public":""},"alignment":"","race":"","type":{"value":"undead","subtype":"","swarm":"","custom":""},"environment":"","cr":6,"spellLevel":0,"xp":{"value":2300},"source":"Van Richten’s Guide to Ravenloft pg 241"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["frightened"],"custom":""},"languages":{"value":[],"custom":"any three languages"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Priest of Osybus (Ectoplasmic)","displayName":20,"img":"ddb-images/other/npc-token-Priest-of-Osybus-Ectoplasmic-.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":120,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"RqkXeQ0t628cmPzP","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The priest attacks twice.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage, and if the target is a creature, it is paralyzed until the start of the priest’s next turn. If this damage reduces a Medium or smaller creature to 0 hit points, the creature dies, and its soul is trapped in the priest’s body, manifesting as a shadowy Soul Tattoo on the priest. The soul is freed if the priest dies.

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Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (3d8 + 4) necrotic damage, and the target can’t regain hit points until the start of the priest’s next turn.

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As an action, the priest can use the slime to make itself look and feel like any creature that is Medium or Small, while retaining its game statistics. This transformation lasts for 8 hours or until the priest drops to 0 hit points.

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When any creature starts its turn within 10 feet of the priest, the priest can reduce that creature’s speed by 10 feet until the start of the creature’s next turn, until which the creature is covered by ectoplasm.

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If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The priest dies if it receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.

To prevent this revival, the Tattoo of Osybus on the priest’s body must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit point. The tattoo is otherwise an object with AC 15, and it is immune to poison and psychic damage. It has 15 hit points, but it regains all its hit points at the end of every combatant’s turn.

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The priest touches one of the Soul Tattoos on its body. The tattoo vanishes as the trapped soul manifests as a shadowy creature that appears in an unoccupied space the priest can see within 30 feet of it. The creature has the size and silhouette of its original body, but it otherwise uses the stat block of a shadow.

The shadow obeys the priest’s mental commands (no action required) and takes its turn immediately after the priest. If the creature is within 5 feet of the priest, it can turn back into a tattoo as an action, reappearing on the priest’s flesh and regaining all its hit points.

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While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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The flameskull uses Fire Ray twice.

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Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 10 (3d6) fire damage.

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The flameskull sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action.

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Magic Resistance. The flameskull has advantage on saving throws against spells and other magical effects.

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If the flameskull is destroyed, it regains all its hit points in 1 hour unless Holy Water (flask);holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.

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The flameskull is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It requires no somatic or material components to cast its spells. The flameskull has the following wizard spells prepared:

Cantrip (at will): mage hand

1st level (3 slots): magic missile, shield

2nd level (2 slots): blur, flaming sphere

3rd level (1 slot): fireball

","chat":"","unidentified":""},"source":"Basic Rules pg 127","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"TyCOrV4OJguzdulY","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BfL1gnWvlaGDnboh","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"m60EBCD3MSSvbQvm","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"CUIH2eUf1AyuYMFI","name":"Blur","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with @Compendium[dnd5e.rules.Blindsight]{blindsight}, or can see through illusions, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136162,"definitionId":2020,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blur","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"uG08HulnQVgSuQSE","name":"Flaming Sphere","type":"spell","img":"systems/dnd5e/icons/spells/light-air-fire-2.jpg","data":{"description":{"value":"

A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

\n

As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.

\n

When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":2.5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"a bit of tallow, a pinch of brimstone, and a dusting of powdered iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of tallow, a pinch of brimstone, and a dusting of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136973,"definitionId":2108,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Flaming Sphere","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"w3omdgEuEOCkzKoW","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/flameskull","img":"https://www.dndbeyond.com/avatars/67/937/636460868564516851.png","tokenImg":"https://www.dndbeyond.com/avatars/14/486/636364325234181351.jpeg","spellList":{"class":["magic missile","shield","blur","flaming sphere","fireball"],"pact":[],"atwill":["mage hand"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":17091,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"CYs7gcsg158wouPA","name":"Guardian Portrait","type":"npc","img":"ddb-images/other/npc-Guardian-Portrait.jpeg","data":{"abilities":{"str":{"value":1,"proficient":0,"bonuses":{"check":"","save":""},"mod":-5,"dc":5},"dex":{"value":1,"proficient":0,"bonuses":{"check":"","save":""},"mod":-5,"dc":5},"con":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"int":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"wis":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"cha":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10}},"attributes":{"ac":{"flat":5,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":22,"min":0,"max":22,"temp":0,"tempmax":0,"formula":"5d8"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":0,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int","prof":2,"spelldc":12,"spellLevel":0},"details":{"biography":{"value":"

Animated objects are crafted with potent magic to follow the commands of their creators. When not commanded, they follow the last order they received to the best of their ability, and can act independently to fulfill simple instructions. Some animated objects might converse fluently or adopt a persona, but most are simple automatons.

\n

Constructed Nature. An animated object doesn’t require air, food, drink, or sleep.

\n

The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.

\n
\n

A guardian portrait looks like a finely rendered and beautifully framed work of art, usually depicting someone important in a realistic manner. The picture and its frame are bound with powerful magic and are inseparable.

\n

Living Image. The eyes of the figure depicted in the painting are imbued with darkvision, and they appear to follow creatures that move in front of them.

\n

Innate Spells. When a guardian portrait attacks, the figure in the painting animates and moves as though alive (albeit in two dimensions). The guardian portrait has no effective melee attacks, but it has a repertoire of innate spells that it can cast. When it casts a spell, the figure painted on the canvas makes all the appropriate somatic gestures and verbal incantations for the spell.

\n

","public":""},"alignment":"Unaligned","race":"","type":{"value":"construct","subtype":"","swarm":"","custom":""},"environment":"","cr":1,"spellLevel":0,"xp":{"value":200},"source":"Curse of Strahd pg 227"},"traits":{"size":"med","di":{"value":["poison"],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["charmed","exhaustion","frightened","grappled","paralyzed","petrified","poisoned","prone","restrained"],"custom":""},"languages":{"value":[],"custom":"Common plus up to two other languages"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Guardian Portrait","displayName":20,"img":"ddb-images/other/npc-token-Guardian-Portrait.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"VG4Ztuxr7MGH8oIc","name":"Antimagic Susceptibility","type":"feat","img":"icons/commodities/gems/pearl-brown-red.webp","data":{"description":{"value":"

The portrait is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the portrait must succeed on a Constitution saving throw against the caster’s spell save DC or become unconscious for 1 minute.

","chat":"","unidentified":""},"source":"Curse of Strahd pg 227","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Antimagic Susceptibility.","fullName":"Antimagic Susceptibility."}}},{"_id":"RTSlIvVbBpZqCDJX","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The portrait’s innate spellcasting ability is Intelligence (spell save DC 12). The portrait can innately cast the following spells, requiring no material components:

3/day each: counterspell, crown of madness, hypnotic pattern, telekinesis

","chat":"","unidentified":""},"source":"Curse of Strahd pg 227","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"KJFnPayfR0rB0tEh","name":"False Appearance","type":"feat","img":"systems/dnd5e/icons/spells/shielding-eerie-1.jpg","data":{"description":{"value":"

While the figure in the portrait remains motionless, the portrait is indistinguishable from a normal painting.

","chat":"","unidentified":""},"source":"Curse of Strahd pg 227","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"False Appearance.","fullName":"False Appearance."}}},{"_id":"MizJjduiff2dZkQe","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

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One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration.

\n

While the target is @Compendium[dnd5e.rules.Charmed]{charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The @Compendium[dnd5e.rules.Charmed]{charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

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You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes @Compendium[dnd5e.rules.Charmed]{charmed} for the duration. While @Compendium[dnd5e.rules.Charmed]{charmed} by this spell, the creature is @Compendium[dnd5e.rules.Incapacitated]{incapacitated} and has a speed of 0.

\n

The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.

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You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

\n

Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is @Compendium[dnd5e.rules.Restrained]{restrained} in your telekinetic grip. A creature lifted upward is suspended in mid-air.

\n

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

\n

Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.

\n

If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.

\n

You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

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The hook horror can’t use its blindsight while deafened.

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The hook horror has advantage on Wisdom (Perception) checks that rely on hearing.

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The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage.

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Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.

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Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.

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Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

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The dragon uses one of the following breath weapons.

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The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one.

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The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).

In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

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Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:

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Regional Effects

The region containing a legendary gold dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:

If the dragon dies, these effects end immediately.

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A Gold Dragon’s Lair

Gold dragons make their homes in out-of-the-way places, where they can do as they please without arousing suspicion or fear. Most dwell near idyllic lakes and rivers, mist-shrouded islands, cave complexes hidden behind sparkling waterfalls, or ancient ruins.

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The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n

Detect. The dragon makes a Wisdom (Perception) check.

\n

Tail Attack. The dragon makes a tail attack.

\n

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

","chat":"","unidentified":""},"source":"Basic Rules pg 298","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"j4Jsa2wa3RCyWeci","name":"Detect","type":"feat","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

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Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.

","chat":"","unidentified":""},"source":"Basic Rules pg 298","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tail.","fullName":"Tail.","actionCopy":true}}},{"_id":"wEXuDyQ4v8pyYitK","name":"Wing Attack (Costs 2 Actions)","type":"feat","img":"icons/commodities/biological/wing-green.webp","data":{"description":{"value":"

The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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The dragon can breathe air and water.

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If the dragon fails a saving throw, it can choose to succeed instead.

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Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect also ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.

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Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.

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The apprentice is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips (at will): fire bolt, mending, prestidigitation

1st level (2 slots): burning hands, disguise self, shield

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You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

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This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

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This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

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As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire ignites any flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

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You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FwGQLjw0CxlU5Te9","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

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The imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.

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The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

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Magical darkness doesn't impede the imp's darkvision.

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The imp has advantage on saving throws against spells and other magical effects.

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The imp can enter into a contract to serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the imp senses as long as they are within 1 mile of each other. While the imp is within 10 feet of its master, the master shares the imp’s Magic Resistance trait. If its master violates the terms of the contract, the imp can end its service as a familiar, ending the telepathic bond.

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The five-headed progenitor of chromatic dragons, Tiamat embodies the vices of evil dragons. Since the destruction of the First World, she has dwelled in the Nine Hells—some say by choice. But others claim that she is imprisoned there to punish her for the evils she perpetrated when the gods sought to colonize the First World with their followers.

\n

Mortals who hunger for power and wealth often swear fealty to Tiamat in pursuit of those goals. Many of her followers have attempted to break her out of Avernus—and failed—but even while she remains in the Nine Hells, Tiamat can send her aspect to manifest in the Material Plane. A follower with enough power and anger, and with a hoard worthy of ancient dragons, can sacrifice it all to unleash the wrath of the dragon queen on a world.

\n

The aspect of Tiamat has the body of a titanic dragon with five heads, each the shape and hue of a different chromatic dragon. Each head might speak separately and have different mannerisms, but they are all Tiamat. Once unleashed, the aspect of Tiamat rampages across the world, acquiring any treasure she can find and destroying any creature that dares to cross her path.

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The aspect makes one Bite attack, one Claw attack, and one Tail attack.

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Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 23 (2d12 + 10) piercing damage plus 19 (3d12) force damage.

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Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) slashing damage. If the target is a Huge or smaller creature, it is grappled (escape DC 20) and is restrained until this grapple ends. The aspect can have only one creature grappled this way at a time.

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Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 23 (2d12 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 27 Strength saving throw or be knocked prone.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 166","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d12[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":27,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tail.","fullName":"Tail."}}},{"_id":"nC3z9HohS3oshhc6","name":"Chromatic Flames (Recharge 5–6)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The aspect exhales multicolored flames in a 300-foot cone. Each creature in that area must make a DC 27 Dexterity saving throw. On a failed save, the creature takes 71 (11d12) damage of a type of the aspect’s choosing: acid, cold, fire, lightning, or poison. On a successful save, the creature takes half as much damage.

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The aspect can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The aspect regains spent legendary actions at the start of her turn.

\n

Attack. The aspect makes one Claw or Tail attack.

\n

Furious Bite (Costs 2 Actions). The aspect makes one Bite attack. If the attack hits a creature, the target must succeed on a DC 27 Wisdom saving throw or become frightened of the aspect until the end of its next turn.

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The aspect makes one Claw or Tail attack.

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The aspect makes one Bite attack. If the attack hits a creature, the target must succeed on a DC 27 Wisdom saving throw or become frightened of the aspect until the end of its next turn.

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If the aspect would be reduced to 0 hit points, her current hit point total instead resets to 500 hit points, she recharges her Chromatic Flames, and she regains any expended uses of Legendary Resistance. Additionally, the aspect can now use the options in the \"Mythic Actions\" section for 1 hour. Award a party an additional 155,000 XP (310,000 XP total) for defeating the aspect of Tiamat after her Chromatic Wrath activates.

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If the aspect fails a saving throw, she can choose to succeed instead.

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If the aspect’s Chromatic Wrath trait has activated in the last hour, she can use the options below as legendary actions.

Hurl Through Avernus (Costs 2 Actions). The aspect targets a creature she is grappling. The creature must succeed on a DC 25 Charisma saving throw or take 44 (8d10) psychic damage and be banished to Avernus (the first layer of the Nine Hells). At the start of the aspect’s next turn, the creature reappears in an unoccupied space within 10 feet of the aspect.

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The aspect flares with elemental energy. Each creature of the aspect’s choice in a 60-foot-radius sphere centered on her must make a DC 27 Dexterity saving throw. On a failed save, the creature takes 39 (6d12) damage of a type chosen by the aspect: acid, cold, fire, lightning, or poison. On a successful save, the creature takes half as much damage.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

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The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

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The drow’s spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire

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While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

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Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

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Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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Pharblex attacks twice, once with his bite and once with his spear.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

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Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or ranged 20 ft./60 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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Pharblex can breathe air and water.

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Once per turn, when Pharblex hits with a melee attack, he can expend a use of this trait to deal an extra 9 (2d8) poison damage.

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Pharblex is a 6th-level spellcaster that uses Wisdom as his spellcasting ability (spell save DC 13, +5 to hit with spell attacks). Pharblex has the following spells prepared from the druid spell list:

Cantrips (at will): druidcraft, guidance, poison spray

1st level (4 slots): cure wounds, entangle, healing word, thunderwave

2nd level (3 slots): barkskin, beast sense, spike growth

3rd level (3 slots): plant growth, water walk

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As part of his movement and without a running start, Pharblex can long jump up to 20 feet and high jump up to 10 feet.

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Pharblex has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

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Whispering to the spirits of @Compendium[dnd5e.rules.Using Each Ability]{nature}, you create one of the following effects within range:

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You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

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You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

\n

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

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A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

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Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.Restrained]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured plants wilt away.

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A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

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A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

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You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

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You touch a willing beast. For the duration of the spell, you can use your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. While perceiving through the beast’s senses, you gain the benefits of any special senses possessed by that creature, though you are @Compendium[dnd5e.rules.Blinded]{blinded} and @Compendium[dnd5e.rules.Deafened]{deafened} to your own surroundings.

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The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

\n

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Perception}) check against your spell save DC to recognize the terrain as hazardous before entering it.

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This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.

\n

If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.

\n

You can exclude one or more areas of any size within the spell's area from being affected.

\n

If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.

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This spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.

\n

If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.

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The pentadrone makes five arm attacks.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

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The pentadrone exhales a 30-foot cone of gas. Each creature in that area must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

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The iron lion, Envy, is one of two guardians that Zybilna created to watch over her garden in her absence. When Zybilna became frozen in time, her guardians appeared from their respective demiplanes to perform their duty.

\n

The iron lion speaks Common and Sylvan, referring to itself using the pronouns “we” and “us.”

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Envy dislikes its counterpart, Wrath (see area P10), but the two are prevented by Zybilna’s magic from harming one another. When the characters first grace the iron lion with their presence, it demands their obeisance and commands them to kneel before it. If the characters do as Envy commands, the lion is pleased and allows them to remain in its presence. Characters who fail to show it deference are instructed to leave the tower at once, and the lion attacks those who refuse.

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Envy exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the greater restoration spell or other magic.

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Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

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The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the ankheg can bite only the grappled creature and has advantage on attack rolls to do so.

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The Wolf Tribe has been without a king or queen for years. Its most powerful chieftain, Isarr Kronenstrom, is a psychotic brute who worships Malar the Beast Lord. He hunts Ten-Towners for sport, bathes in their blood, and strikes fear into the hearts of his enemies. Several members of Isarr’s clan have deserted him or been killed off, but the few that remain are fiercely loyal. They believe, incorrectly, that he’s the Chosen of Malar.

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Although Isarr calls himself the Wolf King, few others in the Wolf Tribe support him in that claim, but the other Wolf clan chieftains are too weak and disorganized to challenge him.

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Isarr makes three melee attacks.

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Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

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Isarr has advantage on melee attack rolls against any creature that doesn’t have all its hit points.

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Isarr can reroll a saving throw he fails. He must use the new roll.

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Isarr has advantage on Wisdom (Perception) checks that rely on hearing or smell.

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Oak Truestrike is the “B” Team’s decisionist — and, depending on who you talk to, a reincarnated demigod. (It’s a long story.) Those who know him acknowledge his confidence, his arrogance, and his odd ability to engage with others by somehow saying exactly what each listener wants to hear. Whether this is some subtle magical ability or simply grifter’s charm, he makes good use of it either way.

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Oak becomes a radically different person with each of his reincarnations, flipping between neutral good and neutral evil. His memories of past lives have been fractured by his many deaths, but he spends each new life accounting for the previous life in a karmic-ledger kind of way. His current incarnation embraces the good side. Mostly. Except for that occasional toxic bitterness. Oh, and the misanthropy. Actually, if you end up hating this guy, it’s probably not your fault.

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Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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Oak makes three attacks with his hooked daggers or his hand crossbow.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

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Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

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Oak has advantage on saving throws against being charmed, and magic can’t put him to sleep.

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Oak has advantage on Wisdom (Perception) checks that rely on hearing or sight.

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When Oak takes damage from a melee weapon attack, he can make a hooked dagger attack.

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A radiant idol was an angel that was banished from the celestial realm of Syrania and cast down to the Material Plane. One sin led to their fall: the desire to be worshiped by mortals. Now in the mortal realm, most radiant idols gather cults of devoted followers.

\n

Fallen Angels. The insatiable hunger to be adored can transform a fallen angel, physically and mentally. In its true form, a radiant idol appears to be a warped angel. It might have bloody stumps in place of its wings, or its wings could be weighted down with chains representing its pride. A radiant idol uses disguise self to hide its corruption, presenting an image of celestial glory.

\n

The Weight of Corruption. When a radiant idol achieves a sizable following through silvered words and demonstrations of power, its facade begins to crack, and a downward spiral ensues. As the radiant idol sinks deeper into the realm of material power, it begins twisting its followers, leading them ever deeper into ominous ritualism, hedonistic folly, and fanatical doom.

\n

Immortal Nature. A radiant idol doesn’t require food, drink, or sleep.

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The radiant idol makes two melee attacks.

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Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage plus 18 (4d8) radiant damage.

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The radiant idol chooses a point on the ground it can see within 60 feet of it. A 30-foot-radius, 40-foot-high cylinder of bright light appears there until the start of the radiant idol’s next turn. Each creature in the cylinder when it appears or that ends its turn there must make a DC 17 Constitution saving throw, taking 36 (8d8) radiant damage on a failed save, or half as much damage on a successful one.

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Aura of False Divinity. A creature that starts its turn within 30 feet of the radiant idol must make a DC 17 Wisdom saving throw, provided the radiant idol isn’t incapacitated. On a failed save, the creature is charmed by the radiant idol. A creature charmed in this way can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it succeeds on the saving throw, a creature is immune to this radiant idol’s Aura of False Divinity for 24 hours.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 308","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Aura of False Divinity. ","fullName":"Aura of False Divinity. "}}},{"_id":"oEUgxUYG05GWoN57","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

Innate Spellcasting. The radiant idol’s spellcasting ability is Charisma (spell save DC 17). The radiant idol can innately cast the following spells, requiring no material components:

At will: charm person, cure wounds, disguise self, thaumaturgy

1/day each: commune, dominate person, insect plague, mass suggestion, raise dead

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 308","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting. ","fullName":"Innate Spellcasting. "}}},{"_id":"PQpShUI3rtlMgqFf","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

Magic Resistance. The radiant idol has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 308","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance. ","fullName":"Magic Resistance. "}}},{"_id":"9lSztPvaT9ACiOXa","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1ZxDOycoQ3ALTEfO","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

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You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PNM1mlmr83ZWLfyi","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2fDIGYWTQjXMcRRP","name":"Commune","type":"spell","img":"systems/dnd5e/icons/spells/runes-blue-3.jpg","data":{"description":{"value":"

You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.

\n

Divine beings aren't necessarily omniscient, so you might receive \"unclear\" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the GM might offer a short phrase as an answer instead.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The GM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"incense and a vial of holy or unholy water","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136237,"definitionId":2033,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Commune","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NDNhyiOO19vMlW6n","name":"Dominate Person","type":"spell","img":"systems/dnd5e/icons/skills/emerald_11.jpg","data":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is @Compendium[dnd5e.rules.Charmed]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136663,"definitionId":2078,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dominate Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"aFE7G5hhVI360WB0","name":"Insect Plague","type":"spell","img":"icons/environment/creatures/bug-spider-blue.webp","data":{"description":{"value":"

Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere's area is difficult terrain.

\n

When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"a few grains of sugar, some kernels of grain, and a smear of fat","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138353,"definitionId":2157,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Insect Plague","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dEUIHtUZdZYbCL7B","name":"Mass Suggestion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act automatically negates the effect of the spell.

\n

Each target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a group of soldiers give all their money to the first beggar they meet. If the condition isn't met before the spell ends, the activity isn't performed.

\n

If you or any of your companions damage a creature affected by this spell, the spell ends for that creature.

\n

At Higher Levels. When you cast this spell using a 7th-level spell slot, the duration is 10 days. When you use an 8th-level spell slot, the duration is 30 days. When you use a 9th-level spell slot, the duration is a year and a day.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":12,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":6,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138465,"definitionId":2184,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mass Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3jFT4DZ14BWOQrkD","name":"Raise Dead","type":"spell","img":"systems/dnd5e/icons/skills/shadow_04.jpg","data":{"description":{"value":"

You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.

\n

This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.

\n

This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its @Compendium[dnd5e.rules.Using Each Ability]{survival}--its head, for instance--the spell automatically fails.

\n

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"value":"a diamond worth at least 500 gp, which the spell consumes","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138623,"definitionId":2224,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Raise Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/radiant-idol","img":"https://www.dndbeyond.com/avatars/7726/16/637091672430157084.png","tokenImg":"https://www.dndbeyond.com/avatars/7726/14/637091672427188126.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"charm person","type":"atwill","value":null,"innate":true},{"name":"cure wounds","type":"atwill","value":null,"innate":true},{"name":"disguise self","type":"atwill","value":null,"innate":true},{"name":"thaumaturgy","type":"atwill","value":null,"innate":true},{"name":"commune","type":"day","value":"1","innate":true},{"name":"dominate person","type":"day","value":"1","innate":true},{"name":"insect plague","type":"day","value":"1","innate":true},{"name":"mass suggestion","type":"day","value":"1","innate":true},{"name":"raise dead","type":"day","value":"1","innate":true}],"edgeCases":[],"material":false}},"ddbimporter":{"id":487750,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"DN9Zazh45zGOIxul","name":"Knucklehead Trout","type":"npc","img":"ddb-images/other/npc-Knucklehead-Trout.png","data":{"abilities":{"str":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"dex":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"con":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"int":{"value":1,"proficient":0,"bonuses":{"check":"","save":""},"mod":-5,"dc":5},"wis":{"value":6,"proficient":0,"bonuses":{"check":"","save":""},"mod":-2,"dc":8},"cha":{"value":1,"proficient":0,"bonuses":{"check":"","save":""},"mod":-5,"dc":5}},"attributes":{"ac":{"flat":12,"calc":"","formula":"","label":""},"hp":{"value":7,"min":0,"max":7,"temp":0,"tempmax":0,"formula":"2d6"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":30,"walk":0,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

The tasty and tenacious knucklehead trout can’t easily be caught in nets. Moreover, using a line to reel in such a strong fish is a significant undertaking. Incautious fishers who get pulled into freezing water can quickly die, particularly if they’re weighed down by heavy furs and cloaks.

\n

A male knucklehead trout can weigh 70 pounds or more. The females tend to be smaller, weighing about 50 pounds. Both are prized for their ivory-like bones.

","public":""},"alignment":"Unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"","cr":0,"spellLevel":0,"xp":{"value":10},"source":"Icewind Dale: Rime of the Frostmaiden pg 295"},"traits":{"size":"sm","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":-2,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":-2,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":-2,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":-2,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":-2,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Knucklehead Trout","displayName":20,"img":"ddb-images/other/npc-token-Knucklehead-Trout.jpeg","width":1,"height":1,"scale":0.8,"vision":true,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"0rKHwZujVapv4bj7","name":"Bite","type":"weapon","img":"icons/commodities/bones/bone-jaw-teeth-white.webp","data":{"description":{"value":"

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

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It’s unusual for a woman to lead a Reghed tribe, but Bjornhild is a most extraordinary woman. The fearless wife of the late King Korold, she fought alongside him in many battles. After a frost giant’s mammoth companion slew Korold, the formidable Bjornhild took his place.

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Bjornhild worships the Frostmaiden and is so ruthless that her enemies believe she has actual ice flowing through her veins. She has no living children that she knows of, but with Auril’s blessing, she won’t need any heirs to preserve her legacy. Bjornhild intends to live forever by demonstrating her unwavering faith in the Frostmaiden and becoming the Chosen of Auril.

\n

As if she weren’t fearsome enough, Bjornhild has a pet saber-toothed tiger named Grava.

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Bjornhild makes two melee attacks.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage, plus 11 (2d10) cold damage if Bjornhild uses Auril’s Blessing.

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Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 11 (2d10) cold damage if Bjornhild uses Auril’s Blessing.

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When Bjornhild hits a creature with a weapon attack, the attack deals an extra 11 (2d10) cold damage.

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Whether hailing from the stars or sprouting from hidden depths, the malicious vegetation known as bodytaker plants seek to become the dominant form of life wherever they appear. These invasive organisms subvert whole societies by consuming individuals and replacing them with duplicates called podling;podlings. Bodytaker plants view themselves as perfect organisms and seek to dominate the lands where they grow. To their minds, a world would be healthier and more efficient were they in control. Anyone who disagrees either lacks perspective or is fit to serve only as fertilizer.

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A bodytaker plant roots deep, spreading near-invisible filaments through the soil. Should any of these fibers survive the plant’s destruction, the bodytaker plant regrows after a matter of months. Salting or poisoning the soil where it grew destroys these filaments and prevents the plant from reappearing.

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Melee Weapon Attack: +7 to hit, reach 20 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the target is a creature, it is grappled (escape DC 15). Until the grapple ends, the target is restrained. The plant has four vines, each of which can grapple one target.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one Medium or smaller creature grappled by the plant. Hit: 22 (4d8 + 4) acid damage, and the target is pulled into the plant’s space and enveloped by the pod, and the grapple ends. While enveloped, the target is restrained, and it has total cover against attacks and effects originating outside the pod. The enveloped target must also immediately succeed on a DC 16 Constitution saving throw or be stunned by the plant’s sapping enzymes until it is removed from the pod or the plant dies. The enveloped target doesn’t require air and gains 1 level of exhaustion for each hour it spends in the pod. If the target dies while enveloped, it immediately emerges from the pod as a living podling, wearing or carrying all of the original creature’s equipment.

As an action, a creature within 5 feet of the bodytaker plant that is outside the pod can open the pod and pull the target free with a successful DC 15 Strength check. If the plant dies, the target is no longer restrained and can escape from the pod by spending 10 feet of movement, exiting prone. The plant has one pod, which can envelop one creature at a time.

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The plant can see through and communicate telepathically with any of its podling;podlings within 10 miles of it.

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When the plant dies, it returns to life in the place where it died 1d12 months later, unless the ground where it took root is sown with salt or soaked with poison.

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The plant doesn’t require sleep.

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A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.

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Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.

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Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.

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If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

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Acolytes are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.

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Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

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She has resistance to fire damage.

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She knows the thaumaturgy cantrip, and Charisma is her spellcasting ability for this spell.

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The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (3 slots): bless, cure wounds, sanctuary

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 85","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"JjM6V4rKkaZ399Sx","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

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Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"iUZtgwBxY9Z7P4FF","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"LZybYSzLbMipVLXg","name":"Bless","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a sprinkling of holy water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136125,"definitionId":2016,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bless","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"K5uepaaAg49j4HC6","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

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You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.

\n

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

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The zombie uses a random magical eye ray, choosing a target that it can see within 60 feet of it.

1. Paralyzing Ray. The targeted creature must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

2. Fear Ray. The targeted creature must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

3. Enervation Ray. The targeted creature must make a DC 14 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one.

4. Disintegration Ray. If the target is a creature, it must succeed on a DC 14 Dexterity saving throw or take 45 (10d8) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust.

If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger nonmagical object or creation of magical force, this ray disintegrates a 10-foot cube of it.

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If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

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For each 5 damage it takes, the ooze-folk’s walking speed is reduced by 5 feet.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.

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The druid deals double damage to objects and structures.

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The druid can communicate with beasts and plants as if they shared a language.

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The druid is a 12th-level Gruul spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, produce flame, resistance, thorn whip

1st level (4 slots): cure wounds, faerie fire, thunderwave

2nd level (3 slots): beast sense, flame blade, pass without trace

3rd level (3 slots): conjure animals, dispel magic, plant growth

4th level (3 slots): dominate beast, freedom of movement, wall of fire

5th level (2 slots): commune with nature, conjure elemental, scrying

6th level (1 slot): transport via plants, wall of thorns

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 239","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"IwTobLEXRAJ6epzo","name":"Druidcraft","type":"spell","img":"systems/dnd5e/icons/skills/green_02.jpg","data":{"description":{"value":"

Whispering to the spirits of @Compendium[dnd5e.rules.Using Each Ability]{nature}, you create one of the following effects within range:

\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 236","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136700,"definitionId":2080,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Druidcraft","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":236,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EzsZObHYiRjm5SDs","name":"Produce Flame","type":"spell","img":"systems/dnd5e/icons/skills/yellow_09.jpg","data":{"description":{"value":"

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138596,"definitionId":2217,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Produce Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7PqLvlKVVjjRquHP","name":"Resistance","type":"spell","img":"systems/dnd5e/icons/spells/protect-jade-3.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"abj","components":{"value":"a miniature cloak","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a miniature cloak","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138647,"definitionId":2231,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Resistance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6bD68aQLNSlq9X2t","name":"Thorn Whip","type":"spell","img":"systems/dnd5e/icons/skills/green_17.jpg","data":{"description":{"value":"

You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer to you.

\n

The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"the stem of a plant with thorns","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"the stem of a plant with thorns","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138847,"definitionId":2309,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thorn Whip","sources":[{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"91B4R1Pxgj79iiFJ","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fCGhSEEv4Esv7nuW","name":"Faerie Fire","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-jade-2.jpg","data":{"description":{"value":"

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YSud910fzdNcCoUM","name":"Thunderwave","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-air-1.jpg","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9j60uVHv0HN1g0iy","name":"Beast Sense","type":"spell","img":"systems/dnd5e/icons/spells/wild-eerie-2.jpg","data":{"description":{"value":"

You touch a willing beast. For the duration of the spell, you can use your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. While perceiving through the beast’s senses, you gain the benefits of any special senses possessed by that creature, though you are @Compendium[dnd5e.rules.Blinded]{blinded} and @Compendium[dnd5e.rules.Deafened]{deafened} to your own surroundings.

","chat":"","unidentified":""},"source":"Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136108,"definitionId":2325,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Beast Sense","sources":[{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2XVkTSXq4IH9CSSO","name":"Flame Blade","type":"spell","img":"systems/dnd5e/icons/skills/fire_13.jpg","data":{"description":{"value":"

You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.

\n

You can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage.

\n

The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"leaf of sumac","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"leaf of sumac","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136965,"definitionId":2106,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Flame Blade","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HwU5N8AifrQNNvoQ","name":"Pass without Trace","type":"spell","img":"systems/dnd5e/icons/spells/fog-air-1.jpg","data":{"description":{"value":"

A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (@Compendium[dnd5e.rules.Using Each Ability]{Stealth}) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138536,"definitionId":2201,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Pass without Trace","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Buff","Exploration"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Zq0U1V0YOURtW7GF","name":"Conjure Animals","type":"spell","img":"systems/dnd5e/icons/spells/wild-jade-3.jpg","data":{"description":{"value":"

You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:

\n\n


Each beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.

\n

The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

\n

The GM has the creatures' statistics. Sample creatures can be found below.

\n

At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.

\n

Sample Creatures

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
CRCreature Name
0Frog, Sea Horse, Baboon, Badger, Bat, Cat, Crab, Deer, Eagle, Giant Fire Beetle, Goat, Hawk, Hyena, Jackal, Lizard, Octopus, Owl, Quipper, Rat, Raven, Scorpion, Spider, Vulture, Weasel
1/8Blood Hawk, Camel, Flying Snake, Giant Crab, Giant Rat, Giant Weasel, Mastiff, Mule, Poisonous Snake, Pony, Stirge
1/4Axe Beak, Boar, Constrictor Snake, Draft Horse, Elk, Giant Badger, Giant Bat, Giant Centipede, Giant Frog, Giant Lizard, Giant Owl, Giant Poisonous Snake, Giant Wolf Spider, Panther, Riding Horse, Wolf
1/2Ape, Black Bear, Crocodile, Giant Goat, Giant Sea Horse, Giant Wasp, Reef Shark, Warhorse
1Brown Bear, Dire Wolf, Giant Eagle, Giant Hyena, Giant Octopus, Giant Spider, Giant Toad, Giant Vulture, Lion, Tiger
2Giant Boar, Giant Constrictor Snake, Giant Elk, Hunter Shark, Plesiosaurus, Polar Bear, Rhinoceros, Saber-toothed Tiger
\n

 

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 127","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136261,"definitionId":2039,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Conjure Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":127,"sourceType":1}],"tags":["Summoning"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3aJuyUTYSYpRuoVg","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cHYC8juFbXPvHg6i","name":"Plant Growth","type":"spell","img":"systems/dnd5e/icons/skills/green_02.jpg","data":{"description":{"value":"

This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.

\n

If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.

\n

You can exclude one or more areas of any size within the spell's area from being affected.

\n

If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138561,"definitionId":2207,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Plant Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"sP6rY2U9YtP8PPvD","name":"Dominate Beast","type":"spell","img":"systems/dnd5e/icons/spells/wild-orange-3.jpg","data":{"description":{"value":"

You attempt to beguile a beast that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the beast is @Compendium[dnd5e.rules.Charmed]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell with a 5th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 6th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 7th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136648,"definitionId":2076,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dominate Beast","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"T35jEKIqE4wUWWVl","name":"Freedom of Movement","type":"spell","img":"systems/dnd5e/icons/spells/wind-sky-1.jpg","data":{"description":{"value":"

You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} or @Compendium[dnd5e.rules.Restrained]{restrained}.

\n

The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it @Compendium[dnd5e.rules.Grappled]{grappled}. Finally, being underwater imposes no penalties on the target's movement or attacks.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"a leather strap, bound around the arm or a similar appendage","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a leather strap, bound around the arm or a similar appendage","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137889,"definitionId":2116,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Freedom of Movement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"XHysOrPwqX9UUQM6","name":"Wall of Fire","type":"spell","img":"systems/dnd5e/icons/spells/shielding-fire-3.jpg","data":{"description":{"value":"

You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.

\n

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.

\n

One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a small piece of phosphorus","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small piece of phosphorus","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138910,"definitionId":2291,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"V268nOdZsNpxMfIt","name":"Commune with Nature","type":"spell","img":"systems/dnd5e/icons/skills/blue_09.jpg","data":{"description":{"value":"

You briefly become one with @Compendium[dnd5e.rules.Using Each Ability]{nature} and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where @Compendium[dnd5e.rules.Using Each Ability]{nature} has been replaced by construction, such as in dungeons and towns.

\n

You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:

\n\n


For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136238,"definitionId":2034,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Commune with Nature","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Utility","Environment","Exploration","Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vBXbPPUr406rDgVU","name":"Conjure Elemental","type":"spell","img":"systems/dnd5e/icons/skills/violet_11.jpg","data":{"description":{"value":"

You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends.

\n

The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions.

\n

If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it.

\n

The GM has the elemental's statistics. Sample elementals can be found below.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.

\n

Sample Elementals

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
CRCreature Name
1/4Steam Mephit
1/2Dust Mephit, Ice Mephit, Magma Mephit, Magmin
2Azer, Gargoyle
5Air Elemental, Earth Elemental, Fire Elemental, Salamander, Water Elemental, Xorn
6@Compendium[dnd5e.rules.Invisible]{Invisible} Stalker
\n

 

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 225","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136275,"definitionId":2041,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Conjure Elemental","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":225,"sourceType":1}],"tags":["Summoning"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"GKBjGed605sJJMln","name":"Scrying","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eyes.jpg","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Knowledge

\n
Save Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

 

\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.Invisible]{invisible} objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"sU72QshcqwotFOpR","name":"Transport via Plants","type":"spell","img":"systems/dnd5e/icons/spells/vines-acid-3.jpg","data":{"description":{"value":"

This spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence. You must have seen or touched the destination plant at least once before. For the duration, any creature can step into the target plant and exit from the destination plant by using 5 feet of movement.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138873,"definitionId":2282,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Transport via Plants","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3EXA51j99Ud96Gcg","name":"Wall of Thorns","type":"spell","img":"systems/dnd5e/icons/skills/green_31.jpg","data":{"description":{"value":"

You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.

\n

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save.

\n

A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a Dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th.

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Nearly all the innovation and advancement in Simic bioengineering comes from the work of biomancers. Specialists in hybridizing and altering creatures through a mixture of science and magic, they have spawned countless hybrids and krasis in search of the perfect union between nature and civilization.

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This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

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The biomancer magically emanates life-giving energy within 30 feet of itself. Any ally of the biomancer that starts its turn there regains 5 (1d10) hit points.

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The biomancer has advantage on saving throws against spells and other magical effects.

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The biomancer is a 16th-level Simic spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The biomancer has the following wizard spells prepared:

Cantrips (at will): acid splash, light, mending, poison spray, shocking grasp

1st level (4 slots): detect magic, grease, shield

2nd level (3 slots): alter self, darkvision, enlarge/reduce, hold person

3rd level (3 slots): counterspell, dispel magic, haste, protection from energy

4th level (3 slots): confusion, conjure minor elementals, polymorph

5th level (2 slots): cone of cold, creation, hold monster

6th level (1 slot): move earth, wall of ice

7th level (1 slot): prismatic spray

8th level (1 slot): control weather

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You hurl a bubble of acid. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.

\n

This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

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You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

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This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

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You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

\n

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

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Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

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For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DZ0aICEIS95cA3YO","name":"Grease","type":"spell","img":"systems/dnd5e/icons/skills/blood_05.jpg","data":{"description":{"value":"

Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration.

\n

When the grease appears, each creature standing in its area must succeed on a Dexterity saving throw or fall @Compendium[dnd5e.rules.Prone]{prone}. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall @Compendium[dnd5e.rules.Prone]{prone}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"square"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"a bit of pork rind or butter","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of pork rind or butter","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137998,"definitionId":2127,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Grease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"T1xyLNPoR5aulzAA","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"WQvV5WRcJbeHidUu","name":"Alter Self","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-acid-2.jpg","data":{"description":{"value":"

You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one.

\n

Aquatic Adaptation. You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.

\n

Change Appearance. You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again.

\n

Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136028,"definitionId":1992,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Alter Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"O1cTr6fVdnclH6Wt","name":"Darkvision","type":"spell","img":"systems/dnd5e/icons/skills/shadow_11.jpg","data":{"description":{"value":"

You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has @Compendium[dnd5e.rules.Darkvision]{darkvision} out to a range of 60 feet.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"either a pinch of dried carrot or an agate","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136497,"definitionId":2059,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkvision","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"uyVZDKTpB1TgnfdS","name":"Enlarge/Reduce","type":"spell","img":"systems/dnd5e/icons/skills/yellow_14.jpg","data":{"description":{"value":"

You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect.

\n

If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once.

\n

Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category-- from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal 1d4 extra damage.

\n

Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category--from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target's weapons also shrink to match its new size. While these weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"a pinch of powdered iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136712,"definitionId":2084,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Enlarge/Reduce","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"LNAyYU6sTvQIEyCh","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mg1lKcolTNx2UN5e","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"G7zlmDbSORkMJbsI","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"hpEsMneSR6X7M8BP","name":"Haste","type":"spell","img":"systems/dnd5e/icons/skills/armor_01.jpg","data":{"description":{"value":"

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

\n

When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a shaving of licorice root","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a shaving of licorice root","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138057,"definitionId":2138,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Haste","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"z9mJBiEKeD5ePVHS","name":"Protection from Energy","type":"spell","img":"icons/commodities/metal/clasp-steel-braid.webp","data":{"description":{"value":"

For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138601,"definitionId":2220,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Protection from Energy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"oZ0bwT7Otm9Gc6rb","name":"Confusion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg","data":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-xetra-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"three nut shells","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"three nut shells","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136256,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"g81GSeTVrhmIQET5","name":"Conjure Minor Elementals","type":"spell","img":"systems/dnd5e/icons/skills/green_28.jpg","data":{"description":{"value":"

You summon elementals that appear in unoccupied spaces that you can see within range. You choose one the following options for what appears:

\n\n


An elemental summoned by this spell disappears when it drops to 0 hit points or when the spell ends.

\n

The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

\n

The GM has the creatures' statistics.

\n

At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot.

\n

Sample Elementals

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
CRMonster
1/4Steam Mephit
1/2Dust Mephit, Ice Mephit, Magma Mephit, Magmin
2Azer, Gargoyle
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 226","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136282,"definitionId":2043,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Conjure Minor Elementals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":226,"sourceType":1}],"tags":["Summoning"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tfKq3M5E1nuialu7","name":"Polymorph","type":"spell","img":"icons/weapons/swords/shortsword-broad-engraved.webp","data":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a caterpillar cocoon","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138572,"definitionId":2209,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mTK1F02oV6DTE9L7","name":"Cone of Cold","type":"spell","img":"systems/dnd5e/icons/skills/blue_13.jpg","data":{"description":{"value":"

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a small crystal or glass cone","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small crystal or glass cone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136251,"definitionId":2037,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cone of Cold","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"CAAP2Pj0FMO9KVqg","name":"Creation","type":"spell","img":"systems/dnd5e/icons/spells/leaf-acid-2.jpg","data":{"description":{"value":"

You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something similar. You can also use this spell to create mineral objects such as stone, crystal, or metal. The object created must be no larger than a 5-foot cube, and the object must be of a form and material that you have seen before.

\n

The duration depends on the object's material. If the object is composed of multiple materials, use the shortest duration.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
MaterialDuration
Vegetable matter1 day 
Stone or crystal12 hours 
Precious metals1 hour 
Gems10 minutes 
Adamantine or mithral1 minute 
\n

 

\n

Using any material created by this spell as another spell's material component causes that spell to fail.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the cube increases by 5 feet for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"spec"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"ill","components":{"value":"a tiny piece of matter of the same type of the item you plan to create","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny piece of matter of the same type of the item you plan to create","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136472,"definitionId":2055,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Creation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"i5GQ82KvL9SZpHlg","name":"Hold Monster","type":"spell","img":"systems/dnd5e/icons/skills/yellow_40.jpg","data":{"description":{"value":"

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138141,"definitionId":2146,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Monster","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HV6DGKr5eEQnnaUh","name":"Move Earth","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-sky-1.jpg","data":{"description":{"value":"

Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the duration. You can raise or lower the area's elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can't exceed half the area's largest dimension. So, if you affect a 40-foot square, you can create a pillar up to 20 feet high, raise or lower the square's elevation by up to 20 feet, dig a trench up to 20 feet deep, and so on. It takes 10 minutes for these changes to complete.

\n

At the end of every 10 minutes you spend concentrating on the spell, you can choose a new area of terrain to affect.

\n

Because the terrain's transformation occurs slowly, creatures in the area can't usually be trapped or injured by the ground's movement.

\n

This spell can't manipulate natural stone or stone construction. Rocks and structures shift to accommodate the new terrain. If the way you shape the terrain would make a structure unstable, it might collapse.

\n

Similarly, this spell doesn't directly affect plant growth. The moved earth carries any plants along with it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 263","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":2,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"trs","components":{"value":"an iron blade and a small bag containing a mixture of soils--clay, loam, and sand","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an iron blade and a small bag containing a mixture of soils--clay, loam, and sand","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138521,"definitionId":2198,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Move Earth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":263,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pjStupb6i2Jw24se","name":"Wall of Ice","type":"spell","img":"systems/dnd5e/icons/skills/blue_30.jpg","data":{"description":{"value":"

You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-square panels. Each panel must be contiguous with another panel. In any form, the wall is 1 foot thick and lasts for the duration.

\n

If the wall cuts through a creature's space when it appears, the creature within its area is pushed to one side of the wall and must make a Dexterity saving throw. On a failed save, the creature takes 10d6 cold damage, or half as much damage on a successful save.

\n

The wall is an object that can be damaged and thus breached. It has AC 12 and 30 hit points per 10-foot section, and it is vulnerable to fire damage. Reducing a 10-foot section of wall to 0 hit points destroys it and leaves behind a sheet of frigid air in the space the wall occupied. A creature moving through the sheet of frigid air for the first time on a turn must make a Constitution saving throw. That creature takes 5d6 cold damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage the wall deals when it appears increases by 2d6, and the damage from passing through the sheet of frigid air increases by 1d6, for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6[cold]","cold"],["5d6[cold - Damage from passing through the wall; Constitution saving throw for half damage]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"a small piece of quartz","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small piece of quartz","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138920,"definitionId":2293,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Ice","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"A94wsH0XRYSKe0aI","name":"Prismatic Spray","type":"spell","img":"systems/dnd5e/icons/spells/needles-royal-3.jpg","data":{"description":{"value":"

Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must make a Dexterity saving throw. For each target, roll a d8 to determine which color ray affects it.

\n

1. Red. The target takes 10d6 fire damage on a failed save, or half as much damage on a successful one.

\n

2. Orange. The target takes 10d6 acid damage on a failed save, or half as much damage on a successful one.

\n

3. Yellow. The target takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

4. Green. The target takes 10d6 poison damage on a failed save, or half as much damage on a successful one.

\n

5. Blue. The target takes 10d6 cold damage on a failed save, or half as much damage on a successful one.

\n

6. Indigo. On a failed save, the target is @Compendium[dnd5e.rules.Restrained]{restrained}. It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the @Compendium[dnd5e.rules.Petrified]{petrified} condition. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.

\n

7. Violet. On a failed save, the target is @Compendium[dnd5e.rules.Blinded]{blinded}. It must then make a Wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of existence of the GM's choosing and is no longer @Compendium[dnd5e.rules.Blinded]{blinded}. (Typically, a creature that is on a plane that isn't its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.) 

\n

8. Special. The target is struck by two rays. Roll twice more, rerolling any 8.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6[fire - Red Ray]","fire"],["10d6[acid - Orange Ray]","acid"],["10d6[lightning - Yellow Ray]","lightning"],["10d6[poison - Green Ray]","poison"],["10d6[cold - Blue Ray]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":7,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138593,"definitionId":2214,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prismatic Spray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lwrJYy3vKdf3nD1G","name":"Control Weather","type":"spell","img":"systems/dnd5e/icons/skills/blue_04.jpg","data":{"description":{"value":"

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell early.

\n

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

\n

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

\n
\n
\n

Temperature

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Unbearable heat
2Hot
3Warm
4Cool
5Cold
6Arctic cold
\n
\n


Wind

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Calm
2Moderate wind
3Strong wind
4Gale
5Storm
\n
\n
\n
\n

Precipitation

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Clear
2Light clouds
3Overcast or ground fog
4Rain, hail, or snow
5Torrential rain, driving hail, or blizzard
\n
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":26400,"width":null,"units":"ft","type":"self"},"range":{"value":5,"long":null,"units":"mi"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"trs","components":{"value":"burning incense and bits of earth and wood mixed in water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"burning incense and bits of earth and wood mixed in water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136438,"definitionId":2050,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Control Weather","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Control","Environment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/biomancer","img":"https://www.dndbeyond.com/avatars/4720/20/636755121374150397.png","tokenImg":"https://www.dndbeyond.com/avatars/4720/18/636755121372107570.jpeg","spellList":{"class":["detect magic","grease","shield","alter self","darkvision","enlarge/reduce","hold person","counterspell","dispel magic","haste","protection from energy","confusion","conjure minor elementals","polymorph","cone of cold","creation","hold monster","move earth","wall of ice","prismatic spray","control weather"],"pact":[],"atwill":["acid splash","light","mending","poison spray","shocking grasp"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":176251,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"Dt5WKtJUWpISF64d","name":"Oren Yogilvy","type":"npc","img":"ddb-images/other/npc-Oren-Yogilvy.png","data":{"abilities":{"str":{"value":8,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":9},"dex":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"con":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"int":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"wis":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"cha":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":13}},"attributes":{"ac":{"flat":11,"calc":"","formula":"","label":""},"hp":{"value":9,"min":0,"max":9,"temp":0,"tempmax":0,"formula":"2d6 + 2"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":25,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Roleplaying Information

\n

Oren came to Northfurrow’s End looking for easy work and found it. He sings for his supper, drinks like a fish, and wanders the fields at night dreaming up new lyrics to entertain the inn’s other guests. Oren likes to stir up trouble from time to time, but he doesn’t have a mean bone in his body.

\n

Ideal: “Music is food for the soul.”

\n

Bond: “You had me at ‘Can I buy you a drink?’”

\n

Flaw: “I have a knack for putting myself in harm’s way. Good thing I’m lucky!”

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Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage. Oren carries four daggers.

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Oren can move through the space of any creature that is of a size larger than his.

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When Oren rolls a 1 on an attack roll, ability check, or saving throw, he can reroll the die and must use the new roll.

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Oren has advantage on saving throws against poison.

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Dragonnels are distantly related to chromatic, gem, and metallic dragons and resemble them in basic form. Intelligent enough to understand speech but incapable of speaking themselves, they are willful creatures motivated by the desire for food and entertainment. In the wild, they are picky eaters with mercurial moods, inclined to toy with their prey before going in for the kill.

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In some regions, dragonnels are raised from eggs to be used as aerial mounts. These domesticated dragonnels are loyal to the point of being overly protective of their riders. However, efforts to break wild dragonnels to the saddle are perilous, as these creatures often feign compliance before throwing their would-be riders from great heights.

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A dragonnel is an agile mount and naturally inclined to flyby tactics, swooping in to make attacks with its beak and claws before flying out of reach.

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\n

DRAGONNEL STEEDS

\n

With the DM's permission, a paladin can summon a spirit in the form of a dragonnel using the find greater steed spell, which appears in Xanathar’s Guide to Everything.

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Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If East Wind rolls a 20 on the attack roll, the target must succeed on a DC 15 Wisdom saving throw or suffer the effects of a polymorph spell.

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While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

East Wind is armed with a longsword that is a polymorph blade.

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In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is reduced by 1d10 + 3. If the damage is reduced to 0, the adept catches the missile if it’s small enough to hold in one hand and the adept has a hand free.

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Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

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The githyanki makes two longsword attacks.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands, plus 18 (4d8) psychic damage.

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Innate Spellcasting (Psionics). The githyanki’s innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no components:

At will: mage hand (the hand is invisible)

3/day each: jump, misty step, nondetection (self only)

1/day each: plane shift, telekinesis

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The githyanki is an 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The githyanki has the following wizard spells prepared:

Cantrips (at will): blade ward, light, message, true strike

1st level (4 slots): expeditious retreat, magic missile, sleep, thunderwave

2nd level (3 slots): blur, invisibility, levitate

3rd level (3 slots): counterspell, fireball, haste

4th level (2 slots): dimension door

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 204","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"wDATx8FTWiBTz5RM","name":"War Magic","type":"feat","img":"systems/dnd5e/icons/spells/enchant-red-2.jpg","data":{"description":{"value":"

When the githyanki uses its action to cast a spell, it can make one weapon attack as a bonus action.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 204","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"War Magic.","fullName":"War Magic."}}},{"_id":"UgsgVFfmTIFXaLuD","name":"Blade Ward","type":"spell","img":"systems/dnd5e/icons/skills/weapon_23.jpg","data":{"description":{"value":"

You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.

","chat":"","unidentified":""},"source":"Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":155895,"definitionId":2307,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blade Ward","sources":[{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Combat","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3R5PQwMSnlrB1vFt","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZfCBtmN2M7w80EVO","name":"Message","type":"spell","img":"systems/dnd5e/icons/spells/link-blue-1.jpg","data":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"a short piece of copper wire","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138480,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"W7L5nBP6M0qwGZIt","name":"True Strike","type":"spell","img":"systems/dnd5e/icons/spells/enchant-eerie-2.jpg","data":{"description":{"value":"

You point a finger at a target in range. Your magic grants you a brief @Compendium[dnd5e.rules.Using Each Ability]{insight} into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138893,"definitionId":2287,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"True Strike","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":284,"sourceType":1}],"tags":["Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"AUSkHai2FrxD9y84","name":"Expeditious Retreat","type":"spell","img":"systems/dnd5e/icons/spells/haste-royal-2.jpg","data":{"description":{"value":"

This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136742,"definitionId":2088,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Expeditious Retreat","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ej9kjHYxu7Iof8bR","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"I89GHiocqunIIvtZ","name":"Sleep","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a pinch of fine sand, rose petals, or a cricket","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138729,"definitionId":2254,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sleep","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tdKduZCuAoOdBodg","name":"Thunderwave","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-air-1.jpg","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bJcOsJ8PrMEoWRQ1","name":"Blur","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with @Compendium[dnd5e.rules.Blindsight]{blindsight}, or can see through illusions, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136162,"definitionId":2020,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blur","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"GPOMLlqjlABYgxMj","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"aSoSnDEkSXoPOUPP","name":"Levitate","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138393,"definitionId":2165,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Levitate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"72BkExr9vhJDHwKx","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"h54rmY1EKzNKWSyo","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NthtCL3Y4XvRko6K","name":"Haste","type":"spell","img":"systems/dnd5e/icons/skills/armor_01.jpg","data":{"description":{"value":"

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

\n

When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a shaving of licorice root","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138057,"definitionId":2138,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Haste","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Y9ZtR976VjKa4bo3","name":"Dimension Door","type":"spell","img":"systems/dnd5e/icons/skills/green_27.jpg","data":{"description":{"value":"

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45- degree angle, 300 feet.\"

\n

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

\n

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":500,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136603,"definitionId":2068,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dimension Door","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7VsWSWi0nP2QWCoX","name":"Mage Hand (the hand is invisible)","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

Special Notes: the hand is invisible.

\n\n

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"

Special Notes: the hand is invisible.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2Kp66qYXb9WkokRk","name":"Jump","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-3.jpg","data":{"description":{"value":"

You touch a creature. The creature's jump distance is tripled until the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"a grasshopper's hind leg","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138367,"definitionId":2161,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Jump","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PwwRemli30k5g1d1","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"b3ldKhEx5IPJQVaY","name":"Nondetection (self only)","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-2.jpg","data":{"description":{"value":"

Special Notes: self only.

\n\n

For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can't be targeted by any divination magic or perceived through magical scrying sensors.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 263","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138528,"definitionId":2199,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Nondetection","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":263,"sourceType":1}],"tags":["Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YeSPPonSo2g4s7bX","name":"Plane Shift","type":"spell","img":"systems/dnd5e/icons/skills/yellow_35.jpg","data":{"description":{"value":"

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138554,"definitionId":2206,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Plane Shift","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Teleportation","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QDSrbKwChXBiIvFW","name":"Telekinesis","type":"spell","img":"systems/dnd5e/icons/spells/rock-plain-3.jpg","data":{"description":{"value":"

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

\n

Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is @Compendium[dnd5e.rules.Restrained]{restrained} in your telekinetic grip. A creature lifted upward is suspended in mid-air.

\n

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

\n

Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.

\n

If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.

\n

You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 280","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138834,"definitionId":2273,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Telekinesis","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":280,"sourceType":1}],"tags":["Control","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/githyanki-gish","img":"https://www.dndbeyond.com/avatars/thumbnails/293/753/1000/1000/636609838742538624.png","tokenImg":"https://www.dndbeyond.com/avatars/293/752/636609838741134942.jpeg","spellList":{"class":["expeditious 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The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage.

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Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

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Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

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Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

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The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.

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Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:

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Regional Effects

The region containing a legendary white dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:

If the dragon dies, the fog and precipitation fade within 1 day. The ice walls melt over the course of 1d10 days.

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A White Dragon’s Lair

White dragons lair in icy caves and deep subterranean chambers far from the sun. They favor high mountain vales accessible only by flying, caverns in cliff faces, and labyrinthine ice caves in glaciers. White dragons love vertical heights in their caverns, flying up to the ceiling to latch on like bats or slithering down icy crevasses.

A legendary white dragon’s innate magic deepens the cold in the area around its lair. Mountain caverns are fast frozen by the white dragon’s presence. A white dragon can often detect intruders by the way the keening wind in its lair changes tone.

A white dragon rests on high ice shelves and cliffs in its lair, the floor around it a treacherous morass of broken ice and stone, hidden pits, and slippery slopes. As foes struggle to move toward it, the dragon flies from perch to perch and destroys them with its freezing breath.

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The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n

Detect. The dragon makes a Wisdom (Perception) check.

\n

Tail Attack. The dragon makes a tail attack.

\n

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

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Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

","chat":"","unidentified":""},"source":"Basic Rules pg 289","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tail.","fullName":"Tail.","actionCopy":true}}},{"_id":"FPy4w6d8ugMuJxtL","name":"Wing Attack (Costs 2 Actions)","type":"feat","img":"icons/commodities/biological/wing-green.webp","data":{"description":{"value":"

The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

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If the dragon fails a saving throw, it can choose to succeed instead.

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The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.

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Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.

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One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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The chuul can breathe air and water.

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The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.

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Dullahans are headless undead warriors—the remains of villains who let vengeance consume them. These decapitated hunters haunt the areas where they were slain, butchering innocents in search of their severed heads or to quench their thirst for revenge.

\n

Wicked knights or commanders in life, dullahans adhere to twisted codes of chivalry or soldiership. These fallen champions consider a specific location their battlefield. This gives rise to stories of haunted battlegrounds, ruins, roads, river crossings and other strategic locations where a dullahan continues a terrifying campaign against the living. In death, dullahans are often rejoined by those who followed them in life, either in the form of lesser undead, like skeleton;skeletons or wight;wights, or terrifying mounts, like warhorse skeleton;warhorse skeletons or nightmare;nightmares.

\n

Headless Hunts

\n

Dullahans are known for seeking their lost heads, giving rise to regional legends of headless hunters and endless searches. The Dullahan Legends table suggests dullahan hauntings that might be the stuff of local legends.

\n
Dullahan Legends
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d4Haunting
1A dullahan pursues anyone who has one of the shards of its shattered skull.
2A vain dullahan pursues it own relatives, seeking to claim a head with its family resemblance.
3A greedy dullahan seeks to recover its bejeweled helmet, caring nothing for the head that wears it.
4Two dullahans seek the same head, both believing they’re the actual owner.
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This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

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The dullahan makes two attacks.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 11 (2d10) necrotic damage. If the dullahan scores a critical hit against a creature, the target must succeed on a DC 15 Constitution saving throw or the dullahan cuts off the target’s head. The target dies if it can’t survive without the lost head. A creature that doesn’t have or need a head, or has legendary actions, instead takes an extra 27 (6d8) slashing damage.

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Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 14 (2d10 + 3) fire damage.

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The dullahan can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The dullahan regains spent legendary actions at the start of its turn.

\n

Attack. The dullahan makes one attack.

\n

Frightful Presence (Costs 2 Actions). Each creature of the dullahan’s choice within 30 feet of it must succeed on a DC 15 Wisdom saving throw or become frightened of the dullahan until the end of its next turn.

\n

Head Hunt (Costs 3 Actions). The dullahan moves up to its speed without provoking opportunity attacks and makes one Battleaxe attack with advantage. If the attack hits, but is not a critical hit, the attack deals an extra 27 (6d8) necrotic damage.

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The dullahan makes one attack.

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Each creature of the dullahan’s choice within 30 feet of it must succeed on a DC 15 Wisdom saving throw or become frightened of the dullahan until the end of its next turn.

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The dullahan moves up to its speed without provoking opportunity attacks and makes one Battleaxe attack with advantage. If the attack hits, but is not a critical hit, the attack deals an extra 27 (6d8) necrotic damage.

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If the dullahan is reduced to 0 hit points, it doesn’t die or fall unconscious. Instead, it regains 97 hit points. In addition, it summons three death’s head;death’s heads, one of each type, in unoccupied spaces within 5 feet of it. The death’s head;death’s heads are under the dullahan’s control and act immediately after the dullahan in the initiative order. Additionally, the dullahan can now use the options in the “Mythic Actions” section. Award a party an additional 5,900 XP (11,800 XP total) for defeating the dullahan after it uses Headless Summoning.

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If the dullahan fails a saving throw, it can choose to succeed instead.

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The dullahan doesn’t require air, food, drink, or sleep.

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If the dullahan’s Headless Summoning trait is active, it can use the options below as legendary actions.

Coordinated Assault. The dullahan makes a Battleaxe attack, and then one death’s head the dullahan can see within 30 feet of it can use its reaction to make a melee attack.

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An echoing shriek issues from the dullahan’s headless stump. Each creature of the dullahan’s choice within 10 feet of it must make a DC 15 Wisdom saving throw. Each creature takes 16 (3d10) psychic damage on a failed save, or half as much damage on a successful one. If one or more creatures fail the saving throw, the dullahan gains 10 temporary hit points.

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The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

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Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

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Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

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Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

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The dragon uses one of the following breath weapons.

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The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one.

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The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

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Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:

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Regional Effects

The region containing a legendary brass dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:

If the dragon dies, the tracks fade in 1d10 days, but the other effects fade immediately.

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A Brass Dragon’s Lair

A brass dragon’s desert lair is typically a ruin, canyon, or cave network with ceiling holes to allow for sunlight.

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The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n

Detect. The dragon makes a Wisdom (Perception) check.

\n

Tail Attack. The dragon makes a tail attack.

\n

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

","chat":"","unidentified":""},"source":"Basic Rules pg 291","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"RjGbmeDfT2awnk0Y","name":"Detect","type":"feat","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

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Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

","chat":"","unidentified":""},"source":"Basic Rules pg 291","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tail.","fullName":"Tail.","actionCopy":true}}},{"_id":"CPwEugra3NfsVrOu","name":"Wing Attack (Costs 2 Actions)","type":"feat","img":"icons/commodities/biological/wing-green.webp","data":{"description":{"value":"

The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

","chat":"","unidentified":""},"source":"Basic Rules pg 291","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + 6","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":19,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"6L8P68ZOGRyW9joj","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If the dragon fails a saving throw, it can choose to succeed instead.

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The necromancer Vellynne Harpell has Icewind kobold guides in her employ, including a pair that died and were turned into zombies using animate dead spells. The cold climate helps to preserve their dead flesh.

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The lich magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 18 Intelligence saving throw or take 27 (5d8 + 5) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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The lich gains the following legendary action options, which replace all of the lich’s legendary actions.

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Tentacles. The lich makes one attack with its tentacles.

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Extract Brain (Costs 2 Actions). The lich uses Extract Brain.

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Mind Blast (Costs 3 Actions). The lich recharges its Mind Blast and uses it.

\n

Cast Spell (Costs 1–3 Actions). The lich uses a spell slot to cast a 1st-, 2nd-, or 3rd-level spell that it has prepared. Doing so costs 1 legendary action per level of the spell.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 172","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"MOct7MMgli5wuXup","name":"Tentacles","type":"weapon","img":"icons/commodities/biological/tentacle-purple-white.webp","data":{"description":{"value":"

Melee Weapon Attack: +12 to hit, reach 5 ft., one creature. Hit: 21 (3d10 + 5) psychic damage. If the target is Large or smaller, it is grappled(escape DC 15) and must succeed on a DC 20 Intelligence saving throw or be stunned until this grapple ends.

Tentacles. The lich makes one attack with its tentacles.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 172","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"int","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[psychic] + @mod","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":20,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":" Tentacles.","fullName":" Tentacles.","actionCopy":true}}},{"_id":"iqGV7KAT7eO75pJH","name":"Extract Brain (Costs 2 Actions)","type":"feat","img":"icons/commodities/biological/organ-brain-pink-purple.webp","data":{"description":{"value":"

The lich uses Extract Brain.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 172","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"IvvxFAbB0xTfJJJj","name":"Mind Blast (Costs 3 Actions)","type":"feat","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

The lich recharges its Mind Blast and uses it.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 172","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"doE4TpRSIYadcqfY","name":"Cast Spell (Costs 1–3 Actions)","type":"feat","img":"icons/sundries/documents/document-symbol-eye.webp","data":{"description":{"value":"

The lich uses a spell slot to cast a 1st-, 2nd-, or 3rd-level spell that it has prepared. Doing so costs 1 legendary action per level of the spell.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 172","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"JZDoNH3cPAJE6QbO","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If the lich fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 172","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"df9MAfbOF4LznqW2","name":"Rejuvenation","type":"feat","img":"systems/dnd5e/icons/skills/affliction_01.jpg","data":{"description":{"value":"

If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 172","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Rejuvenation.","fullName":"Rejuvenation."}}},{"_id":"3kM4lI3tbPPfXwQb","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:

Cantrips (at will): mage hand, prestidigitation, ray of frost

1st level (4 slots): detect magic, magic missile, shield, thunderwave

2nd level (3 slots): acid arrow, detect thoughts, invisibility, mirror image

3rd level (3 slots): animate dead, counterspell, dispel magic, fireball

4th level (3 slots): blight, dimension door

5th level (3 slots): cloudkill, scrying

6th level (1 slot): disintegrate, globe of invulnerability

7th level (1 slot): finger of death, plane shift

8th level (1 slot): dominate monster, power word stun

9th level (1 slot): power word kill

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 172","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"E5DoHmpHjMGhGMlF","name":"Turn Resistance","type":"feat","img":"systems/dnd5e/icons/skills/affliction_21.jpg","data":{"description":{"value":"

The lich has advantage on saving throws against any effect that turns undead.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 172","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Turn Resistance.","fullName":"Turn Resistance."}}},{"_id":"eTNEEMZK4ILL1u2k","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The lich has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 172","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"7eDpi5k4aXCUY814","name":"Innate Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The lich’s innate spellcasting ability is Intelligence (spell save DC 20). It can innately cast the following spells, requiring no components.

At will: detect thoughts, levitate

1/day each: dominate monster, plane shift (self only)

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 172","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting (Psionics).","fullName":"Innate Spellcasting (Psionics)."}}},{"_id":"sO4svyWzJYXnSdQ4","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"b0Jmh0gKwKoskiIf","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2nPTIgafF0ej3D4y","name":"Ray of Frost","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-2.jpg","data":{"description":{"value":"

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138633,"definitionId":2226,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Frost","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9VdluTAaZauQFzBB","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ccAYMjJWIUPklUXq","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"c6qxinSHbus78ts7","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eZESs7hjNOqSJLnI","name":"Thunderwave","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-air-1.jpg","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Jsz97ncHH4u38Voa","name":"Acid Arrow","type":"spell","img":"systems/dnd5e/icons/skills/arrow_15.jpg","data":{"description":{"value":"

A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4[acid]","acid"],["2d4[acid - to target at the end of its next turn]","acid"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"powdered rhubarb leaf and an adder’s stomach","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":2323,"definitionId":1988,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Acid Arrow","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"woj1YLgQPWK29f3Y","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KvncxcvM3AHziDdT","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VUABXKifSzYswjmK","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/skills/violet_03.jpg","data":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xrdrTDuViF3boMLA","name":"Animate Dead","type":"spell","img":"systems/dnd5e/icons/skills/yellow_32.jpg","data":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"du30GnUfa8s4k527","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EXTFk8GMEkLjg3at","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jAMV0dCLnSlSuD5S","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8tuwxo9SkX0ao7L3","name":"Blight","type":"spell","img":"systems/dnd5e/icons/skills/green_26.jpg","data":{"description":{"value":"

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

\n

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

\n

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[necrotic - No Effect: undead, construct; Max Damage: plant]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":4,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136130,"definitionId":2017,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blight","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QzpZTtWdlDNS31TC","name":"Dimension Door","type":"spell","img":"systems/dnd5e/icons/skills/green_27.jpg","data":{"description":{"value":"

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45- degree angle, 300 feet.\"

\n

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

\n

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":500,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136603,"definitionId":2068,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dimension Door","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"XXi6GwApuPBML3Qp","name":"Cloudkill","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-3.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.

\n

When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.

\n

The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136225,"definitionId":2030,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cloudkill","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lsCQ5ICZ9qc9i8qM","name":"Scrying","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eyes.jpg","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Knowledge

\n
Save Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

 

\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.Invisible]{invisible} objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"W3dcvNBnXbGg5rjc","name":"Disintegrate","type":"spell","img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","data":{"description":{"value":"

A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.

\n

A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.

\n

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.

\n

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot- cube portion of it. A magic item is unaffected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6[force] + 40","force"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"trs","components":{"value":"a lodestone and a pinch of dust","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"3d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136610,"definitionId":2070,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disintegrate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nzY705I72VdbPq4b","name":"Globe of Invulnerability","type":"spell","img":"systems/dnd5e/icons/skills/emerald_02.jpg","data":{"description":{"value":"

An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.

\n

Any spell of 5th level or lower cast from outside the barrier can't affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such spells.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the barrier blocks spells of one level higher for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"abj","components":{"value":"a glass or crystal bead that shatters when the spell ends","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137955,"definitionId":2124,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Globe of Invulnerability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Negation","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"guj6mWWWeuFjWvtv","name":"Finger of Death","type":"spell","img":"systems/dnd5e/icons/skills/green_15.jpg","data":{"description":{"value":"

You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.

\n

A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d8[necrotic] + 30","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":7,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136811,"definitionId":2101,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Finger of Death","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Creation","Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dzLUTB8XzZU9YOQw","name":"Plane Shift","type":"spell","img":"systems/dnd5e/icons/skills/yellow_35.jpg","data":{"description":{"value":"

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138554,"definitionId":2206,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Plane Shift","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Teleportation","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5M8r3qSyQW3OaDD9","name":"Dominate Monster","type":"spell","img":"systems/dnd5e/icons/skills/yellow_25.jpg","data":{"description":{"value":"

You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the creature is @Compendium[dnd5e.rules.Charmed]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell with a 9th-level spell slot, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136656,"definitionId":2077,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dominate Monster","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZdjFdi6B36pZ52o5","name":"Power Word Stun","type":"spell","img":"systems/dnd5e/icons/skills/emerald_06.jpg","data":{"description":{"value":"

You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 hit points or fewer, it is @Compendium[dnd5e.rules.Stunned]{stunned}. Otherwise, the spell has no effect.

\n

The @Compendium[dnd5e.rules.Stunned]{stunned} target must make a Constitution saving throw at the end of each of its turns. On a successful save, this stunning effect ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138581,"definitionId":2211,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Power Word Stun","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"utXLnP7NzXkpxU1B","name":"Power Word Kill","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-skeleton.jpg","data":{"description":{"value":"

You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you choose has 100 hit points or fewer, it dies. Otherwise, the spell has no effect.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":9,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138577,"definitionId":2210,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Power Word Kill","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bkhPDjRy3kL3LglE","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3z1QnFkzEPkf83Tu","name":"Levitate","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138393,"definitionId":2165,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Levitate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MEabfvaeZx4x0Eh6","name":"Dominate Monster","type":"spell","img":"systems/dnd5e/icons/skills/yellow_25.jpg","data":{"description":{"value":"

You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the creature is @Compendium[dnd5e.rules.Charmed]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell with a 9th-level spell slot, the duration is concentration, up to 8 hours.

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Special Notes: self only.

\n\n

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

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Special Notes: self only.

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A quipper is a carnivorous fish with sharp teeth. Quippers can adapt to any aquatic environment, including cold subterranean lakes. They frequently gather in swarms; the statistics for a swarm of quippers appear later in this appendix.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

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The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.

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The quipper can breathe only underwater.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

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The dragon uses one of the following breath weapons.

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The dragon exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.

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The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

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More so even than their chromatic and metallic kin, gem dragons are fascinated with cultivating their dragonsight and fusing the awareness of their echoes across the Material Plane. Some of them believe that, by doing so, they are taking steps toward reuniting the shattered consciousness of Sardior the Ruby Dragon, and they pursue this awakening as an act of near-religious devotion. Others seek to exploit their knowledge of the many worlds of the Material Plane as a source of power—and indeed, a gem dragon who becomes a greatwyrm has access to almost unimaginable power.

\n

Gem greatwyrms’ ascension transforms their bodies to appear as crystal, their scales sparkling like diamonds. Their breath weapons become powerful waves of crushing force that can stop almost any creature in its tracks. But the greatwyrms’ most powerful ability is telekinesis on an unparalleled scale—a gem greatwyrm can telekinetically seize an entire crowd, then carry those helpless folk off to the dragon’s lair.

\n
\n

SARDIOR’S GREATWYRMS

\n

Five gem greatwyrms call themselves the thanes of Sardior and believe themselves responsible for preserving the memory of their long-lost progenitor. These greatwyrms are named Aleithilithos (an amethyst greatwyrm), Hrodel (a crystal greatwyrm), Smargad (an emerald greatwyrm), Charsima (a sapphire greatwyrm), and Tithonnas (a topaz greatwyrm). Each thane is actively seeking out their echoes across the worlds of the Material Plane, hoping to merge with these other dragons, with the goal of eventually uniting themselves to re-form the great Ruby Dragon.

\n
","public":""},"alignment":"Typically Neutral","race":"","type":{"value":"dragon","subtype":"Gem","swarm":"","custom":""},"environment":"","cr":26,"spellLevel":0,"xp":{"value":90000},"source":"Fizban's Treasury of Dragons pg 201"},"traits":{"size":"grg","di":{"value":["force"],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["charmed","frightened","poisoned","prone"],"custom":""},"languages":{"value":["common","draconic"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":7,"total":null,"passive":null},"arc":{"value":2,"ability":"int","bonuses":{"check":"","passive":""},"mod":10,"prof":16,"bonus":0,"total":26,"passive":36},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":9,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":7,"total":null,"passive":null},"his":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":10,"prof":8,"bonus":0,"total":18,"passive":28},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":7,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":7,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":10,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":7,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":10,"total":null,"passive":null},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":7,"prof":8,"bonus":0,"total":15,"passive":25},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":7,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":7,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":10,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":7,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":3,"max":3},"legres":{"value":4,"max":4},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Amethyst Greatwyrm","displayName":20,"img":"ddb-images/other/npc-token-Amethyst-Greatwyrm.jpeg","width":4,"height":4,"scale":1,"vision":true,"dimSight":0,"brightSight":120,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"bar2":{"attribute":"resources.legact"},"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}}},"items":[{"_id":"TAYbfFD9MsjBD1HB","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The greatwyrm makes one Bite attack and two Claw attacks.

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Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 16 (3d10) force damage.

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Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 18 (2d8 + 9) slashing damage. If the target is a Huge or smaller creature, it is grappled (escape DC 19) and is restrained until this grapple ends. The greatwyrm can have only one creature grappled in this way at a time.

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The greatwyrm exhales crushing force in a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw. On a failed save, the creature takes 71 (11d12) force damage and is knocked prone. On a successful save, it takes half as much damage and isn’t knocked prone. On a success or failure, the creature’s speed becomes 0 until the end of its next turn.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 201","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":300,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"s55vwn9pa5tcmkoi","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["11d12[force]","force"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":25,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Breath Weapon (Recharge 5–6).","fullName":"Breath Weapon (Recharge 5–6)."}}},{"_id":"GqTgPyuc72FHBQuH","name":"Recharges after a Short or Long Rest)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The greatwyrm targets any number of creatures and objects it can see within 120 feet of it. No one target can weigh more than 4,000 pounds, and objects can’t be targeted if they’re being worn or carried. Each targeted creature must succeed on a DC 26 Strength saving throw or be restrained in the greatwyrm’s telekinetic grip. At the end of a creature’s turn, it can repeat the saving throw, ending the effect on itself on a success.

At the end of the greatwyrm’s turn, it can move each creature or object it has in its telekinetic grip up to 60 feet in any direction, but not beyond 120 feet of itself. In addition, it can choose any number of creatures restrained in this way and deal 45 (7d12) force damage to each of them.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 201","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d12[force]","force"]],"versatile":""},"formula":"","save":{"ability":"str","dc":26,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Mass Telekinesis (Gem Awakening Only; Recharges after a Short or Long Rest).","fullName":"Mass Telekinesis (Gem Awakening Only; Recharges after a Short or Long Rest)."}}},{"_id":"DTaIhvXDCWXfyMKv","name":"Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The greatwyrm casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 26, +18 to hit with spell attack):

1/day each: dispel magic, forcecage, plane shift, reverse gravity, time stop

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 201","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting (Psionics).","fullName":"Spellcasting (Psionics)."}}},{"_id":"kuqfx804AQNURKg9","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The greatwyrm regains spent legendary actions at the start of its turn.

\n

Claw. The greatwyrm makes one Claw attack.

\n

Psionics (Costs 2 Actions). The greatwyrm uses Psychic Step or Spellcasting.

\n

Psychic Beam (Costs 3 Actions). The greatwyrm emits a beam of psychic energy in a 90-foot line that is 10 feet wide. Each creature in that area must make a DC 26 Intelligence saving throw, taking 27 (5d10) psychic damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 201","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"WYYCAly4oFZwHsgV","name":"Claw","type":"weapon","img":"icons/commodities/claws/talon-red.webp","data":{"description":{"value":"

Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 18 (2d8 + 9) slashing damage. If the target is a Huge or smaller creature, it is grappled (escape DC 19) and is restrained until this grapple ends. The greatwyrm can have only one creature grappled in this way at a time.

Claw. The greatwyrm makes one Claw attack.

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The greatwyrm uses Psychic Step or Spellcasting.

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The greatwyrm emits a beam of psychic energy in a 90-foot line that is 10 feet wide. Each creature in that area must make a DC 26 Intelligence saving throw, taking 27 (5d10) psychic damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 201","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":90,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d10","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":26,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"se7g4Qd6yr7YKipi","name":"Gem Awakening (Recharges after a Short or Long Rest)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 400 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use its Mass Telekinesis action during the next hour. Award a party an additional 90,000 XP (180,000 XP total) for defeating the greatwyrm after its Gem Awakening activates.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 201","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Gem Awakening (Recharges after a Short or Long Rest).","fullName":"Gem Awakening (Recharges after a Short or Long Rest)."}}},{"_id":"ETqjWlxFBhVFdQtg","name":"Legendary Resistance (4/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If the greatwyrm fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 201","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"4","max":"4","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (4/Day).","fullName":"Legendary Resistance (4/Day)."}}},{"_id":"Qr9thTtGo1DP3Ocl","name":"Unusual Nature","type":"feat","img":"systems/dnd5e/icons/skills/violet_16.jpg","data":{"description":{"value":"

The greatwyrm doesn’t require food or drink.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 201","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Unusual Nature.","fullName":"Unusual Nature."}}},{"_id":"8b7kgH6Ae8VWSRu4","name":"Change Shape","type":"feat","img":"systems/dnd5e/icons/skills/blue_26.jpg","data":{"description":{"value":"

The greatwyrm magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the greatwyrm is reduced to 0 hit points or uses a bonus action to end it.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 201","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Change Shape.","fullName":"Change Shape."}}},{"_id":"5fKY6QbE4nBUPAOK","name":"Psychic Step","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The greatwyrm magically teleports to an unoccupied space it can see within 60 feet of it.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 201","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Psychic Step.","fullName":"Psychic Step."}}},{"_id":"4KUaQmKK4T6F85JB","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"m70YBZAyCSCmCv9l","name":"Forcecage","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

An immobile, @Compendium[dnd5e.rules.Invisible]{invisible}, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose.

\n

A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart.

\n

A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area.

\n

When you cast the spell, any creature that is completely inside the cage's area is trapped. Creatures only partially within the area, or those too large to fit inside the area, are pushed away from the center of the area until they are completely outside the area.

\n

A creature inside the cage can't leave it by nonmagical means. If the creature tries to use teleportation or interplanar travel to leave the cage, it must first make a Charisma saving throw. On a success, the creature can use that magic to exit the cage. On a failure, the creature can't exit the cage and wastes the use of the spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel.

\n

This spell can't be dispelled by dispel magic.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":100,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"evo","components":{"value":"ruby dust worth 1,500 gp","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ruby dust worth 1,500 gp","consumed":false,"cost":1500,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137879,"definitionId":2114,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Forcecage","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1l2VG0huuy4EA3qN","name":"Plane Shift","type":"spell","img":"systems/dnd5e/icons/skills/yellow_35.jpg","data":{"description":{"value":"

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","consumed":false,"cost":250,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138554,"definitionId":2206,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Plane Shift","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Teleportation","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7QxEdSXbExS0Rm5U","name":"Reverse Gravity","type":"spell","img":"systems/dnd5e/icons/skills/emerald_03.jpg","data":{"description":{"value":"

This spell reverses gravity in a 50-foot-radius, 100- foot high cylinder centered on a point within range. All creatures and objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell. A creature can make a Dexterity saving throw to grab onto a fixed object it can reach, thus avoiding the fall.

\n

If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it just as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, for the duration.

\n

At the end of the duration, affected objects and creatures fall back down.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":50,"width":null,"units":"ft","type":"cylinder"},"range":{"value":100,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":7,"school":"trs","components":{"value":"a lodestone and iron filings","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a lodestone and iron filings","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138651,"definitionId":2233,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Reverse Gravity","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UhgsnRb2mX84h9lT","name":"Time Stop","type":"spell","img":"systems/dnd5e/icons/skills/mech_12.jpg","data":{"description":{"value":"

You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.

\n

This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.

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Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

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Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

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The kobold uses one of the following options (roll a d8 or choose one); the kobold can use each one no more than once per day:

    \n
  1. Acid. The kobold hurls a flask of acid. Ranged Weapon Attack: +4 to hit, range 5/20 ft., one target. Hit: 7 (2d6) acid damage.
  2. \n
  3. Alchemist’s Fire. The kobold throws a flask of alchemist’s fire. Ranged Weapon Attack: +4 to hit, range 5/20 ft., one target. Hit: 2 (1d4) fire damage at the start of each of the target’s turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.
  4. \n
  5. Basket of Centipedes. The kobold throws a small basket into a 5-foot-square space within 20 feet of it. A swarm of insects (centipedes) with 11 hit points emerges from the basket and rolls initiative. At the end of each of the swarm’s turns, there’s a 50 percent chance that the swarm disperses.
  6. \n
  7. Green Slime Pot. The kobold throws a clay pot full of green slime at the target, and it breaks open on impact. Ranged Weapon Attack: +4 to hit, range 5/20 ft., one target. Hit: The target is covered in a patch of green slime. Miss: A patch of green slime covers a randomly determined 5-foot-square section of wall or floor within 5 feet of the target.
  8. \n
  9. Rot Grub Pot. The kobold throws a clay pot into a 5-foot-square space within 20 feet of it, and it breaks open on impact. A swarm of rot grubs emerges from the shattered pot and remains a hazard in that square.
  10. \n
  11. Scorpion on a Stick. The kobold makes a melee attack with a scorpion tied to the end of a 5-foot-long pole. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.
  12. \n
  13. Skunk in a Cage. The kobold releases a skunk into an unoccupied space within 5 feet of it. The skunk has a walking speed of 20 feet, AC 10, 1 hit point, and no effective attacks. It rolls initiative and, on its turn, uses its action to spray musk at a random creature within 5 feet of it. The target must make a DC 9 Constitution saving throw. On a failed save, the target retches and can’t take actions for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that doesn’t need to breathe or is immune to poison automatically succeeds on the saving throw. Once the skunk has sprayed its musk, it can’t do so again until it finishes a short or long rest.
  14. \n
  15. Wasp Nest in a Bag. The kobold throws a small bag into a 5-foot-square space within 20 feet of it. A swarm of insects (wasps) with 11 hit points emerges from the bag and rolls initiative. At the end of each of the swarm’s turns, there’s a 50 percent chance that the swarm disperses.
  16. \n
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The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

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While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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It’s easy to spot the giff in a room: a group of 7-foot-tall, hippopotamus-headed humanoids attired in gaudy military uniforms, with gleaming pistols and muskets on display. These spacefaring mercenaries are renowned for their martial training and their love of explosives.

\n

Military Organization. Every aspect of giff society is organized along military lines. From birth until death, every giff has a military rank. It must follow orders from those of superior rank, and it can give orders to those of lower rank. Promotions don’t depend on age but are granted by a superior as a reward for valor. Giff are devoted to their children, even as most of their education is geared toward fighting and war.

\n

Mercenaries Extraordinaire. Giff are in high demand as warriors for hire, but they insist on serving in units composed entirely of giff; a giff hiring itself out individually is unheard of. Giff refuse to fight other giff, and will never agree to a contract unless it stipulates that they can sit out a battle rather than wage war against their kin. A giff prizes the reputation of its unit above its own life. Life is fleeting, but the regiment endures for generations or even centuries.

\n

A Whiff of Gunpowder. Muskets and grenades are the favorite weapons of every giff. The bigger the boom, the brighter the flash, and the thicker the smoke it produces, the more giff love a weapon. Their skill with gunpowder is another reason for their popularity as mercenaries. Giff revel in the challenge of building a bomb big enough to level a fortification. They gladly accept payment in kegs of gunpowder in preference to gold, gems, or other currency.

\n

No Honor in Magic. Some giff become wizards, clerics, and other kinds of spellcasters, but they’re so infrequent that most giff mercenary units have no magical capability. Typical giff are as smart as the average human, but their focus on military training to the exclusion of all other areas of study can make them seem dull-witted to those who have more varied interests.

\n
\n

GUNPOWDER BY THE KEG

\n

Aside from their personal gunpowder weapons, giff ships and mercenary companies carry spare gunpowder in kegs. In an emergency, or any time a large explosion is needed, a whole keg can be detonated. A giff lights the fuse on the keg and can then throw the keg up to 15 feet as part of the same action. The keg explodes at the start of the giff’s next turn. Each creature within 20 feet of the exploding keg must make a DC 12 Dexterity saving throw. On a failed save, a creature takes 24 (7d6) fire damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone.

\n

Every other keg of gunpowder within 20 feet of an exploding keg has a 50 percent chance of also exploding. Check each keg only once per turn, no matter how many other kegs explode around it.

\n
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This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

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The giff makes two pistol attacks.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

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Ranged Weapon Attack: +4 to hit, range 40/120 ft., one target. Hit: 7 (1d12 + 2) piercing damage.

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Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

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The giff throws a grenade up to 60 feet. Each creature within 20 feet of the grenade’s detonation must make a DC 15 Dexterity saving throw, taking 17 (5d6) piercing damage on a failed save, or half as much damage on a successful one.

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The giff can try to knock a creature over; if the giff moves at least 20 feet in a straight line that ends within 5 feet of a Large or smaller creature, that creature must succeed on a DC 14 Strength saving throw or take 7 (2d6) bludgeoning damage and be knocked prone.

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The giff’s mastery of its weapons enables it to ignore the loading property of muskets and pistols.

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Bhaal’s cultists emulate their deity, carrying out gruesome murders to spread fear and horror. They are charming and disarming when they wish, but in combat their true, bloodthirsty nature comes to the fore.

\n

Bloodletters. All cultists of Bhaal learn to call upon their god’s power to leave their victims vulnerable to their long-bladed knives. When Bhaal’s magic works its power, stab wounds erupt in terrible gouts of blood. Seemingly minor wounds plunge deep into a victim’s body and cause terrible pain and bleeding.

\n

Killers from the Shadows. Bhaal’s followers are cunning murderers who kill to strike fear and thrive on sowing terror in the cities they inhabit. They can call upon their god’s power to blend into the shadows with ease, or even turn invisible for a crucial moment.

\n

Cult Ranks. Low-ranking cultists of Bhaal are called night blade;night blades, whom Bhaal blesses with darkvision and superior stealth. Reaper of Bhaal;Reapers are the next rank up. They gain the ability to turn invisible and can use Bhaal’s magic to evade suspicion. The highest rank are the death’s heads, who can take on the skull-faced guise of their deity to terrify their prey. In combat, they intimidate foes by shrugging off the deadliest attacks with ease, showing that resisting Bhaal’s schemes is futile.

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The reaper makes two dagger attacks and uses Shroud Self.

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Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.

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The reaper magically turns invisible until the start of its next turn. This invisibility ends if the reaper makes an attack roll, makes a damage roll, or casts a spell.

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As long as the reaper is not incapacitated, hostile creatures within 5 feet of it gain vulnerability to piercing damage unless they have resistance or immunity to such damage.

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The reaper’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:

1/day each: charm person, disguise self, sanctuary

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You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

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You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"yrg4z9XT1JNMzoTw","name":"Sanctuary","type":"spell","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.

\n

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

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The most ancient chromatic dragons, who have survived over twelve hundred years of mortal life and acquired vast hoards worth millions of gold pieces, can achieve a form of apotheosis, reaching a level of power approaching that of Tiamat’s mighty aspect. The competitive avarice of dragonkind and the interference of adventurers prevent most dragons from attaining this level of power. But a chromatic dragon who can outwit all rivals and overcome all potential thieves can rise to become one of the mightiest of dragons.

\n

Often a chromatic greatwyrm’s ascension involves fusing the power of a single dragon’s echoes across different worlds of the Material Plane. The black greatwyrm Chronepsis, for example, is said to have stalked multiple worlds and devoured many of his echoes before withdrawing to a planar lair in the Outlands. The red greatwyrm Ashardalon worked with a balor to ritually drain the power of his echoes, then infused their power into himself by implanting the balor where his heart had been.

\n

In both size and power, chromatic greatwyrms exceed even ancient dragons. The energy of their breath weapons courses over their bodies and glows under their scales, and elemental forces rage around them when they exert their wrath. They no longer need to eat or drink, as their vast hoards magically sustain them. And their power can raze a city to the ground, destroying buildings and defenders alike.

","public":""},"alignment":"Typically Chaotic Evil","race":"","type":{"value":"dragon","subtype":"Chromatic","swarm":"","custom":""},"environment":"","cr":27,"spellLevel":0,"xp":{"value":105000},"source":"Fizban's Treasury of Dragons pg 168"},"traits":{"size":"grg","di":{"value":["acid"],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["charmed","frightened","poisoned"],"custom":""},"languages":{"value":["common","draconic"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":10,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":8,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"itm":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":8,"prof":8,"bonus":0,"total":16,"passive":26},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"prc":{"value":2,"ability":"wis","bonuses":{"check":"","passive":""},"mod":5,"prof":16,"bonus":0,"total":21,"passive":31},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":8,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":8,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ste":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"prof":8,"bonus":0,"total":10,"passive":20},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":3,"max":3},"legres":{"value":4,"max":4},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Black Greatwyrm","displayName":20,"img":"ddb-images/other/npc-token-Black-Greatwyrm.jpeg","width":4,"height":4,"scale":1,"vision":true,"dimSight":0,"brightSight":120,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"bar2":{"attribute":"resources.legact"},"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}}},"items":[{"_id":"4irD7B1eDIpIy95D","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The greatwyrm makes one Bite attack and two Claw attacks.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 168","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"fovHTOHDeUpt7hgr","name":"Bite","type":"weapon","img":"systems/dnd5e/icons/skills/red_29.jpg","data":{"description":{"value":"

Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 13 (2d12) force damage.

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Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 19 (2d8 + 10) slashing damage. If the target is a Huge or smaller creature, it is grappled (escape DC 20) and is restrained until this grapple ends. The greatwyrm can have only one creature grappled this way at a time.

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Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked prone.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 168","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":26,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tail.","fullName":"Tail."}}},{"_id":"L07OWw0hMsj8XtUR","name":"Breath Weapon (Recharge 5–6)","type":"feat","img":"systems/dnd5e/icons/spells/fog-orange-3.jpg","data":{"description":{"value":"

The greatwyrm exhales a blast of energy in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw. On a failed save, the creature takes 78 (12d12) acid damage. On a successful save, the creature takes half as much damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 168","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":300,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"l077e1ukwdntrncg","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["12d12[acid]","acid"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":26,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Breath Weapon (Recharge 5–6).","fullName":"Breath Weapon (Recharge 5–6)."}}},{"_id":"UtWPx2LuA4Ksdldt","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The greatwyrm regains spent legendary actions at the start of its turn.

\n

Attack. The greatwyrm makes one Claw or Tail attack.

\n

Wing Attack (Costs 2 Actions). The greatwyrm beats its wings. Each creature within 30 feet of it must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The greatwyrm can then fly up to half its flying speed.

\n

Arcane Spear (Costs 3 Actions). The greatwyrm creates four spears of magical force. Each spear hits a creature of the greatwyrm’s choice it can see within 120 feet of it, dealing 12 (1d8 + 8) force damage to its target, then disappears.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 168","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"44KAnBtEGtVXzmlR","name":"Attack","type":"feat","img":"systems/dnd5e/icons/skills/red_21.jpg","data":{"description":{"value":"

The greatwyrm makes one Claw or Tail attack.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 168","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"CsQzYzbyT9YOTrWD","name":"Wing Attack (Costs 2 Actions)","type":"feat","img":"icons/commodities/biological/wing-green.webp","data":{"description":{"value":"

The greatwyrm beats its wings. Each creature within 30 feet of it must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The greatwyrm can then fly up to half its flying speed.

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The greatwyrm creates four spears of magical force. Each spear hits a creature of the greatwyrm’s choice it can see within 120 feet of it, dealing 12 (1d8 + 8) force damage to its target, then disappears.

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If the greatwyrm fails a saving throw, it can choose to succeed instead.

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The greatwyrm doesn’t require food or drink.

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If the greatwyrm’s Chromatic Awakening trait has activated in the last hour, it can use the options below as legendary actions.

Bite. The greatwyrm makes one Bite attack.

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The greatwyrm flares with elemental energy. Each creature in a 60-foot-radius sphere centered on the greatwyrm must succeed on a DC 26 Dexterity saving throw or take 22 (5d8) acid damage.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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Bol’bara makes two melee attacks.

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Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

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Ranged Spell Attack: +4 to hit, range 120 ft., one creature. Hit: 7 (1d10 + 2) force damage.

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When fully possessed by her patron, Bol’bara can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Bol’bara regains spent legendary actions at the start of her turn.

\n

Incorporeal Dash. Bol’bara moves up to her speed. She can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside an object.

\n

Zone of Calamity (Costs 2 Actions). A 15-foot-radius sphere of magical confusion extends from a point Bol’bara can see within 60 feet of her and spreads around corners. Each creature that starts its turn in that area is treated as if targeted by the confusion spell (save DC 12). The sphere lasts as long as Bol’bara maintains concentration, up to 1 minute (as if concentrating on a spell).

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Bol’bara moves up to her speed. She can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside an object.

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A 15-foot-radius sphere of magical confusion extends from a point Bol’bara can see within 60 feet of her and spreads around corners. Each creature that starts its turn in that area is treated as if targeted by the confusion spell (save DC 12). The sphere lasts as long as Bol’bara maintains concentration, up to 1 minute (as if concentrating on a spell).

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When Bol’bara reduces a hostile creature to 0 hit points, she gains 6 temporary hit points.

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Bol’bara can take the Disengage or Hide action as a bonus action on each of her turns.

","chat":"","unidentified":""},"source":"Explorer's Guide to Wildemount pg 261","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Nimble Escape.","fullName":"Nimble Escape."}}},{"_id":"WeD3JE6qek3xMVKi","name":"Possessed Alignment","type":"feat","img":"systems/dnd5e/icons/skills/water_07.jpg","data":{"description":{"value":"

When Bol'bara is fully possessed, her alignment becomes Chaotic Evil.

","chat":"","unidentified":""},"source":"Explorer's Guide to Wildemount pg 261","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Possessed Alignment. ","fullName":"Possessed Alignment. "}}},{"_id":"vz3k5lfMFziE1n7D","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

Bol’bara’s innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

At will: eldritch blast, false life, mage armor, mage hand

1/day each: charm person, hex, hold person, invisibility

","chat":"","unidentified":""},"source":"Explorer's Guide to Wildemount pg 261","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"dw0QDKb4cvjW9YMS","name":"Eldritch Blast","type":"spell","img":"systems/dnd5e/icons/spells/fireball-eerie-1.jpg","data":{"description":{"value":"

A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.

\n

The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[force]","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136704,"definitionId":2082,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Eldritch Blast","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3OOEAxglh91Sum58","name":"False Life","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-1.jpg","data":{"description":{"value":"

Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 4","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"value":"a small amount of alcohol or distilled spirits","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"(@item.level - 1) * 5"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136759,"definitionId":2093,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"False Life","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"piep265kRaaOMCKo","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"oJXe2a9FMBUMvS0E","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"01cdic4BvD4Jtrdt","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ShS7vhVARbz24ZZu","name":"Hex","type":"spell","img":"systems/dnd5e/icons/skills/shadow_17.jpg","data":{"description":{"value":"

You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.

If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature.

A remove curse cast on the target ends this spell early.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

","chat":"","unidentified":""},"source":"Player's Handbook pg 251","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[necrotic - Whenever you hit the target with an attack]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"the petrified eye of a newt","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138073,"definitionId":2317,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hex","sources":[{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1LV2UaKjj9ME7hJM","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"s3tJiHSM5cGvGwZg","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum 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Ezmerelda d’Avenir, a Vistana, is the protégé of Rudolph van Richten—despite the fact that her first encounter with the vampire hunter was anything but pleasant.

\n

Witness to Tragedy. When Ezmerelda was a little girl, her family kidnapped van Richten’s teenage son, Erasmus, and delivered him into the clutches of a vampire. Even today, years later, she can still hear Erasmus’s pleas for mercy. That event haunted her childhood.

\n

Van Richten tracked down Ezmerelda’s family soon after the kidnapping, but not before the Vistani had sold the boy. Though van Richten could have done them harm, he instead interrogated Ezmerelda’s mother and father on the whereabouts of his missing son. Satisfied with their answers, he spared their lives before departing with the information they had given him. Ezmerelda witnessed van Richten’s act of mercy and was deeply moved by it.

\n

Van Richten’s Tragic Tale. At the age of fifteen, Ezmerelda, still troubled by what her family had done to van Richten, ran away from home. After many harrowing adventures, she tracked down van Richten two years later. Thinking she was a Vistana assassin, he put a sword to her throat and threatened to spill her blood. Ezmerelda convinced him that she genuinely wanted to help him find his missing son, whereupon van Richten told her the saddest of tales. He had found his son, who had been transformed into a vampire spawn. When Erasmus pleaded to his father for salvation, van Richten granted his request by ending his existence.

\n

Farewell. Ezmerelda remained by van Richten’s side for two years, helping him track down and slay many creatures of the night. But because van Richten could never bring himself to fully trust a Vistana, he kept secrets from her. The two vampire hunters got on each other’s nerves, and their arguments became more frequent. At last, Ezmerelda suggested that they part company with some shred of their friendship still intact, and van Richten agreed.

\n

Ezmerelda’s Prosthetic. Since bidding farewell to van Richten, Ezmerelda has amassed a sizable personal fortune, some of which she used to buy a wagon to carry her vampire-slaying paraphernalia. On one of her less successful adventures, a werewolf bit off her right leg below the knee, and although she avoided being afflicted with lycanthropy, Ezmerelda was sidelined for months. She commissioned a master artisan to craft a prosthetic lower leg and foot. After several tries, he delivered a prosthesis that restored her mobility. She has since adapted well to the prosthetic appendage.

\n

The Great Vampire Hunt. While in the company of a Vistani caravan, Ezmerelda heard a rumor that Rudolph van Richten had gone to Barovia to slay the most powerful vampire of them all. She decided that he might need help and traveled for months to reach Strahd’s domain. She rode her wagon to Vallaki and learned about an old tower that seemed the sort of place van Richten would use as a base. When she arrived there, she found some of van Richten’s belongings, but of the vampire hunter there was no sign. Although she is anxious to learn the whereabouts of her mentor, she is also eager to earn his trust and respect. To that end, she has been poring over van Richten’s research and learning about Strahd and Castle Ravenloft, with every intention of dispatching the vampire herself.

\n

Tarokka Deck. Ezmerelda keeps a deck of tarokka cards in her wagon (chapter 11, area V1). Although the cards aren’t magical, Ezmerelda can use them to perform a card reading for the characters (see chapter 1), like the one that can be performed by Madam Eva.

\n

Ezmerelda d’Avenir’s Traits

\n

Ideal. “Evil that feeds on the innocent is the worst of all evils and must be destroyed.”

\n

Bond. “My mentor and teacher, Dr. Rudolph van Richten, is like a father to me.”

\n

Flaw. “I go where angels fear to tread.”

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Ezmerelda makes three attacks: two with her +1 rapier and one with her +1 handaxe or her silvered shortsword.

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Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

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Ezmerelda targets one creature that she can see within 30 feet of her. The target must succeed on a DC 14 Wisdom saving throw or be cursed. While cursed, the target has vulnerability to one type of damage of Ezmerelda’s choice. The curse lasts until ended with a greater restoration spell, a remove curse spell, or similar magic. When the curse ends, Ezmerelda takes 3d6 psychic damage.

","chat":"","unidentified":""},"source":"Curse of Strahd pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Curse (Recharges after a Long Rest).","fullName":"Curse (Recharges after a Long Rest)."}}},{"_id":"BNyWe7H2nc3kK7Fk","name":"Evil Eye (Recharges after a Short or Long Rest)","type":"feat","img":"icons/weapons/wands/wand-simple-eye.webp","data":{"description":{"value":"

Ezmerelda targets one creature that she can see within 10 feet of her and casts one of the following spells on the target (save DC 14), requiring neither somatic nor material components to do so: animal friendship, charm person, or hold person. If the target succeeds on the initial saving throw, Ezmerelda is blinded until the end of her next turn. Once a target succeeds on a saving throw against this effect, it is immune to the Evil Eye power of all Vistani for 24 hours.

","chat":"","unidentified":""},"source":"Curse of Strahd pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Evil Eye (Recharges after a Short or Long Rest).","fullName":"Evil Eye (Recharges after a Short or Long Rest)."}}},{"_id":"daIhkKKbYnqVhyeg","name":"Special Equipment","type":"feat","img":"icons/containers/bags/pack-leather-brown.webp","data":{"description":{"value":"

In addition to her magic armor and weapons, Ezmerelda has two potions of greater healing, six vials of holy water, and three wooden stakes.

","chat":"","unidentified":""},"source":"Curse of Strahd pg 230","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Special Equipment.","fullName":"Special Equipment."}}},{"_id":"SsIJHPwPBXJhLOjZ","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Ezmerelda is a 7th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Ezmerelda has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation

1st level (4 slots): protection from evil and good, magic missile, shield

2nd level (3 slots): darkvision, knock, mirror image

3rd level (3 slots): clairvoyance, lightning bolt, magic circle

4th level (1 slot): greater invisibility

","chat":"","unidentified":""},"source":"Curse of Strahd pg 230","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"rI5QxPBmoKhdCj2r","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"leNImTNANRPnVlSo","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"XB6AEDtFxC41qabo","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tuRxGQy5odhfiHGI","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lJz02HXwkTB52zBo","name":"Protection from Evil and Good","type":"spell","img":"icons/commodities/metal/clasp-steel-braid.webp","data":{"description":{"value":"

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

\n

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"holy water or powdered silver and iron, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138610,"definitionId":2221,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OW48iDxQi2doClZJ","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qvtwu5gvEtsVAm9W","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"oRSGDHV6fUT2hauC","name":"Darkvision","type":"spell","img":"systems/dnd5e/icons/skills/shadow_11.jpg","data":{"description":{"value":"

You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has @Compendium[dnd5e.rules.Darkvision]{darkvision} out to a range of 60 feet.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"either a pinch of dried carrot or an agate","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136497,"definitionId":2059,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkvision","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"i2JMBwbKlAfp24YE","name":"Knock","type":"spell","img":"systems/dnd5e/icons/skills/fire_07.jpg","data":{"description":{"value":"

Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.

\n

A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.

\n

If you choose a target that is held shut with arcane lock, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.

\n

When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138372,"definitionId":2162,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Knock","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vhkWlkGIFshNE7ZR","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/skills/violet_03.jpg","data":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4KcgHuYvrG1Tuvfr","name":"Clairvoyance","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","data":{"description":{"value":"

You create an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.

\n

When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.

\n

A creature that can see the sensor (such as a creature benefiting from see invisibility or @Compendium[dnd5e.rules.Truesight]{truesight}) sees a luminous, intangible orb about the size of your fist.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":5280,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136209,"definitionId":2028,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Clairvoyance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Scrying","Detection","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EbwQ8BngStDIi9JZ","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a bit of fur and a rod of amber, crystal, or glass","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"oNlvDDNx0G8Z6tDV","name":"Magic Circle","type":"spell","img":"systems/dnd5e/icons/skills/yellow_35.jpg","data":{"description":{"value":"

You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.

\n

Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:

\n

The creature can’t willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.

\n\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"holy water or powdered silver and iron worth at least 100 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"holy water or powdered silver and iron worth at least 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138437,"definitionId":2174,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Circle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JjdI70np0sS3qVa0","name":"Greater Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-1.jpg","data":{"description":{"value":"

You or a creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person.

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The giant makes two attacks with its morningstar.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 146","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"YyNPagJnRSHg0CLB","name":"Morningstar","type":"weapon","img":"icons/weapons/maces/mace-round-spiked-grey.webp","data":{"description":{"value":"

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage. The attack deals an extra 14 (4d6) damage if the giant has advantage on the attack roll.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 146","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[bludgeoning] + @mod","bludgeoning"],["4d6",""]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Morningstar.","fullName":"Morningstar."}}},{"_id":"dwPZQIEIgSbUadO8","name":"Rock","type":"weapon","img":"systems/dnd5e/icons/spells/rock-plain-3.jpg","data":{"description":{"value":"

Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage. The attack deals an extra 14 (4d6) damage if the giant has advantage on the attack roll.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 146","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":240,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[bludgeoning] + @mod","bludgeoning"],["4d6",""]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Rock.","fullName":"Rock."}}},{"_id":"EJ9QsMYhtprTzHji","name":"Change Shape","type":"feat","img":"systems/dnd5e/icons/skills/blue_26.jpg","data":{"description":{"value":"

The giant magically polymorphs into a beast or humanoid it has seen, or back into its true form. Any equipment the giant is wearing or carrying is absorbed by the new form. Its statistics, other than its size, are the same in each form. It reverts to its true form if it dies.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 146","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Change Shape.","fullName":"Change Shape."}}},{"_id":"H6iZhmvdnIDMcdyF","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The giant’s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:

At will: detect magic, fog cloud, light

3/day each: feather fall, fly, misty step, telekinesis

1/day each: control weather, gaseous form

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 146","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"WFLjGy0U0iksUoDc","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The giant is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The giant has the following bard spells prepared:

Cantrips (at will): minor illusion, prestidigitation, vicious mockery

1st level (4 slots): cure wounds, disguise self, silent image, Tasha’s hideous laughter

2nd level (3 slots): invisibility, suggestion

3rd level (2 slots): major image, tongues

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 146","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"EAriU9AN1OCEo5G2","name":"Keen Smell","type":"feat","img":"systems/dnd5e/icons/skills/red_04.jpg","data":{"description":{"value":"

The giant has advantage on Wisdom (Perception) checks that rely on smell.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 146","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Keen Smell.","fullName":"Keen Smell."}}},{"_id":"NqoaLI3b7nN1QiEv","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UOt5duyJETqb5roh","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QJZxJqz6LaJjIuYD","name":"Vicious Mockery","type":"spell","img":"systems/dnd5e/icons/items/inventory/teeth.jpg","data":{"description":{"value":"

You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

\n

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138907,"definitionId":2290,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Vicious Mockery","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2S7iVj7zvVX8rt9b","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FLkWes6aRuzuP760","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/skills/blue_37.jpg","data":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"TDaNn9djgDkzxMU4","name":"Silent Image","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn't accompanied by sound, smell, or other sensory effects.

\n

You can use your action to cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking.

\n

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"a bit of fleece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138718,"definitionId":2252,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Silent Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UHSBHRAHYgQLxf2n","name":"Tasha's Hideous Laughter","type":"spell","img":"icons/sundries/misc/teeth-dentures.webp","data":{"description":{"value":"

A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall @Compendium[dnd5e.rules.Prone]{prone}, becoming @Compendium[dnd5e.rules.Incapacitated]{incapacitated} and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn’t affected.

At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 280","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"tiny tarts and a feather that is waved in the air","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138833,"definitionId":2320,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Tasha's Hideous Laughter","sources":[{"sourceId":2,"pageNumber":280,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0EGZX7O20e7hBRTh","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BqONDfbfSw08Vg34","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Nu2BV9OfG7CI0Eob","name":"Major Image","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).

\n

As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.

\n

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a bit of fleece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138454,"definitionId":2180,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Major Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Icnauowv9z9GUAsn","name":"Tongues","type":"spell","img":"icons/commodities/biological/tongue-pink.webp","data":{"description":{"value":"

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"value":"a small clay model of a ziggurat","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138857,"definitionId":2281,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Tongues","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Hwy3En1zJFCNClyT","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"G8sOiCW4yHeNojxs","name":"Fog Cloud","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-2.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gjJhs8xmFLjoJMch","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rolN8d4AwLLgEEzT","name":"Feather Fall","type":"spell","img":"icons/commodities/materials/feather-curled-white.webp","data":{"description":{"value":"

Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"reaction","cost":1,"condition":"which you take when you or a creature within 60 feet of you falls"},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"a small feather or piece of down","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136773,"definitionId":2095,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Feather Fall","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Utility","Exploration"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"l1PxK3pbdkDOTnBs","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"TbV9P9MeyV6xhGn0","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7ubJxn1Gc4YqMPrr","name":"Telekinesis","type":"spell","img":"systems/dnd5e/icons/spells/rock-plain-3.jpg","data":{"description":{"value":"

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

\n

Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is @Compendium[dnd5e.rules.Restrained]{restrained} in your telekinetic grip. A creature lifted upward is suspended in mid-air.

\n

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

\n

Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.

\n

If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.

\n

You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 280","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138834,"definitionId":2273,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Telekinesis","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":280,"sourceType":1}],"tags":["Control","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dyOjv38pI4AQGtVk","name":"Control Weather","type":"spell","img":"systems/dnd5e/icons/skills/blue_04.jpg","data":{"description":{"value":"

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell early.

\n

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

\n

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

\n
\n
\n

Temperature

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Unbearable heat
2Hot
3Warm
4Cool
5Cold
6Arctic cold
\n
\n


Wind

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Calm
2Moderate wind
3Strong wind
4Gale
5Storm
\n
\n
\n
\n

Precipitation

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Clear
2Light clouds
3Overcast or ground fog
4Rain, hail, or snow
5Torrential rain, driving hail, or blizzard
\n
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":26400,"width":null,"units":"ft","type":"self"},"range":{"value":5,"long":null,"units":"mi"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"trs","components":{"value":"burning incense and bits of earth and wood mixed in water","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136438,"definitionId":2050,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Control Weather","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Control","Environment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pvfV0SPKbES5WszL","name":"Gaseous Form","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-2.jpg","data":{"description":{"value":"

You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.

\n

While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when @Compendium[dnd5e.rules.Stunned]{stunned} or otherwise @Compendium[dnd5e.rules.Incapacitated]{incapacitated}.

\n

While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a bit of gauze and a wisp of smoke","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137921,"definitionId":2118,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Gaseous Form","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/cloud-giant-smiling-one","img":"https://www.dndbeyond.com/avatars/70/362/636463361499240822.png","tokenImg":"https://www.dndbeyond.com/avatars/9/638/636329691922309654.jpeg","spellList":{"class":["cure wounds","disguise self","silent image","Tasha's hideous laughter","invisibility","suggestion","major image","tongues"],"pact":[],"atwill":["minor illusion","prestidigitation","vicious mockery"],"innate":[{"name":"detect magic","type":"atwill","value":null,"innate":true},{"name":"fog 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Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 10 (2d6 + 3) piercing damage plus 10 (3d6) poison damage.

","chat":"","unidentified":""},"source":"Monster Manual pg 234","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[piercing] + @mod","piercing"],["3d6[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite.","fullName":"Bite."}}},{"_id":"yHfjI5VfpkGB3BBo","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The naga is a 5th-level spellcaster (spell save DC 12, +4 to hit with spell attacks) that needs only verbal components to cast its spells.

If the naga was a guardian naga in life, its spellcasting ability is Wisdom, and it has the following cleric spells prepared:

Cantrips (at will): mending, sacred flame, thaumaturgy

1st level (4 slots): command, shield of faith

2nd level (3 slots): calm emotions, hold person

3rd level (2 slots): bestow curse

If the naga was a spirit naga in life, its spellcasting ability is Intelligence, and it has the following wizard spells prepared:

Cantrips (at will): mage hand, minor illusion, ray of frost

1st level (4 slots): charm person, sleep

2nd level (3 slots): detect thoughts, hold person

3rd level (2 slots): lightning bolt

","chat":"","unidentified":""},"source":"Monster Manual pg 234","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"9ixd77BFhOdk8J8U","name":"Mending","type":"spell","img":"systems/dnd5e/icons/skills/red_05.jpg","data":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"two lodestones","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5fJqsP5Ry1TwkeaG","name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/skills/yellow_07.jpg","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FY6CLzgyF4VEERUu","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"q8i0Oplz08rxW3ax","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"COB6f8an58WHS3Q0","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6YUBh44goeqvJwmh","name":"Ray of Frost","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-2.jpg","data":{"description":{"value":"

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138633,"definitionId":2226,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Frost","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fcEU2IJ0bHFpIo5m","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"GMxWKePg7cjFbYhi","name":"Shield of Faith","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a small parchment with a bit of holy text written on it","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small parchment with a bit of holy text written on it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138705,"definitionId":2248,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"IT2HMApL7uukmZdn","name":"Calm Emotions","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.

\n

You can suppress any effect causing a target to be @Compendium[dnd5e.rules.Charmed]{charmed} or @Compendium[dnd5e.rules.Frightened]{frightened}. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

\n

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":275666,"definitionId":2023,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Calm Emotions","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"f2VZoqU7hstJPYcy","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"406WkgXkxifUFOBY","name":"Bestow Curse","type":"spell","img":"systems/dnd5e/icons/spells/link-royal-3.jpg","data":{"description":{"value":"

You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the @Compendium[dnd5e.rules.Using Each Ability]{nature} of the curse from the following options:

\n\n

A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.

\n

At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136112,"definitionId":2013,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bestow Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"beOLXf7MY47tiCdc","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"A2Ygb26ujSuSWshv","name":"Sleep","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a pinch of fine sand, rose petals, or a cricket","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of fine sand, rose petals, or a cricket","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138729,"definitionId":2254,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sleep","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wlejzmt5luGSlqjV","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1KUhie3u9DB6RykH","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SyMkab0Vn7aIOKHs","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a bit of fur and a rod of amber, crystal, or glass","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/bone-naga","img":"https://www.dndbeyond.com/avatars/67/959/636460876439629353.png","tokenImg":"https://www.dndbeyond.com/avatars/8/655/636313361436651598.jpeg","spellList":{"class":["command","shield of faith","calm emotions","hold person","bestow curse","charm person","sleep","detect thoughts","hold person","lightning bolt"],"pact":[],"atwill":["mending","sacred flame","thaumaturgy","mage hand","minor illusion","ray of frost"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":17118,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"EfihyLIQb2xQaXaA","name":"Giant Coral Snake","type":"npc","img":"ddb-images/other/npc-Giant-Coral-Snake.jpeg","data":{"abilities":{"str":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"dex":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":13},"con":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"int":{"value":2,"proficient":0,"bonuses":{"check":"","save":""},"mod":-4,"dc":6},"wis":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"cha":{"value":3,"proficient":0,"bonuses":{"check":"","save":""},"mod":-4,"dc":6}},"attributes":{"ac":{"flat":13,"calc":"","formula":"","label":""},"hp":{"value":90,"min":0,"max":90,"temp":0,"tempmax":0,"formula":"12d10 + 24"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":30,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":10,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Comfortable on land or in water, these brilliantly colored snakes are renowned for their potent and hallucinogenic venom. They are most often found in coastal caves. In the abandoned chambers of the hermitage in Tammeraut’s Fate, these giant serpents feed on any creature that crosses their path.

","public":""},"alignment":"Unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"","cr":4,"spellLevel":0,"xp":{"value":1100},"source":"Ghosts of Saltmarsh"},"traits":{"size":"lg","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-4,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-4,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-4,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-4,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-4,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-4,"total":null,"passive":null},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"prof":2,"bonus":0,"total":2,"passive":12},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-4,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-4,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-4,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Giant Coral Snake","displayName":20,"img":"ddb-images/other/npc-token-Giant-Coral-Snake.jpeg","width":2,"height":2,"scale":1,"vision":true,"dimSight":10,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"mlTwUZ6WIBR2XS1S","name":"Bite","type":"weapon","img":"icons/commodities/bones/tooth-spiked-brown.webp","data":{"description":{"value":"

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be stunned until the end of its next turn. On a failed save, the target begins to hallucinate and is afflicted with a short-term madness effect (determined randomly or by the DM; see “Madness” in chapter 8 of the Dungeon Master’s Guide). The effect lasts 10 minutes.

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The mephit exhales a 15- foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

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When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

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(1/Day). The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.

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This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).

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Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

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Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} aren’t affected by this spell.

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At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

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The koalinth, found in Danger at Dunwater, are martial and aggressive aquatic hobgoblins, with brightly colored faces and functional gills. They are known for their ferocity, and for their hatred of elves.

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The koalinth can breathe air and water.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

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Queen Othokent makes two attacks: one with her bite and one with her claws or trident or two melee attacks with her trident.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

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Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.

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Queen Othokent can hold its breath for 15 minutes.

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Once per turn, when Queen Othokent makes a melee attack with her trident and hits, the target takes an extra 10 (3d6) damage, and Othokent gains temporary hit points equal to the extra damage dealt.

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Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.

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Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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The assassin makes two shortsword attacks.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

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Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

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The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

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The drow’s spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate

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While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

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If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

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Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

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You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

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Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

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Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

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One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

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Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 − 1) bludgeoning damage, or 3 (1d8 − 1) bludgeoning damage if used with two hands.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod","bludgeoning"]],"versatile":"1d8[bludgeoning] + @mod"},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Quarterstaff.","fullName":"Quarterstaff."}}},{"_id":"VcdBohWXiDDCKLUe","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Ammalia is a 9th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). She has the following wizard spells prepared:

Cantrips (at will): friends, mage hand, mending, message

1st level (4 slots): charm person, mage armor, magic missile

2nd level (3 slots): hold person, invisibility, suggestion

3rd level (3 slots): fireball, haste, tongues

4th level (3 slots): confusion, stoneskin

5th level (1 slot): hold monster

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"Q3BmXT1k6X442usB","name":"Friends","type":"spell","img":"systems/dnd5e/icons/skills/shadow_20.jpg","data":{"description":{"value":"

For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn’t hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature @Compendium[dnd5e.rules.Prone]{prone} to violence might attack you. Another creature might seek retribution in other ways (at the DM’s discretion), depending on the @Compendium[dnd5e.rules.Using Each Ability]{nature} of your interaction with it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"value":"a small amount of makeup applied to the face as this spell is cast","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small amount of makeup applied to the face as this spell is cast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137916,"definitionId":2308,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Friends","sources":[{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Social","Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NgWAZem81iuyqJBx","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"b05dofAUZAZEWCwX","name":"Mending","type":"spell","img":"systems/dnd5e/icons/skills/red_05.jpg","data":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"two lodestones","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YsOlt6b5suHMNPFo","name":"Message","type":"spell","img":"systems/dnd5e/icons/spells/link-blue-1.jpg","data":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"a short piece of copper wire","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138480,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jQFkEzcG7xmgD8Gd","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KHKBIHRsbVr6OD2D","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Gc533t1MV2ypjwAs","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rLoWJwAncjOg1LKr","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QSVbbOY9mfk19VSM","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RgZMTMWt0OCf7RKD","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ztqVaPEzN2oRrkNZ","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"z67qIYbX4Mp3ffoU","name":"Haste","type":"spell","img":"systems/dnd5e/icons/skills/armor_01.jpg","data":{"description":{"value":"

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

\n

When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a shaving of licorice root","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a shaving of licorice root","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138057,"definitionId":2138,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Haste","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"s4jy8VXSUmUycopg","name":"Tongues","type":"spell","img":"icons/commodities/biological/tongue-pink.webp","data":{"description":{"value":"

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"value":"a small clay model of a ziggurat","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small clay model of a ziggurat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138857,"definitionId":2281,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Tongues","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"o640uabbZjlJt11X","name":"Confusion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg","data":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-xetra-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"three nut shells","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"three nut shells","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136256,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gELrZbmZKFxyobVt","name":"Stoneskin","type":"spell","img":"systems/dnd5e/icons/skills/blue_34.jpg","data":{"description":{"value":"

This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"diamond dust worth 100 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"diamond dust worth 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138805,"definitionId":2266,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Stoneskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3svSYXwsI45WPGJ8","name":"Hold Monster","type":"spell","img":"systems/dnd5e/icons/skills/yellow_40.jpg","data":{"description":{"value":"

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of 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The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 12 Dexterity saving throw.

On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.

On a failed save, the cube enters the creature's space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it.

An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.

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The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw.

Creatures inside the cube can be seen but have total cover.

A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) acid damage.

The cube can hold up to nine Large creatures or up to thirty-six Medium or smaller creatures inside it at a time. When the cube shrinks back to normal size, any creatures that it can no longer contain are expelled into unoccupied spaces around it.

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Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube.

The cube makes Strength checks and Strength saving throws with advantage.

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The captain adds its Charisma modifier to the damage roll for its longsword attacks (included in the attack).

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The captain has advantage on ability checks and saving throws to resist being knocked prone.

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Whenever a friendly creature within 30 feet of the captain that can hear it misses with an attack, the captain can yell perilous threats to allow that creature to reroll the attack roll.

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At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 89","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Reckless.","fullName":"Reckless."}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/great-chief-halric-bonesnapper","img":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":297816,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"F008dX3VqsLKYlhD","name":"Jim Darkmagic","type":"npc","img":"ddb-images/other/npc-Jim-Darkmagic.png","data":{"abilities":{"str":{"value":8,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":10},"dex":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":13},"con":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":11},"int":{"value":18,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":3,"saveBonus":0,"save":7,"dc":15},"wis":{"value":12,"proficient":1,"bonuses":{"check":"","save":""},"mod":1,"prof":3,"saveBonus":0,"save":4,"dc":12},"cha":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":13}},"attributes":{"ac":{"flat":12,"calc":"","formula":"","label":"15 with mage armor"},"hp":{"value":40,"min":0,"max":40,"temp":0,"tempmax":0,"formula":"9d8"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int","prof":3,"spelldc":15,"spellLevel":9},"details":{"biography":{"value":"

James Winifred Darkmagic III is the scion of a mysterious, multiplanar wizarding family. Jim’s arcane pedigree has long preceded him, incorporating equally healthy amounts of magical training and innate eldritch prowess. However, despite a natural talent that could have allowed him to make a name for himself as a court wizard, or perhaps “that strange old man in the village,” Jim’s original penchant was not for the magic of scroll or spell, but for the stage.

\n

As an entertainer and purveyor of the “Jim Darkmagic Experience,” the legendary mage can often be found in markets and town squares, performing feats of mundane legerdemain. The renown he has earned for these feats is nearly equaled by the reputation that follows him as chief arcanist (and occasional arsonist) for Acquisitions Incorporated. And although his skills as an adventurer and real wizard remain highly sought after, Jim looks forward to a well-earned retirement, at which point he hopes to become a “real wizard” — by which he means a fake wizard — full time.

","public":""},"alignment":"Chaotic Neutral","race":"","type":{"value":"humanoid","subtype":"human","swarm":"","custom":""},"environment":"","cr":5,"spellLevel":9,"xp":{"value":1800},"source":"Acquisitions Incorporated pg 197"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"prof":3,"bonus":0,"total":5,"passive":15},"ani":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"prof":3,"bonus":0,"total":4,"passive":14},"arc":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"prof":3,"bonus":0,"total":7,"passive":17},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"his":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"prof":3,"bonus":0,"total":7,"passive":17},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"prf":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"prof":3,"bonus":0,"total":5,"passive":15},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null}},"spells":{"spell1":{"value":"4","override":"4","max":"4"},"spell2":{"value":"3","override":"3","max":"3"},"spell3":{"value":"3","override":"3","max":"3"},"spell4":{"value":"3","override":"3","max":"3"},"spell5":{"value":"1","override":"1","max":"1"},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Jim Darkmagic","displayName":20,"img":"ddb-images/other/npc-token-Jim-Darkmagic.png","width":1,"height":1,"scale":1,"vision":true,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"cV1eVF8zfi8i434a","name":"Dagger","type":"weapon","img":"icons/weapons/daggers/dagger-curved-black.webp","data":{"description":{"value":"

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 197","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dagger.","fullName":"Dagger."}}},{"_id":"cjqFKLvnmLl1OCKN","name":"Minor Conjuration","type":"feat","img":"icons/commodities/treasure/glass-cube-teal.webp","data":{"description":{"value":"

Jim conjures an inanimate object, no larger than 3 feet on a side and no more than 10 pounds, in his hand or on the ground in an unoccupied space he can see within 10 feet of him. The object is visibly magical, radiating dim light out to 5 feet. It disappears if it takes any damage, after 1 hour, or when Jim uses this feature again.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 197","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Minor Conjuration.","fullName":"Minor Conjuration."}}},{"_id":"nNFqsIiPaie55vNN","name":"Special Equipment","type":"feat","img":"icons/containers/bags/pack-leather-brown.webp","data":{"description":{"value":"

Jim carries a wand of wonder.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 197","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Special Equipment.","fullName":"Special Equipment."}}},{"_id":"Hii1xU0xBkhwKUYl","name":"Benign Transportation (Recharges after Jim Casts a Conjuration Spell of 1st Level or Higher)","type":"feat","img":"systems/dnd5e/icons/spells/link-blue-1.jpg","data":{"description":{"value":"

As a bonus action, Jim teleports up to 30 feet to a space he can see. The space must be unoccupied or occupied by a willing Small or Medium creature. If the latter, Jim and the willing creature both teleport, swapping places.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 197","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Benign Transportation (Recharges after Jim Casts a Conjuration Spell of 1st Level or Higher).","fullName":"Benign Transportation (Recharges after Jim Casts a Conjuration Spell of 1st Level or Higher)."}}},{"_id":"Bk8HyeYZkUpaLj4w","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Jim is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). He has the following wizard spells prepared:

Cantrips (at will): fire bolt, friends, mage hand, minor illusion, prestidigitation

1st level (4 slots): disguise self, Jim’s magic missile,* shield, mage armor

2nd level (3 slots): invisibility, Jim’s glowing coin,* scorching ray

3rd level (3 slots): incite greed,* dispel magic, fireball

4th level (3 slots): conjure minor elementals, polymorph

5th level (1 slot): mislead

*New spell introduced in chapter 3

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 197","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"BPFe5qFnwmALNem3","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MbDrdR1wsp1ErRTM","name":"Friends","type":"spell","img":"systems/dnd5e/icons/skills/shadow_20.jpg","data":{"description":{"value":"

For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn’t hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature @Compendium[dnd5e.rules.Prone]{prone} to violence might attack you. Another creature might seek retribution in other ways (at the DM’s discretion), depending on the @Compendium[dnd5e.rules.Using Each Ability]{nature} of your interaction with it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"value":"a small amount of makeup applied to the face as this spell is cast","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small amount of makeup applied to the face as this spell is cast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137916,"definitionId":2308,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Friends","sources":[{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Social","Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"oEi1O11LaeMjGxQu","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7fZJPtspjKXAVx96","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"AT2UNJA9x5dozzBB","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VC9mrRh0WLasvyPc","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/skills/blue_37.jpg","data":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0sE1w0Wdiu3vioV5","name":"Jim's Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-2.jpg","data":{"description":{"value":"

Any apprentice wizard can cast a boring old magic missile. Sure, it always strikes its target. Yawn. Do away with the drudgery of your grandfather’s magic with this improved version of the spell, as used by Jim Darkmagic!

\n

You create three twisting, whistling, hypoallergenic, gluten-free darts of magical force. Each dart targets a creature of your choice that you can see within range. Make a ranged spell attack for each missile. On a hit, a missile deals 2d4 force damage to its target.

\n

If the attack roll scores a critical hit, the target of that missile takes 5d4 force damage instead of you rolling damage twice for a critical hit. If the attack roll for any missile is a 1, all missiles miss their targets and blow up in your face, dealing 1 force damage per missile to you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart, and the royalty component increases by 1 gp, for each slot level above 1st.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 76","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4[force - 3 Darts]","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"Royalty Component: 1 gp","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Royalty Component: 1 gp","consumed":false,"cost":1,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":1665478,"definitionId":188129,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Jim's Magic Missile","sources":[{"sourceId":44,"pageNumber":76,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DPI3brhR6RwPneJm","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"j3ArdHMPiJGgF3tn","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KI0reWNuVyw4OQga","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vHUVA10gaLPkuEfz","name":"Jim's Glowing Coin","type":"spell","img":"icons/commodities/currency/coin-inset-crown-gold.webp","data":{"description":{"value":"

Of the many tactics employed by master magician and renowned adventurer Jim Darkmagic, the old glowing coin trick is a time-honored classic. When you cast the spell, you hurl the coin that is the spell’s material component to any spot within range. The coin lights up as if under the effect of a light spell. Each creature of your choice that you can see within 30 feet of the coin must succeed on a Wisdom saving throw or be distracted for the duration. While distracted, a creature has disadvantage on Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Perception}) checks and initiative rolls.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 76","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a coin - Royalty Component: 2 gp","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a coin - Royalty Component: 2 gp","consumed":false,"cost":2,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":1665465,"definitionId":188126,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Jim's Glowing Coin","sources":[{"sourceId":44,"pageNumber":76,"sourceType":1}],"tags":[],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"d2jf11WMfkLrwE5F","name":"Scorching Ray","type":"spell","img":"systems/dnd5e/icons/spells/beam-orange-2.jpg","data":{"description":{"value":"

You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.

\n

Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire - 3 Rays]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138665,"definitionId":2238,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scorching Ray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"I54fqZXydayyk9bR","name":"Incite Greed","type":"spell","img":"systems/dnd5e/icons/items/inventory/gems-gold-pile.jpg","data":{"description":{"value":"

When you cast this spell, you present the gem used as the material component and choose any number of creatures within range that can see you. Each target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends, or until you or your companions do anything harmful to it. While @Compendium[dnd5e.rules.Charmed]{charmed} in this way, a creature can do nothing but use its movement to approach you in a safe manner. While an affected creature is within 5 feet of you, it cannot move, but simply stares greedily at the gem you present.

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 76","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"value":"a gem worth at least 50 gp","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a gem worth at least 50 gp","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":1747383,"definitionId":188121,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Incite Greed","sources":[{"sourceId":44,"pageNumber":76,"sourceType":1}],"tags":["Charmed"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"J2bcOvZ8GY3xRwUX","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2KRheg4Odf0pZQKm","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"m9Cb5OnspBO5P4jf","name":"Conjure Minor Elementals","type":"spell","img":"systems/dnd5e/icons/skills/green_28.jpg","data":{"description":{"value":"

You summon elementals that appear in unoccupied spaces that you can see within range. You choose one the following options for what appears:

\n\n


An elemental summoned by this spell disappears when it drops to 0 hit points or when the spell ends.

\n

The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

\n

The GM has the creatures' statistics.

\n

At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot.

\n

Sample Elementals

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
CRMonster
1/4Steam Mephit
1/2Dust Mephit, Ice Mephit, Magma Mephit, Magmin
2Azer, Gargoyle
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 226","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136282,"definitionId":2043,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Conjure Minor Elementals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":226,"sourceType":1}],"tags":["Summoning"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jwhpnMsrMiLIygQn","name":"Polymorph","type":"spell","img":"icons/weapons/swords/shortsword-broad-engraved.webp","data":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

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You become @Compendium[dnd5e.rules.Invisible]{invisible} at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends if you attack or cast a spell.

\n

You can use your action to move your illusory double up to twice your speed and make it gesture, speak, and behave in whatever way you choose.

\n

You can see through its eyes and hear through its ears as if you were located where it is. On each of your turns as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are @Compendium[dnd5e.rules.Blinded]{blinded} and @Compendium[dnd5e.rules.Deafened]{deafened} in regard to your own surroundings.

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Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 − 1) bludgeoning damage.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 128","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Pummel.","fullName":"Pummel."}}},{"_id":"9spBAJCNil7IrBT4","name":"Oil Puddle","type":"feat","img":"icons/commodities/materials/slime-purple.webp","data":{"description":{"value":"

The boggle creates a puddle of oil that is either slippery or sticky (boggle’s choice). The puddle is 1 inch deep and covers the ground in the boggle’s space. The puddle is difficult terrain for all creatures except boggles and lasts for 1 hour.

If the oil is slippery, any creature that enters the puddle’s area or starts its turn there must succeed on a DC 11 Dexterity saving throw or fall prone.

If the oil is sticky, any creature that enters the puddle’s area or starts its turn there must succeed on a DC 11 Strength saving throw or be restrained. On its turn, a creature can use an action to try to extricate itself from the sticky puddle, ending the effect and moving into the nearest safe unoccupied space with a successful DC 11 Strength check.

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The boggle excretes nonflammable oil from its pores, giving itself one of the following benefits of its choice until it uses this bonus action again:

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The boggle has advantage on Dexterity (Acrobatics) checks made to escape bonds and end grapples, and it can move through openings large enough for a Tiny creature without squeezing.

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The boggle has advantage on Strength (Athletics) checks made to grapple and any ability check made to maintain a hold on another creature, a surface, or an object. The boggle can also climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

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The boggle creates an invisible and immobile rift within an opening or frame it can see within 5 feet of it, provided that the space is no bigger than 10 feet on any side. The dimensional rift bridges the distance between that space and a point within 30 feet of it that the boggle can see or specify by distance and direction (such as “30 feet straight up”). While next to the rift, the boggle can see through it and is considered to be next to the destination as well, and anything the boggle puts through the rift (including a portion of its body) emerges at the destination. Only the boggle can use the rift, and it lasts until the end of the boggle’s next turn.

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A fiendish flesh golem is a particularly big flesh golem made of stitched-together body parts from devils, demons, yugoloths, and other fiends. As these parts can come from different creatures and be combined in different ways, no two fiendish flesh golems look exactly alike. Night hags guard the secret to making such golems, rarely sharing it with anyone else.

\n

Some fiendish flesh golems have wings. However, the magic used to create these golems allows them to fly and hover even without wings.

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The golem makes two slam attacks.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.

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Whenever the golem starts its turn with 100 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points. If the golem’s creator is within 60 feet of the berserk golem, the creator can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 100 hit points or fewer, the golem might go berserk again.

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The golem is immune to any spell or effect that would alter its form.

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Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.

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The golem has advantage on saving throws against spells and other magical effects.

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The golem’s weapon attacks are magical.

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K’Tulah is a gregarious tabaxi, a catlike humanoid. She arrived at Candlekeep six days ago and received permission to use the library to conduct her research on regional forms of folk magic.

\n

She is an animated talker whose exaggerated gesticulations while chatting annoy Varnyr, but the elf appreciates her academic expertise.

\n

Personality Trait. “I talk fast and can carry on a conversation about almost anything.”

\n

Ideal. “Decorum is overrated. Life’s too short for formalities.”

\n

Bond. “The research I’ve collected painstakingly over the past decade is my pride and joy.”

\n

Flaw. “I don’t like feeling trapped.”

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Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.

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Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.

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K’Tulah is a 4th-level spellcaster. K’Tulah's spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). K’Tulah has the following druid spells prepared:

Cantrips (at will): druidcraft, produce flame, shillelagh

1st level (4 slots): entangle, longstrider, speak with animals, thunderwave

2nd level (3 slots): animal messenger, barkskin

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 64","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"pYScahZxhR8zEd2l","name":"Feline Agility","type":"feat","img":"icons/commodities/claws/claw-blue-grey.webp","data":{"description":{"value":"

When K’Tulah moves on her turn in combat, she can double her speed until the end of the turn. Once she uses this ability, K’Tulah can’t use it again until she moves 0 feet on one of her turns.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 64","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Feline Agility.","fullName":"Feline Agility."}}},{"_id":"lBtACqZyQWPmgk6y","name":"Druidcraft","type":"spell","img":"systems/dnd5e/icons/skills/green_02.jpg","data":{"description":{"value":"

Whispering to the spirits of @Compendium[dnd5e.rules.Using Each Ability]{nature}, you create one of the following effects within range:

\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 236","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136700,"definitionId":2080,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Druidcraft","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":236,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cCdr2Og4iNO48doX","name":"Produce Flame","type":"spell","img":"systems/dnd5e/icons/skills/yellow_09.jpg","data":{"description":{"value":"

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138596,"definitionId":2217,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Produce Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jeTHL3MxDNaVjal9","name":"Shillelagh","type":"spell","img":"systems/dnd5e/icons/skills/red_05.jpg","data":{"description":{"value":"

The wood of a club or quarterstaff you are holding is imbued with @Compendium[dnd5e.rules.Using Each Ability]{nature}'s power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning - The weapon is magical.] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138708,"definitionId":2249,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tfb9h3UqVqZDyYbU","name":"Entangle","type":"spell","img":"systems/dnd5e/icons/skills/green_16.jpg","data":{"description":{"value":"

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.Restrained]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured plants wilt away.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FiwyaD1ETeDS7jBg","name":"Longstrider","type":"spell","img":"systems/dnd5e/icons/skills/armor_01.jpg","data":{"description":{"value":"

You touch a creature. The target's speed increases by 10 feet until the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"a pinch of dirt","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138428,"definitionId":2171,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Longstrider","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EzGzeu0fpsALFugX","name":"Speak with Animals","type":"spell","img":"systems/dnd5e/icons/skills/green_13.jpg","data":{"description":{"value":"

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138763,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4xOIET1cRGTELw3A","name":"Thunderwave","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-air-1.jpg","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"IwBJEb5UKfF6hbBU","name":"Animal Messenger","type":"spell","img":"systems/dnd5e/icons/skills/violet_18.jpg","data":{"description":{"value":"

By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.

\n

When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.

\n

At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a morsel of food","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136036,"definitionId":1994,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animal Messenger","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xt7t9ARXHWjRKHl0","name":"Barkskin","type":"spell","img":"icons/equipment/wrist/bracer-segmented-chitin.webp","data":{"description":{"value":"

You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"a handful of oak bark","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136102,"definitionId":2011,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Barkskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/ktulah","img":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","spellList":{"class":["entangle","longstrider","speak with animals","thunderwave","animal messenger","barkskin"],"pact":[],"atwill":["druidcraft","produce flame","shillelagh"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":1528970,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"F9MZLo48He0brnw8","name":"Ki-rin","type":"npc","img":"ddb-images/other/npc-Ki-rin.png","data":{"abilities":{"str":{"value":21,"proficient":0,"bonuses":{"check":"","save":""},"mod":5,"dc":17},"dex":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":15},"con":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":15},"int":{"value":19,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":16},"wis":{"value":20,"proficient":0,"bonuses":{"check":"","save":""},"mod":5,"dc":17},"cha":{"value":20,"proficient":0,"bonuses":{"check":"","save":""},"mod":5,"dc":17}},"attributes":{"ac":{"flat":20,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":152,"min":0,"max":152,"temp":0,"tempmax":0,"formula":"16d12 + 48"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":120,"swim":0,"walk":60,"units":"ft","hover":false},"senses":{"darkvision":120,"blindsight":30,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"wis","prof":4,"spelldc":17,"spellLevel":18},"details":{"biography":{"value":"","public":""},"alignment":"Lawful Good","race":"","type":{"value":"celestial","subtype":"","swarm":"","custom":""},"environment":"Coastal, Desert, Grassland, Mountain","cr":12,"spellLevel":18,"xp":{"value":8400},"source":"Volo's Guide to Monsters pg 163"},"traits":{"size":"huge","di":{"value":["poison"],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["poisoned"],"custom":""},"languages":{"value":[],"custom":"All; 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The ki-rin makes three attacks: two with its hooves and one with its horn.

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Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 10 (2d4 + 5) bludgeoning damage.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

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Lair of Luxury

On the celestial planes, ki-rins reside in lofty, elegant aeries filled with luxurious objects. In the world, a ki-rin chooses a similar location, such as atop a tall pinnacle or within a cloud solidified by the ki-rin’s magic. When viewed from the outside, a ki-rin’s lair is indistinguishable from a natural site, and the entrance is difficult for visitors to find and reach. Inside, the lair is a serene and comfortable place, its ambiance a mix between palace and temple. If the ki-rin has taken creatures into its service, its lair doubles as a sacred site wherein the ki-rin not only rests, but also teaches of holy mysteries.

Inside its lair, a ki-rin has the power to conjure objects up to three times per day, using each of the following versions of the power once. One version permanently creates enough objects made of soft, plant-based material — including manufactured objects such as cloth, pillows, rope, blankets, and clothing — to fill a cube 20 feet on a side. The second version permanently creates enough objects made of wood, or similarly hard plant-based material, to fill a cube 10 feet on a side. The third version creates enough objects made of stone or metal to fill a cube 2 feet on a side, but any materials created in this way last for only 1 hour.

Regional Effects

The ki-rin’s celestial nature transforms the region around its lair. Any of the following magical effects is possible for travelers to encounter in the vicinity:

When the ki-rin dies, all these effects disappear immediately, although the invigorating effect on flora and fauna remains for 3 years.

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The ki-rin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The ki-rin regains spent legendary actions at the start of its turn.

\n

Detect. The ki-rin makes a Wisdom (Perception) check or a Wisdom (Insight) check.

\n

Smite. The ki-rin makes a hoof attack or casts sacred flame.

\n

Move. The ki-rin moves up to its half speed without provoking opportunity attacks.

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The ki-rin makes a Wisdom (Perception) check or a Wisdom (Insight) check.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 163","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"yQqDHb4B4AJEBGjt","name":"Smite","type":"feat","img":"systems/dnd5e/icons/skills/light_06.jpg","data":{"description":{"value":"

The ki-rin makes a hoof attack or casts sacred flame.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 163","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"udLWLB8bLIfjc6Yg","name":"Move","type":"feat","img":"systems/dnd5e/icons/spells/wind-grasp-sky-1.jpg","data":{"description":{"value":"

The ki-rin moves up to its half speed without provoking opportunity attacks.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 163","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"9TZU0ctv2Wn2sZuI","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The ki-rin’s innate spellcasting ability is Charisma (spell save DC 17). The ki-rin can innately cast the following spells, requiring no material components:

At will: gaseous form, major image (6th-level version), wind walk

1/day: create food and water

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 163","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"s3HizyiXxXrBeWit","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If the ki-rin fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 163","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"62lG3y5Kbk2c37Rx","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The ki-rin has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 163","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"zsrro5qLbVCgLTux","name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

The ki-rin’s weapon attacks are magical.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 163","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Weapons.","fullName":"Magic Weapons."}}},{"_id":"EqZngBce283p0kbY","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The ki-rin is a 18th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It has the following cleric spells prepared:

Cantrips (at will): light, mending, sacred flame, spare the dying, thaumaturgy

1st level (4 slots): command, cure wounds, detect evil and good, protection from evil and good, sanctuary

2nd level (3 slots): calm emotions, lesser restoration, silence

3rd level (3 slots): dispel magic, remove curse, sending

4th level (3 slots): banishment, freedom of movement, guardian of faith

5th level (3 slots): greater restoration, mass cure wounds, scrying

6th level (1 slot): heroes’ feast, true seeing

7th level (1 slot): etherealness, plane shift

8th level (1 slot): control weather

9th level (1 slot): true resurrection

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 163","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"LE46ZiqMdlXuPCax","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1JVWnOpsxv6VsglW","name":"Mending","type":"spell","img":"systems/dnd5e/icons/skills/red_05.jpg","data":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"two lodestones","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"s9z8m61E239sKS7W","name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/skills/yellow_07.jpg","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YsNUIFRG8djXwBER","name":"Spare the Dying","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-2.jpg","data":{"description":{"value":"

You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138757,"definitionId":2257,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spare the Dying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Jcaa5a5hClLSAzmk","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rbXrUwKpAXKpGu3D","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"W6CNtyQ9Q9hMMfNA","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"P6mosQ8ZKIRXvVbv","name":"Detect Evil and Good","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136555,"definitionId":2064,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"I5kKhClMHhlAFHYF","name":"Protection from Evil and Good","type":"spell","img":"icons/commodities/metal/clasp-steel-braid.webp","data":{"description":{"value":"

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

\n

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"holy water or powdered silver and iron, which the spell consumes","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138610,"definitionId":2221,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cOVXLQadu4DeWJTJ","name":"Sanctuary","type":"spell","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.

\n

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a small silver mirror","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138661,"definitionId":2237,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sanctuary","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YXkMM3Y1Yd1Kyfiw","name":"Calm Emotions","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.

\n

You can suppress any effect causing a target to be @Compendium[dnd5e.rules.Charmed]{charmed} or @Compendium[dnd5e.rules.Frightened]{frightened}. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

\n

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":275666,"definitionId":2023,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Calm Emotions","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OsBPctngazQQUJMH","name":"Lesser Restoration","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.Blinded]{blinded}, @Compendium[dnd5e.rules.Deafened]{deafened}, @Compendium[dnd5e.rules.Paralyzed]{paralyzed}, or @Compendium[dnd5e.rules.Poisoned]{poisoned}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138386,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nqINdfvyh1ClpApk","name":"Silence","type":"spell","img":"systems/dnd5e/icons/skills/shadow_17.jpg","data":{"description":{"value":"

For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.Deafened]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138712,"definitionId":2251,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Silence","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"w0CCUVBCCj9OaqAi","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"aYJPuuIRfvMDtIwt","name":"Remove Curse","type":"spell","img":"systems/dnd5e/icons/skills/affliction_10.jpg","data":{"description":{"value":"

At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's attunement to the object so it can be removed or discarded.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138643,"definitionId":2229,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Remove Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HecjTrtNuZaFdAi1","name":"Sending","type":"spell","img":"systems/dnd5e/icons/skills/green_22.jpg","data":{"description":{"value":"

You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.

\n

You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":null,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a short piece of fine copper wire","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138688,"definitionId":2243,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Communication"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lXXQp1XRpG9VHucP","name":"Banishment","type":"spell","img":"systems/dnd5e/icons/skills/emerald_09.jpg","data":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is @Compendium[dnd5e.rules.Incapacitated]{incapacitated}. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"an item distasteful to the target","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136094,"definitionId":2010,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Banishment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Control","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VuRheX31zoLBKlpY","name":"Freedom of Movement","type":"spell","img":"systems/dnd5e/icons/spells/wind-sky-1.jpg","data":{"description":{"value":"

You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} or @Compendium[dnd5e.rules.Restrained]{restrained}.

\n

The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it @Compendium[dnd5e.rules.Grappled]{grappled}. Finally, being underwater imposes no penalties on the target's movement or attacks.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"a leather strap, bound around the arm or a similar appendage","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137889,"definitionId":2116,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Freedom of Movement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4Cd8OFEaM9A6eHdm","name":"Guardian of Faith","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.

\n

Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138008,"definitionId":2130,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guardian of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Summoning","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"n1NbbqbMa6ZqGqLE","name":"Greater Restoration","type":"spell","img":"systems/dnd5e/icons/spells/heal-royal-3.jpg","data":{"description":{"value":"

You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's @Compendium[dnd5e.rules.Exhaustion]{exhaustion} level by one, or end one of the following effects on the target:

\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"value":"diamond dust worth at least 100 gp, which the spell consumes","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138005,"definitionId":2129,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2T0AIgBO6kqS82Nc","name":"Mass Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-royal-3.jpg","data":{"description":{"value":"

A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[healing - Unaffected: undead, constructs] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138459,"definitionId":2181,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mass Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mQXTtGsOTYCefer5","name":"Scrying","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eyes.jpg","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Knowledge

\n
Save Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

 

\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.Invisible]{invisible} objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ugJNDLl7AolGoQ02","name":"Heroes' Feast","type":"spell","img":"icons/containers/kitchenware/goblet-jeweled-red.webp","data":{"description":{"value":"

You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve creatures can partake of the feast.

\n

A creature that partakes of the feast gains several benefits. The creature is cured of all diseases and poison, becomes immune to poison and being @Compendium[dnd5e.rules.Frightened]{frightened}, and makes all Wisdom saving throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of hit points. These benefits last for 24 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[healing - Increase Hit Point Maximum]","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"con","components":{"value":"a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138069,"definitionId":2143,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Heroes' Feast","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UESeV2EGhw0OZzCJ","name":"True Seeing","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eye.jpg","data":{"description":{"value":"

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has @Compendium[dnd5e.rules.Truesight]{truesight}, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138888,"definitionId":2286,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"True Seeing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":284,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eIQLI0lLvAfZRAVI","name":"Etherealness","type":"spell","img":"systems/dnd5e/icons/spells/shielding-spirit-1.jpg","data":{"description":{"value":"

You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Border Ethereal for the duration or until you use your action to dismiss the spell. During this time, you can move in any direction. If you move up or down, every foot of movement costs an extra foot. You can see and hear the plane you originated from, but everything there looks gray, and you can't see anything more than 60 feet away.

\n

While on the Ethereal Plane, you can only affect and be affected by other creatures on that plane. Creatures that aren't on the Ethereal Plane can't perceive you and can't interact with you, unless a special ability or magic has given them the ability to do so.

\n

You ignore all objects and effects that aren't on the Ethereal Plane, allowing you to move through objects you perceive on the plane you originated from.

\n

When the spell ends, you immediately return to the plane you originated from in the spot you currently occupy. If you occupy the same spot as a solid object or creature when this happens, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved.

\n

This spell has no effect if you cast it while you are on the Ethereal Plane or a plane that doesn't border it, such as one of the Outer Planes.

\n

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, you can target up to three willing creatures (including you) for each slot level above 7th. The creatures must be within 10 feet of you when you cast the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136730,"definitionId":2087,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Etherealness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Teleportation","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"oSCFFxFgBwUejKbj","name":"Plane Shift","type":"spell","img":"systems/dnd5e/icons/skills/yellow_35.jpg","data":{"description":{"value":"

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138554,"definitionId":2206,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Plane Shift","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Teleportation","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KC3mvMjnL8iNaQ6N","name":"Control Weather","type":"spell","img":"systems/dnd5e/icons/skills/blue_04.jpg","data":{"description":{"value":"

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell early.

\n

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

\n

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

\n
\n
\n

Temperature

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Unbearable heat
2Hot
3Warm
4Cool
5Cold
6Arctic cold
\n
\n


Wind

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Calm
2Moderate wind
3Strong wind
4Gale
5Storm
\n
\n
\n
\n

Precipitation

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Clear
2Light clouds
3Overcast or ground fog
4Rain, hail, or snow
5Torrential rain, driving hail, or blizzard
\n
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":26400,"width":null,"units":"ft","type":"self"},"range":{"value":5,"long":null,"units":"mi"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"trs","components":{"value":"burning incense and bits of earth and wood mixed in water","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136438,"definitionId":2050,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Control Weather","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Control","Environment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BzHQhFoLD12ImfqK","name":"True Resurrection","type":"spell","img":"systems/dnd5e/icons/skills/light_04.jpg","data":{"description":{"value":"

You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creature's soul is free and willing, the creature is restored to life with all its hit points.

\n

This spell closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and limbs. If the creature was undead, it is restored to its non-undead form.

\n

The spell can even provide a new body if the original no longer exists, in which case you must speak the creature's name. The creature then appears in an unoccupied space you choose within 10 feet of you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":9,"school":"nec","components":{"value":"a sprinkle of holy water and diamonds worth at least 25,000 gp, which the spell consumes","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":399243,"definitionId":2285,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"True Resurrection","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":284,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VgQ6GOSoprYJj2XQ","name":"Gaseous Form","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-2.jpg","data":{"description":{"value":"

You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.

\n

While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when @Compendium[dnd5e.rules.Stunned]{stunned} or otherwise @Compendium[dnd5e.rules.Incapacitated]{incapacitated}.

\n

While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a bit of gauze and a wisp of smoke","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137921,"definitionId":2118,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Gaseous Form","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fAAzZH8NeJ0YviXu","name":"Major Image (6th-level version)","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"

Special Notes: 6th-level version.

\n\n

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).

\n

As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.

\n

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration.

","chat":"

Special Notes: 6th-level version.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a bit of fleece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138454,"definitionId":2180,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Major Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Qn8LsgduQMW9sSpY","name":"Wind Walk","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is @Compendium[dnd5e.rules.Incapacitated]{incapacitated} and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.

\n

If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 288","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":10,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"trs","components":{"value":"fire and holy water","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138947,"definitionId":2301,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wind Walk","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":288,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"GRRenX9ikIwywnzv","name":"Create Food and Water","type":"spell","img":"systems/dnd5e/icons/skills/green_32.jpg","data":{"description":{"value":"

You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136456,"definitionId":2052,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Create Food and Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/ki-rin","img":"https://www.dndbeyond.com/avatars/70/393/636463376877013308.png","tokenImg":"https://www.dndbeyond.com/avatars/9/708/636330514466792597.jpeg","spellList":{"class":["command","cure wounds","detect evil and good","protection from evil and good","sanctuary","calm emotions","lesser restoration","silence","dispel magic","remove curse","sending","banishment","freedom of movement","guardian of faith","greater restoration","mass cure wounds","scrying","heroes' feast","true seeing","etherealness","plane 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The choker makes two tentacle attacks.

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Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 3 (1d6) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the choker can’t use this tentacle on another target (the choker has two tentacles). If this attack is a critical hit, the target also can’t breathe or speak until the grapple ends.

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The choker can take an extra action on its turn.

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The choker can move through and occupy a space as narrow as 4 inches wide without squeezing.

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The choker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

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A frog has no effective attacks. It feeds on small insects and typically dwells near water, in trees, or underground. The frog's statistics can also be used to represent a toad.

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The frog's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.

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These fierce koalinths lead special missions for their people, such as the diplomatic envoy encountered in Danger at Dunwater. A koalinth sergeant focuses its ire on the most significant threats on the battlefield, then eliminates those threats one by one.

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This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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The sergeant makes two melee attacks with its trident.

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Ranged Weapon Attack: +4 to hit, range 10/30 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target is restrained. A creature can use its action to make a DC 12 Strength check to free itself or another creature in a hooked net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 12) frees the target without harming it and destroys the net.

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The koalinth can breathe air and water.

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Once per turn, the koalinth can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the koalinth that isn’t incapacitated.

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Whenever a creature within 30 feet of the sergeant becomes restrained, the sergeant can move its speed toward the restrained creature. If the sergeant ends its move within reach of the restrained creature, it can make a melee attack against it.

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The toad's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

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The canoloth makes two attacks: one with its tongue or its bite and one with its claws.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 25 (6d6 + 4) piercing damage.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage.

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Ranged Weapon Attack: +7 to hit, range 30 ft., one target. Hit: 17 (2d12 + 4) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 15), pulled up to 30 feet toward the canoloth, and restrained until the grapple ends. The canoloth can grapple one target at a time with its tongue.

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Other creatures can’t teleport to or from a space within 60 feet of the canoloth. Any attempt to do so is wasted.

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The canoloth has advantage on saving throws against spells and other magical effects.

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The canoloth’s weapon attacks are magical.

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The canoloth can’t be surprised while it isn’t incapacitated.

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The crocodile makes two attacks: one with its bite and one with its tail.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

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Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

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The crocodile can hold its breath for 30 minutes.

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Second Form

\n

Auril’s second form, known to her worshipers as Lady Icekiss or the Brittle Maiden, is that of a 10-foot-tall woman of fearsome aspect made entirely of ice and frost. Her eyes burn with a cold blue light, and a thin cloak of mist forms around her. Blades of ice grow out of her body at odd angles, breaking off before they get too long. When she moves, her body crackles.

\n

In this form, Auril creates weapons of ice with which to combat foes. These weapons are supernaturally resilient until Auril discards them, whereupon they break and melt like normal ice.

\n

Auril the Frostmaiden

\n

Auril the Frostmaiden is a neutral evil lesser god of cold indifference who embodies winter’s cruelty. (For information on what defines a lesser god, see the “Divine Rank” sidebar in the Dungeon Master’s Guide.) Auril’s beloved ice grasps all things in her clutches, preserving them against the ravages of time. She hoards beauty in all forms, from art objects and flowers to skilled artisans and their wondrous works, freezing them in magical ice for her pleasure alone.

\n

Auril was aligned with the gods Talos, Umberlee, and Malar. Together they wrought terrible destruction, inspiring fear that compelled tribute to hold their power at bay. Umberlee, queen of the wrathful sea, grew to despise the enduring nature of the ice and snow Auril created. Umberlee seethed when Auril’s frigid cold transformed her chaotic, unpredictable tides into rigid, motionless sheets of ice. Umberlee brought Talos and Malar into an alliance against Auril, who retreated to the coldest corner of Toril to escape their fury.

\n

After a world-shaking event known as the Sundering, most of the gods withdrew from Toril, leaving mortals to govern their own fates without the gods’ meddling, but the Frostmaiden could not stay away for long. Auril returned to her icy realm in the far north and, after a time, plunged it into frigid darkness using her magic.

\n

Casting such great magic night after night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures that can harm her.

\n

Auril’s worshipers know better than to disturb her self-imposed isolation. Terrible blizzards have cut off Icewind Dale from the rest of the world, and a shroud of mist conceals her island in the Sea of Moving Ice.

\n

Roleplaying Auril

\n

Portraying a deity, even a lesser god such as Auril the Frostmaiden, can be daunting. For roleplaying purposes, the following suggestions might prove helpful:

\n\n

Auril’s Three Forms

\n

In her current weakened state, Auril can assume three different forms. To destroy her, heroes must reduce each of her forms to 0 hit points one after another. After she’s defeated in her third and final form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the stat blocks presented here.

\n

After finishing a long rest, Auril regains any of her forms that were destroyed, provided at least one form survives. When she transitions from one form to another, she loses all the traits and actions of the old form and gains those of the new form.

\n

A stat block is given for each of Auril’s three forms. These descriptions do not reflect Auril at full power, but rather Auril as she is encountered in this adventure.

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Auril attacks twice with her ice morningstar or hurls three ice darts.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"vDbHXT8H0xGxtA9k","name":"Ice Morningstar","type":"weapon","img":"systems/dnd5e/icons/spells/enchant-blue-2.jpg","data":{"description":{"value":"

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 9 (2d8) cold damage.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 277","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[piercing] + @mod","piercing"],["2d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Ice Morningstar.","fullName":"Ice Morningstar."}}},{"_id":"NCVHxfaJR6ojTO5A","name":"Ice Dart","type":"weapon","img":"systems/dnd5e/icons/spells/ice-sky-1.jpg","data":{"description":{"value":"

Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) cold damage.

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Auril causes a magical blast of cold air to erupt from her hand. Each creature in a 60-foot cone must make a DC 21 Constitution saving throw, taking 36 (8d8) cold damage on a failed save, or half as much damage on a successful one.

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Auril breaks off an icicle from her body and hurls it into an unoccupied space she can see within 20 feet of her, where it magically transforms into an ice mephit (see its entry in the Monster Manual). The mephit acts immediately after Auril in the initiative order and obeys her commands.

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Auril magically creates a gem-sized ice crystal that hovers in a space within 5 feet of her. Auril then targets a creature she can see within 60 feet of the crystal. The target must succeed on a DC 21 Charisma saving throw or become trapped in the crystal, which is immovable. If the saving throw succeeds, the crystal shatters and nothing else happens. A creature trapped in the crystal is stunned, has total cover against attacks and other effects outside the crystal, and takes 21 (6d6) cold damage at the start of each of its turns. The creature can repeat the saving throw at the end of each of its turns, freeing itself on a success. The creature is also freed if the crystal is destroyed, which is a Tiny object with AC 18, 9 hit points, and immunity to all damage except fire damage. The freed creature appears in an unoccupied space of its choice within 30 feet of the shattered crystal.

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Lair Actions

Auril dwells on Solstice, a frozen island hidden among the titanic icebergs in the Sea of Moving Ice. Few creatures know of this island, let alone how to reach it. See chapter 5 for information about the regional effects that encompass the island.

While she’s on the island, the Frostmaiden can take one of the following lair actions on initiative count 20 (losing initiative ties):

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Auril can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Auril regains spent legendary actions at the start of her turn.

\n

Attack. Auril makes one weapon attack.

\n

Ice Flurry (Costs 2 Actions). Each creature within 30 feet of Auril takes 5 (2d4) piercing damage from swirling ice, and nonmagical, open flames in that area are extinguished.

\n

Splinter (Costs 3 Actions). Auril uses Create Ice Mephit or causes one to ice mephit she can see within 60 feet of her to explode and die. A mephit that dies in this way does not use its Death Burst. Instead, each creature within 10 feet of the exploding mephit must succeed on a DC 21 Dexterity saving throw, taking 13 (3d8) piercing damage on a failed saving throw, and half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 277","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"OlDyeXq03PD0pfEZ","name":"Attack","type":"feat","img":"systems/dnd5e/icons/skills/ice_07.jpg","data":{"description":{"value":"

Auril makes one weapon attack.

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Each creature within 30 feet of Auril takes 5 (2d4) piercing damage from swirling ice, and nonmagical, open flames in that area are extinguished.

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Auril uses Create Ice Mephit or causes one to ice mephit she can see within 60 feet of her to explode and die. A mephit that dies in this way does not use its Death Burst. Instead, each creature within 10 feet of the exploding mephit must succeed on a DC 21 Dexterity saving throw, taking 13 (3d8) piercing damage on a failed saving throw, and half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 277","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8","piercing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":21,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"HRJNiuRhAg2tNbUj","name":"Divine Being","type":"feat","img":"systems/dnd5e/icons/spells/heal-sky-3.jpg","data":{"description":{"value":"

Auril can’t be surprised and can’t be changed into another form against her will.

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When Auril drops to 0 hit points, her body collapses into shards of ice, whereupon Auril instantly reappears in her Auril (Third Form);third form, in an unoccupied space within 60 feet of where her second form was destroyed. Her initiative count doesn’t change.

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If Auril fails a saving throw, she can choose to succeed instead.

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Magic Resistance. Auril has advantage on saving throws against spells and other magical effects.

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Auril doesn’t require air, food, drink, or sleep.

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The original purpose of gold-forged sentinels is a mystery, and of all Purphoros’s original anvilwroughts, this construct is the most difficult to control. A sentinel often operates without a master, stalking the high places of the mortal world or waiting, still as a statue, for what could be decades before reanimating to carry out their mysterious purpose.

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The first anvilwroughts were created by the god of the forge, Purphoros. He gave the secret of breathing life into these metal creatures to his most devoted followers so they could mimic his works and invent new forms at their own forges.

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Some anvilwroughts are vigilant guardians at holy shrines, others serve as familiars and messengers, and a few were created to emulate beauty found among the animals of the mortal world. Each exhibits abilities suited to its role, with some behaving like companionable creatures or stoic guardians.

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A few extremely rare and valuable anvilwroughts were crafted by the hand of Purphoros himself. A number of these magnificent creations are now heirlooms of monarchs; others are lost to the sands of time or are guarded by ancient monsters.

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Constructed Nature. An anvilwrought doesn’t require air, food, drink, or sleep.

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The sentinel makes two ram attacks.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

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The sentinel exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one.

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If the sentinel moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 10 (3d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

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The sentinel has advantage on saving throws against any spell that targets only the sentinel (not an area). If the sentinel’s saving throw succeeds and the spell is of 4th level or lower, the spell has no effect on the sentinel and instead targets the caster.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.

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When it reduces a creature to 0 hit points with a melee attack on its turn, the maw demon can take a bonus action to move up to half its speed and make a bite attack.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 137","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Rampage.","fullName":"Rampage."}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/maw-demon","img":"https://www.dndbeyond.com/avatars/70/332/636463345333987274.png","tokenImg":"https://www.dndbeyond.com/avatars/9/618/636329621309218199.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":17235,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"Fg4zLQbqSEVpz97Q","name":"Graz’zt","type":"npc","img":"ddb-images/other/npc-Graz-zt.png","data":{"abilities":{"str":{"value":22,"proficient":0,"bonuses":{"check":"","save":""},"mod":6,"dc":21},"dex":{"value":15,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":7,"saveBonus":0,"save":9,"dc":17},"con":{"value":21,"proficient":1,"bonuses":{"check":"","save":""},"mod":5,"prof":7,"saveBonus":0,"save":12,"dc":20},"int":{"value":23,"proficient":0,"bonuses":{"check":"","save":""},"mod":6,"dc":21},"wis":{"value":21,"proficient":1,"bonuses":{"check":"","save":""},"mod":5,"prof":7,"saveBonus":0,"save":12,"dc":20},"cha":{"value":26,"proficient":0,"bonuses":{"check":"","save":""},"mod":8,"dc":23}},"attributes":{"ac":{"flat":20,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":346,"min":0,"max":346,"temp":0,"tempmax":0,"formula":"33d10 + 165"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":120,"units":"ft","special":""},"spellcasting":"cha","prof":7,"spelldc":23,"spellLevel":0},"details":{"biography":{"value":"

The appearance of the Dark Prince is a warning that not all beautiful things are good. Standing nearly nine feet tall, Graz’zt strikes the perfect figure of untamed desire, every plane and curve of his body, every glance of his burning eyes, promising a mixture of pleasure and pain. A subtle wrongness pervades his beauty, from the cruel cast of his features to the six fingers on each hand and six toes on each foot. Graz’zt can also transform himself at will, appearing in any humanoid form that pleases him, or his onlookers, all equally tempting in their own ways.

\n

Graz’zt surrounds himself with the finest of things and the most attractive of servants, and he adorns himself in silks and leathers both striking and disturbing in their workmanship. His lair, and those of his cultists, are pleasure palaces where nothing is forbidden, save moderation or kindness.

\n

The dark Prince of Pleasure considers restriction the only sin, and takes what he wants. Cults devoted to him are secret societies of indulgence, often using their debauchery to subjugate others through blackmail, addiction, and manipulation. They frequently wear alabaster masks with ecstatic expressions and ostentatious dress and body ornamentation to their secret assignations.

\n

Although he prefers charm and subtle manipulation, Graz’zt is capable of terrible violence when provoked. He wields the greatsword Angdrelve, the Wave of Sorrow, its wavy, razor-edged blade dripping acid at his command.

","public":""},"alignment":"Chaotic Evil","race":"","type":{"value":"fiend","subtype":"demon, shapechanger","swarm":"","custom":""},"environment":"","cr":24,"spellLevel":0,"xp":{"value":62000},"source":"Out of the Abyss"},"traits":{"size":"lg","di":{"value":["poison","physical"],"custom":""},"dr":{"value":["lightning","cold","fire"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["charmed","exhaustion","frightened","poisoned"],"custom":""},"languages":{"value":[],"custom":"All; Telepathy 120 ft."}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":6,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":6,"total":null,"passive":null},"dec":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":8,"prof":7,"bonus":0,"total":15,"passive":25},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":6,"total":null,"passive":null},"ins":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":5,"prof":7,"bonus":0,"total":12,"passive":22},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":8,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":6,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":6,"total":null,"passive":null},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":5,"prof":7,"bonus":0,"total":12,"passive":22},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":8,"total":null,"passive":null},"per":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":8,"prof":7,"bonus":0,"total":15,"passive":25},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":6,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":3,"max":3},"legres":{"value":3,"max":3},"lair":{"value":true,"initiative":20}}},"token":{"flags":{},"name":"Graz’zt","displayName":20,"img":"ddb-images/other/npc-token-Graz-zt.jpeg","width":2,"height":2,"scale":1,"vision":true,"dimSight":0,"brightSight":120,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"bar2":{"attribute":"resources.legact"},"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}}},"items":[{"_id":"KV6F6NCBGBnZIk5k","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

Graz’zt attacks twice with the Wave of Sorrow.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"wVZ9YK3tujlIuc5i","name":"Wave of Sorrow (Greatsword)","type":"weapon","img":"systems/dnd5e/icons/skills/emerald_08.jpg","data":{"description":{"value":"

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) slashing damage plus 10 (3d6) acid damage.

","chat":"","unidentified":""},"source":"Out of the Abyss","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[slashing] + @mod","slashing"],["3d6[acid]","acid"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Wave of Sorrow (Greatsword).","fullName":"Wave of Sorrow (Greatsword)."}}},{"_id":"p982t6KIEL5v665p","name":"Teleport","type":"feat","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

Graz’zt magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Teleport.","fullName":"Teleport."}}},{"_id":"kV8kuWtxaCwkiF5J","name":"Lair Actions","type":"feat","img":"systems/dnd5e/icons/skills/yellow_31.jpg","data":{"description":{"value":"

Lair Actions

On initiative count 20 (losing initiative ties), Graz’zt can take a lair action to cause one of the following effects; he can’t use the same effect two rounds in a row:

Regional Effects

The region containing Graz’zt’s lair is warped by his magic, creating one or more of the following effects:

If Graz’zt dies, these effects fade over the course of 1d10 days.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"ZUCaO4dx5vEFoJ8m","name":"Graz’zt’s Lair","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Graz’zt’s Lair


Graz’zt’s principal lair is his Argent Palace, a grandiose structure in the city of Zelatar, found within his Abyssal domain of Azzatar. Graz’zt’s maddening influence radiates outward in a tangible ripple, warping reality around him. Given enough time in a single location, Graz’zt can twist it with his madness. Graz’zt’s lair is a den of ostentation and hedonism. It is adorned with finery and decorations so decadent that even the wealthiest of mortals would blush at the excess. Within Graz’zt’s lairs, followers, thralls, and subjects alike are forced to slake Graz’zt’s thirst for pageantry and pleasure.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"5wVUiF4vPsgHLIdS","name":"Madness of Graz’zt","type":"feat","img":"systems/dnd5e/icons/spells/horror-acid-3.jpg","data":{"description":{"value":"

Madness of Graz’zt


If a creature goes mad in Graz’zt’s lair or within line of sight of the demon lord, roll on the Madness of Graz’zt table to determine the nature of the madness, which is a character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness.

Madness of Graz’zt

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

d100

\n
Flaw (lasts until cured)
01–20“There is nothing in the world more important than me and my desires.”
21–40“Anyone who doesn’t do exactly what I say doesn’t deserve to live.”
41–60“Mine is the path of redemption. Anyone who says otherwise is intentionally misleading you.”
61–80“I will not rest until I have made someone else mine, and doing so is more important to me than my own life—or the lives of others.”
81–90“My own pleasure is of paramount importance. Everything else, including social graces, is a triviality.”
91–00“Anything that can bring me happiness should be enjoyed immediately. There is no point to saving anything pleasurable for later.”
@Compendium[world.ddb-xetra-tables.Graz’zt: Madness of Graz’zt]{Open RollTable Graz’zt: Madness of Graz’zt}
","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"RxYtIDL3tCRRAf5x","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

Graz’zt can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Graz’zt regains spent legendary actions at the start of his turn.

\n

Attack. Graz’zt attacks once with the Wave of Sorrow.

\n

Dance, My Puppet! One creature charmed by Graz’zt that Graz’zt can see must use its reaction to move up to its speed as Graz’zt directs.

\n

Sow Discord. Graz’zt casts crown of madness or dissonant whispers.

\n

Teleport. Graz’zt uses his Teleport action.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"HigJard4To3B8xxK","name":"Attack","type":"feat","img":"icons/weapons/axes/axe-battle-eyes-red.webp","data":{"description":{"value":"

Graz’zt attacks once with the Wave of Sorrow.

Dance, My Puppet! One creature charmed by Graz’zt that Graz’zt can see must use its reaction to move up to its speed as Graz’zt directs.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"jLDb2cDYtTlGgm1m","name":"Dance, My Puppet!","type":"feat","img":"icons/commodities/treasure/doll-voodoo.webp","data":{"description":{"value":"","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"legendary","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"bZvbxxcSnR9ciYa3","name":"Sow Discord","type":"feat","img":"systems/dnd5e/icons/spells/horror-acid-2.jpg","data":{"description":{"value":"

Graz’zt casts crown of madness or dissonant whispers.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"NaD52tbdTTVzS0ib","name":"Teleport","type":"feat","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

Graz’zt magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.

Teleport. Graz’zt uses his Teleport action.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Teleport.","fullName":"Teleport.","actionCopy":true}}},{"_id":"jmZWtwzcttHD1SZr","name":"Shapechanger","type":"feat","img":"systems/dnd5e/icons/skills/blue_26.jpg","data":{"description":{"value":"

Graz’zt can use his action to polymorph into a form that resembles a Medium humanoid, or back into his true form. Aside from his size, his statistics are the same in each form. Any equipment he is wearing or carrying isn’t transformed.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shapechanger.","fullName":"Shapechanger."}}},{"_id":"Yj2XGcLblxjvyM80","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

Graz’zt’s spellcasting ability is Charisma (spell save DC 23). He can innately cast the following spells, requiring no material components:

At will: charm person, crown of madness, detect magic, dispel magic, dissonant whispers

3/day each: counterspell, darkness, dominate person, sanctuary, telekinesis, teleport

1/day each: dominate monster, greater invisibility

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"ASd0yb4etFjBrhkm","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If Graz’zt fails a saving throw, he can choose to succeed instead.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"hZ7faUOKxR7X7szK","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

Graz’zt has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"0HFVaOmkW8mXNNab","name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

Graz’zt’s weapon attacks are magical.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Weapons.","fullName":"Magic Weapons."}}},{"_id":"dYMlrIhk5gMfjcxn","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MCoLma1xTcLgihsy","name":"Crown of Madness","type":"spell","img":"icons/commodities/metal/fragments-steel-barbed.webp","data":{"description":{"value":"

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration.

\n

While the target is @Compendium[dnd5e.rules.Charmed]{charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The @Compendium[dnd5e.rules.Charmed]{charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136476,"definitionId":2329,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Crown of Madness","sources":[{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Control","Compulsion"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"AddsZ4ieqzXXM9RA","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"sDayiVSy6B9iMN8w","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mhIjtxj0ODHXIlDc","name":"Dissonant Whispers","type":"spell","img":"systems/dnd5e/icons/spells/horror-acid-1.jpg","data":{"description":{"value":"

You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A @Compendium[dnd5e.rules.Deafened]{deafened} creature automatically succeeds on the save.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136624,"definitionId":2314,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dissonant Whispers","sources":[{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Ztcb6yysE67CciBp","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EFj6hPFzvbnVkwqD","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"bat fur and a drop of pitch or piece of coal","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136494,"definitionId":2058,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"auUhbLb7S47kyR4r","name":"Dominate Person","type":"spell","img":"systems/dnd5e/icons/skills/emerald_11.jpg","data":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is @Compendium[dnd5e.rules.Charmed]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136663,"definitionId":2078,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dominate Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cjooNonz3qrnkkqm","name":"Sanctuary","type":"spell","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.

\n

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a small silver mirror","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138661,"definitionId":2237,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sanctuary","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wyWkqs2BOOPPni7P","name":"Telekinesis","type":"spell","img":"systems/dnd5e/icons/spells/rock-plain-3.jpg","data":{"description":{"value":"

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

\n

Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is @Compendium[dnd5e.rules.Restrained]{restrained} in your telekinetic grip. A creature lifted upward is suspended in mid-air.

\n

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

\n

Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.

\n

If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.

\n

You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 280","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138834,"definitionId":2273,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Telekinesis","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":280,"sourceType":1}],"tags":["Control","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Yva3eRikUioycKHX","name":"Teleport","type":"spell","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.

\n

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FamiliarityMishapSimilar AreaOff TargetOn Target
Permanent circle---01-100
Associated object---01-100
Very familiar01-0506-1314-2425-100
Seen casually01-3334-4344-5354-100
Viewed once01-4344-5354-7374-100
Description01-4344-5354-7374-100
False destination01-5051-100--
\n

 

\n

Familiarity. \"Permanent circle\" means a permanent teleportation circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.

\n

\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.

\n

\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.

\n

On Target. You and your group (or the target object) appear where you want to.

\n

Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

\n

Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.

\n

Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 281","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":8,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138839,"definitionId":2275,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Teleport","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":281,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tgAfyKWEvYg48rQd","name":"Dominate Monster","type":"spell","img":"systems/dnd5e/icons/skills/yellow_25.jpg","data":{"description":{"value":"

You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the creature is @Compendium[dnd5e.rules.Charmed]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell with a 9th-level spell slot, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136656,"definitionId":2077,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dominate Monster","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"x4o0rQ24kQmCLDk4","name":"Greater Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-1.jpg","data":{"description":{"value":"

You or a creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 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The barlgura makes three attacks: one with its bite and two with its fists.

","chat":"","unidentified":""},"source":"Monster Manual pg 56","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"uaLWtW8Qhmn4AoW0","name":"Bite","type":"weapon","img":"systems/dnd5e/icons/skills/blood_07.jpg","data":{"description":{"value":"

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

","chat":"","unidentified":""},"source":"Monster Manual pg 56","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite.","fullName":"Bite."}}},{"_id":"qomF5Q8OY7JczDAj","name":"Fist","type":"weapon","img":"systems/dnd5e/icons/skills/blood_11.jpg","data":{"description":{"value":"

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.

","chat":"","unidentified":""},"source":"Monster Manual pg 56","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fist.","fullName":"Fist."}}},{"_id":"MRS1obRPWkcb3eHG","name":"Summon Demon (1/Day)","type":"feat","img":"systems/dnd5e/icons/skills/yellow_18.jpg","data":{"description":{"value":"

The demon chooses what to summon and attempts a magical summoning.

A barlgura has a 30 percent chance of summoning one barlgura.

A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

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The barlgura’s spellcasting ability is Wisdom (spell save DC 13). The barlgura can innately cast the following spells, requiring no material components:

1/day each: entangle, phantasmal force

2/day each: disguise self, invisibility (self only)

","chat":"","unidentified":""},"source":"Monster Manual pg 56","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"fZYh9Xfy0c1TkTZ1","name":"Reckless","type":"feat","img":"systems/dnd5e/icons/skills/yellow_18.jpg","data":{"description":{"value":"

At the start of its turn, the barlgura can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

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The barlgura’s long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start.

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Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.Restrained]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured plants wilt away.

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You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.

The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.

The target can use its action to examine the phantasm with an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.

While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might have knocked it off.

An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.

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You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

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Special Notes: self only.

\n\n

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

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Special Notes: self only.

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Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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The oni makes two attacks, either with its claws or its glaive.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

","chat":"","unidentified":""},"source":"Basic Rules pg 336","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claw (Oni Form Only).","fullName":"Claw (Oni Form Only)."}}},{"_id":"6wPPR2xKwhFqCXne","name":"Glaive","type":"weapon","img":"icons/weapons/polearms/glaive-hooked-steel.webp","data":{"description":{"value":"

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in Small or Medium form.

","chat":"","unidentified":""},"source":"Basic Rules pg 336","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[slashing] + @mod","slashing"]],"versatile":"1d10[slashing] + @mod"},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":true,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Glaive.","fullName":"Glaive."}}},{"_id":"gEMQZQopJ9r7Rn8b","name":"Change Shape","type":"feat","img":"systems/dnd5e/icons/skills/blue_26.jpg","data":{"description":{"value":"

The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size.

","chat":"","unidentified":""},"source":"Basic Rules pg 336","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Change Shape.","fullName":"Change Shape."}}},{"_id":"aKKzpM2r7ThyrZww","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The oni's innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components:

At will: darkness, invisibility

1/day each: charm person, cone of cold, gaseous form, sleep

","chat":"","unidentified":""},"source":"Basic Rules pg 336","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"Gx4Fa5oph4zOu755","name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

The oni's weapon attacks are magical.

","chat":"","unidentified":""},"source":"Basic Rules pg 336","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Weapons.","fullName":"Magic Weapons."}}},{"_id":"EwAj4HaaW6eo4EKU","name":"Regeneration","type":"feat","img":"systems/dnd5e/icons/spells/heal-royal-2.jpg","data":{"description":{"value":"

The oni regains 10 hit points at the start of its turn if it has at least 1 hit point.

","chat":"","unidentified":""},"source":"Basic Rules pg 336","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Regeneration.","fullName":"Regeneration."}}},{"_id":"HG14CCpGue07v9VE","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"bat fur and a drop of pitch or piece of coal","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136494,"definitionId":2058,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nwbesguhg07yeMmu","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"okusrpqBesYUdvr9","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"q8Agup3ZTGjMdoAk","name":"Cone of Cold","type":"spell","img":"systems/dnd5e/icons/skills/blue_13.jpg","data":{"description":{"value":"

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a small crystal or glass cone","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136251,"definitionId":2037,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cone of Cold","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xNWddSj7UcD6lNnb","name":"Gaseous Form","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-2.jpg","data":{"description":{"value":"

You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.

\n

While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when @Compendium[dnd5e.rules.Stunned]{stunned} or otherwise @Compendium[dnd5e.rules.Incapacitated]{incapacitated}.

\n

While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a bit of gauze and a wisp of smoke","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137921,"definitionId":2118,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Gaseous Form","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zj3fIsSEc9WuXv17","name":"Sleep","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a pinch of fine sand, rose petals, or a cricket","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138729,"definitionId":2254,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sleep","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/oni","img":"https://www.dndbeyond.com/avatars/67/831/636460823837027404.png","tokenImg":"https://www.dndbeyond.com/avatars/0/296/636252771506744932.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"darkness","type":"atwill","value":null,"innate":true},{"name":"invisibility","type":"atwill","value":null,"innate":true},{"name":"charm person","type":"day","value":"1","innate":true},{"name":"cone of cold","type":"day","value":"1","innate":true},{"name":"gaseous form","type":"day","value":"1","innate":true},{"name":"sleep","type":"day","value":"1","innate":true}],"edgeCases":[],"material":false}},"ddbimporter":{"id":16971,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"FpicXkRu3Igg1TgH","name":"Hythonia","type":"npc","img":"ddb-images/other/npc-Hythonia.png","data":{"abilities":{"str":{"value":21,"proficient":1,"bonuses":{"check":"","save":""},"mod":5,"prof":6,"saveBonus":0,"save":11,"dc":19},"dex":{"value":17,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":17},"con":{"value":19,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":6,"saveBonus":0,"save":10,"dc":18},"int":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":16},"wis":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":17},"cha":{"value":18,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":6,"saveBonus":0,"save":10,"dc":18}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":199,"min":0,"max":199,"temp":0,"tempmax":0,"formula":"21d10 + 84"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":40,"fly":0,"swim":40,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha","prof":6,"spelldc":18,"spellLevel":0},"details":{"biography":{"value":"

Theros’s reclusive medusas often delight in collecting and expanding their galleries of petrified victims. Unlike other medusas, Hythonia isn’t merely a collector; she’s an artist.

\n

When Hythonia came to the island of Skathos, the inhabitants worshiped her as an avatar of the god Pharika. The cultists eagerly offered themselves up to the medusa’s petrifying gaze in hopes of gaining Pharika’s favor. Seeing herself surrounded by willing devotees, Hythonia formulated a cruel plan. After encouraging them to engage in wild rituals, Hythonia began turning her followers to stone, weaving their forms to create a grisly throne made of their petrified bodies.

\n

While the medusa’s victims have dwindled, tales of the medusa queen and the divine secrets she hoards have not. Hythonia eagerly trades the mysteries she knows but demands a constant price: a beautiful individual to become part of her throne.

\n

Hythonia as a Mythic Encounter

\n

Hythonia serves as a potent threat against even high-level characters, but you can increase the challenge by using the Shed Skin trait. When this happens, Hythonia heals many of her wounds and slips away from danger, and then she can choose one of her mythic actions when she uses a legendary action.

\n

You might foreshadow Hythonia using her mythic trait by describing her skin cracking and turning pale as she suffers wounds. Read or paraphrase the following text when Hythonia finally uses her Shed Skin trait:

\n
\n

The medusa’s skin cracks, turns a lifeless gray, and shatters! The monster crumbles to dust—but what clatters to the ground isn’t scale and bone, but hollow stone. The sound of rippling coils precedes the medusa rising up anew, the last of her shed skin dropping away, revealing glistening, unscarred scales.

\n
\n

Fighting Hythonia as a mythic encounter is equivalent to taking on two challenge rating 17 creatures in one encounter. Award a party 36,000 XP for defeating Hythonia after she uses Shed Skin.

\n

 

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Hythonia makes three attacks: one with her claws, one to constrict, and one with her snaky hair.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"3NainqdEo9wWgGNJ","name":"Claws","type":"weapon","img":"icons/commodities/claws/claw-insect-grey-purple.webp","data":{"description":{"value":"

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage plus 4 (1d8) poison damage.

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Melee Weapon Attack: +11 to hit, reach 15 ft., one Large or smaller creature. Hit: 16 (2d10 + 5) bludgeoning damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained and takes 15 (3d6 + 5) bludgeoning damage at the start of each of its turns, and Hythonia can’t constrict another target.

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Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 31 (4d12 + 5) bludgeoning damage, and Hythonia can pull the target up to 5 feet closer to her if it is a Large or smaller creature.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 252","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d12[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Snaky Hair.","fullName":"Snaky Hair."}}},{"_id":"qHHkGY0uZP7tD7fc","name":"Lair Actions","type":"feat","img":"systems/dnd5e/icons/skills/yellow_31.jpg","data":{"description":{"value":"

Lair Actions

On initiative count 20 (losing initiative ties), Hythonia can take a lair action to cause one of the following effects. She can’t use the same effect two rounds in a row:

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Hythonia’s Lair

Hythonia makes her lair on Skathos, an island where a secret sect of worshipers dedicated to Pharika previously hoarded secrets and engaged in dark rituals.

Island of Potent Magic. Although Skathos’s location remains a mystery, stories tell of the island’s magical plants and Hythonia’s various treasures. Hythonia encourages such rumors by letting lone survivors escape her realm, letting the ravings of survivors tempt more playthings into her clutches.

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Regional Effects

The region containing Hythonia’s lair is warped by her presence, which creates one or more of the following effects:

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Hythonia can take 3 legendary actions, choosing from the options below. She can take only one legendary action at a time and only at the end of another creature’s turn. Hythonia regains spent legendary actions at the start of her turn.

\n

Move. Hythonia moves up to her speed without provoking opportunity attacks.

\n

Snaky Hair. Hythonia makes one attack with her snaky hair.

\n

Petrified Earth (Costs 2 Actions). Hythonia causes stone spikes to erupt from the ground in a 30-foot radius centered on her. The area becomes difficult terrain until the start of her next turn. Any creature, other than Hythonia, takes 9 (2d8) piercing damage for every 5 feet it moves on those spikes.

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Hythonia moves up to her speed without provoking opportunity attacks.

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Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 31 (4d12 + 5) bludgeoning damage, and Hythonia can pull the target up to 5 feet closer to her if it is a Large or smaller creature.

Snaky Hair. Hythonia makes one attack with her snaky hair.

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Hythonia causes stone spikes to erupt from the ground in a 30-foot radius centered on her. The area becomes difficult terrain until the start of her next turn. Any creature, other than Hythonia, takes 9 (2d8) piercing damage for every 5 feet it moves on those spikes.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 252","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"YhvQQ5STqkd0LQ2l","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

Hythonia’s spellcasting ability is Charisma (spell save DC 18). She can innately cast animate objects once per day requiring no material components.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 252","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"DS9RR7LjkYb4ijWo","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If Hythonia fails a saving throw, she can choose to succeed instead.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 252","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"s6jbRBtArqvWdbwC","name":"Petrifying Gaze","type":"feat","img":"systems/dnd5e/icons/skills/violet_02.jpg","data":{"description":{"value":"

When a creature that can see Hythonia’s eyes starts its turn within 30 feet of her, Hythonia can force it to make a DC 18 Constitution saving throw if she isn’t incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, on a failed save the creature begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.

Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can’t see Hythonia until the start of its next turn, when it can avert its eyes again. If the creature looks at Hythonia in the meantime, it must immediately make the save.

If Hythonia sees herself reflected on a polished surface within 30 feet of her and in an area of bright light, she is affected by her own gaze.

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If Hythonia is reduced to 0 hit points, she doesn’t die or fall unconscious. Instead, she sheds her skin, regains 199 hit points, and moves up to her speed without provoking opportunity attacks.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 252","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shed Skin (Mythic Trait; Recharges after a Short or Long Rest).","fullName":"Shed Skin (Mythic Trait; Recharges after a Short or Long Rest)."}}},{"_id":"44iSiGEWUZVy4JpI","name":"Numbing Claws","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

If Hythonia’s mythic trait is active, she can use the options below as legendary actions for 1 hour after using Shed Skin.

Numbing Claws. Hythonia makes two attacks with her claws. If both attacks hit the same creature, it takes an extra 7 (2d6) poison damage and must succeed on a DC 18 Constitution saving throw or become paralyzed until the start of her next turn.

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Hythonia can force a sighted creature she has grappled to see her eyes and be affected by her gaze.

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A death dog is an ugly two-headed hound that roams plains, and deserts. Hate burns in a death dog's heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Death dog saliva carries a foul disease that causes a victim's flesh to slowly rot off the bone.

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The dog makes two bite attacks.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.

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The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

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If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

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The ghost makes two melee attacks.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 146","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"ujbW9MSSlkPv2RSx","name":"Spectral Weapon","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) force damage.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 146","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spectral Weapon.","fullName":"Spectral Weapon."}}},{"_id":"2vrAQ8mBelSh9JeD","name":"Etherealness","type":"feat","img":"systems/dnd5e/icons/spells/shielding-spirit-1.jpg","data":{"description":{"value":"

The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can’t affect or be affected by anything on the other plane.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 146","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Etherealness.","fullName":"Etherealness."}}},{"_id":"MEEirSfGe7QZWOEE","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The ghost casts one of the following spells, using Charisma as the spellcasting ability and requiring no material components:

At will: fog cloud

3/day: telekinesis

1/day: control weather

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 146","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"H2klqGcs1ulInC3q","name":"Wind Howl (Recharge 6)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The ghost emits a dreadful howl that summons a cold, biting wind. This wind engulfs up to three creatures of the ghost’s choice that it can see within 60 feet of it. Each target is pulled up to 20 feet toward the ghost and must make a DC 15 Constitution saving throw, taking 16 (3d10) cold damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 146","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"fpcufsqb5fteu9dn","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":15,"scaling":"flat"},"requirements":"","recharge":{"value":6,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Wind Howl (Recharge 6).","fullName":"Wind Howl (Recharge 6)."}}},{"_id":"ipVUBd1Ec5lrnQEx","name":"Ethereal Sight","type":"feat","img":"systems/dnd5e/icons/skills/violet_05.jpg","data":{"description":{"value":"

The ghost can see 120 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 146","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Ethereal Sight.","fullName":"Ethereal Sight."}}},{"_id":"BZInsCztZOVQ6b2b","name":"Incorporeal Movement","type":"feat","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-1.jpg","data":{"description":{"value":"

The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 146","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Incorporeal Movement.","fullName":"Incorporeal Movement."}}},{"_id":"cbnQ8yBIWO46Q4iR","name":"Regeneration","type":"feat","img":"systems/dnd5e/icons/spells/heal-royal-2.jpg","data":{"description":{"value":"

The ghost regains 10 hit points at the start of its turn. If the ghost takes radiant damage or damage from a magic weapon, this trait doesn’t function at the start of the ghost’s next turn. The ghost dies only if it starts its turn with 0 hit points and doesn’t regenerate.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 146","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Regeneration.","fullName":"Regeneration."}}},{"_id":"ZP9sHHHiM54p3rZC","name":"Fog Cloud","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-2.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eJia6PZUcRiTJW6U","name":"Telekinesis","type":"spell","img":"systems/dnd5e/icons/spells/rock-plain-3.jpg","data":{"description":{"value":"

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

\n

Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is @Compendium[dnd5e.rules.Restrained]{restrained} in your telekinetic grip. A creature lifted upward is suspended in mid-air.

\n

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

\n

Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.

\n

If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.

\n

You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 280","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138834,"definitionId":2273,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Telekinesis","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":280,"sourceType":1}],"tags":["Control","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"aKymZAZPwN53pno9","name":"Control Weather","type":"spell","img":"systems/dnd5e/icons/skills/blue_04.jpg","data":{"description":{"value":"

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell early.

\n

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

\n

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

\n
\n
\n

Temperature

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Unbearable heat
2Hot
3Warm
4Cool
5Cold
6Arctic cold
\n
\n


Wind

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Calm
2Moderate wind
3Strong wind
4Gale
5Storm
\n
\n
\n
\n

Precipitation

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Clear
2Light clouds
3Overcast or ground fog
4Rain, hail, or snow
5Torrential rain, driving hail, or blizzard
\n
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":26400,"width":null,"units":"ft","type":"self"},"range":{"value":5,"long":null,"units":"mi"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"trs","components":{"value":"burning incense and bits of earth and wood mixed in water","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136438,"definitionId":2050,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Control Weather","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Control","Environment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/cloud-giant-ghost","img":"https://www.dndbeyond.com/avatars/16420/909/637514193119728875.png","tokenImg":"https://www.dndbeyond.com/avatars/16420/908/637514193118178742.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"fog cloud","type":"atwill","value":null,"innate":false},{"name":"telekinesis","type":"day","value":"3","innate":false},{"name":"control weather","type":"day","value":"1","innate":false}],"edgeCases":[],"material":false}},"ddbimporter":{"id":1528958,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"G1L2sbGKCPPamnfW","name":"Inspired (Kalaraq variant)","type":"npc","img":"ddb-images/other/npc-Inspired-Kalaraq-variant-.png","data":{"abilities":{"str":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"dex":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"con":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"int":{"value":16,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":2,"saveBonus":0,"save":5,"dc":13},"wis":{"value":10,"proficient":1,"bonuses":{"check":"","save":""},"mod":0,"prof":2,"saveBonus":0,"save":2,"dc":10},"cha":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":13}},"attributes":{"ac":{"flat":12,"calc":"","formula":"","label":"15 with mage armor"},"hp":{"value":40,"min":0,"max":40,"temp":0,"tempmax":0,"formula":"9d8"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int","prof":2,"spelldc":13,"spellLevel":0},"details":{"biography":{"value":"

The rulers of distant Sarlona are known as the Inspired. These noble families are said to be bound to celestial spirits that guide and empower them, but the truth is far darker. The Inspired are the mortal hosts of the nightmare spirits of Dal Quor, and they carry out the foul agenda of the Dreaming Dark.

\n

Any humanoid who can dream can volunteer to serve as a quori vessel. But the Inspired of Sarlona are humans bred to be such vessels. They have no choice in this destiny, since they can’t resist quori possession. Physically, Inspired resemble the kalashtar, possessing an almost supernatural beauty.

\n

Most of the people of the Five Nations have heard of the Inspired lords in Riedra — never realizing that Inspired are spread throughout Khorvaire as well. Beggars and generals, mayors and merchants might all be secret servants of the Dreaming Dark. Such Inspired have to willingly accept quori possession, but the Dreaming Dark has long experience in weaving dreams that can convince mortals to surrender their bodies.

\n
\n

VARIANT: QUORI VESSEL

\n

The Inspired are vessels for quori spirits, allowing the quori to manifest a portion of their power while the vessel is possessed. An Inspired can gain benefits depending on the type of quori possessing it. The quori also gains access to the Inspired’s knowledge and features.

\n

Hashalaq

\n

Suggestion (3/Day). The Inspired can cast the suggestion spell (spell save DC 13), requiring no material components.

\n

Kalaraq

\n

All Around Vision. The Inspired can’t be surprised.

\n

Arcane Eye (3/Day). The Inspired can cast the arcane eye spell, requiring no material components.

\n

Tsucora

\n

Fear (1/Day). The Inspired can cast the fear spell (spell save DC 13), requiring no material components.

\n
","public":""},"alignment":"Lawful Evil","race":"","type":{"value":"humanoid","subtype":"human","swarm":"","custom":""},"environment":"","cr":2,"spellLevel":0,"xp":{"value":450},"source":"Eberron: Rising from the Last War pg 294"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":["psychic"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["charmed","frightened"],"custom":""},"languages":{"value":["common"],"custom":"Quori"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"dec":{"value":2,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"prof":4,"bonus":0,"total":7,"passive":17},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ins":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"prof":2,"bonus":0,"total":2,"passive":12},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"per":{"value":2,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"prof":4,"bonus":0,"total":7,"passive":17},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Inspired (Kalaraq variant)","displayName":20,"img":"ddb-images/other/npc-token-Inspired-Kalaraq-variant-.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"yzn0ncUJ5MJjeHu2","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The Inspired makes two crysteel dagger attacks. It can replace one attack with vicious mockery.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 294","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"Dx3UIg8tj2YNBj2t","name":"Crysteel Dagger","type":"weapon","img":"icons/weapons/daggers/dagger-crooked-red.webp","data":{"description":{"value":"

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 10 (3d6) force damage.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 294","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing] + @mod","piercing"],["3d6[force]","force"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Crysteel Dagger.","fullName":"Crysteel Dagger."}}},{"_id":"WdjzW6xvP1ERJSPJ","name":"Vicious Mockery (Cantrip)","type":"feat","img":"systems/dnd5e/icons/items/inventory/teeth.jpg","data":{"description":{"value":"

The Inspired unleashes a string of insults laced with subtle enchantments at one creature it can see within 60 feet of it. If the target can hear the Inspired, the target must succeed on a DC 13 Wisdom saving throw or take 2 (1d4) psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 294","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Vicious Mockery (Cantrip).","fullName":"Vicious Mockery (Cantrip)."}}},{"_id":"qaZBQ1KoJFY49qV9","name":"Dual Mind","type":"feat","img":"systems/dnd5e/icons/skills/blue_15.jpg","data":{"description":{"value":"

The Inspired has advantage on Wisdom saving throws.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 294","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dual Mind.","fullName":"Dual Mind."}}},{"_id":"ZR3zRc1NuDiUFD8x","name":"All Around Vision","type":"feat","img":"icons/equipment/neck/necklace-eye-orange.webp","data":{"description":{"value":"

The Inspired can’t be surprised.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 294","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"All Around Vision.","fullName":"All Around Vision."}}},{"_id":"0mfYfOCM93DMjQi2","name":"Arcane Eye (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/violet_02.jpg","data":{"description":{"value":"

The Inspired can cast the arcane eye spell, requiring no material components.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 294","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Arcane Eye (3/Day).","fullName":"Arcane Eye (3/Day)."}}},{"_id":"Aqt1m2BwiMhwdHZO","name":"Innate Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The Inspired’s spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells, requiring no material components:

At will: mage hand, vicious mockery (see “Actions” below)

1/day each: charm person, dissonant whispers, hex, hold person, mage armor

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 294","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting (Psionics).","fullName":"Innate Spellcasting (Psionics)."}}},{"_id":"dcrl3tG7ziIAEIW0","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"XC3AJPxUU7pH6k9d","name":"Vicious Mockery (see “Actions” below)","type":"spell","img":"systems/dnd5e/icons/items/inventory/teeth.jpg","data":{"description":{"value":"

Special Notes: see “Actions” below.

\n\n

You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

\n

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

","chat":"

Special Notes: see “Actions” below.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138907,"definitionId":2290,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Vicious Mockery","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"w06yMkFJFzWaF2FX","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QuVw8I4FuZzCHJf8","name":"Dissonant Whispers","type":"spell","img":"systems/dnd5e/icons/spells/horror-acid-1.jpg","data":{"description":{"value":"

You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A @Compendium[dnd5e.rules.Deafened]{deafened} creature automatically succeeds on the save.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

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You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.

If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature.

A remove curse cast on the target ends this spell early.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

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Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

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You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

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A living doll is easily mistaken for an inanimate doll or a stuffed animal until it moves. Trapped within each living doll is a mean spirit that encourages those around it to behave badly toward others. The doll takes pleasure in tormenting the guilt-ridden and despondent, hastening their descent into depression or paranoia. Because it fears its own destruction, the doll rarely causes direct harm to others. When forced to defend itself, it debilitates opponents with its maniacal cackle and assaults the minds of its enemies by turning their worst fears against them.

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Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: The target is grappled (escape DC 6) and takes 11 (2d10) psychic damage at the start of each of its turns until this grapple ends. The doll can grapple only one creature at a time.

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If the doll is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the doll move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the doll is animate.

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The doll regains 5 hit points at the start of its turn. If the doll takes fire or psychic damage, this trait doesn’t function at the start of the doll’s next turn. The doll is destroyed only if it starts its turn with 0 hit points and doesn’t regenerate.

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The doll doesn’t require air, food, drink, or sleep.

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The doll cackles as it targets one or two creatures it can see within 30 feet of it. Each target that can hear the doll’s cackling must make a DC 11 Wisdom saving throw, succeeding automatically if it has an Intelligence of 4 or lower. On a failed saving throw, the creature takes 5 (2d4) psychic damage and is incapacitated for 1 minute as it is overcome by a fit of laughter. At the end of each of its turns, the creature can repeat the saving throw, ending the effect on itself on a success. A creature that succeeds on this saving throw is immune to this doll’s Cackle for 24 hours.

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The devourer chooses a living humanoid with 0 hit points that it can see within 30 feet of it. That creature is teleported inside the devourer’s ribcage and imprisoned there. A creature imprisoned in this manner has disadvantage on death saving throws. If it dies while imprisoned, the devourer regains 25 hit points, immediately recharges Soul Rend, and gains an additional action on its next turn. Additionally, at the start of its next turn, the devourer regurgitates the slain creature as a bonus action, and the creature becomes an undead. If the victim had 2 or fewer Hit Dice, it becomes a zombie. If it had 3 to 5 Hit Dice, it becomes a ghoul. Otherwise, it becomes a wight. A devourer can imprison only one creature at a time.

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The devourer creates a vortex of life-draining energy in a 20-foot radius centered on itself. Each humanoid in that area must make a DC 18 Constitution saving throw, taking 44 (8d10) necrotic damage on a failed save, or half as much damage on a successful one. Increase the damage by 10 for each living humanoid with 0 hit points in that area.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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Ram Sugar makes two melee attacks.

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Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

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Ram Sugar exhales fire in a 30-foot-long line that is 5 feet wide. Any creature in the line must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

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 Ram Sugar has advantage on saving throws against being charmed or frightened.

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Ram Sugar is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). Ram Sugar has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): command, inflict wounds, shield of faith

2nd level (3 slots): hold person, spiritual weapon

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 132","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"2Bpgui4zbVtzpKA9","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3DZao44QIIhCg77F","name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/skills/yellow_07.jpg","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"sRVdbuLFUbAzwpPp","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

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You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"yPWviHNbL5xFZ0TV","name":"Inflict Wounds","type":"spell","img":"systems/dnd5e/icons/spells/rip-jade-2.jpg","data":{"description":{"value":"

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138351,"definitionId":2156,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Inflict Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":253,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"M1VtNHtlnNMWGGZh","name":"Shield of Faith","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

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Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

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You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

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Melee or Ranged Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

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The dwarf has advantage on saving throws against poison.

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The dwarf’s innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no material components:

1/day each: hunter's mark, jump, pass without trace, speak with animals, speak with plants

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You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Perception}) or Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Survival}) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

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You touch a creature. The creature's jump distance is tripled until the spell ends.

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A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (@Compendium[dnd5e.rules.Using Each Ability]{Stealth}) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

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You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.

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You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in the spell's area within the past day, gaining information about creatures that have passed, weather, and other circumstances.

\n

You can also turn difficult terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that lasts for the duration. Or you can turn ordinary terrain where plants are present into difficult terrain that lasts for the duration, causing vines and branches to hinder pursuers, for example.

\n

Plants might be able to perform other tasks on your behalf, at the GM's discretion. The spell doesn't enable plants to uproot themselves and move about, but they can freely move branches, tendrils, and stalks.

\n

If a plant creature is in the area, you can communicate with it as if you shared a common language, but you gain no magical ability to influence it.

\n

This spell can cause the plants created by the entangle spell to release a @Compendium[dnd5e.rules.Restrained]{restrained} creature.

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While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage.

","chat":"","unidentified":""},"source":"Tomb of Annihilation","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing] + @mod","piercing"],["2d6[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite (Snake Form Only).","fullName":"Bite (Snake Form Only)."}}},{"_id":"JXzYKcP8mM5Amrxd","name":"Constrict","type":"weapon","img":"icons/commodities/bones/hurn-curved-yellow.webp","data":{"description":{"value":"

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and Ras Nsi can't constrict another target.

","chat":"","unidentified":""},"source":"Tomb of Annihilation","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Constrict.","fullName":"Constrict."}}},{"_id":"HT1eiBMwEqMNuuPO","name":"Flame Tongue Longsword (Yuan-ti Form Only)","type":"weapon","img":"systems/dnd5e/icons/skills/yellow_16.jpg","data":{"description":{"value":"

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage when used with two hands, plus 7 (2d6) fire damage.

","chat":"","unidentified":""},"source":"Tomb of Annihilation","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[slashing] + @mod","slashing"]],"versatile":"1d10[slashing] + @mod"},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Flame Tongue Longsword (Yuan-ti Form Only).","fullName":"Flame Tongue Longsword (Yuan-ti Form Only)."}}},{"_id":"XwQb0k42oN65ID5j","name":"Special Equipment","type":"feat","img":"icons/containers/bags/pack-leather-brown.webp","data":{"description":{"value":"

Ras Nsi wears bracers of defense, wields a flame tongue longsword, and carries a sending stone matched to one carried by the guide Salida (see chapter 1).

","chat":"","unidentified":""},"source":"Tomb of Annihilation","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Special Equipment. ","fullName":"Special Equipment. "}}},{"_id":"56tuzMeWvqdBlkmi","name":"Shapechanger","type":"feat","img":"systems/dnd5e/icons/skills/blue_26.jpg","data":{"description":{"value":"

Ras Nsi can use his action to polymorph into a Medium snake or back into his yuan-ti form. His statistics are the same in each form. Any equipment he is wearing or carrying isn't transformed. He doesn't change form if he dies.

","chat":"","unidentified":""},"source":"Tomb of Annihilation","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shapechanger. ","fullName":"Shapechanger. "}}},{"_id":"qJaI1BRQArACfGce","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

Ras Nsi's innate spellcasting ability is Charisma (spell save DC 16). He can innately cast the following spells, requiring no material components:

At will: animal friendship (snakes only)

3/day: suggestion

","chat":"","unidentified":""},"source":"Tomb of Annihilation","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting. ","fullName":"Innate Spellcasting. "}}},{"_id":"soFab8HBYrUnafm5","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Ras Nsi is an 11th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). Ras Nsi has the following wizard spells prepared:

Cantrips (at will): chill touch, fire bolt, mage hand, mending, poison spray

1st level (4 slots): expeditious retreat, false life, magic missile, shield

2nd level (3 slots): blindness/deafness, hold person, misty step

3rd level (3 slots): animate dead, counterspell, fireball

4th level (3 slots): blight, polymorph

5th level (2 slots): contact other plane, geas

6th level (1 slot): create undead

","chat":"","unidentified":""},"source":"Tomb of Annihilation","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"LCTetAGl1jjbh8N4","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

Ras Nsi has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Tomb of Annihilation","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance. ","fullName":"Magic Resistance. "}}},{"_id":"RQaEq6o1Fn3xhZa7","name":"Chill Touch","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-1.jpg","data":{"description":{"value":"

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

\n

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136198,"definitionId":2026,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Chill Touch","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"yiS1HgaUF1gH8NWm","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"91fe8ojDmFzjb2tS","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KZjU7RsZcxWp5byq","name":"Mending","type":"spell","img":"systems/dnd5e/icons/skills/red_05.jpg","data":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"two lodestones","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SjDa0Y3bLzAj7tOt","name":"Poison Spray","type":"spell","img":"systems/dnd5e/icons/spells/needles-acid-1.jpg","data":{"description":{"value":"

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

\n

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d12"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138566,"definitionId":2208,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Poison Spray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UDNXrbAJG8zTzZ0e","name":"Expeditious Retreat","type":"spell","img":"systems/dnd5e/icons/spells/haste-royal-2.jpg","data":{"description":{"value":"

This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136742,"definitionId":2088,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Expeditious Retreat","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5jRrTctl6mrq2fUX","name":"False Life","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-1.jpg","data":{"description":{"value":"

Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 4","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"value":"a small amount of alcohol or distilled spirits","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"(@item.level - 1) * 5"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136759,"definitionId":2093,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"False Life","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nczCLNRat2yErKvI","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"hmOe9bbmcFQGUGq6","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pbZMXHdFQV5ls0qC","name":"Blindness/Deafness","type":"spell","img":"systems/dnd5e/icons/skills/light_01.jpg","data":{"description":{"value":"

You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either @Compendium[dnd5e.rules.Blinded]{blinded} or @Compendium[dnd5e.rules.Deafened]{deafened} (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136147,"definitionId":2018,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blindness/Deafness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PIN4X0zbZyScN7gY","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"O5mh1Z8M7Fp5twrG","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ha2Di633ZXtNmCjW","name":"Animate Dead","type":"spell","img":"systems/dnd5e/icons/skills/yellow_32.jpg","data":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pfMteW4fsH0hvjS1","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Uoo7EeZ3KNpVz3j6","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"GL5Fk3Wu2dHgXALF","name":"Blight","type":"spell","img":"systems/dnd5e/icons/skills/green_26.jpg","data":{"description":{"value":"

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

\n

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

\n

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[necrotic - No Effect: undead, construct; Max Damage: plant]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":4,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136130,"definitionId":2017,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blight","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9gONQHeSv0GkVv7V","name":"Polymorph","type":"spell","img":"icons/weapons/swords/shortsword-broad-engraved.webp","data":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a caterpillar cocoon","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138572,"definitionId":2209,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Za5KyhXOJCi9fXGf","name":"Contact Other Plane","type":"spell","img":"systems/dnd5e/icons/spells/beam-magenta-2.jpg","data":{"description":{"value":"

You mentally contact a demigod, the spirit of a long- dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a failure, you take 6d6 psychic damage and are insane until you finish a long rest. While insane, you can't take actions, can't understand what other creatures say, can't read, and speak only in gibberish. A greater restoration spell cast on you ends this effect.

\n

On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The GM answers each question with one word, such as \"yes,\" \"no,\" \"maybe,\" \"never,\" \"irrelevant,\" or \"unclear\" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the GM might instead offer a short phrase as an answer.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 226","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136289,"definitionId":2045,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Contact Other Plane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":226,"sourceType":1}],"tags":["Communication","Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DiWeTx75IrnAzExh","name":"Geas","type":"spell","img":"systems/dnd5e/icons/skills/green_24.jpg","data":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.Charmed]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

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You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your control. (The GM has game statistics for these creatures.)

\n

As a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you have given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather than animating new ones.

\n

At Higher Levels. When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four ghouls. When you cast this spell using an 8th-level spell slot, you can animate or reassert control over five ghouls or two ghasts or wights. When you cast this spell using a 9th-level spell slot, you can animate or reassert control over six ghouls, three ghasts or wights, or two mummies.

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Special Notes: snakes only.

\n\n

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

","chat":"

Special Notes: snakes only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a morsel of food","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136033,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"f81JiWlvftbEJBSV","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

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The angel makes two attacks with its scythe. It can substitute Chains of Obligation for one of these attacks.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 191","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"OF48KGiKxtajGGNb","name":"Scythe","type":"weapon","img":"icons/weapons/sickles/scythe-wrapped-worn-red.webp","data":{"description":{"value":"

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage plus 27 (6d8) necrotic damage.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 191","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4[slashing] + @mod","slashing"],["6d8[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Scythe.","fullName":"Scythe."}}},{"_id":"MkDv3O4DEuHHDNTa","name":"Chains of Obligation","type":"feat","img":"systems/dnd5e/icons/spells/shielding-eerie-2.jpg","data":{"description":{"value":"

The angel targets one creature charmed by it that it can see within 90 feet of it. The target must succeed on a DC 19 Charisma saving throw or become paralyzed for 1 minute or until it takes any damage.

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As a bonus action, the angel targets a creature charmed by it that it can see within 30 feet of it. The angel deals 11 (2d10) necrotic damage to the target, and the angel gains temporary hit points equal to the damage dealt.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 191","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Exploitation of the Debtors.","fullName":"Exploitation of the Debtors."}}},{"_id":"t8ySSzhvcDZyhXa7","name":"Flyby","type":"feat","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

The angel doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 191","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Flyby.","fullName":"Flyby."}}},{"_id":"Ipqg2hFrDa103LKF","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The angel’s innate spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). The angel can innately cast the following spells, requiring no material components:

At will: command (as a 2nd-level spell), detect evil and good

3/day each: charm person (as a 5th-level spell), darkness, suggestion

1/day: raise dead

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 191","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"FlRGmXryvkhcMVXR","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The angel has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 191","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"loO7xseSPjb4RPph","name":"Command (as a 2nd-level spell)","type":"spell","img":"systems/dnd5e/icons/skills/red_22.jpg","data":{"description":{"value":"

Special Notes: as a 2nd-level spell.

\n\n

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"

Special Notes: as a 2nd-level spell.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OzqTbO8P8yPWwwXG","name":"Detect Evil and Good","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136555,"definitionId":2064,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UV1FnDRFtFlteQ1K","name":"Charm Person (as a 5th-level spell)","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

Special Notes: as a 5th-level spell.

\n\n

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"

Special Notes: as a 5th-level spell.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5889J7mYnmF1p8xk","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

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You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

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You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.

\n

This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.

\n

This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its @Compendium[dnd5e.rules.Using Each Ability]{survival}--its head, for instance--the spell automatically fails.

\n

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 16 (3d8 + 3) necrotic damage, and the target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. If this attack reduces the target’s hit point maximum to 0, the target dies. This reduction to the target’s hit point maximum lasts until the target finishes a long rest.

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The wraith can move through an object or another creature, but can’t stop there.

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While in sunlight, the wraith has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.

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Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

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The githyanki makes two greatsword attacks.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage plus 7 (2d6) psychic damage.

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The githyanki’s innate spellcasting ability is Intelligence. It can innately cast the following spells, requiring no components:

At will: mage hand (the hand is invisible)

3/day each: jump, misty step, nondetection (self only)

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Special Notes: the hand is invisible.

\n\n

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

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Special Notes: the hand is invisible.

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You touch a creature. The creature's jump distance is tripled until the spell ends.

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Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

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Special Notes: self only.

\n\n

For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can't be targeted by any divination magic or perceived through magical scrying sensors.

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Special Notes: self only.

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Avarice is a cruel and vindictive tiefling trained in the arcane tradition of evocation. She likes using her magic to destroy things, and her hunger for magic items knows no bounds. Her supreme confidence means that she never backs down from a challenge, even when the odds are clearly stacked against her. Seeing other wizards as a threat, paranoia rules her life.

\n

Avarice has been a member of the Arcane Brotherhood for almost two years. She fantasizes about rising to fame and prominence in record time and hopes that plundering the lost Netherese city of Ythryn will turn her fantasies into reality.

\n

The tiefling has the secret support of the archdevil Levistus, having traded her soul years ago for her first taste of magical power. Levistus speaks to her in dreams and guides her path. Shortly after Avarice arrived in Ten-Towns, Levistus urged her to seek out the Black Sword. Avarice didn’t know who or what the Black Sword was until she was approached by cultists of Levistus bearing swordlike shards of chardalyn worn as pendants around their necks. These self-styled Knights of the Black Sword offered her sanctuary in the keep of Caer-Dineval, where they are based. Although she doesn’t trust the cultists, they treat her with more respect than anyone else does, and the keep is a safer location than most other places in Ten-Towns.

\n

Companions. Avarice has a pair of loyal gargoyle;gargoyles named Gargle and Gurgle who serve her as bodyguards and scouts. Avarice uses her Rary’s telepathic bond spell to stay in telepathic contact with her gargoyles before sending them off on any mission. Avarice also has the support of the Knights of the Black Sword, if she needs to call on their talents.

\n

Familiar. Avarice’s familiar throughout the adventure is a squawking raven named Skelm. It uses the raven stat block in the Monster Manual but is a fiend instead of a beast.

\n

Spellbook. Avarice’s spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover. The book contains the spells Avarice has prepared plus the following additional spells: burning hands, cone of cold, find familiar, ice storm, lightning bolt, rope trick, thunderwave, tongues, wall of fire, and wall of force.

","public":""},"alignment":"Lawful Evil","race":"","type":{"value":"humanoid","subtype":"tiefling","swarm":"","custom":""},"environment":"","cr":7,"spellLevel":10,"xp":{"value":2900},"source":"Icewind Dale: Rime of the Frostmaiden pg 269"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":["cold","fire"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","draconic","infernal","orc"],"custom":"Yeti"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"arc":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"prof":3,"bonus":0,"total":6,"passive":16},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"his":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"prof":3,"bonus":0,"total":6,"passive":16},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null}},"spells":{"spell1":{"value":"4","override":"4","max":"4"},"spell2":{"value":"3","override":"3","max":"3"},"spell3":{"value":"3","override":"3","max":"3"},"spell4":{"value":"3","override":"3","max":"3"},"spell5":{"value":"2","override":"2","max":"2"},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Avarice","displayName":20,"img":"ddb-images/other/npc-token-Avarice.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"FjiHB3aEzXVtW1MC","name":"Fire Bolt (Cantrip)","type":"weapon","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 269","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"int","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fire Bolt (Cantrip).","fullName":"Fire Bolt (Cantrip)."}}},{"_id":"mNfc85aomLzlyJ0i","name":"Staff of Frost","type":"feat","img":"icons/weapons/staves/staff-ornate-engraved-blue.webp","data":{"description":{"value":"

While holding this staff, Avarice can expend 1 or more of its charges to cast one of the following spells from it (spell save DC 14): cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges). The staff regains 1d6 + 4 charges daily at dawn. If its last charge is expended, roll a d20; on a 1, the staff turns to water and is destroyed.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Staff of Frost.","fullName":"Staff of Frost."}}},{"_id":"4j0AdomkIViFUvOG","name":"Icy Doom","type":"feat","img":"systems/dnd5e/icons/skills/blue_16.jpg","data":{"description":{"value":"

When Avarice dies, her corpse freezes for 9 days, during which time it can’t be thawed, harmed by fire, animated, or raised from the dead.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 269","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Icy Doom.","fullName":"Icy Doom."}}},{"_id":"14rLNtjiG4Drwzvg","name":"Special Equipment","type":"feat","img":"icons/containers/bags/pack-leather-brown.webp","data":{"description":{"value":"

Avarice wields a staff of frost with 10 charges (see “Actions” below).

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 269","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Special Equipment.","fullName":"Special Equipment."}}},{"_id":"ei6yhjkt7HA7DZfs","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Avarice is a 10th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 14; +6 to hit with spell attacks). She has the following wizard spells prepared:

Cantrips (at will): fire bolt (see “Actions” below), mage hand, message, minor illusion, prestidigitation

1st level (4 slots): detect magic, mage armor, magic missile

2nd level (3 slots): flaming sphere, knock, scorching ray

3rd level (3 slots): counterspell, fireball, fly

4th level (3 slots): banishment, fire shield

5th level (2 slots): Bigby’s hand, Rary’s telepathic bond

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 269","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"eKVA1xZD6MIDfxzH","name":"Banishing Rebuke (Recharges after a Long Rest)","type":"feat","img":"systems/dnd5e/icons/skills/blue_11.jpg","data":{"description":{"value":"

When Avarice is damaged by a creature that she can see within 60 feet of her, she can banish that creature to a frigid extradimensional prison for 1 minute. While there, the creature is incapacitated and takes 5 (1d10) cold damage at the start of each of its turns. At the end of each of its turns, the creature can make a DC 14 Charisma saving throw, escaping the prison on a success and reappearing in the space it left or in the nearest unoccupied space if that space is occupied. A creature that dies in the prison is trapped there indefinitely.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 269","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d10[cold]","save":{"ability":"cha","dc":14,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Banishing Rebuke (Recharges after a Long Rest).","fullName":"Banishing Rebuke (Recharges after a Long Rest)."}}},{"_id":"PQ0ZzIX8bLm5hX7H","name":"Fire Bolt (see “Actions” below)","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

Special Notes: see “Actions” below.

\n\n

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"

Special Notes: see “Actions” below.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"oMcmmw1SBcqdklxt","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bKKeewpEbdkvnPFE","name":"Message","type":"spell","img":"systems/dnd5e/icons/spells/link-blue-1.jpg","data":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"a short piece of copper wire","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138480,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mpMiVIIZBNzjIiT2","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"I9GQmn175f2pdGn5","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QNQQmW5NZIGcgQTe","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"V4RLJNFaBQGWoK8y","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Asase2snzDtzZCG4","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2Gv1MreTNLBAYY9e","name":"Flaming Sphere","type":"spell","img":"systems/dnd5e/icons/spells/light-air-fire-2.jpg","data":{"description":{"value":"

A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

\n

As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.

\n

When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":2.5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"a bit of tallow, a pinch of brimstone, and a dusting of powdered iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of tallow, a pinch of brimstone, and a dusting of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136973,"definitionId":2108,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Flaming Sphere","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YyWgVw2XgHwm602G","name":"Knock","type":"spell","img":"systems/dnd5e/icons/skills/fire_07.jpg","data":{"description":{"value":"

Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.

\n

A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.

\n

If you choose a target that is held shut with arcane lock, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.

\n

When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138372,"definitionId":2162,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Knock","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tsgaSFZXpuWPr96h","name":"Scorching Ray","type":"spell","img":"systems/dnd5e/icons/spells/beam-orange-2.jpg","data":{"description":{"value":"

You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.

\n

Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire - 3 Rays]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138665,"definitionId":2238,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scorching Ray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tAhATwxKfIBNCS1M","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Vbe3PrnQqXSbiss7","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OFryyLl9Hj9xIwxL","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BHXuLMin56itmW8v","name":"Banishment","type":"spell","img":"systems/dnd5e/icons/skills/emerald_09.jpg","data":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is @Compendium[dnd5e.rules.Incapacitated]{incapacitated}. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"an item distasteful to the target","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an item distasteful to the target","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136094,"definitionId":2010,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Banishment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Control","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"R5a3d5hGQ3IKR4vJ","name":"Fire Shield","type":"spell","img":"systems/dnd5e/icons/spells/protect-red-3.jpg","data":{"description":{"value":"

Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.

\n

The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you resistance to cold damage, and the chill shield grants you resistance to fire damage.

\n

In addition, whenever a creature within 5 feet of you hits you with a melee attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Warm Shield - Reactive Damage: within 5 feet, melee attack]","fire"],["2d8[cold - Chill Shield - Reactive Damage: within 5 feet, melee attack]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a bit of phosphorus or a firefly","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of phosphorus or a firefly","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136891,"definitionId":2104,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qkMpY0T4C7jOh0R4","name":"Bigby's Hand","type":"spell","img":"systems/dnd5e/icons/skills/violet_28.jpg","data":{"description":{"value":"

You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell's duration, and it moves at your command, mimicking the movements of your own hand.

\n

The hand is an object that has AC 20 and hit points equal to your hit point maximum. If it drops to 0 hit points, the spell ends. It has a Strength of 26 (+8) and a Dexterity of 10 (+0). The hand doesn't fill its space.

\n

When you cast the spell and as a bonus action on your subsequent turns, you can move the hand up to 60 feet and then cause one of the following effects with it.

\n

Clenched Fist. The hand strikes one creature or object within 5 feet of it. Make a melee spell attack for the hand using your game statistics. On a hit, the target takes 4d8 force damage.

\n

Forceful Hand. The hand attempts to push a creature within 5 feet of it in a direction you choose. Make a check with the hand's Strength contested by the Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check of the target. If the target is Medium or smaller, you have advantage on the check. If you succeed, the hand pushes the target up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The hand moves with the target to remain within 5 feet of it.

\n

Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand's Strength score to resolve the grapple. If the target is Medium or smaller, you have advantage on the check. While the hand is grappling the target, you can use a bonus action to have the hand crush it. When you do so, the target takes bludgeoning damage equal to 2d6 + your spellcasting ability modifier.

\n

Interposing Hand. The hand interposes itself between you and a creature you choose until you give the hand a different command. The hand moves to stay between you and the target, providing you with half cover against the target. The target can't move through the hand's space if its Strength score is less than or equal to the hand's Strength score. If its Strength score is higher than the hand's Strength score, the target can move toward you through the hand's space, but that space is difficult terrain for the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage from the clenched fist option increases by 2d8 and the damage from the grasping hand increases by 2d6 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[force - Clenched Fist]","force"],["2d6[bludgeoning - Grasping Hand] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"An eggshell and a snakeskin glove","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"An eggshell and a snakeskin glove","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136116,"definitionId":2352,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bigby's Hand","sources":[{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QOgdtTsvddff3OZ4","name":"Rary's Telepathic Bond","type":"spell","img":"systems/dnd5e/icons/spells/link-blue-1.jpg","data":{"description":{"value":"

You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the duration. Creatures with Intelligence scores of 2 or less aren’t affected by this spell.

Until the spell ends, the targets can communicate telepathically through the bond whether or not they have a common language. The communication is possible over any distance, though it can’t extend to other planes of existence.

","chat":"","unidentified":""},"source":"Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":8,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"pieces of eggshell from two different kinds of creatures","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"pieces of eggshell from two different kinds of creatures","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138627,"definitionId":2356,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Rary's Telepathic Bond","sources":[{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Communication"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/avarice","img":"https://www.dndbeyond.com/avatars/12734/839/637357081585782261.png","tokenImg":"https://www.dndbeyond.com/avatars/12734/838/637357081584378435.jpeg","spellList":{"class":["detect magic","mage armor","magic missile","flaming sphere","knock","scorching ray","counterspell","fireball","fly","banishment","fire shield","Bigby's hand","Rary's telepathic bond"],"pact":[],"atwill":["fire bolt","mage hand","message","minor illusion","prestidigitation"],"innate":[],"edgeCases":[{"name":"fire bolt","type":"atwill","edge":"see “Actions” below"}],"material":true}},"ddbimporter":{"id":1123065,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"GMF30lwPXH626FP8","name":"Baba Lysaga","type":"npc","img":"ddb-images/other/npc-Baba-Lysaga.png","data":{"abilities":{"str":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":16},"dex":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":12},"con":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":15},"int":{"value":20,"proficient":0,"bonuses":{"check":"","save":""},"mod":5,"dc":17},"wis":{"value":17,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":4,"saveBonus":0,"save":7,"dc":15},"cha":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":13}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":120,"min":0,"max":120,"temp":0,"tempmax":0,"formula":"16d8 + 48"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int","prof":4,"spelldc":17,"spellLevel":16},"details":{"biography":{"value":"

Two women gave life to Strahd von Zarovich. The first was Queen Ravenovia van Roeyen, Strahd’s biological mother. The second was the queen’s midwife, a devout follower of Mother Night named Baba Lysaga. Although it was the former who raised Strahd and enabled him to follow in his father’s footsteps, it was the latter who sensed a potential for greatness and darkness in Strahd surpassing that of any other mortal. Lysaga believed then, as she believes now, that she is Strahd’s true mother.

\n

Other Mother. When Strahd was still a baby in his crib, Baba Lysaga cast protective spells on him and crept into his nursery on stormy nights to sing magical rhymes to him. She also placed the “spark of magic” in him, ensuring that he would become a spellcaster.

\n

Baba Lysaga’s unhealthy attachment to the baby Strahd did not go unnoticed. After she received several disturbing reports, Queen Ravenovia was forced to banish the midwife from the kingdom. Lysaga never saw Strahd again, but she has succeeded in staying alive to witness the triumphs of her beloved boy, who, in her mind, is eternally blessed. Despite the horrors Strahd has wrought, Lysaga still envisions him as the perfect child she delivered into the world. Strahd is the only thing in her life that matters to her.

\n

Mother Nearest. During her exile, Baba Lysaga made countless sacrifices to Mother Night, pleading with the goddess to afflict Queen Ravenovia with ill health and visit death upon her. Lysaga eventually got her wish, and after Strahd settled in the valley of Barovia, Lysaga moved as close to him as she dared to.

\n

In the filth-ridden depths of her heart, Lysaga knows that Strahd would never accept her as his true mother, nor could she bear his rejection. As a result, she has never confronted him. She would rather exist in perpetual denial, whiling away the days, months, and years practicing fell magic and looking for ways to help her “son.”

\n

Raven Bane. Baba Lysaga has allies in Castle Ravenloft—a coven of witches. Through the aid of these witches, Lysaga recently uncovered a potential threat to Strahd: a secret society of wereravens called the Keepers of the Feather, a group that uses ordinary ravens as their spies.

\n

Strahd doesn’t consider the wereravens a serious threat, but Lysaga has chosen to make them the bane of her existence. After much searching and scrying, she discovered a wereraven refuge at the Wizard of Wines winery (chapter 12), and she has begun to wage war against it. In addition, she has forged an alliance with the mad druids that haunt Yester Hill (chapter 14), convincing them that she gave birth to Strahd, whom the druids consider a god. With the druids on her side, she expects to rid Barovia of its wereraven menace.

\n

Gifts of Mother Night. The goddess Mother Night has bestowed magical gifts on Baba Lysaga as rewards for her ceaseless devotion to Strahd. Her skin has the resilience of stone, she is resistant to harmful magic, and she is shielded against divination magic. Mother Night has also imparted to Lysaga the secret of longevity, which requires her to bathe in the blood of beasts on nights of the new moon. Failure to do so causes Lysaga to age rapidly, becoming mere dust and bones in a matter of seconds.

\n

Baba Lysaga’s Traits

\n

Ideal. “No love is greater than a mother’s love for her son.”

\n

Bond. “I am the mother of Strahd. Anyone who disputes this fact can rot.”

\n

Flaw. “I will not rest until the last of my son’s enemies are destroyed.”

","public":""},"alignment":"Chaotic Evil","race":"","type":{"value":"humanoid","subtype":"","swarm":"","custom":""},"environment":"","cr":11,"spellLevel":16,"xp":{"value":7200},"source":"Curse of Strahd pg 228"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["abyssal","common","draconic","dwarvish","giant"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"arc":{"value":2,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"prof":8,"bonus":0,"total":13,"passive":23},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"rel":{"value":2,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"prof":8,"bonus":0,"total":13,"passive":23},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null}},"spells":{"spell1":{"value":"4","override":"4","max":"4"},"spell2":{"value":"3","override":"3","max":"3"},"spell3":{"value":"3","override":"3","max":"3"},"spell4":{"value":"3","override":"3","max":"3"},"spell5":{"value":"2","override":"2","max":"2"},"spell6":{"value":"1","override":"1","max":"1"},"spell7":{"value":"1","override":"1","max":"1"},"spell8":{"value":"1","override":"1","max":"1"},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Baba Lysaga","displayName":20,"img":"ddb-images/other/npc-token-Baba-Lysaga.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"YCUS8CJiCbv3bTTd","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

Baba Lysaga makes three attacks with her quarterstaff.

","chat":"","unidentified":""},"source":"Curse of Strahd pg 228","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"x6gWoypFsziDKK5p","name":"Quarterstaff","type":"weapon","img":"icons/weapons/staves/staff-simple-gold.webp","data":{"description":{"value":"

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage if wielded with two hands.

","chat":"","unidentified":""},"source":"Curse of Strahd pg 228","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod","bludgeoning"]],"versatile":"1d8[bludgeoning] + @mod"},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Quarterstaff.","fullName":"Quarterstaff."}}},{"_id":"cSYnAmjoUB1L4mOk","name":"Summon Swarms of Insects (Recharges after a Short or Long Rest)","type":"feat","img":"systems/dnd5e/icons/skills/green_23.jpg","data":{"description":{"value":"

Baba Lysaga summons 1d4 swarm of insects;swarms of insects. A summoned swarm appears in an unoccupied space within 60 feet of Baba Lysaga and acts as her ally. It remains until it dies or until Baba Lysaga dismisses it as an action.

","chat":"","unidentified":""},"source":"Curse of Strahd pg 228","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Summon Swarms of Insects (Recharges after a Short or Long Rest).","fullName":"Summon Swarms of Insects (Recharges after a Short or Long Rest)."}}},{"_id":"9oGCL1RXkxxTG5LK","name":"Shapechanger","type":"feat","img":"systems/dnd5e/icons/skills/blue_26.jpg","data":{"description":{"value":"

Baba Lysaga can use an action to polymorph into a swarm of insects (flies), or back into her true form. While in swarm form, she has a walking speed of 5 feet and a flying speed of 30 feet. Anything she is wearing transforms with her, but nothing she is carrying does.

","chat":"","unidentified":""},"source":"Curse of Strahd pg 228","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shapechanger.","fullName":"Shapechanger."}}},{"_id":"29h9OrTPH2jCl5qV","name":"Blessing of Mother Night","type":"feat","img":"systems/dnd5e/icons/spells/air-burst-magenta-2.jpg","data":{"description":{"value":"

Baba Lysaga is shielded against divination magic, as though protected by a nondetection spell.

","chat":"","unidentified":""},"source":"Curse of Strahd pg 228","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Blessing of Mother Night","fullName":"Blessing of Mother Night"}}},{"_id":"mFnUJtvt5UbuhsoN","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Baba Lysaga is a 16th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Baba Lysaga has the following wizard spells prepared:

Cantrips (at will): acid splash, fire bolt, light, mage hand, prestidigitation

1st level (4 slots): detect magic, magic missile, sleep, witch bolt

2nd level (3 slots): crown of madness, enlarge/reduce, misty step

3rd level (3 slots): dispel magic, fireball, lightning bolt

4th level (3 slots): blight, Evard’s black tentacles, polymorph

5th level (2 slots): cloudkill, geas, scrying

6th level (1 slot): programmed illusion, true seeing

7th level (1 slot): finger of death, mirage arcane

8th level (1 slot): power word stun

","chat":"","unidentified":""},"source":"Curse of Strahd pg 228","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"9r5arD9bH29W0nE9","name":"Acid Splash","type":"spell","img":"systems/dnd5e/icons/skills/affliction_20.jpg","data":{"description":{"value":"

You hurl a bubble of acid. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.

\n

This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":2,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[acid]","acid"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136018,"definitionId":1989,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Acid Splash","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SQTLvyAYsY3u7vsO","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vep80HxG81zeBdc9","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"76wLb2Dj9M2uuLqe","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"B5gkYwx4ELE92r86","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"q1lFvUdqpnR2wDcR","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cavCWZES66pjfcP4","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZP58UzvUKQNHKXTe","name":"Sleep","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a pinch of fine sand, rose petals, or a cricket","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of fine sand, rose petals, or a cricket","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138729,"definitionId":2254,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sleep","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0bZvwxyzcX8TWRG3","name":"Witch Bolt","type":"spell","img":"systems/dnd5e/icons/spells/lighting-royal-2.jpg","data":{"description":{"value":"

A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"a twig from a tree that has been struck by lightning","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a twig from a tree that has been struck by lightning","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d12"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138953,"definitionId":2323,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Witch Bolt","sources":[{"sourceId":2,"pageNumber":289,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"786VnHf0JxW8qjHq","name":"Crown of Madness","type":"spell","img":"icons/commodities/metal/fragments-steel-barbed.webp","data":{"description":{"value":"

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration.

\n

While the target is @Compendium[dnd5e.rules.Charmed]{charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The @Compendium[dnd5e.rules.Charmed]{charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136476,"definitionId":2329,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Crown of Madness","sources":[{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Control","Compulsion"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lzOiRRq1HmIg0TG0","name":"Enlarge/Reduce","type":"spell","img":"systems/dnd5e/icons/skills/yellow_14.jpg","data":{"description":{"value":"

You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect.

\n

If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once.

\n

Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category-- from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal 1d4 extra damage.

\n

Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category--from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target's weapons also shrink to match its new size. While these weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"a pinch of powdered iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136712,"definitionId":2084,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Enlarge/Reduce","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"W84PTRCfhWMRBKlR","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SWpOLzoeTsMCTEBP","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"z2qotfwmDBqZalVf","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tHKVimsyVkUn9nKg","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a bit of fur and a rod of amber, crystal, or glass","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dZGg6sDI19kwKlv7","name":"Blight","type":"spell","img":"systems/dnd5e/icons/skills/green_26.jpg","data":{"description":{"value":"

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

\n

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

\n

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[necrotic - No Effect: undead, construct; Max Damage: plant]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":4,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136130,"definitionId":2017,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blight","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"kaKDrXdaX68Lwzdw","name":"Evard's Black Tentacles","type":"spell","img":"systems/dnd5e/icons/skills/water_01.jpg","data":{"description":{"value":"

Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.

When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be @Compendium[dnd5e.rules.Restrained]{restrained} by the tentacles until the spell ends. A creature that starts its turn in the area and is already @Compendium[dnd5e.rules.Restrained]{restrained} by the tentacles takes 3d6 bludgeoning damage.

A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.

","chat":"","unidentified":""},"source":"Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[bludgeoning - Any creature that enters the affected area for the first time on a turn, starts its turn there, or already restrained by the tentacles.]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"a piece of tentacle from a giant octopus or a giant squid","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a piece of tentacle from a giant octopus or a giant squid","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136739,"definitionId":2344,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Evard's Black Tentacles","sources":[{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MvD7ZHIH5BoGs2fV","name":"Polymorph","type":"spell","img":"icons/weapons/swords/shortsword-broad-engraved.webp","data":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a caterpillar cocoon","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138572,"definitionId":2209,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"kLWdtj6tmaESVcnC","name":"Cloudkill","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-3.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.

\n

When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.

\n

The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136225,"definitionId":2030,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cloudkill","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"oWPrN6FZA5TJiaWG","name":"Geas","type":"spell","img":"systems/dnd5e/icons/skills/green_24.jpg","data":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.Charmed]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137928,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7DflWdLpH1mdIxcG","name":"Scrying","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eyes.jpg","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Knowledge

\n
Save Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

 

\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.Invisible]{invisible} objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"XQr7hpt7epr8GSxq","name":"Programmed Illusion","type":"spell","img":"systems/dnd5e/icons/skills/affliction_03.jpg","data":{"description":{"value":"

You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs. The illusion is imperceptible until then. It must be no larger than a 30-foot cube, and you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted @Compendium[dnd5e.rules.Using Each Ability]{performance} can last up to 5 minutes.

\n

When the condition you specify occurs, the illusion springs into existence and performs in the manner you described. Once the illusion finishes performing, it disappears and remains dormant for 10 minutes. After this time, the illusion can be activated again.

\n

The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the area. For example, you could create an illusion of yourself to appear and warn off others who attempt to open a trapped door, or you could set the illusion to trigger only when a creature says the correct word or phrase.

\n

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"ill","components":{"value":"a bit of fleece and jade dust worth at least 25 gp","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fleece and jade dust worth at least 25 gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138598,"definitionId":2218,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Programmed Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RHHMNAv2BLNmOIVn","name":"True Seeing","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eye.jpg","data":{"description":{"value":"

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has @Compendium[dnd5e.rules.Truesight]{truesight}, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138888,"definitionId":2286,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"True Seeing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":284,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Z35o3WJpLeYrUvhi","name":"Finger of Death","type":"spell","img":"systems/dnd5e/icons/skills/green_15.jpg","data":{"description":{"value":"

You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.

\n

A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d8[necrotic] + 30","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":7,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136811,"definitionId":2101,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Finger of Death","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Creation","Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QVzQVuR8qK9hhEex","name":"Mirage Arcane","type":"spell","img":"systems/dnd5e/icons/skills/blue_31.jpg","data":{"description":{"value":"

You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. The terrain's general shape remains the same, however. Open fields or a road could be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road.

\n

Similarly, you can alter the appearance of structures, or add them where none are present. The spell doesn't disguise, conceal, or add creatures.

\n

The illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into difficult terrain (or vice versa) or otherwise impede movement through the area. Any piece of the illusory terrain (such as a rock or stick) that is removed from the spell's area disappears immediately.

\n

Creatures with @Compendium[dnd5e.rules.Truesight]{truesight} can see through the illusion to the terrain's true form; however, all other elements of the illusion remain, so while the creature is aware of the illusion's presence, the creature can still physically interact with the illusion.

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You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 hit points or fewer, it is @Compendium[dnd5e.rules.Stunned]{stunned}. Otherwise, the spell has no effect.

\n

The @Compendium[dnd5e.rules.Stunned]{stunned} target must make a Constitution saving throw at the end of each of its turns. On a successful save, this stunning effect ends.

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The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

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Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

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The devil chooses what to summon and attempts a magical summoning.

A barbed devil has a 30 percent chance of summoning one barbed devil.

A summoned devil appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other devils. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

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At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.

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Magical darkness doesn't impede the devil's darkvision.

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The devil has advantage on saving throws against spells and other magical effects.

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Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.

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Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.

","chat":"","unidentified":""},"source":"Basic Rules pg 398","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"],["1d8[bludgeoning]","bludgeoning"]],"versatile":"1d8[bludgeoning] + @mod + 2"},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Quarterstaff.","fullName":"Quarterstaff."}}},{"_id":"6HYhvgOtVqX3M4oB","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, produce flame, shillelagh

1st level (4 slots): entangle, longstrider, speak with animals, thunderwave

2nd level (3 slots): animal messenger, barkskin

","chat":"","unidentified":""},"source":"Basic Rules pg 398","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"42etLpREoaRXfT45","name":"Druidcraft","type":"spell","img":"systems/dnd5e/icons/skills/green_02.jpg","data":{"description":{"value":"

Whispering to the spirits of @Compendium[dnd5e.rules.Using Each Ability]{nature}, you create one of the following effects within range:

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A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138596,"definitionId":2217,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Produce Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fxonFUQESpObsmH6","name":"Shillelagh","type":"spell","img":"systems/dnd5e/icons/skills/red_05.jpg","data":{"description":{"value":"

The wood of a club or quarterstaff you are holding is imbued with @Compendium[dnd5e.rules.Using Each Ability]{nature}'s power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning - The weapon is magical.] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138708,"definitionId":2249,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2eIOFIbdLoXt0W0u","name":"Entangle","type":"spell","img":"systems/dnd5e/icons/skills/green_16.jpg","data":{"description":{"value":"

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.Restrained]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured plants wilt away.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"IXhGVlXl1cuFqeFW","name":"Longstrider","type":"spell","img":"systems/dnd5e/icons/skills/armor_01.jpg","data":{"description":{"value":"

You touch a creature. The target's speed increases by 10 feet until the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"a pinch of dirt","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138428,"definitionId":2171,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Longstrider","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"otXokjOt2u71ssBa","name":"Speak with Animals","type":"spell","img":"systems/dnd5e/icons/skills/green_13.jpg","data":{"description":{"value":"

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138763,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bHD74L9w6CV2azYK","name":"Thunderwave","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-air-1.jpg","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YaXKJ2niBQKpX60z","name":"Animal Messenger","type":"spell","img":"systems/dnd5e/icons/skills/violet_18.jpg","data":{"description":{"value":"

By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.

\n

When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.

\n

At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.

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The wastes of Eastern Wynandir retain many curses and corruptions from the time of the Calamity, the worst of which pervert the sanctity of death. One such curse manifests as a terrible roving fog that draws the corpses of the fallen to rise as husk zombies—resilient undead of frightening speed and bloodlust. As well, some of the more heinous fiends that walk these scarred lands feed on the life force of the living, leaving these terrible undead in their wake.

\n

Some husk zombies become bloated with disease and bile, their frenzied state pushing them to rush other living creatures, explode, and spread their horrid infection.

\n

Psychotic Frenzy. Unlike typical zombies, which are ponderous and lumbering stalkers, a husk zombie races quickly toward its prey, eager to tear flesh from bone. Each kill it makes drives it into a fighting frenzy, during which it howls with delight. It doesn’t feed on those it kills, but rather leaves the corpses to rot. Humanoids killed by a husk zombie become husk zombies themselves, rising quickly to join their slayer in merry carnage.

\n

Undead. A husk zombie doesn’t require air, food, drink, or sleep.

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Unlike typical zombies, which are ponderous and lumbering stalkers, a husk zombie races quickly toward its prey, eager to tear flesh from bone. Each kill it makes drives it into a fighting frenzy, during which it howls with delight. It doesn’t feed on those it kills, but rather leaves the corpses to rot. Humanoids killed by a husk zombie become husk zombies themselves, rising quickly to join their slayer in merry carnage.

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The zombie makes two claw attacks. For each of these attacks that reduces a creature to 0 hit points, the zombie can make an additional claw attack.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

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The zombie explodes and is destroyed. Each creature within 5 feet of it must make a DC 12 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. A humanoid creature killed by this damage rises as a husk zombie after 1 minute.

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A humanoid slain by a melee attack from the zombie revives as a husk zombie on its next turn.

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If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

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Melee Weapon Attack (true form only): +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 123","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[piercing] + 4","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite.","fullName":"Bite."}}},{"_id":"YkpE0G6g5zMBTv8Q","name":"Claws","type":"weapon","img":"icons/commodities/claws/claw-insect-grey-purple.webp","data":{"description":{"value":"

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 123","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claws.","fullName":"Claws."}}},{"_id":"bly3KIdINtjemryi","name":"Shapechanger","type":"feat","img":"systems/dnd5e/icons/skills/blue_26.jpg","data":{"description":{"value":"

The barghest can use its action to polymorph into a Small goblin or back into its true form. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. The barghest reverts to its true form if it dies.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 123","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shapechanger.","fullName":"Shapechanger."}}},{"_id":"yrXQsSJCq0pGOEV7","name":"Fire Banishment","type":"feat","img":"systems/dnd5e/icons/spells/fire-arrows-1.jpg","data":{"description":{"value":"

When the barghest starts its turn engulfed in flames that are at least 10 feet high or wide, it must succeed on a DC 15 Charisma saving throw or be instantly banished to Gehenna. Instantaneous bursts of flame (such as a red dragon’s breath or a fireball spell) don’t have this effect on the barghest.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 123","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":15,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fire Banishment.","fullName":"Fire Banishment."}}},{"_id":"OUpt1khDpRHr1A2f","name":"Keen Smell","type":"feat","img":"systems/dnd5e/icons/skills/red_04.jpg","data":{"description":{"value":"

The barghest has advantage on Wisdom (Perception) checks that rely on smell.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 123","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Keen Smell.","fullName":"Keen Smell."}}},{"_id":"yRLhQ62wjPs9Eq12","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The barghest’s innate spellcasting ability is Charisma (spell save DC 12). The barghest can innately cast the following spells, requiring no material components:

At will: levitate, minor illusion, pass without trace

1/day each: charm person, dimension door, suggestion

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 123","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"D24MVSKYg0MOnyJn","name":"Levitate","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138393,"definitionId":2165,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Levitate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"CSEsjn4o6jgEwhrR","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZLiE1Jlg3Zwe3Yak","name":"Pass without Trace","type":"spell","img":"systems/dnd5e/icons/spells/fog-air-1.jpg","data":{"description":{"value":"

A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (@Compendium[dnd5e.rules.Using Each Ability]{Stealth}) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138536,"definitionId":2201,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Pass without Trace","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Buff","Exploration"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JSEoDntgGJWIwWEF","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZaJlq37IX3IVa1g1","name":"Dimension Door","type":"spell","img":"systems/dnd5e/icons/skills/green_27.jpg","data":{"description":{"value":"

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45- degree angle, 300 feet.\"

\n

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

\n

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":500,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136603,"definitionId":2068,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dimension Door","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JtSCdEqM0ouLmytE","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

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When a creature that can see the bodak’s eyes starts its turn within 30 feet of the bodak, the bodak can force it to make a DC 13 Constitution saving throw if the bodak isn’t incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is reduced to 0 hit points, unless it is immune to the frightened condition. Otherwise, a creature takes 16 (3d10) psychic damage on a failed save.

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The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

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Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

","chat":"","unidentified":""},"source":"Basic Rules pg 281","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tail.","fullName":"Tail."}}},{"_id":"Nntnp0XPem7Ji17j","name":"Frightful Presence","type":"feat","img":"systems/dnd5e/icons/spells/horror-acid-3.jpg","data":{"description":{"value":"

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

","chat":"","unidentified":""},"source":"Basic Rules pg 281","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":16,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Frightful Presence.","fullName":"Frightful Presence."}}},{"_id":"111iMCd7pzQDUd7g","name":"Acid Breath (Recharge 5–6)","type":"feat","img":"systems/dnd5e/icons/spells/fog-acid-2.jpg","data":{"description":{"value":"

The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.

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Black dragons dwell in swamps on the frayed edges of civilization. A black dragon’s lair is a dismal cave, grotto, or ruin that is at least partially flooded, providing pools where the dragon rests, and where its victims can ferment. The lair is littered with the acid-pitted bones of previous victims and the fly-ridden carcasses of fresh kills, watched over by crumbling statues. Centipedes, scorpions, and snakes infest the lair, which is filled with the stench of death and decay.

Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:

","chat":"","unidentified":""},"source":"Basic Rules pg 281","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"TFtZmYWPAjk9lJaY","name":"Regional Effects","type":"feat","img":"systems/dnd5e/icons/skills/emerald_03.jpg","data":{"description":{"value":"

Regional Effects

The region containing a legendary black dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:

If the dragon dies, vegetation remains as it has grown, but other effects fade over 1d10 days.

","chat":"","unidentified":""},"source":"Basic Rules pg 281","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"PPDz4czIZ6hDld7F","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n

Detect. The dragon makes a Wisdom (Perception) check.

\n

Tail Attack. The dragon makes a tail attack.

\n

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

","chat":"","unidentified":""},"source":"Basic Rules pg 281","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"n0fGwJzi13s5fRiE","name":"Detect","type":"feat","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

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Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

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The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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The dragon can breathe air and water.

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If the dragon fails a saving throw, it can choose to succeed instead.

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A yeti's windborne howl sounds out across remote mountains, striking fear into the hearts of the scattered miners and herders that dwell there. These hulking creatures stalk alpine peaks in a ceaseless hunt for food. Their snow-white fur lets them move like ghosts against the frozen landscape. A yeti's icy simian eyes can freeze its prey in place.

\n

Keen Hunters. Folk of the high peaks travel in groups and go armed, knowing that yetis can smell living flesh from miles away. When it finds prey, a yeti moves quickly over ice and stone to claim its meal, howling to the thrill of the hunt. Even in a blizzard, the scent of its quarry draws the yeti through the cold and snow.

\n

Yetis hunt in solitude or in small family groups. When creatures flee from a yeti or engage it in battle, other yetis might catch the scent of blood and close in. The territorial yetis fight one another for the spoils of such battles, and yetis slain in the fight are also eaten, amid euphoric howls.

\n

Terrifying Howlers. Before an avalanche, a blizzard, or a deadly frost, the yetis' howls sweep down the mountain slopes on the icy wind. Some people of the alpine peaks believe that the voices of loved ones killed in avalanches and blizzards sound out in the wails of the yetis, crying warnings of ill omen. More pragmatic folk attest that the yeti's howl is a reminder that, despite the great accomplishments of civilization, the civilized become the hunted in nature's untamed domain.

\n

Brutal Rampagers. When mountain herds are abundant, yetis stay clear of humanoid realms. Driven by hunger, they attack humanoid settlements in waves, breaking down gates and stockade walls that once might have daunted them, then devouring the creatures within.

\n

Devious mountain folk sometimes use the yetis as unwitting weapons. A warlord might lay down slaughtered sheep or goats to draw yetis into an enemy's camp, sowing chaos and thinning the ranks before battle. Mountain clan chiefs, wanting to expand their territory, overhunt local game to diminish the yetis' food supplies, inspiring attacks on humanoid settlements that are swiftly annexed in the aftermath.

\n

Abominable Yetis. An abominable yeti is larger than a normal yeti, standing three times as tall as a human. It typically lives and hunts alone, though a pair of abominable yetis might live together long enough to raise young. These towering yetis are highly territorial and savage, attacking and devouring any warm-blooded creatures they encounter, then scattering the bones across the ice and snow.

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The yeti can use its Chilling Gaze and makes two claw attacks.

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Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage plus 7 (2d6) cold damage.

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The yeti exhales a 30-foot cone of frigid air. Each creature in that area must make a DC 18 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.

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The yeti has advantage on Wisdom (Perception) checks that rely on smell.

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The yeti has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

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The hezrou makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

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The demon chooses what to summon and attempts a magical summoning.

A hezrou has a 30 percent chance of summoning 2d6 dretch;dretches or one hezrou.

A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

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The hezrou has advantage on saving throws against spells and other magical effects.

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Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.

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The living spell makes two Magical Strike attacks.

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Melee Spell Attack: +8 to hit, reach 10 ft., one target. Hit: 22 (5d6 + 5) poison damage.

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The living spell creates a 40-foot-diameter sphere of fog within 60 feet of it (the fog spreads around corners). When a creature enters the fog for the first time on a turn or starts its turn there, it must make a DC 16 Constitution saving throw, taking 22 (5d8) poison damage on a failed save, or half as much damage on a successful one.

The fog moves 10 feet away from the living spell at the start of each of its turns, rolling along the ground and through openings. The fog lasts for 10 minutes or until the living spell’s concentration ends (as if concentrating on a spell).

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The living spell can move through a space as narrow as 1 inch wide without squeezing.

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The living spell has advantage on saving throws against spells and other magical effects.

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These armored skeletal spirits guard the borders of the Underworld and its various wards. Sleepless and merciless, they scrutinize all who would pass, and they slay those who defy them.

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Undead Nature. A phylaskia doesn’t require air, food, drink, or sleep.

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Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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The phylaskia makes two longsword attacks and uses its Strength Drain once.

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Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) slashing damage, or 16 (2d10 + 5) slashing damage if used with two hands, plus 11 (2d10) necrotic damage.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) necrotic damage. Unless the target is immune to necrotic damage, its Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

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Gatekeeper’s Aura. Any creature that starts its turn within 10 feet of the phylaskia must make a DC 15 Wisdom saving throw. On a successful save, the creature is immune to this aura for the next 24 hours. On a failed save, the creature has disadvantage on saving throws and its speed is halved until the start of its next turn.

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Undead Fortitude. If damage reduces the phylaskia to 0 hit points, it must make a Constitution saving throw with a DC equal to 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the phylaskia drops to 1 hit point instead.

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The phylaskia can’t be surprised.

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Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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The bugbear makes two melee attacks.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

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Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 10 (2d6 + 3) piercing damage in melee or 6 (1d6 + 3) piercing damage at range.

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A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

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The bugbear has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.

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If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

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When Maglubiyet conquered the goblin gods, he intended to leave only Khurgorbaeyag alive as a harsh overseer who would keep the goblins under heel. But the goblins’ pantheon included a trickster deity who was determined to get the last laugh. Although its essence was shattered by Maglubiyet, this trickster god survives in splintered form as a possessing spirit that arises when goblinoids form a host, causing disorder in the ranks unless it is appeased. Goblins have no name for this deity and dare not give it one, lest Maglubiyet use its name to ensnare and crush it as he did their other deities. They call the possessing spirit, and the goblin possessed by it, a nilbog (“goblin” spelled backward), and they revel in the fear that a nilbog sows among the ranks of the bugbears and hobgoblins in the host.

\n

Goblins’ Revenge. When goblinoids form a host, there is a chance that a goblin will become possessed by a nilbog, particularly if the goblin has been mistreated by its betters. This possession turns the goblin into a wisecracking, impish creature fearless of reprisal. It gives the goblin strange powers that drive others to do the opposite of what they desire. Attacking a goblin possessed by a nilbog is foolhardy, and killing the creature just prompts the spirit to possess another goblin. The only way to keep a nilbog from wreaking havoc is to treat it well and give it respect and praise.

\n

No Joking Matter. The possible presence of a nilbog in a host has given rise to a practice among goblinoids that each host include at least one goblin jester. This jester is allowed to go anywhere and do whatever it pleases. The position of jester is a much sought-after one among the goblins, because even if the jester is obviously not a nilbog, hobgoblins and bugbears indulge its manic behavior.

\n
\n

NILBOGISM

\n

A nilbog is an invisible spirit that possesses only goblins. Bereft of a host, the spirit has a flying speed of 30 feet and can’t speak or be attacked. The only action it can take is to attempt to possess a goblin within 5 feet of it.

\n

A goblin targeted by the spirit must succeed on a DC 15 Charisma saving throw or become possessed. While possessed by the spirit, the goblin’s alignment becomes chaotic evil, its Charisma becomes 15 (unless it was already higher), and it gains the nilbog’s Innate Spellcasting and Nilbogism traits, as well as its Reversal of Fortune reaction. If the save succeeds, the spirit can’t possess that goblin for 24 hours. If its host is killed or the possession is ended by a spell such as hallow, magic circle, or protection from evil and good, the spirit searches for another goblin to possess. The spirit can leave its host at any time, but it won’t do so willingly unless it knows there’s another potential host nearby. A goblin stripped of its nilbog spirit reverts to its normal statistics and loses the traits it gained while possessed.

\n
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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

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Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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The nilbog’s innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:

At will: mage hand, Tasha’s hideous laughter, vicious mockery

1/day: confusion

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 182","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"yaxKC0ztEths4M8F","name":"Nilbogism","type":"feat","img":"systems/dnd5e/icons/skills/shadow_20.jpg","data":{"description":{"value":"

Any creature that attempts to damage the nilbog must first succeed on a DC 12 Charisma saving throw or be charmed until the end of the creature’s next turn. A creature charmed in this way must use its action praising the nilbog.

The nilbog can’t regain hit points, including through magical healing, except through its Reversal of Fortune reaction.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 182","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":12,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Nilbogism.","fullName":"Nilbogism."}}},{"_id":"vMaDp80pHVm0CnJt","name":"Nimble Escape","type":"feat","img":"icons/equipment/feet/boots-armored-green.webp","data":{"description":{"value":"

The nilbog can take the Disengage or Hide action as a bonus action on each of its turns.

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In response to another creature dealing damage to the nilbog, the nilbog reduces the damage to 0 and regains 1d6 hit points.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 182","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["+ 6","healing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Reversal of Fortune.","fullName":"Reversal of Fortune."}}},{"_id":"6ToKrJbzlBl0kuQC","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Lc2OiBf2y2ErprlV","name":"Tasha's Hideous Laughter","type":"spell","img":"icons/sundries/misc/teeth-dentures.webp","data":{"description":{"value":"

A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall @Compendium[dnd5e.rules.Prone]{prone}, becoming @Compendium[dnd5e.rules.Incapacitated]{incapacitated} and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn’t affected.

At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.

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You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

\n

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

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This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-xetra-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

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Grandolpha Muzgardt, the grand dame of the Muzgardt duergar clan, has recently arrived at the fortress after being invited here by Xardorok Sunblight;Xardorok. The Muzgardts are based in Gracklstugh, a duergar city in the Underdark. They mass-produce and distribute a filthy duergar ale made from mushrooms. Xardorok has been eager to take a fourth wife and has had his eye on Grandolpha Muzgardt for many years. He asked Grandolpha to his fortress to give her a gift—a pseudodragon made of chardalyn (a pseudo-pseudodragon, if you will)—and make her an offer she can’t refuse. Once he conquers Icewind Dale, he wants the Muzgardts to control the ale trade throughout his sunless surface kingdom.

\n

Grandolpha, for her part, is too canny and jaded to fall for Xardorok’s blunt attempt at seduction. She has begun plotting with disenfranchised advisors and warriors in his ranks to overthrow him when the moment is right. Ironically, despite his paranoia, Xardorok is too blinded by his admiration for Grandolpha to foresee her treachery.

\n

Before entering combat, Grandolpha casts stoneskin on herself. Once her duergar;guards come to her rescue, she withdraws from combat and uses her faerie fire spell to make enemies easier for her guards to hit. The chardalyn pseudodragon defends Grandolpha to the death.

","public":""},"alignment":"Lawful Evil","race":"","type":{"value":"humanoid","subtype":"dwarf","swarm":"","custom":""},"environment":"","cr":2,"spellLevel":0,"xp":{"value":450},"source":"Icewind Dale: Rime of the Frostmaiden pg 176"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":["poison"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","dwarvish","undercommon"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Grandolpha Muzgardt","displayName":20,"img":"ddb-images/other/npc-token-Grandolpha-Muzgardt.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":120,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"uJ42ncxxRG3ya5Cr","name":"Poison Spray (Cantrip)","type":"feat","img":"systems/dnd5e/icons/spells/needles-acid-1.jpg","data":{"description":{"value":"

Grandolpha extends her hand toward a creature she can see within 10 feet of her and projects a puff of noxious gas from her palm. The creature must succeed on a DC 13 Constitution saving throw or take 13 (2d12) poison damage.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 176","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d12[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":13,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Poison Spray (Cantrip).","fullName":"Poison Spray (Cantrip)."}}},{"_id":"NHMVNm5aCzAbCNYx","name":"Duergar Resilience","type":"feat","img":"icons/commodities/treasure/statue-bust-stone-grey.webp","data":{"description":{"value":"

Duergar Resilience. Grandolpha has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 176","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Duergar Resilience. ","fullName":"Duergar Resilience. "}}},{"_id":"i2e62PMangvAp7Zy","name":"Innate Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

Innate Spellcasting (Psionics). Grandolpha’s innate spellcasting ability is Wisdom (spell save DC 13). She can innately cast the following spells, requiring no material components:

At will: druidcraft, mending, poison spray (see “Actions” below)

3/day each: detect magic, enlarge/reduce (self only), faerie fire, invisibility (self only), polymorph, stoneskin (self only)

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 176","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting (Psionics). ","fullName":"Innate Spellcasting (Psionics). "}}},{"_id":"Wrzd1OQ9CwqYjI06","name":"Sunlight Sensitivity","type":"feat","img":"systems/dnd5e/icons/skills/shadow_02.jpg","data":{"description":{"value":"

While in sunlight, Grandolpha has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 176","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sunlight Sensitivity.","fullName":"Sunlight Sensitivity."}}},{"_id":"QrF36h7zwgXo7fO8","name":"Druidcraft","type":"spell","img":"systems/dnd5e/icons/skills/green_02.jpg","data":{"description":{"value":"

Whispering to the spirits of @Compendium[dnd5e.rules.Using Each Ability]{nature}, you create one of the following effects within range:

\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 236","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136700,"definitionId":2080,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Druidcraft","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":236,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RM7fMoeec5lmXvtv","name":"Mending","type":"spell","img":"systems/dnd5e/icons/skills/red_05.jpg","data":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"two lodestones","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6QD6zhQ39LRbGSQ7","name":"Poison Spray (see “Actions” below)","type":"spell","img":"systems/dnd5e/icons/spells/needles-acid-1.jpg","data":{"description":{"value":"

Special Notes: see “Actions” below.

\n\n

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

\n

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

","chat":"

Special Notes: see “Actions” below.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d12"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138566,"definitionId":2208,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Poison Spray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5l8yIwNDl21Xotdi","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"65bC61eDPye8thfq","name":"Enlarge/Reduce (self only)","type":"spell","img":"systems/dnd5e/icons/skills/yellow_14.jpg","data":{"description":{"value":"

Special Notes: self only.

\n\n

You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect.

\n

If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once.

\n

Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category-- from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal 1d4 extra damage.

\n

Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category--from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target's weapons also shrink to match its new size. While these weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1).

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"a pinch of powdered iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136712,"definitionId":2084,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Enlarge/Reduce","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"drmjdPnoaCOIfF9E","name":"Faerie Fire","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-jade-2.jpg","data":{"description":{"value":"

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nWxwW1Y8vC1tnjKt","name":"Invisibility (self only)","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

Special Notes: self only.

\n\n

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"

Special Notes: self only.

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This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a caterpillar cocoon","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138572,"definitionId":2209,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QgfBUlYrlnqEmEkm","name":"Stoneskin (self only)","type":"spell","img":"systems/dnd5e/icons/skills/blue_34.jpg","data":{"description":{"value":"

Special Notes: self only.

\n\n

This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.

","chat":"

Special Notes: self only.

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Slipping through the darkest corners of the world, daemogoths are powerful fiendish creatures that feed on misery and other negative emotions. Some sages refer to daemogoths as tear lickers, owing to the fiends’ tendency to lurk near battlefields and other sites of great tragedy to consume the anguish saturating the area.

\n

Daemogoths are creatures of forbidden knowledge and magic, all fueled by their consumption of anguish. They trade magical influence over the lives and minds of others to ambitious mortals in exchange for the mortal’s agony.

\n

Daemogoths are alien-looking in the extreme. Their eyes are insectile or smooth and bulbous like gleaming jewels, and they have five arms. They typically wear long robes, which drape low over their forms, and they sport a halo of horns, antlers, or floating stones or crystals.

","public":""},"alignment":"Typically Lawful Evil","race":"","type":{"value":"fiend","subtype":"","swarm":"","custom":""},"environment":"","cr":10,"spellLevel":0,"xp":{"value":5900},"source":"Strixhaven: A Curriculum of Chaos pg 189"},"traits":{"size":"huge","di":{"value":["psychic"],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["frightened"],"custom":""},"languages":{"value":["abyssal","infernal"],"custom":"Telepathy 120 ft."}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"arc":{"value":2,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"prof":8,"bonus":0,"total":13,"passive":23},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"dec":{"value":2,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"prof":8,"bonus":0,"total":12,"passive":22},"his":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"prof":4,"bonus":0,"total":9,"passive":19},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"prof":4,"bonus":0,"total":6,"passive":16},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Daemogoth","displayName":20,"img":"ddb-images/other/npc-token-Daemogoth.jpeg","width":3,"height":3,"scale":1,"vision":true,"dimSight":0,"brightSight":120,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"DuLMIzjS5EgWB75u","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The daemogoth makes three Agonizing Burst attacks. It can use Terrify, if available, in place of one of the attacks.

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Melee or Ranged Spell Attack: +9 to hit, reach 10 ft. or range 120 ft., one target. Hit: 11 (2d10) force damage. If the target is a creature, the daemogoth regains 5 hit points.

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The daemogoth targets one creature it can see within 120 feet of itself. The target must make a DC 17 Wisdom saving throw. On a failed save, the target takes 33 (6d10) psychic damage and is frightened of the daemogoth until the end of the daemogoth’s next turn, and the daemogoth regains 5 hit points. On a successful save, the target takes half as much damage and isn’t frightened, and the daemogoth doesn’t heal.

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Using a 10-minute ritual, the daemogoth can forge a magical bond with a willing creature it touches throughout the ritual. The creature becomes bound by the pact until it dies, the daemogoth dies, or the pact is broken by any effect that can remove a curse.

The daemogoth chooses one spell from the necromancy or enchantment school that is 3rd level or lower. The bound creature can cast that spell using this pact, requiring no material components and using Intelligence as the spellcasting ability. When it casts the spell, the creature takes 7 (2d6) psychic damage, which can’t break the creature’s concentration on a spell. Once the bound creature casts the spell in this way, it can’t do so again until it finishes a long rest.

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A chromatic dragon’s breath weapon is a manifestation of the energy that suffuses the dragon. With sufficient practice, dragons can learn to draw on magic from the Elemental Planes to shape their breath weapons into bipedal form, creating Elemental creatures called animated breaths. Chromatic dragons often use these creatures as guardians for their hoards or send them out to gather treasure from the territory around their lairs.

\n

An animated breath is a bipedal creature formed from the same energy as the breath weapon of the dragon that created it. A red dragon’s creation strongly resembles a fire elemental, while a black dragon’s is similar to a water elemental, but viscous and foul-looking. A green dragon’s animated poison breath looks like billowing clouds of green gas, while a white dragon’s animated cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragon’s animated lightning breath is a constantly shifting form of crackling lightning, and it can suddenly vanish from one place to reappear in another, striking like a bolt from the blue.

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The animated breath makes two Slam attacks.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 11 (2d10) cold damage.

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The most cunning and treacherous of true dragons, green dragons use misdirection and trickery to get the upper hand against their enemies. A green dragon is recognized by the crest that begins near its eyes and continues down its spine, reaching full height just behind the skull.

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A small wooded region near Westbridge hides many old dwarven ruins and the extensive underground city known as Southkrypt. For centuries, Kryptgarden Forest has been the home and hunting ground of the ancient female green dragon Claugiyliamatar, better known to many as Old Gnawbone. She earned her nickname from her habit of gnawing on old kills, and is often seen with a mangled corpse hanging from her mouth. Other dragons rarely remain in Kryptgarden Forest for long, because Claugiyliamatar drives them out.

\n

Claugiyliamatar rarely meddles in the affairs of small folk. Even so, her collection of crystal balls allows her to stay abreast of events happening in the world.

\n

Ebondeath is possessing the body of Claugiyliamatar

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Claugiyliamatar can use her Frightful Presence. She then makes three attacks: one with her bite and two with her claws.

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Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 10 (3d6) poison damage.

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Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage.

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Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

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Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

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The dragon exhales dark energy in a 90--foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) necrotic damage on a failed save, or half as much damage on a successful one.

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The forest-loving green dragons sometimes compete for territory with black dragons in marshy woods and with white dragons in subarctic taiga. However, a forest controlled by a green dragon is easy to spot. A perpetual fog hangs in the air in a legendary green dragon’s wood, carrying an acrid whiff of the creature’s poison breath. The moss-covered trees grow close together except where winding pathways trace their way like a maze into the heart of the forest. The light that reaches the forest floor carries an emerald green cast, and every sound seems muffled.

At the center of its forest, a green dragon chooses a cave in a sheer cliff or hillside for its lair, preferring an entrance hidden from prying eyes. Some seek out cave mouths concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to their lairs with vegetation.

Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:

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Regional Effects

The region containing a legendary green dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:

If the dragon dies, the rodents and birds lose their supernatural link to it. The thickets remain, but within 1d10 days, they become mundane plants and normal difficult terrain, losing their thorns.

","chat":"","unidentified":""},"source":"Divine Contention","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"WqlnZSpPS4D0JIic","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

Claugiyliamatar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n

Detect. The dragon makes a Wisdom (Perception) check.

\n

Tail Attack. The dragon makes a tail attack.

\n

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

","chat":"","unidentified":""},"source":"Divine Contention","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"AskqvlRrnlNYGq0h","name":"Detect","type":"feat","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

","chat":"","unidentified":""},"source":"Divine Contention","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"ushxUPJQ0jvHNSw9","name":"Tail","type":"weapon","img":"icons/commodities/biological/tail-scaled-green.webp","data":{"description":{"value":"

Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

","chat":"","unidentified":""},"source":"Divine Contention","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tail.","fullName":"Tail.","actionCopy":true}}},{"_id":"Ona7x5PWCTsr61Jb","name":"Wing Attack (Costs 2 Actions)","type":"feat","img":"icons/commodities/biological/wing-green.webp","data":{"description":{"value":"

The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

","chat":"","unidentified":""},"source":"Divine Contention","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + 8","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":23,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"jEGhac9MeNuKkHfF","name":"Amphibious","type":"feat","img":"systems/dnd5e/icons/skills/affliction_15.jpg","data":{"description":{"value":"

Claugiyliamatar can breathe air and water.

","chat":"","unidentified":""},"source":"Divine Contention","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Amphibious.","fullName":"Amphibious."}}},{"_id":"7yXtAHU2R3jOdnQE","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If Claugiyliamatar fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"Divine Contention","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"Sqwnx3OW3J9JKtVi","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

Claugiyliamatar’s spellcasting ability is Charisma (spell save DC 19). She can innately cast the following spells, requiring no material components:

1/day each: invisibility, legend lore, protection from energy, true seeing

","chat":"","unidentified":""},"source":"Divine Contention","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"jHyn0uCagxBQh2By","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Claugiyliamatar is an 8th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 18; +10 to hit with spell attacks). She has the following druid spells prepared:

Cantrips (at will): druidcraft, mending, produce flame

1st level (4 slots): cure wounds, detect magic, entangle, speak with animals

2nd level (3 slots): animal messenger, pass without trace

3rd level (3 slots): dispel magic, plant growth

4th level (2 slots): blight, locate creature, stoneskin

","chat":"","unidentified":""},"source":"Divine Contention","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"Bb6JnaxbUBmXuKZn","name":"Druidcraft","type":"spell","img":"systems/dnd5e/icons/skills/green_02.jpg","data":{"description":{"value":"

Whispering to the spirits of @Compendium[dnd5e.rules.Using Each Ability]{nature}, you create one of the following effects within range:

\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 236","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136700,"definitionId":2080,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Druidcraft","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":236,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Xc3Mo7xQcRKI0asS","name":"Mending","type":"spell","img":"systems/dnd5e/icons/skills/red_05.jpg","data":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"two lodestones","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5SNdDKj9AXKYNgrH","name":"Produce Flame","type":"spell","img":"systems/dnd5e/icons/skills/yellow_09.jpg","data":{"description":{"value":"

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138596,"definitionId":2217,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Produce Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4atdxURz98l2AZgh","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tEpddESLE0Vvq2uf","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"WJVM6NqyTlGXvlNm","name":"Entangle","type":"spell","img":"systems/dnd5e/icons/skills/green_16.jpg","data":{"description":{"value":"

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.Restrained]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured plants wilt away.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"kFwlaYhJn1tgJFsi","name":"Speak with Animals","type":"spell","img":"systems/dnd5e/icons/skills/green_13.jpg","data":{"description":{"value":"

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138763,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2gX2rqizywi0MGhF","name":"Animal Messenger","type":"spell","img":"systems/dnd5e/icons/skills/violet_18.jpg","data":{"description":{"value":"

By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.

\n

When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.

\n

At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a morsel of food","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136036,"definitionId":1994,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animal Messenger","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xlvQFBT8fhqWc2AG","name":"Pass without Trace","type":"spell","img":"systems/dnd5e/icons/spells/fog-air-1.jpg","data":{"description":{"value":"

A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (@Compendium[dnd5e.rules.Using Each Ability]{Stealth}) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138536,"definitionId":2201,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Pass without Trace","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Buff","Exploration"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UBPWhbhCRYMbTxBq","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3LjdVWFgFpNa0fle","name":"Plant Growth","type":"spell","img":"systems/dnd5e/icons/skills/green_02.jpg","data":{"description":{"value":"

This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.

\n

If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.

\n

You can exclude one or more areas of any size within the spell's area from being affected.

\n

If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138561,"definitionId":2207,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Plant Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"p7o2e6eqNQY6BRH1","name":"Blight","type":"spell","img":"systems/dnd5e/icons/skills/green_26.jpg","data":{"description":{"value":"

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

\n

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

\n

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[necrotic - No Effect: undead, construct; Max Damage: plant]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":4,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136130,"definitionId":2017,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blight","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"t510eA86wzFVeASr","name":"Locate Creature","type":"spell","img":"systems/dnd5e/icons/spells/wild-eerie-1.jpg","data":{"description":{"value":"

Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.

\n

The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close--within 30 feet--at least once. If the creature you described or named is in a different form, such as being under the effects of a polymorph spell, this spell doesn't locate the creature.

\n

This spell can't locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"value":"a bit of fur from a bloodhound","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138411,"definitionId":2169,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Locate Creature","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cQZJKrjSMYQZfYI7","name":"Stoneskin","type":"spell","img":"systems/dnd5e/icons/skills/blue_34.jpg","data":{"description":{"value":"

This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"diamond dust worth 100 gp, which the spell consumes","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138805,"definitionId":2266,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Stoneskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"99ogfodOzIw5o4NN","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"81sKip4ARzO0as6Q","name":"Legend Lore","type":"spell","img":"icons/sundries/scrolls/scroll-bound-skull-blue.webp","data":{"description":{"value":"

Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is.

\n

The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand, the spell might yield this information: “Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips.\"

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138376,"definitionId":2163,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Legend Lore","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rwhCdl18pQNXLlVG","name":"Protection from Energy","type":"spell","img":"icons/commodities/metal/clasp-steel-braid.webp","data":{"description":{"value":"

For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138601,"definitionId":2220,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Protection from Energy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zgXlpVHWtKtY4B2Q","name":"True Seeing","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eye.jpg","data":{"description":{"value":"

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has @Compendium[dnd5e.rules.Truesight]{truesight}, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the 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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 14 (4d6) piercing damage.

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The zombie uses a random magical eye ray, choosing a target that it can see within 60 feet of it.

1. Paralyzing Ray. The targeted creature must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

2. Fear Ray. The targeted creature must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

3. Enervation Ray. The targeted creature must make a DC 14 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one.

4. Telekinetic Ray. If the target is a creature, it must succeed on a DC 14 Strength saving throw, or the zombie moves it up to 30 feet in any direction. It is restrained by the ray’s telekinetic grip until the start of the zombie’s next turn or until the zombie is incapacitated.

If the target is an object weighing 300 pounds or less that isn’t being worn or carried, it is moved up to 30 feet in any direction. The zombie can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or container.

 

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If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

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Nass Lantomir was an apprentice of Zelenn the White, one of five archmages who oversee the Arcane Brotherhood. Nass and Zelenn’s relationship started off well, but in recent years it has become painfully obvious to Zelenn that Nass has been slow to master the arcane tradition of divination. Zelenn’s suggestion that Nass leave the Hosttower of the Arcane and gain experience abroad left Nass feeling unwanted. After much thought, however, Nass came around to the idea. She could put her magic to the test and carve out a name for herself.

\n

As she was preparing to leave the Hosttower, Nass overheard her master talking to another wizard about a covert expedition to Icewind Dale being undertaken to seek out long-lost magic from a bygone empire. Rather than carry out her original plan, Nass followed her fellow wizards to Icewind Dale. She caught up to them in Bryn Shander and made her presence known, claiming she was sent by her master to aid the expedition with her divinations. Egos and frayed nerves caused the group to split up shortly thereafter, with each wizard determined to succeed alone.

\n

One night while the others slept, Nass stole a professor orb (see appendix D) from one of her fellow wizards, Vellynne Harpell. Two of Vellynne’s kobold companions witnessed the theft, and Nass killed them with Melf’s acid arrow spells before fleeing with the orb.

\n

Nass fled Ten-Towns and headed toward the Sea of Moving Ice, hoping to find a tome called The Codicil of White, a book of magic and lore composed by servants of Auril the Frostmaiden. The Arcane Brotherhood believes that this book tells how to reach a lost city of magic entombed in the ice. Before she could obtain the book, Nass perished. She now exists as a ghost, unable to rest until she finds the book. Characters who come upon Nass’s frozen remains also find her spellbook and the orb she stole from Vellynne.

\n

Familiar. Nass’s magical familiar, a white arctic weasel acclimated to cold weather named Zelennor, watches over the wizard’s frozen remains. It uses the weasel stat block in the Monster Manual but is a fey instead of a beast. If Zelennor is reduced to 0 hit points, Nass’s ghost is unable to cast the find familiar spell in order to get it back.

\n

Spellcasting. As a ghost, Nass can cast the spells she prepared prior to her death—except that the ghost can’t cast spells that require material components, which limits its options. Its list of prepared spells shows only those spells it can cast. Although it has no 2nd-level spells available, the ghost can use its 2nd-level spell slots to cast upgraded versions of the thunderwave spell.

\n

Spellbook. The wooden covers of Nass’s spellbook are bound in nothic hide, and silver clasps hold the book shut. Nass’s personal sigil is inscribed on the spine, which also bears the title Lantomir’s Traveling Libram. The tome contains the following spells: clairvoyance, cloud of daggers, counterspell, detect magic, detect thoughts, find familiar, Melf’s acid arrow, Tenser’s floating disk, and thunderwave.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.

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The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can’t affect or be affected by anything on the other plane.

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Each non-undead creature within 60 feet of the ghost that can see it must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 × 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If the target’s saving throw is successful or the effect ends for it, the target is immune to this ghost’s Horrifying Visage for the next 24 hours. The aging effect can be reversed by a greater restoration spell, but only if it is cast within 24 hours.

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One humanoid that the ghost can see within 5 feet of it must succeed on a DC 14 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn’t deprive the target of awareness. The ghost can’t be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target’s statistics, but doesn’t gain access to the target’s knowledge, class features, or proficiencies. The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost’s Possession for 24 hours after succeeding on the saving throw or after the possession ends.

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The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 272","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Ethereal Sight.","fullName":"Ethereal Sight."}}},{"_id":"PSj59Lz9B4lQHbBQ","name":"Incorporeal Movement","type":"feat","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-1.jpg","data":{"description":{"value":"

The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 272","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Incorporeal Movement.","fullName":"Incorporeal Movement."}}},{"_id":"In2yyFSWSMuBqJkl","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The ghost is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14). The ghost has the following wizard spells prepared:

Cantrips (at will): mage hand, message, prestidigitation, ray of frost

1st level (4 slots): detect magic, thunderwave

2nd level (3 slots): —

3rd level (3 slots): counterspell

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 272","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"C8BL2p4crD4IQv3T","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Q6KXYzOuKApoyNP1","name":"Message","type":"spell","img":"systems/dnd5e/icons/spells/link-blue-1.jpg","data":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"a short piece of copper wire","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138480,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"oRTYfV9UBAeCBKG3","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jCigGzUHSFCecBhS","name":"Ray of Frost","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-2.jpg","data":{"description":{"value":"

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138633,"definitionId":2226,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Frost","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pDw5tHzlbW0QIYyA","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VkcM6pR7ZL46Q5rD","name":"Thunderwave","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-air-1.jpg","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

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You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

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The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) necrotic damage.

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Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

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Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

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Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

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The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hit points by this damage dies, and an undead shadow rises from its corpse and acts immediately after the dragon in the initiative count. The shadow is under the dragon’s control.

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Black dragons dwell in swamps on the frayed edges of civilization. A black dragon’s lair is a dismal cave, grotto, or ruin that is at least partially flooded, providing pools where the dragon rests, and where its victims can ferment. The lair is littered with the acid-pitted bones of previous victims and the fly-ridden carcasses of fresh kills, watched over by crumbling statues. Centipedes, scorpions, and snakes infest the lair, which is filled with the stench of death and decay.

Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:

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Regional Effects

The region containing a legendary black dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:

If the dragon dies, vegetation remains as it has grown, but other effects fade over 1d10 days.

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The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n

Detect. The dragon makes a Wisdom (Perception) check.

\n

Tail Attack. The dragon makes a tail attack.

\n

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

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Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 180","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tail.","fullName":"Tail.","actionCopy":true}}},{"_id":"Hlcljqmr56sCGQKj","name":"Wing Attack (Costs 2 Actions)","type":"feat","img":"icons/commodities/biological/wing-green.webp","data":{"description":{"value":"

The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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The dragon can breathe air and water.

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If the dragon fails a saving throw, it can choose to succeed instead.

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While in dim light or darkness, the dragon has resistance to damage that isn’t force, psychic, or radiant.

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While in dim light or darkness, the dragon can take the Hide action as a bonus action.

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While in sunlight, the dragon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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The quaggoth makes two claw attacks.

","chat":"","unidentified":""},"source":"Monster Manual pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"uAJbdZyQ5hRL165m","name":"Claw","type":"weapon","img":"icons/commodities/claws/claws-white.webp","data":{"description":{"value":"

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

","chat":"","unidentified":""},"source":"Monster Manual pg 256","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claw.","fullName":"Claw."}}},{"_id":"ZcWGxV3uKwK11bcN","name":"Wounded Fury","type":"feat","img":"systems/dnd5e/icons/skills/blood_13.jpg","data":{"description":{"value":"

While it has 10 hit points or fewer, the quaggoth has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.

","chat":"","unidentified":""},"source":"Monster Manual pg 256","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Wounded Fury.","fullName":"Wounded Fury."}}},{"_id":"RuxdlYxK1OR5kBt4","name":"Innate Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The quaggoth’s innate spellcasting ability is Wisdom (spell save DC 11). The quaggoth can innately cast the following spells, requiring no components:

At will: feather fall, mage hand (the hand is invisible)

1/day each: cure wounds, enlarge/reduce, heat metal, mirror image

","chat":"","unidentified":""},"source":"Monster Manual pg 256","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting (Psionics).","fullName":"Innate Spellcasting (Psionics)."}}},{"_id":"uq0E81LO83W1I3zB","name":"Feather Fall","type":"spell","img":"icons/commodities/materials/feather-curled-white.webp","data":{"description":{"value":"

Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"reaction","cost":1,"condition":"which you take when you or a creature within 60 feet of you falls"},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"a small feather or piece of down","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136773,"definitionId":2095,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Feather Fall","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Utility","Exploration"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"LeWl58P1l4agtOzq","name":"Mage Hand (the hand is invisible)","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

Special Notes: the hand is invisible.

\n\n

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"

Special Notes: the hand is invisible.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"q5ba3UPY5RnQVf7m","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"j0HUESgRgkkrwcnl","name":"Enlarge/Reduce","type":"spell","img":"systems/dnd5e/icons/skills/yellow_14.jpg","data":{"description":{"value":"

You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect.

\n

If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once.

\n

Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category-- from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal 1d4 extra damage.

\n

Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category--from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target's weapons also shrink to match its new size. While these weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"a pinch of powdered iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136712,"definitionId":2084,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Enlarge/Reduce","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4kGiwoIQHRDIdHeS","name":"Heat Metal","type":"spell","img":"systems/dnd5e/icons/skills/yellow_37.jpg","data":{"description":{"value":"

Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.

\n

If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Use a bonus action on each subsequent turn to cause this damage again]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"a piece of iron and a flame","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138066,"definitionId":2141,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Heat Metal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fi874NXoLk1HIEi1","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/skills/violet_03.jpg","data":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

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The giant makes two greatclub attacks.

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Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

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Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 9 (2d8) necrotic damage.

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As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

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The orc is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It requires no verbal components to cast its spells. The orc has the following cleric spells prepared:

Cantrips (at-will): guidance, mending, resistance, thaumaturgy

1st level (4 slots): bane, detect magic, inflict wounds, protection from evil and good

2nd level (3 slots): blindness/deafness, silence

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You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

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This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"two lodestones","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VCSSYyTMX38xsNbf","name":"Resistance","type":"spell","img":"systems/dnd5e/icons/spells/protect-jade-3.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.

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You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

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Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a drop of blood","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a drop of blood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136081,"definitionId":2009,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":216,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Xi76jvzVcMjawhvU","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pgrD5fxYVFRITkF5","name":"Inflict Wounds","type":"spell","img":"systems/dnd5e/icons/spells/rip-jade-2.jpg","data":{"description":{"value":"

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

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Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

\n

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

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You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either @Compendium[dnd5e.rules.Blinded]{blinded} or @Compendium[dnd5e.rules.Deafened]{deafened} (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

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For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.Deafened]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.

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Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits.

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Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

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Halflings have advantage on saving throws against poison and against being frightened, and they have resistance to poison damage.

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Halflings can move through the space of any creature larger than they are.

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Some of the oldest and wisest metallic dragons undergo a miraculous metamorphosis to become greatwyrms. This transformation is often wrought by Bahamut, who takes pride in elevating his worthiest children to a status approaching his own greatness.

\n

A metallic greatwyrm’s transformation often involves fusing the consciousness, the magic, and sometimes even the physical forms of multiple echoes of the same dragon across the worlds of the Material Plane. Several of the dragons identified as dragon gods—including Aasterinian (described in the “Brass Dragons” section of chapter 5), Lendys, and Tamara—are metallic greatwyrms who have combined the essences of multiple forms to achieve this godlike status.

\n

Metallic greatwyrms are among the largest creatures in the multiverse, overshadowing most other dragons. Mighty elemental forces swirl around them in response to their wishes, and their breath weapons can sap the strength from armies—or lay waste to whole regions.

\n
\n

JUSTICE AND MERCY

\n

Lendys and Tamara are both silver greatwyrm;silver greatwyrms, but they could not be more different from each other.

\n

Lendys is renowned as an impartial judge who is equally ready to serve as jury and executioner when dragons commit grave injustices against dragonkind. He is lawful neutral, and he is said to be incapable of mercy or forgiveness.

\n

Tamara, by contrast, embodies the ideal of mercy. She heals the sick, tends the injured, and delivers a peaceful departure to dragons nearing the end of their natural lives. She has a particular loathing for dracoliches and other draconic Undead.

\n
","public":""},"alignment":"Typically Lawful Good","race":"","type":{"value":"dragon","subtype":"Metallic","swarm":"","custom":""},"environment":"","cr":28,"spellLevel":0,"xp":{"value":120000},"source":"Fizban's Treasury of Dragons pg 208"},"traits":{"size":"grg","di":{"value":["fire"],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["charmed","frightened","poisoned"],"custom":""},"languages":{"value":["common","draconic"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":6,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":10,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":10,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"ins":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":6,"prof":8,"bonus":0,"total":14,"passive":24},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":10,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":6,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"prc":{"value":2,"ability":"wis","bonuses":{"check":"","passive":""},"mod":6,"prof":16,"bonus":0,"total":22,"passive":32},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":10,"total":null,"passive":null},"per":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":10,"prof":8,"bonus":0,"total":18,"passive":28},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":6,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":3,"max":3},"legres":{"value":4,"max":4},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Gold Greatwyrm","displayName":20,"img":"ddb-images/other/npc-token-Gold-Greatwyrm.jpeg","width":4,"height":4,"scale":1,"vision":true,"dimSight":0,"brightSight":120,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"bar2":{"attribute":"resources.legact"},"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}}},"items":[{"_id":"1X2uwg2mnQXWz1LP","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The greatwyrm makes one Bite attack and two Claw attacks.

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Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 13 (2d12) force damage.

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Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 19 (2d8 + 10) slashing damage. If the target is a Huge or smaller creature, it is grappled (escape DC 20) and is restrained until this grapple ends. The greatwyrm can have only one creature grappled in this way at a time.

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Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 21 (2d10 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked prone.

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The greatwyrm uses one of the following breath weapons:

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The greatwyrm exhales elemental energy in a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw, taking 84 (13d12) fire damage on a failed save, or half as much damage on a successful one.

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The greatwyrm exhales gas in a 300-foot cone. Each creature in that area must make a DC 25 Constitution saving throw. On a failed save, the creature falls unconscious for 1 minute. On a successful save, the creature has disadvantage on attack rolls and saving throws until the end of the greatwyrm’s next turn. An unconscious creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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The greatwyrm magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses its action to end it.

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The greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The greatwyrm regains spent legendary actions at the start of its turn.

\n

Attack. The greatwyrm makes one Claw or Tail attack.

\n

Wing Attack (Costs 2 Actions). The greatwyrm beats its wings. Each creature within 30 feet of it must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The greatwyrm can then fly up to half its flying speed.

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The greatwyrm makes one Claw or Tail attack.

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The greatwyrm beats its wings. Each creature within 30 feet of it must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The greatwyrm can then fly up to half its flying speed.

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Legendary Resistance (4/Day). If the greatwyrm fails a saving throw, it can choose to succeed instead.

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If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 450 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use the options in the “Mythic Actions” section for 1 hour. Award a party an additional 120,000 XP (240,000 XP total) for defeating the greatwyrm after its Metallic Awakening activates.

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Unusual Nature. The greatwyrm doesn’t require food or drink.

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If the greatwyrm’s Metallic Awakening trait has activated in the last hour, it can use the options below as legendary actions.

Bite. The greatwyrm makes one Bite attack.

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The greatwyrm unleashes a magical roar. Each creature in a 120-foot-radius sphere centered on the greatwyrm must succeed on a DC 26 Constitution saving throw or take 19 (3d12) thunder damage and be incapacitated until the end of its next turn.

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Cyclopes are one-eyed giants that eke out a meager existence in wild lands. They are a terrifying threat in combat due to their size and strength, but they can often be tricked by clever foes.

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The cyclops makes two greatclub attacks.

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Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

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Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

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The cyclops has disadvantage on any attack roll against a target more than 30 feet away.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) piercing damage.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.

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The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the greater restoration spell or other magic.

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If the gorgon moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the gorgon can make one attack with its hooves against it as a bonus action.

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When a soul becomes trapped within its corpse, its bitterness can reanimate its body, creating a jiangshi. These vengeful dead stalk their descendants and the communities they knew in life, sowing terror and taking retribution for the slights or neglected burial rites that led to their cursed resurrections. Rigor mortis notoriously afflicts the limbs of jiangshi, causing them to hold their arms rigidly and to walk with a stiff gait. This, along with their flight, lead many to call them hopping vampires.

\n

By day, jiangshi lurk within their tombs and hidden ruins to avoid the attention of the living. At night, they emerge to drain life from other creatures, these vital energies sustaining their unnatural existences and granting them greater powers. Humanoids killed by a jiangshi rise as life-hungry corpses and might turn into jiangshi themselves if they feed upon the living.

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The jiangshi makes three Slam attacks and uses Consume Energy.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

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The jiangshi draws energy from a creature it can see within 30 feet of it. The target makes a DC 16 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one. The jiangshi regains hit points equal to the amount of necrotic damage dealt. After regaining hit points from this action, the jiangshi gains the following benefits for 7 days: its walking speed increases to 40 feet, and it gains a flying speed equal to its walking speed and can hover.

A Humanoid slain by this necrotic damage rises as a wight (see its entry in the Monster Manual) at the end of the jiangshi’s turn. The wight acts immediately after the jiangshi in the initiative order. If this wight slays a Humanoid with its Life Drain, the wight transforms into a jiangshi 5 days later.

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The jiangshi polymorphs into a Beast, a Humanoid, or an Undead that is Medium or Small or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying is absorbed or borne by the new form (the jiangshi’s choice). It reverts to its true form if it dies.

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The jiangshi has the following flaws:

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If the jiangshi sees its own reflection, it immediately uses its reaction, if available, to move as far away from the reflection as possible.

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The behir exhales a line of lightning that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

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The kruthik sprays acid in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage on a successful one.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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The dwarf makes two melee attacks or two ranged attacks.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 107","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"lDC9La5crHh7ZrIB","name":"Handaxe","type":"weapon","img":"icons/weapons/axes/axe-broad-black.webp","data":{"description":{"value":"

Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6 + 0) piercing damage.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 107","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Handaxe.","fullName":"Handaxe."}}},{"_id":"v1wRgOC3gxwBsKVF","name":"Light Crossbow","type":"weapon","img":"icons/weapons/crossbows/crossbow-ornamental-winged.webp","data":{"description":{"value":"

Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 107","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"","properties":{"amm":true,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":true,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Light Crossbow.","fullName":"Light Crossbow."}}},{"_id":"RW5wkQGTwmD9Sv7W","name":"Keen Hearing and Sight","type":"feat","img":"systems/dnd5e/icons/skills/light_02.jpg","data":{"description":{"value":"

The dwarf has advantage on Wisdom (Perception) checks that rely on hearing or sight.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 107","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Keen Hearing and Sight.","fullName":"Keen Hearing and Sight."}}},{"_id":"0lgRnmuc1lP2GRyw","name":"Dwarven Resilience","type":"feat","img":"icons/commodities/treasure/statue-carved-figurehead.webp","data":{"description":{"value":"

Dwarven Resilience. The dwarf has advantage on saving throws against poison and resistance against poison damage.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 107","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dwarven Resilience. ","fullName":"Dwarven Resilience. "}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/battlehammer-dwarf","img":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":1123067,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"IEo6kmubiWvgWrUO","name":"Adult Amethyst Dragon","type":"npc","img":"ddb-images/other/npc-Adult-Amethyst-Dragon.png","data":{"abilities":{"str":{"value":25,"proficient":0,"bonuses":{"check":"","save":""},"mod":7,"dc":20},"dex":{"value":14,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":5,"saveBonus":0,"save":7,"dc":15},"con":{"value":25,"proficient":1,"bonuses":{"check":"","save":""},"mod":7,"prof":5,"saveBonus":0,"save":12,"dc":20},"int":{"value":20,"proficient":0,"bonuses":{"check":"","save":""},"mod":5,"dc":18},"wis":{"value":17,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":5,"saveBonus":0,"save":8,"dc":16},"cha":{"value":21,"proficient":1,"bonuses":{"check":"","save":""},"mod":5,"prof":5,"saveBonus":0,"save":10,"dc":18}},"attributes":{"ac":{"flat":19,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":229,"min":0,"max":229,"temp":0,"tempmax":0,"formula":"17d12 + 119"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":80,"swim":40,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":5,"spelldc":18,"spellLevel":0},"details":{"biography":{"value":"

Amethyst dragons, the mightiest of the gem dragons, study and psionically manipulate the fundamental principles of the multiverse, from the force of gravity to the emanations of the Outer Planes. Their innate psionics give them a measure of control over how physical laws affect them. They defy gravity with flight that doesn’t rely solely upon their great wings, and gravitational force empowers both their devastating breath weapon and the exploding amethyst crystals they spit at their foes.

\n

Royal Purple

\n

When first hatched, an amethyst dragon has scales of dull, opaque purple. As the dragon grows, their scales, horns, and wing membranes become more vibrant and translucent. When the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of an ancient dragon resemble glowing white or pale lavender orbs. Crystalline horns reminiscent of amethyst chunks hover behind their heads, held there by telekinetic force and shifting with their moods.

\n

Cosmological Study

\n

Many amethyst dragons are fascinated by the existence of other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds. They also prize understanding of the cosmic forces that emanate from the Outer Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the wisdom to accept it.

\n

Amethyst dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them fierce opponents of the Far Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of mind flayer;mind flayers and other wicked Aberrations, remind amethyst dragons that allies can be found in the strangest places.

\n

Hoarded Arcana

\n

In addition to material wealth, amethyst dragons delight in collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks that highlight the unique nature of different worlds. Magic items that allow teleportation or travel between planes, spellbooks filled with similar magic, and treatises examining the nature of the multiverse form the centerpiece of an amethyst dragon’s hoard.

\n

Creating an Amethyst Dragon

\n

Use the Amethyst Dragon Personality Traits and Amethyst Dragon Ideals tables to inspire your portrayal of distinctive amethyst dragon characters.

\n

Amethyst Dragon Personality Traits

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Trait
1I am never so content as when contemplating the beauty and wonders of the multiverse.
2I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption wherever it may arise.
3What use is vast knowledge or insight if it is not shared with those who can appreciate it?
4Although some are fascinated by words, I think numbers are the true foundations of creation.
5To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6I see a far more kaleidoscopic reality than you do … or than any of your selves do, really.
7It is not my place to interfere. I merely seek to observe, learn, and understand.
8With a true understanding of metaphysics, anything is possible—including the creation of a more orderly and perfect cosmos than this one.
\n
\n

Amethyst Dragon Ideals

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Balance. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2Knowledge. We are the whole of creation, seeking to understand itself. (Any)
3Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4Responsibility. Having knowledge and power gives one a responsibility to those who have less of either. (Lawful)
5Noble Obligation. My superior experience, intellect, and insight give me a duty to mediate disputes when I can. (Good)
6Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)
\n
\n

Amethyst Dragon Adventures

\n

The Amethyst Dragon Adventure Hooks table offers suggestions for stories and adventures involving amethyst dragons.

\n

Amethyst Dragon Adventure Hooks

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Adventure Hook
1An amethyst dragon seeks a rare type of crystal found in the domain of a territorial stone giant clan.
2A coven of hags seeks to reclaim its hag eye, which rests within an amethyst dragon’s hoard.
3An amethyst dragon magically disables all teleportation within a thousand miles of their lair. Governments within that area seek emissaries who can negotiate an end to the restriction.
4An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6An amethyst dragon wyrmling is actually the temporally displaced form of an ancient amethyst dragon who already exists in the same time line.
7An amethyst dragon seeks the means to plant special crystals that will allow the dragon to magically coexist in multiple places at once across the world during a rare celestial alignment.
8An amethyst dragon is fusing with their echoes on other worlds. They all hope to ascend to godhood, perhaps recreating or replacing Sardior.
\n
\n

Connected Creatures

\n

Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating connections with other creatures. When they do connect with others, it is most often for intellectual and philosophical pursuits or to fulfill some arcane purpose involving the dragons’ echoes across the worlds.

\n

Adult Amethyst Dragon Connections

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Connected Creatures
1Merfolk dwelling near an adult amethyst dragon;adult amethyst dragon’s lair are under threat from sahuagin raiders.
2Clusters of shrieker;shriekers serve as a warning system in the tunnels of an adult amethyst dragon;adult amethyst dragon’s lair.
3The Enlightened Dragon Master of an isolated monastery is, in fact, an adult amethyst dragon.
4An adult amethyst dragon is at war with a beholder that has moved into the dragon’s domain.
5Xorn serve as lookouts and spies for an adult amethyst dragon who rewards them with gems.
6To repay a favor long owed to a monastery of githzerai warrior-monks, an adult amethyst dragon sends them aid against a mind flayer colony.
7An apostate community of githyanki follows the tutelage of an adult amethyst dragon, who safeguards their creche on the Material Plane.
8The crystal-infused clay near an adult amethyst dragon;adult amethyst dragon’s lair is ideal for the creation of clay golem;clay golems, and the dragon can perceive everything those golems do.
\n
\n

Amethyst Dragon Lairs

\n

Amethyst dragons prefer lairs near water, ideally mountain lakes, where they take advantage of existing caves and tunnels. A lair behind a cascading waterfall is ideal, and often part of that lair is submerged, allowing the dragon to rest in the water and cultivate the fish that are their preferred food.

\n

Amethyst dragon lairs frequently exhibit or develop large and beautiful clusters of amethyst crystals, including massive cathedral geodes split open to show their contents and clusters of crystal points more than a foot in diameter that extend six to ten feet from the interior stone surfaces of the lair. These crystals resonate with the dragon’s presence, and glow with a soft inner light. The older the dragon, the deeper the purple color of the crystals.

\n

Amethyst Dragon Lair Features

\n

The amethyst dragon lair shown in map 5.1 is set beneath a mountain ridge between two deep tarns, with streams flowing down toward the lowlands. The lair has the following features:

\n

Entrances. Two cave entrances provide access to the lair, one in the rock face just above one tarn and one below the surface of the other tarn. The dragon uses the underwater passage as a secret entrance and emergency exit.

\n

Main Caves. The lair is a complex of caves and tunnels; the stone surfaces are smooth and water-worn, and the air is cool and slightly damp.

\n

Glowing Crystals. Large clusters of glowing amethyst crystals grow out from the walls and ceiling, casting dim light in a 30-foot radius.

\n

Chimneys. Two chimneys connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and down through the floor of the lower level, but the dragon’s magic warps space within the lair. Moving up past the upper level brings a creature to the lower level again, while moving down from the lower level brings a creature to the upper level. A creature or object dropped down one of the chimneys continues falling endlessly unless it or some outside force has the means to slow or stop it. This property of the lair vanishes after 1d10 days if the dragon dies.

\n

Upper Caves. The dragon most often sleeps in the largest upper chamber of the lair. The dragon’s hoard is divided between that area and the chamber at the opposite end of the upper level. The magic of the lair sometimes makes it appear as though the dragon were sleeping amid both caches, creating the impression that two dragons dwell here.

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The dragon makes one Bite attack and two Claw attacks.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 161","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"Ol0Va57w76tMA9V8","name":"Bite","type":"weapon","img":"systems/dnd5e/icons/skills/red_29.jpg","data":{"description":{"value":"

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10+7) piercing damage plus 9 (2d8) force damage.

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Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 11 (1d8+7) slashing damage.

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The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 90-foot cone. Each creature in that area must make a DC 20 Strength saving throw. On a failed save, the creature takes 45 (10d8) force damage, and its speed becomes 0 until the start of the dragon’s next turn. On a successful save, the creature takes half as much damage, and its speed isn’t reduced.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 161","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":90,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"l8x8e2ipo0gq100l","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8[force]","force"]],"versatile":""},"formula":"","save":{"ability":"str","dc":20,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Singularity Breath (Recharge 5–6).","fullName":"Singularity Breath (Recharge 5–6)."}}},{"_id":"aj8TeiYDUrWjvpX6","name":"Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 18):

1/day each: blink, control water, dispel magic, protection from evil and good, sending

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Lair Actions

On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row:

Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon’s telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.

Imprisoning Force. The dragon casts the forcecage spell, using its spell save DC and requiring no spell components. The spell ends early if the dragon uses this lair action again or dies.

Spatial Projection. The dragon chooses a space it can fit into within the lair. It exists in its own space and the chosen space simultaneously until initiative count 20 on the next round. Whenever it moves or takes an action, it chooses which version of itself is moving or acting. If an effect or attack can target both of the dragon’s spaces at the same time, the dragon is affected only once.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 161","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"HMluQBYHEHxnFfC5","name":"Regional Effects","type":"feat","img":"systems/dnd5e/icons/skills/emerald_03.jpg","data":{"description":{"value":"

Regional Effects

The region surrounding a legendary amethyst dragon’s lair is altered by the dragon’s magic, creating one or more of the following effects:

Background Check. Once per day, the dragon can cast the legend lore spell, requiring no spell components, naming any person, place, or object within 1 mile of the lair as the spell’s subject.

Crystal Profusion. Amethyst crystals and geodes form along muddy shores and lake beds within 6 miles of the lair.

Thriving Wildlife. Fish and other aquatic Beasts reproduce rapidly and thrive in bodies of water within 6 miles of the lair. Foraging in these waters yields twice the usual amount of food.

Watery Sight. Water within 6 miles of the lair is a conduit for the dragon’s psionic presence. As an action, the dragon can cast the clairvoyance spell, requiring no spell components and targeting any body of water in that region.

If the dragon dies, the populations of aquatic life near the lair return to normal levels over the course of 1d10 days. The existing abundance of amethysts remains, but new crystals and geodes form at a normal rate.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 161","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"VHvz606j9glG3ZpN","name":"An Amethyst Dragon’s Lair","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

An Amethyst Dragon’s Lair

Amethyst dragons make their lairs in caves next to or under secluded pools and lakes, preferring caverns with at least one entrance submerged underwater. They prize locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and magical mobility, using flight and teleportation to navigate obstacles in their lairs.

The challenge rating of a legendary amethyst dragon increases by 1 when it’s encountered in its lair.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 161","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"vqneJONKmps2x6lo","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

\n

Claw. The dragon makes one claw attack.

\n

Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.

\n

Explosive Crystal (Costs 3 Actions). The dragon spits an amethyst that that explodes at a point it can see within 60 feet of it. Each creature within a 20-foot-radius sphere centered on that point must succeed on a DC 20 Dexterity saving throw or take 13 (3d8) force damage and be knocked prone.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 161","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"MYZuUUodW7MkEpro","name":"Claw","type":"weapon","img":"icons/commodities/claws/talon-red.webp","data":{"description":{"value":"

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 11 (1d8+7) slashing damage.

Claw. The dragon makes one claw attack.

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The dragon uses Psychic Step or Spellcasting.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 161","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"nirFNKT14pM76wQ5","name":"Explosive Crystal (Costs 3 Actions)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon spits an amethyst that that explodes at a point it can see within 60 feet of it. Each creature within a 20-foot-radius sphere centered on that point must succeed on a DC 20 Dexterity saving throw or take 13 (3d8) force damage and be knocked prone.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 161","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8","force"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":20,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"Iogf7Pe05N6o6rQB","name":"Amphibious","type":"feat","img":"systems/dnd5e/icons/skills/affliction_15.jpg","data":{"description":{"value":"

The dragon can breathe both air and water.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 161","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Amphibious.","fullName":"Amphibious."}}},{"_id":"hAU7o5UnVNsJYtxz","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If the dragon fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 161","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"6jCmQCbdFd1cOQvX","name":"Change Shape","type":"feat","img":"systems/dnd5e/icons/skills/blue_26.jpg","data":{"description":{"value":"

The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 161","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Change Shape.","fullName":"Change Shape."}}},{"_id":"ZaUyvBVQDUE65Amz","name":"Psychic Step","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon magically teleports to an unoccupied space it can see within 60 feet of it.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 161","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Psychic Step.","fullName":"Psychic Step."}}},{"_id":"30bOaosKj4fKco85","name":"Blink","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-1.jpg","data":{"description":{"value":"

Roll a d20 at the end of each of your turns for the duration of the spell. On a roll of 11 or higher, you vanish from your current plane of existence and appear in the Ethereal Plane (the spell fails and the casting is wasted if you were already on that plane). At the start of your next turn, and when the spell ends if you are on the Ethereal Plane, you return to an unoccupied space of your choice that you can see within 10 feet of the space you vanished from. If no unoccupied space is available within that range, you appear in the nearest unoccupied space (chosen at random if more than one space is equally near). You can dismiss this spell as an action.

\n

While on the Ethereal Plane, you can see and hear the plane you originated from, which is cast in shades of gray, and you can't see anything there more than 60 feet away. You can only affect and be affected by other creatures on the Ethereal Plane. Creatures that aren't there can't perceive you or interact with you, unless they have the ability to do so.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136154,"definitionId":2019,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pkZ56GMmpSdRUwBU","name":"Control Water","type":"spell","img":"systems/dnd5e/icons/skills/blue_20.jpg","data":{"description":{"value":"

Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one.

\n

Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the flooding water spills over onto dry land.

\n

If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing.

\n

The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts.

\n

Part Water. You cause water in the area to move apart and create a trench. The trench extends across the spell's area, and the separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored.

\n

Redirect Flow. You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.

\n

Whirlpool. This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check against your spell save DC.

\n

When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is caught in the vortex until the spell ends. On a successful save, the creature takes half damage, and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but has disadvantage on the Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check to do so.

\n

The first time each turn that an object enters the vortex, the object takes 2d8 bludgeoning damage; this damage occurs each round it remains in the vortex.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning - Whirlpool]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a drop of water and a pinch of dust","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a drop of water and a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136433,"definitionId":2049,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Control Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"F58VjSTyXx7RYcMz","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

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Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

\n

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

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You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.

\n

You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.

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With their razor-sharp teeth and jagged claws, ghouls roam the night in packs, driven by an insatiable hunger for humanoid flesh.

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Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 215","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Staff.","fullName":"Staff."}}},{"_id":"Knymr50c8Zon7hxI","name":"Corruption","type":"feat","img":"systems/dnd5e/icons/items/inventory/monster-disease.jpg","data":{"description":{"value":"

As a bonus action, the nagpa targets one creature it can see within 90 feet of it. The target must make a DC 20 Charisma saving throw. An evil creature makes the save with disadvantage. On a failed save, the target is charmed by the nagpa until the start of the nagpa’s next turn. On a successful save, the target becomes immune to the nagpa’s Corruption for the next 24 hours.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 215","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":20,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Corruption.","fullName":"Corruption."}}},{"_id":"BsULxxPrARbIDMW5","name":"Paralysis (Recharge 6)","type":"feat","img":"systems/dnd5e/icons/skills/yellow_40.jpg","data":{"description":{"value":"

As a bonus action, the nagpa forces each creature within 30 feet of it to succeed on a DC 20 Wisdom saving throw or be paralyzed for 1 minute. A paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Undead and constructs are immune to this effect.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 215","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"zxwjmsd7exdq0zfp","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":20,"scaling":"flat"},"requirements":"","recharge":{"value":6,"charged":true}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Paralysis (Recharge 6).","fullName":"Paralysis (Recharge 6)."}}},{"_id":"SHguhxUgi4b5PutH","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The nagpa is a 15th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). A nagpa has the following wizard spells prepared:

Cantrips (at will): chill touch, fire bolt, mage hand, message, minor illusion

1st level (4 slots): charm person, detect magic, protection from evil and good, witch bolt

2nd level (3 slots): hold person, ray of enfeeblement, suggestion

3rd level (3 slots): counterspell, fireball, fly

4th level (3 slots): confusion, hallucinatory terrain, wall of fire

5th level (2 slots): dominate person, dream, geas

6th level (1 slot): circle of death, disintegrate

7th level (1 slot): etherealness, prismatic spray

8th level (1 slot): feeblemind

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 215","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"NVnDWMwLZZp1odOP","name":"Chill Touch","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-1.jpg","data":{"description":{"value":"

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

\n

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136198,"definitionId":2026,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Chill Touch","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KaJXWcwLBLk0tDu9","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"A6ou55i7ovVqXxOe","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cI7DEJs8awDffvlk","name":"Message","type":"spell","img":"systems/dnd5e/icons/spells/link-blue-1.jpg","data":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"a short piece of copper wire","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138480,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MIg4LyljxCxKRrzY","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jJmMLYAsU9R4ul1m","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZiJF0oO3zgKfJ6tq","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"p65gXk7lClp5r1uh","name":"Protection from Evil and Good","type":"spell","img":"icons/commodities/metal/clasp-steel-braid.webp","data":{"description":{"value":"

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

\n

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"holy water or powdered silver and iron, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138610,"definitionId":2221,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DTVNdKq8AScepQh1","name":"Witch Bolt","type":"spell","img":"systems/dnd5e/icons/spells/lighting-royal-2.jpg","data":{"description":{"value":"

A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"a twig from a tree that has been struck by lightning","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a twig from a tree that has been struck by lightning","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d12"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138953,"definitionId":2323,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Witch Bolt","sources":[{"sourceId":2,"pageNumber":289,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pAMdBg3OsvE8ljeM","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"koibCKmurv6xrlFm","name":"Ray of Enfeeblement","type":"spell","img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","data":{"description":{"value":"

A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.

\n

At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138631,"definitionId":2225,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Enfeeblement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DN8XNlqPs7dIc9Qb","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UYOIxBbuvSI3Ibtn","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8htQI4kqJAalox5q","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4LZ1JTPWnguPA2dV","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RVEbTH6AKnzI0q4F","name":"Confusion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg","data":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-xetra-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"three nut shells","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"three nut shells","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136256,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NwS6IzKA0a2oUJAU","name":"Hallucinatory Terrain","type":"spell","img":"icons/environment/wilderness/cave-entrance-vulcano.webp","data":{"description":{"value":"

You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren't changed in appearance.

\n

The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn't obvious by touch, a creature carefully examining the illusion can attempt an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 249","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":150,"width":null,"units":"ft","type":"cube"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"value":"a stone, a twig, and a bit of green plant","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a stone, a twig, and a bit of green plant","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138033,"definitionId":2136,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hallucinatory Terrain","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":249,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"d7GIf14bqruH3KOf","name":"Wall of Fire","type":"spell","img":"systems/dnd5e/icons/spells/shielding-fire-3.jpg","data":{"description":{"value":"

You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.

\n

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.

\n

One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a small piece of phosphorus","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small piece of phosphorus","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138910,"definitionId":2291,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xP3AQCdEDkEVmH1v","name":"Dominate Person","type":"spell","img":"systems/dnd5e/icons/skills/emerald_11.jpg","data":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is @Compendium[dnd5e.rules.Charmed]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136663,"definitionId":2078,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dominate Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zqr9afBBouPsIWqd","name":"Dream","type":"spell","img":"systems/dnd5e/icons/skills/shadow_02.jpg","data":{"description":{"value":"

This spell shapes a creature's dreams. Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you. Creatures that don't sleep, such as elves, can't be contacted by this spell. You, or a willing creature you touch, enters a trance state, acting as a messenger. While in the trance, the messenger is aware of his or her surroundings, but can't take actions or move.

\n

If the target is asleep, the messenger appears in the target's dreams and can converse with the target as long as it remains asleep, through the duration of the spell. The messenger can also shape the environment of the dream, creating landscapes, objects, and other images. The messenger can emerge from the trance at any time, ending the effect of the spell early. The target recalls the dream perfectly upon waking. If the target is awake when you cast the spell, the messenger knows it, and can either end the trance (and the spell) or wait for the target to fall asleep, at which point the messenger appears in the target's dreams.

\n

You can make the messenger appear monstrous and terrifying to the target. If you do, the messenger can deliver a message of no more than ten words and then the target must make a Wisdom saving throw. On a failed save, echoes of the phantasmal monstrosity spawn a nightmare that lasts the duration of the target's sleep and prevents the target from gaining any benefit from that rest. In addition, when the target wakes up, it takes 3d6 psychic damage.

\n

If you have a body part, lock of hair, clipping from a nail, or similar portion of the target's body, the target makes its saving throw with disadvantage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 236","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"ill","components":{"value":"a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136698,"definitionId":2079,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dream","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":236,"sourceType":1}],"tags":["Damage","Communication"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"IzfaM0mEHtZ4GSvj","name":"Geas","type":"spell","img":"systems/dnd5e/icons/skills/green_24.jpg","data":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.Charmed]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137928,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Yg3PUW63HwZlfqmS","name":"Circle of Death","type":"spell","img":"systems/dnd5e/icons/skills/violet_26.jpg","data":{"description":{"value":"

A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. Each creature in that area must make a Constitution saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"value":"the powder of a crushed black pearl worth at least 500 gp","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"the powder of a crushed black pearl worth at least 500 gp","consumed":false,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136203,"definitionId":2027,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Circle of Death","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"aEn1tNVkhK8KrsRI","name":"Disintegrate","type":"spell","img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","data":{"description":{"value":"

A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.

\n

A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.

\n

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.

\n

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot- cube portion of it. A magic item is unaffected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6[force] + 40","force"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"trs","components":{"value":"a lodestone and a pinch of dust","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a lodestone and a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"3d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136610,"definitionId":2070,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disintegrate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"iflxzeTxcFrQAVEW","name":"Etherealness","type":"spell","img":"systems/dnd5e/icons/spells/shielding-spirit-1.jpg","data":{"description":{"value":"

You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Border Ethereal for the duration or until you use your action to dismiss the spell. During this time, you can move in any direction. If you move up or down, every foot of movement costs an extra foot. You can see and hear the plane you originated from, but everything there looks gray, and you can't see anything more than 60 feet away.

\n

While on the Ethereal Plane, you can only affect and be affected by other creatures on that plane. Creatures that aren't on the Ethereal Plane can't perceive you and can't interact with you, unless a special ability or magic has given them the ability to do so.

\n

You ignore all objects and effects that aren't on the Ethereal Plane, allowing you to move through objects you perceive on the plane you originated from.

\n

When the spell ends, you immediately return to the plane you originated from in the spot you currently occupy. If you occupy the same spot as a solid object or creature when this happens, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved.

\n

This spell has no effect if you cast it while you are on the Ethereal Plane or a plane that doesn't border it, such as one of the Outer Planes.

\n

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, you can target up to three willing creatures (including you) for each slot level above 7th. The creatures must be within 10 feet of you when you cast the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136730,"definitionId":2087,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Etherealness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Teleportation","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tKsyyuGdqICbqyMU","name":"Prismatic Spray","type":"spell","img":"systems/dnd5e/icons/spells/needles-royal-3.jpg","data":{"description":{"value":"

Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must make a Dexterity saving throw. For each target, roll a d8 to determine which color ray affects it.

\n

1. Red. The target takes 10d6 fire damage on a failed save, or half as much damage on a successful one.

\n

2. Orange. The target takes 10d6 acid damage on a failed save, or half as much damage on a successful one.

\n

3. Yellow. The target takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

4. Green. The target takes 10d6 poison damage on a failed save, or half as much damage on a successful one.

\n

5. Blue. The target takes 10d6 cold damage on a failed save, or half as much damage on a successful one.

\n

6. Indigo. On a failed save, the target is @Compendium[dnd5e.rules.Restrained]{restrained}. It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the @Compendium[dnd5e.rules.Petrified]{petrified} condition. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.

\n

7. Violet. On a failed save, the target is @Compendium[dnd5e.rules.Blinded]{blinded}. It must then make a Wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of existence of the GM's choosing and is no longer @Compendium[dnd5e.rules.Blinded]{blinded}. (Typically, a creature that is on a plane that isn't its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.) 

\n

8. Special. The target is struck by two rays. Roll twice more, rerolling any 8.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6[fire - Red Ray]","fire"],["10d6[acid - Orange Ray]","acid"],["10d6[lightning - Yellow Ray]","lightning"],["10d6[poison - Green Ray]","poison"],["10d6[cold - Blue Ray]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":7,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138593,"definitionId":2214,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prismatic Spray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"hLWJB1AJVzAbpXjY","name":"Feeblemind","type":"spell","img":"icons/commodities/biological/organ-brain-pink-purple.webp","data":{"description":{"value":"

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.

\n

On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.

\n

At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends.

\n

The spell can also be ended by greater restoration, heal, or wish.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"a handful of clay, crystal, glass, or mineral spheres","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a handful of clay, crystal, glass, or mineral spheres","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136776,"definitionId":2096,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Feeblemind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/nagpa","img":"https://www.dndbeyond.com/avatars/thumbnails/279/655/1000/1000/636602816154154495.png","tokenImg":"https://www.dndbeyond.com/avatars/279/654/636602816152438472.jpeg","spellList":{"class":["charm person","detect magic","protection from evil and good","witch bolt","hold person","ray of enfeeblement","suggestion","counterspell","fireball","fly","confusion","hallucinatory terrain","wall of fire","dominate person","dream","geas","circle of death","disintegrate","etherealness","prismatic spray","feeblemind"],"pact":[],"atwill":["chill touch","fire bolt","mage hand","message","minor illusion"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":97001,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"IZgFPZSUsO87apZU","name":"Clawfoot 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Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) slashing damage.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (2d4 + 3) piercing damage.

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If the clawfoot moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the clawfoot can make one bite attack against it as a bonus action.

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Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

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The conjurer is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The conjurer has the following wizard spells prepared:

Cantrips (at will): acid splash, mage hand, poison spray, prestidigitation

1st level (4 slots): mage armor, magic missile, unseen servant*

2nd level (3 slots): cloud of daggers,* misty step,* web*

3rd level (3 slots): fireball, stinking cloud*

4th level (3 slots): Evard’s black tentacles,* stoneskin

5th level (2 slots): cloudkill,* conjure elemental*

*Conjuration spell of 1st level or higher

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As a bonus action, the conjurer teleports up to 30 feet to an unoccupied space that it can see. If it instead chooses a space within range that is occupied by a willing Small or Medium creature, they both teleport, swapping places.

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You hurl a bubble of acid. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.

\n

This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

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A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

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You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

\n

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d12"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138566,"definitionId":2208,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Poison Spray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qLHZopgZPmAXRaqp","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Gro97eW9VSbpwQAG","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YWtnQfh1aGpI95XU","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6eFoXd8U08WKVvJG","name":"Unseen Servant","type":"spell","img":"systems/dnd5e/icons/skills/violet_07.jpg","data":{"description":{"value":"

This spell creates an @Compendium[dnd5e.rules.Invisible]{invisible}, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can't attack. If it drops to 0 hit points, the spell ends.

\n

Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.

\n

If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"a bit of string and of wood","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a bit of string and of wood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138901,"definitionId":2288,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Unseen Servant","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":284,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JKpJEwZ0qjvZti1A","name":"Cloud of Daggers","type":"spell","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

You fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose within range. A creature takes 4d4 slashing damage when it enters the spell’s area for the first time on a turn or starts its turn there. 

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d4 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Player's Handbook pg 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4[slashing]","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"a sliver of glass","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a sliver of glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136218,"definitionId":2327,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cloud of Daggers","sources":[{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Xoo3FsiWHPTVav49","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RBQoOEUNAk62pfGF","name":"Web","type":"spell","img":"icons/commodities/materials/material-webbing.webp","data":{"description":{"value":"

You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area.

\n

If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.

\n

Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is @Compendium[dnd5e.rules.Restrained]{restrained} as long as it remains in the webs or until it breaks free.

\n

A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer @Compendium[dnd5e.rules.Restrained]{restrained}.

\n

The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"a bit of spiderweb","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of spiderweb","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138944,"definitionId":2299,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Web","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vutU2M1HFM3EGCTS","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Pw73q1017fS2VtK9","name":"Stinking Cloud","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-2.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud spreads around corners, and its area is heavily obscured. The cloud lingers in the air for the duration.

\n

Each creature that is completely within the cloud at the start of its turn must make a Constitution saving throw against poison. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw.

\n

A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"a rotten egg or several skunk cabbage leaves","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a rotten egg or several skunk cabbage leaves","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138796,"definitionId":2265,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Stinking Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zBkF13DuFxNKVvU0","name":"Evard's Black Tentacles","type":"spell","img":"systems/dnd5e/icons/skills/water_01.jpg","data":{"description":{"value":"

Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.

When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be @Compendium[dnd5e.rules.Restrained]{restrained} by the tentacles until the spell ends. A creature that starts its turn in the area and is already @Compendium[dnd5e.rules.Restrained]{restrained} by the tentacles takes 3d6 bludgeoning damage.

A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.

","chat":"","unidentified":""},"source":"Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[bludgeoning - Any creature that enters the affected area for the first time on a turn, starts its turn there, or already restrained by the tentacles.]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"a piece of tentacle from a giant octopus or a giant squid","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a piece of tentacle from a giant octopus or a giant squid","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136739,"definitionId":2344,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Evard's Black Tentacles","sources":[{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8cZ6Kn9FlIvIORuw","name":"Stoneskin","type":"spell","img":"systems/dnd5e/icons/skills/blue_34.jpg","data":{"description":{"value":"

This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"diamond dust worth 100 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"diamond dust worth 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138805,"definitionId":2266,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Stoneskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vuKClLc25ExHxwYU","name":"Cloudkill","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-3.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.

\n

When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.

\n

The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136225,"definitionId":2030,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cloudkill","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ljNjRPzorzXV1J3N","name":"Conjure Elemental","type":"spell","img":"systems/dnd5e/icons/skills/violet_11.jpg","data":{"description":{"value":"

You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends.

\n

The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions.

\n

If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it.

\n

The GM has the elemental's statistics. Sample elementals can be found below.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.

\n

Sample Elementals

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
CRCreature Name
1/4Steam Mephit
1/2Dust Mephit, Ice Mephit, Magma Mephit, Magmin
2Azer, Gargoyle
5Air Elemental, Earth Elemental, Fire Elemental, Salamander, Water Elemental, Xorn
6@Compendium[dnd5e.rules.Invisible]{Invisible} Stalker
\n

 

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 225","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136275,"definitionId":2041,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Conjure Elemental","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":225,"sourceType":1}],"tags":["Summoning"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/conjurer","img":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","spellList":{"class":["mage armor","magic missile","unseen servant*","cloud of daggers","* misty step","* web*","fireball","stinking cloud*","Evard's black tentacles","* stoneskin","cloudkill","* conjure elemental*"],"pact":[],"atwill":["acid splash","mage hand","poison spray","prestidigitation"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":17331,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"ImcPKvmfPXqoVIQV","name":"Frontline Medic","type":"npc","img":"ddb-images/other/npc-Frontline-Medic.jpeg","data":{"abilities":{"str":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"dex":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"con":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"int":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"wis":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"cha":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11}},"attributes":{"ac":{"flat":20,"calc":"","formula":"","label":"plate, shield"},"hp":{"value":19,"min":0,"max":19,"temp":0,"tempmax":0,"formula":"3d8 + 6"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"wis","prof":2,"spelldc":11,"spellLevel":0},"details":{"biography":{"value":"

The soldiers of the Boros Legion depend on skilled healers to keep them on their feet. Frontline medics use a mix of magical healing and mundane medicine to keep their compatriots alive.

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Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":65,"price":1500,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":18,"type":"heavy","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":18,"originalName":"Plate","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"plate","replaced":true},"magicitems":{"enabled":false}}},{"_id":"gZO0nMmtAOY2GVWM","name":"Shield","type":"equipment","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

","chat":"","unidentified":"Shield"},"source":null,"quantity":1,"weight":6,"price":10,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":2,"type":"shield","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"shield","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"Shield","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":8,"originalName":"Shield","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"shield","replaced":true},"magicitems":{"enabled":false}}},{"_id":"g3K73aRRgmTzxZcL","name":"Spear","type":"weapon","img":"icons/weapons/polearms/spear-flared-green.webp","data":{"description":{"value":"

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 231","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod","piercing"]],"versatile":"1d8[piercing] + @mod"},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":true},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spear.","fullName":"Spear."}}},{"_id":"CAuPvI2IOJe21tCX","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The medic is a 3rd-level Boros spellcaster. Its spellcasting ability is Wisdom (spell save DC 11). The medic has the following cleric spells prepared:

Cantrips (at will): mending, resistance, spare the dying

1st level (4 slots): cure wounds, sanctuary

2nd level (2 slots): aid, lesser restoration

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 231","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"Sg6CXJAFKJTVwBSd","name":"Mending","type":"spell","img":"systems/dnd5e/icons/skills/red_05.jpg","data":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"two lodestones","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gr6OyOwqbnTUkZgd","name":"Resistance","type":"spell","img":"systems/dnd5e/icons/spells/protect-jade-3.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"abj","components":{"value":"a miniature cloak","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a miniature cloak","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138647,"definitionId":2231,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Resistance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rbf0ONzKTNWnkqTz","name":"Spare the Dying","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-2.jpg","data":{"description":{"value":"

You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138757,"definitionId":2257,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spare the Dying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DRSvUZjXJMqpIooU","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QluzqIowdaoQkfET","name":"Sanctuary","type":"spell","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.

\n

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

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Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.

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At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.

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You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.Blinded]{blinded}, @Compendium[dnd5e.rules.Deafened]{deafened}, @Compendium[dnd5e.rules.Paralyzed]{paralyzed}, or @Compendium[dnd5e.rules.Poisoned]{poisoned}.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

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The eagle has advantage on Wisdom (Perception) checks that rely on sight.

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Often called platinum knights, dragonborn champions of Bahamut might belong to an order that exists to protect the world from evil—and especially from evil dragons. A champion of Bahamut has a distinctive pair of platinum wings and a breath weapon suffused with radiant energy.

\n
\n

Dragonborn Champions

\n

The connection between dragonborn and their draconic ancestors manifests in a variety of ways. Some dragonborn identify with a particular kind of dragon and attempt to emulate such dragons’ attitudes and behavior. Others consider their draconic heritage—chromatic, metallic, or gem—something like a large extended family. But for dragonborn champions, this bond is spiritual as much as biological, and they devote themselves to their divine ancestor. Dragonborn champions advance the cause of their dragon god among draconic creatures and other folk alike.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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The dragonborn makes three Longsword attacks.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) radiant damage. The dragonborn can cause the sword to flare with bright light, and the target must succeed on a DC 14 Constitution saving throw or be blinded until the start of the dragonborn’s next turn. The sword can flare in this way only once per turn.

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The dragonborn touches another creature within 5 feet of it. The target magically regains 40 hit points. In addition, all diseases and poisons affecting the target are removed.

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The dragonborn exhales fiery radiance in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 44 (8d10) radiant damage on a failed save, or half as much damage on a successful one. When the dragonborn uses this action, it can choose up to three creatures in the cone. These creatures take no damage from the radiance and instead regain 22 (4d10) hit points each.

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If the dragonborn fails a saving throw, it can choose to succeed instead.

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A few mind flayer;mind flayers supplement their psionic power with arcane spells. However, they are regarded as deviants by their illithid peers and usually shunned.

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This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the mind flayer arcanist. Hit: The target takes 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the mind flayer arcanist kills the target by extracting and devouring its brain.

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The mind flayer arcanist magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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The mind flayer arcanist has advantage on saving throws against spells and other magical effects.

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The mind flayer arcanist’s innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:

At will: detect thoughts, levitate

1/day each: dominate monster, plane shift (self only)

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The mind flayer arcanist is a 10th-level spellcaster. Its spellcasting ability is Intelligence (save DC 15, +7 to hit with spell attacks). The mind flayer arcanist has the following wizard spells prepared:

Cantrips (at will): blade ward, dancing lights, mage hand, shocking grasp

1st level (4 slots): detect magic, disguise self, shield, sleep

2nd level (3 slots): blur, invisibility, ray of enfeeblement

3rd level (3 slots): clairvoyance, lightning bolt, sending

4th level (3 slots): confusion, hallucinatory terrain

5th level (2 slots): telekinesis, wall of force

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You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.

","chat":"","unidentified":""},"source":"Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":155895,"definitionId":2307,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blade Ward","sources":[{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Combat","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tiAX4S55XllDL6jl","name":"Dancing Lights","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a bit of phosphorus or wychwood, or a glowworm","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136489,"definitionId":2057,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dancing Lights","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7jH3eebOQxrhcHYc","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"P7sGmMNETLOdDkZe","name":"Shocking Grasp","type":"spell","img":"systems/dnd5e/icons/spells/lighting-eerie-1.jpg","data":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138709,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"b5ZnprIcK1gZeLND","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YL08LkQKIre7e7Lu","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/skills/blue_37.jpg","data":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"isQ4jlaoWtnwdIXD","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0ZEqp7GGMLsY2fOS","name":"Sleep","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a pinch of fine sand, rose petals, or a cricket","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138729,"definitionId":2254,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sleep","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MbiYAKrS8dGDD2TQ","name":"Blur","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with @Compendium[dnd5e.rules.Blindsight]{blindsight}, or can see through illusions, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136162,"definitionId":2020,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blur","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ElwaQF7ns4oK3LCO","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"riNjiGZEB5AA3pFq","name":"Ray of Enfeeblement","type":"spell","img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","data":{"description":{"value":"

A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.

\n

At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138631,"definitionId":2225,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Enfeeblement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"GU5e8Y5O68mHDNJx","name":"Clairvoyance","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","data":{"description":{"value":"

You create an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.

\n

When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.

\n

A creature that can see the sensor (such as a creature benefiting from see invisibility or @Compendium[dnd5e.rules.Truesight]{truesight}) sees a luminous, intangible orb about the size of your fist.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":5280,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136209,"definitionId":2028,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Clairvoyance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Scrying","Detection","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"hONaqsh3KZ9gVEp3","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a bit of fur and a rod of amber, crystal, or glass","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2DswyXngckaohJlE","name":"Sending","type":"spell","img":"systems/dnd5e/icons/skills/green_22.jpg","data":{"description":{"value":"

You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.

\n

You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":null,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a short piece of fine copper wire","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138688,"definitionId":2243,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Communication"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Er94BUbO0KfGHH4g","name":"Confusion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg","data":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-xetra-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"three nut shells","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136256,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"yhC4Ui6mZ6T51g4W","name":"Hallucinatory Terrain","type":"spell","img":"icons/environment/wilderness/cave-entrance-vulcano.webp","data":{"description":{"value":"

You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren't changed in appearance.

\n

The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn't obvious by touch, a creature carefully examining the illusion can attempt an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 249","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":150,"width":null,"units":"ft","type":"cube"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"value":"a stone, a twig, and a bit of green plant","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138033,"definitionId":2136,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hallucinatory Terrain","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":249,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DYXG5ceHAZerwGkF","name":"Telekinesis","type":"spell","img":"systems/dnd5e/icons/spells/rock-plain-3.jpg","data":{"description":{"value":"

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

\n

Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is @Compendium[dnd5e.rules.Restrained]{restrained} in your telekinetic grip. A creature lifted upward is suspended in mid-air.

\n

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

\n

Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.

\n

If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.

\n

You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 280","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138834,"definitionId":2273,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Telekinesis","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":280,"sourceType":1}],"tags":["Control","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JzwuVEBMkgf2TYY3","name":"Wall of Force","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-3.jpg","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).

\n

Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by dispel magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a pinch of powder made by crushing a clear gemstone","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138916,"definitionId":2292,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Force","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Control","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DkHtsgXBWNjpVB4J","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"87E8EiwBDIpfOTG6","name":"Levitate","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138393,"definitionId":2165,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Levitate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JO71wcswXPILDcUO","name":"Dominate Monster","type":"spell","img":"systems/dnd5e/icons/skills/yellow_25.jpg","data":{"description":{"value":"

You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the creature is @Compendium[dnd5e.rules.Charmed]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell with a 9th-level spell slot, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136656,"definitionId":2077,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dominate Monster","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8gEW7bXVPJaQCBKa","name":"Plane Shift (self only)","type":"spell","img":"systems/dnd5e/icons/skills/yellow_35.jpg","data":{"description":{"value":"

Special Notes: self only.

\n\n

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"

Special Notes: self only.

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The drowned ascetic cannot swim, and it sinks to the bottom of any body of water. It takes no penalties to its movement or attacks underwater. It is immune to the effects of being underwater at a depth greater than 100 feet.

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The drowned ascetic shares its mind with every other drowned one within 1 mile of it, and can communicate its thoughts and observations to them instantaneously and without limitation.

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If damage reduces the drowned ascetic to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the drowned ascetic drops to 1 hit point instead.

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The drowned ascetic adds 3 to its AC against one ranged attack that would hit it. To do so, the drowned ascetic must see the attacker.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

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The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.

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A weird and deadly offshoot of the moorbounder has rows of long, bladelike bristles covering its sleek body. The creature weaponizes these blades, using them to slash nearby creatures to ribbons. However, these blades make the bristled moorbounder less suitable as a mount.

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Moorbounders

\n

One of the many predators to stalk the marshlands and muddy foothills of Xhorhas, moorbounders are known as dangerous killers to those who try to avoid them on their travels—and as prized mounts for those willing to capture and train them. Though the process of domesticating a moorbounder is fraught with peril, these creatures can become favored hunting companions and powerful war mounts.

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Natural Hunters. Moorbounders hunt with elongated tusks and retractable claws. With a vague resemblance to large hunting cats, their muscular bodies are built for combat, granting them incredible prowess at leaping and a running speed that makes them dominant carnivores.

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The moorbounder makes two attacks: one with its blades and one with its claws.

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At the start of each of its turns, the moorbounder deals 5 (2d4) piercing damage to any creature grappling it.

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The moorbounder’s long jump is up to 40 feet and its high jump is up to 20 feet, with or without a running start.

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The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

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Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.

","chat":"","unidentified":""},"source":"Basic Rules pg 294","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tail.","fullName":"Tail."}}},{"_id":"jXSfT9OCIXi8FlRv","name":"Frightful Presence","type":"feat","img":"systems/dnd5e/icons/spells/horror-acid-3.jpg","data":{"description":{"value":"

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

","chat":"","unidentified":""},"source":"Basic Rules pg 294","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Frightful Presence.","fullName":"Frightful Presence."}}},{"_id":"eYcaeVyaRg3N6GNz","name":"Breath Weapons (Recharge 5–6)","type":"feat","img":"systems/dnd5e/icons/spells/fog-orange-3.jpg","data":{"description":{"value":"

The dragon uses one of the following breath weapons.

","chat":"","unidentified":""},"source":"Basic Rules pg 294","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"x2i597t9fyoo4nfx","amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Breath Weapons (Recharge 5–6).","fullName":"Breath Weapons (Recharge 5–6)."}}},{"_id":"qeK9yvoyq8NqexX4","name":"Lightning Breath","type":"feat","img":"systems/dnd5e/icons/skills/ice_11.jpg","data":{"description":{"value":"

The dragon exhales lightning in a 90- foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Basic Rules pg 294","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["12d10[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":19,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Lightning Breath.","fullName":"Lightning Breath."}}},{"_id":"XhyPan52UrehC2tc","name":"Repulsion Breath","type":"feat","img":"systems/dnd5e/icons/skills/blue_13.jpg","data":{"description":{"value":"

The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.

","chat":"","unidentified":""},"source":"Basic Rules pg 294","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":19,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Repulsion Breath.","fullName":"Repulsion Breath."}}},{"_id":"BZpkOESPBW7ivDP5","name":"Change Shape","type":"feat","img":"systems/dnd5e/icons/skills/blue_26.jpg","data":{"description":{"value":"

The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).

In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

","chat":"","unidentified":""},"source":"Basic Rules pg 294","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Change Shape.","fullName":"Change Shape."}}},{"_id":"NS7k93DIlb5IAuPD","name":"Lair Actions","type":"feat","img":"systems/dnd5e/icons/skills/yellow_31.jpg","data":{"description":{"value":"

Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:

","chat":"","unidentified":""},"source":"Basic Rules pg 294","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"qVubBLIpY6UrdPRU","name":"Regional Effects","type":"feat","img":"systems/dnd5e/icons/skills/emerald_03.jpg","data":{"description":{"value":"

Regional Effects

The region containing a legendary bronze dragon’s lair is warped by the dragon’s magic.

If the dragon dies, changed weather reverts to normal, as described in the spell, and the other effects fade in 1d10 days.

","chat":"","unidentified":""},"source":"Basic Rules pg 294","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"QcJUkQPAYO9QFSYa","name":"A Bronze Dragon’s Lair","type":"feat","img":"icons/environment/wilderness/cave-entrance-island.webp","data":{"description":{"value":"

A Bronze Dragon’s Lair

A bronze dragon lairs in coastal caves. It might salvage a wrecked ship, reconstruct it within the confines of its lair, and use it as a treasure vault or nest for its eggs.

","chat":"","unidentified":""},"source":"Basic Rules pg 294","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"nsvmPPU7NBIsSKhL","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n

Detect. The dragon makes a Wisdom (Perception) check.

\n

Tail Attack. The dragon makes a tail attack.

\n

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

","chat":"","unidentified":""},"source":"Basic Rules pg 294","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"B6p3gVH2fVq7OUPi","name":"Detect","type":"feat","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

","chat":"","unidentified":""},"source":"Basic Rules pg 294","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"ZezNQ09N2bWBe0vS","name":"Tail","type":"weapon","img":"icons/commodities/biological/tail-scaled-green.webp","data":{"description":{"value":"

Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.

","chat":"","unidentified":""},"source":"Basic Rules pg 294","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tail.","fullName":"Tail.","actionCopy":true}}},{"_id":"gRNyVKuwytG6NQq7","name":"Wing Attack (Costs 2 Actions)","type":"feat","img":"icons/commodities/biological/wing-green.webp","data":{"description":{"value":"

The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

","chat":"","unidentified":""},"source":"Basic Rules pg 294","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + 7","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":20,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"yx1M36cV6Uygwl4g","name":"Amphibious","type":"feat","img":"systems/dnd5e/icons/skills/affliction_15.jpg","data":{"description":{"value":"

The dragon can breathe air and water.

","chat":"","unidentified":""},"source":"Basic Rules pg 294","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Amphibious.","fullName":"Amphibious."}}},{"_id":"cUV66r645wFO34ZS","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If the dragon fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"Basic Rules pg 294","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/adult-bronze-dragon","img":"https://www.dndbeyond.com/avatars/67/545/636460558507499706.png","tokenImg":"https://www.dndbeyond.com/avatars/0/19/636238888309014828.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":16767,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"J3mmwdtuXVKfRI1R","name":"Mister Light","type":"npc","img":"ddb-images/other/npc-Mister-Light.png","data":{"abilities":{"str":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"dex":{"value":16,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":2,"saveBonus":0,"save":5,"dc":13},"con":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"int":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"wis":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"cha":{"value":17,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":2,"saveBonus":0,"save":5,"dc":13}},"attributes":{"ac":{"flat":13,"calc":"","formula":"","label":""},"hp":{"value":77,"min":0,"max":77,"temp":0,"tempmax":0,"formula":"14d8 + 14"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":13,"spellLevel":0},"details":{"biography":{"value":"

Light, formerly known as Urmius Umbrage, belonged to a filthy rich shadar-kai family that haunted a crumbling mansion in Gloomwrought. Although he wanted for nothing as a child, Urmius found himself surrounded by family members, caretakers, and teachers who were uniformly cold, callous, and mean-spirited. He grew tired of being seen as nothing more than the inheritor of the Umbrage estate and legacy, and he did everything in his power to make life miserable for everyone around him, especially his parents. He seemed bereft of ambition and spent much of his time playing in his room. He collected costumes and liked nothing more than to parade around Umbrage Mansion in strange garments and outlandish makeup.

\n

Urmius first met Naeryx Krumple at a family dinner and didn’t think much of the clock tower keeper at first. But Urmius found himself taken aback by Naeryx’s ability to find even a small amount of joy in his work. He was eager to get to know Naeryx better, though it took a while for Naeryx to trust him. After getting his hands on some money, Urmius bought a sad little carnival that was camped on the outskirts of Gloomwrought and asked Naeryx to help him run it. For Urmius, the carnival was a chance to emerge from under his family’s shadow and become the master of his own fate, but it also meant forsaking his inheritance in order to embrace the unconventional lifestyle, fashions, and friendships he desired.

\n

Mister Light’s Description

\n

Mister Light has a slender frame. He is always dressed in some sort of costume and is rarely seen in public without makeup. He carries around a fancy weather vane given to him by the carnival’s previous owner. He twirls it and waves it around like a fool’s scepter, but its power is far greater than he lets on. With this magic vane, he can affect the mood of everyone in the Witchlight Carnival.

\n

Roleplaying Notes

\n

Mister Light is the face of the Witchlight Carnival. He’s a loud, flamboyant ringleader who’ll do anything to maintain the carnival’s happy atmosphere.

\n

Mister Light wears a harlequin suit and a jaunty hat. When he presides over the carnival’s Big Top, he sparkles like a disco ball.

\n

Alignment. Chaotic good.

\n

Personality Trait. “There’s always something for me to smile about.”

\n

Ideal. “Delight. I want everyone to feel the wonder that I feel each day in this place.”

\n

Bond. “Mister Witch is my greatest friend and most trusted confidant.”

\n

Flaw. “I was the crueler of the two of us, long ago. Perhaps that streak of violence hasn’t quite left me.”

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Light makes two Witchlight vane attacks.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 26","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"s3GKbhxydBIWlFwn","name":"Witchlight Vane","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 4 (1d8) radiant damage.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 26","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod","bludgeoning"],["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Witchlight Vane.","fullName":"Witchlight Vane."}}},{"_id":"mSzIQErbGDEgc2w6","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

While carrying the Witchlight vane, Light casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 13, +5 to hit with spell attacks):

At will: dancing lights, polymorph (after casting, roll a d8; on a roll of 3 or 8, Witch can’t cast the spell again until the next dawn), ray of frost

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 26","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"vyTgPWHyWKII6L2D","name":"Fey Ancestry","type":"feat","img":"systems/dnd5e/icons/skills/green_13.jpg","data":{"description":{"value":"

Light has advantage on saving throws against being charmed, and magic can’t put him to sleep.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 26","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fey Ancestry.","fullName":"Fey Ancestry."}}},{"_id":"7CpA5BU9XU0oQ6ae","name":"Special Equipment","type":"feat","img":"icons/containers/bags/pack-leather-brown.webp","data":{"description":{"value":"

Light carries and is attuned to the Witchlight vane. In Light’s hands, the vane is a finesse weapon.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 26","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Special Equipment.","fullName":"Special Equipment."}}},{"_id":"ubt5juqcEhlR4G6U","name":"Blessing of the Raven Queen (1/Day)","type":"feat","img":"systems/dnd5e/icons/skills/violet_18.jpg","data":{"description":{"value":"

Witch magically teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see. Until the start of his next turn, he appears ghostly and gains resistance to all damage.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 26","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Blessing of the Raven Queen (1/Day).","fullName":"Blessing of the Raven Queen (1/Day)."}}},{"_id":"WJkJaxGBrYekgUPs","name":"Dancing Lights","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a bit of phosphorus or wychwood, or a glowworm","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of phosphorus or wychwood, or a glowworm","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136489,"definitionId":2057,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dancing Lights","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"TCRrX46aSaqmjYf6","name":"Polymorph (after casting)","type":"spell","img":"systems/dnd5e/icons/skills/violet_22.jpg","data":{"description":{"value":"

Special Notes: after casting.

\n\n

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"

Special Notes: after casting.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a caterpillar cocoon","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138572,"definitionId":2209,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0XP2oihnslGhSpXK","name":"Ray of Frost","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-2.jpg","data":{"description":{"value":"

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

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Many a Strixhaven student wandering the bayou has stepped on a seemingly mundane patch of moss—only to discover that it was the back of a hungry groff lurking beneath the surface. These shaggy swamp creatures have canine faces and glowing blue eyes, and they are ravenous carnivores—with pest mascot;pest mascots being their favorite food. A handful of more intrepid Witherbloom mages have learned to follow groffs in order to track down pest mascot;pest mascots, but most of these mages have yet to find a way to capture the pests before the groff eats someone.

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An engulfed target can repeat the saving throw at the end of its turns. On a success, the target escapes and enters the nearest unoccupied space.

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If the groff is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the groff move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the groff isn’t an ordinary moss-covered bog patch.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

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The hezrou has advantage on saving throws against spells and other magical effects.

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Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.

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The descendants of satyrs corrupted by infernal power, forlarren are miserable creatures—an unhappy union between the rigid demands of the Nine Hells and the impulsive hedonism of the Feywild. Driven by dramatic and unpredictable emotions, these feral creatures wreak havoc wherever they go.

\n

Corrupted Essence. The devils of Avernus attempted an expedition to the Feywild long ago, and the forlarren are the bitter reminder of that doomed excursion. The archdevil Fierna—co-ruler of Phlegethos, the fourth layer of the Nine Hells—courted a mighty fey in hopes of luring him into trading away his soul. The attempt failed, but not before a troop of satyrs were corrupted by the dark delights of Phlegethos. The satyrs were bound to their fey lord and unable to bargain away their souls. So rather than claim them, Fierna warped and twisted them before returning them to the Feywild, content that the corruption of the satyrs would be adequate compensation for her failure.

\n

Bifurcated Souls. The divided nature of the forlarren reflects their origin, marking each one as two entities trapped in a single form. One forlarren might present itself as a friendly, agreeable guide that helps travelers survive the Nine Hells. Another is a howling beast that attempts to destroy all in its path. One will show mercy and empathy peppered with a parental attitude toward strangers. Another is a mirthful sybarite with an unfettered love of food, drink, and romance. When dealing with the forlarren, the only constant is the malleable, chaotic, and temperamental nature they all share. When its diabolical aspect shines through, a forlarren is a cunning, calculating, and brutal enemy. It might use its natural charm to worm its way into earning trust from those it encounters, casting itself as a helpless creature pleading for aid even as it looks for the opportunity to betray and overpower. Or it might seek to dominate the weak, set itself up as a petty lord, and rule over all those who fall into its grasp.

\n

A Sinister Cycle. A forlarren in its fey aspect demonstrates self-destructive urges that reflect the inherent tension in its nature. That aspect might drive it to drink itself nearly to death, or to throw itself into caring for others with such relentless energy that it eventually collapses from exhaustion. Unfortunately, when it reaches that breaking point, its diabolical nature asserts itself, and it remains in this scheming, dominating mindset until its plans are foiled and it faces defeat. Then, overwhelmed with fear and shame, the forlarren’s diabolical nature fades and its fey aspect emerges once again. Several ballads of the Feywild recount the dramatic fall of valiant forlarren. In all these tales, the hero achieves some great deed only to see their sinister, diabolical side surface. Deceiving their companions during their most daunting trials, the forlarren then betrays those companions at the worst moment possible.

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The forlarren makes two claw attacks and one gore attack, or it makes three chromatic ray attacks.

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Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

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Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

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Chromatic Ray. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 3 (1d6) lightning damage plus 3 (1d6) fire damage plus 3 (1d6) cold damage.

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The forlarren has advantage on saving throws against spells and other magical effects.

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The forlarren’s innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:

At will: expeditious retreat, false life, minor illusion, prestidigitation

3/day each: aid, misty step, Tasha’s hideous laughter

1/day each: heal, heat metal, mirror image

","chat":"","unidentified":""},"source":"Mordenkainen's Fiendish Folio Volume 1 pg 9","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"rflpxz4QiHnI35DT","name":"Expeditious Retreat","type":"spell","img":"systems/dnd5e/icons/spells/haste-royal-2.jpg","data":{"description":{"value":"

This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136742,"definitionId":2088,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Expeditious Retreat","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Et7Y66hsrYFsOFb7","name":"False Life","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-1.jpg","data":{"description":{"value":"

Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 4","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"value":"a small amount of alcohol or distilled spirits","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"(@item.level - 1) * 5"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136759,"definitionId":2093,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"False Life","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"88Y4cFGmMj4WNgSY","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"u67i85LrzNzbB7QM","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

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Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"a tiny strip of white cloth","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"(@item.level - 1) * 5"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136020,"definitionId":1990,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Aid","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Ha4rV23d4D4qhTgP","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4Vy7GS0gENMSTA3E","name":"Tasha's Hideous Laughter","type":"spell","img":"icons/sundries/misc/teeth-dentures.webp","data":{"description":{"value":"

A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall @Compendium[dnd5e.rules.Prone]{prone}, becoming @Compendium[dnd5e.rules.Incapacitated]{incapacitated} and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn’t affected.

At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 280","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"tiny tarts and a feather that is waved in the air","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138833,"definitionId":2320,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Tasha's Hideous Laughter","sources":[{"sourceId":2,"pageNumber":280,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HcQf2ZjcRLe2PTk5","name":"Heal","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th.

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Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.

\n

If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

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Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

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The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

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The Deep Rothé's spellcasting ability is Charisma. It can innately cast dancing lights at will, requiring no components.

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A sidekick is proficient with any armor, weapons, and tools included in its stat block. In addition, experts are proficient with simple weapons, rapiers, shortswords, and light armor.

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Ranged Weapon Attack: +9 to hit, range 80/320 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

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The expert can take the Help action as a bonus action, and the creature who receives the help gains a 1d6 bonus to the d20 roll. If that roll is an attack roll, the creature can forgo adding the bonus to it, and then if the attack hits, the creature can add the bonus to the attack’s damage roll against one target.

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When the expert is not incapacitated and subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it failed.

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Whenever the expert makes an ability check that includes its whole proficiency bonus, it can treat a d20 roll of 9 or lower as a 10.

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The expert has Thieves' Tools and a musical instrument.

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Quori

\n

Dal Quor is the plane of dreams and is currently dominated by a dark power known as il-Lashtavar, or the Dreaming Dark. Il-Lashtavar is served by a host of aberrations that are the embodiments of dreams and nightmares — the quori. Because it is difficult for anything to physically travel to or from Dal Quor, quori in Eberron are typically encountered while possessing a host body. The Inspired are the most common type of willing host for the quori and are described earlier in this chapter.

\n

Kalaraq Quori

\n

The most powerful quori are the kalaraqs, also known as eyebinders — entities formed of pure shadow that is outlined by a nimbus of energy. A host of disembodied eyes whirl around a kalaraq, each reflecting a consciousness the creature has consumed.

\n

Kalaraq quori guide the quori race, and the Devourer of Dreams — the personal emissary of the Dreaming Dark — is of this order. Although the kalaraqs never fight one another overtly, each has its own agenda, and each hopes to someday seize the throne of the Devourer of Dreams. Because of this internal conflict, it is unusual for a kalaraq to leave Dal Quor to inhabit a mortal vessel and become one of the Inspired (Kalaraq variant);Inspired.

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The quori makes two Soul Binding attacks. Alternatively, it can make four attacks with Arcane Blast.

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Ranged Spell Attack: +13 to hit, range 120 ft., one target. Hit: 12 (1d10 + 7) force damage.

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Melee Spell Attack: +13 to hit, reach 5 ft., one target. Hit: 29 (4d10 + 7) necrotic damage. A creature reduced to 0 hit points from this attack dies and has its soul imprisoned in one of the quori’s eyes. The target can’t be revived by any means short of a wish spell until the quori is destroyed.

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The quori touches one humanoid, which must succeed on a DC 21 Intelligence saving throw or be cursed. The curse lasts until it’s removed by a remove curse or greater restoration spell.

The cursed target suffers 1 level of exhaustion every 24 hours, and finishing a long rest doesn’t reduce its exhaustion. If the cursed target reaches exhaustion level 6, it doesn’t die; it instead becomes a thrall under the quori’s control, and all its exhaustion is removed. Only the wish spell can free the thrall from this control.

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The quori creates a swarm of spectral eyes that fills a 30-foot-radius sphere centered on a point it can see within 60 feet of it. Each creature in that area must make a DC 21 Wisdom saving throw. On a failure, a creature takes 45 (10d8) psychic damage, and it is blinded for 1 minute. On a success, a creature takes half as much damage and isn’t blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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One humanoid that the quori can see within 5 feet of it must succeed on a DC 21 Charisma saving throw or be possessed by the quori; the quori then disappears, and the target is incapacitated and loses control of its body. The quori now controls the body but doesn’t deprive the target of awareness. The quori can’t be targeted by any attack, spell, or other effect, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target’s statistics, but doesn’t gain access to the target’s knowledge, class features, or proficiencies.

The possession lasts until the body drops to 0 hit points, the quori ends it as a bonus action, or the quori is forced out by an effect like the dispel evil and good spell. When the possession ends, the quori reappears in an unoccupied space within 5 feet of the body. The target is immune to this quori’s Possession for 24 hours after succeeding on the saving throw or after the possession ends.

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The quori can’t be surprised while it isn’t incapacitated.

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The quori can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

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Innate Spellcasting (Psionics). The quori’s spellcasting ability is Charisma (spell save DC 21, +13 to hit with spell attacks). It can innately cast the following spells, requiring no components:

At will: arcane eye

3/day each: clairvoyance, confusion, dream, eyebite

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 306","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting (Psionics). ","fullName":"Innate Spellcasting (Psionics). "}}},{"_id":"VoEjK1jf1hDgXQyP","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

Magic Resistance. The quori has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 306","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance. ","fullName":"Magic Resistance. "}}},{"_id":"ndzjRR2OzsLlMx5p","name":"Arcane Eye","type":"spell","img":"systems/dnd5e/icons/skills/violet_02.jpg","data":{"description":{"value":"

You create an @Compendium[dnd5e.rules.Invisible]{invisible}, magical eye within range that hovers in the air for the duration.

\n

You mentally receive visual information from the eye, which has normal vision and @Compendium[dnd5e.rules.Darkvision]{darkvision} out to 30 feet. The eye can look in every direction.

\n

As an action, you can move the eye up to 30 feet in any direction. There is no limit to how far away from you the eye can move, but it can't enter another plane of existence. A solid barrier blocks the eye's movement, but the eye can pass through an opening as small as 1 inch in diameter.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 214","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"value":"a bit of bat fur","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136058,"definitionId":2001,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Arcane Eye","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":214,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dk7Zy4Jfp77IyyOc","name":"Clairvoyance","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","data":{"description":{"value":"

You create an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.

\n

When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.

\n

A creature that can see the sensor (such as a creature benefiting from see invisibility or @Compendium[dnd5e.rules.Truesight]{truesight}) sees a luminous, intangible orb about the size of your fist.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":5280,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136209,"definitionId":2028,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Clairvoyance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Scrying","Detection","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"42fBTs3CnFDLuuKe","name":"Confusion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg","data":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-xetra-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"three nut shells","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136256,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qtL0YLSR7JhdsCL7","name":"Dream","type":"spell","img":"systems/dnd5e/icons/skills/shadow_02.jpg","data":{"description":{"value":"

This spell shapes a creature's dreams. Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you. Creatures that don't sleep, such as elves, can't be contacted by this spell. You, or a willing creature you touch, enters a trance state, acting as a messenger. While in the trance, the messenger is aware of his or her surroundings, but can't take actions or move.

\n

If the target is asleep, the messenger appears in the target's dreams and can converse with the target as long as it remains asleep, through the duration of the spell. The messenger can also shape the environment of the dream, creating landscapes, objects, and other images. The messenger can emerge from the trance at any time, ending the effect of the spell early. The target recalls the dream perfectly upon waking. If the target is awake when you cast the spell, the messenger knows it, and can either end the trance (and the spell) or wait for the target to fall asleep, at which point the messenger appears in the target's dreams.

\n

You can make the messenger appear monstrous and terrifying to the target. If you do, the messenger can deliver a message of no more than ten words and then the target must make a Wisdom saving throw. On a failed save, echoes of the phantasmal monstrosity spawn a nightmare that lasts the duration of the target's sleep and prevents the target from gaining any benefit from that rest. In addition, when the target wakes up, it takes 3d6 psychic damage.

\n

If you have a body part, lock of hair, clipping from a nail, or similar portion of the target's body, the target makes its saving throw with disadvantage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 236","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"ill","components":{"value":"a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136698,"definitionId":2079,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dream","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":236,"sourceType":1}],"tags":["Damage","Communication"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Z9CpdHUuBJBnhNHD","name":"Eyebite","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-red-3.jpg","data":{"description":{"value":"

For the spell's duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 feet of you that you can see must succeed on a Wisdom saving throw or be affected by one of the following effects of your choice for the duration. On each of your turns until the spell ends, you can use your action to target another creature but can't target a creature again if it has succeeded on a saving throw against this casting of eyebite.

\n

Asleep. The target falls @Compendium[dnd5e.rules.Unconscious]{unconscious}. It wakes up if it takes any damage or if another creature uses its action to shake the sleeper awake.

\n

Panicked. The target is @Compendium[dnd5e.rules.Frightened]{frightened} of you. On each of its turns, the @Compendium[dnd5e.rules.Frightened]{frightened} creature must take the Dash action and move away from you by the safest and shortest available route, unless there is nowhere to move. If the target moves to a place at least 60 feet away from you where it can no longer see you, this effect ends.

\n

Sickened. The target has disadvantage on attack rolls and ability checks. At the end of each of its turns, it can make another Wisdom saving throw. If it succeeds, the effect ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136746,"definitionId":2089,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Eyebite","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/kalaraq-quori","img":"https://www.dndbeyond.com/avatars/7726/3/637091671684202095.png","tokenImg":"https://www.dndbeyond.com/avatars/7726/1/637091671680920904.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"arcane eye","type":"atwill","value":null,"innate":true},{"name":"clairvoyance","type":"day","value":"3","innate":true},{"name":"confusion","type":"day","value":"3","innate":true},{"name":"dream","type":"day","value":"3","innate":true},{"name":"eyebite","type":"day","value":"3","innate":true}],"edgeCases":[],"material":false}},"ddbimporter":{"id":493174,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"JaHtBlCIkdjeFsfs","name":"Ankylosaurus","type":"npc","img":"ddb-images/other/npc-Ankylosaurus.jpeg","data":{"abilities":{"str":{"value":19,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":14},"dex":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"con":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"int":{"value":2,"proficient":0,"bonuses":{"check":"","save":""},"mod":-4,"dc":6},"wis":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"cha":{"value":5,"proficient":0,"bonuses":{"check":"","save":""},"mod":-3,"dc":7}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":"","label":"natural"},"hp":{"value":68,"min":0,"max":68,"temp":0,"tempmax":0,"formula":"8d12 + 16"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Thick armor plating covers the body of the plant-eating dinosaur ankylosaurus, which defends itself against predators with a knobbed tail that delivers a devastating strike.

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Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

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This creature used to be two separate duergar, a male named Blork and a female named Muatha. Arcturia fused them together into a single creature by using magic that only a wish spell can undo. Both skulls merged into one bulbous head that has three ears, three eyes, two noses, and two mouths. It has a third arm on the right side of its body, and its left leg splits into two at the knee, giving it three feet. The transformation drove the poor creature insane, and it regards all other creatures as threats that must be destroyed.

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This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

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The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.

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The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

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While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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In the age when fiends and dragons waged war across Eberron, rakshasas served the fiendish lords as strategists and generals. A rakshasa named Mordakhesh rose up through the ranks to become one of the greatest commanders of his age, and a dragon-slaying specialist. For this, he earned the nickname Shadowsword, along with a legendary reputation for leaving death in his wake.

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Mordakhesh serves as the prakhutu or “speaker” of his imprisoned master, Rak Tulkhesh, and he seeks to free his lord by bathing the world in blood. Like a spider with multiple webs, he has agents and pawns (which he calls his “claws”) established in armies across Khorvaire. The most significant of those is the barbarian horde he amasses in the Demon Wastes — warriors who threaten to sweep into Aundair on a tide of blood.

\n

Many of the horrors of the Last War were instigated — or at least encouraged — by Mordakhesh’s operatives, and his claws are known to have perpetrated some of the most brutal massacres of that conflict. No one knows how far the Shadowsword’s reach extends, or which commanders in the armies of Khorvaire serve him.

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Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":65,"price":1500,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":18,"type":"heavy","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":18,"originalName":"Plate","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"plate","replaced":true},"magicitems":{"enabled":false}}},{"_id":"H6bVFIaFm5zJJ2Vt","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

Mordakhesh makes three greatsword attacks.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 301","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"beMbFxOQDOzLszoD","name":"Greatsword","type":"weapon","img":"icons/weapons/swords/sword-guard.webp","data":{"description":{"value":"

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 5 (1d10) force damage.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 301","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[slashing] + @mod","slashing"],["1d10[force]","force"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":true,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Greatsword.","fullName":"Greatsword."}}},{"_id":"924MNzhdlRPQOpJF","name":"Chromatic Orb","type":"weapon","img":"systems/dnd5e/icons/skills/violet_05.jpg","data":{"description":{"value":"

Ranged Spell Attack: +10 to hit, range 120 ft., one creature. Hit: 13 (3d8) damage of a type chosen by Mordakhesh: acid, cold, fire, lightning, poison, or thunder.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 301","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8",""]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Chromatic Orb.","fullName":"Chromatic Orb."}}},{"_id":"zukWHuSf4LOO6B5Z","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

Mordakhesh can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Mordakhesh regains spent legendary actions at the start of his turn.

\n

Attack. Mordakhesh makes one weapon attack or casts chromatic orb.

\n

Chromatic Resistance. Modakhesh gains resistance to one damage type of his choice — acid, cold, fire, lightning, poison, or thunder — until the start of his next turn.

\n

Warlord’s Command (Costs 2 Actions). Mordakhesh targets up to two allies that he can see within 30 feet of him. If a target can see and hear him, the target can make one weapon attack as a reaction and gains advantage on the attack roll.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 301","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"A9nx3Pi0eIni3Zpz","name":"Attack","type":"feat","img":"icons/weapons/axes/axe-battle-eyes-red.webp","data":{"description":{"value":"

Mordakhesh makes one weapon attack or casts chromatic orb.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 301","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"hqW2Nx2ULaPsCcvP","name":"Chromatic Resistance","type":"feat","img":"systems/dnd5e/icons/spells/protect-magenta-2.jpg","data":{"description":{"value":"

Modakhesh gains resistance to one damage type of his choice — acid, cold, fire, lightning, poison, or thunder — until the start of his next turn.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 301","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"2X0jBsr7vU7k0c39","name":"Warlord’s Command (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

Mordakhesh targets up to two allies that he can see within 30 feet of him. If a target can see and hear him, the target can make one weapon attack as a reaction and gains advantage on the attack roll.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 301","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"GBazM33O301shtZq","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

Mordakhesh’s spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). Mordakhesh can innately cast the following spells, requiring no material components:

At will: chromatic orb (see “Actions” below), detect thoughts, disguise self

1/day each: banishing smite, destructive wave, fly, mass suggestion, staggering smite, suggestion, true seeing

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 301","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"RzXSN3NXk95faRzO","name":"Limited Magic Immunity","type":"feat","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

Limited Magic Immunity. Mordakhesh can’t be affected or detected by spells of 6th level or lower unless he wishes to be. Mordakhesh has advantage on saving throws against all other spells and magical effects.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 301","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Limited Magic Immunity. ","fullName":"Limited Magic Immunity. "}}},{"_id":"HyGbelrpAHGbpkWw","name":"Chromatic Orb (see “Actions” below)","type":"spell","img":"systems/dnd5e/icons/skills/violet_05.jpg","data":{"description":{"value":"

Special Notes: see “Actions” below.

\n\n

You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"

Special Notes: see “Actions” below.

\n\n","unidentified":""},"source":"Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"Choose from Acid, Cold, Fire, Lightning, Poison, Thunder, or Acid","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"a diamond worth at least 50 gp","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136201,"definitionId":2312,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Chromatic Orb","sources":[{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"LbRkYhTk2WpLoScm","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"azbW33Q0hxqTE9Kr","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/skills/blue_37.jpg","data":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"B4JsNgssOTewicEf","name":"Banishing Smite","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

The next time you hit a creature with a weapon attack before this spell ends, your weapon crackles with force, and the attack deals an extra 5d10 force damage to the target.

\n

Additionally, if this attack reduces the target to 50 hit points or fewer, you banish it. If the target is native to a different plane of existence than the one you’re on, the target disappears, returning to its home plane. If the target is native to the plane you’re on, the creature vanishes into a harmless demiplane. While there, the target is @Compendium[dnd5e.rules.Incapacitated]{incapacitated}. It remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

","chat":"","unidentified":""},"source":"Player's Handbook pg 216","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d10[force - The next time you hit a creature with a weapon attack before this spell ends]","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136084,"definitionId":2351,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Banishing Smite","sources":[{"sourceId":2,"pageNumber":216,"sourceType":1}],"tags":["Damage","Control","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PYs43GNVph9n34Hg","name":"Destructive Wave","type":"spell","img":"systems/dnd5e/icons/items/inventory/liquid-blue.jpg","data":{"description":{"value":"

You strike the ground, creating a burst of divine energy that ripples outward from you. Each creature you choose within 30 feet of you must succeed on a Constitution saving throw or take 5d6 thunder damage, as well as 5d6 radiant or necrotic damage (your choice), and be knocked @Compendium[dnd5e.rules.Prone]{prone}. A creature that succeeds on its saving throw takes half as much damage and isn’t knocked @Compendium[dnd5e.rules.Prone]{prone}.

","chat":"","unidentified":""},"source":"Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d6[thunder]","thunder"],["5d6[necrotic - Choose radiant or necrotic]","necrotic"],["5d6[radiant - Choose radiant or necrotic]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136549,"definitionId":2355,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Destructive Wave","sources":[{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Ikki3iDiYjAUzOHa","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Y273Tky4UxegrskE","name":"Mass Suggestion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act automatically negates the effect of the spell.

\n

Each target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a group of soldiers give all their money to the first beggar they meet. If the condition isn't met before the spell ends, the activity isn't performed.

\n

If you or any of your companions damage a creature affected by this spell, the spell ends for that creature.

\n

At Higher Levels. When you cast this spell using a 7th-level spell slot, the duration is 10 days. When you use an 8th-level spell slot, the duration is 30 days. When you use a 9th-level spell slot, the duration is a year and a day.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":12,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":6,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138465,"definitionId":2184,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mass Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"LZMd29y06KJ4Wlje","name":"Staggering Smite","type":"spell","img":"systems/dnd5e/icons/skills/yellow_21.jpg","data":{"description":{"value":"

The next time you hit a creature with a melee weapon attack during this spell’s duration, your weapon pierces both body and mind, and the attack deals an extra 4d6 psychic damage to the target. The target must make a Wisdom saving throw. On a failed save, it has disadvantage on attack rolls and ability checks, and can’t take reactions, until the end of its next turn.

","chat":"","unidentified":""},"source":"Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[psychic - The next time you hit a creature with a melee weapon attack during this spell’s duration]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138791,"definitionId":2350,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Staggering Smite","sources":[{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SI9xb7vUel9GeyBa","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZXpzmnSr2Lunw67l","name":"True Seeing","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eye.jpg","data":{"description":{"value":"

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has @Compendium[dnd5e.rules.Truesight]{truesight}, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138888,"definitionId":2286,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"True Seeing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":284,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/mordakhesh","img":"https://www.dndbeyond.com/avatars/7725/908/637091658655800311.png","tokenImg":"https://www.dndbeyond.com/avatars/7725/906/637091658652831569.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"chromatic orb","type":"atwill","value":null,"innate":true},{"name":"detect thoughts","type":"atwill","value":null,"innate":true},{"name":"disguise self","type":"atwill","value":null,"innate":true},{"name":"banishing smite","type":"day","value":"1","innate":true},{"name":"destructive wave","type":"day","value":"1","innate":true},{"name":"fly","type":"day","value":"1","innate":true},{"name":"mass suggestion","type":"day","value":"1","innate":true},{"name":"staggering smite","type":"day","value":"1","innate":true},{"name":"suggestion","type":"day","value":"1","innate":true},{"name":"true seeing","type":"day","value":"1","innate":true}],"edgeCases":[{"name":"chromatic orb","type":"innate","edge":"see “Actions” below"}],"material":false}},"ddbimporter":{"id":487731,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"JjSTuiT3M8lPtrqo","name":"Adult Red Dragon","type":"npc","img":"ddb-images/other/npc-Adult-Red-Dragon.png","data":{"abilities":{"str":{"value":27,"proficient":0,"bonuses":{"check":"","save":""},"mod":8,"dc":22},"dex":{"value":10,"proficient":1,"bonuses":{"check":"","save":""},"mod":0,"prof":6,"saveBonus":0,"save":6,"dc":14},"con":{"value":25,"proficient":1,"bonuses":{"check":"","save":""},"mod":7,"prof":6,"saveBonus":0,"save":13,"dc":21},"int":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":17},"wis":{"value":13,"proficient":1,"bonuses":{"check":"","save":""},"mod":1,"prof":6,"saveBonus":0,"save":7,"dc":15},"cha":{"value":21,"proficient":1,"bonuses":{"check":"","save":""},"mod":5,"prof":6,"saveBonus":0,"save":11,"dc":19}},"attributes":{"ac":{"flat":19,"calc":"natural","formula":"","label":"natural armor "},"hp":{"value":256,"min":0,"max":256,"temp":0,"tempmax":0,"formula":"19d12 + 133"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":40,"fly":80,"swim":0,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":6,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

The odor of sulfur and pumice surrounds a red dragon, whose swept-back horns and spinal frill define its silhouette. Its beaked snout vents smoke at all times, and its eyes dance with flame when it is angry.

","public":""},"alignment":"Chaotic Evil","race":"","type":{"value":"dragon","subtype":"","swarm":"","custom":""},"environment":"Hill, Mountain","cr":17,"spellLevel":0,"xp":{"value":18000},"source":"Basic Rules pg 115"},"traits":{"size":"huge","di":{"value":["fire"],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","draconic"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":8,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"prc":{"value":2,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"prof":12,"bonus":0,"total":13,"passive":23},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ste":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"prof":6,"bonus":0,"total":6,"passive":16},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":3,"max":3},"legres":{"value":3,"max":3},"lair":{"value":true,"initiative":20}}},"token":{"flags":{},"name":"Adult Red Dragon","displayName":20,"img":"ddb-images/other/npc-token-Adult-Red-Dragon.jpeg","width":3,"height":3,"scale":1,"vision":true,"dimSight":120,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"bar2":{"attribute":"resources.legact"},"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}}},"items":[{"_id":"DvvfZPfdRfmGeRGS","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

","chat":"","unidentified":""},"source":"Basic Rules pg 115","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"F3wX3cIIKcISnVJM","name":"Bite","type":"weapon","img":"systems/dnd5e/icons/skills/red_07.jpg","data":{"description":{"value":"

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.

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Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

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Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

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Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

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The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.

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Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:

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A Red Dragon’s Lair

Red dragons lair in high mountains or hills, dwelling in caverns under snow-capped peaks, or within the deep halls of abandoned mines and dwarven strongholds. Caves with volcanic or geothermal activity are the most highly prized red dragon lairs, creating hazards that hinder intruders and letting searing heat and volcanic gases wash over a dragon as it sleeps.

With its hoard well protected deep within the lair, a red dragon spends as much of its time outside the mountain as in it. For a red dragon, the great heights of the world are the throne from which it can look out to survey all it controls—and the wider world it seeks to control.

Throughout the lair complex, servants erect monuments to the dragon’s power, telling the grim story of its life, the enemies it has slain, and the nations it has conquered.

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Regional Effects

The region containing a legendary red dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:

If the dragon dies, these effects fade over the course of 1d10 days.

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The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n

Detect. The dragon makes a Wisdom (Perception) check.

\n

Tail Attack. The dragon makes a tail attack.

\n

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

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Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

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The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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If the dragon fails a saving throw, it can choose to succeed instead.

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A giant lizard can be ridden or used as a draft animal. Lizardfolk also keep them as pets, and subterranean giant lizards are used as mounts and pack animals by drow, duergar, and others.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

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Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

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The kobold is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has the following sorcerer spells prepared:

Cantrips (at will): fire bolt, mage hand, mending, poison spray

1st level (4 slots): charm person, chromatic orb, expeditious retreat

2nd level (2 slots): scorching ray

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The kobold has 3 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:

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When it casts a spell that forces a creature to make a saving throw to resist the spell’s effects, the kobold can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.

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When the kobold casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 167","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Subtle Spell:","fullName":"Subtle Spell:"}}},{"_id":"0SbiRQIPN1zgVVaz","name":"Pack Tactics","type":"feat","img":"icons/environment/wilderness/statue-hound-horned.webp","data":{"description":{"value":"

The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 167","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Pack Tactics.","fullName":"Pack Tactics."}}},{"_id":"h2bvC0TGpGmI6Plp","name":"Sunlight Sensitivity","type":"feat","img":"systems/dnd5e/icons/skills/shadow_02.jpg","data":{"description":{"value":"

While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 167","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sunlight Sensitivity.","fullName":"Sunlight Sensitivity."}}},{"_id":"19DrsNcKdVMJlzSm","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

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A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

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This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"two lodestones","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Jd0P4TI4DKfZHbZi","name":"Poison Spray","type":"spell","img":"systems/dnd5e/icons/spells/needles-acid-1.jpg","data":{"description":{"value":"

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

\n

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

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You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NM6l2w5AiHtqfZOD","name":"Chromatic Orb","type":"spell","img":"systems/dnd5e/icons/skills/violet_05.jpg","data":{"description":{"value":"

You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"Choose from Acid, Cold, Fire, Lightning, Poison, Thunder, or Acid","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"a diamond worth at least 50 gp","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a diamond worth at least 50 gp","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136201,"definitionId":2312,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Chromatic Orb","sources":[{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lmuENTyJOkGfZmwa","name":"Expeditious Retreat","type":"spell","img":"systems/dnd5e/icons/spells/haste-royal-2.jpg","data":{"description":{"value":"

This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136742,"definitionId":2088,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Expeditious Retreat","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dLHxYC13lHpMhMRn","name":"Scorching Ray","type":"spell","img":"systems/dnd5e/icons/spells/beam-orange-2.jpg","data":{"description":{"value":"

You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.

\n

Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.

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Frost druids are solitary defenders of nature and the natural enemies of civilization in the North. They seek to preserve the arctic wilderness by destroying outsiders who cross their path. Each patrols its territory in the guise of an arctic fox, a mountain goat, a snowy owl, or a wolf, reverting to human form only when it attacks. Clever ambushers, they use hallucinatory terrain spells to create illusory snowdrifts under which they can hide, or to obscure pools covered by thin ice through which others might fall.

\n

Awakened Companions. A frost druid is often accompanied by one or more beasts, shrubs, or evergreen trees that it has made sentient using the awaken spell. These druids favor polar bears and reindeer (use the elk stat block in the Monster Manual) as companions, and such creatures typically share the druid’s disposition.

\n

Ice Sickle. A frost druid can carve a sickle out of ice, requiring a total of 24 hours for the work. Bitter cold courses through this weapon while it’s in the druid’s hands. If the druid dies, the ice sickle melts away. The weapon is otherwise identical to a normal sickle.

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The druid makes two melee attacks.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 288","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"wsVL9KttvuCNr0Up","name":"Ice Sickle (Humanoid Form Only)","type":"weapon","img":"systems/dnd5e/icons/spells/enchant-blue-2.jpg","data":{"description":{"value":"

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage plus 5 (2d4) cold damage.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 288","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[slashing] + @mod","slashing"],["2d4[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Ice Sickle (Humanoid Form Only).","fullName":"Ice Sickle (Humanoid Form Only)."}}},{"_id":"kjvplj9pIIfC9Dac","name":"Maul (Beast Form Only)","type":"weapon","img":"icons/weapons/hammers/hammer-double-stone.webp","data":{"description":{"value":"

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 288","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":true,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Maul (Beast Form Only).","fullName":"Maul (Beast Form Only)."}}},{"_id":"to8rrM9sycp5WahB","name":"Change Shape","type":"feat","img":"systems/dnd5e/icons/skills/blue_26.jpg","data":{"description":{"value":"

The druid magically polymorphs into a beast form—fox, mountain goat, owl, or wolf—or back into its humanoid form. Any equipment it is wearing or carrying is absorbed or borne by the beast form (the druid’s choice). It reverts to its humanoid form when it dies. The druid’s statistics are the same in each form, except where noted in this stat block.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 288","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Change Shape.","fullName":"Change Shape."}}},{"_id":"3eZlYYVfsQbDhHe6","name":"Spellcasting (Humanoid Form Only)","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The druid is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14; +6 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, guidance, resistance

1st level (4 slots): animal friendship, fog cloud, speak with animals

2nd level (3 slots): animal messenger, moonbeam, pass without trace

3rd level (3 slots): conjure animals, sleet storm, wind wall

4th level (3 slots): hallucinatory terrain, ice storm

5th level (1 slot): awaken

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 288","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting (Humanoid Form Only).","fullName":"Spellcasting (Humanoid Form Only)."}}},{"_id":"pjZZhVcW5Cx5K4Kl","name":"Druidcraft","type":"spell","img":"systems/dnd5e/icons/skills/green_02.jpg","data":{"description":{"value":"

Whispering to the spirits of @Compendium[dnd5e.rules.Using Each Ability]{nature}, you create one of the following effects within range:

\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 236","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136700,"definitionId":2080,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Druidcraft","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":236,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"b7mk32eXtcOiueqF","name":"Guidance","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138016,"definitionId":2132,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2bIwEiBgKRnqr3xs","name":"Resistance","type":"spell","img":"systems/dnd5e/icons/spells/protect-jade-3.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"abj","components":{"value":"a miniature cloak","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a miniature cloak","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138647,"definitionId":2231,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Resistance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PdoodeEBqn2ojCMg","name":"Animal Friendship","type":"spell","img":"systems/dnd5e/icons/skills/emerald_05.jpg","data":{"description":{"value":"

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a morsel of food","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136033,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"saQZrmjtZF0fmYLp","name":"Fog Cloud","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-2.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Yo7i7oBQBZ1PLzfl","name":"Speak with Animals","type":"spell","img":"systems/dnd5e/icons/skills/green_13.jpg","data":{"description":{"value":"

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138763,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xVif4pGz8ct0UX2H","name":"Animal Messenger","type":"spell","img":"systems/dnd5e/icons/skills/violet_18.jpg","data":{"description":{"value":"

By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.

\n

When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.

\n

At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a morsel of food","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136036,"definitionId":1994,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animal Messenger","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ueMZMekDTRL1rk28","name":"Moonbeam","type":"spell","img":"systems/dnd5e/icons/spells/beam-blue-3.jpg","data":{"description":{"value":"

A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.

\n

When a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.

\n

A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.

\n

On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"several seeds of any moonseed plant and a piece of opalescent feldspar","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"several seeds of any moonseed plant and a piece of opalescent feldspar","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138513,"definitionId":2197,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Moonbeam","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":261,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wt14Hx8TwGMoitaH","name":"Pass without Trace","type":"spell","img":"systems/dnd5e/icons/spells/fog-air-1.jpg","data":{"description":{"value":"

A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (@Compendium[dnd5e.rules.Using Each Ability]{Stealth}) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138536,"definitionId":2201,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Pass without Trace","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Buff","Exploration"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cCyRo4GCjUIrQbjZ","name":"Conjure Animals","type":"spell","img":"systems/dnd5e/icons/spells/wild-jade-3.jpg","data":{"description":{"value":"

You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:

\n\n


Each beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.

\n

The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

\n

The GM has the creatures' statistics. Sample creatures can be found below.

\n

At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.

\n

Sample Creatures

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
CRCreature Name
0Frog, Sea Horse, Baboon, Badger, Bat, Cat, Crab, Deer, Eagle, Giant Fire Beetle, Goat, Hawk, Hyena, Jackal, Lizard, Octopus, Owl, Quipper, Rat, Raven, Scorpion, Spider, Vulture, Weasel
1/8Blood Hawk, Camel, Flying Snake, Giant Crab, Giant Rat, Giant Weasel, Mastiff, Mule, Poisonous Snake, Pony, Stirge
1/4Axe Beak, Boar, Constrictor Snake, Draft Horse, Elk, Giant Badger, Giant Bat, Giant Centipede, Giant Frog, Giant Lizard, Giant Owl, Giant Poisonous Snake, Giant Wolf Spider, Panther, Riding Horse, Wolf
1/2Ape, Black Bear, Crocodile, Giant Goat, Giant Sea Horse, Giant Wasp, Reef Shark, Warhorse
1Brown Bear, Dire Wolf, Giant Eagle, Giant Hyena, Giant Octopus, Giant Spider, Giant Toad, Giant Vulture, Lion, Tiger
2Giant Boar, Giant Constrictor Snake, Giant Elk, Hunter Shark, Plesiosaurus, Polar Bear, Rhinoceros, Saber-toothed Tiger
\n

 

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 127","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136261,"definitionId":2039,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Conjure Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":127,"sourceType":1}],"tags":["Summoning"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZcO5JZrHTJo0rqQD","name":"Sleet Storm","type":"spell","img":"systems/dnd5e/icons/skills/ice_06.jpg","data":{"description":{"value":"

Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.

\n

The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls @Compendium[dnd5e.rules.Prone]{prone}.

\n

If a creature starts its turn in the spell's area and is concentrating on a spell, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":40,"width":null,"units":"ft","type":"cylinder"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"a pinch of dust and a few drops of water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of dust and a few drops of water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":498357,"definitionId":2255,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sleet Storm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Pp6gsoLe6WEw4akH","name":"Wind Wall","type":"spell","img":"systems/dnd5e/icons/spells/fog-sky-3.jpg","data":{"description":{"value":"

A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration.

\n

When the wall appears, each creature within its area must make a Strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one.

\n

The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. (Boulders hurled by giants or siege engines, and similar projectiles, are unaffected.) Creatures in gaseous form can't pass through it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 288","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":50,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny fan and a feather of exotic origin","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a tiny fan and a feather of exotic origin","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138949,"definitionId":2302,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wind Wall","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":288,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NRhmdGIe3GXFWbkQ","name":"Hallucinatory Terrain","type":"spell","img":"icons/environment/wilderness/cave-entrance-vulcano.webp","data":{"description":{"value":"

You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren't changed in appearance.

\n

The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn't obvious by touch, a creature carefully examining the illusion can attempt an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain.

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A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

\n

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

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After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant. The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human's. Your GM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree.

\n

The awakened beast or plant is @Compendium[dnd5e.rules.Charmed]{charmed} by you for 30 days or until you or your companions do anything harmful to it. When the @Compendium[dnd5e.rules.Charmed]{charmed} condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was @Compendium[dnd5e.rules.Charmed]{charmed}.

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In humanoid form, the deep scion makes two melee attacks. In hybrid form, the deep scion makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d4 + 4) piercing damage.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

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The deep scion emits a terrible scream audible within 300 feet. Creatures within 30 feet of the deep scion must succeed on a DC 13 Wisdom saving throw or be stunned until the end of the deep scion’s next turn. In water, the psychic screech also telepathically transmits the deep scion’s memories of the last 24 hours to its master, regardless of distance, so long as it and its master are in the same body of water.

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The deep scion can use its action to polymorph into a humanoid-piscine hybrid form, or back into its true form. Its statistics, other than its speed, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. The deep scion reverts to its true form if it dies.

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The deep scion can breathe air and water.

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Decay and despair are bound up in the nature of topaz dragons, thanks to the necrotic energy of the Negative Plane that suffuses them. Their psionic power manifests the fundamental entropic principle that mortal beings and their creations are ultimately doomed to death and decomposition, and the dragons’ demeanor is typically morbid and curmudgeonly as a result.

\n

Gleaming Gold

\n

Upon hatching, topaz dragon wyrmling;topaz dragon wyrmlings’ scales are dull yellow-orange and have a cloudy or filmy look. As they age, their scales harden and clarify, becoming translucent and faceted, and ranging from bright yellow to rich amber in color. Their bodies are wider at the haunches, tapering in a wedge shape toward the head, and their wings are shaped to propel them through both air and water. A topaz dragon’s psionic power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon’s mood.

\n

Embodiment of Decay

\n

While generally not malicious, topaz dragons embody decay. They view destruction as a natural means of clearing the way for new creation and growth, much as a forest fire clears dead wood, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce crumbling structures and diseased plants to dust, clearing the way for new growth and construction.

\n

Despite being competent swimmers and making their lairs on seacoasts and in brackish marshes, topaz dragons hate the water. Unfortunately, their favorite food is giant squid, so these dragons have ample opportunity to complain bitterly about being wet after diving deep into the ocean in search of prey.

\n

Topaz dragons often come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.

\n

Entropic Hoards

\n

Topaz dragons prize information on destruction and creation, whether abstract or dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or manipulates negative energy. And they are particularly intrigued by Undead, sometimes keeping them in their hoards as curios.

\n

Creating a Topaz Dragon

\n

Use the Topaz Dragon Personality Traits and Topaz Dragon Ideals tables to inspire your portrayal of distinctive topaz dragon characters.

\n

Topaz Dragon Personality Traits

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Trait
1I seek no company other than my own, for no one else can compete with me.
2If my offspring can’t care for themselves, I’m not sure they’re worthy of my attention.
3The sea is beautiful and I love gazing upon it, but I abhor being wet.
4Why should I risk damaging my splendid physique when I can fight with the power of my mind?
5I am predictable only in my unpredictability.
6It takes true artistry to maintain a warm, desert-like dwelling under the water.
7I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait to meet one, I hone them on other creatures.
8I secretly enjoy conversing with lesser beings, although I usually do so only to find their weaknesses.
\n
\n

Topaz Dragon Ideals

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Solitude. My own company obviates the need for others in my life, whether they are dragons or lesser creatures. (Any)
2Change. Consistency is stagnation. (Chaotic)
3Mental Superiority. I hone my mental powers so I can confuse, control, or kill any who annoy me. (Evil)
4Territoriality. Any creature that comes into my territory has forfeited its right to be upset by anything I do to it. (Evil)
5Wonder. Though I don’t wish to spend time in it, my soul sings at the sight of the vast beauty of the ocean. (Good)
6Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures. (Lawful)
\n
\n

Topaz Dragon Adventures

\n

The Topaz Dragon Adventure Hooks table offers suggestions for stories and adventures involving topaz dragons.

\n

Topaz Dragon Adventure Hooks

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Adventure Hook
1A pirate ship is found floating on the open sea, the bodies of the crew completely desiccated. The only clue to what happened is a single topaz dragon scale on the deck.
2A topaz dragon has claimed a stretch of coastline and ordered the residents of a seaside town to vacate the area or suffer the dragon’s wrath.
3A fishery that specializes in a type of eel favored by a local topaz dragon is “haunted,” and shipments of the eel vanish every time the ghost appears.
4Legends claim that a gauntlet imbued with divine power rests in a temple beneath the waves. Unfortunately, that temple is now the lair of an especially tricky topaz dragon.
5A topaz dragon is injured and stranded far from the sea, but the dragon is too proud to ask for help getting home.
6A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter who escaped the dragon’s clutches.
7A topaz dragon has developed a taste for merfolk, and the merfolk community near the dragon’s lair is desperate for help.
8A topaz dragon is intent on destroying the homes of all intelligent creatures in the dragon’s territory, and desperate locals seek to find out what’s behind the dragon’s wrath.
\n
\n

Connected Creatures

\n

Topaz dragons rarely tolerate any company but their own, and they are usually indifferent at best even toward their own kind. Moreover, their unpredictability means that even if a creature proves itself useful to a topaz dragon, it shouldn’t count on being safe from the dragon the next time they meet. Topaz dragons rarely go out of their way to fight other creatures, however, with the exception of bronze dragons, for whom they bear an inexplicably intense hatred.

\n

Ancient Topaz Dragon Connections

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d4Connected Creatures
1An ancient topaz dragon has decided to set local ogre and bandit clans against one another, hoping they wipe each other out.
2An adult bronze dragon has ignored the petitions of townsfolk to deal with an ancient topaz dragon killing livestock and farmers alike. But now the topaz dragon has killed the bronze dragon’s child.
3An ancient topaz dragon;ancient topaz dragon’s lair contains a portal to the Elemental Chaos.
4An ancient bronze dragon and an ancient topaz dragon are locked in an ongoing conflict that threatens shipping and caravans around a major city.
\n
\n

Topaz Dragon Lairs

\n

Topaz dragons are happiest by the sea. They spend most of their time basking in the sun and have no desire to get wet, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect sunbathing beaches where they can best accomplish this.

\n

Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything that isn’t food. They often abandon lairs to seek new vistas, so the interiors of their lairs often feel less finished than those of other dragons. Topaz dragons decorate their lairs with mirrors to make them look bigger and brighter, as well as fabric and objects in golden shades that complement their scales. They obsessively organize their hoards but almost never show them to anyone else.

\n

Topaz Dragon Lair Features

\n

The topaz dragon lair shown in map 5.14 is situated among the rocky cliffs and beaches of a rugged coastline. The lair is set in a cavern complex near the top of the cliffs, 50 feet above the sandy beaches, outcroppings, and islands below. It has the following features:

\n

Outcropping. A flat outcropping with sheer limestone sides, mostly bare, offers a comfortable spot where the dragon can bask in the sunlight and watch the waves below.

\n

Entry Tunnel. A long tunnel leads from the outcropping to the heart of the lair.

\n

Decorated Caverns. The walls of the lair are mostly still in their natural state but are hung with the dragon’s collection of nautical paintings, mirrors, and sun-colored tapestries. Numerous gold-and-glass hanging lanterns are suspended from the ceiling, giving the place a warm, cozy glow. (The lanterns might be magical or maintained by minions.) The floors are covered with plush sand-colored carpets.

\n

Hoard Chamber. A small chamber in the upper left corner of the map contains the dragon’s hoard. The area is decorated in a similar fashion to the main chamber, and its collected jewels and gold are painstakingly organized and tucked into chests stacked on gold-chased shelves.

\n

Clifftop Path. A second exit from the cave allows the dragon quick access to the lair and leads to a narrow path bordered on the right by a sheer 50-foot drop and on the left by a cliff wall just as steep and devoid of hand- or footholds. The dragon has festooned this path with tripwire alarms and minor booby traps.

\n

Islands. Three small islands jut from the water below the outcropping. The largest features cliffs that rise steeply to a plateau 40 feet above sea level. The dragon sometimes basks here as well and takes many meals atop the plateau.

","public":""},"alignment":"Typically Chaotic Neutral","race":"","type":{"value":"dragon","subtype":"Gem","swarm":"","custom":""},"environment":"","cr":20,"spellLevel":0,"xp":{"value":25000},"source":"Fizban's Treasury of Dragons pg 220"},"traits":{"size":"grg","di":{"value":[],"custom":""},"dr":{"value":["cold","necrotic"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","draconic"],"custom":"Telepathy 120 ft."}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":6,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"itm":{"value":2,"ability":"cha","bonuses":{"check":"","passive":""},"mod":5,"prof":12,"bonus":0,"total":17,"passive":27},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"prc":{"value":2,"ability":"wis","bonuses":{"check":"","passive":""},"mod":4,"prof":12,"bonus":0,"total":16,"passive":26},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ste":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"prof":6,"bonus":0,"total":7,"passive":17},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":3,"max":3},"legres":{"value":3,"max":3},"lair":{"value":true,"initiative":20}}},"token":{"flags":{},"name":"Ancient Topaz Dragon","displayName":20,"img":"ddb-images/other/npc-token-Ancient-Topaz-Dragon.jpeg","width":4,"height":4,"scale":1,"vision":true,"dimSight":120,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"bar2":{"attribute":"resources.legact"},"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}}},"items":[{"_id":"eNeJ5OsPACn4vSmC","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The dragon makes one Bite attack and two Claw attacks.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 220","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"yFJtmOCHJgo0nZrI","name":"Bite","type":"weapon","img":"systems/dnd5e/icons/skills/red_29.jpg","data":{"description":{"value":"

Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 10 (3d6) necrotic damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 220","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[piercing] + @mod","piercing"],["3d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite.","fullName":"Bite."}}},{"_id":"Inpc1bMWsXF1pGlW","name":"Claw","type":"weapon","img":"icons/commodities/claws/talon-red.webp","data":{"description":{"value":"

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 220","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claw.","fullName":"Claw."}}},{"_id":"4l3ESnSz9Z06taU9","name":"Desiccating Breath (Recharge 5–6)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon exhales yellowish necrotic energy in a 90-foot cone. Each creature in that area must make a DC 20 Constitution saving throw. On a failed save, the creature takes 49 (14d6) necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature’s weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn’t weakened.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 220","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":90,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"4yutoyszvi5uhhae","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["14d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":20,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Desiccating Breath (Recharge 5–6).","fullName":"Desiccating Breath (Recharge 5–6)."}}},{"_id":"DmDj86fpjnAa1BJj","name":"Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 19):

1/day each: antilife shell, bane, control water, create or destroy water

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 220","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting (Psionics).","fullName":"Spellcasting (Psionics)."}}},{"_id":"Kzu9zLfZTLsrlc93","name":"Lair Actions","type":"feat","img":"systems/dnd5e/icons/skills/yellow_31.jpg","data":{"description":{"value":"

Lair Actions

On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row:

Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon’s telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.

Cancellation. The dragon chooses an active spell of 5th level or lower that it’s aware of in the lair and ends the spell.

Negative Energy Infusion. Up to two creatures the dragon can see within the lair must each succeed on a DC 15 Constitution saving throw or take 14 (4d6) necrotic damage. Negative energy then infuses the lair until initiative count 20 on the next round. While the infusion lasts, creatures in the lair other than the dragon can’t regain hit points.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 220","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"HXElQ86GVnXvrs72","name":"Regional Effects","type":"feat","img":"systems/dnd5e/icons/skills/emerald_03.jpg","data":{"description":{"value":"

Regional Effects

The region surrounding a legendary topaz dragon’s lair is altered by the dragon’s magic, creating one or more of the following effects:

Crystal Profusion. Natural stone within 6 miles of the lair grows plentiful crystal formations and veins of topaz gemstones, particularly underground.

Negative Energy. When a creature finishes a long rest within 6 miles of the lair, the creature must first succeed on a DC 15 Constitution saving throw or be unable to reduce its levels of exhaustion or regain spent Hit Dice. Creatures resistant or immune to necrotic damage are immune to this regional effect.

Thriving Wildlife. Giant squid are attracted to the sea within 6 miles of the lair, migrating and hunting there in large numbers.

Watery Sight. Water within 6 miles of the lair is a conduit for the dragon’s psionic presence. As an action, the dragon can cast the clairvoyance spell, requiring no spell components and targeting any body of water in that region.

If the dragon dies, the population of giant squid in the region returns to normal levels over the course of 1d10 days. The existing abundance of crystals and topazes remains, but new ones form at a normal rate.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 220","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"846UwFRlDKxY7UO9","name":"A Topaz Dragon’s Lair","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

A Topaz Dragon’s Lair

Topaz dragons dwell where the sea meets the land, favoring sites where the constant action of the waves and tides is slowly reducing the land to gravel. They make their lairs in caves set into sea cliffs, or beneath salt marshes where fresh water and sea water mingle, constantly grappling with their dislike of water to use flooded tunnels as secure entrances into their homes. They keep the interior chambers of their lairs meticulously dry.

The challenge rating of a legendary topaz dragon increases by 1 when it’s encountered in its lair.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 220","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"7DCQyC8mmtdZPgiv","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

\n

Claw. The dragon makes one Claw attack.

\n

Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.

\n

Essential Reduction (Costs 3 Actions). The dragon targets a creature or an object not being worn or carried that it can see within 60 feet of it. The target must succeed on a DC 19 Constitution saving throw or take 40 (9d8) necrotic damage. If this damage reduces the target to 0 hit points, it crumbles to dust.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 220","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"PJ57z6w0q3G1VvTn","name":"Claw","type":"weapon","img":"icons/commodities/claws/talon-red.webp","data":{"description":{"value":"

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Claw. The dragon makes one Claw attack.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 220","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claw.","fullName":"Claw.","actionCopy":true}}},{"_id":"Ik9lSix2aPIqmbjO","name":"Psionics (Costs 2 Actions)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon uses Psychic Step or Spellcasting.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 220","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"gAjldXca2ePG46YK","name":"Essential Reduction (Costs 3 Actions)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon targets a creature or an object not being worn or carried that it can see within 60 feet of it. The target must succeed on a DC 19 Constitution saving throw or take 40 (9d8) necrotic damage. If this damage reduces the target to 0 hit points, it crumbles to dust.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 220","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["9d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":19,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"YXyZAuwKsr2F9JYg","name":"Amphibious","type":"feat","img":"systems/dnd5e/icons/skills/affliction_15.jpg","data":{"description":{"value":"

The dragon can breathe both air and water.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 220","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Amphibious.","fullName":"Amphibious."}}},{"_id":"tOXClBgE93ztROJl","name":"Fabricate (1/Day)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon can cast fabricate, requiring no spell components and using Intelligence as the spellcasting ability.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 220","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fabricate (1/Day).","fullName":"Fabricate (1/Day)."}}},{"_id":"NxSvD10EDesTgNnu","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If the dragon fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 220","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"A86j0N6Fl88YYxm4","name":"Change Shape","type":"feat","img":"systems/dnd5e/icons/skills/blue_26.jpg","data":{"description":{"value":"

The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 220","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Change Shape.","fullName":"Change Shape."}}},{"_id":"EpDIvt8B2NoMDOeH","name":"Psychic Step","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon magically teleports to an unoccupied space it can see within 60 feet of it.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 220","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Psychic Step.","fullName":"Psychic Step."}}},{"_id":"Ih8crLS6COfHPMSf","name":"Fabricate","type":"spell","img":"icons/commodities/wood/framing-brace-reinforced.webp","data":{"description":{"value":"

You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool.

\n

Choose raw materials that you can see within range. You can fabricate a Large or smaller object (contained within a 10-foot cube, or eight connected 5-foot cubes), given a sufficient quantity of raw material. If you are working with metal, stone, or another mineral substance, however, the fabricated object can be no larger than Medium (contained within a single 5-foot cube). The quality of objects made by the spell is commensurate with the quality of the raw materials.

\n

Creatures or magic items can't be created or transmuted by this spell. You also can't use it to create items that ordinarily require a high degree of craftsmanship, such as jewelry, weapons, glass, or armor, unless you have proficiency with the type of artisan's tools used to craft such objects.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136752,"definitionId":2090,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fabricate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pvGLrqZGKU5yPH9x","name":"Antilife Shell","type":"spell","img":"systems/dnd5e/icons/skills/affliction_11.jpg","data":{"description":{"value":"

A shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and constructs. The barrier lasts for the duration.

\n

The barrier prevents an affected creature from passing or reaching through. An affected creature can cast spells or make attacks with ranged or reach weapons through the barrier.

\n

If you move so that an affected creature is forced to pass through the barrier, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 213","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136050,"definitionId":1998,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Antilife Shell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":213,"sourceType":1}],"tags":["Control","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dGOzdIGyxvUBHAqL","name":"Bane","type":"spell","img":"systems/dnd5e/icons/spells/rip-magenta-2.jpg","data":{"description":{"value":"

Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a drop of blood","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a drop of blood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136081,"definitionId":2009,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":216,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"w2M4mOAzrNPum2ax","name":"Control Water","type":"spell","img":"systems/dnd5e/icons/skills/blue_20.jpg","data":{"description":{"value":"

Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one.

\n

Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the flooding water spills over onto dry land.

\n

If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing.

\n

The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts.

\n

Part Water. You cause water in the area to move apart and create a trench. The trench extends across the spell's area, and the separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored.

\n

Redirect Flow. You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.

\n

Whirlpool. This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check against your spell save DC.

\n

When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is caught in the vortex until the spell ends. On a successful save, the creature takes half damage, and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but has disadvantage on the Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check to do so.

\n

The first time each turn that an object enters the vortex, the object takes 2d8 bludgeoning damage; this damage occurs each round it remains in the vortex.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning - Whirlpool]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a drop of water and a pinch of dust","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a drop of water and a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136433,"definitionId":2049,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Control Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"G6I0LnjPYPQtkavI","name":"Create or Destroy Water","type":"spell","img":"systems/dnd5e/icons/skills/blue_36.jpg","data":{"description":{"value":"

You either create or destroy water.

\n

Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.

\n

Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.

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Zalto, a fire giant duke, believes that he can become the ruler of all giants by slaughtering their ancient enemies: dragons. Duke Zalto has set his minions to the task of finding and unearthing fragments of a dragon-slaying colossus called the Vonindod (“titan of death”). Pieces of it were lost in battle, while the rest was dismantled at the end of the ancient war between giants and dragonkind. Once all the pieces are found, Zalto plans to reforge the Vonindod and unleash it on the world. Beneath the Ice Spires lies an ancient fire giant forge called Ironslag. Unfortunately for Zalto, Ironslag’s forges aren’t hot enough to repair the colossus. The duke, undaunted, plans to steal Maegera, the fire primordial trapped in the subterranean dwarven fortress-city of Gauntlgrym, and trap it within Ironslag’s adamantine forge. The dwarves rely on Maegera to heat their own forges. Hesitant to storm the dwarven fortress, Zalto has met with drow representatives of House Xorlarrin, who know the layout of Gauntlgrym well. With their aid, the fire giant duke plans to imprison Maegera in an iron flask and transport the primordial to Ironslag — a goal easier imagined than accomplished.

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Duke Zalto makes two attacks with his Giant Iron Maul.

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Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) bludgeoning damage.

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Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.

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Duke Zalto wears a ring of lightning resistance.

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Evil mages hunger for arcane power and dwell in isolated places, where they can perform terrible magical experiments without interference.

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The mage is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). The mage knows the following spells from the wizard’s spell list:

Cantrips (at will): light, mage hand, shocking grasp

1st Level (4 slots): charm person, magic missile

2nd Level (3 slots): hold person, misty step

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You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

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A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

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Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

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You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

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You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

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Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

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Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

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Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

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Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

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They have advantage on saving throws against poison and resistance to poison damage.

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Five-headed ironscale hydras lurk in the wild places of the world, being common foes for heroes seeking to test their mettle against terrors worthy of the gods’ notice. Most ironscale hydras inhabit lakes and boggy caverns, from which they hunt unwary creatures that come for a drink or swim.

\n

What krakens are to the sea and dragons are to the sky, hydras are to the lands of Theros. Various hydras dwell at the fringes of civilization, from the bog-dwelling hydras known across the multiverse to massive ironscale hydras that lurk in deep wildernesses. Beyond even these exist serpentine horrors born of the whims of foul gods, like the legendary hydra Polukranos.

\n

Territorial Terrors. During their early years, hydras feed their rapid growth by terrorizing the land. When they grow large enough, they look for a territory to claim as their own. Often, they steal lairs from other monsters in prolonged, devastating battles.

\n

Vicious Growth. Soon after a hydra claims a territory, it typically buries itself, entering a period of hibernation during which it continues to grow. When it awakens, it goes on a feeding rampage, so beginning the cycle once again. These rhythms of destruction sometimes become so ingrained in the minds and lore of a people that, even after a hydra’s defeat, the beast might reappear as a Nyxborn being and begin its legend anew.

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The hydra makes as many bite attacks as it has heads.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"eQ0fasglxsf6mR4c","name":"Bite","type":"weapon","img":"systems/dnd5e/icons/skills/red_29.jpg","data":{"description":{"value":"

Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 231","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite.","fullName":"Bite."}}},{"_id":"mY58UqbpWRGNieeG","name":"Acidic Blood","type":"feat","img":"systems/dnd5e/icons/skills/green_29.jpg","data":{"description":{"value":"

When the hydra takes piercing or slashing damage, each creature within 5 feet of the hydra takes 9 (2d8) acid damage.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 231","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","acid"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Acidic Blood. ","fullName":"Acidic Blood. "}}},{"_id":"4BFFswWt5j4MoDQI","name":"Hold Breath","type":"feat","img":"icons/commodities/gems/pearl-turquoise.webp","data":{"description":{"value":"

The hydra can hold its breath for 1 hour.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 231","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Hold Breath.","fullName":"Hold Breath."}}},{"_id":"sdSWrxM0LJPoLXQX","name":"Multiple Heads","type":"feat","img":"systems/dnd5e/icons/skills/violet_03.jpg","data":{"description":{"value":"

The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Whenever the hydra takes 35 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.

At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 231","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiple Heads.","fullName":"Multiple Heads."}}},{"_id":"XRMC9jfpludukC0w","name":"Reactive Heads","type":"feat","img":"systems/dnd5e/icons/skills/green_30.jpg","data":{"description":{"value":"

For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 231","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Reactive Heads.","fullName":"Reactive Heads."}}},{"_id":"6C5iwBU86eL8cQQ1","name":"Wakeful","type":"feat","img":"icons/commodities/biological/eye-tentacle-grey-orange.webp","data":{"description":{"value":"

While the hydra sleeps, at least one of its heads is awake.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 231","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Wakeful.","fullName":"Wakeful."}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/ironscale-hydra","img":"https://www.dndbeyond.com/avatars/10836/587/637266343156558845.png","tokenImg":"https://www.dndbeyond.com/avatars/10836/585/637266343153844019.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":909489,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"KJPJ0dZsEgKAH3ii","name":"Priest of Osybus (Dread)","type":"npc","img":"ddb-images/other/npc-Priest-of-Osybus-Dread-.png","data":{"abilities":{"str":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":11},"dex":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":13},"con":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":14},"int":{"value":18,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":3,"saveBonus":0,"save":7,"dc":15},"wis":{"value":17,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":3,"saveBonus":0,"save":6,"dc":14},"cha":{"value":11,"proficient":1,"bonuses":{"check":"","save":""},"mod":0,"prof":3,"saveBonus":0,"save":3,"dc":11}},"attributes":{"ac":{"flat":14,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":60,"min":0,"max":60,"temp":0,"tempmax":0,"formula":"8d8 + 24"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":3,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Necromancers of deep evil, the priests of Osybus steal the souls of others to fuel the priests’ malevolent magic. Using this soul power, each priest can defy death and become an undead creature, potentially cheating the grave over and over.

\n

This unholy order of priests was founded centuries ago by Osybus, a mysterious figure of unfathomable ambition and evil. Osybus sought to use others’ souls as springboards to his own immortality. He forged pacts with any entity that would give him more power and delved into any eldritch secret that would prolong his life. He became a devotee of the Dark Powers and tapped into their immortal malice to fuel his apotheosis.

\n

As his power grew, he attracted disciples who also wished to defy life and death. He shared his dread secrets with them and demanded their worship. In time, his goal was achieved: he became a lich of almost godly power. Acknowledging the role that his disciples played in his ascension, Osybus gifted them with a trace of his power. Taking the form of a shadowy tattoo, this boon allows the priests to steal souls as their master did and to cheat death and become undead horrors.

\n

The threat posed by Osybus and his disciples raised alarms far and wide. In response, the Ulmist Inquisition and the then-mortal Count Strahd von Zarovich faced the lich in battle. Their bravery would have been for naught if Osybus’s disciples hadn’t betrayed him. Fearing that their master would eventually consume their souls, the disciples aided Osybus’s foes and destroyed his physical form. As he perished, he uttered a curse upon them—that their immortality would fail them when they least expected it and that he himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.

\n

In an effort to rid themselves of this curse, they devoted themselves to the same Dark Powers with whom their master had communed. They were given a mission: provide a person of nobility and might to serve as an earthly vessel for these powers to enter the world and conquer it. If they succeeded, their immortality would be assured. A suitable vessel they did then find: Strahd von Zarovich. Working in shadows and through intermediaries, the priests whispered hatred to the count, and when his noble heart was corrupted, they were the ones who laid the path before him that led to the Amber Temple and his fall into vampirism.

\n

But they were then betrayed. Osybus had not lied; he had himself become one of the Dark Powers, and he and the other Dark Powers had conjured up a misty prison to contain the newly immortal Strahd, thereby preventing the count from serving as the conquering force that the priests sought to loose upon the world; thus they were denied their reward of immortality.

\n

To this day, the priests of Osybus seek to unleash Strahd from the mists, often using adventurers as their pawns. They also ironically bear their hated founder’s name, for they know it is his original deathly gift that gives them their horrific powers.

\n
\n

Boons of Undeath

\n

When a priest of Osybus drops to 0 hit points, the priest might revive with a benefit from the Boons of Undeath table. You can give a priest one or more of these boons of your choice before the priest faces adventurers. If you do so, the priest is Undead, rather than Humanoid, and a priest can receive each boon only once.

\n
Boons of Undeath
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Boon
1Priest of Osybus (Dread);Dread. Eerie whispers can now be heard around the priest. Any non-Undead creature that starts its turn within 30 feet of the priest must succeed on a DC 15 Wisdom saving throw or be frightened of the priest until the start of the creature’s next turn.
2Priest of Osybus (Ectoplasmic);Ectoplasmic. An otherworldly slime drips off the priest and fades away moments later, leaving a greenish stain. When any creature starts its turn within 10 feet of the priest, the priest can reduce that creature’s speed by 10 feet until the start of the creature’s next turn, until which the creature is covered by ectoplasm. In addition, as an action, the priest can use the slime to make itself look and feel like any creature that is Medium or Small, while retaining its game statistics. This transformation lasts for 8 hours or until the priest drops to 0 hit points.
3Priest of Osybus (Vampiric);Vampiric. When the priest deals necrotic damage to any creature, the priest gains a number of temporary hit points equal to half that necrotic damage. The priest’s speed also increases by 10 feet.
4Priest of Osybus (Blazing);Blazing. The priest sloughs off its flesh, and its skeleton crumbles away, leaving only its skull. Its stat block is replaced by that of a flameskull, but it retains its Tattoo of Osybus trait, and all fire damage it deals becomes necrotic damage. The Tattoo of Osybus now appears carved into the skull’s forehead.
5Priest of Osybus (Spectral);Spectral. The priest now appears wraithlike, and its challenge rating increases by 1. It gains resistance to all damage but force, radiant, and psychic, and it is vulnerable to radiant damage. It can also move through creatures and objects as if they were difficult terrain, but it takes 5 (1d10) force damage if it ends its turn inside a creature or an object.
6Priest of Osybus (Deathly);Deathly. The priest’s visage becomes bone white, and its challenge rating increases by 1. It can cast animate dead and create undead once per day each, using Intelligence as the spellcasting ability, and it gains the following action:\n

Circle of Death (Spell; Recharge 5–6). Each creature in a 60-foot-radius sphere centered on a point the priest can see within 150 feet of it must make a DC 15 Constitution saving throw, taking 28 (8d6) necrotic damage on a failed save, or half as much damage on a successful one.

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The priest attacks twice.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage, and if the target is a creature, it is paralyzed until the start of the priest’s next turn. If this damage reduces a Medium or smaller creature to 0 hit points, the creature dies, and its soul is trapped in the priest’s body, manifesting as a shadowy Soul Tattoo on the priest. The soul is freed if the priest dies.

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Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (3d8 + 4) necrotic damage, and the target can’t regain hit points until the start of the priest’s next turn.

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Eerie whispers can now be heard around the priest. Any non-Undead creature that starts its turn within 30 feet of the priest must succeed on a DC 15 Wisdom saving throw or be frightened of the priest until the start of the creature’s next turn.

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If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The priest dies if it receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.

To prevent this revival, the Tattoo of Osybus on the priest’s body must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit point. The tattoo is otherwise an object with AC 15, and it is immune to poison and psychic damage. It has 15 hit points, but it regains all its hit points at the end of every combatant’s turn.

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The priest touches one of the Soul Tattoos on its body. The tattoo vanishes as the trapped soul manifests as a shadowy creature that appears in an unoccupied space the priest can see within 30 feet of it. The creature has the size and silhouette of its original body, but it otherwise uses the stat block of a shadow.

The shadow obeys the priest’s mental commands (no action required) and takes its turn immediately after the priest. If the creature is within 5 feet of the priest, it can turn back into a tattoo as an action, reappearing on the priest’s flesh and regaining all its hit points.

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Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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Jalester makes two weapon attacks.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage when used with two hands.

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Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

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Jalester carries a badge of the Watch.

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As a bonus action, Jalester can regain 16 (1d10 + 11) hit points.

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When a creature that Jalester can see misses him with a melee attack, he can use his reaction to make a melee weapon attack against that creature. On a hit, the target takes an extra 4 damage from the weapon.

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Three Green Hag (Coven Variant);green hags named Dread Morgan, Vile Sazha, and Auntie Greenbones were once rivals who dwelled in an area of the Feywild coterminous with the High Forest. A decade ago, during a time when the boundaries between the planes thinned, the hags became aware of the magic spring controlled by Sylvarie—and decided to control and corrupt it for their own purposes. The covetous hags each knew part of a ritual for crafting magic paintings that could bind mortal creatures with a terrible curse. After agreeing to share their knowledge and work together, they formed a coven dedicated to claiming Sylvarie’s temple and making it a base for their nefarious plans.

\n

The hags use their powers of illusion to pose as three elf sisters named Morganna, Azirssa, and Greensong. They are typically found in the bathhouse by day and in their tower lair at night. Each hag carries a master key that opens all the doors in the bathhouse and the tower.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 76","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"con","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[slashing] + @mod + 1","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claws.","fullName":"Claws."}}},{"_id":"gnHwRDOzUCf2rlDe","name":"Illusory Appearance","type":"feat","img":"systems/dnd5e/icons/skills/shadow_20.jpg","data":{"description":{"value":"

The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.

The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 76","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Illusory Appearance.","fullName":"Illusory Appearance."}}},{"_id":"8tx1JiV8RsChUWzZ","name":"Invisible Passage","type":"feat","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 76","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Invisible Passage. ","fullName":"Invisible Passage. "}}},{"_id":"ub4fX9ja8znVuSYI","name":"Amphibious","type":"feat","img":"systems/dnd5e/icons/skills/affliction_15.jpg","data":{"description":{"value":"

The hag can breathe air and water.

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The hag’s innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:

At will: dancing lights, minor illusion, vicious mockery

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 76","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"B3kkhLVGjYLxpy6C","name":"Mimicry","type":"feat","img":"systems/dnd5e/icons/items/inventory/mask-bird.jpg","data":{"description":{"value":"

The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 76","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Mimicry.","fullName":"Mimicry."}}},{"_id":"aNVtXQfv1C132oOD","name":"Shared Spellcasting","type":"feat","img":"icons/sundries/scrolls/scroll-symbol-eye-brown.webp","data":{"description":{"value":"

While all three members of the Fetid Gaze are within 30 feet of one another, they can each cast the following spells from the wizard’s spell list but must share the spell slots among themselves:

1st level (4 slots): charm person, witch bolt

2nd level (3 slots): alter self, suggestion

3rd level (3 slots): dispel magic, glyph of warding, slow

4th level (3 slots): blight, polymorph

5th level (2 slots): dominate person, seeming

6th level (1 slot): Otto’s irresistible dance

For casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 13, and the spell attack bonus is +5.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 76","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shared Spellcasting.","fullName":"Shared Spellcasting."}}},{"_id":"Mcrn0MQ48mRqzWZM","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JIb9SBRfxKbIlRTI","name":"Witch Bolt","type":"spell","img":"systems/dnd5e/icons/spells/lighting-royal-2.jpg","data":{"description":{"value":"

A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"a twig from a tree that has been struck by lightning","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d12"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138953,"definitionId":2323,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Witch Bolt","sources":[{"sourceId":2,"pageNumber":289,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"GmE6TnfZfg3KWME0","name":"Alter Self","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-acid-2.jpg","data":{"description":{"value":"

You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one.

\n

Aquatic Adaptation. You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.

\n

Change Appearance. You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again.

\n

Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136028,"definitionId":1992,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Alter Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vTQzFxt8Frx2YY8W","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6BIRMNfXP6Kzy6wW","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cwCV2pw7JIf4Bobg","name":"Glyph of Warding","type":"spell","img":"systems/dnd5e/icons/spells/runes-royal-2.jpg","data":{"description":{"value":"

When you cast this spell, you inscribe a glyph that later unleashes a magical effect. You inscribe it either on a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.

\n

The glyph is nearly @Compendium[dnd5e.rules.Invisible]{invisible} and requires a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC to be found.

\n

You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or standing on the glyph, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends.

\n

You can further refine the trigger so the spell activates only under certain circumstances or according to physical characteristics (such as height or weight), creature kind (for example, the ward could be set to affect aberrations or drow), or alignment. You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password.

\n

When you inscribe the glyph, choose explosive runes or a spell glyph.

\n

Explosive Runes. When triggered, the glyph erupts with magical energy in a 20-foot-radius sphere centered on the glyph. The sphere spreads around corners. Each creature in the area must make a Dexterity saving throw. A creature takes 5d8 acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a successful one.

\n

Spell Glyph. You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the creature that triggered the glyph. If the spell affects an area, the area is centered on that creature. If the spell summons hostile creatures or creates harmful objects or traps, they appear as close as possible to the intruder and attack it. If the spell requires concentration, it lasts until the end of its full duration.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage of an explosive runes glyph increases by 1d8 for each slot level above 3rd. If you create a spell glyph, you can store any spell of up to the same level as the slot you use for the glyph of warding.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[acid - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","acid"],["5d8[cold - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","cold"],["5d8[fire - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","fire"],["5d8[lightning - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","lightning"],["5d8[thunder - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","thunder"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"incense and powdered diamond worth at least 200 gp, which the spell consumes","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137973,"definitionId":2125,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Glyph of Warding","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Damage","Control","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"CroIgyjvncZj7jjy","name":"Slow","type":"spell","img":"systems/dnd5e/icons/skills/blue_05.jpg","data":{"description":{"value":"

You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration.

\n

An affected target's speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn.

\n

If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted.

\n

A creature affected by this spell makes another Wisdom saving throw at the end of each of its turns. On a successful save, the effect ends for it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":40,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a drop of molasses","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138748,"definitionId":2256,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Slow","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8OUQCyAPfe4BY3Ag","name":"Blight","type":"spell","img":"systems/dnd5e/icons/skills/green_26.jpg","data":{"description":{"value":"

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

\n

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

\n

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[necrotic - No Effect: undead, construct; Max Damage: plant]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":4,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136130,"definitionId":2017,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blight","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PbMmWTlWFuZN0TU7","name":"Polymorph","type":"spell","img":"icons/weapons/swords/shortsword-broad-engraved.webp","data":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a caterpillar cocoon","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138572,"definitionId":2209,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JKa2Lf4JdbXufR9f","name":"Dominate Person","type":"spell","img":"systems/dnd5e/icons/skills/emerald_11.jpg","data":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is @Compendium[dnd5e.rules.Charmed]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136663,"definitionId":2078,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dominate Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9nTYIvBZY2RjqHYG","name":"Seeming","type":"spell","img":"systems/dnd5e/icons/skills/gray_07.jpg","data":{"description":{"value":"

This spell allows you to change the appearance of any number of creatures that you can see within range. You give each target you choose a new, illusory appearance. An unwilling target can make a Charisma saving throw, and if it succeeds, it is unaffected by this spell.

\n

The spell disguises physical appearance as well as clothing, armor, weapons, and equipment. You can make each creature seem 1 foot shorter or taller and appear thin, fat, or in between. You can't change a target's body type, so you must choose a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you. The spell lasts for the duration, unless you use your action to dismiss it sooner.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to a creature's outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel the creature's head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

A creature can use its action to inspect a target and make an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If it succeeds, it becomes aware that the target is disguised.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138684,"definitionId":2241,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Seeming","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"sEt07T91kxuK5cVb","name":"Otto's Irresistible Dance","type":"spell","img":"systems/dnd5e/icons/spells/link-royal-3.jpg","data":{"description":{"value":"

Choose one creature that you can see within range. The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this spell.

\n

A dancing creature must use all its movement to dance without leaving its space and has disadvantage on Dexterity saving throws and attack rolls. While the target is affected by this spell, other creatures have advantage on attack rolls against it. As an action, a dancing creature makes a Wisdom saving throw to regain control of itself. On a successful save, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":6,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138534,"definitionId":2160,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Otto's Irresistible Dance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"AmvnVoWMDq7sVMGh","name":"Dancing Lights","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a bit of phosphorus or wychwood, or a glowworm","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136489,"definitionId":2057,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dancing Lights","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ieDXwJA6ftYLKi3D","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Pm8U1fmrkdEOZYpJ","name":"Vicious Mockery","type":"spell","img":"systems/dnd5e/icons/items/inventory/teeth.jpg","data":{"description":{"value":"

You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

\n

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138907,"definitionId":2290,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Vicious Mockery","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/hag-of-the-fetid-gaze","img":"https://www.dndbeyond.com/avatars/thumbnails/16420/926/1000/1000/637514193141210779.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/16420/925/637514193140140728.jpeg","spellList":{"class":["charm person","witch bolt","alter self","suggestion","dispel magic","glyph of warding","slow","blight","polymorph","dominate person","seeming","Otto's irresistible dance"],"pact":[],"atwill":[],"innate":[{"name":"dancing lights","type":"atwill","value":null,"innate":true},{"name":"minor illusion","type":"atwill","value":null,"innate":true},{"name":"vicious mockery","type":"atwill","value":null,"innate":true}],"edgeCases":[],"material":false}},"ddbimporter":{"id":1528966,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"KRSpRDFNaOECdWrg","name":"Daemogoth Titan","type":"npc","img":"ddb-images/other/npc-Daemogoth-Titan.png","data":{"abilities":{"str":{"value":26,"proficient":0,"bonuses":{"check":"","save":""},"mod":8,"dc":21},"dex":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":13},"con":{"value":26,"proficient":0,"bonuses":{"check":"","save":""},"mod":8,"dc":21},"int":{"value":24,"proficient":1,"bonuses":{"check":"","save":""},"mod":7,"prof":5,"saveBonus":0,"save":12,"dc":20},"wis":{"value":18,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":5,"saveBonus":0,"save":9,"dc":17},"cha":{"value":20,"proficient":1,"bonuses":{"check":"","save":""},"mod":5,"prof":5,"saveBonus":0,"save":10,"dc":18}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":203,"min":0,"max":203,"temp":0,"tempmax":0,"formula":"11d20 + 88"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":120,"units":"ft","special":""},"spellcasting":"","prof":5,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Daemogoth titans are towering monsters that blight the land around them. A daemogoth grows in power over the course of decades spent feeding on sorrow and draining life from nature. Eventually that growth turns the daemogoth into a titan.

\n

The titans maintain their lesser cousins’ ability to trade magical power for a mortal’s pain, but they tend to demand more punishing suffering in exchange for their pacts or knowledge.

\n

Barbed Gifts

\n

When a supplicant piques a daemogoth titan’s interest, the titan can grant a blessing to the supplicant (see “Supernatural Gifts” in the Dungeon Master’s Guide). As long as the creature has the blessing, it must expend and roll two of its Hit Dice whenever it finishes a long rest. It takes psychic damage equal to the total rolled, and its hit point maximum is reduced by an amount equal to the psychic damage taken. This reduction lasts until the creature finishes its next long rest. The creature dies if this effect reduces its hit point maximum to 0. The blessing can be removed only by a wish spell.

","public":""},"alignment":"Typically Chaotic Evil","race":"","type":{"value":"fiend","subtype":"","swarm":"","custom":""},"environment":"","cr":16,"spellLevel":0,"xp":{"value":15000},"source":"Strixhaven: A Curriculum of Chaos pg 190"},"traits":{"size":"grg","di":{"value":["psychic"],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["charmed","frightened"],"custom":""},"languages":{"value":["abyssal","infernal"],"custom":"Telepathy 120 ft."}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"arc":{"value":2,"ability":"int","bonuses":{"check":"","passive":""},"mod":7,"prof":10,"bonus":0,"total":17,"passive":27},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":8,"total":null,"passive":null},"dec":{"value":2,"ability":"cha","bonuses":{"check":"","passive":""},"mod":5,"prof":10,"bonus":0,"total":15,"passive":25},"his":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":7,"prof":5,"bonus":0,"total":12,"passive":22},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":7,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":7,"total":null,"passive":null},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":4,"prof":5,"bonus":0,"total":9,"passive":19},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":7,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":3,"max":3},"legres":{"value":3,"max":3},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Daemogoth Titan","displayName":20,"img":"ddb-images/other/npc-token-Daemogoth-Titan.jpeg","width":4,"height":4,"scale":1,"vision":true,"dimSight":0,"brightSight":120,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"bar2":{"attribute":"resources.legact"},"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}}},"items":[{"_id":"PZbnqC1duOiw4FX5","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The titan makes two Agonizing Burst attacks.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 190","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"qhderz3mJTZQrz1c","name":"Agonizing Burst","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Melee or Ranged Spell Attack: +12 to hit, reach 15 ft. or range 120 ft., one target. Hit: 17 (3d6 + 7) force damage. If the target is a creature, the titan regains 5 hit points.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 190","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"int","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[force] + @mod","force"],["","healing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Agonizing Burst.","fullName":"Agonizing Burst."}}},{"_id":"qrl5mzjsipqAoV1v","name":"Teleport","type":"feat","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

The titan teleports to an unoccupied space it can see within 120 feet of itself.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 190","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Teleport.","fullName":"Teleport."}}},{"_id":"lhbbyOIzTUryP4M3","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The titan can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The titan regains spent legendary actions at the start of its turn.

\n

Attack. The titan makes one Agonizing Burst attack.

\n

Stalking Nightmare (Costs 2 Actions). The titan uses Teleport, after which it can target one creature within 20 feet of itself that it can see. The target must make a DC 20 Constitution saving throw. On a failed save, the target takes 22 (4d10) necrotic damage, and the titan regains 10 hit points. On a successful save, the target takes half as much damage, and the titan doesn’t heal.

\n

Terrorize (Costs 3 Actions). The titan targets one creature it can see within 120 feet of itself. The target must make a DC 20 Wisdom saving throw. On a failed save, the target takes 38 (7d10) psychic damage and is frightened of the titan until the end of the target’s next turn, and the titan regains 15 hit points. On a successful save, the target takes half as much damage and isn’t frightened, and the titan doesn’t heal.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 190","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"EbqnOzKscVDv1dvg","name":"Attack","type":"feat","img":"systems/dnd5e/icons/skills/red_21.jpg","data":{"description":{"value":"

The titan makes one Agonizing Burst attack.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 190","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"SGHO2g3a6WCXlda5","name":"Stalking Nightmare (Costs 2 Actions)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The titan uses Teleport, after which it can target one creature within 20 feet of itself that it can see. The target must make a DC 20 Constitution saving throw. On a failed save, the target takes 22 (4d10) necrotic damage, and the titan regains 10 hit points. On a successful save, the target takes half as much damage, and the titan doesn’t heal.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 190","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10","necrotic"],["","healing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":20,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"a2ubxV4kk3X4hsop","name":"Terrorize (Costs 3 Actions)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The titan targets one creature it can see within 120 feet of itself. The target must make a DC 20 Wisdom saving throw. On a failed save, the target takes 38 (7d10) psychic damage and is frightened of the titan until the end of the target’s next turn, and the titan regains 15 hit points. On a successful save, the target takes half as much damage and isn’t frightened, and the titan doesn’t heal.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 190","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d10","psychic"],["","healing"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":20,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"R3QpBUAFpO4J58Q6","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If the titan fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 190","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"CGutCwe60NvKumpI","name":"Pact of Suffering","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Using a 10-minute long ritual, the titan can forge a magical bond with a willing creature it touches throughout the ritual. The creature becomes bound by the pact until it dies, the titan dies, or the pact is broken by a wish spell.

The titan chooses one spell from the necromancy or enchantment school that is 8th level or lower. The bound creature can cast that spell using this pact, requiring no material components and using Intelligence as the spellcasting ability. When it casts the spell, the creature takes 21 (6d6) psychic damage, which can’t break the creature’s concentration on a spell. Once the bound creature casts the spell in this way, it can’t do so again until it finishes a long rest.

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Necromancers of deep evil, the priests of Osybus steal the souls of others to fuel the priests’ malevolent magic. Using this soul power, each priest can defy death and become an undead creature, potentially cheating the grave over and over.

\n

This unholy order of priests was founded centuries ago by Osybus, a mysterious figure of unfathomable ambition and evil. Osybus sought to use others’ souls as springboards to his own immortality. He forged pacts with any entity that would give him more power and delved into any eldritch secret that would prolong his life. He became a devotee of the Dark Powers and tapped into their immortal malice to fuel his apotheosis.

\n

As his power grew, he attracted disciples who also wished to defy life and death. He shared his dread secrets with them and demanded their worship. In time, his goal was achieved: he became a lich of almost godly power. Acknowledging the role that his disciples played in his ascension, Osybus gifted them with a trace of his power. Taking the form of a shadowy tattoo, this boon allows the priests to steal souls as their master did and to cheat death and become undead horrors.

\n

The threat posed by Osybus and his disciples raised alarms far and wide. In response, the Ulmist Inquisition and the then-mortal Count Strahd von Zarovich faced the lich in battle. Their bravery would have been for naught if Osybus’s disciples hadn’t betrayed him. Fearing that their master would eventually consume their souls, the disciples aided Osybus’s foes and destroyed his physical form. As he perished, he uttered a curse upon them—that their immortality would fail them when they least expected it and that he himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.

\n

In an effort to rid themselves of this curse, they devoted themselves to the same Dark Powers with whom their master had communed. They were given a mission: provide a person of nobility and might to serve as an earthly vessel for these powers to enter the world and conquer it. If they succeeded, their immortality would be assured. A suitable vessel they did then find: Strahd von Zarovich. Working in shadows and through intermediaries, the priests whispered hatred to the count, and when his noble heart was corrupted, they were the ones who laid the path before him that led to the Amber Temple and his fall into vampirism.

\n

But they were then betrayed. Osybus had not lied; he had himself become one of the Dark Powers, and he and the other Dark Powers had conjured up a misty prison to contain the newly immortal Strahd, thereby preventing the count from serving as the conquering force that the priests sought to loose upon the world; thus they were denied their reward of immortality.

\n

To this day, the priests of Osybus seek to unleash Strahd from the mists, often using adventurers as their pawns. They also ironically bear their hated founder’s name, for they know it is his original deathly gift that gives them their horrific powers.

\n
\n

Boons of Undeath

\n

When a priest of Osybus drops to 0 hit points, the priest might revive with a benefit from the Boons of Undeath table. You can give a priest one or more of these boons of your choice before the priest faces adventurers. If you do so, the priest is Undead, rather than Humanoid, and a priest can receive each boon only once.

\n
Boons of Undeath
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Boon
1Priest of Osybus (Dread);Dread. Eerie whispers can now be heard around the priest. Any non-Undead creature that starts its turn within 30 feet of the priest must succeed on a DC 15 Wisdom saving throw or be frightened of the priest until the start of the creature’s next turn.
2Priest of Osybus (Ectoplasmic);Ectoplasmic. An otherworldly slime drips off the priest and fades away moments later, leaving a greenish stain. When any creature starts its turn within 10 feet of the priest, the priest can reduce that creature’s speed by 10 feet until the start of the creature’s next turn, until which the creature is covered by ectoplasm. In addition, as an action, the priest can use the slime to make itself look and feel like any creature that is Medium or Small, while retaining its game statistics. This transformation lasts for 8 hours or until the priest drops to 0 hit points.
3Priest of Osybus (Vampiric);Vampiric. When the priest deals necrotic damage to any creature, the priest gains a number of temporary hit points equal to half that necrotic damage. The priest’s speed also increases by 10 feet.
4Priest of Osybus (Blazing);Blazing. The priest sloughs off its flesh, and its skeleton crumbles away, leaving only its skull. Its stat block is replaced by that of a flameskull, but it retains its Tattoo of Osybus trait, and all fire damage it deals becomes necrotic damage. The Tattoo of Osybus now appears carved into the skull’s forehead.
5Priest of Osybus (Spectral);Spectral. The priest now appears wraithlike, and its challenge rating increases by 1. It gains resistance to all damage but force, radiant, and psychic, and it is vulnerable to radiant damage. It can also move through creatures and objects as if they were difficult terrain, but it takes 5 (1d10) force damage if it ends its turn inside a creature or an object.
6Priest of Osybus (Deathly);Deathly. The priest’s visage becomes bone white, and its challenge rating increases by 1. It can cast animate dead and create undead once per day each, using Intelligence as the spellcasting ability, and it gains the following action:\n

Circle of Death (Spell; Recharge 5–6). Each creature in a 60-foot-radius sphere centered on a point the priest can see within 150 feet of it must make a DC 15 Constitution saving throw, taking 28 (8d6) necrotic damage on a failed save, or half as much damage on a successful one.

\n
","public":""},"alignment":"Neutral Evil","race":"","type":{"value":"undead","subtype":"","swarm":"","custom":""},"environment":"","cr":4,"spellLevel":5,"xp":{"value":1100},"source":"Van Richten’s Guide to Ravenloft pg 241"},"traits":{"size":"tiny","di":{"value":["poison","cold","fire"],"custom":""},"dr":{"value":["piercing","lightning","necrotic"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["charmed","frightened","paralyzed","poisoned","prone"],"custom":""},"languages":{"value":["common"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"arc":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"prof":2,"bonus":0,"total":5,"passive":15},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"prof":2,"bonus":0,"total":2,"passive":12},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null}},"spells":{"spell1":{"value":"3","override":"3","max":"3"},"spell2":{"value":"2","override":"2","max":"2"},"spell3":{"value":"1","override":"1","max":"1"},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Priest of Osybus (Blazing)","displayName":20,"img":"ddb-images/other/npc-token-Priest-of-Osybus-Blazing-.jpeg","width":0.5,"height":0.5,"scale":0.5,"vision":true,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"P1UbaIo16h9gJnL6","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The priest uses Fire Ray twice.

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Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 10 ((3d6)) necrotic damage.

","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 241","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"int","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fire Ray.","fullName":"Fire Ray."}}},{"_id":"lYRerB2qbP1mufT5","name":"Blazing Boon","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

All fire damage it deals becomes necrotic damage.

","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 241","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Blazing Boon.","fullName":"Blazing Boon."}}},{"_id":"EKNpiyoEQrqRMdEI","name":"Illumination","type":"feat","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

The priest sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action.

","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Illumination.","fullName":"Illumination."}}},{"_id":"07RmYkFdKTkruxL4","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

Magic Resistance. The priest has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 241","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance. ","fullName":"Magic Resistance. "}}},{"_id":"4nqHjUfFOyXF4EVV","name":"Rejuvenation","type":"feat","img":"systems/dnd5e/icons/skills/affliction_01.jpg","data":{"description":{"value":"

If the priest is destroyed, it regains all its hit points in 1 hour unless Holy Water (flask);holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.

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The priest is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It requires no somatic or material components to cast its spells. The priest has the following wizard spells prepared:

Cantrip (at will): mage hand

1st level (3 slots): magic missile, shield

2nd level (2 slots): blur, flaming sphere

3rd level (1 slot): fireball

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If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The priest dies if it receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.

To prevent this revival, the Tattoo of Osybus on the priest’s body must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit point. The tattoo is otherwise an object with AC 15, and it is immune to poison and psychic damage. It has 15 hit points, but it regains all its hit points at the end of every combatant’s turn.

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A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

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You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

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An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

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Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with @Compendium[dnd5e.rules.Blindsight]{blindsight}, or can see through illusions, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

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A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

\n

As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.

\n

When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

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A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands, plus 18 (4d8) psychic damage.

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Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 18 (4d8) psychic damage.

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Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes charmed by the eladrin for 1 minute. On a successful save, the creature becomes immune to any eladrin’s Enchanting Presence for 24 hours.

Whenever the eladrin deals damage to the charmed creature, the creature can repeat the saving throw, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 195","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":16,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Enchanting Presence.","fullName":"Enchanting Presence."}}},{"_id":"PnPDh3k7YK8xTTER","name":"Fey Step (Recharge 4 – 6)","type":"feat","img":"systems/dnd5e/icons/skills/green_13.jpg","data":{"description":{"value":"

Fey Step (Recharge 4 – 6). As a bonus action, the eladrin can teleport up to 30 feet to an unoccupied space it can see.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 195","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fey Step (Recharge 4 – 6). ","fullName":"Fey Step (Recharge 4 – 6). "}}},{"_id":"JUeiFGVGDewQt80l","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The eladrin’s innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:

At will: calm emotions, sleep

3/day each: cure wounds (as a 5th-level spell), lesser restoration

1/day each: greater restoration, heal, raise dead

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 195","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"SJawHcRIM7XKl2JO","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

Magic Resistance. The eladrin has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 195","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance. ","fullName":"Magic Resistance. "}}},{"_id":"zm2pXb1OD0hlu5LQ","name":"Foster Peace","type":"feat","img":"icons/commodities/flowers/cornflower-blue.webp","data":{"description":{"value":"

If a creature charmed by the eladrin hits with an attack roll while within 60 feet of the eladrin, the eladrin magically causes the attack to miss, provided the eladrin can see the attacker.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 195","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Foster Peace.","fullName":"Foster Peace."}}},{"_id":"floAOchrOJLQN3Ns","name":"Calm Emotions","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.

\n

You can suppress any effect causing a target to be @Compendium[dnd5e.rules.Charmed]{charmed} or @Compendium[dnd5e.rules.Frightened]{frightened}. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

\n

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":275666,"definitionId":2023,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Calm Emotions","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YqlclX3zehgj0ejS","name":"Sleep","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a pinch of fine sand, rose petals, or a cricket","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138729,"definitionId":2254,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sleep","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UckrC1K53Tn0cAOK","name":"Cure Wounds (as a 5th-level spell)","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

Special Notes: as a 5th-level spell.

\n\n

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"

Special Notes: as a 5th-level spell.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xHPlt6ezt7yqHiwf","name":"Lesser Restoration","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.Blinded]{blinded}, @Compendium[dnd5e.rules.Deafened]{deafened}, @Compendium[dnd5e.rules.Paralyzed]{paralyzed}, or @Compendium[dnd5e.rules.Poisoned]{poisoned}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138386,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rdDcXtm28KFNcGTu","name":"Greater Restoration","type":"spell","img":"systems/dnd5e/icons/spells/heal-royal-3.jpg","data":{"description":{"value":"

You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's @Compendium[dnd5e.rules.Exhaustion]{exhaustion} level by one, or end one of the following effects on the target:

\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"value":"diamond dust worth at least 100 gp, which the spell consumes","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138005,"definitionId":2129,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JXN4Kt4TuqHEuk3X","name":"Heal","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["70","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138059,"definitionId":2139,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Heal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3JfknUIBWOvZU42C","name":"Raise Dead","type":"spell","img":"systems/dnd5e/icons/skills/shadow_04.jpg","data":{"description":{"value":"

You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.

\n

This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.

\n

This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its @Compendium[dnd5e.rules.Using Each Ability]{survival}--its head, for instance--the spell automatically fails.

\n

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

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Merfolk are aquatic humanoids with the lower body of a fish. They live in small tribes beneath the waves.

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The marilith makes seven attacks: six with its longswords and one with its tail.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

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Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.

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The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

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The marilith has advantage on saving throws against spells and other magical effects.

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The marilith's weapon attacks are magical.

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The marilith can take one reaction on every turn in a combat.

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The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon.

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Melee Weapon Attack: +3 to hit, one creature directly underneath the piercer. Hit: 3 (1d6) piercing damage per 10 feet fallen, up to 21 (6d6). Miss: The piercer takes half the normal falling damage for the distance fallen.

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While the piercer remains motionless on the ceiling, it is indistinguishable from a normal stalactite.

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To an untrained eye, a fractal mascot looks like a creature made from facets of hard light. But arithmancers know that these fractals are actually living equations: artificial life forms created by extrapolating magic from the mathematical patterns in nature.

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Because of their arithmetic basis, fractal mascots can alter both their size and density. Quandrix College has adopted the fractal as its mascot, and many a Quandrix student can be found playing fetch with a fractal companion in between lessons.

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The fractal’s size increases by one category. While the fractal is Medium or bigger, it makes Strength checks and Strength saving throws with advantage. The fractal can become no larger than Huge via this bonus action.

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The fractal’s size decreases by one category. While the fractal is Tiny, it makes attack rolls, Dexterity checks, and Dexterity saving throws with advantage. The fractal can become no smaller than 1 foot in height via this bonus action.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 12). Until the grapple ends, the target is restrained, and the fathomer can’t constrict another target.

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 207","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Constrict (Serpent Form Only).","fullName":"Constrict (Serpent Form Only)."}}},{"_id":"sElcajYlkQPiRMLc","name":"Dagger (Human Form Only)","type":"weapon","img":"icons/weapons/daggers/dagger-curved-black.webp","data":{"description":{"value":"

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 207","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dagger (Human Form Only).","fullName":"Dagger (Human Form Only)."}}},{"_id":"y3zehORDTNJEQAZK","name":"Shapechanger (2/Day)","type":"feat","img":"systems/dnd5e/icons/skills/blue_26.jpg","data":{"description":{"value":"

The fathomer can use its action to polymorph into a Medium serpent composed of water, or back into its true form. Anything the fathomer is wearing or carrying is subsumed into the serpent form during the change, inaccessible until the fathomer returns to its true form. The fathomer reverts to its true form after 4 hours, unless it can expend another use of this trait. If the fathomer is knocked unconscious or dies, it also reverts to its true form.

While in serpent form, the fathomer gains a swimming speed of 40 feet, the ability to breathe underwater, immunity to poison damage, as well as resistance to fire damage and bludgeoning, piercing, and slashing damage from nonmagical weapons. It also has immunity to the following conditions: exhaustion, grappled, paralyzed, poisoned, restrained, prone, unconscious. The serpent form can enter a hostile creature’s space and stop there. In addition, if water can pass through a space, the serpent can do so without squeezing.

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 207","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shapechanger (2/Day).","fullName":"Shapechanger (2/Day)."}}},{"_id":"sY8ZQJx8bt2tMnL8","name":"Olhydra’s Armor (Human Form Only)","type":"feat","img":"systems/dnd5e/icons/spells/protect-eerie-2.jpg","data":{"description":{"value":"

The fathomer can cast mage armor at will, without expending material components.

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 207","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Olhydra’s Armor (Human Form Only).","fullName":"Olhydra’s Armor (Human Form Only)."}}},{"_id":"MpJRNmLwKCZWqFef","name":"Spellcasting (Human Form Only)","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The fathomer is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has two 3rd-level spell slots, which it regains after finishing a short or long rest, and knows the following warlock spells:

Cantrips (at will): chill touch, eldritch blast, mage hand

1st level: armor of Agathys, expeditious retreat, hex

2nd level: invisibility

3rd level: vampiric touch

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 207","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting (Human Form Only).","fullName":"Spellcasting (Human Form Only)."}}},{"_id":"Drw0hdeMuUsI1vWt","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nMFKLIZAXbPVvLoT","name":"Chill Touch","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-1.jpg","data":{"description":{"value":"

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

\n

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

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A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.

\n

The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

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A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

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A giant shark is 30 feet long and normally found in deep oceans. Utterly fearless, it preys on anything that crosses its path, including whales and ships.

\n

The giant shark skeleton doesn't require air, food, drink, or sleep. The shark has had skeletal feet attached by some demented necromancer.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.

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The giant shark skeleton has advantage on melee attack rolls against any creature that doesn't have all its hit points.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

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Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

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As a bonus action, the guard can wreath one melee weapon it is wielding in flame. The guard is unharmed by this fire, which lasts until the end of the guard’s next turn. While wreathed in flame, the weapon deals an extra 3 (1d6) fire damage on a hit.

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The statue is a petrified high elf named Raezil Uthemar (neutral). Raezil served as Zybilna’s spy in other fey courts. She returned from a mission to find nearly everyone in the palace trapped in temporal stasis. When she confronted Kelek and accused him of conspiring to overthrow Zybilna, his cockatrice;cockatrices petrified her.

\n

The name “Iggwilv the Witch Queen;Iggwilv” means nothing to Raezil, who started working for Zybilna shortly after the archfey carved out her domain in the Feywild. Raezil spends most of her time abroad, in the courts of other archfey, and hasn’t kept up on the politics of Prismeer.

\n

Once she is no longer petrified, Raezil is bound by the rule of reciprocity (see “Rules of Conduct” in chapter 2) to help the characters complete any outstanding quests they might have. Raezil comes from a highborn elf family with influence in the Summer Court, making her a useful retainer if the characters choose to remain in the Feywild after their adventures in Prismeer have ended.

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Raezil makes two melee attacks.

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On each of her turns, Raezil can use a bonus action to take the Dash, Disengage, or Hide action.

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Raezil has advantage on saving throws against being charmed, and magic can’t put her to sleep.

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Raezil deals an extra 7 (2d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of hers that isn't incapacitated and Raezil doesn't have disadvantage on the attack roll.

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The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

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Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.

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The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.

At will: disguise self (any humanoid form), major image

3/day each: charm person, mirror image, scrying, suggestion

1/day: geas

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Special Notes: any humanoid form.

\n\n

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"

Special Notes: any humanoid form.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bh9VL5qKf0g02l9U","name":"Major Image","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).

\n

As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.

\n

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a bit of fleece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138454,"definitionId":2180,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Major Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BcghfkOk8FPQXQ8w","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NORmASlSv7XOtRW7","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/skills/violet_03.jpg","data":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"oktEhzsUAeoSebm3","name":"Scrying","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eyes.jpg","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Knowledge

\n
Save Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

 

\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.Invisible]{invisible} objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nBUoXbuETBOVUdsF","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tVyXeQolx0uHJB4X","name":"Geas","type":"spell","img":"systems/dnd5e/icons/skills/green_24.jpg","data":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.Charmed]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137928,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/lamia","img":"https://www.dndbeyond.com/avatars/67/787/636460811187351990.png","tokenImg":"https://www.dndbeyond.com/avatars/0/384/636252780905439206.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"disguise self","type":"atwill","value":null,"innate":true},{"name":"major image","type":"atwill","value":null,"innate":true},{"name":"charm person","type":"day","value":"3","innate":true},{"name":"mirror image","type":"day","value":"3","innate":true},{"name":"scrying","type":"day","value":"3","innate":true},{"name":"suggestion","type":"day","value":"3","innate":true},{"name":"geas","type":"day","value":"1","innate":true}],"edgeCases":[{"name":"disguise self","type":"innate","edge":"any humanoid form"}],"material":false}},"ddbimporter":{"id":16941,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"L9aSY6suURSKLT19","name":"Raggnar Redtooth","type":"npc","img":"ddb-images/other/npc-Raggnar-Redtooth.jpeg","data":{"abilities":{"str":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":13},"dex":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"con":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"int":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"wis":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"cha":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10}},"attributes":{"ac":{"flat":10,"calc":"","formula":"","label":"none"},"hp":{"value":58,"min":0,"max":58,"temp":0,"tempmax":0,"formula":"9d8 + 18"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Veterans are professional fighters that take up arms for pay or to protect something they believe in or value. Their ranks include soldiers retired from long service and warriors who never served anyone but themselves.

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The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.

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The angel doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

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The angel has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 189","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance","fullName":"Magic Resistance"}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/battleforce-angel","img":"https://www.dndbeyond.com/avatars/4719/543/636755081496539816.png","tokenImg":"https://www.dndbeyond.com/avatars/4719/541/636755081494352397.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":174974,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"LDy9o8XSoF3NQ8mb","name":"Korred","type":"npc","img":"ddb-images/other/npc-Korred.png","data":{"abilities":{"str":{"value":23,"proficient":0,"bonuses":{"check":"","save":""},"mod":6,"dc":17},"dex":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":13},"con":{"value":20,"proficient":0,"bonuses":{"check":"","save":""},"mod":5,"dc":16},"int":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":11},"wis":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":13},"cha":{"value":9,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":10}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":93,"min":0,"max":93,"temp":0,"tempmax":0,"formula":"11d6 + 55"},"init":{"value":0,"bonus":0},"movement":{"burrow":30,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":120,"blindsight":0,"tremorsense":120,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":3,"spelldc":13,"spellLevel":0},"details":{"biography":{"value":"

Korreds are secretive creatures that have strong ties to earth and stone. They prefer to keep their own company but occasionally consort with creatures of elemental earth such as galeb duhr. A tribe of korreds gathers weekly to perform ceremonial dances, beating out rhythms on stone with their hooves and clubs. Korreds typically flee from other creatures but become aggressive when they feel insulted or are annoyed by the sounds of mining.

\n

No one knows the ways of stone and earth better than a korred. Korreds can seemingly smell veins of metal and gems. A korred on the surface can feel the rise and fall of bedrock under the earth and where caves are present, and underground it knows pathways through the stone for miles around. Secret doors set into stone are as obvious as windows to a korred.

\n

Korreds have hair all over their bodies, but the hair that grows on their heads is magical. When cut, it transforms into strands of whatever material was used to cut it. Korreds often use iron shears to cut off their hair, then weave the strands together to create iron ropes that they can manipulate or animate. Korreds take great pride in their hair and equally great offense at anyone who attempts to cut it without permission.

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The korred makes two Greatclub or Rock attacks.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 168","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"bZObf7wGtD6yoBe8","name":"Greatclub","type":"weapon","img":"icons/weapons/clubs/club-simple-barbed-green.webp","data":{"description":{"value":"

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage, or 19 (3d8 + 6) bludgeoning damage if the korred is on the ground.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 168","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning] + @mod","bludgeoning"]],"versatile":"3d8[bludgeoning] + @mod"},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Greatclub.","fullName":"Greatclub."}}},{"_id":"Vu6wbsaVskS6X8O0","name":"Rock","type":"weapon","img":"systems/dnd5e/icons/spells/rock-plain-3.jpg","data":{"description":{"value":"

Ranged Weapon Attack: +9 to hit, range 60/120 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage, or 19 (3d8 + 6) bludgeoning damage if the korred is on the ground.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 168","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":120,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning] + @mod","bludgeoning"]],"versatile":"3d8[bludgeoning] + @mod"},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Rock.","fullName":"Rock."}}},{"_id":"vw5oH7gCyCXP67ZO","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The korred casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 13):

At will: commune with nature (as an action), meld into stone, stone shape

1/day: Otto’s irresistible dance

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 168","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"OSCS4WT6nmBPiGHt","name":"Stone Camouflage","type":"feat","img":"icons/commodities/stone/paver-cobbles-blue.webp","data":{"description":{"value":"

The korred has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 168","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Stone Camouflage.","fullName":"Stone Camouflage."}}},{"_id":"EbXG3AvWTriwGWE6","name":"Command Hair","type":"feat","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

The korred has at least one 50-foot-long rope woven out of its hair. The korred commands one such rope within 30 feet of it to move up to 20 feet and entangle a Large or smaller creature that the korred can see. The target must succeed on a DC 13 Dexterity saving throw or become grappled by the rope (escape DC 13). Until this grapple ends, the target is restrained. The korred can use a bonus action to release the target, which is also freed if the korred dies or becomes incapacitated. A rope of korred hair has AC 20 and 20 hit points. It regains 1 hit point at the start of each of the korred’s turns while the rope has at least 1 hit point and the korred is alive. If the rope drops to 0 hit points, it is destroyed.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 168","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Command Hair.","fullName":"Command Hair."}}},{"_id":"tYPsrMNNq5r2oBn3","name":"Commune with Nature (as an action)","type":"spell","img":"systems/dnd5e/icons/skills/blue_09.jpg","data":{"description":{"value":"

Special Notes: as an action.

\n\n

You briefly become one with @Compendium[dnd5e.rules.Using Each Ability]{nature} and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where @Compendium[dnd5e.rules.Using Each Ability]{nature} has been replaced by construction, such as in dungeons and towns.

\n

You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:

\n\n


For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.

","chat":"

Special Notes: as an action.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136238,"definitionId":2034,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Commune with Nature","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Utility","Environment","Exploration","Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"GnJaWhrydNaN1R55","name":"Meld into Stone","type":"spell","img":"icons/commodities/treasure/statue-bust-stone-grey.webp","data":{"description":{"value":"

You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses.

\n

While merged with the stone, you can't see what occurs outside it, and any Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Perception}) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You otherwise can't move.

\n

Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall @Compendium[dnd5e.rules.Prone]{prone} in an unoccupied space closest to where you first entered.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138469,"definitionId":2186,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Meld into Stone","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"d3gzHhCPiDVOcCnS","name":"Stone Shape","type":"spell","img":"icons/commodities/stone/rock-pile-grey.webp","data":{"description":{"value":"

You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose. So, for example, you could shape a large rock into a weapon, idol, or coffer, or make a small passage through a wall, as long as the wall is less than 5 feet thick. You could also shape a stone door or its frame to seal the door shut. The object you create can have up to two hinges and a latch, but finer mechanical detail isn't possible.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"soft clay, which must be worked into roughly the desired shape of the stone object","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"soft clay, which must be worked into roughly the desired shape of the stone object","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138799,"definitionId":2267,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Stone Shape","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cLoFcFUj2nuL4Mv3","name":"Otto's Irresistible Dance","type":"spell","img":"systems/dnd5e/icons/spells/link-royal-3.jpg","data":{"description":{"value":"

Choose one creature that you can see within range. The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this spell.

\n

A dancing creature must use all its movement to dance without leaving its space and has disadvantage on Dexterity saving throws and attack rolls. While the target is affected by this spell, other creatures have advantage on attack rolls against it. As an action, a dancing creature makes a Wisdom saving throw to regain control of itself. On a successful save, the spell ends.

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Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon tortoise and knocked prone.

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The dragon tortoise exhales abrasive sand in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) slashing damage on a failed save, or half as much damage on a successful one.

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The hobgoblin makes four attacks, each of which can be an unarmed strike or a dart attack. It can also use Shadow Jaunt once, either before or after one of the attacks.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

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Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

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The hobgoblin magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it is leaving and its destination must be in dim light or darkness.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 162","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shadow Jaunt.","fullName":"Shadow Jaunt."}}},{"_id":"pBkJ1TEGaKzNGONW","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The hobgoblin is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips (at will): minor illusion, prestidigitation, true strike

1st level (3 slots): charm person, disguise self, expeditious retreat, silent image

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 162","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"TU4XcY9QPN47DOVp","name":"Unarmored Defense","type":"feat","img":"icons/equipment/chest/shirt-simple-white.webp","data":{"description":{"value":"

While the hobgoblin is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

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You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cSvc9cme1K9twRrJ","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pGPrtlPcfbIg9T2z","name":"True Strike","type":"spell","img":"systems/dnd5e/icons/spells/enchant-eerie-2.jpg","data":{"description":{"value":"

You point a finger at a target in range. Your magic grants you a brief @Compendium[dnd5e.rules.Using Each Ability]{insight} into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138893,"definitionId":2287,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"True Strike","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":284,"sourceType":1}],"tags":["Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HKWfhBSRxouoCefH","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"J3eoZIwHVlMPkbej","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/skills/blue_37.jpg","data":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Y3XLtJPRmLMdMW6e","name":"Expeditious Retreat","type":"spell","img":"systems/dnd5e/icons/spells/haste-royal-2.jpg","data":{"description":{"value":"

This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136742,"definitionId":2088,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Expeditious Retreat","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"y7MMuhyDJENa6jKY","name":"Silent Image","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn't accompanied by sound, smell, or other sensory effects.

\n

You can use your action to cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking.

\n

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"a bit of fleece","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138718,"definitionId":2252,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Silent Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/hobgoblin-iron-shadow","img":"https://www.dndbeyond.com/avatars/70/390/636463376303713392.png","tokenImg":"https://www.dndbeyond.com/avatars/9/703/636330491982483364.jpeg","spellList":{"class":["charm person","disguise self","expeditious retreat","silent image"],"pact":[],"atwill":["minor illusion","prestidigitation","true strike"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":17274,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"LZxpcgINUZhYBTBi","name":"Black Earth Cultist","type":"npc","img":"ddb-images/other/npc-Black-Earth-Cultist.jpeg","data":{"abilities":{"str":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"dex":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"con":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"int":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"wis":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"cha":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12}},"attributes":{"ac":{"flat":16,"calc":"","formula":"","label":"stone breastplate"},"hp":{"value":33,"min":0,"max":33,"temp":0,"tempmax":0,"formula":"6d8 + 6"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"wis","prof":2,"spelldc":11,"spellLevel":4},"details":{"biography":{"value":"

Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.

","public":""},"alignment":"Neutral Evil","race":"","type":{"value":"humanoid","subtype":"human","swarm":"","custom":""},"environment":"Urban","cr":2,"spellLevel":4,"xp":{"value":450},"source":"Storm King's Thunder pg 103"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","terran"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"dec":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"prof":2,"bonus":0,"total":4,"passive":14},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"per":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"prof":2,"bonus":0,"total":4,"passive":14},"rel":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"prof":2,"bonus":0,"total":2,"passive":12},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null}},"spells":{"spell1":{"value":"4","override":"4","max":"4"},"spell2":{"value":"3","override":"3","max":"3"},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Black Earth Cultist","displayName":20,"img":"ddb-images/other/npc-token-Black-Earth-Cultist.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"vJSfnLnXTjXi7dDn","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The fanatic makes two melee attacks.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 103","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"INYUHjYMXP95MmW9","name":"Stone Club","type":"weapon","img":"icons/weapons/clubs/club-simple-stone.webp","data":{"description":{"value":"

Melee Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 103","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Stone Club.","fullName":"Stone Club."}}},{"_id":"YMPhk2RomCLtuLij","name":"Dark Devotion","type":"feat","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

The fanatic has advantage on saving throws against being charmed or frightened.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 103","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dark Devotion.","fullName":"Dark Devotion."}}},{"_id":"QLBKz9s69Ao14SbF","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): command, inflict wounds, shield of faith

2nd level (3 slots): hold person, spiritual weapon

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 103","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"RePa8XAtRsFaEP8J","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dQLy2BBjr026Fszu","name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/skills/yellow_07.jpg","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Dwx56zrLoQ5Gf68o","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"iOxxaTvhzLnZirQe","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"D27m6nHkpjmqcJ0q","name":"Inflict Wounds","type":"spell","img":"systems/dnd5e/icons/spells/rip-jade-2.jpg","data":{"description":{"value":"

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

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A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a small parchment with a bit of holy text written on it","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small parchment with a bit of holy text written on it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138705,"definitionId":2248,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"hrLNEGJ48nV4ICjS","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1ptz8BegWTdMBC8d","name":"Spiritual Weapon","type":"spell","img":"systems/dnd5e/icons/skills/violet_10.jpg","data":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

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The oinoloth uses its Transfixing Gaze and makes two claw attacks.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage plus 22 (4d10) necrotic damage.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 251","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[slashing] + @mod","slashing"],["4d10[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claw.","fullName":"Claw."}}},{"_id":"lI7qAarq9ptWfF0d","name":"Corrupted Healing (Recharge 6)","type":"feat","img":"systems/dnd5e/icons/skills/affliction_09.jpg","data":{"description":{"value":"

The oinoloth touches one willing creature within 5 feet of it. The target regains all its hit points. In addition, the oinoloth can end one disease on the target or remove one of the following conditions from it: blinded, deafened, paralyzed, or poisoned. The target then gains 1 level of exhaustion, and its hit point maximum is reduced by 7 (2d6). This reduction can be removed only by a wish spell or by casting greater restoration on the target three times within the same hour. The target dies if its hit point maximum is reduced to 0.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 251","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"kr1jero7t5ldsijh","amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":6,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Corrupted Healing (Recharge 6).","fullName":"Corrupted Healing (Recharge 6)."}}},{"_id":"ph7OTASf2E84mrZe","name":"Teleport","type":"feat","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

The oinoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Teleport.","fullName":"Teleport."}}},{"_id":"p3sw0Lf0nhbaOh2j","name":"Transfixing Gaze","type":"feat","img":"systems/dnd5e/icons/skills/emerald_11.jpg","data":{"description":{"value":"

The oinoloth targets one creature it can see within 30 feet of it. The target must succeed on a DC 16 Wisdom saving throw against this magic or be charmed until the end of the oinoloth’s next turn. While charmed in this way, the target is restrained. If the target’s saving throw is successful, the target is immune to the oinoloth’s gaze for the next 24 hours.

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As a bonus action, the oinoloth blights the area within 30 feet of it. The blight lasts for 24 hours. While blighted, all normal plants in the area wither and die, and the number of hit points restored by a spell to a creature in that area is halved.

Furthermore, when a creature moves into the blighted area or starts its turn there, that creature must make a DC 16 Constitution saving throw. On a successful save, the creature is immune to the oinoloth’s Bringer of Plagues for the next 24 hours. On a failed save, the creature takes 14 (4d6) necrotic damage and is poisoned.

The poisoned creature can’t regain hit points. After every 24 hours that elapse, the poisoned creature can repeat the saving throw. On a failed save, the creature’s hit point maximum is reduced by 5 (1d10). This reduction lasts until the poison ends, and the target dies if its hit point maximum is reduced to 0. The poison ends after the creature successfully saves against it three times.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 251","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":16,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bringer of Plagues (Recharge 5–6).","fullName":"Bringer of Plagues (Recharge 5–6)."}}},{"_id":"v7IQVFLepnFCRdPl","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The oinoloth’s innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:

At will: darkness, detect magic, dispel magic, invisibility (self only)

1/day each: feeblemind, globe of invulnerability, wall of fire, wall of ice

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 251","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting. ","fullName":"Innate Spellcasting. "}}},{"_id":"nfaEBcFGzTltdhok","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The oinoloth has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 251","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"GYTVOnf8vQeHYE8S","name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

The oinoloth’s weapon attacks are magical.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 251","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Weapons.","fullName":"Magic Weapons."}}},{"_id":"qvc9mf1pMmxLyOoj","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"bat fur and a drop of pitch or piece of coal","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136494,"definitionId":2058,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"N5gZfphHlNFCRayL","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UHiokt6DcVusYIj7","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KVGlDzzR6mim9uBp","name":"Invisibility (self only)","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

Special Notes: self only.

\n\n

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"v6TQrs3jFF4d8XxN","name":"Feeblemind","type":"spell","img":"icons/commodities/biological/organ-brain-pink-purple.webp","data":{"description":{"value":"

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.

\n

On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.

\n

At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends.

\n

The spell can also be ended by greater restoration, heal, or wish.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"a handful of clay, crystal, glass, or mineral spheres","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136776,"definitionId":2096,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Feeblemind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"m5wrLj9FNzqOdCS4","name":"Globe of Invulnerability","type":"spell","img":"systems/dnd5e/icons/skills/emerald_02.jpg","data":{"description":{"value":"

An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.

\n

Any spell of 5th level or lower cast from outside the barrier can't affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such spells.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the barrier blocks spells of one level higher for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"abj","components":{"value":"a glass or crystal bead that shatters when the spell ends","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137955,"definitionId":2124,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Globe of Invulnerability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Negation","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zufANEqAQbE0sEQY","name":"Wall of Fire","type":"spell","img":"systems/dnd5e/icons/spells/shielding-fire-3.jpg","data":{"description":{"value":"

You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.

\n

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.

\n

One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a small piece of phosphorus","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138910,"definitionId":2291,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nZme9mbtFRwAqzr8","name":"Wall of Ice","type":"spell","img":"systems/dnd5e/icons/skills/blue_30.jpg","data":{"description":{"value":"

You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-square panels. Each panel must be contiguous with another panel. In any form, the wall is 1 foot thick and lasts for the duration.

\n

If the wall cuts through a creature's space when it appears, the creature within its area is pushed to one side of the wall and must make a Dexterity saving throw. On a failed save, the creature takes 10d6 cold damage, or half as much damage on a successful save.

\n

The wall is an object that can be damaged and thus breached. It has AC 12 and 30 hit points per 10-foot section, and it is vulnerable to fire damage. Reducing a 10-foot section of wall to 0 hit points destroys it and leaves behind a sheet of frigid air in the space the wall occupied. A creature moving through the sheet of frigid air for the first time on a turn must make a Constitution saving throw. That creature takes 5d6 cold damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage the wall deals when it appears increases by 2d6, and the damage from passing through the sheet of frigid air increases by 1d6, for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6[cold]","cold"],["5d6[cold - Damage from passing through the wall; Constitution saving throw for half damage]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"a small piece of quartz","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"2d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138920,"definitionId":2293,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Ice","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/oinoloth","img":"https://www.dndbeyond.com/avatars/thumbnails/293/699/1000/1000/636609824796403799.png","tokenImg":"https://www.dndbeyond.com/avatars/293/698/636609824795467791.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"darkness","type":"atwill","value":null,"innate":true},{"name":"detect magic","type":"atwill","value":null,"innate":true},{"name":"dispel magic","type":"atwill","value":null,"innate":true},{"name":"invisibility","type":"atwill","value":null,"innate":true},{"name":"feeblemind","type":"day","value":"1","innate":true},{"name":"globe of invulnerability","type":"day","value":"1","innate":true},{"name":"wall of fire","type":"day","value":"1","innate":true},{"name":"wall of ice","type":"day","value":"1","innate":true}],"edgeCases":[{"name":"invisibility","type":"innate","edge":"self only"}],"material":false}},"ddbimporter":{"id":93805,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"LdNmtjPRVvJ0q6KQ","name":"Kadroth","type":"npc","img":"ddb-images/other/npc-Kadroth.png","data":{"abilities":{"str":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"dex":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"con":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"int":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"wis":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"cha":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12}},"attributes":{"ac":{"flat":13,"calc":"","formula":"","label":"leather armor "},"hp":{"value":33,"min":0,"max":33,"temp":0,"tempmax":0,"formula":"6d8 + 6"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"wis","prof":2,"spelldc":11,"spellLevel":4},"details":{"biography":{"value":"

From this usurped office, he coordinates all cult activities in Ten-Towns. It’s a role he carved out for himself by asserting that he’s tight with Levistus. He rules the roost by sheer force of personality, though it chafes him that Hethyl Arkorran has more respect and influence within the cult. Kadroth doesn’t involve Avarice in cult affairs because he fears her spellcasting ability and her connection to the Arcane Brotherhood. She could take over the cult anytime she wanted, and Kadroth doesn’t want to give her any reason to do so.

\n

For all his political machinations, Kadroth is a visionary who has so far made the cult stronger through his actions and decisions. He spends hours behind his desk, staring into the burning fireplace and drawing inspiration from its crackling flames. The slightest disturbance upsets him.

\n

Kadroth appreciates the wisdom of maintaining the illusion that Speaker Crannoc Siever is still in charge, if only to keep Caer-Dineval’s townsfolk from becoming restless. Thus, when necessary, Kadroth has the town speaker brought to his office to sign official documents.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":10,"price":10,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":11,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"leather","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":10,"originalName":"Leather","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"leather","replaced":true},"magicitems":{"enabled":false}}},{"_id":"DixepAx7NzSuV4i3","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The fanatic makes two melee attacks.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 42","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"zSkN7VXFToFNl0uC","name":"Dagger","type":"weapon","img":"icons/weapons/daggers/dagger-curved-black.webp","data":{"description":{"value":"

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 42","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dagger.","fullName":"Dagger."}}},{"_id":"Xoe9QNQgVhLMBr6v","name":"Dark Devotion","type":"feat","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

The fanatic has advantage on saving throws against being charmed or frightened.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 42","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dark Devotion.","fullName":"Dark Devotion."}}},{"_id":"rRi1pfmjQN352OwC","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): command, inflict wounds, shield of faith

2nd level (3 slots): hold person, spiritual weapon

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 42","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"hZaCkEWh24fa9xWn","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ExDM1ORtecKI2Pm3","name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/skills/yellow_07.jpg","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"kubyDXeLsew2MsaY","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5uxFwkT9KAnuyRBa","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ojyJ6b1bwMT234qY","name":"Inflict Wounds","type":"spell","img":"systems/dnd5e/icons/spells/rip-jade-2.jpg","data":{"description":{"value":"

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138351,"definitionId":2156,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Inflict Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":253,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"a6a72psJeSZSBMkA","name":"Shield of Faith","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a small parchment with a bit of holy text written on it","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small parchment with a bit of holy text written on it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138705,"definitionId":2248,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"q639zsCvBVBuDfxc","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UDX8hmMixgprsNt0","name":"Spiritual Weapon","type":"spell","img":"systems/dnd5e/icons/skills/violet_10.jpg","data":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138787,"definitionId":2263,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spiritual Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/kadroth","img":"https://www.dndbeyond.com/avatars/12734/910/637357081691549239.png","tokenImg":"https://www.dndbeyond.com/avatars/12734/908/637357081689677239.jpeg","spellList":{"class":["command","inflict wounds","shield of faith","hold person","spiritual weapon"],"pact":[],"atwill":["light","sacred flame","thaumaturgy"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":1123104,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"LlXwsEVLfZd1XxFu","name":"Deep Dragon Wyrmling","type":"npc","img":"ddb-images/other/npc-Deep-Dragon-Wyrmling.png","data":{"abilities":{"str":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"dex":{"value":11,"proficient":1,"bonuses":{"check":"","save":""},"mod":0,"prof":2,"saveBonus":0,"save":2,"dc":10},"con":{"value":12,"proficient":1,"bonuses":{"check":"","save":""},"mod":1,"prof":2,"saveBonus":0,"save":3,"dc":11},"int":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"wis":{"value":12,"proficient":1,"bonuses":{"check":"","save":""},"mod":1,"prof":2,"saveBonus":0,"save":3,"dc":11},"cha":{"value":13,"proficient":1,"bonuses":{"check":"","save":""},"mod":1,"prof":2,"saveBonus":0,"save":3,"dc":11}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":27,"min":0,"max":27,"temp":0,"tempmax":0,"formula":"5d8 + 5"},"init":{"value":0,"bonus":0},"movement":{"burrow":15,"climb":0,"fly":60,"swim":30,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":90,"blindsight":10,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Making their lairs in the depths of the Underdark, deep dragons are nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.

\n

Deep dragons’ black-and-gray hide is smooth like a salamander’s, and their eyes are pale. As they age, their spore breath causes fungi to bloom across their skin, especially around the head and neck. Their wings are attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.

\n

Deep dragons often hoard secrets, delighting in knowledge of far-off lands. Many seek out new insights and tricks that they can use against other denizens of the Underdark, preferring social manipulation and crafty dealmaking to exerting themselves in combat. Deep dragons look down on any creature that isn’t useful to them, though they are willing to bargain for knowledge they lack.

\n

Creating a Deep Dragon

\n

Use the Deep Dragon Personality Traits and Deep Dragon Ideals tables to inspire your portrayal of distinctive deep dragon characters, and use the Deep Dragon Spellcasting table to help select spells for a spellcasting dragon.

\n

Deep Dragon Personality Traits

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Trait
1I will not risk injury at the hands of weaker creatures—especially while I can turn them against one another and have them fight in my stead.
2It is difficult for anyone not of dragonkind to penetrate the twisting labyrinth of my thoughts.
3I might disagree with other dragons, but we are superior beings and should not lower ourselves to direct conflict.
4I have no interest in going to the surface world. It’s where one sends one’s servants.
5While the petty squabbles of other creatures bore and irritate me, I might hear out those who demonstrate an appreciation for the finer things in life by bringing me delicacies like clams or aboleth flesh.
6I might be willing to exert myself to take out a mind flayer. Those disgusting creatures must be stopped.
7I dream of seeing the deepest places in the ocean.
8I find I rather enjoy the company of people—as long as they remain unaware of my true nature.
\n
\n

Deep Dragon Ideals

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours. (Any)
2Kindred. All dragons are kin to one another, and we would all do well to prioritize that kinship. (Any)
3Mystery. I appreciate a question I cannot answer, so I strive to be an enigma for other creatures. (Any)
4Adaptability. Whether taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants of my power. (Evil)
6Patience. All creatures might teach me something, and I’m willing to wait and find out what that might be rather than acting in haste. (Good)
\n
\n

Deep Dragon Adventures

\n

The Deep Dragon Adventure Hooks table offers suggestions for stories and adventures involving deep dragons.

\n

Deep Dragon Adventure Hooks

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Adventure Hook
1Unfamiliar drow adventurers have been prowling a city’s streets at night and have been overheard talking about the dragon they serve.
2Svirfneblin hire the characters to deliver tribute to their deep dragon neighbor.
3A disguised deep dragon offers access to rare artifacts—to a party who is willing to partner up on a seafood shipping business.
4A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon holding the copper dragon’s inheritance in trust.
6A deep dragon wants to know if rumors of a sea monster in an Underdark lake are true, so the dragon hires adventurers to investigate.
7Two Underdark settlements are about to go to war, having been carefully manipulated by a deep dragon. A desperate ruler offers a reward to anyone who can uncover the true cause of the hostility.
8A deep dragon wants someone to manufacture a scenario that will get the dragon out of an old commitment to protect a city.
\n
\n

Connected Creatures

\n

Deep dragons appreciate the company of other dragons. Although they view most other species as inferior to dragonkind, having worth only as servants or tools, the rare individuals who impress them can sometimes earn respect as partners—albeit junior ones.

\n

Deep Dragon Wyrmling Connections

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Connected Creatures
1An ogre has acquired a deep dragon wyrmling as a pet, ignoring the fact that the dragon is an intelligent creature who will grow extremely large.
2An inquisitive deep dragon wyrmling has made it to the surface world. Lost and confused, the wyrmling has been captured by a group of cruel adventurers.
3A deep dragon wyrmling whimsically rules over a worshipful group of kobolds, sending them to the surface to fetch delicacies the wyrmling craves.
4An exclusive auction in an enclave of Lolth-worshipers features a deep dragon egg just about to hatch.
5A deep dragon wyrmling with an experimental bent has created a “garden” of gray ooze;gray oozes.
6An orphaned deep dragon wyrmling is cared for by a giant constrictor snake that is the recipient of a druid’s awaken spell.
\n
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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

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The dragon exhales a cloud of spores in a 15-foot cone. Each creature in that area must make a DC 11 Wisdom saving throw. On a failed save, the creature takes 5 (1d10) psychic damage, and it is frightened of the dragon for 1 minute. On a successful save, the creature takes half as much damage with no additional effects. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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More so even than their chromatic and metallic kin, gem dragons are fascinated with cultivating their dragonsight and fusing the awareness of their echoes across the Material Plane. Some of them believe that, by doing so, they are taking steps toward reuniting the shattered consciousness of Sardior the Ruby Dragon, and they pursue this awakening as an act of near-religious devotion. Others seek to exploit their knowledge of the many worlds of the Material Plane as a source of power—and indeed, a gem dragon who becomes a greatwyrm has access to almost unimaginable power.

\n

Gem greatwyrms’ ascension transforms their bodies to appear as crystal, their scales sparkling like diamonds. Their breath weapons become powerful waves of crushing force that can stop almost any creature in its tracks. But the greatwyrms’ most powerful ability is telekinesis on an unparalleled scale—a gem greatwyrm can telekinetically seize an entire crowd, then carry those helpless folk off to the dragon’s lair.

\n
\n

SARDIOR’S GREATWYRMS

\n

Five gem greatwyrms call themselves the thanes of Sardior and believe themselves responsible for preserving the memory of their long-lost progenitor. These greatwyrms are named Aleithilithos (an amethyst greatwyrm), Hrodel (a crystal greatwyrm), Smargad (an emerald greatwyrm), Charsima (a sapphire greatwyrm), and Tithonnas (a topaz greatwyrm). Each thane is actively seeking out their echoes across the worlds of the Material Plane, hoping to merge with these other dragons, with the goal of eventually uniting themselves to re-form the great Ruby Dragon.

\n
","public":""},"alignment":"Typically Neutral","race":"","type":{"value":"dragon","subtype":"Gem","swarm":"","custom":""},"environment":"","cr":26,"spellLevel":0,"xp":{"value":90000},"source":"Fizban's Treasury of Dragons pg 201"},"traits":{"size":"grg","di":{"value":["radiant"],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["charmed","frightened","poisoned","prone"],"custom":""},"languages":{"value":["common","draconic"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":7,"total":null,"passive":null},"arc":{"value":2,"ability":"int","bonuses":{"check":"","passive":""},"mod":10,"prof":16,"bonus":0,"total":26,"passive":36},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":9,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":7,"total":null,"passive":null},"his":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":10,"prof":8,"bonus":0,"total":18,"passive":28},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":7,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":7,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":10,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":7,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":10,"total":null,"passive":null},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":7,"prof":8,"bonus":0,"total":15,"passive":25},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":7,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":7,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":10,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":7,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":3,"max":3},"legres":{"value":4,"max":4},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Crystal Greatwyrm","displayName":20,"img":"ddb-images/other/npc-token-Crystal-Greatwyrm.jpeg","width":4,"height":4,"scale":1,"vision":true,"dimSight":0,"brightSight":120,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"bar2":{"attribute":"resources.legact"},"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}}},"items":[{"_id":"tDMSsUneeI0GD3cq","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The greatwyrm makes one Bite attack and two Claw attacks.

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Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 16 (3d10) force damage.

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Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 18 (2d8 + 9) slashing damage. If the target is a Huge or smaller creature, it is grappled (escape DC 19) and is restrained until this grapple ends. The greatwyrm can have only one creature grappled in this way at a time.

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The greatwyrm exhales crushing force in a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw. On a failed save, the creature takes 71 (11d12) force damage and is knocked prone. On a successful save, it takes half as much damage and isn’t knocked prone. On a success or failure, the creature’s speed becomes 0 until the end of its next turn.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 201","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":300,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"80vfjqc5callabzz","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["11d12[force]","force"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":25,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Breath Weapon (Recharge 5–6).","fullName":"Breath Weapon (Recharge 5–6)."}}},{"_id":"hOmR63CrycstlDTu","name":"Recharges after a Short or Long Rest)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The greatwyrm targets any number of creatures and objects it can see within 120 feet of it. No one target can weigh more than 4,000 pounds, and objects can’t be targeted if they’re being worn or carried. Each targeted creature must succeed on a DC 26 Strength saving throw or be restrained in the greatwyrm’s telekinetic grip. At the end of a creature’s turn, it can repeat the saving throw, ending the effect on itself on a success.

At the end of the greatwyrm’s turn, it can move each creature or object it has in its telekinetic grip up to 60 feet in any direction, but not beyond 120 feet of itself. In addition, it can choose any number of creatures restrained in this way and deal 45 (7d12) force damage to each of them.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 201","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d12[force]","force"]],"versatile":""},"formula":"","save":{"ability":"str","dc":26,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Mass Telekinesis (Gem Awakening Only; Recharges after a Short or Long Rest).","fullName":"Mass Telekinesis (Gem Awakening Only; Recharges after a Short or Long Rest)."}}},{"_id":"U4VpTTrLb9tvhstd","name":"Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The greatwyrm casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 26, +18 to hit with spell attack):

1/day each: dispel magic, forcecage, plane shift, reverse gravity, time stop

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 201","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting (Psionics).","fullName":"Spellcasting (Psionics)."}}},{"_id":"LePEJVi1AJxtWDHe","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The greatwyrm regains spent legendary actions at the start of its turn.

\n

Claw. The greatwyrm makes one Claw attack.

\n

Psionics (Costs 2 Actions). The greatwyrm uses Psychic Step or Spellcasting.

\n

Psychic Beam (Costs 3 Actions). The greatwyrm emits a beam of psychic energy in a 90-foot line that is 10 feet wide. Each creature in that area must make a DC 26 Intelligence saving throw, taking 27 (5d10) psychic damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 201","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"zgHkOawSa80k5HUH","name":"Claw","type":"weapon","img":"icons/commodities/claws/talon-red.webp","data":{"description":{"value":"

Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 18 (2d8 + 9) slashing damage. If the target is a Huge or smaller creature, it is grappled (escape DC 19) and is restrained until this grapple ends. The greatwyrm can have only one creature grappled in this way at a time.

Claw. The greatwyrm makes one Claw attack.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 201","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claw.","fullName":"Claw.","actionCopy":true}}},{"_id":"hzoZPe2gZIIPlxX6","name":"Psionics (Costs 2 Actions)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The greatwyrm uses Psychic Step or Spellcasting.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 201","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"kzTY86PPiUW4RTdW","name":"Psychic Beam (Costs 3 Actions)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The greatwyrm emits a beam of psychic energy in a 90-foot line that is 10 feet wide. Each creature in that area must make a DC 26 Intelligence saving throw, taking 27 (5d10) psychic damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 201","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":90,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d10","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":26,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"aiMPsGPpHTlq2aPR","name":"Gem Awakening (Recharges after a Short or Long Rest)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 400 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use its Mass Telekinesis action during the next hour. Award a party an additional 90,000 XP (180,000 XP total) for defeating the greatwyrm after its Gem Awakening activates.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 201","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Gem Awakening (Recharges after a Short or Long Rest).","fullName":"Gem Awakening (Recharges after a Short or Long Rest)."}}},{"_id":"pqSLERb5fbXHeFFA","name":"Legendary Resistance (4/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If the greatwyrm fails a saving throw, it can choose to succeed instead.

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The greatwyrm doesn’t require food or drink.

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The greatwyrm magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the greatwyrm is reduced to 0 hit points or uses a bonus action to end it.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 201","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Change Shape.","fullName":"Change Shape."}}},{"_id":"8iV09W4I0x7DzHiQ","name":"Psychic Step","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The greatwyrm magically teleports to an unoccupied space it can see within 60 feet of it.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 201","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Psychic Step.","fullName":"Psychic Step."}}},{"_id":"gapR45Zs9wKoJnDG","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3akeQ5ycwWnzEAOz","name":"Forcecage","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

An immobile, @Compendium[dnd5e.rules.Invisible]{invisible}, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose.

\n

A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart.

\n

A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area.

\n

When you cast the spell, any creature that is completely inside the cage's area is trapped. Creatures only partially within the area, or those too large to fit inside the area, are pushed away from the center of the area until they are completely outside the area.

\n

A creature inside the cage can't leave it by nonmagical means. If the creature tries to use teleportation or interplanar travel to leave the cage, it must first make a Charisma saving throw. On a success, the creature can use that magic to exit the cage. On a failure, the creature can't exit the cage and wastes the use of the spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel.

\n

This spell can't be dispelled by dispel magic.

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You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

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This spell reverses gravity in a 50-foot-radius, 100- foot high cylinder centered on a point within range. All creatures and objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell. A creature can make a Dexterity saving throw to grab onto a fixed object it can reach, thus avoiding the fall.

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If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it just as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, for the duration.

\n

At the end of the duration, affected objects and creatures fall back down.

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You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.

\n

This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.

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Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

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At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

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Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

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Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.

","chat":"","unidentified":""},"source":"The Sunless Citadel pg 30","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"],["1d8[bludgeoning]","bludgeoning"]],"versatile":"1d8[bludgeoning] + @mod + 2"},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Quarterstaff.","fullName":"Quarterstaff."}}},{"_id":"ZXDtve0UPNM6mzMU","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Belak is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). He has the following druid spells prepared:

Cantrips (at will): druidcraft, poison spray, shillelagh

1st level (4 slots): cure wounds, entangle, faerie fire, thunderwave

2nd level (3 slots): barkskin, flaming sphere

","chat":"","unidentified":""},"source":"The Sunless Citadel pg 30","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"ESoX2xekP60jeC6W","name":"Druidcraft","type":"spell","img":"systems/dnd5e/icons/skills/green_02.jpg","data":{"description":{"value":"

Whispering to the spirits of @Compendium[dnd5e.rules.Using Each Ability]{nature}, you create one of the following effects within range:

\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 236","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136700,"definitionId":2080,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Druidcraft","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":236,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"a7wIgQG5FrnGhmhp","name":"Poison Spray","type":"spell","img":"systems/dnd5e/icons/spells/needles-acid-1.jpg","data":{"description":{"value":"

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

\n

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d12"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138566,"definitionId":2208,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Poison Spray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Jua8WTEm1lAJTKpl","name":"Shillelagh","type":"spell","img":"systems/dnd5e/icons/skills/red_05.jpg","data":{"description":{"value":"

The wood of a club or quarterstaff you are holding is imbued with @Compendium[dnd5e.rules.Using Each Ability]{nature}'s power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning - The weapon is magical.] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138708,"definitionId":2249,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"TlMZ6JPqxfgSkPcz","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NptsCXHmiTMskLLD","name":"Entangle","type":"spell","img":"systems/dnd5e/icons/skills/green_16.jpg","data":{"description":{"value":"

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.Restrained]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured plants wilt away.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Kd7IY5whaR1frGIA","name":"Faerie Fire","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-jade-2.jpg","data":{"description":{"value":"

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3lvVe3svhyu1Nn5u","name":"Thunderwave","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-air-1.jpg","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"M6UOUuUsg0bE2Tkz","name":"Barkskin","type":"spell","img":"icons/equipment/wrist/bracer-segmented-chitin.webp","data":{"description":{"value":"

You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"a handful of oak bark","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136102,"definitionId":2011,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Barkskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7buKUvfY1Y1xsYty","name":"Flaming Sphere","type":"spell","img":"systems/dnd5e/icons/spells/light-air-fire-2.jpg","data":{"description":{"value":"

A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

\n

As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.

\n

When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":2.5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"a bit of tallow, a pinch of brimstone, and a dusting of powdered iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of tallow, a pinch of brimstone, and a dusting of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136973,"definitionId":2108,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Flaming Sphere","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/belak-the-outcast","img":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","spellList":{"class":["cure wounds","entangle","faerie fire","thunderwave","barkskin","flaming sphere"],"pact":[],"atwill":["druidcraft","poison spray","shillelagh"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":296867,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"Lut50LwTnjZP9gpi","name":"Prismari Apprentice","type":"npc","img":"ddb-images/other/npc-Prismari-Apprentice.png","data":{"abilities":{"str":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"dex":{"value":14,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":2,"saveBonus":0,"save":4,"dc":12},"con":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"int":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"wis":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"cha":{"value":15,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":2,"saveBonus":0,"save":4,"dc":12}},"attributes":{"ac":{"flat":12,"calc":"","formula":"","label":"15 with mage armor"},"hp":{"value":44,"min":0,"max":44,"temp":0,"tempmax":0,"formula":"8d8 + 8"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":35,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":12,"spellLevel":0},"details":{"biography":{"value":"

The students of Prismari College—first as apprentices and then as Prismari pledgemage;pledgemages—see no distinction between magic and art. No two Prismari students have the same style of spellcasting; each wields the elemental magic taught by the college in a way that expresses their personality. In the hands of Prismari students, spells that conjure fire or bend water to one’s will become vibrant and expressive showcases, thrumming with creative energy.

\n

Harnessing the elemental forces of their magic requires precision and grace, and some students dedicate themselves to chasing the ideal of perfect control, hoping that by doing so, they can accurately express what is churning within their minds.

\n
\n

Prismari Scholars

\n

The scholars of Prismari College believe that art is the truest form of spellcraft. They use magic to make splendid art, and they employ artistry to make their magic spectacular.

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Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range 60 ft., one target. Hit: 10 (3d6) fire or cold damage (the apprentice’s choice).

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The apprentice casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):

At will: minor illusion

1/day each: gust of wind, mage armor, silent image

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The apprentice moves up to its speed, surrounding itself with elemental magic as it moves. Until the end of its turn, the apprentice can move through the space of other creatures. The first time the apprentice enters a creature’s space on a turn, that creature must succeed on a DC 12 Dexterity saving throw or be knocked prone. If the apprentice ends its turn in another creature’s space, the apprentice takes 5 (1d10) force damage and is pushed into the nearest unoccupied space.

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You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

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A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.

\n

Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.

\n

The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

\n

As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.

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You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

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You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn't accompanied by sound, smell, or other sensory effects.

\n

You can use your action to cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking.

\n

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.

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The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage.

","chat":"","unidentified":""},"source":"Basic Rules pg 290","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite.","fullName":"Bite."}}},{"_id":"X3oTo7QPjHjn8b2W","name":"Claw","type":"weapon","img":"icons/commodities/claws/claw-lizard-white-black.webp","data":{"description":{"value":"

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

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Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

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Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

","chat":"","unidentified":""},"source":"Basic Rules pg 290","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":18,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Frightful Presence.","fullName":"Frightful Presence."}}},{"_id":"6o3dLnq1ub8ebeh2","name":"Breath Weapons (Recharge 5–6)","type":"feat","img":"systems/dnd5e/icons/spells/fog-orange-3.jpg","data":{"description":{"value":"

The dragon uses one of the following breath weapons:

","chat":"","unidentified":""},"source":"Basic Rules pg 290","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"d6qfm531dgvrn8ww","amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Breath Weapons (Recharge 5–6).","fullName":"Breath Weapons (Recharge 5–6)."}}},{"_id":"gg1vSMdpG7cFpp7C","name":"Fire Breath","type":"feat","img":"systems/dnd5e/icons/skills/fire_05.jpg","data":{"description":{"value":"

The dragon exhales fire in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Basic Rules pg 290","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":90,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["16d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":21,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fire Breath.","fullName":"Fire Breath."}}},{"_id":"RsWiEdX9GZRagU7s","name":"Sleep Breath","type":"feat","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"

The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

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The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).

In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

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Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:

","chat":"","unidentified":""},"source":"Basic Rules pg 290","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"5jlYQRooWDPKJCmq","name":"Regional Effects","type":"feat","img":"systems/dnd5e/icons/skills/emerald_03.jpg","data":{"description":{"value":"

Regional Effects

The region containing a legendary brass dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:

If the dragon dies, the tracks fade in 1d10 days, but the other effects fade immediately.

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A Brass Dragon’s Lair

A brass dragon’s desert lair is typically a ruin, canyon, or cave network with ceiling holes to allow for sunlight.

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The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n

Detect. The dragon makes a Wisdom (Perception) check.

\n

Tail Attack. The dragon makes a tail attack.

\n

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

","chat":"","unidentified":""},"source":"Basic Rules pg 290","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"lV3XRssC4LfxPFRu","name":"Detect","type":"feat","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

","chat":"","unidentified":""},"source":"Basic Rules pg 290","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"PvIrEb4ya2sbHnzA","name":"Tail","type":"weapon","img":"icons/commodities/biological/tail-scaled-green.webp","data":{"description":{"value":"

Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

","chat":"","unidentified":""},"source":"Basic Rules pg 290","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tail.","fullName":"Tail.","actionCopy":true}}},{"_id":"h62IH8rmAwyt5weM","name":"Wing Attack (Costs 2 Actions)","type":"feat","img":"icons/commodities/biological/wing-green.webp","data":{"description":{"value":"

The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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If the dragon fails a saving throw, it can choose to succeed instead.

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Ancient legends speak of a seelie fey who betrayed the Summer Queen. In the Summer Queens’ wrath, she cursed every member of his house. The seelie fey’s true name has been stricken from history, but the stories call him Dubh Catha (“Dark Crow” in Common), and other Fey refer to the house’s descendants as dubh sith—“darklings.” Darklings dwell in secluded caverns and chambers beneath the towns of other species. From such enclaves, they quietly ply their trade as thieves and assassins.

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While in bright light, the darkling has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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The banshee releases a mournful wail, provided that she isn’t in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 10 (3d6) psychic damage.

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The banshee can magically sense the presence of creatures up to 5 miles away that aren’t undead or constructs. She knows the general direction they’re in but not their exact locations.

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The banshee can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside an object.

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The hatchling can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

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Istrid is regarded as the Black Network’s Master of Trade and Coin in Waterdeep. The shield dwarf operates an illegal lending operation out of a heavily guarded warehouse in the Dock Ward, offering loans to those in need of coin. Her interest rates are comparable to those of her competitors (including noble families of bankers such as the Cassalanters and the Irlingstars), but the penalties for not paying back Istrid’s loans are severe.

\n

Istrid worships Vergadain, the dwarven god of wealth and luck. She likes having others indebted to her, and she employs thugs and enforcers to collect on her loans. If those resources prove inadequate, Istrid can call on her old adventuring companions for assistance.

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Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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Istrid makes two melee attacks.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:8 (2d6 + 1) bludgeoning damage.

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Istrid magically pinpoints precious metals and stones, such as coins and gems, within 60 feet of her.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Treasure Sense (3/Day)","fullName":"Treasure Sense (3/Day)"}}},{"_id":"vNGoAMaJ6PuVnIos","name":"Dwarven Resilience","type":"feat","img":"icons/commodities/treasure/statue-carved-figurehead.webp","data":{"description":{"value":"

Istrid has advantage on saving throws against being poisoned.

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Istrid is a 9th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). She has the following cleric spells prepared:

Cantrips (at will): light, mending, sacred flame, spare the dying

1st level (4 slots): divine favor, guiding bolt, healing word, shield of faith

2nd level (3 slots): lesser restoration, magic weapon, hold person, silence, spiritual weapon

3rd level (3 slots): beacon of hope, crusader’s mantle, dispel magic, revivify, spirit guardians, water walk

4th level (3 slots): banishment, freedom of movement, guardian of faith, stoneskin

5th level (1 slot): flame strike, mass cure wounds, hold monster

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"eaMRGtt5E7IIGH0u","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6e83ygB1kl6hExd7","name":"Mending","type":"spell","img":"systems/dnd5e/icons/skills/red_05.jpg","data":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"two lodestones","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2vxtDDNV5yscVIe2","name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/skills/yellow_07.jpg","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"d7lPOzE87Qlh0NB3","name":"Spare the Dying","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-2.jpg","data":{"description":{"value":"

You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138757,"definitionId":2257,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spare the Dying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ik2EnWIKoElFicfH","name":"Divine Favor","type":"spell","img":"systems/dnd5e/icons/spells/heal-royal-2.jpg","data":{"description":{"value":"

Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damage on a hit.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[radiant - Until spell ends]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136645,"definitionId":2074,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Divine Favor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"LoVZbhCCI0IRRpP4","name":"Guiding Bolt","type":"spell","img":"systems/dnd5e/icons/skills/violet_01.jpg","data":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138023,"definitionId":2133,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rsfmykaF2U5PbGXb","name":"Healing Word","type":"spell","img":"systems/dnd5e/icons/skills/affliction_10.jpg","data":{"description":{"value":"

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138062,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0VQhb8KQ3rKSp8xc","name":"Shield of Faith","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a small parchment with a bit of holy text written on it","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small parchment with a bit of holy text written on it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138705,"definitionId":2248,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8cgJ9pvAAsDMbGxB","name":"Lesser Restoration","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.Blinded]{blinded}, @Compendium[dnd5e.rules.Deafened]{deafened}, @Compendium[dnd5e.rules.Paralyzed]{paralyzed}, or @Compendium[dnd5e.rules.Poisoned]{poisoned}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138386,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"x2XsI4fKfnJX310H","name":"Magic Weapon","type":"spell","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","bludgeoning"],["","piercing"],["","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138452,"definitionId":2178,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cng1JTdKASZujHts","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"swre6FNOKxguuhmB","name":"Silence","type":"spell","img":"systems/dnd5e/icons/skills/shadow_17.jpg","data":{"description":{"value":"

For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.Deafened]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138712,"definitionId":2251,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Silence","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"hdWm1WmlWT5fo1rz","name":"Spiritual Weapon","type":"spell","img":"systems/dnd5e/icons/skills/violet_10.jpg","data":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138787,"definitionId":2263,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spiritual Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZwbvP1r6Q8PBoXZ4","name":"Beacon of Hope","type":"spell","img":"systems/dnd5e/icons/spells/light-sky-3.jpg","data":{"description":{"value":"

This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on Wisdom saving throws and death saving throws, and regains the maximum number of hit points possible from any healing.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136105,"definitionId":2012,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Beacon of Hope","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"64a1By8kRpv4GDnO","name":"Crusader's Mantle","type":"spell","img":"systems/dnd5e/icons/skills/light_09.jpg","data":{"description":{"value":"

Holy power radiates from you in an aura with a 30-foot radius, awakening boldness in friendly creatures. Until the spell ends, the aura moves with you, centered on you. While in the aura, each nonhostile creature in the aura (including you) deals an extra 1d4 radiant damage when it hits with a weapon attack.

","chat":"","unidentified":""},"source":"Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[radiant - When each nonhostile creature within the aura hits with an attack]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136480,"definitionId":2336,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Crusader's Mantle","sources":[{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DHVZysbQildFHpmc","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"TjdARo8IZQOMFE15","name":"Revivify","type":"spell","img":"systems/dnd5e/icons/skills/light_10.jpg","data":{"description":{"value":"

You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"diamonds worth 300 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"diamonds worth 300 gp, which the spell consumes","consumed":true,"cost":300,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138654,"definitionId":2234,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Revivify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Thl9Mz23dnzXLf9e","name":"Spirit Guardians","type":"spell","img":"systems/dnd5e/icons/skills/blue_01.jpg","data":{"description":{"value":"

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

\n

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[radiant - Good or Neutral Alignment]","radiant"],["3d8[necrotic - Evil Alignment]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"a holy symbol","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138784,"definitionId":2264,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spirit Guardians","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rwcGNkHmbrpZKDkf","name":"Water Walk","type":"spell","img":"icons/equipment/feet/shoes-pointed-blue.webp","data":{"description":{"value":"

This spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.

\n

If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":10,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a piece of cork","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a piece of cork","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138937,"definitionId":2298,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Water Walk","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"F1k3T1adzBDHmidt","name":"Banishment","type":"spell","img":"systems/dnd5e/icons/skills/emerald_09.jpg","data":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is @Compendium[dnd5e.rules.Incapacitated]{incapacitated}. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"an item distasteful to the target","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an item distasteful to the target","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136094,"definitionId":2010,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Banishment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Control","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"akPlM7I3LEARJjId","name":"Freedom of Movement","type":"spell","img":"systems/dnd5e/icons/spells/wind-sky-1.jpg","data":{"description":{"value":"

You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} or @Compendium[dnd5e.rules.Restrained]{restrained}.

\n

The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it @Compendium[dnd5e.rules.Grappled]{grappled}. Finally, being underwater imposes no penalties on the target's movement or attacks.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"a leather strap, bound around the arm or a similar appendage","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a leather strap, bound around the arm or a similar appendage","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137889,"definitionId":2116,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Freedom of Movement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PnaGyOlRYtjtrpfA","name":"Guardian of Faith","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.

\n

Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138008,"definitionId":2130,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guardian of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Summoning","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cwMO0k2v9s8P7Aek","name":"Stoneskin","type":"spell","img":"systems/dnd5e/icons/skills/blue_34.jpg","data":{"description":{"value":"

This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"diamond dust worth 100 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"diamond dust worth 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138805,"definitionId":2266,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Stoneskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"goF9J27inJYuuOuK","name":"Flame Strike","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-3.jpg","data":{"description":{"value":"

A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[fire]","fire"],["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"pinch of sulfur","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"pinch of sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136966,"definitionId":2107,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Flame Strike","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tgWT1nI52mRPNuyx","name":"Mass Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-royal-3.jpg","data":{"description":{"value":"

A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[healing - Unaffected: undead, constructs] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138459,"definitionId":2181,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mass Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3tfXGMPCjtuX23Hp","name":"Hold Monster","type":"spell","img":"systems/dnd5e/icons/skills/yellow_40.jpg","data":{"description":{"value":"

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138141,"definitionId":2146,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Monster","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/istrid-horn","img":"https://www.dndbeyond.com/avatars/4461/5/636708516042117622.png","tokenImg":"https://www.dndbeyond.com/avatars/4461/3/636708516039774133.jpeg","spellList":{"class":["divine favor","guiding bolt","healing word","shield of faith","lesser restoration","magic weapon","hold person","silence","spiritual weapon","beacon of hope","crusader's mantle","dispel magic","revivify","spirit guardians","water walk","banishment","freedom of movement","guardian of faith","stoneskin","flame strike","mass cure wounds","hold monster"],"pact":[],"atwill":["light","mending","sacred flame","spare the dying"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":149851,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} 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The barlgura makes three attacks: one with its bite and two with its fists.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.

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The barlgura’s spellcasting ability is Wisdom (spell save DC 13). The barlgura can innately cast the following spells, requiring no material components:

1/day each: entangle, phantasmal force

2/day each: disguise self, invisibility (self only)

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At the start of its turn, the barlgura can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

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The barlgura’s long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start.

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Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.Restrained]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured plants wilt away.

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You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.

The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.

The target can use its action to examine the phantasm with an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.

While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might have knocked it off.

An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.

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You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

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Special Notes: self only.

\n\n

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

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Special Notes: self only.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

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If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

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Making their lairs in the depths of the Underdark, deep dragons are nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.

\n

Deep dragons’ black-and-gray hide is smooth like a salamander’s, and their eyes are pale. As they age, their spore breath causes fungi to bloom across their skin, especially around the head and neck. Their wings are attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.

\n

Deep dragons often hoard secrets, delighting in knowledge of far-off lands. Many seek out new insights and tricks that they can use against other denizens of the Underdark, preferring social manipulation and crafty dealmaking to exerting themselves in combat. Deep dragons look down on any creature that isn’t useful to them, though they are willing to bargain for knowledge they lack.

\n

Creating a Deep Dragon

\n

Use the Deep Dragon Personality Traits and Deep Dragon Ideals tables to inspire your portrayal of distinctive deep dragon characters, and use the Deep Dragon Spellcasting table to help select spells for a spellcasting dragon.

\n

Deep Dragon Personality Traits

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Trait
1I will not risk injury at the hands of weaker creatures—especially while I can turn them against one another and have them fight in my stead.
2It is difficult for anyone not of dragonkind to penetrate the twisting labyrinth of my thoughts.
3I might disagree with other dragons, but we are superior beings and should not lower ourselves to direct conflict.
4I have no interest in going to the surface world. It’s where one sends one’s servants.
5While the petty squabbles of other creatures bore and irritate me, I might hear out those who demonstrate an appreciation for the finer things in life by bringing me delicacies like clams or aboleth flesh.
6I might be willing to exert myself to take out a mind flayer. Those disgusting creatures must be stopped.
7I dream of seeing the deepest places in the ocean.
8I find I rather enjoy the company of people—as long as they remain unaware of my true nature.
\n
\n

Deep Dragon Ideals

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours. (Any)
2Kindred. All dragons are kin to one another, and we would all do well to prioritize that kinship. (Any)
3Mystery. I appreciate a question I cannot answer, so I strive to be an enigma for other creatures. (Any)
4Adaptability. Whether taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants of my power. (Evil)
6Patience. All creatures might teach me something, and I’m willing to wait and find out what that might be rather than acting in haste. (Good)
\n
\n

Deep Dragon Spellcasting

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
AgeSpell Save DCSpells Known
Ancient Deep Dragon;Ancient19command, dissonant whispers, faerie fire, passwall, water breathing
\n
\n

Deep Dragon Adventures

\n

The Deep Dragon Adventure Hooks table offers suggestions for stories and adventures involving deep dragons.

\n

Deep Dragon Adventure Hooks

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Adventure Hook
1Unfamiliar drow adventurers have been prowling a city’s streets at night and have been overheard talking about the dragon they serve.
2Svirfneblin hire the characters to deliver tribute to their deep dragon neighbor.
3A disguised deep dragon offers access to rare artifacts—to a party who is willing to partner up on a seafood shipping business.
4A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon holding the copper dragon’s inheritance in trust.
6A deep dragon wants to know if rumors of a sea monster in an Underdark lake are true, so the dragon hires adventurers to investigate.
7Two Underdark settlements are about to go to war, having been carefully manipulated by a deep dragon. A desperate ruler offers a reward to anyone who can uncover the true cause of the hostility.
8A deep dragon wants someone to manufacture a scenario that will get the dragon out of an old commitment to protect a city.
\n
\n

Connected Creatures

\n

Deep dragons appreciate the company of other dragons. Although they view most other species as inferior to dragonkind, having worth only as servants or tools, the rare individuals who impress them can sometimes earn respect as partners—albeit junior ones.

\n

Ancient Deep Dragon Connections

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d4Connected Creatures
1An ancient deep dragon has taken on a young red shadow dragon as a protégé.
2Two ancient dragon lovers—one ancient deep dragon;deep and one ancient white dragon;white—see each other only once every hundred years, when they choose targets for a deadly hunting spree.
3Two ancient deep dragon;ancient deep dragons fight over territory. Unwilling to move against each other directly, they use local settlements—and any competent visitors—as pawns in their struggle.
4An ancient deep dragon has put the folk of a city to work building the dragon a metropolis to rule in the center of a vast underground salt lake.
\n
\n

Deep Dragon Lairs

\n

Deep dragons make their lairs in the recesses of the Underdark, often near the settlements of people with whom they have alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near underground lakes.

\n

Deep dragons’ lairs serve as bases for the dragons’ explorations, as well as providing safe storage for their hoards. When these curious creatures are away from home searching out new environments and seeing new vistas, they usually leave their lairs protected by servitors, allies, magic, traps, or some combination of these protections.

\n

Deep Dragon Lair Features

\n

A deep dragon lair might share the same basic structure as the sapphire dragon lair shown on map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus network growing near an underground river. Whatever the setup, a deep dragon festoons the narrow, twisting passages between the lair’s fungal walls with magical and mundane traps. A typical lair has the following features:

\n

Connecting Passages. Because a deep dragon lacks a sapphire dragon’s ability to shape stone, add a few connecting passages or secret doors to otherwise inaccessible chambers, possibly including connections to the adjacent underground stream as entrances to the lair.

\n

Reception Hall. The dragon uses one of the large chambers in the lair as a reception hall for allies and servitors. Like the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.

\n

Hoard Chamber. The dragon’s hoard is hidden away in a more remote chamber, draped in illusion spells and protected by traps and magical alarms. When triggered, those alarms summon the dragon’s minions and allies first, followed by the dragon.

\n

Underground River. Where an underground river runs along the outside edge of the lair, the dragon has slowed its flow with a rocky dam, creating a small pool in which to bathe and raise aquatic delicacies.

\n

Guest Suite. A large chamber with connected smaller chambers, such as that seen toward the bottom of the map, forms a suite used as guest lodgings for visiting dragons. Though any treasures with significant financial or sentimental value to the host dragon are stored away in the protected hoard, these tastefully appointed visitors’ chambers contain lesser treasures from inaccessible or storied locales, chosen to pique visitors’ curiosity and provide an excuse for the host to tell these items’ tales.

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The dragon makes one Bite attack and two Claw attacks.

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Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 11 (2d10) poison damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 173","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[piercing] + @mod","piercing"],["2d10[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite.","fullName":"Bite."}}},{"_id":"8UzkdvOhDLuPMrrD","name":"Claw","type":"weapon","img":"icons/commodities/claws/talon-red.webp","data":{"description":{"value":"

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

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Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.

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The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses its action to end it.

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The dragon exhales a cloud of spores in a 90-foot cone. Each creature in that area must make a DC 19 Wisdom saving throw. On a failed save, the creature takes 49 (9d10) psychic damage, and it is frightened of the dragon for 1 minute. On a successful save, the creature takes half as much damage with no additional effects. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 173","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":90,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"ui5xz6gxhueh597g","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["9d10[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":19,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Nightmare Breath (Recharge 5–6).","fullName":"Nightmare Breath (Recharge 5–6)."}}},{"_id":"n2cypqjsBH3HzSnY","name":"Lair Actions","type":"feat","img":"systems/dnd5e/icons/skills/yellow_31.jpg","data":{"description":{"value":"

Lair Actions

On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row:

Deep Torpor. The dragon casts the slow spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 19). The spell ends early if the dragon uses this lair action again or if the dragon dies.

Mossy Sludge. The dragon conjures sludge-like moss that briefly covers surfaces in the lair. The ceiling, floor, and walls of the lair become difficult terrain until initiative count 20 on the next round.

Toxic Spores. The dragon fills a 20-foot cube it can see within 120 feet of itself with toxic spores. Each creature in that area must succeed on a DC 15 Constitution saving throw or take 14 (4d6) poison damage and be poisoned until the end of its next turn.

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Regional Effects

The region surrounding a legendary deep dragon’s lair is altered by the dragon’s magic, creating one or more of the following effects:

Preservation of Knowledge. Books, letters, and any other physical forms of writing within 6 miles of the dragon’s lair become magically charged and can’t be damaged by nonmagical means.

Restless Sleep. When a creature finishes a long rest within 6 miles of the lair, the creature must first succeed on a DC 10 Constitution saving throw or be unable to reduce its level of exhaustion. Creatures immune to the poisoned condition are immune to this effect.

Verdant Growth. Vegetation and fungi within 6 miles of the dragon’s lair grow faster and cover a greater area than they normally would. Foraging in this area yields twice the usual amount of food.

If the dragon dies, these effects fade over the course of 1d10 days.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 173","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"UaQcmRcB5pUodZbe","name":"A Deep Dragon’s Lair","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

A Deep Dragon’s Lair

Deep dragons make their lairs in well-hidden caves or sunless beaches in the Underdark, and these sites are often inaccessible without the ability to fly or dive underwater. They fill their lairs with secret passages and hiding places that allow them to escape or ambush visitors if the need arises. A well-cultivated lair abounds with Underdark fungi and plants, with the floor, walls, and ceiling covered in carpets of mold and moss, or featuring larger mushrooms and plants in neatly organized displays.

The challenge rating of a legendary deep dragon increases by 1 when it’s encountered in its lair.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 173","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"amve1DOSb7QVsA4C","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

\n

Commanding Spores. The dragon releases spores around a creature within 30 feet of it that it can see. The target must succeed on a DC 19 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If no creatures are within reach, or the target can’t take a reaction, it takes 11 (2d10) psychic damage.

\n

Tail. The dragon makes one Tail attack.

\n

Spore Salvo (Costs 2 Actions). The dragon releases poisonous spores around a creature within 30 feet of it that it can see. The target must succeed on a DC 19 Constitution saving throw or take 28 (8d6) poison damage and become poisoned for 1 minute. The poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 173","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"tT2vlRk2uATwe1YA","name":"Commanding Spores","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon releases spores around a creature within 30 feet of it that it can see. The target must succeed on a DC 19 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If no creatures are within reach, or the target can’t take a reaction, it takes 11 (2d10) psychic damage.

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Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.

Tail. The dragon makes one Tail attack.

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The dragon releases poisonous spores around a creature within 30 feet of it that it can see. The target must succeed on a DC 19 Constitution saving throw or take 28 (8d6) poison damage and become poisoned for 1 minute. The poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 173","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":19,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"OS1aTWTCRahTpfdr","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If the dragon fails a saving throw, it can choose to succeed instead.

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In the political absence of the champion chief of Urzin, Sunbreaker Olomon, the village’s proud and protective acting leader is Ogre Lord Buhfal II.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 10). Until this grapple ends, the monk cannot use its polearm on another target.

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The monk has advantage on saving throws against being charmed or frightened.

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A nightmare shepherd is a gaunt, ashen fiend with leathery wings. It carries a shepherd’s crook, which it uses to direct a flock of wandering dead that it torments and occasionally feeds upon.

\n

Overseers of the Underworld. Nightmare shepherds are Nyxborn, drawn from the god-energy of Erebos to be guides of the dead, shepherding them to one of the five wards of the Underworld where they will spend their dismal eternity. They prey upon souls who wander from their rightful places in the Underworld.

\n

Some foul souls can’t let go of the miserable lives they had. Having been despicable in life, these spirits fester in death. The worst of these hateful dead, through ages of bitterness, gradually transform into fiends, the tormentors of the Underworld. The people of Theros know these fiends as demons.

\n

Immortal Nature. A demon of Theros doesn’t require food, drink, or sleep.

\n
\n

FIENDS OF THEROS

\n

On Theros, the term “demon” encompasses all fiends. The people of Theros might refer to “demons” or “devils” interchangeably, having no understanding of the difference between fiendish species or distant nightmarish planes. A pit fiend might be interpreted by Theros’s mortals as one of the Underworld’s countless demonic denizens, while a balor meeting a Theros demon on some other plane might consider it a rarity from some undiscovered Abyssal layer. In general, feel free to use whatever fiends you wish when telling stories in Theros—the Underworld’s a big place with room for all the incarnate wickedness you desire.

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The shepherd makes two attacks: one with its claws and one with its staff.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 16 (3d10) necrotic damage.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, or 13 (2d8 + 4) bludgeoning damage if used with two hands, plus 26 (4d12) psychic damage.

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The shepherd pulls twisted souls from the Underworld; 1d6 shadow;shadows (without Sunlight Weakness; see the Monster Manual) arise in unoccupied spaces within 20 feet of the shepherd. The shadows act right after the shepherd on the same initiative count and fight until they’re destroyed. They disappear when the shepherd dies.

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Undead creatures within 30 feet of the shepherd gain a +5 bonus to attack and damage rolls. When any other creature that isn’t undead or a construct starts its turn within 30 feet of the shepherd, that creature must succeed on a DC 17 Wisdom saving throw or take 11 (2d10) psychic damage.

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The shepherd’s spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:

1/day each: confusion, dispel magic, hold person, suggestion

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The shepherd has advantage on saving throws against spells and other magical effects.

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This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-xetra-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

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Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

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Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

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You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

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This dragonpriest delved into magic that the dragon cult deemed profane — he permanently transformed himself from an elf into a troll. For this crime, the cult entombed him alive, though the honor of his station remained. The dragonpriest attacks his rescuers, his mind all but transformed to that of a troll over the ages of his burial. He had a name, but he has forgotten it, although he has not forgotten how to speak Elvish and Draconic.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

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The Failed Dragonpriest has advantage on Wisdom (Perception) checks that rely on smell.

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The Failed Dragonpriest regains 5 hit points at the start of its turn. If the Failed Dragonpriest takes acid or fire damage, this trait doesn't function at the start of the Failed Dragonpriest's next turn. The Failed Dragonpriest dies only if it starts its turn with 0 hit points and doesn't regenerate.

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This waterlogged undead, bound to the Pit of Hatred in Tammeraut’s Fate, hovers menacingly over the bones of its victims. Its torso, arms, and head retain their former shapes, but its legs have split into shadowy tentacles. The drowned master is tethered to a source of powerful magic that prevents it from traveling far. It commands other drowned ones, compelling them to serve as agents in its dark plots.

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The drowned master makes two attacks: one with its greatsword and one with its Life-Draining Tentacle.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 14 (4d6) cold damage, and the target must succeed on a DC 12 Constitution saving throw or contract bluerot (see the “Bluerot” sidebar).

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Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this effect reduces its hit point maximum to 0. This reduction lasts until the target finishes a long rest. On a failed save, the target also contracts bluerot (see the “Bluerot” sidebar).

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The drowned master discharges foul ink in front of itself in a 30-foot cone. Each creature caught in the ink must make a DC 15 Constitution saving throw, taking 27 (6d8) necrotic damage on a failed save or half as much damage on a successful one. A creature that fails this saving throw is blinded until the end of its next turn and contracts bluerot (see the “Bluerot” sidebar).

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The drowned master shares its mind with every other drowned one within 1 mile of it, and can communicate its thoughts and observations to them instantaneously and without limitation.

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At the start of each of the drowned master’s turns, each creature within 5 feet of it takes 5 (1d10) cold damage. A creature that touches the drowned master or hits it with a melee attack while within 5 feet of it takes 5 (1d10) cold damage.

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If damage reduces the drowned master to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the drowned master drops to 1 hit point instead.

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To populate the demiplane without endangering any innocents, the Harpers created constructs out of wooden mannequins to act as villagers. Magic makes them look like flesh-and-blood people, and the constructs conduct themselves as convincingly real humanoids who are simply living their lives in Wisteria Vale. Detect magic spells do not reveal their true nature, as each construct is shielded by a spell that makes it seem nonmagical.

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Though these constructed villagers can physically interact with the environment around them and hold lengthy conversations, a few clues to their true nature exist. A character who observes one or more of the commoners closely and succeeds on a DC 15 Wisdom (Perception) check notices a faint clicking sound whenever a villager touches a hard surface. The villagers are also cold to the touch, which can be ascertained only through physical contact. A character who succeeds on a DC 15 Wisdom (Insight) check notices that if the villagers are asked about anything outside Wisteria Vale or their individual talents, they quickly change subjects to small talk about the weather or gossip, and always in Common regardless of their apparent origin.

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Constructed commoners don’t bleed or feel pain like flesh-and-blood humanoids. If a villager’s hit points drop to 0, its true form is revealed: that of a lifeless wooden mannequin. Overnight, the mannequin disappears, and a replacement villager is generated by the demiplane to take over the “slain” villager’s place and role in the village a few days later. If the mannequin is disintegrated or reduced to ashes, it is not replaced and the population of the village permanently decreases by one.

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Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

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Nimira magically turns invisible until she attacks, casts a spell, or uses her Enlarge, or until her concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment Nimira wears or carries is invisible with her.

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While in sunlight, Nimira has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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A giant eagle is a noble creature that speaks its own language and understands speech in the Common tongue. A mated pair of giant eagles typically has up to four eggs or young in their nest (treat the young as normal eagles).

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The eagle makes two attacks: one with its beak and one with its talons.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

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The eagle has advantage on Wisdom (Perception) checks that rely on sight.

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Dragon turtles are mighty creatures whose inherent magic is intimately linked with the oceans of the Material Plane. The dragon turtle presented in the Monster Manual is a typical adult, at least a century old and boasting a valuable hoard. You can use the stat blocks in this section for older or younger dragon turtles. In addition, chapter 5 includes lair actions and regional effects that can be used for adult or ancient dragon turtles. An ancient dragon turtle is a mythic creature akin to a greatwyrm, combining the power of multiple echoes from across the worlds of the Material Plane. Such a creature can be as large as an island— and indeed, legends suggest that many unwitting sailors wrecked at sea have mistaken slumbering dragon turtles for solid ground.

\n

Ancient dragon turtles might sleep for years or decades while floating along the surface of the ocean, enjoying the warmth of the sun and letting vegetation take root on their shells. An angry ancient dragon turtle is terrible to behold, radiating heat from the shell to boil the surrounding water—and any creatures in it. And even if an enemy wears down the dragon turtle’s defenses, magical storms manifest to shield the dragon turtle and strike at foes.

\n

Creating a Dragon Turtle

\n

Use the Dragon Turtle Personality Traits and Dragon Turtle Ideals tables to inspire your portrayal of distinctive dragon turtle characters, and use the Dragon Turtle Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)

\n

Dragon Turtle Personality Traits

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Trait
1I speak slowly and deliberately, pausing to reflect after (or sometimes in the middle of) each utterance.
2I am more interested in the shiny baubles people carry than in anything they have to say.
3I think of ships as kindred spirits and like to rub affectionately against their keels.
4I like to show visitors the vastness of my domain, so they appreciate how insignificant they are.
5I attack anyone I notice taking from the sea’s bounty without offering something in return.
6I think of sailors’ songs as their “water speech” and try to converse with them by humming snippets of tunes I have overheard.
7I swim alongside ships sailing through my domain, just out of arrow range, so they know I am watching.
8I am fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
\n
\n

Dragon Turtle Ideals

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Endurance. We who dwell beneath the waves can weather all storms. (Any)
2Indifference. What do I care for the fleeting concerns of those who crawl upon the land? (Any)
3Curiosity. I want to know about everything that enters my domain, especially oddities from the surface world. (Any)
4Supremacy. Creatures who refuse to recognize my rule over these waters suffer my displeasure. (Lawful or Evil)
5Preservation. I am the ocean’s steward, tending reefs and waters to ensure that they remain unspoiled. (Lawful)
6Eradication. The peoples of the surface world were a mistake of creation. I will correct that error. (Evil)
\n
\n

Dragon Turtle Adventures

\n

The Dragon Turtle Adventure Hooks table offers suggestions for stories and adventures involving dragon turtles.

\n

Dragon Turtle Adventure Hooks

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Adventure Hook
1A ruthless shipping magnate has bribed a dragon turtle to attack competitors’ vessels and drive them out of business.
2A curious dragon turtle swam upriver from the sea and is now stuck beneath a bridge on a major trade road, terrifying travelers.
3After an unwise attack from a whaling ship, a dragon turtle pursued the ship back to harbor and now attacks any ship that tries to leave.
4The sea around a wizard’s tower is too stormy for ships to sail through, but a resident dragon turtle might be convinced to ferry the characters across.
5A royal bathhouse was renowned for its sauna, until the dragon turtle supplying the steam escaped and started rampaging through the palace.
6A millennium ago, a fabled sword was buried at sea with its wielder. Now the sword must be found, and only a dragon turtle remembers where it is.
7A dragon turtle has taken up residence in a subterranean lake, and the steam has been driving other creatures up out of their tunnels toward the surface.
8A sea god has sent a dragon turtle to unleash devastation along a populated coast.
\n
\n

Connected Creatures

\n

Dragon turtles are stolid and slow to anger. This temperament, combined with their disinterest in moral quandaries, allows them to get along with—or at least abide—most creatures they encounter. They frequently enter symbiotic relationships with other sea creatures that can bring them food or treasure, and they sometimes agree to work for creatures who ply them with generous sums of wealth.

\n

Dragon Turtle Wyrmling Connections

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Connected Creatures
1A sea hag has promised treasure to a dragon turtle wyrmling if the wyrmling brings the hag “visitors” by capsizing fishing boats.
2A school of hunter shark;hunter sharks try to drive a dragon turtle wyrmling out of their waters.
3A dragon turtle wyrmling shares food with a giant octopus in exchange for the octopus pilfering baubles from passing ships.
4A dragon turtle wyrmling lairs in a geyser inhabited by steam mephit;steam mephits, believing the creatures to be dragon turtle spirits.
5A dragon turtle wyrmling is blamed for attacks on sea traffic being made by a plesiosaurus.
6A dragon turtle wyrmling plays with a pod of killer whale;killer whales, leaping into the air and blowing clouds of steam each time the whales breach.
\n
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Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 3) piercing damage.

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This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

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Mev makes two longsword attacks. If he has a shortsword drawn, he can also make a shortsword attack.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

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Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

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The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

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The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

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The gnome’s innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:

At will: nondetection (self only)

1/day each: blindness/deafness, blur, disguise self

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Special Notes: self only.

\n\n

For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can't be targeted by any divination magic or perceived through magical scrying sensors.

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Special Notes: self only.

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You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either @Compendium[dnd5e.rules.Blinded]{blinded} or @Compendium[dnd5e.rules.Deafened]{deafened} (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

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Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with @Compendium[dnd5e.rules.Blindsight]{blindsight}, or can see through illusions, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

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You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage.

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The felidar can magically bond with one creature it can see, right after spending at least 1 hour observing that creature while within 30 feet of it. The bond lasts until the felidar bonds with a different creature or until the bonded creature dies. This bond has the following effects:

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The felidar has advantage on Wisdom (Perception) checks that rely on hearing or sight.

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If the felidar moves at least 20 feet straight toward a creature and hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the felidar can make one claw attack against it as a bonus action.

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The kelpie makes two slam attacks.

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Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 11 (2d8 + 2) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 12).

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The kelpie chooses one humanoid it can see within 150 feet of it. If the target can see the kelpie, the target must succeed on a DC 11 Wisdom saving throw or be magically charmed while the kelpie maintains concentration, up to 10 minutes (as if concentrating on a spell).

The charmed target is incapacitated, and instead of holding its breath underwater, it tries to breathe normally and immediately runs out of breath, unless it can breathe water.

If the charmed target is more than 5 feet away from the kelpie, the target must move on its turn toward the kelpie by the most direct route, trying to get within 5 feet. It doesn’t avoid opportunity attacks.

Before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the kelpie or drowning, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it.

A target that successfully saves is immune to this kelpie’s hypnosis for the next 24 hours.

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The kelpie can breathe air and water.

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The kelpie can use its action to reshape its body into the form of a humanoid or beast that is Small, Medium, or Large. Its statistics are otherwise unchanged. The disguise is convincing, unless the kelpie is in bright light or the viewer is within 30 feet of it, in which case the seams between the seaweed strands are visible. The kelpie returns to its true form if it takes a bonus action to do so or if it dies.

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While the kelpie remains motionless in its true form, it is indistinguishable from normal seaweed.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

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As a bonus action, the cranium rat can shed dim light from its brain in a 5-foot radius or extinguish the light.

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The cranium rat is immune to any effect that would sense its emotions or read its thoughts, as well as to all divination spells.

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Lady Illmarrow is a legend — an ancient lich said to dwell in a castle of bone and ice in the coldest regions of the Lhazaar Principalities. Some stories say that she is served by a legion of undead and that she maintains a court of vampires and ghosts in her palace of ice. Other tales claim that when anyone dies in Lhazaar, Illmarrow chooses whether to take their soul before it passes on to the Keeper and Dolurrh.

\n

But Lady Illmarrow is no folk tale. She is the greatest necromancer in Eberron, and after centuries of silence, she is setting ancient plots into motion at last. She is the power behind the Order of the Emerald Claw, but her motives for founding the order are buried in her past. Lady Illmarrow has no interest in ruling the living. Rather, she seeks to become Queen of the Dead.

\n

The Mark of Death. Illmarrow is a fiefdom on the isle of Farlnen — home to a community of elves exiled from Aerenal, who have practiced necromancy for centuries. But Lady Illmarrow’s roots extend far beyond her island domain.

\n

Long ago, it was revealed that the elven line of Vol — a house that practiced the art of necromancy and bore the Dragonmark of Death — was engaged in secret blood rites with a clan of dragons. The discovery of this pact triggered an unprecedented alliance between the Sibling Kings of Aerenal and the dragons of Argonnessen. The Sibling Kings proclaimed that House Vol would be exterminated to the last member, and the Mark of Death would be eliminated from the world.

\n

The line of Vol had long been rivals of the Undying Court, and many whisper even today that the attack on House Vol was nothing more than an excuse to eliminate a political rival. But others believe that what the Undying Court truly feared was a path shown in the Draconic Prophecy — that a child born of dragon and elf could become a godlike avatar of death.

\n

Illmarrow Rises. Even as dragons and elves fought to destroy the line of Vol, a child was born to the house: Erandis. A scion of elf and dragon, Erandis bore a Mark of Death unlike any other. In time, it might have been her gateway to immortality and unrivaled power, but she was hunted down and killed long before she could master the mark’s magic. Her mother, Minara Vol, escaped with her daughter’s body to the icy reaches of Farlnen, far from the conflict. There, Minara unleashed all her necromantic power to raise Erandis as a lich.

\n

As an undead being, Erandis lost the use of her dragonmark. Thus, when the diviners of Aerenal asked if the line of Vol had been exterminated and the Mark of Death destroyed, they received a vision affirming that the bloodline of Vol was no more. To the world, the last survivor of that bloodline is known as Lady Illmarrow. But in truth, she is Erandis Vol, heir to the Mark of Death.

\n

Trapped in Undeath. When Minara restored Erandis as a lich, she hid her daughter’s phylactery, weaving enchantments into it that cause Erandis to be reborn in a random safe haven after she is destroyed. Thus, even Erandis herself doesn’t know the location or form of her phylactery.

\n

Restoring the Mark. Though she takes great pleasure in fighting the dragons and elves who destroyed her ancestors, Lady Illmarrow has a more important goal: restoring her dragonmark and unlocking godlike powers. The agents of the Emerald Claw who serve her fight either for the good of Karrnath or for personal gain, but Illmarrow cares for nothing except increasing her necromantic knowledge and finding a way to restore her lost mark.

\n
\n

LADY ILLMARROW AND THE BLOOD OF VOL

\n

The Blood of Vol and Lady Illmarrow are both legacies of the line of Vol, but they aren’t one and the same. As far as the world knows, the line of Vol was exterminated. Followers of the Blood of Vol who have heard of Lady Illmarrow believe that she’s a champion of their faith, but they don’t worship or serve her. And the powers of priests of the Blood of Vol don’t come from Lady Illmarrow.

\n
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Ranged Spell Attack: +15 to hit, range 120 ft., one creature. Hit: 18 (4d8) necrotic damage, and the target can’t regain hit points until the start of Illmarrow’s next turn. If the target is undead, it also has disadvantage on attack rolls against Illmarrow until the end of her next turn.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 297","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"int","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Chill Touch (Cantrip).","fullName":"Chill Touch (Cantrip)."}}},{"_id":"duVXsuDYfAQzuDrQ","name":"Paralyzing Claw","type":"weapon","img":"icons/commodities/bones/bone-foot-bird-brown.webp","data":{"description":{"value":"

Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 13 (3d6 + 3) slashing damage plus 10 (3d6) cold damage, and the target must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 297","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[slashing] + @mod","slashing"],["3d6[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":20,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Paralyzing Claw. ","fullName":"Paralyzing Claw. "}}},{"_id":"SkmDAikHtrEJcSAA","name":"Poison Breath (Recharge 5–6)","type":"feat","img":"systems/dnd5e/icons/spells/fog-acid-2.jpg","data":{"description":{"value":"

Illmarrow exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 20 Constitution saving throw. On a failed save, a creature takes 35 (10d6) poison damage and is poisoned for 1 minute. While poisoned in this way, the creature can’t regain hit points. On a successful save, the creature takes half as much damage and isn’t poisoned.

A humanoid reduced to 0 hit points by this damage dies and rises at the start of Illmarrow’s next turn as a zombie. The zombie acts immediately after Illmarrow in the initiative count and is permanently under her command, following her verbal orders.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 297","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"uxz0p7ivw1lifrpn","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":20,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Poison Breath (Recharge 5–6).","fullName":"Poison Breath (Recharge 5–6)."}}},{"_id":"EQ3gfEw9G1fwgJqA","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

Illmarrow can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Illmarrow regains spent legendary actions at the start of her turn.

\n

Cantrip. Illmarrow casts a cantrip.

\n

Paralyzing Claw. Illmarrow uses her Paralyzing Claw.

\n

Frightening Presence (Costs 2 Actions). Illmarrow targets up to three creatures she can see within 30 feet of her. Each target must succeed on a DC 20 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to Illmarrow’s Frightening Presence for the next 24 hours.

\n

Poison Breath (Costs 3 Actions). Illmarrow recharges her Poison Breath and uses it.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 297","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"T12qb5MHkH7YhtDo","name":"Cantrip","type":"feat","img":"icons/sundries/documents/document-symbol-eye.webp","data":{"description":{"value":"

Illmarrow casts a cantrip.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 297","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"A37H5PEUb8E26JdK","name":"Paralyzing Claw","type":"weapon","img":"icons/commodities/bones/bone-foot-bird-brown.webp","data":{"description":{"value":"

Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 13 (3d6 + 3) slashing damage plus 10 (3d6) cold damage, and the target must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Paralyzing Claw. Illmarrow uses her Paralyzing Claw.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 297","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[slashing] + @mod","slashing"],["3d6[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":20,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Paralyzing Claw. ","fullName":"Paralyzing Claw. ","actionCopy":true}}},{"_id":"CLBwe6V4SXEls0Pq","name":"Frightening Presence (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","data":{"description":{"value":"

Illmarrow targets up to three creatures she can see within 30 feet of her. Each target must succeed on a DC 20 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to Illmarrow’s Frightening Presence for the next 24 hours.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 297","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":20,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"inP7dtoHawsX3IVo","name":"Poison Breath (Costs 3 Actions)","type":"feat","img":"systems/dnd5e/icons/spells/fog-acid-2.jpg","data":{"description":{"value":"

Illmarrow recharges her Poison Breath and uses it.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 297","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"h1yuuvi7XbcaGj2b","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If Illmarrow fails a saving throw, she can choose to succeed instead.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 297","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"9ZeDXvyS9jj2bLlo","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

Illmarrow has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 297","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"Iq5Qf23zoBa84zFo","name":"Rejuvenation","type":"feat","img":"systems/dnd5e/icons/skills/affliction_01.jpg","data":{"description":{"value":"

Illmarrow’s body turns to dust when she drops to 0 hit points, and her equipment is left behind. She gains a new body after 1d10 days, regaining all her hit points and becoming active again. The new body appears within two hundred miles of the location at which she was destroyed.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 297","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Rejuvenation.","fullName":"Rejuvenation."}}},{"_id":"Zi4Gq7xUrSkLe4tH","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Illmarrow is a 20th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 23, +15 to hit with spell attacks). Illmarrow has the following wizard spells prepared:

Cantrips (at will): chill touch (see “Actions” below), fire bolt, mage hand, prestidigitation, ray of frost

1st level (4 slots): magic missile, shield, sleep

2nd level (3 slots): blur, detect thoughts, mirror image

3rd level (3 slots): animate dead, counterspell, fireball, fly, lightning bolt

4th level (3 slots): blight, confusion, polymorph

5th level (3 slots): cloudkill, cone of cold, hold monster, scrying

6th level (2 slot): chain lightning, circle of death, create undead

7th level (2 slot): finger of death, forcecage, prismatic spray

8th level (1 slot): incendiary cloud, maze

9th level (1 slot): power word kill, time stop

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 297","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"keBV8Y4lETgzRWFH","name":"Chill Touch (see “Actions” below)","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-1.jpg","data":{"description":{"value":"

Special Notes: see “Actions” below.

\n\n

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

\n

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"

Special Notes: see “Actions” below.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136198,"definitionId":2026,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Chill Touch","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SQKO5zU9GWVKGUJk","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Y6OuwlGS79a9DSTD","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"iuo5LxxOrXLA2wfI","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"LDy8QxTefBIdBqGR","name":"Ray of Frost","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-2.jpg","data":{"description":{"value":"

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138633,"definitionId":2226,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Frost","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"XGfTlOMGTss5exeL","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UQyZtreIYD6afvGp","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lDjiKANENAC6RK05","name":"Sleep","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a pinch of fine sand, rose petals, or a cricket","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of fine sand, rose petals, or a cricket","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138729,"definitionId":2254,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sleep","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"z6g7epQUvbMdfR87","name":"Blur","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with @Compendium[dnd5e.rules.Blindsight]{blindsight}, or can see through illusions, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136162,"definitionId":2020,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blur","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EYDYVLZWJFhg8ory","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FVQt8wsHwgDLAEFq","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/skills/violet_03.jpg","data":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EYRbvp18wBgRhdJB","name":"Animate Dead","type":"spell","img":"systems/dnd5e/icons/skills/yellow_32.jpg","data":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ykccl1HbFKjfFx88","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"a8EoAcJqZcvsf04Q","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"yjXcdaLTuxXfNGp2","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Fz5S6Jb8yUagunUw","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a bit of fur and a rod of amber, crystal, or glass","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BUTbrxrhCrRfACM9","name":"Blight","type":"spell","img":"systems/dnd5e/icons/skills/green_26.jpg","data":{"description":{"value":"

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

\n

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

\n

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[necrotic - No Effect: undead, construct; Max Damage: plant]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":4,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136130,"definitionId":2017,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blight","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qXGoN5rEA3zG7isL","name":"Confusion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg","data":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-xetra-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"three nut shells","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"three nut shells","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136256,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"TlodJ3NY8CbBdOnW","name":"Polymorph","type":"spell","img":"icons/weapons/swords/shortsword-broad-engraved.webp","data":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a caterpillar cocoon","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138572,"definitionId":2209,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qCpkETsf2agUvbpU","name":"Cloudkill","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-3.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.

\n

When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.

\n

The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136225,"definitionId":2030,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cloudkill","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NXRprRTcbNtOLfx7","name":"Cone of Cold","type":"spell","img":"systems/dnd5e/icons/skills/blue_13.jpg","data":{"description":{"value":"

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a small crystal or glass cone","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small crystal or glass cone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136251,"definitionId":2037,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cone of Cold","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bBwKiX2XTgOKbasQ","name":"Hold Monster","type":"spell","img":"systems/dnd5e/icons/skills/yellow_40.jpg","data":{"description":{"value":"

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138141,"definitionId":2146,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Monster","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BfCN7rj6nUQB0v2D","name":"Scrying","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eyes.jpg","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Knowledge

\n
Save Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

 

\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.Invisible]{invisible} objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mxHKKZPWwsVtvrLz","name":"Chain Lightning","type":"spell","img":"systems/dnd5e/icons/skills/red_06.jpg","data":{"description":{"value":"

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

\n

A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136178,"definitionId":2024,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Chain Lightning","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"oNI8u4W7LLFjKKtC","name":"Circle of Death","type":"spell","img":"systems/dnd5e/icons/skills/violet_26.jpg","data":{"description":{"value":"

A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. Each creature in that area must make a Constitution saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"value":"the powder of a crushed black pearl worth at least 500 gp","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"the powder of a crushed black pearl worth at least 500 gp","consumed":false,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136203,"definitionId":2027,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Circle of Death","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FJQPnx9O2T7d8mYW","name":"Create Undead","type":"spell","img":"systems/dnd5e/icons/skills/green_03.jpg","data":{"description":{"value":"

You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your control. (The GM has game statistics for these creatures.)

\n

As a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you have given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather than animating new ones.

\n

At Higher Levels. When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four ghouls. When you cast this spell using an 8th-level spell slot, you can animate or reassert control over five ghouls or two ghasts or wights. When you cast this spell using a 9th-level spell slot, you can animate or reassert control over six ghouls, three ghasts or wights, or two mummies.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"value":"one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse","consumed":false,"cost":150,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136466,"definitionId":2054,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Create Undead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6k7eSTkkhYV2DE8c","name":"Finger of Death","type":"spell","img":"systems/dnd5e/icons/skills/green_15.jpg","data":{"description":{"value":"

You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.

\n

A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d8[necrotic] + 30","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":7,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136811,"definitionId":2101,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Finger of Death","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Creation","Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"J0NHhgtT9nkiucpM","name":"Forcecage","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

An immobile, @Compendium[dnd5e.rules.Invisible]{invisible}, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose.

\n

A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart.

\n

A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area.

\n

When you cast the spell, any creature that is completely inside the cage's area is trapped. Creatures only partially within the area, or those too large to fit inside the area, are pushed away from the center of the area until they are completely outside the area.

\n

A creature inside the cage can't leave it by nonmagical means. If the creature tries to use teleportation or interplanar travel to leave the cage, it must first make a Charisma saving throw. On a success, the creature can use that magic to exit the cage. On a failure, the creature can't exit the cage and wastes the use of the spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel.

\n

This spell can't be dispelled by dispel magic.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":100,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"evo","components":{"value":"ruby dust worth 1,500 gp","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ruby dust worth 1,500 gp","consumed":false,"cost":1500,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137879,"definitionId":2114,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Forcecage","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"U1g2L8w9WdgBfK3Q","name":"Prismatic Spray","type":"spell","img":"systems/dnd5e/icons/spells/needles-royal-3.jpg","data":{"description":{"value":"

Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must make a Dexterity saving throw. For each target, roll a d8 to determine which color ray affects it.

\n

1. Red. The target takes 10d6 fire damage on a failed save, or half as much damage on a successful one.

\n

2. Orange. The target takes 10d6 acid damage on a failed save, or half as much damage on a successful one.

\n

3. Yellow. The target takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

4. Green. The target takes 10d6 poison damage on a failed save, or half as much damage on a successful one.

\n

5. Blue. The target takes 10d6 cold damage on a failed save, or half as much damage on a successful one.

\n

6. Indigo. On a failed save, the target is @Compendium[dnd5e.rules.Restrained]{restrained}. It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the @Compendium[dnd5e.rules.Petrified]{petrified} condition. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.

\n

7. Violet. On a failed save, the target is @Compendium[dnd5e.rules.Blinded]{blinded}. It must then make a Wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of existence of the GM's choosing and is no longer @Compendium[dnd5e.rules.Blinded]{blinded}. (Typically, a creature that is on a plane that isn't its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.) 

\n

8. Special. The target is struck by two rays. Roll twice more, rerolling any 8.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6[fire - Red Ray]","fire"],["10d6[acid - Orange Ray]","acid"],["10d6[lightning - Yellow Ray]","lightning"],["10d6[poison - Green Ray]","poison"],["10d6[cold - Blue Ray]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":7,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138593,"definitionId":2214,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prismatic Spray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OS8W6dTAWOrVTe6g","name":"Incendiary Cloud","type":"spell","img":"systems/dnd5e/icons/spells/fog-orange-3.jpg","data":{"description":{"value":"

A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range. The cloud spreads around corners and is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

When the cloud appears, each creature in it must make a Dexterity saving throw. A creature takes 10d8 fire damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

\n

The cloud moves 10 feet directly away from you in a direction that you choose at the start of each of your turns.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":8,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138349,"definitionId":2155,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Incendiary Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":253,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xnESUKEGLbVnuBiu","name":"Maze","type":"spell","img":"icons/commodities/treasure/puzzle-pyramid.webp","data":{"description":{"value":"

You banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the duration or until it escapes the maze.

\n

The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If it succeeds, it escapes, and the spell ends (a minotaur or goristro demon automatically succeeds).

\n

When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138468,"definitionId":2185,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Maze","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Control","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"axh9M877XrGNK3e1","name":"Power Word Kill","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-skeleton.jpg","data":{"description":{"value":"

You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you choose has 100 hit points or fewer, it dies. Otherwise, the spell has no effect.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":9,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138577,"definitionId":2210,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Power Word Kill","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3WMviQSSFAttJ7uM","name":"Time Stop","type":"spell","img":"systems/dnd5e/icons/skills/mech_12.jpg","data":{"description":{"value":"

You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.

\n

This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":9,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138854,"definitionId":2279,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Time Stop","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/lady-illmarrow","img":"https://www.dndbeyond.com/avatars/7725/702/637091629985456377.png","tokenImg":"https://www.dndbeyond.com/avatars/7725/700/637091629982330902.jpeg","spellList":{"class":["magic missile","shield","sleep","blur","detect thoughts","mirror image","animate dead","counterspell","fireball","fly","lightning bolt","blight","confusion","polymorph","cloudkill","cone of cold","hold monster","scrying","chain lightning","circle of death","create undead","finger of death","forcecage","prismatic spray","incendiary cloud","maze","power word kill","time stop"],"pact":[],"atwill":["chill touch","fire bolt","mage hand","prestidigitation","ray of frost"],"innate":[],"edgeCases":[{"name":"chill touch","type":"atwill","edge":"see “Actions” below"}],"material":true}},"ddbimporter":{"id":486219,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"MfGNwGS7mdcwxzJ9","name":"Adult Red 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The dracolich can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.

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Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

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Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

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Each creature of the dracolich's choice that is within 120 feet of the dracolich and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dracolich's Frightful Presence for the next 24 hours.

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The dracolich exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.

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Lair Actions

On initiative count 20 (losing initiative ties), the dracolich takes a lair action to cause one of the following effects; the dracolich can’t use the same effect two rounds in a row:

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A Red Dracolich's Lair

Red dracoliches lair in high mountains or hills, dwelling in caverns under snow-capped peaks, or within the deep halls of abandoned mines and dwarven strongholds. Caves with volcanic or geothermal activity are the most highly prized red dracolich lairs, creating hazards that hinder intruders and letting searing heat and volcanic gases wash over a dracolich as it sleeps.

With its hoard well protected deep within the lair, a red dracolich spends as much of its time outside the mountain as in it. For a red dracolich, the great heights of the world are the throne from which it can look out to survey all it controls—and the wider world it seeks to control.

Throughout the lair complex, servants erect monuments to the dracolich's power, telling the grim story of its life, the enemies it has slain, and the nations it has conquered.

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Regional Effects

The region containing a legendary red dracolich's lair is warped by the dracolich's magic, which creates one or more of the following effects:

If the dracolich dies, these effects fade over the course of 1d10 days.

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The dracolich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dracolich regains spent legendary actions at the start of its turn.

\n

Detect. The dracolich makes a Wisdom (Perception) check.

\n

Tail Attack. The dracolich makes a tail attack.

\n

Wing Attack (Costs 2 Actions). The dracolich beats its tattered wings. Each creature within 10 feet of the dracolich must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dracolich can then fly up to half its flying speed.

","chat":"","unidentified":""},"source":"Monster Manual pg 83","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"9DEX51BdJgF5v459","name":"Detect","type":"feat","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

The dracolich makes a Wisdom (Perception) check.

Tail Attack. The dracolich makes a tail attack.

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Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

","chat":"","unidentified":""},"source":"Monster Manual pg 83","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tail.","fullName":"Tail.","actionCopy":true}}},{"_id":"l2QIsnup9JKAo6xe","name":"Wing Attack (Costs 2 Actions)","type":"feat","img":"icons/commodities/biological/wing-green.webp","data":{"description":{"value":"

The dracolich beats its tattered wings. Each creature within 10 feet of the dracolich must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dracolich can then fly up to half its flying speed.

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If the dracolich fails a saving throw, it can choose to succeed instead.

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The dracolich has advantage on saving throws against spells and other magical effects.

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At the start of his turn, Hew can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of his next turn.

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The flail snail makes as many Flail Tentacle attacks as it has flail tentacles, all against the same target.

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The snail’s shell emits dazzling, colored light until the end of the snail’s next turn. During this time, the shell sheds bright light in a 30-foot radius and dim light for an additional 30 feet, and creatures that can see the snail have disadvantage on attack rolls against it. In addition, any creature within the bright light and able to see the snail when this power is activated must succeed on a DC 15 Wisdom saving throw or be stunned until the light ends.

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The snail has advantage on saving throws against spells, and any creature making a spell attack against the snail has disadvantage on the attack roll. If the snail succeeds on its saving throw against a spell or a spell attack misses it, an additional effect might occur, as determined by rolling a d6:

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If the spell affects an area or has multiple targets, it fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the caster, using the spell slot level, spell save DC, attack bonus, and spellcasting ability of the caster.

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No additional effect.

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The snail’s shell converts some of the spell’s energy into a burst of destructive force. Each creature within 30 feet of the snail must make a DC 15 Constitution saving throw, taking 1d6 force damage per level of the spell on a failed save, or half as much damage on a successful one.

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The flail snail has five flail tentacles. Whenever the snail takes 10 damage or more on a single turn, one of its tentacles dies. If even one tentacle remains, the snail regrows all dead ones within 1d4 days. If all its tentacles die, the snail retracts into its shell, gaining total cover, and it begins wailing, a sound that can be heard for 600 feet, stopping only when it dies 5d6 minutes later. Healing magic that restores limbs, such as the regenerate spell, can halt this dying process.

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The Black Viper was a notorious burglar, pickpocket, mugger, and assassin who died a century ago, after a long and nefarious career. Esvele Rosznar, a brash young noble, has recently adopted the Black Viper’s persona to lead a secret life of crime. Like many other nobles, Esvele gossips about the Black Viper’s exploits to lend credence to the villain’s mystique.

\n

The Rosznar family was convicted of slave trading — highly illegal in Waterdeep — and banished over a hundred years ago, but has since returned. The Rosznars’ inability to regain the respect they feel they deserve rankles them. The slave trade has continued in Amn and elsewhere, and it’s not like other noble houses don’t have skeletons in their closets. But just because of a little family squabble that went public, the Rosznar name has been said with a sneer for a century. As part of the family’s constant effort to prove this conception wrong and win others’ respect, Esvele has been brought up to be the most proper noble possible, partaking in lessons of etiquette, dance, and poise as befits someone of her station.

\n

In her younger days, Esvele openly rebelled, but that behavior led to locked doors at night and house guards watching her every move during the day. So she taught herself how to pick locks, pluck keys from belts and pouches, clamber up walls, and sneak past guards — playing the perfect daughter by day while cutting loose at night. To hide her identity from those she met, she wore a hood and mask, exchanging her fine clothes for the kind of practical clothing her parents would never let her wear.

\n

One of the things Esvele has learned is to embrace the legend of the Black Viper. When she throws back her cloak to reveal the costume she has put together, most folk toss their purses and flee. If that doesn’t work, she usually needs only to draw her dagger. Of course, some of the nobles she targets are made of sterner stuff, so Esvele has learned how to fight as well. She knows she’s playing a dangerous game, but is satisfied that at least one member of the Rosznar family is earning the respect of Waterdeep’s nobility.

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Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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The Black Viper makes three attacks with her rapier.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

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Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

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On each of her turns, the Black Viper can use a bonus action to take the Dash, Disengage, or Hide action.

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If the Black Viper is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails. She can’t use this trait if she’s incapacitated.

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The Black Viper deals an extra 14 (4d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Black Viper that isn’t incapacitated and the Black Viper doesn’t have disadvantage on the attack roll.

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The Black Viper halves the damage that she takes from an attack that hits her. She must be able to see the attacker.

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Professors of chaos wield magic inspired by the ebb and flow of chance. They study the course history has taken, looking for breaking points in the flow of events, and focus their magic into creating breaks that are to their advantage. Whether those breaks are in a series of events, in obstacles, or in enemies depends on the needs in the moment. They crush enemies’ plans under the weight of time and lash out with magical energy that often takes the appearance of books, scrolls, and sheets of parchment.

\n
\n

Lorehold Scholars

\n

The archaeomancers of Lorehold College draw their magical might from the flow of time and fate and the way those forces shape the course of history. Scholars of this broad mystical study divide between those who see history as an unpredictable jumble of chance and those who believe events form a perfect—and predictable—pattern.

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The professor makes two Spectral Scroll attacks. It can also use Weight of History, if available.

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Melee Spell Attack: +7 to hit, reach 30 ft., one target. Hit: 15 (2d10 + 4) force damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 198","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"int","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"str","dc":15,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spectral Scroll.","fullName":"Spectral Scroll."}}},{"_id":"lFe6tJUZZHnwwQ06","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The professor casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability:

At will: comprehend languages, dancing lights, guidance

2/day each: locate object, mage armor, passwall

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The professor magically compresses time around up to six creatures of its choice that it can see within 30 feet of itself. Each target must succeed on a DC 15 Wisdom saving throw or be restrained for 1 minute, but the restrained target’s speed is halved instead of being reduced to 0. At the start of each of its turns, the restrained target takes 4 (1d8) force damage. A restrained target can repeat the save at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 198","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"2x28dr25zair99ga","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force]","force"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":15,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Weight of History (Recharge 5–6).","fullName":"Weight of History (Recharge 5–6)."}}},{"_id":"8diVNELB2OYxX3uY","name":"Voice from the Past (1/Day)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The professor can cast the contact other plane spell to contact a long-dead spirit, using Intelligence as the spellcasting ability.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 198","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Voice from the Past (1/Day).","fullName":"Voice from the Past (1/Day)."}}},{"_id":"C8KWSICKbESeZwMa","name":"Comprehend Languages","type":"spell","img":"systems/dnd5e/icons/spells/runes-orange-2.jpg","data":{"description":{"value":"

For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.

\n

This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"a pinch of soot and salt","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136246,"definitionId":2035,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Comprehend Languages","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"iUBu15bu1kvgIXBh","name":"Dancing Lights","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a bit of phosphorus or wychwood, or a glowworm","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136489,"definitionId":2057,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dancing Lights","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nj7ejTcl5hJ8HCsM","name":"Guidance","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138016,"definitionId":2132,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"koUIHqPcV0CXbCUK","name":"Locate Object","type":"spell","img":"systems/dnd5e/icons/skills/red_25.jpg","data":{"description":{"value":"

Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

\n

The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

\n

This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a forked twig","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138418,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"uWgiZ9lFZVxr56dn","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

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A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration. You choose the opening's dimensions: up to 5 feet wide, 8 feet tall, and 20 feet deep. The passage creates no instability in a structure surrounding it.

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When the opening disappears, any creatures or objects still in the passage created by the spell are safely ejected to an unoccupied space nearest to the surface on which you cast the spell.

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Fearsome green-skinned giants, trolls eat anything they can catch and devour. Only acid and fire can arrest the regenerative properties of a troll’s flesh.

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The troll makes six attacks: one with its bite and five with its claws.

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The troll has advantage on Wisdom (Perception) checks that rely on smell.

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The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

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A giant fire beetle is a nocturnal creature that takes its name from a pair of glowing glands that give off light. Miners and adventurers prize these creatures, for a giant fire beetle's glands continue to shed light for 1d6 days after the beetle dies. Giant fire beetles are most commonly found underground and in dark forests.

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The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

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Now the owner and driving force behind Dran Enterprises — perhaps Acquisitions Incorporated’s most notable rival in the adventuring-for-profit-and-power biz — Portentia Dran is more than she appears to be. Quite literally. The person known as Portentia is actually a changeling, who took the place of the real Portentia before her fifth year.

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The changeling Portentia can affect a range of disguises, and has spent long years engaged in a mission of manipulating the members of the Dran family. Years ago, it was Portentia who tricked her sister Auspicia into exploring the depths of the Wandering Crypt. And she would have been successful in arranging for Omin to be claimed by that creature as well if he hadn’t fled immediately in search of a weapon to aid his captured sister.

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Whether in combat or social encounters, Portentia shifts frequently between different forms and mindsets, only some of which are fully humanoid. She fights to maim, with a cruel combat style that emphasizes surprise and painful instruction. She is willing to affect any appearance or attitude to achieve her goals. But what those goals are — for herself and Dran Enterprises alike — remain a secret known only to her.

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Portentia makes three melee attacks.

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Portentia magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than her own, or back into her true form. Any equipment she is wearing or carrying is absorbed or borne by the new form (her choice). In a new form, Portentia retains her game statistics and ability to speak, but her AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and she gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that she lacks.

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Portentia deals an extra 14 (4d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Portentia that isn’t incapacitated and Portentia doesn’t have disadvantage on the attack roll.

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Mongrelfolk are humanoids that have undergone, or whose ancestors underwent, horrific magical transformations, to the extent that they retain only a fraction of their original being. Their humanoid bodies incorporate the features of various beasts. For example, one mongrelfolk might have the basic body shape of a dwarf with a head that combines the features of a cat and a lizard, one arm that ends in a crab’s pincer, and one leg that ends in a cloven hoof. Another might have the skin and horns of a cow, the eyes of a spider, frog’s legs, and a scaly lizard’s tail. Each mongrelfolk’s mad combination of humanoid and animal forms results in its having a slow, awkward gait.

\n

Sound Mimicry. Mongrelfolk have misshapen mouths and vocal cords. They speak fragmented Common mixed with various animal cries and nonsense. They can effectively imitate sounds made by beasts and humanoids that they’ve heard. Mongrelfolk aren’t sophisticated enough to use these sounds as a covert form of communication, but they can use the sounds to lure enemies into a trap or otherwise distract them.

\n

Outcasts. Mongrelfolk are seldom welcome in other humanoid societies, where they are abused, enslaved, or shunned. They typically live on the fringes of civilization in ruins, deserted buildings, or other places that other humanoid races once lived in or built. They tend to be timid and skittish outside their homes and fiercely territorial within their lairs.

\n

Camouflage Experts. Mongrelfolk often hide their deformities under cloaks and cowls. In this way, they can sometimes pass as stout humans or thin dwarves. They are fond of camouflage, attaching leaves and twigs to their cloaks, making brown paint to cover their skin, and weaving grass nets under which they can hide. They use such camouflage while hunting in the wild or while standing guard outside their lairs. Until it is seen, a camouflaged mongrelfolk has advantage on Stealth checks made to hide.

\n

Horrific Offspring. It’s possible to restore a mongrelfolk to its original form using a greater restoration spell, but the same can’t be said for a mongrelfolk’s offspring. Only mongrelfolk that are made by magic can be restored to their original forms. Mongrelfolk that are born are true mongrelfolk and not the subjects of a spell or an effect that can be undone.

\n

Mongrelfolk can breed with other humanoids, but nearly all children born to such parents are mongrelfolk. (About one child in every hundred is born looking like its non-mongrelfolk parent.)

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The mongrelfolk makes two attacks: one with its bite and one with its claw or dagger.

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The mongrelfolk has one of the following extraordinary features, determined randomly by rolling a d20 or chosen by the DM:

1–3: Amphibious. The mongrelfolk can breathe air and water.

4–9: Darkvision. The mongrelfolk has darkvision out to a range of 60 feet.

10: Flight. The mongrelfolk has leathery wings and a flying speed of 40 feet.

11–15: Keen Hearing and Smell. The mongrelfolk has advantage on Wisdom (Perception) checks that rely on hearing or smell.

16–17: Spider Climb. The mongrelfolk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

18–19: Standing Leap. The mongrelfolk’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

20: Two-Headed. The mongrelfolk has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

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The mongrelfolk can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.

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Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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The death knight makes three longsword attacks.

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Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands, plus 18 (4d8) necrotic damage.

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The death knight hurls a magical ball of fire that explodes at a point it can see within 120 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 18 Dexterity saving throw. The sphere spreads around corners. A creature takes 35 (10d6) fire damage and 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6[fire]","fire"],["10d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":18,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Hellfire Orb (1/Day).","fullName":"Hellfire Orb (1/Day)."}}},{"_id":"o4M0IDOkUBwSxf9X","name":"Warp Reality","type":"feat","img":"systems/dnd5e/icons/skills/affliction_11.jpg","data":{"description":{"value":"

As a bonus action on her turn, Dezmyr can warp reality, undoing damage dealt to herself or another creature that she can see within 20 feet of her. The beneficiary of this warped reality instantly regains 10 hit points.

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The death knight has advantage on saving throws against spells and other magical effects.

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Unless the death knight is incapacitated, it and undead creatures of its choice within 60 feet of it have advantage on saving throws against features that turn undead.

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The death knight is a 19th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It has the following paladin spells prepared:

1st level (4 slots): command, compelled duel, searing smite

2nd level (3 slots): hold person, magic weapon

3rd level (3 slots): dispel magic, elemental weapon

4th level (3 slots): locate creature, staggering smite

5th level (2 slots): destructive wave (necrotic)

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"uIA5tSXu4kpqa3op","name":"Parry","type":"feat","img":"icons/weapons/swords/swords-short.webp","data":{"description":{"value":"

The death knight adds 6 to its AC against one melee attack that would hit it. To do so, the death knight must see the attacker and be wielding a melee weapon.

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You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nL78f86RNOJN6Zw6","name":"Compelled Duel","type":"spell","img":"systems/dnd5e/icons/skills/blue_10.jpg","data":{"description":{"value":"

You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn’t restrict the target’s movement for that turn.

The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.

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The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon flares with white-hot intensity, and the attack deals an extra 1d6 fire damage to the target and causes the target to ignite in flames. At the start of each of its turns until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 fire damage. On a successful save, the spell ends. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial extra damage dealt by the attack increases by 1d6 for each slot.

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Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MQeHq8y1AhDL3xmW","name":"Magic Weapon","type":"spell","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.

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Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"G1y3fIMG9OC0uTT2","name":"Elemental Weapon","type":"spell","img":"systems/dnd5e/icons/spells/enchant-royal-1.jpg","data":{"description":{"value":"

A nonmagical weapon you touch becomes a magic weapon.  Choose one of the following damage types: acid, cold, fire, lightning, or thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th or 6th level, the bonus to attack rolls increases to +2 and the extra damage increases to 2d4. When you use a spell slot of 7th level or higher, the bonus increases to +3 and the extra damage increases to 3d4.

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Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.

\n

The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close--within 30 feet--at least once. If the creature you described or named is in a different form, such as being under the effects of a polymorph spell, this spell doesn't locate the creature.

\n

This spell can't locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.

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The next time you hit a creature with a melee weapon attack during this spell’s duration, your weapon pierces both body and mind, and the attack deals an extra 4d6 psychic damage to the target. The target must make a Wisdom saving throw. On a failed save, it has disadvantage on attack rolls and ability checks, and can’t take reactions, until the end of its next turn.

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Special Notes: necrotic.

\n\n

You strike the ground, creating a burst of divine energy that ripples outward from you. Each creature you choose within 30 feet of you must succeed on a Constitution saving throw or take 5d6 thunder damage, as well as 5d6 radiant or necrotic damage (your choice), and be knocked @Compendium[dnd5e.rules.Prone]{prone}. A creature that succeeds on its saving throw takes half as much damage and isn’t knocked @Compendium[dnd5e.rules.Prone]{prone}.

","chat":"

Special Notes: necrotic.

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Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 157","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing] + @mod","piercing"],["2d4[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":12,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dagger.","fullName":"Dagger."}}},{"_id":"aawB3sVzlAA7Qwdi","name":"Shortbow","type":"weapon","img":"icons/weapons/bows/shortbow-arrows-black.webp","data":{"description":{"value":"

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.

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The grung makes a chirring noise to which grungs are immune. Each humanoid or beast that is within 15 feet of the grung and able to hear it must succeed on a DC 12 Wisdom saving throw or be stunned until the end of the grung’s next turn.

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The grung can breathe air and water.

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Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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The grung’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

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The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage.

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Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

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Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

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Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

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The dragon uses one of the following breath weapons.

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The dragon exhales acid in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 63 (14d8) acid damage on a failed save, or half as much damage on a successful one.

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The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 22 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

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The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).

In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

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Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:

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Regional Effects

The region containing a legendary copper dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:

If the dragon dies, the magic carvings fade over the course of 1d10 days. The other effects end immediately.

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A Copper Dragon’s Lair

Copper dragons dwell in dry uplands and on hilltops, where they make their lairs in narrow caves. False walls in the lair hide secret antechambers where the dragon stores valuable ores, art objects, and other oddities it has collected over its lifetime. Worthless items are put on display in open caves to tantalize treasure seekers and distract them from where the real treasure is hidden.

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The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n

Detect. The dragon makes a Wisdom (Perception) check.

\n

Tail Attack. The dragon makes a tail attack.

\n

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

","chat":"","unidentified":""},"source":"Basic Rules pg 295","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"pMHF0CaDpNbuNaby","name":"Detect","type":"feat","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

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Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

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The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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If the dragon fails a saving throw, it can choose to succeed instead.

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Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 213","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod","bludgeoning"]],"versatile":"1d8[bludgeoning] + @mod"},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Quarterstaff.","fullName":"Quarterstaff."}}},{"_id":"5avo9E8wUyo03j4C","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The enchanter is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The enchanter has the following wizard spells prepared:

Cantrips (at will): friends, mage hand, mending, message

1st level (4 slots): charm person,* mage armor, magic missile

2nd level (3 slots): hold person,* invisibility, suggestion*

3rd level (3 slots): fireball, haste, tongues

4th level (3 slots): dominate beast,* stoneskin

5th level (2 slots): hold monster*

*Enchantment spell of 1st level or higher

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 213","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"kIe2a6IX5XjL9VBB","name":"Instinctive Charm (Recharges after the Enchanter Casts an Enchantment Spell of 1st Level or Higher)","type":"feat","img":"systems/dnd5e/icons/skills/violet_19.jpg","data":{"description":{"value":"

The enchanter tries to magically divert an attack made against it, provided that the attacker is within 30 feet of it and visible to it. The enchanter must decide to do so before the attack hits or misses.

The attacker must make a DC 14 Wisdom saving throw. On a failed save, the attacker targets the creature closest to it, other than the enchanter or itself. If multiple creatures are closest, the attacker chooses which one to target.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 213","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Instinctive Charm (Recharges after the Enchanter Casts an Enchantment Spell of 1st Level or Higher).","fullName":"Instinctive Charm (Recharges after the Enchanter Casts an Enchantment Spell of 1st Level or Higher)."}}},{"_id":"EHSVMRTA4i2ENYYT","name":"Friends","type":"spell","img":"systems/dnd5e/icons/skills/shadow_20.jpg","data":{"description":{"value":"

For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn’t hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature @Compendium[dnd5e.rules.Prone]{prone} to violence might attack you. Another creature might seek retribution in other ways (at the DM’s discretion), depending on the @Compendium[dnd5e.rules.Using Each Ability]{nature} of your interaction with it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"value":"a small amount of makeup applied to the face as this spell is cast","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small amount of makeup applied to the face as this spell is cast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137916,"definitionId":2308,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Friends","sources":[{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Social","Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"iiDSR5pB7R4keLoo","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"a3fum80R8xRl4rue","name":"Mending","type":"spell","img":"systems/dnd5e/icons/skills/red_05.jpg","data":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"two lodestones","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YDBaMAd7hFdQsjPl","name":"Message","type":"spell","img":"systems/dnd5e/icons/spells/link-blue-1.jpg","data":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"a short piece of copper wire","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138480,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KTovY7OG4p9g2Y6j","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1nU1l85ynrpshsMg","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"f8TPDB0lQS7vRWmp","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gBsNjJbrWpQPYoCV","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9OnCpdXTcm1w3iZO","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HADquNNUwRFg8Jbq","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xLgTBWoBmw3yCiOC","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7iPVVgiSMR1hPgpW","name":"Haste","type":"spell","img":"systems/dnd5e/icons/skills/armor_01.jpg","data":{"description":{"value":"

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

\n

When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a shaving of licorice root","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a shaving of licorice root","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138057,"definitionId":2138,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Haste","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lxWY76J7iNo0AyJA","name":"Tongues","type":"spell","img":"icons/commodities/biological/tongue-pink.webp","data":{"description":{"value":"

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"value":"a small clay model of a ziggurat","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small clay model of a ziggurat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138857,"definitionId":2281,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Tongues","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nn3ZJjfvGQzayRCf","name":"Dominate Beast","type":"spell","img":"systems/dnd5e/icons/spells/wild-orange-3.jpg","data":{"description":{"value":"

You attempt to beguile a beast that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the beast is @Compendium[dnd5e.rules.Charmed]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell with a 5th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 6th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 7th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136648,"definitionId":2076,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dominate Beast","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vooHf7mov57pwopn","name":"Stoneskin","type":"spell","img":"systems/dnd5e/icons/skills/blue_34.jpg","data":{"description":{"value":"

This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"diamond dust worth 100 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"diamond dust worth 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138805,"definitionId":2266,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Stoneskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"C75r6eLl8fQgrCSG","name":"Hold Monster","type":"spell","img":"systems/dnd5e/icons/skills/yellow_40.jpg","data":{"description":{"value":"

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138141,"definitionId":2146,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Monster","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/enchanter","img":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","spellList":{"class":["charm person","* mage armor","magic missile","hold person","* invisibility","suggestion*","fireball","haste","tongues","dominate beast","* stoneskin","hold monster*"],"pact":[],"atwill":["friends","mage hand","mending","message"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":17333,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"NJcHzu3qxW8s0iRI","name":"Ancient Sapphire Dragon","type":"npc","img":"ddb-images/other/npc-Ancient-Sapphire-Dragon.png","data":{"abilities":{"str":{"value":27,"proficient":0,"bonuses":{"check":"","save":""},"mod":8,"dc":23},"dex":{"value":14,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":7,"saveBonus":0,"save":9,"dc":17},"con":{"value":27,"proficient":1,"bonuses":{"check":"","save":""},"mod":8,"prof":7,"saveBonus":0,"save":15,"dc":23},"int":{"value":21,"proficient":0,"bonuses":{"check":"","save":""},"mod":5,"dc":20},"wis":{"value":19,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":7,"saveBonus":0,"save":11,"dc":19},"cha":{"value":20,"proficient":1,"bonuses":{"check":"","save":""},"mod":5,"prof":7,"saveBonus":0,"save":12,"dc":20}},"attributes":{"ac":{"flat":20,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":370,"min":0,"max":370,"temp":0,"tempmax":0,"formula":"20d20 + 160"},"init":{"value":0,"bonus":0},"movement":{"burrow":40,"climb":40,"fly":80,"swim":0,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":7,"spelldc":20,"spellLevel":0},"details":{"biography":{"value":"

The thunderous clash of conflict is part of the very nature of sapphire dragons. Militant and territorial, they defend their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their breath weapon sows weakness, leaving the victims unable to fight back.

\n

Luminous Blue

\n

Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident in the horn and bone structures of their bodies. Their tail barbs and horn tips are all separate pieces, but they float in place, held aloft by psychic energy while the dragons live. These levitating horns and spines shift slightly with the dragons’ moods, bobbing in amusement or flaring with anger.

\n

Art of War

\n

The warlike sapphire dragons devise strategies and ambushes based on their ability to maneuver underground. A sapphire dragon often refrains from striking immediately, preferring to assess intruders first in order to devise the most advantageous approach to dealing with them.

\n

Sapphire dragons watch for signs of Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kin’s knowledge of occult phenomena to track the influence of the Far Realm. Armed with that knowledge, sapphire dragons stamp out alien influence before it spreads.

\n

People who dwell or delve deep beneath the earth can easily find themselves at odds with a sapphire dragon if they cross into the dragon’s territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk to help protect the territory surrounding their lairs.

\n

Martial Hoards

\n

Sapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that protect against psychic damage or mental intrusion. The centerpiece of a sapphire dragon’s hoard is usually a cataloged, orderly collection of war gear, which can contain ancient relics of immense power.

\n

Creating a Sapphire Dragon

\n

Use the Sapphire Dragon Personality Traits and Sapphire Dragon Ideals tables to inspire your portrayal of distinctive sapphire dragon characters.

\n

Sapphire Dragon Personality Traits

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Trait
1I often fixate on specific historical battles or wars and won’t rest until my hoard contains that conflict’s most significant artifacts.
2I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor.
3I secretly look forward to adventurers trying to infiltrate my lair. How else could I try out new defenses?
4Give me a storied helmet or scimitar over a pile of gold any day.
5No creature can outsmart my defenses—if they do, they obviously cheated.
6Any creature that can hold their own against me must teach me how—whether they want to or not.
7I cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented.
8The sight of blood makes me queasy.
\n
\n

Sapphire Dragon Ideals

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Solitude. A stranger is just an intruder I haven’t dealt with yet. (Neutral)
2Preservation. Most creatures cannot be trusted to properly safeguard historically significant artifacts. I can. (Lawful)
3Knowledge. The stories surrounding every piece in my collection are as important as the treasures themselves. (Any)
4Order. An organized hoard makes me happy—and you don’t want to see me unhappy. (Lawful)
5Preparation. Justice and righteousness do not guarantee victory. Planning and tactics do. (Lawful)
6Companionship. Sure, my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good)
\n
\n

Sapphire Dragon Adventures

\n

The Sapphire Dragon Adventure Hooks table offers suggestions for stories and adventures involving sapphire dragons.

\n

Sapphire Dragon Adventure Hooks

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Adventure Hook
1Posing as an avatar of an evil earth elemental-god, a sapphire dragon serves as general to a fanatical cult—and claims the spoils of the cult’s victories.
2A sapphire dragon is bound by an ancient pact to advise a monarchy on matters of defense—until someone bests the dragon’s security measures.
3A sapphire dragon seeks adventurers to lead into battle against the mind flayer;mind flayers that usurped the dragon’s lair.
4Powerful infernal creatures have opened a portal in the middle of a city square. The key to closing the portal is a mythical holy weapon that happens to be the pride and joy of a sapphire dragon’s hoard.
5A sapphire dragon threatens to sink a town into the Underdark unless the authorities find and turn over a thief who stole from the dragon.
6A village is beset by swarms of giant spider;giant spiders drawn to the area when a sapphire dragon took up residence nearby. Ridding the village of the spiders means tampering with the dragon’s food supply.
7A sapphire dragon invites warriors to vie for the honor of studying military tactics under the dragon. The front-runner is an infamous bandit leader who will undoubtedly terrorize the area if they win.
8A sapphire dragon’s lair is so well protected that its inner defenses have never been tested. The dragon spreads rumors of the treasures within to attract adventurers who can put the traps to the test.
\n
\n

Connected Creatures

\n

Sapphire dragons are generally solitary creatures. On the rare occasion that one forms nonhostile relationships with other beings, it is almost always to bolster the defenses of the dragon’s lair and hoard.

\n

Ancient Sapphire Dragon Connections

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d4Connected Creatures
1An ancient sapphire dragon has called a conclave of ancient gem dragons to discuss how they might reunite and restore Sardior, the Ruby Dragon.
2A horde of revenant;revenants led by a death knight has one goal—destroying the ancient sapphire dragon who defeated their army in battle centuries ago.
3An ancient sapphire dragon guards the phylactery of a lich who helped the dragon establish a lair centuries before becoming Undead.
4Lolth the Spider Queen has declared war on an ancient sapphire dragon who has annexed the heart of her cult’s Underdark territory.
\n
\n

Sapphire Dragon Lairs

\n

Sapphire dragons make their lairs in enormous caverns and complex tunnel systems. As they grow older, they continually renovate their lairs, using their tunneling abilities and command over stone.

\n

Sapphire dragons eventually create dizzying honeycombs of hidden passages, deceptively thin walls, and secret chambers that allow them to traverse the entire lair without ever being seen by intruders. The best-defended sapphire dragon lairs have no easily accessible entrances or exits at all, and trespassers who do find their way inside must then contend with a maze of corridors, dead ends, and steep inclines.

\n

Sapphire Dragon Lair Features

\n

The sapphire dragon lair shown in map 5.12 is a series of natural tunnels and chambers the dragon has adapted to serve as a lair. The lair has few natural entrances, so whole sections are inaccessible without excavation or magic, as the dragon can simply open doorways in walls whenever necessary.

\n

The lair has the following features:

\n

Disguised Entrances. An otherwise unremarkable cave (shown at the top of the map) provides the main access to the lair by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout the lair.

\n

Cobweb-Choked Tunnels. Adventurers who manage to access the other side of the cave’s crystal walls discover a network of dark, cobweb-choked tunnels extending deep into the earth, set with natural steps and shelves throughout. The dragon spends little time in this part of the lair, visiting only when the spiders there need tending—or when the dragon needs a snack.

\n

Underground River. A river flows along the right and bottom edges of the map, providing the dragon with fresh water and an alternative entrance. Originating on the surface, the river descends through narrow tunnels that eventually lead to the Underdark.

\n

Hoard Caverns. The bulk of the lair, filling most of the lower half of the map, comprises chambers the dragon uses to host guests and visitors. These caverns hold the bulk of the dragon’s hoard, particularly art objects that are impressive but not irreplaceable.

\n

Sleeping Chamber. At the heart of the lair, protected behind more thin crystal walls, the largest cavern serves as the dragon’s sleeping chamber. A raised section studded with sapphire crystals offers a vantage from which the dragon can keep an eye on the chamber’s access points. The dragon’s most valuable treasures are stored here and in adjoining caves, and the walls of this central chamber are covered in art depicting various battles—many of which the dragon took part in.

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The dragon makes one Bite attack and two Claw attacks.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 214","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"tTx8mrHnslQGvDRI","name":"Bite","type":"weapon","img":"systems/dnd5e/icons/skills/red_29.jpg","data":{"description":{"value":"

Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 11 (2d10) thunder damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 214","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[piercing] + @mod","piercing"],["2d10[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite.","fullName":"Bite."}}},{"_id":"nrQrL5S2jKjBJtrX","name":"Claw","type":"weapon","img":"icons/commodities/claws/talon-red.webp","data":{"description":{"value":"

Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 214","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claw.","fullName":"Claw."}}},{"_id":"U9M6YOTNezv7BcCy","name":"Debilitating Breath (Recharge 5–6)","type":"feat","img":"systems/dnd5e/icons/skills/ice_11.jpg","data":{"description":{"value":"

The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw. On a failed save, the creature takes 55 (10d10) thunder damage and is incapacitated until the end of its next turn. On a successful save, the creature takes half as much damage and isn’t incapacitated.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 214","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":90,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"hqgnzo6mwogalup3","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d10[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":23,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Debilitating Breath (Recharge 5–6).","fullName":"Debilitating Breath (Recharge 5–6)."}}},{"_id":"veCgHbPriWyCW8pa","name":"Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 20):

1/day each: dissonant whispers, hold monster, meld into stone, telekinesis, teleport

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 214","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting (Psionics).","fullName":"Spellcasting (Psionics)."}}},{"_id":"lelJ15qIp2JkjLow","name":"Lair Actions","type":"feat","img":"systems/dnd5e/icons/skills/yellow_31.jpg","data":{"description":{"value":"

Lair Actions

On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row:

Awesome Thunder. A thunderous detonation of sound that can be heard up to 300 feet away surrounds one creature in the lair that the dragon can see. That creature must succeed on a DC 15 Constitution saving throw or take 13 (3d8) thunder damage and be stunned until the end of its next turn.

Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon’s telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.

Stone Passage. The dragon touches a section of stone up to 30 feet in any dimension. The dragon can shape the stone to open or close a passage through a wall, as long as the wall is less than 10 feet thick.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 214","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"b3uW8bn8ilLibcSi","name":"Regional Effects","type":"feat","img":"systems/dnd5e/icons/skills/emerald_03.jpg","data":{"description":{"value":"

Regional Effects

The region surrounding a legendary sapphire dragon’s lair is altered by the dragon’s magic, creating one or more of the following effects:

Crystal Profusion. Natural stone within 6 miles of the lair grows plentiful crystal formations and veins of sapphire gemstones, particularly underground.

Stony Sight. Natural stone within 6 miles of the lair is a conduit for the dragon’s psionic presence. As an action, the dragon can cast the clairvoyance spell, requiring no spell components and targeting any natural stone formation in that region.

Telepathic Enhancement. The dragon’s psionic energy enhances the mental powers of other creatures. Any creature capable of telepathic communication has its telepathy range doubled while within 1 mile of the lair. This includes creatures with innate telepathy and magical telepathy such as the Rary’s telepathic bond spell.

Thriving Wildlife. giant spider;Giant spiders (a sapphire dragon’s favorite prey) are attracted to the area within 6 miles of the lair and settle there in large numbers.

If the dragon dies, the population of giant spider;giant spiders in the region returns to normal levels over the course of 1d10 days. The enhancement of telepathic abilities ends immediately. The existing abundance of crystals and sapphires remains, but new ones form at a normal rate.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 214","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"sNy4r2falLntfn3j","name":"A Sapphire Dragon’s Lair","type":"feat","img":"icons/environment/wilderness/cave-entrance-mountain.webp","data":{"description":{"value":"

A Sapphire Dragon’s Lair

Sapphire dragons make their homes in extensive cave systems. As they grow older, they make increasingly complex renovations to their lairs, using their inherent magic and natural tunneling abilities to great effect. Eventually, a sapphire dragon’s lair is a dizzying honeycomb of hidden passages, deceptively thin walls, and secret chambers that allow the dragon to travel from one end to the other unseen by intruders. The most secure lairs might feature no accessible entrances or exits at all, with the dragon relying on tunneling or shaping stone to come and go.

The challenge rating of a legendary sapphire dragon increases by 1 when it’s encountered in its lair.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 214","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"bat7eqHJ4GvdEqsT","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

\n

Claw. The dragon makes one Claw attack.

\n

Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.

\n

Telekinetic Fling (Costs 3 Actions). The dragon chooses one Medium or smaller object that isn’t being worn or carried that it can see within 60 feet of it, and it magically hurls the object at a creature it can see within 60 feet of the object. The target must succeed on a DC 20 Dexterity saving throw or take 42 (12d6) bludgeoning damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 214","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"Qvg1DG0rvpYAwOLD","name":"Claw","type":"weapon","img":"icons/commodities/claws/talon-red.webp","data":{"description":{"value":"

Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Claw. The dragon makes one Claw attack.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 214","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claw.","fullName":"Claw.","actionCopy":true}}},{"_id":"5rkEJOozmkdqbQrf","name":"Psionics (Costs 2 Actions)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon uses Psychic Step or Spellcasting.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 214","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"jgidALZD6b2AhA1r","name":"Telekinetic Fling (Costs 3 Actions)","type":"feat","img":"systems/dnd5e/icons/skills/affliction_25.jpg","data":{"description":{"value":"

The dragon chooses one Medium or smaller object that isn’t being worn or carried that it can see within 60 feet of it, and it magically hurls the object at a creature it can see within 60 feet of the object. The target must succeed on a DC 20 Dexterity saving throw or take 42 (12d6) bludgeoning damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 214","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["12d6","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":20,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"CX92UlDhIfFK4WdH","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If the dragon fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 214","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"Z3zbN6o5nDgJsWdu","name":"Spider Climb","type":"feat","img":"systems/dnd5e/icons/skills/green_23.jpg","data":{"description":{"value":"

The dragon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 214","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spider Climb.","fullName":"Spider Climb."}}},{"_id":"5zc4xJ6O5zoAGd25","name":"Tunneler","type":"feat","img":"icons/environment/wilderness/cave-entrance.webp","data":{"description":{"value":"

The dragon can burrow through solid rock at half its burrowing speed and can leave a 20-foot-diameter tunnel in its wake.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 214","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tunneler.","fullName":"Tunneler."}}},{"_id":"5c1OhnsLhheIskS0","name":"Change Shape","type":"feat","img":"systems/dnd5e/icons/skills/blue_26.jpg","data":{"description":{"value":"

The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 214","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Change Shape.","fullName":"Change Shape."}}},{"_id":"OIaDfO7OpBnaVRXa","name":"Psychic Step","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon magically teleports to an unoccupied space it can see within 60 feet of it.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 214","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Psychic Step.","fullName":"Psychic Step."}}},{"_id":"mXrdSEsyJZa7t4LE","name":"Dissonant Whispers","type":"spell","img":"systems/dnd5e/icons/spells/horror-acid-1.jpg","data":{"description":{"value":"

You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A @Compendium[dnd5e.rules.Deafened]{deafened} creature automatically succeeds on the save.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136624,"definitionId":2314,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dissonant Whispers","sources":[{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DgRbmtNeDHpwSrKq","name":"Hold Monster","type":"spell","img":"systems/dnd5e/icons/skills/yellow_40.jpg","data":{"description":{"value":"

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138141,"definitionId":2146,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Monster","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"droGsJ3yzBz2J5ZU","name":"Meld into Stone","type":"spell","img":"icons/commodities/treasure/statue-bust-stone-grey.webp","data":{"description":{"value":"

You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses.

\n

While merged with the stone, you can't see what occurs outside it, and any Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Perception}) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You otherwise can't move.

\n

Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall @Compendium[dnd5e.rules.Prone]{prone} in an unoccupied space closest to where you first entered.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138469,"definitionId":2186,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Meld into Stone","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lHvQGnK7i5TeetKd","name":"Telekinesis","type":"spell","img":"systems/dnd5e/icons/spells/rock-plain-3.jpg","data":{"description":{"value":"

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

\n

Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is @Compendium[dnd5e.rules.Restrained]{restrained} in your telekinetic grip. A creature lifted upward is suspended in mid-air.

\n

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

\n

Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.

\n

If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.

\n

You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 280","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138834,"definitionId":2273,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Telekinesis","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":280,"sourceType":1}],"tags":["Control","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UpNUIArI5kB8byvD","name":"Teleport","type":"spell","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.

\n

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FamiliarityMishapSimilar AreaOff TargetOn Target
Permanent circle---01-100
Associated object---01-100
Very familiar01-0506-1314-2425-100
Seen casually01-3334-4344-5354-100
Viewed once01-4344-5354-7374-100
Description01-4344-5354-7374-100
False destination01-5051-100--
\n

 

\n

Familiarity. \"Permanent circle\" means a permanent teleportation circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.

\n

\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.

\n

\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.

\n

On Target. You and your group (or the target object) appear where you want to.

\n

Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

\n

Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.

\n

Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

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The drake has advantage on an attack roll against a creature if at least one of the drake’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

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If the drake surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

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The dwarf Ott Steeltoes has the nerve-wracking task of tending to Xanathar’s pet fish, Sylgar. In his spare time, he worships Zuggtmoy, the demon queen of fungi, and cultivates mushrooms, spores, and molds. He wears a leather skullcap stitched with fake beholder eyestalks.

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Ott has advantage on saving throws against poison.

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He is old and decrepit, garbed in ancient finery worn to tatters. A dented crown rests on his brow, and one of his horns ends in a jagged stump. He drags a rusty greataxe in the dirt, and tied to his back is a 30-pound, clay amphora painted with images of warring hoplites—all of whom have had horns crudely painted on them to make them look like minotaurs. The broad-mouthed amphora is large enough to hold roughly 55 gallons of wine.

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He claims that he was a great king who was cursed by Mogis after he defied his war advisors by making his sickly but beloved child his heir. He was cast out and has since become tragically obsessed with finding a worthy heir.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one Medium or smaller creature. Hit: 8 (1d8 + 4) bludgeoning damage. If there is not already a creature inside the amphora, the target is restrained inside. As an action, the restrained creature can make a DC 14 Dexterity (Acrobatics) check, escaping from the amphora on a success. The effect also ends if the amphora is destroyed. The amphora has AC 8, 20 hit points, and immunity to poison and psychic damage.

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If Antigonos moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

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Antigonos can perfectly recall any path he has traveled.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 189","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Labyrinthine Recall.","fullName":"Labyrinthine Recall."}}},{"_id":"1PFLXejULtJOMOdn","name":"Reckless","type":"feat","img":"systems/dnd5e/icons/skills/yellow_18.jpg","data":{"description":{"value":"

At the start of his turn, Antigonos can gain advantage on all melee weapon attack rolls he makes during that turn, but attack rolls against him have advantage until the start of his next turn.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 189","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Reckless.","fullName":"Reckless."}}},{"_id":"rFiAtyIfirAhAL4M","name":"Decrepit State","type":"feat","img":"systems/dnd5e/icons/skills/red_28.jpg","data":{"description":{"value":"

Antigonos has disadvantage on his attack rolls.

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Ancient legends suggest that when the gods came to the First World and tried to populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic of that faerie realm suffused the eggs, which hatched into the first moonstone dragons. Their descendants are now found throughout the Feywild.

\n

Moonstone dragons are graceful and elegant creatures with opalescent scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the nose; the two horns together form a shape that’s reminiscent of a slender crescent moon. Moonstone dragons are playful and impetuous forces of mischief in their early years, but the best of them mature into wise teachers and storytellers who anchor Feywild communities. The worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all things—especially travelers from faraway places.

\n

Moonstone dragons can project themselves into the realm of dreams to communicate with the creatures that sleep near their lairs. In this way, they inspire artists and poets, encourage great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.

\n

As a rule, moonstone dragons are not particularly interested in gold or copper, but they love silver, platinum, and mithral. They also cherish treasures whose value can’t be easily quantified—a song sung from the heart, a lock of a loved one’s hair, or a painting of a favorite place. A story of happy times fondly remembered is more precious to a moonstone dragon than a sack of gold.

\n

Creating a Moonstone Dragon

\n

Use the Moonstone Dragon Personality Traits and Moonstone Dragon Ideals tables to inspire your portrayal of distinctive moonstone dragon characters.

\n

Moonstone Dragon Personality Traits

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Trait
1I often lose track of whether I’m in the Feywild or on the Material Plane.
2I have been known to throw caution to the wind when in pursuit of new items for my hoard.
3No matter how old I get, I always delight in harmless pranks and tricks.
4I’ve always been mature for my age, and I can’t wait for the day I can retire to my lair to be taken care of by doting fey.
5I look down upon any being who resorts to violence to solve a problem.
6Conversing with others is often difficult because I’m so easily distr… oh my goodness, is that circlet made of silver?
7I find the waking world tedious and mundane and would much rather spend my time asleep, in the realm of dreams.
8I find the whimsy of fey, and whimsy in general, to be exasperating and exhausting.
\n
\n

Moonstone Dragon Ideals

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Curiosity. I might never be able to experience everything in the multiverse—but it doesn’t hurt to try. (Any)
2Nonviolence. Violence need never be the answer in a multiverse of infinite possibilities. (Neutral)
3Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and ludicrous wonders? (Chaotic)
4Beauty. There is beauty to be found in even the simplest things if you look hard enough. (Good)
5Inspiration. Great are history’s artists and creators. But greater still are those who inspire them. (Any)
6Power. Creatures are at their most vulnerable in their dreams, and I am the master of dreams. (Evil)
\n
\n

Moonstone Dragon Adventures

\n

The Moonstone Dragon Adventure Hooks table offers suggestions for stories and adventures involving moonstone dragons.

\n

Moonstone Dragon Adventure Hooks

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Adventure Hook
1A wealthy and well-known artist’s muse—a moonstone dragon—has stopped appearing in their dreams. The artist is desperate to hire adventurers to find the dragon.
2A clutch of moonstone dragons has discovered a portal to the Material Plane and is wreaking havoc on nearby villages, pilfering every bit of silver the locals own.
3A moonstone dragon seeks the platinum crown of a Fey prince—and will do anything to get it.
4A gluttonous moonstone dragon is consuming all the moonlight in a small forest, making the darkened path through the woods ideal for banditry.
5A moonstone dragon hosts a storytelling competition in the Feywild, and the winner gets to claim any one item on display in the dragon’s lair.
6A moonstone dragon, offended by gifts of gold, is causing nightmares among the local nobility.
7A powerful spellcaster is forcing a captive moonstone dragon to invade the dreams of adventurers, sending parties on quests to assist the spellcaster’s nefarious schemes.
8A moonstone dragon that accidentally stumbled through a portal to the Material Plane can’t find a way back home to the Feywild.
\n
\n

Connected Creatures

\n

In the Feywild, moonstone dragons interact mostly with pixie;pixies, sprite;sprites, and other Fey creatures who revere and serve the dragon. Outside the Feywild, they often prefer to communicate with other creatures through dreams.

\n

Ancient Moonstone Dragon Connections

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d4Connected Creatures
1An ancient moonstone dragon and an ancient green dragon vie for supremacy in a primeval forest.
2An ancient moonstone dragon has partnered with an androsphinx to guard a precious treasure, taking the place of the sphinx’s slain gynosphinx partner.
3An ancient moonstone dragon is summoned to mediate a centuries-old conflict between fey courts.
4An ancient moonstone dragon;ancient moonstone dragon’s sibling, imprisoned for centuries in the Shadowfell, has finally returned home as a shadow dragon.
\n
\n

Moonstone Dragon Lairs

\n

Often, a moonstone dragon’s lair is not a single location, but rather a collection of personally significant places spread out across multiple planes of existence and connected through portals under the dragon’s control. A lair might include a secluded grove on the Material Plane, a well-protected tower in the Feywild, and even a hidden corner of the Ethereal Plane. Moonstone dragons often use locations in the Feywild as their primary residences, locations on the Material Plane for entertaining guests, and locations on the Ethereal Plane for storage. Occasionally, though, a whimsical moonstone dragon delights in shaking things up, insisting that visitors come to the Border Ethereal for a meeting or sleeping in the middle of a heavily trafficked forest on the Material Plane.

\n

Moonstone dragons navigate their multiplanar lairs by opening portals between planes at will. They sometimes forget to close those portals, allowing the inhabitants of one plane to wander into others.

\n

Moonstone Dragon Lair Features

\n

You can look to other maps in this chapter as inspiration for the scattered parts of a moonstone dragon’s lair. For example, a well maintained and above-water version of the black dragon lair’s tower (map 5.2) makes a great Feywild audience chamber, while a vibrant, living version of the green dragon lair’s enormous tree (map 5.10) makes for a very comfortable bedchamber in a grove on the Material Plane. And features such as the cloud bridges of the silver dragon lair (map 5.13) can be used for the parts of a moonstone dragon’s lair that lie in the Border Ethereal.

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The dragon makes one Bite attack and two Claw attacks.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"oSAR6L7lvcv0AGRP","name":"Bite","type":"weapon","img":"systems/dnd5e/icons/skills/red_29.jpg","data":{"description":{"value":"

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 11 (2d10) radiant damage.

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Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

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Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.

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The dragon uses one of the following breath weapons:

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"axmcvd6ynwvpndco","amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Breath Weapon (Recharge 5–6).","fullName":"Breath Weapon (Recharge 5–6)."}}},{"_id":"SuuA75fO2S0YMiCZ","name":"Dream Breath","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon exhales mist in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":90,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":21,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dream Breath.","fullName":"Dream Breath."}}},{"_id":"jOPvRcvR4ASjgoTa","name":"Moonlight Breath","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon exhales a beam of moonlight in a 120-foot line that is 10 feet wide. Each creature in that area must make a DC 21 Dexterity saving throw, taking 60 (11d10) radiant damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":120,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["11d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":21,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Moonlight Breath.","fullName":"Moonlight Breath."}}},{"_id":"cNRhM9mi43xBOI5g","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The dragon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):

At will: faerie fire

2/day each: calm emotions, dispel magic, invisibility, revivify

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"hOf7PnInYM672CNY","name":"Lair Actions","type":"feat","img":"systems/dnd5e/icons/skills/yellow_31.jpg","data":{"description":{"value":"

Lair Actions

On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row:

Banish into Dream. The dragon targets a creature it can see within 120 feet of it and attempts to send that creature to a dream plane. The target must succeed on a DC 15 Charisma saving throw or be banished to a harmless demiplane until initiative count 20 on the next round. While there, the target is stunned. When the effect ends, the target reappears in the space it left or in the nearest unoccupied space.

Compulsive Dance. The dragon targets a creature it can see in its lair, and a merry waltz begins to play that only the target can hear. The target must succeed on a DC 15 Intelligence saving throw or dance until initiative count 20 on the following round. The dancing creature is incapacitated and must use all its movement to dance.

Disorienting Visions. Disorienting illusory images flit through the dragon’s lair. Each creature in the lair must succeed on a DC 20 Wisdom saving throw or have disadvantage on ability checks until initiative count 20 on the following round.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 211","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"U1xzZBNoY6woqtuh","name":"Regional Effects","type":"feat","img":"systems/dnd5e/icons/skills/emerald_03.jpg","data":{"description":{"value":"

Regional Effects

The region surrounding a legendary moonstone dragon’s lair is altered by the dragon’s magic, creating one or more of the following effects:

Dream Communication. Whenever a creature that can understand a language sleeps or enters a state of trance or reverie within 6 miles of the dragon’s lair, the dragon can establish telepathic contact with that creature and converse with it in its dreams. The creature remembers its conversation with the dragon upon waking.

Planar Transition. The veil between planes is thinned near a moonstone dragon’s lair. Various portals link the Material Plane, the Feywild, and the Border Ethereal within 6 miles of the lair. Creatures can pass through a portal in either direction by spending 5 feet of movement.

If the dragon dies, any portals near the lair close immediately.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 211","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"45n9pAj20APgc4R6","name":"A Moonstone Dragon’s Lair","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

A Moonstone Dragon’s Lair

For their lairs, moonstone dragons look for places kissed by the moon; lonely peaks, forest clearings, and placid lakes are among their favorite sites. Their whimsical nature makes them more likely than other dragons to establish multiple lairs even at a young age. They link their scattered sites with magic portals, often splitting their time between the Feywild, the Material Plane, and the Ethereal Plane.

The challenge rating of a legendary moonstone dragon increases by 1 when it’s encountered in its lair.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 211","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"WxR4feh3jLMGkpQc","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at one time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

\n

Tail. The dragon makes one Tail attack.

\n

Cast a Spell (Costs 2 Actions). The dragon uses Spellcasting.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 211","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"rtxz4sYeIs2zAkGs","name":"Tail","type":"weapon","img":"icons/commodities/biological/tail-scaled-green.webp","data":{"description":{"value":"

Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.

Tail. The dragon makes one Tail attack.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 211","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":21,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tail.","fullName":"Tail.","actionCopy":true}}},{"_id":"dvWm1XNjNwwiSWnk","name":"Cast a Spell (Costs 2 Actions)","type":"feat","img":"icons/sundries/documents/document-symbol-eye.webp","data":{"description":{"value":"

The dragon uses Spellcasting.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 211","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"mc53O5XLaXrXtIsQ","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If the dragon fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 211","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"ziiMoetXxe1fxJVU","name":"Faerie Fire","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-jade-2.jpg","data":{"description":{"value":"

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ThXneckk70TCMqsE","name":"Calm Emotions","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.

\n

You can suppress any effect causing a target to be @Compendium[dnd5e.rules.Charmed]{charmed} or @Compendium[dnd5e.rules.Frightened]{frightened}. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

\n

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":275666,"definitionId":2023,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Calm Emotions","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"kCcBJZOhHf4dHBqO","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8bZZVbDLdWG3Nm39","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

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You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts.

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Mage hunters are hideous spider-legged creatures employed by the Oriq to pursue magic-wielders. These creatures can naturally sense magic via the glowing purple spines on their backs.

\n

A mage hunter is usually in its sentry form, a diamond-shaped drone with a heightened ability to sense and locate mages. Once it finds a quarry, the mage hunter takes on its arachnoid hunter form and pursues its targets with vicious skill.

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The hunter makes two Claw attacks.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage.

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Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 22 (4d8 + 4) piercing damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the hunter can’t make a Tail attack against another target.

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The hunter emits a pulse of energy that helps it better locate its magical quarry. Each creature within 120 feet of the hunter that has the ability to cast spells must succeed on a DC 14 Wisdom saving throw or be mystically marked by the hunter for 1 hour.

While marked, a creature can’t become hidden from the hunter and gains no benefit from the invisible condition against the hunter. Additionally, while a marked creature is on the same plane of existence as the hunter, the hunter always knows the distance and direction to the creature.

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The hunter knows the location of every spellcaster, active spell, and magic item within 120 feet of itself.

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The hunter can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

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When the hunter takes damage from a spell, it takes only half the triggering damage (rounded down). If the creature that cast the spell is within 60 feet of the hunter, that creature must succeed on a DC 14 Dexterity saving throw or take the other half of the damage.

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The hunter folds into its drone-like sentry form or unfolds into its hunter form. Its game statistics are the same in each form.

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The mightiest of the golems, the iron golem is a massive, towering giant wrought of heavy metal. An iron golem’s shape can be worked into any form, though most are fashioned to look like giant suits of armor. Its fist can destroy creatures with a single blow, and its clanging steps shake the earth beneath its feet. Iron golems wield enormous blades to extend their reach, and all can belch clouds of deadly poison.

\n

An iron golem’s body is smelted with rare tinctures and admixtures. Though other golems bear weaknesses inherent in their materials or the power of the elemental spirit bound within them, iron golems were designed to be nearly invulnerable. Their iron bodies imprison the spirits that drive them, and are susceptible only to weapons imbued with magic or the strength of adamantine.

\n

Blind Obedience. When its creator or possessor is on hand to command it, a golem performs flawlessly. If the golem is left without instructions or is incapacitated, it continues to follow its last orders to the best of its ability. When it can’t fulfill its orders, a golem might react violently — or stand and do nothing. A golem that has been given conflicting orders sometimes alternates between them.

\n

A golem can’t think or act for itself. Though it understands its commands perfectly, it has no grasp of language beyond that understanding, and can’t be reasoned with or tricked with words.

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Constructed Nature. A golem doesn’t require air, food, drink, or sleep.

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The golem makes two melee attacks.

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Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

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Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.

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Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

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The golem is immune to any spell or effect that would alter its form.

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The golem has advantage on saving throws against spells and other magical effects.

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The golem's weapon attacks are magical.

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It is blinded and deafened, giving it disadvantage on all its attack rolls, and it can't use its Poison Breath.

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Grumpy, spiky, and generally irritating, pest mascots inhabit the muggy bayou of Sedgemoor. However, these ferret-sized swamp creatures hold deep wells of life essence, making them convenient fuel sources for the magic of Witherbloom mages. As such, many Witherbloom students have adopted pests from the bayou as pets, and pests, in all their spiny glory, have become the mascots of the college.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

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The pest regains 5 hit points at the start of its turn if it has at least 1 hit point. If it takes fire damage, this trait doesn’t function at the start of the pest’s next turn.

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At the start of each of its turns, the pest deals 2 (1d4) piercing damage to any creature grappling it or that it is grappling.

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This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

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Blagothkus attacks twice with his morningstar.

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Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.

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Blagothkus has advantage on Wisdom (Perception) checks that rely on smell.

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Blagothkus can innately cast the following spells (spell save DC 15), requiring no material components:

3/day each: fog cloud, levitate

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Blagothkus is a 5th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 15, +7 to hit with spell attacks). Blagothkus has the following spells prepared from the wizard spell list:

Cantrips (at will): light, mage hand, prestidigitation

1st level (4 slots): detect magic, identify, magic missile, shield

2nd level (3 slots): gust of wind, misty step, shatter

3rd level (2 slots): fly, lightning bolt

","chat":"","unidentified":""},"source":"Hoard of the Dragon Queen","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"2zPtNsiVEw5VcZ94","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NxM4hrXmOmLqAXLC","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"K9nmYWRj5MnxtAAF","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"v5QCKtx2a9gfM5Hd","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZAvD4AdEaOp6MUBO","name":"Identify","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-1.jpg","data":{"description":{"value":"

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

\n

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"a pearl worth at least 100 gp and an owl feather","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138343,"definitionId":2152,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Identify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"D7pVDU95OicPJh4W","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qLzwxwZ1D29QDykS","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"08Q4uUgKRovtm961","name":"Gust of Wind","type":"spell","img":"systems/dnd5e/icons/spells/wind-blue-2.jpg","data":{"description":{"value":"

A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.

\n

Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.

\n

The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

\n

As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"a legume seed","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pBOGL6l3KJeVG6QL","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"sSPZOqg9yS3lQ5HI","name":"Shatter","type":"spell","img":"systems/dnd5e/icons/skills/yellow_03.jpg","data":{"description":{"value":"

A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.

\n

A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"a chip of mica","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138698,"definitionId":2246,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shatter","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"q46X3TQWVCnauADm","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"H0RkAfAkGMjbQBll","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a bit of fur and a rod of amber, crystal, or glass","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"XF4hbgm43IfWqhE3","name":"Fog Cloud","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-2.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"uf0HKnlissOPIrRe","name":"Levitate","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138393,"definitionId":2165,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Levitate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/blagothkus","img":"https://www.dndbeyond.com/avatars/thumbnails/15/479/1000/1000/636373140159032435.png","tokenImg":"https://www.dndbeyond.com/avatars/15/478/636373140158407488.jpeg","spellList":{"class":["detect magic","identify","magic missile","shield","gust of wind","misty step","shatter","fly","lightning bolt"],"pact":[],"atwill":["light","mage hand","prestidigitation"],"innate":[{"name":"fog cloud","type":"day","value":"3","innate":true},{"name":"levitate","type":"day","value":"3","innate":true}],"edgeCases":[],"material":false}},"ddbimporter":{"id":17468,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"Nc3oSHuSd6ShOGKg","name":"Hoard Scarab","type":"npc","img":"ddb-images/other/npc-Hoard-Scarab.png","data":{"abilities":{"str":{"value":4,"proficient":0,"bonuses":{"check":"","save":""},"mod":-3,"dc":7},"dex":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":13},"con":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"int":{"value":3,"proficient":0,"bonuses":{"check":"","save":""},"mod":-4,"dc":6},"wis":{"value":8,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":9},"cha":{"value":6,"proficient":0,"bonuses":{"check":"","save":""},"mod":-2,"dc":8}},"attributes":{"ac":{"flat":14,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":7,"min":0,"max":7,"temp":0,"tempmax":0,"formula":"3d4"},"init":{"value":0,"bonus":0},"movement":{"burrow":20,"climb":0,"fly":20,"swim":0,"walk":20,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":60,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Hoard scarabs are beetle-like creatures that, through some feat of natural adaptation or alchemical ingenuity, blend in perfectly among piles of gold coins. They feed on tiny mites that infest a dragon’s scales and lair, and their painful bite can be a strong deterrent to would-be treasure thieves.

\n

Hoard scarabs also produce a glittering metallic dust from their wings that coats intruders who get too close to them. The magic of this dust allows the lair’s draconic owner to sense intruders’ location as they move about the lair.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature, it has disadvantage on attack rolls until the start of its next turn.

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If the scarab is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the scarab move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the scarab is animate.

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The scarab releases magical glittering dust from its wings. Each creature within 5 feet of the scarab must succeed on a DC 13 Dexterity saving throw or be outlined in blue light for 10 minutes. While outlined in this way, a creature sheds dim light in a 10-foot radius and can’t benefit from being invisible. In addition, every Dragon within 1 mile of the creature becomes aware of it and can unerringly track the creature. Casting dispel magic on the creature ends the effect on it.

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Golgari shamans are the spiritual leaders of the Golgari Swarm. They teach the guild’s beliefs about the cycles of nature, using their necromantic magic to show how life sprouts from death.

\n

Golgari shamans paint their faces so they appear to have extra eyes on their cheeks and chins. They sometimes use magical moodmark paint (described in chapter 5) to allow them to communicate by means of these marks. They wear clothing adorned with beetle carapaces, spiderwebs, or shelf fungus.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands.

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Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d8) necrotic damage, and the target must make a DC 14 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one.

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The shaman has advantage on saving throws against being charmed, and magic can’t put it to sleep.

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The shaman is an 8th-level Golgari spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The shaman has the following druid spells prepared:

Cantrips (at will): poison spray, shillelagh, thorn whip

1st level (4 slots): cure wounds, entangle, ray of sickness

2nd level (3 slots): pass without trace, ray of enfeeblement, spike growth

3rd level (3 slots): animate dead, dispel magic, plant growth

4th level (2 slots): blight, giant insect

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When a creature within 30 feet of the shaman drops to 0 hit points, the shaman gains 5 (1d10) temporary hit points.

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You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

\n

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

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The wood of a club or quarterstaff you are holding is imbued with @Compendium[dnd5e.rules.Using Each Ability]{nature}'s power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning - The weapon is magical.] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138708,"definitionId":2249,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HzF2BMOg1prRkUng","name":"Thorn Whip","type":"spell","img":"systems/dnd5e/icons/skills/green_17.jpg","data":{"description":{"value":"

You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer to you.

\n

The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"the stem of a plant with thorns","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"the stem of a plant with thorns","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138847,"definitionId":2309,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thorn Whip","sources":[{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QnS5lrGeOG6AaGq1","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"boPypIvjS0km3mHe","name":"Entangle","type":"spell","img":"systems/dnd5e/icons/skills/green_16.jpg","data":{"description":{"value":"

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.Restrained]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured plants wilt away.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Z21XBwLjoBjVAxuz","name":"Ray of Sickness","type":"spell","img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","data":{"description":{"value":"

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also @Compendium[dnd5e.rules.Poisoned]{poisoned} until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138636,"definitionId":2318,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Sickness","sources":[{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"51SwaZ0yg0E6iHEd","name":"Pass without Trace","type":"spell","img":"systems/dnd5e/icons/spells/fog-air-1.jpg","data":{"description":{"value":"

A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (@Compendium[dnd5e.rules.Using Each Ability]{Stealth}) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138536,"definitionId":2201,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Pass without Trace","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Buff","Exploration"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xxGSRjHyko5RSAPK","name":"Ray of Enfeeblement","type":"spell","img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","data":{"description":{"value":"

A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.

\n

At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138631,"definitionId":2225,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Enfeeblement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RsEEpayFGAZTy7fU","name":"Spike Growth","type":"spell","img":"icons/commodities/biological/stinger-insect-brown.webp","data":{"description":{"value":"

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

\n

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Perception}) check against your spell save DC to recognize the terrain as hazardous before entering it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138780,"definitionId":2262,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spike Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dpMwAhWeKGQW5V8b","name":"Animate Dead","type":"spell","img":"systems/dnd5e/icons/skills/yellow_32.jpg","data":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OqpS3cd0lvtccWd6","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BKEiH8wyIpG1IbWb","name":"Plant Growth","type":"spell","img":"systems/dnd5e/icons/skills/green_02.jpg","data":{"description":{"value":"

This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.

\n

If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.

\n

You can exclude one or more areas of any size within the spell's area from being affected.

\n

If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138561,"definitionId":2207,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Plant Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Eo1iFMl9p3k9KWHL","name":"Blight","type":"spell","img":"systems/dnd5e/icons/skills/green_26.jpg","data":{"description":{"value":"

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

\n

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

\n

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

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You transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into giant versions of their natural forms for the duration. A centipede becomes a giant centipede, a spider becomes a giant spider, a wasp becomes a giant wasp, and a scorpion becomes a giant scorpion.

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Each creature obeys your verbal commands, and in combat, they act on your turn each round. The GM has the statistics for these creatures and resolves their actions and movement.

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A creature remains in its giant size for the duration, until it drops to 0 hit points, or until you use an action to dismiss the effect on it.

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The GM might allow you to choose different targets. For example, if you transform a bee, its giant version might have the same statistics as a giant wasp.

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Faerl, a neutral evil wood elf, is proud and cruel. He believes that he must be in control at all times. He dresses in pompous finery and an oversized red hat. He speaks precisely, but in a volume so low that it forces people to pay close attention to him.

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Personality Trait. \"Others are beneath me. My position in the cult ensures my future.\"

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Ideal. \"My loyalty to the cult is critical to its success. I must lead by example.\"

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Bond. \"With my loyal assistance, Lord Viallis will surely take over Waterdeep one day.\"

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Flaw. \"My standing makes it important that nothing happen to me. If it’s necessary that others sacrifice themselves for my security, so be it.\"

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This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

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Faerl has advantage on saving throws against being charmed, and magic can’t put him to sleep.

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Faerl adds 2 to his AC against one melee attack that would hit it. To do so, he must see the attacker and be wielding a melee weapon.

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The nimblewright has advantage on saving throws against spells and other magical effects.

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The nimblewright’s weapon attacks are magical.

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As long as it has at least 1 hit point remaining, the nimblewright regains 1 hit point when a mending spell is cast on it.

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The nimblewright has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

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The nimblewright adds 2 to its AC against one melee attack that would hit it. To do so, the nimblewright must see the attacker and be wielding a melee weapon.

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Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.

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Orvex makes two melee attacks.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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On each of his turns, Orvex can use a bonus action to take the Dash, Disengage, or Hide action.

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Orvex deals an extra 7 (2d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of his that isn't incapacitated and Orvex doesn't have disadvantage on the attack roll.

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A killmoulis can be either a bane or boon to an adventuring party. When kept well fed with tasty treats, this creature is a helpful assistant that mends armor, collects herbs that make the blandest rations into a feast, and turns a dull, uncomfortable campsite into a welcoming refuge. But if a party abuses or neglects a killmoulis, the creature’s mean-spirited thirst for revenge can turn even the simplest expedition into a draining ordeal that leaves adventurers tired, dispirited, and sullen.

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Traveling Fey. A killmoulis arises spontaneously in the Feywild whenever someone commits an act of charity to help a tired or lost traveler. Emerging from the shadows near the site of the deed, the creature takes to the road, wandering to seek out travelers who might have food it can sneak away with in return for the benefits of its magic. Shy and solitary by nature, a killmoulis enjoys watching and listening to folk from distant places that it knows little about. Whether fierce raiders, enterprising merchants, or bold adventurers, all travelers have something interesting to offer a killmoulis.

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Hungry Helpers. Despite their odd appearance and origins, killmoulis crave the same creature comforts as many folk of the world. They adore sweet candies, fresh fruit, and other delicacies. When a killmoulis encounters a party of travelers, it hides and keeps a careful watch on them. At night, it sneaks into the travelers’ camp and looks through their supplies for tasty treats, but will settle for rations, nuts, and other snacks. If it finds them, it quickly snuffles up a single day’s worth of food with its long nose. In return, it then uses its magic to enhance the travelers’ comfort as they rest.

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A Bitter Reproach. A killmoulis will follow after any party that has provided it with a tasty snack, slipping into camp each night to gorge itself and pay for its feast with its beneficial magic. But if the travelers attack, interfere with, or try to trap the killmoulis, it places a minor curse on the group and attempts to flee. For the rest of the characters’ journey, their rations taste like ash and any camping spots are infested with lice and biting insects. Each character in the party wakes up sore and cramped, as rocks or sharp sticks somehow end up under their bedrolls. Once a killmoulis is angered, it continues to tail a group and visit its curse upon them. Only an offering of fine food and an earnest apology can sooth an angry killmoulis. Without that, these creatures hold a grudge against a group’s rude behavior that can last for days.

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The eblis attacks twice with its beak.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

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The eblis’s innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:

1/day each: blur, hypnotic pattern, minor illusion

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Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with @Compendium[dnd5e.rules.Blindsight]{blindsight}, or can see through illusions, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

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You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes @Compendium[dnd5e.rules.Charmed]{charmed} for the duration. While @Compendium[dnd5e.rules.Charmed]{charmed} by this spell, the creature is @Compendium[dnd5e.rules.Incapacitated]{incapacitated} and has a speed of 0.

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The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.

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You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

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The mindwitness makes two attacks: one with its tentacles and one with its bite.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 16 (4d6 + 2) piercing damage.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 20 (4d8 + 2) psychic damage. If the target is Large or smaller, it is grappled (escape DC 13) and must succeed on a DC 13 Intelligence saving throw or be stunned until this grapple ends.

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The mindwitness shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it:

1. Aversion Ray. The targeted creature must make a DC 13 Charisma saving throw. On a failed save, the target has disadvantage on attack rolls for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

2. Fear Ray. The targeted creature must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

3. Psychic Ray. The target must succeed on a DC 13 Intelligence saving throw or take 27 (6d8) psychic damage.

4. Slowing Ray. The targeted creature must make a DC 13 Dexterity saving throw. On a failed save, the target’s speed is halved for 1 minute. In addition, the creature can’t take reactions, and it can take either an action or a bonus action on its turn but not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

5. Stunning Ray. The targeted creature must succeed on a DC 13 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the start of each of its turns, ending the effect on itself on a success.

6. Telekinetic Ray. If the target is a creature, it must make a DC 13 Strength saving throw. On a failed save, the mindwitness moves it up to 30 feet in any direction, and it is restrained by the ray’s telekinetic grip until the start of the mindwitness’s next turn or until the mindwitness is incapacitated.

If the target is an object weighing 300 pounds or less that isn’t being worn or carried, it is telekinetically moved up to 30 feet in any direction. The mindwitness can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container.

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When the mindwitness receives a telepathic message, it can telepathically share that message with up to seven other creatures within 600 feet of it that it can see.

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(Hag Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

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The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.

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The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a heartstone in her possession.

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While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.

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The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

At will: detect magic, magic missile

2/day each: plane shift (self only), ray of enfeeblement, sleep

","chat":"","unidentified":""},"source":"Monster Manual pg 178","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"e3kKmWCad0loQ7p6","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The hag has advantage on saving throws against spells and other magical effects.

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While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard’s spell list but must share the spell slots among themselves:

1st level (4 slots): identify, ray of sickness

2nd level (3 slots): hold person, locate object

3rd level (3 slots): bestow curse, counterspell, lightning bolt

4th level (3 slots): phantasmal killer, polymorph

5th level (2 slots): contact other plane, scrying

6th level (1 slot): eyebite

For casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 15, and the spell attack bonus is +7.

","chat":"","unidentified":""},"source":"Monster Manual pg 178","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shared Spellcasting.","fullName":"Shared Spellcasting."}}},{"_id":"wIfSFNM1IQfU57DA","name":"Identify","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-1.jpg","data":{"description":{"value":"

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

\n

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"a pearl worth at least 100 gp and an owl feather","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138343,"definitionId":2152,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Identify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"WwXzZ5KxbvGxwDkE","name":"Ray of Sickness","type":"spell","img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","data":{"description":{"value":"

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also @Compendium[dnd5e.rules.Poisoned]{poisoned} until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138636,"definitionId":2318,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Sickness","sources":[{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RADQXASHPfowf24O","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"itgn64eVgdQs6UNr","name":"Locate Object","type":"spell","img":"systems/dnd5e/icons/skills/red_25.jpg","data":{"description":{"value":"

Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

\n

The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

\n

This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a forked twig","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138418,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cNamhmHpLSjaZYJK","name":"Bestow Curse","type":"spell","img":"systems/dnd5e/icons/spells/link-royal-3.jpg","data":{"description":{"value":"

You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the @Compendium[dnd5e.rules.Using Each Ability]{nature} of the curse from the following options:

\n\n

A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.

\n

At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136112,"definitionId":2013,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bestow Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VGE5DLA0MNt5x2m7","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Z8h2jwmVTnmFS4QR","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a bit of fur and a rod of amber, crystal, or glass","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FAeQOnv9QtU8AtLS","name":"Phantasmal Killer","type":"spell","img":"systems/dnd5e/icons/skills/affliction_08.jpg","data":{"description":{"value":"

You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes @Compendium[dnd5e.rules.Frightened]{frightened} for the duration. At the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 265","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138547,"definitionId":2202,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Phantasmal Killer","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":265,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qeuEUeyfs6o9ElMT","name":"Polymorph","type":"spell","img":"icons/weapons/swords/shortsword-broad-engraved.webp","data":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a caterpillar cocoon","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138572,"definitionId":2209,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0BDXikAdaKgMJyGJ","name":"Contact Other Plane","type":"spell","img":"systems/dnd5e/icons/spells/beam-magenta-2.jpg","data":{"description":{"value":"

You mentally contact a demigod, the spirit of a long- dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a failure, you take 6d6 psychic damage and are insane until you finish a long rest. While insane, you can't take actions, can't understand what other creatures say, can't read, and speak only in gibberish. A greater restoration spell cast on you ends this effect.

\n

On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The GM answers each question with one word, such as \"yes,\" \"no,\" \"maybe,\" \"never,\" \"irrelevant,\" or \"unclear\" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the GM might instead offer a short phrase as an answer.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 226","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136289,"definitionId":2045,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Contact Other Plane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":226,"sourceType":1}],"tags":["Communication","Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eNIZCMyfsZ0PjQa9","name":"Scrying","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eyes.jpg","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Knowledge

\n
Save Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

 

\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.Invisible]{invisible} objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VS9NO5zKTGrLbj8r","name":"Eyebite","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-red-3.jpg","data":{"description":{"value":"

For the spell's duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 feet of you that you can see must succeed on a Wisdom saving throw or be affected by one of the following effects of your choice for the duration. On each of your turns until the spell ends, you can use your action to target another creature but can't target a creature again if it has succeeded on a saving throw against this casting of eyebite.

\n

Asleep. The target falls @Compendium[dnd5e.rules.Unconscious]{unconscious}. It wakes up if it takes any damage or if another creature uses its action to shake the sleeper awake.

\n

Panicked. The target is @Compendium[dnd5e.rules.Frightened]{frightened} of you. On each of its turns, the @Compendium[dnd5e.rules.Frightened]{frightened} creature must take the Dash action and move away from you by the safest and shortest available route, unless there is nowhere to move. If the target moves to a place at least 60 feet away from you where it can no longer see you, this effect ends.

\n

Sickened. The target has disadvantage on attack rolls and ability checks. At the end of each of its turns, it can make another Wisdom saving throw. If it succeeds, the effect ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136746,"definitionId":2089,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Eyebite","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tPbE2Ree2otEzgho","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jfubvsmqBYsnW6iO","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eOPwERsIn8Nz7BpU","name":"Plane Shift (self only)","type":"spell","img":"systems/dnd5e/icons/skills/yellow_35.jpg","data":{"description":{"value":"

Special Notes: self only.

\n\n

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138554,"definitionId":2206,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Plane Shift","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Teleportation","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fiQMbBTcme86XXgD","name":"Ray of Enfeeblement","type":"spell","img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","data":{"description":{"value":"

A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.

\n

At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138631,"definitionId":2225,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Enfeeblement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0bcxoydx1JMUpxRW","name":"Sleep","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a pinch of fine sand, rose petals, or a cricket","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138729,"definitionId":2254,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sleep","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/night-hag-coven-variant","img":"https://www.dndbeyond.com/avatars/5738/106/636898360874368597.png","tokenImg":"https://www.dndbeyond.com/avatars/5738/104/636898360871399634.jpeg","spellList":{"class":["identify","ray of sickness","hold person","locate object","bestow curse","counterspell","lightning bolt","phantasmal killer","polymorph","contact other plane","scrying","eyebite"],"pact":[],"atwill":[],"innate":[{"name":"detect magic","type":"atwill","value":null,"innate":true},{"name":"magic missile","type":"atwill","value":null,"innate":true},{"name":"plane shift","type":"day","value":"2","innate":true},{"name":"ray of enfeeblement","type":"day","value":"2","innate":true},{"name":"sleep","type":"day","value":"2","innate":true},{"name":"on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5","type":"Day","value":"1","innate":true}],"edgeCases":[{"name":"plane shift","type":"innate","edge":"self only"},{"name":"on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5","type":"innate","edge":"1d10"}],"material":false}},"ddbimporter":{"id":301755,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"Nrupzj9NyXUe32wg","name":"Cult Fanatic","type":"npc","img":"ddb-images/other/npc-Cult-Fanatic.png","data":{"abilities":{"str":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"dex":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"con":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"int":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"wis":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"cha":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12}},"attributes":{"ac":{"flat":13,"calc":"","formula":"","label":"leather armor "},"hp":{"value":33,"min":0,"max":33,"temp":0,"tempmax":0,"formula":"6d8 + 6"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"wis","prof":2,"spelldc":11,"spellLevel":4},"details":{"biography":{"value":"

Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.

","public":""},"alignment":"Any Non-Good Alignment","race":"","type":{"value":"humanoid","subtype":"any race","swarm":"","custom":""},"environment":"Urban","cr":2,"spellLevel":4,"xp":{"value":450},"source":"Basic Rules pg 398"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":"Any one language (usually Common) "}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"dec":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"prof":2,"bonus":0,"total":4,"passive":14},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"per":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"prof":2,"bonus":0,"total":4,"passive":14},"rel":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"prof":2,"bonus":0,"total":2,"passive":12},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null}},"spells":{"spell1":{"value":"4","override":"4","max":"4"},"spell2":{"value":"3","override":"3","max":"3"},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Cult Fanatic","displayName":20,"img":"ddb-images/other/npc-token-Cult-Fanatic.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"ApVnRmDWqkdE15W1","name":"Leather","type":"equipment","img":"icons/equipment/chest/breastplate-layered-leather-brown.webp","data":{"description":{"value":"

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":10,"price":10,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":11,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"leather","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":10,"originalName":"Leather","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"leather","replaced":true},"magicitems":{"enabled":false}}},{"_id":"VT5ghG8FlPYf0Uqx","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The fanatic makes two melee attacks.

","chat":"","unidentified":""},"source":"Basic Rules pg 398","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"1BKLXm2PbWVAt5Vv","name":"Dagger","type":"weapon","img":"icons/weapons/daggers/dagger-curved-black.webp","data":{"description":{"value":"

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

","chat":"","unidentified":""},"source":"Basic Rules pg 398","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dagger.","fullName":"Dagger."}}},{"_id":"QftMtd1IZqu31QTZ","name":"Dark Devotion","type":"feat","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

The fanatic has advantage on saving throws against being charmed or frightened.

","chat":"","unidentified":""},"source":"Basic Rules pg 398","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dark Devotion.","fullName":"Dark Devotion."}}},{"_id":"FNeN5Twd8tjH6WYE","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): command, inflict wounds, shield of faith

2nd level (3 slots): hold person, spiritual weapon

","chat":"","unidentified":""},"source":"Basic Rules pg 398","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"d5FR71hS8SkkE5s4","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

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Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"A8vFDzFIk1sfQgnu","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

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You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Elejj0Gkpi07EaJ4","name":"Inflict Wounds","type":"spell","img":"systems/dnd5e/icons/spells/rip-jade-2.jpg","data":{"description":{"value":"

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

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A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

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Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

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You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

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Kostchtchie makes two melee attacks, only one of which can be a bite attack.

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Melee Weapon Attack: +18 to hit, reach 5 ft., one creature. Hit: 13 (1d6 + 10) piercing damage.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 105","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite.","fullName":"Bite."}}},{"_id":"EG0WJ7lrsj0eM6Vb","name":"Matalotok (Warhammer)","type":"weapon","img":"systems/dnd5e/icons/skills/yellow_21.jpg","data":{"description":{"value":"

Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage, or 21 (2d10 + 10) bludgeoning damage when used with two hands, and the weapon emits a burst of cold that deals 10 (3d6) cold damage to each creature within 30 feet of it.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 105","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] + @mod","bludgeoning"]],"versatile":"2d10[bludgeoning] + @mod"},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Matalotok (Warhammer).","fullName":"Matalotok (Warhammer)."}}},{"_id":"yuh5CZk7BNud83RL","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

Kostchtchie can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Kostchtchie regains spent legendary actions at the start of his turn.

\n

Attack. Kostchtchie makes one melee weapon attack.

\n

Charge. Kostchtchie moves up to his speed.

\n

Curse (Costs 2 Actions). Kostchtchie curses one creature he can see within 60 feet of him. The cursed creature gains vulnerability to all damage dealt by Kostchtchie until the end of Kostchtchie’s next turn.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 105","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"gPbzG1YUoo0bWCCd","name":"Attack","type":"feat","img":"icons/weapons/axes/axe-battle-eyes-red.webp","data":{"description":{"value":"

Kostchtchie makes one melee weapon attack.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 105","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"xIvek5jxhVFu42WO","name":"Charge","type":"feat","img":"systems/dnd5e/icons/skills/red_03.jpg","data":{"description":{"value":"

Kostchtchie moves up to his speed.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 105","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"mLArIYI34oEaYbk8","name":"Curse (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/spells/link-royal-3.jpg","data":{"description":{"value":"

Kostchtchie curses one creature he can see within 60 feet of him. The cursed creature gains vulnerability to all damage dealt by Kostchtchie until the end of Kostchtchie’s next turn.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 105","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"ONoccP337H9kbmkt","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If Kostchtchie fails a saving throw, he can choose to succeed instead.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 105","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"Ozwp25xUaUTcptnJ","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

Magic Resistance. Kostchtchie has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 105","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance. ","fullName":"Magic Resistance. "}}},{"_id":"gNIqNuHEJMTnijtw","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

Kostchtchie’s innate spellcasting ability is Charisma (spell save DC 20). He can innately cast the following spells, requiring no material components:

At will: command, darkness

1/day each: dispel evil and good, gate, harm, telekinesis, teleport, wind walk

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 105","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"GdpJGw3tIzOS0hcf","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"daocCqx6uMGODKth","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"bat fur and a drop of pitch or piece of coal","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136494,"definitionId":2058,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"x742taBIXjZpeCB6","name":"Dispel Evil and Good","type":"spell","img":"systems/dnd5e/icons/skills/green_09.jpg","data":{"description":{"value":"

Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.

\n

You can end the spell early by using either of the following special functions.

\n

Break Enchantment. As your action, you touch a creature you can reach that is @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by such creatures.

\n

Dismissal. As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"value":"holy water or powdered silver and iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136612,"definitionId":2071,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eD1SEgl0q9ukxvKd","name":"Gate","type":"spell","img":"systems/dnd5e/icons/skills/affliction_08.jpg","data":{"description":{"value":"

You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in diameter. You can orient the portal in any direction you choose. The portal lasts for the duration.

\n

The portal has a front and a back on each plane where it appears. Travel through the portal is possible only by moving through its front. Anything that does so is instantly transported to the other plane, appearing in the unoccupied space nearest to the portal.

\n

Deities and other planar rulers can prevent portals created by this spell from opening in their presence or anywhere within their domains.

\n

When you cast this spell, you can speak the name of a specific creature (a pseudonym, title, or nickname doesn't work). If that creature is on a plane other than the one you are on, the portal opens in the named creature's immediate vicinity and draws the creature through it to the nearest unoccupied space on your side of the portal. You gain no special power over the creature, and it is free to act as the GM deems appropriate. It might leave, attack you, or help you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":9,"school":"con","components":{"value":"a diamond worth at least 5,000 gp","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137924,"definitionId":2119,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Gate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Teleportation","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4jcuZeYcAEPfrgwy","name":"Harm","type":"spell","img":"systems/dnd5e/icons/skills/red_21.jpg","data":{"description":{"value":"

You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["14d6[necrotic - Damage can't reduce the target's hit points below 1]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138037,"definitionId":2137,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Harm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":249,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mkw6H8yk3V5TxLnF","name":"Telekinesis","type":"spell","img":"systems/dnd5e/icons/spells/rock-plain-3.jpg","data":{"description":{"value":"

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

\n

Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is @Compendium[dnd5e.rules.Restrained]{restrained} in your telekinetic grip. A creature lifted upward is suspended in mid-air.

\n

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

\n

Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.

\n

If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.

\n

You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

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This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.

\n

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FamiliarityMishapSimilar AreaOff TargetOn Target
Permanent circle---01-100
Associated object---01-100
Very familiar01-0506-1314-2425-100
Seen casually01-3334-4344-5354-100
Viewed once01-4344-5354-7374-100
Description01-4344-5354-7374-100
False destination01-5051-100--
\n

 

\n

Familiarity. \"Permanent circle\" means a permanent teleportation circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.

\n

\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.

\n

\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.

\n

On Target. You and your group (or the target object) appear where you want to.

\n

Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

\n

Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.

\n

Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

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You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is @Compendium[dnd5e.rules.Incapacitated]{incapacitated} and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.

\n

If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

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The table is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the table must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

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While the table remains motionless, it is indistinguishable from a normal table.

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If the table moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. The target must make a DC 14 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Monster Manual pg 313","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4[slashing] + @mod","slashing"],["3d6[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":14,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claws.","fullName":"Claws."}}},{"_id":"1szLrUgryuECV8sL","name":"Teleport","type":"feat","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

The arcanaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

","chat":"","unidentified":""},"source":"Monster Manual pg 313","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Teleport.","fullName":"Teleport."}}},{"_id":"E7G6TKfnPf6xDyr0","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The arcanaloth’s innate spellcasting ability is Charisma (spell save DC 15). The arcanaloth can innately cast the following spells, requiring no material components:

At will: alter self, darkness, heat metal, invisibility (self only), magic missile

","chat":"","unidentified":""},"source":"Monster Manual pg 313","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"ow9MyVatoVpU0LJb","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The arcanaloth has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Monster Manual pg 313","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"sXrlSeBVsXIeijNI","name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

The arcanaloth’s weapon attacks are magical.

","chat":"","unidentified":""},"source":"Monster Manual pg 313","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Weapons.","fullName":"Magic Weapons."}}},{"_id":"Royb5qIhAThdFXoj","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The arcanaloth is a 16th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The arcanaloth has the following wizard spells prepared:

Cantrips (at will): fire bolt, mage hand, minor illusion, prestidigitation

1st level (4 slots): detect magic, identify, shield, Tenser’s floating disk

2nd level (3 slots): detect thoughts, mirror image, phantasmal force, suggestion

3rd level (3 slots): counterspell, fear, fireball

4th level (3 slots): banishment, dimension door

5th level (2 slots): contact other plane, hold monster

6th level (1 slot): chain lightning

7th level (1 slot): finger of death

8th level (1 slot): mind blank

","chat":"","unidentified":""},"source":"Monster Manual pg 313","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"1ViMQPHHzt2OedMw","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Ch0D9cnxUa4K5s5s","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rluf6itok7BOcfAx","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QTXdcgKLks4RwyQ9","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KLTp653ePrvQvEKo","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EH5a7MaYPiDpsSFo","name":"Identify","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-1.jpg","data":{"description":{"value":"

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

\n

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"a pearl worth at least 100 gp and an owl feather","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138343,"definitionId":2152,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Identify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UOgI8jX9AVPM8oix","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"AVR0p6MNkyyhdAwN","name":"Tenser's Floating Disk","type":"spell","img":"icons/commodities/materials/glass-orb-blue.webp","data":{"description":{"value":"

This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The disk remains for the duration, and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground.

The disk is immobile while you are within 20 feet of it. If you move more than 20 feet away from it, the disk follows you so that it remains within 20 feet of you. It can move across uneven terrain, up or down stairs, slopes and the like, but it can’t cross an elevation change of 10 feet or more. For example, the disk can’t move across a 10-foot-deep pit, nor could it leave such a pit if it was created at the bottom.

If you move more than 100 feet from the disk (typically because it can’t move around an obstacle to follow you), the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"a drop of mercury","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138845,"definitionId":2321,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Tenser's Floating Disk","sources":[{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Movement","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"am4T0TJXfpR5JXBR","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YnYnN7GFoEFIVNS4","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/skills/violet_03.jpg","data":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"CVSaE3ZEiQYKhYJG","name":"Phantasmal Force","type":"spell","img":"systems/dnd5e/icons/skills/blue_15.jpg","data":{"description":{"value":"

You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.

The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.

The target can use its action to examine the phantasm with an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.

While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might have knocked it off.

An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"a bit of fleece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":175441,"definitionId":2332,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Phantasmal Force","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Damage","Control","Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"izhKXeT9dOUcPXMO","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"WbKWxVyAXl8UNNHf","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7LBRhNolbFotr2Oq","name":"Fear","type":"spell","img":"systems/dnd5e/icons/spells/horror-eerie-2.jpg","data":{"description":{"value":"

You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become @Compendium[dnd5e.rules.Frightened]{frightened} for the duration.

\n

While @Compendium[dnd5e.rules.Frightened]{frightened} by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a white feather or the heart of a hen","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136764,"definitionId":2094,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fear","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0ky3cJvMTj7MJc9L","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vhs3RyVDd2quEWVB","name":"Banishment","type":"spell","img":"systems/dnd5e/icons/skills/emerald_09.jpg","data":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is @Compendium[dnd5e.rules.Incapacitated]{incapacitated}. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"an item distasteful to the target","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136094,"definitionId":2010,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Banishment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Control","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Vq7eOPNrR84FkFVV","name":"Dimension Door","type":"spell","img":"systems/dnd5e/icons/skills/green_27.jpg","data":{"description":{"value":"

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45- degree angle, 300 feet.\"

\n

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

\n

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":500,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136603,"definitionId":2068,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dimension Door","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Y4435EaoTVmB2yQU","name":"Contact Other Plane","type":"spell","img":"systems/dnd5e/icons/spells/beam-magenta-2.jpg","data":{"description":{"value":"

You mentally contact a demigod, the spirit of a long- dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a failure, you take 6d6 psychic damage and are insane until you finish a long rest. While insane, you can't take actions, can't understand what other creatures say, can't read, and speak only in gibberish. A greater restoration spell cast on you ends this effect.

\n

On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The GM answers each question with one word, such as \"yes,\" \"no,\" \"maybe,\" \"never,\" \"irrelevant,\" or \"unclear\" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the GM might instead offer a short phrase as an answer.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 226","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136289,"definitionId":2045,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Contact Other Plane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":226,"sourceType":1}],"tags":["Communication","Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tf7bqPtXdbwIpG8b","name":"Hold Monster","type":"spell","img":"systems/dnd5e/icons/skills/yellow_40.jpg","data":{"description":{"value":"

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138141,"definitionId":2146,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Monster","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fUyn9nLXINbQ8aTe","name":"Chain Lightning","type":"spell","img":"systems/dnd5e/icons/skills/red_06.jpg","data":{"description":{"value":"

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

\n

A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136178,"definitionId":2024,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Chain Lightning","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"L1YzA6DMklpbgaAM","name":"Finger of Death","type":"spell","img":"systems/dnd5e/icons/skills/green_15.jpg","data":{"description":{"value":"

You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.

\n

A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d8[necrotic] + 30","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":7,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136811,"definitionId":2101,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Finger of Death","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Creation","Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"n5wEFdqHhaHmDEM9","name":"Mind Blank","type":"spell","img":"icons/equipment/head/mask-craved-beige.webp","data":{"description":{"value":"

Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the @Compendium[dnd5e.rules.Charmed]{charmed} condition. The spell even foils wish spells and spells or effects of similar power used to affect the target's mind or to gain information about the target.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138485,"definitionId":2190,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mind Blank","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZnMRJHefTiOpkzlj","name":"Alter Self","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-acid-2.jpg","data":{"description":{"value":"

You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one.

\n

Aquatic Adaptation. You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.

\n

Change Appearance. You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again.

\n

Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136028,"definitionId":1992,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Alter Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PiRfSZyiZktzgmTs","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"bat fur and a drop of pitch or piece of coal","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136494,"definitionId":2058,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ynjwH4XjtJNrRv9O","name":"Heat Metal","type":"spell","img":"systems/dnd5e/icons/skills/yellow_37.jpg","data":{"description":{"value":"

Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.

\n

If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Use a bonus action on each subsequent turn to cause this damage again]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"a piece of iron and a flame","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138066,"definitionId":2141,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Heat Metal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qqrR2RbkBvgbOetN","name":"Invisibility (self only)","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

Special Notes: self only.

\n\n

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JqNtmVuP8VvZGtQZ","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/arcanaloth","img":"https://www.dndbeyond.com/avatars/67/973/636460881783108508.png","tokenImg":"https://www.dndbeyond.com/avatars/8/612/636312415807353060.jpeg","spellList":{"class":["detect magic","identify","shield","Tenser's floating disk","detect thoughts","mirror image","phantasmal force","suggestion","counterspell","fear","fireball","banishment","dimension door","contact other plane","hold monster","chain lightning","finger of death","mind blank"],"pact":[],"atwill":["fire bolt","mage hand","minor illusion","prestidigitation"],"innate":[{"name":"alter self","type":"atwill","value":null,"innate":true},{"name":"darkness","type":"atwill","value":null,"innate":true},{"name":"heat metal","type":"atwill","value":null,"innate":true},{"name":"invisibility","type":"atwill","value":null,"innate":true},{"name":"magic missile","type":"atwill","value":null,"innate":true}],"edgeCases":[{"name":"invisibility","type":"innate","edge":"self only"}],"material":false}},"ddbimporter":{"id":17109,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"O9lKgT8LB57rUOO4","name":"Faerie Dragon (Younger)","type":"npc","img":"ddb-images/other/npc-Faerie-Dragon-Younger-.png","data":{"abilities":{"str":{"value":3,"proficient":0,"bonuses":{"check":"","save":""},"mod":-4,"dc":6},"dex":{"value":20,"proficient":0,"bonuses":{"check":"","save":""},"mod":5,"dc":15},"con":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"int":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"wis":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"cha":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":13}},"attributes":{"ac":{"flat":15,"calc":"","formula":"","label":""},"hp":{"value":14,"min":0,"max":14,"temp":0,"tempmax":0,"formula":"4d4 + 4"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":60,"swim":0,"walk":10,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha","prof":2,"spelldc":13,"spellLevel":0},"details":{"biography":{"value":"

A faerie dragon is a cat-sized dragon with butterfly wings. It wears a sharp-toothed grin and expresses its delight by the twitching of its tail, its merriment fading only if it is attacked.

\n

Invisible Tricksters. The only warning of a faerie dragon’s presence is a stifled giggle. The dragon stays out of sight, watching invisibly as its victims contend with its pranks. When its fun is done, the dragon might reveal itself, depending on the disposition of its “prey.”

\n

Friendly and Bright. A faerie dragon has a sharp mind, a fondness for treasure and good company, and a puckish sense of humor. Travelers can play to a faerie dragon’s draconic nature by offering it “treasure” in the form of sweets, baked goods, and baubles in exchange for information or safe passage through its territory.

\n

The Colors of Age. A faerie dragon’s scales change hue as it ages, moving through all the colors of the rainbow. All faerie dragons have innate spellcasting ability, gaining new spells as they mature.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Dragon ColorAge Range
Red5 years or less
Orange6–10 years
Yellow11–20 years
Green21–30 years
Blue31–40 years
Indigo41–50 years
Violet51 years or more
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Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.

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The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can’t take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn:

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The target takes no action or bonus action and uses all of its movement to move in a random direction.

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The target doesn’t move, and the only thing it can do on its turn is make a DC 11 Wisdom saving throw, ending the effect on itself on a success.

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As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the dragon wears or carries is invisible with it.

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Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it.

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The dragon has advantage on saving throws against spells and other magical effects.

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The dragon’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast a number of spells, requiring no material components. As the dragon ages and changes color, it gains additional spells as shown below.

Red, 1/day each: dancing lights, mage hand, minor illusion

Orange, 1/day: color spray

Yellow, 1/day: mirror image

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Mountain goats are found throughout the Spine of the World and on the slopes of Kelvin’s Cairn, their thick fur and layers of body fat protecting them from the extreme cold. They are expert climbers, able to leap and bound up sheer slopes.

\n

Mountain goats are territorial but easily placated with offerings of food. Their stubbornness makes them difficult to domesticate.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

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If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

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The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

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A living Bigby’s hand is a Large, hovering hand of shimmering, translucent force. It often serves as a guardian, attacking creatures that cross its path while remaining loyal to its caster.

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Areas of wild magic and sites that have been ravaged by powerful eldritch forces can give rise to spell effects that become living beings. These so-called living spells haunt the places where they were created, subsisting on ambient magical energy.

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The living spell has advantage on saving throws against spells and other magical effects.

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The living spell doesn’t require air, food, drink, or sleep.

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The worm makes two attacks: one with its grinding jaws and one with its stinger.

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Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) slashing damage.

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Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 19 (3d6 + 9) piercing damage, and the target must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.

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The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.

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The worm regains 10 hit points at the start of each of its turns if it has at least 1 hit point.

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Clawfoot dinosaurs are two-legged saurians with sharp teeth and toe claws that resemble deadly sickles. They are imposing creatures, about the size of a tall human, and are fierce enough to take down even larger prey.

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In the wild, an untrained clawfoot can easily hold its own in combat, but they are even fiercer when hunting in packs. Their instinct for pack structure has made these dinosaurs a traditional war mount for the halflings of the Talenta Plains, with clawfoots quickly and eagerly responding to training and control.

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The clawfoot makes two attacks: one with its bite and one with its claws.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

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The clawfoot has advantage on an attack roll against a creature if at least one of the clawfoot's allies is within 5 feet of the creature and the ally isn't incapacitated.

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If the clawfoot moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 11 Strength saving throw or be knocked prone. If the target is prone, the clawfoot can make one bite attack against it as a bonus action.

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Not all animate corpses shamble from their graves. Boneless are undead remains devoid of skeletons. Most rise from the bodies of those who’ve suffered brutal ends, such as deliberate skinning or crushing. Deathless malice infuses what remains, their husks flopping and slithering in pursuit of vengeance or at the whims of sinister masters. Slipping through cracks and under doors, these stealthy undead seek to adorn living frames once more, wrapping themselves around their victims and wringing them to death in their full-body grip.

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Boneless arise in a variety of forms. While the animate skins of specific creatures are the most common, foul spellcasters might create these horrors from the scraps of failed experiments, necromantic slurries, heaps of discarded hair, abattoirs, and charnel concoctions. These origins don’t affect a boneless’s statistics but lend it distinct forms.

\n

Whether through accident or depraved genius, some villains use one corpse to create two separate undead. Boneless might adorn the frames of other undead, like skeletons or zombies. The sight of a boneless peeling itself from its independently undead frame haunts the nightmares of many seasoned monster hunters.

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The boneless makes two Slam attacks. If both attacks hit a Large or smaller creature, the creature is grappled (escape DC 13), and the boneless can use Crushing Embrace.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

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The boneless wraps its body around a Large or smaller creature grappled by it. While the boneless is attached, the target is blinded and is unable to breathe. The target must succeed on a DC 13 Strength saving throw at the start of each of the boneless’ turns or take 5 (1d4 + 3) bludgeoning damage. If something moves the target, the boneless moves with it. The boneless can detach itself by spending 5 feet of its movement. A creature, including the target, can use its action to try to detach the boneless and force it to move into the nearest unoccupied space, doing so with a successful DC 13 Strength check. When the boneless dies, it detaches from any creature it is attached to.

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The boneless can move through any opening at least 1 inch wide without squeezing. It can also squeeze to fit into a space that a Tiny creature could fit in.

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The boneless doesn’t require sleep.

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Carrionettes arise from innocent intentions. Heartfelt wishes breathe life into a beloved toy and, for a time, a creator might feel blessed by their new companion. But carrionettes aren’t content to live as toys and seek to escape the confines of their diminutive bodies.

\n

Every carrionette possesses a silver needle that pins its soul to its body. By posing as simple toys or hiding their desires, a carrionette gets close to an unsuspecting victim. It then uses its needle to swap souls with the victim, stealing the victim’s body while trapping the victim’s soul in its own doll-like frame. The carrionette then imprisons its old body, keeping the animate doll hidden while it explores the world in its stolen guise—often that of the very person who wished the carrionette into being.

\n

Carrionettes might appear as any type of toy or piece of art. While marionettes and porcelain dolls are the most common, all manner of deadly stuffed animals, crawling jack-in-the-boxes, bloodthirsty poppets, murderous jewelry box ballerinas, and so forth might be carrionettes. These malicious toys are skilled deceivers and, despite some having existed for generations, often affect unsettlingly childlike personalities. Among the most notorious of these terrors is the carrionette Maligno, Darklord of the domain of Odaire (detailed in chapter 3).

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Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage plus 3 (1d6) necrotic damage, and the target must succeed on a DC 12 Charisma saving throw or become cursed for 1 minute. While cursed in this way, the target’s speed is reduced by 10 feet, and it must roll a 1d4 and subtract the number rolled from each ability check or attack roll it makes.

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The carrionette targets a creature it can see within 15 feet of it that is cursed by its Silver Needle. Unless the target is protected by a protection from evil and good spell, it must succeed on a DC 12 Charisma saving throw or have its consciousness swapped with the carrionette. The carrionette gains control of the target’s body, and the target is unconscious for 1 hour, after which it gains control of the carrionette’s body. While controlling the target’s body, the carrionette retains its Intelligence, Wisdom, and Charisma scores. It otherwise uses the controlled body’s statistics, but doesn’t gain access to the target’s knowledge, class features, or proficiencies.

If the carrionette’s body is destroyed, both the carrionette and the target die. A protection from evil and good spell cast on the controlled body drives the carrionette out and returns the consciousness of both creatures to their original bodies. The swap is also undone if the controlled body takes damage from the carrionette’s Silver Needle.

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If the carrionette is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the carrionette move or act, that creature must succeed on a DC 15 Wisdom (Perception) check to discern that the carrionette is animate.

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The carrionette doesn’t require air, food, drink, or sleep.

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When a beholder contends with a dragon for power and wealth, its thoughts of its dragon rival can become deeply obsessive, eventually pervading the beholder;beholder's dreams. If the rivalry lasts long enough, these fevered dreams can manifest as an eyedrake—a beholder-like creature with draconic features.

\n

An eyedrake resembles a winged draconic creature with no true limbs and a perpetually open mouth. Inside that mouth is a large eye that emits a breath-like wave of antimagic energy. The creature's wings are formed from multiple eyestalks, each of which can fire magical rays that combine aspects of a dragon’s breath weapon attacks and a beholder;beholder's eye rays.

\n

An eyedrake left to its own devices exhibits much of the stereotypical behavior of a young dragon, attempting to establish a lair and a hoard. Driven by instinct to jealously defend its hoard, an eyedrake fights to the death if anything threatens even the smallest trinket it claims as its own.

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Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (3d6 + 3) piercing damage.

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The eyedrake emits a magic wave in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 39 (6d12) force damage on a failed save, or half as much damage on a successful one. Every spell of 3rd level or lower ends on creatures and objects of the eyedrake’s choice in that area.

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The eyedrake shoots three of the following magical eye rays at random (reroll duplicates), each ray targeting one creature it can see within 60 feet of it:

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The target must make a DC 14 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

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Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

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The veteran exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Basic Rules pg 321","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"eyaoyfp1xohdhtq4","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fire Breath (Recharge 5–6).","fullName":"Fire Breath (Recharge 5–6)."}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/half-red-dragon-veteran","img":"https://www.dndbeyond.com/avatars/67/752/636460788543092198.png","tokenImg":"https://www.dndbeyond.com/avatars/0/386/636252781353278800.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":16918,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"OfkI0HfqaaMZTkUI","name":"Flabbergast","type":"npc","img":"ddb-images/other/npc-Flabbergast.png","data":{"abilities":{"str":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"dex":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"con":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"int":{"value":17,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":2,"saveBonus":0,"save":5,"dc":13},"wis":{"value":13,"proficient":1,"bonuses":{"check":"","save":""},"mod":1,"prof":2,"saveBonus":0,"save":3,"dc":11},"cha":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11}},"attributes":{"ac":{"flat":12,"calc":"","formula":"","label":"15 with mage armor"},"hp":{"value":40,"min":0,"max":40,"temp":0,"tempmax":0,"formula":"9d8"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int","prof":2,"spelldc":13,"spellLevel":9},"details":{"biography":{"value":"

Not much is known of the mysterious and aloof majordomo of Acquisitions Incorporated Head Office, the mage known as Flabbergast. It’s said that he hails from Neverwinter, and that his wealthy family helped erect and carve the famous Dolphin Bridge in that city. Although he detests physical labor, Flabbergast is a bit of a bridge builder in his own way, always striving to bring people together and flexing his diplomatic muscles. A pacifist bureaucrat, he abhors violence, and rarely puts his magical prowess on display.

\n

One thing that is known (though it’s seldom spoken of) is that Flabbergast once worked for Dran Enterprises, and specifically for Portentia Dran. He carries a certain amount of guilt around being complicit in certain Dran Enterprises’ dealings, and helped Acquisitions Incorporated on the side even before taking up an official role with the company. Though Head Office certainly trusts him, others might wonder where his true loyalties lie.

\n

Flabbergast’s familiar, Mister Snibbly, uses the cat stat block.

","public":""},"alignment":"Lawful Neutral","race":"","type":{"value":"humanoid","subtype":"human","swarm":"","custom":""},"environment":"","cr":4,"spellLevel":9,"xp":{"value":1100},"source":"Acquisitions Incorporated pg 200"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","draconic","elvish","gnomish"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"arc":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"prof":2,"bonus":0,"total":5,"passive":15},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"his":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"prof":2,"bonus":0,"total":5,"passive":15},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"prof":2,"bonus":0,"total":3,"passive":13},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null}},"spells":{"spell1":{"value":"4","override":"4","max":"4"},"spell2":{"value":"3","override":"3","max":"3"},"spell3":{"value":"3","override":"3","max":"3"},"spell4":{"value":"3","override":"3","max":"3"},"spell5":{"value":"1","override":"1","max":"1"},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Flabbergast","displayName":20,"img":"ddb-images/other/npc-token-Flabbergast.png","width":1,"height":1,"scale":1,"vision":true,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"8CnhD7whHcyHbMp0","name":"Dagger","type":"weapon","img":"icons/weapons/daggers/dagger-curved-black.webp","data":{"description":{"value":"

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 200","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dagger.","fullName":"Dagger."}}},{"_id":"VOTR8JzxfGi2y1YY","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Flabbergast is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). He has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation

1st level (4 slots): detect magic, mage armor, distort value,* sleep

2nd level (3 slots): gift of gab,* misty step, suggestion

3rd level (3 slots): fast friends,* fly, lightning bolt

4th level (3 slots): greater invisibility

5th level (1 slot): cone of cold

*New spell introduced in chapter 3

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 200","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"bwyClB8Ygws0fxM1","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KXDCsUGKWpxmIWRJ","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"okV3BgXZF57uftHh","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"GpNdy29wB29yDfzW","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2qu1SI4IgPZnz5F5","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8RDLZaEnD5gZRO6G","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gqIih1VmdiegY28v","name":"Distort Value","type":"spell","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","data":{"description":{"value":"

Do you need to squeeze a few more gold pieces out of a merchant as you try to sell that weird octopus statue you liberated from the chaos temple? Do you need to downplay the worth of some magical assets when the tax collector stops by? Distort Value has you covered.

\n

You cast this spell on an object no more than 1 foot on a side, doubling the object’s perceived value by adding illusory flourishes or polish to it, or reducing its perceived value by half with the help of illusory scratches, dents, and other unsightly features. Anyone examining the object can ascertain its true value with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the maximum size of the object increases by 1 foot for each slot level above 1st.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 75","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":1665275,"definitionId":188092,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Distort Value","sources":[{"sourceId":44,"pageNumber":75,"sourceType":1}],"tags":[],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZJHGraiUqJHB8Xvl","name":"Sleep","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a pinch of fine sand, rose petals, or a cricket","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of fine sand, rose petals, or a cricket","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138729,"definitionId":2254,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sleep","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cHrotWbTp4APK2AJ","name":"Gift of Gab","type":"spell","img":"icons/commodities/biological/tongue-red.webp","data":{"description":{"value":"

Jim Darkmagic is said to have invented this spell, originally calling it I said what?! Have you ever been talking to the local monarch and accidentally mentioned how their son looks like your favorite hog from when you were growing up on the family farm? We’ve all been there! But rather than being beheaded for an honest slip of the tongue, you can pretend it never happened — by ensuring that no one knows it happened.

\n

When you cast this spell, you skillfully reshape the memories of listeners in your immediate area, so that each creature of your choice within 5 feet of you forgets everything you said within the last 6 seconds. Those creatures then remember that you actually said the words you speak as the verbal component of the spell.

\n
\n

When I met Jim Darkmagic, I wondered how he got anything done in that outfit. I have since learned that most of his talents involve standing and talking. His outfit is perfect for that.

\n

— Môrgæn

\n
","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 76","activation":{"type":"reaction","cost":1,"condition":"which you take when you speak to another creature"},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"Royalty Component: 2 gp","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Royalty Component: 2 gp","consumed":false,"cost":2,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":1665419,"definitionId":188118,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Gift of Gab","sources":[{"sourceId":44,"pageNumber":76,"sourceType":1}],"tags":[],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BJOx2noC7zLzLXJX","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ohLzmeF60YapTU61","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ln0KQVDVf73hZek0","name":"Fast Friends","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

When you need to make sure something gets done, you can’t rely on vague promises, sworn oaths, or binding contracts of employment. When you cast this spell, choose one humanoid within range that can see and hear you, and that can understand you. The creature must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.Charmed]{charmed} in this way, it undertakes to perform any services or activities you ask of it in a friendly manner, to the best of its ability.

\n

You can set the creature new tasks when a previous task is completed, or if you decide to end its current task. If the service or activity might cause harm to the creature, or if it conflicts with the creature’s normal activities and desires, the creature can make another Wisdom saving throw to try to end the effect. This save is made with advantage if you or your companions are fighting the creature. If the activity would result in certain death for the creature, the spell ends.

\n

When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 75","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":1747382,"definitionId":188104,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fast Friends","sources":[{"sourceId":44,"pageNumber":75,"sourceType":1}],"tags":["Charmed"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"THhdzHpDz4V8dFGV","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8rMbIWAWJBFS1WAT","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a bit of fur and a rod of amber, crystal, or glass","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZU6sHJd3ydyWocQ1","name":"Greater Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-1.jpg","data":{"description":{"value":"

You or a creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138001,"definitionId":2128,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pzimHip4KRTymq8B","name":"Cone of Cold","type":"spell","img":"systems/dnd5e/icons/skills/blue_13.jpg","data":{"description":{"value":"

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a small crystal or glass cone","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small crystal or glass 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Cold","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/flabbergast","img":"https://www.dndbeyond.com/avatars/6221/781/636953235648001537.png","tokenImg":"https://www.dndbeyond.com/avatars/6221/779/636953235644708327.png","spellList":{"class":["detect magic","mage armor","distort value","* sleep","gift of gab","* misty step","suggestion","fast friends","* fly","lightning bolt","greater invisibility","cone of cold"],"pact":[],"atwill":["fire bolt","light","mage 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The djinni makes three scimitar attacks.

","chat":"","unidentified":""},"source":"Basic Rules pg 310","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"f2bX5YOmJop2jNgF","name":"Scimitar","type":"weapon","img":"icons/weapons/swords/scimitar-worn-blue.webp","data":{"description":{"value":"

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni's choice).

","chat":"","unidentified":""},"source":"Basic Rules pg 310","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[slashing] + @mod","slashing"],["1d6[lightning or thunder]","lightning or thunder"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Scimitar.","fullName":"Scimitar."}}},{"_id":"bQiiJ5SN1HYbMi40","name":"Create Whirlwind","type":"feat","img":"systems/dnd5e/icons/spells/wind-sky-3.jpg","data":{"description":{"value":"

A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains concentration (as if concentrating on a spell). Any creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it.

A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.

","chat":"","unidentified":""},"source":"Basic Rules pg 310","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":18,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Create Whirlwind.","fullName":"Create Whirlwind."}}},{"_id":"62deuIpevzeuOGHP","name":"Elemental Demise","type":"feat","img":"icons/commodities/gems/powder-raw-white.webp","data":{"description":{"value":"

If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.

","chat":"","unidentified":""},"source":"Basic Rules pg 310","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Elemental Demise.","fullName":"Elemental Demise."}}},{"_id":"HIuZbF5FgOkfLTEE","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The djinni's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: detect evil and good, detect magic, thunderwave

3/day each: create food and water (can create wine instead of water) , tongues, wind walk

1/day each: conjure elemental (air elemental only), creation, gaseous form, invisibility, major image, plane shift

","chat":"","unidentified":""},"source":"Basic Rules pg 310","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"vKudMBxlgvxomEQk","name":"Detect Evil and Good","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136555,"definitionId":2064,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ywtthYzFU2Uinm3c","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"00Fjypm0FNeZFtxz","name":"Thunderwave","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-air-1.jpg","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"keescwPZyaRXTTi3","name":"Create Food and Water (can create wine instead of water)","type":"spell","img":"systems/dnd5e/icons/skills/green_32.jpg","data":{"description":{"value":"

Special Notes: can create wine instead of water.

\n\n

You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.

","chat":"

Special Notes: can create wine instead of water.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136456,"definitionId":2052,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Create Food and Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Zast2ZH2B6Z6RkbR","name":"Tongues","type":"spell","img":"icons/commodities/biological/tongue-pink.webp","data":{"description":{"value":"

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"value":"a small clay model of a ziggurat","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138857,"definitionId":2281,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Tongues","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"w8j1d3WKIklqKNuh","name":"Wind Walk","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is @Compendium[dnd5e.rules.Incapacitated]{incapacitated} and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.

\n

If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 288","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":10,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"trs","components":{"value":"fire and holy water","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138947,"definitionId":2301,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wind Walk","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":288,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FIy6v0bT1ufucAKA","name":"Conjure Elemental (air elemental only)","type":"spell","img":"systems/dnd5e/icons/skills/violet_11.jpg","data":{"description":{"value":"

Special Notes: air elemental only.

\n\n

You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends.

\n

The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions.

\n

If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it.

\n

The GM has the elemental's statistics. Sample elementals can be found below.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.

\n

Sample Elementals

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
CRCreature Name
1/4Steam Mephit
1/2Dust Mephit, Ice Mephit, Magma Mephit, Magmin
2Azer, Gargoyle
5Air Elemental, Earth Elemental, Fire Elemental, Salamander, Water Elemental, Xorn
6@Compendium[dnd5e.rules.Invisible]{Invisible} Stalker
\n

 

","chat":"

Special Notes: air elemental only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 225","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136275,"definitionId":2041,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Conjure Elemental","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":225,"sourceType":1}],"tags":["Summoning"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VFwuNp8B0qQKtPnQ","name":"Creation","type":"spell","img":"systems/dnd5e/icons/spells/leaf-acid-2.jpg","data":{"description":{"value":"

You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something similar. You can also use this spell to create mineral objects such as stone, crystal, or metal. The object created must be no larger than a 5-foot cube, and the object must be of a form and material that you have seen before.

\n

The duration depends on the object's material. If the object is composed of multiple materials, use the shortest duration.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
MaterialDuration
Vegetable matter1 day 
Stone or crystal12 hours 
Precious metals1 hour 
Gems10 minutes 
Adamantine or mithral1 minute 
\n

 

\n

Using any material created by this spell as another spell's material component causes that spell to fail.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the cube increases by 5 feet for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"spec"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"ill","components":{"value":"a tiny piece of matter of the same type of the item you plan to create","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136472,"definitionId":2055,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Creation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BwjWcOWGdzht8bfk","name":"Gaseous Form","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-2.jpg","data":{"description":{"value":"

You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.

\n

While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when @Compendium[dnd5e.rules.Stunned]{stunned} or otherwise @Compendium[dnd5e.rules.Incapacitated]{incapacitated}.

\n

While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a bit of gauze and a wisp of smoke","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137921,"definitionId":2118,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Gaseous Form","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"GXgPyVOBVo76gnda","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"t1ppjK5dWXz6XMzj","name":"Major Image","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).

\n

As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.

\n

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a bit of fleece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138454,"definitionId":2180,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Major Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"akBo59SfC5nWch0l","name":"Plane Shift","type":"spell","img":"systems/dnd5e/icons/skills/yellow_35.jpg","data":{"description":{"value":"

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of 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Shift","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Teleportation","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/djinni","img":"https://www.dndbeyond.com/avatars/67/647/636460708015375092.png","tokenImg":"https://www.dndbeyond.com/avatars/0/280/636252770321735209.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"detect evil and good","type":"atwill","value":null,"innate":true},{"name":"detect magic","type":"atwill","value":null,"innate":true},{"name":"thunderwave","type":"atwill","value":null,"innate":true},{"name":"create food and 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Kraken","type":"npc","img":"ddb-images/other/npc-Clockwork-Kraken.jpeg","data":{"abilities":{"str":{"value":20,"proficient":0,"bonuses":{"check":"","save":""},"mod":5,"dc":17},"dex":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":13},"con":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":16},"int":{"value":3,"proficient":0,"bonuses":{"check":"","save":""},"mod":-4,"dc":8},"wis":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":12},"cha":{"value":1,"proficient":0,"bonuses":{"check":"","save":""},"mod":-5,"dc":7}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":142,"min":0,"max":142,"temp":0,"tempmax":0,"formula":"15d10 + 60"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":4,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"","public":""},"alignment":"Unaligned","race":"","type":{"value":"construct","subtype":"","swarm":"","custom":""},"environment":"","cr":10,"spellLevel":0,"xp":{"value":5900},"source":"Lost Laboratory of Kwalish"},"traits":{"size":"lg","di":{"value":["poison","psychic"],"custom":""},"dr":{"value":["fire","physical"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["charmed","exhaustion","frightened","paralyzed","petrified","poisoned"],"custom":""},"languages":{"value":[],"custom":"understands the languages of its creator but can't 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The clockwork kraken makes four tentacle slam attacks.

","chat":"","unidentified":""},"source":"Lost Laboratory of Kwalish","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"FXPujgAox3ivykHg","name":"Tentacle Slam","type":"weapon","img":"icons/commodities/biological/tentacle-pink.webp","data":{"description":{"value":"

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

","chat":"","unidentified":""},"source":"Lost Laboratory of Kwalish","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tentacle Slam.","fullName":"Tentacle Slam."}}},{"_id":"kUa4Q9XQ3bKOnHXT","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The clockwork kraken has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Lost Laboratory of Kwalish","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"XUe4fOXKCwBtfsrf","name":"Independent Tentacles","type":"feat","img":"systems/dnd5e/icons/items/inventory/monster-tentacle.jpg","data":{"description":{"value":"

The clockwork kraken has eight tentacles, each of which is treated as a Medium creature, moves independently on the construct’s turn, and has a flying speed of 40 feet. The clockwork kraken’s senses operate through its tentacles as well as its main body. Each tentacle can be attacked independently, with damage dealt to tentacles applied to the clockwork kraken’s hit point total. A tentacle is destroyed if it takes more than 20 damage.

Reducing the construct to three or fewer tentacles reduces its attacks accordingly. A clockwork kraken can regrow any destroyed tentacles at the end of a long rest.

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This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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The giant makes two trident attacks.

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Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (3d6 + 9) piercing damage, or 22 (3d8 + 9) piercing damage if used with two hands.

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Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.

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The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

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The giant can breathe air and water.

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The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:

At will: detect magic, feather fall, levitate, light

3/day each: control weather, water breathing

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For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

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Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

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One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

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You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

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You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell early.

\n

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

\n

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

\n
\n
\n

Temperature

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Unbearable heat
2Hot
3Warm
4Cool
5Cold
6Arctic cold
\n
\n


Wind

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Calm
2Moderate wind
3Strong wind
4Gale
5Storm
\n
\n
\n
\n

Precipitation

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Clear
2Light clouds
3Overcast or ground fog
4Rain, hail, or snow
5Torrential rain, driving hail, or blizzard
\n
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This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.

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The devil makes two attacks: one with its beard and one with its glaive.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

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Magical darkness doesn't impede the devil's darkvision.

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The devil has advantage on saving throws against spells and other magical effects.

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The devil can't be frightened while it can see an allied creature within 30 feet of it.

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A basilisk is a multilegged, reptilian horror whose deadly gaze transforms victims into porous stone. With its strong jaws, the creature consumes this stone, which returns to organic form in its gullet.

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Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 1 poison damage.

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As a slaad emerges from the Spawning Stone, the stone magically implants a fragment of itself in the slaad’s brain. This fragment takes the form of a magic gem roughly the size and shape of a human child’s fist. The gem is the same color as the slaad. Another creature can use magic to draw forth a slaad’s gem and use it to subjugate the slaad. The slaad must obey whoever possesses its gem. If a slaad’s gem is destroyed, the slaad can no longer be controlled in this way.

\n

A slaad born from something other than the Spawning Stone has no gem in its brain, but it gains one if it ever comes into contact with the Spawning Stone. Slaadi on Limbo are attracted to the Spawning Stone, so most end up with a gem. A slaad with a control gem in its brain has the following additional trait.

\n

Control Gem. Implanted in the slaad’s brain is a magic control gem. The slaad must obey whoever possesses the gem and is immune to being charmed while so controlled.

\n

Certain spells can be used to acquire the gem. If the slaad fails its saving throw against imprisonment, the spell can transfer the gem to the spellcaster’s open hand, instead of imprisoning the slaad. A wish spell, if cast in the slaad’s presence, can be worded to acquire the gem.

\n

A greater restoration spell cast on the slaad destroys the gem without harming the slaad.

\n

Someone who is proficient in Wisdom (Medicine) can remove the gem from an incapacitated slaad. Each try requires 1 minute of uninterrupted work and a successful DC 20 Wisdom (Medicine) check. Each failed attempt deals 22 (4d10) psychic damage to the slaad.

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The slaad makes three attacks: one with its bite and two with its claws or staff. Alternatively, it uses its Hurl Flame twice.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

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Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 10 (3d6) fire damage. The fire ignites flammable objects that aren’t being worn or carried.

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The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

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The slaad’s innate spellcasting ability is Charisma (spell save DC 12). The slaad can innately cast the following spells, requiring no material components:

At will: detect magic, detect thoughts, mage hand

2/day each: fear, invisibility (self only)

1/day: fireball

","chat":"","unidentified":""},"source":"Monster Manual pg 274","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"8gzFjQMW9ItR5iXI","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The slaad has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Monster Manual pg 274","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"BPeGJN0GKB86Z1NB","name":"Regeneration","type":"feat","img":"systems/dnd5e/icons/spells/heal-royal-2.jpg","data":{"description":{"value":"

The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.

","chat":"","unidentified":""},"source":"Monster Manual pg 274","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Regeneration.","fullName":"Regeneration."}}},{"_id":"yLd6sSu8EuIvLqux","name":"Control Gem","type":"feat","img":"icons/commodities/gems/gem-rough-round-pink.webp","data":{"description":{"value":"

Implanted in the slaad’s brain is a magic control gem. The slaad must obey whoever possesses the gem and is immune to being charmed while so controlled.

Certain spells can be used to acquire the gem. If the slaad fails its saving throw against imprisonment, the spell can transfer the gem to the spellcaster’s open hand, instead of imprisoning the slaad. A wish spell, if cast in the slaad’s presence, can be worded to acquire the gem.

A greater restoration spell cast on the slaad destroys the gem without harming the slaad.

Someone who is proficient in Wisdom (Medicine) can remove the gem from an incapacitated slaad. Each try requires 1 minute of uninterrupted work and a successful DC 20 Wisdom (Medicine) check. Each failed attempt deals 22 (4d10) psychic damage to the slaad.

","chat":"","unidentified":""},"source":"Monster Manual pg 274","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10","psychic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Control Gem.","fullName":"Control Gem."}}},{"_id":"hpeHKhE01ySVmPwE","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Ak2X6vZyjDIVhNhC","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YH2gTWxGwvJzeZuv","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"uZ4p2CNRhF4dqOYi","name":"Fear","type":"spell","img":"systems/dnd5e/icons/spells/horror-eerie-2.jpg","data":{"description":{"value":"

You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become @Compendium[dnd5e.rules.Frightened]{frightened} for the duration.

\n

While @Compendium[dnd5e.rules.Frightened]{frightened} by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a white feather or the heart of a hen","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136764,"definitionId":2094,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fear","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"u0IRwY3NY1xxOlQJ","name":"Invisibility (self only)","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

Special Notes: self only.

\n\n

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"kOwZ0usVMGiXgia0","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

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Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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The hobgoblin makes three melee attacks. Alternatively, it can make two ranged attacks with its javelins.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) bludgeoning damage. If the target is Large or smaller, it must succeed on a DC 14 Strength saving throw or be knocked prone.

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Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

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For 1 minute, the hobgoblin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the hobgoblin. A creature can benefit from only one Leadership die at a time. This effect ends if the hobgoblin is incapacitated.

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Once per turn, the hobgoblin can deal an extra 14 (4d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn’t incapacitated.

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The hobgoblin adds 3 to its AC against one melee attack that would hit it. To do so, the hobgoblin must see the attacker and be wielding a melee weapon.

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The balhannoth makes a bite attack and up to two tentacle attacks, or it makes up to four tentacle attacks.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 25 (4d10 + 3) piercing damage.

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Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15) and is moved up to 5 feet toward the balhannoth. Until this grapple ends, the target is restrained, and the balhannoth can’t use this tentacle against other targets. The balhannoth has four tentacles.

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Lair Actions

When fighting inside its lair, a balhannoth can use lair actions. On initiative count 20 (losing initiative ties), a balhannoth can take one lair action to cause one of the following effects; the balhannoth can’t use the same lair action two rounds in a row:

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Regional Effects

A region containing a balhannoth’s lair becomes warped by the creature’s unnatural presence, which creates one or more of the following effects:

If the balhannoth dies, these effects end immediately.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 118","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"v0PLjt7TOGbvIb3u","name":"A Balhannoth’s Lair","type":"feat","img":"icons/environment/wilderness/cave-entrance-rocky.webp","data":{"description":{"value":"

A Balhannoth’s Lair

In the Shadowfell, balhannoths make their lairs near places inhabited by creatures they hunt. They typically haunt well-traveled roads and paths, snatching people who come along. A balhannoth that has been captured and exploited by drow might lair in caves near Underdark passages and guard the ways in and out of a drow enclave.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 118","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"XX29QuW2DGs75OGd","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The balhannoth can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The balhannoth regains spent legendary actions at the start of its turn.

\n

Bite Attack. The balhannoth makes one bite attack against one creature it has grappled.

\n

Teleport. The balhannoth magically teleports, along with any equipment it is wearing or carrying and any creatures it has grappled, up to 60 feet to an unoccupied space it can see.

\n

Vanish. The balhannoth magically becomes invisible for up to 10 minutes or until immediately after it makes an attack roll.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 25 (4d10 + 3) piercing damage.

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The balhannoth magically teleports, along with any equipment it is wearing or carrying and any creatures it has grappled, up to 60 feet to an unoccupied space it can see.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 118","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"CdoSG4Btw7sPShbk","name":"Vanish","type":"feat","img":"systems/dnd5e/icons/spells/fog-sky-1.jpg","data":{"description":{"value":"

The balhannoth magically becomes invisible for up to 10 minutes or until immediately after it makes an attack roll.

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If the balhannoth fails a saving throw, it can choose to succeed instead.

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Alseid

\n

Touched with the golden light of the sun, alseids inhabit meadows, plains, and lands of cultivated natural beauty. Many live in closer proximity to human civilization than other nymphs. Farmers are grateful for the presence of alseids on their lands and often leave them offerings of mead, honey, flowers, and dates in return for protecting their flocks and making their crops more abundant.

\n

Nymphs

\n

Divine servants that inhabit unspoiled corners of the world, nymphs protect places of natural power and infuse their surroundings with the magic of Nyx. Some are benevolent and aid those who live off the land, while others embody violent aspects of nature. In either case, nymphs generally avoid other sapient creatures, preferring to mind the cycles of nature, the daily interplay of wild animals, or other cosmic forces. Occasionally, though, groups of the same kind of nymphs congregate in a place of natural power or beauty. In times of special need, deities tied to facets of nature might employ nymphs as messengers, guardians, or scouts.

\n

Immortal Nature. A nymph doesn’t require food, drink, or sleep.

\n

","public":""},"alignment":"Chaotic Good","race":"","type":{"value":"fey","subtype":"","swarm":"","custom":""},"environment":"","cr":1,"spellLevel":0,"xp":{"value":200},"source":"Mythic Odysseys of Theros pg 235"},"traits":{"size":"med","di":{"value":["poison"],"custom":""},"dr":{"value":["radiant"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["charmed","frightened","poisoned"],"custom":""},"languages":{"value":["common","sylvan"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"per":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"prof":2,"bonus":0,"total":6,"passive":16},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Alseid","displayName":20,"img":"ddb-images/other/npc-token-Alseid.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"4MZ10dCsQ4LOnBF4","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The alseid makes two radiant touch attacks.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"3A7ARAXUZpuK898O","name":"Radiant Touch","type":"weapon","img":"systems/dnd5e/icons/skills/light_08.jpg","data":{"description":{"value":"

Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) radiant damage.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 235","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[radiant] + @mod","radiant"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Radiant Touch.","fullName":"Radiant Touch."}}},{"_id":"PH1DkhD3Tn2X2410","name":"Hide in Plain Sight","type":"feat","img":"systems/dnd5e/icons/skills/violet_07.jpg","data":{"description":{"value":"

Hide in Plain Sight. The alseid has advantage on Dexterity (Stealth) checks made to hide while it is in grassland.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 235","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Hide in Plain Sight. ","fullName":"Hide in Plain Sight. "}}},{"_id":"dJAdSowJRNSJAPeq","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The alseid’s spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:

3/day each: cure wounds, charm person, sleep

1/day each: calm emotions, lesser restoration, plant growth

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 235","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"VVD8jJKraAcs72mG","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

Magic Resistance. The alseid has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 235","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance. ","fullName":"Magic Resistance. "}}},{"_id":"17aTFRb9BpxB5MyZ","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5Rc8UyD1QwxKa8Ut","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

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This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

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You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.

\n

You can suppress any effect causing a target to be @Compendium[dnd5e.rules.Charmed]{charmed} or @Compendium[dnd5e.rules.Frightened]{frightened}. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

\n

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.

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You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.Blinded]{blinded}, @Compendium[dnd5e.rules.Deafened]{deafened}, @Compendium[dnd5e.rules.Paralyzed]{paralyzed}, or @Compendium[dnd5e.rules.Poisoned]{poisoned}.

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This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.

\n

If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.

\n

You can exclude one or more areas of any size within the spell's area from being affected.

\n

If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

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The fastieth can take the Dodge action as a bonus action.

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The sphinx makes two claw attacks.

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Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage.

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The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw.

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Each creature that fails a DC 18 Wisdom saving throw is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Each creature that fails a DC 18 Wisdom saving throw is deafened and frightened for 1 minute. A frightened creature is paralyzed and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Each creature makes a DC 18 Constitution saving throw. On a failed save, a creature takes 44 (8d10) thunder damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.

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Lair Actions

On initiative count 20 (losing initiative ties), the sphinx can take a lair action to cause one of the following magical effects; the sphinx can’t use an effect again until it finishes a short or long rest:

","chat":"","unidentified":""},"source":"Basic Rules pg 347","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"xOMZ0aPSkm1SjicC","name":"A Sphinx’s Lair","type":"feat","img":"icons/environment/wilderness/cave-entrance-dwarven-hill.webp","data":{"description":{"value":"

A Sphinx’s Lair

A sphinx presides over an ancient temple, sepulcher, or vault, within which are hidden divine secrets and treasures beyond the reach of mortals.

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The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sphinx regains spent legendary actions at the start of its turn.

\n

Claw Attack. The sphinx makes one claw attack.

\n

Teleport (Costs 2 Actions). The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

\n

Cast a Spell (Costs 3 Actions). The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.

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Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage.

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The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

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The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.

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The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.

","chat":"","unidentified":""},"source":"Basic Rules pg 347","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Inscrutable.","fullName":"Inscrutable."}}},{"_id":"XltdG8UC0uWKklZa","name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

The sphinx's weapon attacks are magical.

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The sphinx is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following cleric spells prepared:

Cantrips (at will): sacred flame, spare the dying, thaumaturgy

1st level (4 slots): command, detect evil and good, detect magic

2nd level (3 slots): lesser restoration, zone of truth

3rd level (3 slots): dispel magic, tongues

4th level (3 slots): banishment, freedom of movement

5th level (2 slots): flame strike, greater restoration

6th level (1 slot): heroes' feast

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Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pXm7c3CL25EfM6ER","name":"Spare the Dying","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-2.jpg","data":{"description":{"value":"

You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138757,"definitionId":2257,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spare the Dying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6rN2GdTYWwTQC9dQ","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"d4nTC2Y12MglYFdd","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4XyRfvW6UUnMZUMH","name":"Detect Evil and Good","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136555,"definitionId":2064,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dHdJNkD8esp2II8P","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"oH7dEpT7oXmtUg5X","name":"Lesser Restoration","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.Blinded]{blinded}, @Compendium[dnd5e.rules.Deafened]{deafened}, @Compendium[dnd5e.rules.Paralyzed]{paralyzed}, or @Compendium[dnd5e.rules.Poisoned]{poisoned}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138386,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"TdnfmcdPVRazSacT","name":"Zone of Truth","type":"spell","img":"systems/dnd5e/icons/skills/yellow_15.jpg","data":{"description":{"value":"

You create a magical zone that guards against @Compendium[dnd5e.rules.Using Each Ability]{deception} in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.

\n

An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138960,"definitionId":2305,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Zone of Truth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":289,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jaVtlgk77FKadstS","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"z2oSpTj9PE5tBWHo","name":"Tongues","type":"spell","img":"icons/commodities/biological/tongue-pink.webp","data":{"description":{"value":"

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"value":"a small clay model of a ziggurat","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138857,"definitionId":2281,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Tongues","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HgNlFmTLl2ZDFGCI","name":"Banishment","type":"spell","img":"systems/dnd5e/icons/skills/emerald_09.jpg","data":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is @Compendium[dnd5e.rules.Incapacitated]{incapacitated}. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"an item distasteful to the target","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136094,"definitionId":2010,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Banishment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Control","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZSs5M6mLaHsNh46e","name":"Freedom of Movement","type":"spell","img":"systems/dnd5e/icons/spells/wind-sky-1.jpg","data":{"description":{"value":"

You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} or @Compendium[dnd5e.rules.Restrained]{restrained}.

\n

The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it @Compendium[dnd5e.rules.Grappled]{grappled}. Finally, being underwater imposes no penalties on the target's movement or attacks.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"a leather strap, bound around the arm or a similar appendage","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137889,"definitionId":2116,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Freedom of Movement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wRBCuLhdJPXeqXm7","name":"Flame Strike","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-3.jpg","data":{"description":{"value":"

A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.

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You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's @Compendium[dnd5e.rules.Exhaustion]{exhaustion} level by one, or end one of the following effects on the target:

\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"value":"diamond dust worth at least 100 gp, which the spell consumes","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138005,"definitionId":2129,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"z7sLMWrvUS0jXAft","name":"Heroes' Feast","type":"spell","img":"icons/containers/kitchenware/goblet-jeweled-red.webp","data":{"description":{"value":"

You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve creatures can partake of the feast.

\n

A creature that partakes of the feast gains several benefits. The creature is cured of all diseases and poison, becomes immune to poison and being @Compendium[dnd5e.rules.Frightened]{frightened}, and makes all Wisdom saving throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of hit points. These benefits last for 24 hours.

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Sansuri, a vainglorious cloud giant countess, is one of several cloud giant nobles who have retreated to their cloud castles and embarked on expeditions to map the present-day Sword Coast in search of long-lost Ostorian treasures and battlegrounds. Like archaeologists, they seek to uncover secrets of the past and retrieve relics of their ancient history to impress the gods. Sansuri, a powerful wizard, is searching for something more: a long-lost trove of dragon magic, hidden away by her ancestors. Once cloud giants knock storm giants from the pinnacle of the ordning, she plans to use her newfound magic to destroy her rivals as well as Hekaton’s court. But the countess is not happy at present, because her search for the lost trove has not been going well. Frustrated, Sansuri has used powerful magic and guile to capture a bronze dragon named Felgolos. She is torturing the wyrm for information. The dragon’s terrible roars can be heard emanating from Sansuri’s cloud castle for miles in every direction.

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Sansuri makes two spear attacks.

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Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 192","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":true},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spear.","fullName":"Spear."}}},{"_id":"NUhgjpR5NBuOedb9","name":"Rock","type":"weapon","img":"systems/dnd5e/icons/spells/rock-plain-3.jpg","data":{"description":{"value":"

Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 192","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":240,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Rock.","fullName":"Rock."}}},{"_id":"vPT1LiVDZbq9AjMh","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Sansuri casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15; +7 to hit with spell attacks):

At will: mage hand, message, prestidigitation, ray of frost

2/day each: arcane lock, gust of wind, invisibility, magic missile, unseen servant

1/day each: globe of invulnerability, haste, hypnotic pattern, ice storm, lightning bolt, Mordenkainen’s sword, wall of force

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 192","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"TiKnVjr2hE0vRaM8","name":"Keen Smell","type":"feat","img":"systems/dnd5e/icons/skills/red_04.jpg","data":{"description":{"value":"

Sansuri has advantage on Wisdom (Perception) checks that rely on smell.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 192","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Keen Smell.","fullName":"Keen Smell."}}},{"_id":"xUhdUJUNcx9erELK","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1viuhHmO2KMAe9Rj","name":"Message","type":"spell","img":"systems/dnd5e/icons/spells/link-blue-1.jpg","data":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"a short piece of copper wire","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138480,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SzepJUXe18934L3N","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gzdvnWiO8MfwsWGi","name":"Ray of Frost","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-2.jpg","data":{"description":{"value":"

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138633,"definitionId":2226,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Frost","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"yJWCzlcOHShPT9fJ","name":"Arcane Lock","type":"spell","img":"systems/dnd5e/icons/items/inventory/key-silver.jpg","data":{"description":{"value":"

You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes.

\n

While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 215","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"gold dust worth at least 25 gp, which the spell consumes","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136064,"definitionId":2003,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Arcane Lock","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Utility","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"U3jygCFL3Mp1x0F8","name":"Gust of Wind","type":"spell","img":"systems/dnd5e/icons/spells/wind-blue-2.jpg","data":{"description":{"value":"

A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.

\n

Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.

\n

The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

\n

As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"a legume seed","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1LCp5E9jix2ss9PZ","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"y9TklwtaIZ1rXXk2","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"joPjzxMcaaykRCmK","name":"Unseen Servant","type":"spell","img":"systems/dnd5e/icons/skills/violet_07.jpg","data":{"description":{"value":"

This spell creates an @Compendium[dnd5e.rules.Invisible]{invisible}, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can't attack. If it drops to 0 hit points, the spell ends.

\n

Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.

\n

If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"a bit of string and of wood","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138901,"definitionId":2288,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Unseen Servant","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":284,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1Uzx0HCLPOq1uksY","name":"Globe of Invulnerability","type":"spell","img":"systems/dnd5e/icons/skills/emerald_02.jpg","data":{"description":{"value":"

An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.

\n

Any spell of 5th level or lower cast from outside the barrier can't affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such spells.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the barrier blocks spells of one level higher for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"abj","components":{"value":"a glass or crystal bead that shatters when the spell ends","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137955,"definitionId":2124,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Globe of Invulnerability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Negation","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"sM1GDSZ7R4uxeFUJ","name":"Haste","type":"spell","img":"systems/dnd5e/icons/skills/armor_01.jpg","data":{"description":{"value":"

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

\n

When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a shaving of licorice root","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138057,"definitionId":2138,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Haste","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Lfmi8SXBHKgJMqb7","name":"Hypnotic Pattern","type":"spell","img":"systems/dnd5e/icons/skills/violet_17.jpg","data":{"description":{"value":"

You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes @Compendium[dnd5e.rules.Charmed]{charmed} for the duration. While @Compendium[dnd5e.rules.Charmed]{charmed} by this spell, the creature is @Compendium[dnd5e.rules.Incapacitated]{incapacitated} and has a speed of 0.

\n

The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a glowing stick of incense or a crystal vial filled with phosphorescent material","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138331,"definitionId":2150,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hypnotic Pattern","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"D7u2DEU5vBsPT0Np","name":"Ice Storm","type":"spell","img":"systems/dnd5e/icons/spells/ice-blue-3.jpg","data":{"description":{"value":"

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

\n

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"cylinder"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning]","bludgeoning"],["4d6[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a pinch of dust and a few drops of water","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138335,"definitionId":2151,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ice Storm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VmlYrRtKbct2FY5K","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a bit of fur and a rod of amber, crystal, or glass","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VFgB9DTFlCD9Pqno","name":"Mordenkainen's Sword","type":"spell","img":"systems/dnd5e/icons/skills/violet_27.jpg","data":{"description":{"value":"

You create a sword-shaped plane of force that hovers within range. It lasts for the duration.

\n

When the sword appears, you make a melee spell attack against a target of your choice within 5 feet of the sword. On a hit, the target takes 3d10 force damage. Until the spell ends, you can use a bonus action on each of your turns to move the sword up to 20 feet to a spot you can see and repeat this attack against the same target or a different one.

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An @Compendium[dnd5e.rules.Invisible]{invisible} wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).

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Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by dispel magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

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The hook horror can’t use its blindsight while deafened.

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The hook horror has advantage on Wisdom (Perception) checks that rely on hearing.

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A mummy lord’s organs, normally stored in sacred canopic jars during mummification, can be magically preserved and transplanted into living humanoids. The transplant recipients come under the control of the mummy lord, either as living supplicants or mindless golems through which the mummy lord can see and speak.

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Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 27 (4d10 + 5) force damage.

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Ranged Weapon Attack: +10 to hit, range 120 ft., one target. Hit: 14 (2d8 + 5) force damage.

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The golem automatically succeeds on saving throws against spells of 7th level or lower, and the attack rolls of such spells always miss it.

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The golem doesn’t require air, food, drink, or sleep.

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In response to a spell attack missing the golem, it causes that spell to hit another creature within 120 feet of it that it can see.

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Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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The giant makes two greataxe attacks.

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Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage. If the Orzhov giant scores a critical hit, it rolls the damage dice three times, instead of twice.

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Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

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As a bonus action, the giant can target a creature it can see within 30 feet of it and make that creature its focus. The target remains the giant’s focus for 1 minute, or until either the target or the giant drops to 0 hit points.

When the giant makes an attack roll against its focus, it adds a d4 to its attack roll. If the giant attacks a different target while it has a focus, it subtracts a d4 from its attack roll.

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This suit of magically animated plate armor clamors as it moves, banging and grinding like the vengeful spirit of a fallen knight.

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The armor makes two melee attacks.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

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The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

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While the armor remains motionless, it is indistinguishable from a normal suit of armor.

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Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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The githyanki makes two greatsword attacks.

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Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage plus 17 (5d6) psychic damage. On a critical hit against a target in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage.

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The githyanki can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The githyanki regains spent legendary actions at the start of its turn.

\n

Attack (2 Actions). The githyanki makes a greatsword attack.

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Command Ally. The githyanki targets one ally it can see within 30 feet of it. If the target can see or hear the githyanki, the target can make one melee weapon attack using its reaction and has advantage on the attack roll.

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Teleport. The githyanki magically teleports, along with any equipment it is wearing and carrying, to an unoccupied space it can see within 30 feet of it. It also becomes insubstantial until the start of its next turn. While insubstantial, it can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it takes 16 (3d10) force damage and is moved to the nearest unoccupied space.

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The githyanki makes a greatsword attack.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 206","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"itNltWVHBrSsr0tz","name":"Command Ally","type":"feat","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

The githyanki targets one ally it can see within 30 feet of it. If the target can see or hear the githyanki, the target can make one melee weapon attack using its reaction and has advantage on the attack roll.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 206","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"WTGYRaDKn09hX9xi","name":"Teleport","type":"feat","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

The githyanki magically teleports, along with any equipment it is wearing and carrying, to an unoccupied space it can see within 30 feet of it. It also becomes insubstantial until the start of its next turn. While insubstantial, it can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it takes 16 (3d10) force damage and is moved to the nearest unoccupied space.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 206","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"9Av14hIV3MKrViTy","name":"Innate Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The githyanki’s innate spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no components:

At will: mage hand (the hand is invisible)

3/day each: jump, levitate (self only), misty step, nondetection (self only)

1/day each: Bigby’s hand, mass suggestion, plane shift, telekinesis

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 206","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting (Psionics). ","fullName":"Innate Spellcasting (Psionics). "}}},{"_id":"UWbW9BvIxKIGNoLx","name":"Parry","type":"feat","img":"icons/weapons/swords/swords-short.webp","data":{"description":{"value":"

The githyanki adds 5 to its AC against one melee attack that would hit it. To do so, the githyanki must see the attacker and be wielding a melee weapon.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 206","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Parry.","fullName":"Parry."}}},{"_id":"J2njHmPwDEyxAh49","name":"Mage Hand (the hand is invisible)","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

Special Notes: the hand is invisible.

\n\n

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"

Special Notes: the hand is invisible.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HWcvfWvYfvvl5Zwv","name":"Jump","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-3.jpg","data":{"description":{"value":"

You touch a creature. The creature's jump distance is tripled until the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"a grasshopper's hind leg","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138367,"definitionId":2161,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Jump","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OehRg2wlSygX1xfm","name":"Levitate (self only)","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

Special Notes: self only.

\n\n

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138393,"definitionId":2165,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Levitate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fVqg9XKGlq9gdwjl","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dHRhJlx7cQYftxH7","name":"Nondetection (self only)","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-2.jpg","data":{"description":{"value":"

Special Notes: self only.

\n\n

For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can't be targeted by any divination magic or perceived through magical scrying sensors.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 263","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138528,"definitionId":2199,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Nondetection","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":263,"sourceType":1}],"tags":["Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"g2qf8YQx36Q4PMgX","name":"Bigby's Hand","type":"spell","img":"systems/dnd5e/icons/skills/violet_28.jpg","data":{"description":{"value":"

You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell's duration, and it moves at your command, mimicking the movements of your own hand.

\n

The hand is an object that has AC 20 and hit points equal to your hit point maximum. If it drops to 0 hit points, the spell ends. It has a Strength of 26 (+8) and a Dexterity of 10 (+0). The hand doesn't fill its space.

\n

When you cast the spell and as a bonus action on your subsequent turns, you can move the hand up to 60 feet and then cause one of the following effects with it.

\n

Clenched Fist. The hand strikes one creature or object within 5 feet of it. Make a melee spell attack for the hand using your game statistics. On a hit, the target takes 4d8 force damage.

\n

Forceful Hand. The hand attempts to push a creature within 5 feet of it in a direction you choose. Make a check with the hand's Strength contested by the Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check of the target. If the target is Medium or smaller, you have advantage on the check. If you succeed, the hand pushes the target up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The hand moves with the target to remain within 5 feet of it.

\n

Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand's Strength score to resolve the grapple. If the target is Medium or smaller, you have advantage on the check. While the hand is grappling the target, you can use a bonus action to have the hand crush it. When you do so, the target takes bludgeoning damage equal to 2d6 + your spellcasting ability modifier.

\n

Interposing Hand. The hand interposes itself between you and a creature you choose until you give the hand a different command. The hand moves to stay between you and the target, providing you with half cover against the target. The target can't move through the hand's space if its Strength score is less than or equal to the hand's Strength score. If its Strength score is higher than the hand's Strength score, the target can move toward you through the hand's space, but that space is difficult terrain for the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage from the clenched fist option increases by 2d8 and the damage from the grasping hand increases by 2d6 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[force - Clenched Fist]","force"],["2d6[bludgeoning - Grasping Hand] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"An eggshell and a snakeskin glove","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136116,"definitionId":2352,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bigby's Hand","sources":[{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"IqjCUl4WwCbQg7Bc","name":"Mass Suggestion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act automatically negates the effect of the spell.

\n

Each target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a group of soldiers give all their money to the first beggar they meet. If the condition isn't met before the spell ends, the activity isn't performed.

\n

If you or any of your companions damage a creature affected by this spell, the spell ends for that creature.

\n

At Higher Levels. When you cast this spell using a 7th-level spell slot, the duration is 10 days. When you use an 8th-level spell slot, the duration is 30 days. When you use a 9th-level spell slot, the duration is a year and a day.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":12,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":6,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138465,"definitionId":2184,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mass Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fyEbwE0ZL8mLdx0q","name":"Plane Shift","type":"spell","img":"systems/dnd5e/icons/skills/yellow_35.jpg","data":{"description":{"value":"

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138554,"definitionId":2206,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Plane Shift","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Teleportation","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mRvoXQCyqbMip4mL","name":"Telekinesis","type":"spell","img":"systems/dnd5e/icons/spells/rock-plain-3.jpg","data":{"description":{"value":"

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

\n

Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is @Compendium[dnd5e.rules.Restrained]{restrained} in your telekinetic grip. A creature lifted upward is suspended in mid-air.

\n

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

\n

Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.

\n

If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.

\n

You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

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bodytaker plant;Bodytaker plants either capture unsuspecting victims with their vines or accept captives brought to them by their podling servants. In either case, they drag creatures into their central pod, where potent chemicals render the captive comatose. Over the course of hours, the creature is dissolved and its body repurposed into a podling duplicate.

\n

Podlings are near-perfect mimics of the creatures they replace. Despite having the knowledge of those they mimic, podlings frequently miss the nuances of interactions between sapient beings. These duplicates make excuses about their odd behavior, but those familiar with an individual replaced by a podling can often tell something’s amiss. Roll on the Podling Behavior table to see what unusual habits a podling might demonstrate.

\n
Podling Behavior
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Behavior
1The podling abandons the habits and hobbies of the creature it’s mimicking.
2The podling lavishes affection on plants and views houseplants with excessive sympathy.
3The podling relishes exposing its skin to the sun. It resents clothing and hair.
4The podling often reacts as if some unseen force is speaking to it, staring into the distance or nodding.
5The podling often communicates to other podlings using Deep Speech.
6The podling no longer understands the nuances of a relationship, system, or instrument.
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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

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The podling is a physical copy of a creature digested by a bodytaker plant. The podling has the digested creature’s memories and behaves like that creature, but with occasional lapses. An observer familiar with the digested creature can recognize the discrepancies with a successful DC 20 Wisdom (Insight) check, or automatically if the podling does something in direct contradiction to the digested creature’s established beliefs or behavior. The podling melts into a slurry when it dies, when the bodytaker plant that created it dies, or when the bodytaker plant dismisses it (no action required).

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The podling doesn’t require sleep.

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Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 40 (6d10 + 7) piercing damage plus 10 (3d6) necrotic damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the necrotic centipede can't bite another target.

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The necrotic centipede makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage and is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the necrotic centipede, and it takes 21 (6d6) acid damage at the start of each of the necrotic centipede's turns.

If the necrotic centipede takes 30 damage or more on a single turn from a creature inside it, the necrotic centipede must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the necrotic centipede. If the necrotic centipede dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.

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An air elemental is a funneling cloud of whirling air with a vague semblance of a face. It can turn itself into a screaming cyclone, creating a whirlwind that batters creatures even as it flings them away.

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Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.

If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.

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The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

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Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.

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Ancient legends suggest that when the gods came to the First World and tried to populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic of that faerie realm suffused the eggs, which hatched into the first moonstone dragons. Their descendants are now found throughout the Feywild.

\n

Moonstone dragons are graceful and elegant creatures with opalescent scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the nose; the two horns together form a shape that’s reminiscent of a slender crescent moon. Moonstone dragons are playful and impetuous forces of mischief in their early years, but the best of them mature into wise teachers and storytellers who anchor Feywild communities. The worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all things—especially travelers from faraway places.

\n

Moonstone dragons can project themselves into the realm of dreams to communicate with the creatures that sleep near their lairs. In this way, they inspire artists and poets, encourage great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.

\n

As a rule, moonstone dragons are not particularly interested in gold or copper, but they love silver, platinum, and mithral. They also cherish treasures whose value can’t be easily quantified—a song sung from the heart, a lock of a loved one’s hair, or a painting of a favorite place. A story of happy times fondly remembered is more precious to a moonstone dragon than a sack of gold.

\n

Creating a Moonstone Dragon

\n

Use the Moonstone Dragon Personality Traits and Moonstone Dragon Ideals tables to inspire your portrayal of distinctive moonstone dragon characters.

\n

Moonstone Dragon Personality Traits

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Trait
1I often lose track of whether I’m in the Feywild or on the Material Plane.
2I have been known to throw caution to the wind when in pursuit of new items for my hoard.
3No matter how old I get, I always delight in harmless pranks and tricks.
4I’ve always been mature for my age, and I can’t wait for the day I can retire to my lair to be taken care of by doting fey.
5I look down upon any being who resorts to violence to solve a problem.
6Conversing with others is often difficult because I’m so easily distr… oh my goodness, is that circlet made of silver?
7I find the waking world tedious and mundane and would much rather spend my time asleep, in the realm of dreams.
8I find the whimsy of fey, and whimsy in general, to be exasperating and exhausting.
\n
\n

Moonstone Dragon Ideals

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Curiosity. I might never be able to experience everything in the multiverse—but it doesn’t hurt to try. (Any)
2Nonviolence. Violence need never be the answer in a multiverse of infinite possibilities. (Neutral)
3Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and ludicrous wonders? (Chaotic)
4Beauty. There is beauty to be found in even the simplest things if you look hard enough. (Good)
5Inspiration. Great are history’s artists and creators. But greater still are those who inspire them. (Any)
6Power. Creatures are at their most vulnerable in their dreams, and I am the master of dreams. (Evil)
\n
\n

Moonstone Dragon Adventures

\n

The Moonstone Dragon Adventure Hooks table offers suggestions for stories and adventures involving moonstone dragons.

\n

Moonstone Dragon Adventure Hooks

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Adventure Hook
1A wealthy and well-known artist’s muse—a moonstone dragon—has stopped appearing in their dreams. The artist is desperate to hire adventurers to find the dragon.
2A clutch of moonstone dragons has discovered a portal to the Material Plane and is wreaking havoc on nearby villages, pilfering every bit of silver the locals own.
3A moonstone dragon seeks the platinum crown of a Fey prince—and will do anything to get it.
4A gluttonous moonstone dragon is consuming all the moonlight in a small forest, making the darkened path through the woods ideal for banditry.
5A moonstone dragon hosts a storytelling competition in the Feywild, and the winner gets to claim any one item on display in the dragon’s lair.
6A moonstone dragon, offended by gifts of gold, is causing nightmares among the local nobility.
7A powerful spellcaster is forcing a captive moonstone dragon to invade the dreams of adventurers, sending parties on quests to assist the spellcaster’s nefarious schemes.
8A moonstone dragon that accidentally stumbled through a portal to the Material Plane can’t find a way back home to the Feywild.
\n
\n

Connected Creatures

\n

In the Feywild, moonstone dragons interact mostly with pixie;pixies, sprite;sprites, and other Fey creatures who revere and serve the dragon. Outside the Feywild, they often prefer to communicate with other creatures through dreams.

\n

Adult Moonstone Dragon Connections

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Connected Creatures
1A Fey noble has sent an archmage advisor to parley with an adult moonstone dragon whose lair is in the noble’s territory, and it isn’t going well.
2Fascinated by the dreams of a myconid sovereign, an adult moonstone dragon has befriended the whole myconid colony.
3In the midst of a werewolf invasion, someone suggests that a nearby adult moonstone dragon;adult moonstone dragon’s hoard could be a good source of silver.
4An adult moonstone dragon;adult moonstone dragon’s burgeoning hoard attracts the attention of an arcanaloth seeking a powerful Feywild artifact.
5An adult moonstone dragon attempts to help a beholder worried that its dreams will soon give birth to a rival beholder.
6Members of a night hag (coven variant);night hag coven are determined to prevent an adult moonstone dragon from contacting creatures in the dream realm, and the dragon has no idea why.
7An adult moonstone dragon is called upon to discipline a group of moonstone dragon wyrmling;moonstone dragon wyrmlings that rampaged through a Fey noble’s territory.
8An adult moonstone dragon has amassed a menagerie of figurine of wondrous power;figurines of wondrous power and activates the items regularly to liven up the lair.
\n
\n

Moonstone Dragon Lairs

\n

Often, a moonstone dragon’s lair is not a single location, but rather a collection of personally significant places spread out across multiple planes of existence and connected through portals under the dragon’s control. A lair might include a secluded grove on the Material Plane, a well-protected tower in the Feywild, and even a hidden corner of the Ethereal Plane. Moonstone dragons often use locations in the Feywild as their primary residences, locations on the Material Plane for entertaining guests, and locations on the Ethereal Plane for storage. Occasionally, though, a whimsical moonstone dragon delights in shaking things up, insisting that visitors come to the Border Ethereal for a meeting or sleeping in the middle of a heavily trafficked forest on the Material Plane.

\n

Moonstone dragons navigate their multiplanar lairs by opening portals between planes at will. They sometimes forget to close those portals, allowing the inhabitants of one plane to wander into others.

\n

Moonstone Dragon Lair Features

\n

You can look to other maps in this chapter as inspiration for the scattered parts of a moonstone dragon’s lair. For example, a well maintained and above-water version of the black dragon lair’s tower (map 5.2) makes a great Feywild audience chamber, while a vibrant, living version of the green dragon lair’s enormous tree (map 5.10) makes for a very comfortable bedchamber in a grove on the Material Plane. And features such as the cloud bridges of the silver dragon lair (map 5.13) can be used for the parts of a moonstone dragon’s lair that lie in the Border Ethereal.

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The dragon makes one Bite attack and two Claw attacks.

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Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 212","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":18,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tail.","fullName":"Tail."}}},{"_id":"ncjj2rLunYgflzIr","name":"Breath Weapon (Recharge 5–6)","type":"feat","img":"systems/dnd5e/icons/spells/fog-orange-3.jpg","data":{"description":{"value":"

The dragon uses one of the following breath weapons:

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"tg6g6aq6xoqxx99e","amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Breath Weapon (Recharge 5–6).","fullName":"Breath Weapon (Recharge 5–6)."}}},{"_id":"AHbokKjMy05TZV5I","name":"Dream Breath","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon exhales mist in a 90-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":90,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":18,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dream Breath.","fullName":"Dream Breath."}}},{"_id":"xbdMCQ8ZVp47R3UA","name":"Moonlight Breath","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon exhales a beam of moonlight in a 90-foot line that is 10 feet wide. Each creature in that area must make a DC 18 Dexterity saving throw, taking 49 (9d10) radiant damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":90,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["9d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":18,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Moonlight Breath.","fullName":"Moonlight Breath."}}},{"_id":"vL4W60zeSb9jaFBj","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The dragon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 19):

At will: faerie fire

1/day each: calm emotions, invisibility, revivify

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"5ifl73348Zx0bRQi","name":"Lair Actions","type":"feat","img":"systems/dnd5e/icons/skills/yellow_31.jpg","data":{"description":{"value":"

Lair Actions

On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row:

Banish into Dream. The dragon targets a creature it can see within 120 feet of it and attempts to send that creature to a dream plane. The target must succeed on a DC 15 Charisma saving throw or be banished to a harmless demiplane until initiative count 20 on the next round. While there, the target is stunned. When the effect ends, the target reappears in the space it left or in the nearest unoccupied space.

Compulsive Dance. The dragon targets a creature it can see in its lair, and a merry waltz begins to play that only the target can hear. The target must succeed on a DC 15 Intelligence saving throw or dance until initiative count 20 on the following round. The dancing creature is incapacitated and must use all its movement to dance.

Disorienting Visions. Disorienting illusory images flit through the dragon’s lair. Each creature in the lair must succeed on a DC 20 Wisdom saving throw or have disadvantage on ability checks until initiative count 20 on the following round.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 212","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"0mMqDnLMBwVgEu18","name":"Regional Effects","type":"feat","img":"systems/dnd5e/icons/skills/emerald_03.jpg","data":{"description":{"value":"

Regional Effects

The region surrounding a legendary moonstone dragon’s lair is altered by the dragon’s magic, creating one or more of the following effects:

Dream Communication. Whenever a creature that can understand a language sleeps or enters a state of trance or reverie within 6 miles of the dragon’s lair, the dragon can establish telepathic contact with that creature and converse with it in its dreams. The creature remembers its conversation with the dragon upon waking.

Planar Transition. The veil between planes is thinned near a moonstone dragon’s lair. Various portals link the Material Plane, the Feywild, and the Border Ethereal within 6 miles of the lair. Creatures can pass through a portal in either direction by spending 5 feet of movement.

If the dragon dies, any portals near the lair close immediately.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 212","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"RU0JyukuYMFvtvha","name":"A Moonstone Dragon’s Lair","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

A Moonstone Dragon’s Lair

For their lairs, moonstone dragons look for places kissed by the moon; lonely peaks, forest clearings, and placid lakes are among their favorite sites. Their whimsical nature makes them more likely than other dragons to establish multiple lairs even at a young age. They link their scattered sites with magic portals, often splitting their time between the Feywild, the Material Plane, and the Ethereal Plane.

The challenge rating of a legendary moonstone dragon increases by 1 when it’s encountered in its lair.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 212","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"nYNwvcG02C0qJvJT","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at one time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

\n

Tail. The dragon makes one Tail attack.

\n

Cast a Spell (Costs 2 Actions). The dragon uses Spellcasting.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 212","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"eK88raYJULpyeUOO","name":"Tail","type":"weapon","img":"icons/commodities/biological/tail-scaled-green.webp","data":{"description":{"value":"

Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.

Tail. The dragon makes one Tail attack.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 212","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":18,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tail.","fullName":"Tail.","actionCopy":true}}},{"_id":"D1PfgguO8mfQO7kw","name":"Cast a Spell (Costs 2 Actions)","type":"feat","img":"icons/sundries/documents/document-symbol-eye.webp","data":{"description":{"value":"

The dragon uses Spellcasting.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 212","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"h2NazBBal11VBQjB","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If the dragon fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 212","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"LFce1i9cG8BaNbZw","name":"Faerie Fire","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-jade-2.jpg","data":{"description":{"value":"

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QyrlBppCmpUAIowZ","name":"Calm Emotions","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.

\n

You can suppress any effect causing a target to be @Compendium[dnd5e.rules.Charmed]{charmed} or @Compendium[dnd5e.rules.Frightened]{frightened}. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

\n

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":275666,"definitionId":2023,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Calm Emotions","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FpvUan3a0AsUAAj7","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

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You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts.

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The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

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The wererat has advantage on Wisdom (Perception) checks that rely on smell.

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He can move through the space of a Medium or larger creature.

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He has advantage on saving throws against being frightened.

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This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

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The priest makes two melee attacks.

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Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.

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The priest is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):

Cantrips (at will): acid splash, blade ward, light, mending, mold earth*

1st level (4 slots): earth tremor,* expeditious retreat, shield

2nd level (3 slots): shatter, spider climb

3rd level (2 slots): slow

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 195","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"axGcM2jAJFkWRX8T","name":"Unyielding","type":"feat","img":"systems/dnd5e/icons/skills/yellow_29.jpg","data":{"description":{"value":"

When the priest is subjected to an effect that would move it, knock it prone, or both, it can use its reaction to be neither moved nor knocked prone.

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You hurl a bubble of acid. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.

\n

This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

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You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.

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You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

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This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"two lodestones","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rSAUtdsr7NSgyRM4","name":"Mold Earth","type":"spell","img":"systems/dnd5e/icons/skills/mech_9.jpg","data":{"description":{"value":"

You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:

\n\n

If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

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You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked @Compendium[dnd5e.rules.Prone]{prone}. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

\n

 

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137992,"definitionId":2378,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Earth Tremor","sources":[{"sourceId":4,"pageNumber":155,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Ws5bGPsuOt8qqdMG","name":"Expeditious Retreat","type":"spell","img":"systems/dnd5e/icons/spells/haste-royal-2.jpg","data":{"description":{"value":"

This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.

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An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

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A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.

\n

A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

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Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.

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You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration.

\n

An affected target's speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn.

\n

If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted.

\n

A creature affected by this spell makes another Wisdom saving throw at the end of each of its turns. On a successful save, the effect ends for it.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

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The pudding can move through a space as narrow as 1 inch wide without squeezing.

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A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed.

Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage.

The pudding can eat through 2-inch-thick, nonmagical wood or metal in 1 round.

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The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

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When a pudding that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 hit points. Each new pudding has hit points equal to half the original pudding's, rounded down. New puddings are one size smaller than the original pudding.

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This prince made a bargain with Endelyn Moongrave and is paying the price. He longs to return to his home in the Misty Forest and deal with the threat of an evil green dragon that nests there.

\n

Alignment. Chaotic good.

\n

Personality Trait. “I am an elf, and time is on my side. I refuse to give up—ever.”

\n

Ideal. “The elves of the Misty Forest will lose their homes and likely perish if that green dragon isn’t slain or driven off. I shall deal with the dragon before it visits great harm on the forest and my people. That is what a prince is expected to do.”

\n

Bond. “Ah, the Misty Forest! No other wood compares to it in beauty and serenity.”

\n

Flaw. “To relent is to show weakness, and I shall not be seen as weak. It is my destiny to be king.”

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Alagarthas makes two melee attacks.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.

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For 1 minute, Alagarthas can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand him. A creature can benefit from only one Leadership die at a time. This effect ends if Alagarthas is incapacitated.

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Alagarthas has advantage on saving throws against being frightened.

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Alagarthas has advantage on saving throws against being charmed, and magic can’t put him to sleep.

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The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

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The quasit has advantage on saving throws against spells and other magical effects.

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The devil makes two attacks with its chains.

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Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns.

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Up to four chains the devil can see within 60 feet of it magically sprout razor-­edged barbs and animate under the devil's control, provided that the chains aren't being worn or carried.

Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.

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Magical darkness doesn't impede the devil's darkvision.

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The devil has advantage on saving throws against spells and other magical effects.

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When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its turn.

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The salamander-like adult of the species can inflate its bulbous tail so that it takes on the shape and texture of a dragon egg. It uses this mimicry to establish itself in a nest tended by a dragon or other creatures. If an egg hunter is discovered, it releases spores that make other creatures lethargic, allowing it to scurry to safety. If things turn dire, the egg hunter’s physical form can magically harden, reducing the harm it suffers from even a dragon’s wrath.

\n
\n

Egg Hunters

\n

Egg hunters are parasites that seek out dragon eggs and feed on the contents. They deposit their own eggs into the empty shells, hiding the eggs from unsuspecting dragon parents or guardians.

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The egg hunter makes two Barbed Proboscis attacks, and it can use Torpor Spores if it's available.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 9 (2d8) necrotic damage, and the egg hunter regains hit points equal to the necrotic damage dealt.

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If the egg hunter is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the egg hunter move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the egg hunter is animate. Dragons have disadvantage on this check.

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Buster the Bear is a lovable, roly-poly teddy bear with a plaid shirt, torn jeans, and a banjo.

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The five automatons that serve as the tavern’s wait staff each have a name tag, are super friendly to the patrons, and attend to everyone’s needs until it comes time for the Slaughterfest. If an automaton is attacked before the Slaughterfest, it giggles and repeats folksy homilies until it is destroyed. The next round, it magically pops back to life fully healed, then asks, “What can I do for ya?”

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If Buster the Bear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

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Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: 27 (5d10) thunder damage.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 215","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d10[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Thunderous Touch.","fullName":"Thunderous Touch."}}},{"_id":"VII2QlrXT5259RjN","name":"Voice of the Kraken (Recharges after a Short or Long Rest)","type":"feat","img":"systems/dnd5e/icons/skills/ice_08.jpg","data":{"description":{"value":"

A kraken speaks through the priest with a thunderous voice audible within 300 feet. Creatures of the priest’s choice that can hear the kraken’s words (which are spoken in Abyssal, Infernal, or Primordial) must succeed on a DC 14 Charisma saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 215","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":14,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Voice of the Kraken (Recharges after a Short or Long Rest).","fullName":"Voice of the Kraken (Recharges after a Short or Long Rest)."}}},{"_id":"q5EicwiXJOP649Lk","name":"Amphibious","type":"feat","img":"systems/dnd5e/icons/skills/emerald_05.jpg","data":{"description":{"value":"

The priest can breathe air and water.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 215","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Amphibious.","fullName":"Amphibious."}}},{"_id":"txrfI93aSIonjQdP","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The priest’s spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: command, create or destroy water

3/day each: control water, darkness, water breathing, water walk

1/day each: call lightning, Evard’s black tentacles

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 215","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"xN4zTJJDGUIm8sLK","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NsxkNGZFw90etGHN","name":"Create or Destroy Water","type":"spell","img":"systems/dnd5e/icons/skills/blue_36.jpg","data":{"description":{"value":"

You either create or destroy water.

\n

Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.

\n

Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"a drop of water if creating water or a few grains of sand if destroying it","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136463,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gOiSVmAhh7N5lbjL","name":"Control Water","type":"spell","img":"systems/dnd5e/icons/skills/blue_20.jpg","data":{"description":{"value":"

Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one.

\n

Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the flooding water spills over onto dry land.

\n

If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing.

\n

The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts.

\n

Part Water. You cause water in the area to move apart and create a trench. The trench extends across the spell's area, and the separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored.

\n

Redirect Flow. You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.

\n

Whirlpool. This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check against your spell save DC.

\n

When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is caught in the vortex until the spell ends. On a successful save, the creature takes half damage, and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but has disadvantage on the Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check to do so.

\n

The first time each turn that an object enters the vortex, the object takes 2d8 bludgeoning damage; this damage occurs each round it remains in the vortex.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning - Whirlpool]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a drop of water and a pinch of dust","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136433,"definitionId":2049,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Control Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ANF1R0jmRz11vUXC","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"bat fur and a drop of pitch or piece of coal","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136494,"definitionId":2058,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"oCPh5YTGLFI6PNBO","name":"Water Breathing","type":"spell","img":"systems/dnd5e/icons/spells/wind-blue-2.jpg","data":{"description":{"value":"

This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":10,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a short reed or piece of straw","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138932,"definitionId":2297,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Water Breathing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"XmLtv8Dt6RruN999","name":"Water Walk","type":"spell","img":"icons/equipment/feet/shoes-pointed-blue.webp","data":{"description":{"value":"

This spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.

\n

If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":10,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a piece of cork","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138937,"definitionId":2298,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Water Walk","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"sALNLEqvq9gYltgs","name":"Call Lightning","type":"spell","img":"systems/dnd5e/icons/spells/lighting-sky-2.jpg","data":{"description":{"value":"

A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see within range directly above you. The spell fails if you can’t see a point in the air where the storm cloud could appear (for example, if you are in a room that can’t accommodate the cloud).

\n

When you cast the spell, choose a point you can see under the cloud. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.

\n

If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell’s damage increases by 1d10.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 220","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":60,"width":null,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[lightning]","lightning"],["1d10[lightning - Cast outdoors in stormy conditions]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136172,"definitionId":2022,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Call Lightning","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":220,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Ai7GMXZ7aLJOI4Pb","name":"Evard's Black Tentacles","type":"spell","img":"systems/dnd5e/icons/skills/water_01.jpg","data":{"description":{"value":"

Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.

When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be @Compendium[dnd5e.rules.Restrained]{restrained} by the tentacles until the spell ends. A creature that starts its turn in the area and is already @Compendium[dnd5e.rules.Restrained]{restrained} by the tentacles takes 3d6 bludgeoning damage.

A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.

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Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Evil priests might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites. A priest typically has one or more acolytes to help with religious ceremonies and other sacred duties.

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Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":20,"price":50,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"medium","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainshirt","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":12,"originalName":"Chain Shirt","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"chain shirt","replaced":true},"magicitems":{"enabled":false}}},{"_id":"Uc2F6H3WojPjgqhf","name":"Mace","type":"weapon","img":"icons/weapons/maces/mace-flanged-steel.webp","data":{"description":{"value":"

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

","chat":"","unidentified":""},"source":"Basic Rules pg 164","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Mace.","fullName":"Mace."}}},{"_id":"Rt4ezNKl6SJQUWQh","name":"Divine Eminence","type":"feat","img":"systems/dnd5e/icons/skills/light_06.jpg","data":{"description":{"value":"

As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules pg 164","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Divine Eminence.","fullName":"Divine Eminence."}}},{"_id":"NSjrot8Vhn1ijskS","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): cure wounds, guiding bolt, sanctuary

2nd level (3 slots): lesser restoration, spiritual weapon

3rd level (2 slots): dispel magic, spirit guardians

","chat":"","unidentified":""},"source":"Basic Rules pg 164","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"pj2mlqq7i7ZUKmzJ","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tuzs7xvLf1CMriW6","name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/skills/yellow_07.jpg","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"H8VN8ePVFqomcwsy","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NtNqgs1qIHmJUbuN","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"t9Xtx6B6bdHNraRo","name":"Guiding Bolt","type":"spell","img":"systems/dnd5e/icons/skills/violet_01.jpg","data":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138023,"definitionId":2133,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fVtuULsVNEuXFCP5","name":"Sanctuary","type":"spell","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.

\n

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a small silver mirror","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138661,"definitionId":2237,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sanctuary","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jUp0qDuwroDgDVlj","name":"Lesser Restoration","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.Blinded]{blinded}, @Compendium[dnd5e.rules.Deafened]{deafened}, @Compendium[dnd5e.rules.Paralyzed]{paralyzed}, or @Compendium[dnd5e.rules.Poisoned]{poisoned}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138386,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"prdHP4X6MaZlaOdq","name":"Spiritual Weapon","type":"spell","img":"systems/dnd5e/icons/skills/violet_10.jpg","data":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138787,"definitionId":2263,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spiritual Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xMOynqzLq0CrdPnf","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

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You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

\n

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

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Kin to the common mimic described in the Monster Manual, hoard mimics are among the oldest and most cunning of their kind. A hoard mimic’s massive, amorphous form and shape-shifting prowess allow it to take on the semblance of a vast trove of treasures, not just a single object. Like smaller mimic;mimics, hoard mimics exude adhesive goo to trap prey. They can also vent a fine, caustic mist from their pores that burns and blinds creatures caught in it.

\n

Hoard mimics are so named because many enter into partnerships with dragons, each one serving as a false hoard in a dragon’s lair to draw unwitting intruders away from the real riches—and into the mimic’s maw. If faced with unexpectedly fierce opposition, though, a hoard mimic might offer information about the true hoard in exchange for its life.

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The mimic makes one Bite attack and two Pseudopod attacks.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) piercing damage plus 7 (2d6) acid damage.

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Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage, and the mimic adheres to the target. A creature adhered to the mimic is also grappled by it (escape DC 16). Until this grapple ends, the target is restrained. Ability checks made to escape this grapple have disadvantage.

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The mimic sprays a fine mist of acid in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw. On a failed save, the creature takes 27 (6d8) acid damage and is blinded until the end of its next turn. On a successful save, the creature takes half as much damage and isn’t blinded.

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The mimic transforms into a hoard or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

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If the mimic is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the mimic move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the mimic is animate.

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A sidekick is proficient with any armor, weapons, and tools included in its stat block. In addition, experts are proficient with simple weapons, rapiers, shortswords, and light armor.

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Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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The expert can attack twice, instead of once, whenever it takes the attack action on its turn.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

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Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.

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Ranged Weapon Attack: +9 to hit, range 80/320 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

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The expert can take the Help action as a bonus action, and the creature who receives the help gains a 1d6 bonus to the d20 roll. If that roll is an attack roll, the creature can forgo adding the bonus to it, and then if the attack hits, the creature can add the bonus to the attack’s damage roll against one target.

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When the expert is not incapacitated and subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it failed.

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Whenever the expert makes an ability check that includes its whole proficiency bonus, it can treat a d20 roll of 9 or lower as a 10.

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The expert has Thieves' Tools and a musical instrument.

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Necromancers of deep evil, the priests of Osybus steal the souls of others to fuel the priests’ malevolent magic. Using this soul power, each priest can defy death and become an undead creature, potentially cheating the grave over and over.

\n

This unholy order of priests was founded centuries ago by Osybus, a mysterious figure of unfathomable ambition and evil. Osybus sought to use others’ souls as springboards to his own immortality. He forged pacts with any entity that would give him more power and delved into any eldritch secret that would prolong his life. He became a devotee of the Dark Powers and tapped into their immortal malice to fuel his apotheosis.

\n

As his power grew, he attracted disciples who also wished to defy life and death. He shared his dread secrets with them and demanded their worship. In time, his goal was achieved: he became a lich of almost godly power. Acknowledging the role that his disciples played in his ascension, Osybus gifted them with a trace of his power. Taking the form of a shadowy tattoo, this boon allows the priests to steal souls as their master did and to cheat death and become undead horrors.

\n

The threat posed by Osybus and his disciples raised alarms far and wide. In response, the Ulmist Inquisition and the then-mortal Count Strahd von Zarovich faced the lich in battle. Their bravery would have been for naught if Osybus’s disciples hadn’t betrayed him. Fearing that their master would eventually consume their souls, the disciples aided Osybus’s foes and destroyed his physical form. As he perished, he uttered a curse upon them—that their immortality would fail them when they least expected it and that he himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.

\n

In an effort to rid themselves of this curse, they devoted themselves to the same Dark Powers with whom their master had communed. They were given a mission: provide a person of nobility and might to serve as an earthly vessel for these powers to enter the world and conquer it. If they succeeded, their immortality would be assured. A suitable vessel they did then find: Strahd von Zarovich. Working in shadows and through intermediaries, the priests whispered hatred to the count, and when his noble heart was corrupted, they were the ones who laid the path before him that led to the Amber Temple and his fall into vampirism.

\n

But they were then betrayed. Osybus had not lied; he had himself become one of the Dark Powers, and he and the other Dark Powers had conjured up a misty prison to contain the newly immortal Strahd, thereby preventing the count from serving as the conquering force that the priests sought to loose upon the world; thus they were denied their reward of immortality.

\n

To this day, the priests of Osybus seek to unleash Strahd from the mists, often using adventurers as their pawns. They also ironically bear their hated founder’s name, for they know it is his original deathly gift that gives them their horrific powers.

\n
\n

Boons of Undeath

\n

When a priest of Osybus drops to 0 hit points, the priest might revive with a benefit from the Boons of Undeath table. You can give a priest one or more of these boons of your choice before the priest faces adventurers. If you do so, the priest is Undead, rather than Humanoid, and a priest can receive each boon only once.

\n
Boons of Undeath
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Boon
1Priest of Osybus (Dread);Dread. Eerie whispers can now be heard around the priest. Any non-Undead creature that starts its turn within 30 feet of the priest must succeed on a DC 15 Wisdom saving throw or be frightened of the priest until the start of the creature’s next turn.
2Priest of Osybus (Ectoplasmic);Ectoplasmic. An otherworldly slime drips off the priest and fades away moments later, leaving a greenish stain. When any creature starts its turn within 10 feet of the priest, the priest can reduce that creature’s speed by 10 feet until the start of the creature’s next turn, until which the creature is covered by ectoplasm. In addition, as an action, the priest can use the slime to make itself look and feel like any creature that is Medium or Small, while retaining its game statistics. This transformation lasts for 8 hours or until the priest drops to 0 hit points.
3Priest of Osybus (Vampiric);Vampiric. When the priest deals necrotic damage to any creature, the priest gains a number of temporary hit points equal to half that necrotic damage. The priest’s speed also increases by 10 feet.
4Priest of Osybus (Blazing);Blazing. The priest sloughs off its flesh, and its skeleton crumbles away, leaving only its skull. Its stat block is replaced by that of a flameskull, but it retains its Tattoo of Osybus trait, and all fire damage it deals becomes necrotic damage. The Tattoo of Osybus now appears carved into the skull’s forehead.
5Priest of Osybus (Spectral);Spectral. The priest now appears wraithlike, and its challenge rating increases by 1. It gains resistance to all damage but force, radiant, and psychic, and it is vulnerable to radiant damage. It can also move through creatures and objects as if they were difficult terrain, but it takes 5 (1d10) force damage if it ends its turn inside a creature or an object.
6Priest of Osybus (Deathly);Deathly. The priest’s visage becomes bone white, and its challenge rating increases by 1. It can cast animate dead and create undead once per day each, using Intelligence as the spellcasting ability, and it gains the following action:\n

Circle of Death (Spell; Recharge 5–6). Each creature in a 60-foot-radius sphere centered on a point the priest can see within 150 feet of it must make a DC 15 Constitution saving throw, taking 28 (8d6) necrotic damage on a failed save, or half as much damage on a successful one.

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The priest attacks twice.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage, and if the target is a creature, it is paralyzed until the start of the priest’s next turn. If this damage reduces a Medium or smaller creature to 0 hit points, the creature dies, and its soul is trapped in the priest’s body, manifesting as a shadowy Soul Tattoo on the priest. The soul is freed if the priest dies.

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Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (3d8 + 4) necrotic damage, and the target can’t regain hit points until the start of the priest’s next turn.

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It can move through creatures and objects as if they were difficult terrain, but it takes 5 (1d10) force damage if it ends its turn inside a creature or an object.

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If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The priest dies if it receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.

To prevent this revival, the Tattoo of Osybus on the priest’s body must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit point. The tattoo is otherwise an object with AC 15, and it is immune to poison and psychic damage. It has 15 hit points, but it regains all its hit points at the end of every combatant’s turn.

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The priest touches one of the Soul Tattoos on its body. The tattoo vanishes as the trapped soul manifests as a shadowy creature that appears in an unoccupied space the priest can see within 30 feet of it. The creature has the size and silhouette of its original body, but it otherwise uses the stat block of a shadow.

The shadow obeys the priest’s mental commands (no action required) and takes its turn immediately after the priest. If the creature is within 5 feet of the priest, it can turn back into a tattoo as an action, reappearing on the priest’s flesh and regaining all its hit points.

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The quaggoth makes two claw attacks.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

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While it has 10 hit points or fewer, the quaggoth has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) slashing damage.

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The orc casts darkness without any components. Wisdom is its spellcasting ability.

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On each of its turns, the orc can use a bonus action to take the Dash, Disengage, or Hide action.

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The orc deals an 2 extra dice of damage when it hits a target with a weapon attack (included in its attacks).

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Magical darkness doesn’t impede the orc’s darkvision.

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In the first round of a combat, the orc has advantage on attack rolls against any creature that hasn’t taken a turn yet. If the orc hits a creature that round who was surprised, the hit is automatically a critical hit.

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When a parasite-infested behir roars or discharges their lightning breath, thousands of gray, parasitic blood worms can be seen writhing inside their mouths. Targeting the behir with magic that removes a disease kills off its blood parasites.

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The behir makes two attacks: one with its bite and one to constrict.

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Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage.

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Melee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is grappled (escape DC 16) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends.

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The behir exhales a line of lightning that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

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The behir makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6) acid damage at the start of each of the behir's turns. A behir can have only one creature swallowed at a time.

Any creature swallowed by a parasite-infested behir must succeed on a DC 19 Constitution saving throw at the start of each of the behir's turns or be feasted upon by blood parasites, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful save. This damage is in addition to the damage caused by the behir's digestive acids.

If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the behir. If the behir dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.

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A liondrake is a solitary and territorial predator with the long neck and wings of a brass dragon and the head and body of a lion (including a luxurious mane on males). Sometimes known as dragonnes, liondrakes rely on their ferocity and their frightful roar to overcome prey and drive off rivals.

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Liondrakes are voracious hunters that range across well-established territories. They don’t typically seek out people as prey, but those folk who encroach into liondrake territory are fair game—which feeds the creature’s reputation as hungering for Humanoid flesh.

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The liondrake makes one Bite attack and two Claw attacks.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

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The liondrake lets out a terrifying roar audible out to 300 feet. Any creature within 30 feet of the liondrake that can hear its roar must succeed on a DC 14 Wisdom saving throw or be frightened of the liondrake for 1 minute. A creature that fails the save by 5 or more is also paralyzed for the same duration. A creature can repeat the saving throw at the end of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to this liondrake’s Blood-Chilling Roar for the next 24 hours.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or suffer one random poison effect:

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On its next turn, the target must use its action to make one weapon attack against a random creature it can see within 30 feet of it, using whatever weapon it has in hand and moving beforehand if necessary to get in range. If it’s holding no weapon, it makes an unarmed strike. If no creature is visible within 30 feet, it takes the Dash action, moving toward the nearest creature.

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The target is paralyzed until the end of its next turn.

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Scrivenscry is an arcanaloth who always refers to itself in the third person. It has a fondness for black licorice, strips of which it keeps in the pockets of its robe. The fiend is attended by Kingsport, a blind, albino giant penguin under the effect of an awaken spell.

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Scrivenscry’s anxious penguin servant, Kingsport, was promised a life of enlightenment. The truth is that Kingsport was turned into Scrivenscry’s lackey, who lives in fear of his cruel, unpredictable master. The blind giant penguin hopes to be free of the arcanaloth one day.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

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Kingsport can hold its breath for 20 minutes.

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The goristro makes three attacks: two with its fists and one with its hoof.

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If the goristro moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 38 (7d10) piercing damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be pushed up to 20 feet away and knocked prone.

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The goristro can perfectly recall any path it has traveled.

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The goristro has advantage on saving throws against spells and other magical effects.

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The goristro deals double damage to objects and structures.

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Hill giants are selfish, dimwitted brutes that hunt and raid in constant search of food. Their skins are tan from lives spent beneath the sun, and their weapons are uprooted trees and rocks pulled from the earth.

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Some adult hill giants like to hurl themselves bodily at smaller foes and crush them beneath their bulk.

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The giant makes two greatclub attacks.

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Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

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Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one Medium or smaller creature. Hit: 26 (6d6 + 5) bludgeoning damage, the giant lands prone in the target’s space, and the target is grappled (escape DC 15). Until this grapple ends, the target is prone. The grapple ends early if the giant stands up.

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In an effort to create a weird that could be more easily controlled, Izzet mages tried binding elemental lightning, fire, and smoke into a framework made of the magical alloy mizzium. The experiment was partly successful: the resulting weird, a fluxcharger, doesn’t explode like some other weirds do, but it is more intelligent and more headstrong than other weirds.

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A fluxcharger’s mizzium frame is suggestive of an angel. A faceplate is meant to give it some personality, but most people find its solemn expression and unblinking stare more unnerving than relatable.

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The fluxcharger makes two slam attacks or uses Arc Lightning twice.

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The golem makes two Glass Sword attacks.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.

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If the golem is embedded in a window and motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the golem move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the golem is animate.

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The golem is immune to any spell or effect that would alter its form.

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The golem regains 10 hit points at the start of its turn. If the golem takes bludgeoning or thunder damage, this trait doesn’t function at the start of the golem’s next turn. The golem is destroyed only if it starts its turn with 0 hit points and doesn’t regenerate.

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Magical, colored light springs from the golem in a 15-foot cone. Each creature in the cone must succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Clapperclaw the scarecrow is 3 feet tall. Created by Granny Nightshade using a tormented child’s soul she found in Gehenna, it ran away from home so that it wouldn’t have to perform evil tasks for her. After fleeing Thither, Clapperclaw was waylaid by Agdon Longscarf and his harengon brigands, who stole its head, which the scarecrow describes as a most glorious stag skull. It desperately wants its head back, and it’s a bit self-conscious about its replacement head: a hollow gourd that now sits askew on its shoulders. Eight copper coins are sealed inside the gourd, causing the head to rattle whenever Clapperclaw nods, turns, or shakes its head.

\n

Roleplaying Notes

\n

Despite the loss of its original head, this child-sized scarecrow retains an upbeat demeanor characterized by its affinity for gallows humor. With its long claws and rattling gourd head, Clapperclaw knows it can be off-putting to strangers, and it relies on humor to defuse tension.

\n

Alignment. Lawful neutral.

\n

Personality Trait. “I’m generally positive, and I make jokes when I’m nervous or sense tension in the air.”

\n

Ideal. “I prefer to keep moving from place to place.”

\n

Bond. “My original head. It was perfect every way. I hope to get it back one day.”

\n

Flaw. “I’m self-conscious about my replacement head.”

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. The sword is coated with serpent venom that wears off after the first hit. A target subjected to the venom must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

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Droki wears boots of speed.

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Droki has advantage on saving throws against being charmed or frightened.

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Droki’s innate spellcasting ability is Charisma (spell save DC 13). He can innately cast the following spells, requiring no material components:

At will: minor illusion

1/day each: darkness, fear, shatter

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Droki has advantage on saving throws against spells and other magical effects.

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Droki deals an extra 7 (2d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Droki that isn’t incapacitated and Droki doesn’t have disadvantage on the attack roll.

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While in sunlight, Droki has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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Droki adds 3 to his AC against one melee attack that would hit him. To do so, Droki must see the attacker and be wielding a melee weapon.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Parry.","fullName":"Parry."}}},{"_id":"TsB0HAzkJ4Mm48zN","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

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Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

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You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become @Compendium[dnd5e.rules.Frightened]{frightened} for the duration.

\n

While @Compendium[dnd5e.rules.Frightened]{frightened} by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.

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A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.

\n

A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

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The grell makes two attacks: one with its tentacles and one with its beak.

","chat":"","unidentified":""},"source":"Monster Manual pg 172","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"0laphitkAe0LBBwa","name":"Tentacles","type":"weapon","img":"icons/commodities/biological/tentacle-purple-white.webp","data":{"description":{"value":"

Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The poisoned target is paralyzed, and it can repeat the saving throw at the end of each of its turns, ending the effect on a success.

The target is also grappled (escape DC 15). If the target is Medium or smaller, it is also restrained until this grapple ends. While grappling the target, the grell has advantage on attack rolls against it and can’t use this attack against other targets. When the grell moves, any Medium or smaller target it is grappling moves with it.

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Quori

\n

Dal Quor is the plane of dreams and is currently dominated by a dark power known as il-Lashtavar, or the Dreaming Dark. Il-Lashtavar is served by a host of aberrations that are the embodiments of dreams and nightmares — the quori. Because it is difficult for anything to physically travel to or from Dal Quor, quori in Eberron are typically encountered while possessing a host body. The Inspired are the most common type of willing host for the quori and are described earlier in this chapter.

\n

Hashalaq Quori

\n

Hashalaq quori are loremasters and judges, and are commonly known as dreamstealers. In their natural form, hashalaqs are composed of hundreds of translucent tendrils. They can compress and configure these tendrils to form a wide range of simple shapes. A point of blue light suspended within its tendrils serves as the hashalaq’s sensory organ, which can be moved around to suit the creature’s current shape.

\n

The Power of Pleasure. Hashalaq quori have studied their mortal prey for centuries. Inhabiting human bodies as Inspired (Hashalaq variant);Inspired has granted the hashalaq a deep understanding of the hedonistic urges of humanity. As a result, they have developed numerous ways to control humanoids through pleasure — even as they have developed a taste for such things themselves.

\n

The Learned of Dal Quor. Hashalaq quori are the loremasters of Dal Quor. Even those hashalaqs who don’t make use of Inspired vessels dedicate themselves to studying Eberron and the planes, and they are among the few quori castes whose members understand the ways of magic. In Dal Quor, the hashalaq quori are typically found as advisors to the Kalaraq Quori;kalaraq. They also serve as judges, policing the quori and ensuring that the rivalries of the Tsucora Quori;tsucora never threaten the greater plans of the Dreaming Dark.

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The quori uses its Mind Thrust twice.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 305","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"fu1dBZhJ5GKmfBoT","name":"Idyllic Touch","type":"weapon","img":"systems/dnd5e/icons/items/inventory/teeth.jpg","data":{"description":{"value":"

Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) force damage. If the target is a creature, it must succeed on a DC 16 Wisdom saving throw or fall prone in a fit of laughter.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 305","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":16,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Idyllic Touch.","fullName":"Idyllic Touch."}}},{"_id":"lUGMXxW2LIzi7bWA","name":"Mind Thrust","type":"feat","img":"systems/dnd5e/icons/spells/link-royal-2.jpg","data":{"description":{"value":"

The quori targets a creature it can see within 60 feet of it. The target must make a DC 16 Wisdom saving throw, taking 18 (4d8) psychic damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 305","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":16,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Mind Thrust.","fullName":"Mind Thrust."}}},{"_id":"3A5isB43quuGYRFe","name":"Possession (Recharge 6)","type":"feat","img":"systems/dnd5e/icons/skills/red_28.jpg","data":{"description":{"value":"

One humanoid that the quori can see within 5 feet of it must succeed on a DC 16 Charisma saving throw or be possessed by the quori; the quori then disappears, and the target is incapacitated and loses control of its body. The quori now controls the body but doesn’t deprive the target of awareness. The quori can’t be targeted by any attack, spell, or other effect, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target’s statistics, but doesn’t gain access to the target’s knowledge, class features, or proficiencies.

The possession lasts until the body drops to 0 hit points, the quori ends it as a bonus action, or the quori is forced out by an effect like the dispel evil and good spell. When the possession ends, the quori reappears in an unoccupied space within 5 feet of the body. The target is immune to this quori’s Possession for 24 hours after succeeding on the saving throw or after the possession ends.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 305","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"r5qmzkd1nb4ilg6x","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":16,"scaling":"flat"},"requirements":"","recharge":{"value":6,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Possession (Recharge 6).","fullName":"Possession (Recharge 6)."}}},{"_id":"qrFghR4stKYaKNKA","name":"Innate Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The quori’s spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:

At will: charm person

3/day each: detect thoughts, disguise self, suggestion

1/day: dominate person, dream

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 305","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting (Psionics).","fullName":"Innate Spellcasting (Psionics)."}}},{"_id":"fXWzp6XldKEasa1B","name":"Empathic Feedback","type":"feat","img":"systems/dnd5e/icons/skills/yellow_17.jpg","data":{"description":{"value":"

When the quori takes damage from a creature it can see within 60 feet of it, the quori can force that creature to succeed on a DC 16 Intelligence saving throw or take 11 (2d10) psychic damage.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 305","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":16,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Empathic Feedback.","fullName":"Empathic Feedback."}}},{"_id":"bhq2T1reYlDejGfx","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VBAhk2QizBIJb6uI","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pT3M9sIbjH1OTfpk","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/skills/blue_37.jpg","data":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"CaKLu2YuunqqRMbD","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"W2gWbUkmnTXZcbj3","name":"Dominate Person","type":"spell","img":"systems/dnd5e/icons/skills/emerald_11.jpg","data":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is @Compendium[dnd5e.rules.Charmed]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

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This spell shapes a creature's dreams. Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you. Creatures that don't sleep, such as elves, can't be contacted by this spell. You, or a willing creature you touch, enters a trance state, acting as a messenger. While in the trance, the messenger is aware of his or her surroundings, but can't take actions or move.

\n

If the target is asleep, the messenger appears in the target's dreams and can converse with the target as long as it remains asleep, through the duration of the spell. The messenger can also shape the environment of the dream, creating landscapes, objects, and other images. The messenger can emerge from the trance at any time, ending the effect of the spell early. The target recalls the dream perfectly upon waking. If the target is awake when you cast the spell, the messenger knows it, and can either end the trance (and the spell) or wait for the target to fall asleep, at which point the messenger appears in the target's dreams.

\n

You can make the messenger appear monstrous and terrifying to the target. If you do, the messenger can deliver a message of no more than ten words and then the target must make a Wisdom saving throw. On a failed save, echoes of the phantasmal monstrosity spawn a nightmare that lasts the duration of the target's sleep and prevents the target from gaining any benefit from that rest. In addition, when the target wakes up, it takes 3d6 psychic damage.

\n

If you have a body part, lock of hair, clipping from a nail, or similar portion of the target's body, the target makes its saving throw with disadvantage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 236","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"ill","components":{"value":"a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136698,"definitionId":2079,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dream","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":236,"sourceType":1}],"tags":["Damage","Communication"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/hashalaq-quori","img":"https://www.dndbeyond.com/avatars/7725/998/637091671306530790.png","tokenImg":"https://www.dndbeyond.com/avatars/7725/996/637091671303250019.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"charm person","type":"atwill","value":null,"innate":true},{"name":"detect thoughts","type":"day","value":"3","innate":true},{"name":"disguise self","type":"day","value":"3","innate":true},{"name":"suggestion","type":"day","value":"3","innate":true},{"name":"dominate person","type":"day","value":"1","innate":true},{"name":"dream","type":"day","value":"1","innate":true}],"edgeCases":[],"material":false}},"ddbimporter":{"id":491802,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"R46T7YwDP4ax3Oip","name":"Kelek","type":"npc","img":"ddb-images/other/npc-Kelek.png","data":{"abilities":{"str":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":13},"dex":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":11},"con":{"value":14,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":3,"saveBonus":0,"save":5,"dc":13},"int":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":13},"wis":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":12},"cha":{"value":17,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":3,"saveBonus":0,"save":6,"dc":14}},"attributes":{"ac":{"flat":12,"calc":"","formula":"","label":"bracers of defense"},"hp":{"value":45,"min":0,"max":45,"temp":0,"tempmax":0,"formula":"7d8 + 14"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":3,"spelldc":14,"spellLevel":0},"details":{"biography":{"value":"

Kelek is a greedy, narcissistic sociopath who revels in chaos but is a coward at heart. The fact that he’s highly intelligent makes him even more dangerous. More than anything, he wants the staff of power in the possession of his most hated foe, Ringlerun (described later in this appendix).

\n

Alignment. Chaotic evil.

\n

Personality Trait. “All who hear my name should tremble in fear!”

\n

Ideal. “Kindness is just another word for weakness.”

\n

Bond. “I must have Ringlerun’s staff! With it, the League of Malevolence will be unstoppable!”

\n

Flaw. “I trust no one, nor am I trustworthy.”

\n

Combat Notes

\n

Kelek uses Arcane Defense to bolster his low Armor Class whenever possible, and his challenge rating is a reflection of the likelihood that he will use Fiery Explosion as often as he can. If one or more of his allies get caught in a blast, so be it.

\n

League of Malevolence

\n

The League of Malevolence is an odious assemblage of villains united in one purpose: the accumulation of power. Its founding member, the sorcerer Kelek, expects his confederates to work together for their mutual benefit, but he also encourages them to pursue their own evil schemes.

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While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

","chat":"","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook pg 156","quantity":1,"weight":0,"price":0,"attunement":2,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"properties":{"mgc":true}},"effects":[{"label":"AC: Bracers of Defense","icon":"systems/dnd5e/icons/items/equipment/bracers-defense.jpg","changes":[{"key":"data.attributes.ac.bonus","value":"2","mode":2,"priority":18}],"duration":{"startTime":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":false},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0}},"_id":"4qxfgm8lsa2k0ni0"}],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/18/933/636381775650863473.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/146/636284716655660478.jpeg","filterType":"Wondrous item","tags":["Warding","Wristwear"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":156,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4594,"originalName":"Bracers of Defense","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"bracers of defense","replaced":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true}}},{"_id":"Vg5c1KAPeOFzY7Ri","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

Kelek makes three attacks using Sorcerer’s Bolt, Staff of Striking, or a combination of them. He can replace one of the attacks with a use of Spellcasting.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"kN9JE1i06utvdVIS","name":"Sorcerer’s Bolt","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 60 ft., one target. Hit: 13 (2d12) force damage.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 219","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d12[force]","force"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sorcerer’s Bolt.","fullName":"Sorcerer’s Bolt."}}},{"_id":"J0naARmckskpFAyG","name":"Staff of Striking","type":"weapon","img":"icons/weapons/staves/staff-skull-feathers-brown.webp","data":{"description":{"value":"

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage, or 9 (1d8 + 5) bludgeoning damage when used with two hands, and Kelek can expend up to 3 of the staff's charges, dealing an extra 3 (1d6) force damage for each expended charge.

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Kelek creates a magical explosion of fire centered on a point he can see within 120 feet of him. Each creature in a 20-foot-radius sphere centered on that point must make a DC 14 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"4ennsh57w5ydjeo5","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":14,"scaling":"flat"},"requirements":"","recharge":{"value":4,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fiery Explosion (Recharge 4–6).","fullName":"Fiery Explosion (Recharge 4–6)."}}},{"_id":"YCnitTMPR3tkFB8A","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Kelek casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):

At will: light, mage hand, prestidigitation

1/day each: dominate beast, fly, mirror image, web

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"usVJqkAAiajVxbNK","name":"Special Equipment","type":"feat","img":"icons/containers/bags/pack-leather-brown.webp","data":{"description":{"value":"

Kelek wears bracers of defense and carries a staff of striking with 10 charges. The staff regains 1d6 + 4 expended charges daily at dawn. If its last charge is expended, roll a d20; on a 1, the staff becomes a nonmagical quarterstaff.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 219","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Special Equipment.","fullName":"Special Equipment."}}},{"_id":"97xhnPHxeLV8U6yp","name":"Arcane Defense (3/Day)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

When he is hit by an attack, Kelek protects himself with an invisible barrier of magical force. Until the end of his next turn, he gains a +5 bonus to AC, including against the triggering attack.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 219","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Arcane Defense (3/Day).","fullName":"Arcane Defense (3/Day)."}}},{"_id":"TDtK3Oynl4Cc8GH5","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SbkVMG0GrYBKEh7Y","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UVsugQjseMu6o9DA","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"08ptlfmt45AVW4ct","name":"Dominate Beast","type":"spell","img":"systems/dnd5e/icons/spells/wild-orange-3.jpg","data":{"description":{"value":"

You attempt to beguile a beast that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the beast is @Compendium[dnd5e.rules.Charmed]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell with a 5th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 6th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 7th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136648,"definitionId":2076,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dominate Beast","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EgK6m7jNVsOeFYVO","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lShpZlRACdS6SsxQ","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/skills/violet_03.jpg","data":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QqiGgbw1c7vVNKpV","name":"Web","type":"spell","img":"icons/commodities/materials/material-webbing.webp","data":{"description":{"value":"

You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area.

\n

If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.

\n

Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is @Compendium[dnd5e.rules.Restrained]{restrained} as long as it remains in the webs or until it breaks free.

\n

A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer @Compendium[dnd5e.rules.Restrained]{restrained}.

\n

The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"a bit of spiderweb","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of spiderweb","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138944,"definitionId":2299,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Web","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[{"_id":"QFxktAOfyO9BJ2Ip","changes":[{"key":"data.attributes.ac.bonus","value":"2","mode":2,"priority":18}],"disabled":false,"duration":{"startTime":1640995200},"icon":"systems/dnd5e/icons/items/equipment/bracers-defense.jpg","label":"AC: Bracers of Defense","origin":"Compendium.world.ddb-xetra-monsters.R46T7YwDP4ax3Oip.Item.HsUmnKKoFRmPJbek","tint":null,"transfer":false,"flags":{"dae":{"transfer":true,"stackable":false},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0}}}],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/kelek","img":"https://www.dndbeyond.com/avatars/20472/462/637677441242369173.png","tokenImg":"https://www.dndbeyond.com/avatars/20472/459/637677441239549156.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"light","type":"atwill","value":null,"innate":false},{"name":"mage hand","type":"atwill","value":null,"innate":false},{"name":"prestidigitation","type":"atwill","value":null,"innate":false},{"name":"dominate beast","type":"day","value":"1","innate":false},{"name":"fly","type":"day","value":"1","innate":false},{"name":"mirror image","type":"day","value":"1","innate":false},{"name":"web","type":"day","value":"1","innate":false}],"edgeCases":[],"material":true}},"ddbimporter":{"id":1979792,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"R5IQzl35ktKSf4ye","name":"Chardalyn Berserker","type":"npc","img":"ddb-images/other/npc-Chardalyn-Berserker.png","data":{"abilities":{"str":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":13},"dex":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"con":{"value":17,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":13},"int":{"value":9,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":9},"wis":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"cha":{"value":9,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":9}},"attributes":{"ac":{"flat":13,"calc":"","formula":"","label":"hide armor"},"hp":{"value":90,"min":0,"max":90,"temp":0,"tempmax":0,"formula":"12d8 + 36"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Chardalyn berserkers are Reghed nomads who wield weapons made of chardalyn, specifically ones suffused with demonic magic (see the sidebar on Chardalyn). This exposure has transformed them into fiends. They shed their heavier protective clothing and embrace the frigid cold, allowing frostbite to ravage the exposed parts of their bodies, with only their faith in the Frostmaiden keeping them alive.

\n

Chardalyn Weapons. A chardalyn berserker wields one or more weapons made wholly or partly out of chardalyn that has been tainted by demonic magic. Battleaxes, flails, javelins, and spears are favored weapons, though other weapons are possible.

\n

A character who claims one or more of these weapons can be corrupted by them. Each day at dawn, roll a d6 for each such weapon in the character’s possession. On a roll of 1, the character must succeed on a DC 13 Charisma saving throw or become an evil NPC under the DM’s control, unless the character is evil already. This alignment change can be undone by any magic that ends a curse, but after ten days, it can be reversed only by a wish spell or divine intervention.

\n

A creature wounded by one of these chardalyn weapons can feel a sudden sickness creep over them, but it passes quickly.

\n

Chardalyn Madness. Prolonged contact with the demonic magic imprinted on the chardalyn has afflicted the berserker with a form of madness, causing the berserker to believe that its weapons are conduits through which it can speak to a demon lord or other dark power, as well as channel its rage. If the berserker’s madness is cured using magic that removes the effects of madness, the berserker loses its Chardalyn Madness trait but retains its chaotic evil alignment and other qualities. Further exposure to the demonic magic causes the berserker’s madness to return, however.

","public":""},"alignment":"Chaotic Evil","race":"","type":{"value":"fiend","subtype":"","swarm":"","custom":""},"environment":"","cr":4,"spellLevel":0,"xp":{"value":1100},"source":"Icewind Dale: Rime of the Frostmaiden pg 280"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":"any one language (usually Common)"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"sur":{"value":2,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"prof":4,"bonus":0,"total":4,"passive":14}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Chardalyn Berserker","displayName":20,"img":"ddb-images/other/npc-token-Chardalyn-Berserker.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"xCLIu6GgnRLwwHJh","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The berserker attacks three times with a melee weapon.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its next turn.

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The berserker must roll a d6 at the start of each of its turns. On a 1, the berserker does nothing on its turn except speak to a nonexistent, evil master whom it has pledged to serve.

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At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

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Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

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Ishel has advantage on saving throws against being charmed, and magic can’t put Ishel to sleep.

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Ishel's spellcasting ability is Charisma (spell save DC 11). He can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire

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While in sunlight, Ishel has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a bit of phosphorus or wychwood, or a glowworm","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136489,"definitionId":2057,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dancing Lights","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lMxZ2xYIR1TMmOcK","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

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Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/ishel","img":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"dancing lights","type":"atwill","value":null,"innate":true},{"name":"darkness","type":"day","value":"1","innate":true},{"name":"faerie fire","type":"day","value":"1","innate":true}],"edgeCases":[],"material":false}},"ddbimporter":{"id":744319,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"RA754T4BNVwMSfAw","name":"Davil Starsong","type":"npc","img":"ddb-images/other/npc-Davil-Starsong.png","data":{"abilities":{"str":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":11},"dex":{"value":14,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":3,"saveBonus":0,"save":5,"dc":13},"con":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":12},"int":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":14},"wis":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":12},"cha":{"value":17,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":3,"saveBonus":0,"save":6,"dc":14}},"attributes":{"ac":{"flat":15,"calc":"","formula":"","label":"chain shirt"},"hp":{"value":82,"min":0,"max":82,"temp":0,"tempmax":0,"formula":"15d8 + 15"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha","prof":3,"spelldc":14,"spellLevel":12},"details":{"biography":{"value":"

Within the Waterdeep division of the Black Network, Davil is accorded the title of Master of Opportunities and Negotiations because he’s good at sniffing out lucrative business deals, and he makes friends easily.

\n

Like many sun elves, Davil has an affinity for magic and is gifted with the kind of patience that comes with a long life span. Unlike most, he’s not the least bit pretentious or aloof. He keeps a room at the Yawning Portal and does all his business in the establishment’s taproom. He negotiates deals with grace and aplomb, even while drunk, and uses an elven lute as a spellcasting focus.

\n

Davil can put the characters in contact with other leaders of the Black Network’s Waterdeep division, namely Istrid Horn (if they need a loan), Skeemo Weirdbottle (if they need magic), Tashlyn Yafeera (if they need weapons or mercenaries), and Ziraj the Hunter (if they need a highly skilled assassin).

","public":""},"alignment":"Neutral","race":"","type":{"value":"humanoid","subtype":"elf","swarm":"","custom":""},"environment":"","cr":6,"spellLevel":12,"xp":{"value":2300},"source":"Waterdeep: Dragon Heist"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","draconic","dwarvish","elvish"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"arc":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"prof":3,"bonus":0,"total":6,"passive":16},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"his":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"prof":3,"bonus":0,"total":6,"passive":16},"ins":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"prof":3,"bonus":0,"total":4,"passive":14},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"prof":3,"bonus":0,"total":4,"passive":14},"prf":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"prof":3,"bonus":0,"total":6,"passive":16},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null}},"spells":{"spell1":{"value":"4","override":"4","max":"4"},"spell2":{"value":"3","override":"3","max":"3"},"spell3":{"value":"3","override":"3","max":"3"},"spell4":{"value":"3","override":"3","max":"3"},"spell5":{"value":"2","override":"2","max":"2"},"spell6":{"value":"1","override":"1","max":"1"},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Davil Starsong","displayName":20,"img":"ddb-images/other/npc-token-Davil-Starsong.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"r3p5mETxSP0OsG3G","name":"Chain Shirt","type":"equipment","img":"systems/dnd5e/icons/skills/red_06.jpg","data":{"description":{"value":"

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":20,"price":50,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"medium","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainshirt","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":12,"originalName":"Chain Shirt","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"chain shirt","replaced":true},"magicitems":{"enabled":false}}},{"_id":"wPObiVBehbp0thMD","name":"Dagger","type":"weapon","img":"icons/weapons/daggers/dagger-curved-black.webp","data":{"description":{"value":"

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dagger.","fullName":"Dagger."}}},{"_id":"NykZmPocwwHZ2dDI","name":"Fey Ancestry","type":"feat","img":"systems/dnd5e/icons/skills/green_13.jpg","data":{"description":{"value":"

Davil has advantage on saving throws against being charmed, and magic can’t put him to sleep.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fey Ancestry.","fullName":"Fey Ancestry."}}},{"_id":"nJcLYrBKcoxjAi3L","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Davil is a 12th-level spellcaster. His spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). He has the following bard spells prepared:

Cantrips (at will): mage hand, mending, minor illusion, vicious mockery

1st level (4 slots): cure wounds, disguise self, sleep

2nd level (3 slots): crown of madness, invisibility, suggestion

3rd level (3 slots): nondetection, sending, tongues

4th level (3 slots): compulsion, freedom of movement, polymorph

5th level (2 slots): dominate person, greater restoration

6th level (1 slot): Otto’s irresistible dance

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting","fullName":"Spellcasting"}}},{"_id":"TPIvH7ylpkCJD9CK","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xdSgLe5GB3Z7zzFb","name":"Mending","type":"spell","img":"systems/dnd5e/icons/skills/red_05.jpg","data":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"two lodestones","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"o4yCqJMboCSutzPR","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OZvr757AzdZBsHg4","name":"Vicious Mockery","type":"spell","img":"systems/dnd5e/icons/items/inventory/teeth.jpg","data":{"description":{"value":"

You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

\n

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138907,"definitionId":2290,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Vicious Mockery","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3wS08lLDZ7DHC0xM","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5ngQ0OPFTUcSYX5B","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/skills/blue_37.jpg","data":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"yC3PDAn0Gwdy76CT","name":"Sleep","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a pinch of fine sand, rose petals, or a cricket","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of fine sand, rose petals, or a cricket","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138729,"definitionId":2254,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sleep","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"q6pkB7VTvveyKJWm","name":"Crown of Madness","type":"spell","img":"icons/commodities/metal/fragments-steel-barbed.webp","data":{"description":{"value":"

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration.

\n

While the target is @Compendium[dnd5e.rules.Charmed]{charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The @Compendium[dnd5e.rules.Charmed]{charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136476,"definitionId":2329,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Crown of Madness","sources":[{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Control","Compulsion"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"x3lg1gSxU04ymFpe","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"oBVUXFKemX98ljJG","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nlwyTFTwcIWcOYfD","name":"Nondetection","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-2.jpg","data":{"description":{"value":"

For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can't be targeted by any divination magic or perceived through magical scrying sensors.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 263","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138528,"definitionId":2199,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Nondetection","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":263,"sourceType":1}],"tags":["Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"aVZE0PWvJYucvnjz","name":"Sending","type":"spell","img":"systems/dnd5e/icons/skills/green_22.jpg","data":{"description":{"value":"

You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.

\n

You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":null,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a short piece of fine copper wire","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a short piece of fine copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138688,"definitionId":2243,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Communication"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"AaNOSpWnlETUGPIR","name":"Tongues","type":"spell","img":"icons/commodities/biological/tongue-pink.webp","data":{"description":{"value":"

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"value":"a small clay model of a ziggurat","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small clay model of a ziggurat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138857,"definitionId":2281,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Tongues","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"doRHOJVII1XjXeRq","name":"Compulsion","type":"spell","img":"systems/dnd5e/icons/skills/emerald_11.jpg","data":{"description":{"value":"

Creatures of your choice that you can see within range and that can hear you must make a Wisdom saving throw. A target automatically succeeds on this saving throw if it can't be @Compendium[dnd5e.rules.Charmed]{charmed}. On a failed save, a target is affected by this spell. Until the spell ends, you can use a bonus action on each of your turns to designate a direction that is horizontal to you.

\n

Each affected target must use as much of its movement as possible to move in that direction on its next turn. It can take its action before it moves. After moving in this way, it can make another Wisdom saving throw to try to end the effect.

\n

A target isn't compelled to move into an obviously deadly hazard, such as a fire or pit, but it will provoke opportunity attacks to move in the designated direction.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136249,"definitionId":2036,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Compulsion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UdJeKMpHYvs2Q1c7","name":"Freedom of Movement","type":"spell","img":"systems/dnd5e/icons/spells/wind-sky-1.jpg","data":{"description":{"value":"

You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} or @Compendium[dnd5e.rules.Restrained]{restrained}.

\n

The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it @Compendium[dnd5e.rules.Grappled]{grappled}. Finally, being underwater imposes no penalties on the target's movement or attacks.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"a leather strap, bound around the arm or a similar appendage","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a leather strap, bound around the arm or a similar appendage","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137889,"definitionId":2116,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Freedom of Movement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pPY6Anbbb9hDC8Cb","name":"Polymorph","type":"spell","img":"icons/weapons/swords/shortsword-broad-engraved.webp","data":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a caterpillar cocoon","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138572,"definitionId":2209,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"i7jn5Ll3LORpMJeR","name":"Dominate Person","type":"spell","img":"systems/dnd5e/icons/skills/emerald_11.jpg","data":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is @Compendium[dnd5e.rules.Charmed]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

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You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's @Compendium[dnd5e.rules.Exhaustion]{exhaustion} level by one, or end one of the following effects on the target:

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Choose one creature that you can see within range. The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this spell.

\n

A dancing creature must use all its movement to dance without leaving its space and has disadvantage on Dexterity saving throws and attack rolls. While the target is affected by this spell, other creatures have advantage on attack rolls against it. As an action, a dancing creature makes a Wisdom saving throw to regain control of itself. On a successful save, the spell ends.

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Jingle Jangle’s obsession with keys serves as a cautionary tale for those who would enter into a bargain with Bavlorna Blightstraw. The goblin once sought the hag’s help in a desperate attempt to undo what she thought was a terrible curse: wherever Jingle Jangle went, she felt a tormenting fear of being caught on the wrong side of a locked door. When she appealed to Bavlorna for aid, the hag removed the goblin’s ability to perceive that fear and replaced it with an insatiable and overwhelming need to collect keys. So great is this obsession that Jingle Jangle has lost her own sense of self and now refers to herself only in the third person.

\n

Jingle Jangle is a kind soul who refers to herself in the third person. She has a knack for finding keys and is thrilled to add new ones to her collection. She also gives keys as gifts to those who need them.

\n

Jingle Jangle seeks a quiet life far away from locked doors and the intrigues of the fey courts. She moved to Telemy Hill to enjoy the hill’s companionship and protection.

\n

Alignment. Chaotic good.

\n

Personality Trait. “Jingle Jangle is thorough and fastidious. No cutting corners.”

\n

Ideal. “Revel in your uniqueness, whether you’re a goblin who likes keys or an awakened hill with talking trees.”

\n

Bond. “Jingle Jangle keeps her keys shiny and clean.”

\n

Flaw. “Jingle Jangle is frightened by locked doors!”

\n

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (3d4) bludgeoning damage.

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Jingle Jangle can take the Disengage or Hide action as a bonus action on each of her turns.

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Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":20,"price":50,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"medium","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainshirt","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":12,"originalName":"Chain Shirt","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"chain shirt","replaced":true},"magicitems":{"enabled":false}}},{"_id":"xUB1EFmSQVKaWEev","name":"Mace","type":"weapon","img":"icons/weapons/maces/mace-flanged-steel.webp","data":{"description":{"value":"

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

","chat":"","unidentified":""},"source":"Out of the Abyss","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Mace.","fullName":"Mace."}}},{"_id":"vVgkbh0wdTZ9TmaX","name":"Divine Eminence","type":"feat","img":"systems/dnd5e/icons/skills/light_06.jpg","data":{"description":{"value":"

As a bonus action, Asha can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Asha expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Divine Eminence.","fullName":"Divine Eminence."}}},{"_id":"dZBgPho3bXmHgNcM","name":"Fey Ancestry","type":"feat","img":"systems/dnd5e/icons/skills/green_13.jpg","data":{"description":{"value":"

Asha has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fey Ancestry.","fullName":"Fey Ancestry."}}},{"_id":"ijxIX7RNglxGab1m","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

Asha's spellcasting ability is Charisma for the following spells (spell save DC 11). She can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"ettsTMzAzaKnVwUq","name":"Sunlight Sensitivity","type":"feat","img":"systems/dnd5e/icons/skills/shadow_02.jpg","data":{"description":{"value":"

While in sunlight, Asha has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sunlight Sensitivity.","fullName":"Sunlight Sensitivity."}}},{"_id":"qPjz7o3ujN5UsBKT","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Asha is a 5th-level spellcaster. Her spellcasting ability is Wisdom for the following spells (spell save DC 13, +5 to hit with spell attacks). Asha has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): cure wounds, guiding bolt, sanctuary

2nd level (3 slots): lesser restoration, spiritual weapon

3rd level (2 slots): dispel magic, spirit guardians

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"QrpaNBIFyXi9wEtf","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"I0FtHq31E0EA0EEt","name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/skills/yellow_07.jpg","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EW1yDUSrVHEIjRYz","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"n0uES9sc0NyZuVqi","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2fjMhp9yRp9zgPH8","name":"Guiding Bolt","type":"spell","img":"systems/dnd5e/icons/skills/violet_01.jpg","data":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138023,"definitionId":2133,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wg4hyRyyL1XpkgfR","name":"Sanctuary","type":"spell","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.

\n

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a small silver mirror","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138661,"definitionId":2237,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sanctuary","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9d6vDg4AfhEByKOj","name":"Lesser Restoration","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.Blinded]{blinded}, @Compendium[dnd5e.rules.Deafened]{deafened}, @Compendium[dnd5e.rules.Paralyzed]{paralyzed}, or @Compendium[dnd5e.rules.Poisoned]{poisoned}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138386,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DncONbFgRf8VYvk6","name":"Spiritual Weapon","type":"spell","img":"systems/dnd5e/icons/skills/violet_10.jpg","data":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138787,"definitionId":2263,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spiritual Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"XMqrWQw0Pvq7whkK","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

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You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

\n

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

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You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

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Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

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Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

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The rank-and-file members of the Gruul Clans, called anarchs, despise civilization and have sworn to tear down both its physical structures and its institutions.

\n

Anarchs scavenge everything, from the hide armor they wear to the weapons they wield. As they pick through the refuse of the rubblebelts, they sometimes come across magic items and other valuable treasures.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, or 7 (1d10 + 2) piercing damage if used with two hands.

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As a bonus action, the anarch can move up to its speed toward a hostile creature it can see.

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The anarch deals double damage to objects and structures.

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Guh, a gluttonous hill giant chief, has raised an enormous timber steading in the hills northeast of Goldenfields, in the central Dessarin Valley. Comfortably housed within her lair, Guh has instructed her husbands to bring her all the food they can carry. Her plan is to consume all that is brought before her and grow to immense size. When she becomes the largest giant in the world, Guh believes the gods will reward her and elevate hill giants to the top of the ordning. Guh has spent the past four months gorging herself, while nearby ranches, farmsteads, and orchards have been pillaged. Not content with the amount of food hoarded thus far, Guh’s mates move to attack nearby settlements and plunder their fields and storehouses.

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The giant makes two greatclub attacks.

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Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

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Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

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Mites are vexing fey creatures that delight in causing minor havoc and playing irritating pranks, making even the coolest, most experienced adventurers prone to outbursts of destructive frustration. When mites are about, even the simplest task can turn into a disaster, and a mild disagreement can quickly become a brawl.

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Heralds of Frustration. Mites are natives of the Feywild that arise when a creature becomes so irritated with a situation or event that it lashes out in violence. That creature experiences strange dreams the next time it sleeps, then sleepwalks to the nearest tree or other large plant, digs a small hole, screams into the depression, and refills the hole. When it awakes the next morning, the creature feels strangely refreshed. Then on the night of the next new moon, the dug-up earth stirs and a pack of mites emerges. Born of frustration and anger, these creatures exist only to replicate in others the emotions that created them.

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Nettlesome Pranksters. Mites prefer to live underground, seeking out dungeons and cave warrens where they dig a network of hidden burrows that wrap around existing passages and chambers. They use these hiding spots to watch the comings and goings of monsters and adventurers, setting traps to vex and annoy whenever possible. A trip wire might be set at the top of a flight of stairs to send creatures crashing down. Locks might be jammed with debris, gems replaced with fakes, and prized treasures stolen away. Mites aim to kill only if threatened with direct violence, content to otherwise take joy in watching mundane or simple tasks become frustrating, painful experiences.

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Fey Influence. When mites are about, creatures become irritable and easily frustrated to the point of violence. For such creatures, every minor failure feels like gross incompetence. Simple tasks become increasingly difficult. Those who undertake those tasks become overwhelmed with a sense of unresolved anger and frustration that demands an outlet—usually violence and destruction. The mites’ influence can thus turn even the most orderly group into a mob of surly brawlers. Within even the most tight-knit adventuring party, morale plummets, arguments boil over into fights, and discipline becomes spotty at best.

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Chaotic Battlegrounds. Dungeons infested with mites for a long period of time devolve into chaotic battlegrounds. Even under the control of a strong leader, any faction in such a dungeon can see its members turn against each other as their frustration and antipathy build. When adventurers enter the dungeon, the mites go to work to exploit the added chaos. They use their magic to drag visitors into their web of anger and frustration, luring explorers deeper into the site and into situations and locations that promise to yield up the most havoc.

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Melee or Ranged weapon attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

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The mite places a hex on a creature it can see within 60 feet of it for 1 minute. If the mite is hidden, using this ability does not reveal its location. While the creature is affected by this hex, whenever it makes an attack roll, an ability check, or a saving throw, it must roll a d6 and subtract the number rolled from the d20 roll. On any turn in which it suffers the effect of the hex, the target can attack an ally as a reaction, ignoring the effect of the hex when it does so. It can then ignore the effect of the hex until the end of its turn.

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The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

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This beer is delicious. But did the spigot really have to be placed in that spot?

\n

A keg robot is a stout wood-and-metal construct, vaguely reminiscent of a dwarf wearing a horned helm and possessing a barrel for a body. These constructs are another achievement of the Heuristic Arcane Research and Development (HARD) department of Acquisitions Incorporated. These devices have a number of practical purposes, including the ability to be filled with a variety of substances of use to an adventuring party. Specific models are nominally named for their primary function, including “ambulatory fermenter,” “mobile alchemical dispensary,” and so forth. But their prominent use as portable beer dispensers has placed the name “keg robot” firmly into public consciousness.

\n

A keg robot can hold up to three different kinds of liquid in its body cavity, from water and other potables to alchemical substances and lamp oil. Its individual storage compartments can leak, providing drinkable liquids with a unique but mostly safe flavor. These constructs have a rudimentary intellect that allows them to operate independently and discern friend from foe — and which sometimes causes them to operate with a crass sense of humor that has never been fully explained.

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The keg robot spews an unnaturally potent beer in a 15-foot cone or in a 30-foot line that is 5 feet wide. Each creature in the area must succeed on a DC 13 Constitution saving throw or be poisoned. While poisoned in this way, a creature has its speed halved by exposure to the potent brew. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Additionally, the beer shower extinguishes any fires or open flames in its area.

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The keg robot sprays hot oil in a 15-foot cone or in a 30-foot line that is 5 feet wide. Each creature in the area must make a DC 13 Dexterity saving throw. On a failed save, a creature takes 7 (1d8 + 3) fire damage and falls prone. On a successful save, a creature takes half as much damage and doesn’t fall prone.

Any creature affected by the hot oil spray that takes fire damage before the oil dries (after 1 minute) takes an additional 3 (1d6) fire damage, and the oil burns away. If the oil that remains in the area of the spray is lit, it burns for 1d4 rounds and deals 3 (1d6) fire damage to any creature that enters the area for the first time on a turn or ends its turn there.

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A keg robot can hold up to three types of liquid payload totaling 12 gallons within its hollow, barrel-shaped body. A full keg robot can make one liquid attack per gallon before the liquid must be refilled. Filling a keg robot takes 2 rounds per gallon. Differing payloads can alter the keg robot’s attacks from those presented here.

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This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

","chat":"","unidentified":"Medium Armor"},"source":null,"quantity":1,"weight":20,"price":400,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"breastplate","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"Medium Armor","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":13,"originalName":"Breastplate","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"breastplate","replaced":true},"magicitems":{"enabled":false}}},{"_id":"KWckhQzksIyJQ04Q","name":"Tentacles","type":"weapon","img":"icons/commodities/biological/tentacle-purple-white.webp","data":{"description":{"value":"

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 71","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"int","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[psychic] + @mod","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":15,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tentacles.","fullName":"Tentacles."}}},{"_id":"EPPG7rixD6nK0Had","name":"Extract Brain","type":"weapon","img":"icons/commodities/biological/organ-brain-pink-purple.webp","data":{"description":{"value":"

Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the mind flayer. Hit: The target takes 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain.

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The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 71","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"165be5a0z2gvi94c","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[psychic] + 4","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":15,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Mind Blast (Recharge 5–6).","fullName":"Mind Blast (Recharge 5–6)."}}},{"_id":"PsLKnF3KIEjdin6R","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The mind flayer has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 71","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"0a3Y4QTaVjWuNj4G","name":"Innate Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The mind flayer is a 10th-level spellcaster. Its innate spellcasting ability is Intelligence (spell save DC 15; +7 to hit with spell attacks). It can innately cast the following spells, requiring no components:

At will: guidance, mage hand, vicious mockery, true strike

1st level (4 slots): charm person, command, comprehend languages, sanctuary

2nd level (3 slots): crown of madness, phantasmal force, see invisibility

3rd level (3 slots): clairvoyance, fear, meld into stone

4th level (3 slots): confusion, stone shape

5th level (2 slots): scrying, telekinesis

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 71","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting (Psionics).","fullName":"Innate Spellcasting (Psionics)."}}},{"_id":"wmgbmWxcd63bGeZb","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"kIGmF4TXwd4A45UU","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ODKCyEGNGXV7Q5lU","name":"Comprehend Languages","type":"spell","img":"systems/dnd5e/icons/spells/runes-orange-2.jpg","data":{"description":{"value":"

For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.

\n

This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"a pinch of soot and salt","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136246,"definitionId":2035,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Comprehend Languages","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"18NLe7DimQQROw7L","name":"Sanctuary","type":"spell","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.

\n

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a small silver mirror","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138661,"definitionId":2237,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sanctuary","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"p3RtOJst38WpnK5H","name":"Crown of Madness","type":"spell","img":"icons/commodities/metal/fragments-steel-barbed.webp","data":{"description":{"value":"

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration.

\n

While the target is @Compendium[dnd5e.rules.Charmed]{charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The @Compendium[dnd5e.rules.Charmed]{charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136476,"definitionId":2329,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Crown of Madness","sources":[{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Control","Compulsion"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"LknHDbZQcsphZ17W","name":"Phantasmal Force","type":"spell","img":"systems/dnd5e/icons/skills/blue_15.jpg","data":{"description":{"value":"

You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.

The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.

The target can use its action to examine the phantasm with an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.

While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might have knocked it off.

An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"a bit of fleece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":175441,"definitionId":2332,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Phantasmal Force","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Damage","Control","Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Ivx7JHfJ3wpr9YZX","name":"See Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-1.jpg","data":{"description":{"value":"

For the duration, you see @Compendium[dnd5e.rules.Invisible]{invisible} creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a pinch of talc and a small sprinkling of powdered silver","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138681,"definitionId":2242,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"See Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"K6fOlx6eVQmRChPg","name":"Clairvoyance","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","data":{"description":{"value":"

You create an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.

\n

When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.

\n

A creature that can see the sensor (such as a creature benefiting from see invisibility or @Compendium[dnd5e.rules.Truesight]{truesight}) sees a luminous, intangible orb about the size of your fist.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":5280,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136209,"definitionId":2028,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Clairvoyance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Scrying","Detection","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"biNstzIv1kmzzjHr","name":"Fear","type":"spell","img":"systems/dnd5e/icons/spells/horror-eerie-2.jpg","data":{"description":{"value":"

You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become @Compendium[dnd5e.rules.Frightened]{frightened} for the duration.

\n

While @Compendium[dnd5e.rules.Frightened]{frightened} by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a white feather or the heart of a hen","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136764,"definitionId":2094,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fear","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OiYxMgG2sarCEn9U","name":"Meld into Stone","type":"spell","img":"icons/commodities/treasure/statue-bust-stone-grey.webp","data":{"description":{"value":"

You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses.

\n

While merged with the stone, you can't see what occurs outside it, and any Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Perception}) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You otherwise can't move.

\n

Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall @Compendium[dnd5e.rules.Prone]{prone} in an unoccupied space closest to where you first entered.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138469,"definitionId":2186,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Meld into Stone","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"uvk42s0pxDfDqjhx","name":"Confusion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg","data":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-xetra-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"three nut shells","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136256,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5XrnA3DxXAaoHc82","name":"Stone Shape","type":"spell","img":"icons/commodities/stone/rock-pile-grey.webp","data":{"description":{"value":"

You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose. So, for example, you could shape a large rock into a weapon, idol, or coffer, or make a small passage through a wall, as long as the wall is less than 5 feet thick. You could also shape a stone door or its frame to seal the door shut. The object you create can have up to two hinges and a latch, but finer mechanical detail isn't possible.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"soft clay, which must be worked into roughly the desired shape of the stone object","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138799,"definitionId":2267,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Stone Shape","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0sEKUEbszXZqlqdp","name":"Scrying","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eyes.jpg","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Knowledge

\n
Save Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

 

\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.Invisible]{invisible} objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"kngnHmGbxLhi8nfL","name":"Telekinesis","type":"spell","img":"systems/dnd5e/icons/spells/rock-plain-3.jpg","data":{"description":{"value":"

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

\n

Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is @Compendium[dnd5e.rules.Restrained]{restrained} in your telekinetic grip. A creature lifted upward is suspended in mid-air.

\n

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

\n

Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.

\n

If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.

\n

You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 280","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138834,"definitionId":2273,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Telekinesis","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":280,"sourceType":1}],"tags":["Control","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zxvSLBtKtG6SNebl","name":"Guidance","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138016,"definitionId":2132,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vwrg8YArNuZYjWnN","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"THn5hZJf3ewohAiu","name":"Vicious Mockery","type":"spell","img":"systems/dnd5e/icons/items/inventory/teeth.jpg","data":{"description":{"value":"

You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

\n

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138907,"definitionId":2290,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Vicious Mockery","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YuSZh7j5D06qzIjY","name":"True Strike","type":"spell","img":"systems/dnd5e/icons/spells/enchant-eerie-2.jpg","data":{"description":{"value":"

You point a finger at a target in range. Your magic grants you a brief @Compendium[dnd5e.rules.Using Each Ability]{insight} into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138893,"definitionId":2287,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"True Strike","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":284,"sourceType":1}],"tags":["Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/mind-flayer-psion","img":"https://www.dndbeyond.com/avatars/5743/750/636899088076432104.png","tokenImg":"https://www.dndbeyond.com/avatars/5743/748/636899088072501368.jpeg","spellList":{"class":["charm person","command","comprehend languages","sanctuary","crown of madness","phantasmal force","see invisibility","clairvoyance","fear","meld into stone","confusion","stone shape","scrying","telekinesis"],"pact":[],"atwill":[],"innate":[{"name":"guidance","type":"atwill","value":null,"innate":true},{"name":"mage hand","type":"atwill","value":null,"innate":true},{"name":"vicious mockery","type":"atwill","value":null,"innate":true},{"name":"true strike","type":"atwill","value":null,"innate":true}],"edgeCases":[],"material":false}},"ddbimporter":{"id":302441,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"ReaX6tVW7xRqXtgB","name":"Emerald Dragon Wyrmling","type":"npc","img":"ddb-images/other/npc-Emerald-Dragon-Wyrmling.png","data":{"abilities":{"str":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"dex":{"value":12,"proficient":1,"bonuses":{"check":"","save":""},"mod":1,"prof":2,"saveBonus":0,"save":3,"dc":11},"con":{"value":15,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":2,"saveBonus":0,"save":4,"dc":12},"int":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"wis":{"value":12,"proficient":1,"bonuses":{"check":"","save":""},"mod":1,"prof":2,"saveBonus":0,"save":3,"dc":11},"cha":{"value":14,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":2,"saveBonus":0,"save":4,"dc":12}},"attributes":{"ac":{"flat":16,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":39,"min":0,"max":39,"temp":0,"tempmax":0,"formula":"6d8 + 12"},"init":{"value":0,"bonus":0},"movement":{"burrow":20,"climb":0,"fly":60,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":10,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":12,"spellLevel":0},"details":{"biography":{"value":"

Emerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to weave illusions to deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to supernatural occurrences.

\n

Shimmering Green

\n

A wyrmling emerald dragon’s scales are a dull, pale green, but they develop into richer and more varied shades of green as the dragon ages. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail to mirror the dragon’s mood.

\n

Clever Concealment

\n

The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using their psionic abilities to cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get close without arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.

\n

Emerald dragons’ attentiveness to unusual events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem dragons often work together, with emerald dragons tracking the source of an incursion while sapphire dragons plan and execute a decisive purge—or recruit agents to do it for them.

\n

Emerald dragons’ preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced adventurers in the hopes of pitting them against fire giant rivals.

\n

Hoarded Histories

\n

Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals. They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions, allowing them to better conceal their treasures from prying eyes and divinations.

\n

Creating an Emerald Dragon

\n

Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals tables to inspire your portrayal of distinctive emerald dragon characters.

\n

Emerald Dragon Personality Traits

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Trait
1I repeat what others have said back to them to make sure I have remembered it correctly.
2I might not like you, but I will endeavor to treat you with respect, if not kindness.
3I like to impress visitors by reciting epic poetry.
4The only people I’m interested in are those who know history and those who make history.
5I like to adopt the personas of characters from legend.
6I studiously mimic the mannerisms of my guests.
7I prefer to get others talking, then fade into the background. Sometimes literally.
8I seek out audiences and like to be the center of attention.
\n
\n

Emerald Dragon Ideals

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Seclusion. It’s safer if others don’t know I’m here—safer for me and safer for them. (Any)
2Observation. People lie. Histories lie. Even dragons lie. But actions always ring true. (Lawful)
3Storytelling. There is a magic in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5Inquisitiveness. Even the smallest village contains myriad stories of love, loss, triumph, and betrayal. There is always more to learn about people. (Any)
6Espionage. Once I get paid for the information I glean, I don’t care what others do with it. (Evil)
\n
\n

Emerald Dragon Adventures

\n

The Emerald Dragon Adventure Hooks table offers suggestions for stories and adventures involving emerald dragons.

\n

Emerald Dragon Adventure Hooks

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Adventure Hook
1An emerald dragon is the only witness to a murder but doesn’t want to be found or identified.
2An emerald dragon seeks heroes to participate in a dramatic reenactment of a legendary battle involving dragon riders.
3An emerald dragon’s assault on a fire giant has attracted the attention of the giant’s clan, and now the dragon seeks aid.
4Villagers have been going missing, and then are found weeks later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5Giant lizard;Giant lizards drawn to the lair of a legendary emerald dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6An emerald dragon is the headmaster in absentia of a bardic college and must be convinced to defend the school in a contest against a rival college.
7An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond.
8An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
\n
\n

Connected Creatures

\n

Emerald dragons generally go out of their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement with the folk of the world.

\n

Emerald Dragon Wyrmling Connections

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Connected Creatures
1Blood hawk;Blood hawks routinely accost an emerald dragon wyrmling who lairs near the hawks’ nest.
2An emerald dragon wyrmling is being hunted by a fire giant;fire giant’s pet hell hound.
3An emerald dragon wyrmling follows a berserker to observe the berserker’s life. The berserker believes the dragon is a spirit companion.
4A flattering orog plies an emerald dragon wyrmling with gems in exchange for information about a settlement the wyrmling has been observing.
5An emerald dragon wyrmling keeps trying to play with a pair of newly hatched fire snake;fire snakes.
6An emerald dragon wyrmling has been captured by scheming duergar, who plan to use the wyrmling as bait to lure the wyrmling’s parents out of their lair.
\n
","public":""},"alignment":"Typically Lawful Neutral","race":"","type":{"value":"dragon","subtype":"Gem","swarm":"","custom":""},"environment":"","cr":2,"spellLevel":0,"xp":{"value":450},"source":"Fizban's Treasury of Dragons pg 197"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":["fire","psychic"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["draconic"],"custom":"Telepathy 120 ft."}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"arc":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":2,"prof":2,"bonus":0,"total":4,"passive":14},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"dec":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"prof":2,"bonus":0,"total":4,"passive":14},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"prc":{"value":2,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"prof":4,"bonus":0,"total":5,"passive":15},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ste":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"prof":2,"bonus":0,"total":3,"passive":13},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Emerald Dragon Wyrmling","displayName":20,"img":"ddb-images/other/npc-token-Emerald-Dragon-Wyrmling.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"13KWD6k5ib1TOIQG","name":"Bite","type":"weapon","img":"systems/dnd5e/icons/skills/red_29.jpg","data":{"description":{"value":"

Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 3 (1d6) psychic damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 197","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing] + @mod","piercing"],["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite.","fullName":"Bite."}}},{"_id":"FkKsBMV2dW9BR9vy","name":"Disorienting Breath (Recharge 5–6)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon exhales a wave of psychic dissonance in a 15-foot cone. Each creature in that area must make a DC 12 Intelligence saving throw. On a failed save, the creature takes 17 (5d6) psychic damage, and until the end of its next turn, when the creature makes an attack roll or an ability check, it must roll a d4 and reduce the total by the number rolled. On a successful save, the creature takes half as much damage with no additional effects.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 197","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"e7d447iloh72wmwn","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":12,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Disorienting Breath (Recharge 5–6).","fullName":"Disorienting Breath (Recharge 5–6)."}}},{"_id":"Rx9q0R3ndAr3hjPz","name":"Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 12):

At will: mage hand (the hand is invisible), minor illusion

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The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.

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Special Notes: the hand is invisible.

\n\n

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

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Special Notes: the hand is invisible.

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You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

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endelyn moongrave;Endelyn writes her correspondence on sheets of enchanted parchment, which she then folds into the shape of paper birds that fly to their intended recipients. If a message’s recipient is on another plane of existence or is otherwise unreachable, the paper bird bursts into flames on takeoff and is instantly destroyed.

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The paper birds are hostile toward all creatures except the hags of the Hourglass Coven.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

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The paper bird has advantage on Wisdom (Perception) checks that rely on sight.

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Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

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The giant makes three spear attacks.

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Melee or Ranged Weapon Attack: +10 to hit, reach 10 ft. or range 60/240 ft., one target. Hit: 17 (3d6 + 7) piercing damage, or 20 (3d8 + 7) piercing damage if used with two hands to make a melee attack.

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The giant can’t be surprised.

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When an attacker the giant can see makes an attack roll against a creature within 10 feet of the giant, the giant can impose disadvantage on the attack roll.

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Necromancers of deep evil, the priests of Osybus steal the souls of others to fuel the priests’ malevolent magic. Using this soul power, each priest can defy death and become an undead creature, potentially cheating the grave over and over.

\n

This unholy order of priests was founded centuries ago by Osybus, a mysterious figure of unfathomable ambition and evil. Osybus sought to use others’ souls as springboards to his own immortality. He forged pacts with any entity that would give him more power and delved into any eldritch secret that would prolong his life. He became a devotee of the Dark Powers and tapped into their immortal malice to fuel his apotheosis.

\n

As his power grew, he attracted disciples who also wished to defy life and death. He shared his dread secrets with them and demanded their worship. In time, his goal was achieved: he became a lich of almost godly power. Acknowledging the role that his disciples played in his ascension, Osybus gifted them with a trace of his power. Taking the form of a shadowy tattoo, this boon allows the priests to steal souls as their master did and to cheat death and become undead horrors.

\n

The threat posed by Osybus and his disciples raised alarms far and wide. In response, the Ulmist Inquisition and the then-mortal Count Strahd von Zarovich faced the lich in battle. Their bravery would have been for naught if Osybus’s disciples hadn’t betrayed him. Fearing that their master would eventually consume their souls, the disciples aided Osybus’s foes and destroyed his physical form. As he perished, he uttered a curse upon them—that their immortality would fail them when they least expected it and that he himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.

\n

In an effort to rid themselves of this curse, they devoted themselves to the same Dark Powers with whom their master had communed. They were given a mission: provide a person of nobility and might to serve as an earthly vessel for these powers to enter the world and conquer it. If they succeeded, their immortality would be assured. A suitable vessel they did then find: Strahd von Zarovich. Working in shadows and through intermediaries, the priests whispered hatred to the count, and when his noble heart was corrupted, they were the ones who laid the path before him that led to the Amber Temple and his fall into vampirism.

\n

But they were then betrayed. Osybus had not lied; he had himself become one of the Dark Powers, and he and the other Dark Powers had conjured up a misty prison to contain the newly immortal Strahd, thereby preventing the count from serving as the conquering force that the priests sought to loose upon the world; thus they were denied their reward of immortality.

\n

To this day, the priests of Osybus seek to unleash Strahd from the mists, often using adventurers as their pawns. They also ironically bear their hated founder’s name, for they know it is his original deathly gift that gives them their horrific powers.

\n
\n

Boons of Undeath

\n

When a priest of Osybus drops to 0 hit points, the priest might revive with a benefit from the Boons of Undeath table. You can give a priest one or more of these boons of your choice before the priest faces adventurers. If you do so, the priest is Undead, rather than Humanoid, and a priest can receive each boon only once.

\n
Boons of Undeath
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Boon
1Priest of Osybus (Dread);Dread. Eerie whispers can now be heard around the priest. Any non-Undead creature that starts its turn within 30 feet of the priest must succeed on a DC 15 Wisdom saving throw or be frightened of the priest until the start of the creature’s next turn.
2Priest of Osybus (Ectoplasmic);Ectoplasmic. An otherworldly slime drips off the priest and fades away moments later, leaving a greenish stain. When any creature starts its turn within 10 feet of the priest, the priest can reduce that creature’s speed by 10 feet until the start of the creature’s next turn, until which the creature is covered by ectoplasm. In addition, as an action, the priest can use the slime to make itself look and feel like any creature that is Medium or Small, while retaining its game statistics. This transformation lasts for 8 hours or until the priest drops to 0 hit points.
3Priest of Osybus (Vampiric);Vampiric. When the priest deals necrotic damage to any creature, the priest gains a number of temporary hit points equal to half that necrotic damage. The priest’s speed also increases by 10 feet.
4Priest of Osybus (Blazing);Blazing. The priest sloughs off its flesh, and its skeleton crumbles away, leaving only its skull. Its stat block is replaced by that of a flameskull, but it retains its Tattoo of Osybus trait, and all fire damage it deals becomes necrotic damage. The Tattoo of Osybus now appears carved into the skull’s forehead.
5Priest of Osybus (Spectral);Spectral. The priest now appears wraithlike, and its challenge rating increases by 1. It gains resistance to all damage but force, radiant, and psychic, and it is vulnerable to radiant damage. It can also move through creatures and objects as if they were difficult terrain, but it takes 5 (1d10) force damage if it ends its turn inside a creature or an object.
6Priest of Osybus (Deathly);Deathly. The priest’s visage becomes bone white, and its challenge rating increases by 1. It can cast animate dead and create undead once per day each, using Intelligence as the spellcasting ability, and it gains the following action:\n

Circle of Death (Spell; Recharge 5–6). Each creature in a 60-foot-radius sphere centered on a point the priest can see within 150 feet of it must make a DC 15 Constitution saving throw, taking 28 (8d6) necrotic damage on a failed save, or half as much damage on a successful one.

\n
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The priest attacks twice.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage, and if the target is a creature, it is paralyzed until the start of the priest’s next turn. If this damage reduces a Medium or smaller creature to 0 hit points, the creature dies, and its soul is trapped in the priest’s body, manifesting as a shadowy Soul Tattoo on the priest. The soul is freed if the priest dies.

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Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (3d8 + 4) necrotic damage, and the target can’t regain hit points until the start of the priest’s next turn.

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When the priest deals necrotic damage to any creature, the priest gains a number of temporary hit points equal to half that necrotic damage. The priest’s speed also increases by 10 feet.

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If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The priest dies if it receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.

To prevent this revival, the Tattoo of Osybus on the priest’s body must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit point. The tattoo is otherwise an object with AC 15, and it is immune to poison and psychic damage. It has 15 hit points, but it regains all its hit points at the end of every combatant’s turn.

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The priest touches one of the Soul Tattoos on its body. The tattoo vanishes as the trapped soul manifests as a shadowy creature that appears in an unoccupied space the priest can see within 30 feet of it. The creature has the size and silhouette of its original body, but it otherwise uses the stat block of a shadow.

The shadow obeys the priest’s mental commands (no action required) and takes its turn immediately after the priest. If the creature is within 5 feet of the priest, it can turn back into a tattoo as an action, reappearing on the priest’s flesh and regaining all its hit points.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

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The gazer shoots two of the following magical eye rays at random (reroll duplicates), choosing one or two targets it can see within 60 feet of it:

1. Dazing Ray. The targeted creature must succeed on a DC 12 Wisdom saving throw or be charmed until the start of the gazer’s next turn. While the target is charmed in this way, its speed is halved, and it has disadvantage on attack rolls.

2. Fear Ray. The targeted creature must succeed on a DC 12 Wisdom saving throw or be frightened until the start of the gazer’s next turn.

3. Frost Ray. The targeted creature must succeed on a DC 12 Dexterity saving throw or take 10 (3d6) cold damage.

4. Telekinetic Ray. If the target is a creature that is Medium or smaller, it must succeed on a DC 12 Strength saving throw or be moved up to 30 feet directly away from the gazer.

If the target is an object weighing 10 pounds or less that isn’t being worn or carried, the gazer moves it up to 30 feet in any direction. The gazer can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a container.

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As a bonus action, the gazer can move up to its speed toward a hostile creature that it can see.

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The gazer can mimic simple sounds of speech it has heard, in any language. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.

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The gazer can serve another creature as a familiar, forming a telepathic bond with its willing master, provided that the master is at least a 3rd-level spellcaster. While the two are bonded, the master can sense what the gazer senses as long as they are within 1 mile of each other. If its master causes it physical harm, the gazer will end its service as a familiar, breaking the telepathic bond.

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Roleplaying Information

\n

Sheriff Markham of Bryn Shander is a brawny, likable man of few words. Nothing is more important to him than protecting Icewind Dale. He judges others by their actions, not their words.

\n

Ideal: “All people deserve to be treated with dignity.”

\n

Bond: “Duvessa is a natural leader, but she needs help. That’s my job.”

\n

Flaw: “I bury my emotions and have no interest in small talk.”

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This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

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Markham makes two melee attacks.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

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Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage. Markham carries twenty crossbow bolts.

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If the weird starts its turn at Gargantuan size, the weird releases energy in an explosion. Each creature within 30 feet of the weird must make a DC 12 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in the area that aren’t being worn or carried. The weird’s size then becomes Medium.

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The weird can move through a space as narrow as 1 inch wide without squeezing. In addition, the weird can enter a hostile creature’s space and stop there. The first time the weird enters another creature’s space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the burning creature takes 5 (1d10) fire damage at the start of each of its turns.

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A creature that touches the weird or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.

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The weird sheds bright light in a 30-foot radius and dim light for an additional 30 feet.

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Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

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On its first turn in combat or when it is reduced to 0 hit points, the cat expels a cloud of dust that acts as dust of sneezing and choking

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The cat has advantage on Wisdom (Perception) checks that rely on smell.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 143","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Morningstar.","fullName":"Morningstar."}}},{"_id":"9JYP4SeVBqZr68MQ","name":"Amphibious","type":"feat","img":"systems/dnd5e/icons/skills/emerald_05.jpg","data":{"description":{"value":"

The firenewt can breathe air and water.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 143","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Amphibious.","fullName":"Amphibious."}}},{"_id":"6pqvenzcgJqOWMvs","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The firenewt’s innate spellcasting ability is Charisma. It can innately cast mage armor (self only) at will, requiring no material components.

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The firenewt is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Cantrips (at will): fire bolt, guidance, light, mage hand, prestidigitation

1st–2nd level (2 2nd-level slots): burning hands, flaming sphere, hellish rebuke, scorching ray

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 143","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"W0qCJpMcspA5F9cF","name":"Imix’s Blessing","type":"feat","img":"systems/dnd5e/icons/spells/haste-fire-2.jpg","data":{"description":{"value":"

When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 143","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Imix’s Blessing.","fullName":"Imix’s Blessing."}}},{"_id":"UTdClx6UYRRljxaQ","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"XYOiQOgFSv2DF2Cy","name":"Guidance","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138016,"definitionId":2132,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OsKPDwzckRoacKL8","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"TjRm8Jca3xy1Pvz5","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"laxn0QiFg4mwOxLA","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"GGia5bDAdSIClnkt","name":"Burning Hands","type":"spell","img":"systems/dnd5e/icons/skills/fire_03.jpg","data":{"description":{"value":"

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire ignites any flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 220","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136168,"definitionId":2021,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Burning Hands","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":220,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"w5geQJQY2mGTRXxG","name":"Flaming Sphere","type":"spell","img":"systems/dnd5e/icons/spells/light-air-fire-2.jpg","data":{"description":{"value":"

A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

\n

As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.

\n

When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":2.5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"a bit of tallow, a pinch of brimstone, and a dusting of powdered iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136973,"definitionId":2108,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Flaming Sphere","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"TRevgjur9cAtXxvo","name":"Hellish Rebuke","type":"spell","img":"systems/dnd5e/icons/skills/red_32.jpg","data":{"description":{"value":"

You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"reaction","cost":1,"condition":"which you take in response to being damaged by a creature within 60 feet of you that you can see"},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138068,"definitionId":2142,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hellish Rebuke","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2vPt21j5OGGFqzJw","name":"Scorching Ray","type":"spell","img":"systems/dnd5e/icons/spells/beam-orange-2.jpg","data":{"description":{"value":"

You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.

\n

Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire - 3 Rays]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138665,"definitionId":2238,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scorching Ray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/firenewt-warlock-of-imix","img":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","spellList":{"class":[],"pact":["burning hands","flaming sphere","hellish rebuke","scorching ray"],"atwill":["fire bolt","guidance","light","mage hand","prestidigitation"],"innate":[],"edgeCases":[],"material":false}},"ddbimporter":{"id":17248,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"SI0gTnhTGAkOYqUd","name":"Merrow Shallowpriest","type":"npc","img":"ddb-images/other/npc-Merrow-Shallowpriest.png","data":{"abilities":{"str":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":14},"dex":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"con":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"int":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"wis":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":13},"cha":{"value":9,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":9}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":75,"min":0,"max":75,"temp":0,"tempmax":0,"formula":"10d10 + 20"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":40,"walk":10,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"wis","prof":2,"spelldc":13,"spellLevel":6},"details":{"biography":{"value":"

Some of the many merrow that dwell in the watery shadows of the Menagerie Coast learn to harness the magical aspects of the elements. Often working as guides leading merrow hunting parties, some of these shallowpriests rise to become powerful leaders, inspiring their clans to terrorize coastal communities and passing ships.

\n

Rumors speak of underground waterways and lakes carved into the rock beneath Wildemount, where shallowpriests hold court over huge subterranean communities of merrow. These evil creatures are thought to seek the means of flooding the surface world, allowing them to steal away who and what they will to the dark waters below.

\n

While most shallowpriests do not bind themselves in the service of a specific deity, some are drawn to the worship of entities that reign over regions of the Elemental Plane of Water, hoping to find means of expanding their dominion into the seas of Exandria. These merrow often spearhead the construction of intricate shrines and temples along the bottom of the ocean, preparing a sacred space for planar doorways to their master’s realm to be opened and maintained.

","public":""},"alignment":"Chaotic Evil","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"","cr":4,"spellLevel":6,"xp":{"value":1100},"source":"Explorer's Guide to Wildemount pg 294"},"traits":{"size":"lg","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["abyssal","aquan"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null}},"spells":{"spell1":{"value":"4","override":"4","max":"4"},"spell2":{"value":"3","override":"3","max":"3"},"spell3":{"value":"3","override":"3","max":"3"},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Merrow Shallowpriest","displayName":20,"img":"ddb-images/other/npc-token-Merrow-Shallowpriest.jpeg","width":2,"height":2,"scale":1,"vision":true,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"zyP7Y6GICB0tn1g5","name":"Harpoon","type":"weapon","img":"icons/weapons/polearms/spear-simple-barbed.webp","data":{"description":{"value":"

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Medium or smaller creature, the merrow can pull it 10 feet closer.

","chat":"","unidentified":""},"source":"Explorer's Guide to Wildemount pg 294","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Harpoon.","fullName":"Harpoon."}}},{"_id":"4SiRgb9ARuVJJdZ7","name":"Lightning Bolt (3rd-Level Spell; Requires a Spell Slot)","type":"feat","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"

The merrow unleashes a stroke of lightning in a line 100 feet long and 5 feet wide. Each creature in the line must make a DC 13 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Explorer's Guide to Wildemount pg 294","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Lightning Bolt (3rd-Level Spell; Requires a Spell Slot).","fullName":"Lightning Bolt (3rd-Level Spell; Requires a Spell Slot)."}}},{"_id":"hzBqqQgkUVd9vi20","name":"Amphibious","type":"feat","img":"systems/dnd5e/icons/skills/affliction_15.jpg","data":{"description":{"value":"

The merrow can breathe air and water.

","chat":"","unidentified":""},"source":"Explorer's Guide to Wildemount pg 294","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Amphibious.","fullName":"Amphibious."}}},{"_id":"7mbbI8gMfySMsinQ","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The merrow is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The merrow has the following druid spells prepared:

Cantrips (at will): druidcraft, minor illusion, shocking grasp

1st level (4 slots): cure wounds, fog cloud, thunderwave

2nd level (3 slots): hold person, mirror image, misty step

3rd level (3 slots): dispel magic, lightning bolt (see “Actions” below), sleet storm

","chat":"","unidentified":""},"source":"Explorer's Guide to Wildemount pg 294","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"H8H3CVJfyYlbaH9v","name":"Druidcraft","type":"spell","img":"systems/dnd5e/icons/skills/green_02.jpg","data":{"description":{"value":"

Whispering to the spirits of @Compendium[dnd5e.rules.Using Each Ability]{nature}, you create one of the following effects within range:

\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 236","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136700,"definitionId":2080,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Druidcraft","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":236,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Sz7gqEMY6IAwBf9D","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RJ838F9Pl3OAX3wo","name":"Shocking Grasp","type":"spell","img":"systems/dnd5e/icons/spells/lighting-eerie-1.jpg","data":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138709,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8VX259RSAfulLxdv","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"yvBG1hlX14flcy0p","name":"Fog Cloud","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-2.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Zxz3gjBcuIOL0V1t","name":"Thunderwave","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-air-1.jpg","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eRzryh6bCZJLnsmB","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5dL43j0T0ouJCW5s","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/skills/violet_03.jpg","data":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"IVYIS8HGdbrbOs3d","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"kLFZ2Ur36529oJPr","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"v3S1qAEx0m4uagb8","name":"Lightning Bolt (see “Actions” below)","type":"spell","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"

Special Notes: see “Actions” below.

\n\n

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"

Special Notes: see “Actions” below.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a bit of fur and a rod of amber, crystal, or glass","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QtLx0PcFiIq9jhdq","name":"Sleet Storm","type":"spell","img":"systems/dnd5e/icons/skills/ice_06.jpg","data":{"description":{"value":"

Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.

\n

The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls @Compendium[dnd5e.rules.Prone]{prone}.

\n

If a creature starts its turn in the spell's area and is concentrating on a spell, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 2 (1d4) acid damage. At the end of each of its turns, the target must make a DC 10 Constitution saving throw, taking 2 (1d4) acid damage on a failure or ending the recurring acid damage on a success. A lesser restoration spell cast on the target also ends the recurring acid damage.

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The flumph can perceive the content of any telepathic communication used within 60 feet of it, and it can’t be surprised by creatures with any form of telepathy.

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If the flumph is knocked prone, roll a die. On an odd result, the flumph lands upside-down and is incapacitated. At the end of each of its turns, the flumph can make a DC 10 Dexterity saving throw, righting itself and ending the incapacitated condition if it succeeds.

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The flumph is immune to any effect that would sense its emotions or read its thoughts, as well as all divination spells.

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Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 13 (2d6 + 6) piercing damage, or 15 (2d8 + 6) piercing damage if used with two hands to make a melee attack.

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The marid magically shoots water in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw. On a failure, a target takes 21 (6d6) bludgeoning damage and, if it is Huge or smaller, is pushed up to 20 feet away from the marid and knocked prone. On a success, a target takes half the bludgeoning damage, but is neither pushed nor knocked prone.

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The marid can breathe air and water.

","chat":"","unidentified":""},"source":"Monster Manual pg 146","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Amphibious.","fullName":"Amphibious."}}},{"_id":"pa6cUjVuxPQgYCbJ","name":"Elemental Demise","type":"feat","img":"icons/commodities/gems/powder-raw-white.webp","data":{"description":{"value":"

If the marid dies, its body disintegrates into a burst of water and foam, leaving behind only equipment the marid was wearing or carrying.

","chat":"","unidentified":""},"source":"Monster Manual pg 146","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Elemental Demise.","fullName":"Elemental Demise."}}},{"_id":"Z0iMR8XJedt3WXMv","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The marid’s innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: create or destroy water, detect evil and good, detect magic, fog cloud, purify food and drink

3/day each: tongues, water breathing, water walk

1/day each: conjure elemental (water elemental only), control water, gaseous form, invisibility, plane shift

","chat":"","unidentified":""},"source":"Monster Manual pg 146","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"F6tdgaAvB9rVeF1Z","name":"Create or Destroy Water","type":"spell","img":"systems/dnd5e/icons/skills/blue_36.jpg","data":{"description":{"value":"

You either create or destroy water.

\n

Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.

\n

Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"a drop of water if creating water or a few grains of sand if destroying it","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136463,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZNeSdMaApkhvr6Fe","name":"Detect Evil and Good","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136555,"definitionId":2064,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Pocjskpu4hBrnEyh","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MWonQoZYeMC007bq","name":"Fog Cloud","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-2.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QXtpu6wWNfubB9EL","name":"Purify Food and Drink","type":"spell","img":"icons/tools/cooking/pot-camping-iron-black.webp","data":{"description":{"value":"

All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138619,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PZwzyFijgNXTgdR8","name":"Tongues","type":"spell","img":"icons/commodities/biological/tongue-pink.webp","data":{"description":{"value":"

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"value":"a small clay model of a ziggurat","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138857,"definitionId":2281,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Tongues","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Eac8YxBtShYvWKeq","name":"Water Breathing","type":"spell","img":"systems/dnd5e/icons/spells/wind-blue-2.jpg","data":{"description":{"value":"

This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":10,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a short reed or piece of straw","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138932,"definitionId":2297,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Water Breathing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lkRFO5MygrmzbDSG","name":"Water Walk","type":"spell","img":"icons/equipment/feet/shoes-pointed-blue.webp","data":{"description":{"value":"

This spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.

\n

If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":10,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a piece of cork","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138937,"definitionId":2298,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Water Walk","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"sE4ZLW5vAfTCQMgR","name":"Conjure Elemental (water elemental only)","type":"spell","img":"systems/dnd5e/icons/skills/violet_11.jpg","data":{"description":{"value":"

Special Notes: water elemental only.

\n\n

You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends.

\n

The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions.

\n

If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it.

\n

The GM has the elemental's statistics. Sample elementals can be found below.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.

\n

Sample Elementals

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
CRCreature Name
1/4Steam Mephit
1/2Dust Mephit, Ice Mephit, Magma Mephit, Magmin
2Azer, Gargoyle
5Air Elemental, Earth Elemental, Fire Elemental, Salamander, Water Elemental, Xorn
6@Compendium[dnd5e.rules.Invisible]{Invisible} Stalker
\n

 

","chat":"

Special Notes: water elemental only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 225","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136275,"definitionId":2041,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Conjure Elemental","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":225,"sourceType":1}],"tags":["Summoning"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9JL9bd5K11LhK2L0","name":"Control Water","type":"spell","img":"systems/dnd5e/icons/skills/blue_20.jpg","data":{"description":{"value":"

Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one.

\n

Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the flooding water spills over onto dry land.

\n

If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing.

\n

The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts.

\n

Part Water. You cause water in the area to move apart and create a trench. The trench extends across the spell's area, and the separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored.

\n

Redirect Flow. You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.

\n

Whirlpool. This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check against your spell save DC.

\n

When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is caught in the vortex until the spell ends. On a successful save, the creature takes half damage, and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but has disadvantage on the Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check to do so.

\n

The first time each turn that an object enters the vortex, the object takes 2d8 bludgeoning damage; this damage occurs each round it remains in the vortex.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning - Whirlpool]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a drop of water and a pinch of dust","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136433,"definitionId":2049,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Control Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ft4bHtgjpFD7FQET","name":"Gaseous Form","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-2.jpg","data":{"description":{"value":"

You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.

\n

While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when @Compendium[dnd5e.rules.Stunned]{stunned} or otherwise @Compendium[dnd5e.rules.Incapacitated]{incapacitated}.

\n

While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a bit of gauze and a wisp of smoke","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137921,"definitionId":2118,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Gaseous Form","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"w1mXyekwpVKSUMyk","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HaSPZSMPNZZt2lLn","name":"Plane Shift","type":"spell","img":"systems/dnd5e/icons/skills/yellow_35.jpg","data":{"description":{"value":"

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138554,"definitionId":2206,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Plane Shift","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Teleportation","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/marid","img":"https://www.dndbeyond.com/avatars/67/990/636460885979963758.png","tokenImg":"https://www.dndbeyond.com/avatars/8/814/636319307346073715.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"create or destroy water","type":"atwill","value":null,"innate":true},{"name":"detect evil and good","type":"atwill","value":null,"innate":true},{"name":"detect magic","type":"atwill","value":null,"innate":true},{"name":"fog cloud","type":"atwill","value":null,"innate":true},{"name":"purify food and drink","type":"atwill","value":null,"innate":true},{"name":"tongues","type":"day","value":"3","innate":true},{"name":"water breathing","type":"day","value":"3","innate":true},{"name":"water walk","type":"day","value":"3","innate":true},{"name":"conjure elemental","type":"day","value":"1","innate":true},{"name":"control water","type":"day","value":"1","innate":true},{"name":"gaseous form","type":"day","value":"1","innate":true},{"name":"invisibility","type":"day","value":"1","innate":true},{"name":"plane shift","type":"day","value":"1","innate":true}],"edgeCases":[{"name":"conjure elemental","type":"innate","edge":"water elemental only"}],"material":false}},"ddbimporter":{"id":17143,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"SO8dzLNcrXfryveh","name":"Naiad","type":"npc","img":"ddb-images/other/npc-Naiad.png","data":{"abilities":{"str":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"dex":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":13},"con":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"int":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"wis":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"cha":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":14}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":31,"min":0,"max":31,"temp":0,"tempmax":0,"formula":"7d8"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":30,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Naiads live in and near water. They might be spotted among rivers and lakes, on isolated shores, or amid coral labyrinths and deep sea fumaroles. Wherever rivers and seas show their variety and force, naiads gather to revel in nature’s might. Individual naiads often grow fixated with a single type or body of water, potentially preferring a deep sea trench, coastline, or river system above all others. Over time, such a resident nymph often becomes connected with their aquatic home through sightings and stories, becoming a guardian of the place and, in effect, a manifestation of its personality.

\n

Aquatic Collectors. Curious by nature, naiads often seek out what the seas and rivers claim. As a result, they might be found among sunken ruins and shipwrecks, sifting through the remains for whatever catches their eye. Living creatures aren’t exempt from this curiosity, either. Naiads are known to befriend aquatic creatures, or even to keep modest menageries. The occasional star-crossed castaway has even been known to become part of such collections.

\n

Secret Routes of the Sea. Sailors across the world claim that naiads know all the secret aquatic routes of Theros. Using this hidden system of currents and arteries, a ship might reach any destination in record time, be it across the sea or along a river a hundred miles inland. Naiads do nothing to dissuade sailors from this belief, and certainly numerous reports tell of charmed nymphs leading lost seafarers home. Yet, if tales of naiad-led galleys appearing amid the headwaters of mountain rivers are true, only the nymphs know for sure.

\n

Nymphs

\n

Divine servants that inhabit unspoiled corners of the world, nymphs protect places of natural power and infuse their surroundings with the magic of Nyx. Some are benevolent and aid those who live off the land, while others embody violent aspects of nature. In either case, nymphs generally avoid other sapient creatures, preferring to mind the cycles of nature, the daily interplay of wild animals, or other cosmic forces. Occasionally, though, groups of the same kind of nymphs congregate in a place of natural power or beauty. In times of special need, deities tied to facets of nature might employ nymphs as messengers, guardians, or scouts.

\n

Immortal Nature. A nymph doesn’t require food, drink, or sleep.

\n

 

","public":""},"alignment":"","race":"","type":{"value":"fey","subtype":"","swarm":"","custom":""},"environment":"","cr":2,"spellLevel":0,"xp":{"value":450},"source":"Mythic Odysseys of Theros pg 236"},"traits":{"size":"med","di":{"value":["poison"],"custom":""},"dr":{"value":["psychic"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["charmed","frightened","poisoned"],"custom":""},"languages":{"value":["common","sylvan"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"per":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"prof":2,"bonus":0,"total":6,"passive":16},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"slt":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"prof":2,"bonus":0,"total":5,"passive":15},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Naiad","displayName":20,"img":"ddb-images/other/npc-token-Naiad.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"kPHXz0fygDtj7Bsn","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The naiad makes two psychic touch attacks.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 236","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"WalJ7HoE0jgerWlw","name":"Psychic Touch","type":"weapon","img":"systems/dnd5e/icons/skills/shadow_21.jpg","data":{"description":{"value":"

Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) psychic damage.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 236","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[psychic] + @mod","psychic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Psychic Touch.","fullName":"Psychic Touch."}}},{"_id":"WaUIMm9vr9fbrv88","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The naiad casts one of the following spells using Charisma as the spellcasting ability (save DC 14) and requiring no material components:

At will: minor illusion

3/day: phantasmal force

1/day each: fly, hypnotic pattern

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 236","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"mHiFpbBKofwEamEr","name":"Amphibious","type":"feat","img":"systems/dnd5e/icons/skills/emerald_05.jpg","data":{"description":{"value":"

The naiad can breathe air and water.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 236","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Amphibious.","fullName":"Amphibious."}}},{"_id":"FiVyFldbGHaylcUD","name":"Invisible in Water","type":"feat","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

The naiad is invisible while fully immersed in water.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 236","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Invisible in Water.","fullName":"Invisible in Water."}}},{"_id":"h9K0UHMDy392dwpI","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The naiad has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 236","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"VIp0tMKlB326kilH","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

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You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.

The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.

The target can use its action to examine the phantasm with an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.

While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might have knocked it off.

An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.

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You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

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You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes @Compendium[dnd5e.rules.Charmed]{charmed} for the duration. While @Compendium[dnd5e.rules.Charmed]{charmed} by this spell, the creature is @Compendium[dnd5e.rules.Incapacitated]{incapacitated} and has a speed of 0.

\n

The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.

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Obliteros is a giant shark, 30 feet long and normally found in deep oceans. Utterly fearless, it preys on anything that crosses its path, including whales and ships.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.

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Obliteros has advantage on melee attack rolls against any creature that doesn't have all its hit points.

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Obliteros can breathe only underwater.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

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Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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If the aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 3 (1d6) damage to the target.

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The students of Quandrix College—first as apprentices and then as Quandrix pledgemage;pledgemages—immerse themselves in the magic of geometry and metaphysics. Their ultimate goal isn’t mastery, however. Rather, in their projects they explore and expand knowledge without expecting concrete answers. Whether students are extrapolating mathematical patterns in nature or engaging in speculative dives into topological formulas that bend reality, their studies blur the line between abstract numerical theory and natural reality.

\n
\n

Quandrix Scholars

\n

The scholars of Quandrix College focus on the mathematical principles that govern reality. Through these formulas, they can manipulate properties of matter and space, as well as abstract and conceptual space such as the mind, probability, and the flow of magic itself.

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The apprentice makes two Exponential Lash attacks.

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Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range 60 ft., one target. Hit: 5 (1d6 + 2) force damage, and the apprentice can cause one creature it can see within 30 feet of the target to take 9 (2d6 + 2) force damage.

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The apprentice casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 12):

At will: guidance, mage hand

1/day each: enlarge/reduce, mage armor

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You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

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A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

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You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect.

\n

If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once.

\n

Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category-- from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal 1d4 extra damage.

\n

Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category--from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target's weapons also shrink to match its new size. While these weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1).

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You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

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A dragonflesh abomination is the final stage of a grafter’s transformation—a hulking monster whose corrupted brain is ablaze with desire for treasure. Its abhorrent transformation erases the last vestiges of its previous life. It sprouts a tail and clumsy wings and grows to enormous size, barely retaining a bipedal shape. Its stomach churns with acid, causing noxious fumes to waft from its mouth and providing it with a caustic breath weapon. Its body is in a constant state of growth and change, allowing it to quickly heal from its wounds.

\n

These creatures are most often found in abandoned dragon lairs, temples to Tiamat, or other sites associated with the dragons they love.

\n
\n

Dragonflesh Grafters

\n

Dragonflesh grafters practice forbidden rituals and risky experiments on themselves, modifying their bodies and minds to emulate the dragons they revere. They collect dragon parts—scales, teeth, skin, flesh, wings, and bones—that they scavenge from around dragon lairs, take from dragon corpses, or buy from merchants and adventurers. They stitch on, implant, or ingest these dragon parts, attempting to incorporate them into their own bodies and absorb the latent magic that lingers in a draconic corpse.

\n

While most would-be grafters wind up hideously scarred or dead, a few survive as wretched horrors. Their minds become twisted by magical malevolence, with only a shadow of their former selves remaining. In the most extreme cases, the resulting abomination holds no remnant of the person it once was and is utterly ruled by a dragon’s lust for treasure.

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The abomination makes three attacks using Claw, Acidic Spit, or a combination of them. It can replace one of the attacks with a Tail attack.

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Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 5 (1d10) poison damage.

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Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

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Ranged Weapon Attack: +5 to hit, range 60 ft., one target. Hit: 10 (3d6) acid damage.

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The abomination belches forth a cloud of acidic gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 28 (8d6) acid damage on a failed save, or half as much damage on a successful one.

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The abomination is surrounded by a noxious stench. At the start of the abomination’s turn, any creature within 5 feet of it must succeed on a DC 14 Constitution saving throw or be poisoned until the start of the abomination’s next turn.

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The abomination regains 10 hit points at the start of its turns if it has at least 1 hit point.

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Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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The priest makes two melee attacks or two ranged attacks.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

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Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

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Hold Breath. The priest can hold its breath for 30 minutes.

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The priest is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):

Cantrips (at will): blade ward, gust,* light, prestidigitation, shocking grasp

1st level (4 slots): feather fall, shield, witch bolt

2nd level (3 slots): dust devil,* gust of wind

3rd level (2 slots): gaseous form

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You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.

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You seize the air and compel it to create one of the following effects at a point you can see within range:

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You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

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This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

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Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

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Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

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An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

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A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above 1st.

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Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration.

\n

Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isn’t pushed.

\n

As a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. The cloud heavily obscures its area.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

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A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.

\n

Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.

\n

The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

\n

As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.

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You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.

\n

While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when @Compendium[dnd5e.rules.Stunned]{stunned} or otherwise @Compendium[dnd5e.rules.Incapacitated]{incapacitated}.

\n

While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the toad can’t bite another target.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature the toad is grappling. Hit: 10 (2d6 + 3) piercing damage, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage and 11 (2d10) cold damage at the start of each of the toad’s turns. The toad can have only one target swallowed at a time.

If the toad dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.

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The toad can breathe air and water.

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Any creature that starts its turn within 10 feet of the toad takes 5 (1d10) cold damage.

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The toad’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

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The nycaloth makes two melee attacks, or it makes one melee attack and teleports before or after the attack.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or take 5 (2d4) slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 5 (2d4). Any creature can take an action to stanch the wound with a successful DC 13 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage.

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The nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

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The nycaloth’s innate spellcasting ability is Charisma. The nycaloth can innately cast the following spells, requiring no material components:

At will: darkness, detect magic, dispel magic, invisibility (self only), mirror image

","chat":"","unidentified":""},"source":"Monster Manual pg 314","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"5YlDtw2GpbuhsNOT","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The nycaloth has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Monster Manual pg 314","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"O0BuOuzpBaWODYzn","name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

The nycaloth’s weapon attacks are magical.

","chat":"","unidentified":""},"source":"Monster Manual pg 314","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Weapons.","fullName":"Magic Weapons."}}},{"_id":"7NyxB0VuTcVGB7lv","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"bat fur and a drop of pitch or piece of coal","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136494,"definitionId":2058,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Z5fMNrTM7uNJqO7e","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Ufi2wvOQcmGLS8Iw","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"iylcZdrgHpiZAjYg","name":"Invisibility (self only)","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

Special Notes: self only.

\n\n

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VAlscwjF5grwiuuy","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/skills/violet_03.jpg","data":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

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A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

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With dark skin and flaming red hair, fire giants have a fearsome reputation as soldiers and conquerors. They dwell among volcanoes, lava flows, and rocky mountains, and are known for their ability to burn, plunder, and destroy.

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Some adult fire giants are trained to lay siege to strongholds and break through enemy lines.

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Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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The giant makes two greatsword attacks.

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Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage.

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Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.

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The giant deals double damage to objects and structures.

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When the giant enters any enemy’s space for the first time on a turn, the enemy must succeed on a DC 19 Strength saving throw or be knocked prone.

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If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

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Acolytes are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.

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Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

","chat":"","unidentified":""},"source":"Basic Rules pg 162","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Club.","fullName":"Club."}}},{"_id":"z6bNyqKtfiukxUSZ","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (3 slots): bless, cure wounds, sanctuary

","chat":"","unidentified":""},"source":"Basic Rules pg 162","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"St7vg7rVebsBniN2","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

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Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6k5uTKdlMonV35Yk","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JB1q51K5SwF2fPDM","name":"Bless","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a sprinkling of holy water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136125,"definitionId":2016,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bless","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YpXIsjO3P7uIoe6w","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5rFQeI1ADkEB6AVS","name":"Sanctuary","type":"spell","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.

\n

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

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Necromancers of deep evil, the priests of Osybus steal the souls of others to fuel the priests’ malevolent magic. Using this soul power, each priest can defy death and become an undead creature, potentially cheating the grave over and over.

\n

This unholy order of priests was founded centuries ago by Osybus, a mysterious figure of unfathomable ambition and evil. Osybus sought to use others’ souls as springboards to his own immortality. He forged pacts with any entity that would give him more power and delved into any eldritch secret that would prolong his life. He became a devotee of the Dark Powers and tapped into their immortal malice to fuel his apotheosis.

\n

As his power grew, he attracted disciples who also wished to defy life and death. He shared his dread secrets with them and demanded their worship. In time, his goal was achieved: he became a lich of almost godly power. Acknowledging the role that his disciples played in his ascension, Osybus gifted them with a trace of his power. Taking the form of a shadowy tattoo, this boon allows the priests to steal souls as their master did and to cheat death and become undead horrors.

\n

The threat posed by Osybus and his disciples raised alarms far and wide. In response, the Ulmist Inquisition and the then-mortal Count Strahd von Zarovich faced the lich in battle. Their bravery would have been for naught if Osybus’s disciples hadn’t betrayed him. Fearing that their master would eventually consume their souls, the disciples aided Osybus’s foes and destroyed his physical form. As he perished, he uttered a curse upon them—that their immortality would fail them when they least expected it and that he himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.

\n

In an effort to rid themselves of this curse, they devoted themselves to the same Dark Powers with whom their master had communed. They were given a mission: provide a person of nobility and might to serve as an earthly vessel for these powers to enter the world and conquer it. If they succeeded, their immortality would be assured. A suitable vessel they did then find: Strahd von Zarovich. Working in shadows and through intermediaries, the priests whispered hatred to the count, and when his noble heart was corrupted, they were the ones who laid the path before him that led to the Amber Temple and his fall into vampirism.

\n

But they were then betrayed. Osybus had not lied; he had himself become one of the Dark Powers, and he and the other Dark Powers had conjured up a misty prison to contain the newly immortal Strahd, thereby preventing the count from serving as the conquering force that the priests sought to loose upon the world; thus they were denied their reward of immortality.

\n

To this day, the priests of Osybus seek to unleash Strahd from the mists, often using adventurers as their pawns. They also ironically bear their hated founder’s name, for they know it is his original deathly gift that gives them their horrific powers.

\n
\n

Boons of Undeath

\n

When a priest of Osybus drops to 0 hit points, the priest might revive with a benefit from the Boons of Undeath table. You can give a priest one or more of these boons of your choice before the priest faces adventurers. If you do so, the priest is Undead, rather than Humanoid, and a priest can receive each boon only once.

\n
Boons of Undeath
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Boon
1Priest of Osybus (Dread);Dread. Eerie whispers can now be heard around the priest. Any non-Undead creature that starts its turn within 30 feet of the priest must succeed on a DC 15 Wisdom saving throw or be frightened of the priest until the start of the creature’s next turn.
2Priest of Osybus (Ectoplasmic);Ectoplasmic. An otherworldly slime drips off the priest and fades away moments later, leaving a greenish stain. When any creature starts its turn within 10 feet of the priest, the priest can reduce that creature’s speed by 10 feet until the start of the creature’s next turn, until which the creature is covered by ectoplasm. In addition, as an action, the priest can use the slime to make itself look and feel like any creature that is Medium or Small, while retaining its game statistics. This transformation lasts for 8 hours or until the priest drops to 0 hit points.
3Priest of Osybus (Vampiric);Vampiric. When the priest deals necrotic damage to any creature, the priest gains a number of temporary hit points equal to half that necrotic damage. The priest’s speed also increases by 10 feet.
4Priest of Osybus (Blazing);Blazing. The priest sloughs off its flesh, and its skeleton crumbles away, leaving only its skull. Its stat block is replaced by that of a flameskull, but it retains its Tattoo of Osybus trait, and all fire damage it deals becomes necrotic damage. The Tattoo of Osybus now appears carved into the skull’s forehead.
5Priest of Osybus (Spectral);Spectral. The priest now appears wraithlike, and its challenge rating increases by 1. It gains resistance to all damage but force, radiant, and psychic, and it is vulnerable to radiant damage. It can also move through creatures and objects as if they were difficult terrain, but it takes 5 (1d10) force damage if it ends its turn inside a creature or an object.
6Priest of Osybus (Deathly);Deathly. The priest’s visage becomes bone white, and its challenge rating increases by 1. It can cast animate dead and create undead once per day each, using Intelligence as the spellcasting ability, and it gains the following action:\n

Circle of Death (Spell; Recharge 5–6). Each creature in a 60-foot-radius sphere centered on a point the priest can see within 150 feet of it must make a DC 15 Constitution saving throw, taking 28 (8d6) necrotic damage on a failed save, or half as much damage on a successful one.

\n
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The priest attacks twice.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage, and if the target is a creature, it is paralyzed until the start of the priest’s next turn. If this damage reduces a Medium or smaller creature to 0 hit points, the creature dies, and its soul is trapped in the priest’s body, manifesting as a shadowy Soul Tattoo on the priest. The soul is freed if the priest dies.

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Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (3d8 + 4) necrotic damage, and the target can’t regain hit points until the start of the priest’s next turn.

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If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The priest dies if it receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.

To prevent this revival, the Tattoo of Osybus on the priest’s body must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit point. The tattoo is otherwise an object with AC 15, and it is immune to poison and psychic damage. It has 15 hit points, but it regains all its hit points at the end of every combatant’s turn.

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The priest touches one of the Soul Tattoos on its body. The tattoo vanishes as the trapped soul manifests as a shadowy creature that appears in an unoccupied space the priest can see within 30 feet of it. The creature has the size and silhouette of its original body, but it otherwise uses the stat block of a shadow.

The shadow obeys the priest’s mental commands (no action required) and takes its turn immediately after the priest. If the creature is within 5 feet of the priest, it can turn back into a tattoo as an action, reappearing on the priest’s flesh and regaining all its hit points.

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The astral dreadnought makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 36 (5d10 + 9) piercing damage. If the target is a creature of Huge size or smaller and this damage reduces it to 0 hit points or it is incapacitated, the astral dreadnought swallows it. The swallowed target, along with everything it is wearing and carrying, appears in an unoccupied space on the floor of the astral dreadnought’s Demiplanar Donjon.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 117","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d10[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite.","fullName":"Bite."}}},{"_id":"pvzYnizYrwhX7F1r","name":"Claw","type":"weapon","img":"icons/commodities/claws/claw-pincer-grey.webp","data":{"description":{"value":"

Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 19 (3d6 + 9) slashing damage.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 117","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claw. ","fullName":"Claw. "}}},{"_id":"14hYYSUNBT8FEVm5","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The astral dreadnought can take 3 legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The dreadnought regains spent legendary actions at the start of its turn.

\n

Claw. The astral dreadnought makes one claw attack.

\n

Donjon Visit (Costs 2 Actions). One creature that is Huge or smaller that the astral dreadnought can see within 60 feet of it must succeed on a DC 19 Charisma saving throw or be magically teleported to an unoccupied space on the floor of the astral dreadnought’s Demiplanar Donjon. At the end of the target’s next turn, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

Psychic Projection (Costs 3 Actions). Each creature within 60 feet of the astral dreadnought must make a DC 19 Wisdom saving throw, taking 15 (2d10 + 4) psychic damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 117","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"R5FiP8l3fR6PjZhe","name":"Claw","type":"weapon","img":"icons/commodities/claws/claw-pincer-grey.webp","data":{"description":{"value":"

Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 19 (3d6 + 9) slashing damage.

Claw. The astral dreadnought makes one claw attack.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 117","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claw. ","fullName":"Claw. ","actionCopy":true}}},{"_id":"Kl14ayr2n7ytFAtQ","name":"Donjon Visit (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/spells/runes-orange-2.jpg","data":{"description":{"value":"

One creature that is Huge or smaller that the astral dreadnought can see within 60 feet of it must succeed on a DC 19 Charisma saving throw or be magically teleported to an unoccupied space on the floor of the astral dreadnought’s Demiplanar Donjon. At the end of the target’s next turn, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 117","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":19,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"7Xt5449FhNywNH5d","name":"Psychic Projection (Costs 3 Actions)","type":"feat","img":"systems/dnd5e/icons/spells/link-eerie-1.jpg","data":{"description":{"value":"

Each creature within 60 feet of the astral dreadnought must make a DC 19 Wisdom saving throw, taking 15 (2d10 + 4) psychic damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 117","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10 + 4","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":19,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"2hv50HFQinawerjb","name":"Antimagic Cone","type":"feat","img":"systems/dnd5e/icons/spells/air-burst-jade-3.jpg","data":{"description":{"value":"

The astral dreadnought’s opened eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot cone. At the start of each of its turns, the dreadnought decides which way the cone faces. The cone doesn’t function while the dreadnought’s eye is closed or while the dreadnought is blinded.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 117","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":150,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Antimagic Cone.","fullName":"Antimagic Cone."}}},{"_id":"7KPfgepToMqqfVhi","name":"Astral Entity","type":"feat","img":"systems/dnd5e/icons/spells/light-jade-2.jpg","data":{"description":{"value":"

The astral dreadnought can’t leave the Astral Plane, nor can it be banished or otherwise transported out of the Astral Plane.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 117","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Astral Entity. ","fullName":"Astral Entity. "}}},{"_id":"NlQvrFrkYDtZMlQN","name":"Demiplanar Donjon","type":"feat","img":"icons/environment/wilderness/cave-entrance-vulcano.webp","data":{"description":{"value":"

Any creature or object that the astral dreadnought swallows is transported to a demiplane that can be entered by no other means except a wish spell or this creature’s Donjon Visit ability. A creature can leave the demiplane only by using magic that enables planar travel, such as the plane shift spell. The demiplane resembles a stone cave roughly 1,000 feet in diameter with a ceiling 100 feet high. Like a stomach, it contains the remains of the dreadnought’s past meals. The dreadnought can’t be harmed from within the demiplane. If the dreadnought dies, the demiplane disappears, and everything inside it appears around the corpse. The demiplane is otherwise indestructible.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 117","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Demiplanar Donjon. ","fullName":"Demiplanar Donjon. "}}},{"_id":"NNTDnUKeq2f6vvzc","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If the astral dreadnought fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 117","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day). ","fullName":"Legendary Resistance (3/Day). "}}},{"_id":"ChXVZsWo54r8QhYZ","name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

An astral dreadnought’s weapon attacks are magical.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 117","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Weapons. ","fullName":"Magic Weapons. "}}},{"_id":"FSuwZu5XtmUor8Cj","name":"Sever Silver Cord","type":"feat","img":"systems/dnd5e/icons/spells/slice-orange-3.jpg","data":{"description":{"value":"

If the astral dreadnought scores a critical hit against a creature traveling through the Astral Plane by means of the astral projection spell, the dreadnought can cut the target’s silver cord instead of dealing damage.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 117","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sever Silver Cord. ","fullName":"Sever Silver Cord. "}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/astral-dreadnought","img":"https://www.dndbeyond.com/avatars/thumbnails/264/359/1000/1000/636595787334058863.png","tokenImg":"https://www.dndbeyond.com/avatars/264/358/636595787332498823.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":93789,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"T7AJ29qfJoPoXgus","name":"Rahadin","type":"npc","img":"ddb-images/other/npc-Rahadin.png","data":{"abilities":{"str":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":14},"dex":{"value":22,"proficient":0,"bonuses":{"check":"","save":""},"mod":6,"dc":18},"con":{"value":17,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":4,"saveBonus":0,"save":7,"dc":15},"int":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":14},"wis":{"value":16,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":4,"saveBonus":0,"save":7,"dc":15},"cha":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":16}},"attributes":{"ac":{"flat":18,"calc":"","formula":"","label":"studded leather"},"hp":{"value":135,"min":0,"max":135,"temp":0,"tempmax":0,"formula":"18d8 + 54"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":35,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":4,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Rahadin, the dusk elf chamberlain of Castle Ravenloft, has served Strahd’s family faithfully for nearly five hundred years. He is Strahd’s eternal servant, a longtime comrade-in-arms, and a ruthless warrior who has killed thousands in his lifetime.

\n

Exile. Rahadin was exiled for refusing to bow down to a dusk elf prince whom he considered weak and corrupt. When the dusk elves later declined to pay fealty to King Barov, Rahadin helped Barov conquer them. The elf kingdom’s royal line was obliterated, the dusk elves hunted like rabbits. The few that survived were either subjugated or forced to live among the Vistani. So pleased was Barov with Rahadin that the king made the dusk elf an honorary member of his family.

\n

Chamberlain. After Barov died, Rahadin continued to fight as one of Strahd’s generals. When the wars ended and Strahd turned his attention to building Castle Ravenloft, Rahadin saw to it that wizards and artisans were brought to Barovia. Years later, Strahd appointed Rahadin his castle chamberlain. Rahadin was pleased to do whatever Strahd asked of him, and he instilled terror in the castle staff by routinely flogging those who didn’t perform their duties to his exacting standards.

\n

When a dusk elf named Patrina Velikovna came knocking on Strahd’s door, Rahadin could see that she intrigued Strahd, but Rahadin was suspicious of her motives. Patrina tried to seduce Strahd with the prospect of immortality—something Strahd desired above all. She told him of a vault of forbidden lore called the Amber Temple, where the secret of gaining immortality was hidden. While Strahd was off exploring the temple, Rahadin handled all of his master’s affairs and began searching for a woman who could tear Strahd away from Patrina Velikovna. In this task, he failed. His goal was fulfilled, however, when Sergei, Strahd’s brother, found Tatyana.

\n

Tatyana was Strahd’s type—a woman of exquisite beauty and gentle manner. When Strahd returned to Ravenloft, the young woman instantly caught his eye, and Rahadin had the pleasure of informing Patrina that her presence at the castle was no longer desired.

\n

Rahadin’s loyalty didn’t waver after Tatyana died and Strahd became a vampire. Rahadin continued to do his master’s bidding. Eager to put Tatyana out of his mind, Strahd lured more women to the castle, taking several of them as brides before draining their lives and turning them into vampire spawn. Rahadin would see to it that these women were lavished with jewels and fine clothes, and made comfortable during their stay in Ravenloft.

\n

Executioner. Patrina Velikovna and her people were living among the Vistani when they heard of Tatyana’s death and Strahd’s curse. The ageless Patrina returned to Ravenloft in the hope of winning Strahd’s love. This time, it was clear that Patrina craved Strahd’s power and that Strahd would never love her. Rahadin assumed that Patrina would suffer the same fate as those women who had come before her. He was proven wrong when Patrina’s own people stoned her to death to keep Strahd from claiming her as his wife.

\n

Strahd was upset that the dusk elves had taken Patrina from him. After securing her body and entombing it in the catacombs of Ravenloft, Strahd sent Rahadin to punish the dusk elves. Rahadin slew the female elves so that the males couldn’t breed. He also sliced off the ears of Patrina’s brother, Kasimir, who had orchestrated the stoning.

\n

Screams of the Dead. So dreadful a creature is Rahadin that anyone who stands within 10 feet of him can hear the howling screams of the countless men and women he has killed in his lifetime. Rahadin can’t hear them, nor would he be haunted by them if he could. The only thing he cares about is Strahd von Zarovich, for whom he would gladly give his life.

\n

Rahadin’s Traits

\n

Ideal. “Loyalty is everything.”

\n

Bond. “I am a son of King Barov von Zarovich, and I will serve his son—my brother and lord—forever.”

\n

Flaw. “I have slain thousands of men. I will slaughter thousands more to preserve the von Zarovich legacy.”

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Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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Rahadin attacks three times with his scimitar, or twice with his poisoned darts.

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Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) slashing damage.

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Ranged Weapon Attack: +10 to hit, ranged 20/60 ft., one target. Hit: 8 (1d4 + 6) piercing damage plus 5 (2d4) poison damage.

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Any creature within 10 feet of Rahadin that isn't protected by a mind blank spell hears in its mind the screams of the thousands of people Rahadin has killed. As a bonus action, Rahadin can force all creatures that can hear the screams to make a DC 16 Wisdom saving throw. Each creature takes 16 (3d10) psychic damage on a failed save, or half as much damage on a successful one.

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Rahadin has advantage on saving throws against being charmed, and magic can’t put him to sleep.

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Rahadin’s innate spellcasting ability is Intelligence. He can innately cast the following spells, requiring no components:

3/day: misty step, phantom steed

1/day: magic weapon, nondetection

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Rahadin can attempt to hide even when he is only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

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Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

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A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature's appearance, but it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed.

\n

For the duration, you or a creature you choose can ride the steed. The creature uses the statistics for a riding horse, except it has a speed of 100 feet and can travel 10 miles in an hour, or 13 miles at a fast pace. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. The spell ends if you use an action to dismiss it or if the steed takes any damage.

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You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.

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For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can't be targeted by any divination magic or perceived through magical scrying sensors.

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Juiblex;Juiblex’s arrival in the Underdark has granted Glabbagool sentience and awareness. The ooze is genuinely curious about other creatures and wants to learn more about the world. It defends itself if attacked, but doesn’t otherwise try to harm the characters, instead asking who they are, where they come from, and why they have come to the temple.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) acid damage.

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The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 12 Dexterity saving throw.

On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.

On a failed save, the cube enters the creature's space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it.

An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.

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The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw.

Creatures inside the cube can be seen but have total cover.

A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) acid damage.

The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time.

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Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.

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The crab can breathe air and water.

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A dragon’s attachment to a hoard can be strong enough to bind the dragon’s spirit to existence after death. Such a ghost dragon haunts the hoard, often forming an attachment to a single priceless object that becomes the focus of the ghost dragon’s Undead existence.

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A ghost dragon is a translucent and incorporeal version of the original dragon. Though its breath weapon resembles ghostly flames, lightning, or acid, it carries an otherworldly curse. The breath’s shadowy mist can induce waking nightmares.

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The ghost dragon makes one Bite attack and two Claw attacks.

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Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 32 (6d8 + 5) cold damage, and the target’s speed is halved until the start of the dragon’s next turn.

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Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) necrotic damage.

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The ghost dragon exhales shadowy mist in a 90-foot cone. Each creature in that area must make a DC 21 Constitution saving throw. On a failed save, the creature takes 40 (9d8) cold damage and is frightened of the ghost dragon for 1 minute. On a successful save, the creature takes half as much damage and isn’t frightened.

While frightened of the ghost dragon, a creature is paralyzed. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

If a creature’s saving throw is successful or the effect ends for it, the creature is immune to this ghost dragon’s Terrifying Breath for the next 24 hours.

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The ghost dragon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

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If the ghost dragon fails a saving throw, it can choose to succeed instead.

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The ghost dragon doesn’t require air, food, drink, or sleep.

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This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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The drow makes two scourge attacks.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 17 (5d6) poison damage.

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The drow attempts to magically summon a yochlol with a 30 percent chance of success. If the attempt fails, the drow takes 5 (1d10) psychic damage. Otherwise, the summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.

","chat":"","unidentified":""},"source":"Monster Manual pg 129","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Summon Demon (1/Day).","fullName":"Summon Demon (1/Day)."}}},{"_id":"Q3PvzaZzUOM4sYP4","name":"Fey Ancestry","type":"feat","img":"systems/dnd5e/icons/skills/green_13.jpg","data":{"description":{"value":"

The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

","chat":"","unidentified":""},"source":"Monster Manual pg 129","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fey Ancestry.","fullName":"Fey Ancestry."}}},{"_id":"xCsQRQS4XMWxR6Lh","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The drow’s innate spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

","chat":"","unidentified":""},"source":"Monster Manual pg 129","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"SBPwKNXwDCoJZ5XT","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The drow is a 10th-level spellcaster. Her spellcasting ability is Wisdom (save DC 14, +6 to hit with spell attacks). The drow has the following cleric spells prepared:

Cantrips (at will): guidance, poison spray, resistance, spare the dying, thaumaturgy

1st level (4 slots): animal friendship, cure wounds, detect poison and disease, ray of sickness

2nd level (3 slots): lesser restoration, protection from poison, web

3rd level (3 slots): conjure animals (2 giant spiders), dispel magic

4th level (3 slots): divination, freedom of movement

5th level (2 slots): insect plague, mass cure wounds

","chat":"","unidentified":""},"source":"Monster Manual pg 129","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"fxjii9BQaJph6ZdX","name":"Sunlight Sensitivity","type":"feat","img":"systems/dnd5e/icons/skills/shadow_02.jpg","data":{"description":{"value":"

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

","chat":"","unidentified":""},"source":"Monster Manual pg 129","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sunlight Sensitivity.","fullName":"Sunlight Sensitivity."}}},{"_id":"UD7pp4PD5txQcU1C","name":"Guidance","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138016,"definitionId":2132,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"oPiMEshjL4lwCzHa","name":"Poison Spray","type":"spell","img":"systems/dnd5e/icons/spells/needles-acid-1.jpg","data":{"description":{"value":"

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

\n

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d12"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138566,"definitionId":2208,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Poison Spray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Lyyh6fw8ns3Oq79H","name":"Resistance","type":"spell","img":"systems/dnd5e/icons/spells/protect-jade-3.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"abj","components":{"value":"a miniature cloak","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138647,"definitionId":2231,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Resistance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ffMhxisgbQo0ZYJh","name":"Spare the Dying","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-2.jpg","data":{"description":{"value":"

You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138757,"definitionId":2257,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spare the Dying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"GhK9mYzODR4J0qsp","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eNDNFfhDXrqDVBRK","name":"Animal Friendship","type":"spell","img":"systems/dnd5e/icons/skills/emerald_05.jpg","data":{"description":{"value":"

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a morsel of food","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136033,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qlcovVot0HEIzwhW","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BLBB0OnKpLtOrZGK","name":"Detect Poison and Disease","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"a yew leaf","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136569,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"GK4gbczxOMulehTA","name":"Ray of Sickness","type":"spell","img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","data":{"description":{"value":"

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also @Compendium[dnd5e.rules.Poisoned]{poisoned} until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138636,"definitionId":2318,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Sickness","sources":[{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gayYHlFgCzlszJ7q","name":"Lesser Restoration","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.Blinded]{blinded}, @Compendium[dnd5e.rules.Deafened]{deafened}, @Compendium[dnd5e.rules.Paralyzed]{paralyzed}, or @Compendium[dnd5e.rules.Poisoned]{poisoned}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138386,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FqpoYd6s6k3ebBex","name":"Protection from Poison","type":"spell","img":"icons/commodities/metal/clasp-steel-braid.webp","data":{"description":{"value":"

You touch a creature. If it is @Compendium[dnd5e.rules.Poisoned]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.

\n

For the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.Poisoned]{poisoned}, and it has resistance to poison damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138615,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"o4es5QO1j3WvYQgQ","name":"Web","type":"spell","img":"icons/commodities/materials/material-webbing.webp","data":{"description":{"value":"

You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area.

\n

If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.

\n

Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is @Compendium[dnd5e.rules.Restrained]{restrained} as long as it remains in the webs or until it breaks free.

\n

A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer @Compendium[dnd5e.rules.Restrained]{restrained}.

\n

The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"a bit of spiderweb","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138944,"definitionId":2299,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Web","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"k7oD6zBWDH4OeSGU","name":"Conjure Animals (2 giant spiders)","type":"spell","img":"systems/dnd5e/icons/spells/wild-jade-3.jpg","data":{"description":{"value":"

Special Notes: 2 giant spiders.

\n\n

You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:

\n\n


Each beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.

\n

The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

\n

The GM has the creatures' statistics. Sample creatures can be found below.

\n

At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.

\n

Sample Creatures

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
CRCreature Name
0Frog, Sea Horse, Baboon, Badger, Bat, Cat, Crab, Deer, Eagle, Giant Fire Beetle, Goat, Hawk, Hyena, Jackal, Lizard, Octopus, Owl, Quipper, Rat, Raven, Scorpion, Spider, Vulture, Weasel
1/8Blood Hawk, Camel, Flying Snake, Giant Crab, Giant Rat, Giant Weasel, Mastiff, Mule, Poisonous Snake, Pony, Stirge
1/4Axe Beak, Boar, Constrictor Snake, Draft Horse, Elk, Giant Badger, Giant Bat, Giant Centipede, Giant Frog, Giant Lizard, Giant Owl, Giant Poisonous Snake, Giant Wolf Spider, Panther, Riding Horse, Wolf
1/2Ape, Black Bear, Crocodile, Giant Goat, Giant Sea Horse, Giant Wasp, Reef Shark, Warhorse
1Brown Bear, Dire Wolf, Giant Eagle, Giant Hyena, Giant Octopus, Giant Spider, Giant Toad, Giant Vulture, Lion, Tiger
2Giant Boar, Giant Constrictor Snake, Giant Elk, Hunter Shark, Plesiosaurus, Polar Bear, Rhinoceros, Saber-toothed Tiger
\n

 

","chat":"

Special Notes: 2 giant spiders.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 127","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136261,"definitionId":2039,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Conjure Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":127,"sourceType":1}],"tags":["Summoning"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8Xu0E4aYYONFvCxY","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pT9VEtQSviS1Sa6A","name":"Divination","type":"spell","img":"icons/sundries/scrolls/scroll-symbol-eye-brown.webp","data":{"description":{"value":"

Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The GM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.

\n

The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The GM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136629,"definitionId":2073,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Divination","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2h1xAnYf9QE080C5","name":"Freedom of Movement","type":"spell","img":"systems/dnd5e/icons/spells/wind-sky-1.jpg","data":{"description":{"value":"

You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} or @Compendium[dnd5e.rules.Restrained]{restrained}.

\n

The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it @Compendium[dnd5e.rules.Grappled]{grappled}. Finally, being underwater imposes no penalties on the target's movement or attacks.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"a leather strap, bound around the arm or a similar appendage","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137889,"definitionId":2116,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Freedom of Movement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tHfJaIqbfR0uovph","name":"Insect Plague","type":"spell","img":"icons/environment/creatures/bug-spider-blue.webp","data":{"description":{"value":"

Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere's area is difficult terrain.

\n

When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"a few grains of sugar, some kernels of grain, and a smear of fat","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138353,"definitionId":2157,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Insect Plague","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"e8uvzibJYlUr3y2H","name":"Mass Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-royal-3.jpg","data":{"description":{"value":"

A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[healing - Unaffected: undead, constructs] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138459,"definitionId":2181,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mass Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mrlnW36Rym6PRwcx","name":"Dancing Lights","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a bit of phosphorus or wychwood, or a glowworm","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136489,"definitionId":2057,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dancing Lights","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"sjN9CZ50K4Nh7Nka","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

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Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

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Special Notes: self only.

\n\n

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

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Special Notes: self only.

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The dragon Beledros masters the intertwined magic of life and death. Her power taps into the life force flowing through living things and the natural world. She manipulates that energy to give healing and life or to bring death and decay. Her mastery of this magic sustains her own life force even without the sustenance of food, drink, or even air.

\n

She founded Witherbloom College to pass on her understanding of the natural cycle. She hoped to create generations of stewards who would use her teachings to defend nature and help others. In keeping with the dichotomous nature of her philosophy and magic, she views the more dangerous aspects of nature, including the inevitability of death and decay, as natural and integral parts of existence.

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Beledros makes one Bite attack and two Claw attacks.

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Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 14 (1d10 + 9) piercing damage plus 6 (1d12) necrotic damage.

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Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 12 (1d6 + 9) slashing damage. If the target is a Huge or smaller creature, it is knocked prone.

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Beledros exhales decaying energy in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw, taking 39 (6d12) necrotic damage and 39 (6d12) poison damage on a failed save, or half as much damage on a successful one. A creature that takes damage from the breath can’t regain hit points until the start of Beledros’s next turn.

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Beledros becomes a swirling cloud of green mist and can move up to half her flying speed without provoking opportunity attacks, then resumes her true form. During this movement, she can move through creatures and objects as if they were difficult terrain. If she moves through a creature, it must succeed on a DC 23 Constitution saving throw or become poisoned until the end of its next turn. If Beledros ends this move inside an object, she takes 5 (1d10) force damage and is shunted to the nearest unoccupied space.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 186","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[force]","force"]],"versatile":""},"formula":"","save":{"ability":"con","dc":23,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Miasmal Flow.","fullName":"Miasmal Flow."}}},{"_id":"LXCSlO0ealroAuk7","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Beledros casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability:

1/day each: greater restoration, mass cure wounds, plant growth, revivify, speak with dead

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 186","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"HZ2ywy0WCHwdg2yr","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

Beledros can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Beledros regains spent legendary actions at the start of her turn.

\n

Claw. Beledros makes one Claw attack.

\n

Miasmal Flow (Costs 2 Actions). Beledros uses Miasmal Flow.

\n

Teeming with Life (Costs 3 Actions). Beledros magically summons 1d4 pest mascot;pest mascots in unoccupied spaces she can see within 60 feet of herself. The pests obey her commands and take their turns immediately after hers. Any creature, other than a pest, takes 9 (2d8) poison damage if it starts its turn within 5 feet of one or more of these pests. When one of these pests drops to 0 hit points, Beledros regains 9 hit points. These pests disappear after 10 minutes, when Beledros dies, or when she uses this action again.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 186","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"q3lCHDLQoDipLTYx","name":"Claw","type":"weapon","img":"icons/commodities/claws/talon-red.webp","data":{"description":{"value":"

Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 12 (1d6 + 9) slashing damage. If the target is a Huge or smaller creature, it is knocked prone.

Claw. Beledros makes one Claw attack.

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Beledros uses Miasmal Flow.

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Beledros magically summons 1d4 pest mascot;pest mascots in unoccupied spaces she can see within 60 feet of herself. The pests obey her commands and take their turns immediately after hers. Any creature, other than a pest, takes 9 (2d8) poison damage if it starts its turn within 5 feet of one or more of these pests. When one of these pests drops to 0 hit points, Beledros regains 9 hit points. These pests disappear after 10 minutes, when Beledros dies, or when she uses this action again.

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If Beledros fails a saving throw, she can choose to succeed instead.

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Beledros doesn’t require air, food, or drink.

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You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's @Compendium[dnd5e.rules.Exhaustion]{exhaustion} level by one, or end one of the following effects on the target:

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A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.

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This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.

\n

If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.

\n

You can exclude one or more areas of any size within the spell's area from being affected.

\n

If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.

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You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts.

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You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days.

\n

Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

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Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

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The cackler’s innate spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). The cackler can innately cast the following spells, requiring no material components:

At will: fire bolt

1/day: Tasha’s hideous laughter

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When the cackler dies, it releases a dying laugh that scars the minds of other nearby creatures. Each creature within 10 feet of the cackler must succeed on a DC 11 Wisdom saving throw or take 2 (1d4) psychic damage.

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The cackler can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 11 Wisdom (Insight) check.

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You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

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A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall @Compendium[dnd5e.rules.Prone]{prone}, becoming @Compendium[dnd5e.rules.Incapacitated]{incapacitated} and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn’t affected.

At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.

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Moloch makes three attacks: one with his bite, one with his claw, and one with his whip.

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Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 26 (4d8 + 8) piercing damage.

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Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage.

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Melee Weapon Attack: +15 to hit, reach 30 ft., one target. Hit: 13 (2d4 + 8) slashing damage plus 11 (2d10) lightning damage. If the target is a creature, it must succeed on a DC 24 Strength saving throw or be pulled up to 30 feet in a straight line toward Moloch.

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Moloch exhales in a 30-foot cube. Each creature in that area must succeed on a DC 21 Wisdom saving throw or take 27 (5d10) psychic damage, drop whatever it is holding, and become frightened for 1 minute. While frightened in this way, a creature must take the Dash action and move away from Moloch by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn’t take the Dash action. If the creature ends its turn in a location where it doesn’t have line of sight to Moloch, the creature can repeat the saving throw. On a success, the effect ends.

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Moloch magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.

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Moloch can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Moloch regains spent legendary actions at the start of his turn.

\n

Stinking Cloud. Moloch casts stinking cloud.

\n

Teleport. Moloch uses his Teleport action.

\n

Whip. Moloch makes one attack with his whip.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 176","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"QMNjW7tftApAJAaQ","name":"Stinking Cloud","type":"feat","img":"systems/dnd5e/icons/spells/fog-acid-2.jpg","data":{"description":{"value":"

Moloch casts stinking cloud.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 176","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"qkMFtl65BvbkajrG","name":"Teleport","type":"feat","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

Moloch magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.

Teleport. Moloch uses his Teleport action.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 176","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Teleport.","fullName":"Teleport.","actionCopy":true}}},{"_id":"cnS3EDWaqxUDRyFK","name":"Whip","type":"feat","img":"icons/weapons/misc/whip-red-yellow.webp","data":{"description":{"value":"

Moloch makes one attack with his whip.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 176","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"0pK0lsJXTGViMTHs","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

Moloch’s innate spellcasting ability is Charisma (spell save DC 21). He can innately cast the following spells, requiring no material components:

At will: alter self (can become Medium when changing his appearance), animate dead, burning hands (as a 7th-level spell), confusion, detect magic, fly, geas, major image, stinking cloud, suggestion, wall of fire

1/day each: flame strike, symbol (stunning only)

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 176","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"q1FhAflMLBzCRxri","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If Moloch fails a saving throw, he can choose to succeed instead.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 176","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"lML669oRTSU0y7px","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

Moloch has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 176","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance. ","fullName":"Magic Resistance. "}}},{"_id":"GeP47oVgDKvxaipl","name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

Moloch’s weapon attacks are magical.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 176","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Weapons.","fullName":"Magic Weapons."}}},{"_id":"IHA6Gm5MTUvLS8pS","name":"Regeneration","type":"feat","img":"systems/dnd5e/icons/spells/heal-royal-2.jpg","data":{"description":{"value":"

Moloch regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn’t function at the start of his next turn. Moloch dies only if he starts his turn with 0 hit points and doesn’t regenerate.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 176","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Regeneration.","fullName":"Regeneration."}}},{"_id":"uDFLV8Dpu3H5fsk4","name":"Alter Self (can become Medium when changing his appearance)","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-acid-2.jpg","data":{"description":{"value":"

Special Notes: can become Medium when changing his appearance.

\n\n

You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one.

\n

Aquatic Adaptation. You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.

\n

Change Appearance. You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again.

\n

Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.

","chat":"

Special Notes: can become Medium when changing his appearance.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136028,"definitionId":1992,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Alter Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BHxCMT2IG4c4aTym","name":"Animate Dead","type":"spell","img":"systems/dnd5e/icons/skills/yellow_32.jpg","data":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"yEdeJZxfGIQ6gTfu","name":"Burning Hands (as a 7th-level spell)","type":"spell","img":"systems/dnd5e/icons/skills/fire_03.jpg","data":{"description":{"value":"

Special Notes: as a 7th-level spell.

\n\n

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire ignites any flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"

Special Notes: as a 7th-level spell.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 220","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136168,"definitionId":2021,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Burning Hands","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":220,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MJI7u9ZkpGfKrvJ3","name":"Confusion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg","data":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-xetra-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"three nut shells","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136256,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Q4y70aUtABUe8FmG","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3rFDHbpGSNjh72Hz","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"GK8D8DXpR5pDtzjR","name":"Geas","type":"spell","img":"systems/dnd5e/icons/skills/green_24.jpg","data":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.Charmed]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137928,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YCKi6FNxEwTrScfx","name":"Major Image","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).

\n

As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.

\n

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a bit of fleece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138454,"definitionId":2180,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Major Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tA6GBZTADtgoVq7j","name":"Stinking Cloud","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-2.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud spreads around corners, and its area is heavily obscured. The cloud lingers in the air for the duration.

\n

Each creature that is completely within the cloud at the start of its turn must make a Constitution saving throw against poison. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw.

\n

A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"a rotten egg or several skunk cabbage leaves","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138796,"definitionId":2265,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Stinking Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ehTCxfWnAPkw8LgP","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"V6gdRckB0AvHNmLK","name":"Wall of Fire","type":"spell","img":"systems/dnd5e/icons/spells/shielding-fire-3.jpg","data":{"description":{"value":"

You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.

\n

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.

\n

One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a small piece of phosphorus","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138910,"definitionId":2291,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"22FhrzOlWCD4ct2e","name":"Flame Strike","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-3.jpg","data":{"description":{"value":"

A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[fire]","fire"],["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"pinch of sulfur","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136966,"definitionId":2107,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Flame Strike","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"p1S2r06SJUJ3wdF6","name":"Symbol (stunning only)","type":"spell","img":"systems/dnd5e/icons/items/inventory/rune-red.jpg","data":{"description":{"value":"

Special Notes: stunning only.

\n\n

When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book, a scroll, or a treasure chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place; if the object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.

\n

The glyph is nearly @Compendium[dnd5e.rules.Invisible]{invisible}, requiring an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC to find it.

\n

You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or stepping on the glyph, removing another object covering it, approaching within a certain distance of it, or manipulating the object that holds it. For glyphs inscribed within an object, the most common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph.

\n

You can further refine the trigger so the spell is activated only under certain circumstances or according to a creature's physical characteristics (such as height or weight), or physical kind (for example, the ward could be set to affect hags or shapechangers). You can also specify creatures that don't trigger the glyph, such as those who say a certain password.

\n

When you inscribe the glyph, choose one of the options below for its effect. Once triggered, the glyph glows, filling a 60-foot-radius sphere with dim light for 10 minutes, after which time the spell ends. Each creature in the sphere when the glyph activates is targeted by its effect, as is a creature that enters the sphere for the first time on a turn or ends its turn there.

\n

Death. Each target must make a Constitution saving throw, taking 10d10 necrotic damage on a failed save, or half as much damage on a successful save.

\n

Discord. Each target must make a Constitution saving throw. On a failed save, a target bickers and argues with other creatures for 1 minute. During this time, it is incapable of meaningful communication and has disadvantage on attack rolls and ability checks.

\n

Fear. Each target must make a Wisdom saving throw and becomes @Compendium[dnd5e.rules.Frightened]{frightened} for 1 minute on a failed save. While @Compendium[dnd5e.rules.Frightened]{frightened}, the target drops whatever it is holding and must move at least 30 feet away from the glyph on each of its turns, if able.

\n

Hopelessness. Each target must make a Charisma saving throw. On a failed save, the target is overwhelmed with despair for 1 minute. During this time, it can't attack or target any creature with harmful abilities, spells, or other magical effects.

\n

Insanity. Each target must make an Intelligence saving throw. On a failed save, the target is driven insane for 1 minute. An insane creature can't take actions, can't understand what other creatures say, can't read, and speaks only in gibberish. The GM controls its movement, which is erratic.

\n

Pain. Each target must make a Constitution saving throw and becomes @Compendium[dnd5e.rules.Incapacitated]{incapacitated} with excruciating pain for 1 minute on a failed save.

\n

Sleep. Each target must make a Wisdom saving throw and falls @Compendium[dnd5e.rules.Unconscious]{unconscious} for 10 minutes on a failed save. A creature awakens if it takes damage or if someone uses an action to shake or slap it awake.

\n

Stunning. Each target must make a Wisdom saving throw and becomes @Compendium[dnd5e.rules.Stunned]{stunned} for 1 minute on a failed save.

","chat":"

Special Notes: stunning only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 280","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"target":{"value":60,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d10[necrotic - Death; Constitution saving throw for half damage]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"abj","components":{"value":"mercury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell 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Olhydra makes two slam attacks or two water jet attacks.

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Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage, and the target is grappled (escape DC 19). Olhydra can grapple up to four targets. When Olhydra moves, all creatures she is grappling move with her.

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Ranged Weapon Attack: +12 to hit, range 120 ft., one target. Hit: 21 (6d6) bludgeoning damage, and the target is knocked prone if it fails a DC 19 Strength saving throw.

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Olhydra summons up to three water elemental;water elementals and loses 30 hit points for each elemental she summons. Summoned elementals have maximum hit points, appear within 100 feet of Olhydra, and disappear if Olhydra is reduced to 0 hit points.

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Lair Actions

Olhydra can command the waters around herself to take lair actions on the Elemental Plane of Water, or in any elemental water node (such as the Plunging Torrents, described in chapter 5). On initiative count 20 (losing initiative ties), Olhydra uses her lair action to cause one of the following effects:

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Regional Effects

Olhydra’s presence in an elemental node creates a number of widespread effects — bad weather, strong tides, and increasing aggression from dangerous sea life.

If Olhydra is destroyed or banished back to her home plane, the regional effects fade over the next 1d10 days.

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Olhydra’s Lair


The Princess of Evil Water is native to the Elemental Plane of Water, where she can be found in the black depths of vast seas or enthroned among jagged reefs. Olhydra waits for the chance to enter the Material Plane through elemental water nodes or when called by the proper rituals. Whether she is in her elemental domain or temporarily occupying a water node, Olhydra commands the waters around her and can shape them to her will.

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Olhydra can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Olhydra regains spent legendary actions at the start of her turn.

\n

Crush. One creature that Olhydra is grappling is crushed for 21 (3d10 + 5) bludgeoning damage.

\n

Fling (Costs 2 Actions). Olhydra releases one creature she is grappling by flinging the creature up to 60 feet away from her, in a direction of her choice. If the flung creature comes into contact with a solid surface, such as a wall or floor, the creature takes 1d6 bludgeoning damage for every 10 feet it was flung.

\n

Water to Acid (Costs 3 Actions). Olhydra transforms her watery body into acid. This effect lasts until Olhydra’s next turn. Any creature that comes into contact with Olhydra or hits her with a melee attack while standing within 5 feet of her takes 11 (2d10) acid damage. Any creature grappled by Olhydra takes 22 (4d10) acid damage at the start of its turn.

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One creature that Olhydra is grappling is crushed for 21 (3d10 + 5) bludgeoning damage.

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Olhydra releases one creature she is grappling by flinging the creature up to 60 feet away from her, in a direction of her choice. If the flung creature comes into contact with a solid surface, such as a wall or floor, the creature takes 1d6 bludgeoning damage for every 10 feet it was flung.

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Olhydra transforms her watery body into acid. This effect lasts until Olhydra’s next turn. Any creature that comes into contact with Olhydra or hits her with a melee attack while standing within 5 feet of her takes 11 (2d10) acid damage. Any creature grappled by Olhydra takes 22 (4d10) acid damage at the start of its turn.

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Olhydra’s slam attacks are treated as magical for the purpose of bypassing resistance and immunity to nonmagical weapons.

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Olhydra’s innate spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

At will: wall of ice

3/day: ice storm

1/day: storm of vengeance

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If Olhydra fails a saving throw, she can choose to succeed instead.

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 218","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"NlhUG6erxuMbFNK0","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

Olhydra has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 218","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"3c2L01MfmvBOYRhH","name":"Water Form","type":"feat","img":"systems/dnd5e/icons/skills/water_08.jpg","data":{"description":{"value":"

Olhydra can enter a hostile creature’s space and stop there. She can move through a space as narrow as 1 inch wide without squeezing.

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 218","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Water Form.","fullName":"Water Form."}}},{"_id":"y83Ik5rfKLYRvWoE","name":"Wall of Ice","type":"spell","img":"systems/dnd5e/icons/skills/blue_30.jpg","data":{"description":{"value":"

You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-square panels. Each panel must be contiguous with another panel. In any form, the wall is 1 foot thick and lasts for the duration.

\n

If the wall cuts through a creature's space when it appears, the creature within its area is pushed to one side of the wall and must make a Dexterity saving throw. On a failed save, the creature takes 10d6 cold damage, or half as much damage on a successful save.

\n

The wall is an object that can be damaged and thus breached. It has AC 12 and 30 hit points per 10-foot section, and it is vulnerable to fire damage. Reducing a 10-foot section of wall to 0 hit points destroys it and leaves behind a sheet of frigid air in the space the wall occupied. A creature moving through the sheet of frigid air for the first time on a turn must make a Constitution saving throw. That creature takes 5d6 cold damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage the wall deals when it appears increases by 2d6, and the damage from passing through the sheet of frigid air increases by 1d6, for each slot level above 6th.

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A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

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Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

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At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

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A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. Lightning flashes in the area, thunder booms, and strong winds roar. Each creature under the cloud (no more than 5,000 feet beneath the cloud) when it appears must make a Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes @Compendium[dnd5e.rules.Deafened]{deafened} for 5 minutes.

\n

Each round you maintain concentration on this spell, the storm produces different effects on your turn.

\n

Round 2. Acidic rain falls from the cloud. Each creature and object under the cloud takes 1d6 acid damage.

\n

Round 3. You call six bolts of lightning from the cloud to strike six creatures or objects of your choice beneath the cloud. A given creature or object can't be struck by more than one bolt. A struck creature must make a Dexterity saving throw. The creature takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

Round 4. Hailstones rain down from the cloud. Each creature under the cloud takes 2d6 bludgeoning damage.

\n

Round 5–10. Gusts and freezing rain assail the area under the cloud. The area becomes difficult terrain and is heavily obscured. Each creature there takes 1d6 cold damage. Ranged weapon attacks in the area are impossible. The wind and rain count as a severe distraction for the purposes of maintaining concentration on spells. Finally, gusts of strong wind (ranging from 20 to 50 miles per hour) automatically disperse fog, mists, and similar phenomena in the area, whether mundane or magical.

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Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

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The helmed horror has advantage on saving throws against spells and other magical effects.

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The helmed horror is immune to three spells chosen by its creator. Typical immunities include fireball, heat metal, and lightning bolt.

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The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage.

","chat":"","unidentified":""},"source":"Basic Rules pg 301","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite.","fullName":"Bite."}}},{"_id":"a5GaxxjSZ6r8mcgs","name":"Claw","type":"weapon","img":"icons/commodities/claws/claw-lizard-white-black.webp","data":{"description":{"value":"

Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.

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Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.

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Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

","chat":"","unidentified":""},"source":"Basic Rules pg 301","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":21,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Frightful Presence.","fullName":"Frightful Presence."}}},{"_id":"CmCBjgnFjaRqGMmE","name":"Breath Weapons (Recharge 5–6)","type":"feat","img":"systems/dnd5e/icons/spells/fog-orange-3.jpg","data":{"description":{"value":"

The dragon uses one of the following breath weapons.

","chat":"","unidentified":""},"source":"Basic Rules pg 301","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"gx0eie3c9wl4a2q1","amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Breath Weapons (Recharge 5–6).","fullName":"Breath Weapons (Recharge 5–6)."}}},{"_id":"5yE2tq34HMN65LYN","name":"Cold Breath","type":"feat","img":"systems/dnd5e/icons/skills/ice_11.jpg","data":{"description":{"value":"

The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 24 Constitution saving throw, taking 67 (15d8) cold damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Basic Rules pg 301","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":90,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["15d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":24,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Cold Breath.","fullName":"Cold Breath."}}},{"_id":"TvBnkw5Wr9l8ecAx","name":"Paralyzing Breath","type":"feat","img":"systems/dnd5e/icons/spells/wind-magenta-1.jpg","data":{"description":{"value":"

The dragon exhales paralyzing gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Basic Rules pg 301","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":90,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":24,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Paralyzing Breath.","fullName":"Paralyzing Breath."}}},{"_id":"FeRqUQs1Yj1bR6no","name":"Change Shape","type":"feat","img":"systems/dnd5e/icons/skills/blue_26.jpg","data":{"description":{"value":"

The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).

In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

","chat":"","unidentified":""},"source":"Basic Rules pg 301","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Change Shape.","fullName":"Change Shape."}}},{"_id":"V2VxiP1e8wvezuZ6","name":"Lair Actions","type":"feat","img":"systems/dnd5e/icons/skills/yellow_31.jpg","data":{"description":{"value":"

Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:

","chat":"","unidentified":""},"source":"Basic Rules pg 301","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"OuXfT1RTVyrYtxUb","name":"Regional Effects","type":"feat","img":"systems/dnd5e/icons/skills/emerald_03.jpg","data":{"description":{"value":"

Regional Effects

The region containing a legendary silver dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects.

If the dragon dies, changed weather reverts to normal, as described in the spell, and the other effects fade in 1d10 days.

","chat":"","unidentified":""},"source":"Basic Rules pg 301","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"pnG1BR7SvbQwxeAd","name":"A Silver Dragon’s Lair","type":"feat","img":"systems/dnd5e/icons/skills/blue_30.jpg","data":{"description":{"value":"

A Silver Dragon’s Lair

Silver dragons dwell among the clouds, making their lairs on secluded cold mountain peaks. Though many are comfortable in natural cavern complexes or abandoned mines, silver dragons covet the lost outposts of humanoid civilization. An abandoned mountaintop citadel or a remote tower raised by a long-dead wizard is the sort of lair that every silver dragon dreams of.

","chat":"","unidentified":""},"source":"Basic Rules pg 301","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"JyL6XJPs1QihR5vz","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n

Detect. The dragon makes a Wisdom (Perception) check.

\n

Tail Attack. The dragon makes a tail attack.

\n

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

","chat":"","unidentified":""},"source":"Basic Rules pg 301","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"X8evNwqCodRFZDdR","name":"Detect","type":"feat","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

","chat":"","unidentified":""},"source":"Basic Rules pg 301","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"JUVG1r4PgyR2ZO4K","name":"Tail","type":"weapon","img":"icons/commodities/biological/tail-scaled-green.webp","data":{"description":{"value":"

Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.

","chat":"","unidentified":""},"source":"Basic Rules pg 301","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tail.","fullName":"Tail.","actionCopy":true}}},{"_id":"CGaOGCZJtvHoK7xx","name":"Wing Attack (Costs 2 Actions)","type":"feat","img":"icons/commodities/biological/wing-green.webp","data":{"description":{"value":"

The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

","chat":"","unidentified":""},"source":"Basic Rules pg 301","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + 10","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":25,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"7eH3JkW64BjQexH8","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If the dragon fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"Basic Rules pg 301","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/ancient-silver-dragon","img":"https://www.dndbeyond.com/avatars/67/566/636460574364980315.png","tokenImg":"https://www.dndbeyond.com/avatars/0/150/636252758798600671.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":16783,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"TYkaiyUwtI8YW6vf","name":"Amidor the Dandelion","type":"npc","img":"ddb-images/other/npc-Amidor-the-Dandelion.png","data":{"abilities":{"str":{"value":6,"proficient":1,"bonuses":{"check":"","save":""},"mod":-2,"prof":2,"saveBonus":0,"save":0,"dc":8},"dex":{"value":15,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":2,"saveBonus":0,"save":4,"dc":12},"con":{"value":10,"proficient":1,"bonuses":{"check":"","save":""},"mod":0,"prof":2,"saveBonus":0,"save":2,"dc":10},"int":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"wis":{"value":12,"proficient":1,"bonuses":{"check":"","save":""},"mod":1,"prof":2,"saveBonus":0,"save":3,"dc":11},"cha":{"value":17,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":13}},"attributes":{"ac":{"flat":12,"calc":"","formula":"","label":""},"hp":{"value":28,"min":0,"max":28,"temp":0,"tempmax":0,"formula":"8d6"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Roleplaying Notes

\n

This 3-foot-tall talking dandelion finds poetry in everything and is quick to fall head over heels in love. A humble idealist, Amidor never puts its own needs above the needs of others.

\n

Alignment. Neutral good.

\n

Personality Trait. “My speech drifts into flowery verse, if you’ll pardon the pun. Allow me to demonstrate: Do not cry, my love! Let me catch your tears as faeries collect morning dew. Let me lift your spirits like a seed on the breeze!”

\n

Ideal. “The pursuit of true love compels me! Never shall I wilt if I have such a cause to champion.”

\n

Bond. “The beautiful Pollenella—a vision in stripes.”

\n

Flaw. “I cannot resist a pretty face or a heavenly scent.”

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Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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The erinyes makes three attacks.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.

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Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.

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Some erinyes carry a rope of entanglement (detailed in the Dungeon Master’s Guide). When such an erinyes uses its Multiattack, the erinyes can use the rope in place of two of the attacks.

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The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).

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The erinyes has advantage on saving throws against spells and other magical effects.

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The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.

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The most ancient chromatic dragons, who have survived over twelve hundred years of mortal life and acquired vast hoards worth millions of gold pieces, can achieve a form of apotheosis, reaching a level of power approaching that of Tiamat’s mighty aspect. The competitive avarice of dragonkind and the interference of adventurers prevent most dragons from attaining this level of power. But a chromatic dragon who can outwit all rivals and overcome all potential thieves can rise to become one of the mightiest of dragons.

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Often a chromatic greatwyrm’s ascension involves fusing the power of a single dragon’s echoes across different worlds of the Material Plane. The black greatwyrm Chronepsis, for example, is said to have stalked multiple worlds and devoured many of his echoes before withdrawing to a planar lair in the Outlands. The red greatwyrm Ashardalon worked with a balor to ritually drain the power of his echoes, then infused their power into himself by implanting the balor where his heart had been.

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In both size and power, chromatic greatwyrms exceed even ancient dragons. The energy of their breath weapons courses over their bodies and glows under their scales, and elemental forces rage around them when they exert their wrath. They no longer need to eat or drink, as their vast hoards magically sustain them. And their power can raze a city to the ground, destroying buildings and defenders alike.

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The greatwyrm makes one Bite attack and two Claw attacks.

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Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 13 (2d12) force damage.

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Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 19 (2d8 + 10) slashing damage. If the target is a Huge or smaller creature, it is grappled (escape DC 20) and is restrained until this grapple ends. The greatwyrm can have only one creature grappled this way at a time.

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Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked prone.

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The greatwyrm exhales a blast of energy in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw. On a failed save, the creature takes 78 (12d12) poison damage. On a successful save, the creature takes half as much damage.

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The greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The greatwyrm regains spent legendary actions at the start of its turn.

\n

Attack. The greatwyrm makes one Claw or Tail attack.

\n

Wing Attack (Costs 2 Actions). The greatwyrm beats its wings. Each creature within 30 feet of it must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The greatwyrm can then fly up to half its flying speed.

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Arcane Spear (Costs 3 Actions). The greatwyrm creates four spears of magical force. Each spear hits a creature of the greatwyrm’s choice it can see within 120 feet of it, dealing 12 (1d8 + 8) force damage to its target, then disappears.

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The greatwyrm makes one Claw or Tail attack.

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The greatwyrm beats its wings. Each creature within 30 feet of it must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The greatwyrm can then fly up to half its flying speed.

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The greatwyrm creates four spears of magical force. Each spear hits a creature of the greatwyrm’s choice it can see within 120 feet of it, dealing 12 (1d8 + 8) force damage to its target, then disappears.

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If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 425 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use the options in the “Mythic Actions” section for 1 hour. Award a party an additional 105,000 XP (210,000 XP total) for defeating the greatwyrm after its Chromatic Awakening activates.

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If the greatwyrm fails a saving throw, it can choose to succeed instead.

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The greatwyrm doesn’t require food or drink.

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If the greatwyrm’s Chromatic Awakening trait has activated in the last hour, it can use the options below as legendary actions.

Bite. The greatwyrm makes one Bite attack.

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The greatwyrm flares with elemental energy. Each creature in a 60-foot-radius sphere centered on the greatwyrm must succeed on a DC 26 Dexterity saving throw or take 22 (5d8) poison damage.

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This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment. You gain these benefits while wearing the robe:

\n","chat":"","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook pg 194","quantity":1,"weight":0,"price":0,"attunement":2,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"properties":{"mgc":true}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/19/231/636382366006175742.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/382/636284764431963353.jpeg","filterType":"Wondrous item","tags":["Buff","Warding","Outerwear"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":194,"sourceType":1}],"pictureUrl":"ddb-images/other/item-large-Robe-of-the-Archmagi.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4742,"originalName":"Robe of the Archmagi","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"robe of the archmagi","replaced":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"}}},{"_id":"IGnkqBPH6FLGewLo","name":"Staff of Power","type":"weapon","img":"icons/weapons/staves/staff-engraved-red.webp","data":{"description":{"value":"

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.

\n

The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.

\n

Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.

\n

Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).

\n

Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

\n

You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Distance from OriginDamage
10 ft. away or closer8 x the number of charges in the staff
11 to 20 ft. away6 x the number of charges in the staff
21 to 30 ft. away4 x the number of charges in the staff
\n

 

","chat":"","unidentified":"Staff"},"source":"Basic Rules, Player's Handbook pg 202","quantity":1,"weight":0,"price":0,"attunement":2,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":5,"units":"ft."},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + 2","bludgeoning"],["1d6","force"]],"versatile":"1d8 + 2"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"quarterstaff","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":true,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":true},"effects":[{"label":"AC: Staff of Power","icon":"icons/weapons/staves/staff-ornate-purple.webp","changes":[{"key":"data.attributes.ac.bonus","value":"2","mode":2,"priority":18}],"duration":{"startTime":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":false},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0}},"_id":"jpzi78sjv530vbj6"}],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"Staff","avatarUrl":"https://www.dndbeyond.com/avatars/19/188/636382353417817884.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/416/636284769169697823.jpeg","filterType":"Staff","tags":["Damage","Control","Combat","Warding"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":202,"sourceType":1}],"pictureUrl":"ddb-images/other/item-large-Staff-of-Power.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4764,"originalName":"Staff of Power","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"staff of power","replaced":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true}}},{"_id":"Nv1kf5tV3BRT6dVb","name":"Metal Fist","type":"weapon","img":"icons/equipment/hand/gauntlet-simple-leather-steel.webp","data":{"description":{"value":"

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"con","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[bludgeoning] + @mod + 1","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Metal Fist.","fullName":"Metal Fist."}}},{"_id":"rG4zKAU7dYKFo5TH","name":"Staff of Power","type":"weapon","img":"icons/weapons/staves/staff-engraved-red.webp","data":{"description":{"value":"

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage when used with two hands. Manshoon can expend 1 of the staff’s charges to deal an extra 3 (1d6) force damage on a hit.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod","bludgeoning"]],"versatile":"1d8[bludgeoning] + @mod"},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"pictureUrl":"ddb-images/other/item-large-Staff-of-Power.jpeg"}},"monsterMunch":{"titleHTML":"Staff of Power. ","fullName":"Staff of Power. "}}},{"_id":"RVEzxYE8qMHqLt0q","name":"Special Equipment","type":"feat","img":"icons/containers/bags/pack-leather-brown.webp","data":{"description":{"value":"

Manshoon wears a black robe of the archmagi and wields a staff of power (both accounted for in his statistics). Roll 2d10 to determine how many charges the staff has remaining.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Special Equipment.","fullName":"Special Equipment."}}},{"_id":"bF3zjSfDus96Gvoa","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

While wearing his robe of the archmagi, Manshoon has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"FoyRpBPcTMnjgoBf","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Manshoon is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 21, +15 to hit with spell attacks). He has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

1st level (4 slots): detect magic, mage armor, magic missile, shield

2nd level (3 slots): detect thoughts, mirror image, misty step

3rd level (3 slots): counterspell, lightning bolt, sending

4th level (3 slots): fire shield, greater invisibility, polymorph

5th level (3 slots): Bigby’s hand, scrying, wall of force

6th level (1 slot): flesh to stone, globe of invulnerability

7th level (1 slot): finger of death, simulacrum

8th level (1 slot): feeblemind, mind blank

9th level (1 slot): imprisonment, power word kill

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"hhHz36I0MTI1ZPOq","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1LurSGeAMIVuHLpY","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lV7lgNfh8MNbVriE","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2RYRI40IbkQPbvsI","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"soFBA0M2wrLQn7nM","name":"Shocking Grasp","type":"spell","img":"systems/dnd5e/icons/spells/lighting-eerie-1.jpg","data":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138709,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"kyrkTR5NsXaV7Prr","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pvJhsNZn2SHveWNQ","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lrRlJv1TkK9OepgL","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"hZA8PPmidU5fYHdE","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"sWyHyuu4Ql7Gr27y","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nfvF92uD9s25ibQk","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/skills/violet_03.jpg","data":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cnWZqsrRuoBrqabi","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wCSVhsy3qoOH1SbR","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rSlVk23lApGAqEtD","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a bit of fur and a rod of amber, crystal, or glass","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Gn5RPZU3z0uelWHO","name":"Sending","type":"spell","img":"systems/dnd5e/icons/skills/green_22.jpg","data":{"description":{"value":"

You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.

\n

You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":null,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a short piece of fine copper wire","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a short piece of fine copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138688,"definitionId":2243,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Communication"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dMtL6dYOaroUq8Zc","name":"Fire Shield","type":"spell","img":"systems/dnd5e/icons/spells/protect-red-3.jpg","data":{"description":{"value":"

Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.

\n

The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you resistance to cold damage, and the chill shield grants you resistance to fire damage.

\n

In addition, whenever a creature within 5 feet of you hits you with a melee attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Warm Shield - Reactive Damage: within 5 feet, melee attack]","fire"],["2d8[cold - Chill Shield - Reactive Damage: within 5 feet, melee attack]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a bit of phosphorus or a firefly","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of phosphorus or a firefly","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136891,"definitionId":2104,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xzFBW8eCJjAmO1Ms","name":"Greater Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-1.jpg","data":{"description":{"value":"

You or a creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138001,"definitionId":2128,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QxeUVLRrkUcvfG6E","name":"Polymorph","type":"spell","img":"icons/weapons/swords/shortsword-broad-engraved.webp","data":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a caterpillar cocoon","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138572,"definitionId":2209,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"79r1GZ4PlnM8vYcu","name":"Bigby's Hand","type":"spell","img":"systems/dnd5e/icons/skills/violet_28.jpg","data":{"description":{"value":"

You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell's duration, and it moves at your command, mimicking the movements of your own hand.

\n

The hand is an object that has AC 20 and hit points equal to your hit point maximum. If it drops to 0 hit points, the spell ends. It has a Strength of 26 (+8) and a Dexterity of 10 (+0). The hand doesn't fill its space.

\n

When you cast the spell and as a bonus action on your subsequent turns, you can move the hand up to 60 feet and then cause one of the following effects with it.

\n

Clenched Fist. The hand strikes one creature or object within 5 feet of it. Make a melee spell attack for the hand using your game statistics. On a hit, the target takes 4d8 force damage.

\n

Forceful Hand. The hand attempts to push a creature within 5 feet of it in a direction you choose. Make a check with the hand's Strength contested by the Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check of the target. If the target is Medium or smaller, you have advantage on the check. If you succeed, the hand pushes the target up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The hand moves with the target to remain within 5 feet of it.

\n

Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand's Strength score to resolve the grapple. If the target is Medium or smaller, you have advantage on the check. While the hand is grappling the target, you can use a bonus action to have the hand crush it. When you do so, the target takes bludgeoning damage equal to 2d6 + your spellcasting ability modifier.

\n

Interposing Hand. The hand interposes itself between you and a creature you choose until you give the hand a different command. The hand moves to stay between you and the target, providing you with half cover against the target. The target can't move through the hand's space if its Strength score is less than or equal to the hand's Strength score. If its Strength score is higher than the hand's Strength score, the target can move toward you through the hand's space, but that space is difficult terrain for the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage from the clenched fist option increases by 2d8 and the damage from the grasping hand increases by 2d6 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[force - Clenched Fist]","force"],["2d6[bludgeoning - Grasping Hand] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"An eggshell and a snakeskin glove","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"An eggshell and a snakeskin glove","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136116,"definitionId":2352,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bigby's Hand","sources":[{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cxIHdfwt7x60ig9t","name":"Scrying","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eyes.jpg","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Knowledge

\n
Save Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

 

\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.Invisible]{invisible} objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"me2ZgekB87iOIPTa","name":"Wall of Force","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-3.jpg","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).

\n

Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by dispel magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a pinch of powder made by crushing a clear gemstone","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of powder made by crushing a clear gemstone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138916,"definitionId":2292,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Force","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Control","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tjAmT8UXcnpJgYPI","name":"Flesh to Stone","type":"spell","img":"icons/commodities/treasure/statue-bust-stone-grey.webp","data":{"description":{"value":"

You attempt to turn one creature that you can see within range into stone. If the target's body is made of flesh, the creature must make a Constitution saving throw. On a failed save, it is @Compendium[dnd5e.rules.Restrained]{restrained} as its flesh begins to harden. On a successful save, the creature isn't affected.

\n

A creature @Compendium[dnd5e.rules.Restrained]{restrained} by this spell must make another Constitution saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends. If it fails its saves three times, it is turned to stone and subjected to the @Compendium[dnd5e.rules.Petrified]{petrified} condition for the duration. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.

\n

If the creature is physically broken while @Compendium[dnd5e.rules.Petrified]{petrified}, it suffers from similar deformities if it reverts to its original state.

\n

If you maintain your concentration on this spell for the entire possible duration, the creature is turned to stone until the effect is removed.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"trs","components":{"value":"a pinch of lime, water, and earth","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of lime, water, and earth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136979,"definitionId":2109,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Flesh to Stone","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jnbDEMC2UZlMzb8j","name":"Globe of Invulnerability","type":"spell","img":"systems/dnd5e/icons/skills/emerald_02.jpg","data":{"description":{"value":"

An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.

\n

Any spell of 5th level or lower cast from outside the barrier can't affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such spells.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the barrier blocks spells of one level higher for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"abj","components":{"value":"a glass or crystal bead that shatters when the spell ends","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a glass or crystal bead that shatters when the spell ends","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137955,"definitionId":2124,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Globe of Invulnerability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Negation","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9ehQwvJwCzH44oD4","name":"Finger of Death","type":"spell","img":"systems/dnd5e/icons/skills/green_15.jpg","data":{"description":{"value":"

You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.

\n

A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d8[necrotic] + 30","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":7,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136811,"definitionId":2101,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Finger of Death","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Creation","Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7cYKM3gn1GjREKAe","name":"Simulacrum","type":"spell","img":"systems/dnd5e/icons/skills/blue_37.jpg","data":{"description":{"value":"

You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can take actions and otherwise be affected as a normal creature. It appears to be the same as the original, but it has half the creature's hit point maximum and is formed without any equipment. Otherwise, the illusion uses all the statistics of the creature it duplicates, except that it is a construct.

\n

The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands, moving and acting in accordance with your wishes and acting on your turn in combat. The simulacrum lacks the ability to learn or become more powerful, so it never increases its level or other abilities, nor can it regain expended spell slots.

\n

If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains. The simulacrum lasts until it drops to 0 hit points, at which point it reverts to snow and melts instantly.

\n

If you cast this spell again, any duplicate you created with this spell is instantly destroyed.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"hour","cost":12,"condition":""},"duration":{"value":"","units":"unti"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"ill","components":{"value":"snow or ice in quantities sufficient to make a life-size copy of the duplicated creature; some hair, fingernail clippings, or other piece of that creature's body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"snow or ice in quantities sufficient to make a life-size copy of the duplicated creature; some hair, fingernail clippings, or other piece of that creature's body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell","consumed":true,"cost":1500,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138721,"definitionId":2253,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Simulacrum","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Utility","Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"iaTEgkCHuKDg4NN5","name":"Feeblemind","type":"spell","img":"icons/commodities/biological/organ-brain-pink-purple.webp","data":{"description":{"value":"

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.

\n

On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.

\n

At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends.

\n

The spell can also be ended by greater restoration, heal, or wish.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"a handful of clay, crystal, glass, or mineral spheres","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a handful of clay, crystal, glass, or mineral spheres","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136776,"definitionId":2096,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Feeblemind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6Pc6ORFqIH1UsGkH","name":"Mind Blank","type":"spell","img":"icons/equipment/head/mask-craved-beige.webp","data":{"description":{"value":"

Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the @Compendium[dnd5e.rules.Charmed]{charmed} condition. The spell even foils wish spells and spells or effects of similar power used to affect the target's mind or to gain information about the target.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138485,"definitionId":2190,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mind Blank","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fcTIEFXJlSmr9FrD","name":"Imprisonment","type":"spell","img":"systems/dnd5e/icons/spells/shielding-fire-3.jpg","data":{"description":{"value":"

You create a magical restraint to hold a creature that you can see within range. The target must succeed on a Wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell if you cast it again. While affected by this spell, the creature doesn't need to breathe, eat, or drink, and it doesn't age. Divination spells can't locate or perceive the target.

\n

When you cast the spell, you choose one of the following forms of imprisonment.

\n

Burial. The target is entombed far beneath the earth in a sphere of magical force that is just large enough to contain the target. Nothing can pass through the sphere, nor can any creature teleport or use planar travel to get into or out of it.

\n

The special component for this version of the spell is a small mithral orb.

\n

Chaining. Heavy chains, firmly rooted in the ground, hold the target in place. The target is @Compendium[dnd5e.rules.Restrained]{restrained} until the spell ends, and it can't move or be moved by any means until then.

\n

The special component for this version of the spell is a fine chain of precious metal.

\n

Hedged Prison. The spell transports the target into a tiny demiplane that is warded against teleportation and planar travel. The demiplane can be a labyrinth, a cage, a tower, or any similar confined structure or area of your choice.

\n

The special component for this version of the spell is a miniature representation of the prison made from jade.

\n

Minimus Containment. The target shrinks to a height of 1 inch and is imprisoned inside a gemstone or similar object. Light can pass through the gemstone normally (allowing the target to see out and other creatures to see in), but nothing else can pass through, even by means of teleportation or planar travel. The gemstone can't be cut or broken while the spell remains in effect.

\n

The special component for this version of the spell is a large, transparent gemstone, such as a corundum, diamond, or ruby.

\n

Slumber. The target falls asleep and can't be awoken. The special component for this version of the spell consists of rare soporific herbs.

\n

Ending the Spell. During the casting of the spell, in any of its versions, you can specify a condition that will cause the spell to end and release the target. The condition can be as specific or as elaborate as you choose, but the GM must agree that the condition is reasonable and has a likelihood of coming to pass. The conditions can be based on a creature's name, identity, or deity but otherwise must be based on observable actions or qualities and not based on intangibles such as level, class, or hit points.

\n

A magic spell can end the spell only if it is cast as a 9th-level spell, targeting either the prison or the special component used to create it.

\n

You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":9,"school":"abj","components":{"value":"a vellum depiction or a carved statuette in the likeness of the target, and a special component that varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a vellum depiction or a carved statuette in the likeness of the target, and a special component that varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target","consumed":false,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138348,"definitionId":2154,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Imprisonment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Control","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Y7fmRI0hFFROxq5S","name":"Power Word Kill","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-skeleton.jpg","data":{"description":{"value":"

You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you choose has 100 hit points or fewer, it dies. Otherwise, the spell has no effect.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) necrotic damage. If the target is a creature, its hit point maximum is also reduced by 3 (1d6). This reduction lasts until the target finishes a short or long rest. The target dies if this effect reduces its hit point maximum to 0.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 132","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[necrotic] + @mod","necrotic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tendril.","fullName":"Tendril."}}},{"_id":"AR24J301OefwvOFp","name":"Possess Corpse (Recharge 6)","type":"feat","img":"systems/dnd5e/icons/skills/red_28.jpg","data":{"description":{"value":"

The dybbuk disappears into an intact corpse it can see within 5 feet of it. The corpse must be Large or smaller and be that of a beast or a humanoid. The dybbuk is now effectively the possessed creature. Its type becomes undead, though it now looks alive, and it gains a number of temporary hit points equal to the corpse’s hit point maximum in life.

While possessing the corpse, the dybbuk retains its hit points, alignment, Intelligence, Wisdom, Charisma, telepathy, and immunity to poison damage, exhaustion, and being charmed and frightened. It otherwise uses the possessed target’s game statistics, gaining access to its knowledge and proficiencies but not its class features, if any.

The possession lasts until the temporary hit points are lost (at which point the body becomes a corpse once more) or the dybbuk ends its possession using a bonus action. When the possession ends, the dybbuk reappears in an unoccupied space within 5 feet of the corpse.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 132","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"llnyr70csqvl5qf4","amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":6,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Possess Corpse (Recharge 6).","fullName":"Possess Corpse (Recharge 6)."}}},{"_id":"9l1vuBEbRIVdqM8I","name":"Incorporeal Movement","type":"feat","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-1.jpg","data":{"description":{"value":"

The dybbuk can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 132","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Incorporeal Movement.","fullName":"Incorporeal Movement."}}},{"_id":"2wr4ACk11Kna6slC","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The dybbuk’s innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:

At will: dimension door

3/day each: fear, phantasmal force

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The dybbuk has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 132","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"DWcnbVzaAqMeSMn9","name":"Violate Corpse","type":"feat","img":"systems/dnd5e/icons/skills/green_25.jpg","data":{"description":{"value":"

The dybbuk can use a bonus action while it is possessing a corpse to make it do something unnatural, such as vomit blood, twist its head all the way around, or cause a quadruped to move as a biped. Any beast or humanoid that sees this behavior must succeed on a DC 12 Wisdom saving throw or become frightened of the dybbuk for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on a saving throw against this ability is immune to Violate Corpse for 24 hours.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 132","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":12,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Violate Corpse.","fullName":"Violate Corpse."}}},{"_id":"q8arjMdIQX1Hi39A","name":"Dimension Door","type":"spell","img":"systems/dnd5e/icons/skills/green_27.jpg","data":{"description":{"value":"

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45- degree angle, 300 feet.\"

\n

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

\n

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":500,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136603,"definitionId":2068,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dimension Door","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lnhWGvVNaGpuuTeR","name":"Fear","type":"spell","img":"systems/dnd5e/icons/spells/horror-eerie-2.jpg","data":{"description":{"value":"

You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become @Compendium[dnd5e.rules.Frightened]{frightened} for the duration.

\n

While @Compendium[dnd5e.rules.Frightened]{frightened} by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a white feather or the heart of a hen","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136764,"definitionId":2094,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fear","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZwipuB2ha89f8MBh","name":"Phantasmal Force","type":"spell","img":"systems/dnd5e/icons/skills/blue_15.jpg","data":{"description":{"value":"

You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.

The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.

The target can use its action to examine the phantasm with an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.

While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might have knocked it off.

An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.

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Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":10,"price":10,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":11,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"leather","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":10,"originalName":"Leather","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"leather","replaced":true},"magicitems":{"enabled":false}}},{"_id":"q73gPM8mxtjiSs1v","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The fanatic makes two melee attacks.

","chat":"","unidentified":""},"source":"Lost Laboratory of Kwalish pg 12","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"3Twwy1z7vet3ry90","name":"Force Pike","type":"weapon","img":"systems/dnd5e/icons/skills/arrow_02.jpg","data":{"description":{"value":"

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 40/100 ft., one creature. Hit: 7 (1d10 + 2) force damage. The attack has disadvantage against any target with polished metal armor or shield, and has its ranged halved when firing through smoke or fog.

","chat":"","unidentified":""},"source":"Lost Laboratory of Kwalish pg 12","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":40,"long":100,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Force Pike.","fullName":"Force Pike."}}},{"_id":"CCdKKiO8DA81T49b","name":"Dark Devotion","type":"feat","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

The elder monk has advantage on saving throws against being charmed or frightened.

","chat":"","unidentified":""},"source":"Lost Laboratory of Kwalish pg 12","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dark Devotion.","fullName":"Dark Devotion."}}},{"_id":"SrMg3O9X7ZTP5Rlt","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The elder monk is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The elder monk has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): command, inflict wounds, shield of faith

2nd level (3 slots): hold person, spiritual weapon

","chat":"","unidentified":""},"source":"Lost Laboratory of Kwalish pg 12","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"BreaBBA0IKhDirIg","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nDy961XCIFNOIMqU","name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/skills/yellow_07.jpg","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"S9wrQI1R5NdFB3t3","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UsDzB7bYG2R9X11s","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xVeXhq0VUPL2DP4c","name":"Inflict Wounds","type":"spell","img":"systems/dnd5e/icons/spells/rip-jade-2.jpg","data":{"description":{"value":"

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138351,"definitionId":2156,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Inflict Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":253,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZlDwSWScbnvcz6oY","name":"Shield of Faith","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a small parchment with a bit of holy text written on it","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small parchment with a bit of holy text written on it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138705,"definitionId":2248,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"g9R3LfdZWYle3xR8","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tyfsDVBsu4epZSY2","name":"Spiritual Weapon","type":"spell","img":"systems/dnd5e/icons/skills/violet_10.jpg","data":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138787,"definitionId":2263,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spiritual Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/monastery-of-the-distressed-body-elder-monk","img":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","spellList":{"class":["command","inflict wounds","shield of faith","hold person","spiritual weapon"],"pact":[],"atwill":["light","sacred flame","thaumaturgy"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":265801,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"TvVuxFL1aGMhcFIM","name":"Broom of Animated Attack","type":"npc","img":"ddb-images/other/npc-Broom-of-Animated-Attack.jpeg","data":{"abilities":{"str":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"dex":{"value":17,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":13},"con":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"int":{"value":1,"proficient":0,"bonuses":{"check":"","save":""},"mod":-5,"dc":5},"wis":{"value":5,"proficient":0,"bonuses":{"check":"","save":""},"mod":-3,"dc":7},"cha":{"value":1,"proficient":0,"bonuses":{"check":"","save":""},"mod":-5,"dc":5}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":17,"min":0,"max":17,"temp":0,"tempmax":0,"formula":"5d6"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":50,"swim":0,"walk":0,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":30,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Animated objects are crafted with potent magic to follow the commands of their creators. When not commanded, they follow the last order they received to the best of their ability, and can act independently to fulfill simple instructions. Some animated objects might converse fluently or adopt a persona, but most are simple automatons.

\n

Constructed Nature. An animated object doesn’t require air, food, drink, or sleep.

\n

The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.

\n
\n

A broom of animated attack is easily mistaken for a broom of flying. It attacks any creature that grabs it or tries to ride it.

\n

Flying Broom. Some brooms of animated attack allow their creators to ride them, in which case they behave like typical brooms of flying. A broom of animated attack, however, can carry only half the weight that a broom of flying can.

","public":""},"alignment":"Unaligned","race":"","type":{"value":"construct","subtype":"","swarm":"","custom":""},"environment":"","cr":0.25,"spellLevel":0,"xp":{"value":50},"source":"Curse of Strahd pg 226"},"traits":{"size":"sm","di":{"value":["poison","psychic"],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["blinded","charmed","deafened","exhaustion","frightened","paralyzed","petrified","poisoned","prone"],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":-3,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":-3,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":-3,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":-3,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":-3,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Broom of Animated Attack","displayName":20,"img":"ddb-images/other/npc-token-Broom-of-Animated-Attack.jpeg","width":1,"height":1,"scale":0.8,"vision":true,"dimSight":30,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"tGGNhb8kuehEcXku","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The broom makes two melee attacks.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

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The broom is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the broom must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

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While the broom remains motionless and isn’t flying, it is indistinguishable from a normal broom.

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If the broom is motionless and a creature grabs hold of it, the broom makes a Dexterity check contested by the creature’s Strength check. If the broom wins the contest, it flies out of the creature’s grasp and makes a melee attack against it with advantage on the attack roll.

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Noska is a ruthless enforcer in the Xanathar Guild. A green slime in Undermountain dissolved his left hand and forearm, and the lost appendage has been replaced with a heavy crossbow that attaches to the stump.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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The thug makes two melee attacks.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.

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Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

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Noska has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally isn't incapacitated.

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Noska has advantage on saving throws against poison.

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He has disadvantage on Strength checks made to climb, due to his disability.

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As a slaad emerges from the Spawning Stone, the stone magically implants a fragment of itself in the slaad’s brain. This fragment takes the form of a magic gem roughly the size and shape of a human child’s fist. The gem is the same color as the slaad. Another creature can use magic to draw forth a slaad’s gem and use it to subjugate the slaad. The slaad must obey whoever possesses its gem. If a slaad’s gem is destroyed, the slaad can no longer be controlled in this way.

\n

A slaad born from something other than the Spawning Stone has no gem in its brain, but it gains one if it ever comes into contact with the Spawning Stone. Slaadi on Limbo are attracted to the Spawning Stone, so most end up with a gem. A slaad with a control gem in its brain has the following additional trait.

\n

Control Gem. Implanted in the slaad’s brain is a magic control gem. The slaad must obey whoever possesses the gem and is immune to being charmed while so controlled.

\n

Certain spells can be used to acquire the gem. If the slaad fails its saving throw against imprisonment, the spell can transfer the gem to the spellcaster’s open hand, instead of imprisoning the slaad. A wish spell, if cast in the slaad’s presence, can be worded to acquire the gem.

\n

A greater restoration spell cast on the slaad destroys the gem without harming the slaad.

\n

Someone who is proficient in Wisdom (Medicine) can remove the gem from an incapacitated slaad. Each try requires 1 minute of uninterrupted work and a successful DC 20 Wisdom (Medicine) check. Each failed attempt deals 22 (4d10) psychic damage to the slaad.

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The slaad makes three attacks: one with its bite and two with its claws or greatsword.

","chat":"","unidentified":""},"source":"Monster Manual pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"9xkecij7iM9t9UlX","name":"Bite (Slaad Form Only)","type":"weapon","img":"systems/dnd5e/icons/skills/red_29.jpg","data":{"description":{"value":"

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) necrotic damage.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) slashing damage plus 7 (2d6) necrotic damage.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 7 (2d6) necrotic damage.

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The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

","chat":"","unidentified":""},"source":"Monster Manual pg 274","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shapechanger.","fullName":"Shapechanger."}}},{"_id":"oWrpbjAOMUTO6fMj","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The slaad’s innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The slaad can innately cast the following spells, requiring no material components:

At will: detect magic, detect thoughts, invisibility (self only), mage hand, major image

2/day each: fear, fireball, fly, tongues

1/day each: cloudkill, plane shift

","chat":"","unidentified":""},"source":"Monster Manual pg 274","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"Md5cyUNuYeJnSy2l","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The slaad has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Monster Manual pg 274","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"VBOynIigvSOn2q84","name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

The slaad’s weapon attacks are magical.

","chat":"","unidentified":""},"source":"Monster Manual pg 274","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Weapons.","fullName":"Magic Weapons."}}},{"_id":"FepLVSIpevcH0Q8k","name":"Regeneration","type":"feat","img":"systems/dnd5e/icons/spells/heal-royal-2.jpg","data":{"description":{"value":"

The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.

","chat":"","unidentified":""},"source":"Monster Manual pg 274","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Regeneration.","fullName":"Regeneration."}}},{"_id":"gdY8mWMCP8pRbt20","name":"Control Gem","type":"feat","img":"icons/commodities/gems/gem-rough-round-pink.webp","data":{"description":{"value":"

Implanted in the slaad’s brain is a magic control gem. The slaad must obey whoever possesses the gem and is immune to being charmed while so controlled.

Certain spells can be used to acquire the gem. If the slaad fails its saving throw against imprisonment, the spell can transfer the gem to the spellcaster’s open hand, instead of imprisoning the slaad. A wish spell, if cast in the slaad’s presence, can be worded to acquire the gem.

A greater restoration spell cast on the slaad destroys the gem without harming the slaad.

Someone who is proficient in Wisdom (Medicine) can remove the gem from an incapacitated slaad. Each try requires 1 minute of uninterrupted work and a successful DC 20 Wisdom (Medicine) check. Each failed attempt deals 22 (4d10) psychic damage to the slaad.

","chat":"","unidentified":""},"source":"Monster Manual pg 274","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10","psychic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Control Gem.","fullName":"Control Gem."}}},{"_id":"Ooj0CHWhy8EMmiQc","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"r4iCAXpKXv8UzHJE","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lJpjITRcgnUPPUcU","name":"Invisibility (self only)","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

Special Notes: self only.

\n\n

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7VtMQrkHssqQ3WlL","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"anGytT3kdYf8RwGo","name":"Major Image","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).

\n

As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.

\n

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a bit of fleece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138454,"definitionId":2180,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Major Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"CSjQ8TOnAqur7ria","name":"Fear","type":"spell","img":"systems/dnd5e/icons/spells/horror-eerie-2.jpg","data":{"description":{"value":"

You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become @Compendium[dnd5e.rules.Frightened]{frightened} for the duration.

\n

While @Compendium[dnd5e.rules.Frightened]{frightened} by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a white feather or the heart of a hen","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136764,"definitionId":2094,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fear","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fz4Bi5XGnIpdbzEO","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"TWRV35kYv6FmOYYv","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DoARLbwuc2uJdpMs","name":"Tongues","type":"spell","img":"icons/commodities/biological/tongue-pink.webp","data":{"description":{"value":"

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"value":"a small clay model of a ziggurat","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138857,"definitionId":2281,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Tongues","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fanQXv4leIinYGh9","name":"Cloudkill","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-3.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.

\n

When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.

\n

The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136225,"definitionId":2030,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cloudkill","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gJTBb4rgxZDUTJfL","name":"Plane Shift","type":"spell","img":"systems/dnd5e/icons/skills/yellow_35.jpg","data":{"description":{"value":"

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of 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Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 27 (6d8) lightning damage, and lightning jumps from the target to one creature of the phoenix’s choice that it can see within 30 feet of the target. That second creature must succeed on a DC 18 Dexterity saving throw or take 27 (6d8) lightning damage.

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The arclight phoenix doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

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The first time on a turn that the arclight phoenix touches the ground, it takes 11 (2d10) force damage.

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The arclight phoenix sheds bright light in a 15-foot radius and dim light for an additional 15 feet.

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The arclight phoenix can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the phoenix or hits it with a melee attack while within 5 feet of it takes 9 (2d8) lightning damage. In addition, the arclight phoenix can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 9 (2d8) lightning damage.

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When the arclight phoenix dies, it explodes. Each creature within 30 feet of it must make a DC 18 Dexterity saving throw, taking 36 (8d8) lightning damage on a failed save, or half as much damage on a successful one. The explosion destroys the phoenix but leaves behind a Tiny, warm egg with a mizzium shell.

The egg contains the embryo of a new arclight phoenix. It hatches when it is in the area of a spell that deals lightning damage, or if a creature touches the egg and expends spell slots whose combined levels equal 13 or more. When it hatches, the egg releases a new arclight phoenix that appears in the egg’s space.

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Sea serpents rank alongside dragon turtles as some of the most feared predators of the deep and inspire many sailors’ worst nightmares. Their strong fins propel them through the water at great speed.

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Young sea serpents are agile hunters. They use reefs and natural camouflage to hide before they strike, picking off members of a ship’s crew one by one. Ancient sea serpents grow large enough to demolish whole ships, then feed at leisure on helpless sailors in the water. At any age, a sea serpent attacks with terrible bites, a lashing tail, a constricting grip, and a frigid breath weapon that can leave sailors’ corpses floating frozen amid the wreckage of their ships.

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Sea serpents are as fiercely territorial as any other dragons, and they do not take kindly to ships passing over their domains without permission. Some can be appeased by offerings of treasure, but most demand that a ship’s crew sacrifice one or more of their own.

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Living amid the wreckage of sunken ships or in deep sea caves, sea serpents collect the cargo of the craft they sink, amassing great hoards of trade goods, sailors’ trinkets, and pirates’ booty.

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The sea serpent makes one Bite attack and one Constrict or Tail attack.

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Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 20 (2d12 + 7) piercing damage plus 6 (1d12) cold damage.

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Melee Weapon Attack: +12 to hit, reach 20 ft., one creature. Hit: 29 (4d10 + 7) bludgeoning damage, and the target is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the sea serpent can’t constrict another target.

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Melee Weapon Attack: +12 to hit, reach 20 ft., one target. Hit: 13 (1d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 30 feet away from the sea serpent and knocked prone.

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The sea serpent exhales a 60-foot cone of cold. Each creature in that area must make a DC 18 Constitution saving throw, taking 49 (9d10) cold damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"or4dhcj1cafrkltn","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["9d10[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":18,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Rime Breath (Recharge 5–6).","fullName":"Rime Breath (Recharge 5–6)."}}},{"_id":"iXpYjRaqgFnZ6cU1","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The sea serpent can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The sea serpent regains spent legendary actions at the start of its turn.

\n

Tail. The sea serpent makes one Tail attack.

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Bite (Costs 2 Actions). The sea serpent makes one Bite attack

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Melee Weapon Attack: +12 to hit, reach 20 ft., one target. Hit: 13 (1d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 30 feet away from the sea serpent and knocked prone.

Tail. The sea serpent makes one Tail attack.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 219","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":20,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tail.","fullName":"Tail.","actionCopy":true}}},{"_id":"Hf7rGsiwkxCqGWGI","name":"Bite (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/skills/red_29.jpg","data":{"description":{"value":"

The sea serpent makes one Bite attack

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 219","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"GHAOPTnIFwHWangO","name":"Amphibious","type":"feat","img":"systems/dnd5e/icons/skills/affliction_15.jpg","data":{"description":{"value":"

The sea serpent can breathe air and water.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 219","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Amphibious. ","fullName":"Amphibious. "}}},{"_id":"Q8FhuthEsvitrjNO","name":"Legendary Resistance (2/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If the sea serpent fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 219","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (2/Day).","fullName":"Legendary Resistance (2/Day)."}}},{"_id":"bX3fTyCfsqNT286b","name":"Siege Monster","type":"feat","img":"icons/environment/wilderness/wall-ruins.webp","data":{"description":{"value":"

The sea serpent deals double damage to objects and structures.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 219","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Siege Monster.","fullName":"Siege Monster."}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/ancient-sea-serpent","img":"https://www.dndbeyond.com/avatars/21205/143/637707682337259808.png","tokenImg":"https://www.dndbeyond.com/avatars/21205/142/637707682335855760.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":2059697,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"U9r8xPV0VqF9n6sO","name":"Adult Crystal Dragon","type":"npc","img":"ddb-images/other/npc-Adult-Crystal-Dragon.png","data":{"abilities":{"str":{"value":21,"proficient":0,"bonuses":{"check":"","save":""},"mod":5,"dc":17},"dex":{"value":12,"proficient":1,"bonuses":{"check":"","save":""},"mod":1,"prof":4,"saveBonus":0,"save":5,"dc":13},"con":{"value":21,"proficient":1,"bonuses":{"check":"","save":""},"mod":5,"prof":4,"saveBonus":0,"save":9,"dc":17},"int":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":16},"wis":{"value":15,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":4,"saveBonus":0,"save":6,"dc":14},"cha":{"value":19,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":4,"saveBonus":0,"save":8,"dc":16}},"attributes":{"ac":{"flat":16,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":172,"min":0,"max":172,"temp":0,"tempmax":0,"formula":"15d12 + 75"},"init":{"value":0,"bonus":0},"movement":{"burrow":40,"climb":40,"fly":80,"swim":0,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":4,"spelldc":16,"spellLevel":0},"details":{"biography":{"value":"

Shimmering with radiant energy and brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions, many of them are among the friendliest of dragonkind, nurturing and optimistic.

\n

Inner Glow

\n

When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline points, allowing the Crystal Dragon Wyrmling;wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency. The oldest crystal dragons have scales of perfect clarity that bend and refract light, sometimes making them difficult to see clearly.

\n

The radiant energy of the Positive Plane shimmers in crystal dragons’ scales. It glows like starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with anger, lying back with fear or suspicion, and rippling in side-to-side waves with amusement or joy.

\n

Visions in Starlight

\n

Many crystal dragons study the stars, recording their observations of the night sky and tracking the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace.

\n

Crystal dragons’ connection to the radiant forces of the Positive Plane fosters a nurturing, optimistic attitude in most of these dragons. They sometimes adopt the abandoned eggs or hatchlings of other dragons; many a white wyrmling has been raised in the caring environment of a crystal dragon’s lair. But they fiercely oppose destructive forces in their home territories, which sometimes leads nearby frost giant;frost giants and white dragons to put aside their mutual enmity to hunt them.

\n

Glittering Hoards

\n

For their treasure hoards, crystal dragons prize diamonds and baubles that refract light, collections of prophecy, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate light, or channel positive energy for healing and nurturing.

\n

Creating a Crystal Dragon

\n

Use the Crystal Dragon Personality Traits and Crystal Dragon Ideals tables to inspire your portrayal of distinctive crystal dragon characters.

\n

Crystal Dragon Personality Traits

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Trait
1If you’re not a thief or a frost giant, let’s talk!
2Are you comfortable? Can I tell your future for you? Just let me know what I can do for you, okay?
3Jokes are as valuable as any gemstone and more fun to share.
4My empathy is a bottomless well. I can’t help but lose myself in the emotions of others.
5The stars have much to tell us, and folk need me to interpret what the stars say.
6All play and no work—those are the words I live by.
7I am always the first to offer a compliment.
8Get off my snowfield, you immature bipeds! When I was a wyrmling, people respected their elders!
\n
\n

Crystal Dragon Ideals

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Exploration. Yesterday is already known. Today is for something new. (Chaotic)
2Empathy. It’s a gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3Hospitality. We all live beautiful lives—it would be a shame not to share our lives with others. (Neutral)
4Determinism. Our destinies may already be written, but the way we achieve them still matters. (Any)
5Fun and Games. Play is learning, but without the boredom. (Chaotic)
6Control. Everyone is welcome, as long as they follow my rules. (Lawful)
\n
\n

Crystal Dragon Adventures

\n

The Crystal Dragon Adventure Hooks table offers suggestions for stories and adventures involving crystal dragons.

\n

Crystal Dragon Adventure Hooks

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Adventure Hook
1A towering palace of ice and quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other creature has claimed it.
2Prismatic shards rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3A crystal dragon invites the greatest bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can leave the lair once it has begun.
4A crystal dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5A crystal dragon who has guarded a mountain pass for decades unexpectedly retires to the Elemental Plane of Air. Monstrous forces immediately move into the area—and might take control of the pass unless the dragon can be convinced to return.
6A royal heir goes missing while secretly visiting a crystal dragon. The heir’s family, the heir’s friends, and the dragon all want to find the heir, but no faction trusts the others.
7A crystal dragon seeks bold adventurers to steal an egg from an ancient white dragon who is infamous for abject cruelty and utter remorselessness.
8A crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
\n
\n

Connected Creatures

\n

Crystal dragons are among the most social and hospitable of dragons. They are equal parts mysterious, contemplative, and mischievous, making it difficult to know what to expect of them.

\n

Adult Crystal Dragon Connections

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Connected Creatures
1An adult crystal dragon convinces a druid to cast the awaken spell on creatures around the dragon’s lair, so the dragon will never want for conversation.
2A family of yeti;yetis seized an adult crystal dragon;adult crystal dragon’s lair and hoard, and the dragon seeks help to drive the yetis out.
3An adult crystal dragon and an elf archmage have been friends for centuries and often go stargazing together on the peaks of their favorite mountains, but the dragon is grieving as the elf approaches the end of life.
4A pair of adult crystal dragon;adult crystal dragons lairing on neighboring mountaintops have enjoyed a decades-long snowball war, but their antics sometimes cause avalanches that threaten nearby villages.
5An adult crystal dragon enjoys shaping the ice and snow near a den of troll;trolls into a labyrinth and watching the trolls try to make their way through it.
6Remorhaz;Remorhazes infest the glacier beneath an adult crystal dragon;adult crystal dragon’s lair, posing an imminent threat to the dragon’s home and hoard.
7A revenant persuades an adult crystal dragon to help get revenge on the frost giant;frost giants who murdered her.
8An adult crystal dragon teaches astronomy to students of a renowned university, but the students must travel to the dragon’s mountain lair for class.
\n
\n

Crystal Dragon Lairs

\n

Crystal dragons seek out frigid, picturesque locations with clear views of the sky above to build their lairs. Then, like gem cutters seeking the perfect diamond, they spend much of their lives refining, polishing, and enhancing the beauty of their lairs.

\n

Crystal dragons’ lairs are often found in polar expanses, dizzying mountain peaks, and glacial floes. Some resemble icy palaces, with numerous balconies offering plentiful opportunities for sky gazing. Though ice and snow are the most common materials they use in the construction of a lair, crystal and other precious minerals feature prominently in certain areas. In this way, crystal dragons’ hoards literally become the fabric of their homes.

\n

Crystal Dragon Lair Features

\n

The crystal dragon lair shown in map 5.7 is the home of a dragon who has spent considerable time shaping the pinnacle of the tallest mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway that ascends the mountain to encourage travel to and from the lair.

\n

The lair has the following features:

\n

Ice Bridge. The crowning glory of this infrastructural marvel is a wide bridge of ice that spans a chasm between a lesser peak and the lair.

\n

Anterior Spires. Rising from the far side of the bridge are the lair’s anterior spires. These solid, pointed shafts resemble inverted icicles more than towers and enclose a terraced, open-air amphitheater that serves the dragon as a parlor.

\n

Ice Sculptures. In each of the areas enclosed by the anterior spires and the grand spires, four ice sculptures (shown as circled stars on the map) depict dragons of different kinds.

\n

Promenade. A dragon-sized promenade winds upward from the anterior spires to the summit of the mountain.

\n

Grand Spires. Like the anterior spires, the grand spires enclose a multi-tiered sanctuary of ice and snow. Trusted guests might be invited into this part of the lair.

\n

Central Spire. The central grand spire is hollow, and built into its upper recesses are several icy perches where the dragon keeps the greatest treasures. As with everything in the lair, nothing is truly off-limits to visitors, as long as they show themselves to be peaceful and respectful (or very, very interesting). The most favored of the crystal dragon’s acquaintances might even be gifted with a short trip to the very pinnacle of the central spire—the highest point in the local landscape—to take in the breathtaking view.

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The dragon makes one Bite attack and two Claw attacks.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 171","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"Cx1wdU8N17MLNDb7","name":"Bite","type":"weapon","img":"systems/dnd5e/icons/skills/red_29.jpg","data":{"description":{"value":"

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 4 (1d8) radiant damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 171","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[piercing] + @mod","piercing"],["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite.","fullName":"Bite."}}},{"_id":"Ogk7RnYdl8JiTBMG","name":"Claw","type":"weapon","img":"icons/commodities/claws/talon-red.webp","data":{"description":{"value":"

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 171","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claw.","fullName":"Claw."}}},{"_id":"xyPNT6oODyhoXBix","name":"Scintillating Breath (Recharge 5–6)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon exhales a burst of brilliant radiance in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 40 (9d8) radiant damage on a failed save, or half as much damage on a successful one. The dragon then gains 15 temporary hit points by absorbing a portion of the radiant energy.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 171","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"drtk7bafcb8cqto6","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["9d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":17,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Scintillating Breath (Recharge 5–6).","fullName":"Scintillating Breath (Recharge 5–6)."}}},{"_id":"hxVs31BrFMxiWAZ0","name":"Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 16):

At will: dancing lights, guidance

1/day each: command, divination, hypnotic pattern, lesser restoration

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 171","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting (Psionics).","fullName":"Spellcasting (Psionics)."}}},{"_id":"O0JgmKVXddUNGKen","name":"Lair Actions","type":"feat","img":"systems/dnd5e/icons/skills/yellow_31.jpg","data":{"description":{"value":"

Lair Actions

On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row:

Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon's telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.

Ice Passage. The dragon can open a passage through a wall of ice or snow that is up to 5 feet thick, creating an opening up to 30 feet wide and high.

Starlight’s Gleam. The dragon chooses a point it can see in the lair. Gleaming starlight radiates from that point to fill a 10-foot-radius sphere with dim light. Each creature other than the dragon in that area when the light appears must succeed on a DC 15 Dexterity saving throw or take 13 (2d12) radiant damage and be outlined in the glow. Attack rolls made against an outlined creature have advantage, and the creature can’t hide or benefit from being invisible. The starlight and the glow around any creature fades on initiative count 20 on the next round.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 171","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"DKSqwt8yEoZIQ2He","name":"Regional Effects","type":"feat","img":"systems/dnd5e/icons/skills/emerald_03.jpg","data":{"description":{"value":"

Regional Effects

The region surrounding a legendary crystal dragon’s lair is altered by the dragon's magic, creating one or more of the following effects:

Clear Skies. The skies above a crystal dragon's lair remain clear and free of precipitation unless magically altered. Winds blow lightly, posing little threat to those approaching the lair, and visibility is the best possible for the time of day.

Crystal Profusion. Plentiful quartz crystals form in natural stone within 6 miles of the lair, particularly in places where natural light can shine on the crystals.

Icy Sight. Ice and quartz within 6 miles of the lair become conduits for the dragon’s psionic presence. As an action, the dragon can cast the clairvoyance spell, requiring no spell components and targeting any ice or quartz crystals in that region.

Positive Energy. Any creature that finishes a long rest within 6 miles of the lair regains two additional spent Hit Dice.

Thriving Wildlife. Animal populations flourish within 6 miles of the lair. Ability checks made to forage for food by hunting, fishing, or trapping in that area are made with advantage.

If the dragon dies, the animal population near the lair returns to normal levels over the course of 1d10 days. The increased Hit Die recovery ends immediately. The existing abundance of quartz crystals remains, but new crystals form at a normal rate.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 171","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"iMZ5MVVE1Ei8ncwD","name":"A Crystal Dragon’s Lair","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

A Crystal Dragon’s Lair

Crystal dragons dwell in cold regions, where they construct ice and snow structures reminiscent of castles but open to the sky. Glittering crystals scattered about their lairs glow with gathered starlight, and caves or tunnels beneath the ice and snow provide protected areas for their hoards. They use their burrowing ability to dig blinds and secret passages throughout their lairs, allowing them to move easily—and potentially unnoticed.

The challenge rating of a legendary crystal dragon increases by 1 when it’s encountered in its lair.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 171","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"bcviqtg4oVHv2xMc","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

\n

Claw. The dragon makes one Claw attack.

\n

Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.

\n

Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must succeed on a DC 17 Dexterity saving throw or take 31 (9d6) radiant damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 171","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"wgVL36ZOwEOStEWA","name":"Claw","type":"weapon","img":"icons/commodities/claws/talon-red.webp","data":{"description":{"value":"

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.

Claw. The dragon makes one Claw attack.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 171","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claw.","fullName":"Claw.","actionCopy":true}}},{"_id":"0EoQtlBRSBUTibPp","name":"Psionics (Costs 2 Actions)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon uses Psychic Step or Spellcasting.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 171","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"PhcoSaY8xs6u7Kkc","name":"Starlight Strike (Costs 3 Actions)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must succeed on a DC 17 Dexterity saving throw or take 31 (9d6) radiant damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 171","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["9d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":17,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"bxrFvM9TSs8fOgIb","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If the dragon fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 171","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"0dgoX0vXWT6by22F","name":"Change Shape","type":"feat","img":"systems/dnd5e/icons/skills/blue_26.jpg","data":{"description":{"value":"

The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 171","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Change Shape.","fullName":"Change Shape."}}},{"_id":"9MI6pkGVpO3eb63N","name":"Psychic Step","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon magically teleports to an unoccupied space it can see within 60 feet of it.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 171","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Psychic Step.","fullName":"Psychic Step."}}},{"_id":"TnzrgTcYAFVqOZg5","name":"Dancing Lights","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a bit of phosphorus or wychwood, or a glowworm","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of phosphorus or wychwood, or a glowworm","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136489,"definitionId":2057,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dancing Lights","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QXhYNjkXdgGoK9p3","name":"Guidance","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138016,"definitionId":2132,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"AR4tCKwoCvZ7sbyx","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MwvzzUGADU0vTS1M","name":"Divination","type":"spell","img":"icons/sundries/scrolls/scroll-symbol-eye-brown.webp","data":{"description":{"value":"

Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The GM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.

\n

The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The GM makes this roll in secret.

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You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes @Compendium[dnd5e.rules.Charmed]{charmed} for the duration. While @Compendium[dnd5e.rules.Charmed]{charmed} by this spell, the creature is @Compendium[dnd5e.rules.Incapacitated]{incapacitated} and has a speed of 0.

\n

The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.

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You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.Blinded]{blinded}, @Compendium[dnd5e.rules.Deafened]{deafened}, @Compendium[dnd5e.rules.Paralyzed]{paralyzed}, or @Compendium[dnd5e.rules.Poisoned]{poisoned}.

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Goliaths inhabit the Spine of the World, where their mettle is tested against orc;orcs, ogre;ogres, frost giant;frost giants, remorhaz;remorhazes, ice troll;ice trolls, young white dragon;young white dragons, the treacherous mountain terrain, and the cruel indifference of nature.

\n

Bitter Rivals. Skytower Shelter and Wyrmdoom Crag are two mountain strongholds inhabited by goliaths. The former is home to the Skytower (Akannathi) clan, the latter to the Wyrmdoom (Thuunlakalaga) clan. The two groups refuse to get along, and competition between them is fierce and often violent. They stare at each other across mountain peaks and fight over everything from necessities to territory. The likelihood of peace between them is remote, because goliaths like to hold grudges.

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The goliath makes two attacks with its greataxe or hurls two javelins.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

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Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

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The goliath is acclimated to high altitude, including elevations above 20,000 feet.

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The goliath counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.

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When the goliath takes damage, it reduces the damage taken by 9 (1d12 + 3).

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A fearless troubleshooter who has experienced more than his fair share of adventures.

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Full of bluster and stories of his great exploits, Don-Jon Raskin walks and talks like a giant. He has worked as a gold prospector, miner, fur trader, privateer, and whaler. He even ran a trading post on the outskirts of Neverwinter for a few seasons.

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Don-Jon makes three melee attacks.

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Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.

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Ranged Weapon Attack: +2 to hit, range 30/120 ft., one target. Hit: 2 (1d4) bludgeoning damage.

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Don-Jon has advantage on saving throws against being frightened.

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If damage reduces Don-Jon to 0 hit points, he drops to 1 hit point instead and gains advantage on attack rolls until the end of his next turn.

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Happy to watch its flock squabble over carrion in Tammeraut’s Fate, this gray-feathered matron of the harpies is surrounded by a cloud of magical spirits resembling skeletal seabirds.

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The matriarch makes two claws attacks.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) slashing damage.

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The matriarch can magically disguise itself to resemble a humanoid of roughly similar size and shape for up to 1 hour. It can revert to its true form as a bonus action. This illusion does not hold up to close scrutiny.

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The matriarch sings a magical melody. Every humanoid and giant within 300 feet of the matriarch that can hear the song must succeed on a DC 14 Wisdom saving throw or be charmed until the song ends. The matriarch must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the matriarch is incapacitated.

While charmed by the matriarch, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the matriarch, the target must move on its turn toward the matriarch by the most direct route, trying to get within 5 feet. It doesn’t avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the matriarch, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it.

A target that successfully saves is immune to this matriarch’s song for the next 24 hours.

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The matriarch projects a vision into the minds of creatures within 30 feet of it that aren’t constructs or undead, showing each creature achieving whatever it most desires. An affected creature must succeed on a DC 14 Wisdom saving throw or drop whatever it is holding and become paralyzed until the end of its next turn.

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While within 60 feet of the matriarch, creatures have disadvantage on saving throws against the matriarch’s Luring Song.

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As a bonus action, the girallon can move up to its speed toward a hostile creature that it can see.

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The girallon has advantage on Wisdom (Perception) checks that rely on smell.

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A white moose is attacking loggers in the forest near Lonelywood. The town’s logging industry is essential to the growth and survival of Ten-Towns, and Speaker Nimsy Huddle has assured the other speakers that Lonelywood’s “moose problem” will be dealt with in short order. Hunters have been dispatched to kill the moose, but it has eluded them so far. From what the hunters have seen, their prey is smarter than the average moose, and its white hide makes it hard to spot in the snow. What they don’t know is that the moose is using a magic mirror as a scrying device to show it where its enemies are.

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The moose makes two attacks: one with its antlers and one with its hooves.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.

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If the moose moves at least 20 feet straight toward a target and then hits it with an antlers attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

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Sure-Footed. The moose has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

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Elkhorn has been Strongheart;Strongheart’s most stalwart companion over the years—unflinchingly loyal, tirelessly optimistic, and fiercely devoted to the destruction of evil in all its forms. He’s not especially bright, so he fights with his heart rather than his wits.

\n

Age has drained much of the strength from Elkhorn’s body. Strongheart has urged Elkhorn to retire, but the old dwarf stubbornly refuses to do so.

\n

Alignment. Lawful good.

\n

Personality Trait. “As long as I have the strength in my bones to fight evil, that is what I will do.”

\n

Ideal. “One who stands idle as evil remains unchecked is no friend or ally of mine. We all have an obligation to fight atrocity and corruption, to whatever extent we can.”

\n

Bond. “Strongheart is a good egg, but I have yet to teach him all I know about being a true menace to evildoers.”

\n

Flaw. “Retire? My goodness, no. I’ll retire when I’m dead.”

\n

Combat Notes

\n

Elkhorn’s challenge rating is based on him using Feint to improve his rather weak sword attack. Having been trained in his youth to fight ogres and trolls, he’s much more dangerous against creatures that are significantly bigger than he is.

\n

Valor's Call

\n

The noble adventuring party known as Valor’s Call was founded by Strongheart, a resolute human paladin committed to destroying evil wherever it rears its ugly head. Strongheart alone determines who can become a member of this prestigious group, which has more members than those described here. (The other members, who do not appear in this adventure, are busy elsewhere.) Strongheart is always on the lookout for courageous heroes who are willing to devote themselves to a good cause. Only good-aligned characters are allowed to join Valor’s Call.

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Elkhorn makes two Dagger or +1 Longsword attacks.

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Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage. If the target is a creature that is Large or bigger, it takes an extra 5 (1d10) piercing damage.

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Melee Weapon Attack:  +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) slashing damage, or 5 (1d10) slashing damage when used with two hands. If the target is a creature that is Large or bigger, it takes an extra 5 (1d10) slashing damage.

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Elkhorn wields a Longsword, +1;+1 longsword.

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Elkhorn targets one creature that he can see within 5 feet of him. Elkhorn has advantage on the next attack roll he makes against that target before the end of his turn. If that attack hits, the target takes an extra 7 (2d6) damage of the weapon’s type.

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Elkhorn regains 12 hit points.

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A chamberlain of Zuggtmoy looks like a vaguely bipedal mass of blue mold with the barest hint of a face nested deep inside a mossy cowl. It pummels enemies with its mossy fists.

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The chamberlain makes two slam attacks.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

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The chamberlain releases spores that burst out in a cloud that fills a 10-foot-radius sphere centered on it, and the cloud lingers for 1 minute. Any flesh-and-blood creature in the cloud when it appears, or that enters it later, must make a DC 12 Constitution saving throw. On a successful save, the creature can’t be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the spores of Zuggtmoy and also gains a random form of indefinite madness (determined by rolling on the Madness of Zuggtmoy table in appendix D) that lasts until the creature is cured of the disease or dies. While infected in this way, the creature can’t be reinfected, and it must repeat the saving throw at the end of every 24 hours, ending the infection on a success. On a failure, the infected creature’s body is slowly taken over by fungal growth, and after three such failed saves, the creature dies and is reanimated as a spore servant if it’s a type of creature that can be (see “Myconids”).

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The chamberlain counts as a mushroom for the Fungus Stride feature of the bridesmaid of Zuggtmoy.

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Whenever the chamberlain takes damage, it releases a cloud of spores. Creatures within 5 feet of the chamberlain when this happens must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.

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For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

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The draegloth makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) piercing damage.

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Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) slashing damage.

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The draegloth has advantage on saving throws against being charmed, and magic can’t put it to sleep.

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The draegloth’s innate spellcasting ability is Charisma (spell save DC 11). The draegloth can innately cast the following spells, requiring no material components:

At will: darkness

1/day each: confusion, dancing lights, faerie fire

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Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

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This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-xetra-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

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You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

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Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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The gladiator makes three melee attacks or two ranged attacks.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

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The gladiator has advantage on saving throws against being frightened.

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A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

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The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

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Neronvain makes two attacks, either with his shortsword or Eldritch Arrow.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 13 (3d8) poison damage.

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Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 11 (2d10) force damage plus 9 (2d8) poison damage.

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Poison gas fills a 20-foot-radius sphere centered on a point Neronvain can see within 50 feet of him. The gas spreads around corners and remains until the start of Neronvain’s next turn. Each creature that starts its turn in the gas must succeed on a DC 16 Constitution saving throw or be poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Neronvain adds his Charisma bonus to his AC (included).

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Magic can’t put Neronvain to sleep.

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Acolytes are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.

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Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

","chat":"","unidentified":""},"source":"The Sunless Citadel pg 22","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Club.","fullName":"Club."}}},{"_id":"TRTUKF9SRpmuf4lb","name":"Gnome Cunning","type":"feat","img":"icons/commodities/gems/gem-rough-spiral-teal.webp","data":{"description":{"value":"

Erky has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

","chat":"","unidentified":""},"source":"The Sunless Citadel pg 22","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Gnome Cunning.","fullName":"Gnome Cunning."}}},{"_id":"vCeqBRHFKPQm2Eke","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Erky is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (3 slots): bless, cure wounds, sanctuary

","chat":"","unidentified":""},"source":"The Sunless Citadel pg 22","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"8vBxuymWivz49EbY","name":"Channel Divinity: Turn Undead","type":"feat","img":"systems/dnd5e/icons/skills/yellow_19.jpg","data":{"description":{"value":"

As an action, Erky may present his holy symbol and speak a prayer censuring the undead. Each undead that can see or hear him within 30 feet of him must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

A turned creature must spend its turns trying to move as far away from Erky as it can, and it can’t willingly move to a space within 30 feet of him. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

Erky can use this feature once after each short or long rest.

","chat":"","unidentified":""},"source":"The Sunless Citadel pg 22","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Channel Divinity: Turn Undead.","fullName":"Channel Divinity: Turn Undead."}}},{"_id":"mmGnG2ts5G4uQQv0","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZqLufPu8njPE5YZf","name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/skills/yellow_07.jpg","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"IIifJZgiu8BEFJfG","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Iy3Mi3fejRiWoMGs","name":"Bless","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a sprinkling of holy water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136125,"definitionId":2016,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bless","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"CpgqIyk2uioXSVyD","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"b6S1GHjGlO6palnq","name":"Sanctuary","type":"spell","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.

\n

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

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Desolate badlands and soggy marshes are home to the ancient and massive horizonback tortoises of Eastern Wynandir. Nearly fifty feet from nose to tail, and with a habit of remaining stationary for long periods, a horizonback tortoise is easy to mistake for a low hill at a distance. But when these impressive creatures rise to begin their march, the sight inspires fear and awe in equal parts. An omnivore of incredible size, these scavengers prefer to feed on dead vegetation, but make use of whatever edible matter they come across.

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Friend to the Wastefolk. Referred to as “kinespaji” by the goblins of the east, these majestic and slow-moving beasts have long enjoyed a symbiotic relationship with the denizens of Xhorhas. Horizonback tortoises provide mobile homesteads and can act as siege weapons in times of crisis.

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The tortoise withdraws into its shell, falls prone, and gains a +5 bonus to AC. While the tortoise is in its shell, its speed is 0 and can’t increase. The tortoise can emerge from its shell as an action, whereupon it is no longer prone.

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The tortoise can breathe air and water.

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The tortoise can carry up to 20,000 pounds of weight atop its shell, but moves at half speed if the weight exceeds 10,000 pounds. Medium or smaller creatures can move underneath the tortoise while it’s not prone.

Any creature under the tortoise when it falls prone is grappled (escape DC 18). Until the grapple ends, the creature is prone and restrained.

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Crokek’toeck is yeenoghu;Yeenoghu’s demonic pet. Resembling a giant mudskipper with the teeth, fur, ears, and laugh of a hyena, this unique demon can hold smaller demons in its gullet and disgorge them anywhere Yeenoghu wishes. Immune to the mind-shattering effects of the River Styx, Crokek’toeck is often used to transport smaller demons (and sometimes Yeenoghu himself) through the Styx’s terrible waters.

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Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 44 (10d6 + 9) piercing damage.

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Crokek’toeck opens its mouth and disgorges 1d4 barlgura;barlguras, 3d6 gnoll;gnolls led by 1 gnoll fang of Yeenoghu, 6d6 dretch;dretches, or 1d3 vrock;vrocks. Each creature it disgorges appears in an unoccupied space within 30 feet of Crokek’toeck’s mouth, or the next closest unoccupied space.

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Crokek’toeck can breathe air and water.

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Crokek’toeck has advantage on saving throws against spells and other magical effects.

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Crokek’toeck’s weapon attacks are magical.

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Crokek’toeck is immune to the waters of the River Styx as well as any effect that would steal or modify its memories or detect or read its thoughts.

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Crokek’toeck’s long jump is up to 60 feet and its high jump is up to 30 feet, with or without a running start.

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Mind flayers, which are described in the Monster Manual, are created through ceremorphosis, a process that begins with the implantation of an illithid tadpole in the brain of a humanoid host. After about seven days in its new home, the tadpole transforms its host into a mind flayer. The new creation typically retains no memory of its previous existence.

\n

For reasons unknown, ceremorphosis can go awry when an illithid tadpole is implanted in the brain of a gnome. This deviation might be due to the quasi-magical nature of gnomes, or simply a facet of how their minds work. When the process is warped only slightly, the mind flayer remains gnome-sized and is called a gnome ceremorph. It retains its knowledge of the Gnomish language while becoming able to speak Deep Speech and Undercommon. It retains fragmented memories of its previous life and previous alignment, not to mention a propensity for invention.

\n

Laser Pistol. A gnome ceremorph often carries a home-built device that functions as a laser pistol (see “Firearms” in the Dungeon Master’s Guide). This weapon is powered by an energy cell, which enables the weapon to fire 50 shots. After its last shot is expended, the device becomes inoperable. The energy cell can’t be removed without destroying the weapon.

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This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

","chat":"","unidentified":"Medium Armor"},"source":null,"quantity":1,"weight":20,"price":400,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"breastplate","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"Medium Armor","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":13,"originalName":"Breastplate","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"breastplate","replaced":true},"magicitems":{"enabled":false}}},{"_id":"Mg2W6QdCaaov9yH6","name":"Tentacles","type":"weapon","img":"icons/commodities/biological/tentacle-purple-white.webp","data":{"description":{"value":"

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 9) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the ceremorph. Hit: 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the ceremorph kills the target by extracting and devouring its brain.

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Ranged Weapon Attack: +5 to hit, range 40/120 ft., one target. Hit: 12 (3d6 + 2) radiant damage.

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The ceremorph magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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The ceremorph’s innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:

At will: detect thoughts, levitate

1/day each: dominate monster, plane shift (self only)

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 303","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting (Psionics).","fullName":"Innate Spellcasting (Psionics)."}}},{"_id":"73RJMYQaiU7K9msr","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The ceremorph has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 303","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"voHYdYwZXJWSAbqq","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

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One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

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You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the creature is @Compendium[dnd5e.rules.Charmed]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell with a 9th-level spell slot, the duration is concentration, up to 8 hours.

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Special Notes: self only.

\n\n

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

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Special Notes: self only.

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Piggy Wiggle Butt is an anthropomorphic pig with no pants and no butt. She plays a clay jug and dances.

\n

The five automatons that serve as the tavern’s wait staff each have a name tag, are super friendly to the patrons, and attend to everyone’s needs until it comes time for the Slaughterfest. If an automaton is attacked before the Slaughterfest, it giggles and repeats folksy homilies until it is destroyed. The next round, it magically pops back to life fully healed, then asks, “What can I do for ya?”

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

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As a bonus action, Piggy Wiggle Butt can move up to its speed toward a hostile creature that it can see.

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The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.

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Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

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Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

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Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

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The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.

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Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:

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Regional Effects

The region containing a legendary white dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:

If the dragon dies, the fog and precipitation fade within 1 day. The ice walls melt over the course of 1d10 days.

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A White Dragon’s Lair

White dragons lair in icy caves and deep subterranean chambers far from the sun. They favor high mountain vales accessible only by flying, caverns in cliff faces, and labyrinthine ice caves in glaciers. White dragons love vertical heights in their caverns, flying up to the ceiling to latch on like bats or slithering down icy crevasses.

A legendary white dragon’s innate magic deepens the cold in the area around its lair. Mountain caverns are fast frozen by the white dragon’s presence. A white dragon can often detect intruders by the way the keening wind in its lair changes tone.

A white dragon rests on high ice shelves and cliffs in its lair, the floor around it a treacherous morass of broken ice and stone, hidden pits, and slippery slopes. As foes struggle to move toward it, the dragon flies from perch to perch and destroys them with its freezing breath.

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The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n

Detect. The dragon makes a Wisdom (Perception) check.

\n

Tail Attack. The dragon makes a tail attack.

\n

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

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Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

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The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

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If the dragon fails a saving throw, it can choose to succeed instead.

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Gar makes two melee attacks, one with his claw and one with Drown.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage, and the target is grappled (escape DC 13). Until the grapple ends, Gar can’t attack other creatures with his claw.

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Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 4 (1d8) cold damage.

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 208","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"con","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod","piercing"],["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Drown.","fullName":"Drown."}}},{"_id":"JPb0kajP0tOHrReJ","name":"Lair Actions","type":"feat","img":"systems/dnd5e/icons/skills/yellow_31.jpg","data":{"description":{"value":"

Lair Actions

If Gar is in the water node while Olhydra isn’t, he can take lair actions and has a challenge rating of 13. On initiative count 20 (losing initiative ties), Gar uses a lair action to use his Multiattack or cast one of his spells, up to 3rd level, without using components or a spell slot. He can’t cast the same spell two rounds in a row, but he can continue to concentrate on a spell he previously cast using a lair action. He can take no other lair actions while concentrating on a spell cast as a lair action. His favorite use of this capability is casting inflict wounds or call lightning.

If Gar casts cure wounds using this lair action, he regains the maximum number of hit points from the spell (28).

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 208","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"kqYstLS3tlOlgWmw","name":"In the Water Node","type":"feat","img":"systems/dnd5e/icons/skills/blue_36.jpg","data":{"description":{"value":"

In the Water Node

When it becomes clear that the Temple of the Crushing Wave is no longer secure, Gar retreats to the Plunging Torrents, the water node. Within this node, Gar gains one additional use of his Legendary Resistance trait.

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 208","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"qfqmazmzQdIQ4y67","name":"Amphibious","type":"feat","img":"systems/dnd5e/icons/skills/emerald_05.jpg","data":{"description":{"value":"

Gar can breathe air and water.

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 208","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Amphibious.","fullName":"Amphibious."}}},{"_id":"h2ne9klve9uWXAKA","name":"Legendary Resistance (2/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If Gar fails a saving throw, he can choose to succeed instead.

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 208","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (2/Day).","fullName":"Legendary Resistance (2/Day)."}}},{"_id":"ajkIt1EdSQ6r2hLK","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Spellcasting. Gar is a 9th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). He has the following druid spells prepared (an asterisked spell is from appendix B):

Cantrips (at will): mending, resistance, shape water*

1st level (4 slots): create or destroy water, cure wounds, fog cloud, thunderwave

2nd level (3 slots): darkvision, hold person, protection from poison

3rd level (3 slots): call lightning, sleet storm, tidal wave*

4th level (3 slots): control water, ice storm

5th level (1 slot): scrying

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 208","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting. ","fullName":"Spellcasting. "}}},{"_id":"rwMNKaKHcTxTyrvT","name":"Water Walk","type":"feat","img":"icons/equipment/feet/shoes-pointed-blue.webp","data":{"description":{"value":"

Gar can stand and move on liquid surfaces as if they were solid ground.

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 208","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Water Walk.","fullName":"Water Walk."}}},{"_id":"dsdaGQ6x8xbCVHVM","name":"Watery Fall","type":"feat","img":"systems/dnd5e/icons/skills/blue_20.jpg","data":{"description":{"value":"

When Gar drops to 0 hit points, his body collapses into a pool of inky water that rapidly disperses. Anything he was wearing or carrying is left behind.

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 208","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Watery Fall.","fullName":"Watery Fall."}}},{"_id":"Hq7jUVg2smBaJ2y6","name":"Mending","type":"spell","img":"systems/dnd5e/icons/skills/red_05.jpg","data":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

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You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"abj","components":{"value":"a miniature cloak","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a miniature cloak","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138647,"definitionId":2231,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Resistance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"J2omVO50BdVuLraZ","name":"Shape Water","type":"spell","img":"systems/dnd5e/icons/skills/blue_36.jpg","data":{"description":{"value":"

You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:

\n\n

If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 164","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138229,"definitionId":2397,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shape Water","sources":[{"sourceId":4,"pageNumber":164,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"S1q8dK8BKyGJnQCz","name":"Create or Destroy Water","type":"spell","img":"systems/dnd5e/icons/skills/blue_36.jpg","data":{"description":{"value":"

You either create or destroy water.

\n

Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.

\n

Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"a drop of water if creating water or a few grains of sand if destroying it","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136463,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JxYEeeiTGD2NX3q0","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qupW9kbuQCl220vX","name":"Fog Cloud","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-2.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5nvWxhbtkQCD2cU0","name":"Thunderwave","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-air-1.jpg","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Yw6QIiZClfPCIxvf","name":"Darkvision","type":"spell","img":"systems/dnd5e/icons/skills/shadow_11.jpg","data":{"description":{"value":"

You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has @Compendium[dnd5e.rules.Darkvision]{darkvision} out to a range of 60 feet.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"either a pinch of dried carrot or an agate","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136497,"definitionId":2059,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkvision","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KgPeFN7OypLJh0SA","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jx85R6vjcGhJjCPx","name":"Protection from Poison","type":"spell","img":"icons/commodities/metal/clasp-steel-braid.webp","data":{"description":{"value":"

You touch a creature. If it is @Compendium[dnd5e.rules.Poisoned]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.

\n

For the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.Poisoned]{poisoned}, and it has resistance to poison damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138615,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"IQD7Yj9ZX1dXG6Si","name":"Call Lightning","type":"spell","img":"systems/dnd5e/icons/spells/lighting-sky-2.jpg","data":{"description":{"value":"

A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see within range directly above you. The spell fails if you can’t see a point in the air where the storm cloud could appear (for example, if you are in a room that can’t accommodate the cloud).

\n

When you cast the spell, choose a point you can see under the cloud. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.

\n

If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell’s damage increases by 1d10.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 220","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":60,"width":null,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[lightning]","lightning"],["1d10[lightning - Cast outdoors in stormy conditions]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136172,"definitionId":2022,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Call Lightning","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":220,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zr4lKOc4FfgdIEvl","name":"Sleet Storm","type":"spell","img":"systems/dnd5e/icons/skills/ice_06.jpg","data":{"description":{"value":"

Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.

\n

The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls @Compendium[dnd5e.rules.Prone]{prone}.

\n

If a creature starts its turn in the spell's area and is concentrating on a spell, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":40,"width":null,"units":"ft","type":"cylinder"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"a pinch of dust and a few drops of water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of dust and a few drops of water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":498357,"definitionId":2255,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sleet Storm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Ovam4gLxTasebn6S","name":"Tidal Wave","type":"spell","img":"systems/dnd5e/icons/skills/emerald_08.jpg","data":{"description":{"value":"

You conjure up a wave of water that crashes down on an area within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked @Compendium[dnd5e.rules.Prone]{prone}. On a successful save, a creature takes half as much damage and isn’t knocked @Compendium[dnd5e.rules.Prone]{prone}. The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it, and then it vanishes.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 168","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"a drop of water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138270,"definitionId":2402,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Tidal Wave","sources":[{"sourceId":4,"pageNumber":168,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8VmnzxNpHQI82gbs","name":"Control Water","type":"spell","img":"systems/dnd5e/icons/skills/blue_20.jpg","data":{"description":{"value":"

Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one.

\n

Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the flooding water spills over onto dry land.

\n

If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing.

\n

The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts.

\n

Part Water. You cause water in the area to move apart and create a trench. The trench extends across the spell's area, and the separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored.

\n

Redirect Flow. You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.

\n

Whirlpool. This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check against your spell save DC.

\n

When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is caught in the vortex until the spell ends. On a successful save, the creature takes half damage, and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but has disadvantage on the Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check to do so.

\n

The first time each turn that an object enters the vortex, the object takes 2d8 bludgeoning damage; this damage occurs each round it remains in the vortex.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning - Whirlpool]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a drop of water and a pinch of dust","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a drop of water and a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136433,"definitionId":2049,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Control Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"afV5gxeQnKZ1hiLF","name":"Ice Storm","type":"spell","img":"systems/dnd5e/icons/spells/ice-blue-3.jpg","data":{"description":{"value":"

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

\n

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

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You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Knowledge

\n
Save Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

 

\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.Invisible]{invisible} objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) lightning damage.

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The bronze scout has advantage on saving throws against spells and other magical effects.

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The mephit exhales a 15- foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

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When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

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While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

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The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.

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You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

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Gallows speakers arise from places of mass death or sites where creatures regularly meet their doom. Over time, pain-wracked phantoms and lingering souls combine into an entity that knows death in myriad forms. Such amalgamated spirits are tormented by their collective pain, endlessly moaning disjointed final thoughts as they lash out at the living. Having known untold deaths, gallows speakers can predict suffering, foreseeing dooms leveled against them and overwhelming their foes with visions of innumerable violent deaths.

\n

Gallows speakers rarely speak coherently or communicate with the living, instead being entirely obsessed with their memories of death. These undead endlessly mutter to themselves, giving voice to final curses, regrets, pleas, and apologies. Those who linger and listen to a gallows speaker might gain insight into any of its many deaths.

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Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) psychic damage, and the target must roll a d4 and subtract the number rolled from the next attack roll or saving throw it makes before the start of the gallows speaker’s next turn.

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The gallows speaker targets a creature it can see within 30 feet of it. The target must make a DC 15 Wisdom saving throw. On a failed save, the target takes 19 (3d12) psychic damage, and waves of painful memories leap from the target to up to three other creatures of the gallows speaker’s choice that are within 30 feet of the target, each of which takes 13 (3d8) psychic damage.

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The gallows speaker can see 60 feet into the Ethereal Plane when it is on the Material Plane and vice versa.

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The gallows speaker can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends it turn inside an object.

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The gallows speaker doesn’t require air, food, drink, or sleep.

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Haungharassk is a magical snail as large as an elephant, with a shell of gleaming gold.

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. A pound of salt thrown onto the snail’s skin deals 1d6 acid damage to the creature.

It can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. The target must succeed on a DC 11 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken, and the ixitxachitl regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.

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The ixitxachitl regains 10 hit points at the start of its turn. The ixitxachitl dies only if it starts its turn with 0 hit points.

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The ixitxachitl is a 5th-level spellcaster that uses Wisdom as its spellcasting ability (spell save DC 11, +3 to hit with spell attacks). The ixitxachitl has the following cleric spells prepared:

Cantrips (at will): guidance, thaumaturgy

1st Level (4 slots): charm person, create or destroy water

2nd Level (3 slots): hold person, silence

3rd Level (2 slots): dispel magic, tongues

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When a creature provokes an opportunity attack from the ixitxachitl, the ixitxachitl can make the following attack instead of using its bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

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You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

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You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

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You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

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You either create or destroy water.

\n

Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.

\n

Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"a drop of water if creating water or a few grains of sand if destroying it","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136463,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gd8oWYVEkDvLHRJD","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

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For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.Deafened]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.

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Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

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This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

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The maurezhi makes two attacks: one with its bite and one with its claws.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage. If the target is a humanoid, its Charisma score is reduced by 1d4. This reduction lasts until the target finishes a short or long rest. The target dies if this reduces its Charisma to 0. It rises 24 hours later as a ghoul, unless it has been revived or its corpse has been destroyed.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 12 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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The maurezhi targets one dead ghoul or ghast it can see within 30 feet of it. The target is revived with all its hit points.

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The maurezhi can assume the appearance of any Medium humanoid it has eaten. It remains in this form for 1d6 days, during which time the form gradually decays until, when the effect ends, the form sloughs from the demon’s body.

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The maurezhi has advantage on saving throws against spells and other magical effects.

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 The meenlock can teleport to an unoccupied space within 30 feet of it, provided that both the space it’s teleporting from and its destination are in dim light or darkness. The destination need not be within line of sight.

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An enormous golem of bronze and iron overlooks the path leading to the polis of Akros. Though it is rarely called on to defend the polis, the sight of its towering form is enough to ease the minds of the populace. In truly desperate times, priests of Purphoros work their magic to call the colossus to life, whereupon the earth rumbles as it steps down from its twin plinths to place itself before the threat.

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Constructed Nature. The colossus of Akros doesn’t require air, food, drink, or sleep.

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Melee or Ranged Weapon Attack: +16 to hit, reach 15 ft., or range 200/600 ft., one target. Hit: 23 (4d6 + 9) piercing damage, or 27 (4d8 + 9) piercing damage if used with two hands to make a melee attack. If the colossus makes a ranged attack with this spear, the spear magically returns to its hand after the attack.

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Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 36 (6d8 + 9) slashing damage.

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Magical flames issue from the colossus toward up to three creatures the colossus can see within 90 feet of it. Each target must make a DC 24 Dexterity saving throw, taking 36 (8d8) fire damage on a failed save, or half as much damage on a successful one. On a failed save, a target also magically catches fire for 1 minute. At the end of each of its turns thereafter, the burning target repeats the saving throw. It takes 18 (4d8) fire damage on a failed save, and the effect ends on a successful one.

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When the colossus drops to 0 hit points, it crumbles and is destroyed. Any creature on the ground within 30 feet of the crumbling statue must make a DC 22 Dexterity saving throw, taking 22 (4d10) bludgeoning damage and 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.

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Whenever the colossus is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

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The colossus is immune to any spell or effect that would alter its form.

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The colossus’s weapon attacks are magical.

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The colossus deals double damage to objects and structures.

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The hurricane makes two melee attacks.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

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The hurricane is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):

Cantrips (at will): blade ward, gust,* light, prestidigitation

1st level (4 slots): feather fall, jump, thunderwave

2nd level (2 slots): gust of wind

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While the hurricane is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

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While the hurricane is wearing no armor and wielding no shield, its walking speed increases by 15 feet (included in its speed).

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When the hurricane is hit by a ranged weapon attack, it reduces the damage from the attack by 1d10 + 9. If the damage is reduced to 0, the hurricane can catch the missile if it is small enough to hold in one hand and the hurricane has at least one hand free.

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You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.

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You seize the air and compel it to create one of the following effects at a point you can see within range:

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You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

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This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

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Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

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You touch a creature. The creature's jump distance is tripled until the spell ends.

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A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

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A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.

\n

Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.

\n

The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

\n

As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

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The giant strider hurls a gout of flame at a point it can see within 60 feet of it. Each creature in a 10-foot-radius sphere centered on that point must make a DC 12 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners, and it ignites flammable objects in that area that aren’t being worn or carried.

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Whenever the giant strider is subjected to fire damage, it takes no damage and regains a number of hit points equal to half the fire damage dealt.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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Molliver is a thief who gives most of what they steal to the destitute, keeping a few choice items for their own use. They’re always ready to put themself in harm’s way to see justice triumph over tyranny and inequality.

\n

Molliver invites trouble by not thinking through the ramifications of their actions, counting on their friends to bail them out whenever they get in over their head. They always have a friendly jibe or acerbic remark on the tip of their tongue, and their cavalier attitude doesn’t always sit well with their more cautious companions.

\n

Alignment. Chaotic good.

\n

Personality Trait. “I’m a bit rash, to put it mildly.”

\n

Ideal. “I have no tolerance for bullies and tyrants.”

\n

Bond. “The brigganock;brigganocks of Yon are my trusted friends. They need someone to protect them, and I happily volunteer.”

\n

Flaw. “My impatience sometimes demands that I strike out on my own while my comrades-in-arms waste time deliberating.”

\n

Combat Notes

\n

Molliver likes to get up close and personal in fights. If they’re caught in a tight spot, they try to use their boots of levitation to escape.

\n

Valor's Call

\n

The noble adventuring party known as Valor’s Call was founded by Strongheart, a resolute human paladin committed to destroying evil wherever it rears its ugly head. Strongheart alone determines who can become a member of this prestigious group, which has more members than those described here. (The other members, who do not appear in this adventure, are busy elsewhere.) Strongheart is always on the lookout for courageous heroes who are willing to devote themselves to a good cause. Only good-aligned characters are allowed to join Valor’s Call.

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Molliver makes two Dagger or Shortsword attacks, or one of each.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage. The attack deals an extra 7 (2d6) piercing damage if Molliver has advantage on the attack roll or if the target is within 5 feet of one of Molliver’s allies.

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While wearing boots of levitation, Molliver casts levitate (self only).

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Evasion. When subjected to an effect that allows a Dexterity saving throw to take only half damage, Molliver takes no damage on a successful save or half damage on a failed one, provided Molliver is not incapacitated.

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Special Equipment. Molliver wears leather, +1; +1 leather armor and boots of levitation.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 226","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Special Equipment. ","fullName":"Special Equipment. "}}},{"_id":"iqMaZgMZoqS5T5T7","name":"Uncanny Dodge","type":"feat","img":"systems/dnd5e/icons/skills/armor_01.jpg","data":{"description":{"value":"

Molliver halves the damage they take from an attack made against them, provided they can see the attacker.

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As a slaad emerges from the Spawning Stone, the stone magically implants a fragment of itself in the slaad’s brain. This fragment takes the form of a magic gem roughly the size and shape of a human child’s fist. The gem is the same color as the slaad. Another creature can use magic to draw forth a slaad’s gem and use it to subjugate the slaad. The slaad must obey whoever possesses its gem. If a slaad’s gem is destroyed, the slaad can no longer be controlled in this way.

\n

A slaad born from something other than the Spawning Stone has no gem in its brain, but it gains one if it ever comes into contact with the Spawning Stone. Slaadi on Limbo are attracted to the Spawning Stone, so most end up with a gem. A slaad with a control gem in its brain has the following additional trait.

\n

Control Gem. Implanted in the slaad’s brain is a magic control gem. The slaad must obey whoever possesses the gem and is immune to being charmed while so controlled.

\n

Certain spells can be used to acquire the gem. If the slaad fails its saving throw against imprisonment, the spell can transfer the gem to the spellcaster’s open hand, instead of imprisoning the slaad. A wish spell, if cast in the slaad’s presence, can be worded to acquire the gem.

\n

A greater restoration spell cast on the slaad destroys the gem without harming the slaad.

\n

Someone who is proficient in Wisdom (Medicine) can remove the gem from an incapacitated slaad. Each try requires 1 minute of uninterrupted work and a successful DC 20 Wisdom (Medicine) check. Each failed attempt deals 22 (4d10) psychic damage to the slaad.

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The slaad makes three attacks: one with its bite and two with its claws or greatsword.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

","chat":"","unidentified":""},"source":"Monster Manual pg 274","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":true,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Greatsword.","fullName":"Greatsword."}}},{"_id":"JzEB9g06dELWh3h1","name":"Shapechanger","type":"feat","img":"systems/dnd5e/icons/skills/blue_26.jpg","data":{"description":{"value":"

The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

","chat":"","unidentified":""},"source":"Monster Manual pg 274","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shapechanger.","fullName":"Shapechanger."}}},{"_id":"foWi0ayWjOqWDa9z","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The slaad’s innate spellcasting ability is Charisma (spell save DC 14). The slaad can innately cast the following spells, requiring no material components:

At will: detect magic, detect thoughts, invisibility (self only), mage hand, major image

2/day each: fear, fly, fireball, tongues

1/day: plane shift (self only)

","chat":"","unidentified":""},"source":"Monster Manual pg 274","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"uqmvYvlVvDU1S9A2","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The slaad has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Monster Manual pg 274","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"DX6pjm5ZPuDjyMjX","name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

The slaad’s weapon attacks are magical.

","chat":"","unidentified":""},"source":"Monster Manual pg 274","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Weapons","fullName":"Magic Weapons"}}},{"_id":"OKgtwMCyAzURrLIV","name":"Regeneration","type":"feat","img":"systems/dnd5e/icons/spells/heal-royal-2.jpg","data":{"description":{"value":"

The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.

","chat":"","unidentified":""},"source":"Monster Manual pg 274","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Regeneration.","fullName":"Regeneration."}}},{"_id":"gQKD1g8I3gsValKl","name":"Control Gem","type":"feat","img":"icons/commodities/gems/gem-rough-round-pink.webp","data":{"description":{"value":"

Implanted in the slaad’s brain is a magic control gem. The slaad must obey whoever possesses the gem and is immune to being charmed while so controlled.

Certain spells can be used to acquire the gem. If the slaad fails its saving throw against imprisonment, the spell can transfer the gem to the spellcaster’s open hand, instead of imprisoning the slaad. A wish spell, if cast in the slaad’s presence, can be worded to acquire the gem.

A greater restoration spell cast on the slaad destroys the gem without harming the slaad.

Someone who is proficient in Wisdom (Medicine) can remove the gem from an incapacitated slaad. Each try requires 1 minute of uninterrupted work and a successful DC 20 Wisdom (Medicine) check. Each failed attempt deals 22 (4d10) psychic damage to the slaad.

","chat":"","unidentified":""},"source":"Monster Manual pg 274","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10","psychic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Control Gem.","fullName":"Control Gem."}}},{"_id":"HfYJgnUQmIQOUA8u","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"o65n7N4aVjiDshOk","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2q8xWrSwa5FWVucB","name":"Invisibility (self only)","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

Special Notes: self only.

\n\n

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eQNFQqZ64cMokuYY","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Jfh2CsjXJm9HV8dT","name":"Major Image","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).

\n

As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.

\n

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a bit of fleece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138454,"definitionId":2180,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Major Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nKkHhXqxioKVBvqX","name":"Fear","type":"spell","img":"systems/dnd5e/icons/spells/horror-eerie-2.jpg","data":{"description":{"value":"

You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become @Compendium[dnd5e.rules.Frightened]{frightened} for the duration.

\n

While @Compendium[dnd5e.rules.Frightened]{frightened} by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a white feather or the heart of a hen","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136764,"definitionId":2094,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fear","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6D93IYyaIdhS1eCl","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"alBhEQClSXXbe0YS","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"loyRf9DnF4BhN6DL","name":"Tongues","type":"spell","img":"icons/commodities/biological/tongue-pink.webp","data":{"description":{"value":"

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"value":"a small clay model of a ziggurat","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138857,"definitionId":2281,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Tongues","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Jx2hPUkYZGnUEusP","name":"Plane Shift (self only)","type":"spell","img":"systems/dnd5e/icons/skills/yellow_35.jpg","data":{"description":{"value":"

Special Notes: self only.

\n\n

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138554,"definitionId":2206,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Plane Shift","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Teleportation","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/gray-slaad-control-gem-variant","img":"https://www.dndbeyond.com/avatars/5736/347/636898197610540907.png","tokenImg":"https://www.dndbeyond.com/avatars/5736/345/636898197607871257.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"detect magic","type":"atwill","value":null,"innate":true},{"name":"detect thoughts","type":"atwill","value":null,"innate":true},{"name":"invisibility","type":"atwill","value":null,"innate":true},{"name":"mage hand","type":"atwill","value":null,"innate":true},{"name":"major image","type":"atwill","value":null,"innate":true},{"name":"fear","type":"day","value":"2","innate":true},{"name":"fly","type":"day","value":"2","innate":true},{"name":"fireball","type":"day","value":"2","innate":true},{"name":"tongues","type":"day","value":"2","innate":true},{"name":"plane shift","type":"day","value":"1","innate":true}],"edgeCases":[{"name":"invisibility","type":"innate","edge":"self only"},{"name":"plane shift","type":"innate","edge":"self only"}],"material":false}},"ddbimporter":{"id":301511,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"Vcytw8ofDa5U7Pyt","name":"Inquisitor of the Mind Fire","type":"npc","img":"ddb-images/other/npc-Inquisitor-of-the-Mind-Fire.png","data":{"abilities":{"str":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":11},"dex":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":13},"con":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":12},"int":{"value":17,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":3,"saveBonus":0,"save":6,"dc":14},"wis":{"value":16,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":3,"saveBonus":0,"save":6,"dc":14},"cha":{"value":19,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":3,"saveBonus":0,"save":7,"dc":15}},"attributes":{"ac":{"flat":16,"calc":"","formula":"","label":"breastplate"},"hp":{"value":77,"min":0,"max":77,"temp":0,"tempmax":0,"formula":"14d8 + 14"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":30,"units":"ft","special":""},"spellcasting":"","prof":3,"spelldc":15,"spellLevel":0},"details":{"biography":{"value":"

“Evil lurks everywhere. With our minds, we will unearth it, we will plumb its depths, and we will annihilate it.” With those words, the psychically gifted priest Ulmed founded the Ulmist Inquisition, an order of psionic inquisitors that seeks to discover the wickedness hiding in people’s souls.

\n

In the days before Count Strahd von Zarovich became the first vampire, Strahd thundered across the lands with Ulmed. Their mission was clear: to destroy the infernal powers that had corrupted the world and to ensure that those powers never rose again. Strahd, Ulmed, and their companions hunted Fiends, Undead, Aberrations, and other supernatural threats and were tireless foes of cults like the priest of osybus;priests of Osybus. When Strahd fell into darkness, Ulmed was heartbroken at his friend’s transformation and changed the inquisition’s mission. Instead of focusing on hunting monsters, it would also hunt the seeds of evil that can corrupt a person.

\n

Ulmed and his friends Cosima, Ansel, and Tristian organized the inquisition into three orders, with each one specializing in a type of psionic power. The Order of Cosima harnessed the Mind Fire—their name for the fire of thought that blazes within each person’s mind. They used that power to read thoughts, reshape memories, and dominate the recalcitrant. The inquisitors in the Order of Ansel subjected themselves to harsh asceticism in an effort to use psionic energy to empower their own bodies. They succeeded and became the martial arm of the inquisition, represented by a sword. Finally, the Order of Tristian endeavored to use intellect to alter the environment through telekinetic force, and the order’s members became the inquisition’s scholars, represented by a tome.

\n

Today the inquisition rules the city of Malitain, a vast city-state to the north of Barovia’s original site, and the inquisition sends its members throughout the multiverse, seeking to thwart the work of malevolent cults, otherworldly horrors, and the malice of mortals. The zeal of the inquisitors in this work has caused them to be a source of terror in many communities, where folk fear that an overzealous inquisitor might be as great a monster as the fiends the inquisitors originally hunted.

","public":""},"alignment":"","race":"","type":{"value":"humanoid","subtype":"","swarm":"","custom":""},"environment":"","cr":8,"spellLevel":0,"xp":{"value":3900},"source":"Van Richten’s Guide to Ravenloft pg 248"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["charmed","frightened"],"custom":""},"languages":{"value":[],"custom":"any three languages, telepathy 120 ft."}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ins":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"prof":3,"bonus":0,"total":6,"passive":16},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"prof":3,"bonus":0,"total":6,"passive":16},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Inquisitor of the Mind Fire","displayName":20,"img":"ddb-images/other/npc-token-Inquisitor-of-the-Mind-Fire.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":0,"brightSight":30,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"Ok1AsaptbtCipnkI","name":"Breastplate","type":"equipment","img":"icons/equipment/chest/breastplate-banded-steel-grey.webp","data":{"description":{"value":"

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

","chat":"","unidentified":"Medium Armor"},"source":null,"quantity":1,"weight":20,"price":400,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"breastplate","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"Medium Armor","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":13,"originalName":"Breastplate","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"breastplate","replaced":true},"magicitems":{"enabled":false}}},{"_id":"FG2bVTpz4p9HdWhf","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The inquisitor attacks twice with its Silver Longsword or uses Mind Fire twice.

","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"VglWuYeUJWzFs2Vr","name":"Silver Longsword","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) if used with two hands, plus 18 (4d8) force damage.

","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 248","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[slashing] + @mod","slashing"],["4d8[force]","force"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Silver Longsword.","fullName":"Silver Longsword."}}},{"_id":"9oRUgB6QftJ12edX","name":"Mind Fire","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The inquisitor targets one creature it can see within 120 feet of it. The target must succeed on a DC 15 Intelligence saving throw or take 17 (3d8 + 4) psychic damage and be stunned until the start of the inquisitor’s next turn.

","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[psychic] + 4","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":15,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Mind Fire.","fullName":"Mind Fire."}}},{"_id":"mk6SGBQDLaazEbL0","name":"Innate Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The inquisitor casts one of the following spells, requiring no components and using Charisma as the spellcasting ability (spell save DC 15):

At will: arcane eye, calm emotions, detect magic, detect thoughts, dispel magic, sending, suggestion

1/day each: mass suggestion, modify memory

","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting (Psionics).","fullName":"Innate Spellcasting (Psionics)."}}},{"_id":"qsAKorl23J9BOFPs","name":"Inquisitor’s Command (Recharge 5–6)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Each creature of the inquisitor’s choice that it can see within 60 feet of it must succeed on a DC 15 Wisdom saving throw or be charmed until the start of the inquisitor’s next turn. On the charmed target’s turn, the inquisitor can telepathically control the target’s move, action, or both. When controlled in this way, the target can take only the Attack (inquisitor chooses the target) or Dash action.

","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"v4ct0qdv31b9y318","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":15,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Inquisitor’s Command (Recharge 5–6).","fullName":"Inquisitor’s Command (Recharge 5–6)."}}},{"_id":"VOtFiacpKw8kxVm0","name":"Arcane Eye","type":"spell","img":"systems/dnd5e/icons/skills/violet_02.jpg","data":{"description":{"value":"

You create an @Compendium[dnd5e.rules.Invisible]{invisible}, magical eye within range that hovers in the air for the duration.

\n

You mentally receive visual information from the eye, which has normal vision and @Compendium[dnd5e.rules.Darkvision]{darkvision} out to 30 feet. The eye can look in every direction.

\n

As an action, you can move the eye up to 30 feet in any direction. There is no limit to how far away from you the eye can move, but it can't enter another plane of existence. A solid barrier blocks the eye's movement, but the eye can pass through an opening as small as 1 inch in diameter.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 214","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"value":"a bit of bat fur","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136058,"definitionId":2001,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Arcane Eye","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":214,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3xk7zGpvFrFdmjD7","name":"Calm Emotions","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.

\n

You can suppress any effect causing a target to be @Compendium[dnd5e.rules.Charmed]{charmed} or @Compendium[dnd5e.rules.Frightened]{frightened}. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

\n

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":275666,"definitionId":2023,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Calm Emotions","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bY2sn8uIQgwauMu3","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0i1tJSPhhIWnI9pX","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"G911OIqEFGKiADgG","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

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You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.

\n

You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.

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You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

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You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act automatically negates the effect of the spell.

\n

Each target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a group of soldiers give all their money to the first beggar they meet. If the condition isn't met before the spell ends, the activity isn't performed.

\n

If you or any of your companions damage a creature affected by this spell, the spell ends for that creature.

\n

At Higher Levels. When you cast this spell using a 7th-level spell slot, the duration is 10 days. When you use an 8th-level spell slot, the duration is 30 days. When you use a 9th-level spell slot, the duration is a year and a day.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":12,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":6,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138465,"definitionId":2184,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mass Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MhYhJAoQa8sDlG7T","name":"Modify Memory","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg","data":{"description":{"value":"

You attempt to reshape another creature's memories. One creature that you can see must make a Wisdom saving throw. If you are fighting the creature, it has advantage on the saving throw. On a failed save, the target becomes @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. The @Compendium[dnd5e.rules.Charmed]{charmed} target is @Compendium[dnd5e.rules.Incapacitated]{incapacitated} and unaware of its surroundings, though it can still hear you. If it takes any damage or is targeted by another spell, this spell ends, and none of the target's memories are modified.

\n

While this charm lasts, you can affect the target's memory of an event that it experienced within the last 24 hours and that lasted no more than 10 minutes. You can permanently eliminate all memory of the event, allow the target to recall the event with perfect clarity and exacting detail, change its memory of the details of the event, or create a memory of some other event.

\n

You must speak to the target to describe how its memories are affected, and it must be able to understand your language for the modified memories to take root. Its mind fills in any gaps in the details of your description. If the spell ends before you have finished describing the modified memories, the creature's memory isn't altered. Otherwise, the modified memories take hold when the spell ends.

\n

A modified memory doesn't necessarily affect how a creature behaves, particularly if the memory contradicts the creature's natural inclinations, alignment, or beliefs. An illogical modified memory, such as implanting a memory of how much the creature enjoyed dousing itself in acid, is dismissed, perhaps as a bad dream. The GM might deem a modified memory too nonsensical to affect a creature in a significant manner.

\n

A remove curse or greater restoration spell cast on the target restores the creature's true memory.

\n

At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, you can alter the target's memories of an event that took place up to 7 days ago (6th level), 30 days ago (7th level), 1 year ago (8th level), or any time in the creature's past (9th level).

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The allosaurus is a predatory dinosaur of great size, strength, and speed. It can run down almost any prey over open ground, pouncing to pull creatures down with its wicked claws.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

","chat":"","unidentified":""},"source":"Basic Rules pg 116","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite.","fullName":"Bite."}}},{"_id":"tezURnsL3UZGuR9o","name":"Claw","type":"weapon","img":"icons/commodities/claws/claw-lizard-white-black.webp","data":{"description":{"value":"

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

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If the allosaurus moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the allosaurus can make one bite attack against it as a bonus action.

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Indomitable (2/Day). Mortlock can reroll a saving throw that he fails. He must use the new roll.

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A nothic is a monstrous creature with terrible talons and a single great eye. When driven to violence, it uses its horrific gaze to rot the flesh from its enemies’ bones.

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The nothic makes two claw attacks.

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The nothic targets one creature it can see within 30 feet of it. The target must succeed on a DC 12 Constitution saving throw against this magic or take 10 (3d6) necrotic damage.

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The nothic targets one creature it can see within 30 feet of it. The target must contest its Charisma (Deception) check against the nothic’s Wisdom (Insight) check. If the nothic wins, it magically learns one fact or secret about the target. The target automatically wins if it is immune to being charmed.

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The nothic has advantage on Wisdom (Perception) checks that rely on sight.

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A hellwasp is an intelligent, malevolent insect native to the Nine Hells. It has a thick protective carapace, thin metallic wings, and strong legs ending in swordlike talons. It uses its stinger to inject a chemical admixture similar to alchemist’s fire into its victims. This same solution carries a paralytic enzyme that renders the victim helpless long enough for the hellwasp to grab its prey and flee.

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Hellwasps thrive in hot weather, but extreme cold causes their shells to crack and their metabolisms to shut down. Consequently, they avoid the icy layers of the Nine Hells (Stygia and Cania).

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Nests. Hellwasps spew a golden bile similar to amber, which they use to craft enormous nests riddled with chambers and passages. The hellwasps use these nests as communal shelters and food storage. A typical nest is large enough to support a commune of 1d10 + 10 hellwasps, with each hellwasp having an equal voice and role in the society.

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Hellwasp Telepathy. Hellwasps communicate with one another via a form of telepathy perceptible only to their kind.

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The hellwasp makes two attacks: one with its sting and one with its sword talons.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) fire damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target is also paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

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The hellwasp’s weapon attacks are magical.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (4d6) piercing damage.

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The beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it:

1. Charm Ray. The targeted creature must succeed on a DC 16 Wisdom saving throw or be charmed by the beholder for 1 hour, or until the beholder harms the creature.

2. Paralyzing Ray. The targeted creature must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

3. Fear Ray. The targeted creature must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

4. Slowing Ray. The targeted creature must succeed on a DC 16 Dexterity saving throw. On a failed save, the target’s speed is halved for 1 minute. In addition, the creature can’t take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

5. Enervation Ray. The targeted creature must make a DC 16 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one.

6. Telekinetic Ray. If the target is a creature, it must succeed on a DC 16 Strength saving throw or the beholder moves it up to 30 feet in any direction. It is restrained by the ray’s telekinetic grip until the start of the beholder’s next turn or until the beholder is incapacitated.

If the target is an object weighing 300 pounds or less that isn’t being worn or carried, it is moved up to 30 feet in any direction. The beholder can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container.

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Lair Actions

When fighting inside its lair, a beholder can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the beholder can take one lair action to cause one of the following effects:

The beholder can’t repeat an effect until they have all been used, and it can’t use the same effect two rounds in a row.

Regional Effects

A region containing a beholder’s lair is warped by the creature’s unnatural presence, which creates one or more of the following effects:

If the beholder dies, these effects fade over the course of 1d10 days.

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A Beholder’s Lair

A beholder’s central lair is typically a large, spacious cavern with high ceilings, where it can attack without fear of closing to melee range. A beholder encountered in its lair has a challenge rating of 14 (11,500 XP).

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The beholder can take 3 legendary actions, using the Eye Ray option below. It can take only one legendary action at a time and only at the end of another creature’s turn. The beholder regains spent legendary actions at the start of its turn.

\n

Eye Ray. The beholder uses one random eye ray.

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The beholder uses one random eye ray.

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The beholder's central eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot-cone. At the start of each of its turns, the beholder decides which way the cone faces and whether the cone is active. The area works against the beholder's own eye rays.

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The woeful banshee is a spiteful creature formed from the spirit of a female elf. Its face is wreathed in a wild tangle of hair, its body clad in wispy rags that flutter and stream around it.

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Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) necrotic damage.

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Each non-undead creature within 60 feet of the banshee that can see her must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the banshee is within line of sight, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the banshee’s Horrifying Visage for the next 24 hours.

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The banshee releases a mournful wail, provided that she isn’t in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 10 (3d6) psychic damage.

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The banshee can magically sense the presence of creatures up to 5 miles away that aren’t undead or constructs. She knows the general direction they’re in but not their exact locations.

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The banshee can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside an object.

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Bane’s devoted followers are warriors who seek to rule through martial strength and intimidation, cruel tyrants who use threats and gifts as needed to ensure loyalty. They enslave those too weak to resist them and shower the strong with gifts and promises of power to turn them into loyal vassals.

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Cruel Tyrants. Whenever Bane’s followers gain power, they institute draconian measures to ensure that their rule is unquestioned. They stamp out all opposition while richly rewarding those who swear fealty.

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Warrior Cult. Cultists of Bane are warriors who wear heavy armor and wield maces, swords, spears, and crossbows. They paint the right gauntlet of their armor black in honor of their patron. Bane’s clerics wield black maces with heads shaped to look like a closed fist.

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Cult Ranks. Bane’s cultists operate according to strict military hierarchies. The lowest rank consists of the fist of Bane;fists of Bane, foot soldiers who obey all orders without hesitation. They are led by iron consul;iron consuls, cunning field officers who excel at coordinating the fists in combat. The black gauntlet of bane;black gauntlets are the priests who command the consuls.

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Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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The iron consul makes one attack with its spear and can use its Voice of Command ability.

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Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage when used with two hands to make a melee attack.

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The iron consul selects up to two allies within 90 feet of it that can hear its commands. Each ally can immediately use its reaction to make one melee attack.

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The iron consul has advantage on all ability checks and saving throws made during combat.

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A former member of the Harpers, Artus Cimber is the keeper of the Ring of Winter. He found the ring in the jungles of Chult, where he also met his wife, Alisanda. The ring halts its wearer’s natural aging and has allowed Artus to survive well beyond his natural lifespan. The ring also defies magical attempts to divine its location and that of its wearer. On his fingers above the knuckles, Artus has tattooed the names of his dearly departed animal companions — a pair of talking wombats named Byrt and Lugg.

\n

Artus has spent most of his life trying to keep the Ring of Winter out of evil hands, but his return to Chult is focused on reuniting with his beloved Alisanda, who disappeared along with the city of Mezro during the Spellplague. No longer content to wait for Alisanda and Mezro to return on their own, Artus has been seeking the means to bring them back. He believes that Saja N’baza, an ancient guardian naga, can help him. As such, his search has been focused on locating the ruins of Orolunga, where the naga is said to dwell. Fate has handed Artus a saurial traveling companion named Dragonbait, whom he met in Port Nyanzaru. The two are always on the move. Consequently, their location in the adventure is randomly determined.

\n

Using Artus. Artus has never been to Omu, and he has no idea where the city is. However, he has a powerful artifact in his possession and a good heart. If the characters explain why they’ve come to Chult, Artus puts aside his personal quest and offers to help them find Omu and destroy the Soulmonger.

\n

The first time a situation forces Artus to use the Ring of Winter, he warns the characters that evil forces are after the ring and that his presence in the party might put the characters in danger.

\n

Artus Cimber’s Traits

\n
\n

Ideal. “The preservation of knowledge and history is important to me.”

\n

Bond. “I long to be reunited with my wife, Alisanda.”

\n

Flaw. “I am slow to trust strangers — adventurers in particular.”

\n
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Artus makes three attacks with Bookmark or his longbow.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) piercing damage.

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Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

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The Ring of Winter has 12 charges and regains all its expended charges daily at dawn. While attuned to and wearing the ring, Artus can expend the necessary number of charges to activate one of the following properties:

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Artus wears the Ring of Winter. He and the ring can't be targeted by divination magic or percieved through magical scrying sensors. While attuned to and wearing the ring, Artus ceases to age and is immune to cold damage and the effects of extreme cold.

Artus wields Bookmark, a +3 dagger with additional magical properties. As a bonus action, Artus can activate any one of the following properties while attuned to the dagger, provided he has the weapon drawn:

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The hammerer makes two attacks: one with its claw and one with its hammer.

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Once per turn, a creature that attacks the hammerer can target the duergar trapped in it. The attacker has disadvantage on the attack roll. On a hit, the attack deals an extra 5 (1d10) damage to the hammerer, and the hammerer can respond by using its Multiattack with its reaction.

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The hammerer deals double damage to objects and structures.

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Noble steeds of the sea, hippocamps feature in countless tales as guides and mounts to tritons and other ocean-faring heroes. While these curious but cautious aquatic equines naturally travel in herds, many hold valued places in triton society. Considered to be servants of Thassa, hippocamps are often unpredictable, but their great speed and strength can prove awe-inspiring when harnessed by the god’s will.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

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The hippocamp can breathe air and water.

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If the hippocamp moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

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Brackish trudges are lumbering masses of sentient fungus and vegetation that thrive in the bayou. They are living examples of the conflicting forces of life and decay existing in a harmonious cycle. Flowers and other plant life grow on their backs, necks, and heads. When these plants die, they decay and become the ideal habitat for fungi. The older a trudge is, the wilder and more varied are the plants and fungi that thrive in the tiny ecosystem on its back.

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While sometimes ill-tempered and territorial, brackish trudges are usually content to mind their own business. When trudges are roused to defend themselves or drive off rivals, their punishing tusks laced with deadly fungus spores can make short work of the unwary. Trudges are also notoriously difficult to slay; the energies of life and death within them allow them to survive harrowing injuries.

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If damage reduces the trudge to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the trudge drops to 1 hit point instead.

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The eel can breathe only underwater.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.

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The evoker is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The evoker has the following wizard spells prepared:

Cantrips (at will): fire bolt,* light,* prestidigitation, ray of frost*

1st level (4 slots): burning hands,* mage armor, magic missile*

2nd level (3 slots): mirror image, misty step, shatter*

3rd level (3 slots): counterspell, fireball,* lightning bolt*

4th level (3 slots): ice storm,* stoneskin

5th level (2 slots): Bigby’s hand,* cone of cold*

6th level (1 slot): chain lightning,* wall of ice*

*Evocation spell

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 214","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"qXpGoGBIiGEDJTBg","name":"Sculpt Spells","type":"feat","img":"systems/dnd5e/icons/spells/runes-blue-2.jpg","data":{"description":{"value":"

When the evoker casts an evocation spell that forces other creatures it can see to make a saving throw, it can choose a number of them equal to 1 + the spell’s level. These creatures automatically succeed on their saving throws against the spell. If a successful save means a chosen creature would take half damage from the spell, it instead takes no damage from it.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 214","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sculpt Spells.","fullName":"Sculpt Spells."}}},{"_id":"aiTtJi34WJhBasce","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"H2b3VUhHgsn6hg1d","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"txbz8X9RWGWsyMFx","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"upcHgBm5v12G9YF3","name":"Ray of Frost","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-2.jpg","data":{"description":{"value":"

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138633,"definitionId":2226,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Frost","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"I9E4yvAvFaeK8TyJ","name":"Burning Hands","type":"spell","img":"systems/dnd5e/icons/skills/fire_03.jpg","data":{"description":{"value":"

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire ignites any flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 220","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136168,"definitionId":2021,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Burning Hands","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":220,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"AZXkolkQQNBJM6Hy","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wfz3EXgGzRpcSXY0","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OI0xJZ7ED1XoDpfc","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/skills/violet_03.jpg","data":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"81ZB0tC2gPtuUZzZ","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"aFMHdHTn3E8mTV0T","name":"Shatter","type":"spell","img":"systems/dnd5e/icons/skills/yellow_03.jpg","data":{"description":{"value":"

A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.

\n

A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"a chip of mica","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a chip of mica","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138698,"definitionId":2246,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shatter","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cKRfID7fYxei5SZa","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"d1v9PcPKx5oxdNHO","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EbaQ57BSOvgOTTpI","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a bit of fur and a rod of amber, crystal, or glass","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pyarVLfc27GZ4BJb","name":"Ice Storm","type":"spell","img":"systems/dnd5e/icons/spells/ice-blue-3.jpg","data":{"description":{"value":"

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

\n

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"cylinder"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning]","bludgeoning"],["4d6[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a pinch of dust and a few drops of water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dust and a few drops of water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138335,"definitionId":2151,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ice Storm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PolvdiNJGUYI0JCC","name":"Stoneskin","type":"spell","img":"systems/dnd5e/icons/skills/blue_34.jpg","data":{"description":{"value":"

This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"diamond dust worth 100 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"diamond dust worth 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138805,"definitionId":2266,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Stoneskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"x43WrZEBcWP7VtlZ","name":"Bigby's Hand","type":"spell","img":"systems/dnd5e/icons/skills/violet_28.jpg","data":{"description":{"value":"

You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell's duration, and it moves at your command, mimicking the movements of your own hand.

\n

The hand is an object that has AC 20 and hit points equal to your hit point maximum. If it drops to 0 hit points, the spell ends. It has a Strength of 26 (+8) and a Dexterity of 10 (+0). The hand doesn't fill its space.

\n

When you cast the spell and as a bonus action on your subsequent turns, you can move the hand up to 60 feet and then cause one of the following effects with it.

\n

Clenched Fist. The hand strikes one creature or object within 5 feet of it. Make a melee spell attack for the hand using your game statistics. On a hit, the target takes 4d8 force damage.

\n

Forceful Hand. The hand attempts to push a creature within 5 feet of it in a direction you choose. Make a check with the hand's Strength contested by the Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check of the target. If the target is Medium or smaller, you have advantage on the check. If you succeed, the hand pushes the target up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The hand moves with the target to remain within 5 feet of it.

\n

Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand's Strength score to resolve the grapple. If the target is Medium or smaller, you have advantage on the check. While the hand is grappling the target, you can use a bonus action to have the hand crush it. When you do so, the target takes bludgeoning damage equal to 2d6 + your spellcasting ability modifier.

\n

Interposing Hand. The hand interposes itself between you and a creature you choose until you give the hand a different command. The hand moves to stay between you and the target, providing you with half cover against the target. The target can't move through the hand's space if its Strength score is less than or equal to the hand's Strength score. If its Strength score is higher than the hand's Strength score, the target can move toward you through the hand's space, but that space is difficult terrain for the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage from the clenched fist option increases by 2d8 and the damage from the grasping hand increases by 2d6 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[force - Clenched Fist]","force"],["2d6[bludgeoning - Grasping Hand] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"An eggshell and a snakeskin glove","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"An eggshell and a snakeskin glove","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136116,"definitionId":2352,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bigby's Hand","sources":[{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bNIjIwl43b1YeCaQ","name":"Cone of Cold","type":"spell","img":"systems/dnd5e/icons/skills/blue_13.jpg","data":{"description":{"value":"

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a small crystal or glass cone","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small crystal or glass cone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136251,"definitionId":2037,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cone of Cold","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Gzo983I6qxpW5UwQ","name":"Chain Lightning","type":"spell","img":"systems/dnd5e/icons/skills/red_06.jpg","data":{"description":{"value":"

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

\n

A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136178,"definitionId":2024,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Chain Lightning","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BHCZhLKJt8hrfbhy","name":"Wall of Ice","type":"spell","img":"systems/dnd5e/icons/skills/blue_30.jpg","data":{"description":{"value":"

You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-square panels. Each panel must be contiguous with another panel. In any form, the wall is 1 foot thick and lasts for the duration.

\n

If the wall cuts through a creature's space when it appears, the creature within its area is pushed to one side of the wall and must make a Dexterity saving throw. On a failed save, the creature takes 10d6 cold damage, or half as much damage on a successful save.

\n

The wall is an object that can be damaged and thus breached. It has AC 12 and 30 hit points per 10-foot section, and it is vulnerable to fire damage. Reducing a 10-foot section of wall to 0 hit points destroys it and leaves behind a sheet of frigid air in the space the wall occupied. A creature moving through the sheet of frigid air for the first time on a turn must make a Constitution saving throw. That creature takes 5d6 cold damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage the wall deals when it appears increases by 2d6, and the damage from passing through the sheet of frigid air increases by 1d6, for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6[cold]","cold"],["5d6[cold - Damage from passing through the wall; Constitution saving throw for half damage]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"a small piece of quartz","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small piece of quartz","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138920,"definitionId":2293,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Ice","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/evoker","img":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","spellList":{"class":["burning hands","* mage armor","magic missile*","mirror image","misty step","shatter*","counterspell","fireball","* lightning bolt*","ice storm","* stoneskin","Bigby's hand","* cone of cold*","chain lightning","* wall of ice*"],"pact":[],"atwill":["fire bolt","light","prestidigitation","ray of frost"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":17334,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"WQrKwHefDVLklFoy","name":"Piercer (Ice variant)","type":"npc","img":"ddb-images/other/npc-Piercer-Ice-variant-.jpeg","data":{"abilities":{"str":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"dex":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"con":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":13},"int":{"value":1,"proficient":0,"bonuses":{"check":"","save":""},"mod":-5,"dc":5},"wis":{"value":7,"proficient":0,"bonuses":{"check":"","save":""},"mod":-2,"dc":8},"cha":{"value":3,"proficient":0,"bonuses":{"check":"","save":""},"mod":-4,"dc":6}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":22,"min":0,"max":22,"temp":0,"tempmax":0,"formula":"3d8 + 9"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":5,"fly":0,"swim":0,"walk":5,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":30,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Auril the Frostmaiden has transformed icicles into creatures that resemble piercer;piercers.

\n

Clinging to the ceilings of caverns and large subterranean passages, piercers blend in perfectly with natural rock, dropping in silence to impale unsuspecting foes on the ground below.

\n

A piercer is the larval form of a roper, and the two creatures often attack in tandem. A rock-like shell encases a piercer’s body, giving it the look and texture of a stalactite. That shell protects a soft, slug-like upper body that lets the piercer move across cavern walls and ceilings to position itself for prey. With its eye and mouth closed, the piercer is difficult to distinguish from ordinary rock formations.

\n

Patient Hunters. Piercers can see, but they can also respond to noise and heat, waiting for living creatures to pass beneath them, then falling to attack. A piercer that misses its chance to kill must make its slow way back to the ceiling. A fallen piercer excretes a foul-smelling slime when attacked, making most predators think twice about eating it.

\n

Piercers gather in colonies to maximize the effectiveness of their attacks, dropping simultaneously to increase the odds of striking prey. After a piercer successfully slays a creature, the others slowly creep toward the corpse to join in the feast.

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Melee Weapon Attack: +3 to hit, one creature directly underneath the ice piercer. Hit: 10 (3d6) piercing damage plus 10 (3d6) cold damage. Miss: The ice piercer takes half the normal falling damage for the distance fallen.

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While the ice piercer remains motionless on the ceiling, it is indistinguishable from a normal stalactite.

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The ice piercer can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

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Mind flayers, which are described in the Monster Manual, are created through ceremorphosis, a process that begins with the implantation of an illithid tadpole in the brain of a humanoid host. After about seven days in its new home, the tadpole transforms its host into a mind flayer. The new creation typically retains no memory of its previous existence.

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When the process of turning a gnome into a mind flayer goes horribly awry, the result is a gnome squidling—a deformed mind flayer with weak, spindly limbs and oversized tentacles. It relies on levitation to keep its body aloft and uses its tentacles like legs, to propel it along whatever surface it’s floating above. Most mind flayers destroy squidlings on sight, so it’s rare to see one or more of these creatures.

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Squidlings eat brains for sustenance, just like other mind flayers do, and they don’t care where the brains come from.

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Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 5 (2d4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 7) and must succeed on a DC 7 Intelligence saving throw or be stunned until this grapple ends.

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Melee Weapon Attack: +0 to hit, reach 5 ft., one incapacitated creature grappled by the squidling. Hit: 27 (5d10) piercing damage. If this damage reduces the target to 0 hit points, the squidling kills the target by extracting and devouring its brain.

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The squidling magically emits psychic energy in a 30-foot cone. Each creature in that area must succeed on a DC 7 Intelligence saving throw or take 2 (1d4) psychic damage and be stunned until the end of its next turn.

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The squidling’s innate spellcasting ability is Intelligence (spell save DC 7). It can innately cast levitate at will, requiring no components.

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The squidling has advantage on saving throws against spells and other magical effects.

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The marut makes two slam attacks.

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Melee Weapon Attack: automatic hit, reach 5 ft., one target. Hit: 60 force damage, and the target is pushed up to 5 feet away from the marut if it is Huge or smaller.

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Arcane energy emanates from the marut’s chest in a 60-foot cube. Every creature in that area takes 45 radiant damage. Each creature that takes any of this damage must succeed on a DC 20 Wisdom saving throw or be stunned until the end of the marut’s next turn.

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The marut targets up to two creatures it can see within 60 feet of it. Each target must succeed on a DC 20 Charisma saving throw or be teleported to a teleportation circle in the Hall of Concordance in Sigil. A target fails automatically if it is incapacitated. If either target is teleported in this way, the marut teleports with it to the circle.

After teleporting in this way, the marut can’t use this action again until it finishes a short or long rest.

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The marut is immune to any spell or effect that would alter its form.

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The marut’s innate spellcasting ability is Intelligence (spell save DC 20). The marut can innately cast the following spell, requiring no material components.

At will: plane shift (self only)

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Legendary Resistance (3/Day). If the marut fails a saving throw, it can choose to succeed instead.

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The marut has advantage on saving throws against spells and other magical effects.

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Special Notes: self only.

\n\n

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

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Special Notes: self only.

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Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 296","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"int","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":18,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Paralyzing Touch.","fullName":"Paralyzing Touch."}}},{"_id":"PwZ0z74Ov20jUgbS","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.

\n

Cantrip. The lich casts a cantrip.

\n

Paralyzing Touch (Costs 2 Actions). The lich uses its Paralyzing Touch.

\n

Frightening Gaze (Costs 2 Actions). The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.

\n

Disrupt Life (Costs 3 Actions). Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 296","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"q6Ay9mnRtmLQzye5","name":"Cantrip","type":"feat","img":"icons/sundries/documents/document-symbol-eye.webp","data":{"description":{"value":"

The lich casts a cantrip.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 296","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"aElmNTVm3veQCNUG","name":"Paralyzing Touch (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-2.jpg","data":{"description":{"value":"

The lich uses its Paralyzing Touch.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 296","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"QYO3zOqpTBXNj8HF","name":"Frightening Gaze (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","data":{"description":{"value":"

The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 296","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":18,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"lFx9tr9bk8A6WsKU","name":"Disrupt Life (Costs 3 Actions)","type":"feat","img":"systems/dnd5e/icons/skills/blood_03.jpg","data":{"description":{"value":"

Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 296","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":18,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"bzTfi6uUUUuVtyuY","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If the lich fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 296","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"wQ4fxikbcWYpit5X","name":"Rejuvenation","type":"feat","img":"systems/dnd5e/icons/skills/affliction_01.jpg","data":{"description":{"value":"

If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 296","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Rejuvenation.","fullName":"Rejuvenation."}}},{"_id":"nreNJVIFE3rc9zOY","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:

She can cast the alter self spell at will.

Cantrips (at will): mage hand, prestidigitation, ray of frost

1st level (4 slots): detect magic, magic missile, shield, thunderwave

2nd level (3 slots): detect thoughts, enlarge/reduce, Melf’s acid arrow, mirror image

3rd level (3 slots): counterspell, dispel magic, fireball, slow

4th level (3 slots): blight, polymorph

5th level (3 slots): animate objects, telekinesis

6th level (1 slot): disintegrate, flesh to stone

7th level (1 slot): reverse gravity, teleport

8th level (1 slot): feeblemind, maze

9th level (1 slot): true polymorph

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 296","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"yTTy0sbIpIdIjBeJ","name":"Turn Resistance","type":"feat","img":"systems/dnd5e/icons/skills/affliction_21.jpg","data":{"description":{"value":"

The lich has advantage on saving throws against any effect that turns undead.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 296","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Turn Resistance.","fullName":"Turn Resistance."}}},{"_id":"iPtwz98XnL9Zq2C0","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0J0c29op0qfa4gEw","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QNJDgXCRFOAHS5jq","name":"Ray of Frost","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-2.jpg","data":{"description":{"value":"

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138633,"definitionId":2226,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Frost","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NS8KYt0fj8KeqQ7M","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gQMwAftMp7wrgXZq","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mVYmag3mkVJjkPTp","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5vkpvqETifd5lwqV","name":"Thunderwave","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-air-1.jpg","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UkRxT6vq6S6VBQ8l","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zskqYrL5tL2Os4lN","name":"Enlarge/Reduce","type":"spell","img":"systems/dnd5e/icons/skills/yellow_14.jpg","data":{"description":{"value":"

You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect.

\n

If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once.

\n

Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category-- from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal 1d4 extra damage.

\n

Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category--from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target's weapons also shrink to match its new size. While these weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"a pinch of powdered iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136712,"definitionId":2084,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Enlarge/Reduce","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8uiBvJQJfHO7fHht","name":"Melf's Acid Arrow","type":"spell","img":"systems/dnd5e/icons/skills/arrow_15.jpg","data":{"description":{"value":"

A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4[acid]","acid"],["2d4[acid - to target at the end of its next turn]","acid"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"powdered rhubarb leaf and an adder’s stomach","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"powdered rhubarb leaf and an adder’s stomach","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138473,"definitionId":2330,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Melf's Acid Arrow","sources":[{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"30DBWw3cJ361rz4j","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/skills/violet_03.jpg","data":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"A8COMwSjhxiWTbTE","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fQ6JwqCwhK4sjORM","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"yP1fNL2IvHERqnNZ","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"J3YPG3ii7BJAdWtL","name":"Slow","type":"spell","img":"systems/dnd5e/icons/skills/blue_05.jpg","data":{"description":{"value":"

You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration.

\n

An affected target's speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn.

\n

If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted.

\n

A creature affected by this spell makes another Wisdom saving throw at the end of each of its turns. On a successful save, the effect ends for it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":40,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a drop of molasses","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a drop of molasses","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138748,"definitionId":2256,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Slow","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"elN3hrFctMrAwJ2c","name":"Blight","type":"spell","img":"systems/dnd5e/icons/skills/green_26.jpg","data":{"description":{"value":"

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

\n

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

\n

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[necrotic - No Effect: undead, construct; Max Damage: plant]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":4,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136130,"definitionId":2017,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blight","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2OVxOeE0LUsUYxNr","name":"Polymorph","type":"spell","img":"icons/weapons/swords/shortsword-broad-engraved.webp","data":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a caterpillar cocoon","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138572,"definitionId":2209,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BlVYmsy4yjJTnHcN","name":"Animate Objects","type":"spell","img":"systems/dnd5e/icons/skills/water_05.jpg","data":{"description":{"value":"

Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. You can't animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points.

\n

As a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n
Animated Object Statistics
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
SizeHPACStrDexAttack
Tiny2018418+8 to hit, 1d4 + 4 damage
Small2516614+6 to hit, 1d8 + 2 damage
Medium40131012+5 to hit, 2d6 + 1 damage
Large50101410+6 to hit, 2d10 + 2 damage
Huge8010186+8 to hit, 2d12 + 4 damage
\n

An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has @Compendium[dnd5e.rules.Blindsight]{blindsight} with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form. 

\n

If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The GM might rule that a specific object inflicts slashing or piercing damage based on its form.

\n

At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 213","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136046,"definitionId":1997,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Objects","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":213,"sourceType":1}],"tags":["Creation","Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lD1SsiGNPizVAr46","name":"Telekinesis","type":"spell","img":"systems/dnd5e/icons/spells/rock-plain-3.jpg","data":{"description":{"value":"

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

\n

Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is @Compendium[dnd5e.rules.Restrained]{restrained} in your telekinetic grip. A creature lifted upward is suspended in mid-air.

\n

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

\n

Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.

\n

If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.

\n

You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 280","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138834,"definitionId":2273,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Telekinesis","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":280,"sourceType":1}],"tags":["Control","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0zfo3sowxAP3uYQl","name":"Disintegrate","type":"spell","img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","data":{"description":{"value":"

A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.

\n

A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.

\n

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.

\n

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot- cube portion of it. A magic item is unaffected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6[force] + 40","force"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"trs","components":{"value":"a lodestone and a pinch of dust","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a lodestone and a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"3d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136610,"definitionId":2070,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disintegrate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"kgQxqT2w2dr7Z27b","name":"Flesh to Stone","type":"spell","img":"icons/commodities/treasure/statue-bust-stone-grey.webp","data":{"description":{"value":"

You attempt to turn one creature that you can see within range into stone. If the target's body is made of flesh, the creature must make a Constitution saving throw. On a failed save, it is @Compendium[dnd5e.rules.Restrained]{restrained} as its flesh begins to harden. On a successful save, the creature isn't affected.

\n

A creature @Compendium[dnd5e.rules.Restrained]{restrained} by this spell must make another Constitution saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends. If it fails its saves three times, it is turned to stone and subjected to the @Compendium[dnd5e.rules.Petrified]{petrified} condition for the duration. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.

\n

If the creature is physically broken while @Compendium[dnd5e.rules.Petrified]{petrified}, it suffers from similar deformities if it reverts to its original state.

\n

If you maintain your concentration on this spell for the entire possible duration, the creature is turned to stone until the effect is removed.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"trs","components":{"value":"a pinch of lime, water, and earth","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of lime, water, and earth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136979,"definitionId":2109,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Flesh to Stone","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EQbpMYiHHUaRsckW","name":"Reverse Gravity","type":"spell","img":"systems/dnd5e/icons/skills/emerald_03.jpg","data":{"description":{"value":"

This spell reverses gravity in a 50-foot-radius, 100- foot high cylinder centered on a point within range. All creatures and objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell. A creature can make a Dexterity saving throw to grab onto a fixed object it can reach, thus avoiding the fall.

\n

If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it just as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, for the duration.

\n

At the end of the duration, affected objects and creatures fall back down.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":50,"width":null,"units":"ft","type":"cylinder"},"range":{"value":100,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":7,"school":"trs","components":{"value":"a lodestone and iron filings","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a lodestone and iron filings","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138651,"definitionId":2233,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Reverse Gravity","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"yO35wuRKMtayayzL","name":"Teleport","type":"spell","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.

\n

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FamiliarityMishapSimilar AreaOff TargetOn Target
Permanent circle---01-100
Associated object---01-100
Very familiar01-0506-1314-2425-100
Seen casually01-3334-4344-5354-100
Viewed once01-4344-5354-7374-100
Description01-4344-5354-7374-100
False destination01-5051-100--
\n

 

\n

Familiarity. \"Permanent circle\" means a permanent teleportation circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.

\n

\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.

\n

\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.

\n

On Target. You and your group (or the target object) appear where you want to.

\n

Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

\n

Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.

\n

Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 281","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":8,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138839,"definitionId":2275,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Teleport","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":281,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Iqi8WMdWUT1s393M","name":"Feeblemind","type":"spell","img":"icons/commodities/biological/organ-brain-pink-purple.webp","data":{"description":{"value":"

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.

\n

On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.

\n

At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends.

\n

The spell can also be ended by greater restoration, heal, or wish.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"a handful of clay, crystal, glass, or mineral spheres","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a handful of clay, crystal, glass, or mineral spheres","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136776,"definitionId":2096,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Feeblemind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bDaNQe2iKBRWdLpK","name":"Maze","type":"spell","img":"icons/commodities/treasure/puzzle-pyramid.webp","data":{"description":{"value":"

You banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the duration or until it escapes the maze.

\n

The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If it succeeds, it escapes, and the spell ends (a minotaur or goristro demon automatically succeeds).

\n

When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138468,"definitionId":2185,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Maze","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Control","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"hf2u7ho6WQ20ewTu","name":"True Polymorph","type":"spell","img":"systems/dnd5e/icons/skills/violet_21.jpg","data":{"description":{"value":"

Choose one creature or nonmagical object that you can see within range. You transform the creature into a different creature, the creature into a nonmagical object, or the object into a creature (the object must be neither worn nor carried by another creature). The spell lasts for the duration, or until the target drops to 0 hit points or dies. If you concentrate on this spell for the full duration, the spell lasts until it is dispelled.

\n

This spell has no effect on a shapechanger or a creature with 0 hit points. An unwilling creature can make a Wisdom saving throw, and if it succeeds, it isn’t affected by this spell.

\n

Creature into Creature. If you turn a creature into another kind of creature, the new form can be any kind you choose whose challenge rating is equal to or less than the target’s (or its level, if the target doesn’t have a challenge rating). The target’s game statistics, including mental ability scores, are replaced by the statistics of the new form. It retains its alignment and personality.

\n

The target assumes the hit points of its new form, and when it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn’t reduce the creature’s normal form to 0 hit points, it isn’t knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can’t speak, cast spells, or take any other action that requires hands or speech, unless its new form is capable of such actions.

\n

The target’s gear melds into the new form. The creature can’t activate, use, wield, or otherwise benefit from any of its equipment.

\n

Object into Creature. You can turn an object into any kind of creature, as long as the creature’s size is no larger than the object’s size and the creature’s challenge rating is 9 or lower. The creature is friendly to you and your companions. It acts on each of your turns. You decide what action it takes and how it moves. The GM has the creature’s statistics and resolves all of its actions and movement.

\n

If the spell becomes permanent, you no longer control the creature. It might remain friendly to you, depending on how you have treated it.

\n

Creature into Object. If you turn a creature into an object, it transforms along with whatever it is wearing and carrying into that form, as long as the object’s size is no larger than the creature’s size. The creature’s statistics become those of the object, and the creature has no memory of time spent in this form, after the spell ends and it returns to its normal form.

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The fall of the ancient archon empires left some archons bitter and resentful. Seeking to avoid the spread of human civilization, these archons made their way to the Underworld. The horrors of the place broke their minds, bodies, and spirits and twisted them into the terrifying archons known as ashen riders. When they ride forth upon the mortal world, terrified mortals make offerings in a desperate attempt to appease them, but the ashen riders aren’t merciful, and they delight in reducing the paragons of the mortal world to ash.

\n

The mysterious conquerors known as archons once ruled vast empires. These armored warlords saw themselves as champions of merciless justice, and they ruled with iron fists. But their dominance ultimately came to an end. As the archon overlords toppled, they scattered to the fringes of the world, and their holdings developed into the poleis of today.

\n

Even though the age of archons is long past, many wonder if the few surviving archons might someday attempt to reestablish their empire or if they are truly resigned to their lesser role in the world.

\n

","public":""},"alignment":"Lawful Evil","race":"","type":{"value":"celestial","subtype":"","swarm":"","custom":""},"environment":"","cr":16,"spellLevel":0,"xp":{"value":15000},"source":"Mythic Odysseys of Theros pg 213"},"traits":{"size":"med","di":{"value":["thunder"],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["charmed","exhaustion","frightened"],"custom":""},"languages":{"value":[],"custom":"all"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"his":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":2,"prof":5,"bonus":0,"total":7,"passive":17},"ins":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":5,"prof":5,"bonus":0,"total":10,"passive":20},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":5,"prof":5,"bonus":0,"total":10,"passive":20},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":3,"max":3},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Ashen Rider","displayName":20,"img":"ddb-images/other/npc-token-Ashen-Rider.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":0,"brightSight":120,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"bar2":{"attribute":"resources.legact"},"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}}},"items":[{"_id":"Z6i5PhEy7Iirs4Nm","name":"Plate","type":"equipment","img":"icons/equipment/chest/breastplate-layered-steel-black.webp","data":{"description":{"value":"

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":65,"price":1500,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":18,"type":"heavy","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":18,"originalName":"Plate","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"plate","replaced":true},"magicitems":{"enabled":false}}},{"_id":"QJEOMgydKvff8Nzc","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The ashen rider makes three attacks with its ashen blade or two attacks with its bolt of ash.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 213","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"an5jP3pbx8TTH3jt","name":"Ashen Blade","type":"weapon","img":"icons/weapons/sickles/sickle-hooked-worn.webp","data":{"description":{"value":"

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) slashing damage plus 13 (2d12) radiant damage.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 213","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[slashing] + @mod","slashing"],["2d12[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Ashen Blade.","fullName":"Ashen Blade."}}},{"_id":"A5kQJQECYv2PCoXL","name":"Bolt of Ash","type":"weapon","img":"systems/dnd5e/icons/spells/beam-eerie-3.jpg","data":{"description":{"value":"

Ranged Spell Attack: +10 to hit, range 120 ft., one creature. Hit: 22 (4d10) necrotic damage, and the target can’t regain hit points until the start of the ashen rider’s next turn.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 213","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bolt of Ash.","fullName":"Bolt of Ash."}}},{"_id":"bnU84vY0mZYvVBRB","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The ashen rider can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The rider regains spent legendary actions at the start of its turn.

\n

Attack. The ashen rider makes an attack using its ashen blade or bolt of ash.

\n

Coordinated Assault (Costs 2 Actions). The ashen rider makes an attack using its ashen blade or bolt of ash, and then its mount can use its reaction to make a melee weapon attack.

\n

Reduce to Ash (Costs 3 Actions). The ashen rider targets a creature it can see within 60 feet of it. The target must succeed on a DC 18 Constitution saving throw, or it takes 27 (5d10) necrotic damage and its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. If the target’s hit point maximum is reduced to 0, its body and everything it is wearing and carrying, except for magic items, are reduced to ash. A creature reduced to ash can’t be revived by any means short of a wish spell.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 213","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"xTjBpgJHlpJjK4Zt","name":"Attack","type":"feat","img":"icons/weapons/staves/staff-winged-red.webp","data":{"description":{"value":"

The ashen rider makes an attack using its ashen blade or bolt of ash.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 213","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"MXINgwd9M4YesHK0","name":"Coordinated Assault (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/skills/yellow_37.jpg","data":{"description":{"value":"

The ashen rider makes an attack using its ashen blade or bolt of ash, and then its mount can use its reaction to make a melee weapon attack.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 213","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"IBAlapHIdQNYfntI","name":"Reduce to Ash (Costs 3 Actions)","type":"feat","img":"systems/dnd5e/icons/skills/red_30.jpg","data":{"description":{"value":"

The ashen rider targets a creature it can see within 60 feet of it. The target must succeed on a DC 18 Constitution saving throw, or it takes 27 (5d10) necrotic damage and its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. If the target’s hit point maximum is reduced to 0, its body and everything it is wearing and carrying, except for magic items, are reduced to ash. A creature reduced to ash can’t be revived by any means short of a wish spell.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 213","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d10","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":18,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"j17DyaSEgrPGMbNC","name":"Aura of Silence","type":"feat","img":"icons/commodities/gems/pearl-purple-dark.webp","data":{"description":{"value":"

When a creature starts its turn within 30 feet of the ashen rider, the rider can force that creature to make a DC 18 Wisdom saving throw if the rider can see it. On a successful save, the creature is immune to this aura for the next 24 hours. On a failed save, the creature can’t speak and is deafened until the start of its next turn.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 213","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":18,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Aura of Silence.","fullName":"Aura of Silence."}}},{"_id":"aho32S8F8y292phR","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The ashen rider’s spellcasting ability is Wisdom (spell save DC 18). The rider can innately cast the following spells, requiring no material components:

At will: command, compelled duel

1/day each: banishment, blade barrier

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 213","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"VNJm7s3aGq7S8P85","name":"Mount","type":"feat","img":"icons/environment/people/charge.webp","data":{"description":{"value":"

If the ashen rider isn’t mounted, it can use a bonus action to magically teleport onto the creature serving as its mount, provided the ashen rider and its mount are on the same plane of existence. When it teleports, the ashen rider appears astride the mount along with any equipment it is wearing or carrying.

While mounted and not incapacitated, the ashen rider can’t be surprised, and both it and its mount have advantage on Dexterity saving throws. If the ashen rider is reduced to 0 hit points while riding its mount, the mount is reduced to 0 hit points as well.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 213","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Mount.","fullName":"Mount."}}},{"_id":"opLN8331PvDEt8Bj","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"t39tz5G2r6EeaogP","name":"Compelled Duel","type":"spell","img":"systems/dnd5e/icons/skills/blue_10.jpg","data":{"description":{"value":"

You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn’t restrict the target’s movement for that turn.

The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.

","chat":"","unidentified":""},"source":"Player's Handbook pg 224","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136243,"definitionId":2313,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Compelled Duel","sources":[{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control","Social","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OYOAYyuKIUv9bKbM","name":"Banishment","type":"spell","img":"systems/dnd5e/icons/skills/emerald_09.jpg","data":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is @Compendium[dnd5e.rules.Incapacitated]{incapacitated}. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"an item distasteful to the target","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136094,"definitionId":2010,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Banishment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Control","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"04RNqi8bkJ7zq1ND","name":"Blade Barrier","type":"spell","img":"systems/dnd5e/icons/skills/weapon_23.jpg","data":{"description":{"value":"

You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.

\n

When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d10[slashing]","slashing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136117,"definitionId":2015,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blade Barrier","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/ashen-rider","img":"https://www.dndbeyond.com/avatars/10836/488/637266340014030270.png","tokenImg":"https://www.dndbeyond.com/avatars/10836/486/637266340010739169.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"command","type":"atwill","value":null,"innate":true},{"name":"compelled duel","type":"atwill","value":null,"innate":true},{"name":"banishment","type":"day","value":"1","innate":true},{"name":"blade barrier","type":"day","value":"1","innate":true}],"edgeCases":[],"material":false}},"ddbimporter":{"id":909474,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"WjCbQl9ytM0hKBVB","name":"Inquisitor of the Tome","type":"npc","img":"ddb-images/other/npc-Inquisitor-of-the-Tome.png","data":{"abilities":{"str":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":11},"dex":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":12},"con":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":12},"int":{"value":19,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":3,"saveBonus":0,"save":7,"dc":15},"wis":{"value":16,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":3,"saveBonus":0,"save":6,"dc":14},"cha":{"value":15,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":3,"saveBonus":0,"save":5,"dc":13}},"attributes":{"ac":{"flat":11,"calc":"","formula":"","label":"14 with mage armor"},"hp":{"value":77,"min":0,"max":77,"temp":0,"tempmax":0,"formula":"14d8 + 14"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":30,"units":"ft","special":""},"spellcasting":"","prof":3,"spelldc":15,"spellLevel":0},"details":{"biography":{"value":"

“Evil lurks everywhere. With our minds, we will unearth it, we will plumb its depths, and we will annihilate it.” With those words, the psychically gifted priest Ulmed founded the Ulmist Inquisition, an order of psionic inquisitors that seeks to discover the wickedness hiding in people’s souls.

\n

In the days before Count Strahd von Zarovich became the first vampire, Strahd thundered across the lands with Ulmed. Their mission was clear: to destroy the infernal powers that had corrupted the world and to ensure that those powers never rose again. Strahd, Ulmed, and their companions hunted Fiends, Undead, Aberrations, and other supernatural threats and were tireless foes of cults like the priest of osybus;priests of Osybus. When Strahd fell into darkness, Ulmed was heartbroken at his friend’s transformation and changed the inquisition’s mission. Instead of focusing on hunting monsters, it would also hunt the seeds of evil that can corrupt a person.

\n

Ulmed and his friends Cosima, Ansel, and Tristian organized the inquisition into three orders, with each one specializing in a type of psionic power. The Order of Cosima harnessed the Mind Fire—their name for the fire of thought that blazes within each person’s mind. They used that power to read thoughts, reshape memories, and dominate the recalcitrant. The inquisitors in the Order of Ansel subjected themselves to harsh asceticism in an effort to use psionic energy to empower their own bodies. They succeeded and became the martial arm of the inquisition, represented by a sword. Finally, the Order of Tristian endeavored to use intellect to alter the environment through telekinetic force, and the order’s members became the inquisition’s scholars, represented by a tome.

\n

Today the inquisition rules the city of Malitain, a vast city-state to the north of Barovia’s original site, and the inquisition sends its members throughout the multiverse, seeking to thwart the work of malevolent cults, otherworldly horrors, and the malice of mortals. The zeal of the inquisitors in this work has caused them to be a source of terror in many communities, where folk fear that an overzealous inquisitor might be as great a monster as the fiends the inquisitors originally hunted.

","public":""},"alignment":"","race":"","type":{"value":"humanoid","subtype":"","swarm":"","custom":""},"environment":"","cr":8,"spellLevel":0,"xp":{"value":3900},"source":"Van Richten’s Guide to Ravenloft pg 249"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["charmed","frightened"],"custom":""},"languages":{"value":[],"custom":"any four languages, telepathy 120 ft."}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"arc":{"value":2,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"prof":6,"bonus":0,"total":10,"passive":20},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"his":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"prof":3,"bonus":0,"total":7,"passive":17},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"nat":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"prof":3,"bonus":0,"total":7,"passive":17},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"rel":{"value":2,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"prof":6,"bonus":0,"total":10,"passive":20},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Inquisitor of the Tome","displayName":20,"img":"ddb-images/other/npc-token-Inquisitor-of-the-Tome.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":0,"brightSight":30,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"WdO29MBN6uEoE4ED","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The inquisitor attacks twice.

","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"gqZfj0DQzGIKCguD","name":"Force Bolt","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 22 (4d8 + 4) force damage, and if the target is a Large or smaller creature, the inquisitor can push it up to 10 feet away.

","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 249","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"int","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Force Bolt.","fullName":"Force Bolt."}}},{"_id":"i9cHMo1s4Ee3apGH","name":"Silver Longsword","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) if used with two hands, plus 18 (4d8) force damage.

","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 249","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"int","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[slashing] + @mod","slashing"],["4d8[force]","force"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Silver Longsword.","fullName":"Silver Longsword."}}},{"_id":"U5uYGH5WBoRCDrBq","name":"Innate Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The inquisitor casts one of the following spells, requiring no components and using Intelligence as the spellcasting ability (spell save DC 15):

At will: detect magic, dispel magic, levitate, mage armor, mage hand, sending

1/day each: Otiluke’s resilient sphere, telekinesis

","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting (Psionics).","fullName":"Innate Spellcasting (Psionics)."}}},{"_id":"sTblD0VDhcD0GA1R","name":"Implode (Recharge 4–6)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Each creature in a 20-foot-radius sphere centered on a point the inquisitor can see within 120 feet of it must succeed on a DC 15 Constitution saving throw or take 31 (6d8 + 4) force damage and be knocked prone and moved to the unoccupied space closest to the sphere’s center. Large and smaller objects that aren’t being worn or carried in the sphere automatically take the damage and are similarly moved.

","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"42vj74swgxd44lag","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d8[force] + 4","force"]],"versatile":""},"formula":"","save":{"ability":"con","dc":15,"scaling":"flat"},"requirements":"","recharge":{"value":4,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Implode (Recharge 4–6).","fullName":"Implode (Recharge 4–6)."}}},{"_id":"R1LXtu8Q04vBEwZs","name":"Telekinetic Deflection","type":"feat","img":"systems/dnd5e/icons/skills/violet_17.jpg","data":{"description":{"value":"

In response to being hit by an attack roll, the inquisitor increases its AC by 4 against the attack. If this causes the attack to miss, the attacker is hit by the attack instead.

","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 249","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Telekinetic Deflection.","fullName":"Telekinetic Deflection."}}},{"_id":"cV8sF0HQSusiTmTV","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"CTO7FQOylaD0OOr8","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Epe3pMHwWnFuDsoj","name":"Levitate","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138393,"definitionId":2165,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Levitate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HhHxD1nv69kwl2KD","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NWYIQMvA7gj2Q6wg","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"n0RAM7LWDgU1KMDg","name":"Sending","type":"spell","img":"systems/dnd5e/icons/skills/green_22.jpg","data":{"description":{"value":"

You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.

\n

You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":null,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a short piece of fine copper wire","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138688,"definitionId":2243,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Communication"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MBHJz7IQVKZyqGOy","name":"Otiluke's Resilient Sphere","type":"spell","img":"systems/dnd5e/icons/skills/blue_33.jpg","data":{"description":{"value":"

A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a Dexterity saving throw. On a failed save, the creature is enclosed for the duration.

Nothing—not physical objects, energy, or other spell effects—can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to all damage, and a creature or object inside can’t be damaged by attacks or effects originating from outside, nor can a creature inside the sphere damage anything outside it.

The sphere is weightless and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere’s walls and thus roll the sphere at up to half the creature’s speed. Similarly, the globe can be picked up and moved by other creatures.

A disintegrate spell targeting the globe destroys it without harming anything inside it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138532,"definitionId":2349,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Otiluke's Resilient Sphere","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Control","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Fk0pPNL7hIRXPVzN","name":"Telekinesis","type":"spell","img":"systems/dnd5e/icons/spells/rock-plain-3.jpg","data":{"description":{"value":"

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

\n

Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is @Compendium[dnd5e.rules.Restrained]{restrained} in your telekinetic grip. A creature lifted upward is suspended in mid-air.

\n

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

\n

Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.

\n

If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.

\n

You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 280","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138834,"definitionId":2273,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Telekinesis","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":280,"sourceType":1}],"tags":["Control","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/inquisitor-of-the-tome","img":"https://www.dndbeyond.com/avatars/17747/581/637568597288158983.png","tokenImg":"https://www.dndbeyond.com/avatars/17747/579/637568597285707778.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"detect magic","type":"atwill","value":null,"innate":true},{"name":"dispel magic","type":"atwill","value":null,"innate":true},{"name":"levitate","type":"atwill","value":null,"innate":true},{"name":"mage armor","type":"atwill","value":null,"innate":true},{"name":"mage hand","type":"atwill","value":null,"innate":true},{"name":"sending","type":"atwill","value":null,"innate":true},{"name":"Otiluke's resilient sphere","type":"day","value":"1","innate":true},{"name":"telekinesis","type":"day","value":"1","innate":true}],"edgeCases":[],"material":false}},"ddbimporter":{"id":1680928,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"WjfWvFK4VDnkTZKb","name":"Flitterstep Eidolon","type":"npc","img":"ddb-images/other/npc-Flitterstep-Eidolon.jpeg","data":{"abilities":{"str":{"value":8,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":9},"dex":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":14},"con":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"int":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"wis":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"cha":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10}},"attributes":{"ac":{"flat":14,"calc":"","formula":"","label":""},"hp":{"value":44,"min":0,"max":44,"temp":0,"tempmax":0,"formula":"8d8 + 8"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

When a mortal soul traumatically sacrifices its identity in order to escape the Underworld as a Returned, its identity manifests as a spirit-like eidolon. While eidolons possess many of the skills and details related to their past lives, they’re disconnected from those experiences, choosing to wander the world or brood in haunts they’re drawn to in death. They care nothing for morbid reunions with their lost bodies or Returned remnants.

\n

Of the various types of eidolons, flitterstep eidolons are the most common and wander without purpose.

\n

Undead Nature. An eidolon doesn’t require air, food, drink, or sleep.

","public":""},"alignment":"Any Alignment","race":"","type":{"value":"undead","subtype":"","swarm":"","custom":""},"environment":"","cr":3,"spellLevel":0,"xp":{"value":700},"source":"Mythic Odysseys of Theros pg 222"},"traits":{"size":"med","di":{"value":["poison"],"custom":""},"dr":{"value":["necrotic","physical"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["charmed","exhaustion","frightened","grappled","paralyzed","petrified","poisoned","restrained"],"custom":""},"languages":{"value":[],"custom":"the languages it knew in life"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"prof":2,"bonus":0,"total":3,"passive":13},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"ste":{"value":2,"ability":"dex","bonuses":{"check":"","passive":""},"mod":4,"prof":4,"bonus":0,"total":8,"passive":18},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Flitterstep Eidolon","displayName":20,"img":"ddb-images/other/npc-token-Flitterstep-Eidolon.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"BvMrdZdAVedQLXym","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The eidolon makes two melee attacks. Immediately before or after one of its attacks, it can use Flitterstep if it is available.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 3 (1d6) psychic damage.

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The eidolon magically teleports to an unoccupied space it can see within 30 feet of it. If it makes an attack immediately after teleporting, it has advantage on the attack roll.

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Attack rolls against the eidolon are made with disadvantage unless the eidolon is incapacitated.

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If the eidolon is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the eidolon instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can’t use this trait if it’s incapacitated.

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The eidolon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

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The eidolon has advantage on saving throws against any effect that turns undead.

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The wastes of Eastern Wynandir retain many curses and corruptions from the time of the Calamity, the worst of which pervert the sanctity of death. One such curse manifests as a terrible roving fog that draws the corpses of the fallen to rise as husk zombies—resilient undead of frightening speed and bloodlust. As well, some of the more heinous fiends that walk these scarred lands feed on the life force of the living, leaving these terrible undead in their wake.

\n

Psychotic Frenzy. Unlike typical zombies, which are ponderous and lumbering stalkers, a husk zombie races quickly toward its prey, eager to tear flesh from bone. Each kill it makes drives it into a fighting frenzy, during which it howls with delight. It doesn’t feed on those it kills, but rather leaves the corpses to rot. Humanoids killed by a husk zombie become husk zombies themselves, rising quickly to join their slayer in merry carnage.

\n

Undead. A husk zombie doesn’t require air, food, drink, or sleep.

\n
\n

VARIANT: HUSK ZOMBIE BURSTERS

\n

Some husk zombies become bloated with disease and bile, their frenzied state pushing them to rush other living creatures, explode, and spread their horrid infection. A husk zombie burster has the following additional action option:

\n

Burst. The zombie explodes and is destroyed. Each creature within 5 feet of it must make a DC 12 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. A humanoid creature killed by this damage rises as a husk zombie after 1 minute.

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The zombie makes two claw attacks. For each of these attacks that reduces a creature to 0 hit points, the zombie can make an additional claw attack.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

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A humanoid slain by a melee attack from the zombie revives as a husk zombie on its next turn.

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If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured.

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Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 13) and restrained until the grapple ends. The otyugh has two tentacles, each of which can grapple one target.

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The otyugh slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 14 Constitution saving throw or take 10 (2d6 + 3) bludgeoning damage and be stunned until the end of the otyugh's next turn. On a successful save, the target takes half the bludgeoning damage and isn't stunned.

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The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond.

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Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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The bard is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has the following bard spells prepared:

Cantrips (at will): friends, mage hand, vicious mockery

1st level (4 slots): charm person, healing word, heroism, sleep, thunderwave

2nd level (3 slots): invisibility, shatter

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The bard can perform a song while taking a short rest. Any ally who hears the song regains an extra 1d6 hit points if it spends any Hit Dice to regain hit points at the end of that rest. The bard can confer this benefit on itself as well.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 211","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Song of Rest.","fullName":"Song of Rest."}}},{"_id":"iVSz7ifhXN4DUJhc","name":"Taunt (2/Day)","type":"feat","img":"systems/dnd5e/icons/skills/shadow_20.jpg","data":{"description":{"value":"

The bard can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the bard, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the bard’s next turn.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 211","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":12,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Taunt (2/Day).","fullName":"Taunt (2/Day)."}}},{"_id":"jQE0aYmZ8imVGoTk","name":"Friends","type":"spell","img":"systems/dnd5e/icons/skills/shadow_20.jpg","data":{"description":{"value":"

For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn’t hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature @Compendium[dnd5e.rules.Prone]{prone} to violence might attack you. Another creature might seek retribution in other ways (at the DM’s discretion), depending on the @Compendium[dnd5e.rules.Using Each Ability]{nature} of your interaction with it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"value":"a small amount of makeup applied to the face as this spell is cast","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small amount of makeup applied to the face as this spell is cast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137916,"definitionId":2308,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Friends","sources":[{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Social","Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RcjluHRI3ZppiGKm","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NjiZf0i34gAOAG1V","name":"Vicious Mockery","type":"spell","img":"systems/dnd5e/icons/items/inventory/teeth.jpg","data":{"description":{"value":"

You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

\n

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138907,"definitionId":2290,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Vicious Mockery","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1boAk6GgvNFHmLy7","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1shi6zJTc9OgZzUd","name":"Healing Word","type":"spell","img":"systems/dnd5e/icons/skills/affliction_10.jpg","data":{"description":{"value":"

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138062,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fAiQ3Xp1yjbCNPvH","name":"Heroism","type":"spell","img":"systems/dnd5e/icons/skills/light_06.jpg","data":{"description":{"value":"

A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being @Compendium[dnd5e.rules.Frightened]{frightened} and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@mod","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138072,"definitionId":2144,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Heroism","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xCGkce9VVYWUx4Xq","name":"Sleep","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a pinch of fine sand, rose petals, or a cricket","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of fine sand, rose petals, or a cricket","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138729,"definitionId":2254,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sleep","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ggwCKHUsdxdTHzys","name":"Thunderwave","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-air-1.jpg","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FSlPBxJDNAM8hcTm","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Y9Jye4eCBFau3kTy","name":"Shatter","type":"spell","img":"systems/dnd5e/icons/skills/yellow_03.jpg","data":{"description":{"value":"

A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.

\n

A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"a chip of mica","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a chip of mica","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138698,"definitionId":2246,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shatter","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/bard","img":"https://www.dndbeyond.com/avatars/77/640/636473172957137239.png","tokenImg":"https://www.dndbeyond.com/avatars/9/846/636332330771500694.jpeg","spellList":{"class":["charm 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The rat has advantage on Wisdom (Perception) checks that rely on smell.

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The rat has gills, iridescent scales, and the ability to breathe air and water.

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Muiral makes three attacks: two with his longsword and one with his sting.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used with two hands.

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Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 9 (1d10 + 4) piercing damage. The target must make a DC 16 Constitution saving throw, taking 27 (6d8) poison damage on a failed save, or half as much damage on a successful one.

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Muiral can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Muiral regains spent legendary actions at the start of his turn.

\n

Cast Cantrip. Muiral casts a cantrip.

\n

Lunging Attack (Costs 2 Actions). Muiral makes one longsword attack that has a reach of 10 feet.

\n

Retreating Strike (Costs 3 Actions). Muiral moves up to his speed without provoking opportunity attacks. Before the move, he can make one longsword attack.

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Muiral casts a cantrip.

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Muiral makes one longsword attack that has a reach of 10 feet.

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Muiral moves up to his speed without provoking opportunity attacks. Before the move, he can make one longsword attack.

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Muiral is a 13th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). He has the following wizard spells prepared:

Cantrips (at will): dancing lights, mage hand, prestidigitation, ray of frost, shocking grasp

1st level (4 slots): expeditious retreat, fog cloud, magic missile, shield

2nd level (3 slots): darkness, knock, see invisibility, spider climb

3rd level (3 slots): animate dead, counterspell, lightning bolt

4th level (3 slots): greater invisibility, polymorph

5th level (2 slots): animate objects, wall of force

6th level (1 slot): create undead, flesh to stone

7th level (1 slot): finger of death

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"TPfjI64OM0YwJcgJ","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If Muiral fails a saving throw, he can choose to succeed instead.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"SwdEyyOjQkPlZdcz","name":"Dancing Lights","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a bit of phosphorus or wychwood, or a glowworm","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of phosphorus or wychwood, or a glowworm","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136489,"definitionId":2057,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dancing Lights","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SzMvHE3DHdQ3fOsD","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2IZRTZXCiHFjxXDN","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HoOYdrr5KwwCLpCY","name":"Ray of Frost","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-2.jpg","data":{"description":{"value":"

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138633,"definitionId":2226,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Frost","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BF1f4HxXST2bhvL1","name":"Shocking Grasp","type":"spell","img":"systems/dnd5e/icons/spells/lighting-eerie-1.jpg","data":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138709,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3bwmvF5T7A8qtBwQ","name":"Expeditious Retreat","type":"spell","img":"systems/dnd5e/icons/spells/haste-royal-2.jpg","data":{"description":{"value":"

This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136742,"definitionId":2088,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Expeditious Retreat","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RZfqnitVGYaQWTyi","name":"Fog Cloud","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-2.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"F5Un3NtnNyrPSeG3","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fP7ek6aDlH694fNV","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"i34AJpS3ud7jC8Ez","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"bat fur and a drop of pitch or piece of coal","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"bat fur and a drop of pitch or piece of coal","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136494,"definitionId":2058,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"XoVzJpQknmwVyIAq","name":"Knock","type":"spell","img":"systems/dnd5e/icons/skills/fire_07.jpg","data":{"description":{"value":"

Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.

\n

A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.

\n

If you choose a target that is held shut with arcane lock, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.

\n

When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138372,"definitionId":2162,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Knock","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DLVYe6EjNMvzQEFL","name":"See Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-1.jpg","data":{"description":{"value":"

For the duration, you see @Compendium[dnd5e.rules.Invisible]{invisible} creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a pinch of talc and a small sprinkling of powdered silver","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of talc and a small sprinkling of powdered silver","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138681,"definitionId":2242,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"See Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ynT8CALMR9PzZZi5","name":"Spider Climb","type":"spell","img":"systems/dnd5e/icons/skills/green_23.jpg","data":{"description":{"value":"

Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"a drop of bitumen and a spider","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a drop of bitumen and a spider","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138776,"definitionId":2261,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spider Climb","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NRydqMgSelF1LkF7","name":"Animate Dead","type":"spell","img":"systems/dnd5e/icons/skills/yellow_32.jpg","data":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DlKqamxBsZeSXSVN","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RCGXCHAPdt8vbSNq","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a bit of fur and a rod of amber, crystal, or glass","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"LhiDGLRAM7ZhDAIZ","name":"Greater Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-1.jpg","data":{"description":{"value":"

You or a creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138001,"definitionId":2128,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"WztkRrqS2OQOpHdQ","name":"Polymorph","type":"spell","img":"icons/weapons/swords/shortsword-broad-engraved.webp","data":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a caterpillar cocoon","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138572,"definitionId":2209,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"J3pr9XWFJrI20d9T","name":"Animate Objects","type":"spell","img":"systems/dnd5e/icons/skills/water_05.jpg","data":{"description":{"value":"

Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. You can't animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points.

\n

As a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n
Animated Object Statistics
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
SizeHPACStrDexAttack
Tiny2018418+8 to hit, 1d4 + 4 damage
Small2516614+6 to hit, 1d8 + 2 damage
Medium40131012+5 to hit, 2d6 + 1 damage
Large50101410+6 to hit, 2d10 + 2 damage
Huge8010186+8 to hit, 2d12 + 4 damage
\n

An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has @Compendium[dnd5e.rules.Blindsight]{blindsight} with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form. 

\n

If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The GM might rule that a specific object inflicts slashing or piercing damage based on its form.

\n

At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 213","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136046,"definitionId":1997,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Objects","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":213,"sourceType":1}],"tags":["Creation","Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vfIQ2fhS1wSg2gP5","name":"Wall of Force","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-3.jpg","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).

\n

Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by dispel magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a pinch of powder made by crushing a clear gemstone","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of powder made by crushing a clear gemstone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138916,"definitionId":2292,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Force","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Control","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"AbRUPBYxI4E4WUV3","name":"Create Undead","type":"spell","img":"systems/dnd5e/icons/skills/green_03.jpg","data":{"description":{"value":"

You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your control. (The GM has game statistics for these creatures.)

\n

As a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you have given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather than animating new ones.

\n

At Higher Levels. When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four ghouls. When you cast this spell using an 8th-level spell slot, you can animate or reassert control over five ghouls or two ghasts or wights. When you cast this spell using a 9th-level spell slot, you can animate or reassert control over six ghouls, three ghasts or wights, or two mummies.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"value":"one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse","consumed":false,"cost":150,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136466,"definitionId":2054,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Create Undead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"AGG2X39ElNcF65AT","name":"Flesh to Stone","type":"spell","img":"icons/commodities/treasure/statue-bust-stone-grey.webp","data":{"description":{"value":"

You attempt to turn one creature that you can see within range into stone. If the target's body is made of flesh, the creature must make a Constitution saving throw. On a failed save, it is @Compendium[dnd5e.rules.Restrained]{restrained} as its flesh begins to harden. On a successful save, the creature isn't affected.

\n

A creature @Compendium[dnd5e.rules.Restrained]{restrained} by this spell must make another Constitution saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends. If it fails its saves three times, it is turned to stone and subjected to the @Compendium[dnd5e.rules.Petrified]{petrified} condition for the duration. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.

\n

If the creature is physically broken while @Compendium[dnd5e.rules.Petrified]{petrified}, it suffers from similar deformities if it reverts to its original state.

\n

If you maintain your concentration on this spell for the entire possible duration, the creature is turned to stone until the effect is removed.

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You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.

\n

A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.

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The peryton makes one gore attack and one talon attack.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.

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If the peryton is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 9 (2d8) damage to the target.

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The peryton doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

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The peryton has advantage on Wisdom (Perception) checks that rely on sight or smell.

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The rarest and most powerful of the draconians are the masterminds—spellcasters and strategists who most often serve as military commanders or as advisors to those who created them. They emerge from gold, red, or amethyst dragon eggs, wingless but possessed of an arsenal of eldritch power. Like their dragon progenitors, masterminds have a breath weapon—a billowing cloud of poisonous gas. They also have formidable claws and teeth they use to rend foes in close combat.

\n

Dying draconian masterminds are a sight to behold, as their magical essence coalesces as a ball of lightning that arcs out at those nearby.

\n

On the world of Krynn, draconian masterminds formed from gold dragon eggs are called aurak draconians.

\n
\n

Draconians

\n

Draconians are bipedal monsters born from dragon eggs that have been corrupted or warped by powerful magic. Most often, this corruption is a deliberate act, the work of an aspiring tyrant seeking to transform stolen eggs into a draconian army. A single corrupted egg yields several draconians of the same kind. A draconian might be taken for a dragonborn at first glance, though most kinds of draconians have wings.

\n

When draconians die, they do not go quietly. Instead, their lifeless bodies unleash a last act of magical violence.

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The draconian makes three Rend or Energy Ray attacks.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 180","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"fO9diPGJYh3hB9iJ","name":"Rend","type":"weapon","img":"systems/dnd5e/icons/spells/shielding-eerie-2.jpg","data":{"description":{"value":"

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 180","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Rend.","fullName":"Rend."}}},{"_id":"WNDqF75Jq8fTfGWK","name":"Energy Ray","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 8 (1d10 + 3) force damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 180","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Energy Ray.","fullName":"Energy Ray."}}},{"_id":"RdVMt1XEWoYyJhIj","name":"Noxious Breath (Recharge 5–6)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The draconian exhales a 15-foot cone of noxious gas. Each creature in that area must make a DC 14 Constitution saving throw. On a failed save, the creature takes 21 (6d6) poison damage and gains 1 level of exhaustion. On a successful save, the creature takes half as much damage, doesn’t gain exhaustion, and is immune to all draconians’ Noxious Breath for 24 hours.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 180","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"esjg6hz7nlnn866f","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d6[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":14,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Noxious Breath (Recharge 5–6).","fullName":"Noxious Breath (Recharge 5–6)."}}},{"_id":"cBjoCUnTaWv5TT7h","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The draconian casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):

At will: invisibility, mage hand

2/day each: dimension door, disguise self, sending

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 180","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"TD0EKDF23K2lmzT1","name":"Death Throes","type":"feat","img":"systems/dnd5e/icons/spells/explosion-red-3.jpg","data":{"description":{"value":"

When the draconian is reduced to 0 hit points, its magical essence lashes out as a ball of lightning at the closest creature within 30 feet of it before arcing out to up to two other creatures within 15 feet of the first. Each creature must make a DC 14 Dexterity saving throw. On a failed save, the creature takes 9 (2d8) lightning damage and is stunned until the end of its next turn. On a successful save, the creature takes half as much damage and isn’t stunned.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 180","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":14,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Death Throes.","fullName":"Death Throes."}}},{"_id":"vO41lB3iO9gLoRTO","name":"Magic Shield (3/Day)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

When the draconian is hit by an attack roll, it can create an invisible barrier of magical force around itself, granting it a +5 bonus to its AC against that attack and potentially causing the attack to miss.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 180","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Shield (3/Day).","fullName":"Magic Shield (3/Day)."}}},{"_id":"MXtSNtdkHfJPxSVC","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5F4XCwoMcrXdG4Df","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8bItGqcyp4aBg9V8","name":"Dimension Door","type":"spell","img":"systems/dnd5e/icons/skills/green_27.jpg","data":{"description":{"value":"

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45- degree angle, 300 feet.\"

\n

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

\n

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":500,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136603,"definitionId":2068,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dimension Door","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nRhORoDWVE5fz2q7","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/skills/blue_37.jpg","data":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"19Lnjs0kxUCiLSE2","name":"Sending","type":"spell","img":"systems/dnd5e/icons/skills/green_22.jpg","data":{"description":{"value":"

You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.

\n

You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":null,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a short piece of fine copper wire","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138688,"definitionId":2243,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Communication"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/draconian-mastermind","img":"https://www.dndbeyond.com/avatars/21205/206/637707682425710313.png","tokenImg":"https://www.dndbeyond.com/avatars/21205/205/637707682424462145.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"invisibility","type":"atwill","value":null,"innate":false},{"name":"mage hand","type":"atwill","value":null,"innate":false},{"name":"dimension door","type":"day","value":"2","innate":false},{"name":"disguise self","type":"day","value":"2","innate":false},{"name":"sending","type":"day","value":"2","innate":false}],"edgeCases":[],"material":false}},"ddbimporter":{"id":2059720,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"Wvu0GOKLSqBaTitb","name":"Isolde","type":"npc","img":"ddb-images/other/npc-Isolde.jpeg","data":{"abilities":{"str":{"value":18,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":3,"saveBonus":0,"save":7,"dc":15},"dex":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":15},"con":{"value":16,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":3,"saveBonus":0,"save":6,"dc":14},"int":{"value":14,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":3,"saveBonus":0,"save":5,"dc":13},"wis":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":12},"cha":{"value":16,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":3,"saveBonus":0,"save":6,"dc":14}},"attributes":{"ac":{"flat":19,"calc":"","formula":"","label":"scale mail"},"hp":{"value":82,"min":0,"max":82,"temp":0,"tempmax":0,"formula":"11d8 + 33"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":60,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha","prof":3,"spelldc":14,"spellLevel":0},"details":{"biography":{"value":"

Isolde was a holy warrior devoted to a pantheon of elven deities called the Seldarine. In this role, she defended the Feywild against dragons, demons, and other threats. In time, her heroics caught the eye of an archfey named Zybilna, who had forged secret pacts with some of the fiends Isolde and her companions had slain. Rather than be angry at Isolde, Zybilna was impressed by her. She enlisted a powerful fiend known only as “the Caller” to corrupt and slay all of Isolde’s companions, leaving Isolde alone, bitter, and vulnerable. The insidious archfey then befriended Isolde and offered to help her forget her terrible losses. Isolde became the master of a traveling fey carnival that served as a gateway to Zybilna’s domain. The carnival did what Zybilna hoped it would do: it brought comfort to Isolde and quelled her thirst for vengeance.

\n

Zybilna and Isolde enjoyed a strong partnership for years, but as time wore on, they grew distant until their relationship finally soured. Eladrin crave change, yet Isolde felt like she was frozen in time. She wished to leave the fey carnival and pursue other dreams, but Zybilna wouldn’t hear of it and secretly used wish spells to make Isolde place her devotion to the carnival above her desire to leave it.

\n

When Isolde’s fey carnival crossed paths with another carnival from the Shadowfell, the eladrin found the escape she longed for. Isolde orchestrated a trade with the other carnival’s owners, a pair of shadar-kai (elves native to the Shadowfell). Isolde would become the master of their carnival, and they would become the masters of hers. To appease Zybilna, this arrangement would remain in place only until the two carnivals crossed paths again.

\n

Zybilna was intrigued enough by the shadar-kai to let Isolde go, but not without casting a spell that made Isolde forget about Zybilna and her Feywild domain, thus preventing the eladrin from divulging the archfey’s secrets. As a further punishment, Zybilna sent malevolent fey creatures to hound Isolde and her Shadowfell carnival. Isolde doesn’t know who is behind this petty torment, nor does she care. Her hunt for the Caller and her thirst for vengeance have become all-consuming.

\n

Roleplaying Isolde

\n

The Carnival is the closest thing Isolde has to a family and a home, and she expects everyone who works for her to carry their weight. She endlessly overburdens herself, struggling to protect those around her as her hate for the Caller drives her forward at any cost.

\n

Personality Trait. “We all contribute so that we all benefit. Those who do not carry the burden do not eat.”

\n

Ideal. “Those most deserving of aid are those who never ask for it.”

\n

Bond. “You share a bond with those you travel with, a bond closer than blood. Choose well who you share the road with, lest you carry them forever.”

\n

Flaw. “For my victories and scars, I deserve more than a nursemaid’s duty.”

","public":""},"alignment":"Any Evil Alignment","race":"","type":{"value":"fey","subtype":"elf","swarm":"","custom":""},"environment":"","cr":5,"spellLevel":0,"xp":{"value":1800},"source":"Van Richten’s Guide to Ravenloft pg 86"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":["lightning","poison","cold","fire","physical"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["abyssal","common","infernal"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"dec":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"prof":3,"bonus":0,"total":6,"passive":16},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"itm":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"prof":3,"bonus":0,"total":6,"passive":16},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"prof":3,"bonus":0,"total":4,"passive":14},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"ste":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""},"mod":4,"prof":3,"bonus":0,"total":7,"passive":17},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Isolde","displayName":20,"img":"ddb-images/other/npc-token-Isolde.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"wyA5SSR4DJIKUCDS","name":"Scale Mail","type":"equipment","img":"icons/equipment/chest/breastplate-scale-grey.webp","data":{"description":{"value":"

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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Isolde makes two melee attacks or uses its Fire Ray twice.

","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 86","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"SYPQGzFe6sCM7HkU","name":"Nepenthe","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) slashing damage, or 12 (1d10 + 7) slashing damage if used with two hands to make a melee attack. If the target is a fiend or an undead, it takes an extra 11 (2d10) radiant damage.

","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 86","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[slashing] + @mod + 3","slashing"]],"versatile":"1d10[slashing] + @mod + 3"},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Nepenthe.","fullName":"Nepenthe."}}},{"_id":"fVUf83KQc6xEKKp9","name":"Fire Ray","type":"weapon","img":"systems/dnd5e/icons/spells/beam-orange-2.jpg","data":{"description":{"value":"

Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 10 (3d6) fire damage.

","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 86","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fire Ray.","fullName":"Fire Ray."}}},{"_id":"5DN1dCHnrmeegmNQ","name":"Fiendish Charm","type":"feat","img":"systems/dnd5e/icons/skills/shadow_20.jpg","data":{"description":{"value":"

One humanoid Isolde can see within 30 feet of it must succeed on a DC 14 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys Isolde’s spoken commands. If the target suffers any harm from Isolde or another creature or receives a suicidal command from Isolde, the target can repeat the saving throw, ending the effect on itself on a success. If a target’s saving throw is successful, or if the effect ends for it, the creature is immune to Isolde’s Fiendish Charm for the next 24 hours.

","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 86","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fiendish Charm.","fullName":"Fiendish Charm."}}},{"_id":"Fe1pi6Rt5YX2gYqX","name":"Fiendish Blessing","type":"feat","img":"systems/dnd5e/icons/skills/shadow_09.jpg","data":{"description":{"value":"

The AC of Isolde includes her Charisma bonus.

","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 86","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fiendish Blessing.","fullName":"Fiendish Blessing."}}},{"_id":"ibmxpb1THBDZrprA","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

Isolde’s spellcasting ability is Charisma (spell save DC 14). Isolde can innately cast the following spells, requiring no material components:

3/day each: alter self, command, detect magic

1/day: plane shift (self only)

","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 86","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"7cVv8dK00b7ld5eJ","name":"Magic Resistance Aura","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

Magic Resistance Aura. While holding Nepenthe, Isolde creates an aura in a 10-foot radius around her. While this aura is active, Isolde and all creatures friendly to her in the aura have advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 86","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance Aura. ","fullName":"Magic Resistance Aura. "}}},{"_id":"z3dhLTVIaqapomeX","name":"Alter Self","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-acid-2.jpg","data":{"description":{"value":"

You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one.

\n

Aquatic Adaptation. You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.

\n

Change Appearance. You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again.

\n

Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136028,"definitionId":1992,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Alter Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"aISDHjA2Veewxmrp","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dU4mptzYzkh4KOQX","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"XzkYBxonf2KHnCC7","name":"Plane Shift (self only)","type":"spell","img":"systems/dnd5e/icons/skills/yellow_35.jpg","data":{"description":{"value":"

Special Notes: self only.

\n\n

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138554,"definitionId":2206,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Plane Shift","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Teleportation","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/isolde","img":"https://www.dndbeyond.com/avatars/thumbnails/17747/596/1000/1000/637568597520855168.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/17747/595/637568597519107087.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"alter self","type":"day","value":"3","innate":true},{"name":"command","type":"day","value":"3","innate":true},{"name":"detect magic","type":"day","value":"3","innate":true},{"name":"plane shift","type":"day","value":"1","innate":true}],"edgeCases":[{"name":"plane shift","type":"innate","edge":"self only"}],"material":false}},"ddbimporter":{"id":1680929,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"WxCie0XQJqaGeg8e","name":"Lorehold Professor of Order","type":"npc","img":"ddb-images/other/npc-Lorehold-Professor-of-Order.jpeg","data":{"abilities":{"str":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":11},"dex":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":13},"con":{"value":14,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":3,"saveBonus":0,"save":5,"dc":13},"int":{"value":19,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":3,"saveBonus":0,"save":7,"dc":15},"wis":{"value":15,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":3,"saveBonus":0,"save":5,"dc":13},"cha":{"value":13,"proficient":1,"bonuses":{"check":"","save":""},"mod":1,"prof":3,"saveBonus":0,"save":4,"dc":12}},"attributes":{"ac":{"flat":12,"calc":"","formula":"","label":"15 with mage armor"},"hp":{"value":104,"min":0,"max":104,"temp":0,"tempmax":0,"formula":"16d8 + 32"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":3,"spelldc":15,"spellLevel":0},"details":{"biography":{"value":"

Lorehold’s professors of order search for evidence of patterns and predictable outcomes in history. They study the flow of events, learning which occurrences herald specific outcomes, and they trace their magic through those paths of causality. In their exploration of ruins, professors of order shore up dangerous structures and find the safest paths as they search. When confronted, they confound their foes by channeling the stasis of perfect order, creating resilient barriers of force and quashing hostile magic.

\n
\n

Lorehold Scholars

\n

The archaeomancers of Lorehold College draw their magical might from the flow of time and fate and the way those forces shape the course of history. Scholars of this broad mystical study divide between those who see history as an unpredictable jumble of chance and those who believe events form a perfect—and predictable—pattern.

","public":""},"alignment":"Any Alignment","race":"","type":{"value":"humanoid","subtype":"","swarm":"","custom":""},"environment":"","cr":7,"spellLevel":0,"xp":{"value":2900},"source":"Strixhaven: A Curriculum of Chaos pg 198"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":["force"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":"Common plus any four languages"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"arc":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"prof":3,"bonus":0,"total":7,"passive":17},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"his":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"prof":3,"bonus":0,"total":7,"passive":17},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"prof":3,"bonus":0,"total":5,"passive":15},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Lorehold Professor of Order","displayName":20,"img":"ddb-images/other/npc-token-Lorehold-Professor-of-Order.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"LjH5NDrist6HNHar","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The professor makes two Repelling Burst attacks. It can also use Force Barrier, if available.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 198","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"IbkGOj2zujsv3jkM","name":"Repelling Burst","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Melee Spell Attack: +7 to hit, reach 30 ft., one target. Hit: 13 (2d8 + 4) force damage. If the target is a Large or smaller creature, it must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet directly away from the professor and become restrained until the start of professor’s next turn.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 198","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"int","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"str","dc":15,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Repelling Burst.","fullName":"Repelling Burst."}}},{"_id":"BU8ZfTgU0U0u9EAw","name":"Force Barrier (Recharge 5–6)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The professor magically creates a wall of translucent, golden force within 90 feet of itself. The wall lasts for 1 minute or until the professor uses this action again. The barrier can be a vertical or horizontal plane up to 30 feet on a side or a 10-foot-radius hemispherical dome with a floor. The wall provides total cover. It has AC 17, 30 hit points, and immunity to poison and psychic damage.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 198","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"hhycydakgzffya70","amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Force Barrier (Recharge 5–6).","fullName":"Force Barrier (Recharge 5–6)."}}},{"_id":"QvRqWzORjGh9ezrh","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The professor casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15):

At will: comprehend languages, guidance, light

2/day each: dimension door, locate object, mage armor, stone shape

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 198","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"nS8Aq0Pj5MiInZqs","name":"Voice from the Past (1/Day)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The professor can cast the contact other plane spell to contact a long-dead spirit, using Intelligence as the spellcasting ability.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 198","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Voice from the Past (1/Day).","fullName":"Voice from the Past (1/Day)."}}},{"_id":"wkQfI623TgMuJLFO","name":"Arcane Stasis (2/Day)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

When a creature the professor can see within 60 feet of it casts a spell, the professor can magically lock the casting in the moment before completion. The spellcaster must succeed on a DC 15 saving throw using the spell’s spellcasting ability, or the spell fails and is wasted.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 198","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Arcane Stasis (2/Day).","fullName":"Arcane Stasis (2/Day)."}}},{"_id":"x56aPWkTgkeNVrXg","name":"Comprehend Languages","type":"spell","img":"systems/dnd5e/icons/spells/runes-orange-2.jpg","data":{"description":{"value":"

For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.

\n

This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"a pinch of soot and salt","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136246,"definitionId":2035,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Comprehend Languages","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KY89LX3g5oloXy7y","name":"Guidance","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138016,"definitionId":2132,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QCMNtm5p9FdQWo9t","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

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You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45- degree angle, 300 feet.\"

\n

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

\n

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

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Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

\n

The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

\n

This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

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You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

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You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose. So, for example, you could shape a large rock into a weapon, idol, or coffer, or make a small passage through a wall, as long as the wall is less than 5 feet thick. You could also shape a stone door or its frame to seal the door shut. The object you create can have up to two hinges and a latch, but finer mechanical detail isn't possible.

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Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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The drow makes two attacks with its shadow sword. If either attack hits and the target is within 10 feet of a 5-foot cube of darkness created by the shadow sword on a previous turn, the drow can dismiss that darkness and cause the target to take 21 (6d6) necrotic damage. The drow can dismiss darkness in this way no more than once per turn.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 10 (3d6) necrotic damage and 10 (3d6) poison damage. The drow can then fill an unoccupied 5-foot cube within 5 feet of the target with magical darkness, which remains for 1 minute.

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Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target regains consciousness if it takes damage or if another creature takes an action to shake it.

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The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 187","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fey Ancestry.","fullName":"Fey Ancestry."}}},{"_id":"LL0Itjx00SSt4xxi","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The drow’s innate spellcasting ability is Charisma (spell save DC 13). He can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

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While in dim light or darkness, the drow can teleport as a bonus action up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn.

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While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

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Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

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Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

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Special Notes: self only.

\n\n

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

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Special Notes: self only.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

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The imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.

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The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

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Magical darkness doesn't impede the imp's darkvision.

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The imp has advantage on saving throws against spells and other magical effects.

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Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.

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The spy makes two melee attacks.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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You have advantage on saving throws against being frightened.

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On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

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You can move through the space of any creature that is of a size larger than yours.

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The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

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Recent years have been difficult for Exethanter, whose body and mind have been falling apart. The lich has grown weak and forgetful. He no longer remembers his name or his spells.

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Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Lair Actions

On initiative count 20 (losing initiative ties), Exethanter can take a lair action to cause one of the following magical effects; Exethanter can’t use the same effect two rounds in a row:

","chat":"","unidentified":""},"source":"Curse of Strahd pg 189","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"jVd3dytb3gttpW3u","name":"Exethanter’s Lair","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Exethanter’s Lair

A lich often haunts the abode it favored in life, such as a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps.

Everything about a lich’s lair reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy recesses, emerging to destroy those who dare to disturb the lich’s work.

A lich encountered in its lair has a challenge rating of 22 (41,000 XP).

","chat":"","unidentified":""},"source":"Curse of Strahd pg 189","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"sqot4bKIEAmVqoCZ","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

Exethanter can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Exethanter regains spent legendary actions at the start of his turn.

\n

Cantrip. Exethanter casts a cantrip.

\n

Paralyzing Touch (Costs 2 Actions). Exethanter uses his Paralyzing Touch.

\n

Frightening Gaze (Costs 2 Actions). Exethanter fixes his gaze on one creature he can see within 10 feet of him. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the Exethanter’s gaze for the next 24 hours.

\n

Disrupt Life (Costs 3 Actions). Each non-undead creature within 20 feet of Exethanter must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Curse of Strahd pg 189","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"J7zdkW6sy1t9gJ2F","name":"Cantrip","type":"feat","img":"icons/sundries/documents/document-symbol-eye.webp","data":{"description":{"value":"

Exethanter casts a cantrip.

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Exethanter uses his Paralyzing Touch.

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Exethanter fixes his gaze on one creature he can see within 10 feet of him. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the Exethanter’s gaze for the next 24 hours.

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Each non-undead creature within 20 feet of Exethanter must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

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If Exethanter fails a saving throw, he can choose to succeed instead.

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If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

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Exethanter is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). Exethanter has the following wizard spells prepared:

Cantrips (at will): mage hand, prestidigitation, ray of frost

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Exethanter has advantage on saving throws against any effect that turns undead.

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A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

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This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

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A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist pg 208","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[bludgeoning] + @mod -1","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Metal Fist.","fullName":"Metal Fist."}}},{"_id":"AxZAF2i7B7ImpDyZ","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Manshoon's Simulacrum is an 18th-level spellcaster, with no spell slots of 6th level and higher. His spellcasting ability is Intelligence (spell save DC 21, +15 to hit with spell attacks). He has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

1st level (4 slots): detect magic, mage armor, magic missile, shield

2nd level (3 slots): detect thoughts, mirror image, misty step

3rd level (3 slots): counterspell, lightning bolt, sending

4th level (3 slots): fire shield, greater invisibility, polymorph

5th level (3 slots): Bigby’s hand, scrying, wall of force

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist pg 208","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"zlTVT0MGqMGl3l7W","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"euivqgp4CJYqSxsI","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dfn5PpV7XKWRb8Eb","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dy4TXBGlbNOpSgTg","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7sL3f9MpWCX5gDMa","name":"Shocking Grasp","type":"spell","img":"systems/dnd5e/icons/spells/lighting-eerie-1.jpg","data":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138709,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KL0PR9kmMEAvJn4z","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ouW9Nbnv9rq8XHMI","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"WuzSVaXGwRIkcnYq","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wBe7h83Um9NYpb8Z","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Q3P6Ej21YRYDXR0C","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MDSGbblH3doDSljU","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/skills/violet_03.jpg","data":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"k7RY3qac9XnsbCxw","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nMQ6Gl1AqIY3dBgx","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7RarRv1Tz2PRK8ps","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a bit of fur and a rod of amber, crystal, or glass","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Ki8dGYuDPoxfW8uk","name":"Sending","type":"spell","img":"systems/dnd5e/icons/skills/green_22.jpg","data":{"description":{"value":"

You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.

\n

You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":null,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a short piece of fine copper wire","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a short piece of fine copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138688,"definitionId":2243,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Communication"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0yniUTrANO9CSWCo","name":"Fire Shield","type":"spell","img":"systems/dnd5e/icons/spells/protect-red-3.jpg","data":{"description":{"value":"

Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.

\n

The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you resistance to cold damage, and the chill shield grants you resistance to fire damage.

\n

In addition, whenever a creature within 5 feet of you hits you with a melee attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Warm Shield - Reactive Damage: within 5 feet, melee attack]","fire"],["2d8[cold - Chill Shield - Reactive Damage: within 5 feet, melee attack]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a bit of phosphorus or a firefly","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of phosphorus or a firefly","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136891,"definitionId":2104,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MZYlEbA3eRsSaMbO","name":"Greater Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-1.jpg","data":{"description":{"value":"

You or a creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138001,"definitionId":2128,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pMDOfqQ9Y8grvX65","name":"Polymorph","type":"spell","img":"icons/weapons/swords/shortsword-broad-engraved.webp","data":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a caterpillar cocoon","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138572,"definitionId":2209,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ylbyolXtOCjTh44k","name":"Bigby's Hand","type":"spell","img":"systems/dnd5e/icons/skills/violet_28.jpg","data":{"description":{"value":"

You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell's duration, and it moves at your command, mimicking the movements of your own hand.

\n

The hand is an object that has AC 20 and hit points equal to your hit point maximum. If it drops to 0 hit points, the spell ends. It has a Strength of 26 (+8) and a Dexterity of 10 (+0). The hand doesn't fill its space.

\n

When you cast the spell and as a bonus action on your subsequent turns, you can move the hand up to 60 feet and then cause one of the following effects with it.

\n

Clenched Fist. The hand strikes one creature or object within 5 feet of it. Make a melee spell attack for the hand using your game statistics. On a hit, the target takes 4d8 force damage.

\n

Forceful Hand. The hand attempts to push a creature within 5 feet of it in a direction you choose. Make a check with the hand's Strength contested by the Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check of the target. If the target is Medium or smaller, you have advantage on the check. If you succeed, the hand pushes the target up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The hand moves with the target to remain within 5 feet of it.

\n

Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand's Strength score to resolve the grapple. If the target is Medium or smaller, you have advantage on the check. While the hand is grappling the target, you can use a bonus action to have the hand crush it. When you do so, the target takes bludgeoning damage equal to 2d6 + your spellcasting ability modifier.

\n

Interposing Hand. The hand interposes itself between you and a creature you choose until you give the hand a different command. The hand moves to stay between you and the target, providing you with half cover against the target. The target can't move through the hand's space if its Strength score is less than or equal to the hand's Strength score. If its Strength score is higher than the hand's Strength score, the target can move toward you through the hand's space, but that space is difficult terrain for the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage from the clenched fist option increases by 2d8 and the damage from the grasping hand increases by 2d6 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[force - Clenched Fist]","force"],["2d6[bludgeoning - Grasping Hand] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"An eggshell and a snakeskin glove","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"An eggshell and a snakeskin glove","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136116,"definitionId":2352,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bigby's Hand","sources":[{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"oDGiFVKwpfvVCS0h","name":"Scrying","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eyes.jpg","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Knowledge

\n
Save Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

 

\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.Invisible]{invisible} objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EvXMGscXtC34cTGq","name":"Wall of Force","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-3.jpg","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).

\n

Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by dispel magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.

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While the dagger remains motionless and isn't flying, it is indistinguishable from a normal dagger.

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The Elk King is Jarund Elkhardt, a terse yet thoughtful giant of a man who is nearly fifty years old—ancient by tribal standards. He has led the Elk Tribe for over half his life, and age has made him cautious. He has seen other kings and queens rise and fall, has made war with friends and peace with his enemies, and has led warriors he knew as babes to their deaths in battle. The strain of his long years of rule is etched on his weather-worn face.

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Jarund’s late son, Jarund Twice-Born, was killed almost a decade ago while trying to bring down a cave bear, leaving Jarund without an heir. He has failed to produce another child with his wife, Wynneth, and his mistress, Froya, so the future of his royal line remains uncertain.

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Auril’s unyielding winter concerns Jarund deeply, and he often turns to his shaman, Mjenir, for guidance. The king respects the shaman’s understanding of gods and spirits, and the fact that both men have lost their sons serves to strengthen the bond between them. Mjenir believes that the only way to break Auril’s spell is to slay the goddess in her home, but Jarund believes that his warriors aren’t strong enough to accomplish that task alone.

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Jarund makes three melee attacks.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) bludgeoning damage, and Jarund pushes the target 5 feet away from him if it’s Large or smaller. Jarund then enters the space vacated by the target. If the target is pushed to within 5 feet of a creature friendly to Jarund, that creature can make an attack against the target as a reaction.

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A melee weapon deals one extra die of its damage when Jarund hits with it (included in the attack).

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Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

","chat":"","unidentified":""},"source":"Basic Rules pg 164","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dagger.","fullName":"Dagger."}}},{"_id":"Fg2uOQYa1sHEFONG","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation

1st level (4 slots): detect magic, mage armor, magic missile, shield

2nd level (3 slots): misty step, suggestion

3rd level (3 slots): counterspell, fireball, fly

4th level (3 slots): greater invisibility, ice storm

5th level (1 slot): cone of cold

","chat":"","unidentified":""},"source":"Basic Rules pg 164","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting. ","fullName":"Spellcasting. "}}},{"_id":"5Kb1irq9A3YiLWu6","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xUt6BM7jafhDQPTZ","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NXEBOkZuZ4pnI4Q5","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"LVGysZDQgsf7zTFx","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"GTD4ngSOH7WFLEFf","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7baTyYgaoZWbtAQB","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YPzS27bDDzcEJh9V","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rifLHFmTYZKgC2mn","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bBdthiyUNa3n0nZY","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ysFzMEwloiMB42JR","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

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You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

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A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

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You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

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You or a creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person.

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A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

\n

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

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A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

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The boneclaw makes two claw attacks.

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Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 20 (3d10 + 4) piercing damage. If the target is a creature, the boneclaw can pull the target up to 10 feet toward itself, and the target is grappled (escape DC 14). The boneclaw has two claws. While a claw grapples a target, the claw can attack only that target.

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If the boneclaw is in dim light or darkness, each creature of the boneclaw’s choice within 5 feet of it must succeed on a DC 14 Constitution saving throw or take 34 (5d12 + 2) necrotic damage.

The boneclaw then magically teleports up to 60 feet to an unoccupied space it can see. It can bring one creature it’s grappling, teleporting that creature to an unoccupied space it can see within 5 feet of its destination. The destination spaces of this teleportation must be in dim light or darkness.

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While its master lives, a destroyed boneclaw gains a new body in 1d10 hours, with all its hit points. The new body appears within 1 mile of the boneclaw’s master.

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While in dim light or darkness, the boneclaw can take the Hide action as a bonus action.

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In response to a visible enemy moving into its reach, the boneclaw makes one claw attack against that enemy. If the attack hits, the boneclaw can make a second claw attack against the target.

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Campestris are happy-go-lucky mushroom-like creatures with few cares or worries. They are captivated by music, though they can’t distinguish a well-played performance from a bad one. If anyone plays an instrument or sings in the campestris’ vicinity, the little creatures will happily sing along, each in an obnoxiously nasal falsetto, as they dance and caper around whoever is making the music.

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Campestris can easily imitate lyrics and music. After a campestri has practiced a song or a piece of music three or four times, the creature remembers it forever.

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Campestris vary widely in color, from white to tan to dark brown, but they always have red or purple caps and speckles. A campestri moves by manipulating the mycelium that grows out of the base of its stem and supports it. The mushroom creatures eat salty soil, filter out the salt, and excrete a slippery paste of purified soil (stripped of things nourishing to fungi, of course). Eating salt is also a defense mechanism, because it makes the campestris taste salty and thus unpleasant to most creatures, though bullywugs consider them a delicacy.

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The nereid causes a 5-foot cube of water within 60 feet of it to take a shape of its choice and strike one target it can see within 5 feet of that water. The target must make a DC 13 Strength saving throw. On a failed save, it takes 17 (4d6 + 3) bludgeoning damage, and if it is a Large or smaller creature, it is pushed up to 15 feet in a straight line or is knocked prone (nereid’s choice). On a successful save, the target takes half as much damage and isn’t pushed or knocked prone.

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The nereid can breathe air and water.

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If immersed in water, the nereid can make itself invisible as a bonus action. It remains invisible until it leaves the water, ends the invisibility as a bonus action, or dies.

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The nereid wears a mantle of silky cloth the color of sea foam, which holds the creature’s spirit. The mantle has an AC and hit points equal to that of the nereid, but the garment can’t be directly harmed while the nereid wears it. If the mantle is destroyed, the nereid becomes poisoned and dies within 1 hour. A nereid is willing to do anything in its power to recover the mantle if it is stolen, including serving the thief.

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The nereid can cast control water at will, requiring no components. Its spellcasting ability for it is Charisma. This use of the spell has a range of 30 feet and can affect a cube of water no larger than 30 feet on a side.

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The nereid can comprehend and verbally communicate with beasts.

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Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one.

\n

Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the flooding water spills over onto dry land.

\n

If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing.

\n

The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts.

\n

Part Water. You cause water in the area to move apart and create a trench. The trench extends across the spell's area, and the separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored.

\n

Redirect Flow. You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.

\n

Whirlpool. This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check against your spell save DC.

\n

When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is caught in the vortex until the spell ends. On a successful save, the creature takes half damage, and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but has disadvantage on the Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check to do so.

\n

The first time each turn that an object enters the vortex, the object takes 2d8 bludgeoning damage; this damage occurs each round it remains in the vortex.

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Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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The myrmidon makes three flail attacks.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.

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The myrmidon makes one flail attack. On a hit, the target takes an extra 18 (4d8) lightning damage, and the target must succeed on a DC 13 Constitution saving throw or be stunned until the end of the myrmidon’s next turn.

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Magic Weapons. The myrmidon’s weapon attacks are magical.

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Loup garou possess a strain of lycanthropy more virulent than that carried by common werewolves. Aside from being deadlier than their werewolf cousins, loup garou aggressively spread the plague of lycanthropy. Only through the death of a loup garou might those afflicted by it escape their curse.

\n

Loup Garou Lycanthropy

\n

A Humanoid who succumbs to a loup garou’s lycanthropy becomes a werewolf. This form of lycanthropy can’t be removed while the loup garou that inflicted the curse lives. See the Monster Manual for details on lycanthropy.

\n

Once a loup garou is slain, a remove curse spell cast during the night of a full moon on any afflicted werewolf it created forces the target to make a DC 17 Constitution saving throw. On a success, the curse is broken, and the target returns to its normal form and gains 3 levels of exhaustion. On a failure, the curse remains, and the target automatically fails any saving throw made to break this curse for 1 month.

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The loup garou makes two attacks: two with its Longsword (humanoid form) or one with its Bite and one with its Claws (dire wolf or hybrid form).

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 14 (4d6) necrotic damage. If the target is a Humanoid, it must succeed on a DC 17 Constitution saving throw or be cursed with loup garou lycanthropy.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used with two hands.

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The loup garou can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The loup garou regains spent legendary actions at the start of its turn.

\n

Swipe. The loup garou makes one Claws attack (dire wolf or hybrid form only) or one Longsword attack (humanoid form only).

\n

Mauling Pounce (Costs 2 Actions). The loup garou moves up to its speed without provoking opportunity attacks, and it can make one Claws attack (dire wolf or hybrid form only) or one Longsword attack (humanoid form only) against each creature it moves past.

\n

Bite (Costs 3 Actions). The loup garou changes into hybrid or dire wolf form and then makes one Bite attack.

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The loup garou makes one Claws attack (dire wolf or hybrid form only) or one Longsword attack (humanoid form only).

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The loup garou moves up to its speed without provoking opportunity attacks, and it can make one Claws attack (dire wolf or hybrid form only) or one Longsword attack (humanoid form only) against each creature it moves past.

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The loup garou changes into hybrid or dire wolf form and then makes one Bite attack.

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The loup garou has advantage on attack rolls against a creature that doesn’t have all its hit points.

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When the loup garou fails a saving throw, it can choose to succeed instead.

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The loup garou regains 10 hit points at the start of each of its turns. If the loup garou takes damage from a silver weapon, this trait doesn’t function at the start of the loup garou’s next turn. The loup garou dies only if it starts its turn with 0 hit points and doesn’t regenerate.

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The loup garou polymorphs into a Large wolf-humanoid hybrid or into a Large dire wolf, or back into its true form, which appears humanoid. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

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Crystal golems found throughout the Crystal Labyrinth look like 10-foot-tall githyanki warriors. Like other golems, they are nearly impervious to spells and ordinary weapons.

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Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

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The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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The golem is immune to any spell or effect that would alter its form.

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The golem has advantage on saving throws against spells and other magical effects.

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The golem's weapon attacks are magical.

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The golem magically sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light goes out when the golem is destroyed.

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Any creature that starts its turn within 10 feet of the illuminated golem and can see the golem must succeed on a DC 17 Wisdom saving throw or be blinded until the start of the creature’s next turn.

A creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can’t see the golem until the start of its next turn, when it can avert its eyes again. If the creature looks at the golem in the meantime, it must immediately make the save.

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Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

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The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation

1st level (4 slots): detect magic, mage armor, magic missile, shield

2nd level (3 slots): detect thoughts, suggestion

3rd level (3 slots): counterspell, fireball, fly

4th level (3 slots): greater invisibility, ice storm

5th level (1 slot): cone of cold

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 216","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"k17VF0YTRMW68nbt","name":"Equipment","type":"feat","img":"icons/containers/bags/satchel-worn-leather-blue.webp","data":{"description":{"value":"

She carries a bag of holding and wears a robe of serpents with six snakes. Pow Ming keeps hundreds of golden goose chips in her bag of holding. The bag is also where she keeps the money she receives in trade. At any given time, the bag holds 1d10 × 100 gp.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 216","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Equipment.","fullName":"Equipment."}}},{"_id":"yB8qdhWLfwu13rGf","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OKqf9Y3LXC2Pp2T6","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pDwXzwH8w6XCoTb6","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wAJ7aywj5xr8c6G9","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Yziw4859qqeWvuyZ","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"iKq0qTqYnc2gpSgi","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Y4S1vURSo7j66Jz8","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OYTcvYQ7wira7X6m","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RVbjoxIe0W9syj2s","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7890FikEA5F6Aiye","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"huabtci7jeqsikCY","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

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A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

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You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

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You or a creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138001,"definitionId":2128,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SbUC4Lk5QJfGuh6J","name":"Ice Storm","type":"spell","img":"systems/dnd5e/icons/spells/ice-blue-3.jpg","data":{"description":{"value":"

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

\n

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

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A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage.

","chat":"","unidentified":""},"source":"Hoard of the Dragon Queen","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Quarterstaff.","fullName":"Quarterstaff."}}},{"_id":"xPQmvBG6wGgRuARZ","name":"Special Equipment","type":"feat","img":"icons/containers/bags/pack-leather-brown.webp","data":{"description":{"value":"

Rath has a staff of fire, and three spell scroll;spell scrolls: dimension door, feather fall, and fireball.

","chat":"","unidentified":""},"source":"Hoard of the Dragon Queen","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Special Equipment.","fullName":"Special Equipment."}}},{"_id":"BElmpSNapHlocp6R","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Rath is an 11th-level spellcaster who uses Intelligence as his spellcasting ability (spell save DC 15, +7 to hit with spell attacks). Rath has the following spells prepared from the wizard spell list:

Cantrips (at will): fire bolt, minor illusion, prestidigitation, shocking grasp

1st level (4 slots): chromatic orb, color spray, mage armor, magic missile

2nd level (3 slots): detect thoughts, mirror image, phantasmal force

3rd level (3 slots): counterspell, fireball, major image

4th level (3 slots): confusion, greater invisibility

5th level (2 slots): mislead, seeming

6th level (1 slot): globe of invulnerability

","chat":"","unidentified":""},"source":"Hoard of the Dragon Queen","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"3IMXP8aZWhyk3Vdw","name":"Illusory Self (Recharges when Rath Finishes a Short or Long Rest)","type":"feat","img":"systems/dnd5e/icons/skills/violet_03.jpg","data":{"description":{"value":"

When a creature Rath can see makes an attack roll against him, he can interpose an illusory duplicate between the attacker and him. The attack automatically misses Rath, then the illusion dissipates.

","chat":"","unidentified":""},"source":"Hoard of the Dragon Queen","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Illusory Self (Recharges when Rath Finishes a Short or Long Rest).","fullName":"Illusory Self (Recharges when Rath Finishes a Short or Long Rest)."}}},{"_id":"eI8CIff1vfOebn2l","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VUrt4Y8xaqO3mU5e","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MBzlcXb3wWtyvO1v","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NlYcZNBJxFMY7ebl","name":"Shocking Grasp","type":"spell","img":"systems/dnd5e/icons/spells/lighting-eerie-1.jpg","data":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138709,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"84eYCDsx3ANJ1KQH","name":"Chromatic Orb","type":"spell","img":"systems/dnd5e/icons/skills/violet_05.jpg","data":{"description":{"value":"

You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"Choose from Acid, Cold, Fire, Lightning, Poison, Thunder, or Acid","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"a diamond worth at least 50 gp","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a diamond worth at least 50 gp","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136201,"definitionId":2312,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Chromatic Orb","sources":[{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3jquh3j8qFP6b40F","name":"Color Spray","type":"spell","img":"systems/dnd5e/icons/spells/needles-royal-2.jpg","data":{"description":{"value":"

A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can affect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures and creatures that can't see).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell is @Compendium[dnd5e.rules.Blinded]{blinded} until the end of your next turn. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d10",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"a pinch of powder or sand that is colored red, yellow, and blue","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of powder or sand that is colored red, yellow, and blue","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136229,"definitionId":2031,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Color Spray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YMeLkQ4C5KNViPcS","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8ysMKizTc0oVAaCX","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nSwaW1SR1kw1Ex4W","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tvleCAtRA0hpdbsN","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/skills/violet_03.jpg","data":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dXZG2XDb85tG2lqP","name":"Phantasmal Force","type":"spell","img":"systems/dnd5e/icons/skills/blue_15.jpg","data":{"description":{"value":"

You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.

The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.

The target can use its action to examine the phantasm with an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.

While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might have knocked it off.

An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"a bit of fleece","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":175441,"definitionId":2332,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Phantasmal Force","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Damage","Control","Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qLwr9p7eHDQHyw0r","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"kPHe99TN9GlBdLcA","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Fn1UdAfeKgKMvtnw","name":"Major Image","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).

\n

As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.

\n

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a bit of fleece","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138454,"definitionId":2180,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Major Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mTNyABLm6s8mkODY","name":"Confusion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg","data":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-xetra-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"three nut shells","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"three nut shells","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136256,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZJlYqeQE63kWXBaT","name":"Greater Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-1.jpg","data":{"description":{"value":"

You or a creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138001,"definitionId":2128,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5Vj0lGR47SyVqKx3","name":"Mislead","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-3.jpg","data":{"description":{"value":"

You become @Compendium[dnd5e.rules.Invisible]{invisible} at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends if you attack or cast a spell.

\n

You can use your action to move your illusory double up to twice your speed and make it gesture, speak, and behave in whatever way you choose.

\n

You can see through its eyes and hear through its ears as if you were located where it is. On each of your turns as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are @Compendium[dnd5e.rules.Blinded]{blinded} and @Compendium[dnd5e.rules.Deafened]{deafened} in regard to your own surroundings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"ill","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138499,"definitionId":2194,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mislead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VTDrvpuI5exgScXz","name":"Seeming","type":"spell","img":"systems/dnd5e/icons/skills/gray_07.jpg","data":{"description":{"value":"

This spell allows you to change the appearance of any number of creatures that you can see within range. You give each target you choose a new, illusory appearance. An unwilling target can make a Charisma saving throw, and if it succeeds, it is unaffected by this spell.

\n

The spell disguises physical appearance as well as clothing, armor, weapons, and equipment. You can make each creature seem 1 foot shorter or taller and appear thin, fat, or in between. You can't change a target's body type, so you must choose a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you. The spell lasts for the duration, unless you use your action to dismiss it sooner.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to a creature's outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel the creature's head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

A creature can use its action to inspect a target and make an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If it succeeds, it becomes aware that the target is disguised.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138684,"definitionId":2241,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Seeming","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"GEaa5FnE3UcyRsqC","name":"Globe of Invulnerability","type":"spell","img":"systems/dnd5e/icons/skills/emerald_02.jpg","data":{"description":{"value":"

An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.

\n

Any spell of 5th level or lower cast from outside the barrier can't affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such spells.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the barrier blocks spells of one level higher for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"abj","components":{"value":"a glass or crystal bead that shatters when the spell ends","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a glass or crystal bead that shatters when the spell ends","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137955,"definitionId":2124,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Globe of Invulnerability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Negation","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/rath-modar","img":"https://www.dndbeyond.com/avatars/thumbnails/15/456/1000/1000/636373109388580226.png","tokenImg":"https://www.dndbeyond.com/avatars/15/455/636373109387943686.jpeg","spellList":{"class":["chromatic orb","color spray","mage armor","magic missile","detect thoughts","mirror image","phantasmal force","counterspell","fireball","major image","confusion","greater invisibility","mislead","seeming","globe of invulnerability"],"pact":[],"atwill":["fire bolt","minor illusion","prestidigitation","shocking grasp"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":17476,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"XZcrjBn5KuOAdPbG","name":"Animated Chained Library","type":"npc","img":"ddb-images/other/npc-Animated-Chained-Library.jpeg","data":{"abilities":{"str":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"dex":{"value":8,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":9},"con":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"int":{"value":1,"proficient":0,"bonuses":{"check":"","save":""},"mod":-5,"dc":5},"wis":{"value":5,"proficient":0,"bonuses":{"check":"","save":""},"mod":-3,"dc":7},"cha":{"value":1,"proficient":0,"bonuses":{"check":"","save":""},"mod":-5,"dc":5}},"attributes":{"ac":{"flat":14,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":45,"min":0,"max":45,"temp":0,"tempmax":0,"formula":"6d10 + 12"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":10,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":30,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

The three shelves are filled with books bound in  iron covers, which are attached to chains that secure them to the shelves—a chained library. The reading desk is used to support the chained books while they are being read.

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The library makes two attacks.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and if the target is a creature, it is grappled (escape DC 12).

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If the library is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the library move or act, that creature must succeed on a DC 15 Wisdom (Perception) check to discern that the library is animate.

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Boros reckoners combine physical power and magical prowess, serving as the shock troops of the legion. They are adept at breaking up mobs and organized lines of defense. Sometimes described as living thunderstorms, reckoners charge their bodies with lightning that bursts forth in their spells and lashes out at enemies who harm them. Many reckoners are minotaurs.

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Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

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The reckoner has advantage on initiative rolls.

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The reckoner is a 5th-level Boros spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The reckoner has the following wizard spells prepared:

Cantrips (at will): blade ward, light, message, shocking grasp

1st level (4 slots): guiding bolt, shield, thunderwave, witch bolt

2nd level (3 slots): blur, levitate

3rd level (2 slots): lightning bolt

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When a creature hits the reckoner with an attack, the attacker takes lightning damage equal to half the damage dealt by the attack.

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You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.

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You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

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If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

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You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"a short piece of copper wire","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138480,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"d3apQnIcAvRjnrmI","name":"Shocking Grasp","type":"spell","img":"systems/dnd5e/icons/spells/lighting-eerie-1.jpg","data":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138709,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"p63KXgQdkSgQ6BUI","name":"Guiding Bolt","type":"spell","img":"systems/dnd5e/icons/skills/violet_01.jpg","data":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138023,"definitionId":2133,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0TX5ZnNym2lMvNtr","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7XoGe0JCMMDIqaax","name":"Thunderwave","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-air-1.jpg","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6HUwdIq8wmfiZUFY","name":"Witch Bolt","type":"spell","img":"systems/dnd5e/icons/spells/lighting-royal-2.jpg","data":{"description":{"value":"

A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"a twig from a tree that has been struck by lightning","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a twig from a tree that has been struck by lightning","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d12"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138953,"definitionId":2323,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Witch Bolt","sources":[{"sourceId":2,"pageNumber":289,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wYGogGHSzR2LWxiN","name":"Blur","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with @Compendium[dnd5e.rules.Blindsight]{blindsight}, or can see through illusions, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136162,"definitionId":2020,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blur","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Uzfna5LwyNQfrYrt","name":"Levitate","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138393,"definitionId":2165,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Levitate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"AeFAh68yEtTWrvtZ","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

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Squelching slightly as they wriggle through the air, inklings serve as the mascots for Silverquill College. These living blobs of shadowy ink are often summoned by professors who require assistance in their writing workshops—the inklings provide endless ink—or by lonely students hoping for company as they study. However, inklings can just as readily support mages in combat, disrupting opponents’ sight.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) psychic damage.

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The hydroloth makes two melee attacks. In place of one of these attacks, it can cast one spell that takes 1 action to cast.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

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The hydroloth targets one creature it can see within 60 feet of it. The target takes 4d6 psychic damage, and it must make a DC 16 Intelligence saving throw. On a successful save, the target becomes immune to this hydroloth’s Steal Memory for 24 hours. On a failed save, the target loses all proficiencies, it can’t cast spells, it can’t understand language, and if its Intelligence and Charisma scores are higher than 5, they become 5. Each time the target finishes a long rest, it can repeat the saving throw, ending the effect on itself on a success. A greater restoration or remove curse spell cast on the target ends this effect early.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":16,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Steal Memory (1/Day).","fullName":"Steal Memory (1/Day)."}}},{"_id":"VccpOmyHs75vfcgR","name":"Teleport","type":"feat","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

The hydroloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

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The hydroloth can breathe air and water.

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The hydroloth’s innate spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no material components:

At will: darkness, detect magic, dispel magic, invisibility (self only), water walk

3/day each: control water, crown of madness, fear, phantasmal killer, suggestion

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 249","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"ubTBa67ca7CgJZPo","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The hydroloth has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 249","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"FRWxsNx1S4N0s4oc","name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

The hydroloth’s weapon attacks are magical.

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The hydroloth is immune to the waters of the River Styx as well as any effect that would steal or modify its memories or detect or read its thoughts.

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While submerged in liquid, the hydroloth has advantage on attack rolls.

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Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"bat fur and a drop of pitch or piece of coal","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136494,"definitionId":2058,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UiKOwXz4VNIlKMlx","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2ATlkgUeWWbrazNy","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

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Special Notes: self only.

\n\n

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8itjSxPHgxhcSy7j","name":"Water Walk","type":"spell","img":"icons/equipment/feet/shoes-pointed-blue.webp","data":{"description":{"value":"

This spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.

\n

If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":10,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a piece of cork","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138937,"definitionId":2298,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Water Walk","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3WXVxsalZjFAf18O","name":"Control Water","type":"spell","img":"systems/dnd5e/icons/skills/blue_20.jpg","data":{"description":{"value":"

Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one.

\n

Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the flooding water spills over onto dry land.

\n

If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing.

\n

The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts.

\n

Part Water. You cause water in the area to move apart and create a trench. The trench extends across the spell's area, and the separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored.

\n

Redirect Flow. You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.

\n

Whirlpool. This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check against your spell save DC.

\n

When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is caught in the vortex until the spell ends. On a successful save, the creature takes half damage, and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but has disadvantage on the Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check to do so.

\n

The first time each turn that an object enters the vortex, the object takes 2d8 bludgeoning damage; this damage occurs each round it remains in the vortex.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning - Whirlpool]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a drop of water and a pinch of dust","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136433,"definitionId":2049,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Control Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nWztW2cfb2WPL5yR","name":"Crown of Madness","type":"spell","img":"icons/commodities/metal/fragments-steel-barbed.webp","data":{"description":{"value":"

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration.

\n

While the target is @Compendium[dnd5e.rules.Charmed]{charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The @Compendium[dnd5e.rules.Charmed]{charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136476,"definitionId":2329,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Crown of Madness","sources":[{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Control","Compulsion"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"adonYdAxVYrzl1d9","name":"Fear","type":"spell","img":"systems/dnd5e/icons/spells/horror-eerie-2.jpg","data":{"description":{"value":"

You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become @Compendium[dnd5e.rules.Frightened]{frightened} for the duration.

\n

While @Compendium[dnd5e.rules.Frightened]{frightened} by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a white feather or the heart of a hen","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136764,"definitionId":2094,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fear","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"o9GCMZmYS1dKHGN4","name":"Phantasmal Killer","type":"spell","img":"systems/dnd5e/icons/skills/affliction_08.jpg","data":{"description":{"value":"

You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes @Compendium[dnd5e.rules.Frightened]{frightened} for the duration. At the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 265","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138547,"definitionId":2202,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Phantasmal Killer","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":265,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bUH4z1RQsvGIvlac","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/hydroloth","img":"https://www.dndbeyond.com/avatars/thumbnails/264/681/1000/1000/636595892940276937.png","tokenImg":"https://www.dndbeyond.com/avatars/264/680/636595892939028936.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"darkness","type":"atwill","value":null,"innate":true},{"name":"detect magic","type":"atwill","value":null,"innate":true},{"name":"dispel magic","type":"atwill","value":null,"innate":true},{"name":"invisibility","type":"atwill","value":null,"innate":true},{"name":"water walk","type":"atwill","value":null,"innate":true},{"name":"control water","type":"day","value":"3","innate":true},{"name":"crown of madness","type":"day","value":"3","innate":true},{"name":"fear","type":"day","value":"3","innate":true},{"name":"phantasmal killer","type":"day","value":"3","innate":true},{"name":"suggestion","type":"day","value":"3","innate":true},{"name":"spells, it can't understand language, and if its Intelligence and Charisma scores are higher than 5, they become 5. Each time the target finishes a long rest, it can repeat the saving throw","type":"Day","value":"1","innate":true}],"edgeCases":[{"name":"invisibility","type":"innate","edge":"self only"}],"material":false}},"ddbimporter":{"id":93837,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} 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Aurelia makes three longsword attacks and uses Leadership.

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Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) slashing damage, or 13 (1d10 + 8) slashing damage when used with two hands, plus 27 (6d8) radiant damage.

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Aurelia utters a few inspiring words to one creature she can see within 30 feet of her. If the creature can hear her, it can add a d10 to one attack roll or saving throw it makes before the start of Aurelia’s next turn.

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Ranged Spell Attack: +17 to hit, range 60 ft., one creature. Hit: 54 (12d8) radiant damage, and Aurelia can choose another creature she can see within 10 feet of the target. The second creature regains 27 (6d8) hit points.

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Aurelia can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Aurelia regains spent legendary actions at the start of her turn.

\n

Command Allies. Aurelia chooses up to three creatures she can see within 30 feet of her. If a chosen creature can see or hear Aurelia, it can immediately use its reaction to make one weapon attack, with advantage on the attack roll.

\n

Longsword Attack (Costs 2 Actions). Aurelia makes one longsword attack.

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Frighten Foes (Costs 3 Actions). Aurelia targets up to five creatures she can see within 30 feet of her. Each target must succeed on a DC 25 Wisdom saving throw or be frightened of her until the end of her next turn. Any target within 5 feet of Aurelia has disadvantage on the saving throw.

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Aurelia chooses up to three creatures she can see within 30 feet of her. If a chosen creature can see or hear Aurelia, it can immediately use its reaction to make one weapon attack, with advantage on the attack roll.

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Aurelia makes one longsword attack.

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Aurelia targets up to five creatures she can see within 30 feet of her. Each target must succeed on a DC 25 Wisdom saving throw or be frightened of her until the end of her next turn. Any target within 5 feet of Aurelia has disadvantage on the saving throw.

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If Aurelia fails a saving throw, she can choose to succeed instead.

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Aurelia has advantage on saving throws against spells and other magical effects.

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Aurelia adds 7 to her AC against one melee attack that would hit her. To do so, Aurelia must see the attacker and be wielding a melee weapon.

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When Aurelia is subjected to an effect that would move her, knock her prone, or both, she can use her reaction to be neither moved nor knocked prone.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

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If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

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Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

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The expert can take the Help action as a bonus action.

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The expert has thieves’ tools and a musical instrument.

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On the expert’s turn in combat, it can take the Dash, Disengage, or Hide action as a bonus action.

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Choose two of the expert’s skill proficiencies. The proficiency bonus is doubled for any ability check the expert makes that uses either of the chosen proficiencies.

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The expert can attack twice, instead of once, whenever it takes the Attack action on its turn.

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Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Evil priests might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites. A priest typically has one or more acolytes to help with religious ceremonies and other sacred duties.

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Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist pg 32","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Mace.","fullName":"Mace."}}},{"_id":"1kvWIAx2Q7D77GRt","name":"Divine Eminence","type":"feat","img":"systems/dnd5e/icons/skills/light_06.jpg","data":{"description":{"value":"

As a bonus action, Avi can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Avi expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist pg 32","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Divine Eminence.","fullName":"Divine Eminence."}}},{"_id":"HVKVvlAT3kcoCGAX","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Avi is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Avi has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): cure wounds, guiding bolt, sanctuary

2nd level (3 slots): lesser restoration, spiritual weapon

3rd level (2 slots): dispel magic, spirit guardians

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist pg 32","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"OP6IthemfSt5xh0c","name":"Reach to the Wave","type":"feat","img":"systems/dnd5e/icons/skills/water_08.jpg","data":{"description":{"value":"

At will, Avi can control the flow and shape of water in a 5-foot cube, or cause the water to freeze for up to 1 hour. He can breathe air and water.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist pg 32","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Reach to the Wave.","fullName":"Reach to the Wave."}}},{"_id":"2K6u1HLvbZDIVjqJ","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

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Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7Pix23nZVPILjnyG","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FBJEYgw763jjm2d8","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3LX9u96GORE2D9uD","name":"Guiding Bolt","type":"spell","img":"systems/dnd5e/icons/skills/violet_01.jpg","data":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138023,"definitionId":2133,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ebjjC4sxrQZ7TQuQ","name":"Sanctuary","type":"spell","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.

\n

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a small silver mirror","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138661,"definitionId":2237,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sanctuary","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"CyXVWfPcdHa6MHwh","name":"Lesser Restoration","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.Blinded]{blinded}, @Compendium[dnd5e.rules.Deafened]{deafened}, @Compendium[dnd5e.rules.Paralyzed]{paralyzed}, or @Compendium[dnd5e.rules.Poisoned]{poisoned}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138386,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zNjHShu46IR2My1p","name":"Spiritual Weapon","type":"spell","img":"systems/dnd5e/icons/skills/violet_10.jpg","data":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

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Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

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You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

\n

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

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The leviathan makes two attacks: one with its slam and one with its tail.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 198","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"WaZm6hRQlR4QSWzp","name":"Slam","type":"weapon","img":"icons/equipment/hand/gauntlet-tooled-leather-brown.webp","data":{"description":{"value":"

Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 15 (1d10 + 10) bludgeoning damage plus 5 (1d10) acid damage.

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Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 16 (1d12 + 10) bludgeoning damage plus 6 (1d12) acid damage.

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While submerged, the leviathan magically creates a wall of water centered on itself. The wall is up 250 feet long, up to 250 feet high, and up to 50 feet thick.

When the wall appears, all other creatures within its area must each make a DC 24 Strength saving throw. A creature takes 33 (6d10) bludgeoning damage on failed save, or half as much damage on a successful one.

At the start of each of the leviathan’s turns after the wall appears, the wall, along with any other creatures in it, moves 50 feet away from the leviathan. Any Huge or smaller creature inside the wall or whose space the wall enters when it moves must succeed on a DC 24 Strength saving throw or take 27 (5d10) bludgeoning damage. A creature takes this damage no more than once on a turn. At the end of each turn the wall moves, the wall’s height is reduced by 50 feet, and the damage creatures take from the wall on subsequent rounds is reduced by 1d10. When the wall reaches 0 feet in height, the effect ends.

A creature caught in the wall can move by swimming. Because of the force of the wave, though, the creature must make a successful DC 24 Strength (Athletics) check to swim at all during that turn.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 198","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"v2p9ywdkfh4k83n0","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d10[bludgeoning]","bludgeoning"],["5d10[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":24,"scaling":"flat"},"requirements":"","recharge":{"value":6,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tidal Wave (Recharge 6).","fullName":"Tidal Wave (Recharge 6)."}}},{"_id":"4a0wSpgBs2I7JP5U","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The leviathan can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The leviathan regains spent legendary actions at the start of its turn.

\n

Slam (Costs 2 Actions). The leviathan makes one slam attack.

\n

Move. The leviathan moves up to its speed.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 198","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"03XtsCQLwmnIJCQ4","name":"Slam (Costs 2 Actions)","type":"feat","img":"icons/equipment/hand/gauntlet-tooled-leather-brown.webp","data":{"description":{"value":"

The leviathan makes one slam attack.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 198","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"UQ7j1XFCHcD5MFjj","name":"Move","type":"feat","img":"systems/dnd5e/icons/spells/wind-grasp-sky-1.jpg","data":{"description":{"value":"

The leviathan moves up to its speed.

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If the leviathan fails a saving throw, it can choose to succeed instead.

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If the leviathan takes 50 cold damage or more during a single turn, the leviathan partially freezes; until the end of its next turn, its speeds are reduced to 20 feet, and it makes attack rolls with disadvantage.

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The leviathan deals double damage to objects and structures (included in Tidal Wave).

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The leviathan can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

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Kasimir, a mutiliated and grief-stricken dusk elf, has been trapped in Barovia for centuries. His people were on the verge of being annihilated by Strahd’s armies when they surrendered. Strahd left the few survivors to the mercy of the Vistani, who bore them to the valley of Barovia, where they have lived ever since.

\n

Old Friends. Kasimir’s allegiance to the Vistani is so strong that he adopted the name of the Vistana who welcomed him into his clan, a man named Velikov. Although Velikov passed away more than a century ago, Kasimir continues to live among Velikov’s descendants. Unfortunately, in his view, these modern Vistani are neither as noble nor as enlightened as their forebears. Not one to press the issue, Kasimir hopes to outlive the present leadership and see a return to the old ways.

\n

Dreams of the Damned. Kasimir’s sister, Patrina Velikovna, is sealed in the catacombs below Castle Ravenloft. Convinced that she was the concubine of the devil Strahd, Kasimir and his fellow dusk elves stoned Patrina to death. As punishment for depriving him of his bride, Strahd butchered all the women in the dusk elf tribe, and Kasimir’s ears were cut off to punish him for instigating the stoning. He wears a cowl to conceal his mutilation.

\n

Kasimir’s feeling of loss is tinged with simmering rage. Patrina now speaks to her brother in dreams, telling him how years of guilt and regret have dispelled all evil thoughts from her mind and cleansed her tortured soul. But Kasimir remains unconvinced by her assertions, because he knows that Strahd has corrupted Patrina and led her down a path of evil and deceit. For that reason, Kasimir wants to see the vampire destroyed so that his sister can be rescued from her eternal damnation.

\n

Secrets of the Amber Temple. Patrina has told Kasimir that the Amber Temple, an ancient vault hidden in the Barovian mountains, is where Strahd forged his pact with evil powers and discovered how to become a vampire. Kasimir has been spying on the temple for years, but he needs adventurers to help him survive its perils. He thinks that the secret to breaking Strahd’s pact and freeing Barovia from its curse might be hidden there, but more important, he believes that the Amber Temple holds the secret to bringing the ancient dead back to life.

\n

With the characters’ help, Kasimir thinks he might be able to find out how to restore Patrina to flesh and blood, whereupon he can travel to Castle Ravenloft and end his sister’s torment. Kasimir has no inkling that Patrina is using him for exactly that purpose, and that her ultimate goal is to become as powerful a vampire as Strahd.

\n

Kasimir Velikov’s Traits

\n

Ideal. “I failed my people and my sister, and now I must atone or be damned.”

\n

Bond. “I seek to return my long-dead sister, Patrina, to life—even at the cost of my own life.”

\n

Flaw. “I believe my sister can be redeemed.”

\n
\n

Treasure. Kasimir wears a ring of warmth and has a leather-bound spellbook containing all the spells he has prepared plus the following spells: arcane lock, comprehend languages, hold person, identify, locate object, nondetection, polymorph, protection from evil and good, and wall of stone.

","public":""},"alignment":"Neutral","race":"","type":{"value":"humanoid","subtype":"elf","swarm":"","custom":""},"environment":"Urban","cr":6,"spellLevel":9,"xp":{"value":2300},"source":"Curse of Strahd pg 232"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":["cold"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":" Any four languages "}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"arc":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"prof":3,"bonus":0,"total":6,"passive":16},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"his":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"prof":3,"bonus":0,"total":6,"passive":16},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null}},"spells":{"spell1":{"value":"4","override":"4","max":"4"},"spell2":{"value":"3","override":"3","max":"3"},"spell3":{"value":"3","override":"3","max":"3"},"spell4":{"value":"3","override":"3","max":"3"},"spell5":{"value":"1","override":"1","max":"1"},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Kasimir Velikov","displayName":20,"img":"ddb-images/other/npc-token-Kasimir-Velikov.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"ZvShcgo1VUKIyinP","name":"Dagger","type":"weapon","img":"icons/weapons/daggers/dagger-curved-black.webp","data":{"description":{"value":"

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

","chat":"","unidentified":""},"source":"Curse of Strahd pg 232","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dagger.","fullName":"Dagger."}}},{"_id":"mvwNFe4IZkyrOugE","name":"Fey Ancestry","type":"feat","img":"systems/dnd5e/icons/skills/green_13.jpg","data":{"description":{"value":"

Kasimir has advantage on saving throws against being charmed, and magic can’t put Kasimir to sleep.

","chat":"","unidentified":""},"source":"Curse of Strahd pg 232","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fey Ancestry. ","fullName":"Fey Ancestry. "}}},{"_id":"vMhXFnzSTyz2loe4","name":"Treasure","type":"feat","img":"icons/containers/chest/chest-reinforced-steel-pink.webp","data":{"description":{"value":"

Kasimir wears a ring of warmth

","chat":"","unidentified":""},"source":"Curse of Strahd pg 232","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Treasure. ","fullName":"Treasure. "}}},{"_id":"DU7cKDooo5aelIEQ","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Kasimir is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Kasimir has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation

1st level (4 slots): detect magic, mage armor, magic missile, shield

2nd level (3 slots): misty step, suggestion

3rd level (3 slots): counterspell, fireball, fly

4th level (3 slots): greater invisibility, ice storm

5th level (1 slot): cone of cold

","chat":"","unidentified":""},"source":"Curse of Strahd pg 232","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"ld6qILLJkdnVbSBm","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Cregr4HBOVK114Xa","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vmGCLKDVAW42oG3k","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VVYY5LCxi4JkUbCL","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xoOuUZGoRnRRqNiu","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rUYCTayqXHUuWXTV","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VT1lDckELnDhISGc","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"W3RCHiEr6K0eRrot","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SiRPAY1UhIbgmt92","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5WmNEHUNowm5KzeD","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4RmX10knzB7U8AOb","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"hgSw2zKmIsOvoygq","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2vPADBBgHQI3EUZ7","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

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You or a creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person.

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A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

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Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

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At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

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A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

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At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

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The gearkeeper makes two Arm Blade attacks, or one Arm Blade attack and one Spear Launcher attack.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage.

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Ranged Weapon Attack: +9 to hit, range 90 ft., one target. Hit: 12 (2d6 + 5) piercing damage, and the target is knocked prone.

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The gearkeeper jettisons a spray of jagged metal in a 30-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw, taking 21 (6d6) piercing damage on a failed save, or half as much damage on a successful one.

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The gearkeeper is immune to any spell or effect that would alter its form.

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Opportunity attacks made against the gearkeeper have disadvantage.

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Any creature that starts its turn within 5 feet of the gearkeeper takes 4 (1d8) slashing damage.

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The gnoll vampire Tekeli-li has a small number of kobold vampire spawn minions to keep it company in the Caves of Hunger (see chapter 6). The vampiric kobolds are terrified of the gnoll vampire and can't understand its commands, so they give Tekeli-li a wide berth. These ravenous undead kobolds thirst for blood and tend to swarm one foe at a time.

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The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn’t in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn’t function at the start of its next turn.

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The vampire doesn’t require air.

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The vampire has the following flaws:

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The vampire can’t enter a residence without an invitation from one of the occupants.

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The vampire takes 20 acid damage when it starts its turn in running water.

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The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in its resting place.

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The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

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The adept makes three unarmed strikes or three dart attacks.

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Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

","chat":"","unidentified":""},"source":"Ghosts of Saltmarsh","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Quarterstaff.","fullName":"Quarterstaff."}}},{"_id":"OBmxzHFa6yf55eB3","name":"Sea Legs","type":"feat","img":"icons/equipment/leg/pants-tasset-grey-blue.webp","data":{"description":{"value":"

The deck wizard has advantage on ability checks and saving throws to resist being knocked prone.

","chat":"","unidentified":""},"source":"Ghosts of Saltmarsh","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sea Legs.","fullName":"Sea Legs."}}},{"_id":"kwBeKajoYIcdnP22","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The deck wizard is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips (at will): friends, mage hand, prestidigitation, ray of frost

1st level (4 slots): disguise self, fog cloud, mage armor, witch bolt

2nd level (3 slots): gust of wind, Melf’s acid arrow, misty step

","chat":"","unidentified":""},"source":"Ghosts of Saltmarsh","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"vjzms2v6fOZCu7KY","name":"Friends","type":"spell","img":"systems/dnd5e/icons/skills/shadow_20.jpg","data":{"description":{"value":"

For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn’t hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature @Compendium[dnd5e.rules.Prone]{prone} to violence might attack you. Another creature might seek retribution in other ways (at the DM’s discretion), depending on the @Compendium[dnd5e.rules.Using Each Ability]{nature} of your interaction with it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"value":"a small amount of makeup applied to the face as this spell is cast","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small amount of makeup applied to the face as this spell is cast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137916,"definitionId":2308,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Friends","sources":[{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Social","Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"CbAD3g5sMJqJO3Ek","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"O9TO9HvpvFIXRWaz","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HLHWp6dZT7E60sqG","name":"Ray of Frost","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-2.jpg","data":{"description":{"value":"

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138633,"definitionId":2226,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Frost","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ELeUitEXYmchD8K1","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/skills/blue_37.jpg","data":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"CMSL8L8a02kSr2UK","name":"Fog Cloud","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-2.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3ofMn7fz62PmIaSx","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"GdAPAwora5vP9mo7","name":"Witch Bolt","type":"spell","img":"systems/dnd5e/icons/spells/lighting-royal-2.jpg","data":{"description":{"value":"

A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"a twig from a tree that has been struck by lightning","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a twig from a tree that has been struck by lightning","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d12"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138953,"definitionId":2323,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Witch Bolt","sources":[{"sourceId":2,"pageNumber":289,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"CuW0GKhIn9bCacIt","name":"Gust of Wind","type":"spell","img":"systems/dnd5e/icons/spells/wind-blue-2.jpg","data":{"description":{"value":"

A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.

\n

Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.

\n

The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

\n

As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.

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A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd.

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Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

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Those who follow Myrkul are either wizards or those who seek to master the necromantic arts.

\n

Delvers into Lore. Cultists of Myrkul study rituals that allow them to force the souls of the dead into service, compelling them to answer questions and share forgotten lore. They seek out arcane secrets in ancient ruins, and attempt to steal spellbooks and other tomes from wizards outside of the cult.

\n

Cult Ranks. A follower of Myrkul wields a flail that has a skull replacing the normal flail’s striking head. Necromite of Myrkul;Necromites are initiates who have not yet mastered arcane magic and rely on their flails in battle. Skull Lasher of Myrkul;Skull lashers are spellcasters who use magic to augment their combat abilities. The master of souls;Masters of Souls delve deep into Myrkul’s secrets, allowing them to animate the dead and perform other grave magic.

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The master of souls attacks twice with its flail.

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Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage plus 14 (4d6) necrotic damage, and the target has disadvantage on all saving throws until the end of the master of souls’ next turn.

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Ranged Spell Attack: +6 to hit, range 120 ft., one creature. Hit: 13 (2d8) necrotic damage, and the target can’t regain hit points until the start of the master of souls’ next turn. If the target is undead, it has disadvantage on attack rolls against the master of souls for the same duration.

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Ranged Spell Attack: +6 to hit, range 60 ft., one creature. Hit: 9 (2d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned until the end of the master of souls’ next turn. If the master of souls casts this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

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Ranged Spell Attack: +6 to hit, range 120 ft., one target per ray (3 rays if a 2nd-level spell slot is used, 4 rays if a 3rd-level spell slot is used). Hit: 7 (2d6) fire damage per ray.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 234","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"int","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Scorching Ray (2nd-Level Spell; Requires a Spell Slot).","fullName":"Scorching Ray (2nd-Level Spell; Requires a Spell Slot)."}}},{"_id":"iOSA1qpC3E8IeGEM","name":"Grave Magic","type":"feat","img":"icons/environment/settlement/graveyard-tombstone-night.webp","data":{"description":{"value":"

When the master of souls cast a spell that deals damage, it can change the spell’s damage type to necrotic.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 234","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Grave Magic.","fullName":"Grave Magic."}}},{"_id":"mwgJzfhwZ76bERq6","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The master of souls is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips (at will): chill touch (see “Actions” below), mage hand, message, prestidigitation

1st level (4 slots): burning hands, detect magic, ray of sickness (see “Actions” below), shield

2nd level (3 slots): darkness, misty step, scorching ray (see “Actions” below)

3rd level (2 slots): animate dead, fireball

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 234","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"32RBWcus9MvvvJN0","name":"Chill Touch (see “Actions” below)","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-1.jpg","data":{"description":{"value":"

Special Notes: see “Actions” below.

\n\n

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

\n

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"

Special Notes: see “Actions” below.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136198,"definitionId":2026,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Chill Touch","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZSjio9LcQxK1gfS8","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lamodkj1C8HcpG2D","name":"Message","type":"spell","img":"systems/dnd5e/icons/spells/link-blue-1.jpg","data":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"a short piece of copper wire","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138480,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"f9826I6eUo5anc6L","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BSoMLt4pKSW1dOxh","name":"Burning Hands","type":"spell","img":"systems/dnd5e/icons/skills/fire_03.jpg","data":{"description":{"value":"

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire ignites any flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 220","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136168,"definitionId":2021,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Burning Hands","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":220,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lWijC1xvvW1wsT9s","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fcVcGgk4QkRe3QBs","name":"Ray of Sickness (see “Actions” below)","type":"spell","img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","data":{"description":{"value":"

Special Notes: see “Actions” below.

\n\n

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also @Compendium[dnd5e.rules.Poisoned]{poisoned} until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"

Special Notes: see “Actions” below.

\n\n","unidentified":""},"source":"Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138636,"definitionId":2318,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Sickness","sources":[{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"AJ5CqXTzM4ibYlq0","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lK6tXry1aMWWj53k","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"bat fur and a drop of pitch or piece of coal","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"bat fur and a drop of pitch or piece of coal","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136494,"definitionId":2058,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7RWJ31MV6LUgk8Jo","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3ke1AHCl4joWimfx","name":"Scorching Ray (see “Actions” below)","type":"spell","img":"systems/dnd5e/icons/spells/beam-orange-2.jpg","data":{"description":{"value":"

Special Notes: see “Actions” below.

\n\n

You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.

\n

Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.

","chat":"

Special Notes: see “Actions” below.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire - 3 Rays]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138665,"definitionId":2238,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scorching Ray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BRJceum4gK48HIMC","name":"Animate Dead","type":"spell","img":"systems/dnd5e/icons/skills/yellow_32.jpg","data":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RKMnkP296QLgj9YX","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

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The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

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The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.

The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised.

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The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.

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The hag can breathe air and water.

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The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:

At will: dancing lights, minor illusion, vicious mockery

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The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

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You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

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You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

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You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

\n

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

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Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target is grappled (escape DC 13).

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The bosun has advantage on Strength checks.

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The bosun has advantage on ability checks and saving throws to resist being knocked prone.

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The ghosts who make up the Obzedat are traditionally called patriarchs, though they can be male or female. They are the oldest, wealthiest, and most influential oligarchs of the Orzhov Syndicate. They have been dead for centuries, but they refuse to let go of the fortunes they amassed in life. Addicted to power and prestige, these patriarchs continue to dominate the guild and accumulate even larger fortunes.

\n

Mostly Unanimous. The ghosts of the Obzedat function as a unit, driven by their shared desire to accumulate ever more wealth for the guild. In times of disagreement, the eldest of the council exerts his seniority to bend the council to his will.

\n

Grandfather Karlov. The head of the council, who gives final approval to its decisions and breaks ties within the group, is Karlov, known as Grandfather. In life, Karlov was the greediest of Orzhov oligarchs, and his many centuries as a spirit have not diminished his hunger for more wealth.

\n

Undead Nature. An Obzedat ghost doesn’t require air, food, drink, or sleep.

\n

The Ghost Council’s Traits

\n
\n

Ideal: “Influence is measured in power, status, and money, but mostly money.”

\n

Bond: “Gather as much as you can while you can, for when you die, you will take it with you.”

\n

Flaw: “Everyone has a price.”

\n
","public":""},"alignment":"Lawful Evil","race":"","type":{"value":"undead","subtype":"","swarm":"","custom":""},"environment":"","cr":8,"spellLevel":0,"xp":{"value":3900},"source":"Guildmasters' Guide to Ravnica pg 245"},"traits":{"size":"med","di":{"value":["poison","necrotic"],"custom":""},"dr":{"value":["lightning","thunder","cold","fire","acid","physical"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["charmed","exhaustion","grappled","paralyzed","petrified","poisoned","prone","restrained"],"custom":""},"languages":{"value":["common"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"ins":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":5,"prof":3,"bonus":0,"total":8,"passive":18},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":5,"prof":3,"bonus":0,"total":8,"passive":18},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":3,"max":3},"legres":{"value":1,"max":1},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Obzedat Ghost","displayName":20,"img":"ddb-images/other/npc-token-Obzedat-Ghost.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"bar2":{"attribute":"resources.legact"},"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}}},"items":[{"_id":"ykdPc8YdVYd4YIG6","name":"Life Drain","type":"weapon","img":"systems/dnd5e/icons/skills/blood_09.jpg","data":{"description":{"value":"

Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 18 (4d8) necrotic damage, and the ghost regains hit points equal to half the amount of damage the target takes. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. The target dies if its hit point maximum is reduced to 0. This reduction to the target’s hit point maximum lasts until the target finishes a long rest.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 245","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":13,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Life Drain.","fullName":"Life Drain."}}},{"_id":"8SHp9bhECSWId6bG","name":"Convene the Ghost Council","type":"feat","img":"systems/dnd5e/icons/skills/ice_17.jpg","data":{"description":{"value":"

The ghost summons the other four members of the Obzedat. At the start of the ghost’s next turn, the other members appear in unoccupied spaces within 30 feet of the summoner. The ghosts each roll initiative when they appear.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Convene the Ghost Council.","fullName":"Convene the Ghost Council."}}},{"_id":"eiF8VwuK5MbYnFgv","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

If five Obzedat ghosts are all within 30 feet of each other, they can collectively take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. Obzedat ghosts regain spent legendary actions at the start of the turn of the ghost with the highest initiative.

\n

Forced Obedience. A target that all of the Obzedat ghosts can see must succeed on a DC 16 Wisdom saving throw or bow until the end of its next turn. Until this bow ends, the target can’t take actions or reactions, and its speed is 0 and can’t be increased.

\n

Indentured Spirits (Costs 3 Actions). The Obzedat ghosts conjure 1d6 indentured spirit;indentured spirits within 60 feet of one of them.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 245","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"dzF1qFAxv1qNsixi","name":"Forced Obedience","type":"feat","img":"systems/dnd5e/icons/skills/shadow_14.jpg","data":{"description":{"value":"

A target that all of the Obzedat ghosts can see must succeed on a DC 16 Wisdom saving throw or bow until the end of its next turn. Until this bow ends, the target can’t take actions or reactions, and its speed is 0 and can’t be increased.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 245","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":16,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"kSBTFLsfriyQzmoS","name":"Indentured Spirits (Costs 3 Actions)","type":"feat","img":"systems/dnd5e/icons/skills/blue_16.jpg","data":{"description":{"value":"

The Obzedat ghosts conjure 1d6 indentured spirit;indentured spirits within 60 feet of one of them.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 245","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"BjQCjDiNEuakuVQY","name":"Council of Five","type":"feat","img":"systems/dnd5e/icons/skills/water_03.jpg","data":{"description":{"value":"

The ghost has a trait based on who it is, as shown below:

Enezesku: Enfeebling Ray. Enezesku’s Innate Spellcasting trait includes ray of enfeeblement, which he can cast at will.

Fautomni: Undead Fortitude. If damage reduces Fautomni to 0 hit points, he must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, Fautomni drops to 1 hit point instead.

Karlov: Unnatural Vigor. When Karlov regains hit points, he has advantage on attack rolls he makes on his next turn.

Vuliev: Teleportation. Vuliev’s Innate Spellcasting trait includes misty step, which he can cast at will.

Xil Xaxosz: Lingering Spite. When Xil Xaxosz is reduced to 0 hit points, his incorporeal form explodes in a burst of necrotic energy. Each creature within 5 feet of him must make a DC 16 Constitution saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 245","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":16,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Council of Five.","fullName":"Council of Five."}}},{"_id":"HEZAWTwWaIFbLFwr","name":"Ethereal Sight","type":"feat","img":"systems/dnd5e/icons/skills/violet_05.jpg","data":{"description":{"value":"

The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 245","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Ethereal Sight.","fullName":"Ethereal Sight."}}},{"_id":"CwuFt7cF466A0O1f","name":"Incorporeal Movement","type":"feat","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-1.jpg","data":{"description":{"value":"

The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 245","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Incorporeal Movement.","fullName":"Incorporeal Movement."}}},{"_id":"MFsQcVCaP3oU6X8D","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The ghost’s innate spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no components:

At will: chill touch (at 5th level, and the ghost regains hit points equal to half the amount of damage the target takes)

1/day each: sanctuary, spirit guardians (at 4th level)

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 245","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"T5EnMceAC6s8nxVs","name":"Legendary Resistance (1/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If the ghost fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 245","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (1/Day).","fullName":"Legendary Resistance (1/Day)."}}},{"_id":"DS7OGGcPPyfPhZxH","name":"Chill Touch (at 5th level)","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-1.jpg","data":{"description":{"value":"

Special Notes: at 5th level.

\n\n

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

\n

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"

Special Notes: at 5th level.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136198,"definitionId":2026,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Chill Touch","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vW6EM6k4p01hold9","name":"Sanctuary","type":"spell","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.

\n

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a small silver mirror","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138661,"definitionId":2237,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sanctuary","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"TRcooeuXXKGOoXX7","name":"Spirit Guardians (at 4th level)","type":"spell","img":"systems/dnd5e/icons/skills/blue_01.jpg","data":{"description":{"value":"

Special Notes: at 4th level.

\n\n

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

\n

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"

Special Notes: at 4th level.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[radiant - Good or Neutral Alignment]","radiant"],["3d8[necrotic - Evil Alignment]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"a holy symbol","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138784,"definitionId":2264,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spirit Guardians","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/obzedat-ghost","img":"https://www.dndbeyond.com/avatars/4719/976/636755117770957912.png","tokenImg":"https://www.dndbeyond.com/avatars/4719/974/636755117768145221.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"chill touch","type":"atwill","value":null,"innate":true},{"name":"and the ghost regains hit points equal to half the amount of damage the target takes)","type":"atwill","value":null,"innate":true},{"name":"sanctuary","type":"day","value":"1","innate":true},{"name":"spirit guardians","type":"day","value":"1","innate":true}],"edgeCases":[{"name":"chill touch","type":"innate","edge":"at 5th level"},{"name":"spirit guardians","type":"innate","edge":"at 4th level"}],"material":false}},"ddbimporter":{"id":175975,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"YIEI9EkvQysRxe43","name":"Dragonborn of Sardior","type":"npc","img":"ddb-images/other/npc-Dragonborn-of-Sardior.png","data":{"abilities":{"str":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":13},"dex":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":14},"con":{"value":17,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":3,"saveBonus":0,"save":6,"dc":14},"int":{"value":18,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":3,"saveBonus":0,"save":7,"dc":15},"wis":{"value":14,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":3,"saveBonus":0,"save":5,"dc":13},"cha":{"value":12,"proficient":1,"bonuses":{"check":"","save":""},"mod":1,"prof":3,"saveBonus":0,"save":4,"dc":12}},"attributes":{"ac":{"flat":17,"calc":"","formula":"","label":"Mental Defense"},"hp":{"value":75,"min":0,"max":75,"temp":0,"tempmax":0,"formula":"10d8 + 30"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":30,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":3,"spelldc":15,"spellLevel":0},"details":{"biography":{"value":"

Sardior is said to have died in the destruction of the First World. But many believe that Sardior's divine essence survives within every gem dragon. This philosophy is central to the teachings of Sardior's dragonborn champions, who wield psionic power in the service of their mysterious cause. Many of these champions are associated with the Inheritors of the First World (see chapter 3).

\n

Sardior's champions use telekinetic power to move their foes and even carry themselves through the air. Their breath weapon, a blast of heat, is believed to be an echo of long-lost Sardior's breath.

\n
\n

Dragonborn Champions

\n

The connection between dragonborn and their draconic ancestors manifests in a variety of ways. Some dragonborn identify with a particular kind of dragon and attempt to emulate such dragons’ attitudes and behavior. Others consider their draconic heritage—chromatic, metallic, or gem—something like a large extended family. But for dragonborn champions, this bond is spiritual as much as biological, and they devote themselves to their divine ancestor. Dragonborn champions advance the cause of their dragon god among draconic creatures and other folk alike.

","public":""},"alignment":"Typically Neutral","race":"","type":{"value":"humanoid","subtype":"","swarm":"","custom":""},"environment":"","cr":6,"spellLevel":0,"xp":{"value":2300},"source":"Fizban's Treasury of Dragons pg 185"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":["psychic"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["frightened"],"custom":""},"languages":{"value":["common","draconic"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"arc":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"prof":3,"bonus":0,"total":7,"passive":17},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"his":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"prof":3,"bonus":0,"total":7,"passive":17},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"prof":3,"bonus":0,"total":5,"passive":15},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":1,"max":1},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Dragonborn of Sardior","displayName":20,"img":"ddb-images/other/npc-token-Dragonborn-of-Sardior.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"VtT2dFXMpZ5jaMGD","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The dragonborn makes three Mind Blade attacks.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 185","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"yMA9bWuYFZIWvG9S","name":"Mind Blade","type":"weapon","img":"icons/weapons/swords/greatsword-guard-split-eyes.webp","data":{"description":{"value":"

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4+4) piercing damage plus 10 (3d6) psychic damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 185","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"int","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing] + @mod","piercing"],["3d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Mind Blade.","fullName":"Mind Blade."}}},{"_id":"hsdZ7kxL7NZZo7cR","name":"Heat Breath (Recharge 6)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragonborn exhales a wave of intense heat in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one. Metal objects in that area glow red-hot until the end of the dragonborn’s next turn. Any creature in physical contact with a heated object at the start of its turn must make a DC 14 Constitution saving throw. On a failed save, the creature takes 9 (2d8) fire damage and has disadvantage on attack rolls until the start of its next turn.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 185","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"acbe1dt116j2f81p","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d8[fire]","fire"],["2d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"con","dc":14,"scaling":"flat"},"requirements":"","recharge":{"value":6,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Heat Breath (Recharge 6).","fullName":"Heat Breath (Recharge 6)."}}},{"_id":"WBlHcESn7TxZHbEr","name":"Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The dragonborn casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15, +7 to hit with spell attacks):

1/day each: Bigby’s hand, hypnotic pattern, telekinesis

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 185","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting (Psionics).","fullName":"Spellcasting (Psionics)."}}},{"_id":"qGYjpeQChpK2mfwx","name":"Legendary Resistance (1/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If the dragonborn fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 185","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (1/Day).","fullName":"Legendary Resistance (1/Day)."}}},{"_id":"88wNnpwfMA4r1DKj","name":"Mental Defense","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

While the dragonborn is wearing no armor, its AC includes its Intelligence modifier.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 185","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Mental Defense.","fullName":"Mental Defense."}}},{"_id":"bIOAvYSbZ7YP3wMD","name":"Bigby's Hand","type":"spell","img":"systems/dnd5e/icons/skills/violet_28.jpg","data":{"description":{"value":"

You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell's duration, and it moves at your command, mimicking the movements of your own hand.

\n

The hand is an object that has AC 20 and hit points equal to your hit point maximum. If it drops to 0 hit points, the spell ends. It has a Strength of 26 (+8) and a Dexterity of 10 (+0). The hand doesn't fill its space.

\n

When you cast the spell and as a bonus action on your subsequent turns, you can move the hand up to 60 feet and then cause one of the following effects with it.

\n

Clenched Fist. The hand strikes one creature or object within 5 feet of it. Make a melee spell attack for the hand using your game statistics. On a hit, the target takes 4d8 force damage.

\n

Forceful Hand. The hand attempts to push a creature within 5 feet of it in a direction you choose. Make a check with the hand's Strength contested by the Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check of the target. If the target is Medium or smaller, you have advantage on the check. If you succeed, the hand pushes the target up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The hand moves with the target to remain within 5 feet of it.

\n

Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand's Strength score to resolve the grapple. If the target is Medium or smaller, you have advantage on the check. While the hand is grappling the target, you can use a bonus action to have the hand crush it. When you do so, the target takes bludgeoning damage equal to 2d6 + your spellcasting ability modifier.

\n

Interposing Hand. The hand interposes itself between you and a creature you choose until you give the hand a different command. The hand moves to stay between you and the target, providing you with half cover against the target. The target can't move through the hand's space if its Strength score is less than or equal to the hand's Strength score. If its Strength score is higher than the hand's Strength score, the target can move toward you through the hand's space, but that space is difficult terrain for the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage from the clenched fist option increases by 2d8 and the damage from the grasping hand increases by 2d6 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[force - Clenched Fist]","force"],["2d6[bludgeoning - Grasping Hand] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"An eggshell and a snakeskin glove","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"An eggshell and a snakeskin glove","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"level","formula":"2d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136116,"definitionId":2352,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bigby's Hand","sources":[{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dxEJizOemjMslwqu","name":"Hypnotic Pattern","type":"spell","img":"systems/dnd5e/icons/skills/violet_17.jpg","data":{"description":{"value":"

You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes @Compendium[dnd5e.rules.Charmed]{charmed} for the duration. While @Compendium[dnd5e.rules.Charmed]{charmed} by this spell, the creature is @Compendium[dnd5e.rules.Incapacitated]{incapacitated} and has a speed of 0.

\n

The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a glowing stick of incense or a crystal vial filled with phosphorescent material","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a glowing stick of incense or a crystal vial filled with phosphorescent material","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138331,"definitionId":2150,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hypnotic Pattern","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EUhNCN8w9oGZV0oo","name":"Telekinesis","type":"spell","img":"systems/dnd5e/icons/spells/rock-plain-3.jpg","data":{"description":{"value":"

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

\n

Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is @Compendium[dnd5e.rules.Restrained]{restrained} in your telekinetic grip. A creature lifted upward is suspended in mid-air.

\n

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

\n

Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.

\n

If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.

\n

You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 280","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138834,"definitionId":2273,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Telekinesis","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":280,"sourceType":1}],"tags":["Control","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/dragonborn-of-sardior","img":"https://www.dndbeyond.com/avatars/21205/231/637707682458157453.png","tokenImg":"https://www.dndbeyond.com/avatars/21205/230/637707682456597444.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"Bigby's hand","type":"day","value":"1","innate":false},{"name":"hypnotic pattern","type":"day","value":"1","innate":false},{"name":"telekinesis","type":"day","value":"1","innate":false}],"edgeCases":[],"material":true}},"ddbimporter":{"id":2059729,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"YKt5f5ayLSffAmFi","name":"Dzaan’s Simulacrum","type":"npc","img":"ddb-images/other/npc-Dzaan-s-Simulacrum.png","data":{"abilities":{"str":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"dex":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"con":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"int":{"value":16,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":2,"saveBonus":0,"save":5,"dc":13},"wis":{"value":13,"proficient":1,"bonuses":{"check":"","save":""},"mod":1,"prof":2,"saveBonus":0,"save":3,"dc":11},"cha":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12}},"attributes":{"ac":{"flat":10,"calc":"","formula":"","label":""},"hp":{"value":24,"min":0,"max":24,"temp":0,"tempmax":0,"formula":"9d8 + 9"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int","prof":2,"spelldc":13,"spellLevel":9},"details":{"biography":{"value":"

Unbeknownst to his executioners, Dzaan had used a spell scroll of simulacrum to create a copy of himself. This simulacrum dwells in the sunken Netherese spire, waiting for its creator to return.

\n

The simulacrum, which looks and acts like Dzaan, has half of Dzaan’s hit points and can’t regain expended spell slots. It has wasted its 3rd-level spell slots trying to reach Dzaan with sending spells, to no avail, and has expended other spell slots to help it survive the perils of the spire. It uses its remaining spell slots sparingly.

\n

The sunken Netherese tower contains a special room that can transform the simulacrum into a real person—or any magical illusion into the real thing, for that matter. If this change occurs, the simulacrum effectively becomes a clone of Dzaan, authentic in every way.

\n

Companion. Because they’re so despised throughout Faerûn, Red Wizards often adopt disguises and rarely travel abroad without an escort. They generally favor undead servants and bodyguards, since they find that undead tend to be more obedient than the living. Dzaan’s bodyguard is a Thayan wight named Krintaas. When Dzaan returned to Easthaven, he ordered his companion to stay with the simulacrum and watch over it and the buried Netherese spire.

","public":""},"alignment":"Lawful Evil","race":"","type":{"value":"construct","subtype":"","swarm":"","custom":""},"environment":"","cr":1,"spellLevel":9,"xp":{"value":200},"source":"Icewind Dale: Rime of the Frostmaiden pg 270"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["abyssal","common","giant","infernal"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"arc":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"prof":2,"bonus":0,"total":5,"passive":15},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"dec":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"prof":2,"bonus":0,"total":4,"passive":14},"his":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"prof":2,"bonus":0,"total":5,"passive":15},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null}},"spells":{"spell1":{"value":"2","override":"2","max":"2"},"spell2":{"value":"2","override":"2","max":"2"},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Dzaan’s Simulacrum","displayName":20,"img":"ddb-images/other/npc-token-Dzaan-s-Simulacrum.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"tl9sYx97rf6AakBF","name":"Shocking Grasp (Cantrip)","type":"weapon","img":"systems/dnd5e/icons/spells/lighting-eerie-1.jpg","data":{"description":{"value":"

Melee Spell Attack: +5 to hit, reach 5 ft., one creature (the attack roll has advantage if the target is wearing armor made of metal). Hit: 9 (2d8) lightning damage, and the target can’t take reactions until the start of its next turn.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 270","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"int","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shocking Grasp (Cantrip).","fullName":"Shocking Grasp (Cantrip)."}}},{"_id":"AcuBt9u7tUDlKYAi","name":"Acid Splash (Cantrip)","type":"feat","img":"systems/dnd5e/icons/skills/affliction_20.jpg","data":{"description":{"value":"

The simulacrum hurls a bubble of acid at one creature it can see within 60 feet of it, or at two such creatures that are within 5 feet of each other. A target must succeed on a DC 13 Dexterity saving throw or take 7 (2d6) acid damage.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[acid]","acid"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Acid Splash (Cantrip).","fullName":"Acid Splash (Cantrip)."}}},{"_id":"OCcDL8zEcxUz0JtL","name":"Magic Missile (1st-Level Spell; Requires a Spell Slot)","type":"feat","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

The simulacrum creates three darts of magical force. Each dart unerringly strikes one creature the simulacrum can see within 120 feet of it, dealing 3 (1d4 + 1) force damage. If the simulacrum casts this spell using a 2nd-level spell slot, it creates one more dart.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force] + 1","force"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Missile (1st-Level Spell; Requires a Spell Slot).","fullName":"Magic Missile (1st-Level Spell; Requires a Spell Slot)."}}},{"_id":"y5eJweGEFIylGmxM","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The simulacrum is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips (at will): acid splash,* light, minor illusion, shocking grasp*

1st level (2 slots): detect magic, disguise self, magic missile*

2nd level (2 slots): invisibility, levitate, phantasmal force

*See “Actions” below.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 270","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"rKhVuhMQ2CZsVTZw","name":"Acid Splash","type":"spell","img":"systems/dnd5e/icons/skills/affliction_20.jpg","data":{"description":{"value":"

You hurl a bubble of acid. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.

\n

This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":2,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[acid]","acid"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136018,"definitionId":1989,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Acid Splash","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZGDJnQt1fSN2Z9XO","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bgVs4wqDXHlcKeqD","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nJeu6QrWxPo6W1lB","name":"Shocking Grasp","type":"spell","img":"systems/dnd5e/icons/spells/lighting-eerie-1.jpg","data":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138709,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"p0w7eIz0KyPC0axO","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"IvMnIksrE594yveX","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/skills/blue_37.jpg","data":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"T0Xn33LRMgyLOvcx","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gm8xuNWYXpk9W3Bo","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SBxrSb7QFuKrEDMD","name":"Levitate","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

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You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.

The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.

The target can use its action to examine the phantasm with an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.

While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might have knocked it off.

An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.

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The amnizu uses Poison Mind. It also makes two attacks: one with its whip and one with its Disruptive Touch.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 163","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack. ","fullName":"Multiattack. "}}},{"_id":"P4EJ4CLmfLTkBP1x","name":"Taskmaster Whip","type":"weapon","img":"icons/weapons/misc/whip-red-yellow.webp","data":{"description":{"value":"

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 10 (2d4 + 5) slashing damage plus 33 (6d10) force damage.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 163","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"int","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4[slashing] + @mod","slashing"],["6d10[force]","force"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Taskmaster Whip. ","fullName":"Taskmaster Whip. "}}},{"_id":"79GYzO8s3JQ1Sctp","name":"Disruptive Touch","type":"weapon","img":"icons/commodities/biological/hand-clawed-green.webp","data":{"description":{"value":"

Melee Spell Attack: +11 to hit, reach 5 ft., one target. Hit: 44 (8d10) necrotic damage.

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The amnizu targets one or two creatures that it can see within 60 feet of it. Each target must succeed on a DC 19 Wisdom saving throw or take 26 (4d12) necrotic damage and be blinded until the start of the amnizu’s next turn.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 163","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d12[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":19,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Poison Mind. ","fullName":"Poison Mind. "}}},{"_id":"x2nwMz8mMLUjH7wm","name":"Forgetfulness (Recharge 6)","type":"feat","img":"systems/dnd5e/icons/skills/yellow_19.jpg","data":{"description":{"value":"

The amnizu targets one creature it can see within 60 feet of it. That creature must succeed on a DC 18 Intelligence saving throw or become stunned for 1 minute. A stunned creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target is stunned for the full minute, it forgets everything it sensed, experienced, and learned during the last 5 hours.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 163","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"ez1cz0rihev3uz5d","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":18,"scaling":"flat"},"requirements":"","recharge":{"value":6,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Forgetfulness (Recharge 6). ","fullName":"Forgetfulness (Recharge 6). "}}},{"_id":"Umv6WYWIeatGqRvq","name":"Summon Devil (1/Day)","type":"feat","img":"systems/dnd5e/icons/skills/yellow_18.jpg","data":{"description":{"value":"

The amnizu summons 2d4 bearded devil;bearded devils or 1d4 barbed devil;barbed devils. A summoned devil appears in an unoccupied space within 60 feet of the amnizu, acts as an ally of the amnizu, and can’t summon other devils. It remains for 1 minute, until the amnizu dies, or until its summoner dismisses it as an action.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 163","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Summon Devil (1/Day).","fullName":"Summon Devil (1/Day)."}}},{"_id":"dXSJ2RaafUfkUGCJ","name":"Devil's Sight","type":"feat","img":"systems/dnd5e/icons/spells/evil-eye-red-2.jpg","data":{"description":{"value":"

Magical darkness doesn’t impede the amnizu’s darkvision.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 163","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Devil's Sight. ","fullName":"Devil's Sight. "}}},{"_id":"G3gTUK9Ldt6DgGEU","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The amnizu’s innate spellcasting ability is Intelligence (spell save 19, +11 to hit with spell attacks). The amnizu can innately cast the following spells, requiring no material components:

At will: charm person, command

3/day each: dominate person, fireball

1/day each: dominate monster, feeblemind

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 163","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting. ","fullName":"Innate Spellcasting. "}}},{"_id":"2tR102UzFtDUXr43","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The amnizu has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 163","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance. ","fullName":"Magic Resistance. "}}},{"_id":"YQSOjLFyigBvBmt5","name":"Instinctive Charm","type":"feat","img":"systems/dnd5e/icons/skills/violet_19.jpg","data":{"description":{"value":"

When a creature within 60 feet of the amnizu makes an attack roll against it, and another creature is within the attack’s range, the attacker must make a DC 19 Wisdom saving throw. On a failed save, the attacker must target the creature that is closest to it, not including the amnizu or itself. If multiple creatures are closest, the attacker chooses which one to target. If the saving throw is successful, the attacker is immune to the amnizu’s Instinctive Charm for 24 hours.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 163","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":19,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Instinctive Charm. ","fullName":"Instinctive Charm. "}}},{"_id":"DJ69cKgbvvAv1Lak","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Txe57NxigdT71GKb","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nIqtd92awaKhuH1k","name":"Dominate Person","type":"spell","img":"systems/dnd5e/icons/skills/emerald_11.jpg","data":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is @Compendium[dnd5e.rules.Charmed]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136663,"definitionId":2078,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dominate Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pDjSXBcWJ1y7StGQ","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Qcbzqymk1vHgdgYX","name":"Dominate Monster","type":"spell","img":"systems/dnd5e/icons/skills/yellow_25.jpg","data":{"description":{"value":"

You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the creature is @Compendium[dnd5e.rules.Charmed]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell with a 9th-level spell slot, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136656,"definitionId":2077,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dominate Monster","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Yoql51tGYmIuR5UC","name":"Feeblemind","type":"spell","img":"icons/commodities/biological/organ-brain-pink-purple.webp","data":{"description":{"value":"

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.

\n

On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.

\n

At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends.

\n

The spell can also be ended by greater restoration, heal, or wish.

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Some of the oldest and wisest metallic dragons undergo a miraculous metamorphosis to become greatwyrms. This transformation is often wrought by Bahamut, who takes pride in elevating his worthiest children to a status approaching his own greatness.

\n

A metallic greatwyrm’s transformation often involves fusing the consciousness, the magic, and sometimes even the physical forms of multiple echoes of the same dragon across the worlds of the Material Plane. Several of the dragons identified as dragon gods—including Aasterinian (described in the “Brass Dragons” section of chapter 5), Lendys, and Tamara—are metallic greatwyrms who have combined the essences of multiple forms to achieve this godlike status.

\n

Metallic greatwyrms are among the largest creatures in the multiverse, overshadowing most other dragons. Mighty elemental forces swirl around them in response to their wishes, and their breath weapons can sap the strength from armies—or lay waste to whole regions.

\n
\n

JUSTICE AND MERCY

\n

Lendys and Tamara are both silver greatwyrm;silver greatwyrms, but they could not be more different from each other.

\n

Lendys is renowned as an impartial judge who is equally ready to serve as jury and executioner when dragons commit grave injustices against dragonkind. He is lawful neutral, and he is said to be incapable of mercy or forgiveness.

\n

Tamara, by contrast, embodies the ideal of mercy. She heals the sick, tends the injured, and delivers a peaceful departure to dragons nearing the end of their natural lives. She has a particular loathing for dracoliches and other draconic Undead.

\n
","public":""},"alignment":"Typically Lawful Good","race":"","type":{"value":"dragon","subtype":"Metallic","swarm":"","custom":""},"environment":"","cr":28,"spellLevel":0,"xp":{"value":120000},"source":"Fizban's Treasury of Dragons pg 208"},"traits":{"size":"grg","di":{"value":["lightning"],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["charmed","frightened","poisoned"],"custom":""},"languages":{"value":["common","draconic"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":6,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":10,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":10,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"ins":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":6,"prof":8,"bonus":0,"total":14,"passive":24},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":10,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":6,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"prc":{"value":2,"ability":"wis","bonuses":{"check":"","passive":""},"mod":6,"prof":16,"bonus":0,"total":22,"passive":32},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":10,"total":null,"passive":null},"per":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":10,"prof":8,"bonus":0,"total":18,"passive":28},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":6,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":3,"max":3},"legres":{"value":4,"max":4},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Bronze Greatwyrm","displayName":20,"img":"ddb-images/other/npc-token-Bronze-Greatwyrm.jpeg","width":4,"height":4,"scale":1,"vision":true,"dimSight":0,"brightSight":120,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"bar2":{"attribute":"resources.legact"},"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}}},"items":[{"_id":"XeYyk15cFgghxez9","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The greatwyrm makes one Bite attack and two Claw attacks.

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Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 13 (2d12) force damage.

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Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 19 (2d8 + 10) slashing damage. If the target is a Huge or smaller creature, it is grappled (escape DC 20) and is restrained until this grapple ends. The greatwyrm can have only one creature grappled in this way at a time.

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Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 21 (2d10 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked prone.

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The greatwyrm uses one of the following breath weapons:

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The greatwyrm exhales elemental energy in a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw, taking 84 (13d12) lightning damage on a failed save, or half as much damage on a successful one.

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The greatwyrm exhales gas in a 300-foot cone. Each creature in that area must make a DC 25 Constitution saving throw. On a failed save, the creature falls unconscious for 1 minute. On a successful save, the creature has disadvantage on attack rolls and saving throws until the end of the greatwyrm’s next turn. An unconscious creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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The greatwyrm magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses its action to end it.

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The greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The greatwyrm regains spent legendary actions at the start of its turn.

\n

Attack. The greatwyrm makes one Claw or Tail attack.

\n

Wing Attack (Costs 2 Actions). The greatwyrm beats its wings. Each creature within 30 feet of it must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The greatwyrm can then fly up to half its flying speed.

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The greatwyrm makes one Claw or Tail attack.

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The greatwyrm beats its wings. Each creature within 30 feet of it must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The greatwyrm can then fly up to half its flying speed.

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Legendary Resistance (4/Day). If the greatwyrm fails a saving throw, it can choose to succeed instead.

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If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 450 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use the options in the “Mythic Actions” section for 1 hour. Award a party an additional 120,000 XP (240,000 XP total) for defeating the greatwyrm after its Metallic Awakening activates.

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Unusual Nature. The greatwyrm doesn’t require food or drink.

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If the greatwyrm’s Metallic Awakening trait has activated in the last hour, it can use the options below as legendary actions.

Bite. The greatwyrm makes one Bite attack.

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The greatwyrm unleashes a magical roar. Each creature in a 120-foot-radius sphere centered on the greatwyrm must succeed on a DC 26 Constitution saving throw or take 19 (3d12) thunder damage and be incapacitated until the end of its next turn.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

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Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.

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The lizardfolk can hold its breath for 15 minutes.

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Once per turn, when the lizardfolk makes a melee attack with its trident and hits, the target takes an extra 10 (3d6) damage, and the lizardfolk gains temporary hit points equal to the extra damage dealt.

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Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":55,"price":75,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":16,"type":"heavy","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainmail","speed":{"value":null,"conditions":""},"strength":13,"stealth":true,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":16,"originalName":"Chain Mail","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"chain mail","replaced":true},"magicitems":{"enabled":false}}},{"_id":"WN0Xng04T7yOcam5","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

Frulam attacks twice with her halberd.

","chat":"","unidentified":""},"source":"Hoard of the Dragon Queen","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"5PjXsZ8oZglH14s0","name":"Halberd","type":"weapon","img":"icons/weapons/polearms/halberd-worn-steel.webp","data":{"description":{"value":"

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage.

","chat":"","unidentified":""},"source":"Hoard of the Dragon Queen","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":true,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Halberd.","fullName":"Halberd."}}},{"_id":"xUv1CBuu8BaMXQQj","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Frulam is a 5th-level spellcaster that uses Wisdom as her spellcasting ability (spell save DC 14, +6 to hit with spell attacks). Frulam has the following spells prepared from the cleric spell list:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): command, cure wounds, healing word, sanctuary

2nd level (3 slots): calm emotions, hold person, spiritual weapon

3rd level (2 slots): mass healing word, spirit guardians

","chat":"","unidentified":""},"source":"Hoard of the Dragon Queen","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"F6nhtwZKfmk4A0zr","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"b2URvyad9dNW80RR","name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/skills/yellow_07.jpg","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eF15uIGvhlOnXi5N","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PMBkw8jy70l72SbW","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"p7kDtoFXdI3QqgCw","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4F2zsgwdn4zKkKPv","name":"Healing Word","type":"spell","img":"systems/dnd5e/icons/skills/affliction_10.jpg","data":{"description":{"value":"

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138062,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JLt8NXrnFHqaS1XF","name":"Sanctuary","type":"spell","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.

\n

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

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You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.

\n

You can suppress any effect causing a target to be @Compendium[dnd5e.rules.Charmed]{charmed} or @Compendium[dnd5e.rules.Frightened]{frightened}. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

\n

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":275666,"definitionId":2023,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Calm Emotions","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6v4QRLdQqUIDO2Sm","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5gLnmt0o4zGLL6uh","name":"Spiritual Weapon","type":"spell","img":"systems/dnd5e/icons/skills/violet_10.jpg","data":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138787,"definitionId":2263,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spiritual Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0tJVlatizE0SJ1PG","name":"Mass Healing Word","type":"spell","img":"systems/dnd5e/icons/spells/heal-royal-3.jpg","data":{"description":{"value":"

As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the healing increases by 1d4 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":6,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138463,"definitionId":2183,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mass Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Uf84Gw9KdS8aKOh0","name":"Spirit Guardians","type":"spell","img":"systems/dnd5e/icons/skills/blue_01.jpg","data":{"description":{"value":"

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

\n

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[radiant - Good or Neutral Alignment]","radiant"],["3d8[necrotic - Evil Alignment]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"a holy symbol","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138784,"definitionId":2264,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spirit Guardians","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/frulam-mondath","img":"https://www.dndbeyond.com/avatars/thumbnails/15/466/1000/1000/636373130861407302.png","tokenImg":"https://www.dndbeyond.com/avatars/15/465/636373130860782232.jpeg","spellList":{"class":["command","cure wounds","healing word","sanctuary","calm emotions","hold person","spiritual weapon","mass healing word","spirit guardians"],"pact":[],"atwill":["light","sacred flame","thaumaturgy"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":17472,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"YRD2BVznT0yLcWWf","name":"Ancient Deep Crow","type":"npc","img":"ddb-images/other/npc-Ancient-Deep-Crow.png","data":{"abilities":{"str":{"value":23,"proficient":0,"bonuses":{"check":"","save":""},"mod":6,"dc":19},"dex":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":16},"con":{"value":23,"proficient":1,"bonuses":{"check":"","save":""},"mod":6,"prof":5,"saveBonus":0,"save":11,"dc":19},"int":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":13},"wis":{"value":15,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":5,"saveBonus":0,"save":7,"dc":15},"cha":{"value":19,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":17}},"attributes":{"ac":{"flat":18,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":187,"min":0,"max":187,"temp":0,"tempmax":0,"formula":"15d12 + 90"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":80,"swim":0,"walk":20,"units":"ft","hover":false},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":5,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

So little is known of the deep crows that even less is known of their monstrous leviathan cousins, the ancient deep crows. Whether these gargantuan specimens are elder deep crows grown to great size or some higher form that holds lesser deep crows in thrall remains to be determined. Ideally by someone else. Seriously, stay away from these things.

","public":""},"alignment":"Unaligned","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"","cr":15,"spellLevel":0,"xp":{"value":13000},"source":"Acquisitions Incorporated pg 211"},"traits":{"size":"huge","di":{"value":[],"custom":""},"dr":{"value":["physical"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":"Deep Crow"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":6,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"prof":5,"bonus":0,"total":7,"passive":17},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ste":{"value":2,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"prof":10,"bonus":0,"total":13,"passive":23},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":3,"max":3},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":null}}},"token":{"flags":{},"name":"Ancient Deep Crow","displayName":20,"img":"ddb-images/other/npc-token-Ancient-Deep-Crow.png","width":3,"height":3,"scale":1,"vision":true,"dimSight":120,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"bar2":{"attribute":"resources.legact"},"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}}},"items":[{"_id":"ZDuXCD4LVEzr6VAD","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The ancient deep crow makes three attacks: one with its mandibles and two with its claws.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"Q8EbyfsiBH0QpCAw","name":"Mandibles","type":"weapon","img":"icons/commodities/claws/claw-insect-grey-purple.webp","data":{"description":{"value":"

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the ancient deep crow can’t use its mandibles on another target.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 211","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Mandibles.","fullName":"Mandibles."}}},{"_id":"oGbAy1cjz4vpBCo6","name":"Claw","type":"weapon","img":"icons/commodities/claws/claws-white.webp","data":{"description":{"value":"

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 211","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claw.","fullName":"Claw."}}},{"_id":"jULOC5ifMfNPpMYz","name":"Shadow Caw","type":"feat","img":"systems/dnd5e/icons/spells/fog-sky-1.jpg","data":{"description":{"value":"

The ancient deep crow releases an ear-splitting caw. Each creature within 60 feet of the crow and able to hear it must make a DC 17 Constitution saving throw. On a failure, a creature takes 10 (3d6) psychic damage.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":17,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shadow Caw.","fullName":"Shadow Caw."}}},{"_id":"CJLk0vccVdJUytOJ","name":"Lair Actions","type":"feat","img":"systems/dnd5e/icons/skills/yellow_31.jpg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 211","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"nDR9jfY0aNQrdmHj","name":"A Deep Crow’s Lair","type":"feat","img":"icons/environment/wilderness/cave-entrance-vulcano.webp","data":{"description":{"value":"

A Deep Crow’s Lair

Deep crows and ancient deep crows roost in places both deep and warm, favoring sites with access to exposed lava. The spires of volcanic rock the creatures prize as roosts are common in such places, whose ambient warmth provides constant temperature regulation for the creature’s eggs.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 211","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"OuQEMvjpJoIO7Aff","name":"Regional Effects","type":"feat","img":"systems/dnd5e/icons/skills/emerald_03.jpg","data":{"description":{"value":"

Regional Effects

The region containing an ancient deep crow’s lair is transformed by the creature’s presence, which creates one or more of the following effects:

If the ancient deep crow dies, these effects fade immediately.

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The ancient deep crow can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The ancient deep crow regains spent legendary actions at the start of its turn.

\n

Detect. The deep crow makes a Wisdom (Perception) check.

\n

Shadow Caw (Costs 2 Actions). The ancient deep crow uses Shadow Caw.

\n

Wing Attack (Costs 2 Actions). The ancient deep crow beats its wings. Each creature within 10 feet of the deep crow must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The ancient deep crow can then fly up to half its flying speed.

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The deep crow makes a Wisdom (Perception) check.

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The ancient deep crow uses Shadow Caw.

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The ancient deep crow beats its wings. Each creature within 10 feet of the deep crow must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The ancient deep crow can then fly up to half its flying speed.

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The ancient deep crow has advantage on saving throws against spells and other magical effects.

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While in dim light or darkness, the ancient deep crow can take the Hide action as a bonus action.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

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The pudding can move through a space as narrow as 1 inch wide without squeezing.

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A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed.

Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage.

The pudding can eat through 2-inch-thick, nonmagical wood or metal in 1 round.

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The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

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When a pudding that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 hit points. Each new pudding has hit points equal to half the original pudding's, rounded down. New puddings are one size smaller than the original pudding.

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While chemisters focus on inventing new tools, weapons, and other devices for the guild to use, the role of a blastseeker is to put those devices to work. Despite the name, not all such devices produce explosions, but all the most interesting ones (from the Izzet perspective) do.

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Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, or 7 (1d10 + 2) bludgeoning damage if used with two hands.

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When the blastseeker rolls damage for a spell, it can reroll up to four dice of damage. It must use the new dice.

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The blastseeker’s innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The blastseeker can innately cast the following spells, requiring no components other than its Izzet gear, which doesn’t function for others:

3/day each: scorching ray, shield, thunderwave

2/day: fireball

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The blastseeker makes one attack roll, ability check, or saving throw with advantage.

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You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.

\n

Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.

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An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0dbWWZ6GGeigvQVG","name":"Thunderwave","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-air-1.jpg","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

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A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

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The annis makes three attacks: one with her bite and two with her claws.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) piercing damage.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 36 (9d6 + 5) bludgeoning damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature. Until the grapple ends, the target takes 36 (9d6 + 5) bludgeoning damage at the start of each of the hag’s turns. The hag can’t make attacks while grappling a creature in this way.

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The hag’s innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells:

3/day each: disguise self (including the form of a Medium humanoid), fog cloud

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Special Notes: including the form of a Medium humanoid.

\n\n

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

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Special Notes: including the form of a Medium humanoid.

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You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

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Roleplaying Information

\n

Innkeeper Miros is a retired carnival attraction, dubbed “the Yeti” because of his barrel-shaped body and the thick, white hair covering his arms, chest, back, and head. When Goldenfields suffers, so does his business, so he takes strides to protect the compound.

\n

Ideal: “As does the Emerald Enclave, I believe that civilization and the wilderness need to learn to coexist.”

\n

Bond: “Make fun of me all you like, but don’t speak ill of my inn or my employees!”

\n

Flaw: “When something upsets me, I have a tendency to fly into a rage.”

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Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) bludgeoning damage, and the target is grappled (escape DC 13) and takes 5 (1d4 + 3) bludgeoning damage at the start of each of Miros’s turns until the grapple ends. Miros cannot make attacks while grappling a creature.

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Roleplaying Information

\n

Beldora is a member of the Harpers who survives using her wits and wiles. She looks like a homeless waif, but she’s a survivor who shies away from material wealth.

\n

Ideal: “We should all strive to help one another.”

\n

Bond: “I’ll risk my life to protect the powerless.”

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Flaw: “I like lying to people. Makes life more interesting, no?”

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.

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The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

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The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 10). Ability checks made to escape this grapple have disadvantage.

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While the mimic remains motionless, it is indistinguishable from an ordinary object.

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The mimic has advantage on attack rolls against any creature grappled by it.

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Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20 ft./60 ft., one target. Hit: 8 (1d6 + 5) piercing damage, or 9 (1d8 + 5) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) lightning damage.

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Lair Actions

If Aerisi is in the air node while Yan-C-Bin isn’t, Aerisi can take lair actions and has a challenge rating of 9. On initiative count 20 (losing initiative ties), Aerisi uses a lair action to cast one of her spells, up to 3rd level, without using components or a spell slot. She can’t cast the same spell two rounds in a row, although she can continue to concentrate on a spell she previously cast using a lair action. Aerisi can take no other lair actions while concentrating on a spell cast as a lair action.

If Aerisi casts invisibility using this lair action, she also draws the power of the air node into herself. By doing so, she regains 15 (3d8 + 2) hit points.

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In the Air Node

When danger threatens the Temple of Howling Hatred, Aerisi retreats to the Howling Caves, the air node. Within this node, Aerisi gains one additional use of her Legendary Resistance trait.

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Aerisi has advantage on saving throws against being charmed, and magic can’t put her to sleep.

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When Aerisi drops to 0 hit points, her body disappears in a howling whirlwind that disperses quickly and harmlessly. Anything she is wearing or carrying is left behind.

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 193","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Howling Defeat.","fullName":"Howling Defeat."}}},{"_id":"qUH0uezg6tGkCHnv","name":"Legendary Resistance (2/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

Legendary Resistance (2/Day). If Aerisi fails a saving throw, she can choose to succeed instead.

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 193","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (2/Day). ","fullName":"Legendary Resistance (2/Day). "}}},{"_id":"fSqAKiltHSPnVMfY","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Spellcasting. Aerisi is an 12th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Aerisi has the following wizard spells prepared (an asterisked spell is from appendix B):

Cantrips (at will): gust,* mage hand, message, prestidigitation, ray of frost, shocking grasp

1st level (4 slots): charm person, feather fall, mage armor, thunderwave

2nd level (3 slots): dust devil,* gust of wind, invisibility

3rd level (3 slots): fly, gaseous form, lightning bolt

4th level (3 slots): ice storm, storm sphere*

5th level (2 slots): cloudkill, seeming (cast each day)

6th level (1 slot): chain lightning

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 193","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting. ","fullName":"Spellcasting. "}}},{"_id":"eUK6xMGTT7KP8RoE","name":"Gust","type":"spell","img":"systems/dnd5e/icons/spells/wind-blue-2.jpg","data":{"description":{"value":"

You seize the air and compel it to create one of the following effects at a point you can see within range:

\n","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 157","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138110,"definitionId":2383,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Gust","sources":[{"sourceId":4,"pageNumber":157,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"x5pMBLB4I7zPDvql","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eDOJO1hLvnYUFZF2","name":"Message","type":"spell","img":"systems/dnd5e/icons/spells/link-blue-1.jpg","data":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"a short piece of copper wire","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138480,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2RldvtnjZv4nnPr8","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FYrCz2550QSJNuV5","name":"Ray of Frost","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-2.jpg","data":{"description":{"value":"

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138633,"definitionId":2226,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Frost","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"oEcrhPGofZS7u9ud","name":"Shocking Grasp","type":"spell","img":"systems/dnd5e/icons/spells/lighting-eerie-1.jpg","data":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138709,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"N5w6zMLwFZi40Qox","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"axkVlQiL27T0Ksrj","name":"Feather Fall","type":"spell","img":"icons/commodities/materials/feather-curled-white.webp","data":{"description":{"value":"

Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"reaction","cost":1,"condition":"which you take when you or a creature within 60 feet of you falls"},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"a small feather or piece of down","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small feather or piece of down","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136773,"definitionId":2095,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Feather Fall","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Utility","Exploration"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"aWvmxWrFgldDTUYt","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"L776SZRiAgsVCGlL","name":"Thunderwave","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-air-1.jpg","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"TcEQF68nCBHq5gIj","name":"Dust Devil","type":"spell","img":"systems/dnd5e/icons/spells/wind-red-3.jpg","data":{"description":{"value":"

Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration.

\n

Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isn’t pushed.

\n

As a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. The cloud heavily obscures its area.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"a pinch of dust","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137982,"definitionId":2376,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dust Devil","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"p2NPA4czXtRO5EGG","name":"Gust of Wind","type":"spell","img":"systems/dnd5e/icons/spells/wind-blue-2.jpg","data":{"description":{"value":"

A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.

\n

Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.

\n

The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

\n

As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"a legume seed","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a legume seed","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"oY3D1GFbtvdeOLVv","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nzlatu3xF6Mw5pGa","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JE7HipKWnIA8lPHb","name":"Gaseous Form","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-2.jpg","data":{"description":{"value":"

You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.

\n

While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when @Compendium[dnd5e.rules.Stunned]{stunned} or otherwise @Compendium[dnd5e.rules.Incapacitated]{incapacitated}.

\n

While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a bit of gauze and a wisp of smoke","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of gauze and a wisp of smoke","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137921,"definitionId":2118,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Gaseous Form","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eIMBljMUwrf4QbkG","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a bit of fur and a rod of amber, crystal, or glass","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3IuTmZZwntQXWQ7b","name":"Ice Storm","type":"spell","img":"systems/dnd5e/icons/spells/ice-blue-3.jpg","data":{"description":{"value":"

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

\n

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"cylinder"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning]","bludgeoning"],["4d6[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a pinch of dust and a few drops of water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dust and a few drops of water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138335,"definitionId":2151,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ice Storm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Hdj2XlWkYO0J6XLI","name":"Storm Sphere","type":"spell","img":"icons/commodities/gems/pearl-storm.webp","data":{"description":{"value":"

A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. The sphere remains for the spell’s duration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw or take 2d6 bludgeoning damage. The sphere’s space is difficult terrain.

\n

Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Make a ranged spell attack. You have advantage on the attack roll if the target is in the sphere. On a hit, the target takes 4d6 lightning damage.

\n

Creatures within 30 feet of the sphere have disadvantage on Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Perception}) checks made to listen.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases for each of its effects by 1d6 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 166","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning - Each creature in the sphere when it appears or that ends its turn there]","bludgeoning"],["4d6[lightning - On a ranged spell attack hit]","lightning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138250,"definitionId":2400,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Storm Sphere","sources":[{"sourceId":4,"pageNumber":166,"sourceType":1}],"tags":["Damage","Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"WOqrmdOBatZz2el4","name":"Cloudkill","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-3.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.

\n

When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.

\n

The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136225,"definitionId":2030,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cloudkill","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6mbRi2ZHt3LLcxEG","name":"Seeming (cast each day)","type":"spell","img":"systems/dnd5e/icons/skills/gray_07.jpg","data":{"description":{"value":"

Special Notes: cast each day.

\n\n

This spell allows you to change the appearance of any number of creatures that you can see within range. You give each target you choose a new, illusory appearance. An unwilling target can make a Charisma saving throw, and if it succeeds, it is unaffected by this spell.

\n

The spell disguises physical appearance as well as clothing, armor, weapons, and equipment. You can make each creature seem 1 foot shorter or taller and appear thin, fat, or in between. You can't change a target's body type, so you must choose a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you. The spell lasts for the duration, unless you use your action to dismiss it sooner.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to a creature's outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel the creature's head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

A creature can use its action to inspect a target and make an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If it succeeds, it becomes aware that the target is disguised.

","chat":"

Special Notes: cast each day.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138684,"definitionId":2241,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Seeming","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"G8QusUNU8kkzV3PK","name":"Chain Lightning","type":"spell","img":"systems/dnd5e/icons/skills/red_06.jpg","data":{"description":{"value":"

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

\n

A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136178,"definitionId":2024,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Chain Lightning","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/aerisi-kalinoth","img":"https://www.dndbeyond.com/avatars/thumbnails/15/316/1000/1000/636372268396235934.png","tokenImg":"https://www.dndbeyond.com/avatars/15/315/636372268395611096.jpeg","spellList":{"class":["charm person","feather fall","mage armor","thunderwave","dust devil","* gust of wind","invisibility","fly","gaseous form","lightning bolt","ice storm","storm sphere*","cloudkill","seeming","chain lightning"],"pact":[],"atwill":["gust","mage hand","message","prestidigitation","ray of frost","shocking grasp"],"innate":[],"edgeCases":[{"name":"seeming","type":"class","edge":"cast each day"}],"material":true}},"ddbimporter":{"id":17427,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} 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Hrabbaz makes three attacks with his morningstar.

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Hrabbaz can reroll a saving throw that he fails. He must use the new roll.

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When Hrabbaz is reduced to 0 hit points but not killed outright, he drops to 1 hit point instead.

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This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

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Jasper makes two battleaxe attacks. If he has a handaxe drawn, he can also make a handaxe attack.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

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Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

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Jasper has advantage on saving throws against poison, and they have resistance to poison damage.

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Ancient legends suggest that when the gods came to the First World and tried to populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic of that faerie realm suffused the eggs, which hatched into the first moonstone dragons. Their descendants are now found throughout the Feywild.

\n

Moonstone dragons are graceful and elegant creatures with opalescent scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the nose; the two horns together form a shape that’s reminiscent of a slender crescent moon. Moonstone dragons are playful and impetuous forces of mischief in their early years, but the best of them mature into wise teachers and storytellers who anchor Feywild communities. The worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all things—especially travelers from faraway places.

\n

Moonstone dragons can project themselves into the realm of dreams to communicate with the creatures that sleep near their lairs. In this way, they inspire artists and poets, encourage great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.

\n

As a rule, moonstone dragons are not particularly interested in gold or copper, but they love silver, platinum, and mithral. They also cherish treasures whose value can’t be easily quantified—a song sung from the heart, a lock of a loved one’s hair, or a painting of a favorite place. A story of happy times fondly remembered is more precious to a moonstone dragon than a sack of gold.

\n

Creating a Moonstone Dragon

\n

Use the Moonstone Dragon Personality Traits and Moonstone Dragon Ideals tables to inspire your portrayal of distinctive moonstone dragon characters.

\n

Moonstone Dragon Personality Traits

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Trait
1I often lose track of whether I’m in the Feywild or on the Material Plane.
2I have been known to throw caution to the wind when in pursuit of new items for my hoard.
3No matter how old I get, I always delight in harmless pranks and tricks.
4I’ve always been mature for my age, and I can’t wait for the day I can retire to my lair to be taken care of by doting fey.
5I look down upon any being who resorts to violence to solve a problem.
6Conversing with others is often difficult because I’m so easily distr… oh my goodness, is that circlet made of silver?
7I find the waking world tedious and mundane and would much rather spend my time asleep, in the realm of dreams.
8I find the whimsy of fey, and whimsy in general, to be exasperating and exhausting.
\n
\n

Moonstone Dragon Ideals

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Curiosity. I might never be able to experience everything in the multiverse—but it doesn’t hurt to try. (Any)
2Nonviolence. Violence need never be the answer in a multiverse of infinite possibilities. (Neutral)
3Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and ludicrous wonders? (Chaotic)
4Beauty. There is beauty to be found in even the simplest things if you look hard enough. (Good)
5Inspiration. Great are history’s artists and creators. But greater still are those who inspire them. (Any)
6Power. Creatures are at their most vulnerable in their dreams, and I am the master of dreams. (Evil)
\n
\n

Moonstone Dragon Adventures

\n

The Moonstone Dragon Adventure Hooks table offers suggestions for stories and adventures involving moonstone dragons.

\n

Moonstone Dragon Adventure Hooks

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Adventure Hook
1A wealthy and well-known artist’s muse—a moonstone dragon—has stopped appearing in their dreams. The artist is desperate to hire adventurers to find the dragon.
2A clutch of moonstone dragons has discovered a portal to the Material Plane and is wreaking havoc on nearby villages, pilfering every bit of silver the locals own.
3A moonstone dragon seeks the platinum crown of a Fey prince—and will do anything to get it.
4A gluttonous moonstone dragon is consuming all the moonlight in a small forest, making the darkened path through the woods ideal for banditry.
5A moonstone dragon hosts a storytelling competition in the Feywild, and the winner gets to claim any one item on display in the dragon’s lair.
6A moonstone dragon, offended by gifts of gold, is causing nightmares among the local nobility.
7A powerful spellcaster is forcing a captive moonstone dragon to invade the dreams of adventurers, sending parties on quests to assist the spellcaster’s nefarious schemes.
8A moonstone dragon that accidentally stumbled through a portal to the Material Plane can’t find a way back home to the Feywild.
\n
\n

Connected Creatures

\n

In the Feywild, moonstone dragons interact mostly with pixie;pixies, sprite;sprites, and other Fey creatures who revere and serve the dragon. Outside the Feywild, they often prefer to communicate with other creatures through dreams.

\n

Moonstone Dragon Wyrmling Connections

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Connected Creatures
1An abandoned moonstone dragon wyrmling is being raised by a family of faerie dragon (older);faerie dragons, who eagerly encourage the wyrmling’s mischievous habits.
2A moonstone dragon wyrmling searches for whoever made the dragon’s friend—a suit of animated armor able to make witty, if limited, conversation.
3A moonstone dragon wyrmling has convinced a lost white dragon wyrmling that the latter is also a moonstone dragon, cursed by an archfey of winter. The two travel together, causing trouble in the name of lifting the “curse.”
4Ettercap;Ettercaps captured a moonstone dragon wyrmling, who has so far avoided becoming dinner by teaching the ettercaps to create wild, impossible sculptures with their webs.
5A moonstone dragon wyrmling torments a group of lost modrons by tricking them into performing chaotic acts.
6A moonstone dragon wyrmling has volunteered to be a spy in a conflict between a group of pixie;pixies and a group of quickling;quicklings. Both sides believe the wyrmling is working exclusively for them.
\n
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Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) piercing damage plus 3 (1d6) radiant damage.

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The dragon uses one of the following breath weapons:

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The dragon exhales mist in a 90-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

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The dragon exhales a beam of moonlight in a 30-foot line that is 5 feet wide. Each creature in that area must make a DC 12 Dexterity saving throw, taking 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one.

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The abishai makes two attacks, one with its claws and one with its longsword, or it casts one spell from its Innate Spellcasting trait and makes one claw attack.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or take 11 (2d10) poison damage and become poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Magical darkness doesn’t impede the abishai’s darkvision.

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The abishai’s innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:

At will: alter self, major image

3/day each: charm person, detect thoughts, fear

1/day each: confusion, dominate person, mass suggestion

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The abishai has advantage on saving throws against spells and other magical effects.

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The abishai’s weapon attacks are magical.

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You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one.

\n

Aquatic Adaptation. You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.

\n

Change Appearance. You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again.

\n

Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136028,"definitionId":1992,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Alter Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VsPU4QKuLlaTnxT7","name":"Major Image","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).

\n

As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.

\n

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a bit of fleece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138454,"definitionId":2180,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Major Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Ohf5rVglcTzwTvyE","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"No0wiF16YVtVKXoA","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8jkDcxJyGcFduUEI","name":"Fear","type":"spell","img":"systems/dnd5e/icons/spells/horror-eerie-2.jpg","data":{"description":{"value":"

You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become @Compendium[dnd5e.rules.Frightened]{frightened} for the duration.

\n

While @Compendium[dnd5e.rules.Frightened]{frightened} by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a white feather or the heart of a hen","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136764,"definitionId":2094,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fear","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Ft5xSZNfxHCHtCBl","name":"Confusion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg","data":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-xetra-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"three nut shells","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136256,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7zac9zHQF9cVC91r","name":"Dominate Person","type":"spell","img":"systems/dnd5e/icons/skills/emerald_11.jpg","data":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is @Compendium[dnd5e.rules.Charmed]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136663,"definitionId":2078,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dominate Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8p5a7j938XWmafCF","name":"Mass Suggestion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act automatically negates the effect of the spell.

\n

Each target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a group of soldiers give all their money to the first beggar they meet. If the condition isn't met before the spell ends, the activity isn't performed.

\n

If you or any of your companions damage a creature affected by this spell, the spell ends for that creature.

\n

At Higher Levels. When you cast this spell using a 7th-level spell slot, the duration is 10 days. When you use an 8th-level spell slot, the duration is 30 days. When you use a 9th-level spell slot, the duration is a year and a day.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":12,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":6,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138465,"definitionId":2184,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mass Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/green-abishai","img":"https://www.dndbeyond.com/avatars/thumbnails/268/122/1000/1000/636597534047397375.png","tokenImg":"https://www.dndbeyond.com/avatars/268/121/636597534046149341.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"alter self","type":"atwill","value":null,"innate":true},{"name":"major image","type":"atwill","value":null,"innate":true},{"name":"charm person","type":"day","value":"3","innate":true},{"name":"detect thoughts","type":"day","value":"3","innate":true},{"name":"fear","type":"day","value":"3","innate":true},{"name":"confusion","type":"day","value":"1","innate":true},{"name":"dominate person","type":"day","value":"1","innate":true},{"name":"mass suggestion","type":"day","value":"1","innate":true}],"edgeCases":[],"material":false}},"ddbimporter":{"id":94566,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} 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When the eidolon moves into a space occupied by a sacred statue, the eidolon can disappear, causing the statue to become a creature under the eidolon’s control. The eidolon uses the sacred statue’s statistics in place of its own.

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The eidolon has advantage on saving throws against any effect that turns undead.

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Niv-Mizzet makes three attacks: one with his bite and two with his claws.

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Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 18 (2d8 + 9) piercing damage plus 14 (4d6) fire damage.

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Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 14 (2d4 + 9) slashing damage.

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Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 16 (2d6 + 9) bludgeoning damage.

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Niv-Mizzet exhales fire in a 90-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.

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Niv-Mizzet can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Niv-Mizzet regains spent legendary actions at the start of his turn.

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Cantrip. Niv-Mizzet casts one of his cantrips.

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Tail Attack. Niv-Mizzet makes a tail attack.

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Wing Attack (Costs 2 Actions). Niv-Mizzet beats his wings. Each creature within 15 feet of him must succeed on a DC 25 Dexterity saving throw or take 14 (2d4 + 9) bludgeoning damage and be knocked prone. Niv-Mizzet can then fly up to half his flying speed.

\n

Dracogenius (Costs 3 Actions). Niv-Mizzet regains a spell slot of 3rd level or lower.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 241","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"PXCoKzMEImYxtUr9","name":"Cantrip","type":"feat","img":"icons/sundries/documents/document-symbol-eye.webp","data":{"description":{"value":"

Niv-Mizzet casts one of his cantrips.

Tail Attack. Niv-Mizzet makes a tail attack.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 241","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"ETAt6BATJMPki2YM","name":"Tail","type":"weapon","img":"icons/commodities/biological/tail-scaled-green.webp","data":{"description":{"value":"

Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 16 (2d6 + 9) bludgeoning damage.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 241","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tail.","fullName":"Tail.","actionCopy":true}}},{"_id":"UUePToYG6W3H6Qfy","name":"Wing Attack (Costs 2 Actions)","type":"feat","img":"icons/commodities/biological/wing-green.webp","data":{"description":{"value":"

Niv-Mizzet beats his wings. Each creature within 15 feet of him must succeed on a DC 25 Dexterity saving throw or take 14 (2d4 + 9) bludgeoning damage and be knocked prone. Niv-Mizzet can then fly up to half his flying speed.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 241","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4 + 9","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":25,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"J28Ud0jHfAdutaQr","name":"Dracogenius (Costs 3 Actions)","type":"feat","img":"icons/sundries/books/book-tooled-eye-gold-red.webp","data":{"description":{"value":"

Niv-Mizzet regains a spell slot of 3rd level or lower.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 241","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"9xqXkvrATTT73ffV","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If Niv-Mizzet fails a saving throw, he can choose to succeed instead.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 241","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"RgcBRgfolVildYSw","name":"Locus of the Firemind","type":"feat","img":"systems/dnd5e/icons/skills/yellow_15.jpg","data":{"description":{"value":"

Niv-Mizzet can maintain concentration on two different spells at the same time. In addition, he has advantage on saving throws to maintain concentration on spells.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 241","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Locus of the Firemind.","fullName":"Locus of the Firemind."}}},{"_id":"b9XgIrNut3fcWbcw","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

Niv-Mizzet has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 241","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"nnFJgOcJUCpsQ5m7","name":"Master Chemister","type":"feat","img":"icons/commodities/gems/pearl-glass-purple.webp","data":{"description":{"value":"

When Niv-Mizzet casts a spell that deals damage, he can change the spell’s damage to cold, fire, force, lightning, or thunder.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 241","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Master Chemister.","fullName":"Master Chemister."}}},{"_id":"FzRSKn5qOX1I4Q2m","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Niv-Mizzet is a 20th-level Izzet spellcaster. His spellcasting ability is Intelligence (spell save DC 26, +18 to hit with spell attacks). He has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, prestidigitation, ray of frost, shocking grasp

1st level (4 slots): detect magic, magic missile, shield, thunderwave, unseen servant

2nd level (3 slots): blur, enlarge/reduce, flaming sphere, scorching ray

3rd level (3 slots): counterspell, fireball, hold person, lightning bolt, slow

4th level (3 slots): confusion, dimension door, fabricate, polymorph, wall of fire

5th level (2 slots): conjure elemental, wall of force

6th level (1 slot): chain lightning, disintegrate, true seeing

7th level (1 slot): project image, reverse gravity, teleport

8th level (1 slot): control weather, maze, power word stun

9th level (1 slot): prismatic wall

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 241","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"L2I6xfJFM1FVWMiH","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NPf8XsrzghdVRZaf","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HTxMRoaBz5FuwuBe","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3YJbVvOM2FxSxUq8","name":"Ray of Frost","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-2.jpg","data":{"description":{"value":"

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138633,"definitionId":2226,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Frost","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VyxgWKAHdwBP0jsC","name":"Shocking Grasp","type":"spell","img":"systems/dnd5e/icons/spells/lighting-eerie-1.jpg","data":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138709,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"laSC4JHF0OTMSci5","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vpzcEfigOaUvLpqw","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Y0flSiJY6L4Bn8NC","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zPljMlYODD9OBkIa","name":"Thunderwave","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-air-1.jpg","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BMKS6pyQzdqZWtZp","name":"Unseen Servant","type":"spell","img":"systems/dnd5e/icons/skills/violet_07.jpg","data":{"description":{"value":"

This spell creates an @Compendium[dnd5e.rules.Invisible]{invisible}, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can't attack. If it drops to 0 hit points, the spell ends.

\n

Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.

\n

If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"a bit of string and of wood","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a bit of string and of wood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138901,"definitionId":2288,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Unseen Servant","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":284,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DwiJZTzuqSMurvGy","name":"Blur","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with @Compendium[dnd5e.rules.Blindsight]{blindsight}, or can see through illusions, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136162,"definitionId":2020,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blur","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9xxlUx9UfND5bFDC","name":"Enlarge/Reduce","type":"spell","img":"systems/dnd5e/icons/skills/yellow_14.jpg","data":{"description":{"value":"

You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect.

\n

If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once.

\n

Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category-- from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal 1d4 extra damage.

\n

Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category--from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target's weapons also shrink to match its new size. While these weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"a pinch of powdered iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136712,"definitionId":2084,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Enlarge/Reduce","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qv0rVbhRu088LISG","name":"Flaming Sphere","type":"spell","img":"systems/dnd5e/icons/spells/light-air-fire-2.jpg","data":{"description":{"value":"

A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

\n

As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.

\n

When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":2.5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"a bit of tallow, a pinch of brimstone, and a dusting of powdered iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of tallow, a pinch of brimstone, and a dusting of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136973,"definitionId":2108,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Flaming Sphere","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cU3ydCv1YevDCvuJ","name":"Scorching Ray","type":"spell","img":"systems/dnd5e/icons/spells/beam-orange-2.jpg","data":{"description":{"value":"

You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.

\n

Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire - 3 Rays]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138665,"definitionId":2238,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scorching Ray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Z4S8j3p2BY1WSEMU","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"hAkuiPTjwIHi9bee","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Pu8N2QFqZ8FkF50N","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tB9wx6USbAzFNhCC","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a bit of fur and a rod of amber, crystal, or glass","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7RKvJCcZjSUdXGeT","name":"Slow","type":"spell","img":"systems/dnd5e/icons/skills/blue_05.jpg","data":{"description":{"value":"

You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration.

\n

An affected target's speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn.

\n

If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted.

\n

A creature affected by this spell makes another Wisdom saving throw at the end of each of its turns. On a successful save, the effect ends for it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":40,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a drop of molasses","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a drop of molasses","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138748,"definitionId":2256,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Slow","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"WZ6m62J3ZvcXlJCU","name":"Confusion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg","data":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-xetra-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"three nut shells","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"three nut shells","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136256,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7NEscHPQYeI7PCdi","name":"Dimension Door","type":"spell","img":"systems/dnd5e/icons/skills/green_27.jpg","data":{"description":{"value":"

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45- degree angle, 300 feet.\"

\n

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

\n

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":500,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136603,"definitionId":2068,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dimension Door","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YgbHyOUg2LbGeG9k","name":"Fabricate","type":"spell","img":"icons/commodities/wood/framing-brace-reinforced.webp","data":{"description":{"value":"

You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool.

\n

Choose raw materials that you can see within range. You can fabricate a Large or smaller object (contained within a 10-foot cube, or eight connected 5-foot cubes), given a sufficient quantity of raw material. If you are working with metal, stone, or another mineral substance, however, the fabricated object can be no larger than Medium (contained within a single 5-foot cube). The quality of objects made by the spell is commensurate with the quality of the raw materials.

\n

Creatures or magic items can't be created or transmuted by this spell. You also can't use it to create items that ordinarily require a high degree of craftsmanship, such as jewelry, weapons, glass, or armor, unless you have proficiency with the type of artisan's tools used to craft such objects.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136752,"definitionId":2090,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fabricate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ba5MlX5b0tdtCJDh","name":"Polymorph","type":"spell","img":"icons/weapons/swords/shortsword-broad-engraved.webp","data":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a caterpillar cocoon","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138572,"definitionId":2209,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NK7Sz8OOxixPfW1D","name":"Wall of Fire","type":"spell","img":"systems/dnd5e/icons/spells/shielding-fire-3.jpg","data":{"description":{"value":"

You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.

\n

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.

\n

One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a small piece of phosphorus","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small piece of phosphorus","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138910,"definitionId":2291,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mBrDN0H8jgr1FY4a","name":"Conjure Elemental","type":"spell","img":"systems/dnd5e/icons/skills/violet_11.jpg","data":{"description":{"value":"

You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends.

\n

The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions.

\n

If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it.

\n

The GM has the elemental's statistics. Sample elementals can be found below.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.

\n

Sample Elementals

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
CRCreature Name
1/4Steam Mephit
1/2Dust Mephit, Ice Mephit, Magma Mephit, Magmin
2Azer, Gargoyle
5Air Elemental, Earth Elemental, Fire Elemental, Salamander, Water Elemental, Xorn
6@Compendium[dnd5e.rules.Invisible]{Invisible} Stalker
\n

 

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 225","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136275,"definitionId":2041,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Conjure Elemental","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":225,"sourceType":1}],"tags":["Summoning"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2Tee3DsM8q48v6j0","name":"Wall of Force","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-3.jpg","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).

\n

Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by dispel magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a pinch of powder made by crushing a clear gemstone","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of powder made by crushing a clear gemstone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138916,"definitionId":2292,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Force","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Control","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rW2seZykTVBZ7xSN","name":"Chain Lightning","type":"spell","img":"systems/dnd5e/icons/skills/red_06.jpg","data":{"description":{"value":"

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

\n

A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136178,"definitionId":2024,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Chain Lightning","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"S0qpogOJDDVOw5Tj","name":"Disintegrate","type":"spell","img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","data":{"description":{"value":"

A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.

\n

A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.

\n

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.

\n

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot- cube portion of it. A magic item is unaffected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6[force] + 40","force"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"trs","components":{"value":"a lodestone and a pinch of dust","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a lodestone and a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"3d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136610,"definitionId":2070,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disintegrate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zUE40E5F0kAVJ2Bp","name":"True Seeing","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eye.jpg","data":{"description":{"value":"

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has @Compendium[dnd5e.rules.Truesight]{truesight}, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138888,"definitionId":2286,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"True Seeing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":284,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eTCHJrLg4bDAon6F","name":"Project Image","type":"spell","img":"systems/dnd5e/icons/spells/link-royal-1.jpg","data":{"description":{"value":"

You create an illusory copy of yourself that lasts for the duration. The copy can appear at any location within range that you have seen before, regardless of intervening obstacles. The illusion looks and sounds like you but is intangible. If the illusion takes any damage, it disappears, and the spell ends.

\n

You can use your action to move this illusion up to twice your speed, and make it gesture, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly.

\n

You can see through its eyes and hear through its ears as if you were in its space. On your turn as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are @Compendium[dnd5e.rules.Blinded]{blinded} and @Compendium[dnd5e.rules.Deafened]{deafened} in regard to your own surroundings.

\n

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"day"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":2640000,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"ill","components":{"value":"a small replica of you made from materials worth at least 5 gp","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small replica of you made from materials worth at least 5 gp","consumed":false,"cost":5,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138600,"definitionId":2219,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Project Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UencBTV63I2vjlQi","name":"Reverse Gravity","type":"spell","img":"systems/dnd5e/icons/skills/emerald_03.jpg","data":{"description":{"value":"

This spell reverses gravity in a 50-foot-radius, 100- foot high cylinder centered on a point within range. All creatures and objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell. A creature can make a Dexterity saving throw to grab onto a fixed object it can reach, thus avoiding the fall.

\n

If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it just as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, for the duration.

\n

At the end of the duration, affected objects and creatures fall back down.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":50,"width":null,"units":"ft","type":"cylinder"},"range":{"value":100,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":7,"school":"trs","components":{"value":"a lodestone and iron filings","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a lodestone and iron filings","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138651,"definitionId":2233,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Reverse Gravity","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8c9SmKHI4DOyoBvZ","name":"Teleport","type":"spell","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.

\n

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FamiliarityMishapSimilar AreaOff TargetOn Target
Permanent circle---01-100
Associated object---01-100
Very familiar01-0506-1314-2425-100
Seen casually01-3334-4344-5354-100
Viewed once01-4344-5354-7374-100
Description01-4344-5354-7374-100
False destination01-5051-100--
\n

 

\n

Familiarity. \"Permanent circle\" means a permanent teleportation circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.

\n

\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.

\n

\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.

\n

On Target. You and your group (or the target object) appear where you want to.

\n

Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

\n

Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.

\n

Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 281","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":8,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138839,"definitionId":2275,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Teleport","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":281,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"aZonWXd0XEZqAbBw","name":"Control Weather","type":"spell","img":"systems/dnd5e/icons/skills/blue_04.jpg","data":{"description":{"value":"

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell early.

\n

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

\n

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

\n
\n
\n

Temperature

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Unbearable heat
2Hot
3Warm
4Cool
5Cold
6Arctic cold
\n
\n


Wind

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Calm
2Moderate wind
3Strong wind
4Gale
5Storm
\n
\n
\n
\n

Precipitation

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Clear
2Light clouds
3Overcast or ground fog
4Rain, hail, or snow
5Torrential rain, driving hail, or blizzard
\n
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":26400,"width":null,"units":"ft","type":"self"},"range":{"value":5,"long":null,"units":"mi"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"trs","components":{"value":"burning incense and bits of earth and wood mixed in water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"burning incense and bits of earth and wood mixed in water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136438,"definitionId":2050,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Control Weather","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Control","Environment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UtnWtC3mUTCwCZUW","name":"Maze","type":"spell","img":"icons/commodities/treasure/puzzle-pyramid.webp","data":{"description":{"value":"

You banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the duration or until it escapes the maze.

\n

The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If it succeeds, it escapes, and the spell ends (a minotaur or goristro demon automatically succeeds).

\n

When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138468,"definitionId":2185,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Maze","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Control","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VpPQFjL68BXj48B6","name":"Power Word Stun","type":"spell","img":"systems/dnd5e/icons/skills/emerald_06.jpg","data":{"description":{"value":"

You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 hit points or fewer, it is @Compendium[dnd5e.rules.Stunned]{stunned}. Otherwise, the spell has no effect.

\n

The @Compendium[dnd5e.rules.Stunned]{stunned} target must make a Constitution saving throw at the end of each of its turns. On a successful save, this stunning effect ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138581,"definitionId":2211,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Power Word Stun","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"uOvARmytCtKqkb9q","name":"Prismatic Wall","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

A shimmering, multicolored plane of light forms a vertical opaque wall--up to 90 feet long, 30 feet high, and 1 inch thick--centered on a point you can see within range. Alternatively, you can shape the wall into a sphere up to 30 feet in diameter centered on a point you choose within range. The wall remains in place for the duration. If you position the wall so that it passes through a space occupied by a creature, the spell fails, and your action and the spell slot are wasted.

\n

The wall sheds bright light out to a range of 100 feet and dim light for an additional 100 feet. You and creatures you designate at the time you cast the spell can pass through and remain near the wall without harm. If another creature that can see the wall moves to within 20 feet of it or starts its turn there, the creature must succeed on a Constitution saving throw or become @Compendium[dnd5e.rules.Blinded]{blinded} for 1 minute.

\n

The wall consists of seven layers, each with a different color. When a creature attempts to reach into or pass through the wall, it does so one layer at a time through all the wall's layers. As it passes or reaches through each layer, the creature must make a Dexterity saving throw or be affected by that layer's properties as described below.

\n

The wall can be destroyed, also one layer at a time, in order from red to violet, by means specific to each layer. Once a layer is destroyed, it remains so for the duration of the spell. Antimagic field has no effect on the wall, and dispel magic can affect only the violet layer.

\n

1. Red. The creature takes 10d6 fire damage on a failed save, or half as much damage on a successful one. While this layer is in place, nonmagical ranged attacks can't pass through the wall. The layer can be destroyed by dealing at least 25 cold damage to it.

\n

2. Orange. The creature takes 10d6 acid damage on a failed save, or half as much damage on a successful one. While this layer is in place, magical ranged attacks can't pass through the wall. The layer is destroyed by a strong wind.

\n

3. Yellow. The creature takes 10d6 lightning damage on a failed save, or half as much damage on a successful one. This layer can be destroyed by dealing at least 60 force damage to it.

\n

4. Green. The creature takes 10d6 poison damage on a failed save, or half as much damage on a successful one. A passwall spell, or another spell of equal or greater level that can open a portal on a solid surface, destroys this layer.

\n

5. Blue. The creature takes 10d6 cold damage on a failed save, or half as much damage on a successful one. This layer can be destroyed by dealing at least 25 fire damage to it.

\n

6. Indigo. On a failed save, the creature is @Compendium[dnd5e.rules.Restrained]{restrained}. It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the @Compendium[dnd5e.rules.Petrified]{petrified} condition. The successes and failures don't need to be consecutive; keep track of both until the creature collects three of a kind. While this layer is in place, spells can't be cast through the wall. The layer is destroyed by bright light shed by a daylight spell or a similar spell of equal or higher level.

\n

7. Violet. On a failed save, the creature is @Compendium[dnd5e.rules.Blinded]{blinded}. It must then make a Wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of the GM's choosing and is no longer @Compendium[dnd5e.rules.Blinded]{blinded}. (Typically, a creature that is on a plane that isn't its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.) This layer is destroyed by a dispel magic spell or a similar spell of equal or higher level that can end spells and magical effects.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":90,"width":null,"units":"ft","type":"wall"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6[fire - Red Wall; Dexterity saving throw for half damage; Nonmagical ranged attacks can't pass through the wall. Can be destroyed by dealing at least 25 cold damage to it]","fire"],["10d6[acid - Orange Wall; Dexterity saving throw for half damage; Magical ranged attacks can't pass through the wall. 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The chwinga targets a humanoid it can see within 5 feet of it. The target gains a supernatural charm of the DM’s choice. See the Dungeon Master’s Guide for information on supernatural charms.

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The chwinga magically takes shelter inside a rock, a living plant, or a natural source of fresh water in its space. The chwinga can’t be targeted by any attack, spell, or other effect while inside this shelter, and the shelter doesn’t impair the chwinga’s blindsight. The chwinga can use its action to emerge from a shelter. If its shelter is destroyed, the chwinga is forced out and appears in the shelter’s space, but is otherwise unharmed.

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The chwinga casts one of the following spells, requiring no material or verbal components:

At will: druidcraft, guidance, pass without trace, resistance

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When the chwinga is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

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The chwinga doesn’t require air, food, or drink. When it dies, it turns into a handful of flower petals, a cloud of pollen, a stone statuette resembling its former self, a tiny sphere of smooth stone, or a puddle of fresh water (your choice).

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Whispering to the spirits of @Compendium[dnd5e.rules.Using Each Ability]{nature}, you create one of the following effects within range:

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You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

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A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (@Compendium[dnd5e.rules.Using Each Ability]{Stealth}) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

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You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.

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Magic-minded artisans have long incorporated parts of dragons’ bodies into magic items, crafting dragon hide into armor and forging weapons from claws and teeth. Alchemists have found beneficial uses for dragon blood, but ill-advised experiments have also given rise to dragonblood oozes.

\n

The congealed blood of a dragon given mobility and hunger, the ooze tries to shape itself into a draconic form. It cannot hold a coherent shape for long and soon collapses into an amorphous heap. Similarly, it tries to manifest a breath weapon but manages only to spew forth part of its own body that it then reels back in.

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The ooze makes two Pseudopod attacks. The ooze can replace one Pseudopod attack with its Slime Breath, if available.

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Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage plus 14 (4d6) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target takes 7 (2d6) acid damage at the start of each of its turns.

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The ooze expels a spray of its gelatinous mass in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw. On a failed save, the creature takes 22 (4d10) acid damage and is pulled up to 30 feet straight toward the ooze. On a successful save, the creature takes half as much damage and isn’t pulled.

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The ooze can move through a space as narrow as 1 inch wide without squeezing.

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Roleplaying Information

\n

A druid of the Emerald Enclave awakened the tree Lifferlas with a spell. Goldenfields is his home, its people his friends. Children like to carve their names and initials into his body and hang from his boughs, and he’s happy with that.

\n

Ideal: “I exist to protect the people and plants of Goldenfields.”

\n

Bond: “Children are wonderful. I would do anything to make them feel happy and safe.”

\n

Flaw: “I can’t remember people’s names and often get them mixed up.”

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Lifferlas makes two slam attacks.

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Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.

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While Lifferlas remains motionless, it is indistinguishable from a normal tree.

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The champion makes three attacks with its greatsword or its shortbow.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage, plus 7 (2d6) slashing damage if the champion has more than half of its total hit points remaining.

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Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage, plus 7 (2d6) piercing damage if the champion has more than half of its total hit points remaining.

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The champion rerolls a failed saving throw.

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As a bonus action, the champion can regain 20 hit points.

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Harengons are rabbit-folk native to the Feywild, through they often migrate to the Material Plane. They love to travel on foot and rarely stay in one place for long.

\n

Not all harengons are mean-spirited bullies like the ones presented here. Every harengon follows their own path through life, their disposition shaped in part by the company they keep. One harengon might travel to far lands, make friends along the way, delight in freedom and the open trail, and find inner peace. Another might become an adventurer with a strong heart and fervent dreams. For more information on harengons as player characters, see the introduction of this adventure.

\n

Harengon Brigands

\n

Harengon brigands are usually encountered in small bands lurking along trails and roadways, where they can easily spot and ambush their victims. They delight in extorting travelers for safe passage while rudely mocking them. These bullies are particularly antagonistic toward those who appear to be lost or in a hurry.

\n

The best way to deal with harengon brigands is to outnumber them or give them a good kicking. They flee quickly when the tables are turned against them.

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The harengon has advantage on an attack roll against a creature if at least one of the harengon’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

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Ranged Weapon Attack: +6 to hit, range 500 ft., one target. Hit: 46 (7d10 + 8) bludgeoning damage. If the target is a creature, it must succeed on a DC 23 Strength saving throw or be knocked prone.

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 216","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":500,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d10[bludgeoning] + @mod + 8","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":23,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Boulder.","fullName":"Boulder."}}},{"_id":"Cl67vZbBHu1pgPny","name":"Summon Elementals (1/Day)","type":"feat","img":"systems/dnd5e/icons/skills/fire_12.jpg","data":{"description":{"value":"

Ogrémoch summons up to three earth elemental;earth elementals and loses 30 hit points for each elemental he summons. Summoned elementals have maximum hit points, appear within 100 feet of Ogrémoch, and disappear if Ogrémoch is reduced to 0 hit points.

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Summon Elementals (1/Day).","fullName":"Summon Elementals (1/Day)."}}},{"_id":"kCEVLSKLWILj6r9v","name":"Lair Actions","type":"feat","img":"systems/dnd5e/icons/skills/yellow_31.jpg","data":{"description":{"value":"

Lair Actions

Ogrémoch can assert his dominion over the rock and stone around him to take lair actions on the Elemental Plane of Earth, or in any elemental earth node (including the Black Geode, described in chapter 5). On initiative count 20 (losing initiative ties), Ogrémoch uses his lair action to cause one of the following effects:

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 216","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"Ly94FQwnbuPdm9Mh","name":"Regional Effects","type":"feat","img":"systems/dnd5e/icons/skills/emerald_03.jpg","data":{"description":{"value":"

Regional Effects

The region containing an elemental node in which Ogrémoch is present is seriously affected, becoming geologically unstable. This creates the following effects:

If Ogrémoch is destroyed or banished back to his home plane, the regional effects fade over the next 1d10 days.

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 216","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"OgLMRMA6jbMRcFCD","name":"Ogrémoch’s Lair","type":"feat","img":"icons/environment/wilderness/cave-entrance-mountain.webp","data":{"description":{"value":"

Ogrémoch’s Lair


Ogrémoch is normally found in the depths of elemental earth, choosing caverns with black crystals and jagged rock spikes to serve as his throne room. He can enter the Material Plane through large and well-established nodes of elemental earth, with a little help from the proper rituals. Within such a node, Ogrémoch wields great power.

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 216","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"7NpYRS5XaT3zEvn5","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

Ogrémoch can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Ogrémoch regains spent legendary actions at the start of his turn.

\n

Illuminating Crystals. Ogrémoch’s crystalline protrusions flare. Each creature within 30 feet of Ogrémoch becomes outlined in orange light, shedding dim light in a 10-foot radius. Any attack roll against an affected creature has advantage if the attacker can see it, and the affected creature can’t benefit from being invisible.

\n

Stomp (Costs 2 Actions). Ogrémoch stomps the ground, creating an earth tremor that extends in a 30-foot radius. Other creatures standing on the ground in that radius must succeed on a DC 23 Dexterity saving throw or fall prone.

\n

Create Gargoyle (Costs 3 Actions). Ogrémoch’s hit points are reduced by 50 as he breaks off a chunk of his body and places it on the ground in an unoccupied space within 15 feet of him. The chunk of rock instantly transforms into a gargoyle and acts on the same initiative count as Ogrémoch. Ogrémoch can’t use this action if he has 50 hit points or fewer. The gargoyle obeys Ogrémoch’s commands and fights until destroyed.

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 216","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"bmTpJbhJr7rrSskv","name":"Illuminating Crystals","type":"feat","img":"icons/commodities/stone/ore-chunk-orange.webp","data":{"description":{"value":"

Ogrémoch’s crystalline protrusions flare. Each creature within 30 feet of Ogrémoch becomes outlined in orange light, shedding dim light in a 10-foot radius. Any attack roll against an affected creature has advantage if the attacker can see it, and the affected creature can’t benefit from being invisible.

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 216","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"wnIb6HE8awkH7VQH","name":"Stomp (Costs 2 Actions)","type":"feat","img":"icons/equipment/feet/boots-armored-steel.webp","data":{"description":{"value":"

Ogrémoch stomps the ground, creating an earth tremor that extends in a 30-foot radius. Other creatures standing on the ground in that radius must succeed on a DC 23 Dexterity saving throw or fall prone.

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 216","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":23,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"9FmqznD6nhneKSkt","name":"Create Gargoyle (Costs 3 Actions)","type":"feat","img":"icons/commodities/treasure/statuette-gargoyle-green-gold.webp","data":{"description":{"value":"

Ogrémoch’s hit points are reduced by 50 as he breaks off a chunk of his body and places it on the ground in an unoccupied space within 15 feet of him. The chunk of rock instantly transforms into a gargoyle and acts on the same initiative count as Ogrémoch. Ogrémoch can’t use this action if he has 50 hit points or fewer. The gargoyle obeys Ogrémoch’s commands and fights until destroyed.

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 216","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"kC7fjF5Oc9OPdnaA","name":"Empowered Attacks","type":"feat","img":"systems/dnd5e/icons/spells/enchant-eerie-3.jpg","data":{"description":{"value":"

Ogrémoch’s slam attacks are treated as magical and adamantine for the purpose of bypassing resistance and immunity to nonmagical weapons.

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 216","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Empowered Attacks.","fullName":"Empowered Attacks."}}},{"_id":"CJVGuX1wYFoISEC3","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

Ogrémoch’s innate spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

At will: meld into stone, move earth, wall of stone

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 216","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"ft1r6gf4OTc7HxnX","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If Ogrémoch fails a saving throw, he can choose to succeed instead.

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 216","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"VADwmuBli03gf3H0","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

Ogrémoch has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 216","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"SwXtmMZGT6zSDRkJ","name":"Siege Monster","type":"feat","img":"icons/environment/wilderness/wall-ruins.webp","data":{"description":{"value":"

Ogrémoch deals double damage to objects and structures with his melee and ranged weapon attacks.

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 216","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Siege Monster.","fullName":"Siege Monster."}}},{"_id":"ch4Bl80yEL3DxXYQ","name":"Meld into Stone","type":"spell","img":"icons/commodities/treasure/statue-bust-stone-grey.webp","data":{"description":{"value":"

You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses.

\n

While merged with the stone, you can't see what occurs outside it, and any Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Perception}) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You otherwise can't move.

\n

Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall @Compendium[dnd5e.rules.Prone]{prone} in an unoccupied space closest to where you first entered.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138469,"definitionId":2186,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Meld into Stone","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"yYg5Nmb7ZOzKG8pN","name":"Move Earth","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-sky-1.jpg","data":{"description":{"value":"

Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the duration. You can raise or lower the area's elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can't exceed half the area's largest dimension. So, if you affect a 40-foot square, you can create a pillar up to 20 feet high, raise or lower the square's elevation by up to 20 feet, dig a trench up to 20 feet deep, and so on. It takes 10 minutes for these changes to complete.

\n

At the end of every 10 minutes you spend concentrating on the spell, you can choose a new area of terrain to affect.

\n

Because the terrain's transformation occurs slowly, creatures in the area can't usually be trapped or injured by the ground's movement.

\n

This spell can't manipulate natural stone or stone construction. Rocks and structures shift to accommodate the new terrain. If the way you shape the terrain would make a structure unstable, it might collapse.

\n

Similarly, this spell doesn't directly affect plant growth. The moved earth carries any plants along with it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 263","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":2,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"trs","components":{"value":"an iron blade and a small bag containing a mixture of soils--clay, loam, and sand","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138521,"definitionId":2198,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Move Earth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":263,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NfzLA1unQAVtjMDw","name":"Wall of Stone","type":"spell","img":"icons/commodities/stone/paver-brick-brown.webp","data":{"description":{"value":"

A nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-foot- by-10-foot panels. Each panel must be contiguous with at least one other panel. Alternatively, you can create 10-foot-by-20-foot panels that are only 3 inches thick.

\n

If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice). If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Dexterity saving throw. On a success, it can use its reaction to move up to its speed so that it is no longer enclosed by the wall.

\n

The wall can have any shape you desire, though it can't occupy the same space as a creature or object. The wall doesn't need to be vertical or rest on any firm foundation. It must, however, merge with and be solidly supported by existing stone. Thus, you can use this spell to bridge a chasm or create a ramp.

\n

If you create a span greater than 20 feet in length, you must halve the size of each panel to create supports. You can crudely shape the wall to create crenellations, battlements, and so on.

\n

The wall is an object made of stone that can be damaged and thus breached. Each panel has AC 15 and 30 hit points per inch of thickness. Reducing a panel to 0 hit points destroys it and might cause connected panels to collapse at the GM's discretion.

\n

If you maintain your concentration on this spell for its whole duration, the wall becomes permanent and can't be dispelled. Otherwise, the wall disappears when the spell ends.

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Twice the size of normal lions and with resplendent manes of silvery or golden hair, fleecemane lions prowl and protect sites imbued with the power of Nyx. While the specifics of these massive lions’ connection to Nyx is unclear, many myths tell of the deadly predators stalking mortals and spreading fear until they’re ultimately defeated by a brave hunter. As a result, overcoming a fleecemane lion is widely considered an early step on the road to becoming a true hero.

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The lion makes two attacks: one with its bite and one with its claw.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

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The lion can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The lion regains spent legendary actions at the start of its turn.

\n

Claw. The lion makes one claw attack.

\n

Roar (Costs 2 Actions). The lion emits a magical roar. Each creature within 60 feet of the lion that can hear the roar must succeed on a DC 12 Wisdom saving throw or be frightened of the lion until the end of the lion’s next turn.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Claw. The lion makes one claw attack.

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The lion emits a magical roar. Each creature within 60 feet of the lion that can hear the roar must succeed on a DC 12 Wisdom saving throw or be frightened of the lion until the end of the lion’s next turn.

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Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell.

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If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.

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Running Leap. With a 10-foot running start, the lion can long jump up to 25 feet.

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The lion has advantage on saving throws against any spell that targets only the lion (not an area). If the lion’s saving throw succeeds and the spell is of 4th level or lower, the spell has no effect on the lion and instead targets the caster.

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A chromatic dragon’s breath weapon is a manifestation of the energy that suffuses the dragon. With sufficient practice, dragons can learn to draw on magic from the Elemental Planes to shape their breath weapons into bipedal form, creating Elemental creatures called animated breaths. Chromatic dragons often use these creatures as guardians for their hoards or send them out to gather treasure from the territory around their lairs.

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An animated breath is a bipedal creature formed from the same energy as the breath weapon of the dragon that created it. A red dragon’s creation strongly resembles a fire elemental, while a black dragon’s is similar to a water elemental, but viscous and foul-looking. A green dragon’s animated poison breath looks like billowing clouds of green gas, while a white dragon’s animated cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragon’s animated lightning breath is a constantly shifting form of crackling lightning, and it can suddenly vanish from one place to reappear in another, striking like a bolt from the blue.

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The animated breath makes two Slam attacks.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 11 (2d10) fire damage.

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At the start of each of the animated breath’s turns, each creature within 5 feet of it takes 3 (1d6) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature that touches the animated breath or hits it with a melee attack takes 3 (1d6) fire damage.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 21 (5d6 + 4) piercing damage.

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The whale can't use its blindsight while deafened.

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The whale can hold its breath for 30 minutes.

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The whale has advantage on Wisdom (Perception) checks that rely on hearing.

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Dr. Mordenheim’s supposed beloved and greatest achievement, Elise is a confused, frustrated soul who never wished for her current circumstances.

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Elise’s heart has been replaced with the Unbreakable Heart. If this device is removed, Elise dies, even if it is replaced with another heart. Elise is horrified by what Dr. Mordenheim did to her and tries to avoid the doctor and all strangers, fearing they might kill her to learn the Unbreakable Heart’s secrets. She roams without destination but keeps a hidden sanctuary at Hope’s Heart on the Isles of Agony. Although she has tried to leave Lamordia, the Mists prevent her from doing so.

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The Unbreakable Heart. The Unbreakable Heart is a nonmagical scientific wonder that replaces a creature’s heart. The device installs itself, connecting to a creature’s anatomy and stitching itself into place if positioned in a cavity where the creature’s heart used to be. A creature with the device inside them is immune to disease, ceases to age, and does not die of old age, though they can still die in other ways. The glowing device sheds light in a 10-foot radius and dim light for an additional 10 feet. While inside a creature, the device causes the creature to shed dim light in a 10-foot radius.

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 Elise makes two slam attacks.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

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 Elise is immune to any spell or effect that would alter her form.

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Whenever Elise is subjected to lightning damage, she takes no damage and instead regains a number of hit points equal to the lightning damage dealt.

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 Elise has advantage on saving throws against spells and other magical effects.

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 Elise’s weapon attacks are magical.

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The witch makes two attacks: one with its longsword and one with its shortsword.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

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The witch can use a bonus action to control the movement of one creature cursed by its hex spell that it can see within 30 feet of it. The creature must succeed on a DC 15 Charisma saving throw or use its reaction to move up to 30 feet in a direction of the witch’s choice.

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Magical darkness doesn’t impede the witch’s darkvision.

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The witch’s innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The witch can innately cast the following spells, requiring no material components:

At will: alter self, detect magic, eldritch blast (at 11th level), false life, levitate (self only), mage armor (self only)

1/day each: circle of death, enthrall, suggestion

3/day each: hellish rebuke, hex, scorching ray (at 3rd level)

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 248","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"uJOadZ8hDupZclbg","name":"Alter Self","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-acid-2.jpg","data":{"description":{"value":"

You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one.

\n

Aquatic Adaptation. You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.

\n

Change Appearance. You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again.

\n

Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136028,"definitionId":1992,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Alter Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eEpgqpVLYyqp1kQc","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"hhFkwfPUPwyTHs5y","name":"Eldritch Blast (at 11th level)","type":"spell","img":"systems/dnd5e/icons/spells/fireball-eerie-1.jpg","data":{"description":{"value":"

Special Notes: at 11th level.

\n\n

A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.

\n

The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

","chat":"

Special Notes: at 11th level.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[force]","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136704,"definitionId":2082,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Eldritch Blast","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eYA8vR5SJTlJHNwU","name":"False Life","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-1.jpg","data":{"description":{"value":"

Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 4","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"value":"a small amount of alcohol or distilled spirits","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"(@item.level - 1) * 5"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136759,"definitionId":2093,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"False Life","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wQZW76a2j4rVdPfQ","name":"Levitate (self only)","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

Special Notes: self only.

\n\n

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138393,"definitionId":2165,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Levitate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wNFvBH6824ETwpUk","name":"Mage Armor (self only)","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

Special Notes: self only.

\n\n

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0Hbm7CZ0MWEgMJPT","name":"Circle of Death","type":"spell","img":"systems/dnd5e/icons/skills/violet_26.jpg","data":{"description":{"value":"

A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. Each creature in that area must make a Constitution saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"value":"the powder of a crushed black pearl worth at least 500 gp","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"2d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136203,"definitionId":2027,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Circle of Death","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BDKGRrlW48yls7eL","name":"Enthrall","type":"spell","img":"systems/dnd5e/icons/spells/leaf-orange-3.jpg","data":{"description":{"value":"

You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw. Any creature that can't be @Compendium[dnd5e.rules.Charmed]{charmed} succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Perception}) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are @Compendium[dnd5e.rules.Incapacitated]{incapacitated} or can no longer speak.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136720,"definitionId":2086,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Enthrall","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YYhfGdQxwhWXZ0UI","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"oonMPwqNBEUnTm7V","name":"Hellish Rebuke","type":"spell","img":"systems/dnd5e/icons/skills/red_32.jpg","data":{"description":{"value":"

You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"reaction","cost":1,"condition":"which you take in response to being damaged by a creature within 60 feet of you that you can see"},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138068,"definitionId":2142,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hellish Rebuke","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"kDd1EpW0Be3DJcxj","name":"Hex","type":"spell","img":"systems/dnd5e/icons/skills/shadow_17.jpg","data":{"description":{"value":"

You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.

If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature.

A remove curse cast on the target ends this spell early.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

","chat":"","unidentified":""},"source":"Player's Handbook pg 251","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[necrotic - Whenever you hit the target with an attack]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"the petrified eye of a newt","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138073,"definitionId":2317,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hex","sources":[{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"N659uOAh504Ztv2A","name":"Scorching Ray (at 3rd level)","type":"spell","img":"systems/dnd5e/icons/spells/beam-orange-2.jpg","data":{"description":{"value":"

Special Notes: at 3rd level.

\n\n

You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.

\n

Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.

","chat":"

Special Notes: at 3rd level.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire - 3 Rays]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138665,"definitionId":2238,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scorching Ray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/blood-witch","img":"https://www.dndbeyond.com/avatars/4719/988/636755118644100343.png","tokenImg":"https://www.dndbeyond.com/avatars/4719/986/636755118640974733.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"alter self","type":"atwill","value":null,"innate":true},{"name":"detect magic","type":"atwill","value":null,"innate":true},{"name":"eldritch blast","type":"atwill","value":null,"innate":true},{"name":"false life","type":"atwill","value":null,"innate":true},{"name":"levitate","type":"atwill","value":null,"innate":true},{"name":"mage armor","type":"atwill","value":null,"innate":true},{"name":"circle of death","type":"day","value":"1","innate":true},{"name":"enthrall","type":"day","value":"1","innate":true},{"name":"suggestion","type":"day","value":"1","innate":true},{"name":"hellish rebuke","type":"day","value":"3","innate":true},{"name":"hex","type":"day","value":"3","innate":true},{"name":"scorching ray","type":"day","value":"3","innate":true}],"edgeCases":[{"name":"eldritch blast","type":"innate","edge":"at 11th level"},{"name":"levitate","type":"innate","edge":"self only"},{"name":"mage armor","type":"innate","edge":"self only"},{"name":"scorching ray","type":"innate","edge":"at 3rd level"}],"material":false}},"ddbimporter":{"id":176774,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"ZmofGItW6dLebfwu","name":"Mercion","type":"npc","img":"ddb-images/other/npc-Mercion.png","data":{"abilities":{"str":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"dex":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"con":{"value":9,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":9},"int":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"wis":{"value":17,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":2,"saveBonus":0,"save":5,"dc":13},"cha":{"value":17,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":2,"saveBonus":0,"save":5,"dc":13}},"attributes":{"ac":{"flat":19,"calc":"","formula":"","label":"plate armor"},"hp":{"value":31,"min":0,"max":31,"temp":0,"tempmax":0,"formula":"9d8 + -9"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":13,"spellLevel":0},"details":{"biography":{"value":"

Mercion strikes the balance of a natural leader and a protective caregiver. She has a direct manner that reassures and inspires those around her.

\n

Mercion does not worship a deity, but rather an ideal: that truth gives life to artistry and beauty, and that those who embrace deceit should be censured and punished. Light is her domain.

\n

Alignment. Lawful good.

\n

Personality Trait. “No one dies on my watch—unless they stand against what I hold dear.”

\n

Ideal. “Truth begets art and beauty, while deceit does nothing but tear the fabric of our souls.”

\n

Bond. “Evildoers beware! Valor’s Call is coming for you.”

\n

Flaw. “My friends would say I’m inflexible. The truth is, I like things done a certain way.”

\n

Combat Notes

\n

Mercion counts on her armor to protect her as she administers healing. She uses Radiant Fire against groups of foes when there’s no chance of harming allies or innocent lives, otherwise resorting to hold person spells and Divine Radiance attacks.

\n

Valor's Call

\n

The noble adventuring party known as Valor’s Call was founded by Strongheart, a resolute human paladin committed to destroying evil wherever it rears its ugly head. Strongheart alone determines who can become a member of this prestigious group, which has more members than those described here. (The other members, who do not appear in this adventure, are busy elsewhere.) Strongheart is always on the lookout for courageous heroes who are willing to devote themselves to a good cause. Only good-aligned characters are allowed to join Valor’s Call.

","public":""},"alignment":"Lawful Good","race":"","type":{"value":"humanoid","subtype":"human, Cleric","swarm":"","custom":""},"environment":"","cr":3,"spellLevel":0,"xp":{"value":700},"source":"The Wild Beyond the Witchlight pg 224"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","dwarvish"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ins":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"prof":2,"bonus":0,"total":5,"passive":15},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"med":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"prof":2,"bonus":0,"total":5,"passive":15},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Mercion","displayName":20,"img":"ddb-images/other/npc-token-Mercion.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"lvE5zqCzmYOE0Mtx","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

Mercion makes one Divine Radiance attack and one +1 Quarterstaff attack. She can replace one of these attacks with a use of Spellcasting.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"Fuxy9PSZW11jJggI","name":"Divine Radiance","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit: 13 (3d8) radiant damage.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 224","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Divine Radiance.","fullName":"Divine Radiance."}}},{"_id":"TzeimA22XD3l8wWR","name":"+1 Quarterstaff","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage when used with two hands.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 224","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod + 1","bludgeoning"]],"versatile":"1d8[bludgeoning] + @mod + 1"},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"+1 Quarterstaff.","fullName":"+1 Quarterstaff."}}},{"_id":"C7Bt71iBys7L0zXL","name":"Radiant Fire (Recharge 5–6)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Mercion creates a magical explosion of fiery radiance centered on a point she can see within 120 feet of her. Each creature in a 20-foot-radius sphere centered on that point must make a DC 13 Dexterity saving throw, taking 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"jjid9d0r0p629i6h","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Radiant Fire (Recharge 5–6).","fullName":"Radiant Fire (Recharge 5–6)."}}},{"_id":"AnWbWuvha9fZlsvb","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Mercion casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):

At will: light, spare the dying

2/day each: command, create food and water, cure wounds, faerie fire, hold person, revivify

1/day: death ward

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"XUnSOSefkFtFvbYK","name":"Special Equipment","type":"feat","img":"icons/containers/bags/pack-leather-brown.webp","data":{"description":{"value":"

Mercion wields a quarterstaff, +1;+1 quarterstaff.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 224","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Special Equipment.","fullName":"Special Equipment."}}},{"_id":"ATKu7t0yxSuQ9Nf4","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HYcusQFmUyuGxhpa","name":"Spare the Dying","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-2.jpg","data":{"description":{"value":"

You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138757,"definitionId":2257,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spare the Dying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"diMPt2EKeLDuB3F3","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

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You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.

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A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

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At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

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Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

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Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

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Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

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At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

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You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts.

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You touch a creature and grant it a measure of protection from death.

\n

The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends.

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If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends.

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Summoned by drawing the Skull card from a Deck of Many Things.

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Refer to the Deck of Many Things for further information on this monster.

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The avatar sweeps its spectral scythe through a creature within 5 feet of it, dealing 7 (1d8 + 3) slashing damage plus 4 (1d8) necrotic damage.

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The avatar can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

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The avatar is immune to features that turn undead.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

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Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):

Cantrips (at will): chill touch, mage hand, minor illusion, prestidigitation, ray of frost

1st level (4 slots): expeditious retreat, ice knife,* magic missile, shield

2nd level (3 slots): blur, hold person

3rd level (2 slots): sleet storm

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 205","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting. ","fullName":"Spellcasting. "}}},{"_id":"BALovMFgRmwiJEQ7","name":"Chill Touch","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-1.jpg","data":{"description":{"value":"

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

\n

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136198,"definitionId":2026,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Chill Touch","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HLlhAdvsH5Dv8dmi","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qYobChNaeZ4vSYK9","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DHRqgkNETw8FMlHH","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PokhotN7Act9GBQV","name":"Ray of Frost","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-2.jpg","data":{"description":{"value":"

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138633,"definitionId":2226,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Frost","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Nu5JrlvRuY9SWkqJ","name":"Expeditious Retreat","type":"spell","img":"systems/dnd5e/icons/spells/haste-royal-2.jpg","data":{"description":{"value":"

This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136742,"definitionId":2088,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Expeditious Retreat","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HOaSJIsBbTi78OUb","name":"Ice Knife","type":"spell","img":"systems/dnd5e/icons/spells/ice-sky-1.jpg","data":{"description":{"value":"

You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 157","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing - On Hit]","piercing"],["2d6[cold - On Dexterity Save Fail]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"a drop of water or a piece of ice","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water or a piece of ice","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138117,"definitionId":2384,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ice Knife","sources":[{"sourceId":4,"pageNumber":157,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3mhA3rDLVzmI8tXS","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0utkXaqTyyaM0fNO","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qQx4pyqaVoBLh5Ac","name":"Blur","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with @Compendium[dnd5e.rules.Blindsight]{blindsight}, or can see through illusions, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136162,"definitionId":2020,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blur","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"71cIsgtHPb6rfTL0","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ww9M2WfXPiCCYwRV","name":"Sleet Storm","type":"spell","img":"systems/dnd5e/icons/skills/ice_06.jpg","data":{"description":{"value":"

Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.

\n

The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls @Compendium[dnd5e.rules.Prone]{prone}.

\n

If a creature starts its turn in the spell's area and is concentrating on a spell, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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The drow makes two shortsword attacks.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) poison damage.

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Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

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The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

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The drow’s spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

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While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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The drow adds 3 to its AC against one melee attack that would hit it. To do so, the drow must see the attacker and be wielding a melee weapon.

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You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

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Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

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Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

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Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

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Special Notes: self only.

\n\n

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

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The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

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When the spell ends, the target floats gently to the ground if it is still aloft.

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Special Notes: self only.

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Sadistic Revelry. Each creature within 60 feet of Rakdos that is his ally or is charmed by him must use its reaction to move up to half its speed toward the creature closest to it that it can see, provided it isn’t already within 5 feet of that creature. It then must make one melee attack against that creature if it is able to do so.

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Scythe (Costs 2 Actions). Rakdos uses Curtain-Call Scythe.

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Touch of Pain (Costs 3 Actions). Rakdos makes a claw attack against one creature within 10 feet of him. The target must succeed on a DC 25 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the creature can’t maintain concentration on a spell or any other effect that requires concentration. The poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Rakdos uses Curtain-Call Scythe.

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Rakdos makes a claw attack against one creature within 10 feet of him. The target must succeed on a DC 25 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the creature can’t maintain concentration on a spell or any other effect that requires concentration. The poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Any creature that starts its turn within 30 feet of Rakdos must make a DC 25 Wisdom saving throw. On a failed save, the creature becomes charmed by Rakdos for 1 minute or until the creature is farther than 30 feet away from him. On a successful save, the creature becomes immune to Rakdos’s Captivating Presence for 24 hours.

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When a creature Rakdos can see within 60 feet of him is reduced to 0 hit points, Rakdos gains 25 temporary hit points.

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Rakdos’s spellcasting ability is Charisma (spell save DC 25). He can innately cast hellish rebuke (at 5th level) at will, requiring no material components.

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If Rakdos fails a saving throw, he can choose to succeed instead.

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Rakdos has advantage on saving throws against spells and other magical effects.

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Rakdos’s weapon attacks are magical.

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Roleplaying Information

\n

Narth sells gear to adventurers, and he also has an adventurous spirit. The Lionshield Coster pays him well, but he longs to make a name for himself. At the same time, he runs a business with his partner Alaestra and knows she wouldn’t forgive him if he ran off and never returned.

\n

Ideal: “The bigger the risk, the greater the reward.”

\n

Bond: “I adore my colleague Alaestra, and I’d like to do something to impress her.”

\n

Flaw: “I’ll risk life and limb to become a legend.”

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Narth carries twenty crossbow bolts.

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On each of his turns, Narth can use a bonus action to take the Dash, Disengage, or Hide action.

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Assaulting the hermitage in Tammeraut’s Fate, this barnacle-encrusted undead warrior fights with surprising cunning. Starfish cling to its wispy beard, and its evil rage is visible in its bloated gray eyes.

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Ghald makes three attacks, one with his bite and two with his shortswords.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one Medium or Small creature against which Ghald has advantage on the attack roll. Hit: 9 (2d4 + 4) bludgeoning damage, and the target is grappled (escape DC 15). Until the grapple ends, the target can’t breathe, and Ghald has advantage on attack rolls against it.

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During its first turn, Ghald has advantage on attack rolls against any creature that hasn’t taken a turn. Any hit Ghald scores against a surprised creature is a critical hit.

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Ghald can breathe air and water, but he needs to be submerged at least once every 4 hours to avoid suffocating.

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Ghald can magically command any shark within 120 feet of him, using a limited telepathy.

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Ghald deals an extra 14 (4d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Ghald’s that isn’t incapacitated and Ghald doesn’t have disadvantage on the attack roll.

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Geryon makes two attacks: one with his claws and one with his stinger.

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Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 23 (4d6 + 9) slashing damage. If the target is Large or smaller, it is grappled (DC 24) and restrained until the grapple ends. Geryon can grapple one creature at a time. If the target is already grappled by Geryon, the target takes an extra 27 (6d8) slashing damage.

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Melee Weapon Attack: +16 to hit, reach 20 ft., one creature. Hit: 14 (2d4 + 9) piercing damage, and the target must succeed on a DC 21 Constitution saving throw or take 13 (2d12) poison damage and become poisoned until it finishes a short or long rest. The target’s hit point maximum is reduced by an amount equal to half the poison damage it takes. If its hit point maximum drops to 0, it dies. This reduction lasts until the poisoned condition is removed.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 172","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4[piercing] + @mod","piercing"],["2d12[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":21,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Stinger. ","fullName":"Stinger. "}}},{"_id":"BvwuJJidD058Yc2T","name":"Teleport","type":"feat","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

Geryon magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 172","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Teleport.","fullName":"Teleport."}}},{"_id":"IfkCjrWtxyVoV1Uz","name":"Lair Actions","type":"feat","img":"systems/dnd5e/icons/skills/yellow_31.jpg","data":{"description":{"value":"

On initiative count 20 (losing initiative ties), Geryon can take a lair action to cause one of the following effects; he can’t use the same effect two rounds in a row:

Regional Effects. The region containing Geryon’s lair is warped by his magic, creating one or more of the following effects:

If Geryon dies, these effects fade over the course of 1d10 days.

\n

VARIANT: SOUND THE HORN

\n

Geryon can have an action that allows him to summon enslaved minotaur;minotaurs.

\n

Sound the Horn (1/Day). Geryon blows his horn, which causes 5d4 minotaur;minotaurs to appear in unoccupied spaces of his choice within 600 feet of him. The minotaur;minotaurs roll initiative when they appear. They remain until they die or Geryon uses an action to dismiss any or all of them.

\n
","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 172","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"wZypJyEZH6nMegPQ","name":"Geryon’s Lair","type":"feat","img":"icons/environment/settlement/watchtower-castle-night.webp","data":{"description":{"value":"

Geryon’s Lair

Geryon has recently reclaimed his ancient fortress, Coldsteel, a sprawling complex that rises from the ice and snow at the center of Stygia. He roams the passages of this place, scattering the ice devil;ice devils and minotaur slaves he took from Baphomet, raging against Asmodeus’s betrayal while spitting oaths of vengeance and hatching mad schemes to reclaim his standing from Levistus.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 172","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"YLGFewcPcFBRzzND","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

Geryon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Geryon regains spent legendary actions at the start of his turn.

\n

Infernal Glare. Geryon targets one creature he can see within 60 feet of him. If the target can see Geryon, the target must succeed on a DC 23 Wisdom saving throw or become frightened of Geryon until the end of its next turn.

\n

Swift Sting (Costs 2 Actions). Geryon attacks with his stinger.

\n

Teleport. Geryon uses his Teleport action.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 172","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"7xcjP22pKYyWQgUI","name":"Infernal Glare","type":"feat","img":"systems/dnd5e/icons/spells/evil-eye-red-3.jpg","data":{"description":{"value":"

Geryon targets one creature he can see within 60 feet of him. If the target can see Geryon, the target must succeed on a DC 23 Wisdom saving throw or become frightened of Geryon until the end of its next turn.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 172","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":23,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"AvIDYWnykDSQPW7v","name":"Swift Sting (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/skills/green_05.jpg","data":{"description":{"value":"

Geryon attacks with his stinger.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 172","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"BZXW6hqTO2ATmLGv","name":"Teleport","type":"feat","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

Geryon magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.

Teleport. Geryon uses his Teleport action.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 172","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Teleport.","fullName":"Teleport.","actionCopy":true}}},{"_id":"1XMyMum8VOegjdJt","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

Geryon’s innate spellcasting ability is Charisma (spell save DC 21). He can innately cast the following spells, requiring no material components:

At will: alter self (can become Medium when changing his appearance), detect magic, geas, ice storm, invisibility (self only), locate object, suggestion, wall of ice

1/day each: divine word, symbol (pain only)

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 172","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"wRnGepy7gTI6avba","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If Geryon fails a saving throw, he can choose to succeed instead.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 172","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"T2Q4aarO3sogKpDA","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

Geryon has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 172","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"CLbDCPgRq6u6w1Pt","name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

Geryon’s weapon attacks are magical.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 172","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Weapons.","fullName":"Magic Weapons."}}},{"_id":"YI5j7VG93yIZls4m","name":"Regeneration","type":"feat","img":"systems/dnd5e/icons/spells/heal-royal-2.jpg","data":{"description":{"value":"

Geryon regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn’t function at the start of his next turn. Geryon dies only if he starts his turn with 0 hit points and doesn’t regenerate.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 172","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Regeneration.","fullName":"Regeneration."}}},{"_id":"F412dKRAUhCrQIh2","name":"Alter Self (can become Medium when changing his appearance)","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-acid-2.jpg","data":{"description":{"value":"

Special Notes: can become Medium when changing his appearance.

\n\n

You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one.

\n

Aquatic Adaptation. You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.

\n

Change Appearance. You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again.

\n

Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.

","chat":"

Special Notes: can become Medium when changing his appearance.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136028,"definitionId":1992,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Alter Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VW8zdVgeUZQ7Tu5N","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"XRSjj3oPe7YSOE66","name":"Geas","type":"spell","img":"systems/dnd5e/icons/skills/green_24.jpg","data":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.Charmed]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137928,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vhzTHRZQItu65E9l","name":"Ice Storm","type":"spell","img":"systems/dnd5e/icons/spells/ice-blue-3.jpg","data":{"description":{"value":"

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

\n

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"cylinder"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning]","bludgeoning"],["4d6[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a pinch of dust and a few drops of water","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138335,"definitionId":2151,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ice Storm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1GsXakoSg8letVmL","name":"Invisibility (self only)","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

Special Notes: self only.

\n\n

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"GnjI5dzBakHvVIku","name":"Locate Object","type":"spell","img":"systems/dnd5e/icons/skills/red_25.jpg","data":{"description":{"value":"

Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

\n

The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

\n

This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a forked twig","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138418,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7MELV8s6aJDGPxst","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bYeT4wqEBakeIMZB","name":"Wall of Ice","type":"spell","img":"systems/dnd5e/icons/skills/blue_30.jpg","data":{"description":{"value":"

You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-square panels. Each panel must be contiguous with another panel. In any form, the wall is 1 foot thick and lasts for the duration.

\n

If the wall cuts through a creature's space when it appears, the creature within its area is pushed to one side of the wall and must make a Dexterity saving throw. On a failed save, the creature takes 10d6 cold damage, or half as much damage on a successful save.

\n

The wall is an object that can be damaged and thus breached. It has AC 12 and 30 hit points per 10-foot section, and it is vulnerable to fire damage. Reducing a 10-foot section of wall to 0 hit points destroys it and leaves behind a sheet of frigid air in the space the wall occupied. A creature moving through the sheet of frigid air for the first time on a turn must make a Constitution saving throw. That creature takes 5d6 cold damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage the wall deals when it appears increases by 2d6, and the damage from passing through the sheet of frigid air increases by 1d6, for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6[cold]","cold"],["5d6[cold - Damage from passing through the wall; Constitution saving throw for half damage]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"a small piece of quartz","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"2d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138920,"definitionId":2293,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Ice","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zR0Q9YZEFXCQ2IbI","name":"Divine Word","type":"spell","img":"systems/dnd5e/icons/spells/light-royal-3.jpg","data":{"description":{"value":"

You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points:

\n\n


Regardless of its current hit points, a celestial, an elemental, a fey, or a fiend that fails its save is forced back to its plane of origin (if it isn't there already) and can't return to your current plane for 24 hours by any means short of a wish spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136646,"definitionId":2075,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Divine Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control","Debuff","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6ZGCD64EsyRL6sHL","name":"Symbol (pain only)","type":"spell","img":"systems/dnd5e/icons/items/inventory/rune-red.jpg","data":{"description":{"value":"

Special Notes: pain only.

\n\n

When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book, a scroll, or a treasure chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place; if the object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.

\n

The glyph is nearly @Compendium[dnd5e.rules.Invisible]{invisible}, requiring an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC to find it.

\n

You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or stepping on the glyph, removing another object covering it, approaching within a certain distance of it, or manipulating the object that holds it. For glyphs inscribed within an object, the most common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph.

\n

You can further refine the trigger so the spell is activated only under certain circumstances or according to a creature's physical characteristics (such as height or weight), or physical kind (for example, the ward could be set to affect hags or shapechangers). You can also specify creatures that don't trigger the glyph, such as those who say a certain password.

\n

When you inscribe the glyph, choose one of the options below for its effect. Once triggered, the glyph glows, filling a 60-foot-radius sphere with dim light for 10 minutes, after which time the spell ends. Each creature in the sphere when the glyph activates is targeted by its effect, as is a creature that enters the sphere for the first time on a turn or ends its turn there.

\n

Death. Each target must make a Constitution saving throw, taking 10d10 necrotic damage on a failed save, or half as much damage on a successful save.

\n

Discord. Each target must make a Constitution saving throw. On a failed save, a target bickers and argues with other creatures for 1 minute. During this time, it is incapable of meaningful communication and has disadvantage on attack rolls and ability checks.

\n

Fear. Each target must make a Wisdom saving throw and becomes @Compendium[dnd5e.rules.Frightened]{frightened} for 1 minute on a failed save. While @Compendium[dnd5e.rules.Frightened]{frightened}, the target drops whatever it is holding and must move at least 30 feet away from the glyph on each of its turns, if able.

\n

Hopelessness. Each target must make a Charisma saving throw. On a failed save, the target is overwhelmed with despair for 1 minute. During this time, it can't attack or target any creature with harmful abilities, spells, or other magical effects.

\n

Insanity. Each target must make an Intelligence saving throw. On a failed save, the target is driven insane for 1 minute. An insane creature can't take actions, can't understand what other creatures say, can't read, and speaks only in gibberish. The GM controls its movement, which is erratic.

\n

Pain. Each target must make a Constitution saving throw and becomes @Compendium[dnd5e.rules.Incapacitated]{incapacitated} with excruciating pain for 1 minute on a failed save.

\n

Sleep. Each target must make a Wisdom saving throw and falls @Compendium[dnd5e.rules.Unconscious]{unconscious} for 10 minutes on a failed save. A creature awakens if it takes damage or if someone uses an action to shake or slap it awake.

\n

Stunning. Each target must make a Wisdom saving throw and becomes @Compendium[dnd5e.rules.Stunned]{stunned} for 1 minute on a failed save.

","chat":"

Special Notes: pain only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 280","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"target":{"value":60,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d10[necrotic - Death; Constitution saving throw for half damage]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"abj","components":{"value":"mercury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell consumes","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138829,"definitionId":2272,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Symbol","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":280,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/geryon","img":"https://www.dndbeyond.com/avatars/thumbnails/275/722/1000/1000/636600955121770501.png","tokenImg":"https://www.dndbeyond.com/avatars/275/721/636600955120366537.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"alter 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The devil makes two attacks: one with its beard and one with its glaive.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

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The devil chooses what to summon and attempts a magical summoning.

A bearded devil has a 30 percent chance of summoning one bearded devil.

A summoned devil appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other devils. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

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Magical darkness doesn't impede the devil's darkvision.

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The devil has advantage on saving throws against spells and other magical effects.

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The devil can't be frightened while it can see an allied creature within 30 feet of it.

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These malevolent creatures of elemental earth resemble grotesque, fiendish statues. A gargoyle lurks among masonry and ruins, delighting in the terror it creates when it breaks from its suspended pose.

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The gargoyle makes two attacks: one with its bite and one with its claws.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

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While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.

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Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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The erinyes makes three attacks.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.

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Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.

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The devil chooses what to summon and attempts a magical summoning.

An erinyes has a 50 percent chance of summoning 3d6 spined devil;spined devils, 1d6 bearded devil;bearded devils, or one erinyes.

A summoned devil appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other devils. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

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The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).

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The erinyes has advantage on saving throws against spells and other magical effects.

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The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.

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A sidekick is proficient with any armor, weapons, and tools included in its stat block. In addition, experts are proficient with simple weapons, rapiers, shortswords, and light armor.

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Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

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The expert has thieves’ tools and a musical instrument.

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On the expert’s turn in combat, it can take the Dash, Disengage, or Hide action as a bonus action.

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Choose two of the expert’s skill proficiencies. The proficiency bonus is doubled for any ability check the expert makes that uses either of the chosen proficiencies.

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The ogre swings its chain, and every creature within 10 feet of it must make a DC 14 Dexterity saving throw. On a failed saving throw, a creature takes 8 (1d8 + 4) bludgeoning damage and is knocked prone. On a successful save, the creature takes half as much damage and isn’t knocked prone.

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Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target must succeed on a DC 14 Constitution saving throw or be knocked unconscious for 1 minute. The unconscious target repeats the saving throw if it takes damage and at the end of each of its turns, ending the effect on itself on a success.

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While chemisters focus on inventing new tools, weapons, and other devices for the guild to use, the role of a blastseeker is to put those devices to work. Despite the name, not all such devices produce explosions, but all the most interesting ones (from the Izzet perspective) do.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 242","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Rapier.","fullName":"Rapier."}}},{"_id":"Ee6xv1L3Kpp485av","name":"Counterflux Overcast (Recharge 5–6)","type":"feat","img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg","data":{"description":{"value":"

The blastseeker can create an additional effect immediately after casting a spell. Roll a d6 to determine the effect:

1–3. The blastseeker creates a 15-foot-radius invisible sphere centered on itself that lasts until the end of its next turn. Creatures in the sphere have disadvantage on saving throws against spells and other magical effects.

4–6. The blastseeker creates a 15-foot-radius invisible sphere centered on itself that lasts until the end of its next turn. Creatures in the sphere have advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 242","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Counterflux Overcast (Recharge 5–6).","fullName":"Counterflux Overcast (Recharge 5–6)."}}},{"_id":"mqywQfTQIxbd2XDc","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The blastseeker’s innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The blastseeker can innately cast the following spells, requiring no components other than its Izzet gear, which doesn’t function for others:

3/day each: enlarge/reduce, mage armor (self only), scorching ray

1/day each: counterspell, dispel magic, protection from energy

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 242","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"aqZjuzOJgdV3xxtn","name":"Enlarge/Reduce","type":"spell","img":"systems/dnd5e/icons/skills/yellow_14.jpg","data":{"description":{"value":"

You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect.

\n

If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once.

\n

Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category-- from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal 1d4 extra damage.

\n

Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category--from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target's weapons also shrink to match its new size. While these weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"a pinch of powdered iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136712,"definitionId":2084,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Enlarge/Reduce","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zr1CXS9fD1KmrJkv","name":"Mage Armor (self only)","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

Special Notes: self only.

\n\n

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"L1sFS2AW4PTG4n8M","name":"Scorching Ray","type":"spell","img":"systems/dnd5e/icons/spells/beam-orange-2.jpg","data":{"description":{"value":"

You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.

\n

Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire - 3 Rays]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138665,"definitionId":2238,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scorching Ray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vyC8x82MEJlilhdV","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UjbVXbma2krQJFAr","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

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For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

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The bear has advantage on Wisdom (Perception) checks that rely on smell.

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Lhammaruntosz, a bronze dragon with the ability to heal quickly, spent decades defending Leilon and the surrounding area as the captain of the Scaly Eye, a fleet that battled pirates and other threats. To honor her deeds, the Swords of Leilon constructed the Bronze Shrine, a massive temple to Bahamut, god of metallic dragons, in a cliff overlooking the sea. The shrine’s face is carved in Lhammaruntosz’s likeness and includes quarters for the rest of the Scaly Eye and a magic statue of Bahamut, which the dragon can use to commune with the deity.

\n

In recent decades Lhammaruntosz has retreated inside the shrine, becoming reclusive due to a attack by a disguised demon which has driven her mad. She leaves on rare occasions to hunt for food, returning as soon as possible. Members of the Scaly Eye still live within the Bronze Shrine, as Lhammaruntosz has ordered them to stay on as her guardians.

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Lhammaruntosz can use her Frightful Presence. She then makes three attacks: one with her bite and two with her claws.

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Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage.

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Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

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Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.

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Each creature of Lhammaruntosz's choice that is within 120 feet of her and aware of her must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Lhammaruntosz's Frightful Presence for the next 24 hours.

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Lhammaruntosz uses one of the following breath weapons.

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Lhammaruntosz exhales lightning in a 90- foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

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Lhammaruntosz exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.

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Lhammaruntosz magically polymorphs into a humanoid or beast that has a challenge rating no higher than her own, or back into her true form. She reverts to her true form if she dies. Any equipment she is wearing or carrying is absorbed or borne by the new form (Lhammaruntosz's choice).

In a new form, Lhammaruntosz retains her alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Her statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

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Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:

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Regional Effects

The region containing a legendary bronze dragon’s lair is warped by the dragon’s magic.

If the dragon dies, changed weather reverts to normal, as described in the spell, and the other effects fade in 1d10 days.

","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"Sx0TimJXxiWR8urA","name":"A Bronze Dragon’s Lair","type":"feat","img":"icons/environment/wilderness/cave-entrance-island.webp","data":{"description":{"value":"

A Bronze Dragon’s Lair

A bronze dragon lairs in coastal caves. It might salvage a wrecked ship, reconstruct it within the confines of its lair, and use it as a treasure vault or nest for its eggs.

","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"8NEf1zPdS9VOl9Nv","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

Lhammaruntosz can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Lhammaruntosz regains spent legendary actions at the start of her turn.

\n

Detect. Lhammaruntosz makes a Wisdom (Perception) check.

\n

Tail Attack. Lhammaruntosz makes a tail attack.

\n

Wing Attack (Costs 2 Actions). Lhammaruntosz beats its wings. Each creature within 10 feet of Lhammaruntosz must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. Lhammaruntosz can then fly up to half her flying speed.

","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"nsWSyjM9lkWdqK6X","name":"Detect","type":"feat","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

Lhammaruntosz makes a Wisdom (Perception) check.

Tail Attack. Lhammaruntosz makes a tail attack.

","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"KLXqyc2OJCQMCSHG","name":"Tail","type":"weapon","img":"icons/commodities/biological/tail-scaled-green.webp","data":{"description":{"value":"

Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.

","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tail.","fullName":"Tail.","actionCopy":true}}},{"_id":"g2dZK2RZeOWHA2Jg","name":"Wing Attack (Costs 2 Actions)","type":"feat","img":"icons/commodities/biological/wing-green.webp","data":{"description":{"value":"

Lhammaruntosz beats its wings. Each creature within 10 feet of Lhammaruntosz must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. Lhammaruntosz can then fly up to half her flying speed.

","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + 7","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":20,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"3cREc7XvWP76ZKpX","name":"Amphibious","type":"feat","img":"systems/dnd5e/icons/skills/affliction_15.jpg","data":{"description":{"value":"

Lhammaruntosz can breathe air and water.

","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Amphibious.","fullName":"Amphibious."}}},{"_id":"8hk7aiJMxWOrixYj","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If Lhammaruntosz fails a saving throw, she can choose to succeed instead.

","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"mvap6KbsRmvTH4Ct","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

Lhammaruntosz’s spellcasting ability is Charisma (spell save DC 17). She can innately cast the following spells, requiring no material components:

1/day each: create food and water, detect thoughts, fog cloud, speak with animals

","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"Xf2DtHhAs6ignDXp","name":"Regeneration","type":"feat","img":"systems/dnd5e/icons/spells/heal-royal-2.jpg","data":{"description":{"value":"

Lhammaruntosz regains 5 hit points at the start of her turn.

","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Regeneration.","fullName":"Regeneration."}}},{"_id":"phIr7twuzx5ouaHc","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Lhammaruntosz is an 8th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 17; +9 to hit with spell attacks). She has the following sorcerer spells prepared:

Cantrips (at will): light, mage hand, mending

1st level (4 slots): charm person, detect magic, expeditious retreat, sleep

2nd level (3 slots): darkness, invisibility,suggestion

3rd level (3 slots): dispel magic, protection from energy

4th level (2 slots): dimension door, stoneskin

","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"brgmEXBRhxcp5Ena","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jYKwZ6fRKv93R4oZ","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"CqMs9jZ2qdbQNQu7","name":"Mending","type":"spell","img":"systems/dnd5e/icons/skills/red_05.jpg","data":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"two lodestones","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"hpfpO95CwlxczYte","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OafWWnbN4Qor9EQC","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NPZlGRgb2pKyDQVT","name":"Expeditious Retreat","type":"spell","img":"systems/dnd5e/icons/spells/haste-royal-2.jpg","data":{"description":{"value":"

This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136742,"definitionId":2088,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Expeditious Retreat","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"WsNDS7qSfIPdANCZ","name":"Sleep","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a pinch of fine sand, rose petals, or a cricket","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138729,"definitionId":2254,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sleep","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jUX8U6Hgt2O4k3aM","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"bat fur and a drop of pitch or piece of coal","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136494,"definitionId":2058,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RxjX9eiiYXE5SfN1","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lnk1sMov6keYGM0F","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"l39TJCGK3nC874mc","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3Q3M2GAWAFFhveD6","name":"Protection from Energy","type":"spell","img":"icons/commodities/metal/clasp-steel-braid.webp","data":{"description":{"value":"

For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138601,"definitionId":2220,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Protection from Energy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"x0G2dZocwIsb1AyI","name":"Dimension Door","type":"spell","img":"systems/dnd5e/icons/skills/green_27.jpg","data":{"description":{"value":"

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45- degree angle, 300 feet.\"

\n

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

\n

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":500,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136603,"definitionId":2068,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dimension Door","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"APDcWx92Wx7DpfSK","name":"Stoneskin","type":"spell","img":"systems/dnd5e/icons/skills/blue_34.jpg","data":{"description":{"value":"

This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"diamond dust worth 100 gp, which the spell consumes","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138805,"definitionId":2266,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Stoneskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8jADYbwcrF4NBVIh","name":"Create Food and Water","type":"spell","img":"systems/dnd5e/icons/skills/green_32.jpg","data":{"description":{"value":"

You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136456,"definitionId":2052,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Create Food and Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0iI3vS3OBTDF04xp","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UmQHVLSjbULfs7yw","name":"Fog Cloud","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-2.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

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You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.

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It can innately cast misty step at will, requiring no components. Its spellcasting ability is Wisdom.

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If the King of Feathers fails a saving throw, it can choose to succeed instead.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

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Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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The quadrone can’t be compelled to act in a manner contrary to its nature or its instructions.

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If the quadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

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Deep in crumbling ruins and piles of dusty scrolls, Lorehold students—first as Lorehold apprentice;apprentices and then as pledgemages—study the magic of the past, searching for arcane artifacts and speaking with long-dead adventurers to uncover secrets lost to time.

\n

Though many Lorehold students bury themselves in old tomes, others take a more cavalier approach to their studies and travel the world to see history made before their eyes. Their magic can range from spells tampering with the flow of time itself to concussive blasts that break through old ruins—to sometimes just bashing things with a glowing scroll.

\n
\n

Lorehold Scholars

\n

The archaeomancers of Lorehold College draw their magical might from the flow of time and fate and the way those forces shape the course of history. Scholars of this broad mystical study divide between those who see history as an unpredictable jumble of chance and those who believe events form a perfect—and predictable—pattern.

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The pledgemage makes two Scroll Bash attacks.

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Melee Spell Attack: +5 to hit, reach 30 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage plus 9 (2d8) thunder damage.

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Thundering golden energy erupts around a creature the pledgemage can see within 90 feet of it. The creature must make a DC 13 Constitution saving throw, taking 44 (8d10) thunder damage on a failed save, or half as much damage on a successful one. A Construct has disadvantage on the saving throw.

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The pledgemage casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):

At will: guidance, light

2/day each: comprehend languages, locate object

1/day each: mage armor, speak with dead, stone shape

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When another creature within 60 feet of the pledgemage misses a target with an attack roll, the pledgemage magically enables the attacker to reroll the attack roll. It must use the new roll.

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The pledgemage chooses a point within 30 feet of itself, shunting the minds of nearby creatures out of this moment in time. Each creature in a 10-foot-radius sphere centered on that point must succeed on a DC 13 Wisdom saving throw or be incapacitated until the end of the pledgemage’s next turn.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 197","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Chronal Break (1/Day).","fullName":"Chronal Break (1/Day)."}}},{"_id":"5ihxlz0yYgDaliXN","name":"Guidance","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

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You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

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For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.

\n

This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"a pinch of soot and salt","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136246,"definitionId":2035,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Comprehend Languages","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rzJZRnvNm6mpUbqD","name":"Locate Object","type":"spell","img":"systems/dnd5e/icons/skills/red_25.jpg","data":{"description":{"value":"

Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

\n

The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

\n

This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a forked twig","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138418,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"kNU2WFNKo4UvJi1T","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2Fe8p2Ad7h8vvcsk","name":"Speak with Dead","type":"spell","img":"systems/dnd5e/icons/skills/affliction_08.jpg","data":{"description":{"value":"

You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days.

\n

Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.

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You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose. So, for example, you could shape a large rock into a weapon, idol, or coffer, or make a small passage through a wall, as long as the wall is less than 5 feet thick. You could also shape a stone door or its frame to seal the door shut. The object you create can have up to two hinges and a latch, but finer mechanical detail isn't possible.

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Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 5 (2d4) necrotic damage.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 217","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"int","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Withering Touch.","fullName":"Withering Touch."}}},{"_id":"hZQG68chibLfTTQ2","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The necromancer is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The necromancer has the following wizard spells prepared:

Cantrips (at will): chill touch, dancing lights, mage hand, mending

1st level (4 slots): false life,* mage armor, ray of sickness*

2nd level (3 slots): blindness/deafness,* ray of enfeeblement,* web

3rd level (3 slots): animate dead,* bestow curse,* vampiric touch*

4th level (3 slots): blight,* dimension door, stoneskin

5th level (2 slots): Bigby’s hand, cloudkill

6th level (1 slot): circle of death*

*Necromancy spell of 1st level or higher

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 217","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"Vu9BvUFAMSTu0h2D","name":"Grim Harvest (1/Turn)","type":"feat","img":"systems/dnd5e/icons/skills/green_25.jpg","data":{"description":{"value":"

When necromancer kills a creature that is neither a construct nor undead with a spell of 1st level or higher, the necromancer regains hit points equal to twice the spell’s level, or three times if it is a necromancy spell.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 217","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Grim Harvest (1/Turn).","fullName":"Grim Harvest (1/Turn)."}}},{"_id":"4RoDXRsZxAkXxxUY","name":"Chill Touch","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-1.jpg","data":{"description":{"value":"

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

\n

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136198,"definitionId":2026,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Chill Touch","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"IWFnOdp0jEQetw9z","name":"Dancing Lights","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a bit of phosphorus or wychwood, or a glowworm","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of phosphorus or wychwood, or a glowworm","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136489,"definitionId":2057,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dancing Lights","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"S8WM3eHW0jKOOmId","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Q3C690TuCxgjmx2Z","name":"Mending","type":"spell","img":"systems/dnd5e/icons/skills/red_05.jpg","data":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"two lodestones","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Qs8zVFu6iCOz8YHm","name":"False Life","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-1.jpg","data":{"description":{"value":"

Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 4","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"value":"a small amount of alcohol or distilled spirits","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small amount of alcohol or distilled spirits","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"(@item.level - 1) * 5"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136759,"definitionId":2093,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"False Life","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"I70dK2GGAoN8rQk8","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"p7HmTm31siBOSDoq","name":"Ray of Sickness","type":"spell","img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","data":{"description":{"value":"

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also @Compendium[dnd5e.rules.Poisoned]{poisoned} until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138636,"definitionId":2318,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Sickness","sources":[{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"51l8ZUQskpOiyNfK","name":"Blindness/Deafness","type":"spell","img":"systems/dnd5e/icons/skills/light_01.jpg","data":{"description":{"value":"

You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either @Compendium[dnd5e.rules.Blinded]{blinded} or @Compendium[dnd5e.rules.Deafened]{deafened} (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136147,"definitionId":2018,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blindness/Deafness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tQmVgZ1uBVaPyFvY","name":"Ray of Enfeeblement","type":"spell","img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","data":{"description":{"value":"

A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.

\n

At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138631,"definitionId":2225,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Enfeeblement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6JXVyNwdYzh3xdWG","name":"Web","type":"spell","img":"icons/commodities/materials/material-webbing.webp","data":{"description":{"value":"

You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area.

\n

If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.

\n

Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is @Compendium[dnd5e.rules.Restrained]{restrained} as long as it remains in the webs or until it breaks free.

\n

A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer @Compendium[dnd5e.rules.Restrained]{restrained}.

\n

The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"a bit of spiderweb","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of spiderweb","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138944,"definitionId":2299,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Web","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vv7LxGZAaVi8dEFN","name":"Animate Dead","type":"spell","img":"systems/dnd5e/icons/skills/yellow_32.jpg","data":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1t8M8rPGnULRXre1","name":"Bestow Curse","type":"spell","img":"systems/dnd5e/icons/spells/link-royal-3.jpg","data":{"description":{"value":"

You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the @Compendium[dnd5e.rules.Using Each Ability]{nature} of the curse from the following options:

\n\n

A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.

\n

At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136112,"definitionId":2013,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bestow Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VqP2G8LcVP7hurxe","name":"Vampiric Touch","type":"spell","img":"systems/dnd5e/icons/skills/beast_02.jpg","data":{"description":{"value":"

The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Until the spell ends, you can make the attack again on each of your turns as an action.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138905,"definitionId":2289,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Vampiric Touch","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Healing","Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Bv8ph0As1zQt9Vq9","name":"Blight","type":"spell","img":"systems/dnd5e/icons/skills/green_26.jpg","data":{"description":{"value":"

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

\n

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

\n

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[necrotic - No Effect: undead, construct; Max Damage: plant]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":4,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136130,"definitionId":2017,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blight","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fKn3e3uZoQIRsVnN","name":"Dimension Door","type":"spell","img":"systems/dnd5e/icons/skills/green_27.jpg","data":{"description":{"value":"

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45- degree angle, 300 feet.\"

\n

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

\n

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":500,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136603,"definitionId":2068,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dimension Door","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7b7NuoYHlexwFuMW","name":"Stoneskin","type":"spell","img":"systems/dnd5e/icons/skills/blue_34.jpg","data":{"description":{"value":"

This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"diamond dust worth 100 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"diamond dust worth 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138805,"definitionId":2266,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Stoneskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"caRRe457imWa56PX","name":"Bigby's Hand","type":"spell","img":"systems/dnd5e/icons/skills/violet_28.jpg","data":{"description":{"value":"

You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell's duration, and it moves at your command, mimicking the movements of your own hand.

\n

The hand is an object that has AC 20 and hit points equal to your hit point maximum. If it drops to 0 hit points, the spell ends. It has a Strength of 26 (+8) and a Dexterity of 10 (+0). The hand doesn't fill its space.

\n

When you cast the spell and as a bonus action on your subsequent turns, you can move the hand up to 60 feet and then cause one of the following effects with it.

\n

Clenched Fist. The hand strikes one creature or object within 5 feet of it. Make a melee spell attack for the hand using your game statistics. On a hit, the target takes 4d8 force damage.

\n

Forceful Hand. The hand attempts to push a creature within 5 feet of it in a direction you choose. Make a check with the hand's Strength contested by the Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check of the target. If the target is Medium or smaller, you have advantage on the check. If you succeed, the hand pushes the target up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The hand moves with the target to remain within 5 feet of it.

\n

Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand's Strength score to resolve the grapple. If the target is Medium or smaller, you have advantage on the check. While the hand is grappling the target, you can use a bonus action to have the hand crush it. When you do so, the target takes bludgeoning damage equal to 2d6 + your spellcasting ability modifier.

\n

Interposing Hand. The hand interposes itself between you and a creature you choose until you give the hand a different command. The hand moves to stay between you and the target, providing you with half cover against the target. The target can't move through the hand's space if its Strength score is less than or equal to the hand's Strength score. If its Strength score is higher than the hand's Strength score, the target can move toward you through the hand's space, but that space is difficult terrain for the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage from the clenched fist option increases by 2d8 and the damage from the grasping hand increases by 2d6 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[force - Clenched Fist]","force"],["2d6[bludgeoning - Grasping Hand] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"An eggshell and a snakeskin glove","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"An eggshell and a snakeskin glove","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136116,"definitionId":2352,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bigby's Hand","sources":[{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"kFlV1iMpOL67xX2w","name":"Cloudkill","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-3.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.

\n

When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.

\n

The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136225,"definitionId":2030,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cloudkill","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gy80CHYqyZCKsvuW","name":"Circle of Death","type":"spell","img":"systems/dnd5e/icons/skills/violet_26.jpg","data":{"description":{"value":"

A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. Each creature in that area must make a Constitution saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"value":"the powder of a crushed black pearl worth at least 500 gp","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"the powder of a crushed black pearl worth at least 500 gp","consumed":false,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136203,"definitionId":2027,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Circle of Death","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/necromancer","img":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","spellList":{"class":["false life","* mage armor","ray of sickness*","blindness/deafness","* ray of enfeeblement","* web","animate dead","* bestow curse","* vampiric touch*","blight","* dimension door","stoneskin","Bigby's hand","cloudkill","circle of death*"],"pact":[],"atwill":["chill touch","dancing lights","mage hand","mending"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":17339,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"ayTuWdW9isrlPTva","name":"Bandit Captain","type":"npc","img":"ddb-images/other/npc-Bandit-Captain.png","data":{"abilities":{"str":{"value":15,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":2,"saveBonus":0,"save":4,"dc":12},"dex":{"value":16,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":2,"saveBonus":0,"save":5,"dc":13},"con":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"int":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"wis":{"value":11,"proficient":1,"bonuses":{"check":"","save":""},"mod":0,"prof":2,"saveBonus":0,"save":2,"dc":10},"cha":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12}},"attributes":{"ac":{"flat":15,"calc":"","formula":"","label":"studded leather "},"hp":{"value":65,"min":0,"max":65,"temp":0,"tempmax":0,"formula":"10d8 + 20"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades. In addition to managing a crew of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a regular basis. More than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain's vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain's colorful reputation.

","public":""},"alignment":"Any Non-Lawful Alignment","race":"","type":{"value":"humanoid","subtype":"any race","swarm":"","custom":""},"environment":"Arctic, Coastal, Desert, Forest, Hill, Urban","cr":2,"spellLevel":0,"xp":{"value":450},"source":"Basic Rules pg 397"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":" Any two languages "}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ath":{"value":1,"ability":"str","bonuses":{"check":"","passive":""},"mod":2,"prof":2,"bonus":0,"total":4,"passive":14},"dec":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"prof":2,"bonus":0,"total":4,"passive":14},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Bandit Captain","displayName":20,"img":"ddb-images/other/npc-token-Bandit-Captain.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"VErz19OCv8WCQJPD","name":"Studded Leather","type":"equipment","img":"icons/equipment/chest/breastplate-layered-leather-studded-brown.webp","data":{"description":{"value":"

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

","chat":"","unidentified":"Light Armor"},"source":null,"quantity":1,"weight":13,"price":45,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"studdedleather","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"Light Armor","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":3,"originalName":"Studded Leather","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"studded leather","replaced":true},"magicitems":{"enabled":false}}},{"_id":"HzTFCTGfmnh2NIIw","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

","chat":"","unidentified":""},"source":"Basic Rules pg 397","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"eCiDyxKhx7RaCGTV","name":"Scimitar","type":"weapon","img":"icons/weapons/swords/scimitar-worn-blue.webp","data":{"description":{"value":"

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

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Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

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The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

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The brain in a jar magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 13 (2d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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The brain in a jar can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.

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The brain in a jar has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Lost Laboratory of Kwalish","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"9imGiEMSjlQ6k8Gq","name":"Innate Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The brain in a jar’s innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:

At will: detect thoughts, mage hand, zone of truth

3/day each: charm person, command, hold person

1/day each: compulsion, hold monster, sleep (cast at 3rd level), Tasha’s hideous laughter

","chat":"","unidentified":""},"source":"Lost Laboratory of Kwalish","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting (Psionics).","fullName":"Innate Spellcasting (Psionics)."}}},{"_id":"fTQyxMst2ZOFjfPC","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4UERhqpP9uDZv2vG","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3lVhTl86rwWDx79A","name":"Zone of Truth","type":"spell","img":"systems/dnd5e/icons/skills/yellow_15.jpg","data":{"description":{"value":"

You create a magical zone that guards against @Compendium[dnd5e.rules.Using Each Ability]{deception} in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.

\n

An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138960,"definitionId":2305,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Zone of Truth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":289,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Nn9nJzkOkIhjVGSU","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fyiWzqcjXQYHsdBX","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PFkYNZzXhfpL3nCi","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"o8bzCSoKnXHMbbao","name":"Compulsion","type":"spell","img":"systems/dnd5e/icons/skills/emerald_11.jpg","data":{"description":{"value":"

Creatures of your choice that you can see within range and that can hear you must make a Wisdom saving throw. A target automatically succeeds on this saving throw if it can't be @Compendium[dnd5e.rules.Charmed]{charmed}. On a failed save, a target is affected by this spell. Until the spell ends, you can use a bonus action on each of your turns to designate a direction that is horizontal to you.

\n

Each affected target must use as much of its movement as possible to move in that direction on its next turn. It can take its action before it moves. After moving in this way, it can make another Wisdom saving throw to try to end the effect.

\n

A target isn't compelled to move into an obviously deadly hazard, such as a fire or pit, but it will provoke opportunity attacks to move in the designated direction.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136249,"definitionId":2036,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Compulsion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DvHjrgA3c69l4vga","name":"Hold Monster","type":"spell","img":"systems/dnd5e/icons/skills/yellow_40.jpg","data":{"description":{"value":"

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

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Special Notes: cast at 3rd level.

\n\n

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

","chat":"

Special Notes: cast at 3rd level.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a pinch of fine sand, rose petals, or a cricket","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138729,"definitionId":2254,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sleep","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eDuYXkPUjxJqtmjl","name":"Tasha's Hideous Laughter","type":"spell","img":"icons/sundries/misc/teeth-dentures.webp","data":{"description":{"value":"

A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall @Compendium[dnd5e.rules.Prone]{prone}, becoming @Compendium[dnd5e.rules.Incapacitated]{incapacitated} and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn’t affected.

At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.

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Known as the Platinum Dragon, Bahamut is the patron and progenitor of metallic dragons. Since fleeing the First World, he has made his home in the Seven Heavens of Mount Celestia and is often numbered among the gods of that plane. Adventurers and dragons alike pray to Bahamut to uphold honor and justice, or when they need courage to face a great threat. In the most dire situations, a powerful follower of Bahamut who makes a tremendous sacrifice—a vast hoard or even the follower’s own life—might convince the god to send aid to the world in the form of a divine aspect. This aspect is a physical manifestation of the Platinum Dragon, carrying his memories and will—and a significant portion of his formidable strength.

\n

Bahamut’s aspect displays the full glory of the Platinum Dragon, towering over even ancient dragons. Covered in platinum scales, his physical features combine various elements of the five kinds of metallic dragons—according to some scholars, combining them in different ways with each manifestation of the aspect. But Bahamut is also fond of traveling the Material Plane in disguise, so his aspect might appear as a wizened old sage, a young monk, or a songbird. In any form, Bahamut’s aspect is often accompanied by seven ancient gold dragon;ancient gold dragons who favor disguising themselves as canaries.

\n

In combat, Bahamut’s enemies experience the full force of his justice, while his allies enjoy the full benefit of his mercy. His breath can wreak monumental destruction and work miraculous healing, and few things in the mortal world can cause him lasting harm.

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The aspect makes one Bite attack, one Claw attack, and one Tail attack.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 165","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"0J0hebUVcIvzbdaM","name":"Bite","type":"weapon","img":"systems/dnd5e/icons/skills/red_29.jpg","data":{"description":{"value":"

Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 23 (2d12 + 10) piercing damage plus 22 (4d10) force damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 165","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d12[piercing] + @mod","piercing"],["4d10[force]","force"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite.","fullName":"Bite."}}},{"_id":"w39h9oYCKBYzWnDy","name":"Claw","type":"weapon","img":"icons/commodities/claws/talon-red.webp","data":{"description":{"value":"

Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) slashing damage. If the target is a Huge or smaller creature, it is grappled (escape DC 20) and is restrained until this grapple ends. The aspect can have only one creature grappled this way at a time.

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Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 23 (2d12 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 27 Strength saving throw or be knocked prone.

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The aspect uses one of the following breath weapons:

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The aspect exhales the restoring winds of Mount Celestia in a 300-foot cone. Each creature in that area of the aspect’s choice regains 71 (13d10) hit points, and each creature in that area of the aspect’s choice that has been dead for no longer than 1 hour is restored to life with all its hit points.

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The aspect exhales radiant platinum flames in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw, taking 66 (12d10) radiant damage on a failed save, or half as much damage on a successful one.

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The aspect can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The aspect regains spent legendary actions at the start of his turn.

\n

Attack. The aspect makes one Claw or Tail attack.

\n

Furious Bite (Costs 2 Actions). The aspect makes one Bite attack. If the attack hits a creature, the target must succeed on a DC 27 Wisdom saving throw or become frightened of the aspect until the end of the target’s next turn.

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The aspect makes one Claw or Tail attack.

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The aspect makes one Bite attack. If the attack hits a creature, the target must succeed on a DC 27 Wisdom saving throw or become frightened of the aspect until the end of the target’s next turn.

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If the aspect would be reduced to 0 hit points, his current hit point total instead resets to 500 hit points, he recharges his Breath Weapon, and he regains any expended uses of Legendary Resistance. Additionally, the aspect can now use the options in the “Mythic Actions” section for 1 hour. Award a party an additional 155,000 XP (310,000 XP total) for defeating the aspect of Bahamut after his Platinum Brilliance activates.

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If the aspect fails a saving throw, he can choose to succeed instead.

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The aspect magically transforms into any Humanoid or Beast, while retaining his game statistics (other than his size). This transformation ends if the aspect is reduced to 0 hit points or if he uses a bonus action to end it.

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If the aspect’s Platinum Brilliance trait has activated in the last hour, he can use the options below as legendary actions.

Celestial Shield (Costs 2 Actions). The aspect manifests seven spectral ancient gold dragons around himself that protect him; he gains 77 temporary hit points until the start of his next turn.

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The aspect conjures four enormous lances of magical force that plummet to the ground at four different points he can see within 150 feet of him and then disappear. Each creature in a 20-foot-radius, 100-foot-high cylinder centered on each point must succeed on a DC 27 Dexterity saving throw or take 24 (7d6) force damage. A creature in the area of more than one lance is affected only once.

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The majestic giant elk is rare to the point that its appearance is often taken as a foreshadowing of an important event, such as the birth of a king. Legends tell of gods that take the form of giant elk when visiting the Material Plane. Many cultures therefore believe that to hunt these creatures is to invite divine wrath.

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Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.

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If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

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Somewhere in the lands beyond Strixhaven’s borders lives the Oracle: a wise and accomplished mage, tasked by the Founder Dragons to ensure that the magic of Strixhaven is used to help others and not twisted to evil ends. The one who holds the mantle of the Oracle must not only understand the fundamental truths of magic, but also possess impeccable wisdom and unshakable virtue.

\n

The current Oracle is an elderly human named Jadzi. A graduate of Quandrix College, Jadzi has since expanded her studies to encompass all disciplines of spellcasting, tempering the mathematical abstractions she wielded at Strixhaven with benevolent divination and a return to the basics of magic itself.

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The Oracle makes two Magic Flare attacks. She can also use Paradoxy, if available.

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Melee or Ranged Spell Attack: +10 to hit, reach 5 ft. or range 60 ft., one target. Hit: 24 (3d12 + 5) force damage.

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Momentary warps in reality appear at three different points the Oracle can see within 120 feet of her. Each creature in a 20-foot-radius sphere centered on each point must make a DC 18 Strength saving throw. On a failed save, a creature takes 33 (6d10) force damage and is pulled up to 15 feet in a straight line toward the center of the sphere. On a successful save, the creature takes half as much damage and isn’t pulled. A creature caught in the area of multiple warps is affected by only one, which the Oracle chooses.

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The Oracle casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 18):

At will: detect magic

2/day each: dispel magic, mage armor, remove curse, sending

1/day each: power word stun, scrying (as an action), wall of force

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 200","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"cJUjohU7mpFHR7mU","name":"Teleport","type":"feat","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

The Oracle teleports, along with any equipment she is wearing or carrying, to an unoccupied space she can see within 60 feet of herself.

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The Oracle can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Oracle regains spent legendary actions at the start of her turn.

\n

Vector Shift. The Oracle teleports one creature she can see within 60 feet of herself, along with any equipment it is wearing or carrying, to an unoccupied space within 30 feet of herself. An unwilling target must succeed on a DC 18 Charisma saving throw to avoid the effect.

\n

Spellcasting (Costs 2 Actions). The Oracle uses Spellcasting.

\n

Vortex Jaunt (Costs 2 Actions). The Oracle uses Teleport, and immediately after she disappears, each creature within 30 feet of the space she left must succeed on a DC 18 Constitution saving throw or take 16 (3d10) force damage.

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The Oracle teleports one creature she can see within 60 feet of herself, along with any equipment it is wearing or carrying, to an unoccupied space within 30 feet of herself. An unwilling target must succeed on a DC 18 Charisma saving throw to avoid the effect.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 200","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":18,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"Ekifg1KzUc7VnkGJ","name":"Spellcasting (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The Oracle uses Spellcasting.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 200","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"tNN1VAQyOL1I0ldU","name":"Vortex Jaunt (Costs 2 Actions)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The Oracle uses Teleport, and immediately after she disappears, each creature within 30 feet of the space she left must succeed on a DC 18 Constitution saving throw or take 16 (3d10) force damage.

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If the Oracle fails a saving throw, she can choose to succeed instead.

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For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vtBM8VbvDRVCpeOV","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Txjx58yroqhpt4hq","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tu75VFgNg0bkYThK","name":"Remove Curse","type":"spell","img":"systems/dnd5e/icons/skills/affliction_10.jpg","data":{"description":{"value":"

At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's attunement to the object so it can be removed or discarded.

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You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.

\n

You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":null,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a short piece of fine copper wire","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138688,"definitionId":2243,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Communication"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bf9W3DUOLudSkZv4","name":"Power Word Stun","type":"spell","img":"systems/dnd5e/icons/skills/emerald_06.jpg","data":{"description":{"value":"

You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 hit points or fewer, it is @Compendium[dnd5e.rules.Stunned]{stunned}. Otherwise, the spell has no effect.

\n

The @Compendium[dnd5e.rules.Stunned]{stunned} target must make a Constitution saving throw at the end of each of its turns. On a successful save, this stunning effect ends.

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Special Notes: as an action.

\n\n

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Knowledge

\n
Save Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

 

\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.Invisible]{invisible} objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"

Special Notes: as an action.

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An @Compendium[dnd5e.rules.Invisible]{invisible} wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).

\n

Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by dispel magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (3d6) necrotic damage.

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Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 21 (6d6) cold damage.

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The atropal targets one creature it can see within 120 feet of it. The target must succeed on a DC 19 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one. The atropal regains a number of hit points equal to half the amount of damage dealt.

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The atropal summons a wraith, which materializes within 30 feet of it in an unoccupied space it can see. The wraith obeys its summoner’s commands and can’t be controlled by any other creature. The wraith vanishes when it drops to 0 hit points or when its summoner dies.

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The atropal can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The atropal regains spent legendary actions at the start of its turn.

\n

Touch. The atropal makes a touch attack.

\n

Ray of Cold (Costs 2 Actions). The atropal uses its Ray of Cold.

\n

Wail (Costs 3 Actions). The atropal lets out a withering wail. Any creature within 120 feet of the atropal that can hear the wail must succeed on a DC 19 Constitution saving throw or gain 1 level of exhaustion.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (3d6) necrotic damage.

Touch. The atropal makes a touch attack.

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The atropal uses its Ray of Cold.

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The atropal lets out a withering wail. Any creature within 120 feet of the atropal that can hear the wail must succeed on a DC 19 Constitution saving throw or gain 1 level of exhaustion.

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The atropal has advantage on saving throws against spells and other magical effects.

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Creatures within 30 feet of the atropal can’t regain hit points, and any creature that starts its turn within 30 feet of the atropal takes 10 (3d6) necrotic damage.

If the atropal is struck by a vorpal sword, the wielder can cut the atropal’s umbilical cord instead of dealing damage. If its umbilical cord is cut, the atropal loses this feature.

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The atropal and any other undead creature within 30 feet of it has advantage on saving throws against any effect that turns undead.

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The slaad makes three attacks: one with its bite and two with its claws or greatsword.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

","chat":"","unidentified":""},"source":"Monster Manual pg 277","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":true,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Greatsword.","fullName":"Greatsword."}}},{"_id":"m1wqgHc2LVL28wMC","name":"Shapechanger","type":"feat","img":"systems/dnd5e/icons/skills/blue_26.jpg","data":{"description":{"value":"

The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

","chat":"","unidentified":""},"source":"Monster Manual pg 277","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shapechanger.","fullName":"Shapechanger."}}},{"_id":"YRg9sbGtFUf4qv5v","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The slaad’s innate spellcasting ability is Charisma (spell save DC 14). The slaad can innately cast the following spells, requiring no material components:

At will: detect magic, detect thoughts, invisibility (self only), mage hand, major image

2/day each: fear, fly, fireball, tongues

1/day: plane shift (self only)

","chat":"","unidentified":""},"source":"Monster Manual pg 277","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"Ld36SiDwOMuMMPcy","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The slaad has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Monster Manual pg 277","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"ASSvd8zH3n7T7eo0","name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

The slaad’s weapon attacks are magical.

","chat":"","unidentified":""},"source":"Monster Manual pg 277","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Weapons","fullName":"Magic Weapons"}}},{"_id":"FJ4B1IIzFumccjFu","name":"Regeneration","type":"feat","img":"systems/dnd5e/icons/spells/heal-royal-2.jpg","data":{"description":{"value":"

The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.

","chat":"","unidentified":""},"source":"Monster Manual pg 277","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Regeneration.","fullName":"Regeneration."}}},{"_id":"CgKTBE1Lvg8eLVfn","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"m84aImtzLVpx9KfV","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Qrd3JpuEEzuJ0fc5","name":"Invisibility (self only)","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

Special Notes: self only.

\n\n

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OOIeuJ0t1L3BT03Q","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"w3R9yIhYA37CR3C7","name":"Major Image","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).

\n

As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.

\n

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a bit of fleece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138454,"definitionId":2180,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Major Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pF5vaFtLLR32B5sj","name":"Fear","type":"spell","img":"systems/dnd5e/icons/spells/horror-eerie-2.jpg","data":{"description":{"value":"

You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become @Compendium[dnd5e.rules.Frightened]{frightened} for the duration.

\n

While @Compendium[dnd5e.rules.Frightened]{frightened} by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a white feather or the heart of a hen","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136764,"definitionId":2094,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fear","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"X99Vn47JjO2IAehk","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rdwxGffgVJro7hPU","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

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This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

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Special Notes: self only.

\n\n

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

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Special Notes: self only.

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A manticore has a vaguely humanoid head, the body of a lion, and the wings of a dragon. Its long tail ends in a cluster of deadly spikes that can impale prey at impressive range.

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The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

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Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

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The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.

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Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption. An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.

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He wields a staff of power, with 20 charges, that grants him a +2 bonus to Armor Class, spell attack rolls, and saving throws. His insectoid physiology prevents him from making melee attacks with the staff.

While holding this staff, Cassiok can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).

If reduced to 20 hit points or fewer, Cassiok uses his next action to break his staff of power in a retributive strike, cursing the characters as he does so.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Staff of Power.","fullName":"Staff of Power."}}},{"_id":"ltOJSuyyHWSmpuyw","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The archmage has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 287","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"AMPzy23KP2QD60mc","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

1st level (4 slots): detect magic, identify, mage armor, magic missile

2nd level (3 slots): detect thoughts, mirror image, misty step

3rd level (3 slots): counterspell, fly, lightning bolt

4th level (3 slots): fire shield, phantasmal killer, stoneskin

5th level (3 slots): cone of cold, scrying, wall of force

6th level (1 slot): globe of invulnerability

7th level (1 slot): teleport

8th level (1 slot): mind blank

9th level (1 slot): time stop

*The archmage casts mind blank, stoneskin and mage armor spells on itself before combat.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 287","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"IHMKCWg6wArH5ZdV","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/skills/blue_37.jpg","data":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Ke8yleqp3BmmdfJ9","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0iF4maZMFCo0Evlg","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"w5TdlnTmZuNMxOXh","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Ien7KEa4nAkEbrxJ","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SLeIHLAKuQaR047G","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bMDa9dqxxxIiodAA","name":"Shocking Grasp","type":"spell","img":"systems/dnd5e/icons/spells/lighting-eerie-1.jpg","data":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138709,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ETeWMBKhe2Ls0Vga","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MexVcggB7E9dZZ3R","name":"Identify","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-1.jpg","data":{"description":{"value":"

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

\n

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"a pearl worth at least 100 gp and an owl feather","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a pearl worth at least 100 gp and an owl feather","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138343,"definitionId":2152,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Identify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"B3Grqah0xCVdDZj5","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zkgwKr3a0MvMF3Ku","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wAVXE63qCkpqPOzS","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"hzr5pADa64wchUWs","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/skills/violet_03.jpg","data":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"WmNJe066JfsMg8xR","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pgYUfqCFpzh3ExW6","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"D8hJlpu4vZeMqjxm","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bVnPx8gc4N4Rt5iW","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a bit of fur and a rod of amber, crystal, or glass","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"x5omd2mTnUlV7Krw","name":"Fire Shield","type":"spell","img":"systems/dnd5e/icons/spells/protect-red-3.jpg","data":{"description":{"value":"

Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.

\n

The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you resistance to cold damage, and the chill shield grants you resistance to fire damage.

\n

In addition, whenever a creature within 5 feet of you hits you with a melee attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Warm Shield - Reactive Damage: within 5 feet, melee attack]","fire"],["2d8[cold - Chill Shield - Reactive Damage: within 5 feet, melee attack]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a bit of phosphorus or a firefly","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of phosphorus or a firefly","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136891,"definitionId":2104,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1ApTkP3dVPM9zvCN","name":"Phantasmal Killer","type":"spell","img":"systems/dnd5e/icons/skills/affliction_08.jpg","data":{"description":{"value":"

You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes @Compendium[dnd5e.rules.Frightened]{frightened} for the duration. At the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 265","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138547,"definitionId":2202,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Phantasmal Killer","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":265,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xJDFGPxZNxOz3uMI","name":"Stoneskin","type":"spell","img":"systems/dnd5e/icons/skills/blue_34.jpg","data":{"description":{"value":"

This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"diamond dust worth 100 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"diamond dust worth 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138805,"definitionId":2266,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Stoneskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VwDwLJ3KwCB3NsJ5","name":"Cone of Cold","type":"spell","img":"systems/dnd5e/icons/skills/blue_13.jpg","data":{"description":{"value":"

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a small crystal or glass cone","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small crystal or glass cone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136251,"definitionId":2037,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cone of Cold","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Sb2N2bXEHRxknpaI","name":"Scrying","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eyes.jpg","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Knowledge

\n
Save Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

 

\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.Invisible]{invisible} objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6HrHHatUOYdyVaF1","name":"Wall of Force","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-3.jpg","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).

\n

Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by dispel magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a pinch of powder made by crushing a clear gemstone","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of powder made by crushing a clear gemstone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138916,"definitionId":2292,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Force","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Control","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dkL7xVUqKYcm3iWd","name":"Globe of Invulnerability","type":"spell","img":"systems/dnd5e/icons/skills/emerald_02.jpg","data":{"description":{"value":"

An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.

\n

Any spell of 5th level or lower cast from outside the barrier can't affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such spells.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the barrier blocks spells of one level higher for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"abj","components":{"value":"a glass or crystal bead that shatters when the spell ends","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a glass or crystal bead that shatters when the spell ends","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137955,"definitionId":2124,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Globe of Invulnerability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Negation","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"B78mHwkagdtg0LKD","name":"Teleport","type":"spell","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.

\n

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FamiliarityMishapSimilar AreaOff TargetOn Target
Permanent circle---01-100
Associated object---01-100
Very familiar01-0506-1314-2425-100
Seen casually01-3334-4344-5354-100
Viewed once01-4344-5354-7374-100
Description01-4344-5354-7374-100
False destination01-5051-100--
\n

 

\n

Familiarity. \"Permanent circle\" means a permanent teleportation circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.

\n

\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.

\n

\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.

\n

On Target. You and your group (or the target object) appear where you want to.

\n

Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

\n

Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.

\n

Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 281","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":8,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138839,"definitionId":2275,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Teleport","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":281,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fQtifV3IVlx8CEPY","name":"Mind Blank","type":"spell","img":"icons/equipment/head/mask-craved-beige.webp","data":{"description":{"value":"

Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the @Compendium[dnd5e.rules.Charmed]{charmed} condition. The spell even foils wish spells and spells or effects of similar power used to affect the target's mind or to gain information about the target.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138485,"definitionId":2190,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mind Blank","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"J2K9FEZbSMOPcQuB","name":"Time Stop","type":"spell","img":"systems/dnd5e/icons/skills/mech_12.jpg","data":{"description":{"value":"

You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.

\n

This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":9,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138854,"definitionId":2279,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Time Stop","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/cassiok-shadowdusk","img":"https://www.dndbeyond.com/avatars/4675/665/636747837392078487.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/665/636747837392078487.jpeg","spellList":{"class":["detect magic","identify","mage armor","magic missile","detect thoughts","mirror image","misty step","counterspell","fly","lightning bolt","fire shield","phantasmal killer","stoneskin","cone of cold","scrying","wall of force","globe of invulnerability","teleport","mind blank","time stop"],"pact":[],"atwill":["disguise self","invisibility","fire bolt","light","mage hand","prestidigitation","shocking grasp"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":277925,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"bNK8aCDcjwMLe9zv","name":"Locathah 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The hunter makes two attacks with its envenomed crossbow.

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Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 11 (2d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

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The hunter has advantage on saving throws against spells and effects that control its actions.

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The locathah can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

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Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption. An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.

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Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

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As a bonus action, she can use her extra mouth and arms to cast any cantrip she has prepared.

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Berlain has advantage on saving throws against spells and other magical effects.

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Berlain is an 18th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Berlain can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

1st level (4 slots): detect magic, identify, mage armor, magic missile

2nd level (3 slots): detect thoughts, mirror image, misty step

3rd level (3 slots): counterspell, fly, lightning bolt

4th level (3 slots): fire shield, polymorph, stoneskin

5th level (3 slots): cone of cold, scrying, wall of force

6th level (1 slot): globe of invulnerability

7th level (1 slot): teleport

8th level (1 slot): mind blank

9th level (1 slot): time stop

*The archmage casts mind blank, stoneskin and mage armor spells on itself before combat.

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You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"j4uyhwzoo8uztfzX","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"q1uOaT3HtzbwYfBl","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"WvT2wfeLSN5Qxg4W","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"skOlhYBmwOAsIULh","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"XyOJgwOVLflztRUP","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vnoHcgrtPVRjH95S","name":"Shocking Grasp","type":"spell","img":"systems/dnd5e/icons/spells/lighting-eerie-1.jpg","data":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138709,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6cIerfAsoOCv3RVg","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dMTxp5h14LZsvTi7","name":"Identify","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-1.jpg","data":{"description":{"value":"

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

\n

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"a pearl worth at least 100 gp and an owl feather","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a pearl worth at least 100 gp and an owl feather","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138343,"definitionId":2152,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Identify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2WBkUedMriO6KHYU","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mdWs62CowgBffxUV","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MfAxy18iFEigdjDv","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZF3DTPvtF5uORxui","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/skills/violet_03.jpg","data":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"v0X3MTBXapWLC1b7","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tqnHz1sDcSDiDh50","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2rgBrMrtFJNPHkJJ","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SmX6yb61ZwqoGazF","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a bit of fur and a rod of amber, crystal, or glass","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jEFeOs7Tv9n2WhYD","name":"Fire Shield","type":"spell","img":"systems/dnd5e/icons/spells/protect-red-3.jpg","data":{"description":{"value":"

Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.

\n

The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you resistance to cold damage, and the chill shield grants you resistance to fire damage.

\n

In addition, whenever a creature within 5 feet of you hits you with a melee attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Warm Shield - Reactive Damage: within 5 feet, melee attack]","fire"],["2d8[cold - Chill Shield - Reactive Damage: within 5 feet, melee attack]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a bit of phosphorus or a firefly","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of phosphorus or a firefly","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136891,"definitionId":2104,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"uendit1I9QGW0JMB","name":"Polymorph","type":"spell","img":"icons/weapons/swords/shortsword-broad-engraved.webp","data":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a caterpillar cocoon","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138572,"definitionId":2209,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"a9RC3Ct20DGCjMWc","name":"Stoneskin","type":"spell","img":"systems/dnd5e/icons/skills/blue_34.jpg","data":{"description":{"value":"

This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"diamond dust worth 100 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"diamond dust worth 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138805,"definitionId":2266,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Stoneskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Lkg8lDJztPYlnTiD","name":"Cone of Cold","type":"spell","img":"systems/dnd5e/icons/skills/blue_13.jpg","data":{"description":{"value":"

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a small crystal or glass cone","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small crystal or glass cone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136251,"definitionId":2037,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cone of Cold","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"sEIWjUxkZdAe8w4f","name":"Scrying","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eyes.jpg","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Knowledge

\n
Save Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

 

\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.Invisible]{invisible} objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ngZNJQuaDNX9ctNW","name":"Wall of Force","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-3.jpg","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).

\n

Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by dispel magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a pinch of powder made by crushing a clear gemstone","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of powder made by crushing a clear gemstone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138916,"definitionId":2292,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Force","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Control","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UMuTSo3WaFE75hyD","name":"Globe of Invulnerability","type":"spell","img":"systems/dnd5e/icons/skills/emerald_02.jpg","data":{"description":{"value":"

An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.

\n

Any spell of 5th level or lower cast from outside the barrier can't affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such spells.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the barrier blocks spells of one level higher for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"abj","components":{"value":"a glass or crystal bead that shatters when the spell ends","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a glass or crystal bead that shatters when the spell ends","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137955,"definitionId":2124,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Globe of Invulnerability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Negation","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OhWUelf31jTMhOXH","name":"Teleport","type":"spell","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.

\n

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FamiliarityMishapSimilar AreaOff TargetOn Target
Permanent circle---01-100
Associated object---01-100
Very familiar01-0506-1314-2425-100
Seen casually01-3334-4344-5354-100
Viewed once01-4344-5354-7374-100
Description01-4344-5354-7374-100
False destination01-5051-100--
\n

 

\n

Familiarity. \"Permanent circle\" means a permanent teleportation circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.

\n

\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.

\n

\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.

\n

On Target. You and your group (or the target object) appear where you want to.

\n

Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

\n

Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.

\n

Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

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Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the @Compendium[dnd5e.rules.Charmed]{charmed} condition. The spell even foils wish spells and spells or effects of similar power used to affect the target's mind or to gain information about the target.

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You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.

\n

This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.

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Smaller than a giant spider, a giant wolf spider hunts prey across open ground or hides in a burrow or crevice, or in a hidden cavity beneath debris.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

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The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

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While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

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The spider ignores movement restrictions caused by webbing.

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A student who has not yet chosen one of Strixhaven’s five mystic colleges is referred to as a first-year student, after the one year of basic curriculum that most students must complete before selecting their school. These beginner students are taught by faculty from all of Strixhaven’s colleges, learning rudimentary magic as they acclimate to the university’s environment. Once a student has selected a college, they trade their plain gray first-year uniforms for the trappings of their chosen school and begin honing—or even replacing—the magic they learned in their initial year with other skills.

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Melee or Ranged Spell Attack: +3 to hit, reach 5 ft. or range 60 ft., one target. Hit: 7 (1d12 + 1) force damage.

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The student casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 11):

At will: mage hand, prestidigitation

1/day: detect magic

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The student has advantage on initiative rolls.

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When the student fails a saving throw, it can reroll the d20. It must use the new roll.

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A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

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This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

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For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

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The champion rerolls a failed saving throw.

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As a bonus action, the champion can regain 20 hit points.

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The expert can take the Help action as a bonus action.

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The expert has thieves’ tools and a musical instrument.

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On the expert’s turn in combat, it can take the Dash, Disengage, or Hide action as a bonus action.

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Choose two of the expert’s skill proficiencies. The proficiency bonus is doubled for any ability check the expert makes that uses either of the chosen proficiencies.

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The morkoth makes three attacks: two with its bite and one with its tentacles or three with its bite.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

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Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 15 (3d8 + 2) bludgeoning damage, and the target is grappled (escape DC 14) if it is a Large or smaller creature. Until this grapple ends, the target is restrained and takes 15 (3d8 + 2) bludgeoning damage at the start of each of the morkoth’s turns, and the morkoth can’t use its tentacles on another target.

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The morkoth projects a 30-foot cone of magical energy. Each creature in that area must make a DC 17 Wisdom saving throw. On a failed save, the creature is charmed by the morkoth for 1 minute. While charmed in this way, the target tries to get as close to the morkoth as possible, using its actions to Dash until it is within 5 feet of the morkoth. A charmed target can repeat the saving throw at the end of each of its turns and whenever it takes damage, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature has advantage on saving throws against the morkoth’s Hypnosis for 24 hours.

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Lair Actions

When fighting inside its lair, a morkoth can invoke the ambient magic of the island to take lair actions. On initiative count 20 (losing initiative ties), the morkoth takes a lair action to cause one of the effects described below:

Regional Effects

The island surrounding a morkoth’s lair is warped by the creature’s presence, creating the following effects:

If the morkoth dies, these regional effects end immediately.

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A Morkoth’s Lair

A morkoth claims dominion over an entire island, and it also maintains a central sanctum on that isle. This lair is most often a twisted network of narrow tunnels that connect several underground chambers, although other structural forms might be incorporated. The morkoth dwells among its most prized possessions in a spacious vault at the core of the warren, where the pearly matter of the island is also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most of the lair is underwater.

A morkoth encountered in its lair has a challenge rating of 12 (8,400 XP).

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The morkoth can breathe air and water.

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The morkoth is an 11th-level spellcaster. Its spellcasting ability is Intelligence (save DC 17, +9 to hit with spell attacks). The morkoth has the following wizard spells prepared:

Cantrips (at will): acid splash, mage hand, mending, ray of frost, shocking grasp

1st level (4 slots): detect magic, identify, shield, witch bolt

2nd level (3 slots): darkness, detect thoughts, shatter

3rd level (3 slots): dispel magic, lightning bolt, sending

4th level (3 slots): dimension door, Evard’s black tentacles

5th level (3 slots): geas, scrying

6th level (1 slot): chain lightning

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If the morkoth makes a successful saving throw against a spell, or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it can see within 120 feet of it. The spell targets the chosen creature instead of the morkoth. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature.

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You hurl a bubble of acid. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.

\n

This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":2,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[acid]","acid"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136018,"definitionId":1989,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Acid Splash","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ycZB27dbLmxppRyy","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Q3Uh5UBfjjFn6guI","name":"Mending","type":"spell","img":"systems/dnd5e/icons/skills/red_05.jpg","data":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"two lodestones","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Svz8PfLfMiQCIYlM","name":"Ray of Frost","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-2.jpg","data":{"description":{"value":"

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138633,"definitionId":2226,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Frost","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"GedvL859WyE31ZMh","name":"Shocking Grasp","type":"spell","img":"systems/dnd5e/icons/spells/lighting-eerie-1.jpg","data":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138709,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"hW7adNG1s8S5Or5p","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"e0juJDFCvNGnNnWK","name":"Identify","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-1.jpg","data":{"description":{"value":"

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

\n

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"a pearl worth at least 100 gp and an owl feather","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a pearl worth at least 100 gp and an owl feather","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138343,"definitionId":2152,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Identify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RmgyYXDJScq5xYjD","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jHLFyYwjID1GZkgH","name":"Witch Bolt","type":"spell","img":"systems/dnd5e/icons/spells/lighting-royal-2.jpg","data":{"description":{"value":"

A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"a twig from a tree that has been struck by lightning","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a twig from a tree that has been struck by lightning","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d12"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138953,"definitionId":2323,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Witch Bolt","sources":[{"sourceId":2,"pageNumber":289,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HSyW1I6wlT6ALa5I","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"bat fur and a drop of pitch or piece of coal","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"bat fur and a drop of pitch or piece of coal","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136494,"definitionId":2058,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4HHVb8Pv73tCgyXm","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5nYeezB2GfR01ukv","name":"Shatter","type":"spell","img":"systems/dnd5e/icons/skills/yellow_03.jpg","data":{"description":{"value":"

A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.

\n

A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"a chip of mica","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a chip of mica","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138698,"definitionId":2246,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shatter","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"LXjpgggmJ8mGmVpN","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"TvI5kVmb0PTcIaFk","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a bit of fur and a rod of amber, crystal, or glass","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"aibnuPISfsPM8dlt","name":"Sending","type":"spell","img":"systems/dnd5e/icons/skills/green_22.jpg","data":{"description":{"value":"

You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.

\n

You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":null,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a short piece of fine copper wire","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a short piece of fine copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138688,"definitionId":2243,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Communication"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wY7P4eZRnm1JFjiM","name":"Dimension Door","type":"spell","img":"systems/dnd5e/icons/skills/green_27.jpg","data":{"description":{"value":"

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45- degree angle, 300 feet.\"

\n

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

\n

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":500,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136603,"definitionId":2068,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dimension Door","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4ysxsvTtyH7v7CSt","name":"Evard's Black Tentacles","type":"spell","img":"systems/dnd5e/icons/skills/water_01.jpg","data":{"description":{"value":"

Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.

When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be @Compendium[dnd5e.rules.Restrained]{restrained} by the tentacles until the spell ends. A creature that starts its turn in the area and is already @Compendium[dnd5e.rules.Restrained]{restrained} by the tentacles takes 3d6 bludgeoning damage.

A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.

","chat":"","unidentified":""},"source":"Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[bludgeoning - Any creature that enters the affected area for the first time on a turn, starts its turn there, or already restrained by the tentacles.]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"a piece of tentacle from a giant octopus or a giant squid","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a piece of tentacle from a giant octopus or a giant squid","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136739,"definitionId":2344,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Evard's Black Tentacles","sources":[{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1fmRQlTGUZc3RSWU","name":"Geas","type":"spell","img":"systems/dnd5e/icons/skills/green_24.jpg","data":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.Charmed]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137928,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6THkLNAN7WqendNI","name":"Scrying","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eyes.jpg","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Knowledge

\n
Save Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

 

\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.Invisible]{invisible} objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"C1gEpcrGeO29FI9s","name":"Chain Lightning","type":"spell","img":"systems/dnd5e/icons/skills/red_06.jpg","data":{"description":{"value":"

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

\n

A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136178,"definitionId":2024,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Chain Lightning","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/morkoth","img":"https://www.dndbeyond.com/avatars/70/414/636463385183816489.png","tokenImg":"https://www.dndbeyond.com/avatars/9/754/636331364140268010.jpeg","spellList":{"class":["detect magic","identify","shield","witch bolt","darkness","detect thoughts","shatter","dispel magic","lightning bolt","sending","dimension door","Evard's black tentacles","geas","scrying","chain lightning"],"pact":[],"atwill":["acid splash","mage hand","mending","ray of frost","shocking grasp"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":17287,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"bYlfJ7HZXGXFr4uV","name":"Nezznar the Black Spider","type":"npc","img":"ddb-images/other/npc-Nezznar-the-Black-Spider.png","data":{"abilities":{"str":{"value":9,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":9},"dex":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"con":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"int":{"value":16,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":2,"saveBonus":0,"save":5,"dc":13},"wis":{"value":14,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":2,"saveBonus":0,"save":4,"dc":12},"cha":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11}},"attributes":{"ac":{"flat":11,"calc":"","formula":"","label":"14 with mage armor"},"hp":{"value":27,"min":0,"max":27,"temp":0,"tempmax":0,"formula":"6d8"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int","prof":2,"spelldc":10,"spellLevel":4},"details":{"biography":{"value":"

Drow (dark elves) are a devious, scheming subterranean race that worships Lolth, the Demon Queen of Spiders. Drow society is strictly matriarchal. Male drow are relegated to servitor roles, and while most train as warriors, a few, such as Nezznar, become skilled wizards.

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Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 – 1) bludgeoning damage plus 3 (1d6) poison damage.

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Nezznar has a spider staff.

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Nezznar has advantage on saving throws against being charmed, and magic can’t put him to sleep.

","chat":"","unidentified":""},"source":"Lost Mine of Phandelver","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fey Ancestry.","fullName":"Fey Ancestry."}}},{"_id":"bGDvK0Prt1SDxcd5","name":"Sunlight Sensitivity","type":"feat","img":"systems/dnd5e/icons/skills/shadow_02.jpg","data":{"description":{"value":"

Nezznar has disadvantage on attack rolls when he or his target is in sunlight.

","chat":"","unidentified":""},"source":"Lost Mine of Phandelver","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sunlight Sensitivity.","fullName":"Sunlight Sensitivity."}}},{"_id":"Ru1BXik6peHOZb2l","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

Nezznar can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire (save DC 12)

","chat":"","unidentified":""},"source":"Lost Mine of Phandelver","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"xCTdatqKE9dOARSX","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Nezznar is a 4th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 13; +5 to hit with spell attacks). Nezznar has the following spells prepared from the wizard’s spell list:

Cantrips (at will): mage hand, ray of frost, shocking grasp

1st Level (4 slots): mage armor, magic missile, shield

2nd Level (3 slots): invisibility, suggestion

","chat":"","unidentified":""},"source":"Lost Mine of Phandelver","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"VyWHWACaIT6rBzLk","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

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A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138633,"definitionId":2226,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Frost","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OVsMLJqQvrWiAxkN","name":"Shocking Grasp","type":"spell","img":"systems/dnd5e/icons/spells/lighting-eerie-1.jpg","data":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

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You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"kx1wHQiCrnTzWpRj","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"b2Rm5LnC2uw7t62g","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5BT0R3tmqW97zXgE","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2SsJwPk9yZFQRsNv","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

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You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

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As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

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Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

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If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

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If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

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Special Notes: save DC 12.

\n\n

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

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Special Notes: save DC 12.

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The mephit exhales a 15- foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

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The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

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When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

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While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

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(1/Day). The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.

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You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

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At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

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An iron defender fights for its creator. They come in many shapes and are often crafted in the form of animals. More creative artificers craft iron defenders in the shape of hybrid animals or other fantastical creatures.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or take an extra 3 (1d6) piercing damage and be grappled (escape DC 13). The defender can have only one creature grappled in this way at a time.

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The defender has advantage on Wisdom (Perception) checks.

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While the defender is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.

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Prior to the shattering of the ordning, King Hekaton was arguably the most powerful of all storm giants. From Maelstrom, his citadel deep within the Trackless Sea, he presided over a court that included representatives of every race of giant, from mighty storm giants to lowly hill giants. He used the power of the Wyrmskull Throne — a gift given to him by his wife — to keep the more unruly giants in line.

\n

For as long as Hekaton had reigned, fear of the king’s wrath and respect for the ordning was enough to keep lesser giants from rising up against him. But in recent years, King Hekaton had become convinced that the age of the giants was past, as evidenced by the growing distance between the giants and their gods. Annam the All-Father didn’t answer prayers, and his divine offspring — the lesser giant gods — were out of touch, constantly waging war against one another on the Outer Planes. Hekaton came to believe that the giants were no longer the rightful masters of the world.

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This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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Hekaton makes two attacks with his broken chains.

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Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 (3d6 + 9) bludgeoning damage.

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Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.

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Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage (heavy, loading, two-handed).

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The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

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As a bonus action on his turn, Hekaton can shift his weight and cause any ship upon which he stands to heave to one side or the other. All other creatures standing on the ship must succeed on a DC 10 Dexterity saving throw or be knocked prone.

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Hekaton can breathe air and water.

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Hekaton's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:

At will: detect magic, feather fall, levitate, light

3/day each: control weather, water breathing

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 222","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"ssiT5E97ZzvJg0EM","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"L3L8oBcUYBr6cSC8","name":"Feather Fall","type":"spell","img":"icons/commodities/materials/feather-curled-white.webp","data":{"description":{"value":"

Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"reaction","cost":1,"condition":"which you take when you or a creature within 60 feet of you falls"},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"a small feather or piece of down","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136773,"definitionId":2095,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Feather Fall","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Utility","Exploration"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4aEKtOb64kIi5B9x","name":"Levitate","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

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You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

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You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell early.

\n

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

\n

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

\n
\n
\n

Temperature

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Unbearable heat
2Hot
3Warm
4Cool
5Cold
6Arctic cold
\n
\n


Wind

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Calm
2Moderate wind
3Strong wind
4Gale
5Storm
\n
\n
\n
\n

Precipitation

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Clear
2Light clouds
3Overcast or ground fog
4Rain, hail, or snow
5Torrential rain, driving hail, or blizzard
\n
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The pseudodragon has advantage on saving throws against spells and other magical effects.

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The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

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Dolgaunts are emaciated hobgoblins with disease-hued flesh. Their eye sockets gape open and empty above a mouth with a wormlike tongue. Writhing cilia cover their bodies, with longer tendrils around their heads and two wiry tentacles protruding from their bare shoulders. A dolgaunt is blind but can perceive its surroundings through the sensitive cilia that cover its skin. It can also absorb life through its tentacles, allowing it to drain the vitality out of any creature it touches.

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Warped by Chaos. When the daelkyr emerged from Xoriat to conquer Khorvaire, they captured and transformed that land’s indigenous creatures to create armies of hideous warriors. Dyrrn the Corruptor shaped dolgaunts from hobgoblin stock, turning them into intelligent, cold, and efficient killers.

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When the daelkyr were defeated, the dolgaunts descended into the depths of Khyber with their masters. There, they study in cavernous monasteries, forging their bodies into living weapons dedicated to the missions given them by those masters. Dolgaunts are often found commanding squads of dolgrims, and can also be found working with the Cults of the Dragon Below — particularly those devoted to Dyrrn the Corruptor.

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The dolgaunt makes two tentacle attacks and two unarmed strikes. Up to two tentacle attacks can be replaced by Vitality Drain.

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Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. The target is grappled (escape DC 12) if it is a Large or smaller creature. Until this grapple ends, the dolgaunt can’t use the same tentacle on another target. The dolgaunt has two tentacles.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.

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One creature grappled by a tentacle of the dolgaunt must make a DC 11 Constitution saving throw. On a failed save, the target takes 9 (2d8) necrotic damage, and the dolgaunt regains a number of hit points equal to half the necrotic damage taken.

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If the dolgaunt is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the dolgaunt instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can’t use this trait if it’s incapacitated.

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Fire-breathing fiends that take the form of powerful dogs, hell hounds commonly serve evil creatures that use them as guard animals and companions.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

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The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

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The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

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The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

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The strongest monster in the Crushing Wave cult: a dragon turtle named Bronzefume. Young and impressionable, she was lured to the Temple of the Crushing Wave by Gar Shatterkeel’s offer of riches. Bronzefume stays out of sight in the western end of the lake, waiting for the water prophet to decide the time is right to seize control of the river.

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If a boat ventures into her half of the lake, Bronzefume surfaces to investigate. The dragon turtle attacks only if she’s sure those she meets are intruders, such as if she sees water cultists fighting the characters.

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Bronzefume prefers to attack boats rather than people. Given a choice between attacking a character and damaging a boat that character is on, she opts for the boat.

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The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.

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Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.

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Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.

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Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.

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The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

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The dragon turtle can breathe air and water.

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The efreeti makes two scimitar attacks or uses its Hurl Flame twice.

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Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.

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Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.

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If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.

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The efreeti's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: detect magic

3/day each: enlarge/reduce, tongues

1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire

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For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

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You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect.

\n

If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once.

\n

Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category-- from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal 1d4 extra damage.

\n

Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category--from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target's weapons also shrink to match its new size. While these weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"a pinch of powdered iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136712,"definitionId":2084,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Enlarge/Reduce","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"n5czmebnMTV4MbWE","name":"Tongues","type":"spell","img":"icons/commodities/biological/tongue-pink.webp","data":{"description":{"value":"

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"value":"a small clay model of a ziggurat","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138857,"definitionId":2281,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Tongues","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"XtXz3Miso1fgaMZy","name":"Conjure Elemental (fire elemental only)","type":"spell","img":"systems/dnd5e/icons/skills/violet_11.jpg","data":{"description":{"value":"

Special Notes: fire elemental only.

\n\n

You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends.

\n

The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions.

\n

If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it.

\n

The GM has the elemental's statistics. Sample elementals can be found below.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.

\n

Sample Elementals

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
CRCreature Name
1/4Steam Mephit
1/2Dust Mephit, Ice Mephit, Magma Mephit, Magmin
2Azer, Gargoyle
5Air Elemental, Earth Elemental, Fire Elemental, Salamander, Water Elemental, Xorn
6@Compendium[dnd5e.rules.Invisible]{Invisible} Stalker
\n

 

","chat":"

Special Notes: fire elemental only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 225","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136275,"definitionId":2041,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Conjure Elemental","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":225,"sourceType":1}],"tags":["Summoning"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"irFpvRMRqVTmBI0G","name":"Gaseous Form","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-2.jpg","data":{"description":{"value":"

You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.

\n

While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when @Compendium[dnd5e.rules.Stunned]{stunned} or otherwise @Compendium[dnd5e.rules.Incapacitated]{incapacitated}.

\n

While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a bit of gauze and a wisp of smoke","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137921,"definitionId":2118,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Gaseous Form","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"TcJ5ts9QObADJMTt","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jCtB2LRpc3hMHKfp","name":"Major Image","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).

\n

As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.

\n

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a bit of fleece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138454,"definitionId":2180,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Major Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"T0lvmz9dQtnfq3UW","name":"Plane Shift","type":"spell","img":"systems/dnd5e/icons/skills/yellow_35.jpg","data":{"description":{"value":"

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138554,"definitionId":2206,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Plane Shift","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Teleportation","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"aGDhMYiPgA447her","name":"Wall of Fire","type":"spell","img":"systems/dnd5e/icons/spells/shielding-fire-3.jpg","data":{"description":{"value":"

You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.

\n

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.

\n

One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a small piece of 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The guard drake makes two attacks: one with its bite and one with its tail.

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Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 6) slashing damage, and the target must make a DC 17 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one. On a failure, the target is also poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Ranged Weapon Attack: +7 to hit, range 100/400 ft., one target. Hit: 14 (2d10 + 3) piercing damage, plus one of the following effects:

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The target must make a DC 17 Constitution saving throw, taking an additional 17 (5d6) acid damage on a failed save, or half as much damage on a successful one.

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The target takes 5 (1d10) radiant damage. In addition, the target and all other creatures within 20 feet of it must each make a successful DC 17 Dexterity saving throw or be blinded until the end of the orthon’s next turn.

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The target and each creature within 20 feet of it must make a DC 17 Constitution saving throw, taking 13 (2d12) thunder damage on a failed save, or half as much damage on a successful one.

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The target must make a successful DC 17 Dexterity saving throw or be restrained for 1 hour by strands of sticky webbing. A restrained creature can escape by using an action to make a successful DC 17 Dexterity or Strength check. Any creature other than an orthon that touches the restrained creature must make a successful DC 17 Dexterity saving throw or become similarly restrained.

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The target takes 22 (4d10) lightning damage and must make a successful DC 17 Constitution saving throw or be paralyzed for 1 minute. The paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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For the next 24 hours, the orthon knows the direction and distance to the target, as long as it’s on the same plane of existence. If the target is on a different plane, the orthon knows which one, but not the exact location there.

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The orthon can use a bonus action to become invisible. Any equipment the orthon wears or carries is also invisible as long as the equipment is on its person. This invisibility ends immediately after the orthon makes an attack roll or is hit by an attack.

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The orthon has advantage on saving throws against spells and other magical effects.

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When it is reduced to 15 hit points or fewer, the orthon causes itself to explode. All other creatures within 30 feet of it must each make a DC 17 Dexterity saving throw, taking 9 (2d8) fire damage plus 9 (2d8) thunder damage on a failed save, or half as much damage on a successful one. This explosion destroys the orthon, its infernal dagger, and its brass crossbow.

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Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

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The flamewrath is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):

Cantrips (at will): control flames,* fire bolt, friends, light, minor illusion

1st level (4 slots): burning hands, color spray, mage armor

2nd level (3 slots): scorching ray, suggestion

3rd level (3 slots): fireball, hypnotic pattern

4th level (1 slot): fire shield (see Wreathed in Flame)

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 201","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"xzshAzetSHzAHWXz","name":"Wreathed in Flame","type":"feat","img":"systems/dnd5e/icons/skills/yellow_18.jpg","data":{"description":{"value":"

For the flamewrath, the warm version of the fire shield spell has a duration of “until dispelled.” The fire shield burns for 10 minutes after the flamewrath dies, consuming its body.

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 201","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Wreathed in Flame.","fullName":"Wreathed in Flame."}}},{"_id":"jNnjduMIzR7xRjLP","name":"Control Flames","type":"spell","img":"systems/dnd5e/icons/skills/affliction_05.jpg","data":{"description":{"value":"

You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:

\n\n

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 152","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137958,"definitionId":2374,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Control Flames","sources":[{"sourceId":4,"pageNumber":152,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MGxmvw68dD5IXefT","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"V1fhHdp8Q6HFpKnw","name":"Friends","type":"spell","img":"systems/dnd5e/icons/skills/shadow_20.jpg","data":{"description":{"value":"

For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn’t hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature @Compendium[dnd5e.rules.Prone]{prone} to violence might attack you. Another creature might seek retribution in other ways (at the DM’s discretion), depending on the @Compendium[dnd5e.rules.Using Each Ability]{nature} of your interaction with it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"value":"a small amount of makeup applied to the face as this spell is cast","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small amount of makeup applied to the face as this spell is cast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137916,"definitionId":2308,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Friends","sources":[{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Social","Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"y7juirtD2B6Gi6eA","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"yttp3yDMfpM8x4uL","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wdRYGKizYs9G7mF7","name":"Burning Hands","type":"spell","img":"systems/dnd5e/icons/skills/fire_03.jpg","data":{"description":{"value":"

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire ignites any flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 220","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136168,"definitionId":2021,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Burning Hands","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":220,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"WOPla9YE6UWOpKxv","name":"Color Spray","type":"spell","img":"systems/dnd5e/icons/spells/needles-royal-2.jpg","data":{"description":{"value":"

A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can affect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures and creatures that can't see).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell is @Compendium[dnd5e.rules.Blinded]{blinded} until the end of your next turn. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d10",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"a pinch of powder or sand that is colored red, yellow, and blue","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of powder or sand that is colored red, yellow, and blue","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136229,"definitionId":2031,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Color Spray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6tK4NwFsKg1q6NPi","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZHv9nJIS7wjEzjlo","name":"Scorching Ray","type":"spell","img":"systems/dnd5e/icons/spells/beam-orange-2.jpg","data":{"description":{"value":"

You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.

\n

Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire - 3 Rays]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138665,"definitionId":2238,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scorching Ray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4tOVq4qC1GINkBA6","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EyhNTeKOGA17ZOJ7","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"XMZi1czxR9sJPXie","name":"Hypnotic Pattern","type":"spell","img":"systems/dnd5e/icons/skills/violet_17.jpg","data":{"description":{"value":"

You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes @Compendium[dnd5e.rules.Charmed]{charmed} for the duration. While @Compendium[dnd5e.rules.Charmed]{charmed} by this spell, the creature is @Compendium[dnd5e.rules.Incapacitated]{incapacitated} and has a speed of 0.

\n

The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a glowing stick of incense or a crystal vial filled with phosphorescent material","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a glowing stick of incense or a crystal vial filled with phosphorescent material","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138331,"definitionId":2150,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hypnotic Pattern","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0vx7TTD9N7ML6e1j","name":"Fire Shield (see Wreathed in Flame)","type":"spell","img":"systems/dnd5e/icons/spells/protect-red-3.jpg","data":{"description":{"value":"

Special Notes: see Wreathed in Flame.

\n\n

Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.

\n

The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you resistance to cold damage, and the chill shield grants you resistance to fire damage.

\n

In addition, whenever a creature within 5 feet of you hits you with a melee attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.

","chat":"

Special Notes: see Wreathed in Flame.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Warm Shield - Reactive Damage: within 5 feet, melee attack]","fire"],["2d8[cold - Chill Shield - Reactive Damage: within 5 feet, melee attack]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a bit of phosphorus or a firefly","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of phosphorus or a firefly","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136891,"definitionId":2104,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/flamewrath","img":"https://www.dndbeyond.com/avatars/thumbnails/15/327/1000/1000/636372270161228720.png","tokenImg":"https://www.dndbeyond.com/avatars/15/326/636372270160603686.jpeg","spellList":{"class":["burning hands","color spray","mage armor","scorching ray","suggestion","fireball","hypnotic pattern","fire shield"],"pact":[],"atwill":["control flames","fire bolt","friends","light","minor illusion"],"innate":[],"edgeCases":[{"name":"fire shield","type":"class","edge":"see Wreathed in Flame"}],"material":true}},"ddbimporter":{"id":17438,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"c5PX96Id0S8PnAHo","name":"Brain in a Jar","type":"npc","img":"ddb-images/other/npc-Brain-in-a-Jar.png","data":{"abilities":{"str":{"value":1,"proficient":0,"bonuses":{"check":"","save":""},"mod":-5,"dc":5},"dex":{"value":3,"proficient":0,"bonuses":{"check":"","save":""},"mod":-4,"dc":6},"con":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"int":{"value":19,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":2,"saveBonus":0,"save":6,"dc":14},"wis":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"cha":{"value":15,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":2,"saveBonus":0,"save":4,"dc":12}},"attributes":{"ac":{"flat":11,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":55,"min":0,"max":55,"temp":0,"tempmax":0,"formula":"10d6 + 20"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":10,"swim":0,"walk":0,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":120,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":14,"spellLevel":0},"details":{"biography":{"value":"

Through rituals combining alchemy, necromancy, and grim surgical precision, the brain of a mortal being is encased in a glass jar filled with preserving fluids and the liquefied goop of their body’s flesh. The transformation renders the brain ageless and imbues it with psionic power, so that it can spend eternity plotting and executing its desires.

\n

A brain in a jar can speak without vocal cords, psionically projecting its disembodied voice outward for all to hear. It enjoys conversation so much that it is prone to talking for hours on end, sometimes to itself if there are no others with whom it can speak. It also likes to think out loud and reflect on the events and decisions that led to its great transformation.

\n

Brain Vessels

\n

The brain floats in a jar of solution, pulsating as it reacts to its surroundings. Some brains have been known to thump against the walls of their containers when excited or vexed. A jar’s metal casing might be rusty but serviceable, or an elegantly wrought masterwork, depending on its creator. Still other brains desire nothing more than to regain a body. This might be the brain’s original body, another frame they covet, or some more elaborate design of their own diabolical creation. While disembodied, a brain in a jar weighs roughly 125 pounds.

","public":""},"alignment":"","race":"","type":{"value":"undead","subtype":"","swarm":"","custom":""},"environment":"","cr":3,"spellLevel":0,"xp":{"value":700},"source":"Icewind Dale: Rime of the Frostmaiden pg 278"},"traits":{"size":"sm","di":{"value":["poison"],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["exhaustion","paralyzed","poisoned","prone"],"custom":""},"languages":{"value":[],"custom":"the languages it knew in life"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":-4,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":-4,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":-4,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Brain in a Jar","displayName":20,"img":"ddb-images/other/npc-token-Brain-in-a-Jar.jpeg","width":1,"height":1,"scale":0.8,"vision":true,"dimSight":120,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"YvYcGjBRdEr48lrh","name":"Chill Touch (Cantrip)","type":"weapon","img":"systems/dnd5e/icons/spells/beam-eerie-1.jpg","data":{"description":{"value":"

Ranged Spell Attack: +6 to hit, range 120 ft., one creature. Hit: 13 (3d8) necrotic damage, and the target can’t regain hit points until the start of the brain’s next turn. If the target is Undead, it also has disadvantage on attack rolls against the brain until the end of the brain’s next turn.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 278","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"int","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Chill Touch (Cantrip).","fullName":"Chill Touch (Cantrip)."}}},{"_id":"l4sSSUY9SuptR0Oy","name":"Mind Blast (Recharge 5–6)","type":"feat","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

The brain magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 14 Intelligence saving throw or take 17 (3d8 + 4) psychic damage and be stunned for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"jd5izlx5uabm8de2","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[psychic] + 4","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":14,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Mind Blast (Recharge 5–6).","fullName":"Mind Blast (Recharge 5–6)."}}},{"_id":"C57jcSerKWXAI2Tg","name":"Innate Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The brain casts one of the following spells, requiring no components and using Intelligence as the spellcasting ability (spell save DC 14):

At will: detect thoughts, mage hand, zone of truth

3/day each: charm person, hold person

1/day each: compulsion, hold monster, sleep (3rd-level version), Tasha’s hideous laughter

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting (Psionics).","fullName":"Innate Spellcasting (Psionics)."}}},{"_id":"Z0rBL02DWg37JQqm","name":"Detect Sentience","type":"feat","img":"systems/dnd5e/icons/spells/evil-eye-eerie-1.jpg","data":{"description":{"value":"

The brain can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 278","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Detect Sentience.","fullName":"Detect Sentience."}}},{"_id":"FqFFoYvR55DoZHYo","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The brain has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 278","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"d0zLZKTGjQqJ4Lak","name":"Unusual Nature","type":"feat","img":"systems/dnd5e/icons/skills/violet_16.jpg","data":{"description":{"value":"

The brain doesn’t require air, food, drink, or sleep.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 278","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Unusual Nature.","fullName":"Unusual Nature."}}},{"_id":"uc4ajCFlrogqAsL6","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RskDAuYBybDjw4qG","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wedUvfnBPKhn0LJ4","name":"Zone of Truth","type":"spell","img":"systems/dnd5e/icons/skills/yellow_15.jpg","data":{"description":{"value":"

You create a magical zone that guards against @Compendium[dnd5e.rules.Using Each Ability]{deception} in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.

\n

An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138960,"definitionId":2305,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Zone of Truth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":289,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"x3wFbsggkrsnEJRD","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"XUoeZYjplhxZ6F7k","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"c52lkBF2excxO1lU","name":"Compulsion","type":"spell","img":"systems/dnd5e/icons/skills/emerald_11.jpg","data":{"description":{"value":"

Creatures of your choice that you can see within range and that can hear you must make a Wisdom saving throw. A target automatically succeeds on this saving throw if it can't be @Compendium[dnd5e.rules.Charmed]{charmed}. On a failed save, a target is affected by this spell. Until the spell ends, you can use a bonus action on each of your turns to designate a direction that is horizontal to you.

\n

Each affected target must use as much of its movement as possible to move in that direction on its next turn. It can take its action before it moves. After moving in this way, it can make another Wisdom saving throw to try to end the effect.

\n

A target isn't compelled to move into an obviously deadly hazard, such as a fire or pit, but it will provoke opportunity attacks to move in the designated direction.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136249,"definitionId":2036,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Compulsion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"uOiKx7y68hMXZMzR","name":"Hold Monster","type":"spell","img":"systems/dnd5e/icons/skills/yellow_40.jpg","data":{"description":{"value":"

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

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Special Notes: 3rd-level version.

\n\n

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

","chat":"

Special Notes: 3rd-level version.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a pinch of fine sand, rose petals, or a cricket","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138729,"definitionId":2254,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sleep","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MB7ZjaoTeiBvMU0O","name":"Tasha's Hideous Laughter","type":"spell","img":"icons/sundries/misc/teeth-dentures.webp","data":{"description":{"value":"

A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall @Compendium[dnd5e.rules.Prone]{prone}, becoming @Compendium[dnd5e.rules.Incapacitated]{incapacitated} and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn’t affected.

At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.

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Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":20,"price":50,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"medium","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainshirt","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":12,"originalName":"Chain Shirt","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"chain shirt","replaced":true},"magicitems":{"enabled":false}}},{"_id":"2UzL1qdjhUCRQdmC","name":"Shield","type":"equipment","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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Krenko makes two attacks with his scimitar.

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The kraul are an ascendant power group within the Golgari Swarm, long content to linger at the margins of the undercity but now increasingly making their buzzing voices heard in the subterranean Golgari guildhall. These six-legged, insectile beings are hard-headed and literal-minded, with little grasp of metaphor or nuance.

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Kraul society is organized into well-defined roles and castes. The vast majority of the kraul occupy various tiers of soldiery, from commanders and elite troops down to the lowliest infantry.

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\n

WINGED KRAUL WARRIORS

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Some kraul warriors have a flying speed of 40 feet, as a result of possessing gossamer wings. Their wings give them a higher station among the kraul soldiers. Winged kraul warriors serve the guild as scouts and shock troops.

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Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 30 (5d8 + 8) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Dexterity saving throw or be swallowed by the worm. A swallowed creature is blinded and restrained, has total cover against attacks and other effects outside the worm, and takes 21 (6d6) fire damage at the start of each of the worm’s turns.

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The worm sheds dim light in a 20-foot radius.

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If the worm takes radiant damage, each creature within 20 feet of it takes that damage as well.

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For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Enlarge (Recharges after a Short or Long Rest).","fullName":"Enlarge (Recharges after a Short or Long Rest)."}}},{"_id":"fDTWvGdACdduz528","name":"War Pick","type":"weapon","img":"icons/tools/hand/pickaxe-steel-grey.webp","data":{"description":{"value":"

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged.

","chat":"","unidentified":""},"source":"Out of the Abyss","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[piercing] + @mod","piercing"]],"versatile":"2d8[piercing] + @mod"},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"War Pick.","fullName":"War Pick."}}},{"_id":"g85tht0jHOzwNCVo","name":"Javelin","type":"weapon","img":"icons/weapons/polearms/javelin-flared.webp","data":{"description":{"value":"

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged.

","chat":"","unidentified":""},"source":"Out of the Abyss","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod","piercing"]],"versatile":"2d6[piercing] + @mod"},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Javelin.","fullName":"Javelin."}}},{"_id":"ScSu5BjXe1jpC8Sm","name":"Invisibility (Recharges after a Short or Long Rest)","type":"feat","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Invisibility (Recharges after a Short or Long Rest).","fullName":"Invisibility (Recharges after a Short or Long Rest)."}}},{"_id":"WB7MO6VtqDjCsRww","name":"Duergar Resilience","type":"feat","img":"icons/commodities/treasure/statue-bust-stone-grey.webp","data":{"description":{"value":"

The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Duergar Resilience.","fullName":"Duergar Resilience."}}},{"_id":"L6BBsvazvNBuQTzh","name":"Innate Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The Keeper of the Flame’s innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no components:

At will: friends, message

3/day: command

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting (Psionics).","fullName":"Innate Spellcasting (Psionics)."}}},{"_id":"Pf8ErwSrNoJysTDa","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The Keeper of the Flame is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The Keeper of the Flame has the following cleric spells prepared:

Cantrips (at will): guidance, mending, sacred flame

1st level (4 slots): bane, inflict wounds, shield of faith

2nd level (2 slots): enhance ability, spiritual weapon

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"MwaNLjRhKTh5GjWe","name":"Sunlight Sensitivity","type":"feat","img":"systems/dnd5e/icons/skills/shadow_02.jpg","data":{"description":{"value":"

While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sunlight Sensitivity.","fullName":"Sunlight Sensitivity."}}},{"_id":"I2EYCtuVPl3l3WH3","name":"Guidance","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138016,"definitionId":2132,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Jn6mUirrUey5NGa9","name":"Mending","type":"spell","img":"systems/dnd5e/icons/skills/red_05.jpg","data":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"two lodestones","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nPCLxh68kfkYHEV0","name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/skills/yellow_07.jpg","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Bo1TddbZ0QawZaIR","name":"Bane","type":"spell","img":"systems/dnd5e/icons/spells/rip-magenta-2.jpg","data":{"description":{"value":"

Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a drop of blood","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136081,"definitionId":2009,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":216,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"b5xRn7pr16yjdaZ8","name":"Inflict Wounds","type":"spell","img":"systems/dnd5e/icons/spells/rip-jade-2.jpg","data":{"description":{"value":"

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138351,"definitionId":2156,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Inflict Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":253,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fRY1dSFX5BXEClBg","name":"Shield of Faith","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a small parchment with a bit of holy text written on it","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138705,"definitionId":2248,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bcrhnAK7cI4KZ8G9","name":"Enhance Ability","type":"spell","img":"systems/dnd5e/icons/spells/haste-royal-2.jpg","data":{"description":{"value":"

You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.

\n

Bear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.

\n

Bull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.

\n

Cat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.Incapacitated]{incapacitated}.

\n

Eagle's Splendor. The target has advantage on Charisma checks.

\n

Fox's Cunning. The target has advantage on Intelligence checks.

\n

Owl's Wisdom. The target has advantage on Wisdom checks.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"fur or a feather from a beast","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136709,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"caVHaHLcBdqAn7qN","name":"Spiritual Weapon","type":"spell","img":"systems/dnd5e/icons/skills/violet_10.jpg","data":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138787,"definitionId":2263,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spiritual Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qwjXCvIrpYS8d2IB","name":"Friends","type":"spell","img":"systems/dnd5e/icons/skills/shadow_20.jpg","data":{"description":{"value":"

For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn’t hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature @Compendium[dnd5e.rules.Prone]{prone} to violence might attack you. Another creature might seek retribution in other ways (at the DM’s discretion), depending on the @Compendium[dnd5e.rules.Using Each Ability]{nature} of your interaction with it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"value":"a small amount of makeup applied to the face as this spell is cast","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137916,"definitionId":2308,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Friends","sources":[{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Social","Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"v49L3hRlYq73xPB4","name":"Message","type":"spell","img":"systems/dnd5e/icons/spells/link-blue-1.jpg","data":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"a short piece of copper wire","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138480,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bpk8RhqfRmDVTvQk","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/duergar-keeper-of-the-flame","img":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","spellList":{"class":["bane","inflict wounds","shield of faith","enhance ability","spiritual weapon"],"pact":[],"atwill":["guidance","mending","sacred flame"],"innate":[{"name":"friends","type":"atwill","value":null,"innate":true},{"name":"message","type":"atwill","value":null,"innate":true},{"name":"command","type":"day","value":"3","innate":true}],"edgeCases":[],"material":false}},"ddbimporter":{"id":17383,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"cR7bPi78nyOqUb7h","name":"Hollow Dragon","type":"npc","img":"ddb-images/other/npc-Hollow-Dragon.png","data":{"abilities":{"str":{"value":23,"proficient":0,"bonuses":{"check":"","save":""},"mod":6,"dc":20},"dex":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":15},"con":{"value":21,"proficient":1,"bonuses":{"check":"","save":""},"mod":5,"prof":6,"saveBonus":0,"save":11,"dc":19},"int":{"value":16,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":6,"saveBonus":0,"save":9,"dc":17},"wis":{"value":13,"proficient":1,"bonuses":{"check":"","save":""},"mod":1,"prof":6,"saveBonus":0,"save":7,"dc":15},"cha":{"value":21,"proficient":1,"bonuses":{"check":"","save":""},"mod":5,"prof":6,"saveBonus":0,"save":11,"dc":19}},"attributes":{"ac":{"flat":19,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":241,"min":0,"max":241,"temp":0,"tempmax":0,"formula":"21d12 + 105"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":80,"swim":0,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":6,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Unlike dragons who explore the magic of undeath for power, some metallic dragons see undeath as a means to pursue a noble purpose. For the sake of protecting an artifact or fulfilling an oath, a dragon might transform into a hollow dragon, accepting undeath until that purpose is fulfilled.

\n

As the name suggests, a hollow dragon is the husk of a metallic dragon’s hide, filled with radiant energy. Depending on the dragon’s original kind, that energy might take the appearance of flames, lightning, or misty vapors.

\n

Hollow dragons don’t suffer distractions from their undying purpose. So powerful is their drive that their bodies reconstitute if destroyed.

\n

When they fulfill their purpose, most hollow dragons embrace the death they have staved off for so long. But others seek new tasks to sustain themselves—or cling to undeath out of sheer stubbornness or habit.

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The hollow dragon makes one Bite attack and two Claw attacks, and it can use Sapping Presence.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 206","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"mBHSxIQADqSP7wsR","name":"Bite","type":"weapon","img":"systems/dnd5e/icons/skills/red_29.jpg","data":{"description":{"value":"

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 9 (2d8) radiant damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 206","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[piercing] + @mod","piercing"],["2d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite.","fullName":"Bite."}}},{"_id":"6re2JlePSC50arIV","name":"Claw","type":"weapon","img":"icons/commodities/claws/talon-red.webp","data":{"description":{"value":"

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 206","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claw.","fullName":"Claw."}}},{"_id":"VriCeP0Z8P8Kth7C","name":"Sapping Presence","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Each creature of the hollow dragon’s choice within 60 feet of it must make a DC 19 Wisdom saving throw. On a failed save, the creature’s speed is halved and it has disadvantage on attack rolls until the end of its next turn. On a successful save, the creature is immune to this hollow dragon’s Sapping Presence for 24 hours.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 206","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":19,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sapping Presence.","fullName":"Sapping Presence."}}},{"_id":"FkVhlaC3cqCFKxso","name":"Radiant Breath (Recharge 5–6)","type":"feat","img":"systems/dnd5e/icons/spells/fog-air-2.jpg","data":{"description":{"value":"

The hollow dragon exhales radiant flames in a 60-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 54 (12d8) radiant damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 206","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"pv8dgkyhjcae0422","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["12d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":19,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Radiant Breath (Recharge 5–6).","fullName":"Radiant Breath (Recharge 5–6)."}}},{"_id":"ELJUjknFrPW7m4zi","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The hollow dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The hollow dragon regains spent legendary actions at the start of its turn.

\n

Claw. The hollow dragon makes one Claw attack.

\n

Ghostly Binding (Costs 2 Actions). The hollow dragon creates ethereal bindings around a creature it can see within 60 feet of it. The target must succeed on a DC 19 Strength saving throw or be restrained until the end of the dragon’s next turn.

\n

Booming Scales (Costs 3 Actions). A sudden loud ringing noise, painfully intense, erupts from the hollow dragon’s frame. Each creature within 10 feet of the hollow dragon must make a DC 19 Constitution saving throw, taking 24 (7d6) thunder damage on a failed save, or half as much damage on a successful one.

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Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Claw. The hollow dragon makes one Claw attack.

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The hollow dragon creates ethereal bindings around a creature it can see within 60 feet of it. The target must succeed on a DC 19 Strength saving throw or be restrained until the end of the dragon’s next turn.

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A sudden loud ringing noise, painfully intense, erupts from the hollow dragon’s frame. Each creature within 10 feet of the hollow dragon must make a DC 19 Constitution saving throw, taking 24 (7d6) thunder damage on a failed save, or half as much damage on a successful one.

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If the hollow dragon fails a saving throw, it can choose to succeed instead.

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When the hollow dragon is reduced to 0 hit points, its body breaks into nine pieces: two arms, two legs, two wings, a tail, a torso, and a head. Each piece is a Large object with AC 19, 27 hit points, and immunity to psychic and poison damage. After 1d6 days, if all pieces are still within 6 miles of each other, they all teleport to the location of the head piece and merge with it, whereupon the hollow dragon regains all its hit points and becomes active again.

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Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.

","public":""},"alignment":"Chaotic Good","race":"","type":{"value":"humanoid","subtype":"human","swarm":"","custom":""},"environment":"Urban","cr":6,"spellLevel":9,"xp":{"value":2300},"source":"Waterdeep: Dungeon of the Mad Mage pg 62"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","dwarvish","halfling","undercommon"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"arc":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"prof":3,"bonus":0,"total":6,"passive":16},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"his":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"prof":3,"bonus":0,"total":6,"passive":16},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null}},"spells":{"spell1":{"value":"4","override":"4","max":"4"},"spell2":{"value":"3","override":"3","max":"3"},"spell3":{"value":"3","override":"3","max":"3"},"spell4":{"value":"3","override":"3","max":"3"},"spell5":{"value":"1","override":"1","max":"1"},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Darribeth Meltimer","displayName":20,"img":"ddb-images/other/npc-token-Darribeth-Meltimer.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"IK3Y9qkFVugvL9CK","name":"Dagger","type":"weapon","img":"icons/weapons/daggers/dagger-curved-black.webp","data":{"description":{"value":"

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 62","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dagger.","fullName":"Dagger."}}},{"_id":"U5UYIdFNdfRY4shI","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation

1st level (4 slots): detect magic, mage armor, magic missile, shield

2nd level (3 slots): misty step, darkvision

3rd level (3 slots): counterspell, fireball, fly

4th level (3 slots): greater invisibility, ice storm

5th level (1 slot): cone of cold

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 62","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"4PFbFCJtL4PVRm11","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9HaZOZNHDrO90RQy","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OTELm5DDPIxaFtrD","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"X4gzHJG90xtHnjsh","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9IaDI32KYRrvyE1z","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0aVg10RXo8WbjO4O","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dSkHqkDmVbNafnnm","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"H12XjpU2XjJEl9tR","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8CAGvIR6oMKzg4yI","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MBKdTTuBdDu7TlEw","name":"Darkvision","type":"spell","img":"systems/dnd5e/icons/skills/shadow_11.jpg","data":{"description":{"value":"

You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has @Compendium[dnd5e.rules.Darkvision]{darkvision} out to a range of 60 feet.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"either a pinch of dried carrot or an agate","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136497,"definitionId":2059,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkvision","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bCJR38WRlgDS2a8H","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"LUuqpyDx9pYk9wVK","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DDiIpmXYww54Pdcu","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Y6X3865Gcfo2510C","name":"Greater Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-1.jpg","data":{"description":{"value":"

You or a creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138001,"definitionId":2128,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SGbr6IsqfHRdXRFS","name":"Ice Storm","type":"spell","img":"systems/dnd5e/icons/spells/ice-blue-3.jpg","data":{"description":{"value":"

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

\n

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"cylinder"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning]","bludgeoning"],["4d6[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a pinch of dust and a few drops of water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dust and a few drops of water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138335,"definitionId":2151,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ice Storm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZzWAxOMBTbLm9JSg","name":"Cone of Cold","type":"spell","img":"systems/dnd5e/icons/skills/blue_13.jpg","data":{"description":{"value":"

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

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Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.

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Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.

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The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, produce flame, shillelagh

1st level (4 slots): entangle, longstrider, speak with animals, thunderwave

2nd level (3 slots): animal messenger, barkskin

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He has advantage on saving throws against being charmed, and magic can’t put him to sleep.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist pg 36","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fey Ancestry.","fullName":"Fey Ancestry."}}},{"_id":"KafrmQZERZSXAec6","name":"Druidcraft","type":"spell","img":"systems/dnd5e/icons/skills/green_02.jpg","data":{"description":{"value":"

Whispering to the spirits of @Compendium[dnd5e.rules.Using Each Ability]{nature}, you create one of the following effects within range:

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A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138596,"definitionId":2217,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Produce Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0y7ly9OCJo0u4ePe","name":"Shillelagh","type":"spell","img":"systems/dnd5e/icons/skills/red_05.jpg","data":{"description":{"value":"

The wood of a club or quarterstaff you are holding is imbued with @Compendium[dnd5e.rules.Using Each Ability]{nature}'s power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning - The weapon is magical.] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138708,"definitionId":2249,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wQVUyYpP0jSCbdf7","name":"Entangle","type":"spell","img":"systems/dnd5e/icons/skills/green_16.jpg","data":{"description":{"value":"

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.Restrained]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured plants wilt away.

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You touch a creature. The target's speed increases by 10 feet until the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

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You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.

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A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

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By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.

\n

When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.

\n

At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.

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You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

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The badger has advantage on Wisdom (Perception) checks that rely on smell.

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The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.

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Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

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Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

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Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

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The dragon uses one of the following breath weapons.

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The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one.

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The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 21 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).

In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

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Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:

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Regional Effects

The region containing a legendary gold dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:

If the dragon dies, these effects end immediately.

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A Gold Dragon’s Lair

Gold dragons make their homes in out-of-the-way places, where they can do as they please without arousing suspicion or fear. Most dwell near idyllic lakes and rivers, mist-shrouded islands, cave complexes hidden behind sparkling waterfalls, or ancient ruins.

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The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n

Detect. The dragon makes a Wisdom (Perception) check.

\n

Tail Attack. The dragon makes a tail attack.

\n

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

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Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

","chat":"","unidentified":""},"source":"Basic Rules pg 299","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tail.","fullName":"Tail.","actionCopy":true}}},{"_id":"WcDF0HU1t8MCaIhH","name":"Wing Attack (Costs 2 Actions)","type":"feat","img":"icons/commodities/biological/wing-green.webp","data":{"description":{"value":"

The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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The dragon can breathe air and water.

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If the dragon fails a saving throw, it can choose to succeed instead.

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Nobles wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners. The noble's statistics can also be used to represent courtiers who aren't of noble birth.

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He has advantage on saving throws against being charmed, and magic can’t put him to sleep.

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The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.

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This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment. You gain these benefits while wearing the robe:

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Laeral makes three attacks with her silver hair and flame tongue longsword, in any combination. She can cast one of her cantrips or 1st-level spells before or after making these attacks.

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Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 7 (2d6) force damage, and the target must succeed on a DC 19 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage plus 7 (2d6) fire damage, or 6 (1d10 + 1) slashing damage plus 7 (2d6) fire damage when used with two hands.

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Magical, heatless, silver fire harmlessly erupts from Laeral and surrounds her until she is incapacitated or until she uses an action to quench it. She gains one of the following benefits of her choice, which lasts until the silver fire ends:

While the silver fire is present, she has the following additional action options:

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d12[fire]","fire"],["4d12[fire]","fire"],["+ 13","healing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":21,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellfire (Recharges after a Long Rest).","fullName":"Spellfire (Recharges after a Long Rest)."}}},{"_id":"inEElYDuBTXtxIyE","name":"Special Equipment","type":"feat","img":"icons/containers/bags/pack-leather-brown.webp","data":{"description":{"value":"

Laeral wears a white robe of the archmagi (accounted for in her statistics). She wields a flame tongue longsword.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Special Equipment.","fullName":"Special Equipment."}}},{"_id":"4nSEl9TSGqStqlNo","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

While wearing her robe of the archmagi, Laeral has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"8hI2YiJ8tTOk5wb2","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Laeral is a 19th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 21, +13 to hit with spell attacks). Laeral has the following wizard spells prepared:

Cantrips (at will): light, mage hand, minor illusion, prestidigitation, ray of frost

1st level (at will): detect magic, disguise self, magic missile, shield

2nd level (at will): detect thoughts, invisibility, misty step

3rd level (3 slots): counterspell, fly, sending, tongues

4th level (3 slots): banishment, greater invisibility, Otiluke’s resilient sphere

5th level (3 slots): cone of cold, geas, Rary’s telepathic bond

6th level (2 slots): globe of invulnerability, mass suggestion

7th level (1 slot): prismatic spray, teleport

8th level (1 slot): feeblemind, power word stun

9th level (1 slot): time stop

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"q7tKHIh6D66qpzvm","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"oATdPysYonOcULMW","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qdmmiU4RIONQjh6H","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tWjjwTc6kDcpLrUE","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6PT9MPVAQZjtY89T","name":"Ray of Frost","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-2.jpg","data":{"description":{"value":"

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138633,"definitionId":2226,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Frost","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eY8UC4tq7Nyb9hlI","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1KTWkNvfRACbLly6","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/skills/blue_37.jpg","data":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZB2q6uUgAwPli1U8","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"u8cJ78Wy3yMAWAfo","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"yr1Ns6ji0cgCqcSO","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"z7zwje2URWKu4Gxq","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"oPEwCuCNoUuERNvx","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qAc5hSszDEneNHE6","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KqnhrnhOagwpCkIN","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gW3CJGWTlY7yJng7","name":"Sending","type":"spell","img":"systems/dnd5e/icons/skills/green_22.jpg","data":{"description":{"value":"

You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.

\n

You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":null,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a short piece of fine copper wire","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a short piece of fine copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138688,"definitionId":2243,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Communication"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bS9f5svjn2e4OOtF","name":"Tongues","type":"spell","img":"icons/commodities/biological/tongue-pink.webp","data":{"description":{"value":"

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"value":"a small clay model of a ziggurat","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small clay model of a ziggurat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138857,"definitionId":2281,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Tongues","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9emwaP6OtXnCcwGs","name":"Banishment","type":"spell","img":"systems/dnd5e/icons/skills/emerald_09.jpg","data":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is @Compendium[dnd5e.rules.Incapacitated]{incapacitated}. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"an item distasteful to the target","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an item distasteful to the target","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136094,"definitionId":2010,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Banishment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Control","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eFhRd4cw93NUPyU0","name":"Greater Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-1.jpg","data":{"description":{"value":"

You or a creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138001,"definitionId":2128,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dMpQphMyhoiJSGuL","name":"Otiluke's Resilient Sphere","type":"spell","img":"systems/dnd5e/icons/skills/blue_33.jpg","data":{"description":{"value":"

A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a Dexterity saving throw. On a failed save, the creature is enclosed for the duration.

Nothing—not physical objects, energy, or other spell effects—can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to all damage, and a creature or object inside can’t be damaged by attacks or effects originating from outside, nor can a creature inside the sphere damage anything outside it.

The sphere is weightless and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere’s walls and thus roll the sphere at up to half the creature’s speed. Similarly, the globe can be picked up and moved by other creatures.

A disintegrate spell targeting the globe destroys it without harming anything inside it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138532,"definitionId":2349,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Otiluke's Resilient Sphere","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Control","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3CTfcB2U5XXGlKHl","name":"Cone of Cold","type":"spell","img":"systems/dnd5e/icons/skills/blue_13.jpg","data":{"description":{"value":"

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a small crystal or glass cone","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small crystal or glass cone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136251,"definitionId":2037,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cone of Cold","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SSHnvRHGJEZzfAYq","name":"Geas","type":"spell","img":"systems/dnd5e/icons/skills/green_24.jpg","data":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.Charmed]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137928,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"G7LhF98mvtpRQb1e","name":"Rary's Telepathic Bond","type":"spell","img":"systems/dnd5e/icons/spells/link-blue-1.jpg","data":{"description":{"value":"

You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the duration. Creatures with Intelligence scores of 2 or less aren’t affected by this spell.

Until the spell ends, the targets can communicate telepathically through the bond whether or not they have a common language. The communication is possible over any distance, though it can’t extend to other planes of existence.

","chat":"","unidentified":""},"source":"Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":8,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"pieces of eggshell from two different kinds of creatures","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"pieces of eggshell from two different kinds of creatures","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138627,"definitionId":2356,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Rary's Telepathic Bond","sources":[{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Communication"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"TVstPYGDjPGc8Aa4","name":"Globe of Invulnerability","type":"spell","img":"systems/dnd5e/icons/skills/emerald_02.jpg","data":{"description":{"value":"

An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.

\n

Any spell of 5th level or lower cast from outside the barrier can't affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such spells.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the barrier blocks spells of one level higher for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"abj","components":{"value":"a glass or crystal bead that shatters when the spell ends","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a glass or crystal bead that shatters when the spell ends","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137955,"definitionId":2124,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Globe of Invulnerability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Negation","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"owGggnzQfvaqYPvV","name":"Mass Suggestion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act automatically negates the effect of the spell.

\n

Each target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a group of soldiers give all their money to the first beggar they meet. If the condition isn't met before the spell ends, the activity isn't performed.

\n

If you or any of your companions damage a creature affected by this spell, the spell ends for that creature.

\n

At Higher Levels. When you cast this spell using a 7th-level spell slot, the duration is 10 days. When you use an 8th-level spell slot, the duration is 30 days. When you use a 9th-level spell slot, the duration is a year and a day.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":12,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":6,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138465,"definitionId":2184,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mass Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PRVJAsucJXa4o1fB","name":"Prismatic Spray","type":"spell","img":"systems/dnd5e/icons/spells/needles-royal-3.jpg","data":{"description":{"value":"

Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must make a Dexterity saving throw. For each target, roll a d8 to determine which color ray affects it.

\n

1. Red. The target takes 10d6 fire damage on a failed save, or half as much damage on a successful one.

\n

2. Orange. The target takes 10d6 acid damage on a failed save, or half as much damage on a successful one.

\n

3. Yellow. The target takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

4. Green. The target takes 10d6 poison damage on a failed save, or half as much damage on a successful one.

\n

5. Blue. The target takes 10d6 cold damage on a failed save, or half as much damage on a successful one.

\n

6. Indigo. On a failed save, the target is @Compendium[dnd5e.rules.Restrained]{restrained}. It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the @Compendium[dnd5e.rules.Petrified]{petrified} condition. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.

\n

7. Violet. On a failed save, the target is @Compendium[dnd5e.rules.Blinded]{blinded}. It must then make a Wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of existence of the GM's choosing and is no longer @Compendium[dnd5e.rules.Blinded]{blinded}. (Typically, a creature that is on a plane that isn't its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.) 

\n

8. Special. The target is struck by two rays. Roll twice more, rerolling any 8.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6[fire - Red Ray]","fire"],["10d6[acid - Orange Ray]","acid"],["10d6[lightning - Yellow Ray]","lightning"],["10d6[poison - Green Ray]","poison"],["10d6[cold - Blue Ray]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":7,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138593,"definitionId":2214,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prismatic Spray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"iCA0xN1mb3YbmByD","name":"Teleport","type":"spell","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.

\n

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FamiliarityMishapSimilar AreaOff TargetOn Target
Permanent circle---01-100
Associated object---01-100
Very familiar01-0506-1314-2425-100
Seen casually01-3334-4344-5354-100
Viewed once01-4344-5354-7374-100
Description01-4344-5354-7374-100
False destination01-5051-100--
\n

 

\n

Familiarity. \"Permanent circle\" means a permanent teleportation circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.

\n

\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.

\n

\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.

\n

On Target. You and your group (or the target object) appear where you want to.

\n

Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

\n

Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.

\n

Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 281","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":8,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138839,"definitionId":2275,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Teleport","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":281,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wYCoKASTLJlFM1rD","name":"Feeblemind","type":"spell","img":"icons/commodities/biological/organ-brain-pink-purple.webp","data":{"description":{"value":"

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.

\n

On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.

\n

At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends.

\n

The spell can also be ended by greater restoration, heal, or wish.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"a handful of clay, crystal, glass, or mineral spheres","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a handful of clay, crystal, glass, or mineral spheres","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136776,"definitionId":2096,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Feeblemind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"goThXzTTu1FO7wBl","name":"Power Word Stun","type":"spell","img":"systems/dnd5e/icons/skills/emerald_06.jpg","data":{"description":{"value":"

You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 hit points or fewer, it is @Compendium[dnd5e.rules.Stunned]{stunned}. Otherwise, the spell has no effect.

\n

The @Compendium[dnd5e.rules.Stunned]{stunned} target must make a Constitution saving throw at the end of each of its turns. On a successful save, this stunning effect ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138581,"definitionId":2211,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Power Word Stun","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mwMVVyn96fS0QPoa","name":"Time Stop","type":"spell","img":"systems/dnd5e/icons/skills/mech_12.jpg","data":{"description":{"value":"

You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.

\n

This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":9,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138854,"definitionId":2279,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Time Stop","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/laeral-silverhand","img":"https://www.dndbeyond.com/avatars/4461/33/636708518470309298.png","tokenImg":"https://www.dndbeyond.com/avatars/4461/31/636708518467328542.jpeg","spellList":{"class":["counterspell","fly","sending","tongues","banishment","greater invisibility","Otiluke's resilient sphere","cone of cold","geas","Rary's telepathic bond","globe of invulnerability","mass suggestion","prismatic spray","teleport","feeblemind","power word stun","time stop"],"pact":[],"atwill":["light","mage hand","minor illusion","prestidigitation","ray of frost","detect magic","disguise self","magic missile","shield","detect thoughts","invisibility","misty step"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":148474,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"cbDy7AtzU2wogFoG","name":"Doomwake Giant","type":"npc","img":"ddb-images/other/npc-Doomwake-Giant.png","data":{"abilities":{"str":{"value":24,"proficient":0,"bonuses":{"check":"","save":""},"mod":7,"dc":19},"dex":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":13},"con":{"value":22,"proficient":1,"bonuses":{"check":"","save":""},"mod":6,"prof":4,"saveBonus":0,"save":10,"dc":18},"int":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":13},"wis":{"value":14,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":4,"saveBonus":0,"save":6,"dc":14},"cha":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":15}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":162,"min":0,"max":162,"temp":0,"tempmax":0,"formula":"13d12 + 78"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":4,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Belief is a powerful force in Theros, capable of bringing about wonders and changing the world—but not always for the better. Doomwake giants arise from pernicious fears that infect a whole city or region. If enough mortals dread destruction for long enough, their terror can manifest as one of these massive Nyxborn beings. Once unleashed, a doomwake giant goes on a rampage, fulfilling the prophecy mortals believed into being. After doing so, these terrors typically roam to the edges of the world, where they either fade away over time or become legends that take on their own terrible life.

\n

A spectrum of giants claims territory across Theros, drawing strength from aspects of the world itself—from ancient stone and roiling flames to the depths of the seas and skies. Unlike many creatures of legend, most giants owe their existence not to Nyx and the dreams of mortals, but to natural forces in the land. As a result, Theran giants are typically infused with the elements they embody, which might manifest as flaming beards, frozen skin, hair crackling with lightning, or other primal incarnations.

\n

Beyond these primal giants, though, other giants fill the tales of Theros.

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The juggler makes three dagger attacks.

Multiattack. The fire eater makes two attacks with its bladed chain.

Multiattack. The acrobat makes two attacks with its barbed pole.

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Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

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The fire eater exhales flames. Each creature in a 15-foot cone must make a DC 13 Dexterity saving throw, taking 9 (2d8) fire damage on a failed save, or half as much damage on a successful one.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the acrobat can jump up to 20 feet. This movement doesn’t provoke opportunity attacks.

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The performer can take the Disengage action as a bonus action on each of its turns.

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The performer is one of the following types: blade juggler, fire eater, or high-wire acrobat. The performer’s type determines its action options, presented below.

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Standing 6½ feet tall and weighing 250 pounds, each is as big as a powerfully built male human.

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As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

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Shimmering with radiant energy and brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions, many of them are among the friendliest of dragonkind, nurturing and optimistic.

\n

Inner Glow

\n

When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline points, allowing the wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency. The oldest crystal dragons have scales of perfect clarity that bend and refract light, sometimes making them difficult to see clearly.

\n

The radiant energy of the Positive Plane shimmers in crystal dragons’ scales. It glows like starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with anger, lying back with fear or suspicion, and rippling in side-to-side waves with amusement or joy.

\n

Visions in Starlight

\n

Many crystal dragons study the stars, recording their observations of the night sky and tracking the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace.

\n

Crystal dragons’ connection to the radiant forces of the Positive Plane fosters a nurturing, optimistic attitude in most of these dragons. They sometimes adopt the abandoned eggs or hatchlings of other dragons; many a white wyrmling has been raised in the caring environment of a crystal dragon’s lair. But they fiercely oppose destructive forces in their home territories, which sometimes leads nearby frost giant;frost giants and white dragons to put aside their mutual enmity to hunt them.

\n

Glittering Hoards

\n

For their treasure hoards, crystal dragons prize diamonds and baubles that refract light, collections of prophecy, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate light, or channel positive energy for healing and nurturing.

\n

Creating a Crystal Dragon

\n

Use the Crystal Dragon Personality Traits and Crystal Dragon Ideals tables to inspire your portrayal of distinctive crystal dragon characters.

\n

Crystal Dragon Personality Traits

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Trait
1If you’re not a thief or a frost giant, let’s talk!
2Are you comfortable? Can I tell your future for you? Just let me know what I can do for you, okay?
3Jokes are as valuable as any gemstone and more fun to share.
4My empathy is a bottomless well. I can’t help but lose myself in the emotions of others.
5The stars have much to tell us, and folk need me to interpret what the stars say.
6All play and no work—those are the words I live by.
7I am always the first to offer a compliment.
8Get off my snowfield, you immature bipeds! When I was a wyrmling, people respected their elders!
\n
\n

Crystal Dragon Ideals

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Exploration. Yesterday is already known. Today is for something new. (Chaotic)
2Empathy. It’s a gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3Hospitality. We all live beautiful lives—it would be a shame not to share our lives with others. (Neutral)
4Determinism. Our destinies may already be written, but the way we achieve them still matters. (Any)
5Fun and Games. Play is learning, but without the boredom. (Chaotic)
6Control. Everyone is welcome, as long as they follow my rules. (Lawful)
\n
\n

Crystal Dragon Adventures

\n

The Crystal Dragon Adventure Hooks table offers suggestions for stories and adventures involving crystal dragons.

\n

Crystal Dragon Adventure Hooks

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Adventure Hook
1A towering palace of ice and quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other creature has claimed it.
2Prismatic shards rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3A crystal dragon invites the greatest bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can leave the lair once it has begun.
4A crystal dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5A crystal dragon who has guarded a mountain pass for decades unexpectedly retires to the Elemental Plane of Air. Monstrous forces immediately move into the area—and might take control of the pass unless the dragon can be convinced to return.
6A royal heir goes missing while secretly visiting a crystal dragon. The heir’s family, the heir’s friends, and the dragon all want to find the heir, but no faction trusts the others.
7A crystal dragon seeks bold adventurers to steal an egg from an ancient white dragon who is infamous for abject cruelty and utter remorselessness.
8A crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
\n
\n

Connected Creatures

\n

Crystal dragons are among the most social and hospitable of dragons. They are equal parts mysterious, contemplative, and mischievous, making it difficult to know what to expect of them.

\n

Crystal Dragon Wyrmling Connections

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Connected Creatures
1A crystal dragon wyrmling rides a sled pulled by a trained pack of wolf;wolves and frets about outgrowing this favorite pastime.
2A crystal dragon wyrmling has foreseen an untimely end for the bandit;bandits who raided the wyrmling’s lair and follows the bandits to keep them safe.
3A crystal dragon wyrmling has befriended a white dragon wyrmling. The wyrmlings’ parents, who are ancient rivals, regard the relationship with concern.
4A crystal dragon wyrmling encourages nearby farmers to go on dangerous excursions so they’ll return with interesting stories to tell the dragon.
5A crystal dragon wyrmling finds ice mephit;ice mephits to be the perfect household servants—if only they would stop trying to kill the dragon’s guests.
6A crystal dragon wyrmling is placed in a monastery to learn the teachings of the monks before returning home in three years. The monks don’t appreciate the wyrmling’s pranks.
\n
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Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) radiant damage.

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The dragon exhales a burst of brilliant radiance in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 18 (4d8) radiant damage on a failed save, or half as much damage on a successful one. The dragon then gains 5 temporary hit points by absorbing a portion of the radiant energy.

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The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability:

At will: dancing lights, guidance

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You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

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You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

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This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

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Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

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Elizar is a 7th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). Elizar has the following druid spells prepared:

Cantrips (at will): druidcraft, guidance, poison spray, produce flame

1st level (4 slots): animal friendship, faerie fire, healing word, jump, thunderwave

2nd level (3 slots): flame blade, spike growth

3rd level (3 slots): dispel magic, stinking cloud

4th level (2 slots): blight, wall of fire

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 202","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"2eaGoGHHsWlPrZcZ","name":"Summon Mephits (Recharges after a Long Rest)","type":"feat","img":"systems/dnd5e/icons/skills/yellow_18.jpg","data":{"description":{"value":"

By puffing on his pipe, Elizar can use an action to cast conjure minor elementals. If he does so, he summons four smoke mephit;smoke mephits.

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 202","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Summon Mephits (Recharges after a Long Rest).","fullName":"Summon Mephits (Recharges after a Long Rest)."}}},{"_id":"P3R4678YmAanGPzA","name":"Druidcraft","type":"spell","img":"systems/dnd5e/icons/skills/green_02.jpg","data":{"description":{"value":"

Whispering to the spirits of @Compendium[dnd5e.rules.Using Each Ability]{nature}, you create one of the following effects within range:

\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 236","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136700,"definitionId":2080,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Druidcraft","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":236,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cgSk7DFY9Wyztfda","name":"Guidance","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138016,"definitionId":2132,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4YReKoYzuOnF2frh","name":"Poison Spray","type":"spell","img":"systems/dnd5e/icons/spells/needles-acid-1.jpg","data":{"description":{"value":"

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

\n

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d12"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138566,"definitionId":2208,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Poison Spray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"c0YtXquwaDrUtrPD","name":"Produce Flame","type":"spell","img":"systems/dnd5e/icons/skills/yellow_09.jpg","data":{"description":{"value":"

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138596,"definitionId":2217,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Produce Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0TM6GpNQtIPJHaT9","name":"Animal Friendship","type":"spell","img":"systems/dnd5e/icons/skills/emerald_05.jpg","data":{"description":{"value":"

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a morsel of food","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136033,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dvaFhLSbt0Whojx1","name":"Faerie Fire","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-jade-2.jpg","data":{"description":{"value":"

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jdl4YKq03gylSGXK","name":"Healing Word","type":"spell","img":"systems/dnd5e/icons/skills/affliction_10.jpg","data":{"description":{"value":"

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138062,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NtjqHWkL4ki4L4iE","name":"Jump","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-3.jpg","data":{"description":{"value":"

You touch a creature. The creature's jump distance is tripled until the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"a grasshopper's hind leg","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a grasshopper's hind leg","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138367,"definitionId":2161,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Jump","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"CSfVix4cxaxpnPN3","name":"Thunderwave","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-air-1.jpg","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lKUH9bruDhGihzAo","name":"Flame Blade","type":"spell","img":"systems/dnd5e/icons/skills/fire_13.jpg","data":{"description":{"value":"

You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.

\n

You can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage.

\n

The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"leaf of sumac","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"leaf of sumac","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136965,"definitionId":2106,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Flame Blade","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VWqaPqW55W0zZkPq","name":"Spike Growth","type":"spell","img":"icons/commodities/biological/stinger-insect-brown.webp","data":{"description":{"value":"

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

\n

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Perception}) check against your spell save DC to recognize the terrain as hazardous before entering it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138780,"definitionId":2262,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spike Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1eVf673hywWBBSJ7","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"osDzGhwYKetxrICo","name":"Stinking Cloud","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-2.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud spreads around corners, and its area is heavily obscured. The cloud lingers in the air for the duration.

\n

Each creature that is completely within the cloud at the start of its turn must make a Constitution saving throw against poison. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw.

\n

A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round.

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Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

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If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

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If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.

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At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

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You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.

\n

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.

\n

One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

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The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.

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If the monodrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

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Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 201","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dagger.","fullName":"Dagger."}}},{"_id":"r9kBQzHFjDVsAWeF","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

Bastian’s innate spellcasting ability is Constitution (spell save DC 13, +5 to hit with spell attacks). He can innately cast the following spells:

At will: produce flame

1/day: burning hands

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 201","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"bGlz6S7KeqR2wWlN","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Bastian is a 9th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). Bastian knows the following sorcerer spells:

Cantrips (at will): fire bolt, mage hand, message, prestidigitation, shocking grasp

1st level (4 slots): mage armor, magic missile, shield

2nd level (3 slots): misty step, scorching ray

3rd level (3 slots): counterspell, fireball

4th level (3 slots): dimension door, wall of fire

5th level (1 slot): hold monster

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 201","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"OJj1Je7StYnH6BkO","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"X25VrxxxepiRzDPP","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ss2cwyYewmcwIGvU","name":"Message","type":"spell","img":"systems/dnd5e/icons/spells/link-blue-1.jpg","data":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"a short piece of copper wire","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138480,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"yz4tJfsJSluL7A78","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"GOu1a93VquIMZ0uB","name":"Shocking Grasp","type":"spell","img":"systems/dnd5e/icons/spells/lighting-eerie-1.jpg","data":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138709,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Rh1Ulcdo8hJrI8xD","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4OXxuIGL1zcNtcyO","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"64ZcUu5SiFHpDLvh","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"XUlufO35t5nVkdpO","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Q3gaYTkQxzRlUyIr","name":"Scorching Ray","type":"spell","img":"systems/dnd5e/icons/spells/beam-orange-2.jpg","data":{"description":{"value":"

You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.

\n

Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire - 3 Rays]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138665,"definitionId":2238,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scorching Ray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"IkUGRN6fAh7YHEsl","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lQviinbjTn2YDIlC","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"opO1Eam0xUOiGV5x","name":"Dimension Door","type":"spell","img":"systems/dnd5e/icons/skills/green_27.jpg","data":{"description":{"value":"

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45- degree angle, 300 feet.\"

\n

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

\n

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":500,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136603,"definitionId":2068,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dimension Door","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DnEWi5ym5H9joSz0","name":"Wall of Fire","type":"spell","img":"systems/dnd5e/icons/spells/shielding-fire-3.jpg","data":{"description":{"value":"

You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.

\n

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.

\n

One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a small piece of phosphorus","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small piece of phosphorus","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138910,"definitionId":2291,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"n44KgPVffnIp63yL","name":"Hold Monster","type":"spell","img":"systems/dnd5e/icons/skills/yellow_40.jpg","data":{"description":{"value":"

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138141,"definitionId":2146,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Monster","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qkgCBlhNkXtIU2fN","name":"Produce Flame","type":"spell","img":"systems/dnd5e/icons/skills/yellow_09.jpg","data":{"description":{"value":"

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138596,"definitionId":2217,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Produce Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"iq6hckIcBz7VweMN","name":"Burning Hands","type":"spell","img":"systems/dnd5e/icons/skills/fire_03.jpg","data":{"description":{"value":"

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire ignites any flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 220","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136168,"definitionId":2021,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Burning Hands","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":220,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/bastian-thermandar","img":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","spellList":{"class":["mage armor","magic missile","shield","misty step","scorching ray","counterspell","fireball","dimension door","wall of fire","hold monster"],"pact":[],"atwill":["fire bolt","mage hand","message","prestidigitation","shocking grasp"],"innate":[{"name":"produce flame","type":"atwill","value":null,"innate":true},{"name":"burning hands","type":"day","value":"1","innate":true}],"edgeCases":[],"material":true}},"ddbimporter":{"id":17440,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"cxAyHBNhNHWlnBao","name":"Bak Mei","type":"npc","img":"ddb-images/other/npc-Bak-Mei.png","data":{"abilities":{"str":{"value":10,"proficient":1,"bonuses":{"check":"","save":""},"mod":0,"prof":5,"saveBonus":0,"save":5,"dc":13},"dex":{"value":18,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":5,"saveBonus":0,"save":9,"dc":17},"con":{"value":18,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":5,"saveBonus":0,"save":9,"dc":17},"int":{"value":13,"proficient":1,"bonuses":{"check":"","save":""},"mod":1,"prof":5,"saveBonus":0,"save":6,"dc":14},"wis":{"value":17,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":5,"saveBonus":0,"save":8,"dc":16},"cha":{"value":16,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":5,"saveBonus":0,"save":8,"dc":16}},"attributes":{"ac":{"flat":17,"calc":"","formula":"","label":"Unarmored Defense"},"hp":{"value":102,"min":0,"max":102,"temp":0,"tempmax":0,"formula":"12d8 + 48"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":5,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Bak Mei was once an agile and skilled Shou monk famous for upholding justice and helping the needy in his distant homeland to the east of Faerûn. As he grew older, learned more about the world, and began to feel the weight of old age, his worldview changed dramatically. Motivated by his growing fear of death, Bak Mei became obsessed with living an unending life. He began collecting texts on the subject, consulting with practitioners of the necromantic arts, and seeking audiences with dark forces.

\n

The abbots of his temple confronted Bak Mei about his radical pursuits and demanded that he cease his activities. In response, he tried to stage a revolt at the temple, a traitorous action that resulted in the excommunication of Bak Mei and his followers, who christened themselves the Order of the Immortal Lotus. The small group eventually settled in the forest near Baldur’s Gate, where they recruit new members. Under Bak Mei’s cruel tutelage and eccentric training methods, the order has grown in power and numbers, living in seclusion while he planned his revenge on his former superiors.

\n

Bak Mei is notorious among the monks of Faerûn. Some see him as a vagabond, exiled from his order for traitorous acts and disregard for tradition. Others see him as a radical seeker of knowledge.

\n

Bak Mei is an old man with a long white beard and bushy eyebrows. Like the other members of his order, Bak Mei is clad in snow-white robes secured by a black sash over a form-fitting black shirt and trousers.

\n

Personality Trait. “I judge others by their actions. Words mean nothing.”

\n

Ideal. “Knowledge. The Book of Inner Alchemy will help me leave behind the sins of my past by giving me an unending future.”

\n

Bond. “I will lead my students to a life unstained by the problems of the world. We will rise above all into eternity.”

\n

Flaw. “I am convinced that I deserve eternal life, despite all the suffering I've inflicted on others.\"

","public":""},"alignment":"Lawful Evil","race":"","type":{"value":"humanoid","subtype":"human","swarm":"","custom":""},"environment":"","cr":13,"spellLevel":0,"xp":{"value":10000},"source":"Candlekeep Mysteries pg 168"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":["thunder","poison"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["charmed","frightened","paralyzed"],"custom":""},"languages":{"value":["auran","common"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""},"mod":4,"prof":5,"bonus":0,"total":9,"passive":19},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ath":{"value":1,"ability":"str","bonuses":{"check":"","passive":""},"mod":0,"prof":5,"bonus":0,"total":5,"passive":15},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"med":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"prof":5,"bonus":0,"total":8,"passive":18},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"rel":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"prof":5,"bonus":0,"total":6,"passive":16},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"ste":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""},"mod":4,"prof":5,"bonus":0,"total":9,"passive":19},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":3,"max":3},"legres":{"value":2,"max":2},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Bak Mei","displayName":20,"img":"ddb-images/other/npc-token-Bak-Mei.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"bar2":{"attribute":"resources.legact"},"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}}},"items":[{"_id":"aPp6Its4mBVyVAVe","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

Bak Mei attacks three times: twice with Thunder Strike and once with his staff of striking.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) thunder damage, and if the target is a creature, it must succeed on a DC 17 Constitution saving throw or be deafened and stunned until the start of Bak Mei’s next turn.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage when used with two hands, and Bak Mei can expend up to 3 of the staff’s charges. For each expended charge, the target takes an extra 1d6 force damage.

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Bak Mei regains 2d8 + 4 hit points, and all levels of exhaustion end on him.

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Bak Mei can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Bak Mei regains spent legendary actions at the start of his turn.

\n

Crane Dance. Bak Mei moves up to 20 feet. This movement does not provoke opportunity attacks.

\n

Thunder Strike (Costs 2 Actions). Bak Mei uses Thunder Strike.

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Bak Mei moves up to 20 feet. This movement does not provoke opportunity attacks.

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Bak Mei uses Thunder Strike.

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If Bak Mei fails a saving throw, he can choose to succeed instead.

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Bak Mei carries a staff of striking with 10 charges.

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While Bak Mei is wearing no armor and wielding no shield, his AC includes his Wisdom modifier.

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In response to being hit by a ranged weapon attack, Bak Mei deflects the missile. The damage he takes from the attack is reduced by 1d10 + 12. If the damage is reduced to 0, Bak Mei catches the missile if it’s small enough to hold in one hand and Bak Mei has a hand free.

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Bak Mei takes the Disengage or Hide action.

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Hill giants are selfish, dimwitted brutes that hunt and raid in constant search of food. Their skins are tan from lives spent beneath the sun, and their weapons are uprooted trees and rocks pulled from the earth.

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The giant makes two greatclub attacks.

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Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

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Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

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Draconians born from the eggs of bronze, green, and emerald dragons have some ability to wield magic. They often lead small groups of draconian foot soldiers, using their magic to snipe across the battlefield or aid their allies’ incursions and attacks. They have wings that allow them to glide during a fall.

\n

When draconian mages die, their flesh shrivels away before their bones explode, sending a shower of magical splinters in all directions.

\n

On the world of Krynn, draconian mages formed from bronze dragon eggs are called bozak draconians.

\n
\n

Draconians

\n

Draconians are bipedal monsters born from dragon eggs that have been corrupted or warped by powerful magic. Most often, this corruption is a deliberate act, the work of an aspiring tyrant seeking to transform stolen eggs into a draconian army. A single corrupted egg yields several draconians of the same kind. A draconian might be taken for a dragonborn at first glance, though most kinds of draconians have wings.

\n

When draconians die, they do not go quietly. Instead, their lifeless bodies unleash a last act of magical violence.

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The draconian makes two Trident or Necrotic Ray attacks.

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Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

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Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 10 (3d6) necrotic damage.

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The draconian casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):

1/day each: enlarge/reduce, invisibility, stinking cloud

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When the draconian is reduced to 0 hit points, its scales and flesh immediately shrivel away and its bones explode. Each creature within 10 feet of it must succeed on a DC 10 Dexterity saving throw or take 9 (2d8) force damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 179","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","force"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":10,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Death Throes.","fullName":"Death Throes."}}},{"_id":"gYj3lprPSiC12HVq","name":"Glide","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

When the draconian falls and isn’t incapacitated, it subtracts up to 100 feet from the fall when calculating the fall’s damage, and it can move up to 2 feet horizontally for every 1 foot it descends.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 179","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Glide.","fullName":"Glide."}}},{"_id":"my5SbAkeUR6nBNa8","name":"Enlarge/Reduce","type":"spell","img":"systems/dnd5e/icons/skills/yellow_14.jpg","data":{"description":{"value":"

You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect.

\n

If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once.

\n

Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category-- from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal 1d4 extra damage.

\n

Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category--from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target's weapons also shrink to match its new size. While these weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"a pinch of powdered iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136712,"definitionId":2084,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Enlarge/Reduce","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1Mi9goV5y5RblPHw","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EMJCjH5sxo9zmGA6","name":"Stinking Cloud","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-2.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud spreads around corners, and its area is heavily obscured. The cloud lingers in the air for the duration.

\n

Each creature that is completely within the cloud at the start of its turn must make a Constitution saving throw against poison. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw.

\n

A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round.

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Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

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The dwarf has advantage on saving throws against poison.

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Dzaan was a Red Wizard of Thay who studied the arcane tradition of illusion. The leaders of the Arcane Brotherhood welcomed him with open arms, eager to count a Red Wizard among their ranks. Dzaan might have become a force to reckon with in the brotherhood had his quest for power not led him to Icewind Dale, where he was killed by the people of Easthaven after making a few too many enemies.

\n

Dzaan’s Demise. Dzaan’s trouble started after he broke away from his fellow wizards and hired adventurers to scour Icewind Dale for Netherese ruins. One group of them uncovered a buried tower in the tundra (see “Lost Spire of Netheril”), and Dzaan went out of his way to eliminate anyone who knew of it, including the adventurers who found it and several Ten-Towners with whom they had spoken. After turning the tower into his secret base, Dzaan visited Easthaven to gather supplies. Although he took the precaution of adopting a magical disguise, members of the local militia recognized Dzaan by the way he walked and spoke. They captured him, gagged him, confiscated his spellbook, and condemned him to death.

\n

Dzaan’s Simulacrum. Unbeknownst to his executioners, Dzaan had used a spell scroll of simulacrum to create a copy of himself. This Dzaan’s Simulacrum;simulacrum dwells in the sunken Netherese spire, waiting for its creator to return.

\n

The sunken Netherese tower contains a special room that can transform the simulacrum into a real person—or any magical illusion into the real thing, for that matter. If this change occurs, the simulacrum effectively becomes a clone of Dzaan, authentic in every way.

\n

Companion. Because they’re so despised throughout Faerûn, Red Wizards often adopt disguises and rarely travel abroad without an escort. They generally favor undead servants and bodyguards, since they find that undead tend to be more obedient than the living. Dzaan’s bodyguard is a Thayan wight named Krintaas. When Dzaan returned to Easthaven, he ordered his companion to stay with the Dzaan’s Simulacrum;simulacrum and watch over it and the buried Netherese spire.

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Melee Spell Attack: +5 to hit, reach 5 ft., one creature (the attack roll has advantage if the target is wearing armor made of metal). Hit: 9 (2d8) lightning damage, and the target can’t take reactions until the start of his next turn.

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Dzaan hurls a bubble of acid at one creature he can see within 60 feet of it, or at two such creatures that are within 5 feet of each other. A target must succeed on a DC 13 Dexterity saving throw or take 7 (2d6) acid damage.

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Dzaan creates three darts of magical force. Each dart unerringly strikes one creature Dzaan can see within 120 feet of it, dealing 3 (1d4 + 1) force damage. If Dzaan casts this spell using a 2nd-level spell slot, he creates one more dart.

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Dzaan is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). He has the following wizard spells prepared:

Cantrips (at will): acid splash,* light, minor illusion, shocking grasp*

1st level (4 slots): detect magic, disguise self, magic missile*

2nd level (3 slots): invisibility, levitate, phantasmal force

3rd level (3 slots): fireball, sending, slow

4th level (3 slots): arcane eye, confusion

5th level (1 slot): animate objects

*See “Actions” below.

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You hurl a bubble of acid. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.

\n

This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":2,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[acid]","acid"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136018,"definitionId":1989,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Acid Splash","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rEHbBs3E9pQYBOdX","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wTLuO9LX5O3NWs5w","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dONeOThCbv5iyXib","name":"Shocking Grasp","type":"spell","img":"systems/dnd5e/icons/spells/lighting-eerie-1.jpg","data":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138709,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"slTgxYmYDn7ZRLvl","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gWQdNzGrS302tTrx","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/skills/blue_37.jpg","data":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"CreDmdozcrys4YiT","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"XHw8EONbVXEDYeXL","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"w83A5FIgv0zyOWfq","name":"Levitate","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138393,"definitionId":2165,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Levitate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"13credowUVHlvk9M","name":"Phantasmal Force","type":"spell","img":"systems/dnd5e/icons/skills/blue_15.jpg","data":{"description":{"value":"

You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.

The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.

The target can use its action to examine the phantasm with an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.

While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might have knocked it off.

An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"a bit of fleece","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":175441,"definitionId":2332,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Phantasmal Force","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Damage","Control","Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"26OvUFP2GVtYikNL","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MdcXn89Ul6BlIBa6","name":"Sending","type":"spell","img":"systems/dnd5e/icons/skills/green_22.jpg","data":{"description":{"value":"

You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.

\n

You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":null,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a short piece of fine copper wire","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a short piece of fine copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138688,"definitionId":2243,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Communication"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5GYmQhHO5GS8Z5r4","name":"Slow","type":"spell","img":"systems/dnd5e/icons/skills/blue_05.jpg","data":{"description":{"value":"

You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration.

\n

An affected target's speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn.

\n

If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted.

\n

A creature affected by this spell makes another Wisdom saving throw at the end of each of its turns. On a successful save, the effect ends for it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":40,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a drop of molasses","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a drop of molasses","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138748,"definitionId":2256,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Slow","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vfq0xEYKsXglSR8F","name":"Arcane Eye","type":"spell","img":"systems/dnd5e/icons/skills/violet_02.jpg","data":{"description":{"value":"

You create an @Compendium[dnd5e.rules.Invisible]{invisible}, magical eye within range that hovers in the air for the duration.

\n

You mentally receive visual information from the eye, which has normal vision and @Compendium[dnd5e.rules.Darkvision]{darkvision} out to 30 feet. The eye can look in every direction.

\n

As an action, you can move the eye up to 30 feet in any direction. There is no limit to how far away from you the eye can move, but it can't enter another plane of existence. A solid barrier blocks the eye's movement, but the eye can pass through an opening as small as 1 inch in diameter.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 214","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"value":"a bit of bat fur","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of bat fur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136058,"definitionId":2001,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Arcane Eye","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":214,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xNu8g8tvGtXXx5hT","name":"Confusion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg","data":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-xetra-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"three nut shells","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"three nut shells","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136256,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JjinaRBtbPQL8vpN","name":"Animate Objects","type":"spell","img":"systems/dnd5e/icons/skills/water_05.jpg","data":{"description":{"value":"

Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. You can't animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points.

\n

As a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n
Animated Object Statistics
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
SizeHPACStrDexAttack
Tiny2018418+8 to hit, 1d4 + 4 damage
Small2516614+6 to hit, 1d8 + 2 damage
Medium40131012+5 to hit, 2d6 + 1 damage
Large50101410+6 to hit, 2d10 + 2 damage
Huge8010186+8 to hit, 2d12 + 4 damage
\n

An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has @Compendium[dnd5e.rules.Blindsight]{blindsight} with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form. 

\n

If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The GM might rule that a specific object inflicts slashing or piercing damage based on its form.

\n

At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 213","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136046,"definitionId":1997,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Objects","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":213,"sourceType":1}],"tags":["Creation","Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/dzaan","img":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","spellList":{"class":["detect magic","disguise self","magic missile*","invisibility","levitate","phantasmal force","fireball","sending","slow","arcane eye","confusion","animate objects"],"pact":[],"atwill":["acid splash","light","minor illusion","shocking grasp"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":1123080,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"d3ZN7MasyDigJny9","name":"King Grol","type":"npc","img":"ddb-images/other/npc-King-Grol.jpeg","data":{"abilities":{"str":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"dex":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"con":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"int":{"value":8,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":9},"wis":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"cha":{"value":9,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":9}},"attributes":{"ac":{"flat":16,"calc":"","formula":"","label":"hide armor, shield "},"hp":{"value":45,"min":0,"max":45,"temp":0,"tempmax":0,"formula":"5d8 + 5"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Bugbears are hairy goblinoids born for battle and mayhem. They survive by raiding and hunting, but are fond of setting ambushes and fleeing when outmatched.

","public":""},"alignment":"Chaotic Evil","race":"","type":{"value":"humanoid","subtype":"goblinoid","swarm":"","custom":""},"environment":"Forest, Grassland, Underdark","cr":1,"spellLevel":0,"xp":{"value":200},"source":"Lost Mine of Phandelver pg 40"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","goblin"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ste":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"prof":2,"bonus":0,"total":4,"passive":14},"sur":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"prof":2,"bonus":0,"total":2,"passive":12}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"King Grol","displayName":20,"img":"ddb-images/other/npc-token-King-Grol.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"7JqpEicI9XrGYVRN","name":"Shield","type":"equipment","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

","chat":"","unidentified":"Shield"},"source":null,"quantity":1,"weight":6,"price":10,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":2,"type":"shield","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"shield","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"Shield","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":8,"originalName":"Shield","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"shield","replaced":true},"magicitems":{"enabled":false}}},{"_id":"zwslxLMBKAnkGsvv","name":"Morningstar","type":"weapon","img":"icons/weapons/maces/mace-round-spiked-grey.webp","data":{"description":{"value":"

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.

","chat":"","unidentified":""},"source":"Lost Mine of Phandelver pg 40","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Morningstar.","fullName":"Morningstar."}}},{"_id":"mGQhnBwqxlkxRe7w","name":"Javelin","type":"weapon","img":"icons/weapons/polearms/javelin-flared.webp","data":{"description":{"value":"

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.

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A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

","chat":"","unidentified":""},"source":"Lost Mine of Phandelver pg 40","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Brute.","fullName":"Brute."}}},{"_id":"SqlPTAtpFOJGHQUs","name":"Surprise Attack","type":"feat","img":"systems/dnd5e/icons/skills/red_13.jpg","data":{"description":{"value":"

If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

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Bane’s devoted followers are warriors who seek to rule through martial strength and intimidation, cruel tyrants who use threats and gifts as needed to ensure loyalty. They enslave those too weak to resist them and shower the strong with gifts and promises of power to turn them into loyal vassals.

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Cruel Tyrants. Whenever Bane’s followers gain power, they institute draconian measures to ensure that their rule is unquestioned. They stamp out all opposition while richly rewarding those who swear fealty.

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Warrior Cult. Cultists of Bane are warriors who wear heavy armor and wield maces, swords, spears, and crossbows. They paint the right gauntlet of their armor black in honor of their patron. Bane’s clerics wield black maces with heads shaped to look like a closed fist.

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Cult Ranks. Bane’s cultists operate according to strict military hierarchies. The lowest rank consists of the fist of Bane;fists of Bane, foot soldiers who obey all orders without hesitation. They are led by iron consul;iron consuls, cunning field officers who excel at coordinating the fists in combat. The black gauntlet of bane;black gauntlets are the priests who command the consuls.

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Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

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Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

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If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

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The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:

Cantrips (at will): mending, sacred flame, thaumaturgy

1st level (4 slots): command, cure wounds, shield of faith

2nd level (3 slots): calm emotions, hold person

3rd level (3 slots): bestow curse, clairvoyance

4th level (3 slots): banishment, freedom of movement

5th level (2 slots): flame strike, geas

6th level (1 slot): true seeing

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This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

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Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xslbyqmtrXr4GjI9","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"D1tE8bb11mR76Drb","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xPjKN1tRqcBRLxvo","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"k6oQTZEaXUp4xeMZ","name":"Shield of Faith","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a small parchment with a bit of holy text written on it","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small parchment with a bit of holy text written on it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138705,"definitionId":2248,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"k7YHdd9Jn1BQiZZv","name":"Calm Emotions","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.

\n

You can suppress any effect causing a target to be @Compendium[dnd5e.rules.Charmed]{charmed} or @Compendium[dnd5e.rules.Frightened]{frightened}. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

\n

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":275666,"definitionId":2023,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Calm Emotions","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9hXI9yH0QgcOTFBL","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Zj8wmS2KDUOhMcqZ","name":"Bestow Curse","type":"spell","img":"systems/dnd5e/icons/spells/link-royal-3.jpg","data":{"description":{"value":"

You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the @Compendium[dnd5e.rules.Using Each Ability]{nature} of the curse from the following options:

\n\n

A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.

\n

At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136112,"definitionId":2013,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bestow Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"GDqAMMyTvwoLuAwR","name":"Clairvoyance","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","data":{"description":{"value":"

You create an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.

\n

When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.

\n

A creature that can see the sensor (such as a creature benefiting from see invisibility or @Compendium[dnd5e.rules.Truesight]{truesight}) sees a luminous, intangible orb about the size of your fist.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":5280,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136209,"definitionId":2028,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Clairvoyance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Scrying","Detection","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lae3LZ0SVZy9GuU5","name":"Banishment","type":"spell","img":"systems/dnd5e/icons/skills/emerald_09.jpg","data":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is @Compendium[dnd5e.rules.Incapacitated]{incapacitated}. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"an item distasteful to the target","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an item distasteful to the target","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136094,"definitionId":2010,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Banishment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Control","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cf5ZTLRRvmkIEDRH","name":"Freedom of Movement","type":"spell","img":"systems/dnd5e/icons/spells/wind-sky-1.jpg","data":{"description":{"value":"

You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} or @Compendium[dnd5e.rules.Restrained]{restrained}.

\n

The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it @Compendium[dnd5e.rules.Grappled]{grappled}. Finally, being underwater imposes no penalties on the target's movement or attacks.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"a leather strap, bound around the arm or a similar appendage","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a leather strap, bound around the arm or a similar appendage","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137889,"definitionId":2116,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Freedom of Movement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pAsygewhz4SzrOEs","name":"Flame Strike","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-3.jpg","data":{"description":{"value":"

A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[fire]","fire"],["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"pinch of sulfur","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"pinch of sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136966,"definitionId":2107,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Flame Strike","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"iptgomD7Ys0PDmcl","name":"Geas","type":"spell","img":"systems/dnd5e/icons/skills/green_24.jpg","data":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.Charmed]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

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This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has @Compendium[dnd5e.rules.Truesight]{truesight}, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.

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Dolgrims are squat, deformed things. Warped by the daelkyr, a dolgrim is essentially two goblins crushed into one creature, their misshapen body boasting four arms and a pair of twisted mouths that gibber and slather at the front of a headless torso. The two mouths of a dolgrim sometimes carry on demented conversations with one another. However, a dolgrim has only a single personality — sadistic, bloodthirsty, and brutally dedicated to serving itself.

\n

Small numbers of these creatures sometimes make their way to the surface, often under the command of dolgaunt;dolgaunts, and undertaking missions advancing the inscrutable schemes of their malevolent masters. But great hordes of dolgrims remain clustered in Khyber with the daelkyr, dreaming of the day when they will be released into Eberron to feast and destroy.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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The dolgrim makes three attacks.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

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Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

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Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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The dolgrim has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

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The chimeric cat has antennae that grant it blindsight and tremorsense out to a range of 60 feet

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 10 (3d6) psychic damage. This is a magic weapon attack. On a critical hit against a target in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage.

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The githyanki’s innate spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no components:

At will: mage hand (the hand is invisible)

3/day each: jump, misty step, nondetection (self only), tongues

1/day each: plane shift, telekinesis

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Special Notes: the hand is invisible.

\n\n

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

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Special Notes: the hand is invisible.

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You touch a creature. The creature's jump distance is tripled until the spell ends.

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Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

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Special Notes: self only.

\n\n

For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can't be targeted by any divination magic or perceived through magical scrying sensors.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 263","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138528,"definitionId":2199,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Nondetection","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":263,"sourceType":1}],"tags":["Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tp6U8Tft9RTAKyIM","name":"Tongues","type":"spell","img":"icons/commodities/biological/tongue-pink.webp","data":{"description":{"value":"

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

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You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

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You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

\n

Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is @Compendium[dnd5e.rules.Restrained]{restrained} in your telekinetic grip. A creature lifted upward is suspended in mid-air.

\n

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

\n

Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.

\n

If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.

\n

You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6+4) piercing damage.

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Otto exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can’t take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn:

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The target takes no action or bonus action and uses all of its movement to move in a random direction.

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The target doesn’t move, and the only thing it can do on its turn is make a DC 11 Wisdom saving throw, ending the effect on itself on a success.

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As a bonus action, Otto can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment Otto wears or carries is invisible with it.

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Using telepathy, Otto can magically communicate with any other faerie dragon within 60 feet of it.

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Otto has advantage on saving throws against spells and other magical effects.

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Otto’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast a number of spells, requiring no material components. As Otto ages and changes color, it gains additional spells as shown below.

Green, 1/day: suggestion

Blue, 1/day: major image

Indigo, 1/day: hallucinatory terrain

Violet, 1/day: polymorph

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Any creature that starts its turn within 5 feet of the queen takes 5 (2d4) cold damage.

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Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":40,"price":750,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"halfplate","speed":{"value":null,"conditions":""},"strength":0,"stealth":true,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":14,"originalName":"Half Plate","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"half plate","replaced":true},"magicitems":{"enabled":false}}},{"_id":"sanSODIGIu26quDz","name":"Mace","type":"weapon","img":"icons/weapons/maces/mace-flanged-steel.webp","data":{"description":{"value":"

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 145","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Mace.","fullName":"Mace."}}},{"_id":"LQJNfnWSlQGpSEYm","name":"Divine Eminence","type":"feat","img":"systems/dnd5e/icons/skills/light_06.jpg","data":{"description":{"value":"

As a bonus action, Dagdra can expend a spell slot to cause her melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Dagdra expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 145","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Divine Eminence.","fullName":"Divine Eminence."}}},{"_id":"ECt1m5zA5XvLb6Cf","name":"Dwarven Resilience","type":"feat","img":"icons/commodities/treasure/statue-carved-figurehead.webp","data":{"description":{"value":"

She has advantage on saving throws against poison and resistance against poison damage.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 145","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dwarven Resilience.","fullName":"Dwarven Resilience."}}},{"_id":"9CN3V1oD2q4FFkCm","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Dagdra is a 5th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Dagdra has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): cure wounds, guiding bolt, sanctuary

2nd level (3 slots): lesser restoration, spiritual weapon

3rd level (2 slots): dispel magic, spirit guardians

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 145","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"KfmvjZiu0UTtlOw4","name":"Scroll Service (1/Day)","type":"feat","img":"icons/commodities/treasure/case-red-silver.webp","data":{"description":{"value":"

As an action, the documancer draws a spell scroll from its documancy satchel. The scroll contains a spell of up to 3rd level of the documancer’s choice. Only the documancer can use the scroll, which vanishes after 1 minute.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 145","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Scroll Service (1/Day).","fullName":"Scroll Service (1/Day)."}}},{"_id":"wqj1vnBrR4Y25VHI","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VPUTB1fGUOm7LMND","name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/skills/yellow_07.jpg","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SLVfpS5TFYvvLCWV","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RHV5NSerbiTpMShV","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Rh2wOKnvVNlnuros","name":"Guiding Bolt","type":"spell","img":"systems/dnd5e/icons/skills/violet_01.jpg","data":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138023,"definitionId":2133,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7zA6sVRBcG6pT4qF","name":"Sanctuary","type":"spell","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.

\n

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

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You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.Blinded]{blinded}, @Compendium[dnd5e.rules.Deafened]{deafened}, @Compendium[dnd5e.rules.Paralyzed]{paralyzed}, or @Compendium[dnd5e.rules.Poisoned]{poisoned}.

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You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

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Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

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You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

\n

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

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Undead Nature. A skeleton doesn’t require air, food, drink, or sleep.

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The skeleton makes three scimitar attacks.

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Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.

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If the skeleton is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

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The skeleton has advantage on saving throws against spells and other magical effects.

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The skeleton is immune to effects that turn undead.

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The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage.

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Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.

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Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.

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Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

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The dragon uses one of the following breath weapons.

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The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.

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The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 23 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.

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The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).

In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

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Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:

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Regional Effects

The region containing a legendary bronze dragon’s lair is warped by the dragon’s magic.

If the dragon dies, changed weather reverts to normal, as described in the spell, and the other effects fade in 1d10 days.

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A Bronze Dragon’s Lair

A bronze dragon lairs in coastal caves. It might salvage a wrecked ship, reconstruct it within the confines of its lair, and use it as a treasure vault or nest for its eggs.

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The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n

Detect. The dragon makes a Wisdom (Perception) check.

\n

Tail Attack. The dragon makes a tail attack.

\n

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

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Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.

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The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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The dragon can breathe air and water.

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If the dragon fails a saving throw, it can choose to succeed instead.

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Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

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The razerblast’s armor is hot. Any creature grappling the razerblast or grappled by it takes 5 (1d10) fire damage at the end of that creature’s turn.

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When the razerblast drops to 0 hit points, a flaming orb in its chest explodes, destroying the razerblast’s body and scattering its armor as shrapnel. Creatures within 10 feet of the razerblast when it explodes must succeed on a DC 12 Dexterity saving throw, taking 21 (6d6) piercing damage on a failed save, or half as much damage on a successful one.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one Small or Tiny creature. Hit: The target is stuck to the steeder’s leg and grappled until it escapes (escape DC 12). The steeder can have only one creature grappled at a time.

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The steeder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

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The distance of the steeder’s long jumps is tripled; every foot of its walking speed that it spends on the jump allows it to jump 3 feet.

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The mummy can use its Dreadful Glare and makes one attack with its rotting fist.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

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The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.

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Lair Actions

On initiative count 20 (losing initiative ties), the mummy lord takes a lair action to cause one of the following effects; the mummy lord can’t use the same effect two rounds in a row.

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Regional Effects

A mummy lord’s temple or tomb is warped in any of the following ways by the creature’s dark presence:

If the mummy lord is destroyed, these regional effects end immediately.

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A Mummy Lord’s Lair

A mummy lord watches over an ancient temple or tomb that is protected by lesser undead and rigged with traps. Hidden in this temple is the sarcophagus where a mummy lord keeps its greatest treasures.

A mummy lord encountered in its lair has a challenge rating of 16 (15,000 XP).

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The mummy lord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The mummy lord regains spent legendary actions at the start of its turn.

\n

Attack. The mummy lord makes one attack with its rotting fist or uses its Dreadful Glare.

\n

Blinding Dust. Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 Constitution saving throw or be blinded until the end of the creature's next turn.

\n

Blasphemous Word (Costs 2 Actions). The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of the mummy lord's next turn.

\n

Channel Negative Energy (Costs 2 Actions). The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn.

\n

Whirlwind of Sand (Costs 2 Actions). The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the mummy lord remain in its possession.

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The mummy lord makes one attack with its rotting fist or uses its Dreadful Glare.

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Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 Constitution saving throw or be blinded until the end of the creature's next turn.

","chat":"","unidentified":""},"source":"Basic Rules pg 334","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":16,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"o81bLS9jhzWnfhFR","name":"Blasphemous Word (Costs 2 Actions)","type":"feat","img":"icons/commodities/treasure/token-engraved-eye-red.webp","data":{"description":{"value":"

The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of the mummy lord's next turn.

","chat":"","unidentified":""},"source":"Basic Rules pg 334","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":16,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"TvbfHyn0E8yIscXc","name":"Channel Negative Energy (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-1.jpg","data":{"description":{"value":"

The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn.

","chat":"","unidentified":""},"source":"Basic Rules pg 334","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"SqgLQqV7LQYvmwhM","name":"Whirlwind of Sand (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/spells/wind-red-3.jpg","data":{"description":{"value":"

The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the mummy lord remain in its possession.

","chat":"","unidentified":""},"source":"Basic Rules pg 334","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"ZqyrGJMeyQASz59n","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The mummy lord has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Basic Rules pg 334","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"ltsW21NWsEES2qYT","name":"Rejuvenation","type":"feat","img":"systems/dnd5e/icons/skills/affliction_01.jpg","data":{"description":{"value":"

A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart.

","chat":"","unidentified":""},"source":"Basic Rules pg 334","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Rejuvenation.","fullName":"Rejuvenation."}}},{"_id":"2Nt89KbJZGSR4oOF","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared:

Cantrips (at will): sacred flame, thaumaturgy

1st level (4 slots): command, guiding bolt, shield of faith

2nd level (3 slots): hold person, silence, spiritual weapon

3rd level (3 slots): animate dead, dispel magic

4th level (3 slots): divination, guardian of faith

5th level (2 slots): contagion, insect plague

6th level (1 slot): harm

","chat":"","unidentified":""},"source":"Basic Rules pg 334","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"gC33IALTlGZyGoN5","name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/skills/yellow_07.jpg","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jKdDW9JTclXLOnvE","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4SHKnsp2TBDE0dwF","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"sJekvoTIqpavA9Ul","name":"Guiding Bolt","type":"spell","img":"systems/dnd5e/icons/skills/violet_01.jpg","data":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138023,"definitionId":2133,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mKimg9GBxx7uKpbn","name":"Shield of Faith","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a small parchment with a bit of holy text written on it","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small parchment with a bit of holy text written on it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138705,"definitionId":2248,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pTxgLVU0fxuykW1N","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pqaxZ3VSdcx4Wuzr","name":"Silence","type":"spell","img":"systems/dnd5e/icons/skills/shadow_17.jpg","data":{"description":{"value":"

For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.Deafened]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138712,"definitionId":2251,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Silence","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PcZLO4JNhqNH6HAm","name":"Spiritual Weapon","type":"spell","img":"systems/dnd5e/icons/skills/violet_10.jpg","data":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138787,"definitionId":2263,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spiritual Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eXXmUm7rw0G29dOG","name":"Animate Dead","type":"spell","img":"systems/dnd5e/icons/skills/yellow_32.jpg","data":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6JSUqCEib0ENPeoV","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6BpBKr5EpWEGnZ89","name":"Divination","type":"spell","img":"icons/sundries/scrolls/scroll-symbol-eye-brown.webp","data":{"description":{"value":"

Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The GM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.

\n

The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The GM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136629,"definitionId":2073,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Divination","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zH5Zs4XiVaKiShDM","name":"Guardian of Faith","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.

\n

Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138008,"definitionId":2130,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guardian of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Summoning","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fdZnaLrQOrmO3pWy","name":"Contagion","type":"spell","img":"systems/dnd5e/icons/skills/affliction_13.jpg","data":{"description":{"value":"

Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, the target is @Compendium[dnd5e.rules.Poisoned]{poisoned}.

\n

At the end of each of the @Compendium[dnd5e.rules.Poisoned]{poisoned} target’s turns, the target must make a Constitution saving throw. If the target succeeds on three of these saves, it is no longer @Compendium[dnd5e.rules.Poisoned]{poisoned}, and the spell ends. If the target fails three of these saves, the target is no longer @Compendium[dnd5e.rules.Poisoned]{poisoned}, but choose one of the diseases below. The target is subjected to the chosen disease for the spell’s duration.

\n

Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease’s effects apply to it.

\n

Blinding Sickness. Pain grips the creature’s mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is @Compendium[dnd5e.rules.Blinded]{blinded}.

\n

Filth Fever. A raging fever sweeps through the creature’s body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.

\n

Flesh Rot. The creature’s flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.

\n

Mindfire. The creature’s mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat.

\n

Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.

\n

Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is @Compendium[dnd5e.rules.Stunned]{stunned} until the end of its next turn.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":7,"units":"day"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":239497,"definitionId":2046,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Contagion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tiwsZ2g7HluCwmb4","name":"Insect Plague","type":"spell","img":"icons/environment/creatures/bug-spider-blue.webp","data":{"description":{"value":"

Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere's area is difficult terrain.

\n

When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.

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You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["14d6[necrotic - Damage can't reduce the target's hit points below 1]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138037,"definitionId":2137,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Harm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":249,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/mummy-lord","img":"https://www.dndbeyond.com/avatars/4675/680/636747837998336262.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/680/636747837998336262.jpeg","spellList":{"class":["command","guiding bolt","shield of faith","hold person","silence","spiritual weapon","animate dead","dispel magic","divination","guardian of faith","contagion","insect plague","harm"],"pact":[],"atwill":["sacred flame","thaumaturgy"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":16962,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"drMp62X5yqG1vyk6","name":"Flying Sword","type":"npc","img":"ddb-images/other/npc-Flying-Sword.png","data":{"abilities":{"str":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"dex":{"value":15,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":2,"saveBonus":0,"save":4,"dc":12},"con":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"int":{"value":1,"proficient":0,"bonuses":{"check":"","save":""},"mod":-5,"dc":5},"wis":{"value":5,"proficient":0,"bonuses":{"check":"","save":""},"mod":-3,"dc":7},"cha":{"value":1,"proficient":0,"bonuses":{"check":"","save":""},"mod":-5,"dc":5}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":"","label":"natural armor "},"hp":{"value":17,"min":0,"max":17,"temp":0,"tempmax":0,"formula":"5d6"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":50,"swim":0,"walk":0,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

A magically animated flying sword dances through the air, fighting like a warrior that can’t be injured.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.

","chat":"","unidentified":""},"source":"Basic Rules pg 128","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Longsword.","fullName":"Longsword."}}},{"_id":"stg97YgGEkgayQER","name":"Antimagic Susceptibility","type":"feat","img":"icons/commodities/gems/pearl-brown-red.webp","data":{"description":{"value":"

The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

","chat":"","unidentified":""},"source":"Basic Rules pg 128","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Antimagic Susceptibility.","fullName":"Antimagic Susceptibility."}}},{"_id":"Hcuo584RsSIo2aqR","name":"False Appearance","type":"feat","img":"systems/dnd5e/icons/spells/shielding-eerie-1.jpg","data":{"description":{"value":"

While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (4d6) piercing damage.

","chat":"","unidentified":""},"source":"Monster Manual pg 28","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite.","fullName":"Bite."}}},{"_id":"URiiuQ6H2g6eBNyU","name":"Eye Rays","type":"feat","img":"systems/dnd5e/icons/skills/yellow_26.jpg","data":{"description":{"value":"

The beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it:

    \n
  1. Charm Ray. The targeted creature must succeed on a DC 16 Wisdom saving throw or be charmed by the beholder for 1 hour, or until the beholder harms the creature.
  2. \n
  3. Paralyzing Ray. The targeted creature must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  4. \n
  5. Fear Ray. The targeted creature must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  6. \n
  7. Slowing Ray. The targeted creature must succeed on a DC 16 Dexterity saving throw. On a failed save, the target’s speed is halved for 1 minute. In addition, the creature can’t take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  8. \n
  9. Enervation Ray. The targeted creature must make a DC 16 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one.
  10. \n
  11. Telekinetic Ray. If the target is a creature, it must succeed on a DC 16 Strength saving throw or the beholder moves it up to 30 feet in any direction. It is restrained by the ray’s telekinetic grip until the start of the beholder’s next turn or until the beholder is incapacitated.
    If the target is an object weighing 300 pounds or less that isn’t being worn or carried, it is moved up to 30 feet in any direction. The beholder can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container.
  12. \n
  13. Sleep Ray. The targeted creature must succeed on a DC 16 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead.
  14. \n
  15. Petrification Ray. The targeted creature must make a DC 16 Dexterity saving throw. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.
  16. \n
  17. Disintegration Ray. If the target is a creature, it must succeed on a DC 16 Dexterity saving throw or take 45 (10d8) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust.
    If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it.
  18. \n
  19. Death Ray. The targeted creature must succeed on a DC 16 Dexterity saving throw or take 55 (10d10) necrotic damage. The target dies if the ray reduces it to 0 hit points.
  20. \n
","chat":"","unidentified":""},"source":"Monster Manual pg 28","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":10,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[necrotic]","necrotic"],["10d8[force]","force"],["10d10[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":16,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Eye Rays.","fullName":"Eye Rays."}}},{"_id":"CwA6xyoChsA1PgnP","name":"Lair Actions","type":"feat","img":"systems/dnd5e/icons/skills/yellow_31.jpg","data":{"description":{"value":"

Lair Actions

When fighting inside its lair, a beholder can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the beholder can take one lair action to cause one of the following effects:

The beholder can’t repeat an effect until they have all been used, and it can’t use the same effect two rounds in a row.

","chat":"","unidentified":""},"source":"Monster Manual pg 28","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"FeD6nsxXC5zI8Tql","name":"Regional Effects","type":"feat","img":"systems/dnd5e/icons/skills/emerald_03.jpg","data":{"description":{"value":"

Regional Effects

A region containing a beholder’s lair is warped by the creature’s unnatural presence, which creates one or more of the following effects:

If the beholder dies, these effects fade over the course of 1d10 days.

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A Beholder’s Lair

A beholder’s central lair is typically a large, spacious cavern with high ceilings, where it can attack without fear of closing to melee range. A beholder encountered in its lair has a challenge rating of 14 (11,500 XP).

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The beholder can take 3 legendary actions, using the Eye Ray option below. It can take only one legendary action at a time and only at the end of another creature’s turn. The beholder regains spent legendary actions at the start of its turn.

\n

Eye Ray. The beholder uses one random eye ray.

","chat":"","unidentified":""},"source":"Monster Manual pg 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"OC43FlmPAwwmpWbM","name":"Eye Ray","type":"feat","img":"systems/dnd5e/icons/skills/violet_09.jpg","data":{"description":{"value":"

The beholder uses one random eye ray.

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The beholder's central eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot-cone. At the start of each of its turns, the beholder decides which way the cone faces and whether the cone is active. The area works against the beholder's own eye rays.

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While chemisters focus on inventing new tools, weapons, and other devices for the guild to use, the role of a blastseeker is to put those devices to work. Despite the name, not all such devices produce explosions, but all the most interesting ones (from the Izzet perspective) do.

","public":""},"alignment":"Chaotic Neutral","race":"","type":{"value":"humanoid","subtype":"any race","swarm":"","custom":""},"environment":"","cr":5,"spellLevel":0,"xp":{"value":1800},"source":"Guildmasters' Guide to Ravnica pg 242"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common"],"custom":"plus any one language"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"arc":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"prof":3,"bonus":0,"total":8,"passive":18},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":-1,"prof":3,"bonus":0,"total":2,"passive":12},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Flux Blastseeker","displayName":20,"img":"ddb-images/other/npc-token-Flux-Blastseeker.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"t7vhpOQfUgh8FI2N","name":"Quarterstaff","type":"weapon","img":"icons/weapons/staves/staff-simple-gold.webp","data":{"description":{"value":"

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 242","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"]],"versatile":"1d8[bludgeoning]"},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Quarterstaff.","fullName":"Quarterstaff."}}},{"_id":"dEnY0E4eORb5Vsn2","name":"Fluxbending Overcast (Recharge 5–6)","type":"feat","img":"systems/dnd5e/icons/items/inventory/element-air.jpg","data":{"description":{"value":"

The blastseeker can create an additional effect immediately after casting a spell. Roll a d6 to determine the effect:

1–3. The blastseeker teleports, swapping places with a creature it can see within 30 feet of it.

4–6. The blastseeker and each creature within 10 feet of it must succeed on a DC 16 Constitution saving throw or take 11 (2d10) thunder damage.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 242","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":16,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fluxbending Overcast (Recharge 5–6).","fullName":"Fluxbending Overcast (Recharge 5–6)."}}},{"_id":"Z6FTG8ef9x337vRm","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The blastseeker’s innate spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The blastseeker can innately cast the following spells, requiring no components other than its Izzet gear, which doesn’t function for others:

3/day each: mage armor (self only), scorching ray

1/day each: banishment, cone of cold, dimension door, fireball, ice storm

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 242","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"wentTRYKFtAlmdxC","name":"Mage Armor (self only)","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

Special Notes: self only.

\n\n

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"IEHz5FppD8L3NiXZ","name":"Scorching Ray","type":"spell","img":"systems/dnd5e/icons/spells/beam-orange-2.jpg","data":{"description":{"value":"

You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.

\n

Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire - 3 Rays]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138665,"definitionId":2238,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scorching Ray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"uxO91bgjLT7A2hd3","name":"Banishment","type":"spell","img":"systems/dnd5e/icons/skills/emerald_09.jpg","data":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is @Compendium[dnd5e.rules.Incapacitated]{incapacitated}. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"an item distasteful to the target","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136094,"definitionId":2010,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Banishment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Control","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"a0hscLCPQGeF7ljI","name":"Cone of Cold","type":"spell","img":"systems/dnd5e/icons/skills/blue_13.jpg","data":{"description":{"value":"

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a small crystal or glass cone","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136251,"definitionId":2037,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cone of Cold","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3xq4PNAPDvR1Abvi","name":"Dimension Door","type":"spell","img":"systems/dnd5e/icons/skills/green_27.jpg","data":{"description":{"value":"

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45- degree angle, 300 feet.\"

\n

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

\n

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":500,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136603,"definitionId":2068,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dimension Door","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9RbuqTmbkPaVTiiA","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"We7KIYFUsJibYnan","name":"Ice Storm","type":"spell","img":"systems/dnd5e/icons/spells/ice-blue-3.jpg","data":{"description":{"value":"

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

\n

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"cylinder"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning]","bludgeoning"],["4d6[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a pinch of dust and a few drops of 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Lazav makes three shortsword attacks.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 232","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"uAaRHwSihy7nZuNi","name":"Shortsword","type":"weapon","img":"icons/weapons/swords/shortsword-guard-gold.webp","data":{"description":{"value":"

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 7) piercing damage plus 10 (3d6) psychic damage, and the target has disadvantage on the next attack roll it makes before Lazav’s next turn.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 232","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod","piercing"],["3d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shortsword.","fullName":"Shortsword."}}},{"_id":"NX32pyYUDEzGKDcp","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

Lazav can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Lazav regains spent legendary actions at the start of his turn.

\n

Attack. Lazav makes a weapon attack.

\n

Cast a Spell (Costs 2 Actions). Lazav casts one of his innate spells.

\n

Shifting Nightmare (Costs 3 Actions). Lazav rapidly takes the form of several nightmarish creatures, lashing out at all nearby. Each creature within 10 feet of Lazav must succeed on a DC 21 Dexterity saving throw or take 18 (4d8) damage of a type chosen by Lazav: acid, cold, fire, lightning, or necrotic.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 232","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"5IBmpA57YUxNvuYa","name":"Attack","type":"feat","img":"icons/weapons/swords/swords-sharp-worn.webp","data":{"description":{"value":"

Lazav makes a weapon attack.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 232","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"hYX2YAZ9DhKgrJrR","name":"Cast a Spell (Costs 2 Actions)","type":"feat","img":"icons/sundries/books/book-embossed-jewel-gold-purple.webp","data":{"description":{"value":"

Lazav casts one of his innate spells.

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Lazav rapidly takes the form of several nightmarish creatures, lashing out at all nearby. Each creature within 10 feet of Lazav must succeed on a DC 21 Dexterity saving throw or take 18 (4d8) damage of a type chosen by Lazav: acid, cold, fire, lightning, or necrotic.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 232","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8",""]],"versatile":""},"formula":"","save":{"ability":"dex","dc":21,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"h1iSl9Z8IL9YgR1o","name":"Elusive","type":"feat","img":"systems/dnd5e/icons/skills/violet_07.jpg","data":{"description":{"value":"

No attack roll has advantage against Lazav unless he is incapacitated.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 232","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Elusive.","fullName":"Elusive."}}},{"_id":"y08kxF6wcwaBD9J7","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

Lazav’s innate spellcasting ability is Intelligence (spell save DC 20). He can innately cast the following spells, requiring no material components:

At will: detect thoughts, encode thoughts (see chapter 2), freedom of movement, vicious mockery (4d4 psychic damage)

3/day each: blur, confusion, mirror image

1/day each: modify memory, Rary’s telepathic bond

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 232","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"cMYnCAlsxqeLXxcx","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If Lazav fails a saving throw, he can choose to succeed instead.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 232","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"ELtNuPIpd8LZi2Pb","name":"Shapechanger Savant","type":"feat","img":"systems/dnd5e/icons/skills/blue_26.jpg","data":{"description":{"value":"

Lazav can use a bonus action to polymorph into a Small or Medium humanoid he has seen. His statistics, other than his size, are the same in each form. Any equipment he is wearing or carrying isn’t transformed.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 232","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shapechanger Savant.","fullName":"Shapechanger Savant."}}},{"_id":"aAt74IOW88mkmzJT","name":"Psychic Defenses","type":"feat","img":"systems/dnd5e/icons/spells/air-burst-air-3.jpg","data":{"description":{"value":"

Unless Lazav is incapacitated, he is immune to magic that allows other creatures to read his thoughts, determine whether he is lying, know his alignment, or know his creature type. Creatures can telepathically communicate with Lazav only if he allows it.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 232","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Psychic Defenses.","fullName":"Psychic Defenses."}}},{"_id":"sdqkUgk4l5qprIqT","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mjU4aj1IeIk7I8yV","name":"Encode Thoughts (see chapter 2)","type":"spell","img":"systems/dnd5e/icons/skills/blue_06.jpg","data":{"description":{"value":"

Special Notes: see chapter 2.

\n\n

Putting a finger to your head, you pull a memory, an idea, or a message from your mind and transform it into a tangible string of glowing energy called a thought strand, which persists for the duration or until you cast this spell again. The thought strand appears in an unoccupied space within 5 feet of you as a Tiny, weightless, semisolid object that can be held and carried like a ribbon. It is otherwise stationary.

\n

If you cast this spell while concentrating on a spell or an ability that allows you to read or manipulate the thoughts of others (such as detect thoughts or modify memory), you can transform the thoughts or memories you read, rather than your own, into a thought strand.

\n

Casting this spell while holding a thought strand allows you to instantly receive whatever memory, idea, or message the thought strand contains. (Casting detect thoughts on the strand has the same effect.)

","chat":"

Special Notes: see chapter 2.

\n\n","unidentified":""},"source":"Guildmasters' Guide to Ravnica","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":776203,"definitionId":83532,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Encode Thoughts","sources":[{"sourceId":38,"pageNumber":null,"sourceType":1}],"tags":["Creation","Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FTprxfP4PCFM4Lvp","name":"Freedom of Movement","type":"spell","img":"systems/dnd5e/icons/spells/wind-sky-1.jpg","data":{"description":{"value":"

You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} or @Compendium[dnd5e.rules.Restrained]{restrained}.

\n

The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it @Compendium[dnd5e.rules.Grappled]{grappled}. Finally, being underwater imposes no penalties on the target's movement or attacks.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"a leather strap, bound around the arm or a similar appendage","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137889,"definitionId":2116,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Freedom of Movement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HggXYKSVGSJwazCK","name":"Vicious Mockery (4d4 psychic damage)","type":"spell","img":"systems/dnd5e/icons/items/inventory/teeth.jpg","data":{"description":{"value":"

Special Notes: 4d4 psychic damage.

\n\n

You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

\n

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

","chat":"

Special Notes: 4d4 psychic damage.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138907,"definitionId":2290,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Vicious Mockery","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2Uqjq7CR6BrnD8q1","name":"Blur","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with @Compendium[dnd5e.rules.Blindsight]{blindsight}, or can see through illusions, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136162,"definitionId":2020,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blur","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Qc34u6IWepoivUDU","name":"Confusion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg","data":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-xetra-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"three nut shells","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136256,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mSeIYfnTOVcEXb27","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/skills/violet_03.jpg","data":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"21inY4YfzG4QwNTV","name":"Modify Memory","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg","data":{"description":{"value":"

You attempt to reshape another creature's memories. One creature that you can see must make a Wisdom saving throw. If you are fighting the creature, it has advantage on the saving throw. On a failed save, the target becomes @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. The @Compendium[dnd5e.rules.Charmed]{charmed} target is @Compendium[dnd5e.rules.Incapacitated]{incapacitated} and unaware of its surroundings, though it can still hear you. If it takes any damage or is targeted by another spell, this spell ends, and none of the target's memories are modified.

\n

While this charm lasts, you can affect the target's memory of an event that it experienced within the last 24 hours and that lasted no more than 10 minutes. You can permanently eliminate all memory of the event, allow the target to recall the event with perfect clarity and exacting detail, change its memory of the details of the event, or create a memory of some other event.

\n

You must speak to the target to describe how its memories are affected, and it must be able to understand your language for the modified memories to take root. Its mind fills in any gaps in the details of your description. If the spell ends before you have finished describing the modified memories, the creature's memory isn't altered. Otherwise, the modified memories take hold when the spell ends.

\n

A modified memory doesn't necessarily affect how a creature behaves, particularly if the memory contradicts the creature's natural inclinations, alignment, or beliefs. An illogical modified memory, such as implanting a memory of how much the creature enjoyed dousing itself in acid, is dismissed, perhaps as a bad dream. The GM might deem a modified memory too nonsensical to affect a creature in a significant manner.

\n

A remove curse or greater restoration spell cast on the target restores the creature's true memory.

\n

At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, you can alter the target's memories of an event that took place up to 7 days ago (6th level), 30 days ago (7th level), 1 year ago (8th level), or any time in the creature's past (9th level).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138512,"definitionId":2196,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Modify Memory","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":261,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UikQmm5PJdhK1dzu","name":"Rary's Telepathic Bond","type":"spell","img":"systems/dnd5e/icons/spells/link-blue-1.jpg","data":{"description":{"value":"

You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the duration. Creatures with Intelligence scores of 2 or less aren’t affected by this spell.

Until the spell ends, the targets can communicate telepathically through the bond whether or not they have a common language. The communication is possible over any distance, though it can’t extend to other planes of existence.

","chat":"","unidentified":""},"source":"Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":8,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"pieces of eggshell from two different kinds of 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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

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The gazer shoots two of the following magical eye rays at random (reroll duplicates), choosing one or two targets it can see within 60 feet of it:

1. Dazing Ray. The targeted creature must succeed on a DC 12 Wisdom saving throw or be charmed until the start of the gazer’s next turn. While the target is charmed in this way, its speed is halved, and it has disadvantage on attack rolls.

2. Fear Ray. The targeted creature must succeed on a DC 12 Wisdom saving throw or be frightened until the start of the gazer’s next turn.

3. Frost Ray. The targeted creature must succeed on a DC 12 Dexterity saving throw or take 10 (3d6) cold damage.

4. Telekinetic Ray. If the target is a creature that is Medium or smaller, it must succeed on a DC 12 Strength saving throw or be moved up to 30 feet directly away from the gazer.

If the target is an object weighing 10 pounds or less that isn’t being worn or carried, the gazer moves it up to 30 feet in any direction. The gazer can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a container.

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The gazer can mimic simple sounds of speech it has heard, in any language. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.

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Orok is a nine-year-old human boy armed with a rusty dagger and a homemade sling. He is covered head to toe with soot and grime, and he has sticks woven into his flea-ridden mane of black hair. He is smart enough not to attack well-armed adventurers but has no qualms about trying to harm anyone who antagonizes him.

\n

Orok’s siblings bullied him mercilessly, so he ran away from his tribe. Although he’s clearly an Uthgardt child, he carries nothing that identifies him as a member of the Blue Bear tribe, nor does he disclose his tribal affiliation for fear of being delivered back to the tribe.

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Melee Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 207","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dagger.","fullName":"Dagger."}}},{"_id":"dvsebzMHEuvR9vz7","name":"Eye of Frost","type":"feat","img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","data":{"description":{"value":"

The one-eyed shiver casts ray of frost from its missing eye. If it hits, the target is also restrained. A target restrained in this way can end the condition by using an action, succeeding on a DC 13 Strength check.

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 207","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Eye of Frost.","fullName":"Eye of Frost."}}},{"_id":"SvQcYiE5kAoauBFM","name":"Chilling Mist","type":"feat","img":"systems/dnd5e/icons/spells/fog-blue-1.jpg","data":{"description":{"value":"

While it is alive, the one-eyed shiver projects an aura of cold mist within 10 feet of itself. If the one-eyed shiver deals damage to a creature in this area, the creature also takes 5 (1d10) cold damage.

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 207","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Chilling Mist.","fullName":"Chilling Mist."}}},{"_id":"yCBksYtc57z1DMir","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The one-eyed shiver is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells:

Cantrips (at will): chill touch, mage hand

1st level (4 slots): fog cloud, mage armor, thunderwave

2nd level (3 slots): mirror image, misty step

3rd level (2 slots): fear

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 207","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"84K7S4XNhjdPJCVB","name":"Chill Touch","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-1.jpg","data":{"description":{"value":"

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

\n

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136198,"definitionId":2026,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Chill Touch","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ILqTor1gkIj9q29T","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vgrO25uhqZ2MxnxF","name":"Fog Cloud","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-2.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZUTfZyjcxWwlaJaV","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"hy0H0YqA4Yx49ozB","name":"Thunderwave","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-air-1.jpg","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"LYVkGBZbTg22SU6h","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/skills/violet_03.jpg","data":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"kWeF60cS9pXgpx7x","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SwBkqV153BTrKkbj","name":"Fear","type":"spell","img":"systems/dnd5e/icons/spells/horror-eerie-2.jpg","data":{"description":{"value":"

You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become @Compendium[dnd5e.rules.Frightened]{frightened} for the duration.

\n

While @Compendium[dnd5e.rules.Frightened]{frightened} by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.

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Necromancers of deep evil, the priests of Osybus steal the souls of others to fuel the priests’ malevolent magic. Using this soul power, each priest can defy death and become an undead creature, potentially cheating the grave over and over.

\n

This unholy order of priests was founded centuries ago by Osybus, a mysterious figure of unfathomable ambition and evil. Osybus sought to use others’ souls as springboards to his own immortality. He forged pacts with any entity that would give him more power and delved into any eldritch secret that would prolong his life. He became a devotee of the Dark Powers and tapped into their immortal malice to fuel his apotheosis.

\n

As his power grew, he attracted disciples who also wished to defy life and death. He shared his dread secrets with them and demanded their worship. In time, his goal was achieved: he became a lich of almost godly power. Acknowledging the role that his disciples played in his ascension, Osybus gifted them with a trace of his power. Taking the form of a shadowy tattoo, this boon allows the priests to steal souls as their master did and to cheat death and become undead horrors.

\n

The threat posed by Osybus and his disciples raised alarms far and wide. In response, the Ulmist Inquisition and the then-mortal Count Strahd von Zarovich faced the lich in battle. Their bravery would have been for naught if Osybus’s disciples hadn’t betrayed him. Fearing that their master would eventually consume their souls, the disciples aided Osybus’s foes and destroyed his physical form. As he perished, he uttered a curse upon them—that their immortality would fail them when they least expected it and that he himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.

\n

In an effort to rid themselves of this curse, they devoted themselves to the same Dark Powers with whom their master had communed. They were given a mission: provide a person of nobility and might to serve as an earthly vessel for these powers to enter the world and conquer it. If they succeeded, their immortality would be assured. A suitable vessel they did then find: Strahd von Zarovich. Working in shadows and through intermediaries, the priests whispered hatred to the count, and when his noble heart was corrupted, they were the ones who laid the path before him that led to the Amber Temple and his fall into vampirism.

\n

But they were then betrayed. Osybus had not lied; he had himself become one of the Dark Powers, and he and the other Dark Powers had conjured up a misty prison to contain the newly immortal Strahd, thereby preventing the count from serving as the conquering force that the priests sought to loose upon the world; thus they were denied their reward of immortality.

\n

To this day, the priests of Osybus seek to unleash Strahd from the mists, often using adventurers as their pawns. They also ironically bear their hated founder’s name, for they know it is his original deathly gift that gives them their horrific powers.

\n
\n

Boons of Undeath

\n

When a priest of Osybus drops to 0 hit points, the priest might revive with a benefit from the Boons of Undeath table. You can give a priest one or more of these boons of your choice before the priest faces adventurers. If you do so, the priest is Undead, rather than Humanoid, and a priest can receive each boon only once.

\n
Boons of Undeath
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Boon
1Priest of Osybus (Dread);Dread. Eerie whispers can now be heard around the priest. Any non-Undead creature that starts its turn within 30 feet of the priest must succeed on a DC 15 Wisdom saving throw or be frightened of the priest until the start of the creature’s next turn.
2Priest of Osybus (Ectoplasmic);Ectoplasmic. An otherworldly slime drips off the priest and fades away moments later, leaving a greenish stain. When any creature starts its turn within 10 feet of the priest, the priest can reduce that creature’s speed by 10 feet until the start of the creature’s next turn, until which the creature is covered by ectoplasm. In addition, as an action, the priest can use the slime to make itself look and feel like any creature that is Medium or Small, while retaining its game statistics. This transformation lasts for 8 hours or until the priest drops to 0 hit points.
3Priest of Osybus (Vampiric);Vampiric. When the priest deals necrotic damage to any creature, the priest gains a number of temporary hit points equal to half that necrotic damage. The priest’s speed also increases by 10 feet.
4Priest of Osybus (Blazing);Blazing. The priest sloughs off its flesh, and its skeleton crumbles away, leaving only its skull. Its stat block is replaced by that of a flameskull, but it retains its Tattoo of Osybus trait, and all fire damage it deals becomes necrotic damage. The Tattoo of Osybus now appears carved into the skull’s forehead.
5Priest of Osybus (Spectral);Spectral. The priest now appears wraithlike, and its challenge rating increases by 1. It gains resistance to all damage but force, radiant, and psychic, and it is vulnerable to radiant damage. It can also move through creatures and objects as if they were difficult terrain, but it takes 5 (1d10) force damage if it ends its turn inside a creature or an object.
6Priest of Osybus (Deathly);Deathly. The priest’s visage becomes bone white, and its challenge rating increases by 1. It can cast animate dead and create undead once per day each, using Intelligence as the spellcasting ability, and it gains the following action:\n

Circle of Death (Spell; Recharge 5–6). Each creature in a 60-foot-radius sphere centered on a point the priest can see within 150 feet of it must make a DC 15 Constitution saving throw, taking 28 (8d6) necrotic damage on a failed save, or half as much damage on a successful one.

\n
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The priest attacks twice.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage, and if the target is a creature, it is paralyzed until the start of the priest’s next turn. If this damage reduces a Medium or smaller creature to 0 hit points, the creature dies, and its soul is trapped in the priest’s body, manifesting as a shadowy Soul Tattoo on the priest. The soul is freed if the priest dies.

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Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (3d8 + 4) necrotic damage, and the target can’t regain hit points until the start of the priest’s next turn.

Circle of Death (Spell; Recharge 5–6). Each creature in a 60-foot-radius sphere centered on a point the priest can see within 150 feet of it must make a DC 15 Constitution saving throw, taking 28 (8d6) necrotic damage on a failed save, or half as much damage on a successful one.

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It can cast animate dead and create undead once per day each, using Intelligence as the spellcasting ability.

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If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The priest dies if it receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.

To prevent this revival, the Tattoo of Osybus on the priest’s body must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit point. The tattoo is otherwise an object with AC 15, and it is immune to poison and psychic damage. It has 15 hit points, but it regains all its hit points at the end of every combatant’s turn.

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The priest touches one of the Soul Tattoos on its body. The tattoo vanishes as the trapped soul manifests as a shadowy creature that appears in an unoccupied space the priest can see within 30 feet of it. The creature has the size and silhouette of its original body, but it otherwise uses the stat block of a shadow.

The shadow obeys the priest’s mental commands (no action required) and takes its turn immediately after the priest. If the creature is within 5 feet of the priest, it can turn back into a tattoo as an action, reappearing on the priest’s flesh and regaining all its hit points.

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The githzerai makes three unarmed strikes.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 13 (3d8) psychic damage.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage plus 52 (8d12) psychic damage. The target must succeed on a DC 16 Wisdom saving throw or move 1 round forward in time. A target moved forward in time vanishes for the duration. When the effect ends, the target reappears in the space it left or in an unoccupied space nearest to that space if it’s occupied.

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The githzerai’s innate spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no components:

At will: mage hand (the hand is invisible)

3/day each: blur, expeditious retreat, feather fall, jump, see invisibility, shield

1/day each: haste, plane shift, teleport

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While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

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Special Notes: the hand is invisible.

\n\n

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

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Special Notes: the hand is invisible.

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Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with @Compendium[dnd5e.rules.Blindsight]{blindsight}, or can see through illusions, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

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This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.

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Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

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You touch a creature. The creature's jump distance is tripled until the spell ends.

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For the duration, you see @Compendium[dnd5e.rules.Invisible]{invisible} creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent.

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An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vmvxEHLxIDqlsZEI","name":"Haste","type":"spell","img":"systems/dnd5e/icons/skills/armor_01.jpg","data":{"description":{"value":"

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

\n

When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a shaving of licorice root","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138057,"definitionId":2138,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Haste","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"V7rYwcJgJMWb3WSz","name":"Plane Shift","type":"spell","img":"systems/dnd5e/icons/skills/yellow_35.jpg","data":{"description":{"value":"

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138554,"definitionId":2206,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Plane Shift","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Teleportation","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"iq7UouBIBljKRTUK","name":"Teleport","type":"spell","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.

\n

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FamiliarityMishapSimilar AreaOff TargetOn Target
Permanent circle---01-100
Associated object---01-100
Very familiar01-0506-1314-2425-100
Seen casually01-3334-4344-5354-100
Viewed once01-4344-5354-7374-100
Description01-4344-5354-7374-100
False destination01-5051-100--
\n

 

\n

Familiarity. \"Permanent circle\" means a permanent teleportation circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.

\n

\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.

\n

\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.

\n

On Target. You and your group (or the target object) appear where you want to.

\n

Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

\n

Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.

\n

Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

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Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (3d6 + 3) bludgeoning damage plus 10 (3d6) acid damage.

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A creature that touches the Ooze Master or hits it with a melee attack while within 5 feet of it takes 9 (2d8) acid damage. Any nonmagical weapon that hits the Ooze Master corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition that hits the Ooze Master is destroyed after dealing damage.

The Ooze Master can eat through 2-inch-thick, nonmagical wood or metal in 1 round.

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When the Ooze Master casts a spell with a casting time of 1 action, it can make one pseudopod attack as a bonus action.

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The Ooze Master is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips (at will): acid splash, friends, mage hand, poison spray

1st level (4 slots): charm person, detect magic, magic missile, ray of sickness

2nd level (3 slots): detect thoughts, Melf’s acid arrow, suggestion

3rd level (3 slots): fear, slow, stinking cloud

4th level (3 slots): confusion, Evard’s black tentacles

5th level (1 slot): cloudkill

","chat":"","unidentified":""},"source":"Dead in Thay","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"pijbKMsxZ0fRGjiU","name":"Spider Climb","type":"feat","img":"systems/dnd5e/icons/skills/green_23.jpg","data":{"description":{"value":"

The Ooze Master can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

","chat":"","unidentified":""},"source":"Dead in Thay","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spider Climb.","fullName":"Spider Climb."}}},{"_id":"SLZznzytB7tdHKo6","name":"Instinctive Charm","type":"feat","img":"systems/dnd5e/icons/skills/violet_19.jpg","data":{"description":{"value":"

If a creature the Ooze Master can see makes an attack roll against it while within 30 feet of it, the Ooze Master can use a reaction to divert the attack if another creature is within the attack’s range. The attacker must make a DC 15 Wisdom saving throw. On a failed save, the attacker targets the creature that is closest to it, not including itself or the Ooze Master. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, the attacker is immune to this Instinctive Charm for 24 hours. Creatures that can’t be charmed are immune to this effect.

","chat":"","unidentified":""},"source":"Dead in Thay","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":15,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Instinctive Charm.","fullName":"Instinctive Charm."}}},{"_id":"lPrwpyWnEzbJQuKD","name":"Acid Splash","type":"spell","img":"systems/dnd5e/icons/skills/affliction_20.jpg","data":{"description":{"value":"

You hurl a bubble of acid. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.

\n

This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":2,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[acid]","acid"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136018,"definitionId":1989,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Acid Splash","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VhY17RWqQB8agZjJ","name":"Friends","type":"spell","img":"systems/dnd5e/icons/skills/shadow_20.jpg","data":{"description":{"value":"

For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn’t hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature @Compendium[dnd5e.rules.Prone]{prone} to violence might attack you. Another creature might seek retribution in other ways (at the DM’s discretion), depending on the @Compendium[dnd5e.rules.Using Each Ability]{nature} of your interaction with it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"value":"a small amount of makeup applied to the face as this spell is cast","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small amount of makeup applied to the face as this spell is cast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137916,"definitionId":2308,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Friends","sources":[{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Social","Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"d0uL9Ny2xSHfS3Tq","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ORgGI53YPRJMAtEh","name":"Poison Spray","type":"spell","img":"systems/dnd5e/icons/spells/needles-acid-1.jpg","data":{"description":{"value":"

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

\n

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d12"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138566,"definitionId":2208,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Poison Spray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dpHxvk4RxmSCkvM6","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"uvc7s0BtFsTkEpsK","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wnM6iZ0PFw1tuaXi","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4Bdw1gMUDqjkFJqZ","name":"Ray of Sickness","type":"spell","img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","data":{"description":{"value":"

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also @Compendium[dnd5e.rules.Poisoned]{poisoned} until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138636,"definitionId":2318,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Sickness","sources":[{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"GAPpFWPu3ziLpuuj","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"L4lYUM1J4Bp9UAfa","name":"Melf's Acid Arrow","type":"spell","img":"systems/dnd5e/icons/skills/arrow_15.jpg","data":{"description":{"value":"

A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4[acid]","acid"],["2d4[acid - to target at the end of its next turn]","acid"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"powdered rhubarb leaf and an adder’s stomach","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"powdered rhubarb leaf and an adder’s stomach","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138473,"definitionId":2330,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Melf's Acid Arrow","sources":[{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zt0cgGu183xg9kpq","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"y5RQbc17QmcBH3Cj","name":"Fear","type":"spell","img":"systems/dnd5e/icons/spells/horror-eerie-2.jpg","data":{"description":{"value":"

You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become @Compendium[dnd5e.rules.Frightened]{frightened} for the duration.

\n

While @Compendium[dnd5e.rules.Frightened]{frightened} by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a white feather or the heart of a hen","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a white feather or the heart of a hen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136764,"definitionId":2094,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fear","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gW1shgj7g0pjiHus","name":"Slow","type":"spell","img":"systems/dnd5e/icons/skills/blue_05.jpg","data":{"description":{"value":"

You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration.

\n

An affected target's speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn.

\n

If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted.

\n

A creature affected by this spell makes another Wisdom saving throw at the end of each of its turns. On a successful save, the effect ends for it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":40,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a drop of molasses","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a drop of molasses","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138748,"definitionId":2256,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Slow","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JLk4WMiRaAieupMS","name":"Stinking Cloud","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-2.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud spreads around corners, and its area is heavily obscured. The cloud lingers in the air for the duration.

\n

Each creature that is completely within the cloud at the start of its turn must make a Constitution saving throw against poison. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw.

\n

A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"a rotten egg or several skunk cabbage leaves","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a rotten egg or several skunk cabbage leaves","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138796,"definitionId":2265,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Stinking Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Fz3bXQoYB9D0YyEl","name":"Confusion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg","data":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-xetra-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"three nut shells","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"three nut shells","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136256,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YCQyaACDMJtpCR16","name":"Evard's Black Tentacles","type":"spell","img":"systems/dnd5e/icons/skills/water_01.jpg","data":{"description":{"value":"

Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.

When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be @Compendium[dnd5e.rules.Restrained]{restrained} by the tentacles until the spell ends. A creature that starts its turn in the area and is already @Compendium[dnd5e.rules.Restrained]{restrained} by the tentacles takes 3d6 bludgeoning damage.

A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.

","chat":"","unidentified":""},"source":"Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[bludgeoning - Any creature that enters the affected area for the first time on a turn, starts its turn there, or already restrained by the tentacles.]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"a piece of tentacle from a giant octopus or a giant squid","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a piece of tentacle from a giant octopus or a giant squid","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136739,"definitionId":2344,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Evard's Black Tentacles","sources":[{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"WCONZup6B43lDIff","name":"Cloudkill","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-3.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.

\n

When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.

\n

The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136225,"definitionId":2030,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cloudkill","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/ooze-master","img":"https://www.dndbeyond.com/avatars/4675/680/636747837998336262.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/680/636747837998336262.jpeg","spellList":{"class":["charm person","detect magic","magic missile","ray of sickness","detect thoughts","Melf's acid arrow","suggestion","fear","slow","stinking cloud","confusion","Evard's black tentacles","cloudkill"],"pact":[],"atwill":["acid splash","friends","mage hand","poison spray"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":22622,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"eZzFLlc7wgvCCiMy","name":"Ancient Red Dragon","type":"npc","img":"ddb-images/other/npc-Ancient-Red-Dragon.png","data":{"abilities":{"str":{"value":30,"proficient":0,"bonuses":{"check":"","save":""},"mod":10,"dc":25},"dex":{"value":10,"proficient":1,"bonuses":{"check":"","save":""},"mod":0,"prof":7,"saveBonus":0,"save":7,"dc":15},"con":{"value":29,"proficient":1,"bonuses":{"check":"","save":""},"mod":9,"prof":7,"saveBonus":0,"save":16,"dc":24},"int":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":19},"wis":{"value":15,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":7,"saveBonus":0,"save":9,"dc":17},"cha":{"value":23,"proficient":1,"bonuses":{"check":"","save":""},"mod":6,"prof":7,"saveBonus":0,"save":13,"dc":21}},"attributes":{"ac":{"flat":22,"calc":"natural","formula":"","label":"natural armor "},"hp":{"value":546,"min":0,"max":546,"temp":0,"tempmax":0,"formula":"28d20 + 252"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":40,"fly":80,"swim":0,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":7,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

The odor of sulfur and pumice surrounds a red dragon, whose swept-back horns and spinal frill define its silhouette. Its beaked snout vents smoke at all times, and its eyes dance with flame when it is angry.

","public":""},"alignment":"Chaotic Evil","race":"","type":{"value":"dragon","subtype":"","swarm":"","custom":""},"environment":"Hill, Mountain","cr":24,"spellLevel":0,"xp":{"value":62000},"source":"Basic Rules pg 286"},"traits":{"size":"grg","di":{"value":["fire"],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","draconic"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":10,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":6,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":6,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"prc":{"value":2,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"prof":14,"bonus":0,"total":16,"passive":26},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":6,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":6,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ste":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"prof":7,"bonus":0,"total":7,"passive":17},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":3,"max":3},"legres":{"value":3,"max":3},"lair":{"value":true,"initiative":20}}},"token":{"flags":{},"name":"Ancient Red Dragon","displayName":20,"img":"ddb-images/other/npc-token-Ancient-Red-Dragon.jpeg","width":4,"height":4,"scale":1,"vision":true,"dimSight":120,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"bar2":{"attribute":"resources.legact"},"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}}},"items":[{"_id":"2TBobyI4kc5hygun","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

","chat":"","unidentified":""},"source":"Basic Rules pg 286","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"sDG58bfiAfNN0VNW","name":"Bite","type":"weapon","img":"systems/dnd5e/icons/skills/red_07.jpg","data":{"description":{"value":"

Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.

","chat":"","unidentified":""},"source":"Basic Rules pg 286","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[piercing] + @mod","piercing"],["4d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite.","fullName":"Bite."}}},{"_id":"rA2LJLAe7ZfWGhj9","name":"Claw","type":"weapon","img":"icons/commodities/claws/claw-lizard-white-black.webp","data":{"description":{"value":"

Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.

","chat":"","unidentified":""},"source":"Basic Rules pg 286","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claw.","fullName":"Claw."}}},{"_id":"3qYPxeCoGQlzfQAu","name":"Tail","type":"weapon","img":"icons/commodities/biological/tail-scaled-green.webp","data":{"description":{"value":"

Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.

","chat":"","unidentified":""},"source":"Basic Rules pg 286","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tail.","fullName":"Tail."}}},{"_id":"RTsUiLNw22YjMGjw","name":"Frightful Presence","type":"feat","img":"systems/dnd5e/icons/spells/horror-acid-3.jpg","data":{"description":{"value":"

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

","chat":"","unidentified":""},"source":"Basic Rules pg 286","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":21,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Frightful Presence.","fullName":"Frightful Presence."}}},{"_id":"IcSXb0PHExkF8KI5","name":"Fire Breath (Recharge 5–6)","type":"feat","img":"systems/dnd5e/icons/skills/fire_05.jpg","data":{"description":{"value":"

The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Basic Rules pg 286","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":90,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"9125w9djs5l5gqj2","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["26d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":24,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fire Breath (Recharge 5–6).","fullName":"Fire Breath (Recharge 5–6)."}}},{"_id":"D5NGygIS6viiTL9j","name":"Lair Actions","type":"feat","img":"systems/dnd5e/icons/skills/yellow_31.jpg","data":{"description":{"value":"

Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:

","chat":"","unidentified":""},"source":"Basic Rules pg 286","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"L4KOCdYS7uOS5K6P","name":"Regional Effects","type":"feat","img":"systems/dnd5e/icons/skills/emerald_03.jpg","data":{"description":{"value":"

Regional Effects

The region containing a legendary red dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:

If the dragon dies, these effects fade over the course of 1d10 days.

","chat":"","unidentified":""},"source":"Basic Rules pg 286","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"jOX4ADgpsHEwogXf","name":"A Red Dragon’s Lair","type":"feat","img":"icons/environment/wilderness/cave-entrance-mountain.webp","data":{"description":{"value":"

A Red Dragon’s Lair

Red dragons lair in high mountains or hills, dwelling in caverns under snow-capped peaks, or within the deep halls of abandoned mines and dwarven strongholds. Caves with volcanic or geothermal activity are the most highly prized red dragon lairs, creating hazards that hinder intruders and letting searing heat and volcanic gases wash over a dragon as it sleeps.

With its hoard well protected deep within the lair, a red dragon spends as much of its time outside the mountain as in it. For a red dragon, the great heights of the world are the throne from which it can look out to survey all it controls—and the wider world it seeks to control.

Throughout the lair complex, servants erect monuments to the dragon’s power, telling the grim story of its life, the enemies it has slain, and the nations it has conquered.

","chat":"","unidentified":""},"source":"Basic Rules pg 286","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"Gio6c9fO0P0PXXZI","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n

Detect. The dragon makes a Wisdom (Perception) check.

\n

Tail Attack. The dragon makes a tail attack.

\n

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

","chat":"","unidentified":""},"source":"Basic Rules pg 286","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"7YGNj3Fbe0enUalv","name":"Detect","type":"feat","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

","chat":"","unidentified":""},"source":"Basic Rules pg 286","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"uxclN6yAoevSYKjy","name":"Tail","type":"weapon","img":"icons/commodities/biological/tail-scaled-green.webp","data":{"description":{"value":"

Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.

","chat":"","unidentified":""},"source":"Basic Rules pg 286","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tail.","fullName":"Tail.","actionCopy":true}}},{"_id":"om9G0ql12fBThGXB","name":"Wing Attack (Costs 2 Actions)","type":"feat","img":"icons/commodities/biological/wing-green.webp","data":{"description":{"value":"

The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

","chat":"","unidentified":""},"source":"Basic Rules pg 286","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + 10","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":25,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"h5RlTs43qrjAbWA8","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If the dragon fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"Basic Rules pg 286","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/ancient-red-dragon","img":"https://www.dndbeyond.com/avatars/70/305/636463327464831552.png","tokenImg":"https://www.dndbeyond.com/avatars/0/146/636252758629157514.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":16782,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"eaTBuRb4hxcrJ2OW","name":"Ancient Crystal Dragon","type":"npc","img":"ddb-images/other/npc-Ancient-Crystal-Dragon.png","data":{"abilities":{"str":{"value":25,"proficient":0,"bonuses":{"check":"","save":""},"mod":7,"dc":21},"dex":{"value":12,"proficient":1,"bonuses":{"check":"","save":""},"mod":1,"prof":6,"saveBonus":0,"save":7,"dc":15},"con":{"value":26,"proficient":1,"bonuses":{"check":"","save":""},"mod":8,"prof":6,"saveBonus":0,"save":14,"dc":22},"int":{"value":20,"proficient":0,"bonuses":{"check":"","save":""},"mod":5,"dc":19},"wis":{"value":16,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":6,"saveBonus":0,"save":9,"dc":17},"cha":{"value":21,"proficient":1,"bonuses":{"check":"","save":""},"mod":5,"prof":6,"saveBonus":0,"save":11,"dc":19}},"attributes":{"ac":{"flat":20,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":222,"min":0,"max":222,"temp":0,"tempmax":0,"formula":"12d20 + 96"},"init":{"value":0,"bonus":0},"movement":{"burrow":40,"climb":40,"fly":80,"swim":0,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":6,"spelldc":19,"spellLevel":0},"details":{"biography":{"value":"

Shimmering with radiant energy and brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions, many of them are among the friendliest of dragonkind, nurturing and optimistic.

\n

Inner Glow

\n

When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline points, allowing the Crystal Dragon Wyrmling;wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency. The oldest crystal dragons have scales of perfect clarity that bend and refract light, sometimes making them difficult to see clearly.

\n

The radiant energy of the Positive Plane shimmers in crystal dragons’ scales. It glows like starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with anger, lying back with fear or suspicion, and rippling in side-to-side waves with amusement or joy.

\n

Visions in Starlight

\n

Many crystal dragons study the stars, recording their observations of the night sky and tracking the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace.

\n

Crystal dragons’ connection to the radiant forces of the Positive Plane fosters a nurturing, optimistic attitude in most of these dragons. They sometimes adopt the abandoned eggs or hatchlings of other dragons; many a white wyrmling has been raised in the caring environment of a crystal dragon’s lair. But they fiercely oppose destructive forces in their home territories, which sometimes leads nearby frost giant;frost giants and white dragons to put aside their mutual enmity to hunt them.

\n

Glittering Hoards

\n

For their treasure hoards, crystal dragons prize diamonds and baubles that refract light, collections of prophecy, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate light, or channel positive energy for healing and nurturing.

\n

Creating a Crystal Dragon

\n

Use the Crystal Dragon Personality Traits and Crystal Dragon Ideals tables to inspire your portrayal of distinctive crystal dragon characters.

\n

Crystal Dragon Personality Traits

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Trait
1If you’re not a thief or a frost giant, let’s talk!
2Are you comfortable? Can I tell your future for you? Just let me know what I can do for you, okay?
3Jokes are as valuable as any gemstone and more fun to share.
4My empathy is a bottomless well. I can’t help but lose myself in the emotions of others.
5The stars have much to tell us, and folk need me to interpret what the stars say.
6All play and no work—those are the words I live by.
7I am always the first to offer a compliment.
8Get off my snowfield, you immature bipeds! When I was a wyrmling, people respected their elders!
\n
\n

Crystal Dragon Ideals

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Exploration. Yesterday is already known. Today is for something new. (Chaotic)
2Empathy. It’s a gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3Hospitality. We all live beautiful lives—it would be a shame not to share our lives with others. (Neutral)
4Determinism. Our destinies may already be written, but the way we achieve them still matters. (Any)
5Fun and Games. Play is learning, but without the boredom. (Chaotic)
6Control. Everyone is welcome, as long as they follow my rules. (Lawful)
\n
\n

Crystal Dragon Adventures

\n

The Crystal Dragon Adventure Hooks table offers suggestions for stories and adventures involving crystal dragons.

\n

Crystal Dragon Adventure Hooks

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Adventure Hook
1A towering palace of ice and quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other creature has claimed it.
2Prismatic shards rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3A crystal dragon invites the greatest bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can leave the lair once it has begun.
4A crystal dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5A crystal dragon who has guarded a mountain pass for decades unexpectedly retires to the Elemental Plane of Air. Monstrous forces immediately move into the area—and might take control of the pass unless the dragon can be convinced to return.
6A royal heir goes missing while secretly visiting a crystal dragon. The heir’s family, the heir’s friends, and the dragon all want to find the heir, but no faction trusts the others.
7A crystal dragon seeks bold adventurers to steal an egg from an ancient white dragon who is infamous for abject cruelty and utter remorselessness.
8A crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
\n
\n

Connected Creatures

\n

Crystal dragons are among the most social and hospitable of dragons. They are equal parts mysterious, contemplative, and mischievous, making it difficult to know what to expect of them.

\n

Ancient Crystal Dragon Connections

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d4Connected Creatures
1A clan of dwarves has discovered a self-renewing vein of quartz near an ancient crystal dragon;ancient crystal dragon’s lair. The dwarves mine the area aggressively, unaware that the dragon is spying on them—and intends to demand recompense at some point in the future.
2An ancient crystal dragon is stalked by a villainous ranger who has already claimed a dozen draconic trophies.
3An ancient crystal dragon follows a pod of whales from one sea to another, having grown fond of the valuable ambergris they leave in their wake. Now whalers are scheming to kill the dragon.
4A community of seal hunters reveres an ancient crystal dragon as the spirit of their glacier home. Such worship amuses and flatters the dragon, who keeps the hunters safe and leads them to locations where seals are plentiful.
\n
\n

Crystal Dragon Lairs

\n

Crystal dragons seek out frigid, picturesque locations with clear views of the sky above to build their lairs. Then, like gem cutters seeking the perfect diamond, they spend much of their lives refining, polishing, and enhancing the beauty of their lairs.

\n

Crystal dragons’ lairs are often found in polar expanses, dizzying mountain peaks, and glacial floes. Some resemble icy palaces, with numerous balconies offering plentiful opportunities for sky gazing. Though ice and snow are the most common materials they use in the construction of a lair, crystal and other precious minerals feature prominently in certain areas. In this way, crystal dragons’ hoards literally become the fabric of their homes.

\n

Crystal Dragon Lair Features

\n

The crystal dragon lair shown in map 5.7 is the home of a dragon who has spent considerable time shaping the pinnacle of the tallest mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway that ascends the mountain to encourage travel to and from the lair.

\n

The lair has the following features:

\n

Ice Bridge. The crowning glory of this infrastructural marvel is a wide bridge of ice that spans a chasm between a lesser peak and the lair.

\n

Anterior Spires. Rising from the far side of the bridge are the lair’s anterior spires. These solid, pointed shafts resemble inverted icicles more than towers and enclose a terraced, open-air amphitheater that serves the dragon as a parlor.

\n

Ice Sculptures. In each of the areas enclosed by the anterior spires and the grand spires, four ice sculptures (shown as circled stars on the map) depict dragons of different kinds.

\n

Promenade. A dragon-sized promenade winds upward from the anterior spires to the summit of the mountain.

\n

Grand Spires. Like the anterior spires, the grand spires enclose a multi-tiered sanctuary of ice and snow. Trusted guests might be invited into this part of the lair.

\n

Central Spire. The central grand spire is hollow, and built into its upper recesses are several icy perches where the dragon keeps the greatest treasures. As with everything in the lair, nothing is truly off-limits to visitors, as long as they show themselves to be peaceful and respectful (or very, very interesting). The most favored of the crystal dragon’s acquaintances might even be gifted with a short trip to the very pinnacle of the central spire—the highest point in the local landscape—to take in the breathtaking view.

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The dragon makes one Bite attack and two Claw attacks.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 170","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"8URnfghqzXfIIAB7","name":"Bite","type":"weapon","img":"systems/dnd5e/icons/skills/red_29.jpg","data":{"description":{"value":"

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 9 (2d8) radiant damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 170","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[piercing] + @mod","piercing"],["2d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite.","fullName":"Bite."}}},{"_id":"zBwTluQgUIymtw4g","name":"Claw","type":"weapon","img":"icons/commodities/claws/talon-red.webp","data":{"description":{"value":"

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 170","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claw.","fullName":"Claw."}}},{"_id":"Lvg1ZPZ8IyZDvedC","name":"Scintillating Breath (Recharge 5–6)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon exhales a burst of brilliant radiance in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 49 (11d8) radiant damage on a failed save, or half as much damage on a successful one. The dragon then gains 25 temporary hit points by absorbing a portion of the radiant energy.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 170","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":90,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"p3wwpjns1aemj6me","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["11d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":22,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Scintillating Breath (Recharge 5–6).","fullName":"Scintillating Breath (Recharge 5–6)."}}},{"_id":"xk0FrNNprhXiq4Qz","name":"Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 19):

At will: dancing lights, guidance

1/day each: command, divination, greater restoration, hypnotic pattern, invisibility

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 170","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting (Psionics).","fullName":"Spellcasting (Psionics)."}}},{"_id":"ORwsd7WEikuluoCU","name":"Lair Actions","type":"feat","img":"systems/dnd5e/icons/skills/yellow_31.jpg","data":{"description":{"value":"

Lair Actions

On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row:

Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon's telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.

Ice Passage. The dragon can open a passage through a wall of ice or snow that is up to 5 feet thick, creating an opening up to 30 feet wide and high.

Starlight’s Gleam. The dragon chooses a point it can see in the lair. Gleaming starlight radiates from that point to fill a 10-foot-radius sphere with dim light. Each creature other than the dragon in that area when the light appears must succeed on a DC 15 Dexterity saving throw or take 13 (2d12) radiant damage and be outlined in the glow. Attack rolls made against an outlined creature have advantage, and the creature can’t hide or benefit from being invisible. The starlight and the glow around any creature fades on initiative count 20 on the next round.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 170","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"AJpyaCOSB83BqYuq","name":"Regional Effects","type":"feat","img":"systems/dnd5e/icons/skills/emerald_03.jpg","data":{"description":{"value":"

Regional Effects

The region surrounding a legendary crystal dragon’s lair is altered by the dragon's magic, creating one or more of the following effects:

Clear Skies. The skies above a crystal dragon's lair remain clear and free of precipitation unless magically altered. Winds blow lightly, posing little threat to those approaching the lair, and visibility is the best possible for the time of day.

Crystal Profusion. Plentiful quartz crystals form in natural stone within 6 miles of the lair, particularly in places where natural light can shine on the crystals.

Icy Sight. Ice and quartz within 6 miles of the lair become conduits for the dragon’s psionic presence. As an action, the dragon can cast the clairvoyance spell, requiring no spell components and targeting any ice or quartz crystals in that region.

Positive Energy. Any creature that finishes a long rest within 6 miles of the lair regains two additional spent Hit Dice.

Thriving Wildlife. Animal populations flourish within 6 miles of the lair. Ability checks made to forage for food by hunting, fishing, or trapping in that area are made with advantage.

If the dragon dies, the animal population near the lair returns to normal levels over the course of 1d10 days. The increased Hit Die recovery ends immediately. The existing abundance of quartz crystals remains, but new crystals form at a normal rate.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"Si6ceDxdQ2NLupQ5","name":"A Crystal Dragon’s Lair","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

A Crystal Dragon’s Lair

Crystal dragons dwell in cold regions, where they construct ice and snow structures reminiscent of castles but open to the sky. Glittering crystals scattered about their lairs glow with gathered starlight, and caves or tunnels beneath the ice and snow provide protected areas for their hoards. They use their burrowing ability to dig blinds and secret passages throughout their lairs, allowing them to move easily—and potentially unnoticed.

The challenge rating of a legendary crystal dragon increases by 1 when it’s encountered in its lair.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"pf7xMnmR7gKPCl1f","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

\n

Claw. The dragon makes one Claw attack.

\n

Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.

\n

Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must succeed on a DC 19 Dexterity saving throw or take 38 (11d6) radiant damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"b3TXo84sdGQYEtDn","name":"Claw","type":"weapon","img":"icons/commodities/claws/talon-red.webp","data":{"description":{"value":"

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

Claw. The dragon makes one Claw attack.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 170","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claw.","fullName":"Claw.","actionCopy":true}}},{"_id":"O70sqPI1Rc586IlI","name":"Psionics (Costs 2 Actions)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon uses Psychic Step or Spellcasting.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 170","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"MXc5XIHF5FtNK3sz","name":"Starlight Strike (Costs 3 Actions)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must succeed on a DC 19 Dexterity saving throw or take 38 (11d6) radiant damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 170","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["11d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":19,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"WAgB0ftzD8QST1D7","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If the dragon fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 170","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"ITN3M90FibMDsuSf","name":"Change Shape","type":"feat","img":"systems/dnd5e/icons/skills/blue_26.jpg","data":{"description":{"value":"

The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 170","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Change Shape.","fullName":"Change Shape."}}},{"_id":"sEVl73mM9PRoQb7g","name":"Psychic Step","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon magically teleports to an unoccupied space it can see within 60 feet of it.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 170","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Psychic Step.","fullName":"Psychic Step."}}},{"_id":"i72jPqVoij4VJssf","name":"Dancing Lights","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a bit of phosphorus or wychwood, or a glowworm","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of phosphorus or wychwood, or a glowworm","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136489,"definitionId":2057,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dancing Lights","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NLB4V8vhqfSLXoa8","name":"Guidance","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

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You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EQicrzTNmy7xIM5U","name":"Divination","type":"spell","img":"icons/sundries/scrolls/scroll-symbol-eye-brown.webp","data":{"description":{"value":"

Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The GM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.

\n

The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The GM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136629,"definitionId":2073,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Divination","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ET3C5odc4MpPJcjU","name":"Greater Restoration","type":"spell","img":"systems/dnd5e/icons/spells/heal-royal-3.jpg","data":{"description":{"value":"

You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's @Compendium[dnd5e.rules.Exhaustion]{exhaustion} level by one, or end one of the following effects on the target:

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You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes @Compendium[dnd5e.rules.Charmed]{charmed} for the duration. While @Compendium[dnd5e.rules.Charmed]{charmed} by this spell, the creature is @Compendium[dnd5e.rules.Incapacitated]{incapacitated} and has a speed of 0.

\n

The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.

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A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

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Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it.

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Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 214","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod","bludgeoning"]],"versatile":"1d8[bludgeoning] + @mod"},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Quarterstaff.","fullName":"Quarterstaff."}}},{"_id":"FEC6JLuiLSfvgcv5","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The illusionist is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The illusionist has the following wizard spells prepared:

Cantrips (at will): dancing lights, mage hand, minor illusion, poison spray

1st level (4 slots): color spray,* disguise self,* mage armor, magic missile

2nd level (3 slots): invisibility,* mirror image,* phantasmal force*

3rd level (3 slots): major image,* phantom steed*

4th level (1 slot): phantasmal killer*

*Illusion spell of 1st level or higher

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 214","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"wkQYh0wLIW0ZfdNo","name":"Displacement (Recharges after the Illusionist Casts an Illusion Spell of 1st Level or Higher)","type":"feat","img":"systems/dnd5e/icons/skills/shadow_07.jpg","data":{"description":{"value":"

As a bonus action, the illusionist projects an illusion that makes the illusionist appear to be standing in a place a few inches from its actual location, causing any creature to have disadvantage on attack rolls against the illusionist. The effect ends if the illusionist takes damage, it is incapacitated, or its speed becomes 0.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 214","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Displacement (Recharges after the Illusionist Casts an Illusion Spell of 1st Level or Higher).","fullName":"Displacement (Recharges after the Illusionist Casts an Illusion Spell of 1st Level or Higher)."}}},{"_id":"xFatQqdZA1wqYxxZ","name":"Dancing Lights","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a bit of phosphorus or wychwood, or a glowworm","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of phosphorus or wychwood, or a glowworm","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136489,"definitionId":2057,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dancing Lights","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"sBbGPFzPCe3OcHJ3","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EXiiHzys2mluDCXf","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7qTNW5hEc9T0lccy","name":"Poison Spray","type":"spell","img":"systems/dnd5e/icons/spells/needles-acid-1.jpg","data":{"description":{"value":"

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

\n

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d12"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138566,"definitionId":2208,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Poison Spray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Ag2NaUZaHUF16Us3","name":"Color Spray","type":"spell","img":"systems/dnd5e/icons/spells/needles-royal-2.jpg","data":{"description":{"value":"

A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can affect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures and creatures that can't see).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell is @Compendium[dnd5e.rules.Blinded]{blinded} until the end of your next turn. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d10",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"a pinch of powder or sand that is colored red, yellow, and blue","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of powder or sand that is colored red, yellow, and blue","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136229,"definitionId":2031,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Color Spray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"THDBqOPhOq9iKMTr","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/skills/blue_37.jpg","data":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nlkhvNqD3FQwozRU","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nrLEq3EovMBjWYhl","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RY1anNOmDhd3PO25","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1BJWQN3BJO3NrX8s","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/skills/violet_03.jpg","data":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xwtqId6GP4la6irR","name":"Phantasmal Force","type":"spell","img":"systems/dnd5e/icons/skills/blue_15.jpg","data":{"description":{"value":"

You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.

The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.

The target can use its action to examine the phantasm with an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.

While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might have knocked it off.

An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"a bit of fleece","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":175441,"definitionId":2332,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Phantasmal Force","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Damage","Control","Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nEeRmP0htgNfVDM4","name":"Major Image","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).

\n

As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.

\n

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a bit of fleece","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138454,"definitionId":2180,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Major Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"noztTc1dkPP7FFyD","name":"Phantom Steed","type":"spell","img":"icons/environment/people/charge.webp","data":{"description":{"value":"

A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature's appearance, but it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed.

\n

For the duration, you or a creature you choose can ride the steed. The creature uses the statistics for a riding horse, except it has a speed of 100 feet and can travel 10 miles in an hour, or 13 miles at a fast pace. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. The spell ends if you use an action to dismiss it or if the steed takes any damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":2370,"definitionId":2203,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Phantom Steed","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wjey4638MVC9vnF8","name":"Phantasmal Killer","type":"spell","img":"systems/dnd5e/icons/skills/affliction_08.jpg","data":{"description":{"value":"

You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes @Compendium[dnd5e.rules.Frightened]{frightened} for the duration. At the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 265","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138547,"definitionId":2202,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Phantasmal Killer","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":265,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/illusionist","img":"https://www.dndbeyond.com/avatars/thumbnails/14/317/1000/1000/636363345970691654.png","tokenImg":"https://www.dndbeyond.com/avatars/14/316/636363345970222877.jpeg","spellList":{"class":["color spray","* disguise self","* mage armor","magic missile","invisibility","* mirror image","* phantasmal force*","major image","* phantom steed*","phantasmal killer*"],"pact":[],"atwill":["dancing lights","mage hand","minor illusion","poison spray"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":17335,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"emSTTYQB2r0zemBW","name":"Darathra Shendrel","type":"npc","img":"ddb-images/other/npc-Darathra-Shendrel.png","data":{"abilities":{"str":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":13},"dex":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"con":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"int":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"wis":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"cha":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12}},"attributes":{"ac":{"flat":14,"calc":"","formula":"","label":"breastplate"},"hp":{"value":52,"min":0,"max":52,"temp":0,"tempmax":0,"formula":"8d8 + 16"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Roleplaying Information

\n

As the Lord Protector of Triboar and a secret agent of the Harpers, Darathra has sworn an oath to defend the town. She takes her duty very seriously. In addition to her gear, Darathra has an unarmored warhorse named Buster.

\n

Ideal: “Good people should be given every chance to prosper, free of tyranny.”

\n

Bond: “I’ll lay down my life to protect Triboar and its citizens.”

\n

Flaw: “I refuse to back down. Push me, and I’ll push back.”

","public":""},"alignment":"Lawful Good","race":"","type":{"value":"humanoid","subtype":"","swarm":"","custom":""},"environment":"","cr":0,"spellLevel":0,"xp":{"value":10},"source":"Storm King's Thunder"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"his":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"prof":2,"bonus":0,"total":2,"passive":12},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"itm":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"prof":2,"bonus":0,"total":4,"passive":14},"inv":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"prof":2,"bonus":0,"total":2,"passive":12},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"prof":2,"bonus":0,"total":2,"passive":12},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"per":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"prof":2,"bonus":0,"total":4,"passive":14},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Darathra Shendrel","displayName":20,"img":"ddb-images/other/npc-token-Darathra-Shendrel.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"sT2ZviFc91JHZadh","name":"Breastplate","type":"equipment","img":"icons/equipment/chest/breastplate-banded-steel-grey.webp","data":{"description":{"value":"

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

","chat":"","unidentified":"Medium Armor"},"source":null,"quantity":1,"weight":20,"price":400,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"breastplate","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"Medium Armor","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":13,"originalName":"Breastplate","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"breastplate","replaced":true},"magicitems":{"enabled":false}}},{"_id":"vwzPkdVdtKxw4c1y","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

Darathra makes two melee attacks.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

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Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage. Darathra carries twenty crossbow bolts.

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Darathra has advantage on saving throws against being frightened.

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A victim of a terrible curse, the serpent-haired medusa petrifies all those who gaze upon it, turning creatures into stone monuments to its corruption.

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The medusa makes either three melee attacks--one with its snake hair and two with its shortsword--or two ranged attacks with its longbow.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 14 (4d6) poison damage.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 7 (2d6) poison damage.

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When a creature that can see the medusa's eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to metal, wood, or porcelain (the medusa’s choice) and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.

Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save.

If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.

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The enhanced medusa can cast the light cantrip at will.

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Melee Weapon Attack: +9 to hit, reach 20 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage. If the target is a creature, it is grappled (escape DC 17). Until the grapple ends, the target is restrained, and the giant can’t use this attack on anyone else.

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Halaster, the Mad Mage of Undermountain, is the deranged individual behind most of the traps and horrors found in the great dungeon under Waterdeep. Undermountain is his home, an amusement gallery in which others perform to entertain him.

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The Mad Mage knows the ever-changing ways of Undermountain as no one else does, for he is the one who controls those changes. He prefers to remain unseen, skulking about invisibly or peering through scrying sensors that resemble wide-open eyes surrounded by sparkling motes of light.

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Halaster’s abilities far exceed those of most mortal wizards. His expertise with magic gates allows him to travel far and wide to engage in magical research. He spends much of his time creating gates, moving them around, and casting elder runes on them. Halaster’s gates connect the different levels of Undermountain, thus enabling him to bring new monsters into the dungeon to replenish those that die or escape. Even as groups of adventurers try to gain decisive control of just a small section of Undermountain’s halls, Halaster constantly alters the dungeon’s perils to thwart them.

\n

Halaster’s true form is that of a tall, gaunt, male human, but he uses magic to take on many other visages and shapes. No matter what form he wears, the Mad Mage giggles and mutters incessantly. Contrary to appearances, however, Halaster is alert and attentive to the activities and preparations of all beings near him. He never willingly enters combat without first casting mage armor and mind blank on himself.

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Halaster uses his blast scepter to cast thunderwave as a 4th-level spell (save DC 16).

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Blast Scepter.","fullName":"Blast Scepter."}}},{"_id":"Em9Mpazc8tKFHYiz","name":"Lair Actions","type":"feat","img":"systems/dnd5e/icons/skills/yellow_31.jpg","data":{"description":{"value":"

As the master of Undermountain, Halaster can alter the entire dungeon to some extent. His lair actions and regional effects don’t extend beyond Undermountain.

Lair Actions

On initiative count 20 (losing initiative ties), Halaster takes a lair action to cause one of the following effects:

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"xnbndfGkuxafl6Gn","name":"Regional Effects","type":"feat","img":"systems/dnd5e/icons/skills/emerald_03.jpg","data":{"description":{"value":"

Regional Effects

When Halaster is in Undermountain, the following effects can occur in any location within the dungeon or in any extraplanar extension of the dungeon:

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"1DGYv5bAhw6hjf36","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

Halaster can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Halaster regains spent legendary actions at the start of his turn.

\n

Cast Spell. Halaster casts a spell of 3rd level or lower.

\n

Spell Ward (Costs 2 Actions). Halaster expends a spell slot of 4th level or lower and gains 5 temporary hit points per level of the slot.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"wZnysqwpsy7GWMNZ","name":"Cast Spell","type":"feat","img":"icons/sundries/documents/document-symbol-eye.webp","data":{"description":{"value":"

Halaster casts a spell of 3rd level or lower.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"JBpEP1ACEMfadYdY","name":"Spell Ward (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg","data":{"description":{"value":"

Halaster expends a spell slot of 4th level or lower and gains 5 temporary hit points per level of the slot.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"6w4CvohLlLWERxUD","name":"Special Equipment","type":"feat","img":"icons/containers/bags/pack-leather-brown.webp","data":{"description":{"value":"

Halaster wears a robe of eyes that lets him see in all directions, gives him darkvision out to a range of 120 feet, grants advantage on Wisdom (Perception) checks that rely on sight, and allows him to see invisible creatures and objects, as well as into the Ethereal Plane, out to a range of 120 feet.

Halaster wields a blast scepter (a very rare magic item that requires attunement). It can be used as an arcane focus. Whoever is attuned to the blast scepter gains resistance to fire and lightning damage and can, as an action, use it to cast thunderwave as a 4th-level spell (save DC 16) without expending a spell slot.

Halaster also wears a horned ring (a very rare magic item that requires attunement), which allows an attuned wearer to ignore Undermountain’s magical restrictions (see “Alterations to Magic”).

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Special Equipment.","fullName":"Special Equipment."}}},{"_id":"aixr17SzI28XV4Ws","name":"Arcane Recovery (1/Day)","type":"feat","img":"icons/sundries/books/book-reye-reptile-brown.webp","data":{"description":{"value":"

When he finishes a short rest, Halaster recovers all his spell slots of 5th level and lower.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Arcane Recovery (1/Day).","fullName":"Arcane Recovery (1/Day)."}}},{"_id":"pRqPLSCDFAEqrVWD","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If Halaster fails a saving throw, he can choose to succeed instead.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"auSNdjUrSao5RksJ","name":"Rejuvenation","type":"feat","img":"systems/dnd5e/icons/skills/affliction_01.jpg","data":{"description":{"value":"

If Halaster dies in Undermountain, he revives after 1d10 days, with all his hit points and any missing body parts restored. His new body appears in a random safe location in Undermountain.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Rejuvenation.","fullName":"Rejuvenation."}}},{"_id":"eTqBqkmNEZqvvqwu","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Halaster is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 22, +14 to hit with spell attacks). He can cast disguise self and invisibility at will. He can cast fly and lightning bolt once each without expending a spell slot, but can’t do so again until he finishes a short or long rest. Halaster has the following wizard spells prepared:

Cantrips (at will): dancing lights, fire bolt, light, mage hand, prestidigitation

1st level (4 slots): mage armor, magic missile, shield, silent image

2nd level (3 slots): arcane lock, cloud of daggers, darkvision, knock

3rd level (3 slots): counterspell, dispel magic, fireball

4th level (3 slots): confusion, hallucinatory terrain, polymorph

5th level (3 slots): Bigby’s hand, geas, wall of force

6th level (2 slots): chain lightning, globe of invulnerability, programmed illusion

7th level (2 slots): finger of death, symbol, teleport

8th level (1 slot): maze, mind blank

9th level (1 slot): meteor swarm, wish

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"z9Z5JXYo897iLNaP","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/skills/blue_37.jpg","data":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"H1ytUOccxYAdTpdz","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7oOXwzKRHdz45Lid","name":"Dancing Lights","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a bit of phosphorus or wychwood, or a glowworm","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of phosphorus or wychwood, or a glowworm","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136489,"definitionId":2057,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dancing Lights","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eSNy7T09RfjEBLqO","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Tbyj7IxoakB6o46z","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OI43KwoYNeXGAjXU","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mhXOGDy05lHZYnuU","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"LZszugjMCHFz2h6b","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"V4l5ZXh9jsBJmQrU","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"uExjQViLGxhgz9a9","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"azRYmwcwfeJljqch","name":"Silent Image","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn't accompanied by sound, smell, or other sensory effects.

\n

You can use your action to cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking.

\n

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"a bit of fleece","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138718,"definitionId":2252,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Silent Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"LrWBb6hMIV6llZP8","name":"Arcane Lock","type":"spell","img":"systems/dnd5e/icons/items/inventory/key-silver.jpg","data":{"description":{"value":"

You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes.

\n

While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 215","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"gold dust worth at least 25 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"gold dust worth at least 25 gp, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136064,"definitionId":2003,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Arcane Lock","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Utility","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DoGjiq1FxedGH7yU","name":"Cloud of Daggers","type":"spell","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

You fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose within range. A creature takes 4d4 slashing damage when it enters the spell’s area for the first time on a turn or starts its turn there. 

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d4 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Player's Handbook pg 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4[slashing]","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"a sliver of glass","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a sliver of glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136218,"definitionId":2327,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cloud of Daggers","sources":[{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JRrYdiazURDw2Iwq","name":"Darkvision","type":"spell","img":"systems/dnd5e/icons/skills/shadow_11.jpg","data":{"description":{"value":"

You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has @Compendium[dnd5e.rules.Darkvision]{darkvision} out to a range of 60 feet.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"either a pinch of dried carrot or an agate","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136497,"definitionId":2059,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkvision","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1XgWCYU25vZXRVyJ","name":"Knock","type":"spell","img":"systems/dnd5e/icons/skills/fire_07.jpg","data":{"description":{"value":"

Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.

\n

A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.

\n

If you choose a target that is held shut with arcane lock, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.

\n

When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138372,"definitionId":2162,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Knock","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3Z1YTSGfDv4Z8pz5","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qBYzos9s5oMmkayy","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FlCgbdTRSifITDfC","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dTNT9TdDbFUiDccU","name":"Confusion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg","data":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-xetra-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"three nut shells","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"three nut shells","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136256,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0HSeweSZdqPvv7rq","name":"Hallucinatory Terrain","type":"spell","img":"icons/environment/wilderness/cave-entrance-vulcano.webp","data":{"description":{"value":"

You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren't changed in appearance.

\n

The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn't obvious by touch, a creature carefully examining the illusion can attempt an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 249","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":150,"width":null,"units":"ft","type":"cube"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"value":"a stone, a twig, and a bit of green plant","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a stone, a twig, and a bit of green plant","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138033,"definitionId":2136,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hallucinatory Terrain","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":249,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"thppWqP09VEdts4u","name":"Polymorph","type":"spell","img":"icons/weapons/swords/shortsword-broad-engraved.webp","data":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a caterpillar cocoon","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138572,"definitionId":2209,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"miQaQyE19ZXue8X6","name":"Bigby's Hand","type":"spell","img":"systems/dnd5e/icons/skills/violet_28.jpg","data":{"description":{"value":"

You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell's duration, and it moves at your command, mimicking the movements of your own hand.

\n

The hand is an object that has AC 20 and hit points equal to your hit point maximum. If it drops to 0 hit points, the spell ends. It has a Strength of 26 (+8) and a Dexterity of 10 (+0). The hand doesn't fill its space.

\n

When you cast the spell and as a bonus action on your subsequent turns, you can move the hand up to 60 feet and then cause one of the following effects with it.

\n

Clenched Fist. The hand strikes one creature or object within 5 feet of it. Make a melee spell attack for the hand using your game statistics. On a hit, the target takes 4d8 force damage.

\n

Forceful Hand. The hand attempts to push a creature within 5 feet of it in a direction you choose. Make a check with the hand's Strength contested by the Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check of the target. If the target is Medium or smaller, you have advantage on the check. If you succeed, the hand pushes the target up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The hand moves with the target to remain within 5 feet of it.

\n

Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand's Strength score to resolve the grapple. If the target is Medium or smaller, you have advantage on the check. While the hand is grappling the target, you can use a bonus action to have the hand crush it. When you do so, the target takes bludgeoning damage equal to 2d6 + your spellcasting ability modifier.

\n

Interposing Hand. The hand interposes itself between you and a creature you choose until you give the hand a different command. The hand moves to stay between you and the target, providing you with half cover against the target. The target can't move through the hand's space if its Strength score is less than or equal to the hand's Strength score. If its Strength score is higher than the hand's Strength score, the target can move toward you through the hand's space, but that space is difficult terrain for the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage from the clenched fist option increases by 2d8 and the damage from the grasping hand increases by 2d6 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[force - Clenched Fist]","force"],["2d6[bludgeoning - Grasping Hand] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"An eggshell and a snakeskin glove","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"An eggshell and a snakeskin glove","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136116,"definitionId":2352,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bigby's Hand","sources":[{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qjyomQGtqpJkVsZP","name":"Geas","type":"spell","img":"systems/dnd5e/icons/skills/green_24.jpg","data":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.Charmed]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137928,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FUYgAfzWzb7ZGrLF","name":"Wall of Force","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-3.jpg","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).

\n

Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by dispel magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a pinch of powder made by crushing a clear gemstone","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of powder made by crushing a clear gemstone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138916,"definitionId":2292,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Force","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Control","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5AGT2DeOQTMuxPH6","name":"Chain Lightning","type":"spell","img":"systems/dnd5e/icons/skills/red_06.jpg","data":{"description":{"value":"

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

\n

A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136178,"definitionId":2024,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Chain Lightning","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Vaf4g8FgYVyJzuYJ","name":"Globe of Invulnerability","type":"spell","img":"systems/dnd5e/icons/skills/emerald_02.jpg","data":{"description":{"value":"

An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.

\n

Any spell of 5th level or lower cast from outside the barrier can't affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such spells.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the barrier blocks spells of one level higher for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"abj","components":{"value":"a glass or crystal bead that shatters when the spell ends","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a glass or crystal bead that shatters when the spell ends","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137955,"definitionId":2124,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Globe of Invulnerability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Negation","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"G8MNcWSGlNf0jSBW","name":"Programmed Illusion","type":"spell","img":"systems/dnd5e/icons/skills/affliction_03.jpg","data":{"description":{"value":"

You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs. The illusion is imperceptible until then. It must be no larger than a 30-foot cube, and you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted @Compendium[dnd5e.rules.Using Each Ability]{performance} can last up to 5 minutes.

\n

When the condition you specify occurs, the illusion springs into existence and performs in the manner you described. Once the illusion finishes performing, it disappears and remains dormant for 10 minutes. After this time, the illusion can be activated again.

\n

The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the area. For example, you could create an illusion of yourself to appear and warn off others who attempt to open a trapped door, or you could set the illusion to trigger only when a creature says the correct word or phrase.

\n

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"ill","components":{"value":"a bit of fleece and jade dust worth at least 25 gp","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fleece and jade dust worth at least 25 gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138598,"definitionId":2218,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Programmed Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"P8aNtXl4XRyUuqPI","name":"Finger of Death","type":"spell","img":"systems/dnd5e/icons/skills/green_15.jpg","data":{"description":{"value":"

You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.

\n

A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d8[necrotic] + 30","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":7,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136811,"definitionId":2101,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Finger of Death","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Creation","Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7vyFVACjKp2gUy9J","name":"Symbol","type":"spell","img":"systems/dnd5e/icons/items/inventory/rune-red.jpg","data":{"description":{"value":"

When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book, a scroll, or a treasure chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place; if the object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.

\n

The glyph is nearly @Compendium[dnd5e.rules.Invisible]{invisible}, requiring an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC to find it.

\n

You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or stepping on the glyph, removing another object covering it, approaching within a certain distance of it, or manipulating the object that holds it. For glyphs inscribed within an object, the most common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph.

\n

You can further refine the trigger so the spell is activated only under certain circumstances or according to a creature's physical characteristics (such as height or weight), or physical kind (for example, the ward could be set to affect hags or shapechangers). You can also specify creatures that don't trigger the glyph, such as those who say a certain password.

\n

When you inscribe the glyph, choose one of the options below for its effect. Once triggered, the glyph glows, filling a 60-foot-radius sphere with dim light for 10 minutes, after which time the spell ends. Each creature in the sphere when the glyph activates is targeted by its effect, as is a creature that enters the sphere for the first time on a turn or ends its turn there.

\n

Death. Each target must make a Constitution saving throw, taking 10d10 necrotic damage on a failed save, or half as much damage on a successful save.

\n

Discord. Each target must make a Constitution saving throw. On a failed save, a target bickers and argues with other creatures for 1 minute. During this time, it is incapable of meaningful communication and has disadvantage on attack rolls and ability checks.

\n

Fear. Each target must make a Wisdom saving throw and becomes @Compendium[dnd5e.rules.Frightened]{frightened} for 1 minute on a failed save. While @Compendium[dnd5e.rules.Frightened]{frightened}, the target drops whatever it is holding and must move at least 30 feet away from the glyph on each of its turns, if able.

\n

Hopelessness. Each target must make a Charisma saving throw. On a failed save, the target is overwhelmed with despair for 1 minute. During this time, it can't attack or target any creature with harmful abilities, spells, or other magical effects.

\n

Insanity. Each target must make an Intelligence saving throw. On a failed save, the target is driven insane for 1 minute. An insane creature can't take actions, can't understand what other creatures say, can't read, and speaks only in gibberish. The GM controls its movement, which is erratic.

\n

Pain. Each target must make a Constitution saving throw and becomes @Compendium[dnd5e.rules.Incapacitated]{incapacitated} with excruciating pain for 1 minute on a failed save.

\n

Sleep. Each target must make a Wisdom saving throw and falls @Compendium[dnd5e.rules.Unconscious]{unconscious} for 10 minutes on a failed save. A creature awakens if it takes damage or if someone uses an action to shake or slap it awake.

\n

Stunning. Each target must make a Wisdom saving throw and becomes @Compendium[dnd5e.rules.Stunned]{stunned} for 1 minute on a failed save.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 280","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"target":{"value":60,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d10[necrotic - Death; Constitution saving throw for half damage]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"abj","components":{"value":"mercury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"mercury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138829,"definitionId":2272,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Symbol","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":280,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KcuE3PnU3m7Js0Xx","name":"Teleport","type":"spell","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.

\n

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FamiliarityMishapSimilar AreaOff TargetOn Target
Permanent circle---01-100
Associated object---01-100
Very familiar01-0506-1314-2425-100
Seen casually01-3334-4344-5354-100
Viewed once01-4344-5354-7374-100
Description01-4344-5354-7374-100
False destination01-5051-100--
\n

 

\n

Familiarity. \"Permanent circle\" means a permanent teleportation circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.

\n

\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.

\n

\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.

\n

On Target. You and your group (or the target object) appear where you want to.

\n

Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

\n

Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.

\n

Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 281","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":8,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138839,"definitionId":2275,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Teleport","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":281,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"t471CLEb5QXE0bBz","name":"Maze","type":"spell","img":"icons/commodities/treasure/puzzle-pyramid.webp","data":{"description":{"value":"

You banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the duration or until it escapes the maze.

\n

The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If it succeeds, it escapes, and the spell ends (a minotaur or goristro demon automatically succeeds).

\n

When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138468,"definitionId":2185,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Maze","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Control","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Yx2orcSsg6kalQwQ","name":"Mind Blank","type":"spell","img":"icons/equipment/head/mask-craved-beige.webp","data":{"description":{"value":"

Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the @Compendium[dnd5e.rules.Charmed]{charmed} condition. The spell even foils wish spells and spells or effects of similar power used to affect the target's mind or to gain information about the target.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138485,"definitionId":2190,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mind Blank","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SX9KdoGZVN9E0gdj","name":"Meteor Swarm","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-3.jpg","data":{"description":{"value":"

Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a failed save, or half as much damage on a successful one. A creature in the area of more than one fiery burst is affected only once.

\n

The spell damages objects in the area and ignites flammable objects that aren't being worn or carried.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":5280,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["20d6[fire]","fire"],["20d6[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":9,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138482,"definitionId":2189,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Meteor Swarm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cX73g09W1IB6lek6","name":"Wish","type":"spell","img":"systems/dnd5e/icons/skills/light_03.jpg","data":{"description":{"value":"

Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.

\n

The basic use of this spell is to duplicate any other spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect.

\n

Alternatively, you can create one of the following effects of your choice:

\n\n

 
You might be able to achieve something beyond the scope of the above examples. State your wish to the GM as precisely as possible. The GM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner.

\n

The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a long rest, you take 1d10 necrotic damage per level of that spell. This damage can't be reduced or prevented in any way. In addition, your Strength drops to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 288","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":9,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138951,"definitionId":2303,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wish","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":288,"sourceType":1}],"tags":["Creation","Healing","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/halaster-blackcloak","img":"https://www.dndbeyond.com/avatars/4772/2/636764575288250947.png","tokenImg":"https://www.dndbeyond.com/avatars/4772/0/636764575268238723.jpeg","spellList":{"class":["mage armor","magic missile","shield","silent image","arcane lock","cloud of daggers","darkvision","knock","counterspell","dispel magic","fireball","confusion","hallucinatory terrain","polymorph","Bigby's hand","geas","wall of force","chain lightning","globe of invulnerability","programmed illusion","finger of death","symbol","teleport","maze","mind blank","meteor swarm","wish"],"pact":[],"atwill":["disguise self","invisibility","dancing lights","fire bolt","light","mage hand","prestidigitation"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":183818,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"exJ4BZOuxUZj46b7","name":"Goliath Werebear","type":"npc","img":"ddb-images/other/npc-Goliath-Werebear.png","data":{"abilities":{"str":{"value":20,"proficient":0,"bonuses":{"check":"","save":""},"mod":5,"dc":16},"dex":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":11},"con":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":15},"int":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":11},"wis":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":13},"cha":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":11}},"attributes":{"ac":{"flat":10,"calc":"","formula":"","label":"in humanoid form, 12 natural armor in bear or hybrid form"},"hp":{"value":161,"min":0,"max":161,"temp":0,"tempmax":0,"formula":"19d8 + 76"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":3,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Goliath legends speak of a creature that prowls the far reaches of Icewind Dale, known as Oyaminartok the Winter Walker. She can take the form of either a polar bear or a hulking, bipedal shape obscured by wind and blowing snow. Elders invoke her name to keep young goliaths from wandering too far from home before they’re ready. Adult goliaths sometimes encounter this legendary individual in their travels to the far-flung corners of the dale. If they flee like cowards, Oyaminartok laughs and lets them go to wander in obscurity. If they challenge Oyaminartok to a fight, the Winter Walker smiles and tests their mettle. Those who impress her with their fighting skills are bitten and become goliath werebears themselves—goliaths who carry Oyaminartok’s curse of lycanthropy. Contrary to myth, Oyaminartok is not a monster but a force of good in the region, and she passes her curse only to goliaths whose hearts are pure.

\n

Oyaminartok and others of her kind try to help creatures they come across, for the weather and the geography of Icewind Dale can be brutal. They know the safest routes across the tundra, and they can help guide travelers through the Sea of Moving Ice and across its ever-shifting ice floes. These polar werebears attack evil in the wilderness, but they steer clear of camps and settlements. Fire is Oyaminartok’s bane, and thus she and her kind are wary around hearths and open flames.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum decreases by 10 3d6 for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies, and its body turns to spores. The curse lasts until removed by the remove curse spell or other magic.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 217","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[bludgeoning] + @mod","bludgeoning"],["6d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":16,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Rotting Fist.","fullName":"Rotting Fist."}}},{"_id":"48PwSd8Sy0OjhjBb","name":"Dreadful Glare","type":"feat","img":"systems/dnd5e/icons/skills/red_22.jpg","data":{"description":{"value":"

The fungal servant targets one creature it can see within 60 feet of it. If the target can see the fungal servant, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the fungal servant’s next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all fungal servants for the next 24 hours.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":16,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dreadful Glare.","fullName":"Dreadful Glare."}}},{"_id":"cTl67FXOxegRTWQo","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The fungal servant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The fungal servant regains spent legendary actions at the start of its turn.

\n

Attack. The fungal servant makes one attack with its rotting fist or uses its Dreadful Glare.

\n

Blinding Spores. Blinding spores swirls magically around the fungal servant. Each creature within 5 feet of the fungal servant must succeed on a DC 16 Constitution saving throw or be blinded until the end of the creature’s next turn.

\n

Blasphemous Word (Costs 2 Actions). The fungal servant utters a blasphemous word. Each non-undead creature within 10 feet of the fungal servant that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of the fungal servant’s next turn.

\n

Channel Negative Energy (Costs 2 Actions). The fungal servant magically unleashes negative energy. Creatures within 60 feet of the fungal servant, including ones behind barriers and around corners, can’t regain hit points until the end of the fungal servant’s next turn.

\n

Whirlwind of Spores (Costs 2 Actions). The fungal servant magically transforms into a whirlwind of spores, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the fungal servant is immune to all damage, and it can’t be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the fungal servant remain in its possession.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 217","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"947C7Z9uR5tgxlzs","name":"Attack","type":"feat","img":"systems/dnd5e/icons/skills/red_21.jpg","data":{"description":{"value":"

The fungal servant makes one attack with its rotting fist or uses its Dreadful Glare.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 217","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"6I1fYVPOA2fbwYa2","name":"Blinding Spores","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Blinding spores swirls magically around the fungal servant. Each creature within 5 feet of the fungal servant must succeed on a DC 16 Constitution saving throw or be blinded until the end of the creature’s next turn.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 217","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":16,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"0s4oYbJyTGWzhu9T","name":"Blasphemous Word (Costs 2 Actions)","type":"feat","img":"icons/commodities/treasure/token-engraved-eye-red.webp","data":{"description":{"value":"

The fungal servant utters a blasphemous word. Each non-undead creature within 10 feet of the fungal servant that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of the fungal servant’s next turn.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 217","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":16,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"KZbsRn8RkixM6tEN","name":"Channel Negative Energy (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-1.jpg","data":{"description":{"value":"

The fungal servant magically unleashes negative energy. Creatures within 60 feet of the fungal servant, including ones behind barriers and around corners, can’t regain hit points until the end of the fungal servant’s next turn.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 217","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"FIGdOsupVyTwCNJQ","name":"Whirlwind of Spores (Costs 2 Actions)","type":"feat","img":"icons/weapons/misc/whip-red-yellow.webp","data":{"description":{"value":"

The fungal servant magically transforms into a whirlwind of spores, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the fungal servant is immune to all damage, and it can’t be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the fungal servant remain in its possession.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 217","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"mXHBfz906GZtKSXw","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The fungal servant has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 217","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"KXlUDyw31IdXwkXG","name":"Rejuvenation","type":"feat","img":"systems/dnd5e/icons/skills/affliction_01.jpg","data":{"description":{"value":"

A destroyed fungal servant gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the fungal servant’s heart.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 217","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Rejuvenation.","fullName":"Rejuvenation."}}},{"_id":"zGeKlxkua3cK0pMX","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The fungal servant is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The fungal servant has the following cleric spells prepared:

Cantrips (at will): sacred flame, thaumaturgy

1st level (4 slots): command, guiding bolt, shield of faith

2nd level (3 slots): hold person, silence, spiritual weapon

3rd level (3 slots): animate dead, dispel magic

4th level (3 slots): divination, guardian of faith

5th level (2 slots): contagion, insect plague

6th level (1 slot): harm

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 217","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"PpgWj6jIby39dnp9","name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/skills/yellow_07.jpg","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8sUDoM5ca5lKK2YC","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"euHPpzM7adM0Qx4I","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4dWpyYS5mYsL2RTW","name":"Guiding Bolt","type":"spell","img":"systems/dnd5e/icons/skills/violet_01.jpg","data":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138023,"definitionId":2133,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EDk9bMnVZEmYi8eV","name":"Shield of Faith","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a small parchment with a bit of holy text written on it","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small parchment with a bit of holy text written on it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138705,"definitionId":2248,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"CkF4NQmnAjuWAaZr","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NYcc7jRwKKlH0IF7","name":"Silence","type":"spell","img":"systems/dnd5e/icons/skills/shadow_17.jpg","data":{"description":{"value":"

For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.Deafened]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138712,"definitionId":2251,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Silence","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"S1OLhJ5GSIP8ewqT","name":"Spiritual Weapon","type":"spell","img":"systems/dnd5e/icons/skills/violet_10.jpg","data":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138787,"definitionId":2263,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spiritual Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ufX6tZTRrswlWnrv","name":"Animate Dead","type":"spell","img":"systems/dnd5e/icons/skills/yellow_32.jpg","data":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"asFNEjWGrgKOULvs","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"B0OBE4jM188YRNKQ","name":"Divination","type":"spell","img":"icons/sundries/scrolls/scroll-symbol-eye-brown.webp","data":{"description":{"value":"

Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The GM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.

\n

The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The GM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136629,"definitionId":2073,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Divination","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"exDoSwF6BgikeWL6","name":"Guardian of Faith","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.

\n

Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138008,"definitionId":2130,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guardian of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Summoning","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EuBbddRouLYM3w5j","name":"Contagion","type":"spell","img":"systems/dnd5e/icons/skills/affliction_13.jpg","data":{"description":{"value":"

Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, the target is @Compendium[dnd5e.rules.Poisoned]{poisoned}.

\n

At the end of each of the @Compendium[dnd5e.rules.Poisoned]{poisoned} target’s turns, the target must make a Constitution saving throw. If the target succeeds on three of these saves, it is no longer @Compendium[dnd5e.rules.Poisoned]{poisoned}, and the spell ends. If the target fails three of these saves, the target is no longer @Compendium[dnd5e.rules.Poisoned]{poisoned}, but choose one of the diseases below. The target is subjected to the chosen disease for the spell’s duration.

\n

Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease’s effects apply to it.

\n

Blinding Sickness. Pain grips the creature’s mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is @Compendium[dnd5e.rules.Blinded]{blinded}.

\n

Filth Fever. A raging fever sweeps through the creature’s body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.

\n

Flesh Rot. The creature’s flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.

\n

Mindfire. The creature’s mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat.

\n

Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.

\n

Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is @Compendium[dnd5e.rules.Stunned]{stunned} until the end of its next turn.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":7,"units":"day"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":239497,"definitionId":2046,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Contagion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"XfYw8qMr4jW72LOc","name":"Insect Plague","type":"spell","img":"icons/environment/creatures/bug-spider-blue.webp","data":{"description":{"value":"

Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere's area is difficult terrain.

\n

When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.

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You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.

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The only warning you’ll get is that fearsome, far-off caw, echoing from the darkness like a death knell. For by the time those glowing red eyes fix on you, it’s far too late to run …

\n

Some adventurers and sages whisper that deep crows were first spawned as the familiars of evil arcane casters, abandoned in the subterranean depths and left to grow to enormous size. Others claim these creatures were once normal crows transmuted by vile essence and viler powers. But one thing all agree on is that ending up a meal for one of these monstrosities is a too-real threat for those who stumble into their deadly lairs.

\n

Though the deep crow most immediately resembles a massive version of its namesake bird, this creature is a unique form of avian insect. Seen up close, it can easily be discerned from any other giant bird by its insectoid maw, its four-clawed feet, and the cluster of red eyes that are the most unsettling part of its appearance.

\n

Terror from Above. The deep crow’s most fearsome attack is the bite of its mandibles, which can seize and hold almost any creature. Their preferred attack is a snatch-and-grab that sees a deep crow flying off with a living victim before its companions have any chance of counterattack. Provided the doomed prey doesn’t struggle, the deep crow takes it back to its lair to be devoured at leisure. Creatures that do struggle might be repeatedly dropped from a height to soften them up a bit.

\n

Family Ties. Deep crows live alone for an unknown length of years, emerging from the lair only to hunt, to look for potential threats, and to mate. Mating is a once-in-a-lifetime urge that sees each deep crow involved in the pairing produce a cluster of four to eight eggs. Incubation lasts a year, followed by a year during which the fledgling deep crows stay close by their parent’s side. The young then set out to establish lairs of their own.

\n

Unknown and Inscrutable. The mindset of these intelligent yet alien creatures is a mystery, but some who have encountered them relate that they are quick to hold a grudge. For years. Of even greater importance, they can teach their chicks to harbor the same resentments, instilling a cross-generational hatred of chosen foes that can last for centuries.

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The deep crow makes three attacks: one with its mandibles and two with its claws.

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Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the deep crow can’t use its mandibles on another target.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

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The deep crow has advantage on saving throws against spells and other magical effects.

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While in dim light or darkness, the deep crow can take the Hide action as a bonus action.

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While in sunlight, the deep crow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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Polukranos, called the World Eater, is the mortal manifestation of the eternal ideal of a hydra. In its first incarnation, it fell from Nyx to the mortal world, and so great were its size and strength that the gods Nylea and Heliod combined their power to bind the monster deep within the Nessian Wood. That incarnation was slain, but the eternal ideal remains. A new incarnation of the World Eater is a fearsome omen, as the monster only appears when the pillars of the world tremble and terrible things are afoot in the realm of the gods. Its rampages often presage an age of menace for all civilization.

\n

What krakens are to the sea and dragons are to the sky, hydras are to the lands of Theros. Various hydras dwell at the fringes of civilization, from the bog-dwelling hydras known across the multiverse to massive ironscale hydra;ironscale hydras that lurk in deep wildernesses. Beyond even these exist serpentine horrors born of the whims of foul gods, like the legendary hydra Polukranos.

\n

Territorial Terrors. During their early years, hydras feed their rapid growth by terrorizing the land. When they grow large enough, they look for a territory to claim as their own. Often, they steal lairs from other monsters in prolonged, devastating battles.

\n

Vicious Growth. Soon after a hydra claims a territory, it typically buries itself, entering a period of hibernation during which it continues to grow. When it awakens, it goes on a feeding rampage, so beginning the cycle once again. These rhythms of destruction sometimes become so ingrained in the minds and lore of a people that, even after a hydra’s defeat, the beast might reappear as a Nyxborn being and begin its legend anew.

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Polukranos makes as many bite attacks as it has heads.

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Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 18 (2d10 + 7) piercing damage.

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Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.

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Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be pushed up to 20 feet away from Polukranos.

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Polukranos can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Polukranos regains spent legendary actions at the start of its turn.

\n

Detect. Polukranos makes a Wisdom (Perception) check.

\n

Tail Swipe. Polukranos makes a tail attack.

\n

Trampling Charge (Costs 3 Actions). Polukranos moves up to 50 feet in a straight line and can move through the space of any creature Huge or smaller. The first time it enters each creature’s space during this move, it can make a stomp attack against that creature.

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Polukranos makes a Wisdom (Perception) check.

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Polukranos makes a tail attack.

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Polukranos moves up to 50 feet in a straight line and can move through the space of any creature Huge or smaller. The first time it enters each creature’s space during this move, it can make a stomp attack against that creature.

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When Polukranos takes piercing or slashing damage, each creature within 5 feet of Polukranos takes 10 (3d6) acid damage.

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Hold Breath. Polukranos can hold its breath for 1 hour.

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If Polukranos fails a saving throw, it can choose to succeed instead.

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Polukranos has five heads. While it has more than one head, Polukranos has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Whenever Polukranos takes 40 or more damage in a single turn, one of its heads dies. If all its heads die, Polukranos dies.

At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken 40 or more fire damage since its last turn. Polukranos regains 20 hit points for each head regrown in this way.

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For each head Polukranos has beyond one, it gets an extra reaction that can be used only to make opportunity attacks.

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Siege Monster. Polukranos deals double damage to objects and structures.

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Wakeful. While Polukranos sleeps, at least one of its heads is awake.

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Ogres are hulking giants notorious for their quick tempers. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of objects or creatures to smash.

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Until the start of the ogre’s next turn, attack rolls against the ogre have disadvantage, it has advantage on the attack roll it makes for an opportunity attack, and that attack deals an extra 16 (3d10) bludgeoning damage on a hit. Also, each enemy that tries to move out of the ogre’s reach without teleporting must succeed on a DC 14 Strength saving throw or have its speed reduced to 0 until the start of the ogre’s next turn.

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The ogre deals double damage to objects and structures.

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Extra pairs of arms magically orbit the bodies of the titanic, nearly forgotten artisans known as hundred-handed ones. These giants often dwell in remote mountains and seaside cliffs, where they carve their memories into the ancient stone, covering their territories with intricate reliefs and massive statues of bygone ages. Some linger near ancient temples and palaces, ruins they once raised to the gods or archons of old.

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Artisans of the Archons. Legend has it that the hundred-handed ones were once a tribe of giant artisans, prized by archon tyrants for their ability as stone cutters and smiths. The archons became greedy for more splendid monuments to their greatness. Some believed the grandest testaments to their glory were being denied them by their servants’ unremarkable forms. So the archons performed dark rituals, robbing the power of ancient, slumbering giants and using it to transform their servants. This primal energy granted the archons’ agents numerous limbs—the better to raise the archons’ monuments and fortresses.

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Yet many of the transformed giants refused to be part of the archons’ war machine. Seeking to escape their masters, they fled into the wilderness. The furious archons’ magic pursued them, cursing them with an endless will to create, but no one to create for and none who would ever appreciate or use the art and architecture they created.

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A spectrum of giants claims territory across Theros, drawing strength from aspects of the world itself—from ancient stone and roiling flames to the depths of the seas and skies. Unlike many creatures of legend, most giants owe their existence not to Nyx and the dreams of mortals, but to natural forces in the land. As a result, Theran giants are typically infused with the elements they embody, which might manifest as flaming beards, frozen skin, hair crackling with lightning, or other primal incarnations.

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Beyond these primal giants, though, other giants fill the tales of Theros.

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The giant makes four longsword attacks or two rock attacks.

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Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 21 (3d8 + 8) slashing damage.

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Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.

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The giant can take one reaction on every turn in a combat.

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Vigilant. The giant can’t be surprised.

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The giant adds 5 to its AC against one weapon attack that would hit it. To do so, the giant must see the attacker and be wielding a melee weapon.

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The rulers of distant Sarlona are known as the Inspired. These noble families are said to be bound to celestial spirits that guide and empower them, but the truth is far darker. The Inspired are the mortal hosts of the nightmare spirits of Dal Quor, and they carry out the foul agenda of the Dreaming Dark.

\n

Any humanoid who can dream can volunteer to serve as a quori vessel. But the Inspired of Sarlona are humans bred to be such vessels. They have no choice in this destiny, since they can’t resist quori possession. Physically, Inspired resemble the kalashtar, possessing an almost supernatural beauty.

\n

Most of the people of the Five Nations have heard of the Inspired lords in Riedra — never realizing that Inspired are spread throughout Khorvaire as well. Beggars and generals, mayors and merchants might all be secret servants of the Dreaming Dark. Such Inspired have to willingly accept quori possession, but the Dreaming Dark has long experience in weaving dreams that can convince mortals to surrender their bodies.

\n
\n

VARIANT: QUORI VESSEL

\n

The Inspired are vessels for quori spirits, allowing the quori to manifest a portion of their power while the vessel is possessed. An Inspired can gain benefits depending on the type of quori possessing it. The quori also gains access to the Inspired’s knowledge and features.

\n

Hashalaq

\n

Suggestion (3/Day). The Inspired can cast the suggestion spell (spell save DC 13), requiring no material components.

\n

Kalaraq

\n

All Around Vision. The Inspired can’t be surprised.

\n

Arcane Eye (3/Day). The Inspired can cast the arcane eye spell, requiring no material components.

\n

Tsucora

\n

Fear (1/Day). The Inspired can cast the fear spell (spell save DC 13), requiring no material components.

\n
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The Inspired makes two crysteel dagger attacks. It can replace one attack with vicious mockery.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 10 (3d6) force damage.

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The Inspired unleashes a string of insults laced with subtle enchantments at one creature it can see within 60 feet of it. If the target can hear the Inspired, the target must succeed on a DC 13 Wisdom saving throw or take 2 (1d4) psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

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The Inspired has advantage on Wisdom saving throws.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 294","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dual Mind.","fullName":"Dual Mind."}}},{"_id":"F5Bd0TpvNoN0Kogc","name":"Fear (1/Day)","type":"feat","img":"systems/dnd5e/icons/spells/horror-eerie-2.jpg","data":{"description":{"value":"

The Inspired can cast the fear spell (spell save DC 13), requiring no material components.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 294","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fear (1/Day).","fullName":"Fear (1/Day)."}}},{"_id":"fesiPC91yhTKqIpE","name":"Innate Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The Inspired’s spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells, requiring no material components:

At will: mage hand, vicious mockery (see “Actions” below)

1/day each: charm person, dissonant whispers, hex, hold person, mage armor

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 294","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting (Psionics).","fullName":"Innate Spellcasting (Psionics)."}}},{"_id":"mrnXBXjPm8uWipWS","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"M0h1d5fMUNPQFkhm","name":"Vicious Mockery (see “Actions” below)","type":"spell","img":"systems/dnd5e/icons/items/inventory/teeth.jpg","data":{"description":{"value":"

Special Notes: see “Actions” below.

\n\n

You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

\n

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

","chat":"

Special Notes: see “Actions” below.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138907,"definitionId":2290,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Vicious Mockery","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qwzWKPyZUBsCgjuQ","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tJCzMM9lCNFNjUne","name":"Dissonant Whispers","type":"spell","img":"systems/dnd5e/icons/spells/horror-acid-1.jpg","data":{"description":{"value":"

You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A @Compendium[dnd5e.rules.Deafened]{deafened} creature automatically succeeds on the save.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136624,"definitionId":2314,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dissonant Whispers","sources":[{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rF4MMeZVXT4LwhZR","name":"Hex","type":"spell","img":"systems/dnd5e/icons/skills/shadow_17.jpg","data":{"description":{"value":"

You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.

If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature.

A remove curse cast on the target ends this spell early.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

","chat":"","unidentified":""},"source":"Player's Handbook pg 251","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[necrotic - Whenever you hit the target with an attack]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"the petrified eye of a newt","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138073,"definitionId":2317,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hex","sources":[{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9yDY1GVrlAJCDcVx","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"AIvkXPsJKAf6Ld5Z","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured 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The pterafolk makes three attacks: one with its bite and two with its claws. Alternatively, it makes two melee attacks with its javelin.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

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Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target Hit: 9 (2d6 + 2)

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If the pterafolk is flying and dives at least 30 feet forward toward a target, and then hits that target with a melee weapon attack, the target is frightened until the end of its next turn.

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Among the first anvilwroughts to be forged by Purphoros, elegant burnished harts wander the mortal realm in search of new sights to bring back to the god of the forge. On every trip from Mount Velus, where Purphoros has his forge, they seek out the far reaches of the world so they can witness beauty in all its forms, then later reunite with their creator, their minds filled with tales of how life’s splendor continues to develop.

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The first anvilwroughts were created by the god of the forge, Purphoros. He gave the secret of breathing life into these metal creatures to his most devoted followers so they could mimic his works and invent new forms at their own forges.

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Some anvilwroughts are vigilant guardians at holy shrines, others serve as familiars and messengers, and a few were created to emulate beauty found among the animals of the mortal world. Each exhibits abilities suited to its role, with some behaving like companionable creatures or stoic guardians.

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A few extremely rare and valuable anvilwroughts were crafted by the hand of Purphoros himself. A number of these magnificent creations are now heirlooms of monarchs; others are lost to the sands of time or are guarded by ancient monsters.

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Constructed Nature. An anvilwrought doesn’t require air, food, drink, or sleep.

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The hart makes two attacks: one with its antlers and one with its hooves.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) fire damage.

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If the hart moves at least 20 feet straight toward a target and then hits it with an antlers attack on the same turn, the target takes an extra 7 (2d6) fire damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

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A creature that touches the hart or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.

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The hart has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

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A long, serpentine creature that resembles a cross between a centipede and a crocodile - and which is made entirely of clockwork.

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The behir makes two attacks: one with its bite and one to constrict.

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The behir exhales a line of lightning that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

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The behir makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6) acid damage at the start of each of the behir's turns. A behir can have only one creature swallowed at a time.

If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the behir. If the behir dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.

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Any character fighting the clockwork behir can see that the complex arrangement of its workings gives it a unique vulnerability. Any character within 5 feet of the construct can use an action to attempt a DC 14 Dexterity check using Jeweler's Tools;jeweler’s tools or Thieves' Tools;thieves’ tools. On a success, the behir takes 15 bludgeoning damage as it components start to grind, and it is no longer able to recharge its lightning breath.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

","chat":"","unidentified":"Shield"},"source":null,"quantity":1,"weight":6,"price":10,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":2,"type":"shield","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"shield","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"Shield","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":8,"originalName":"Shield","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"shield","replaced":true},"magicitems":{"enabled":false}}},{"_id":"taa6wVJL4nYTSYo7","name":"Spear","type":"weapon","img":"icons/weapons/polearms/spear-flared-green.webp","data":{"description":{"value":"

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (1d6 + 3 plus 1d8) piercing damage, or 12 (2d8 + 3) piercing damage if used with two hands to make a melee attack.

","chat":"","unidentified":""},"source":"Monster Manual pg 247","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + 1d8[piercing] + @mod","piercing"]],"versatile":"2d8[piercing] + @mod"},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":true},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spear.","fullName":"Spear."}}},{"_id":"5i31TZJZBVp4fMjI","name":"Aggressive","type":"feat","img":"icons/equipment/hand/gauntlet-simple-leather-steel.webp","data":{"description":{"value":"

As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

","chat":"","unidentified":""},"source":"Monster Manual pg 247","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Aggressive.","fullName":"Aggressive."}}},{"_id":"lpQbwU8uUqHLUwQQ","name":"Gruumsh’s Fury","type":"feat","img":"systems/dnd5e/icons/skills/blue_27.jpg","data":{"description":{"value":"

The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attack).

","chat":"","unidentified":""},"source":"Monster Manual pg 247","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Gruumsh’s Fury.","fullName":"Gruumsh’s Fury."}}},{"_id":"OFIPKJaBZY56sR47","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The orc is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The orc has the following cleric spells prepared:

Cantrips (at-will): guidance, resistance, thaumaturgy

1st level (4 slots): bless, command

2nd level (2 slots): augury, spiritual weapon (spear)

","chat":"","unidentified":""},"source":"Monster Manual pg 247","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"hGU0ZSFCJFwLPI7w","name":"Guidance","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138016,"definitionId":2132,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YBNasIeIvRJ8hPnt","name":"Resistance","type":"spell","img":"systems/dnd5e/icons/spells/protect-jade-3.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"abj","components":{"value":"a miniature cloak","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a miniature cloak","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138647,"definitionId":2231,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Resistance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3oROiAAD1VmBTTP9","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RgixbG2MlljGJzY1","name":"Bless","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a sprinkling of holy water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136125,"definitionId":2016,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bless","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Kn37XlBY0ncIX0Q7","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qFnCzjNrCrzAGCIt","name":"Augury","type":"spell","img":"systems/dnd5e/icons/skills/violet_09.jpg","data":{"description":{"value":"

By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:

\n\n


The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

\n

If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.

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Special Notes: spear.

\n\n

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

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Special Notes: spear.

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Goliaths inhabit the Spine of the World, where their mettle is tested against orc;orcs, ogre;ogres, frost giant;frost giants, remorhaz;remorhazes, ice troll;ice trolls, young white dragon;young white dragons, the treacherous mountain terrain, and the cruel indifference of nature.

\n

Bitter Rivals. Skytower Shelter and Wyrmdoom Crag are two mountain strongholds inhabited by goliaths. The former is home to the Skytower (Akannathi) clan, the latter to the Wyrmdoom (Thuunlakalaga) clan. The two groups refuse to get along, and competition between them is fierce and often violent. They stare at each other across mountain peaks and fight over everything from necessities to territory. The likelihood of peace between them is remote, because goliaths like to hold grudges.

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Aruk makes two attacks with his greataxe or hurls two javelins.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

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Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

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Aruk is acclimated to high altitude, including elevations above 20,000 feet.

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Aruk counts as one size larger when determining his carrying capacity and the weight he can push, drag, or lift.

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When Aruk takes damage, it reduces the damage taken by 9 (1d12 + 3).

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A chromatic dragon’s breath weapon is a manifestation of the energy that suffuses the dragon. With sufficient practice, dragons can learn to draw on magic from the Elemental Planes to shape their breath weapons into bipedal form, creating Elemental creatures called animated breaths. Chromatic dragons often use these creatures as guardians for their hoards or send them out to gather treasure from the territory around their lairs.

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An animated breath is a bipedal creature formed from the same energy as the breath weapon of the dragon that created it. A red dragon’s creation strongly resembles a fire elemental, while a black dragon’s is similar to a water elemental, but viscous and foul-looking. A green dragon’s animated poison breath looks like billowing clouds of green gas, while a white dragon’s animated cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragon’s animated lightning breath is a constantly shifting form of crackling lightning, and it can suddenly vanish from one place to reappear in another, striking like a bolt from the blue.

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The animated breath makes two Slam attacks.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 11 (2d10) damage of a type determined by the animated breath’s form: acid, cold, fire, lightning, or poison.

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When created, the animated breath takes one of five forms, matching its creator’s breath weapon: Animated Breath (Acid Form);Acid, Animated Breath (Cold Form);Cold, Animated Breath (Fire Form);Fire, Animated Breath (Lightning Form);Lightning, or Animated Breath (Poison Form);Poison. This form determines the creature’s AC, damage resistance, traits, and attacks.

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At the start of each of the animated breath’s turns, each creature within 5 feet of it takes 3 (1d6) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature that touches the animated breath or hits it with a melee attack takes 3 (1d6) fire damage.

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A creature that starts its turn within 5 feet of the animated breath must succeed on a DC 15 Constitution saving throw or be poisoned until the start of its next turn. A creature that touches the animated breath or hits it with a melee attack takes 3 (1d6) acid damage.

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The animated breath magically teleports to an unoccupied space it can see within 30 feet of it. Each creature with 5 feet of the animated breath after it teleports takes 3 (1d6) lightning damage.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

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The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

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The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

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When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

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While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.

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(1/Day). The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.

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Special Notes: spell save DC 10.

\n\n

Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.

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If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.

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At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

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Special Notes: spell save DC 10.

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The hybrid makes two javelin attacks. It can replace one javelin attack with Spit Acid.

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The most ancient chromatic dragons, who have survived over twelve hundred years of mortal life and acquired vast hoards worth millions of gold pieces, can achieve a form of apotheosis, reaching a level of power approaching that of Tiamat’s mighty aspect. The competitive avarice of dragonkind and the interference of adventurers prevent most dragons from attaining this level of power. But a chromatic dragon who can outwit all rivals and overcome all potential thieves can rise to become one of the mightiest of dragons.

\n

Often a chromatic greatwyrm’s ascension involves fusing the power of a single dragon’s echoes across different worlds of the Material Plane. The black greatwyrm Chronepsis, for example, is said to have stalked multiple worlds and devoured many of his echoes before withdrawing to a planar lair in the Outlands. The red greatwyrm Ashardalon worked with a balor to ritually drain the power of his echoes, then infused their power into himself by implanting the balor where his heart had been.

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In both size and power, chromatic greatwyrms exceed even ancient dragons. The energy of their breath weapons courses over their bodies and glows under their scales, and elemental forces rage around them when they exert their wrath. They no longer need to eat or drink, as their vast hoards magically sustain them. And their power can raze a city to the ground, destroying buildings and defenders alike.

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The greatwyrm makes one Bite attack and two Claw attacks.

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Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 13 (2d12) force damage.

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Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 19 (2d8 + 10) slashing damage. If the target is a Huge or smaller creature, it is grappled (escape DC 20) and is restrained until this grapple ends. The greatwyrm can have only one creature grappled this way at a time.

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Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked prone.

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The greatwyrm exhales a blast of energy in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw. On a failed save, the creature takes 78 (12d12) lightning damage. On a successful save, the creature takes half as much damage.

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The greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The greatwyrm regains spent legendary actions at the start of its turn.

\n

Attack. The greatwyrm makes one Claw or Tail attack.

\n

Wing Attack (Costs 2 Actions). The greatwyrm beats its wings. Each creature within 30 feet of it must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The greatwyrm can then fly up to half its flying speed.

\n

Arcane Spear (Costs 3 Actions). The greatwyrm creates four spears of magical force. Each spear hits a creature of the greatwyrm’s choice it can see within 120 feet of it, dealing 12 (1d8 + 8) force damage to its target, then disappears.

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The greatwyrm makes one Claw or Tail attack.

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The greatwyrm beats its wings. Each creature within 30 feet of it must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The greatwyrm can then fly up to half its flying speed.

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The greatwyrm creates four spears of magical force. Each spear hits a creature of the greatwyrm’s choice it can see within 120 feet of it, dealing 12 (1d8 + 8) force damage to its target, then disappears.

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If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 425 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use the options in the “Mythic Actions” section for 1 hour. Award a party an additional 105,000 XP (210,000 XP total) for defeating the greatwyrm after its Chromatic Awakening activates.

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If the greatwyrm fails a saving throw, it can choose to succeed instead.

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The greatwyrm doesn’t require food or drink.

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If the greatwyrm’s Chromatic Awakening trait has activated in the last hour, it can use the options below as legendary actions.

Bite. The greatwyrm makes one Bite attack.

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The greatwyrm flares with elemental energy. Each creature in a 60-foot-radius sphere centered on the greatwyrm must succeed on a DC 26 Dexterity saving throw or take 22 (5d8) lightning damage.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (5d6 + 5) piercing damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature. Until this grapple ends, the target is restrained, and the banderhobb can’t use its bite attack or tongue attack on another target.

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Melee Weapon Attack: +8 to hit, reach 15 ft., one creature. Hit: 10 (3d6) necrotic damage, and the target must make a DC 15 Strength saving throw. On a failed save, the target is pulled to a space within 5 feet of the banderhobb, which can use a bonus action to make a bite attack against the target.

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The banderhobb makes a bite attack against a Medium or smaller creature it is grappling. If the attack hits, the creature is swallowed, and the grapple ends. The swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the banderhobb, and it takes 10 (3d6) necrotic damage at the start of each of the banderhobb’s turns. A creature reduced to 0 hit points in this way stops taking the necrotic damage and becomes stable.

The banderhobb can have only one creature swallowed at a time. While the banderhobb isn’t incapacitated, it can regurgitate the creature at any time (no action required) in a space within 5 feet of it. The creature exits prone. If the banderhobb dies, it likewise regurgitates a swallowed creature.

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The banderhobb magically teleports up to 30 feet to an unoccupied space of dim light or darkness that it can see. Before or after teleporting, it can make a bite or tongue attack.

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If the banderhobb has even a tiny piece of a creature or an object in its possession, such as a lock of hair or a splinter of wood, it knows the most direct route to that creature or object if it is within 1 mile of the banderhobb.

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While in dim light or darkness, the banderhobb can take the Hide action as a bonus action.

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The githzerai makes two unarmed strikes.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 9 (2d8) psychic damage. This is a magic weapon attack.

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The githzerai’s innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no components:

At will: mage hand (the hand is invisible)

3/day each: feather fall, jump, see invisibility, shield

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While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

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Special Notes: the hand is invisible.

\n\n

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

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Special Notes: the hand is invisible.

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Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

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You touch a creature. The creature's jump distance is tripled until the spell ends.

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For the duration, you see @Compendium[dnd5e.rules.Invisible]{invisible} creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent.

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Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 28 (5d8 + 6) necrotic damage. The target must succeed on a DC 21 Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest.

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The nightwalker points at one creature it can see within 300 feet of it. The target must succeed on a DC 21 Wisdom saving throw or take 26 (4d12) necrotic damage and become frightened until the end of the nightwalker’s next turn. While frightened in this way, the creature is also paralyzed. If a target’s saving throw is successful, the target is immune to the nightwalker’s Finger of Doom for the next 24 hours.

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Any creature that starts its turn within 30 feet of the nightwalker must succeed on a DC 21 Constitution saving throw or take 14 (4d6) necrotic damage and grant the nightwalker advantage on attack rolls against it until the start of the creature’s next turn. Undead are immune to this aura.

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A creature reduced to 0 hit points from damage dealt by the nightwalker dies and can’t be revived by any means short of a wish spell.

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The giant makes two morningstar attacks.

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Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.

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Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

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The giant has advantage on Wisdom (Perception) checks that rely on smell.

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The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

At will: detect magic, fog cloud, light

3/day each: feather fall, fly, misty step, telekinesis

1/day each: control weather, gaseous form

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For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

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You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

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You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

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Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"reaction","cost":1,"condition":"which you take when you or a creature within 60 feet of you falls"},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"a small feather or piece of down","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136773,"definitionId":2095,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Feather Fall","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Utility","Exploration"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rD82Ol33HfOw82Nn","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"WLziQcW4GUxR1GrM","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"O7jq0MIwH9HIF1Lf","name":"Telekinesis","type":"spell","img":"systems/dnd5e/icons/spells/rock-plain-3.jpg","data":{"description":{"value":"

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

\n

Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is @Compendium[dnd5e.rules.Restrained]{restrained} in your telekinetic grip. A creature lifted upward is suspended in mid-air.

\n

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

\n

Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.

\n

If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.

\n

You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 280","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138834,"definitionId":2273,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Telekinesis","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":280,"sourceType":1}],"tags":["Control","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"q7wS2R7X9dqIVx4Z","name":"Control Weather","type":"spell","img":"systems/dnd5e/icons/skills/blue_04.jpg","data":{"description":{"value":"

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell early.

\n

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

\n

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

\n
\n
\n

Temperature

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Unbearable heat
2Hot
3Warm
4Cool
5Cold
6Arctic cold
\n
\n


Wind

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Calm
2Moderate wind
3Strong wind
4Gale
5Storm
\n
\n
\n
\n

Precipitation

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Clear
2Light clouds
3Overcast or ground fog
4Rain, hail, or snow
5Torrential rain, driving hail, or blizzard
\n
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":26400,"width":null,"units":"ft","type":"self"},"range":{"value":5,"long":null,"units":"mi"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"trs","components":{"value":"burning incense and bits of earth and wood mixed in water","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136438,"definitionId":2050,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Control Weather","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Control","Environment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"sl2wYRSTCoEN0rDg","name":"Gaseous Form","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-2.jpg","data":{"description":{"value":"

You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.

\n

While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when @Compendium[dnd5e.rules.Stunned]{stunned} or otherwise @Compendium[dnd5e.rules.Incapacitated]{incapacitated}.

\n

While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a bit of gauze and a wisp of smoke","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137921,"definitionId":2118,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Gaseous Form","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/cloud-giant","img":"https://www.dndbeyond.com/avatars/67/619/636460664409895596.png","tokenImg":"https://www.dndbeyond.com/avatars/0/248/636252767619101769.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"detect magic","type":"atwill","value":null,"innate":true},{"name":"fog cloud","type":"atwill","value":null,"innate":true},{"name":"light","type":"atwill","value":null,"innate":true},{"name":"feather fall","type":"day","value":"3","innate":true},{"name":"fly","type":"day","value":"3","innate":true},{"name":"misty step","type":"day","value":"3","innate":true},{"name":"telekinesis","type":"day","value":"3","innate":true},{"name":"control weather","type":"day","value":"1","innate":true},{"name":"gaseous form","type":"day","value":"1","innate":true}],"edgeCases":[],"material":false}},"ddbimporter":{"id":16827,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"fzfq1DiRR4F94OCy","name":"Living Demiplane","type":"npc","img":"ddb-images/other/npc-Living-Demiplane.jpeg","data":{"abilities":{"str":{"value":1,"proficient":0,"bonuses":{"check":"","save":""},"mod":-5,"dc":5},"dex":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"con":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"int":{"value":1,"proficient":0,"bonuses":{"check":"","save":""},"mod":-5,"dc":5},"wis":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"cha":{"value":1,"proficient":0,"bonuses":{"check":"","save":""},"mod":-5,"dc":5}},"attributes":{"ac":{"flat":10,"calc":"","formula":"","label":""},"hp":{"value":31,"min":0,"max":31,"temp":0,"tempmax":0,"formula":"7d8"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":30,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

A living demiplane is a demiplane spell that has become vaguely self-aware. It is a shadowy rectangle, 5 feet wide and 10 feet high, which creeps along flat, solid surfaces and groans softly when it moves.

\n

When a living demiplane encounters a creature small enough to fit through its doorway, it tries to pull that creature into itself, then deposits the victim in an extradimensional chamber.

\n

Areas of wild magic and sites that have been ravaged by powerful eldritch forces can give rise to spell effects that become living beings. These so-called living spells haunt the places where they were created, subsisting on ambient magical energy.

","public":""},"alignment":"Unaligned","race":"","type":{"value":"construct","subtype":"","swarm":"","custom":""},"environment":"","cr":0,"spellLevel":0,"xp":{"value":10},"source":"Icewind Dale: Rime of the Frostmaiden pg 299"},"traits":{"size":"med","di":{"value":["poison"],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["blinded","charmed","deafened","exhaustion","frightened","grappled","paralyzed","petrified","poisoned","prone","restrained","stunned","unconscious"],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Living Demiplane","displayName":20,"img":"ddb-images/other/npc-token-Living-Demiplane.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"xHH6jPUMOEnpCBBS","name":"Dimensional Form","type":"feat","img":"systems/dnd5e/icons/skills/blue_12.jpg","data":{"description":{"value":"

The living spell can enter another creature’s space and vice versa, and it can move through a space as narrow as 1 inch wide without squeezing. The living spell can’t detach from a solid surface, such as a wall, ceiling, or floor. If it has no surface to attach to, the living spell is destroyed (see “Planar Destruction” below).

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 299","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dimensional Form.","fullName":"Dimensional Form."}}},{"_id":"I65YmLl4fdWA96QN","name":"Extradimensional Chamber","type":"feat","img":"systems/dnd5e/icons/skills/water_05.jpg","data":{"description":{"value":"

When the living spell enters another creature’s space (or vice versa) for the first time on a turn, the other creature must succeed on a DC 10 Dexterity saving throw or be pulled into the living spell’s extradimensional space, an unfurnished stone chamber 30 feet in every dimension. A creature too big to fit in this space succeeds on the saving throw automatically. Creatures in the chamber never run out of breathable air. Magic that enables transit between planes, such as plane shift, can be used to escape the chamber, which has no exits otherwise. Creatures trapped inside the extradimensional chamber can’t see, target, or deal damage to the living spell; however, they can damage the room around them. Each 5-foot-square section of ceiling, wall, and floor in the chamber has AC 17, 50 hit points, immunity to poison and psychic damage, and immunity to bludgeoning, piercing, and slashing damage that is nonmagical. If any section is reduced to 0 hit points, the living spell and its chamber are destroyed (see “Planar Destruction” below).

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 299","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":10,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Extradimensional Chamber.","fullName":"Extradimensional Chamber."}}},{"_id":"pKLRVZGj3DKtnZcz","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The living spell has advantage on saving throws against spells and other magical effects.

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The living spell is destroyed when it or a 5-foot-square section of its extradimensional chamber is reduced to 0 hit points, or when the living spell has no surface to attach to. When the living spell is destroyed, the contents of its extradimensional chamber are expelled, appearing as close to the living spell’s previous location as possible. Each expelled creature appears in a randomly determined unoccupied space, along with whatever it is wearing or carrying.

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The living spell doesn’t require air, food, drink, or sleep.

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Touched by the gods, Nyx-fleece rams grow remarkable magical wool. This makes the beasts valuable to heroes and scoundrels alike, who would use their wool for either protection or profit. Divine servants guard the few herds of Nyx-fleece rams dwelling among Theros’s loftiest peaks, assuring they don’t fall into unworthy hands.

\n

Magic Fleece. If someone shears a Nyx-fleece ram without damaging the creature, the fleece can be made into a magic garment. A wearer who is attuned to the garment, as to a magic item, receives the favor of the gods in the form of a magical benefit. Use the Powers of the Fleece table to determine the property of a newly created garment.

\n
Powers of the Fleece
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Property
1Protection. The wearer gains a +1 bonus to AC and saving throws.
2Power of Nyx. The wearer has advantage on all Charisma (Persuasion) checks.
3Calming Presence. The wearer can cast calm emotions once per day (save DC 13).
4Trail of Flowers. Wherever the wearer of the fleece walks, flowers spring up magically behind them. The flowers wilt away after 1 hour.
5Animal Affinity. Any non-evil wearer of the fleece can cast animal friendship once per day (save DC 13).
6Abundance of Food. The wearer can cast create food and water once per day.
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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage plus 3 (1d6) force damage.

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If the ram moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

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The ram has advantage on saving throws against spells and other magical effects.

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The ram has advantage on Strength and Dexterity saving throws against effects that would knock it prone.

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Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.

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Khalessa makes two melee attacks.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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On each of her turns, Khalessa can use a bonus action to take the Dash, Disengage, or Hide action.

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Khalessa deals an extra 7 (2d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally that isn't incapacitated and she doesn't have disadvantage on the attack roll.

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Khalessa has advantage on saving throws against being charmed, and magic can’t put her to sleep.

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Khalessa's spellcasting ability is Charisma (spell save DC 14). She can innately cast the following spells, requiring no material components:

At will: dancing lights

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Khalessa owns a hat of disguise, which she uses to appear as a female drow while in the company of drow, and she wears a piwafwi (cloak of elvenkind);piwafwi.

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You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

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Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 21 (5d6 + 4) bludgeoning damage, and the target must succeed on a DC 16 Constitution saving throw or be stunned until the start of the catoblepas’s next turn.

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The catoblepas targets a creature that it can see within 30 feet of it. The target must make a DC 16 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the target instead takes 64 necrotic damage. The target dies if reduced to 0 hit points by this ray.

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The catoblepas has advantage on Wisdom (Perception) checks that rely on smell.

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Any creature other than a catoblepas that starts its turn within 10 feet of the catoblepas must succeed on a DC 16 Constitution saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the stench of any catoblepas for 1 hour.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.

","chat":"","unidentified":""},"source":"Basic Rules pg 269","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod + 2","piercing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":13,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite.","fullName":"Bite."}}},{"_id":"iGFRd17F9HoLb2qL","name":"Constrict","type":"weapon","img":"icons/commodities/bones/hurn-curved-yellow.webp","data":{"description":{"value":"

Melee Weapon Attack: +6 to hit, reach 10 ft., one Medium or smaller creature. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the couatl can't constrict another target.

","chat":"","unidentified":""},"source":"Basic Rules pg 269","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"int","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning] + @mod -1","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Constrict.","fullName":"Constrict."}}},{"_id":"XiPG6S7ws59k7U9G","name":"Change Shape","type":"feat","img":"systems/dnd5e/icons/skills/blue_26.jpg","data":{"description":{"value":"

The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice).

In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.

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The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:

At will: detect evil and good, detect magic, detect thoughts

3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison, sanctuary, shield

1/day each: dream, greater restoration, scrying

","chat":"","unidentified":""},"source":"Basic Rules pg 269","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"hRQT1OsSPrjaRSkA","name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

The couatl's weapon attacks are magical.

","chat":"","unidentified":""},"source":"Basic Rules pg 269","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Weapons.","fullName":"Magic Weapons."}}},{"_id":"vTs5WdooA7p7GGcG","name":"Shielded Mind","type":"feat","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.

","chat":"","unidentified":""},"source":"Basic Rules pg 269","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shielded Mind.","fullName":"Shielded Mind."}}},{"_id":"LW6wbdjrYllpjaHm","name":"Detect Evil and Good","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136555,"definitionId":2064,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"topdr6dWXZ1Q1Oew","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4Q6tqZH1bqN9Iw7x","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NvpcMAsaJDvDFtGu","name":"Bless","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a sprinkling of holy water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136125,"definitionId":2016,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bless","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pHJZwNDY8nj1vLSM","name":"Create Food and Water","type":"spell","img":"systems/dnd5e/icons/skills/green_32.jpg","data":{"description":{"value":"

You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136456,"definitionId":2052,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Create Food and Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"aq4o3AJjGganOfoP","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pt0QAizkhRQiEJyB","name":"Lesser Restoration","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.Blinded]{blinded}, @Compendium[dnd5e.rules.Deafened]{deafened}, @Compendium[dnd5e.rules.Paralyzed]{paralyzed}, or @Compendium[dnd5e.rules.Poisoned]{poisoned}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138386,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"WRzbwT1cyMegjo6e","name":"Protection from Poison","type":"spell","img":"icons/commodities/metal/clasp-steel-braid.webp","data":{"description":{"value":"

You touch a creature. If it is @Compendium[dnd5e.rules.Poisoned]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.

\n

For the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.Poisoned]{poisoned}, and it has resistance to poison damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138615,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BCxo8kkfbKTOvzCJ","name":"Sanctuary","type":"spell","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.

\n

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a small silver mirror","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138661,"definitionId":2237,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sanctuary","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Z47fdS3u8bg2IujO","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wCuini3EW3lvXJXw","name":"Dream","type":"spell","img":"systems/dnd5e/icons/skills/shadow_02.jpg","data":{"description":{"value":"

This spell shapes a creature's dreams. Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you. Creatures that don't sleep, such as elves, can't be contacted by this spell. You, or a willing creature you touch, enters a trance state, acting as a messenger. While in the trance, the messenger is aware of his or her surroundings, but can't take actions or move.

\n

If the target is asleep, the messenger appears in the target's dreams and can converse with the target as long as it remains asleep, through the duration of the spell. The messenger can also shape the environment of the dream, creating landscapes, objects, and other images. The messenger can emerge from the trance at any time, ending the effect of the spell early. The target recalls the dream perfectly upon waking. If the target is awake when you cast the spell, the messenger knows it, and can either end the trance (and the spell) or wait for the target to fall asleep, at which point the messenger appears in the target's dreams.

\n

You can make the messenger appear monstrous and terrifying to the target. If you do, the messenger can deliver a message of no more than ten words and then the target must make a Wisdom saving throw. On a failed save, echoes of the phantasmal monstrosity spawn a nightmare that lasts the duration of the target's sleep and prevents the target from gaining any benefit from that rest. In addition, when the target wakes up, it takes 3d6 psychic damage.

\n

If you have a body part, lock of hair, clipping from a nail, or similar portion of the target's body, the target makes its saving throw with disadvantage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 236","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"ill","components":{"value":"a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136698,"definitionId":2079,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dream","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":236,"sourceType":1}],"tags":["Damage","Communication"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3Z094gImekm5qew1","name":"Greater Restoration","type":"spell","img":"systems/dnd5e/icons/spells/heal-royal-3.jpg","data":{"description":{"value":"

You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's @Compendium[dnd5e.rules.Exhaustion]{exhaustion} level by one, or end one of the following effects on the target:

\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"value":"diamond dust worth at least 100 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"diamond dust worth at least 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138005,"definitionId":2129,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0rgWJ71jQcwnutMl","name":"Scrying","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eyes.jpg","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Knowledge

\n
Save Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

 

\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.Invisible]{invisible} objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/couatl","img":"https://www.dndbeyond.com/avatars/67/621/636460665318235139.png","tokenImg":"https://www.dndbeyond.com/avatars/0/256/636252768141917525.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"detect evil and good","type":"atwill","value":null,"innate":true},{"name":"detect magic","type":"atwill","value":null,"innate":true},{"name":"detect thoughts","type":"atwill","value":null,"innate":true},{"name":"bless","type":"day","value":"3","innate":true},{"name":"create food and water","type":"day","value":"3","innate":true},{"name":"cure wounds","type":"day","value":"3","innate":true},{"name":"lesser restoration","type":"day","value":"3","innate":true},{"name":"protection from poison","type":"day","value":"3","innate":true},{"name":"sanctuary","type":"day","value":"3","innate":true},{"name":"shield","type":"day","value":"3","innate":true},{"name":"dream","type":"day","value":"1","innate":true},{"name":"greater restoration","type":"day","value":"1","innate":true},{"name":"scrying","type":"day","value":"1","innate":true}],"edgeCases":[],"material":true}},"ddbimporter":{"id":16832,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} 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Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

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If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

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After giving the characters their quest, Professor Lang hands them a file with information the faculty members have collected about Murgaxor from university records. Tell the players the following to give them context about this evil spellcaster:

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Murgaxor makes two Blood Lash attacks.

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Melee Spell Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) necrotic damage. If the target is a creature, it can’t regain hit points until the start of Murgaxor’s next turn.

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Murgaxor chooses a point within 150 feet of himself, and a 20-foot radius sphere centered on that point fills with a burst of searing, blood-red mist. Each creature of Murgaxor’s choice that he can see in that area must make a DC 17 Constitution saving throw. On a failed save, a creature takes 38 (7d10) necrotic damage and is incapacitated until the end of its next turn. On a success, a creature takes half as much damage and isn’t incapacitated. A creature dies if reduced to 0 hit points by this necrotic damage.

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Murgaxor's Lair Actions. On initiative count 20 (losing initiative ties), Murgaxor can take one of the following lair actions; after he does so, he can't use that action again until he finishes a long rest:

Clay Behemoth. A clay golem erupts from the floor in an unoccupied space within 15 feet of the ritual circle. The golem obeys Murgaxor's commands, takes its turns on initiative count 10 (losing initiative ties), fights until destroyed, and reverts to a mound of inanimate clay after 1 hour.

Earthen Fist. A medium fist of packed earth rises from the floor in an unoccupied space that Murgaxor can see within 30 feet of him. The fist attacks when one creature of his choice is within 4 feet of the fist. The fist has a +11 bonus to hit, and on a hit, the target takes 13 (3d8) bludgeoning damage and is grappled (escape DC 15). The fist disappears if the attack roll misses or if the grapple ends. When the fist disappears, this lair action recharges, allowing Murgaxor to use it again.

Necrotic Burst. Tendrils of necrotic energy erupt from the ritual circle and lash out at any number of creatures Murgaxor can see within 15 feet of the circle. Each target must succeed on a DC 15 Dexterity saving throw, or it takes 5 (1d10) necrotic damage and can't regain hit points until the start of its next turn.

Summon Mephits. Murgaxor summons four mud mephit;mud mephits that appear in unoccupied spaces within 15 feet of the ritual circle. The mephits obey Murgaxor's commands, take their turns on initiative count 15 (losing initiative ties), and fight until destroyed.

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Regional Effects

Murgaxor’s ritual wreaks havoc on the equilibrium of life and death, creating the following regional effects in the Ruins of Caerdoon and the fortress. These effects end 1d6 days after the ritual ends or is interrupted:

Clinging to Life. Death saving throws are made with advantage.

Grievous Wounds. Any creature that scores a critical hit rolls one additional damage die to determine damage.

Withered Vegetation. Vegetation within 1 mile of the fortress appears withered and sickly.

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The AC of Murgaxor includes his Constitution modifier while he isn’t wearing armor or wielding a shield.

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Murgaxor wears an Oriq mask. While wearing the mask, Murgaxor can’t be targeted by any divination magic or perceived through magical scrying sensors, and he adds double his proficiency bonus to Charisma (Deception) checks (included above).

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While Murgaxor isn’t blinded, he can see any creature that isn’t an Undead or a Construct within 60 feet of himself, even through total cover, heavily obscured areas, invisibility, or any other phenomena that would prevent sight.

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Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage, and the target is swallowed if it is a Medium or smaller creature. A swallowed creature is blinded and restrained, has total cover against attacks and other effects outside the froghemoth, and takes 10 (3d6) acid damage at the start of each of the froghemoth’s turns.

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The froghemoth targets one Medium or smaller creature that it can see within 20 feet of it. The target must make a DC 18 Strength saving throw. On a failed save, the target is pulled into an unoccupied space within 5 feet of the froghemoth, and the froghemoth can make a bite attack against it as a bonus action.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 145","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":18,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tongue.","fullName":"Tongue."}}},{"_id":"LVdi8WVOyhR4yYJ9","name":"Amphibious","type":"feat","img":"systems/dnd5e/icons/skills/emerald_05.jpg","data":{"description":{"value":"

The froghemoth can breathe air and water.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 145","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Amphibious.","fullName":"Amphibious."}}},{"_id":"ruSE0IeqhUSvCzAe","name":"Shock Susceptibility","type":"feat","img":"systems/dnd5e/icons/spells/lighting-eerie-1.jpg","data":{"description":{"value":"

If the froghemoth takes lightning damage, it suffers several effects until the end of its next turn: its speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, it can’t use reactions or Multiattack, and on its turn, it can use either an action or a bonus action, not both.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 145","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shock Susceptibility.","fullName":"Shock Susceptibility."}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/froghemoth","img":"https://www.dndbeyond.com/avatars/70/361/636463360544207284.png","tokenImg":"https://www.dndbeyond.com/avatars/9/635/636329685469332374.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":17250,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"gNf0VDB1UslhOCao","name":"Naxene Drathkala","type":"npc","img":"ddb-images/other/npc-Naxene-Drathkala.png","data":{"abilities":{"str":{"value":8,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":9},"dex":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"con":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"int":{"value":17,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":13},"wis":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"cha":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10}},"attributes":{"ac":{"flat":10,"calc":"","formula":"","label":"13 with mage armor"},"hp":{"value":27,"min":0,"max":27,"temp":0,"tempmax":0,"formula":"6d8"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Roleplaying Information

\n

Goldenfields’ crops are vital to Waterdeep’s survival, which is why the Watchful Order of Magists and Protectors sent Naxene to make sure the temple-farm is adequately defended. At first she regarded the task as a punishment, but now she appreciates the peace and quiet.

\n

Ideal: “There’s no problem that can’t be solved with magic.”

\n

Bond: “I have great respect for Lady Laeral Silverhand of Waterdeep. She and the Lords’ Alliance are going to bring some much-needed order to this lawless land.”

\n

Flaw: “I’m too smart to be wrong about anything.”

","public":""},"alignment":"Neutral Good","race":"","type":{"value":"humanoid","subtype":"","swarm":"","custom":""},"environment":"","cr":0,"spellLevel":0,"xp":{"value":10},"source":"Storm King's Thunder"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","draconic","dwarvish","elvish"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"arc":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"prof":2,"bonus":0,"total":5,"passive":15},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"his":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"prof":2,"bonus":0,"total":5,"passive":15},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Naxene Drathkala","displayName":20,"img":"ddb-images/other/npc-token-Naxene-Drathkala.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"qOsjswPuRd0t4PnB","name":"Staff","type":"weapon","img":"icons/weapons/staves/staff-ornate-wood-red.webp","data":{"description":{"value":"

Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 – 1) bludgeoning damage, or 3 (1d8 – 1) bludgeoning damage if used with two hands.

","chat":"","unidentified":""},"source":"Storm King's Thunder","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod","bludgeoning"]],"versatile":"1d8[bludgeoning] + @mod"},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Staff. ","fullName":"Staff. "}}},{"_id":"oSEJwda4RDGW810E","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Naxene casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13; +5 to hit with spell attacks):

At will: fire bolt (1d10 fire damage), light, mage hand

1/day each: mage armor, magic missile, suggestion

 
","chat":"","unidentified":""},"source":"Storm King's Thunder","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"RemmpkgK3NjZbuhv","name":"Fire Bolt (1d10 fire damage)","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

Special Notes: 1d10 fire damage.

\n\n

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"

Special Notes: 1d10 fire damage.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zHgk1dB4JlPodllx","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"LsaDsSWAfcPYdcbf","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QP9RahdCC8cxovsc","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gtGifElpBWVuWoRx","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"IdvTw9agguPu3bTy","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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Liara makes three melee attacks.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage when used with two hands.

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Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

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Liara has advantage on saving throws against being frightened.

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Once per turn, when Liara hits a creature with a melee weapon, she can cause fire to magically erupt from her weapon and deal an extra 10 (3d6) fire damage to the target.

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Dragon blessed are the acolytes of dragons, whom they revere as gods. They wield magic to heal and support those who have earned their dragon masters’ favor—and scourge those who incur the dragons’ wrath. Dragon blessed view their lives and magical abilities as gifts bestowed by their dragon, and they give life energy to save those they deem important to their masters’ work.

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\n

Dragon Followers

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Dragons boast many minions, students, employees, acolytes, and thralls. Dragon followers are those servitors whose devotion to a dragon approaches fanatical reverence and who receive magical power from the dragon in return.

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Dragon followers might serve and revere any kind of dragon, and their behavior and beliefs reflect the ethos of the dragon they follow. Many dragon followers have personal stories of benevolent dragons sharing great knowledge, protecting their towns, or sparing their lives during some foolhardy adventure. Other followers seek to uncover the mysteries of draconic nature and live a life worthy of their dragon’s reward, and they dream of a world where dragons can live among them as their rulers.

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This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

","chat":"","unidentified":"Medium Armor"},"source":null,"quantity":1,"weight":45,"price":50,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"scalemail","speed":{"value":null,"conditions":""},"strength":0,"stealth":true,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"Medium Armor","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":6,"originalName":"Scale Mail","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"scale mail","replaced":true},"magicitems":{"enabled":false}}},{"_id":"fw2a7ty6DkwZj9Ys","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The blessed makes two Mace or Radiant Bolt attacks.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 188","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"TcrcdDQB7gsfhaMs","name":"Mace","type":"weapon","img":"icons/weapons/maces/mace-flanged-steel.webp","data":{"description":{"value":"

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 18 (4d8) radiant damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 188","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod","bludgeoning"],["4d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Mace.","fullName":"Mace."}}},{"_id":"gn8si5kgG8BhZWsN","name":"Radiant Bolt","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 22 (5d8) radiant damage, and the blessed regains 5 (1d10) hit points.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 188","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[radiant]","radiant"],["1d10[healing]","healing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Radiant Bolt.","fullName":"Radiant Bolt."}}},{"_id":"ivqp2GwKl7NQ1zLN","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The blessed casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):

At will: light, thaumaturgy

1/day each: enhance ability, flame strike, mass cure wounds, revivify, tongues

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 188","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"WBp1ow3wdBDMQ3qy","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"AicEUGM11oYhEMNm","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"IQGMqSxZB4ypxi8c","name":"Enhance Ability","type":"spell","img":"systems/dnd5e/icons/spells/haste-royal-2.jpg","data":{"description":{"value":"

You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.

\n

Bear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.

\n

Bull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.

\n

Cat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.Incapacitated]{incapacitated}.

\n

Eagle's Splendor. The target has advantage on Charisma checks.

\n

Fox's Cunning. The target has advantage on Intelligence checks.

\n

Owl's Wisdom. The target has advantage on Wisdom checks.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"fur or a feather from a beast","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136709,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"CWoOy2n0JmGrnCTv","name":"Flame Strike","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-3.jpg","data":{"description":{"value":"

A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[fire]","fire"],["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"pinch of sulfur","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"pinch of sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136966,"definitionId":2107,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Flame Strike","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Zl3jogz92tzGWOny","name":"Mass Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-royal-3.jpg","data":{"description":{"value":"

A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[healing - Unaffected: undead, constructs] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138459,"definitionId":2181,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mass Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2SgFGjEc8bCBnTxA","name":"Revivify","type":"spell","img":"systems/dnd5e/icons/skills/light_10.jpg","data":{"description":{"value":"

You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts.

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This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

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The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

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Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

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The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.

At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.

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For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.

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Melee Weapon Attack: +7 to hit, reach 50 ft., one creature. Hit: 4 (1d8) fire damage and the target is grappled (escape DC 15). Until the grapple ends, the target takes 4 (1d8) fire damage at the end of their turn and is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target.

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While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.

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The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.

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The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

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Imix makes two slam attacks or two flame blast attacks.

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Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage plus 18 (5d6) fire damage.

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Ranged Spell Attack: +12 to hit, range 250 ft., one target. Hit: 35 (10d6) fire damage.

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Imix summons up to three fire elemental;fire elementals and loses 30 hit points for each elemental he summons. Summoned elementals have maximum hit points, appear within 100 feet of Imix, and disappear if Imix is reduced to 0 hit points.

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Lair Actions

Imix is master of heat and flames in his vicinity. He can take lair actions on the Elemental Plane of Fire, or in any elemental fire node (such as the Weeping Colossus in chapter 5). On initiative count 20 (losing initiative ties), Imix uses his lair action to cause one of the following effects:

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Regional Effects

The region containing an elemental node in which Imix is present becomes vulnerable to the influence of fire. This creates the following effects:

If Imix is destroyed or banished back to his home plane, the regional effects fade over the next 1d10 days.

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Imix’s Lair


Imix’s home is a fiery inverted pyramid within a volcano on the Elemental Plane of Fire. This fortress-palace is known as the Temple of Ultimate Consumption. Imix is quick to answer calls from the Material Plane, since he hungers eternally for new forests, plains, and kingdoms to burn.

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Imix can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Imix regains spent legendary actions at the start of his turn.

\n

Heat Wave. Imix creates a blast of heat within 300 feet of himself. Each creature in the area in physical contact with metal objects (for example, carrying metal weapons or wearing metal armor) takes 9 (2d8) fire damage. Each creature in the area that isn’t resistant or immune to fire damage must make a DC 21 Constitution saving throw or gain one level of exhaustion.

\n

Teleport (Costs 2 Actions). Imix magically teleports up to 120 feet to an unoccupied space he can see. Anything Imix is wearing or carrying isn’t teleported with him.

\n

Combustion (Costs 3 Actions). Imix causes one creature he can see within 30 feet of him to burst into flames. The target must make a DC 21 Constitution saving throw. On a failed save, the target takes 70 (20d6) fire damage and catches fire. A target on fire takes 10 (3d6) fire damage when it starts its turn, and remains on fire until it or another creature takes an action to douse the flames. On a successful save, the target takes half as much damage and doesn’t catch fire.

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Imix creates a blast of heat within 300 feet of himself. Each creature in the area in physical contact with metal objects (for example, carrying metal weapons or wearing metal armor) takes 9 (2d8) fire damage. Each creature in the area that isn’t resistant or immune to fire damage must make a DC 21 Constitution saving throw or gain one level of exhaustion.

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Imix magically teleports up to 120 feet to an unoccupied space he can see. Anything Imix is wearing or carrying isn’t teleported with him.

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Imix causes one creature he can see within 30 feet of him to burst into flames. The target must make a DC 21 Constitution saving throw. On a failed save, the target takes 70 (20d6) fire damage and catches fire. A target on fire takes 10 (3d6) fire damage when it starts its turn, and remains on fire until it or another creature takes an action to douse the flames. On a successful save, the target takes half as much damage and doesn’t catch fire.

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Imix’s slam attacks are treated as magical for the purpose of bypassing resistance and immunity to nonmagical weapons.

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At the start of each of Imix’s turns, each creature within 10 feet of him takes 17 (5d6) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature also takes 17 (5d6) fire damage if it touches Imix or hits him with a melee attack while within 10 feet of him, and a creature takes that damage the first time on a turn that Imix moves into its space. Nonmagical weapons that hit Imix are destroyed by fire immediately after dealing damage to him.

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Imix can enter a hostile creature’s space and stop there. He can move through a space as narrow as 1 inch without squeezing if fire could pass through that space.

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 214","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fire Form.","fullName":"Fire Form."}}},{"_id":"2sa65Lg9IS37JBPM","name":"Illumination","type":"feat","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

Imix sheds bright light in a 60-foot radius and dim light for an additional 60 feet.

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If Imix fails a saving throw, he can choose to succeed instead.

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 214","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"U4XvbfhZ6fBeOycV","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

Imix’s innate spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

At will: fireball, wall of fire

3/day each: fire storm, haste, teleport

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 214","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"Ojaj2oPCttVNYtz9","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

Imix has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Princes of the Apocalypse pg 214","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"GDBXA9nrL95CF26s","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7Muk4dsc4dLjh3nj","name":"Wall of Fire","type":"spell","img":"systems/dnd5e/icons/spells/shielding-fire-3.jpg","data":{"description":{"value":"

You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.

\n

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.

\n

One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a small piece of phosphorus","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138910,"definitionId":2291,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tBHeK3sEJChT0fII","name":"Fire Storm","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-3.jpg","data":{"description":{"value":"

A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make a Dexterity saving throw. It takes 7d10 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire damages objects in the area and ignites flammable objects that aren't being worn or carried. If you choose, plant life in the area is unaffected by this spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d10[fire - Can choose to not affect plants in the area]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":7,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136962,"definitionId":2105,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Storm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RZwYY20nvYfkzTuu","name":"Haste","type":"spell","img":"systems/dnd5e/icons/skills/armor_01.jpg","data":{"description":{"value":"

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

\n

When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.

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This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.

\n

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FamiliarityMishapSimilar AreaOff TargetOn Target
Permanent circle---01-100
Associated object---01-100
Very familiar01-0506-1314-2425-100
Seen casually01-3334-4344-5354-100
Viewed once01-4344-5354-7374-100
Description01-4344-5354-7374-100
False destination01-5051-100--
\n

 

\n

Familiarity. \"Permanent circle\" means a permanent teleportation circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.

\n

\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.

\n

\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.

\n

On Target. You and your group (or the target object) appear where you want to.

\n

Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

\n

Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.

\n

Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

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The Nyxborn lynx has advantage on Wisdom (Perception) checks that rely on smell.

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If the Nyxborn lynx moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the Nyxborn lynx can make one bite attack against it as a bonus action.

","chat":"","unidentified":""},"source":"Basic Rules pg 200","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":13,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Pounce.","fullName":"Pounce."}}},{"_id":"W8AcVDSIVLhxv4W3","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The creature’s Nyxborn nature gives it advantage on saving throws against spells and other magical effects.

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Dragon turtles are mighty creatures whose inherent magic is intimately linked with the oceans of the Material Plane. The dragon turtle presented in the Monster Manual is a typical adult, at least a century old and boasting a valuable hoard. You can use the stat blocks in this section for older or younger dragon turtles. In addition, chapter 5 includes lair actions and regional effects that can be used for adult or ancient dragon turtles. An ancient dragon turtle is a mythic creature akin to a greatwyrm, combining the power of multiple echoes from across the worlds of the Material Plane. Such a creature can be as large as an island— and indeed, legends suggest that many unwitting sailors wrecked at sea have mistaken slumbering dragon turtles for solid ground.

\n

Ancient dragon turtles might sleep for years or decades while floating along the surface of the ocean, enjoying the warmth of the sun and letting vegetation take root on their shells. An angry ancient dragon turtle is terrible to behold, radiating heat from the shell to boil the surrounding water—and any creatures in it. And even if an enemy wears down the dragon turtle’s defenses, magical storms manifest to shield the dragon turtle and strike at foes.

\n

Creating a Dragon Turtle

\n

Use the Dragon Turtle Personality Traits and Dragon Turtle Ideals tables to inspire your portrayal of distinctive dragon turtle characters, and use the Dragon Turtle Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)

\n

Dragon Turtle Personality Traits

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Trait
1I speak slowly and deliberately, pausing to reflect after (or sometimes in the middle of) each utterance.
2I am more interested in the shiny baubles people carry than in anything they have to say.
3I think of ships as kindred spirits and like to rub affectionately against their keels.
4I like to show visitors the vastness of my domain, so they appreciate how insignificant they are.
5I attack anyone I notice taking from the sea’s bounty without offering something in return.
6I think of sailors’ songs as their “water speech” and try to converse with them by humming snippets of tunes I have overheard.
7I swim alongside ships sailing through my domain, just out of arrow range, so they know I am watching.
8I am fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
\n
\n

Dragon Turtle Ideals

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Endurance. We who dwell beneath the waves can weather all storms. (Any)
2Indifference. What do I care for the fleeting concerns of those who crawl upon the land? (Any)
3Curiosity. I want to know about everything that enters my domain, especially oddities from the surface world. (Any)
4Supremacy. Creatures who refuse to recognize my rule over these waters suffer my displeasure. (Lawful or Evil)
5Preservation. I am the ocean’s steward, tending reefs and waters to ensure that they remain unspoiled. (Lawful)
6Eradication. The peoples of the surface world were a mistake of creation. I will correct that error. (Evil)
\n
\n

Dragon Turtle Spellcasting

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
AgeSpell Save DCSpells Known
Ancient Dragon Turtle;Ancient17control water, control weather,* fog cloud
\n
\n

*This spell’s casting time is longer than 1 action.

\n

Dragon Turtle Adventures

\n

The Dragon Turtle Adventure Hooks table offers suggestions for stories and adventures involving dragon turtles.

\n

Dragon Turtle Adventure Hooks

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Adventure Hook
1A ruthless shipping magnate has bribed a dragon turtle to attack competitors’ vessels and drive them out of business.
2A curious dragon turtle swam upriver from the sea and is now stuck beneath a bridge on a major trade road, terrifying travelers.
3After an unwise attack from a whaling ship, a dragon turtle pursued the ship back to harbor and now attacks any ship that tries to leave.
4The sea around a wizard’s tower is too stormy for ships to sail through, but a resident dragon turtle might be convinced to ferry the characters across.
5A royal bathhouse was renowned for its sauna, until the dragon turtle supplying the steam escaped and started rampaging through the palace.
6A millennium ago, a fabled sword was buried at sea with its wielder. Now the sword must be found, and only a dragon turtle remembers where it is.
7A dragon turtle has taken up residence in a subterranean lake, and the steam has been driving other creatures up out of their tunnels toward the surface.
8A sea god has sent a dragon turtle to unleash devastation along a populated coast.
\n
\n

Connected Creatures

\n

Dragon turtles are stolid and slow to anger. This temperament, combined with their disinterest in moral quandaries, allows them to get along with—or at least abide—most creatures they encounter. They frequently enter symbiotic relationships with other sea creatures that can bring them food or treasure, and they sometimes agree to work for creatures who ply them with generous sums of wealth.

\n

Ancient Dragon Turtle Connections

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d4Connected Creatures
1An ancient dragon turtle and an ancient gold dragon meet once a year to trade moves in a game of dragonchess that has been going on for centuries.
2An ancient dragon turtle serves as counsel to an empyrean court, tempering the Celestials’ passions with the dragon turtle’s endless patience.
3A geas spell forces an ancient dragon turtle to carry a lich;lich’s tower.
4An ancient dragon turtle is responsible for ensuring that a kraken is never woken from its slumber.
\n
\n

Dragon Turtle Lairs

\n

Dragon turtles make their lairs in underwater caves and coral reefs. Most such lairs are situated deep beneath the waves near the ocean’s floor, though some dragon turtles prefer coastal lairs with easier access to settlements they can trade with—or prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales, including deep-sea trenches or underwater volcanoes.

\n

Dragon turtles are largely unconcerned with the design of their lairs and seldom work to improve them. A dragon turtle’s primary concern when selecting a lair is ensuring that the site is large enough to accommodate the creature’s prodigious size as the centuries wear on. After that, proximity to shipping lanes and freedom from irksome neighbors take precedence.

\n

Dragon Turtle Lair Features

\n

The underwater caves inhabited by dragon turtles are structurally similar to the seaside caverns where bronze and topaz dragons lair. When constructing a dragon turtle’s lair, you can simply take a coastal map and translate it to an underwater environment or use the map as-is if the dragon turtle is content to lair near the surface.

\n

As an example, map 5.14 depicts a topaz dragon’s lair in a seaside cavern, but it could be reimagined as a grotto in the side of a coral reef rising from a shelf on the ocean floor, with the following features:

\n

Shelf Floor. The sandy beaches represent the ocean floor at a depth of 100 feet, which is coated in a soft layer of fine sediment. The water around the lair is clear but dimly lit. The water’s edge on the map represents the lip of the shelf, which descends to a dark plain twelve hundred feet below.

\n

Coral Reef. The rocky cliff side depicts the contours of a coral reef that rises 80 feet above the shelf. The exterior face of the reef is covered with stinging corals.

\n

Reef Hollow. The dragon turtle’s lair lies in a hollow in the reef’s interior that was bored out by a giant sea worm the dragon turtle killed. The original entrance at the level of the shelf floor ascends through a weed-choked tube that opens into the main chamber. Here, the dragon turtle nests in a recessed shelf along the back wall, where the creature can gaze down at the hoard scattered across the chamber floor. Although the lair is mostly flooded with seawater, a layer of breathable air is trapped in the top 3 feet of the main chamber.

\n

Coral Shelf. A secondary entrance grants access to a coral shelf 40 feet above the shelf floor and illuminates the lair for a few hours each day with a shaft of dim sunlight.

\n

Lair Actions

\n

As they are presented in the Monster Manual, dragon turtles don’t have access to lair actions while in their lairs. At your discretion, you can give an dragon turtle;adult or ancient dragon turtle access to lair actions, increasing its challenge rating by 1. On initiative count 20 (losing initiative ties), the dragon turtle can take one of the following lair actions; the dragon turtle can’t take the same lair action two rounds in a row:

\n

Blasting Current. A strong water current moves through the dragon turtle’s lair. Each creature within 30 feet of the dragon turtle must succeed on a DC 15 Strength saving throw or be moved 30 feet in a direction of the dragon turtle’s choice. On a success, the creature is moved 10 feet instead.

\n

Entangling Kelp. Strands of spectral kelp reach out to ensnare creatures in a 20-foot-radius sphere centered on a point in the lair that the dragon turtle can see. Each creature in that area must succeed on a DC 15 Strength saving throw or be restrained until the end of its next turn.

\n

Steam Eruption. Steam erupts in a 15-foot cone from a point on the ground the dragon turtle can see within 120 feet of it. Each creature in that area must make a DC 15 Constitution saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn’t grant creatures resistance to this damage.

\n

Regional Effects

\n

The region containing a dragon turtle’s lair can be transformed by its presence, creating one or more of the following effects:

\n

Diverting Currents. Underwater currents push unwanted visitors away from the lair. While swimming in these currents, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), even if a creature has a swimming speed.

\n

Elemental Portals. Crevasses on the ocean floor within 1 mile of the dragon turtle’s lair form two-way portals to the Elemental Plane of Water, allowing creatures of elemental water into the world to dwell nearby.

\n

Hot Water. Geothermal vents heat the water within 6 miles of the dragon turtle’s lair to 100 degrees Fahrenheit.

\n

If the dragon turtle dies, these effects fade over the course of 1d10 days.

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The dragon turtle makes one Bite or Tail attack and two Claw attacks.

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Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 15 (1d12 + 9) piercing damage plus 13 (2d12) lightning damage.

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Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 18 (2d8 + 9) slashing damage.

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Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 24 Strength saving throw or be knocked prone.

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The dragon turtle exhales steam in a 90-foot cone. Each creature in that area must make a DC 24 Constitution saving throw, taking 67 (15d8) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

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The dragon turtle can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon turtle regains spent legendary actions at the start of its turn.

\n

Attack. The dragon turtle makes one Claw or Tail attack.

\n

Move. The dragon turtle moves up to its speed. If the dragon turtle is swimming, this movement doesn't provoke opportunity attacks.

\n

Boiling Aura (Costs 3 Actions). The dragon turtle radiates intense heat. Until the start of the dragon turtle's next turn, whenever a creature starts its turn within 20 feet of the dragon turtle, that creature must succeed on a DC 24 Constitution saving throw or take 40 (9d8) fire damage. Being underwater doesn't grant resistance against this damage.

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The dragon turtle makes one Claw or Tail attack.

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The dragon turtle moves up to its speed. If the dragon turtle is swimming, this movement doesn't provoke opportunity attacks.

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The dragon turtle radiates intense heat. Until the start of the dragon turtle's next turn, whenever a creature starts its turn within 20 feet of the dragon turtle, that creature must succeed on a DC 24 Constitution saving throw or take 40 (9d8) fire damage. Being underwater doesn't grant resistance against this damage.

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The dragon turtle can breathe air and water

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If the dragon turtle would be reduced to 0 hit points, its current hit point total instead resets to 350 hit points, and it recharges its Steam Breath. Additionally, the dragon turtle can now use the options in the \"Mythic Actions\" section for 1 hour. Award a party an additional 62,000 XP (124,000 XP total) for defeating the dragon turtle after its Blessing of the Sea activates.

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If the dragon turtle fails a saving throw, it can choose to succeed instead.

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The dragon turtle doesn't require food or drink.

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If the dragon turtle's Blessing of the Sea trait has activated in the last hour, it can use the options below as legendary actions.

Bite. The dragon turtle makes one Bite attack.

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Lightning temporarily surrounds the dragon turtle, and it gains 40 temporary hit points until the start of its next turn. Until all these temporary hit points are gone, any creature that touches the dragon turtle or hits it with a melee attack takes 26 (4d12) lightning damage.

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Geryon makes two attacks: one with his claws and one with his stinger.

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Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 23 (4d6 + 9) slashing damage. If the target is Large or smaller, it is grappled (DC 24) and restrained until the grapple ends. Geryon can grapple one creature at a time. If the target is already grappled by Geryon, the target takes an extra 27 (6d8) slashing damage.

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Melee Weapon Attack: +16 to hit, reach 20 ft., one creature. Hit: 14 (2d4 + 9) piercing damage, and the target must succeed on a DC 21 Constitution saving throw or take 13 (2d12) poison damage and become poisoned until it finishes a short or long rest. The target’s hit point maximum is reduced by an amount equal to half the poison damage it takes. If its hit point maximum drops to 0, it dies. This reduction lasts until the poisoned condition is removed.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 172","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4[piercing] + @mod","piercing"],["2d12[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":21,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Stinger.","fullName":"Stinger."}}},{"_id":"KKUHTRphsq6JYlWl","name":"Teleport","type":"feat","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

Geryon magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 172","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Teleport.","fullName":"Teleport."}}},{"_id":"hq6WvftxazWPcpiF","name":"Sound the Horn (1/Day)","type":"feat","img":"systems/dnd5e/icons/items/inventory/horn.jpg","data":{"description":{"value":"

As an action Geryon blows his horn, which causes 5d4 minotaur;minotaurs to appear in unoccupied spaces of his choice within 600 feet of him. The minotaur;minotaurs roll initiative when they appear. They remain until they die or Geryon uses an action to dismiss any or all of them.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 172","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sound the Horn (1/Day).","fullName":"Sound the Horn (1/Day)."}}},{"_id":"XiOBhvmtw1U0Rx6j","name":"Lair Actions","type":"feat","img":"systems/dnd5e/icons/skills/yellow_31.jpg","data":{"description":{"value":"

On initiative count 20 (losing initiative ties), Geryon can take a lair action to cause one of the following effects; he can’t use the same effect two rounds in a row:

Regional Effects. The region containing Geryon’s lair is warped by his magic, creating one or more of the following effects:

If Geryon dies, these effects fade over the course of 1d10 days.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 172","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"dGjO3CEkEDdkdFi2","name":"Geryon’s Lair","type":"feat","img":"icons/environment/settlement/watchtower-castle-night.webp","data":{"description":{"value":"

Geryon’s Lair

Geryon has recently reclaimed his ancient fortress, Coldsteel, a sprawling complex that rises from the ice and snow at the center of Stygia. He roams the passages of this place, scattering the ice devil;ice devils and minotaur slaves he took from Baphomet, raging against Asmodeus’s betrayal while spitting oaths of vengeance and hatching mad schemes to reclaim his standing from Levistus.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 172","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"dQIvS0qjGSucTNT0","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

Geryon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Geryon regains spent legendary actions at the start of his turn.

\n

Infernal Glare. Geryon targets one creature he can see within 60 feet of him. If the target can see Geryon, the target must succeed on a DC 23 Wisdom saving throw or become frightened of Geryon until the end of its next turn.

\n

Swift Sting (Costs 2 Actions). Geryon attacks with his stinger.

\n

Teleport. Geryon uses his Teleport action.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 172","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"AKwRZtErdWDkxRJn","name":"Infernal Glare","type":"feat","img":"systems/dnd5e/icons/spells/evil-eye-red-3.jpg","data":{"description":{"value":"

Geryon targets one creature he can see within 60 feet of him. If the target can see Geryon, the target must succeed on a DC 23 Wisdom saving throw or become frightened of Geryon until the end of its next turn.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 172","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":23,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"WJJyjky3y2VaJE0H","name":"Swift Sting (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/skills/green_05.jpg","data":{"description":{"value":"

Geryon attacks with his stinger.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 172","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"ViXxWnllEPGlSAVe","name":"Teleport","type":"feat","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

Geryon magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.

Teleport. Geryon uses his Teleport action.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 172","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Teleport.","fullName":"Teleport.","actionCopy":true}}},{"_id":"pCFqILqsvCyE5JPL","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

Geryon’s innate spellcasting ability is Charisma (spell save DC 21). He can innately cast the following spells, requiring no material components:

At will: alter self (can become Medium when changing his appearance), detect magic, geas, ice storm, invisibility (self only), locate object, suggestion, wall of ice

1/day each: divine word, symbol (pain only)

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 172","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"YLjhaYdtJklbfq8W","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If Geryon fails a saving throw, he can choose to succeed instead.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 172","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"WMTxQsYBnYHuyfgt","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

Geryon has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 172","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"QZBlqduwWNnm7C7t","name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

Geryon’s weapon attacks are magical.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 172","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Weapons.","fullName":"Magic Weapons."}}},{"_id":"PiiTYZVgucKTiz81","name":"Regeneration","type":"feat","img":"systems/dnd5e/icons/spells/heal-royal-2.jpg","data":{"description":{"value":"

Geryon regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn’t function at the start of his next turn. Geryon dies only if he starts his turn with 0 hit points and doesn’t regenerate.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 172","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Regeneration.","fullName":"Regeneration."}}},{"_id":"Klj49nlOcfOil7Wa","name":"Alter Self (can become Medium when changing his appearance)","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-acid-2.jpg","data":{"description":{"value":"

Special Notes: can become Medium when changing his appearance.

\n\n

You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one.

\n

Aquatic Adaptation. You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.

\n

Change Appearance. You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again.

\n

Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.

","chat":"

Special Notes: can become Medium when changing his appearance.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136028,"definitionId":1992,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Alter Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cWI2vl468uTPptGB","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5oKI33dvsXZpM5ps","name":"Geas","type":"spell","img":"systems/dnd5e/icons/skills/green_24.jpg","data":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.Charmed]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137928,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ri1EowLiUIi9C95a","name":"Ice Storm","type":"spell","img":"systems/dnd5e/icons/spells/ice-blue-3.jpg","data":{"description":{"value":"

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

\n

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"cylinder"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning]","bludgeoning"],["4d6[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a pinch of dust and a few drops of water","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138335,"definitionId":2151,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ice Storm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"m9dZFF2Hb0JPymou","name":"Invisibility (self only)","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

Special Notes: self only.

\n\n

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HyBqUhipktyP9jR9","name":"Locate Object","type":"spell","img":"systems/dnd5e/icons/skills/red_25.jpg","data":{"description":{"value":"

Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

\n

The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

\n

This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a forked twig","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138418,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"k4QasM5PZredV9NT","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"XJ5S1qQowmTTe4zc","name":"Wall of Ice","type":"spell","img":"systems/dnd5e/icons/skills/blue_30.jpg","data":{"description":{"value":"

You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-square panels. Each panel must be contiguous with another panel. In any form, the wall is 1 foot thick and lasts for the duration.

\n

If the wall cuts through a creature's space when it appears, the creature within its area is pushed to one side of the wall and must make a Dexterity saving throw. On a failed save, the creature takes 10d6 cold damage, or half as much damage on a successful save.

\n

The wall is an object that can be damaged and thus breached. It has AC 12 and 30 hit points per 10-foot section, and it is vulnerable to fire damage. Reducing a 10-foot section of wall to 0 hit points destroys it and leaves behind a sheet of frigid air in the space the wall occupied. A creature moving through the sheet of frigid air for the first time on a turn must make a Constitution saving throw. That creature takes 5d6 cold damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage the wall deals when it appears increases by 2d6, and the damage from passing through the sheet of frigid air increases by 1d6, for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6[cold]","cold"],["5d6[cold - Damage from passing through the wall; Constitution saving throw for half damage]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"a small piece of quartz","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"2d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138920,"definitionId":2293,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Ice","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mNejIGBUXZFSOYcd","name":"Divine Word","type":"spell","img":"systems/dnd5e/icons/spells/light-royal-3.jpg","data":{"description":{"value":"

You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points:

\n\n


Regardless of its current hit points, a celestial, an elemental, a fey, or a fiend that fails its save is forced back to its plane of origin (if it isn't there already) and can't return to your current plane for 24 hours by any means short of a wish spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136646,"definitionId":2075,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Divine Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control","Debuff","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QU59cMKOHzLnEYra","name":"Symbol (pain only)","type":"spell","img":"systems/dnd5e/icons/items/inventory/rune-red.jpg","data":{"description":{"value":"

Special Notes: pain only.

\n\n

When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book, a scroll, or a treasure chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place; if the object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.

\n

The glyph is nearly @Compendium[dnd5e.rules.Invisible]{invisible}, requiring an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC to find it.

\n

You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or stepping on the glyph, removing another object covering it, approaching within a certain distance of it, or manipulating the object that holds it. For glyphs inscribed within an object, the most common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph.

\n

You can further refine the trigger so the spell is activated only under certain circumstances or according to a creature's physical characteristics (such as height or weight), or physical kind (for example, the ward could be set to affect hags or shapechangers). You can also specify creatures that don't trigger the glyph, such as those who say a certain password.

\n

When you inscribe the glyph, choose one of the options below for its effect. Once triggered, the glyph glows, filling a 60-foot-radius sphere with dim light for 10 minutes, after which time the spell ends. Each creature in the sphere when the glyph activates is targeted by its effect, as is a creature that enters the sphere for the first time on a turn or ends its turn there.

\n

Death. Each target must make a Constitution saving throw, taking 10d10 necrotic damage on a failed save, or half as much damage on a successful save.

\n

Discord. Each target must make a Constitution saving throw. On a failed save, a target bickers and argues with other creatures for 1 minute. During this time, it is incapable of meaningful communication and has disadvantage on attack rolls and ability checks.

\n

Fear. Each target must make a Wisdom saving throw and becomes @Compendium[dnd5e.rules.Frightened]{frightened} for 1 minute on a failed save. While @Compendium[dnd5e.rules.Frightened]{frightened}, the target drops whatever it is holding and must move at least 30 feet away from the glyph on each of its turns, if able.

\n

Hopelessness. Each target must make a Charisma saving throw. On a failed save, the target is overwhelmed with despair for 1 minute. During this time, it can't attack or target any creature with harmful abilities, spells, or other magical effects.

\n

Insanity. Each target must make an Intelligence saving throw. On a failed save, the target is driven insane for 1 minute. An insane creature can't take actions, can't understand what other creatures say, can't read, and speaks only in gibberish. The GM controls its movement, which is erratic.

\n

Pain. Each target must make a Constitution saving throw and becomes @Compendium[dnd5e.rules.Incapacitated]{incapacitated} with excruciating pain for 1 minute on a failed save.

\n

Sleep. Each target must make a Wisdom saving throw and falls @Compendium[dnd5e.rules.Unconscious]{unconscious} for 10 minutes on a failed save. A creature awakens if it takes damage or if someone uses an action to shake or slap it awake.

\n

Stunning. Each target must make a Wisdom saving throw and becomes @Compendium[dnd5e.rules.Stunned]{stunned} for 1 minute on a failed save.

","chat":"

Special Notes: pain only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 280","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"target":{"value":60,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d10[necrotic - Death; Constitution saving throw for half damage]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"abj","components":{"value":"mercury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell consumes","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138829,"definitionId":2272,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Symbol","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":280,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/geryon-summoner-variant","img":"https://www.dndbeyond.com/avatars/4675/672/636747837699453839.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/672/636747837699453839.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"alter self","type":"atwill","value":null,"innate":true},{"name":"detect magic","type":"atwill","value":null,"innate":true},{"name":"geas","type":"atwill","value":null,"innate":true},{"name":"ice storm","type":"atwill","value":null,"innate":true},{"name":"invisibility","type":"atwill","value":null,"innate":true},{"name":"locate object","type":"atwill","value":null,"innate":true},{"name":"suggestion","type":"atwill","value":null,"innate":true},{"name":"wall of ice","type":"atwill","value":null,"innate":true},{"name":"divine word","type":"day","value":"1","innate":true},{"name":"symbol","type":"day","value":"1","innate":true}],"edgeCases":[{"name":"alter self","type":"innate","edge":"can become Medium when changing his appearance"},{"name":"invisibility","type":"innate","edge":"self only"},{"name":"symbol","type":"innate","edge":"pain only"}],"material":false}},"ddbimporter":{"id":302941,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} 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Melee Spell Attack: +9 to hit, reach 5 ft., one creature. Hit: 14 (4d6) poison damage, and the target must succeed on a DC 17 Constitution saving throw or be poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 198","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"int","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":17,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Noxious Touch.","fullName":"Noxious Touch."}}},{"_id":"QdqygjSe3YHAVNRW","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The lich regains spent legendary actions at the start of its turn.

\n

Cantrip. The lich casts one of its cantrips.

\n

Noxious Touch (Costs 2 Actions). The lich uses Noxious Touch.

\n

Disrupt Life (Costs 3 Actions). Each creature within 30 feet of the lich must make a DC 17 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 198","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"aIJtLGiPPDS9CNmp","name":"Cantrip","type":"feat","img":"icons/sundries/documents/document-symbol-eye.webp","data":{"description":{"value":"

The lich casts one of its cantrips.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 198","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"I2kFLYW0IbfxPteJ","name":"Noxious Touch (Costs 2 Actions)","type":"feat","img":"icons/commodities/materials/liquid-green.webp","data":{"description":{"value":"

The lich uses Noxious Touch.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 198","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"zFBGRwYNaA9M8LQ6","name":"Disrupt Life (Costs 3 Actions)","type":"feat","img":"systems/dnd5e/icons/skills/blood_03.jpg","data":{"description":{"value":"

Each creature within 30 feet of the lich must make a DC 17 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 198","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":17,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"6V7QcUjqCzRMRtXr","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If the lich fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 198","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"emb2GhJOExtGJSog","name":"Regeneration","type":"feat","img":"systems/dnd5e/icons/spells/heal-royal-2.jpg","data":{"description":{"value":"

The lich regains 10 hit points at the start of its turn. If the lich takes fire or radiant damage, this trait doesn’t function at the start of the lich’s next turn. The lich dies only if it starts its turn with 0 hit points and doesn’t regenerate.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 198","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Regeneration.","fullName":"Regeneration."}}},{"_id":"3yysYTgPPd1EkVfi","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The lich is a 14th-level Golgari spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The lich has the following wizard spells prepared:

Cantrips (at will): acid splash, chill touch, mage hand, poison spray, prestidigitation

1st level (4 slots): chromatic orb, magic missile, ray of sickness

2nd level (3 slots): Melf’s acid arrow, ray of enfeeblement, spider climb, web

3rd level (3 slots): animate dead, bestow curse, fear, vampiric touch

4th level (3 slots): blight, Evard’s black tentacles

5th level (2 slots): cloudkill, insect plague

6th level (1 slot): circle of death, create undead

7th level (1 slot): finger of death

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 198","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"kb7JRR1hBDXjApiT","name":"Turn Resistance","type":"feat","img":"systems/dnd5e/icons/skills/affliction_21.jpg","data":{"description":{"value":"

The lich has advantage on saving throws against any effect that turns undead.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 198","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Turn Resistance.","fullName":"Turn Resistance."}}},{"_id":"nzjYyVC7ecXcdT5B","name":"Undead Fortitude","type":"feat","img":"systems/dnd5e/icons/skills/blood_10.jpg","data":{"description":{"value":"

If damage reduces the lich to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the lich drops to 1 hit point instead.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 198","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Undead Fortitude.","fullName":"Undead Fortitude."}}},{"_id":"rlPSqMHdpT4WK30B","name":"Acid Splash","type":"spell","img":"systems/dnd5e/icons/skills/affliction_20.jpg","data":{"description":{"value":"

You hurl a bubble of acid. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.

\n

This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":2,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[acid]","acid"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136018,"definitionId":1989,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Acid Splash","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wwybXcAp2FfVa0ce","name":"Chill Touch","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-1.jpg","data":{"description":{"value":"

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

\n

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136198,"definitionId":2026,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Chill Touch","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ciAqVv1LuBFYqmOK","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"IgdJ7n7hk33CgBNr","name":"Poison Spray","type":"spell","img":"systems/dnd5e/icons/spells/needles-acid-1.jpg","data":{"description":{"value":"

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

\n

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d12"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138566,"definitionId":2208,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Poison Spray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"LlZD8XW0CzRjqF3f","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2PGuOOw0W3Pb0UZn","name":"Chromatic Orb","type":"spell","img":"systems/dnd5e/icons/skills/violet_05.jpg","data":{"description":{"value":"

You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"Choose from Acid, Cold, Fire, Lightning, Poison, Thunder, or Acid","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"a diamond worth at least 50 gp","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a diamond worth at least 50 gp","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136201,"definitionId":2312,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Chromatic Orb","sources":[{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"75mHeraym22GH6jv","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rutOZTmm1d9ZrtAS","name":"Ray of Sickness","type":"spell","img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","data":{"description":{"value":"

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also @Compendium[dnd5e.rules.Poisoned]{poisoned} until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138636,"definitionId":2318,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Sickness","sources":[{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"amPJgLwnNleuhYKR","name":"Melf's Acid Arrow","type":"spell","img":"systems/dnd5e/icons/skills/arrow_15.jpg","data":{"description":{"value":"

A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4[acid]","acid"],["2d4[acid - to target at the end of its next turn]","acid"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"powdered rhubarb leaf and an adder’s stomach","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"powdered rhubarb leaf and an adder’s stomach","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138473,"definitionId":2330,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Melf's Acid Arrow","sources":[{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YfwIodVkO71WdQyX","name":"Ray of Enfeeblement","type":"spell","img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","data":{"description":{"value":"

A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.

\n

At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138631,"definitionId":2225,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Enfeeblement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fIp4pKoGngdqM3ww","name":"Spider Climb","type":"spell","img":"systems/dnd5e/icons/skills/green_23.jpg","data":{"description":{"value":"

Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"a drop of bitumen and a spider","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a drop of bitumen and a spider","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138776,"definitionId":2261,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spider Climb","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Kq7dBtzBJDida7hU","name":"Web","type":"spell","img":"icons/commodities/materials/material-webbing.webp","data":{"description":{"value":"

You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area.

\n

If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.

\n

Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is @Compendium[dnd5e.rules.Restrained]{restrained} as long as it remains in the webs or until it breaks free.

\n

A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer @Compendium[dnd5e.rules.Restrained]{restrained}.

\n

The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"a bit of spiderweb","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of spiderweb","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138944,"definitionId":2299,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Web","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"kKUQishR6fYqRIcj","name":"Animate Dead","type":"spell","img":"systems/dnd5e/icons/skills/yellow_32.jpg","data":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PxG6dnpFk0SZph5k","name":"Bestow Curse","type":"spell","img":"systems/dnd5e/icons/spells/link-royal-3.jpg","data":{"description":{"value":"

You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the @Compendium[dnd5e.rules.Using Each Ability]{nature} of the curse from the following options:

\n\n

A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.

\n

At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136112,"definitionId":2013,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bestow Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wjbtLLxXtaSYYH9h","name":"Fear","type":"spell","img":"systems/dnd5e/icons/spells/horror-eerie-2.jpg","data":{"description":{"value":"

You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become @Compendium[dnd5e.rules.Frightened]{frightened} for the duration.

\n

While @Compendium[dnd5e.rules.Frightened]{frightened} by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a white feather or the heart of a hen","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a white feather or the heart of a hen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136764,"definitionId":2094,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fear","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"AnIqfaj0kO4a6rK5","name":"Vampiric Touch","type":"spell","img":"systems/dnd5e/icons/skills/beast_02.jpg","data":{"description":{"value":"

The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Until the spell ends, you can make the attack again on each of your turns as an action.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138905,"definitionId":2289,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Vampiric Touch","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Healing","Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Sq00sYDNywIj0ZeX","name":"Blight","type":"spell","img":"systems/dnd5e/icons/skills/green_26.jpg","data":{"description":{"value":"

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

\n

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

\n

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[necrotic - No Effect: undead, construct; Max Damage: plant]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":4,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136130,"definitionId":2017,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blight","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"foJiZzvktdo7OXxv","name":"Evard's Black Tentacles","type":"spell","img":"systems/dnd5e/icons/skills/water_01.jpg","data":{"description":{"value":"

Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.

When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be @Compendium[dnd5e.rules.Restrained]{restrained} by the tentacles until the spell ends. A creature that starts its turn in the area and is already @Compendium[dnd5e.rules.Restrained]{restrained} by the tentacles takes 3d6 bludgeoning damage.

A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.

","chat":"","unidentified":""},"source":"Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[bludgeoning - Any creature that enters the affected area for the first time on a turn, starts its turn there, or already restrained by the tentacles.]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"a piece of tentacle from a giant octopus or a giant squid","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a piece of tentacle from a giant octopus or a giant squid","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136739,"definitionId":2344,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Evard's Black Tentacles","sources":[{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"K3zxyaQPeUmsmTph","name":"Cloudkill","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-3.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.

\n

When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.

\n

The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136225,"definitionId":2030,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cloudkill","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nGj8eJhnBrZwefiN","name":"Insect Plague","type":"spell","img":"icons/environment/creatures/bug-spider-blue.webp","data":{"description":{"value":"

Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere's area is difficult terrain.

\n

When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"a few grains of sugar, some kernels of grain, and a smear of fat","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a few grains of sugar, some kernels of grain, and a smear of fat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138353,"definitionId":2157,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Insect Plague","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"GhkPmcTgu4er69Yx","name":"Circle of Death","type":"spell","img":"systems/dnd5e/icons/skills/violet_26.jpg","data":{"description":{"value":"

A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. Each creature in that area must make a Constitution saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"value":"the powder of a crushed black pearl worth at least 500 gp","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"the powder of a crushed black pearl worth at least 500 gp","consumed":false,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136203,"definitionId":2027,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Circle of Death","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KPUleaTrhZOqOPAA","name":"Create Undead","type":"spell","img":"systems/dnd5e/icons/skills/green_03.jpg","data":{"description":{"value":"

You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your control. (The GM has game statistics for these creatures.)

\n

As a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you have given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather than animating new ones.

\n

At Higher Levels. When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four ghouls. When you cast this spell using an 8th-level spell slot, you can animate or reassert control over five ghouls or two ghasts or wights. When you cast this spell using a 9th-level spell slot, you can animate or reassert control over six ghouls, three ghasts or wights, or two mummies.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"value":"one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse","consumed":false,"cost":150,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136466,"definitionId":2054,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Create Undead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Uy0XqXlo5fMpxid7","name":"Finger of Death","type":"spell","img":"systems/dnd5e/icons/skills/green_15.jpg","data":{"description":{"value":"

You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.

\n

A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d8[necrotic] + 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Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

","chat":"","unidentified":"Light Armor"},"source":null,"quantity":1,"weight":13,"price":45,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"studdedleather","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"Light Armor","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":3,"originalName":"Studded Leather","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"studded leather","replaced":true},"magicitems":{"enabled":false}}},{"_id":"cjb3C2n7GEgaD85V","name":"Quarterstaff","type":"weapon","img":"icons/weapons/staves/staff-simple-gold.webp","data":{"description":{"value":"

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 161","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod","bludgeoning"]],"versatile":"1d8[bludgeoning] + @mod"},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Quarterstaff.","fullName":"Quarterstaff."}}},{"_id":"xvQEmXs5oTO6IDQw","name":"Arcane Advantage","type":"feat","img":"systems/dnd5e/icons/spells/runes-blue-2.jpg","data":{"description":{"value":"

Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a damaging spell attack if that target is within 5 feet of an ally of the hobgoblin and that ally isn’t incapacitated.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 161","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Arcane Advantage.","fullName":"Arcane Advantage."}}},{"_id":"pvf7yLC8rVOJ5eoD","name":"Army Arcana","type":"feat","img":"systems/dnd5e/icons/spells/haste-royal-2.jpg","data":{"description":{"value":"

When the hobgoblin casts a spell that causes damage or that forces other creatures to make a saving throw, it can choose itself and any number of allies to be immune to the damage caused by the spell and to succeed on the required saving throw.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 161","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Army Arcana.","fullName":"Army Arcana."}}},{"_id":"etkcVUAT1MjKQCa9","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The hobgoblin is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips (at will): acid splash, fire bolt, ray of frost, shocking grasp

1st level (4 slots): fog cloud, magic missile, thunderwave

2nd level (3 slots): gust of wind, Melf’s acid arrow, scorching ray

3rd level (3 slots): fireball, fly, lightning bolt

4th level (1 slot): ice storm

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 161","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"aqLEXV1CAf8kgz9I","name":"Acid Splash","type":"spell","img":"systems/dnd5e/icons/skills/affliction_20.jpg","data":{"description":{"value":"

You hurl a bubble of acid. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.

\n

This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":2,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[acid]","acid"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136018,"definitionId":1989,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Acid Splash","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UtJ3CunZvA40O9bD","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"kwo43zTxuZ4Jn1Ky","name":"Ray of Frost","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-2.jpg","data":{"description":{"value":"

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138633,"definitionId":2226,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Frost","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tyV2TG2VMlYBPcFe","name":"Shocking Grasp","type":"spell","img":"systems/dnd5e/icons/spells/lighting-eerie-1.jpg","data":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138709,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"87pd0MZMStP8VlN9","name":"Fog Cloud","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-2.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rzphin7vv9FW6W9A","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"z3uAumBjyGOTFuWT","name":"Thunderwave","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-air-1.jpg","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"AL9nSRbFYjubNVRf","name":"Gust of Wind","type":"spell","img":"systems/dnd5e/icons/spells/wind-blue-2.jpg","data":{"description":{"value":"

A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.

\n

Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.

\n

The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

\n

As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"a legume seed","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a legume seed","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KkTPHdDsySd7ePk3","name":"Melf's Acid Arrow","type":"spell","img":"systems/dnd5e/icons/skills/arrow_15.jpg","data":{"description":{"value":"

A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd.

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You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.

\n

Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.

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A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

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You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

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A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

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A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

\n

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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The drow makes two shortsword attacks.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shortsword.","fullName":"Shortsword."}}},{"_id":"5HSfolVLGaYxQVkE","name":"Poisonous Pistol","type":"weapon","img":"icons/weapons/guns/gun-green.webp","data":{"description":{"value":"

Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 11 (2d10) poison damage.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":90,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing] + @mod","piercing"],["2d10[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Poisonous Pistol.","fullName":"Poisonous Pistol."}}},{"_id":"bGDXiAwrcPz9dAAJ","name":"Fey Ancestry","type":"feat","img":"systems/dnd5e/icons/skills/green_13.jpg","data":{"description":{"value":"

Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fey Ancestry. ","fullName":"Fey Ancestry. "}}},{"_id":"Tixt8BQ51BrEhvEl","name":"Gunslinger","type":"feat","img":"icons/containers/ammunition/bullets-belt.webp","data":{"description":{"value":"

Being within 5 feet of a hostile creature or attacking at long range doesn’t impose disadvantage on the drow’s ranged attack rolls with a pistol. In addition, the drow ignores half cover and three-quarters cover when making ranged attacks with a pistol.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Gunslinger.","fullName":"Gunslinger."}}},{"_id":"DnTxIXAmEiAvOqqe","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

Innate Spellcasting. The drow’s spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting. ","fullName":"Innate Spellcasting. "}}},{"_id":"ZQkqz9mgyVL2iYsF","name":"Sunlight Sensitivity","type":"feat","img":"systems/dnd5e/icons/skills/shadow_02.jpg","data":{"description":{"value":"

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sunlight Sensitivity.","fullName":"Sunlight Sensitivity."}}},{"_id":"n5nfwk4l3GZVO5F2","name":"Dancing Lights","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a bit of phosphorus or wychwood, or a glowworm","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136489,"definitionId":2057,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dancing Lights","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"o4OtxC5o1cm926Lz","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"bat fur and a drop of pitch or piece of coal","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136494,"definitionId":2058,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rULbZsgWLV29EDc1","name":"Faerie Fire","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-jade-2.jpg","data":{"description":{"value":"

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"50vrKonY92T1Qq7R","name":"Levitate (self only)","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

Special Notes: self only.

\n\n

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138393,"definitionId":2165,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Levitate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/drow-gunslinger","img":"https://www.dndbeyond.com/avatars/4461/8/636708516410385481.png","tokenImg":"https://www.dndbeyond.com/avatars/4461/6/636708516405541591.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"dancing lights","type":"atwill","value":null,"innate":true},{"name":"darkness","type":"day","value":"1","innate":true},{"name":"faerie fire","type":"day","value":"1","innate":true},{"name":"levitate","type":"day","value":"1","innate":true}],"edgeCases":[{"name":"levitate","type":"innate","edge":"self only"}],"material":false}},"ddbimporter":{"id":149812,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"h2jZ49nmotOiD6xq","name":"Ancient Amethyst Dragon","type":"npc","img":"ddb-images/other/npc-Ancient-Amethyst-Dragon.png","data":{"abilities":{"str":{"value":26,"proficient":0,"bonuses":{"check":"","save":""},"mod":8,"dc":23},"dex":{"value":14,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":7,"saveBonus":0,"save":9,"dc":17},"con":{"value":27,"proficient":1,"bonuses":{"check":"","save":""},"mod":8,"prof":7,"saveBonus":0,"save":15,"dc":23},"int":{"value":26,"proficient":0,"bonuses":{"check":"","save":""},"mod":8,"dc":23},"wis":{"value":19,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":7,"saveBonus":0,"save":11,"dc":19},"cha":{"value":23,"proficient":1,"bonuses":{"check":"","save":""},"mod":6,"prof":7,"saveBonus":0,"save":13,"dc":21}},"attributes":{"ac":{"flat":20,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":444,"min":0,"max":444,"temp":0,"tempmax":0,"formula":"24d20 + 192"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":80,"swim":40,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":7,"spelldc":23,"spellLevel":0},"details":{"biography":{"value":"

Amethyst dragons, the mightiest of the gem dragons, study and psionically manipulate the fundamental principles of the multiverse, from the force of gravity to the emanations of the Outer Planes. Their innate psionics give them a measure of control over how physical laws affect them. They defy gravity with flight that doesn’t rely solely upon their great wings, and gravitational force empowers both their devastating breath weapon and the exploding amethyst crystals they spit at their foes.

\n

Royal Purple

\n

When first hatched, an amethyst dragon has scales of dull, opaque purple. As the dragon grows, their scales, horns, and wing membranes become more vibrant and translucent. When the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of an ancient dragon resemble glowing white or pale lavender orbs. Crystalline horns reminiscent of amethyst chunks hover behind their heads, held there by telekinetic force and shifting with their moods.

\n

Cosmological Study

\n

Many amethyst dragons are fascinated by the existence of other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds. They also prize understanding of the cosmic forces that emanate from the Outer Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the wisdom to accept it.

\n

Amethyst dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them fierce opponents of the Far Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of mind flayer;mind flayers and other wicked Aberrations, remind amethyst dragons that allies can be found in the strangest places.

\n

Hoarded Arcana

\n

In addition to material wealth, amethyst dragons delight in collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks that highlight the unique nature of different worlds. Magic items that allow teleportation or travel between planes, spellbooks filled with similar magic, and treatises examining the nature of the multiverse form the centerpiece of an amethyst dragon’s hoard.

\n

Creating an Amethyst Dragon

\n

Use the Amethyst Dragon Personality Traits and Amethyst Dragon Ideals tables to inspire your portrayal of distinctive amethyst dragon characters.

\n

Amethyst Dragon Personality Traits

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Trait
1I am never so content as when contemplating the beauty and wonders of the multiverse.
2I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption wherever it may arise.
3What use is vast knowledge or insight if it is not shared with those who can appreciate it?
4Although some are fascinated by words, I think numbers are the true foundations of creation.
5To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6I see a far more kaleidoscopic reality than you do … or than any of your selves do, really.
7It is not my place to interfere. I merely seek to observe, learn, and understand.
8With a true understanding of metaphysics, anything is possible—including the creation of a more orderly and perfect cosmos than this one.
\n
\n

Amethyst Dragon Ideals

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Balance. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2Knowledge. We are the whole of creation, seeking to understand itself. (Any)
3Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4Responsibility. Having knowledge and power gives one a responsibility to those who have less of either. (Lawful)
5Noble Obligation. My superior experience, intellect, and insight give me a duty to mediate disputes when I can. (Good)
6Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)
\n
\n

Amethyst Dragon Adventures

\n

The Amethyst Dragon Adventure Hooks table offers suggestions for stories and adventures involving amethyst dragons.

\n

Amethyst Dragon Adventure Hooks

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Adventure Hook
1An amethyst dragon seeks a rare type of crystal found in the domain of a territorial stone giant clan.
2A coven of hags seeks to reclaim its hag eye, which rests within an amethyst dragon’s hoard.
3An amethyst dragon magically disables all teleportation within a thousand miles of their lair. Governments within that area seek emissaries who can negotiate an end to the restriction.
4An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6An amethyst dragon wyrmling is actually the temporally displaced form of an ancient amethyst dragon who already exists in the same time line.
7An amethyst dragon seeks the means to plant special crystals that will allow the dragon to magically coexist in multiple places at once across the world during a rare celestial alignment.
8An amethyst dragon is fusing with their echoes on other worlds. They all hope to ascend to godhood, perhaps recreating or replacing Sardior.
\n
\n

Connected Creatures

\n

Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating connections with other creatures. When they do connect with others, it is most often for intellectual and philosophical pursuits or to fulfill some arcane purpose involving the dragons’ echoes across the worlds.

\n

Ancient Amethyst Dragon Connections

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d4Connected Creatures
1A yuan-ti cult known as the Serpents of the Dreaming City draws power from an ancient amethyst dragon, which the cultists keep in eternal slumber with braziers of enchanted smoke.
2A rogue purple worm swallowed a large portion of an amethyst dragon’s hoard before burrowing back into the deep Underdark. The dragon has a magic crystal that can trace the worm’s movement.
3An ancient amethyst dragon is able to awaken psionic potential in others, and many of the greatest psi warriors in history were the dragon’s students.
4After centuries guarding the world against incursions from the Far Realm, an ancient amethyst dragon has been corrupted by aberrant influences and now leads a cult the dragon once opposed.
\n
\n

Amethyst Dragon Lairs

\n

Amethyst dragons prefer lairs near water, ideally mountain lakes, where they take advantage of existing caves and tunnels. A lair behind a cascading waterfall is ideal, and often part of that lair is submerged, allowing the dragon to rest in the water and cultivate the fish that are their preferred food.

\n

Amethyst dragon lairs frequently exhibit or develop large and beautiful clusters of amethyst crystals, including massive cathedral geodes split open to show their contents and clusters of crystal points more than a foot in diameter that extend six to ten feet from the interior stone surfaces of the lair. These crystals resonate with the dragon’s presence, and glow with a soft inner light. The older the dragon, the deeper the purple color of the crystals.

\n

Amethyst Dragon Lair Features

\n

The amethyst dragon lair shown in map 5.1 is set beneath a mountain ridge between two deep tarns, with streams flowing down toward the lowlands. The lair has the following features:

\n

Entrances. Two cave entrances provide access to the lair, one in the rock face just above one tarn and one below the surface of the other tarn. The dragon uses the underwater passage as a secret entrance and emergency exit.

\n

Main Caves. The lair is a complex of caves and tunnels; the stone surfaces are smooth and water-worn, and the air is cool and slightly damp.

\n

Glowing Crystals. Large clusters of glowing amethyst crystals grow out from the walls and ceiling, casting dim light in a 30-foot radius.

\n

Chimneys. Two chimneys connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and down through the floor of the lower level, but the dragon’s magic warps space within the lair. Moving up past the upper level brings a creature to the lower level again, while moving down from the lower level brings a creature to the upper level. A creature or object dropped down one of the chimneys continues falling endlessly unless it or some outside force has the means to slow or stop it. This property of the lair vanishes after 1d10 days if the dragon dies.

\n

Upper Caves. The dragon most often sleeps in the largest upper chamber of the lair. The dragon’s hoard is divided between that area and the chamber at the opposite end of the upper level. The magic of the lair sometimes makes it appear as though the dragon were sleeping amid both caches, creating the impression that two dragons dwell here.

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The dragon makes one Bite attack and two Claw attacks.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 160","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"9paavz29Slg2UkkU","name":"Bite","type":"weapon","img":"systems/dnd5e/icons/skills/red_29.jpg","data":{"description":{"value":"

Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10+8) piercing damage plus 13 (3d8) force damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 160","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[piercing] + @mod","piercing"],["3d8[force]","force"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite.","fullName":"Bite."}}},{"_id":"1FQuzRwKXWhibcPt","name":"Claw","type":"weapon","img":"icons/commodities/claws/talon-red.webp","data":{"description":{"value":"

Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6+8) slashing damage.

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The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 90-foot cone. Each creature in that area must make a DC 23 Strength saving throw. On a failed save, the creature takes 63 (14d8) force damage, and its speed becomes 0 until the start of the dragon’s next turn. On a successful save, the creature takes half as much damage, and its speed isn’t reduced.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 160","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":90,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"h13tsuedeyr1707y","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["14d8[force]","force"]],"versatile":""},"formula":"","save":{"ability":"str","dc":23,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Singularity Breath (Recharge 5–6).","fullName":"Singularity Breath (Recharge 5–6)."}}},{"_id":"Rojm9bGgyks6NP3V","name":"Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 23, +15 to hit with spell attacks):

1/day each: blink, control water, dispel magic, freedom of movement, globe of invulnerability, plane shift, protection from evil and good, sending

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 160","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting (Psionics).","fullName":"Spellcasting (Psionics)."}}},{"_id":"qLu1LbzzSnzo8lBB","name":"Lair Actions","type":"feat","img":"systems/dnd5e/icons/skills/yellow_31.jpg","data":{"description":{"value":"

Lair Actions

On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row:

Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon’s telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.

Imprisoning Force. The dragon casts the forcecage spell, using its spell save DC and requiring no spell components. The spell ends early if the dragon uses this lair action again or dies.

Spatial Projection. The dragon chooses a space it can fit into within the lair. It exists in its own space and the chosen space simultaneously until initiative count 20 on the next round. Whenever it moves or takes an action, it chooses which version of itself is moving or acting. If an effect or attack can target both of the dragon’s spaces at the same time, the dragon is affected only once.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 160","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"IYoineeOQYYbZueB","name":"Regional Effects","type":"feat","img":"systems/dnd5e/icons/skills/emerald_03.jpg","data":{"description":{"value":"

Regional Effects

The region surrounding a legendary amethyst dragon’s lair is altered by the dragon’s magic, creating one or more of the following effects:

Background Check. Once per day, the dragon can cast the legend lore spell, requiring no spell components, naming any person, place, or object within 1 mile of the lair as the spell’s subject.

Crystal Profusion. Amethyst crystals and geodes form along muddy shores and lake beds within 6 miles of the lair.

Thriving Wildlife. Fish and other aquatic Beasts reproduce rapidly and thrive in bodies of water within 6 miles of the lair. Foraging in these waters yields twice the usual amount of food.

Watery Sight. Water within 6 miles of the lair is a conduit for the dragon’s psionic presence. As an action, the dragon can cast the clairvoyance spell, requiring no spell components and targeting any body of water in that region.

If the dragon dies, the populations of aquatic life near the lair return to normal levels over the course of 1d10 days. The existing abundance of amethysts remains, but new crystals and geodes form at a normal rate.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 160","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"RPSrnDsLJjzSJ9Y6","name":"An Amethyst Dragon’s Lair","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

An Amethyst Dragon’s Lair

Amethyst dragons make their lairs in caves next to or under secluded pools and lakes, preferring caverns with at least one entrance submerged underwater. They prize locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and magical mobility, using flight and teleportation to navigate obstacles in their lairs.

The challenge rating of a legendary amethyst dragon increases by 1 when it’s encountered in its lair.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 160","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"wMr8s7dmY5M4rBxM","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

\n

Claw. The dragon makes one claw attack.

\n

Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.

\n

Explosive Crystal (Costs 3 Actions). The dragon spits an amethyst that that explodes at a point it can see within 60 feet of it. Each creature within a 20-foot-radius sphere centered on that point must succeed on a DC 23 Dexterity saving throw or take 18 (4d8) force damage and be knocked prone.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 160","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"nE7on2O98GWwrKkL","name":"Claw","type":"weapon","img":"icons/commodities/claws/talon-red.webp","data":{"description":{"value":"

Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6+8) slashing damage.

Claw. The dragon makes one claw attack.

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The dragon uses Psychic Step or Spellcasting.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 160","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"1QFMgJIPt68qN6GW","name":"Explosive Crystal (Costs 3 Actions)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon spits an amethyst that that explodes at a point it can see within 60 feet of it. Each creature within a 20-foot-radius sphere centered on that point must succeed on a DC 23 Dexterity saving throw or take 18 (4d8) force damage and be knocked prone.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 160","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8","force"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":23,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"ElN0gOW0vVErUtMj","name":"Amphibious","type":"feat","img":"systems/dnd5e/icons/skills/affliction_15.jpg","data":{"description":{"value":"

The dragon can breathe both air and water.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 160","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Amphibious.","fullName":"Amphibious."}}},{"_id":"6g3eq3BK11VEQSld","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If the dragon fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 160","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"VOc6KBj9TL5lWWXz","name":"Change Shape","type":"feat","img":"systems/dnd5e/icons/skills/blue_26.jpg","data":{"description":{"value":"

The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 160","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Change Shape.","fullName":"Change Shape."}}},{"_id":"5d3gzdyqKfkt1lFO","name":"Psychic Step","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon magically teleports to an unoccupied space it can see within 60 feet of it.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 160","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Psychic Step.","fullName":"Psychic Step."}}},{"_id":"HxPP6HFEemmCYGt5","name":"Blink","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-1.jpg","data":{"description":{"value":"

Roll a d20 at the end of each of your turns for the duration of the spell. On a roll of 11 or higher, you vanish from your current plane of existence and appear in the Ethereal Plane (the spell fails and the casting is wasted if you were already on that plane). At the start of your next turn, and when the spell ends if you are on the Ethereal Plane, you return to an unoccupied space of your choice that you can see within 10 feet of the space you vanished from. If no unoccupied space is available within that range, you appear in the nearest unoccupied space (chosen at random if more than one space is equally near). You can dismiss this spell as an action.

\n

While on the Ethereal Plane, you can see and hear the plane you originated from, which is cast in shades of gray, and you can't see anything there more than 60 feet away. You can only affect and be affected by other creatures on the Ethereal Plane. Creatures that aren't there can't perceive you or interact with you, unless they have the ability to do so.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136154,"definitionId":2019,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"S0Ve7ZDRpkgQfgDB","name":"Control Water","type":"spell","img":"systems/dnd5e/icons/skills/blue_20.jpg","data":{"description":{"value":"

Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one.

\n

Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the flooding water spills over onto dry land.

\n

If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing.

\n

The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts.

\n

Part Water. You cause water in the area to move apart and create a trench. The trench extends across the spell's area, and the separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored.

\n

Redirect Flow. You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.

\n

Whirlpool. This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check against your spell save DC.

\n

When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is caught in the vortex until the spell ends. On a successful save, the creature takes half damage, and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but has disadvantage on the Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check to do so.

\n

The first time each turn that an object enters the vortex, the object takes 2d8 bludgeoning damage; this damage occurs each round it remains in the vortex.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning - Whirlpool]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a drop of water and a pinch of dust","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a drop of water and a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136433,"definitionId":2049,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Control Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bq9dgZJ2KLmVetmS","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eESunWo7DyjWOCUK","name":"Freedom of Movement","type":"spell","img":"systems/dnd5e/icons/spells/wind-sky-1.jpg","data":{"description":{"value":"

You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} or @Compendium[dnd5e.rules.Restrained]{restrained}.

\n

The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it @Compendium[dnd5e.rules.Grappled]{grappled}. Finally, being underwater imposes no penalties on the target's movement or attacks.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"a leather strap, bound around the arm or a similar appendage","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a leather strap, bound around the arm or a similar appendage","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137889,"definitionId":2116,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Freedom of Movement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JRgYoJP74tfA3PTF","name":"Globe of Invulnerability","type":"spell","img":"systems/dnd5e/icons/skills/emerald_02.jpg","data":{"description":{"value":"

An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.

\n

Any spell of 5th level or lower cast from outside the barrier can't affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such spells.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the barrier blocks spells of one level higher for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"abj","components":{"value":"a glass or crystal bead that shatters when the spell ends","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a glass or crystal bead that shatters when the spell ends","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137955,"definitionId":2124,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Globe of Invulnerability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Negation","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EbXJdUT8jylLwgK8","name":"Plane Shift","type":"spell","img":"systems/dnd5e/icons/skills/yellow_35.jpg","data":{"description":{"value":"

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","consumed":false,"cost":250,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138554,"definitionId":2206,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Plane Shift","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Teleportation","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Fl13uRy2Q1cbCN5S","name":"Protection from Evil and Good","type":"spell","img":"icons/commodities/metal/clasp-steel-braid.webp","data":{"description":{"value":"

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

\n

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"holy water or powdered silver and iron, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138610,"definitionId":2221,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dSJUDqS0FUv3QYrW","name":"Sending","type":"spell","img":"systems/dnd5e/icons/skills/green_22.jpg","data":{"description":{"value":"

You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.

\n

You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":null,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a short piece of fine copper wire","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a short piece of fine copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138688,"definitionId":2243,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Communication"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/ancient-amethyst-dragon","img":"https://www.dndbeyond.com/avatars/21205/122/637707682307620402.png","tokenImg":"https://www.dndbeyond.com/avatars/21205/121/637707682306060320.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"blink","type":"day","value":"1","innate":false},{"name":"control water","type":"day","value":"1","innate":false},{"name":"dispel magic","type":"day","value":"1","innate":false},{"name":"freedom of movement","type":"day","value":"1","innate":false},{"name":"globe of invulnerability","type":"day","value":"1","innate":false},{"name":"plane shift","type":"day","value":"1","innate":false},{"name":"protection from evil and good","type":"day","value":"1","innate":false},{"name":"sending","type":"day","value":"1","innate":false}],"edgeCases":[],"material":true}},"ddbimporter":{"id":2059690,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"h8BJcCbQyfDM08ry","name":"Donaar Blit’zen","type":"npc","img":"ddb-images/other/npc-Donaar-Blit-zen.png","data":{"abilities":{"str":{"value":17,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":13},"dex":{"value":8,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":9},"con":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"int":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"wis":{"value":10,"proficient":1,"bonuses":{"check":"","save":""},"mod":0,"prof":2,"saveBonus":0,"save":2,"dc":10},"cha":{"value":16,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":2,"saveBonus":0,"save":5,"dc":13}},"attributes":{"ac":{"flat":18,"calc":"","formula":"","label":"plate"},"hp":{"value":45,"min":0,"max":45,"temp":0,"tempmax":0,"formula":"7d8 + 14"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha","prof":2,"spelldc":13,"spellLevel":5},"details":{"biography":{"value":"

The hulking dragonborn decisionist of the “C” Team, Donaar Blit’zen is an icon of brash confidence and warrior chill. He is known for his furious skill in battle, and for his propensity to fall asleep as soon as a fight is done (as well as countless other inopportune times). More immediately notable is the unique physical trait that all members of his clan bear — a stylish tail that is rare and often considered a deformity among dragonborn.

\n

As with his tail, an odd quirk of heritage makes Donaar’s acid breath more of a signature vomiting, giving rise to a driving paranoia that this regurgitation might damage his teeth. As testaments to his obsession with dental hygiene, Donaar named his greatsword Toothbrush and calls his whip Floss. He carries an actual toothbrush (named Percival) and actual floss at all times.

\n

Those who know Donaar quickly come to recognize that the braggadocio that defines him involves a certain amount of artifice. When the young dragonborn left his clan and family to adventure in foreign climes, he realized that doing so provided the perfect opportunity to reinvent himself for folk who had no idea what he was once like. As such, Donaar has learned that no amount of bravado and compensation is too much — provided he leaves no openings for strangers to call him on it. By the same token, strangers quickly come to realize that reinforcing Donaar’s self-congratulating sense of draconic entitlement makes it remarkably easy to win his favor.

\n

Despite his easily massaged vanity, the dragonborn sometimes shows the occasional streak of selflessness. Most notably, Donaar serves in his off-hours as part-time godfather to a young dragonborn named Chronaar, who had inadvertently imprinted on Donaar as a parental figure while he watched over her while she was in her egg.

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Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":65,"price":1500,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":18,"type":"heavy","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":18,"originalName":"Plate","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"plate","replaced":true},"magicitems":{"enabled":false}}},{"_id":"8v0v5ROAFpcgOU3b","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

Donaar makes two attacks with his greatsword or his whip.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. Whenever Donaar rolls a 1 or 2 on a damage die, he can reroll the die and must use the new roll.

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Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

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Donaar regurgitates acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 201","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[acid]","acid"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":12,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Acid Vomit.","fullName":"Acid Vomit."}}},{"_id":"Za0AIa7ewu7GleRx","name":"Champion Challenge (Recharges after a Short or Long Rest)","type":"feat","img":"systems/dnd5e/icons/skills/weapon_42.jpg","data":{"description":{"value":"

As a bonus action, Donaar causes each creature of his choice that he can see within 30 feet of him to make a DC 13 Wisdom saving throw. On a failure, a creature can’t willingly move more than 30 feet away from Donaar. This effect ends on the creature if Donaar is incapacitated or dies, or if the creature is moved more than 30 feet away from him.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 201","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Champion Challenge (Recharges after a Short or Long Rest).","fullName":"Champion Challenge (Recharges after a Short or Long Rest)."}}},{"_id":"YbVbln8iFmSH78QD","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Donaar is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He has the following paladin spells prepared:

1st level (4 slots): command, compelled duel, cure wounds, wrathful smite

2nd level (2 slots): aid, branding smite, lesser restoration, warding bond, zone of truth

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 201","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"36IYSNlBIzspNC9y","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OI0TmWIiEv0OMqs1","name":"Compelled Duel","type":"spell","img":"systems/dnd5e/icons/skills/blue_10.jpg","data":{"description":{"value":"

You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn’t restrict the target’s movement for that turn.

The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.

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A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xvziqltVKBEbCyYv","name":"Wrathful Smite","type":"spell","img":"systems/dnd5e/icons/spells/enchant-royal-2.jpg","data":{"description":{"value":"

The next time you hit with a melee weapon attack during this spell’s duration, your attack deals an extra 1d6 psychic damage. Additionally, if the target is a creature, it must make a Wisdom saving throw or be @Compendium[dnd5e.rules.Frightened]{frightened} of you until the spell ends. As an action, the creature can make a Wisdom check against your spell save DC to steel its resolve and end this spell.

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Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"a tiny strip of white cloth","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny strip of white cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"(@item.level - 1) * 5"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136020,"definitionId":1990,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Aid","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Qn9NEPvw1yxwvrLq","name":"Branding Smite","type":"spell","img":"systems/dnd5e/icons/spells/enchant-royal-3.jpg","data":{"description":{"value":"

The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it is @Compendium[dnd5e.rules.Invisible]{invisible}, and the target sheds dim light in a 5-foot radius and can’t become @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. 

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.

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You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.Blinded]{blinded}, @Compendium[dnd5e.rules.Deafened]{deafened}, @Compendium[dnd5e.rules.Paralyzed]{paralyzed}, or @Compendium[dnd5e.rules.Poisoned]{poisoned}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138386,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"hiHTdmGVqzky19NP","name":"Warding Bond","type":"spell","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1 bonus to AC and saving throws, and it has resistance to all damage. Also, each time it takes damage, you take the same amount of damage.

\n

The spell ends if you drop to 0 hit points or if you and the target become separated by more than 60 feet. It also ends if the spell is cast again on either of the connected creatures. You can also dismiss the spell as an action.

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You create a magical zone that guards against @Compendium[dnd5e.rules.Using Each Ability]{deception} in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.

\n

An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.

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Harengons are rabbit-folk native to the Feywild, through they often migrate to the Material Plane. They love to travel on foot and rarely stay in one place for long.

\n

Not all harengons are mean-spirited bullies like the ones presented here. Every harengon follows their own path through life, their disposition shaped in part by the company they keep. One harengon might travel to far lands, make friends along the way, delight in freedom and the open trail, and find inner peace. Another might become an adventurer with a strong heart and fervent dreams. For more information on harengons as player characters, see the introduction of this adventure.

\n

Harengon Snipers

\n

Harengon snipers provide artillery support to gangs of harengon brigands. They hide atop bluffs, in the high branches of trees, and behind shelter, ready to pick off targets from a safe distance.

\n

These snipers are so adept with their crossbows that their targets gain no benefit from less than total cover against ranged attacks the harengons make with these weapons. In addition, they can attack a target as far away as their weapons’ maximum range without needing to apply the usual penalty for attacking at long range. After a sniper makes an attack, the harengon can duck out of sight to make retaliation difficult, if not impossible.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

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Ranged Weapon Attack: +5 to hit (the target gains no benefit from less than total cover), range 320 ft., one target. Hit: 7 (1d8 + 3) piercing damage. Hit or Miss: Immediately after making this attack, the harengon can use the Hide action.

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The harengon’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

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A magically animated flying halberd dances through the air, fighting like a warrior that can’t be injured.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 1) slashing damage.

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The halberd is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the halberd must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

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While the halberd remains motionless and isn't flying, it is indistinguishable from a normal halberd.

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The ancient war machines known as cadaver collectors lumber aimlessly across the blasted plains of Acheron until they are called upon by a necromancer, hobgoblin general, or other evil warlord to bolster the ranks of a conquering army. These fearsome constructs obey their summoners until being dismissed back to Acheron, but if a summoner comes to a bad end, a cadaver collector might wander the Material Plane for centuries, collecting corpses while searching for a way to return home.

\n

Sweeping the Dead. Cadaver collectors respond to a summons from a mortal only when they are called to the scene of a great battle — either where one is in progress, where one is imminent, or where one once took place. They encase themselves in the armor and weapons of fallen warriors and impale the corpses of those warriors on the lances and other weapons embedded in their salvaged armor.

\n

Conjured Berserkers. Corpses that accumulate on the construct’s shell aren’t just grisly battle trophies. A cadaver collector can summon the spirits of these cadavers to join battle with its enemies and to paralyze more creatures for eventual impalement. Although these specters are individually weak, a cadaver collector can call up an almost endless supply of them, if given time.

\n

Constructed Nature. A cadaver collector doesn’t require air, food, drink, or sleep.

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The cadaver collector makes two slam attacks.

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Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage plus 16 (3d10) necrotic damage.

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The cadaver collector releases paralyzing gas in a 30-foot cone. Each creature in that area must make a successful DC 18 Constitution saving throw or be paralyzed for 1 minute. A paralyzed creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success.

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The cadaver collector has advantage on saving throws against spells and other magical effects.

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As a bonus action, the cadaver collector calls up the enslaved spirits of those it has slain; 1d6 specter;specters (without Sunlight Sensitivity) arise in unoccupied spaces within 15 feet of the cadaver collector. The specter;specters act right after the cadaver collector on the same initiative count and fight until they’re destroyed. They disappear when the cadaver collector is destroyed.

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The knight is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):

Cantrips (at will): gust,* light, message, ray of frost

1st level (2 slots): expeditious retreat, feather fall

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You seize the air and compel it to create one of the following effects at a point you can see within range:

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You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

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You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

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A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138633,"definitionId":2226,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Frost","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"b8Cbkgub2GIuNgNC","name":"Expeditious Retreat","type":"spell","img":"systems/dnd5e/icons/spells/haste-royal-2.jpg","data":{"description":{"value":"

This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.

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Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

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These frog-like humanoids have the ability to project intense, blinding light from their eyes. Dwelling on the fringes of the Underdark, blindheims are opportunistic ambushers who can be swayed into service with payment of fresh food and metal weapons. A blindheim’s radiant eyes make these creatures a unique source of light in the Underdark depths, and are bright enough to hinder creatures that suffer in the presence of bright light—or to destroy their foes.

\n

Searing Eyes. A blindheim projects searing light in a cone from its leering, bulging eyes. The intensity of this light is equivalent to natural sunlight, and can disturb or disrupt many creatures acclimated to the lightless depths. If a blindheim chooses to focus its gaze, this energy can even char flesh and bone.

\n

Opportunistic Mercenaries. Blindheims have a fascination with tales and objects from the surface world, particularly plants and other natural items. They gather in the depths of the Underdark near routes used by merchants and other brave travelers. They typically make a cautious approach to stronger creatures, speaking in halting, croaking Undercommon to offer their services in return for fresh food, metal weapons, and trinkets from the surface world. But when they have superior numbers or engage creatures that appear weak, blindheims will often ambush to take what they want.

\n

Strange Outcasts. The blindheims speak of an ancient era when their folk dwelled upon the surface. According to their tales, their ancestors stole a piece of the sun, then fled to the Underdark before devouring it and gaining the ability to project radiant energy from their eyes. Blindheims fear that some day the sun will venture underground and have its revenge upon them. When dealing with surface dwellers, they insist that visitors swear to never tell the sun about them, and ask endless questions about the sun’s actions, its anger, and its attitudes. But surface folk who attempt to soothe the blindheims’ fears often cause these creatures great offense. In the minds of the blindheims, the sun could not possibly have forgotten their great and heroic theft, and anything said to dispel the belief that they remain infamous and feared by all folk of the surface rouses their anger.

\n

Pitiable Slaves. Some Underdark creatures, particularly the drow and kuo-toa, raid blindheim settlements in search of slaves. Although the light from these creatures’ eyes is a formidable threat to these raiders, a captured blindheim is a useful living weapon.

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Melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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Radiant energy erupts from the blindheim’s eyes in a 15-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or take 7 (2d6) radiant damage and be blinded until the end of the blindheim’s next turn. Creatures with the Sunlight Sensitivity trait have disadvantage on this saving throw.

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Radiant Eyes. While its eyes are open, a blindheim projects bright light in a 60-foot cone and dim light for an additional 60 feet. It sets the orientation of this cone at the end of each of its turns. All creatures that can see the blindheim have disadvantage on attack rolls while in the area of bright light and within 15 feet of the blindheim. Creatures with the Sunlight Sensitivity trait that can see the blindheim have disadvantage on attack rolls anywhere in the area of bright light.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (3d6) necrotic damage.

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The spirit can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

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In Khorvaire, magic is part of everyday life. A chef might use prestidigitation to heat and season food, while a blacksmith uses mending to perform minor repairs and guidance to help inspire their work. Those who work minor magic into their labors are called magewrights.

\n

Far more limited in magical power than a typical spellcaster, a magewright is dedicated to learning a handful of spells, and magewrights cast their non-cantrip spells as rituals — even spells that can’t normally be cast in this way. Most magewright rituals take 10 minutes to perform, but certain complex rituals can take up to 1 hour. However long the ritual takes, it requires extra material components, usually in the form of dragonshards.

\n

Creating a Magewright

\n

The magewright stat block provides the baseline statistics for a magewright. You then add to that baseline by choosing a specialty from the Magewright Specialties table, or roll for one. The specialty determines additional spells the magewright knows, including ones that can be cast only as rituals. The specialty also gives the magewright more proficiencies.

\n

Magewright Specialties

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8SpecialtySpellsProficiencies
1ArtisanGuidance, mendingOne type of artisan's tools
2EntertainerMinor illusion, thaumaturgy. Ritual only: disguise self.Performance (+3)
3HealerResistance, spare the dying. Ritual only: detect poison and disease, lesser restoration (1 hour).Medicine (+4), herbalism kit
4LamplighterLight. Ritual only: continual flame (1 hour).Tinker's tools
5LocksmithMending. Ritual only: arcane lock (1 hour), knock.Thieves' tools, tinker's tools
6MediatorGuidance. Ritual only: comprehend languages, zone of truthInsight (+4), Persuasion (+3)
7MediumMinor illusion. Ritual only: speak with dead.Deception (+3), Religion (+4)
8OracleGuidance. Ritual only: augury, divination (1 hour).History (+4), Religion (+4)
\n
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Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

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Spellcasting. The magewright’s spellcasting ability is Intelligence (spell save DC 12). To cast one of its rituals, the magewright must provide additional material components whose value in gold pieces is 20 times the spell’s level. These components are consumed when the ritual is finished. The magewright knows the following spells:

At will: mage hand, prestidigitation

Rituals: knock

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A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

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This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

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The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.

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Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

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Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.

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Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

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The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

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Blue dragons make their lairs in barren places, using their lightning breath and their burrowing ability to carve out crystallized caverns and tunnels beneath the sands.

Thunderstorms rage around a legendary blue dragon’s lair, and narrow tubes lined with glassy sand ventilate the lair, all the while avoiding the deadly sinkholes that are the dragon’s first line of defense.

A blue dragon will collapse the caverns that make up its lair if that lair is invaded. The dragon then burrows out, leaving its attackers to be crushed and suffocated. When it returns later, it collects its possessions — along with the wealth of the dead intruders.

Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:

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Regional Effects

The region containing a legendary blue dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:

If the dragon dies, the dust devils disappear immediately, and the thunderstorms abate within 1d10 days. Any sinkholes remain where they are.

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The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n

Detect. The dragon makes a Wisdom (Perception) check.

\n

Tail Attack. The dragon makes a tail attack.

\n

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

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Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.

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The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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In response to a gnoll being reduced to 0 hit points within 30 feet of the witherling, the witherling makes a melee attack.

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Melee or Ranged Weapon Attack: +17 to hit, reach 10 ft. or range 120 ft., one target. Hit: 36 (4d12 + 10) force damage. If the target is an object, it takes triple damage.

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If the servant jumps at least 25 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures is pushed to an unoccupied space within 5 feet of the servant and must make a DC 25 Dexterity saving throw. On a failed save, a creature takes 26 (4d12) bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone.

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Magic Resistant Construction. The servant has advantage on saving throws against spells and other magical effects, and spell attacks made against it have disadvantage.

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Regeneration. The servant regains 10 hit points at the start of its turn. If it is reduced to 0 hit points, this trait doesn’t function until an attuned creature spends 24 hours repairing the artifact or until the artifact is subjected to lightning damage.

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Standing Leap. The servant’s long jump is up to 50 feet and its high jump is up to 25 feet, with or without a running start.

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Unusual Nature. The servant doesn’t require air, food, drink, or sleep.

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Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or ranged 20 ft./60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

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Azbara has two spell scroll;spell scrolls of mage armor.

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When Azbara casts an evocation cantrip and misses, or the target succeeds on its saving throw, the target still takes half the cantrip’s damage but suffers no other effect.

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When Azbara casts an evocation spell that affects other creatures that he can see, he can choose a number of them equal to 1 + the spell’s level to succeed on their saving throws against the spell. Those creatures take no damage if they would normally take half damage from the spell.

","chat":"","unidentified":""},"source":"Hoard of the Dragon Queen","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sculpt Spells.","fullName":"Sculpt Spells."}}},{"_id":"rr0EXOeHd7Nwp9Sf","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Azbara is a 6th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 13, +5 to hit with spell attacks). Azbara has the following spells prepared from the wizard spell list:

Cantrips (at will): mage hand, prestidigitation, ray of frost, shocking grasp

1st level (4 slots): fog cloud, magic missile, shield, thunderwave

2nd level (3 slots): invisibility, misty step, scorching ray

3rd level (3 slots): counterspell, dispel magic, fireball

","chat":"","unidentified":""},"source":"Hoard of the Dragon Queen","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"86YiqLSRSa6pFyiK","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vItWZ3Uz6P4FJVLv","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

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A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138633,"definitionId":2226,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Frost","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"z9goDisleFrYM864","name":"Shocking Grasp","type":"spell","img":"systems/dnd5e/icons/spells/lighting-eerie-1.jpg","data":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138709,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"p9Sy9RYlyT9093hq","name":"Fog Cloud","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-2.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZukDyEfxOPHSXeJU","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gCNifHwpmoCfPuuE","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DxL1plxsQqFOXU9N","name":"Thunderwave","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-air-1.jpg","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nn0L5sVdYr19tsjk","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SU6jL1wbX8EeFgEa","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"yI5LwE1SapIEWW4T","name":"Scorching Ray","type":"spell","img":"systems/dnd5e/icons/spells/beam-orange-2.jpg","data":{"description":{"value":"

You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.

\n

Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire - 3 Rays]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138665,"definitionId":2238,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scorching Ray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YAihKEiPEly3n1Uu","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KFUZVWxIamLJrmcR","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"n0T5HRP11IpJCwgF","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/azbara-jos","img":"https://www.dndbeyond.com/avatars/thumbnails/15/462/1000/1000/636373128980172491.png","tokenImg":"https://www.dndbeyond.com/avatars/15/461/636373128979391244.jpeg","spellList":{"class":["fog cloud","magic missile","shield","thunderwave","invisibility","misty step","scorching ray","counterspell","dispel magic","fireball"],"pact":[],"atwill":["mage hand","prestidigitation","ray of frost","shocking grasp"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":17467,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"hiQtwkjKDg308n1t","name":"Duvessa Shane","type":"npc","img":"ddb-images/other/npc-Duvessa-Shane.png","data":{"abilities":{"str":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"dex":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"con":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"int":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":13},"wis":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"cha":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":13}},"attributes":{"ac":{"flat":10,"calc":"","formula":"","label":""},"hp":{"value":9,"min":0,"max":9,"temp":0,"tempmax":0,"formula":"2d8"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Roleplaying Information

\n

The daughter of a Waterdhavian trader and a tavern server, Duvessa has her mother’s talent for negotiation and her father’s charm. As the first woman to serve as Town Speaker of Bryn Shander, and a young one at that, she has much to prove.

\n

Ideal: “The people of Icewind Dale are survivors. They can weather any storm.”

\n

Bond: “My mother taught me what it means to be a good leader. I won’t disappoint her.”

\n

Flaw: “I don’t give an inch in any argument or conflict.”

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When vampires join House Dimir, they can learn to siphon mental energy and memories along with the blood of their victims. They also study the magic favored by Dimir mind mages, giving them a powerful combination of abilities ideal for espionage and infiltration.

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Szadek’s Heirs. The founder of House Dimir, Szadek, was the first of the so-called mind drinkers. His secrets are passed on only to other members of his guild, and mind drinkers who leave House Dimir become enemies of the guild — the only exceptions to a rule that prohibits mind drinkers from feeding on others of their kind.

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Cell Leaders. Thanks to their particular gifts, mind drinkers are often placed as leaders of small cells of covert Dimir operatives. They rarely trust their own agents, though, and often follow their cell members to make sure those members carry out missions as ordered. The most suspicious vampires might even siphon thoughts from their subordinates to detect any hint of betrayal.

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The vampire makes two attacks, only one of which can be a bite attack.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack","fullName":"Multiattack"}}},{"_id":"d8gLTSeBYTYg8ElH","name":"Bite","type":"weapon","img":"systems/dnd5e/icons/skills/blood_07.jpg","data":{"description":{"value":"

Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) necrotic damage.

The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 224","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod","piercing"],["2d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite","fullName":"Bite"}}},{"_id":"SjU0LqGVMuAuKBuo","name":"Unarmed Strike","type":"weapon","img":"icons/equipment/hand/gauntlet-simple-leather-brown-gold.webp","data":{"description":{"value":"

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. The vampire can also grapple the target (escape DC 13) if it is a creature and the vampire has a hand free.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 224","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Unarmed Strike","fullName":"Unarmed Strike"}}},{"_id":"h3OCETr90jdBY8Dm","name":"Mind Siphon (Recharge 5–6)","type":"feat","img":"systems/dnd5e/icons/skills/blue_37.jpg","data":{"description":{"value":"

The vampire targets a creature it can see within 30 feet of it. The target must make a DC 14 Intelligence saving throw, with disadvantage if the vampire has previously consumed the target’s blood. On a failed save, the target takes 28 (8d6) psychic damage, and the vampire discerns the target’s surface emotions and thoughts. On a successful save, the target takes half as much damage, and the vampire discerns the target’s general emotional state but not its thoughts.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"bl8x8udnqrk1t3tb","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":14,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Mind Siphon (Recharge 5–6)","fullName":"Mind Siphon (Recharge 5–6)"}}},{"_id":"3rP2y7xXiFgVxGif","name":"Innate Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The vampire’s innate spellcasting ability is Intelligence (spell save DC 14). It can innately cast the following spells, requiring no components:

At will: message

3/day each: charm person, hold person, mirror image, sleep

1/day each: gaseous form, major image

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 224","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting (Psionics)","fullName":"Innate Spellcasting (Psionics)"}}},{"_id":"SJMpld2OE6g9UKwW","name":"Shadow Stealth","type":"feat","img":"systems/dnd5e/icons/spells/wind-sky-1.jpg","data":{"description":{"value":"

While in dim light or darkness, the vampire can take the Hide action as a bonus action.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 224","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shadow Stealth","fullName":"Shadow Stealth"}}},{"_id":"iFFTrsnvJ2qLUmFi","name":"Sunlight Sensitivity","type":"feat","img":"systems/dnd5e/icons/skills/shadow_02.jpg","data":{"description":{"value":"

While in sunlight, the vampire has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 224","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sunlight Sensitivity","fullName":"Sunlight Sensitivity"}}},{"_id":"DRZEbMPUXpfH0mC5","name":"Message","type":"spell","img":"systems/dnd5e/icons/spells/link-blue-1.jpg","data":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"a short piece of copper wire","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138480,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YGz6JU5apHAgbgKO","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"hblfznUUJm5hljoO","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ieZx6m1qyltOVYoI","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/skills/violet_03.jpg","data":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vzDldRnDwI8GwWEV","name":"Sleep","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

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You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.

\n

While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when @Compendium[dnd5e.rules.Stunned]{stunned} or otherwise @Compendium[dnd5e.rules.Incapacitated]{incapacitated}.

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While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.

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You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).

\n

As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.

\n

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) piercing damage.

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Ranged Weapon Attack: +3 to hit, range 30/60 ft., one target. Hit: 8 (2d6 + 1) piercing damage.

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The neogi has advantage on saving throws against being charmed or frightened, and magic can’t put the neogi to sleep.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.

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The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

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Each non-undead creature within 60 feet of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 × 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a greater restoration spell, but only within 24 hours of it occurring.

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One humanoid that the ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.

The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends.

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The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

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The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

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The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.

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Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

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Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

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Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

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The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.

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Black dragons dwell in swamps on the frayed edges of civilization. A black dragon’s lair is a dismal cave, grotto, or ruin that is at least partially flooded, providing pools where the dragon rests, and where its victims can ferment. The lair is littered with the acid-pitted bones of previous victims and the fly-ridden carcasses of fresh kills, watched over by crumbling statues. Centipedes, scorpions, and snakes infest the lair, which is filled with the stench of death and decay.

Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:

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Regional Effects

The region containing a legendary black dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:

If the dragon dies, vegetation remains as it has grown, but other effects fade over 1d10 days.

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The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n

Detect. The dragon makes a Wisdom (Perception) check.

\n

Tail Attack. The dragon makes a tail attack.

\n

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

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Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

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The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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The dragon can breathe air and water.

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If the dragon fails a saving throw, it can choose to succeed instead.

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The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.

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Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.

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Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.

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The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

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The lion has advantage on Wisdom (Perception) checks that rely on smell.

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The lion has advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

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If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.

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Running Leap. With a 10-foot running start, the lion can long jump up to 25 feet.

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This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged.

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Ranged Weapon Attack: +4 to hit, range 20 ft., one target. Hit: 7 (2d6) acid damage.

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Ranged Weapon Attack: +4 to hit, range 20 ft., one target. Hit: 2 (1d4) fire damage at the start of each of the target’s turns. A creature can end this damage by using its action to make a successful DC 10 Dexterity check to extinguish the flames.

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The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.

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The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

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While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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The drow makes two attacks with its shadow sword. If either attack hits and the target is within 10 feet of a 5-foot cube of darkness created by the shadow sword on a previous turn, the drow can dismiss that darkness and cause the target to take 21 (6d6) necrotic damage. The drow can dismiss darkness in this way no more than once per turn.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 10 (3d6) necrotic damage and 10 (3d6) poison damage. The drow can then fill an unoccupied 5-foot cube within 5 feet of the target with magical darkness, which remains for 1 minute.

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Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target regains consciousness if it takes damage or if another creature takes an action to shake it.

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The drow attempts to magically summon a shadow demon with a 50 percent chance of success. If the attempt fails, the drow takes 5 (1d10) psychic damage. Otherwise, the summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 187","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Summon Shadow Demon (1/Day).","fullName":"Summon Shadow Demon (1/Day)."}}},{"_id":"PVHdNb7yUIegpfyg","name":"Fey Ancestry","type":"feat","img":"systems/dnd5e/icons/skills/green_13.jpg","data":{"description":{"value":"

The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

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The drow’s innate spellcasting ability is Charisma (spell save DC 13). He can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 187","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"ik5n3DMMlYCRqWJc","name":"Shadow Step","type":"feat","img":"systems/dnd5e/icons/spells/wind-sky-2.jpg","data":{"description":{"value":"

While in dim light or darkness, the drow can teleport as a bonus action up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 187","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shadow Step.","fullName":"Shadow Step."}}},{"_id":"tNhykbw3xtsHX9V7","name":"Sunlight Sensitivity","type":"feat","img":"systems/dnd5e/icons/skills/shadow_02.jpg","data":{"description":{"value":"

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 187","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sunlight Sensitivity.","fullName":"Sunlight Sensitivity."}}},{"_id":"boaq4PPcoM3r9Msm","name":"Dancing Lights","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a bit of phosphorus or wychwood, or a glowworm","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136489,"definitionId":2057,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dancing Lights","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2OYfMXHdHB2VUx9d","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

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Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

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Special Notes: self only.

\n\n

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

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Special Notes: self only.

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Cressaro is a fit young cloud giant in his prime, and, not surprisingly, he also serves the countess as a consort and personal bodyguard. His magical bracers were a gift from the countess, and his private bedchamber is handsomely appointed.

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While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

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The giant makes two morningstar attacks.

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Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.

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Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

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The giant has advantage on Wisdom (Perception) checks that rely on smell.

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The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

At will: detect magic, fog cloud, light

3/day each: feather fall, fly, misty step, telekinesis

1/day each: control weather, gaseous form

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Cressaro wears bracers of defense, giving him AC 16.

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For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

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You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

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You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

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Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

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You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

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Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

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You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

\n

Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is @Compendium[dnd5e.rules.Restrained]{restrained} in your telekinetic grip. A creature lifted upward is suspended in mid-air.

\n

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

\n

Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.

\n

If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.

\n

You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 280","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138834,"definitionId":2273,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Telekinesis","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":280,"sourceType":1}],"tags":["Control","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mbRCO7BkYiFLJ3m4","name":"Control Weather","type":"spell","img":"systems/dnd5e/icons/skills/blue_04.jpg","data":{"description":{"value":"

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell early.

\n

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

\n

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

\n
\n
\n

Temperature

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Unbearable heat
2Hot
3Warm
4Cool
5Cold
6Arctic cold
\n
\n


Wind

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Calm
2Moderate wind
3Strong wind
4Gale
5Storm
\n
\n
\n
\n

Precipitation

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Clear
2Light clouds
3Overcast or ground fog
4Rain, hail, or snow
5Torrential rain, driving hail, or blizzard
\n
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":26400,"width":null,"units":"ft","type":"self"},"range":{"value":5,"long":null,"units":"mi"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"trs","components":{"value":"burning incense and bits of earth and wood mixed in water","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136438,"definitionId":2050,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Control Weather","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Control","Environment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"U7SZKXeigiXgESn9","name":"Gaseous Form","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-2.jpg","data":{"description":{"value":"

You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.

\n

While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when @Compendium[dnd5e.rules.Stunned]{stunned} or otherwise @Compendium[dnd5e.rules.Incapacitated]{incapacitated}.

\n

While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

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The duergar magically turns invisible for up to 1 hour or until it attacks, it casts a spell, it uses its Enlarge, or its concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) force damage, or 10 (2d6 + 3) force damage while enlarged. If the soulblade has advantage on the attack roll, the attack deals an extra 3 (1d6) force damage.

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The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

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As a bonus action, the duergar can create a shortsword-sized, visible blade of psionic energy. The weapon appears in the duergar’s hand and vanishes if it leaves the duergar’s grip, or if the duergar dies or is incapacitated.

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The duergar’s innate spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no components:

At will: blade ward, true strike

3/day each: jump, hunter’s mark

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While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.

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You point a finger at a target in range. Your magic grants you a brief @Compendium[dnd5e.rules.Using Each Ability]{insight} into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.

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You touch a creature. The creature's jump distance is tripled until the spell ends.

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You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Perception}) or Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Survival}) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

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A sidekick is proficient with any armor, weapons, and tools included in its stat block. In addition, experts are proficient with simple weapons, rapiers, shortswords, and light armor.

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Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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The expert can attack twice, instead of once, whenever it takes the attack action on its turn.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

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Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

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Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 3) piercing damage.

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The expert can take the Help action as a bonus action, and the creature who receives the help gains a 1d6 bonus to the d20 roll. If that roll is an attack roll, the creature can forgo adding the bonus to it, and then if the attack hits, the creature can add the bonus to the attack’s damage roll against one target.

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When the expert is not incapacitated and subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it failed.

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The expert has Thieves' Tools and a musical instrument.

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The mummy can use its Dreadful Glare and makes one attack with its rotting fist.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

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The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.

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For 1 minute, the mummy lord magically increases in size, along with anything it is wearing or carrying. While enlarged, the mummy lord is Large, doubles its damage dice with its Rotting Fist attack, and makes Strength checks and Strength saving throws with advantage. If the mummy lord lacks the room to become Large, it attains the maximum size possible in the space available.

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The mummy lord magically turns invisible for up to 1 hour or until it attacks, it casts a spell, it uses its Enlarge, or its concentration is broken (as if concentrating on a spell). Any equipment the mummy lord wears or carries is invisible with it.

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Lair Actions

On initiative count 20 (losing initiative ties), the mummy lord takes a lair action to cause one of the following effects; the mummy lord can’t use the same effect two rounds in a row.

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Regional Effects

A mummy lord’s temple or tomb is warped in any of the following ways by the creature’s dark presence:

If the mummy lord is destroyed, these regional effects end immediately.

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A Mummy Lord’s Lair

A mummy lord watches over an ancient temple or tomb that is protected by lesser undead and rigged with traps. Hidden in this temple is the sarcophagus where a mummy lord keeps its greatest treasures.

A mummy lord encountered in its lair has a challenge rating of 16 (15,000 XP).

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The mummy lord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The mummy lord regains spent legendary actions at the start of its turn.

\n

Attack. The mummy lord makes one attack with its rotting fist or uses its Dreadful Glare.

\n

Blinding Dust. Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 Constitution saving throw or be blinded until the end of the creature's next turn.

\n

Blasphemous Word (Costs 2 Actions). The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of the mummy lord's next turn.

\n

Channel Negative Energy (Costs 2 Actions). The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn.

\n

Whirlwind of Sand (Costs 2 Actions). The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the mummy lord remain in its possession.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 257","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"fzfAdkgPXRjx6xiH","name":"Attack","type":"feat","img":"icons/commodities/biological/hand-yellow-red.webp","data":{"description":{"value":"

The mummy lord makes one attack with its rotting fist or uses its Dreadful Glare.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 257","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"xvAjJKPDW6wyymLV","name":"Blinding Dust","type":"feat","img":"systems/dnd5e/icons/spells/fog-air-3.jpg","data":{"description":{"value":"

Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 Constitution saving throw or be blinded until the end of the creature's next turn.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 257","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":16,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"WB6q1zsHmLkKSPeF","name":"Blasphemous Word (Costs 2 Actions)","type":"feat","img":"icons/commodities/treasure/token-engraved-eye-red.webp","data":{"description":{"value":"

The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of the mummy lord's next turn.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 257","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":16,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"ia0TK9yAPGRkNo2H","name":"Channel Negative Energy (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-1.jpg","data":{"description":{"value":"

The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 257","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"a4Un0ySEl9SGay8d","name":"Whirlwind of Sand (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/spells/wind-red-3.jpg","data":{"description":{"value":"

The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the mummy lord remain in its possession.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 257","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"lpzl9Klq3TfHU6Kg","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The mummy lord has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 257","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"zPTMcI6Fy1D8pb3X","name":"Rejuvenation","type":"feat","img":"systems/dnd5e/icons/skills/affliction_01.jpg","data":{"description":{"value":"

A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 257","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Rejuvenation.","fullName":"Rejuvenation."}}},{"_id":"z2ssY7naxg8l64BE","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared:

Cantrips (at will): sacred flame, thaumaturgy

1st level (4 slots): command, guiding bolt, shield of faith

2nd level (3 slots): hold person, silence, spiritual weapon

3rd level (3 slots): animate dead, dispel magic

4th level (3 slots): stone shape, guardian of faith

5th level (2 slots): contagion, insect plague

6th level (1 slot): harm

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 257","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"TZB526c38SOiZqGX","name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/skills/yellow_07.jpg","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"sPDdEUh4NCcLXZGO","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"C54QwFEtNJPN1ueM","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YByXuEDNdFCf8Osq","name":"Guiding Bolt","type":"spell","img":"systems/dnd5e/icons/skills/violet_01.jpg","data":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138023,"definitionId":2133,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"irsRSwn2UPIUBGpT","name":"Shield of Faith","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a small parchment with a bit of holy text written on it","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small parchment with a bit of holy text written on it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138705,"definitionId":2248,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"GfMANt4wCeduuGGP","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tRZNy16UTIhpB0Wd","name":"Silence","type":"spell","img":"systems/dnd5e/icons/skills/shadow_17.jpg","data":{"description":{"value":"

For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.Deafened]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138712,"definitionId":2251,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Silence","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"m1JfqkBtbcOguSlv","name":"Spiritual Weapon","type":"spell","img":"systems/dnd5e/icons/skills/violet_10.jpg","data":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138787,"definitionId":2263,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spiritual Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5rEBME2mfP9htAkp","name":"Animate Dead","type":"spell","img":"systems/dnd5e/icons/skills/yellow_32.jpg","data":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NZN3D7nXpbQFDPh4","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9zZpAQ6TntqkRoml","name":"Stone Shape","type":"spell","img":"icons/commodities/stone/rock-pile-grey.webp","data":{"description":{"value":"

You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose. So, for example, you could shape a large rock into a weapon, idol, or coffer, or make a small passage through a wall, as long as the wall is less than 5 feet thick. You could also shape a stone door or its frame to seal the door shut. The object you create can have up to two hinges and a latch, but finer mechanical detail isn't possible.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"soft clay, which must be worked into roughly the desired shape of the stone object","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"soft clay, which must be worked into roughly the desired shape of the stone object","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138799,"definitionId":2267,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Stone Shape","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ibQ1VbFNb5R468Tj","name":"Guardian of Faith","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.

\n

Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138008,"definitionId":2130,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guardian of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Summoning","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DuyUQyIlhPhewqDP","name":"Contagion","type":"spell","img":"systems/dnd5e/icons/skills/affliction_13.jpg","data":{"description":{"value":"

Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, the target is @Compendium[dnd5e.rules.Poisoned]{poisoned}.

\n

At the end of each of the @Compendium[dnd5e.rules.Poisoned]{poisoned} target’s turns, the target must make a Constitution saving throw. If the target succeeds on three of these saves, it is no longer @Compendium[dnd5e.rules.Poisoned]{poisoned}, and the spell ends. If the target fails three of these saves, the target is no longer @Compendium[dnd5e.rules.Poisoned]{poisoned}, but choose one of the diseases below. The target is subjected to the chosen disease for the spell’s duration.

\n

Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease’s effects apply to it.

\n

Blinding Sickness. Pain grips the creature’s mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is @Compendium[dnd5e.rules.Blinded]{blinded}.

\n

Filth Fever. A raging fever sweeps through the creature’s body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.

\n

Flesh Rot. The creature’s flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.

\n

Mindfire. The creature’s mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat.

\n

Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.

\n

Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is @Compendium[dnd5e.rules.Stunned]{stunned} until the end of its next turn.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":7,"units":"day"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":239497,"definitionId":2046,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Contagion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Qmh4vitqm6SPsr5f","name":"Insect Plague","type":"spell","img":"icons/environment/creatures/bug-spider-blue.webp","data":{"description":{"value":"

Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere's area is difficult terrain.

\n

When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"a few grains of sugar, some kernels of grain, and a smear of fat","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a few grains of sugar, some kernels of grain, and a smear of fat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138353,"definitionId":2157,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Insect Plague","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"o5G8lsnKv4trohqD","name":"Harm","type":"spell","img":"systems/dnd5e/icons/skills/red_21.jpg","data":{"description":{"value":"

You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["14d6[necrotic - Damage can't reduce the target's hit points below 1]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138037,"definitionId":2137,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Harm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":249,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/gorka-tharn","img":"https://www.dndbeyond.com/avatars/thumbnails/6566/858/1000/1000/636988893377393346.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/6566/857/636988893376130322.png","spellList":{"class":["command","guiding bolt","shield of faith","hold person","silence","spiritual weapon","animate dead","dispel magic","stone shape","guardian of faith","contagion","insect plague","harm"],"pact":[],"atwill":["sacred flame","thaumaturgy"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":276630,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"ijqO8RhT3CpnE00a","name":"Dire Corby","type":"npc","img":"ddb-images/other/npc-Dire-Corby.jpeg","data":{"abilities":{"str":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"dex":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"con":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"int":{"value":6,"proficient":0,"bonuses":{"check":"","save":""},"mod":-2,"dc":8},"wis":{"value":8,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":9},"cha":{"value":7,"proficient":0,"bonuses":{"check":"","save":""},"mod":-2,"dc":8}},"attributes":{"ac":{"flat":13,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":16,"min":0,"max":16,"temp":0,"tempmax":0,"formula":"2d8 + 3"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":40,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Heralded by the ominous, deep rumbling of their strange song, great packs of dire corbies range across the Underdark, stripping the tunnels and caverns they traverse of all living things. Even the mightiest creatures of the Underdark hide within fortified lairs or step aside from a dire corby flock, knowing of how these creatures’ bizarre song disrupts, disorients, and ultimately overwhelms their prey.

\n

Flocks of Doom. Dire corbies wander the Underdark in vast flocks, following predictable patterns of movement like migrating birds. They strip a region bare of the lichens, fungus, and vermin that comprise their diet before moving on to a fresh feeding ground. Underdark travelers prize accurate charts illustrating the movements of these flocks, since trailing a day behind them all but guarantees that the dire corbies will have cleared out many monsters and other threats.

\n

Horrid Songs. The denizens of the Underdark hear an approaching flock of dire corbies long before it comes into view. As these creatures travel, they hoot, chirp, and howl in maddening cacophony. Their song has a strange magical current to it, causing those who hear it to suffer a stomach-churning vertigo that makes it impossible to move at speed or climb cave walls. Spellcasters suffer as their minds swim, leaving them unable to use anything but their simplest magic. The dire corbies’ disorienting song has left countless Underdark creatures and travelers unable to flee as these monsters fall upon them.

\n

Strange Escort. Certain Underdark explorers—judged inventive by some and lunatics by others—have learned to travel among the dire corbies. After blocking their ears to avoid the effect of a flock’s song, these travelers attempt to mimic the strange hooting and chirping of a dire corby, with these creatures’ simple minds making success surprisingly easy. Accepted as part of the flock, a traveller can range across the Underdark escorted by hundreds of humanoid creatures that the other predators of the depths take pains to avoid.

\n

Unwitting Explorers. As old pathways become impassable or a flock sustains heavy losses in a particular area, dire corbies will sometimes chart a new migratory course. Depending on their new route, a mob of these creatures might emerge in a dungeon connecting the Underdark and the surface world. Rampaging through such a dungeon, the flock often forces its monstrous inhabitants to flee for safer lairs. When they inevitably emerge on the surface, the dire corbies’ voracious appetites cause them to quickly strip their new environment—including any nearby settlements—of life.

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The dire corby makes two claw attacks.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

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Any creature other than a dire corby that starts its turn within 60 feet of a dire corby and can hear it must make a DC 11 Wisdom saving throw. On a failed save, the creature is unable to use the Dash action, cannot climb, or cast spells other than cantrips until the start of its next turn.

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The dire corby has advantage on Wisdom (Perception) checks that rely on hearing.

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An emissary’s greater form sheds all pretense of being part of a plane’s reality and openly mocks it. A destructive titan, this form rises in a 25-foot-tall pillar of violent flesh amalgamating the meat and voices of every form the emissary has ever mimicked. Manifestations of alien hunger erupt from this horror in waves of ravenous organs and mind-breaking psychic assaults.

\n
\n

Star Spawn Emissary

\n

Few understand the full hungry hostility of the multiverse. Star spawn emissaries are the fingers of alien realms, digits that tip the scales of reality toward terror. Heralded by ominous astrological events, these ravenous invaders make worlds ready for unimaginable masters or distant, greater manifestations of themselves. Employing their malleable forms, emissaries work to undermine perceptions of order, trust, and reality on global scales, readying worlds for sanity-shattering revelations and cascading apocalypses. Only when truly threatened, or when their foes have lost all hope, do emissaries reveal their actual, impossible forms.

\n

Forms of the Emissary

\n

Star spawn emissaries can assume two forms: a Lesser Star Spawn Emissary;lesser form suited to infiltration and a greater, physically overwhelming form. To destroy an emissary, characters must reduce each of its forms to 0 hit points one after another. Typically, a star spawn emissary is initially encountered in its lesser form. When this form is destroyed, the emissary’s body collapses into a gory slurry. It then instantly returns in its greater form. Only if the emissary is defeated in its greater form does the star spawn die.

\n

After finishing a long rest, a greater star spawn emissary regains its Lesser Star Spawn Emissary;lesser form if it was destroyed. When an emissary transitions from one form to another, it loses all the traits and actions of the previous form and gains those of the new form.

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The emissary makes three attacks.

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Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 7) piercing damage plus 13 (3d8) acid damage.

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Ranged Spell Attack: +15 to hit, range 120 ft., one creature. Hit: 27 (3d12 + 8) psychic damage.

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The emissary expels bile that splashes all creatures in a 30-foot-radius sphere centered on a point within 120 feet of the emissary. Each creature in that area must make a DC 23 Dexterity saving throw, taking 55 (10d10) acid damage on a failed save, or half as much damage on a successful one. For each creature that fails the saving throw, a gibbering mouther (see its entry in the Monster Manual) appears in an unoccupied space on a surface that can support it within 30 feet of that creature. The gibbering mouther;gibbering mouthers act right after the emissary on the same initiative count, gaining a +7 bonus to their attack and damage rolls, and fighting until they are destroyed. They disappear when the emissary dies.

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The emissary can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The emissary regains spent legendary actions at the start of its turn.

\n

Attack. The emissary teleports up to 30 feet to an unoccupied space it can see and makes one attack.

\n

Warp Space (Costs 2 Actions). The emissary causes the ground in a 20-foot square that it can see within 90 feet of it to turn into teeth and maws until the start of its next turn. The area becomes difficult terrain for the duration. Any creature takes 10 (3d6) piercing damage for each 5 feet it moves on this terrain.

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Mind Cloud (Costs 3 Actions). The emissary unleashes a psychic wave. Each creature within 30 feet of the emissary must succeed on a DC 23 Wisdom saving throw or take 32 (5d12) psychic damage. In addition, every spell ends on creatures and objects of the emissary’s choice in that area.

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The emissary teleports up to 30 feet to an unoccupied space it can see and makes one attack.

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The emissary causes the ground in a 20-foot square that it can see within 90 feet of it to turn into teeth and maws until the start of its next turn. The area becomes difficult terrain for the duration. Any creature takes 10 (3d6) piercing damage for each 5 feet it moves on this terrain.

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The emissary unleashes a psychic wave. Each creature within 30 feet of the emissary must succeed on a DC 23 Wisdom saving throw or take 32 (5d12) psychic damage. In addition, every spell ends on creatures and objects of the emissary’s choice in that area.

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If the emissary fails a saving throw, it can choose to succeed instead.

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The emissary doesn’t require air, food, drink, or sleep.

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Those who follow Myrkul are either wizards or those who seek to master the necromantic arts.

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Delvers into Lore. Cultists of Myrkul study rituals that allow them to force the souls of the dead into service, compelling them to answer questions and share forgotten lore. They seek out arcane secrets in ancient ruins, and attempt to steal spellbooks and other tomes from wizards outside of the cult.

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Cult Ranks. A follower of Myrkul wields a flail that has a skull replacing the normal flail’s striking head. Necromite of Myrkul;Necromites are initiates who have not yet mastered arcane magic and rely on their flails in battle. Skull Lasher of Myrkul;Skull lashers are spellcasters who use magic to augment their combat abilities. The master of souls;Masters of Souls delve deep into Myrkul’s secrets, allowing them to animate the dead and perform other grave magic.

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The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

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The pixie has advantage on saving throws against spells and other magical effects.

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The pixie’s innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring only its pixie dust as a component:

At will: druidcraft

1/day each: confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force, polymorph, sleep

","chat":"","unidentified":""},"source":"Monster Manual pg 253","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"k4DEfq2ZmlfBK1jE","name":"Druidcraft","type":"spell","img":"systems/dnd5e/icons/skills/green_02.jpg","data":{"description":{"value":"

Whispering to the spirits of @Compendium[dnd5e.rules.Using Each Ability]{nature}, you create one of the following effects within range:

\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 236","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136700,"definitionId":2080,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Druidcraft","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":236,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"uxHkBUhQtisanNyX","name":"Confusion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg","data":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-xetra-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"three nut shells","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"three nut shells","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136256,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1dBC7RMpkqv3yYiw","name":"Dancing Lights","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a bit of phosphorus or wychwood, or a glowworm","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of phosphorus or wychwood, or a glowworm","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136489,"definitionId":2057,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dancing Lights","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"I13KboS6wimCGr7E","name":"Detect Evil and Good","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136555,"definitionId":2064,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"95mwp0ITViVVqHJS","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"WhmbThlgJYVJMftp","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"93HPTod3QVDlFrr6","name":"Entangle","type":"spell","img":"systems/dnd5e/icons/skills/green_16.jpg","data":{"description":{"value":"

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.Restrained]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured plants wilt away.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tmtKOZxOTTN8l3yN","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mRSzuzZxQ6ZRP595","name":"Phantasmal Force","type":"spell","img":"systems/dnd5e/icons/skills/blue_15.jpg","data":{"description":{"value":"

You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.

The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.

The target can use its action to examine the phantasm with an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.

While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might have knocked it off.

An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"a bit of fleece","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":175441,"definitionId":2332,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Phantasmal Force","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Damage","Control","Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"uvYCV1jZkvxRHvqT","name":"Polymorph","type":"spell","img":"icons/weapons/swords/shortsword-broad-engraved.webp","data":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a caterpillar cocoon","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138572,"definitionId":2209,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"J1JVHwnIDsL9jTWT","name":"Sleep","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a pinch of fine sand, rose petals, or a cricket","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of fine sand, rose petals, or a 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Oracs the Enduring can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.

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Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

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Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

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Each creature of Oracs the Enduring's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

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Oracs the Enduring exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.

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Lair Actions

On initiative count 20 (losing initiative ties), Oracs the Enduring takes a lair action to cause one of the following effects; Oracs the Enduring can’t use the same effect two rounds in a row:

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Regional Effects

The region containing Oracs the Enduring's lair is warped by the dragon’s magic, which creates one or more of the following effects:

If Oracs the Enduring dies, vegetation remains as it has grown, but other effects fade over 1d10 days.

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Oracs the Enduring can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Oracs the Enduring regains spent legendary actions at the start of its turn.

\n

Detect. Oracs the Enduring makes a Wisdom (Perception) check.

\n

Tail Attack. Oracs the Enduring makes a tail attack.

\n

Wing Attack (Costs 2 Actions). Oracs the Enduring beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. Oracs the Enduring can then fly up to half its flying speed.

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Oracs the Enduring makes a Wisdom (Perception) check.

Tail Attack. Oracs the Enduring makes a tail attack.

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Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

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Oracs the Enduring beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. Oracs the Enduring can then fly up to half its flying speed.

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If Oracs the Enduring fails a saving throw, it can choose to succeed instead.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

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Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.

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During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

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If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

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Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

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When the tabaxi moves on its turn in combat, it can double its speed until the end of the turn. Once it uses this trait, the tabaxi can’t use it again until it moves 0 feet on one of its turns.

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An awakened shrub is an ordinary shrub given sentience and mobility by the awaken spell or similar magic.

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While the shrub remains motionless, it is indistinguishable from a normal shrub.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (4d6) piercing damage.

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The death tyrant shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it:

1. Charm Ray. The targeted creature must succeed on a DC 17 Wisdom saving throw or be charmed by the tyrant for 1 hour, or until the beholder harms the creature.

2. Paralyzing Ray. The targeted creature must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

3. Fear Ray. The targeted creature must succeed on a DC 17 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

4. Slowing Ray. The targeted creature must succeed on a DC 17 Dexterity saving throw. On a failed save, the target’s speed is halved for 1 minute. In addition, the creature can’t take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

5. Enervation Ray. The targeted creature must make a DC 17 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one.

6. Telekinetic Ray. If the target is a creature, it must succeed on a DC 17 Strength saving throw or the tyrant moves it up to 30 feet in any direction. The target is restrained by the ray’s telekinetic grip until the start of the tyrant’s next turn or until the tyrant is incapacitated.

If the target is an object weighing 300 pounds or less that isn’t being worn or carried, it is moved up to 30 feet in any direction. The tyrant can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container.

7. Sleep Ray. The targeted creature must succeed on a DC 17 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead.

8. Petrification Ray. The targeted creature must make a DC 17 Dexterity saving throw. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.

9. Disintegration Ray. If the target is a creature, it must succeed on a DC 17 Dexterity saving throw or take 45 (10d8) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust.

If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it.

10. Death Ray. The targeted creature must succeed on a DC 17 Dexterity saving throw or take 55 (10d10) necrotic damage. The target dies if the ray reduces it to 0 hit points.

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Lair Actions

When fighting inside its lair, a death tyrant can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the death tyrant can take one lair action to cause one of the following effects:

The death tyrant can’t repeat an effect until all three have been used, and it can’t use the same effect on consecutive rounds.

 

Regional Effects

A region containing a death tyrant’s lair is warped by the creature’s unnatural presence, which creates one or more of the following effects:

If the death tyrant dies, these effects fade over the course of 1d10 days.

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A Death Tyrant’s Lair

A death tyrant’s lair is usually the same site it held as a beholder, but it contains more trappings of death and decay. A death tyrant encountered in its lair has a challenge rating of 15 (13,000 XP).

 
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The death tyrant can take 3 legendary actions, using the Eye Ray option below. It can take only one legendary action at a time and only at the end of another creature’s turn. The tyrant regains spent legendary actions at the start of its turn.

\n

Eye Ray. The death tyrant uses one random eye ray.

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The death tyrant uses one random eye ray.

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Up to three allied duergar within 120 feet of this duergar that can hear it can each use their reaction to make one weapon attack.

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For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

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The duergar magically turns invisible for up to 1 hour or until it attacks, it casts a spell, it uses its Enlarge, or its concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.

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The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

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While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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When an ally that the duergar can see makes a d20 roll, the duergar can roll a d6 and the ally can add the number rolled to the d20 roll by taking 3 (1d6) psychic damage. A creature immune to psychic damage can’t be affected by Scouring Instruction.

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An axe beak is a tall flightless bird with strong legs and a heavy, wedge-shaped beak. It has a nasty disposition and tends to attack any unfamiliar creature that wanders too close.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

","chat":"","unidentified":""},"source":"Basic Rules pg 118","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Beak.","fullName":"Beak."}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/axe-beak","img":"https://www.dndbeyond.com/avatars/4675/664/636747837303835953.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/664/636747837303835953.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":16793,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"jTVAiCFqx2o1wG2U","name":"Category 3 Krasis","type":"npc","img":"ddb-images/other/npc-Category-Krasis.png","data":{"abilities":{"str":{"value":23,"proficient":0,"bonuses":{"check":"","save":""},"mod":6,"dc":19},"dex":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":14},"con":{"value":21,"proficient":0,"bonuses":{"check":"","save":""},"mod":5,"dc":18},"int":{"value":2,"proficient":0,"bonuses":{"check":"","save":""},"mod":-4,"dc":9},"wis":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":14},"cha":{"value":8,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":12}},"attributes":{"ac":{"flat":16,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":287,"min":0,"max":287,"temp":0,"tempmax":0,"formula":"25d12 + 125"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":5,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

In the deep sinkholes that serve as laboratories and guildhalls for the Simic Combine, biomancers employ a combination of magic and scientific method to create novel life forms. They coax new morphologies from existing creatures or combine traits from multiple organisms into one, producing the creatures known as krasis. Some krasis are unique creatures that can’t reproduce. A few multiply and become part of the guild’s standard menagerie.

\n

Creating a Krasis

\n

To create a krasis, choose the appropriate stat block: category 1 (Medium), category 2 (Large), or category 3 (Huge). Then roll once on the Major Adaptations table and once on the Minor Adaptations table (or choose an option from each table) to determine its additional characteristics. The potency of some adaptations varies based on the category of the krasis, as indicated in the descriptions of those adaptations.

\n

Just a few examples of krasis are the battering krasis (a fusion of hammerhead shark and a powerfully built beast), the crocanura (a crocodile-frog), the drakewing krasis (a lizard-drake), the teratosuchus (a crocodile-crab), the shambleshark (a shark-crab), and the sharktocrab (an improved shambleshark that includes octopus elements as well).

\n

Major Adaptations

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Major Adaptation
1Acidic Skin. Any creature that touches the krasis or hits it with a melee attack while within 5 feet of it takes 2 (1d4) acid damage (category 1), 4 (1d8) acid damage (category 2), or 6 (1d12) acid damage (category 3).
2Armored Hide. The krasis has better natural armor afforded by a shell or thick scales, increasing its Armor Class by 4.
3Bioluminescent Markings. The krasis has glowing patterns on its skin that take the shape of defensive runes, granting it advantage on saving throws against spells and other magical effects.
4Flight. The krasis has wings and gains a flying speed equal to its walking speed.
5Grabber. When the krasis hits a creature with its claws, the target is grappled in this way at a time.
6Hypnotic Display (Recharge 5–6). As an action, the krasis creates mesmerizing colors and shapes around itself. Each creature within 15 feet of it that can see it must succeed on a Wisdom saving throw (DC 12 for category 1, DC 14 for category 2, and DC 18 for category 3) or be stunned for 1 minute. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on a saving throw against this effect becomes immune to the Hypnotic Display of all krasis for 24 hours.
7Venomous Sting. When the krasis hits a creature with its claws, the creature must succeed on a Constitution saving throw (DC 12 for category 1, DC 14 for category 2, and DC 18 for category 3) or be poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
8Regeneration. The krasis regains hit points (2 for a category 1, 5 for a category 2, and 10 for a category 3) at the start of each of its turns if it has at least 1 hit point.
\n
\n

Minor Adaptations

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Minor Adaptation
1Amorphous Structure. The krasis can move through a space as narrow as 1 inch wide without squeezing.
2Aquatic. The krasis gains a swimming speed equal to its walking speed.
3Climbing Speed. The krasis gains a climbing speed equal to its walking speed.
4Cryptic Skin. The krasis can change color to match its surroundings. It has advantage on Dexterity (Stealth) checks made to hide.
5Heightened Awareness. The krasis can’t be surprised, as a result of having sensitive barbels like a catfish, stereoscopic vision like a chameleon, a tongue like a snake, eye stalks like a lobster, or an array of several eyes.
6Ink Cloud (Recharges after a Short or Long Rest). While underwater, the krasis can use a bonus action to expel a cloud of ink and then move up to its speed. The ink cloud is stationary and fills a 20-foot-radius sphere centered on a point in the krasis’s space before it moves. The sphere is heavily obscured until the ink disperses after 1 minute. A strong current also disperses the ink cloud.
7Leaping Legs. With or without a running start, the krasis’s long jump is 20 feet (category 1), 30 feet (category 2), or 40 feet (category 3). Its high jump is 10 feet (category 1), 20 feet (category 2), or 30 feet (category 3).
8Stabilizing Legs. The krasis has several crablike legs. As a result, it has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
\n
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The krasis makes three attacks: one with its bite, one with its claws, and one with its tail.

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Melee Weapon Attack: +11 to hit, reach 10 ft., one creature. Hit: 27 (6d6 + 6) piercing damage.

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Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) slashing damage.

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Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 33 (6d8 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 19 Strength saving throw or be knocked prone.

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The krasis can breathe air and water.

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First Form

\n

In her first form, Auril appears as a hunched, 7-foot-tall biped with the head of a snowy owl, black talons, cloven hooves, and grayish-white wolf fur covering her body from the neck down. Protruding from her feathery owl’s head is a pair of curved goat horns. A cloak and cowl made of pristine white snow conceals much of her tripartite form, which her worshipers refer to as the Cold Crone. This cloak can transform into a pair of owl’s wings when Auril sees fit.

\n

Auril the Frostmaiden

\n

Auril the Frostmaiden is a neutral evil lesser god of cold indifference who embodies winter’s cruelty. (For information on what defines a lesser god, see the “Divine Rank” sidebar in the Dungeon Master’s Guide.) Auril’s beloved ice grasps all things in her clutches, preserving them against the ravages of time. She hoards beauty in all forms, from art objects and flowers to skilled artisans and their wondrous works, freezing them in magical ice for her pleasure alone.

\n

Auril was aligned with the gods Talos, Umberlee, and Malar. Together they wrought terrible destruction, inspiring fear that compelled tribute to hold their power at bay. Umberlee, queen of the wrathful sea, grew to despise the enduring nature of the ice and snow Auril created. Umberlee seethed when Auril’s frigid cold transformed her chaotic, unpredictable tides into rigid, motionless sheets of ice. Umberlee brought Talos and Malar into an alliance against Auril, who retreated to the coldest corner of Toril to escape their fury.

\n

After a world-shaking event known as the Sundering, most of the gods withdrew from Toril, leaving mortals to govern their own fates without the gods’ meddling, but the Frostmaiden could not stay away for long. Auril returned to her icy realm in the far north and, after a time, plunged it into frigid darkness using her magic.

\n

Casting such great magic night after night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures that can harm her.

\n

Auril’s worshipers know better than to disturb her self-imposed isolation. Terrible blizzards have cut off Icewind Dale from the rest of the world, and a shroud of mist conceals her island in the Sea of Moving Ice.

\n

Roleplaying Auril

\n

Portraying a deity, even a lesser god such as Auril the Frostmaiden, can be daunting. For roleplaying purposes, the following suggestions might prove helpful:

\n\n

Auril’s Three Forms

\n

In her current weakened state, Auril can assume three different forms. To destroy her, heroes must reduce each of her forms to 0 hit points one after another. After she’s defeated in her third and final form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the stat blocks presented here.

\n

After finishing a long rest, Auril regains any of her forms that were destroyed, provided at least one form survives. When she transitions from one form to another, she loses all the traits and actions of the old form and gains those of the new form.

\n

A stat block is given for each of Auril’s three forms. These descriptions do not reflect Auril at full power, but rather Auril as she is encountered in this adventure.

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Auril attacks twice with her talons.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) cold damage.

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Melee Spell Attack: +13 to hit, reach 5 ft., one creature. Hit: 13 (3d8) cold damage, and the target can’t take reactions until the start of its next turn.

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Ranged Spell Attack: +13 to hit, range 90 ft., one creature. Hit: 13 (3d8) cold damage.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 275","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Chromatic Orb.","fullName":"Chromatic Orb."}}},{"_id":"UIXvXr3ua7q4I5o4","name":"Lair Actions","type":"feat","img":"systems/dnd5e/icons/skills/yellow_31.jpg","data":{"description":{"value":"

Lair Actions

Auril dwells on Solstice, a frozen island hidden among the titanic icebergs in the Sea of Moving Ice. Few creatures know of this island, let alone how to reach it. See chapter 5 for information about the regional effects that encompass the island.

While she’s on the island, the Frostmaiden can take one of the following lair actions on initiative count 20 (losing initiative ties):

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 275","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"sQwAVtCAM3n1EXkt","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

Auril can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Auril regains spent legendary actions at the start of her turn.

\n

Talons. Auril attacks once with her talons.

\n

Teleport. Auril teleports to an unoccupied space she can see within 30 feet of her.

\n

Touch of Frost (Costs 2 Actions). Auril uses Touch of Frost.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 275","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"cEKbRt6nDZjzer2b","name":"Talons","type":"weapon","img":"icons/commodities/claws/claw-bird-pink.webp","data":{"description":{"value":"

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) cold damage.

Talons. Auril attacks once with her talons.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 275","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[piercing] + @mod","piercing"],["1d6[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Talons.","fullName":"Talons.","actionCopy":true}}},{"_id":"3gKeh7qJKeoZxVev","name":"Teleport","type":"feat","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

Auril teleports to an unoccupied space she can see within 30 feet of her.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 275","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"svCAqktt6HOMdoMG","name":"Touch of Frost (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/spells/beam-eerie-1.jpg","data":{"description":{"value":"

Auril uses Touch of Frost.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 275","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"QsqRBs58smUNEZHD","name":"Divine Being","type":"feat","img":"systems/dnd5e/icons/spells/heal-sky-3.jpg","data":{"description":{"value":"

Auril can’t be surprised and can’t be changed into another form against her will.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 275","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Divine Being.","fullName":"Divine Being."}}},{"_id":"blUimmBUoUyirMVR","name":"Divine Rejuvenation","type":"feat","img":"systems/dnd5e/icons/spells/heal-jade-3.jpg","data":{"description":{"value":"

When Auril drops to 0 hit points, her body turns to slush and melts away. Auril instantly reappears in her Auril (Second Form);second form, in an unoccupied space within 60 feet of where her first form disappeared. Her initiative count doesn’t change.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 275","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Divine Rejuvenation.","fullName":"Divine Rejuvenation."}}},{"_id":"FlF6MxgDTqF0rcNo","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

Auril’s innate spellcasting ability is Charisma (spell save DC 21, +13 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

At will: chromatic orb (cold orb only; see “Actions” below), detect magic, misty step

2/day each: control weather, detect thoughts, ice storm

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 275","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"GfGi7jH1ZEo0LutB","name":"Legendary Resistance (2/Day in This Form)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If Auril fails a saving throw, she can choose to succeed instead.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 275","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (2/Day in This Form).","fullName":"Legendary Resistance (2/Day in This Form)."}}},{"_id":"Szgk7WZxE6v7DaG6","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

Auril has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 275","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"SG0ETvVNN8vA1e4V","name":"Unusual Nature","type":"feat","img":"systems/dnd5e/icons/skills/violet_16.jpg","data":{"description":{"value":"

Auril doesn’t require air, food, drink, or sleep.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 275","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Unusual Nature.","fullName":"Unusual Nature."}}},{"_id":"xvEr3X8Uh97fMF53","name":"Chromatic Orb (cold orb only; see “Actions” below)","type":"spell","img":"systems/dnd5e/icons/skills/violet_05.jpg","data":{"description":{"value":"

Special Notes: cold orb only; see “Actions” below.

\n\n

You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"

Special Notes: cold orb only; see “Actions” below.

\n\n","unidentified":""},"source":"Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"Choose from Acid, Cold, Fire, Lightning, Poison, Thunder, or Acid","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"a diamond worth at least 50 gp","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136201,"definitionId":2312,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Chromatic Orb","sources":[{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wluQ4mLUlNcN9GgG","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"569rDfzzExA3D2Iu","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"hhEwdW96cLmcuy01","name":"Control Weather","type":"spell","img":"systems/dnd5e/icons/skills/blue_04.jpg","data":{"description":{"value":"

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell early.

\n

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

\n

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

\n
\n
\n

Temperature

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Unbearable heat
2Hot
3Warm
4Cool
5Cold
6Arctic cold
\n
\n


Wind

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Calm
2Moderate wind
3Strong wind
4Gale
5Storm
\n
\n
\n
\n

Precipitation

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Clear
2Light clouds
3Overcast or ground fog
4Rain, hail, or snow
5Torrential rain, driving hail, or blizzard
\n
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":26400,"width":null,"units":"ft","type":"self"},"range":{"value":5,"long":null,"units":"mi"},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"trs","components":{"value":"burning incense and bits of earth and wood mixed in water","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136438,"definitionId":2050,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Control Weather","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Control","Environment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2uJizxJusMCiITqi","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

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A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

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Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

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At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

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One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours.

The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.

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The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

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The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa.

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The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence.

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The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

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At first glance or from a distance, a grippli looks like a large frog. Its head and body are indeed those of a frog, but its front extremities end in hands with fingers that enable it to manipulate weapons and other objects, and its rear legs have similar digits that it can use for grasping and climbing. A grippli can move as quickly on all fours as it can on two legs.

\n

Communal Effort. Grippli rely on ambushes and guerrilla warfare to defend themselves and their settlements. They can snare foes with their tongues to make them easier targets. Grippli villages are generally built from mud bricks and other natural materials harvested from the immediate vicinity.

\n

Young grippli are raised by the community rather than by a single set of parents, and all of a community’s eggs are kept in freshwater pools until they mature. Protecting their eggs is a major concern for grippli, since lizardfolk, yuan-ti, and other creatures are known to have a taste for them.

\n

Close to Nature. Most grippli care more about survival than they do about abstract ideals such as good and evil. Grippli religion is based in animism and nature spirits; the frogfolk do not pay reverence to a single deity, but they might beseech a particular nature spirit for aid from time to time.

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The grippli makes one attack with its tongue. If this attack hits, the grippli can make a melee attack using its trident against the same target.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or smaller creature. Hit: The target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the grippli can’t grab another creature.

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Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack, plus 2 (1d4) piercing damage if the grippli had advantage on the attack roll.

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Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage, plus 2 (1d4) piercing damage if the grippli had advantage on the attack roll.

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The grippli can hold its breath for 20 minutes.

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The grippli can leap 30 feet horizontally or 20 feet vertically from a standing position.

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You determine the creature’s appearance and whether it has two legs or four; your choice has no effect on its game statistics.

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In combat, the steel defender shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take one of the actions in its stat block or the Dash, Disengage, Help, Hide, or Search action.

If the mending spell is cast on it, it regains 2d6 hit points. If it has died within the last hour, you can use your smith’s tools as an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher. The steel defender returns to life after 1 minute with all its hit points restored.

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The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.

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These malevolent creatures of elemental earth resemble grotesque, fiendish statues. A gargoyle lurks among masonry and ruins, delighting in the terror it creates when it breaks from its suspended pose.

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The four-armed gargoyle makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

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While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.

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Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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Ahmaergo makes three attacks with his greataxe.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage, plus 7 (2d6) slashing damage if Ahmaergo has more than half his hit points remaining.

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Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

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Ahmaergo has advantage on saving throws against being poisoned.

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Ahmaergo can reroll a saving throw that he fails. He must use the new roll.

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As a bonus action, Ahmaergo can regain 20 hit points.

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A faerie dragon is a cat-sized dragon with butterfly wings. It wears a sharp-toothed grin and expresses its delight by the twitching of its tail, its merriment fading only if it is attacked.

\n

Invisible Tricksters. The only warning of a faerie dragon’s presence is a stifled giggle. The dragon stays out of sight, watching invisibly as its victims contend with its pranks. When its fun is done, the dragon might reveal itself, depending on the disposition of its “prey.”

\n

Friendly and Bright. A faerie dragon has a sharp mind, a fondness for treasure and good company, and a puckish sense of humor. Travelers can play to a faerie dragon’s draconic nature by offering it “treasure” in the form of sweets, baked goods, and baubles in exchange for information or safe passage through its territory.

\n

The Colors of Age. A faerie dragon’s scales change hue as it ages, moving through all the colors of the rainbow. All faerie dragons have innate spellcasting ability, gaining new spells as they mature.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Dragon ColorAge Range
Red5 years or less
Orange6–10 years
Yellow11–20 years
Green21–30 years
Blue31–40 years
Indigo41–50 years
Violet51 years or more
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 The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can’t take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn:

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 The target takes no action or bonus action and uses all of its movement to move in a random direction.

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 The target doesn’t move, and the only thing it can do on its turn is make a DC 11 Wisdom saving throw, ending the effect on itself on a success.

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As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the dragon wears or carries is invisible with it.

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Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it.

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The dragon has advantage on saving throws against spells and other magical effects.

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The dragon’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast a number of spells, requiring no material components. As the dragon ages and changes color, it gains additional spells as shown below.

Red, 1/day each: dancing lights, mage hand, minor illusion

Orange, 1/day: color spray

Yellow, 1/day: mirror image

Green, 1/day: suggestion

Blue, 1/day: major image

Indigo, 1/day: hallucinatory terrain

Violet, 1/day: polymorph

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A sidekick is proficient with any armor, weapons, and tools included in its stat block. In addition, experts are proficient with simple weapons, rapiers, shortswords, and light armor.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

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Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

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Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

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The expert can take the Help action as a bonus action.

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The expert has thieves’ tools and a musical instrument.

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On the expert’s turn in combat, it can take the Dash, Disengage, or Hide action as a bonus action.

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Choose two of the expert’s skill proficiencies. The proficiency bonus is doubled for any ability check the expert makes that uses either of the chosen proficiencies.

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Professors of theory advance the Quandrix philosophy that math-magical manipulation is most powerful in the abstract dimension of minds, probability, and the fabric of magic itself. Their equations shift perceptions in profound ways, alter probability, and interfere with the formation of other magic. In battle, the professors tweak probability to impede attacks and strike at the minds of their foes with lancing equations that disrupt the opponent’s resolve.

\n

Professors of theory hold that altering the way a person interacts with the world can change the world. They impress upon their students to use magic as a tool to shape the overall experience of reality, and in turn make the world a better place.

\n
\n

Quandrix Scholars

\n

The scholars of Quandrix College focus on the mathematical principles that govern reality. Through these formulas, they can manipulate properties of matter and space, as well as abstract and conceptual space such as the mind, probability, and the flow of magic itself.

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The professor makes two Heuristic Lance attacks. It can also use Overriding Theorem, if available.

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Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 60 ft., one creature. Hit: 13 (2d8 + 4) psychic damage, and the target is poisoned until the end of its next turn.

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The professor magically influences the mind of up to two creatures it can see within 60 feet of itself. Each target must succeed on a DC 15 Intelligence saving throw or become charmed by the professor until the start of the professor’s next turn. The charmed creature must immediately use its reaction, if available, to move up its speed toward another creature of the professor’s choice and make one melee attack against that other creature.

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The professor casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15):

At will: guidance, mage hand, minor illusion

1/day each: mage armor, major image, mirage arcane (as an action), Rary’s telepathic bond

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 209","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"KXkgjSXHES3uNhNc","name":"Divide by Zero (2/Day)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

When the professor sees another creature within 60 feet of itself casting a spell, the professor can try to nullify the spell’s formation. The creature must succeed on a DC 15 saving throw using the spell’s spellcasting ability, or the spell fails and is wasted.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 209","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Divide by Zero (2/Day).","fullName":"Divide by Zero (2/Day)."}}},{"_id":"BN0q2zuWmxzN9QPR","name":"Guidance","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138016,"definitionId":2132,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nInv2LZPdKsG28dV","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FndEM3KHAQPm8XKq","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QfnuVTubfIv5nIlZ","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wrLcV7Xl1TXBlD8L","name":"Major Image","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).

\n

As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.

\n

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a bit of fleece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138454,"definitionId":2180,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Major Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2DiHwYE6nUb0MflJ","name":"Mirage Arcane (as an action)","type":"spell","img":"systems/dnd5e/icons/skills/blue_31.jpg","data":{"description":{"value":"

Special Notes: as an action.

\n\n

You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. The terrain's general shape remains the same, however. Open fields or a road could be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road.

\n

Similarly, you can alter the appearance of structures, or add them where none are present. The spell doesn't disguise, conceal, or add creatures.

\n

The illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into difficult terrain (or vice versa) or otherwise impede movement through the area. Any piece of the illusory terrain (such as a rock or stick) that is removed from the spell's area disappears immediately.

\n

Creatures with @Compendium[dnd5e.rules.Truesight]{truesight} can see through the illusion to the terrain's true form; however, all other elements of the illusion remain, so while the creature is aware of the illusion's presence, the creature can still physically interact with the illusion.

","chat":"

Special Notes: as an action.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"day"},"target":{"value":5280,"width":null,"units":"ft","type":"square"},"range":{"value":null,"long":null,"units":"special"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138491,"definitionId":2192,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirage Arcane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ExXZHs6qZclf6wWb","name":"Rary's Telepathic Bond","type":"spell","img":"systems/dnd5e/icons/spells/link-blue-1.jpg","data":{"description":{"value":"

You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the duration. Creatures with Intelligence scores of 2 or less aren’t affected by this spell.

Until the spell ends, the targets can communicate telepathically through the bond whether or not they have a common language. The communication is possible over any distance, though it can’t extend to other planes of existence.

","chat":"","unidentified":""},"source":"Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":8,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"pieces of eggshell from two different kinds of creatures","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138627,"definitionId":2356,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Rary's Telepathic Bond","sources":[{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Communication"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/quandrix-professor-of-theory","img":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"guidance","type":"atwill","value":null,"innate":false},{"name":"mage hand","type":"atwill","value":null,"innate":false},{"name":"minor illusion","type":"atwill","value":null,"innate":false},{"name":"mage armor","type":"day","value":"1","innate":false},{"name":"major image","type":"day","value":"1","innate":false},{"name":"mirage arcane","type":"day","value":"1","innate":false},{"name":"Rary's telepathic bond","type":"day","value":"1","innate":false}],"edgeCases":[{"name":"mirage arcane","type":"innate","edge":"as an action"}],"material":false}},"ddbimporter":{"id":2160325,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"jq2j1amjM5vGbeKH","name":"Harpy","type":"npc","img":"ddb-images/other/npc-Harpy.png","data":{"abilities":{"str":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"dex":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"con":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"int":{"value":7,"proficient":0,"bonuses":{"check":"","save":""},"mod":-2,"dc":8},"wis":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"cha":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11}},"attributes":{"ac":{"flat":11,"calc":"","formula":"","label":""},"hp":{"value":38,"min":0,"max":38,"temp":0,"tempmax":0,"formula":"7d8 + 7"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":40,"swim":0,"walk":20,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

A harpy combines the body, legs, and wings of a vulture with the torso, arms, and head of a human female. Its sweet song has lured countless adventurers to their deaths.

","public":""},"alignment":"Chaotic Evil","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"Coastal, Forest, Hill, Mountain","cr":1,"spellLevel":0,"xp":{"value":200},"source":"Basic Rules pg 139"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-2,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-2,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-2,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-2,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-2,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Harpy","displayName":20,"img":"ddb-images/other/npc-token-Harpy.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"rgL5TG5QO49TyqmU","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The harpy makes two attacks: one with its claws and one with its club.

","chat":"","unidentified":""},"source":"Basic Rules pg 139","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"IqZ3PWKK0SD9ZZ6k","name":"Claws","type":"weapon","img":"icons/commodities/claws/claws-white.webp","data":{"description":{"value":"

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.

","chat":"","unidentified":""},"source":"Basic Rules pg 139","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claws.","fullName":"Claws."}}},{"_id":"q84OYXYnaHQrvswR","name":"Club","type":"weapon","img":"icons/weapons/clubs/club-banded-barbed-black.webp","data":{"description":{"value":"

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

","chat":"","unidentified":""},"source":"Basic Rules pg 139","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Club.","fullName":"Club."}}},{"_id":"Wwnqa9faK08NJegU","name":"Luring Song","type":"feat","img":"icons/tools/instruments/harp-lap-brown.webp","data":{"description":{"value":"

The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.

While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route, trying to get within 5 feet. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it.

A target that successfully saves is immune to this harpy's song for the next 24 hours.

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“Evil lurks everywhere. With our minds, we will unearth it, we will plumb its depths, and we will annihilate it.” With those words, the psychically gifted priest Ulmed founded the Ulmist Inquisition, an order of psionic inquisitors that seeks to discover the wickedness hiding in people’s souls.

\n

In the days before Count Strahd von Zarovich became the first vampire, Strahd thundered across the lands with Ulmed. Their mission was clear: to destroy the infernal powers that had corrupted the world and to ensure that those powers never rose again. Strahd, Ulmed, and their companions hunted Fiends, Undead, Aberrations, and other supernatural threats and were tireless foes of cults like the priest of osybus;priests of Osybus. When Strahd fell into darkness, Ulmed was heartbroken at his friend’s transformation and changed the inquisition’s mission. Instead of focusing on hunting monsters, it would also hunt the seeds of evil that can corrupt a person.

\n

Ulmed and his friends Cosima, Ansel, and Tristian organized the inquisition into three orders, with each one specializing in a type of psionic power. The Order of Cosima harnessed the Mind Fire—their name for the fire of thought that blazes within each person’s mind. They used that power to read thoughts, reshape memories, and dominate the recalcitrant. The inquisitors in the Order of Ansel subjected themselves to harsh asceticism in an effort to use psionic energy to empower their own bodies. They succeeded and became the martial arm of the inquisition, represented by a sword. Finally, the Order of Tristian endeavored to use intellect to alter the environment through telekinetic force, and the order’s members became the inquisition’s scholars, represented by a tome.

\n

Today the inquisition rules the city of Malitain, a vast city-state to the north of Barovia’s original site, and the inquisition sends its members throughout the multiverse, seeking to thwart the work of malevolent cults, otherworldly horrors, and the malice of mortals. The zeal of the inquisitors in this work has caused them to be a source of terror in many communities, where folk fear that an overzealous inquisitor might be as great a monster as the fiends the inquisitors originally hunted.

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This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

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The inquisitor attacks twice with its Silver Longsword. After it hits or misses with an attack, the inquisitor can teleport up to 30 feet to an unoccupied space it can see.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) if used with two hands, plus 18 (4d8) force damage.

","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 249","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[slashing] + @mod","slashing"],["4d8[force]","force"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Silver Longsword.","fullName":"Silver Longsword."}}},{"_id":"xKYrLPIHV6ktVL44","name":"Innate Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The inquisitor casts one of the following spells, requiring no components and using Wisdom as the spellcasting ability (spell save DC 15):

At will: detect magic, detect thoughts, dispel magic, sending

1/day each: dimension door, fly, greater invisibility

","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting (Psionics).","fullName":"Innate Spellcasting (Psionics)."}}},{"_id":"SbLmvwWHctdgbwOL","name":"Metabolic Control","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

At the start of each of its turns, the inquisitor regains 10 hit points and can end one condition on itself, provided the inquisitor has at least 1 hit point.

","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 249","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Metabolic Control.","fullName":"Metabolic Control."}}},{"_id":"ydSF8A8iiFHDuoio","name":"Blink Step","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The inquisitor teleports up to 60 feet to an unoccupied space it can see.

","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 249","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Blink Step.","fullName":"Blink Step."}}},{"_id":"emu04tHotGZHzPAk","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JZ6UuqLaKQmGzUpu","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BCYMOsO36Kk5sH0X","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cGutUIvtgKrtTk1S","name":"Sending","type":"spell","img":"systems/dnd5e/icons/skills/green_22.jpg","data":{"description":{"value":"

You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.

\n

You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.

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You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45- degree angle, 300 feet.\"

\n

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

\n

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

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You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

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You or a creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person.

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The dryad makes three attacks, using its vine staff, its longbow, or both.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Dexterity saving throw or become restrained by twisting vines for 1 minute. A target restrained in this way can use an action to make a DC 17 Strength (Athletics) or Dexterity (Acrobatics) check, ending the effect on itself on a success.

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Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

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The dryad magically summons a mount, which appears in an unoccupied space within 60 feet of the dryad. The mount remains for 8 hours, until it or the dryad dies, or until the dryad dismisses it as an action. The mount uses the stat block of an elk (see the Monster Manual) with these changes: it is a plant instead of a beast, it has an Intelligence of 6, and it understands Sylvan but can’t speak. While within 1 mile of the mount, the dryad can communicate with it telepathically.

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The dryad targets one magic item it can see within 120 feet of it. If the magic item isn’t an artifact, its magical properties are suppressed for 10 minutes, until the dryad is incapacitated or dies, or until the dryad uses a bonus action to end the effect.

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The dryad’s innate spellcasting ability is Charisma (spell save DC 17). The dryad can innately cast the following spells, requiring no material components:

At will: druidcraft

3/day each: dispel magic, entangle, plant growth, spike growth

1/day each: moonbeam, grasping vine, wall of thorns

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The dryad has advantage on saving throws against spells and other magical effects.

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The dryad can communicate with beasts and plants as if they and the dryad shared a language.

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Whispering to the spirits of @Compendium[dnd5e.rules.Using Each Ability]{nature}, you create one of the following effects within range:

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Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QZhu9Jb0lN4kfTGE","name":"Entangle","type":"spell","img":"systems/dnd5e/icons/skills/green_16.jpg","data":{"description":{"value":"

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.Restrained]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured plants wilt away.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Y1wD2Afehji8weK7","name":"Plant Growth","type":"spell","img":"systems/dnd5e/icons/skills/green_02.jpg","data":{"description":{"value":"

This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.

\n

If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.

\n

You can exclude one or more areas of any size within the spell's area from being affected.

\n

If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.

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The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

\n

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Perception}) check against your spell save DC to recognize the terrain as hazardous before entering it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138780,"definitionId":2262,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spike Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MwJ5pWDMZHezfCRF","name":"Moonbeam","type":"spell","img":"systems/dnd5e/icons/spells/beam-blue-3.jpg","data":{"description":{"value":"

A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.

\n

When a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.

\n

A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.

\n

On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.

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You conjure a vine that sprouts from the ground in an unoccupied space of your choice that you can see within range. When you cast this spell, you can direct the vine to lash out at a creature within 30 feet of it that you can see. That creature must succeed on a Dexterity saving throw or be pulled 20 feet directly toward the vine.

Until the spell ends, you can direct the vine to lash out at the same creature or another one as a bonus action on each of your turns.

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You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.

\n

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save.

\n

A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a Dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th.

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Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.

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Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

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The zombie targets one creature it can see within 60 feet of it. The target must succeed on a DC 17 Constitution saving throw or take 35 (10d6) cold damage and be paralyzed until the end of its next turn.

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Any creature that starts its turn within 10 feet of the zombie must make a DC 17 Constitution saving throw. Unless the save succeeds, the creature can’t make more than one attack, or take a bonus action on that turn.

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If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is fire, radiant, or from a critical hit. On a success, the zombie drops to 1 hit point instead.

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The ape makes two fist attacks.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

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Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

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While chemisters focus on inventing new tools, weapons, and other devices for the guild to use, the role of a blastseeker is to put those devices to work. Despite the name, not all such devices produce explosions, but all the most interesting ones (from the Izzet perspective) do.

\n
\n

MIZZIX OF THE IZMAGNUS

\n

Mizzix is a goblin galvanic blastseeker who began her Izzet career as a lowly attendant. But she quickly earned her a place at her own magical forge with a squadron of attendants. Through a combination of natural talent, calculated political moves, and fortunate accidents, Mizzix has now risen to the highest position in the Izzet League’s court, occupying a seat of the Izmagnus.

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Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

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When the blastseeker casts lightning bolt or thunderwave, it can roll a die. On an odd number, the blastseeker takes 9 (2d8) force damage. On an even number, the spell also deals 9 (2d8) lightning damage to each target that fails its saving throw.

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When the blastseeker casts lightning bolt or thunderwave, all other creatures within 10 feet of the blastseeker each take 3 lightning damage.

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The blastseeker’s innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The blastseeker can innately cast the following spells, requiring no components other than its Izzet gear, which doesn’t function for others:

3/day each: levitate, lightning bolt, thunderwave

1/day: stoneskin

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The blastseeker can use a bonus action to fly up to 10 feet without provoking opportunity attacks.

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One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

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When the spell ends, the target floats gently to the ground if it is still aloft.

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A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

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At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

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A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

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At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

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This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d8) piercing damage.

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The gauth shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it:

1. Devour Magic Ray. The targeted creature must succeed on a DC 14 Dexterity saving throw or have one of its magic items lose all magical properties until the start of the gauth’s next turn. If the object is a charged item, it also loses 1d4 charges. Determine the affected item randomly, ignoring single-use items such as potions and scrolls.

2. Enervation Ray. The targeted creature must make a DC 14 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one.

3. Pushing Ray. The targeted creature must succeed on a DC 14 Strength saving throw or be pushed up to 15 feet directly away from the gauth and have its speed halved until the start of the gauth’s next turn.

4. Fire Ray. The targeted creature must succeed on a DC 14 Dexterity saving throw or take 22 (4d10) fire damage.

5. Paralyzing Ray. The targeted creature must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

6. Sleep Ray. The targeted creature must succeed on a DC 14 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead.

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When a creature that can see the gauth’s central eye starts its turn within 30 feet of the gauth, the gauth can force it to make a DC 14 Wisdom saving throw if the gauth isn’t incapacitated and can see the creature. A creature that fails the save is stunned until the start of its next turn.

Unless surprised, a creature can avert its eyes at the start of its turn to avoid the saving throw. If the creature does so, it can’t see the gauth until the start of its next turn, when it can avert its eyes again. If the creature looks at the gauth in the meantime, it must immediately make the save.

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When the gauth dies, the magical energy within it explodes, and each creature within 10 feet of it must make a DC 14 Dexterity saving throw, taking 13 (3d8) force damage on a failed save, or half as much damage on a successful one.

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Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

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The matron mother makes two demon staff attacks or three tentacle rod attacks.

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Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage if used with two hands, plus 14 (4d6) psychic damage. In addition, the target must succeed on a DC 19 Wisdom saving throw or become frightened of the drow for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 3 (1d6) bludgeoning damage. If the target is hit three times by the rod on one turn, the target must succeed on a DC 15 Constitution saving throw or suffer the following effects for 1 minute: the target’s speed is halved, it has disadvantage on Dexterity saving throws, and it can’t use reactions. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.

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The drow magically summons a retriever or a yochlol. The summoned creature appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.

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The drow can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The drow regains spent legendary actions at the start of her turn.

\n

Demon Staff. The drow makes one attack with her demon staff.

\n

Compel Demon (Costs 2 Actions). An allied demon within 30 feet of the drow uses its reaction to make one attack against a target of the drow’s choice that she can see.

\n

Cast a Spell (Costs 1–3 Actions). The drow expends a spell slot to cast a 1st-, 2nd-, or 3rd-level spell that she has prepared. Doing so costs 1 legendary action per level of the spell.

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Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage if used with two hands, plus 14 (4d6) psychic damage. In addition, the target must succeed on a DC 19 Wisdom saving throw or become frightened of the drow for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Demon Staff. The drow makes one attack with her demon staff.

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An allied demon within 30 feet of the drow uses its reaction to make one attack against a target of the drow’s choice that she can see.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 186","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"mBnEYMD19HXWCgrF","name":"Cast a Spell (Costs 1–3 Actions)","type":"feat","img":"icons/sundries/books/book-embossed-jewel-gold-purple.webp","data":{"description":{"value":"

The drow expends a spell slot to cast a 1st-, 2nd-, or 3rd-level spell that she has prepared. Doing so costs 1 legendary action per level of the spell.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 186","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"JVKUoRcZtkcT0uzp","name":"Fey Ancestry","type":"feat","img":"systems/dnd5e/icons/skills/green_13.jpg","data":{"description":{"value":"

The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

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The drow’s innate spellcasting ability is Charisma (spell save DC 20). She can innately cast the following spells, requiring no material components:

At will: dancing lights, detect magic

1/day each: clairvoyance, darkness, detect thoughts, dispel magic, faerie fire, levitate (self only), suggestion

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As a bonus action, the matron can bestow the Spider Queen’s blessing on one ally she can see within 30 feet of her. The ally takes 7 (2d6) psychic damage but has advantage on the next attack roll it makes until the end of its next turn.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 186","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6","psychic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Lolth’s Fickle Favor.","fullName":"Lolth’s Fickle Favor."}}},{"_id":"JLILc16sB04l7z4z","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The drow has advantage on saving throws against spells and other magical effects.

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The drow is a 20th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 19, +11 to hit with spell attacks). The drow has the following cleric spells prepared:

Cantrips (at will): guidance, mending, resistance, sacred flame, thaumaturgy

1st level (4 slots): bane, command, cure wounds, guiding bolt

2nd level (3 slots): hold person, silence, spiritual weapon

3rd level (3 slots): bestow curse, clairvoyance, dispel magic, spirit guardians

4th level (3 slots): banishment, death ward, freedom of movement, guardian of faith

5th level (3 slots): contagion, flame strike, geas, mass cure wounds

6th level (2 slots): blade barrier, harm

7th level (2 slots): divine word, plane shift

8th level (1 slot): holy aura

9th level (1 slot): gate

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 186","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"QAYeJ0NiNTpy440x","name":"Sunlight Sensitivity","type":"feat","img":"systems/dnd5e/icons/skills/shadow_02.jpg","data":{"description":{"value":"

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 186","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sunlight Sensitivity.","fullName":"Sunlight Sensitivity."}}},{"_id":"TeYAyV02xdfWsXfU","name":"Guidance","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138016,"definitionId":2132,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rPXRJbbJJtwioK5q","name":"Mending","type":"spell","img":"systems/dnd5e/icons/skills/red_05.jpg","data":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"two lodestones","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tpYHD90anGzDNkhU","name":"Resistance","type":"spell","img":"systems/dnd5e/icons/spells/protect-jade-3.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"abj","components":{"value":"a miniature cloak","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138647,"definitionId":2231,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Resistance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PQdycVI3pMm7nQTk","name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/skills/yellow_07.jpg","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7McqM2nZuuvL3rwF","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mX3daPue0G7Xchbj","name":"Bane","type":"spell","img":"systems/dnd5e/icons/spells/rip-magenta-2.jpg","data":{"description":{"value":"

Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a drop of blood","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136081,"definitionId":2009,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":216,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"67Yoc0AYXtnH4OLG","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"C2c7yCNfdUNZeqNE","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KqDdbwSHgIYpCWzw","name":"Guiding Bolt","type":"spell","img":"systems/dnd5e/icons/skills/violet_01.jpg","data":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138023,"definitionId":2133,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tX2fzweOiLiYN73d","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZsNeSPnawaBk6Vs5","name":"Silence","type":"spell","img":"systems/dnd5e/icons/skills/shadow_17.jpg","data":{"description":{"value":"

For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.Deafened]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138712,"definitionId":2251,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Silence","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ovKaZ1nVsOIo5k96","name":"Spiritual Weapon","type":"spell","img":"systems/dnd5e/icons/skills/violet_10.jpg","data":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138787,"definitionId":2263,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spiritual Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"iGxPMFHalMO3NtBH","name":"Bestow Curse","type":"spell","img":"systems/dnd5e/icons/spells/link-royal-3.jpg","data":{"description":{"value":"

You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the @Compendium[dnd5e.rules.Using Each Ability]{nature} of the curse from the following options:

\n\n

A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.

\n

At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136112,"definitionId":2013,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bestow Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Apoh3SgA05HPjjQk","name":"Clairvoyance","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","data":{"description":{"value":"

You create an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.

\n

When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.

\n

A creature that can see the sensor (such as a creature benefiting from see invisibility or @Compendium[dnd5e.rules.Truesight]{truesight}) sees a luminous, intangible orb about the size of your fist.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":5280,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136209,"definitionId":2028,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Clairvoyance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Scrying","Detection","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ddQzQ2lschVV7Nzy","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pfMQLR8uJKLTRyV5","name":"Spirit Guardians","type":"spell","img":"systems/dnd5e/icons/skills/blue_01.jpg","data":{"description":{"value":"

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

\n

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[radiant - Good or Neutral Alignment]","radiant"],["3d8[necrotic - Evil Alignment]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"a holy symbol","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138784,"definitionId":2264,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spirit Guardians","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9e2yjTuyuEZAlFiU","name":"Banishment","type":"spell","img":"systems/dnd5e/icons/skills/emerald_09.jpg","data":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is @Compendium[dnd5e.rules.Incapacitated]{incapacitated}. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"an item distasteful to the target","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136094,"definitionId":2010,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Banishment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Control","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9WhVgrFpzMYpPOvi","name":"Death Ward","type":"spell","img":"systems/dnd5e/icons/skills/affliction_01.jpg","data":{"description":{"value":"

You touch a creature and grant it a measure of protection from death.

\n

The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends.

\n

If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136509,"definitionId":2061,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Death Ward","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HeAYjs9MugWH8mpM","name":"Freedom of Movement","type":"spell","img":"systems/dnd5e/icons/spells/wind-sky-1.jpg","data":{"description":{"value":"

You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} or @Compendium[dnd5e.rules.Restrained]{restrained}.

\n

The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it @Compendium[dnd5e.rules.Grappled]{grappled}. Finally, being underwater imposes no penalties on the target's movement or attacks.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"a leather strap, bound around the arm or a similar appendage","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137889,"definitionId":2116,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Freedom of Movement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EvKDjDWfbd0wxyg9","name":"Guardian of Faith","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.

\n

Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138008,"definitionId":2130,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guardian of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Summoning","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5VVAn7FZshZyOqr0","name":"Contagion","type":"spell","img":"systems/dnd5e/icons/skills/affliction_13.jpg","data":{"description":{"value":"

Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, the target is @Compendium[dnd5e.rules.Poisoned]{poisoned}.

\n

At the end of each of the @Compendium[dnd5e.rules.Poisoned]{poisoned} target’s turns, the target must make a Constitution saving throw. If the target succeeds on three of these saves, it is no longer @Compendium[dnd5e.rules.Poisoned]{poisoned}, and the spell ends. If the target fails three of these saves, the target is no longer @Compendium[dnd5e.rules.Poisoned]{poisoned}, but choose one of the diseases below. The target is subjected to the chosen disease for the spell’s duration.

\n

Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease’s effects apply to it.

\n

Blinding Sickness. Pain grips the creature’s mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is @Compendium[dnd5e.rules.Blinded]{blinded}.

\n

Filth Fever. A raging fever sweeps through the creature’s body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.

\n

Flesh Rot. The creature’s flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.

\n

Mindfire. The creature’s mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat.

\n

Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.

\n

Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is @Compendium[dnd5e.rules.Stunned]{stunned} until the end of its next turn.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":7,"units":"day"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":239497,"definitionId":2046,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Contagion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NSqdPLBeFDcBZfHU","name":"Flame Strike","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-3.jpg","data":{"description":{"value":"

A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[fire]","fire"],["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"pinch of sulfur","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136966,"definitionId":2107,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Flame Strike","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7dct4De7DYlj7lvB","name":"Geas","type":"spell","img":"systems/dnd5e/icons/skills/green_24.jpg","data":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.Charmed]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137928,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xt7PhbxWF66r92qk","name":"Mass Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-royal-3.jpg","data":{"description":{"value":"

A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[healing - Unaffected: undead, constructs] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138459,"definitionId":2181,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mass Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BOIMTTIlZt10K4Gs","name":"Blade Barrier","type":"spell","img":"systems/dnd5e/icons/skills/weapon_23.jpg","data":{"description":{"value":"

You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.

\n

When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d10[slashing]","slashing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136117,"definitionId":2015,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blade Barrier","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xTkNSxvdsJrOrzuK","name":"Harm","type":"spell","img":"systems/dnd5e/icons/skills/red_21.jpg","data":{"description":{"value":"

You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["14d6[necrotic - Damage can't reduce the target's hit points below 1]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138037,"definitionId":2137,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Harm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":249,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RkQt2SgnBQ3tM4cF","name":"Divine Word","type":"spell","img":"systems/dnd5e/icons/spells/light-royal-3.jpg","data":{"description":{"value":"

You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points:

\n\n


Regardless of its current hit points, a celestial, an elemental, a fey, or a fiend that fails its save is forced back to its plane of origin (if it isn't there already) and can't return to your current plane for 24 hours by any means short of a wish spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136646,"definitionId":2075,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Divine Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control","Debuff","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MPEJeu8f5R0Mvh6A","name":"Plane Shift","type":"spell","img":"systems/dnd5e/icons/skills/yellow_35.jpg","data":{"description":{"value":"

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138554,"definitionId":2206,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Plane Shift","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Teleportation","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qa6JsXDw9CXmhdHm","name":"Holy Aura","type":"spell","img":"systems/dnd5e/icons/spells/explosion-sky-3.jpg","data":{"description":{"value":"

Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5-foot radius and have advantage on all saving throws, and other creatures have disadvantage on attack rolls against them until the spell ends. In addition, when a fiend or an undead hits an affected creature with a melee attack, the aura flashes with brilliant light. The attacker must succeed on a Constitution saving throw or be @Compendium[dnd5e.rules.Blinded]{blinded} until the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":8,"school":"abj","components":{"value":"a tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint's robe or a piece of parchment from a religious text","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138317,"definitionId":2148,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Holy Aura","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Buff","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0fvSVR47J7rEADUc","name":"Gate","type":"spell","img":"systems/dnd5e/icons/skills/affliction_08.jpg","data":{"description":{"value":"

You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in diameter. You can orient the portal in any direction you choose. The portal lasts for the duration.

\n

The portal has a front and a back on each plane where it appears. Travel through the portal is possible only by moving through its front. Anything that does so is instantly transported to the other plane, appearing in the unoccupied space nearest to the portal.

\n

Deities and other planar rulers can prevent portals created by this spell from opening in their presence or anywhere within their domains.

\n

When you cast this spell, you can speak the name of a specific creature (a pseudonym, title, or nickname doesn't work). If that creature is on a plane other than the one you are on, the portal opens in the named creature's immediate vicinity and draws the creature through it to the nearest unoccupied space on your side of the portal. You gain no special power over the creature, and it is free to act as the GM deems appropriate. It might leave, attack you, or help you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":9,"school":"con","components":{"value":"a diamond worth at least 5,000 gp","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137924,"definitionId":2119,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Gate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Teleportation","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SLvaPfd90UIkz63i","name":"Dancing Lights","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a bit of phosphorus or wychwood, or a glowworm","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136489,"definitionId":2057,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dancing Lights","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SDMlpTMexxJQY5H8","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gbDleODqOXcRNZXI","name":"Clairvoyance","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","data":{"description":{"value":"

You create an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.

\n

When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.

\n

A creature that can see the sensor (such as a creature benefiting from see invisibility or @Compendium[dnd5e.rules.Truesight]{truesight}) sees a luminous, intangible orb about the size of your fist.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":5280,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136209,"definitionId":2028,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Clairvoyance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Scrying","Detection","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7pbi1hufYLz66bTK","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"bat fur and a drop of pitch or piece of coal","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136494,"definitionId":2058,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"45D3Dal6XEGX5AEl","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jSkWDcvoAi7Z0ED8","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wMQX87tV9eE1slon","name":"Faerie Fire","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-jade-2.jpg","data":{"description":{"value":"

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mQ0zEVfsgtzRpPdj","name":"Levitate (self only)","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

Special Notes: self only.

\n\n

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138393,"definitionId":2165,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Levitate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"IuGupwF7q0c16bwl","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

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The planetar makes two melee attacks.

","chat":"","unidentified":""},"source":"Basic Rules pg 262","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"W5OJbERbgcxDt9pr","name":"Greatsword","type":"weapon","img":"icons/weapons/swords/sword-guard.webp","data":{"description":{"value":"

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.

","chat":"","unidentified":""},"source":"Basic Rules pg 262","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[slashing] + @mod","slashing"],["5d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":true,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Greatsword.","fullName":"Greatsword."}}},{"_id":"vivZgqiyInNt88rH","name":"Healing Touch(4/Day)","type":"feat","img":"systems/dnd5e/icons/skills/light_08.jpg","data":{"description":{"value":"

The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.

","chat":"","unidentified":""},"source":"Basic Rules pg 262","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"4","max":"4","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d8[healing] + 3","healing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Healing Touch(4/Day).","fullName":"Healing Touch(4/Day)."}}},{"_id":"8JrU2nJhlRznlf21","name":"Angelic Weapons","type":"feat","img":"icons/weapons/crossbows/crossbow-ornamental-winged.webp","data":{"description":{"value":"

The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).

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The planetar knows if it hears a lie.

","chat":"","unidentified":""},"source":"Basic Rules pg 262","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Divine Awareness.","fullName":"Divine Awareness."}}},{"_id":"DSKN0Lzpzulvzgqq","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:

At will: detect evil and good, invisibility (self only)

3/day each: blade barrier, dispel evil and good, flame strike, raise dead

1/day each: commune, control weather, insect plague

","chat":"","unidentified":""},"source":"Basic Rules pg 262","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"oQU4MwtpAxCkBNrR","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The planetar has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Basic Rules pg 262","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"8G8hkUzwqf3DFa74","name":"Detect Evil and Good","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136555,"definitionId":2064,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Vfr1hSSw7z1evYL7","name":"Invisibility (self only)","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

Special Notes: self only.

\n\n

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dI7NH7GOvWo2dvvQ","name":"Blade Barrier","type":"spell","img":"systems/dnd5e/icons/skills/weapon_23.jpg","data":{"description":{"value":"

You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.

\n

When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d10[slashing]","slashing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136117,"definitionId":2015,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blade Barrier","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"WOCMxoE5j5bXvxBl","name":"Dispel Evil and Good","type":"spell","img":"systems/dnd5e/icons/skills/green_09.jpg","data":{"description":{"value":"

Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.

\n

You can end the spell early by using either of the following special functions.

\n

Break Enchantment. As your action, you touch a creature you can reach that is @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by such creatures.

\n

Dismissal. As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"value":"holy water or powdered silver and iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136612,"definitionId":2071,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VnH5DvX6HeTI0eXQ","name":"Flame Strike","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-3.jpg","data":{"description":{"value":"

A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[fire]","fire"],["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"pinch of sulfur","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136966,"definitionId":2107,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Flame Strike","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"F68rOrsDsFOj8f5B","name":"Raise Dead","type":"spell","img":"systems/dnd5e/icons/skills/shadow_04.jpg","data":{"description":{"value":"

You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.

\n

This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.

\n

This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its @Compendium[dnd5e.rules.Using Each Ability]{survival}--its head, for instance--the spell automatically fails.

\n

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"value":"a diamond worth at least 500 gp, which the spell consumes","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138623,"definitionId":2224,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Raise Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bPHw9ZvtnWWgziUv","name":"Commune","type":"spell","img":"systems/dnd5e/icons/spells/runes-blue-3.jpg","data":{"description":{"value":"

You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.

\n

Divine beings aren't necessarily omniscient, so you might receive \"unclear\" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the GM might offer a short phrase as an answer instead.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The GM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"incense and a vial of holy or unholy water","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136237,"definitionId":2033,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Commune","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"C4qYhPyhkx2b7t4o","name":"Control Weather","type":"spell","img":"systems/dnd5e/icons/skills/blue_04.jpg","data":{"description":{"value":"

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell early.

\n

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

\n

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

\n
\n
\n

Temperature

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Unbearable heat
2Hot
3Warm
4Cool
5Cold
6Arctic cold
\n
\n


Wind

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Calm
2Moderate wind
3Strong wind
4Gale
5Storm
\n
\n
\n
\n

Precipitation

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Clear
2Light clouds
3Overcast or ground fog
4Rain, hail, or snow
5Torrential rain, driving hail, or blizzard
\n
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":26400,"width":null,"units":"ft","type":"self"},"range":{"value":5,"long":null,"units":"mi"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"trs","components":{"value":"burning incense and bits of earth and wood mixed in water","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136438,"definitionId":2050,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Control Weather","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Control","Environment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RjsNoiyhhUn2qLgd","name":"Insect Plague","type":"spell","img":"icons/environment/creatures/bug-spider-blue.webp","data":{"description":{"value":"

Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere's area is difficult terrain.

\n

When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"a few grains of sugar, some kernels of grain, and a smear of fat","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138353,"definitionId":2157,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Insect Plague","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/planetar","img":"https://www.dndbeyond.com/avatars/67/852/636460834256967517.png","tokenImg":"https://www.dndbeyond.com/avatars/0/302/636252771761533736.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"detect evil and good","type":"atwill","value":null,"innate":true},{"name":"invisibility","type":"atwill","value":null,"innate":true},{"name":"blade barrier","type":"day","value":"3","innate":true},{"name":"dispel evil and good","type":"day","value":"3","innate":true},{"name":"flame strike","type":"day","value":"3","innate":true},{"name":"raise dead","type":"day","value":"3","innate":true},{"name":"commune","type":"day","value":"1","innate":true},{"name":"control weather","type":"day","value":"1","innate":true},{"name":"insect plague","type":"day","value":"1","innate":true}],"edgeCases":[{"name":"invisibility","type":"innate","edge":"self only"}],"material":false}},"ddbimporter":{"id":16980,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"kIHLoqXkGVVaZUYS","name":"Hulking 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The badger has advantage on Wisdom (Perception) checks that rely on smell.

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The slaad makes three attacks: one with its bite and two with its claws or greatsword.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) necrotic damage.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) slashing damage plus 7 (2d6) necrotic damage.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 7 (2d6) necrotic damage.

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The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

","chat":"","unidentified":""},"source":"Monster Manual pg 278","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shapechanger.","fullName":"Shapechanger."}}},{"_id":"VaPgQE5tPYKJr3Ws","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The slaad’s innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The slaad can innately cast the following spells, requiring no material components:

At will: detect magic, detect thoughts, invisibility (self only), mage hand, major image

2/day each: fear, fireball, fly, tongues

1/day each: cloudkill, plane shift

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The slaad has advantage on saving throws against spells and other magical effects.

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The slaad’s weapon attacks are magical.

","chat":"","unidentified":""},"source":"Monster Manual pg 278","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Weapons.","fullName":"Magic Weapons."}}},{"_id":"Qz5T1tVGOdFmz4yW","name":"Regeneration","type":"feat","img":"systems/dnd5e/icons/spells/heal-royal-2.jpg","data":{"description":{"value":"

The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.

","chat":"","unidentified":""},"source":"Monster Manual pg 278","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Regeneration.","fullName":"Regeneration."}}},{"_id":"wvbE8UssfmNCcdiS","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"U4YFkVt7ajatxi8m","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"a8Q3aG6Amd4DPsn7","name":"Invisibility (self only)","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

Special Notes: self only.

\n\n

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QE6eemYntPI8DvMs","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"807KpN497CHy02UK","name":"Major Image","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).

\n

As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.

\n

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a bit of fleece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138454,"definitionId":2180,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Major Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wegr5HPsJecM4T9c","name":"Fear","type":"spell","img":"systems/dnd5e/icons/spells/horror-eerie-2.jpg","data":{"description":{"value":"

You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become @Compendium[dnd5e.rules.Frightened]{frightened} for the duration.

\n

While @Compendium[dnd5e.rules.Frightened]{frightened} by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a white feather or the heart of a hen","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136764,"definitionId":2094,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fear","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6FY4vsvauUmPLI9l","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"E4U5RePCvRpiWTnP","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"TO1MrgWbmFTj4ktp","name":"Tongues","type":"spell","img":"icons/commodities/biological/tongue-pink.webp","data":{"description":{"value":"

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

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You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.

\n

When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.

\n

The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

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You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of 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The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.

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The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

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Narrak casts mage armor on himself.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.

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While he is in dim light or darkness, Narrak can become invisible. He remains so until he moves or takes an action or reaction.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"One with Shadows.","fullName":"One with Shadows."}}},{"_id":"nyqwJwcwRIn6YNGX","name":"Insanity","type":"feat","img":"systems/dnd5e/icons/skills/yellow_17.jpg","data":{"description":{"value":"

Narrak has advantage on saving throws against being charmed or frightened.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Insanity.","fullName":"Insanity."}}},{"_id":"CBTcGlDuXRcoW9zL","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

Narrak has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"yDk79kDCcbCAqdjA","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Narrak is a 5th-level spellcaster. His spellcasting ability is Charisma (save DC 13, +5 to hit with spell attacks). Narrak has two 2nd-level spell slots, which he regains after finishing a short or long rest, and knows the following warlock spells:

Cantrips (at will): eldritch blast, friends, poison spray

1st level: armor of Agathys, charm person, hex

2nd level: hold person, ray of enfeeblement, spider climb

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"w2iwBvdIBAa16MQr","name":"Sunlight Sensitivity","type":"feat","img":"systems/dnd5e/icons/skills/shadow_02.jpg","data":{"description":{"value":"

While in sunlight, Narrak has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sunlight Sensitivity.","fullName":"Sunlight Sensitivity."}}},{"_id":"xxwIWNAQKdgQCei1","name":"Eldritch Blast","type":"spell","img":"systems/dnd5e/icons/spells/fireball-eerie-1.jpg","data":{"description":{"value":"

A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.

\n

The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[force]","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136704,"definitionId":2082,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Eldritch Blast","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"j5VPu5PCR72JeWIl","name":"Friends","type":"spell","img":"systems/dnd5e/icons/skills/shadow_20.jpg","data":{"description":{"value":"

For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn’t hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature @Compendium[dnd5e.rules.Prone]{prone} to violence might attack you. Another creature might seek retribution in other ways (at the DM’s discretion), depending on the @Compendium[dnd5e.rules.Using Each Ability]{nature} of your interaction with it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"value":"a small amount of makeup applied to the face as this spell is cast","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small amount of makeup applied to the face as this spell is cast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137916,"definitionId":2308,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Friends","sources":[{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Social","Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"m7diwWVuFjgBjuTG","name":"Poison Spray","type":"spell","img":"systems/dnd5e/icons/spells/needles-acid-1.jpg","data":{"description":{"value":"

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

\n

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

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In the deep sinkholes that serve as laboratories and guildhalls for the Simic Combine, biomancers employ a combination of magic and scientific method to create novel life forms. They coax new morphologies from existing creatures or combine traits from multiple organisms into one, producing the creatures known as krasis. Some krasis are unique creatures that can’t reproduce. A few multiply and become part of the guild’s standard menagerie.

\n

Creating a Krasis

\n

To create a krasis, choose the appropriate stat block: category 1 (Medium), category 2 (Large), or category 3 (Huge). Then roll once on the Major Adaptations table and once on the Minor Adaptations table (or choose an option from each table) to determine its additional characteristics. The potency of some adaptations varies based on the category of the krasis, as indicated in the descriptions of those adaptations.

\n

Just a few examples of krasis are the battering krasis (a fusion of hammerhead shark and a powerfully built beast), the crocanura (a crocodile-frog), the drakewing krasis (a lizard-drake), the teratosuchus (a crocodile-crab), the shambleshark (a shark-crab), and the sharktocrab (an improved shambleshark that includes octopus elements as well).

\n

Major Adaptations

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Major Adaptation
1Acidic Skin. Any creature that touches the krasis or hits it with a melee attack while within 5 feet of it takes 2 (1d4) acid damage (category 1), 4 (1d8) acid damage (category 2), or 6 (1d12) acid damage (category 3).
2Armored Hide. The krasis has better natural armor afforded by a shell or thick scales, increasing its Armor Class by 4.
3Bioluminescent Markings. The krasis has glowing patterns on its skin that take the shape of defensive runes, granting it advantage on saving throws against spells and other magical effects.
4Flight. The krasis has wings and gains a flying speed equal to its walking speed.
5Grabber. When the krasis hits a creature with its claws, the target is grappled in this way at a time.
6Hypnotic Display (Recharge 5–6). As an action, the krasis creates mesmerizing colors and shapes around itself. Each creature within 15 feet of it that can see it must succeed on a Wisdom saving throw (DC 12 for category 1, DC 14 for category 2, and DC 18 for category 3) or be stunned for 1 minute. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on a saving throw against this effect becomes immune to the Hypnotic Display of all krasis for 24 hours.
7Venomous Sting. When the krasis hits a creature with its claws, the creature must succeed on a Constitution saving throw (DC 12 for category 1, DC 14 for category 2, and DC 18 for category 3) or be poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
8Regeneration. The krasis regains hit points (2 for a category 1, 5 for a category 2, and 10 for a category 3) at the start of each of its turns if it has at least 1 hit point.
\n
\n

Minor Adaptations

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Minor Adaptation
1Amorphous Structure. The krasis can move through a space as narrow as 1 inch wide without squeezing.
2Aquatic. The krasis gains a swimming speed equal to its walking speed.
3Climbing Speed. The krasis gains a climbing speed equal to its walking speed.
4Cryptic Skin. The krasis can change color to match its surroundings. It has advantage on Dexterity (Stealth) checks made to hide.
5Heightened Awareness. The krasis can’t be surprised, as a result of having sensitive barbels like a catfish, stereoscopic vision like a chameleon, a tongue like a snake, eye stalks like a lobster, or an array of several eyes.
6Ink Cloud (Recharges after a Short or Long Rest). While underwater, the krasis can use a bonus action to expel a cloud of ink and then move up to its speed. The ink cloud is stationary and fills a 20-foot-radius sphere centered on a point in the krasis’s space before it moves. The sphere is heavily obscured until the ink disperses after 1 minute. A strong current also disperses the ink cloud.
7Leaping Legs. With or without a running start, the krasis’s long jump is 20 feet (category 1), 30 feet (category 2), or 40 feet (category 3). Its high jump is 10 feet (category 1), 20 feet (category 2), or 30 feet (category 3).
8Stabilizing Legs. The krasis has several crablike legs. As a result, it has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
\n
","public":""},"alignment":"Unaligned","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"","cr":6,"spellLevel":0,"xp":{"value":2300},"source":"Guildmasters' Guide to Ravnica pg 211"},"traits":{"size":"lg","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-4,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-4,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-4,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-4,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-4,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Category 2 Krasis","displayName":20,"img":"ddb-images/other/npc-token-Category-Krasis.jpeg","width":2,"height":2,"scale":1,"vision":true,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"kjA0rsrpSpxx3XwK","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The krasis makes two attacks: one with its bite and one with its claws.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 17 (2d12 + 4) piercing damage.

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Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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The first mate makes two attacks with its longsword.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands. If the target is a creature, the first mate can choose to deal no damage with the attack to disarm the target. The target must succeed on a DC 14 Strength saving throw or drop one item it is holding on the ground.

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The first mate has advantage on ability checks and saving throws to resist being knocked prone.

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Bhaal’s cultists emulate their deity, carrying out gruesome murders to spread fear and horror. They are charming and disarming when they wish, but in combat their true, bloodthirsty nature comes to the fore.

\n

Bloodletters. All cultists of Bhaal learn to call upon their god’s power to leave their victims vulnerable to their long-bladed knives. When Bhaal’s magic works its power, stab wounds erupt in terrible gouts of blood. Seemingly minor wounds plunge deep into a victim’s body and cause terrible pain and bleeding.

\n

Killers from the Shadows. Bhaal’s followers are cunning murderers who kill to strike fear and thrive on sowing terror in the cities they inhabit. They can call upon their god’s power to blend into the shadows with ease, or even turn invisible for a crucial moment.

\n

Cult Ranks. Low-ranking cultists of Bhaal are called night blade;night blades, whom Bhaal blesses with darkvision and superior stealth. Reaper of Bhaal;Reapers are the next rank up. They gain the ability to turn invisible and can use Bhaal’s magic to evade suspicion. The highest rank are the death’s heads, who can take on the skull-faced guise of their deity to terrify their prey. In combat, they intimidate foes by shrugging off the deadliest attacks with ease, showing that resisting Bhaal’s schemes is futile.

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Multiattack. The death’s head uses Stunning Gaze and makes two dagger attacks.

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Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.

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Stunning Gaze. The death’s head targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be stunned until the end of its next turn.

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As long as the death’s head is not incapacitated, hostile creatures within 5 feet of it gain vulnerability to piercing damage unless they have resistance or immunity to such damage.

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The death’s head has advantage on saving throws against spells and other magical effects.

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Unstoppable (3/Day). The death’s head reduces the damage it takes from an attack to 0.

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A sidekick is proficient with any armor, weapons, and tools included in its stat block. In addition, experts are proficient with simple weapons, rapiers, shortswords, and light armor.

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Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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The expert can attack twice, instead of once, whenever it takes the attack action on its turn.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

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Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

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Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

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The expert can take the Help action as a bonus action, and the creature who receives the help gains a 1d6 bonus to the d20 roll. If that roll is an attack roll, the creature can forgo adding the bonus to it, and then if the attack hits, the creature can add the bonus to the attack’s damage roll against one target.

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When the expert is not incapacitated and subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it failed.

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The expert has Thieves' Tools and a musical instrument.

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When a gnoll’s ravenous hunger is so great that it craves flesh and blood even after death, it can rise as a vampire to continue its feeding frenzy.

\n

A gnoll vampire is a savage predator that feeds on the blood of the living. It cackles maniacally when it catches the scent of its prey and quickly moves in for the kill, tearing away flesh with its claws, gorging on meat and blood, and leaving nothing behind but bones, gristle, and the victim’s blood-spattered belongings.

\n

Gnoll vampires are indiscriminate feeders that prefer the flesh and blood of humanoids, including other gnolls. Their noses can’t stand the scent of perfumes, and their ears can’t abide words spoken aloud in Celestial. They don’t cast reflections in mirrors unless they want to.

\n

Unlike normal vampires, gnoll vampires don’t have coffins where they rest, and they have no such places to return to when their corporeal bodies are destroyed. They are undeterred by running water, and they can enter residences without invitation. When a gnoll vampire needs to travel quickly, it adopts the form of a giant, emaciated hyena. When it wants to catch its prey by surprise, it takes the form of a cloud of mist. After it feeds on a victim’s blood, its mist form takes on a crimson hue for an hour or so before its colorlessness returns.

\n
\n

TEKELI-LI AND THE CAVES OF HUNGER

\n

Tekeli-li was a fang of Yeenoghu, a powerful gnoll whose pack invaded Icewind Dale more than a century ago. When the gnolls’ wanton slaughter of reindeer herds threatened the survival of the Reghed tribes, the tribes banded together against the gnolls and routed them in the autumn of 1333 DR. Tekeli-li and his surviving kin fled across the tundra with the Reghed tribes in pursuit.

\n

The wounded gnolls found an icy cleft on the edge of the Reghed Glacier and hid there for the winter. To keep their leader alive, the other gnolls allowed Tekeli-li to eat them one by one, yet his hunger would not abate. Auril came upon the starving, half-frozen creature and flung Tekeli-li into an icy tomb deep within the glacier. In doing so, the Frostmaiden sought to preserve what the gnoll had become—the embodiment of winter’s remorseless consumption.

\n

Tekeli-li exists today as a gnoll vampire that hasn’t fed in decades. Adventurers who use the “Rime of the Frostmaiden” to create a passage through the glacier unknowingly release the starving gnoll vampire from its icy sepulcher. For more information about Tekeli-li’s lair, the Caves of Hunger, see chapter 6.

\n
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The vampire makes two attacks: one with its bite and one with its claws.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage plus 9 (2d8) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. the target dies if its hit point maximum is reduced to 0.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage.

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The vampire emits a bone-chilling cackle. Each creature of the vampire’s choice that is within 120 feet of the vampire and can hear its cackle must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the vampire’s Frightful Cackle for the next 24 hours.

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The vampire targets one humanoid it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a DC 15 Constitution saving throw against this magic or be poisoned for 24 hours. A creature whose saving throw is successful is immune to this vampire’s Sickening Gaze for 24 hours.

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The vampire has advantage on Wisdom (Perception) checks that rely on smell.

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When it reduces a creature to 0 hit points with a melee attack on its turn, the vampire can take a bonus action to move up to half its speed and make a bite attack.

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The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.

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If the vampire isn’t in sunlight, it can use its action to polymorph into a Large hyena or a Medium cloud of mist, or back into its true form.

While in hyena form, the vampire can’t speak, and its walking speed is 50 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies.

While in mist form, the vampire can’t take any actions, speak, or manipulate objects. it is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature’s space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can’t pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight.

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The vampire doesn’t require air.

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The vampire has the following flaws:

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If it hears words of Celestial spoken, the vampire must try to attack the source of those spoken words on its next turn. If these words come from multiple sources and from opposite directions, the vampire is restrained. Otherwise, it moves to attack what it perceives to be the closest source.

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The vampire has disadvantage on melee attack rolls made against any creature wearing perfume or carrying an open container of it.

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If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.

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The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

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Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 213","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod","bludgeoning"]],"versatile":"1d8[bludgeoning] + @mod"},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Quarterstaff.","fullName":"Quarterstaff."}}},{"_id":"ntXyDsqPMm7oIlUg","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The diviner is a 15th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The diviner has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, message, true strike

1st level (4 slots): detect magic,* feather fall, mage armor

2nd level (3 slots): detect thoughts,* locate object,* scorching ray

3rd level (3 slots): clairvoyance,* fly, fireball

4th level (3 slots): arcane eye,* ice storm, stoneskin

5th level (2 slots): Rary’s telepathic bond,* scrying*

6th level (1 slot): mass suggestion, true seeing*

7th level (1 slot): delayed blast fireball, teleport

8th level (1 slot): maze

*Divination spell of 1st level or higher

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 213","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"qSYlSMB6qZr57Mol","name":"Portent (Recharges after the Diviner Casts a Divination Spell of 1st Level or Higher)","type":"feat","img":"systems/dnd5e/icons/items/inventory/dice.jpg","data":{"description":{"value":"

When the diviner or a creature it can see makes an attack roll, a saving throw, or an ability check, the diviner can roll a d20 and choose to use this roll in place of the attack roll, saving throw, or ability check.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 213","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Portent (Recharges after the Diviner Casts a Divination Spell of 1st Level or Higher).","fullName":"Portent (Recharges after the Diviner Casts a Divination Spell of 1st Level or Higher)."}}},{"_id":"lSht26Xus3YW7vqS","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vllXS9y9TXJi2QOJ","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Rxjo0ANuzbwXFtc8","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4qCCraxIwyZ8MqF1","name":"Message","type":"spell","img":"systems/dnd5e/icons/spells/link-blue-1.jpg","data":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"a short piece of copper wire","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138480,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OTJDcGjLcKNO04MB","name":"True Strike","type":"spell","img":"systems/dnd5e/icons/spells/enchant-eerie-2.jpg","data":{"description":{"value":"

You point a finger at a target in range. Your magic grants you a brief @Compendium[dnd5e.rules.Using Each Ability]{insight} into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138893,"definitionId":2287,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"True Strike","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":284,"sourceType":1}],"tags":["Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"AmiqsAknYHA1DrrS","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lbqOXecNhZ82lIaK","name":"Feather Fall","type":"spell","img":"icons/commodities/materials/feather-curled-white.webp","data":{"description":{"value":"

Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"reaction","cost":1,"condition":"which you take when you or a creature within 60 feet of you falls"},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"a small feather or piece of down","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small feather or piece of down","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136773,"definitionId":2095,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Feather Fall","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Utility","Exploration"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KylHeskMSbq2Wfpv","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nHzoHWckLt7WPA1B","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"I3tucYGfuVvLWET5","name":"Locate Object","type":"spell","img":"systems/dnd5e/icons/skills/red_25.jpg","data":{"description":{"value":"

Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

\n

The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

\n

This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a forked twig","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138418,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZX0VHE1lQ4VA2waZ","name":"Scorching Ray","type":"spell","img":"systems/dnd5e/icons/spells/beam-orange-2.jpg","data":{"description":{"value":"

You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.

\n

Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire - 3 Rays]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138665,"definitionId":2238,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scorching Ray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"spyGz7MCMNDmlF0N","name":"Clairvoyance","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","data":{"description":{"value":"

You create an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.

\n

When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.

\n

A creature that can see the sensor (such as a creature benefiting from see invisibility or @Compendium[dnd5e.rules.Truesight]{truesight}) sees a luminous, intangible orb about the size of your fist.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":5280,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136209,"definitionId":2028,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Clairvoyance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Scrying","Detection","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jSISyvnTpNjbBV8r","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gcN3icSjxuI4K9iq","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jwZEej23DhDE6NJ9","name":"Arcane Eye","type":"spell","img":"systems/dnd5e/icons/skills/violet_02.jpg","data":{"description":{"value":"

You create an @Compendium[dnd5e.rules.Invisible]{invisible}, magical eye within range that hovers in the air for the duration.

\n

You mentally receive visual information from the eye, which has normal vision and @Compendium[dnd5e.rules.Darkvision]{darkvision} out to 30 feet. The eye can look in every direction.

\n

As an action, you can move the eye up to 30 feet in any direction. There is no limit to how far away from you the eye can move, but it can't enter another plane of existence. A solid barrier blocks the eye's movement, but the eye can pass through an opening as small as 1 inch in diameter.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 214","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"value":"a bit of bat fur","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of bat fur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136058,"definitionId":2001,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Arcane Eye","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":214,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3oGrewQE9eFEUVyx","name":"Ice Storm","type":"spell","img":"systems/dnd5e/icons/spells/ice-blue-3.jpg","data":{"description":{"value":"

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

\n

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"cylinder"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning]","bludgeoning"],["4d6[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a pinch of dust and a few drops of water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dust and a few drops of water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138335,"definitionId":2151,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ice Storm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zgNpvL2AClqeKW0t","name":"Stoneskin","type":"spell","img":"systems/dnd5e/icons/skills/blue_34.jpg","data":{"description":{"value":"

This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"diamond dust worth 100 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"diamond dust worth 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138805,"definitionId":2266,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Stoneskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VTthm5vU54K6VyNi","name":"Rary's Telepathic Bond","type":"spell","img":"systems/dnd5e/icons/spells/link-blue-1.jpg","data":{"description":{"value":"

You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the duration. Creatures with Intelligence scores of 2 or less aren’t affected by this spell.

Until the spell ends, the targets can communicate telepathically through the bond whether or not they have a common language. The communication is possible over any distance, though it can’t extend to other planes of existence.

","chat":"","unidentified":""},"source":"Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":8,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"pieces of eggshell from two different kinds of creatures","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"pieces of eggshell from two different kinds of creatures","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138627,"definitionId":2356,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Rary's Telepathic Bond","sources":[{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Communication"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Bl8EZigZ94biMeSm","name":"Scrying","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eyes.jpg","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Knowledge

\n
Save Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

 

\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.Invisible]{invisible} objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"kN5osc7z5tc0PuDi","name":"Mass Suggestion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act automatically negates the effect of the spell.

\n

Each target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a group of soldiers give all their money to the first beggar they meet. If the condition isn't met before the spell ends, the activity isn't performed.

\n

If you or any of your companions damage a creature affected by this spell, the spell ends for that creature.

\n

At Higher Levels. When you cast this spell using a 7th-level spell slot, the duration is 10 days. When you use an 8th-level spell slot, the duration is 30 days. When you use a 9th-level spell slot, the duration is a year and a day.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":12,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":6,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138465,"definitionId":2184,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mass Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"awlZ6K4ApyqfLyfS","name":"True Seeing","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eye.jpg","data":{"description":{"value":"

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has @Compendium[dnd5e.rules.Truesight]{truesight}, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138888,"definitionId":2286,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"True Seeing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":284,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Pmqr2grYCmn2YP17","name":"Delayed Blast Fireball","type":"spell","img":"systems/dnd5e/icons/spells/explosion-red-3.jpg","data":{"description":{"value":"

A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because your concentration is broken or because you decide to end it, the bead blossoms with a low roar into an explosion of flame that spreads around corners. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A creature takes fire damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one.

\n

The spell's base damage is 12d6. If at the end of your turn the bead has not yet detonated, the damage increases by 1d6.

\n

If the glowing bead is touched before the interval has expired, the creature touching it must make a Dexterity saving throw. On a failed save, the spell ends immediately, causing the bead to erupt in flame. On a successful save, the creature can throw the bead up to 40 feet. When it strikes a creature or a solid object, the spell ends, and the bead explodes.

\n

The fire damages objects in the area and ignites flammable objects that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the base damage increases by 1d6 for each slot level above 7th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["12d6[fire]","fire"],["1d6[fire - Added at the end of caster's turn if not detonated]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":7,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136518,"definitionId":2062,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Delayed Blast Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cIHX8phHnLeYeICH","name":"Teleport","type":"spell","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.

\n

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FamiliarityMishapSimilar AreaOff TargetOn Target
Permanent circle---01-100
Associated object---01-100
Very familiar01-0506-1314-2425-100
Seen casually01-3334-4344-5354-100
Viewed once01-4344-5354-7374-100
Description01-4344-5354-7374-100
False destination01-5051-100--
\n

 

\n

Familiarity. \"Permanent circle\" means a permanent teleportation circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.

\n

\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.

\n

\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.

\n

On Target. You and your group (or the target object) appear where you want to.

\n

Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

\n

Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.

\n

Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 281","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":8,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138839,"definitionId":2275,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Teleport","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":281,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"n8jt2gS9mfhrIQ5N","name":"Maze","type":"spell","img":"icons/commodities/treasure/puzzle-pyramid.webp","data":{"description":{"value":"

You banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the duration or until it escapes the maze.

\n

The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If it succeeds, it escapes, and the spell ends (a minotaur or goristro demon automatically succeeds).

\n

When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 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This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends.

","chat":"","unidentified":""},"source":"Monster Manual pg 222","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"int","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[psychic] + @mod","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":15,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tentacles.","fullName":"Tentacles."}}},{"_id":"UvWi4MiycEF5dRWt","name":"Extract Brain","type":"weapon","img":"icons/commodities/biological/organ-brain-pink-purple.webp","data":{"description":{"value":"

Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the mind flayer. Hit: The target takes 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain.

","chat":"","unidentified":""},"source":"Monster Manual pg 222","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"int","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d10[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Extract Brain.","fullName":"Extract Brain."}}},{"_id":"xOU4dbqRmHsXcjvo","name":"Mind Blast (Recharge 5–6)","type":"feat","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Monster Manual pg 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"vacqxa0uerbtv67e","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[psychic] + 4","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":15,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Mind Blast (Recharge 5–6).","fullName":"Mind Blast (Recharge 5–6)."}}},{"_id":"GofaPDg918ubDebO","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The mind flayer has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Monster Manual pg 222","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"6082a48YDzb6lJXX","name":"Innate Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The mind flayer’s innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:

At will: detect thoughts, levitate

1/day each: dominate monster, plane shift (self only)

","chat":"","unidentified":""},"source":"Monster Manual pg 222","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting (Psionics).","fullName":"Innate Spellcasting (Psionics)."}}},{"_id":"b6vxXotT56IT1fmj","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pup6QAPP7i9pOTVP","name":"Levitate","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138393,"definitionId":2165,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Levitate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DTdsNgNtn2HPWUZB","name":"Dominate Monster","type":"spell","img":"systems/dnd5e/icons/skills/yellow_25.jpg","data":{"description":{"value":"

You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the creature is @Compendium[dnd5e.rules.Charmed]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell with a 9th-level spell slot, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136656,"definitionId":2077,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dominate Monster","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0IcfjSG9HDk7mcub","name":"Plane Shift (self only)","type":"spell","img":"systems/dnd5e/icons/skills/yellow_35.jpg","data":{"description":{"value":"

Special Notes: self only.

\n\n

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"

Special Notes: self only.

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Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.

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The bat has advantage on Wisdom (Perception) checks that rely on hearing.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

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The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.

The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised.

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The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.

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The hag can breathe air and water.

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The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:

At will: dancing lights, minor illusion, vicious mockery

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The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

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While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard’s spell list but must share the spell slots among themselves:

1st level (4 slots): identify, ray of sickness

2nd level (3 slots): hold person, locate object

3rd level (3 slots): bestow curse, counterspell, lightning bolt

4th level (3 slots): phantasmal killer, polymorph

5th level (2 slots): contact other plane, scrying

6th level (1 slot): eyebite

For casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 13, and the spell attack bonus is +5.

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You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

\n

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

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A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also @Compendium[dnd5e.rules.Poisoned]{poisoned} until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138636,"definitionId":2318,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Sickness","sources":[{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qXpTdHCsth4vSerM","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vPF4UfOQLWKotLGA","name":"Locate Object","type":"spell","img":"systems/dnd5e/icons/skills/red_25.jpg","data":{"description":{"value":"

Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

\n

The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

\n

This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a forked twig","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138418,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dbS27IwieCyP5OOj","name":"Bestow Curse","type":"spell","img":"systems/dnd5e/icons/spells/link-royal-3.jpg","data":{"description":{"value":"

You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the @Compendium[dnd5e.rules.Using Each Ability]{nature} of the curse from the following options:

\n\n

A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.

\n

At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136112,"definitionId":2013,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bestow Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"aYMC8ocyY0SKbNzU","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nRRNtIh8heDahmND","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a bit of fur and a rod of amber, crystal, or glass","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"LOCDaJMUaI7dypZu","name":"Phantasmal Killer","type":"spell","img":"systems/dnd5e/icons/skills/affliction_08.jpg","data":{"description":{"value":"

You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes @Compendium[dnd5e.rules.Frightened]{frightened} for the duration. At the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 265","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138547,"definitionId":2202,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Phantasmal Killer","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":265,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"kLBmnj5xf96rrkj4","name":"Polymorph","type":"spell","img":"icons/weapons/swords/shortsword-broad-engraved.webp","data":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a caterpillar cocoon","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138572,"definitionId":2209,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nUiMpwt649KRzPsa","name":"Contact Other Plane","type":"spell","img":"systems/dnd5e/icons/spells/beam-magenta-2.jpg","data":{"description":{"value":"

You mentally contact a demigod, the spirit of a long- dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a failure, you take 6d6 psychic damage and are insane until you finish a long rest. While insane, you can't take actions, can't understand what other creatures say, can't read, and speak only in gibberish. A greater restoration spell cast on you ends this effect.

\n

On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The GM answers each question with one word, such as \"yes,\" \"no,\" \"maybe,\" \"never,\" \"irrelevant,\" or \"unclear\" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the GM might instead offer a short phrase as an answer.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 226","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136289,"definitionId":2045,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Contact Other Plane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":226,"sourceType":1}],"tags":["Communication","Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"upK3PRUNcy5FyFTE","name":"Scrying","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eyes.jpg","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Knowledge

\n
Save Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

 

\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.Invisible]{invisible} objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dyAW1XX791khmx3N","name":"Eyebite","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-red-3.jpg","data":{"description":{"value":"

For the spell's duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 feet of you that you can see must succeed on a Wisdom saving throw or be affected by one of the following effects of your choice for the duration. On each of your turns until the spell ends, you can use your action to target another creature but can't target a creature again if it has succeeded on a saving throw against this casting of eyebite.

\n

Asleep. The target falls @Compendium[dnd5e.rules.Unconscious]{unconscious}. It wakes up if it takes any damage or if another creature uses its action to shake the sleeper awake.

\n

Panicked. The target is @Compendium[dnd5e.rules.Frightened]{frightened} of you. On each of its turns, the @Compendium[dnd5e.rules.Frightened]{frightened} creature must take the Dash action and move away from you by the safest and shortest available route, unless there is nowhere to move. If the target moves to a place at least 60 feet away from you where it can no longer see you, this effect ends.

\n

Sickened. The target has disadvantage on attack rolls and ability checks. At the end of each of its turns, it can make another Wisdom saving throw. If it succeeds, the effect ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136746,"definitionId":2089,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Eyebite","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lhtnL5XcnPIEPWRe","name":"Dancing Lights","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

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You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

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You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

\n

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

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Hidden in a deep, dark underwater pit near the Styes, this creature bears the mark of the dark god Tharizdun’s madness. Becoming more independent every day, it dreams of freeing itself from its aboleth tenders and wreaking its own foul will upon the seas.

","public":""},"alignment":"Chaotic Evil","race":"","type":{"value":"monstrosity","subtype":"titan","swarm":"","custom":""},"environment":"Underwater","cr":14,"spellLevel":0,"xp":{"value":11500},"source":"Ghosts of Saltmarsh"},"traits":{"size":"huge","di":{"value":["lightning","physical"],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["frightened","paralyzed"],"custom":""},"languages":{"value":["celestial","infernal","abyssal","primordial"],"custom":"Telepathy 60 ft.; but can't speak"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":7,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":3,"max":3},"legres":{"value":0,"max":0},"lair":{"value":true,"initiative":20}}},"token":{"flags":{},"name":"Juvenile Kraken","displayName":20,"img":"ddb-images/other/npc-token-Juvenile-Kraken.jpeg","width":3,"height":3,"scale":1,"vision":true,"dimSight":0,"brightSight":120,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"bar2":{"attribute":"resources.legact"},"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}}},"items":[{"_id":"9LRkKL4Q1VoCh7Xe","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The kraken makes two tentacle attacks, each of which it can replace with one use of Fling.

","chat":"","unidentified":""},"source":"Ghosts of Saltmarsh","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"0YFhLlxzzbvF7naO","name":"Bite","type":"weapon","img":"systems/dnd5e/icons/skills/red_29.jpg","data":{"description":{"value":"

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) piercing damage.

If the target is a Medium or smaller creature grappled by the kraken, that creature is swallowed and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the kraken, and it takes 21 (6d6) acid damage at the start of each of the kraken’s turns. One Medium or two smaller creatures can be swallowed at the same time.

If the kraken takes 35 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 23 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in spaces within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 10 feet of movement, exiting prone.

","chat":"","unidentified":""},"source":"Ghosts of Saltmarsh","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[piercing] + @mod","piercing"]],"versatile":""},"formula":"6d6[acid]","save":{"ability":"con","dc":23,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite.","fullName":"Bite."}}},{"_id":"uQle5qzeCO7i95p7","name":"Tentacle","type":"weapon","img":"icons/commodities/biological/tentacle-purple-white.webp","data":{"description":{"value":"

Melee Weapon Attack: +12 to hit, reach 20 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage, and the target is grappled (escape DC 20). Until the grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target.

","chat":"","unidentified":""},"source":"Ghosts of Saltmarsh","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tentacle.","fullName":"Tentacle."}}},{"_id":"fiqDWpUcKrKfkQ8w","name":"Fling","type":"feat","img":"systems/dnd5e/icons/spells/rock-sky-3.jpg","data":{"description":{"value":"

One Medium or smaller object held or creature grappled by the kraken is thrown up to 40 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.

","chat":"","unidentified":""},"source":"Ghosts of Saltmarsh","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fling.","fullName":"Fling."}}},{"_id":"WMkK3smkwEy5NtEV","name":"Lightning Strike","type":"feat","img":"systems/dnd5e/icons/spells/lighting-sky-3.jpg","data":{"description":{"value":"

The kraken magically create a bolt of lightning, which can strike a target the kraken can see within 90 feet of it. The target must make a DC 18 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

 

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Lair Actions

On initiative count 20 (losing initiative ties), the kraken takes a lair action to cause one of the following magical effects:

","chat":"","unidentified":""},"source":"Ghosts of Saltmarsh","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"Czzkud7IeEWKcNx2","name":"Regional Effects","type":"feat","img":"systems/dnd5e/icons/skills/emerald_03.jpg","data":{"description":{"value":"

Regional Effects

The region containing a kraken’s lair is warped by the creature’s blasphemous presence, creating the following magical effects:

When the kraken dies, all of these regional effects fade immediately.

","chat":"","unidentified":""},"source":"Ghosts of Saltmarsh","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"tKMX57z98RwsYx5c","name":"A Kraken’s Lair","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

A Kraken’s Lair

A kraken lives in dark depths, usually a sunken rift or a cavern filled with detritus, treasure, and wrecked ships.

","chat":"","unidentified":""},"source":"Ghosts of Saltmarsh","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"fdUSBMPAsO1Ognou","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The kraken can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The kraken regains spent legendary actions at the start of its turn.

\n

Tentacle Attack (Costs 2 Actions). The kraken makes one tentacle attack.

\n

Fling. The kraken uses Fling.

\n

Ink Cloud (Costs 3 Actions). While underwater, the kraken expels an ink cloud in a 40-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than the kraken. Each creature other than the kraken that ends its turn there must succeed on a DC 18 Constitution saving throw, taking 11 (2d10) poison damage on a failed save or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the kraken’s next turn.

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The kraken makes one tentacle attack.

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One Medium or smaller object held or creature grappled by the kraken is thrown up to 40 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.

Fling. The kraken uses Fling.

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While underwater, the kraken expels an ink cloud in a 40-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than the kraken. Each creature other than the kraken that ends its turn there must succeed on a DC 18 Constitution saving throw, taking 11 (2d10) poison damage on a failed save or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the kraken’s next turn.

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The kraken can breathe air and water.

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The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

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The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

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The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

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The dracohydra is the result of arcane experimentation dedicated to recreating Tiamat’s power. Amalgamating the magic of chromatic dragons with the blood of a hydra resulted in a many-headed draconic monster with wings and multiple snakelike tails. The dracohydra’s breath weapon is a multicolored mass of energy that contains the essence of a chromatic dragon’s elemental power.

\n

These gluttonous creatures’ appearance heralds disaster for any region they settle in, as they feed relentlessly—with each head demanding a feast of its own. If left alone, they hunt the local fauna almost to extinction, then move on to threatening the folk of nearby settlements.

\n

A dracohydra can sometimes be found in the service of the spellcaster who created it, kept obedient by the rituals of their creation.

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The dracohydra makes as many Bite attacks as it has heads.

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Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) damage of a type chosen by the dracohydra: acid, cold, fire, lightning, or poison.

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The dracohydra’s heads exhale a single breath of multicolored energy in a 60-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw. On a failed save, the creature takes 33 (6d10) damage of a type chosen by the dracohydra: acid, cold, fire, lightning, or poison. On a successful save, the creature takes half as much damage.

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The dracohydra has five heads. While it has more than one head, the dracohydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Whenever the dracohydra takes 30 or more damage in a single turn, one of its heads dies. If all its heads die, the dracohydra dies.

At the end of its turn, the dracohydra grows two heads for each of its heads that died since its last turn, unless it has taken radiant damage since its last turn. The dracohydra regains 10 hit points for each head regrown this way.

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For each head the dracohydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.

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While the dracohydra sleeps, at least one of its heads is awake.

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The lizardfolk makes two attacks: one with its bite and one with its claws.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 7 (1d10 + 2) piercing damage in crocodile form. If the lizardfolk is in crocodile form and the target is a Large or smaller creature, the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the lizardfolk can’t bite another target. If the lizardfolk reverts to its true form, the grapple ends.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

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The lizardfolk magically polymorphs into a crocodile, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

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The lizardfolk can hold its breath for 15 minutes.

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The lizardfolk is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The lizardfolk has the following druid spells prepared:

Cantrips (at will): druidcraft, produce flame, thorn whip

1st Level (4 slots): entangle, fog cloud

2nd Level (3 slots): heat metal, spike growth

3rd Level (2 slots): conjure animals (reptiles only), plant growth

","chat":"","unidentified":""},"source":"Monster Manual pg 205","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting (Lizardfolk Form Only).","fullName":"Spellcasting (Lizardfolk Form Only)."}}},{"_id":"aY315282go1mj6nY","name":"Druidcraft","type":"spell","img":"systems/dnd5e/icons/skills/green_02.jpg","data":{"description":{"value":"

Whispering to the spirits of @Compendium[dnd5e.rules.Using Each Ability]{nature}, you create one of the following effects within range:

\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 236","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136700,"definitionId":2080,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Druidcraft","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":236,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pyv1IrPk2vmGnUlm","name":"Produce Flame","type":"spell","img":"systems/dnd5e/icons/skills/yellow_09.jpg","data":{"description":{"value":"

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138596,"definitionId":2217,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Produce Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"TWW6GruL7thsoqfH","name":"Thorn Whip","type":"spell","img":"systems/dnd5e/icons/skills/green_17.jpg","data":{"description":{"value":"

You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer to you.

\n

The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"the stem of a plant with thorns","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"the stem of a plant with thorns","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138847,"definitionId":2309,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thorn Whip","sources":[{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4KM9g4xMm6PfGxFY","name":"Entangle","type":"spell","img":"systems/dnd5e/icons/skills/green_16.jpg","data":{"description":{"value":"

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.Restrained]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured plants wilt away.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZiRvB6xQNn5tw28j","name":"Fog Cloud","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-2.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KCZWFiP5gSx91GxW","name":"Heat Metal","type":"spell","img":"systems/dnd5e/icons/skills/yellow_37.jpg","data":{"description":{"value":"

Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.

\n

If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Use a bonus action on each subsequent turn to cause this damage again]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"a piece of iron and a flame","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a piece of iron and a flame","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138066,"definitionId":2141,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Heat Metal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MRZ134irKmql4SjY","name":"Spike Growth","type":"spell","img":"icons/commodities/biological/stinger-insect-brown.webp","data":{"description":{"value":"

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

\n

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Perception}) check against your spell save DC to recognize the terrain as hazardous before entering it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138780,"definitionId":2262,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spike Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EpZUNyPnQLfGY8GK","name":"Conjure Animals (reptiles only)","type":"spell","img":"systems/dnd5e/icons/spells/wild-jade-3.jpg","data":{"description":{"value":"

Special Notes: reptiles only.

\n\n

You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:

\n\n


Each beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.

\n

The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

\n

The GM has the creatures' statistics. Sample creatures can be found below.

\n

At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.

\n

Sample Creatures

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
CRCreature Name
0Frog, Sea Horse, Baboon, Badger, Bat, Cat, Crab, Deer, Eagle, Giant Fire Beetle, Goat, Hawk, Hyena, Jackal, Lizard, Octopus, Owl, Quipper, Rat, Raven, Scorpion, Spider, Vulture, Weasel
1/8Blood Hawk, Camel, Flying Snake, Giant Crab, Giant Rat, Giant Weasel, Mastiff, Mule, Poisonous Snake, Pony, Stirge
1/4Axe Beak, Boar, Constrictor Snake, Draft Horse, Elk, Giant Badger, Giant Bat, Giant Centipede, Giant Frog, Giant Lizard, Giant Owl, Giant Poisonous Snake, Giant Wolf Spider, Panther, Riding Horse, Wolf
1/2Ape, Black Bear, Crocodile, Giant Goat, Giant Sea Horse, Giant Wasp, Reef Shark, Warhorse
1Brown Bear, Dire Wolf, Giant Eagle, Giant Hyena, Giant Octopus, Giant Spider, Giant Toad, Giant Vulture, Lion, Tiger
2Giant Boar, Giant Constrictor Snake, Giant Elk, Hunter Shark, Plesiosaurus, Polar Bear, Rhinoceros, Saber-toothed Tiger
\n

 

","chat":"

Special Notes: reptiles only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 127","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136261,"definitionId":2039,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Conjure Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":127,"sourceType":1}],"tags":["Summoning"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"H4fwVwCTx2nDDlBo","name":"Plant Growth","type":"spell","img":"systems/dnd5e/icons/skills/green_02.jpg","data":{"description":{"value":"

This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.

\n

If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.

\n

You can exclude one or more areas of any size within the spell's area from being affected.

\n

If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138561,"definitionId":2207,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Plant Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/lizardfolk-shaman","img":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","spellList":{"class":["entangle","fog cloud","heat metal","spike growth","conjure animals","plant growth"],"pact":[],"atwill":["druidcraft","produce flame","thorn whip"],"innate":[],"edgeCases":[{"name":"conjure animals","type":"class","edge":"reptiles only"}],"material":true}},"ddbimporter":{"id":17171,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"lJ4iDm0jUWNOqG5r","name":"Blood Hawk","type":"npc","img":"ddb-images/other/npc-Blood-Hawk.jpeg","data":{"abilities":{"str":{"value":6,"proficient":0,"bonuses":{"check":"","save":""},"mod":-2,"dc":8},"dex":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"con":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"int":{"value":3,"proficient":0,"bonuses":{"check":"","save":""},"mod":-4,"dc":6},"wis":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"cha":{"value":5,"proficient":0,"bonuses":{"check":"","save":""},"mod":-3,"dc":7}},"attributes":{"ac":{"flat":12,"calc":"","formula":"","label":""},"hp":{"value":7,"min":0,"max":7,"temp":0,"tempmax":0,"formula":"2d6"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":60,"swim":0,"walk":10,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Taking its name from its crimson feathers and aggressive nature, the blood hawk fearlessly attacks almost any animal, stabbing it with its daggerlike beak. Blood hawks flock together in large numbers, attacking as a pack to take down prey.

","public":""},"alignment":"Unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Arctic, Coastal, Forest, Grassland, Hill, Mountain","cr":0.125,"spellLevel":0,"xp":{"value":25},"source":"Basic Rules pg 120"},"traits":{"size":"sm","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-4,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":-2,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-3,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-4,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-3,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-4,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-4,"total":null,"passive":null},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"prof":2,"bonus":0,"total":4,"passive":14},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-3,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-3,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-4,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Blood Hawk","displayName":20,"img":"ddb-images/other/npc-token-Blood-Hawk.jpeg","width":1,"height":1,"scale":0.8,"vision":true,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"9nQ42v0QAsktmZ6X","name":"Beak","type":"weapon","img":"icons/commodities/bones/beak-hooked-red.webp","data":{"description":{"value":"

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

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The hawk has advantage on Wisdom (Perception) checks that rely on sight.

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The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated.

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\n

OUT ON LOAN

\n

The powerful relics possessed by Lynx Creatlach and Sir Ursas (see the “Special Equipment” section of their stat blocks) have been granted to them by their diabolical masters, and are not meant to be claimed as treasure. If either agent is killed in the course of the adventure, their special equipment vanishes, returning to Bel or Zariel.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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Lynx makes two shortsword attacks.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

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Lynx’s crystal eye is a magically shrunken crystal ball of true seeing. One of her teeth is a refashioned ring of mind shielding, while another has been magicked to place her under a permanent Nystul’s magic aura spell, concealing the magic of these items and hiding her true nature from magic or features that can detect undead.

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If Lynx takes fire damage, she has disadvantage on attack rolls and ability checks until the end of her next turn.

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Lynx is immune to any spell or effect that would alter her form.

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Whenever Lynx is subjected to lightning damage, she takes no damage and instead regains a number of hit points equal to the lightning damage dealt.

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Lynx has advantage on saving throws against spells and other magical effects.

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Lynx regains 10 hit points at the start of her turn. If she takes fire or radiant damage, this trait doesn’t function at the start of her next turn. Lynx’s body is destroyed only if she starts her turn with 0 hit points and doesn’t regenerate.

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Lynx is immune to effects that turn undead.

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Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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The drow makes two poisonous touch attacks or two bite attacks. The first of these attacks that hits each round deals an extra 26 (4d12) poison damage to the target.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 28 (8d6) poison damage.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 26 (4d12) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

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Ranged Weapon Attack: +8 to hit, range 30/60 ft., one target. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 15 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

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The drow can use a bonus action to magically polymorph into a giant spider, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size, are the same in each form. It can speak and cast spells while in giant spider form. Any equipment it is wearing or carrying in humanoid form melds into the giant spider form. It can’t activate, use, wield, or otherwise benefit from any of its equipment. It reverts to its humanoid form if it dies.

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The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

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The drow’s innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

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Spellcasting. The drow is a 16th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Cantrips (at will): chill touch, eldritch blast, mage hand, poison spray

1st–5th level (3 5th-level slots): conjure animals (spiders only), crown of madness, dimension door, dispel magic, fear, fly, giant insect, hold monster, insect plague, invisibility, vampiric touch, web, witch bolt

1/day each: dominate monster, etherealness, eyebite

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The drow can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

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While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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The drow ignores movement restrictions caused by webbing.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 182","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Web Walker.","fullName":"Web Walker."}}},{"_id":"CjPQEG0AaE880Mmu","name":"Chill Touch","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-1.jpg","data":{"description":{"value":"

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

\n

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

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A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.

\n

The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[force]","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136704,"definitionId":2082,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Eldritch Blast","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Tzo0T9RaGV4OTBEm","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NCI06tbXf1YFfgyu","name":"Poison Spray","type":"spell","img":"systems/dnd5e/icons/spells/needles-acid-1.jpg","data":{"description":{"value":"

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

\n

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d12"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138566,"definitionId":2208,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Poison Spray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KTQpsWgDYqyojb71","name":"Conjure Animals (spiders only)","type":"spell","img":"systems/dnd5e/icons/spells/wild-jade-3.jpg","data":{"description":{"value":"

Special Notes: spiders only.

\n\n

You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:

\n\n


Each beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.

\n

The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

\n

The GM has the creatures' statistics. Sample creatures can be found below.

\n

At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.

\n

Sample Creatures

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
CRCreature Name
0Frog, Sea Horse, Baboon, Badger, Bat, Cat, Crab, Deer, Eagle, Giant Fire Beetle, Goat, Hawk, Hyena, Jackal, Lizard, Octopus, Owl, Quipper, Rat, Raven, Scorpion, Spider, Vulture, Weasel
1/8Blood Hawk, Camel, Flying Snake, Giant Crab, Giant Rat, Giant Weasel, Mastiff, Mule, Poisonous Snake, Pony, Stirge
1/4Axe Beak, Boar, Constrictor Snake, Draft Horse, Elk, Giant Badger, Giant Bat, Giant Centipede, Giant Frog, Giant Lizard, Giant Owl, Giant Poisonous Snake, Giant Wolf Spider, Panther, Riding Horse, Wolf
1/2Ape, Black Bear, Crocodile, Giant Goat, Giant Sea Horse, Giant Wasp, Reef Shark, Warhorse
1Brown Bear, Dire Wolf, Giant Eagle, Giant Hyena, Giant Octopus, Giant Spider, Giant Toad, Giant Vulture, Lion, Tiger
2Giant Boar, Giant Constrictor Snake, Giant Elk, Hunter Shark, Plesiosaurus, Polar Bear, Rhinoceros, Saber-toothed Tiger
\n

 

","chat":"

Special Notes: spiders only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 127","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136261,"definitionId":2039,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Conjure Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":127,"sourceType":1}],"tags":["Summoning"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"TC9MS5CIcBfm9NbI","name":"Crown of Madness","type":"spell","img":"icons/commodities/metal/fragments-steel-barbed.webp","data":{"description":{"value":"

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration.

\n

While the target is @Compendium[dnd5e.rules.Charmed]{charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The @Compendium[dnd5e.rules.Charmed]{charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136476,"definitionId":2329,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Crown of Madness","sources":[{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Control","Compulsion"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wDmwd4wikloRGr9C","name":"Dimension Door","type":"spell","img":"systems/dnd5e/icons/skills/green_27.jpg","data":{"description":{"value":"

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45- degree angle, 300 feet.\"

\n

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

\n

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":500,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136603,"definitionId":2068,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dimension Door","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zeUVXOY2mW0vaTrT","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rWw2DI6xY56mMTgm","name":"Fear","type":"spell","img":"systems/dnd5e/icons/spells/horror-eerie-2.jpg","data":{"description":{"value":"

You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become @Compendium[dnd5e.rules.Frightened]{frightened} for the duration.

\n

While @Compendium[dnd5e.rules.Frightened]{frightened} by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a white feather or the heart of a hen","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136764,"definitionId":2094,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fear","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7wXmSEXc7j1JjZls","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mnjFoY7RLTRSA4DA","name":"Giant Insect","type":"spell","img":"systems/dnd5e/icons/skills/green_23.jpg","data":{"description":{"value":"

You transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into giant versions of their natural forms for the duration. A centipede becomes a giant centipede, a spider becomes a giant spider, a wasp becomes a giant wasp, and a scorpion becomes a giant scorpion.

\n

Each creature obeys your verbal commands, and in combat, they act on your turn each round. The GM has the statistics for these creatures and resolves their actions and movement.

\n

A creature remains in its giant size for the duration, until it drops to 0 hit points, or until you use an action to dismiss the effect on it.

\n

The GM might allow you to choose different targets. For example, if you transform a bee, its giant version might have the same statistics as a giant wasp.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137939,"definitionId":2122,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Giant Insect","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Summoning"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nfWsMYlGx2h5XGRC","name":"Hold Monster","type":"spell","img":"systems/dnd5e/icons/skills/yellow_40.jpg","data":{"description":{"value":"

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138141,"definitionId":2146,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Monster","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xCup9YFUKAHbj4Ca","name":"Insect Plague","type":"spell","img":"icons/environment/creatures/bug-spider-blue.webp","data":{"description":{"value":"

Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere's area is difficult terrain.

\n

When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"a few grains of sugar, some kernels of grain, and a smear of fat","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138353,"definitionId":2157,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Insect Plague","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Po6xCIyrSoB0LAeZ","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zPRfkIdQvMGSrsWE","name":"Vampiric Touch","type":"spell","img":"systems/dnd5e/icons/skills/beast_02.jpg","data":{"description":{"value":"

The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Until the spell ends, you can make the attack again on each of your turns as an action.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138905,"definitionId":2289,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Vampiric Touch","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Healing","Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ghSmQ62Gsu4LhrK7","name":"Web","type":"spell","img":"icons/commodities/materials/material-webbing.webp","data":{"description":{"value":"

You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area.

\n

If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.

\n

Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is @Compendium[dnd5e.rules.Restrained]{restrained} as long as it remains in the webs or until it breaks free.

\n

A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer @Compendium[dnd5e.rules.Restrained]{restrained}.

\n

The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"a bit of spiderweb","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138944,"definitionId":2299,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Web","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Ns8xBVyN4XyS4OOv","name":"Witch Bolt","type":"spell","img":"systems/dnd5e/icons/spells/lighting-royal-2.jpg","data":{"description":{"value":"

A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"a twig from a tree that has been struck by lightning","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"level","formula":"1d12"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138953,"definitionId":2323,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Witch Bolt","sources":[{"sourceId":2,"pageNumber":289,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tU6jtJyHOgm1y2KP","name":"Dancing Lights","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a bit of phosphorus or wychwood, or a glowworm","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136489,"definitionId":2057,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dancing Lights","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"l1bkEDYcqLzHkJF4","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"bat fur and a drop of pitch or piece of coal","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136494,"definitionId":2058,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"42nUYAffxMA8aop1","name":"Faerie Fire","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-jade-2.jpg","data":{"description":{"value":"

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2rAxQhZJpIOftJD5","name":"Levitate (self only)","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

Special Notes: self only.

\n\n

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138393,"definitionId":2165,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Levitate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"LjOpbqLcvIF2G9zP","name":"Dominate Monster","type":"spell","img":"systems/dnd5e/icons/skills/yellow_25.jpg","data":{"description":{"value":"

You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the creature is @Compendium[dnd5e.rules.Charmed]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell with a 9th-level spell slot, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136656,"definitionId":2077,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dominate Monster","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"p43yO99iVfuJZkbX","name":"Etherealness","type":"spell","img":"systems/dnd5e/icons/spells/shielding-spirit-1.jpg","data":{"description":{"value":"

You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Border Ethereal for the duration or until you use your action to dismiss the spell. During this time, you can move in any direction. If you move up or down, every foot of movement costs an extra foot. You can see and hear the plane you originated from, but everything there looks gray, and you can't see anything more than 60 feet away.

\n

While on the Ethereal Plane, you can only affect and be affected by other creatures on that plane. Creatures that aren't on the Ethereal Plane can't perceive you and can't interact with you, unless a special ability or magic has given them the ability to do so.

\n

You ignore all objects and effects that aren't on the Ethereal Plane, allowing you to move through objects you perceive on the plane you originated from.

\n

When the spell ends, you immediately return to the plane you originated from in the spot you currently occupy. If you occupy the same spot as a solid object or creature when this happens, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved.

\n

This spell has no effect if you cast it while you are on the Ethereal Plane or a plane that doesn't border it, such as one of the Outer Planes.

\n

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, you can target up to three willing creatures (including you) for each slot level above 7th. The creatures must be within 10 feet of you when you cast the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136730,"definitionId":2087,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Etherealness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Teleportation","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"m779SE9Cqq1eepv8","name":"Eyebite","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-red-3.jpg","data":{"description":{"value":"

For the spell's duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 feet of you that you can see must succeed on a Wisdom saving throw or be affected by one of the following effects of your choice for the duration. On each of your turns until the spell ends, you can use your action to target another creature but can't target a creature again if it has succeeded on a saving throw against this casting of eyebite.

\n

Asleep. The target falls @Compendium[dnd5e.rules.Unconscious]{unconscious}. It wakes up if it takes any damage or if another creature uses its action to shake the sleeper awake.

\n

Panicked. The target is @Compendium[dnd5e.rules.Frightened]{frightened} of you. On each of its turns, the @Compendium[dnd5e.rules.Frightened]{frightened} creature must take the Dash action and move away from you by the safest and shortest available route, unless there is nowhere to move. If the target moves to a place at least 60 feet away from you where it can no longer see you, this effect ends.

\n

Sickened. The target has disadvantage on attack rolls and ability checks. At the end of each of its turns, it can make another Wisdom saving throw. If it succeeds, the effect ends.

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While leonin don’t deny the existence of the gods, most denounce them, believing the deities are more likely to spread doom than peace and bounty. Some leonin, known as iconoclasts, devote themselves to thwarting the gods by hunting down their followers and all things born of Nyx that impede on Oreskos and the safety of the leonin prides.

\n

Prides of leonin roam the plains of Oreskos, protecting the land and its creatures from interlopers, both mortal and immortal. As many leonin suffered at the hands of archon tyrants in ages past, today their prides largely avoid contact with other peoples and spurn the gods that ignored their plight. Since then, the leonin have flourished, finding strength in their bonds with one another and the land. Only in recent times have some leonin started guardedly looking beyond their homeland and wondering what role they might take in the wider world.

\n

Most leonin hunters are tribal warrior;tribal warriors, but those who hunt the servants of the gods rather than game are known as leonin iconoclasts.

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The leonin makes three weapon attacks.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 7 (2d6) force damage.

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Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

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If the leonin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can’t use this trait if it’s incapacitated.

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The leonin’s spellcasting ability is Wisdom (spell save DC 14). It can innately cast the following spells, requiring no material components:

1/day each: banishment, detect evil and good

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 232","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"QaglroGVoWqIKeIh","name":"Unarmored Defense","type":"feat","img":"icons/equipment/chest/shirt-simple-white.webp","data":{"description":{"value":"

While the leonin is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

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You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is @Compendium[dnd5e.rules.Incapacitated]{incapacitated}. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

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For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

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A sidekick is proficient with any armor, weapons, and tools included in its stat block. In addition, experts are proficient with simple weapons, rapiers, shortswords, and light armor.

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Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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The expert can attack twice, instead of once, whenever it takes the attack action on its turn.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

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Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.

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Ranged Weapon Attack: +9 to hit, range 80/320 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

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The expert can take the Help action as a bonus action, and the creature who receives the help gains a 1d6 bonus to the d20 roll. If that roll is an attack roll, the creature can forgo adding the bonus to it, and then if the attack hits, the creature can add the bonus to the attack’s damage roll against one target.

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When the expert is not incapacitated and subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it failed.

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The expert has Thieves' Tools and a musical instrument.

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Jade Tigress is a powerfully built woman whose body has been honed by intense physical training. She is rugged in appearance, with jet-black hair, hazel eyes, and a long, thin scar running across her right cheek. She matches the description of one of the thieves who infiltrated Candlekeep.

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Personality Trait. “Nothing can shake my faith in Bak Mei.”

\n

Ideal. “I do what I must. The authority of the temple is to be obeyed.”

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Bond. “I owe my life to Bak Mei. He took me in when my parents left me for dead.”

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Flaw. “My pride won’t let me back down from a challenge or forgive any insult.”

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Jade Tigress makes three attacks.

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Jade Tigress regains 2d8 + 2 hit points, and all levels of exhaustion end on her.

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While Jade Tigress is wearing no armor and wielding no shield, her AC includes her Wisdom modifier.

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In response to being hit by a ranged weapon attack, Jade Tigress deflects the missile. The damage she takes from the attack is reduced by 1d10 + 9. If the damage is reduced to 0, Jade Tigress catches the missile if it’s small enough to hold in one hand and Jade Tigress has a hand free.

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Jade Tigress takes the Disengage or Hide action.

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Mr. Dory makes three attacks with his rapier.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage and 7 (2d6) necrotic damage.

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Mr. Dory glares at a creature he can see within 30 feet of him. The target must make a DC 15 Constitution saving throw. On a failed save, it takes 27 (5d10) necrotic damage and 27 (5d10) poison damage and then gains vulnerability to both necrotic and poison damage for 1 minute. On a successful save, it takes half damage and does not gain the vulnerabilities.

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Mr. Dory’s innate spellcasting ability is Charisma (save DC 15, +7 to hit with spell attacks). Mr. Dory can innately cast the following spells, requiring no material components:

At will: detect magic, detect thoughts, invisibility (self only)

2/day each: fear, fireball, fly

1/day each: cloudkill, etherealness

","chat":"","unidentified":""},"source":"Ghosts of Saltmarsh","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"IkM7u1tF6MoBG86F","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

Mr. Dory has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Ghosts of Saltmarsh","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"jboQZNKlycTRbonu","name":"Water Dependency","type":"feat","img":"systems/dnd5e/icons/spells/fog-blue-2.jpg","data":{"description":{"value":"

Mr. Dory takes 6 (1d12) acid damage at the end of every hour he goes without exposure to water.

","chat":"","unidentified":""},"source":"Ghosts of Saltmarsh","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12","acid"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Water Dependency.","fullName":"Water Dependency."}}},{"_id":"RV68O4y2vsRhIMOX","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"TsQQs6JzfxoiUHfz","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Jf3sdyz1dWZsHTi1","name":"Invisibility (self only)","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

Special Notes: self only.

\n\n

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"AiBcJo6DeM7xgRKi","name":"Fear","type":"spell","img":"systems/dnd5e/icons/spells/horror-eerie-2.jpg","data":{"description":{"value":"

You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become @Compendium[dnd5e.rules.Frightened]{frightened} for the duration.

\n

While @Compendium[dnd5e.rules.Frightened]{frightened} by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a white feather or the heart of a hen","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136764,"definitionId":2094,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fear","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"XfS08XOiPpuQrujF","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wF6QmlF5OQd8P0k8","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xg08OauFMx2YMONH","name":"Cloudkill","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-3.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.

\n

When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.

\n

The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136225,"definitionId":2030,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cloudkill","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"aI07JZGazCdJN7QN","name":"Etherealness","type":"spell","img":"systems/dnd5e/icons/spells/shielding-spirit-1.jpg","data":{"description":{"value":"

You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Border Ethereal for the duration or until you use your action to dismiss the spell. During this time, you can move in any direction. If you move up or down, every foot of movement costs an extra foot. You can see and hear the plane you originated from, but everything there looks gray, and you can't see anything more than 60 feet away.

\n

While on the Ethereal Plane, you can only affect and be affected by other creatures on that plane. Creatures that aren't on the Ethereal Plane can't perceive you and can't interact with you, unless a special ability or magic has given them the ability to do so.

\n

You ignore all objects and effects that aren't on the Ethereal Plane, allowing you to move through objects you perceive on the plane you originated from.

\n

When the spell ends, you immediately return to the plane you originated from in the spot you currently occupy. If you occupy the same spot as a solid object or creature when this happens, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved.

\n

This spell has no effect if you cast it while you are on the Ethereal Plane or a plane that doesn't border it, such as one of the Outer Planes.

\n

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, you can target up to three willing creatures (including you) for each slot level above 7th. The creatures must be within 10 feet of you when you cast the spell.

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The kraken makes three tentacle attacks, each of which it can replace with one use of Fling.

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Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 23 (3d8 + 10) piercing damage. If the target is a Large or smaller creature grappled by the kraken, that creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the kraken, and it takes 42 (12d6) acid damage at the start of each of the kraken's turns.

If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.

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Melee Weapon Attack: +17 to hit, reach 30 ft., one target. Hit: 20 (3d6 + 10) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target.

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One Large or smaller object held or creature grappled by the kraken is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone.

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The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it. A target must make a DC 23 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

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Lair Actions

On initiative count 20 (losing initiative ties), the kraken takes a lair action to cause one of the following magical effects:

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Regional Effects

The region containing a kraken’s lair is warped by the creature’s blasphemous presence, creating the following magical effects:

When the kraken dies, all of these regional effects fade immediately.

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A Kraken’s Lair

A kraken lives in dark depths, usually a sunken rift or a cavern filled with detritus, treasure, and wrecked ships.

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The kraken can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The kraken regains spent legendary actions at the start of its turn.

\n

Tentacle Attack or Fling. The kraken makes one tentacle attack or uses its Fling.

\n

Lightning Storm (Costs 2 Actions). The kraken uses Lightning Storm.

\n

Ink Cloud (Costs 3 Actions). While underwater, the kraken expels an ink cloud in a 60-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than the kraken. Each creature other than the kraken that ends its turn there must succeed on a DC 23 Constitution saving throw, taking 16 (3d10) poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the kraken's next turn.

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The kraken makes one tentacle attack or uses its Fling.

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The kraken uses Lightning Storm.

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While underwater, the kraken expels an ink cloud in a 60-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than the kraken. Each creature other than the kraken that ends its turn there must succeed on a DC 23 Constitution saving throw, taking 16 (3d10) poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the kraken's next turn.

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The kraken can breathe air and water.

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The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.

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Roleplaying Information

\n

Orlekto is in love with Princess Mirran and wants to see her become Queen of the Wyrmskull Throne. (If Mirran is dead, Orlekto aims to avenge her.) If the opportunity to eliminate Hekaton or Serissa presents itself, Orlekto seizes it. Until then, he conceals his treacherous nature.

\n

Ideal: “Storm giants should rule the world. Weak leaders have let dragons and others steal what the gods gave to us!”

\n

Bond: “I serve Princess Mirran and her alone.”

\n

Flaw: “For Mirran’s love or my revenge, I’d betray my king and my honor.”

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This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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The giant makes two greatsword attacks.

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Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.

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The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Storm King's Thunder","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"qnbntvyqz0pexhxa","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["12d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":17,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Lightning Strike (Recharge 5–6).","fullName":"Lightning Strike (Recharge 5–6)."}}},{"_id":"dv2I3BBEH6Zn0rvE","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Orlekto casts one of the following spells, requiring no material spell components and using Charisma as the spellcasting ability (spell save DC 17):

At will: detect magic, levitate, light

1/day each: control weather (cast as 1 action), water breathing

 
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The giant can breathe air and water.

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For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

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One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138393,"definitionId":2165,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Levitate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"F2GhgzFMrGIYe2qp","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

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Special Notes: cast as 1 action.

\n\n

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell early.

\n

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

\n

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

\n
\n
\n

Temperature

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Unbearable heat
2Hot
3Warm
4Cool
5Cold
6Arctic cold
\n
\n


Wind

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Calm
2Moderate wind
3Strong wind
4Gale
5Storm
\n
\n
\n
\n

Precipitation

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
StageCondition
1Clear
2Light clouds
3Overcast or ground fog
4Rain, hail, or snow
5Torrential rain, driving hail, or blizzard
\n
","chat":"

Special Notes: cast as 1 action.

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This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.

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The troll makes five attacks: one with its bite and four with its claws.

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Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) piercing damage plus 5 (1d10) poison damage.

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The troll has advantage on Wisdom (Perception) checks that rely on smell or sight.

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The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, it regains only 5 hit points at the start of its next turn. The troll dies only if it is hit by an attack that deals 10 or more acid or fire damage while the troll has 0 hit points.

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The wolf makes two attacks: one with its bite and one with its claws.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.

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The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

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The wolf has advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

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When a mortal soul traumatically sacrifices its identity in order to escape the Underworld as a Returned, its identity manifests as a spirit-like eidolon. While eidolons possess many of the skills and details related to their past lives, they’re disconnected from those experiences, choosing to wander the world or brood in haunts they’re drawn to in death. They care nothing for morbid reunions with their lost bodies or Returned remnants.

\n

Of the various types of eidolons, ghostblade eidolons typically arise from fallen warriors and believe they’re endlessly embroiled in great battles.

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Undead Nature. An eidolon doesn’t require air, food, drink, or sleep.

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The eidolon makes two ghostblade attacks.

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Attack rolls against the eidolon are made with disadvantage unless the eidolon is incapacitated.

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The eidolon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

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The eidolon has advantage on saving throws against any effect that turns undead.

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The worm makes two attacks: one with its bite and one with its stinger.

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Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the worm. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the worm, and it takes 21 (6d6) acid damage at the start of each of the worm's turns.

If the worm takes 30 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.

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Melee Weapon Attack: +14 to hit, reach 10 ft., one creature. Hit: 19 (3d6 + 9) piercing damage, and the target must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.

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Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

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During its first turn, the Obmi has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Obmi scores against a surprised creature is a critical hit.

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If Obmi is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, Obmi instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Civilization is weakness and savagery is strength in the credo of Baphomet, the Horned King and the Prince of Beasts. He rules over minotaur;minotaurs and others with savage hearts. He is worshiped by those who want to break the confines of civility and unleash their bestial natures, for Baphomet envisions a world without restraint, where creatures live out their most savage desires.

\n

Cults devoted to Baphomet use mazes and complex knots as their emblems, creating secret places to indulge themselves, including labyrinths of the sort their master favors. Bloodstained crowns and weapons of iron and brass decorate their profane altars.

\n

Over time, Baphomet’s cultists become tainted by his influence, gaining bloodshot eyes and coarse, thickening hair. Small horns eventually sprout from the forehead. In time, a devoted cultist might transform entirely into a minotaur—considered the greatest gift of the Prince of Beasts.

\n

Baphomet himself appears as a great, black-furred minotaur, 20 feet tall with six iron horns. An infernal light burns in his red eyes. Although filled with bestial bloodlust, there lies within a cruel and cunning intellect devoted to subverting all of civilization.

\n

Baphomet wields a great glaive called Heartcleaver. He sometimes casts this deadly weapon aside so that he can charge his enemies and gore them with his horns, trampling them into the earth and rending them with his teeth like a beast.

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Baphomet makes three attacks: one with Heartcleaver, one with his bite, and one with his gore attack.

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Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) slashing damage.

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Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 19 (2d8 + 10) piercing damage.

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Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) piercing damage.

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Each creature of Baphomet’s choice within 120 feet of him and aware of him must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. These later saves have disadvantage if Baphomet is within line of sight of the creature.

If a creature succeeds on any of these saves or the effect ends on it, the creature is immune to Baphomet’s Frightful Presence for the next 24 hours.

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Lair Actions

On initiative count 20 (losing initiative ties), Baphomet can take a lair action to cause one of the following magical effects; he can’t use the same effect two rounds in a row:

Regional Effects

The region containing Baphomet’s lair is warped by his magic, creating one or more of the following effects:

If Baphomet dies, these effects fade over the course of 1d10 days.

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Baphomet’s Lair

Baphomet’s lair is his palace, the Lyktion, which is on the layer of the Abyss called the Endless Maze. Nestled within the twisting passages of the plane-wide labyrinth, the Lyktion is immaculately maintained and surrounded by a moat constructed in the fashion of a three-dimensional maze. The palace itself is a towering structure whose interior is as labyrinthine as the plane on which it resides, populated by minotaur;minotaurs, goristro;goristros, and quasit;quasits.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"3S6CDgqS0cH2S5PQ","name":"Madness of Baphomet","type":"feat","img":"systems/dnd5e/icons/spells/horror-red-3.jpg","data":{"description":{"value":"

Madness of Baphomet

If a creature goes mad in Baphomet’s lair or within line of sight of the demon lord, roll on the Madness of Baphomet table to determine the nature of the madness, which is a character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness.

Madness of Baphomet

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d100Flaw (lasts until cured)
01–20“My anger consumes me. I can’t be reasoned with when my rage has been stoked.”
21–40“I degenerate into beastly behavior, seeming more like a wild animal than a thinking being.”
41–60“The world is my hunting ground. Others are my prey.”
61–80“Hate comes easily to me and explodes into rage.”
81–00“I see those who oppose me not as people, but as beasts meant to be preyed upon.”
@Compendium[world.ddb-xetra-tables.Baphomet: Madness of Baphomet]{Open RollTable Baphomet: Madness of Baphomet}
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Baphomet can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Baphomet regains spent legendary actions at the start of his turn.

\n

Heartcleaver Attack. Baphomet makes a melee attack with Heartcleaver.

\n

Charge. Baphomet moves up to his speed, then makes a gore attack.

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Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) slashing damage.

","chat":"","unidentified":""},"source":"Out of the Abyss","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Heartcleaver.","fullName":"Heartcleaver.","actionCopy":true}}},{"_id":"AisGU4P6rcFLWff0","name":"Charge","type":"feat","img":"systems/dnd5e/icons/skills/red_03.jpg","data":{"description":{"value":"

Baphomet moves up to his speed, then makes a gore attack.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"AkyER6kzg0bIRbhD","name":"Charge","type":"feat","img":"systems/dnd5e/icons/skills/red_03.jpg","data":{"description":{"value":"

If Baphomet moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 16 (3d10) piercing damage. If the target is a creature, it must succeed on a DC 25 Strength saving throw or be pushed up to 10 feet away and knocked prone.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10","piercing"]],"versatile":""},"formula":"","save":{"ability":"str","dc":25,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Charge.","fullName":"Charge."}}},{"_id":"PVpAZq4fx0RnVBiz","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

Baphomet’s spellcasting ability is Charisma (spell save DC 18). He can innately cast the following spells, requiring no material components.

At will: detect magic

3/day each: dispel magic, dominate beast, hunter’s mark, maze, wall of stone

1/day each: teleport

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"SCtttGsoGltFC1Nk","name":"Labyrinthine Recall","type":"feat","img":"icons/sundries/gaming/playing-cards-brown.webp","data":{"description":{"value":"

Baphomet can perfectly recall any path he has traveled, and he is immune to the maze spell.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Labyrinthine Recall.","fullName":"Labyrinthine Recall."}}},{"_id":"GfG7D2TFgwEK0AV4","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If Baphomet fails a saving throw, he can choose to succeed instead.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"GljXNv8ARo6hdrcm","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

Baphomet has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"jglKtMaWKIDZU3sg","name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

Baphomet’s weapon attacks are magical.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Weapons.","fullName":"Magic Weapons."}}},{"_id":"HVVc0pHeM4O0gFre","name":"Reckless","type":"feat","img":"systems/dnd5e/icons/skills/yellow_18.jpg","data":{"description":{"value":"

At the start of his turn, Baphomet can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of his next turn.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Reckless.","fullName":"Reckless."}}},{"_id":"Upi0WWAk3uTvFTmI","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7TSext7rbfeEdbyP","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"sgPpHn1eY6BzYzxM","name":"Dominate Beast","type":"spell","img":"systems/dnd5e/icons/spells/wild-orange-3.jpg","data":{"description":{"value":"

You attempt to beguile a beast that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the beast is @Compendium[dnd5e.rules.Charmed]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell with a 5th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 6th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 7th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136648,"definitionId":2076,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dominate Beast","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KjbGkNDFoMoBTXkR","name":"Hunter's Mark","type":"spell","img":"systems/dnd5e/icons/skills/green_01.jpg","data":{"description":{"value":"

You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Perception}) or Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Survival}) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138323,"definitionId":2149,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hunter's Mark","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mTHFStq3smARt6NT","name":"Maze","type":"spell","img":"icons/commodities/treasure/puzzle-pyramid.webp","data":{"description":{"value":"

You banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the duration or until it escapes the maze.

\n

The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If it succeeds, it escapes, and the spell ends (a minotaur or goristro demon automatically succeeds).

\n

When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138468,"definitionId":2185,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Maze","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Control","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"TYOVG8IAUhF8VKXS","name":"Wall of Stone","type":"spell","img":"icons/commodities/stone/paver-brick-brown.webp","data":{"description":{"value":"

A nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-foot- by-10-foot panels. Each panel must be contiguous with at least one other panel. Alternatively, you can create 10-foot-by-20-foot panels that are only 3 inches thick.

\n

If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice). If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Dexterity saving throw. On a success, it can use its reaction to move up to its speed so that it is no longer enclosed by the wall.

\n

The wall can have any shape you desire, though it can't occupy the same space as a creature or object. The wall doesn't need to be vertical or rest on any firm foundation. It must, however, merge with and be solidly supported by existing stone. Thus, you can use this spell to bridge a chasm or create a ramp.

\n

If you create a span greater than 20 feet in length, you must halve the size of each panel to create supports. You can crudely shape the wall to create crenellations, battlements, and so on.

\n

The wall is an object made of stone that can be damaged and thus breached. Each panel has AC 15 and 30 hit points per inch of thickness. Reducing a panel to 0 hit points destroys it and might cause connected panels to collapse at the GM's discretion.

\n

If you maintain your concentration on this spell for its whole duration, the wall becomes permanent and can't be dispelled. Otherwise, the wall disappears when the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a small block of granite","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138924,"definitionId":2294,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Stone","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ldnYxPFLueEhvnzw","name":"Teleport","type":"spell","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.

\n

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FamiliarityMishapSimilar AreaOff TargetOn Target
Permanent circle---01-100
Associated object---01-100
Very familiar01-0506-1314-2425-100
Seen casually01-3334-4344-5354-100
Viewed once01-4344-5354-7374-100
Description01-4344-5354-7374-100
False destination01-5051-100--
\n

 

\n

Familiarity. \"Permanent circle\" means a permanent teleportation circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.

\n

\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.

\n

\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.

\n

On Target. You and your group (or the target object) appear where you want to.

\n

Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

\n

Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.

\n

Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

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The molydeus makes three attacks: one with its weapon, one with its wolf bite, and one with its snakebite.

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Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) slashing damage. If the target has at least one head and the molydeus rolled a 20 on the attack roll, the target is decapitated and dies if it can’t survive without that head. A target is immune to this effect if it takes none of the damage, has legendary actions, or is Huge or larger. Such a creature takes an extra 6d8 slashing damage from the hit.

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Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) piercing damage.

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Melee Weapon Attack: +16 to hit, reach 15 ft., one creature. Hit: 12 (1d6 + 9) piercing damage, and the target must succeed on a DC 22 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target transforms into a manes if this reduces its hit point maximum to 0. This transformation can be ended only by a wish spell.

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The molydeus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The molydeus regains spent legendary actions at the start of its turn.

\n

Attack. The molydeus makes one attack, either with its demonic weapon or with its snakebite.

\n

Move. The molydeus moves without provoking opportunity attacks.

\n

Cast a Spell. The molydeus casts one spell from its Innate Spellcasting trait.

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The molydeus makes one attack, either with its demonic weapon or with its snakebite.

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The molydeus moves without provoking opportunity attacks.

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The molydeus casts one spell from its Innate Spellcasting trait.

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The molydeus’s innate spellcasting ability is Charisma (spell save DC 22). It can innately cast the following spells, requiring no material components:

At will: dispel magic, polymorph, telekinesis, teleport

3/day: lightning bolt

1/day: imprisonment

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If the molydeus fails a saving throw, it can choose to succeed instead.

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The molydeus has advantage on saving throws against spells and other magical effects.

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The molydeus’s weapon attacks are magical.

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Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pr5RVovtPrDVPgwz","name":"Polymorph","type":"spell","img":"icons/weapons/swords/shortsword-broad-engraved.webp","data":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a caterpillar cocoon","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138572,"definitionId":2209,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8M8o6lnANU6t0NtU","name":"Telekinesis","type":"spell","img":"systems/dnd5e/icons/spells/rock-plain-3.jpg","data":{"description":{"value":"

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

\n

Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is @Compendium[dnd5e.rules.Restrained]{restrained} in your telekinetic grip. A creature lifted upward is suspended in mid-air.

\n

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

\n

Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.

\n

If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.

\n

You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 280","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138834,"definitionId":2273,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Telekinesis","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":280,"sourceType":1}],"tags":["Control","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xeKmIuNShEhYRMgV","name":"Teleport","type":"spell","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.

\n

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FamiliarityMishapSimilar AreaOff TargetOn Target
Permanent circle---01-100
Associated object---01-100
Very familiar01-0506-1314-2425-100
Seen casually01-3334-4344-5354-100
Viewed once01-4344-5354-7374-100
Description01-4344-5354-7374-100
False destination01-5051-100--
\n

 

\n

Familiarity. \"Permanent circle\" means a permanent teleportation circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.

\n

\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.

\n

\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.

\n

On Target. You and your group (or the target object) appear where you want to.

\n

Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

\n

Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.

\n

Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 281","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":8,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138839,"definitionId":2275,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Teleport","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":281,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"oCPEJ6RHPuhMaFFt","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a bit of fur and a rod of amber, crystal, or glass","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"AIQISBgN1GYZV3gM","name":"Imprisonment","type":"spell","img":"systems/dnd5e/icons/spells/shielding-fire-3.jpg","data":{"description":{"value":"

You create a magical restraint to hold a creature that you can see within range. The target must succeed on a Wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell if you cast it again. While affected by this spell, the creature doesn't need to breathe, eat, or drink, and it doesn't age. Divination spells can't locate or perceive the target.

\n

When you cast the spell, you choose one of the following forms of imprisonment.

\n

Burial. The target is entombed far beneath the earth in a sphere of magical force that is just large enough to contain the target. Nothing can pass through the sphere, nor can any creature teleport or use planar travel to get into or out of it.

\n

The special component for this version of the spell is a small mithral orb.

\n

Chaining. Heavy chains, firmly rooted in the ground, hold the target in place. The target is @Compendium[dnd5e.rules.Restrained]{restrained} until the spell ends, and it can't move or be moved by any means until then.

\n

The special component for this version of the spell is a fine chain of precious metal.

\n

Hedged Prison. The spell transports the target into a tiny demiplane that is warded against teleportation and planar travel. The demiplane can be a labyrinth, a cage, a tower, or any similar confined structure or area of your choice.

\n

The special component for this version of the spell is a miniature representation of the prison made from jade.

\n

Minimus Containment. The target shrinks to a height of 1 inch and is imprisoned inside a gemstone or similar object. Light can pass through the gemstone normally (allowing the target to see out and other creatures to see in), but nothing else can pass through, even by means of teleportation or planar travel. The gemstone can't be cut or broken while the spell remains in effect.

\n

The special component for this version of the spell is a large, transparent gemstone, such as a corundum, diamond, or ruby.

\n

Slumber. The target falls asleep and can't be awoken. The special component for this version of the spell consists of rare soporific herbs.

\n

Ending the Spell. During the casting of the spell, in any of its versions, you can specify a condition that will cause the spell to end and release the target. The condition can be as specific or as elaborate as you choose, but the GM must agree that the condition is reasonable and has a likelihood of coming to pass. The conditions can be based on a creature's name, identity, or deity but otherwise must be based on observable actions or qualities and not based on intangibles such as level, class, or hit points.

\n

A magic spell can end the spell only if it is cast as a 9th-level spell, targeting either the prison or the special component used to create it.

\n

You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":9,"school":"abj","components":{"value":"a vellum depiction or a carved statuette in the likeness of the target, and a special component that varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138348,"definitionId":2154,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Imprisonment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Control","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/molydeus","img":"https://www.dndbeyond.com/avatars/4675/672/636747837699453839.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/672/636747837699453839.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"dispel magic","type":"atwill","value":null,"innate":true},{"name":"polymorph","type":"atwill","value":null,"innate":true},{"name":"telekinesis","type":"atwill","value":null,"innate":true},{"name":"teleport","type":"atwill","value":null,"innate":true},{"name":"lightning bolt","type":"day","value":"3","innate":true},{"name":"imprisonment","type":"day","value":"1","innate":true}],"edgeCases":[],"material":false}},"ddbimporter":{"id":94254,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"mFI13MVymXFScXOH","name":"Durnn","type":"npc","img":"ddb-images/other/npc-Durnn.jpeg","data":{"abilities":{"str":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"dex":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"con":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"int":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"wis":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"cha":{"value":9,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":9}},"attributes":{"ac":{"flat":19,"calc":"","formula":"","label":"splint mail, shield "},"hp":{"value":18,"min":0,"max":18,"temp":0,"tempmax":0,"formula":"2d8 + 2"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

The hobgoblin chief of the Durbuluk tribe of goblins.

\n

Durnn can’t surrender for fear of losing face. He won’t give up if the opposition includes kobolds. Otherwise, he might call for parley if doing so allows him to avoid death. But he must still look strong while negotiating, so he’s unwilling to capitulate in an arrangement that makes him look weak.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

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An eater of hope is bitter to the core, resentful of all forms of life and joy. Although these demons can strike down most foes, they prefer to let terror and despair overtake their victims first, letting their victims marinate in fear before the fiend devours them.

\n

Twister of Wills. Being obsessed with wealth and dominating lesser beings, eaters of hope hoard treasure for the sole purpose of tempting and manipulating mortals. They revel in using creatures’ greed to turn them against one another and their own best interests.

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Some foul souls can’t let go of the miserable lives they had. Having been despicable in life, these spirits fester in death. The worst of these hateful dead, through ages of bitterness, gradually transform into fiends, the tormentors of the Underworld. The people of Theros know these fiends as demons.

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Immortal Nature. A demon of Theros doesn’t require food, drink, or sleep.

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\n

FIENDS OF THEROS

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On Theros, the term “demon” encompasses all fiends. The people of Theros might refer to “demons” or “devils” interchangeably, having no understanding of the difference between fiendish species or distant nightmarish planes. A pit fiend might be interpreted by Theros’s mortals as one of the Underworld’s countless demonic denizens, while a balor meeting a Theros demon on some other plane might consider it a rarity from some undiscovered Abyssal layer. In general, feel free to use whatever fiends you wish when telling stories in Theros—the Underworld’s a big place with room for all the incarnate wickedness you desire.

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The eater of hope exhales a miasma of Underworld winds in a 30-foot cone. Each creature in that area must make a DC 14 Charisma saving throw. On a failed save, the target takes 26 (4d12) necrotic damage and is cursed for 1 minute. While cursed in this way, the target takes an extra 6 (1d12) necrotic damage whenever the eater of hope hits it with an attack. On a successful save, the target takes half as much damage and isn’t cursed.

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The eater of hope can sense the presence of gold within 1,000 feet of itself. It can determine which location has the greatest amount of gold and can sense the direction to that site. If the gold is being moved, it knows the direction of the movement. It can’t locate gold if any thickness of clay or lead, even a thin sheet, blocks a direct path between it and the gold.

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The eater of hope has advantage on saving throws against spells and other magical effects.

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CURSE OF LYCANTHROPICKLING

\n

A humanoid creature has a 20 percent chance to be afflicted with the curse of lycanthropickling after being wounded by a lycanthropickle. The curse lasts for 3 days. Each long rest the creature spends in a vat or jar of pickling brine prolongs the curse by 1 day.

\n

A lycanthropickle can either resist its curse or embrace it. By resisting the curse, a lycanthropickle retains its normal alignment and personality while in humanoid form. It lives its boring life as it always has, burying deep its raging, murderous urges just like the rest of us.

\n

Some individuals see little point in fighting the curse and accept what they are. They can assume pickle form or hybrid form at will. Most lycanthropickles that embrace their briny natures succumb to bloodlust, becoming evil, opportunistic creatures that prey on the weak.

\n

In hybrid form, a lycanthropickle has the same statistics as a with the altered ability noted here.

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In pickle form, a lycanthropickle has no statistics and is indistinguishable from a pickle … because it’s a pickle.

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If the cave fisher drops to half its hit points or fewer, it gains vulnerability to fire damage.

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Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist pg 89","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shortsword.","fullName":"Shortsword."}}},{"_id":"CXfMzgW4r96hnFsA","name":"Shortbow","type":"weapon","img":"icons/weapons/bows/shortbow-arrows-black.webp","data":{"description":{"value":"

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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Kalain has advantage on saving throws against being charmed, and magic can’t put her to sleep.

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Kalain is a 4th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). She has the following bard spells prepared:

Cantrips (at will): friends, mage hand, vicious mockery

1st level (4 slots): charm person, healing word, heroism, sleep, thunderwave

2nd level (3 slots): invisibility, shatter

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist pg 89","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"B5O0QE8JwspKaqsO","name":"Art Imitates Life (3/Day)","type":"feat","img":"icons/commodities/treasure/figurine-idol.webp","data":{"description":{"value":"

Kalain touches one of her paintings and causes its subject to spring forth, becoming a creature of that kind provided its CR is 3 or lower. The creature appears in an unoccupied space within 5 feet of the painting, which becomes blank. The creature is friendly toward Kalain and hostile toward all others. It rolls initiative to determine when it acts. It disappears after 1 minute, when it is reduced to 0 hit points, or when Kalain dies or falls unconscious.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist pg 89","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Art Imitates Life (3/Day).","fullName":"Art Imitates Life (3/Day)."}}},{"_id":"P4KQnrTHU3aqMz07","name":"Taunt (2/Day)","type":"feat","img":"systems/dnd5e/icons/skills/shadow_20.jpg","data":{"description":{"value":"

Kalain can use a bonus action on her turn to target one creature within 30 feet of it. If the target can hear Kalain, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of Kalain's next turn.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist pg 89","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":12,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Taunt (2/Day).","fullName":"Taunt (2/Day)."}}},{"_id":"WXbDqHMXkKqy2xgP","name":"Friends","type":"spell","img":"systems/dnd5e/icons/skills/shadow_20.jpg","data":{"description":{"value":"

For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn’t hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature @Compendium[dnd5e.rules.Prone]{prone} to violence might attack you. Another creature might seek retribution in other ways (at the DM’s discretion), depending on the @Compendium[dnd5e.rules.Using Each Ability]{nature} of your interaction with it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"value":"a small amount of makeup applied to the face as this spell is cast","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small amount of makeup applied to the face as this spell is cast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137916,"definitionId":2308,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Friends","sources":[{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Social","Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rUKAd4y1vzIpqjHC","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"j6M0Hlaf0Oxv2xfO","name":"Vicious Mockery","type":"spell","img":"systems/dnd5e/icons/items/inventory/teeth.jpg","data":{"description":{"value":"

You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

\n

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138907,"definitionId":2290,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Vicious Mockery","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gENlKOOD4bq3Arq9","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

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A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

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A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being @Compendium[dnd5e.rules.Frightened]{frightened} and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

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This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

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A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

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A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

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A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.

\n

A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

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Galvan magen can fly. They also store static electricity, which they discharge as lightning bolts.

\n

Magen are magical, humanlike beings created by a wizard spell (see the create magen spell in appendix D) or by other arcane methods.

\n

Though magen look like humanoids with green skin, they are constructs. When one is wounded, its blood is seen to have the color and consistency of mercury. They exist purely through magical means. When one is killed, its body disappears in a burst of harmless fire and a cloud of smoke that quickly dissipates.

\n

Magical Servants. Magen make ideal servants. At creation, each is instilled with an instinct to protect itself and its creator, and it follows its creator’s instructions without hesitation. When its task is complete, a magen stands immobile and silent until its creator gives it new orders.

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The magen makes two Shocking Touch attacks.

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The yakfolk attempts to magically possess a humanoid or giant. The yakfolk must touch the target throughout a short rest, or the attempt fails. At the end of the rest, the target must succeed on a DC 12 Constitution saving throw or be possessed by the yakfolk, which disappears with everything it is carrying and wearing. Until the possession ends, the target is incapacitated, loses control of its body, and is unaware of its surroundings. The yakfolk now controls the body and can’t be targeted by any attack, spell, or other effect, and it retains its alignment; its Intelligence, Wisdom, and Charisma scores; and its proficiencies. It otherwise uses the target’s statistics, except the target’s knowledge, class features, feats, and proficiencies.

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Jamna attacks twice with her shortswords.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 9 (1d6 + 3) plus (1d6) piercing damage if the target is Medium or larger.

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Jamna can take a bonus action to take the Dash, Disengage, or Hide action.

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Jamna has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

","chat":"","unidentified":""},"source":"Hoard of the Dragon Queen","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Gnome Cunning.","fullName":"Gnome Cunning."}}},{"_id":"tHMFaM3c8jptPgFp","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Jamna is a 4th-level spellcaster that uses Intelligence as her spellcasting ability (spell save DC 12, +4 to hit with spell attacks). Jamna has the following spells prepared from the wizard spell list:

Cantrips (at will): mage hand, minor illusion, prestidigitation, ray of frost

1st level (3 slots): charm person, color spray, disguise self, longstrider

","chat":"","unidentified":""},"source":"Hoard of the Dragon Queen","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"vclvXkwKif4tYyG3","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"k2b29ueb0nTe0DRv","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RWUoAx6kmot7khYx","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lRCn5Ddab59e7wri","name":"Ray of Frost","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-2.jpg","data":{"description":{"value":"

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138633,"definitionId":2226,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Frost","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Ffw2pVp35i0H25pF","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"L71ifxQ3Ch4ikeqn","name":"Color Spray","type":"spell","img":"systems/dnd5e/icons/spells/needles-royal-2.jpg","data":{"description":{"value":"

A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can affect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures and creatures that can't see).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell is @Compendium[dnd5e.rules.Blinded]{blinded} until the end of your next turn. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d10",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"a pinch of powder or sand that is colored red, yellow, and blue","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of powder or sand that is colored red, yellow, and blue","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136229,"definitionId":2031,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Color Spray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1FUuUtm8FNrypnuZ","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/skills/blue_37.jpg","data":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PvIp38erpEH0dC0L","name":"Longstrider","type":"spell","img":"systems/dnd5e/icons/skills/armor_01.jpg","data":{"description":{"value":"

You touch a creature. The target's speed increases by 10 feet until the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"a pinch of dirt","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138428,"definitionId":2171,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Longstrider","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/jamna-gleamsilver","img":"https://www.dndbeyond.com/avatars/7390/612/637062339477426472.png","tokenImg":"https://www.dndbeyond.com/avatars/15/468/636373132332734524.jpeg","spellList":{"class":["charm 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Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage.

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Ranged Weapon Attack: +5 to hit, range 30/60 ft., one Large or smaller creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 11 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; 5 hit points; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

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The choldrith has advantage on saving throws against being charmed, and magic can’t put the choldrith to sleep.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 132","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fey Ancestry.","fullName":"Fey Ancestry."}}},{"_id":"5yCqiw4IpiRk7cq6","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The choldrith is a 4th-level spellcaster. Its spellcasting ability is Wisdom (save DC 12, +4 to hit with spell attacks). The choldrith has the following cleric spells prepared:

Cantrips (at will): guidance, mending, resistance, thaumaturgy

1st level (4 slots): bane, healing word, sanctuary, shield of faith

2nd level (3 slots): hold person, spiritual weapon (dagger)

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 132","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"lRJAs3zo7kSlOyeW","name":"Spider Climb","type":"feat","img":"systems/dnd5e/icons/skills/green_23.jpg","data":{"description":{"value":"

The choldrith can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

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While in sunlight, the choldrith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 132","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sunlight Sensitivity.","fullName":"Sunlight Sensitivity."}}},{"_id":"lfZXwbEb6I8k9cF6","name":"Web Sense","type":"feat","img":"icons/commodities/treasure/token-white-spider.webp","data":{"description":{"value":"

While in contact with a web, the choldrith knows the exact location of any other creature in contact with the same web.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 132","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Web Sense.","fullName":"Web Sense."}}},{"_id":"nIIouS1F54gD7Nsb","name":"Web Walker","type":"feat","img":"icons/commodities/biological/legs-insect-brown.webp","data":{"description":{"value":"

The choldrith ignores movement restrictions caused by webbing.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 132","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Web Walker.","fullName":"Web Walker."}}},{"_id":"OctLMDYjMCbpumbL","name":"Guidance","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138016,"definitionId":2132,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EqGAMLpVmEroiHlO","name":"Mending","type":"spell","img":"systems/dnd5e/icons/skills/red_05.jpg","data":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

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You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"abj","components":{"value":"a miniature cloak","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a miniature cloak","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138647,"definitionId":2231,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Resistance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"t3sAhxkrIW6cRaln","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"aBeCERZi1RcFtqSp","name":"Bane","type":"spell","img":"systems/dnd5e/icons/spells/rip-magenta-2.jpg","data":{"description":{"value":"

Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a drop of blood","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a drop of blood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136081,"definitionId":2009,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":216,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Gd7hK5VdgXqCbohe","name":"Healing Word","type":"spell","img":"systems/dnd5e/icons/skills/affliction_10.jpg","data":{"description":{"value":"

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138062,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xoGDp2wHV1gimE6Q","name":"Sanctuary","type":"spell","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.

\n

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a small silver mirror","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138661,"definitionId":2237,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sanctuary","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2PEDbRTwF6Al1rNZ","name":"Shield of Faith","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a small parchment with a bit of holy text written on it","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small parchment with a bit of holy text written on it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138705,"definitionId":2248,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Ow2Nb6VMdiNw1M7P","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"CRngSTIYeu3wQH93","name":"Spiritual Weapon (dagger)","type":"spell","img":"systems/dnd5e/icons/skills/violet_10.jpg","data":{"description":{"value":"

Special Notes: dagger.

\n\n

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

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Special Notes: dagger.

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Jermlaine prove that terrible things can come in tiny packages. Their tiny, foot-tall forms can barely contain the cruelty and malevolence that courses through them. Deep in the Underdark, the jermlaine lurk among the tunnels, dungeons, and caverns inhabited by much larger, more dangerous folk. The jermlaine huddle in their small tunnels, avoiding contact with all other creatures unless they can marshal overwhelming numbers. When the odds are in their favor, they strike with a vicious determination that can overwhelm even a heavily armed drow patrol or duergar war party.

\n

Hateful Ambushers. Jermlaine hate and resent all larger creatures. They are acutely aware that their small size and weakness in combat makes them prey for countless Underdark creatures. This anger and resentment is channeled into vengeful scheming against creatures that enter their domain. The jermlaine keep careful watch, waiting for just the right moment to fall upon their enemies. When they strike, they emerge from their tunnels to attack in overwhelming waves. In the heat of battle, individual jermlaine gladly throw themselves on their enemies’ weapons to clear the way for their allies’ attacks.

\n

Hidden Threat. The jermlaine’s skin is rough, leathery, and textured like stone. Whether by the design of some sympathetic god or through sheer luck, their hide makes them appear invisible to darkvision. Part of the jermlaine’s anger comes from attempts to hunt them down and fashion cloaks and other material from their skin. Such experiments have yet to yield a functional magic item, and the jermlaine’s hatred of outsiders is driven in part by their assumption that any who meet them seek to harvest them for such experiments.

\n

Secret Lairs. Because they are hunted for food or for their skin, jermlaine take care to hide their lairs away from prying eyes. They dig tunnels barely large enough to fit their 1-foot tall frames, making it almost impossible for their enemies to pursue them. Jermlaine dig their tunnels along dungeon hallways and Underdark passages, hiding the entrances to keep intruders out and set up their ambushes. The jermlaine create passages in the floor, along the walls, and in the upper part of the ceiling. When they attack, they spill upon their enemies from every direction in a bid to overwhelm them with sheer numbers.

\n

Allied Rodents. The jermlaine can decipher the chitters and squeaks of rats, and in turn can communicate with such rodents. Underdark explorers know to keep a careful watch when encountering signs of a rat infestation. Those rodents, as creatures of the surface world, are rare in the deep Underdark. Their presence invariably signals the presence of a jermlaine colony.

","public":""},"alignment":"Neutral Evil","race":"","type":{"value":"humanoid","subtype":"jermlaine","swarm":"","custom":""},"environment":"","cr":0.125,"spellLevel":0,"xp":{"value":25},"source":"Mordenkainen's Fiendish Folio Volume 1 pg 11"},"traits":{"size":"tiny","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["undercommon"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":-3,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-2,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-2,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-2,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-2,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ste":{"value":2,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"prof":4,"bonus":0,"total":5,"passive":15},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Jermlaine","displayName":20,"img":"ddb-images/other/npc-token-Jermlaine.jpeg","width":0.5,"height":0.5,"scale":0.5,"vision":true,"dimSight":30,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"66HEMLQejUf2Qc1y","name":"Club","type":"weapon","img":"icons/weapons/clubs/club-banded-barbed-black.webp","data":{"description":{"value":"

Melee weapon attack: -1 to hit, reach 5 ft., one target. Hit: 1 (1d4 − 3) bludgeoning damage.

","chat":"","unidentified":""},"source":"Mordenkainen's Fiendish Folio Volume 1 pg 11","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Club.","fullName":"Club."}}},{"_id":"StNTCIDvB5eSR2nB","name":"Dart","type":"weapon","img":"icons/weapons/thrown/dart-feathered.webp","data":{"description":{"value":"

Ranged weapon attack: +3 to hit, range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

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Jermlaine are invisible to darkvision.

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The jermlaine has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Mordenkainen's Fiendish Folio Volume 1 pg 11","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"YcXKxkeZKuAQJKWk","name":"Vermin Friend","type":"feat","img":"icons/environment/creatures/bug-ant-red.webp","data":{"description":{"value":"

The jermlaine can speak to and understand rat;rats and giant rat;giant rats.

","chat":"","unidentified":""},"source":"Mordenkainen's Fiendish Folio Volume 1 pg 11","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Vermin Friend.","fullName":"Vermin Friend."}}},{"_id":"4hn1TlXy8fbtdeGd","name":"Swarming Rush","type":"feat","img":"systems/dnd5e/icons/spells/wind-sky-2.jpg","data":{"description":{"value":"

A jermlaine adds 1d4 to its weapon damage rolls while within 5 feet of another, conscious jermlaine.

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As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

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The devil makes three attacks: two with its claws and one with its sting.

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Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

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Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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The devil chooses what to summon and attempts a magical summoning.

A bone devil has a 40 percent chance of summoning 2d6 spined devil;spined devils or one bone devil.

A summoned devil appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other devils. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

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Magical darkness doesn't impede the devil's darkvision.

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The devil has advantage on saving throws against spells and other magical effects.

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Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

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The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

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Dragonbait makes two melee weapon attacks.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage when used with two hands. If the target is a fiend or an undead, it takes an extra 11 (2d10) radiant damage.

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Dragonbait chooses one creature he can see within 60 feet of him and determines its alignment, as long as the creature isn’t hidden from divination magic by a spell or other magical effect.

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Dragonbait is immune to disease.

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While holding his holy avenger, Dragonbait creates an aura in a 10-foot radius around him. While this aura is active, Dragonbait and all creatures friendly to him in the aura have advantage on saving throws against spells and other magical effects.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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Dralmorrer attacks twice, either with his longsword or dagger.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

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Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or ranged 20 ft./60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

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Dralmorrer has advantage on saving throws against being charmed, and magic can’t put him to sleep.

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Dralmorrer is a 7th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 13, +5 to hit with spell attacks). Dralmorrer has the following spells prepared from the wizard spell list:

Cantrips (at will): fire bolt, prestidigitation, shocking grasp

1st level (4 slots): longstrider, magic missile, shield, thunderwave

2nd level (2 slots): magic weapon, misty step

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When Dralmorrer uses his action to cast a cantrip, he can also take a bonus action to make one weapon attack.

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Provided his longsword is on the same plane, Dralmorrer can take a bonus action to teleport it to his hand.

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You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

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This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

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Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

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You touch a creature. The target's speed increases by 10 feet until the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

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You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

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An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

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A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

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In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

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At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

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You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

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At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.

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Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

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Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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The gnoll makes two attacks, either with its glaive or its longbow, and uses its Incite Rampage if it can.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage.

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Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

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Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

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One creature the gnoll can see within 30 feet of it can use its reaction to make a melee attack if it can hear the gnoll and has the Rampage trait.

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When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

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While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

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Horgar makes two melee attacks.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage, or 11 (1d10+6) bludgeoning damage if used with two hands. While Horgar is enlarged, the damage increases to 15 (2d8 + 6) or 17 (2d10 + 6) bludgeoning damage, respectively.

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Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

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For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

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For 1 minute, Horgar magically increases in size, along with anything he is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

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Horgar magically turns invisible until he attacks, casts a spell, or uses his Enlarge, or until his concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.

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Horgar has advantage on saving throws against being frightened.

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Horgar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

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While in sunlight, Horgar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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Horgar wears a set of gauntlets of ogre power, giving him a Strength score of 19.

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The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

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The xorn makes three claw attacks and one bite attack.

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Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) slashing damage.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (5d6 + 5) piercing damage.

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The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.

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The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

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The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.

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In the deep sinkholes that serve as laboratories and guildhalls for the Simic Combine, biomancers employ a combination of magic and scientific method to create novel life forms. They coax new morphologies from existing creatures or combine traits from multiple organisms into one, producing the creatures known as krasis. Some krasis are unique creatures that can’t reproduce. A few multiply and become part of the guild’s standard menagerie.

\n

Creating a Krasis

\n

To create a krasis, choose the appropriate stat block: category 1 (Medium), category 2 (Large), or category 3 (Huge). Then roll once on the Major Adaptations table and once on the Minor Adaptations table (or choose an option from each table) to determine its additional characteristics. The potency of some adaptations varies based on the category of the krasis, as indicated in the descriptions of those adaptations.

\n

Just a few examples of krasis are the battering krasis (a fusion of hammerhead shark and a powerfully built beast), the crocanura (a crocodile-frog), the drakewing krasis (a lizard-drake), the teratosuchus (a crocodile-crab), the shambleshark (a shark-crab), and the sharktocrab (an improved shambleshark that includes octopus elements as well).

\n

Major Adaptations

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Major Adaptation
1Acidic Skin. Any creature that touches the krasis or hits it with a melee attack while within 5 feet of it takes 2 (1d4) acid damage (category 1), 4 (1d8) acid damage (category 2), or 6 (1d12) acid damage (category 3).
2Armored Hide. The krasis has better natural armor afforded by a shell or thick scales, increasing its Armor Class by 4.
3Bioluminescent Markings. The krasis has glowing patterns on its skin that take the shape of defensive runes, granting it advantage on saving throws against spells and other magical effects.
4Flight. The krasis has wings and gains a flying speed equal to its walking speed.
5Grabber. When the krasis hits a creature with its claws, the target is grappled in this way at a time.
6Hypnotic Display (Recharge 5–6). As an action, the krasis creates mesmerizing colors and shapes around itself. Each creature within 15 feet of it that can see it must succeed on a Wisdom saving throw (DC 12 for category 1, DC 14 for category 2, and DC 18 for category 3) or be stunned for 1 minute. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on a saving throw against this effect becomes immune to the Hypnotic Display of all krasis for 24 hours.
7Venomous Sting. When the krasis hits a creature with its claws, the creature must succeed on a Constitution saving throw (DC 12 for category 1, DC 14 for category 2, and DC 18 for category 3) or be poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
8Regeneration. The krasis regains hit points (2 for a category 1, 5 for a category 2, and 10 for a category 3) at the start of each of its turns if it has at least 1 hit point.
\n
\n

Minor Adaptations

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Minor Adaptation
1Amorphous Structure. The krasis can move through a space as narrow as 1 inch wide without squeezing.
2Aquatic. The krasis gains a swimming speed equal to its walking speed.
3Climbing Speed. The krasis gains a climbing speed equal to its walking speed.
4Cryptic Skin. The krasis can change color to match its surroundings. It has advantage on Dexterity (Stealth) checks made to hide.
5Heightened Awareness. The krasis can’t be surprised, as a result of having sensitive barbels like a catfish, stereoscopic vision like a chameleon, a tongue like a snake, eye stalks like a lobster, or an array of several eyes.
6Ink Cloud (Recharges after a Short or Long Rest). While underwater, the krasis can use a bonus action to expel a cloud of ink and then move up to its speed. The ink cloud is stationary and fills a 20-foot-radius sphere centered on a point in the krasis’s space before it moves. The sphere is heavily obscured until the ink disperses after 1 minute. A strong current also disperses the ink cloud.
7Leaping Legs. With or without a running start, the krasis’s long jump is 20 feet (category 1), 30 feet (category 2), or 40 feet (category 3). Its high jump is 10 feet (category 1), 20 feet (category 2), or 30 feet (category 3).
8Stabilizing Legs. The krasis has several crablike legs. As a result, it has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
\n
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The krasis makes two attacks: one with its bite and one with its claws.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

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The krasis can breathe air and water.

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Nintra Siotta, a chaotic evil archfey who was exiled from the Gloaming Court by the Queen of Air and Darkness long ago, is known in Faerûn by three titles: Princess of the Shadow Glass, Lady of Dread Omens, and Seeker of the Three Crowns. She appears as a 9-foot-tall humanoid made of smoky gray glass, wrapped in a cloak-like darkness that appears to devour the light.

\n

Nintra’s eyes burn with green fire, and she speaks in a high, musical voice. Deception comes naturally to her, but imprisonment in The Scrivener’s Tale has made her impatient and prone to telepathic outbursts that betray her cruel nature.

\n

Personality Trait. \"I have no patience for those who are less than me—and all are less than me.\"

\n

Ideal. \"After I destroy the Queen of Air and Darkness for her weakness and insolence, I will take my rightful place at the head of the Gloaming Court.\"

\n

Bond. \"I have many supporters in the Gloaming Court who worship the ground I walk on. They deserve a sovereign who is worthy of their love.\"

\n

Flaw. \"Why should I worry about the schemes of others? No one is my equal in cunning.\"

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Nintra makes two attacks.

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Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 7) piercing damage.

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Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 10 (1d6 + 7) necrotic damage, and if the target is a creature, it must succeed on a DC 20 Constitution saving throw or be poisoned until the end of its next turn.

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Nintra casts one of the following spells, using Charisma as the spellcasting ability (save DC 20) and requiring no material components:

3/day each: dispel magic, faerie fire, mirror image

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Nintra targets a point she can see within 60 feet of her and creates a 20-foot-radius sphere of swirling glass shards centered on that point. Each creature in the sphere must make a DC 20 Dexterity saving throw, taking 28 (8d6) slashing damage on a failed save, or half as much damage on a successful save. If Nintra is in the sphere, the shards deal no damage to her.

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On initiative count 20 (losing initiative ties) Nintra can take a lair action to cause one of the following effects; she can’t use the same effect two rounds in a row:

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Nintra can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Nintra regains spent legendary actions at the start of her turn.

\n

Attack. Nintra makes one attack.

\n

Fey Step. Nintra teleports to an unoccupied space she can see within 30 feet of her.

\n

Shadow Strikes (Costs 2 Actions). Provided she is in bright or dim light, Nintra causes her shadow to attack a creature within 10 feet of her. Her shadow makes two claw attacks, each attack identical to Nintra’s claw attack except that it deals psychic damage instead of piercing damage.

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Nintra makes one attack.

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Nintra teleports to an unoccupied space she can see within 30 feet of her.

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Provided she is in bright or dim light, Nintra causes her shadow to attack a creature within 10 feet of her. Her shadow makes two claw attacks, each attack identical to Nintra’s claw attack except that it deals psychic damage instead of piercing damage.

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If Nintra fails a saving throw, she can choose to succeed instead.

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Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

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Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

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Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

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The youngest sister of Omin Dran, the half-elf Auspicia Dran had her life torn apart as a child when she was seized by a mysterious creature called the Wandering Crypt. Having spent long years in a kind of dark dream within the crypt, she was saved in the end by her brother Omin’s tireless efforts and the valor of his handpicked “C” Team. Now returned safely to the world — and with the false Auspicia of the crypt’s creation slain — she focuses on trying to discover her own identity and to work through the ongoing complications arising from her ordeal.

\n

When Auspicia emerged from the Wandering Crypt, she carried within her a growing level of psionic power. She can’t help but read others’ minds, but finds that wearing a diamond earring helps tamp that unwitting ability down. This magic has also left her connected to the crypt in a way she doesn’t understand, even as it grants her occasional memories of others still trapped there and an awareness of faraway places. In combat, she manifests an instinctive knowledge of events before they happen, often making use of this ability to bring a fight to a standstill that encourages parley. But she has only just begun to explore her full precognitive potential.

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Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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Auspicia makes two attacks.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

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Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

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Auspicia’s innate spellcasting ability is Intelligence. She can innately cast the following spells, requiring no components:

At will: detect thoughts

1/day: augury

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For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

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By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:

\n\n


The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

\n

If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.

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Magical darkness doesn’t impede the abishai’s darkvision.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 161","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Devil's Sight.","fullName":"Devil's Sight."}}},{"_id":"UujaqG4KdtsLm87I","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The abishai has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 161","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"ZxXBBrJeuHP0Yb04","name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

The abishai’s weapon attacks are magical.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 161","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Weapons.","fullName":"Magic Weapons."}}},{"_id":"8GHo9Yz8FKtmMLMD","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The abishai is a 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The abishai has the following wizard spells prepared:

Cantrips (at will): friends, mage hand, message, minor illusion, shocking grasp

1st level (4 slots): chromatic orb, disguise self, expeditious retreat, magic missile, charm person, thunderwave

2nd level (3 slots): darkness, mirror image, misty step

3rd level (3 slots): dispel magic, fear, lightning bolt

4th level (3 slots): dimension door, greater invisibility, ice storm

5th level (2 slots): cone of cold, wall of force

6th level (1 slot): chain lightning

7th level (1 slot): teleport

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 161","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"OSHMNdEQbJiOXUy1","name":"Friends","type":"spell","img":"systems/dnd5e/icons/skills/shadow_20.jpg","data":{"description":{"value":"

For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn’t hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature @Compendium[dnd5e.rules.Prone]{prone} to violence might attack you. Another creature might seek retribution in other ways (at the DM’s discretion), depending on the @Compendium[dnd5e.rules.Using Each Ability]{nature} of your interaction with it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"value":"a small amount of makeup applied to the face as this spell is cast","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small amount of makeup applied to the face as this spell is cast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137916,"definitionId":2308,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Friends","sources":[{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Social","Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JBBt24ze4r1swfeP","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"WO3llLbi2xE7Ll1Q","name":"Message","type":"spell","img":"systems/dnd5e/icons/spells/link-blue-1.jpg","data":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"a short piece of copper wire","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138480,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RViMK34CddZhO27J","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jZvMXzlsNBY4ye3C","name":"Shocking Grasp","type":"spell","img":"systems/dnd5e/icons/spells/lighting-eerie-1.jpg","data":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138709,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"35wcu8mESVVWdVSO","name":"Chromatic Orb","type":"spell","img":"systems/dnd5e/icons/skills/violet_05.jpg","data":{"description":{"value":"

You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"Choose from Acid, Cold, Fire, Lightning, Poison, Thunder, or Acid","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"a diamond worth at least 50 gp","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a diamond worth at least 50 gp","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136201,"definitionId":2312,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Chromatic Orb","sources":[{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KfMxSGOGj26zKIOM","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/skills/blue_37.jpg","data":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mSv3UYBf6iDvcfFx","name":"Expeditious Retreat","type":"spell","img":"systems/dnd5e/icons/spells/haste-royal-2.jpg","data":{"description":{"value":"

This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136742,"definitionId":2088,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Expeditious Retreat","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dat3EKLTq0iugwdU","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"WSaEpOxkfhzmYFHB","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vHwkk5l7Nz2Cbnp1","name":"Thunderwave","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-air-1.jpg","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lk4eoWlMxv2qznhq","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"bat fur and a drop of pitch or piece of coal","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"bat fur and a drop of pitch or piece of coal","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136494,"definitionId":2058,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9ansN7DTCYx85UoI","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/skills/violet_03.jpg","data":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZEJzYLj3GDwFc1i5","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mFInG7E2Ga6I1Utp","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dBians0eSta7wt09","name":"Fear","type":"spell","img":"systems/dnd5e/icons/spells/horror-eerie-2.jpg","data":{"description":{"value":"

You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become @Compendium[dnd5e.rules.Frightened]{frightened} for the duration.

\n

While @Compendium[dnd5e.rules.Frightened]{frightened} by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a white feather or the heart of a hen","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a white feather or the heart of a hen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136764,"definitionId":2094,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fear","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wA0xUCF3nV4mbQAJ","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a bit of fur and a rod of amber, crystal, or glass","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MYwEuPk15XWF1E8H","name":"Dimension Door","type":"spell","img":"systems/dnd5e/icons/skills/green_27.jpg","data":{"description":{"value":"

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45- degree angle, 300 feet.\"

\n

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

\n

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":500,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136603,"definitionId":2068,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dimension Door","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pH7McbEkOpqdsJ1B","name":"Greater Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-1.jpg","data":{"description":{"value":"

You or a creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138001,"definitionId":2128,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2oQ4hslEd7b4RhX2","name":"Ice Storm","type":"spell","img":"systems/dnd5e/icons/spells/ice-blue-3.jpg","data":{"description":{"value":"

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

\n

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"cylinder"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning]","bludgeoning"],["4d6[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a pinch of dust and a few drops of water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dust and a few drops of water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138335,"definitionId":2151,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ice Storm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"kBlxYs2GINC7UTLp","name":"Cone of Cold","type":"spell","img":"systems/dnd5e/icons/skills/blue_13.jpg","data":{"description":{"value":"

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a small crystal or glass cone","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small crystal or glass cone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136251,"definitionId":2037,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cone of Cold","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"IFtIvw5CEV7zvCWc","name":"Wall of Force","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-3.jpg","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).

\n

Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by dispel magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a pinch of powder made by crushing a clear gemstone","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of powder made by crushing a clear gemstone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138916,"definitionId":2292,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Force","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Control","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"94CPHcDXHJyo6s39","name":"Chain Lightning","type":"spell","img":"systems/dnd5e/icons/skills/red_06.jpg","data":{"description":{"value":"

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

\n

A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136178,"definitionId":2024,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Chain Lightning","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"k7GobXVgptOS7n96","name":"Teleport","type":"spell","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.

\n

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FamiliarityMishapSimilar AreaOff TargetOn Target
Permanent circle---01-100
Associated object---01-100
Very familiar01-0506-1314-2425-100
Seen casually01-3334-4344-5354-100
Viewed once01-4344-5354-7374-100
Description01-4344-5354-7374-100
False destination01-5051-100--
\n

 

\n

Familiarity. \"Permanent circle\" means a permanent teleportation circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.

\n

\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.

\n

\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.

\n

On Target. You and your group (or the target object) appear where you want to.

\n

Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

\n

Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.

\n

Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

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Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) acid damage.

","chat":"","unidentified":""},"source":"Basic Rules pg 337","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[acid]","acid"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Pseudopod.","fullName":"Pseudopod."}}},{"_id":"DREoHCHzHzNtQSWD","name":"Engulf","type":"feat","img":"systems/dnd5e/icons/skills/blue_20.jpg","data":{"description":{"value":"

The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 12 Dexterity saving throw.

On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.

On a failed save, the cube enters the creature's space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it.

An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.

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The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw.

Creatures inside the cube can be seen but have total cover.

A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) acid damage.

The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time.

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Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

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Hanne has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

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Hanne's spellcasting ability is Charisma (spell save DC 11). She can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire

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While in sunlight, Hanne has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sunlight Sensitivity.","fullName":"Sunlight Sensitivity."}}},{"_id":"0Eo4s2Zct40oO1rg","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Hanne is a 1st-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). She has the following wizard spells prepared:

Cantrips (at will): minor illusion, ray of frost

1st Level (2 slots): shield, mage armor

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"lZ85UGZ5FWZhfctl","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gZrZ9mmN3gPXP198","name":"Ray of Frost","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-2.jpg","data":{"description":{"value":"

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

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An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zNPqvwr2h9H07sYB","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"L4ARROAZzhEVYdN6","name":"Dancing Lights","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a bit of phosphorus or wychwood, or a glowworm","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136489,"definitionId":2057,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dancing Lights","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"iCPwAJz67YoVpkZH","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

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Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

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The hobgoblin sprays acid in a 10-foot cone. Each creature in the area must make a DC 10 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save, or half as much damage on a successful one.

The spray gun has a tank that can be filled with ten standard vials of acid mixed with water, allowing it to be used five times.

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Formally a former member of the “B” Team, Brahma Lutier is a gifted cartographer, spy, and troubadour. Tutored in at least the latter of those vocations by Audra Courtier (wife of Propha Dran and co-owner of the Dran & Courtier inn of Red Larch), Brahma’s specialty is a song of domination that is legendarily difficult to resist.

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Her retirement is said to be connected to a falling out with husband Oak Truestrike, and Brahma has been operating as a solo agent for some time now. Known for a personality that is murderous and cheery in equal part, she utilizes an instrument of dragonborn design in combat. Known as a war lute, this unique item comes replete with hidden storage and powerful weaponry.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

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Brahma targets one creature that can see or hear her, which must succeed on a DC 13 Wisdom saving throw or be charmed by her for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success. It has disadvantage on these saves if being charmed by Brahma is something the target openly or secretly desires. For 1 hour after the charm effect ends, the target has disadvantage on Intelligence, Wisdom, or Charisma checks made as part of a contest with Brahma.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 205","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Song of Domination (3/day).","fullName":"Song of Domination (3/day)."}}},{"_id":"H50l5tlRdzYNmMT1","name":"Fey Ancestry","type":"feat","img":"systems/dnd5e/icons/skills/green_13.jpg","data":{"description":{"value":"

Brahma has advantage on saving throws against being charmed, and magic can’t put her to sleep.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 205","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fey Ancestry.","fullName":"Fey Ancestry."}}},{"_id":"j4okEyOVQXWmeakx","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Brahma is a 4th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bard spells prepared:

Cantrips (at will): mage hand, message, vicious mockery

1st level (4 slots): charm person, heroism, illusory script, sleep, unseen servant

2nd level (3 slots): cloud of daggers, invisibility

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 205","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"gb389iDMQs0E92Kh","name":"Taunt (2/Day)","type":"feat","img":"systems/dnd5e/icons/skills/shadow_20.jpg","data":{"description":{"value":"

Brahma can use a bonus action to target one creature she can see within 30 feet of her. If the target can hear Brahma, it must succeed on a DC 13 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of Brahma’s next turn.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 205","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":13,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Taunt (2/Day).","fullName":"Taunt (2/Day)."}}},{"_id":"MNMuh6Zc7YWYNJcP","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RK2fQKoLWSeEPurC","name":"Message","type":"spell","img":"systems/dnd5e/icons/spells/link-blue-1.jpg","data":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"a short piece of copper wire","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138480,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"A9R9aVTBRdcUfUnp","name":"Vicious Mockery","type":"spell","img":"systems/dnd5e/icons/items/inventory/teeth.jpg","data":{"description":{"value":"

You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

\n

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138907,"definitionId":2290,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Vicious Mockery","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FpxEaEsInsRNsWbZ","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"aZddbfnoAhg8Osei","name":"Heroism","type":"spell","img":"systems/dnd5e/icons/skills/light_06.jpg","data":{"description":{"value":"

A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being @Compendium[dnd5e.rules.Frightened]{frightened} and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@mod","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138072,"definitionId":2144,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Heroism","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eNG7OsUIBAZcGu6f","name":"Illusory Script","type":"spell","img":"systems/dnd5e/icons/skills/yellow_41.jpg","data":{"description":{"value":"

You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.

\n

To you and any creatures you designate when you cast the spell, the writing appears normal, written in your hand, and conveys whatever meaning you intended when you wrote the text. To all others, the writing appears as if it were written in an unknown or magical script that is unintelligible. Alternatively, you can cause the writing to appear to be an entirely different message, written in a different hand and language, though the language must be one you know.

\n

Should the spell be dispelled, the original script and the illusion both disappear.

\n

A creature with @Compendium[dnd5e.rules.Truesight]{truesight} can read the hidden message.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":10,"units":"day"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"a lead-based ink worth at least 10 gp, which the spell consumes","vocal":false,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a lead-based ink worth at least 10 gp, which the spell consumes","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138345,"definitionId":2153,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Illusory Script","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Communication"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"flKmjLwRjhUah4cU","name":"Sleep","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a pinch of fine sand, rose petals, or a cricket","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of fine sand, rose petals, or a cricket","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138729,"definitionId":2254,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sleep","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tg1nN2psrsHgGw5z","name":"Unseen Servant","type":"spell","img":"systems/dnd5e/icons/skills/violet_07.jpg","data":{"description":{"value":"

This spell creates an @Compendium[dnd5e.rules.Invisible]{invisible}, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can't attack. If it drops to 0 hit points, the spell ends.

\n

Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.

\n

If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"a bit of string and of wood","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a bit of string and of wood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138901,"definitionId":2288,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Unseen Servant","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":284,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Xf1yDGouIuDItzSr","name":"Cloud of Daggers","type":"spell","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

You fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose within range. A creature takes 4d4 slashing damage when it enters the spell’s area for the first time on a turn or starts its turn there. 

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d4 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Player's Handbook pg 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4[slashing]","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"a sliver of glass","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a sliver of glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136218,"definitionId":2327,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cloud of Daggers","sources":[{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"d2DFZyGCzjC1XqiS","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

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Once a mighty angel charged with watching the tides of the Blood War, Zariel succumbed to the corrupting influence of the Nine Hells and fell from grace. Asmodeus admired Zariel’s passion for war and offered her rulership of Avernus. She accepted his offer and was transformed by Asmodeus into an archdevil.

\n

Zariel’s “rise” came at the expense of Bel, her pit fiend predecessor. Zariel and Bel hate each other. To keep Bel busy and out of her sight, Zariel tasks him with forging weapons, armor, and gruesome demon-slaying machines.

\n

To replenish her legions, Zariel needs the souls of mortals to create lemures, which she can then promote to higher forms of devils. Only by tempting mortals with power on the Material Plane and striking bargains with them can she bind them to her in the afterlife.

\n

Matalotok. Zariel recently defeated the demon lord Kostchtchie and took his hammer, Matalotok, which grants Zariel immunity to cold damage. Without this hammer, Zariel has resistance to cold damage instead.

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Zariel attacks twice with her flail and once with Matalotok. She can substitute Horrid Touch for Matalotok.

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Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) piercing damage plus 36 (8d8) fire damage.

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Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage, or 19 (2d10 + 8) bludgeoning damage when used with two hands, plus 36 (8d8) fire damage. In addition, the weapon emits a burst of cold that deals 10 (3d6) cold damage to each creature within 30 feet of it.

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Zariel touches one creature within 10 feet of her. The target must succeed on a DC 26 Constitution saving throw or take 44 (8d10) necrotic damage and be poisoned for 1 minute. While poisoned in this way, the target is also blinded and deafened. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Zariel magically teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Teleport.","fullName":"Teleport."}}},{"_id":"lRFsjaGfBcuMFImj","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

Zariel can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Zariel regains spent legendary actions at the start of her turn.

\n

Immolating Gaze (Costs 2 Actions). Zariel turns her magical gaze toward one creature she can see within 120 feet of her and commands it to combust. The target must succeed on a DC 26 Wisdom saving throw or take 22 (4d10) fire damage.

\n

Teleport. Zariel uses her Teleport action.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 243","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"vRf0Waw5zOsqSgSY","name":"Immolating Gaze (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/spells/evil-eye-red-3.jpg","data":{"description":{"value":"

Zariel turns her magical gaze toward one creature she can see within 120 feet of her and commands it to combust. The target must succeed on a DC 26 Wisdom saving throw or take 22 (4d10) fire damage.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 243","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10","fire"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":26,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"3rj3a2FkH5MaSEA2","name":"Teleport","type":"feat","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

Zariel magically teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see.

Teleport. Zariel uses her Teleport action.

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Magical darkness doesn’t impede Zariel’s darkvision.

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Zariel’s weapon attacks are magical. When she hits with any weapon, the weapon deals an extra 36 (8d8) fire damage (included in the weapon attacks below).

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Zariel’s innate spellcasting ability is Charisma (spell save DC 26). She can innately cast the following spells, requiring no material components:

At will: alter self (can become Medium when changing her appearance), detect evil and good, fireball, invisibility (self only), wall of fire

3/day each: blade barrier, dispel evil and good, finger of death

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 243","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"gY76qsfgytGKG5NZ","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If Zariel fails a saving throw, she can choose to succeed instead.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 243","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"ClhiTDFKsWzlFfGn","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

Zariel has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 243","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"fUFE46mo3fRfCsUl","name":"Regeneration","type":"feat","img":"systems/dnd5e/icons/spells/heal-royal-2.jpg","data":{"description":{"value":"

Zariel regains 20 hit points at the start of her turn. If she takes radiant damage, this trait doesn’t function at the start of her next turn. Zariel dies only if she starts her turn with 0 hit points and doesn’t regenerate.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 243","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Regeneration.","fullName":"Regeneration."}}},{"_id":"X3sybyje0b2Qj8oI","name":"Alter Self (can become Medium when changing her appearance)","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-acid-2.jpg","data":{"description":{"value":"

Special Notes: can become Medium when changing her appearance.

\n\n

You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one.

\n

Aquatic Adaptation. You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.

\n

Change Appearance. You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again.

\n

Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.

","chat":"

Special Notes: can become Medium when changing her appearance.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136028,"definitionId":1992,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Alter Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"je71AlpPOKu1hKC2","name":"Detect Evil and Good","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136555,"definitionId":2064,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"WYTcw9bOYjw6KlZZ","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"CiilxEx6EGfTsZNn","name":"Invisibility (self only)","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

Special Notes: self only.

\n\n

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7S2uk5d15s36KV3j","name":"Wall of Fire","type":"spell","img":"systems/dnd5e/icons/spells/shielding-fire-3.jpg","data":{"description":{"value":"

You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.

\n

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.

\n

One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a small piece of phosphorus","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138910,"definitionId":2291,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FngfMqVlecfoB8kj","name":"Blade Barrier","type":"spell","img":"systems/dnd5e/icons/skills/weapon_23.jpg","data":{"description":{"value":"

You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.

\n

When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d10[slashing]","slashing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136117,"definitionId":2015,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blade Barrier","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0X30pi6kRZfxxBuh","name":"Dispel Evil and Good","type":"spell","img":"systems/dnd5e/icons/skills/green_09.jpg","data":{"description":{"value":"

Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.

\n

You can end the spell early by using either of the following special functions.

\n

Break Enchantment. As your action, you touch a creature you can reach that is @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by such creatures.

\n

Dismissal. As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"value":"holy water or powdered silver and iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136612,"definitionId":2071,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Psf5ECkqw4wJpUxr","name":"Finger of Death","type":"spell","img":"systems/dnd5e/icons/skills/green_15.jpg","data":{"description":{"value":"

You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.

\n

A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.

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A sidekick is proficient with any armor, weapons, and tools included in its stat block. In addition, experts are proficient with simple weapons, rapiers, shortswords, and light armor.

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Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.

The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

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While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

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For 1 minute, the ooze magically increases in size. While enlarged, the ooze is Gargantuan, doubles its damage dice with its pseudopod attack, and makes Strength checks and Strength saving throws with advantage.

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The ooze magically turns invisible for up to 1 hour until it attacks, it uses its Enlarge, or its concentration is broken (as if concentrating on a spell).

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Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.

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Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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The assassin makes two shortsword attacks.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

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Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

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During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

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If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

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Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

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A petite woman in her seventies. Magister Barch is slow to anger and fond of sharing lengthy educational anecdotes and parables.

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Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist pg 83","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Club.","fullName":"Club."}}},{"_id":"XDLO7sJ0yoB2VOwq","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (3 slots): bless, cure wounds, sanctuary

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Unknown to all but her closest aides, the magister has the innate psionic ability to cast the detect thoughts spell without somatic or material components. After using it once, the magister must finish a short or long rest before she can cast the spell again. Wisdom is her spellcasting ability (spell save DC 12).

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You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

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Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

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You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

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You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a sprinkling of holy water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136125,"definitionId":2016,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bless","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KvouXvKpjyCh0vV6","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

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You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.

\n

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

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The ooze targets one creature that it can sense within 60 feet of it. The target must make a DC 10 Intelligence saving throw, taking 10 (3d6) psychic damage on a failed save, or half as much damage on a successful one.

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The ooze can move through a space as narrow as 1 inch wide without squeezing.

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Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.

The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

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While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

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Professors of substance specialize in the concrete side of Quandrix philosophy, manipulating physical dimensions and properties of growth. Their magic alters and replaces the equations that describe the natural world, including creatures, space, and substance. Through these manipulations, the professors change their size and the physical form of others, manipulate nature into rapid growth, travel instantaneously, and even fold space into deadly edges.

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These professors teach that numbers and mathematics aren’t merely intellectual concepts, but that they exist physically in all things. Professors of substance teach their students to wield magic practically, creating tangible change in the world around them.

\n
\n

Quandrix Scholars

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The scholars of Quandrix College focus on the mathematical principles that govern reality. Through these formulas, they can manipulate properties of matter and space, as well as abstract and conceptual space such as the mind, probability, and the flow of magic itself.

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The professor makes two Spatial Blade attacks.

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Melee or Ranged Spell Attack: +7 to hit (the target can’t benefit from cover less than total cover), reach 5 ft. or range 120 ft., one target. Hit: 13 (2d8 + 4) force damage, or 22 (4d8 + 4) force damage if the professor is Large or larger, and the professor can push the target horizontally up to 10 feet away.

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The professor casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15):

At will: guidance, mage hand, mending (as an action)

1/day each: creation (as an action), dimension door, mage armor, plant growth, polymorph

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When the professor is hit by an attack roll, it can increase its AC by 3 against that attack, potentially causing it to miss. The professor can then teleport, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 209","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Avoidant Translation (2/Day).","fullName":"Avoidant Translation (2/Day)."}}},{"_id":"xOTRmW0O5r7gj5eB","name":"Dilation (Recharge 5–6)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The professor magically alters its physical form until it uses this bonus action again, until it is incapacitated or dies, or until it dismisses the effect (no action required). Choose one of the following options:

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 209","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"at53o7ne4nq4qpmv","amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dilation (Recharge 5–6).","fullName":"Dilation (Recharge 5–6)."}}},{"_id":"quKrg6N90PqB46Gq","name":"Expand","type":"feat","img":"icons/sundries/books/book-eye-pink.webp","data":{"description":{"value":"

The professor becomes Large if there is sufficient room for it to grow. It has advantage on attack rolls and on ability checks and saving throws that rely on Strength.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 209","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Expand.","fullName":"Expand."}}},{"_id":"mDWZw5hT1NQgspMm","name":"Contract","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The professor becomes Small. Its walking speed increases to 60 feet, attack rolls against it have disadvantage, and it has advantage on ability checks and saving throws that rely on Dexterity.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 209","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Contract.","fullName":"Contract."}}},{"_id":"Om3DnicM6QwL6A3G","name":"Guidance","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138016,"definitionId":2132,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"kFMeMqSw4Y7qpuff","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vzrYvHcRbzEhcyqQ","name":"Mending (as an action)","type":"spell","img":"systems/dnd5e/icons/skills/red_05.jpg","data":{"description":{"value":"

Special Notes: as an action.

\n\n

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"

Special Notes: as an action.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"two lodestones","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"sEQ93Nt760rWSnfH","name":"Creation (as an action)","type":"spell","img":"systems/dnd5e/icons/spells/leaf-acid-2.jpg","data":{"description":{"value":"

Special Notes: as an action.

\n\n

You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something similar. You can also use this spell to create mineral objects such as stone, crystal, or metal. The object created must be no larger than a 5-foot cube, and the object must be of a form and material that you have seen before.

\n

The duration depends on the object's material. If the object is composed of multiple materials, use the shortest duration.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
MaterialDuration
Vegetable matter1 day 
Stone or crystal12 hours 
Precious metals1 hour 
Gems10 minutes 
Adamantine or mithral1 minute 
\n

 

\n

Using any material created by this spell as another spell's material component causes that spell to fail.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the cube increases by 5 feet for each slot level above 5th.

","chat":"

Special Notes: as an action.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"spec"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"ill","components":{"value":"a tiny piece of matter of the same type of the item you plan to create","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136472,"definitionId":2055,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Creation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8dtJcGaB4Vi205fZ","name":"Dimension Door","type":"spell","img":"systems/dnd5e/icons/skills/green_27.jpg","data":{"description":{"value":"

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45- degree angle, 300 feet.\"

\n

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

\n

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":500,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136603,"definitionId":2068,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dimension Door","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"iVm5TeS8SAc3fBY6","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"oRAgNyUuqjoQLmWR","name":"Plant Growth","type":"spell","img":"systems/dnd5e/icons/skills/green_02.jpg","data":{"description":{"value":"

This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.

\n

If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.

\n

You can exclude one or more areas of any size within the spell's area from being affected.

\n

If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138561,"definitionId":2207,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Plant Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"C7xGVDeOCb80ubPU","name":"Polymorph","type":"spell","img":"icons/weapons/swords/shortsword-broad-engraved.webp","data":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a caterpillar cocoon","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138572,"definitionId":2209,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/quandrix-professor-of-substance","img":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"guidance","type":"atwill","value":null,"innate":false},{"name":"mage hand","type":"atwill","value":null,"innate":false},{"name":"mending","type":"atwill","value":null,"innate":false},{"name":"creation","type":"day","value":"1","innate":false},{"name":"dimension door","type":"day","value":"1","innate":false},{"name":"mage armor","type":"day","value":"1","innate":false},{"name":"plant growth","type":"day","value":"1","innate":false},{"name":"polymorph","type":"day","value":"1","innate":false}],"edgeCases":[{"name":"mending","type":"innate","edge":"as an action"},{"name":"creation","type":"innate","edge":"as an action"}],"material":false}},"ddbimporter":{"id":2160324,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"njgiyWYxAz4Z1HIO","name":"Animated Breath (Poison Form)","type":"npc","img":"ddb-images/other/npc-Animated-Breath-Poison-Form-.png","data":{"abilities":{"str":{"value":19,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":15},"dex":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":11},"con":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":15},"int":{"value":6,"proficient":0,"bonuses":{"check":"","save":""},"mod":-2,"dc":9},"wis":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":11},"cha":{"value":5,"proficient":0,"bonuses":{"check":"","save":""},"mod":-3,"dc":8}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":95,"min":0,"max":95,"temp":0,"tempmax":0,"formula":"10d10 + 40"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":30,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":3,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

A chromatic dragon’s breath weapon is a manifestation of the energy that suffuses the dragon. With sufficient practice, dragons can learn to draw on magic from the Elemental Planes to shape their breath weapons into bipedal form, creating Elemental creatures called animated breaths. Chromatic dragons often use these creatures as guardians for their hoards or send them out to gather treasure from the territory around their lairs.

\n

An animated breath is a bipedal creature formed from the same energy as the breath weapon of the dragon that created it. A red dragon’s creation strongly resembles a fire elemental, while a black dragon’s is similar to a water elemental, but viscous and foul-looking. A green dragon’s animated poison breath looks like billowing clouds of green gas, while a white dragon’s animated cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragon’s animated lightning breath is a constantly shifting form of crackling lightning, and it can suddenly vanish from one place to reappear in another, striking like a bolt from the blue.

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The animated breath makes two Slam attacks.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 11 (2d10) poison damage.

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A creature that starts its turn within 5 feet of the animated breath must succeed on a DC 15 Constitution saving throw or be poisoned until the start of its next turn. A creature that touches the animated breath or hits it with a melee attack takes 3 (1d6) acid damage.

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Boros firefists combine potent magic with peerless fighting ability, inspiring all who serve alongside them. They often act as the point of contact between the Boros Legion and the angelic leaders.

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Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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The firefist makes two greatsword attacks.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

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The firefist is a 9th-level Boros spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following cleric spells prepared:

Cantrips (at will): fire bolt, light, sacred flame, spare the dying

1st level (4 slots): guiding bolt, healing word, heroism, shield of faith

2nd level (3 slots): lesser restoration, scorching ray

3rd level (3 slots): blinding smite, crusader’s mantle, revivify

4th level (3 slots): banishment, wall of fire

5th level (1 slot): flame strike

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When the firefist or one creature it can see within 30 feet of it makes an attack roll, the firefist grants a +10 bonus to that roll.

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You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

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You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"p9C3ydyDsrNfbQmM","name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/skills/yellow_07.jpg","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"aa4LOZ2zqtxnazb8","name":"Spare the Dying","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-2.jpg","data":{"description":{"value":"

You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138757,"definitionId":2257,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spare the Dying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gspWKGmQXVXiMRU6","name":"Guiding Bolt","type":"spell","img":"systems/dnd5e/icons/skills/violet_01.jpg","data":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138023,"definitionId":2133,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"E7IliibvwydXAl8l","name":"Healing Word","type":"spell","img":"systems/dnd5e/icons/skills/affliction_10.jpg","data":{"description":{"value":"

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138062,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"G61x39ickX1DyO4k","name":"Heroism","type":"spell","img":"systems/dnd5e/icons/skills/light_06.jpg","data":{"description":{"value":"

A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being @Compendium[dnd5e.rules.Frightened]{frightened} and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@mod","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138072,"definitionId":2144,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Heroism","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6lNlTgpXB0eNTnRY","name":"Shield of Faith","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a small parchment with a bit of holy text written on it","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small parchment with a bit of holy text written on it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138705,"definitionId":2248,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ktV7la7ZIXf4leIu","name":"Lesser Restoration","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.Blinded]{blinded}, @Compendium[dnd5e.rules.Deafened]{deafened}, @Compendium[dnd5e.rules.Paralyzed]{paralyzed}, or @Compendium[dnd5e.rules.Poisoned]{poisoned}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138386,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"70yTLdGpudrNJ54k","name":"Scorching Ray","type":"spell","img":"systems/dnd5e/icons/spells/beam-orange-2.jpg","data":{"description":{"value":"

You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.

\n

Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire - 3 Rays]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138665,"definitionId":2238,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scorching Ray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9LZiFwfOGV5WkeQL","name":"Blinding Smite","type":"spell","img":"systems/dnd5e/icons/spells/enchant-sky-3.jpg","data":{"description":{"value":"

The next time you hit a creature with a melee weapon attack during this spell’s duration, you weapon flares with a bright light, and the attack deals an extra 3d8 radiant damage to the target. Additionally, the target must succeed on a Constitution saving throw or be @Compendium[dnd5e.rules.Blinded]{blinded} until the spell ends.

A creature @Compendium[dnd5e.rules.Blinded]{blinded} by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer @Compendium[dnd5e.rules.Blinded]{blinded}.

","chat":"","unidentified":""},"source":"Player's Handbook pg 219","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[radiant - The next time you hit a creature with a melee weapon attack during this spell’s duration]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136137,"definitionId":2334,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blinding Smite","sources":[{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mz77imS4e2UmajiP","name":"Crusader's Mantle","type":"spell","img":"systems/dnd5e/icons/skills/light_09.jpg","data":{"description":{"value":"

Holy power radiates from you in an aura with a 30-foot radius, awakening boldness in friendly creatures. Until the spell ends, the aura moves with you, centered on you. While in the aura, each nonhostile creature in the aura (including you) deals an extra 1d4 radiant damage when it hits with a weapon attack.

","chat":"","unidentified":""},"source":"Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[radiant - When each nonhostile creature within the aura hits with an attack]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136480,"definitionId":2336,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Crusader's Mantle","sources":[{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"IKNfNYZ8Gzvi5QZz","name":"Revivify","type":"spell","img":"systems/dnd5e/icons/skills/light_10.jpg","data":{"description":{"value":"

You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"diamonds worth 300 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"diamonds worth 300 gp, which the spell consumes","consumed":true,"cost":300,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138654,"definitionId":2234,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Revivify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"CKybudY96y0Pc2M4","name":"Banishment","type":"spell","img":"systems/dnd5e/icons/skills/emerald_09.jpg","data":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is @Compendium[dnd5e.rules.Incapacitated]{incapacitated}. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"an item distasteful to the target","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an item distasteful to the target","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136094,"definitionId":2010,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Banishment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Control","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rjgkg3L2O4Z9KftM","name":"Wall of Fire","type":"spell","img":"systems/dnd5e/icons/spells/shielding-fire-3.jpg","data":{"description":{"value":"

You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.

\n

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.

\n

One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

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A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.

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At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.

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A creature that has the body of an ogre and the head of a carrion crawler.

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The creature makes two attacks: one with its tentacles and one with its bite.

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Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 4 (1d4 + 2) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

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Lichen liches are undead remnants of powerful druids.

\n

A lichen lich looks like a skeleton covered with fungi and bark-like lichen. A lichen lich has vines within its chest cavity. These vines exude viscid and poisonous black fluid.

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The lich makes four attacks.

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Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 17 (5d6) poison damage, and the target must succeed on a DC 19 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 14 (4d6) necrotic damage.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 223","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Wither. ","fullName":"Wither. "}}},{"_id":"r5cyvRGv1gI9mier","name":"Fire Storm (7th-Level Spell; 1/Day)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The lich fills up to ten 10-foot cubes with fire. Every cube must be within 150 feet of the lich and occupy a space the lich can see, and each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make a DC 19 Dexterity saving throw, taking 38 (7d10) fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren’t being worn or carried. If the lich chooses, plant life in the area is unaffected by the spell.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":10,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":19,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fire Storm (7th-Level Spell; 1/Day). ","fullName":"Fire Storm (7th-Level Spell; 1/Day). "}}},{"_id":"FnOcYKrctP4tfICZ","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The lich casts one of the following spells using Wisdom as the spellcasting ability (save DC 19):

At will: druidcraft

3/day each: detect magic, fog cloud, pass without trace

1/day each: antilife shell, dispel magic, speak with plants, transport via plants

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting. ","fullName":"Spellcasting. "}}},{"_id":"deLwLQ9asbL0OTjJ","name":"Lair Actions","type":"feat","img":"systems/dnd5e/icons/skills/yellow_31.jpg","data":{"description":{"value":"

On initiative count 20 (losing initiative ties), the lichen lich can take a lair action to cause one of the following effects:

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 223","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"xF5jDOwQaLjCKtik","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The lich regains spent legendary actions at the start of its turn.

\n

Attack. The lich makes an attack.

\n

Poison Prick (Cost 2 Actions). The lich targets one poisoned creature it can see within 30 feet of it. The target must succeed on a DC 19 Constitution saving throw or fall unconscious until the poisoned condition ends on it.

\n

Sap Life (Costs 2 Actions). The lich targets one creature it can see within 30 feet of it. The target must succeed on a DC 19 Constitution saving throw or take 11 (2d10) necrotic damage. The lich regains a number of hit points equal to the amount of damage that the creature takes.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 223","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"EqnYu0qfXDiszjFZ","name":"Attack","type":"feat","img":"systems/dnd5e/icons/skills/red_21.jpg","data":{"description":{"value":"

The lich makes an attack.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 223","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"D6i6w5mVsVRAKlfc","name":"Poison Prick (Cost 2 Actions)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The lich targets one poisoned creature it can see within 30 feet of it. The target must succeed on a DC 19 Constitution saving throw or fall unconscious until the poisoned condition ends on it.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 223","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":19,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"qlJb7PbbpYOlbKfF","name":"Sap Life (Costs 2 Actions)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The lich targets one creature it can see within 30 feet of it. The target must succeed on a DC 19 Constitution saving throw or take 11 (2d10) necrotic damage. The lich regains a number of hit points equal to the amount of damage that the creature takes.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 223","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":19,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"0aq6Vicl3iYbWnRO","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If the lich fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 223","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day). ","fullName":"Legendary Resistance (3/Day). "}}},{"_id":"VUqgr5xhAN7F6P1t","name":"Rejuvenation","type":"feat","img":"systems/dnd5e/icons/skills/affliction_01.jpg","data":{"description":{"value":"

If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

","chat":"","unidentified":""},"source":"Candlekeep Mysteries pg 223","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Rejuvenation. ","fullName":"Rejuvenation. "}}},{"_id":"Wdu3zUnxVnyTfCfQ","name":"Druidcraft","type":"spell","img":"systems/dnd5e/icons/skills/green_02.jpg","data":{"description":{"value":"

Whispering to the spirits of @Compendium[dnd5e.rules.Using Each Ability]{nature}, you create one of the following effects within range:

\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 236","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136700,"definitionId":2080,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Druidcraft","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":236,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3EmdlRmeUse0V3Wf","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"yGgarItEqqfyEzhJ","name":"Fog Cloud","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-2.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ts9sZ2MhwyYFFAMj","name":"Pass without Trace","type":"spell","img":"systems/dnd5e/icons/spells/fog-air-1.jpg","data":{"description":{"value":"

A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (@Compendium[dnd5e.rules.Using Each Ability]{Stealth}) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138536,"definitionId":2201,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Pass without Trace","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Buff","Exploration"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1AbwJeMJGjrQ1fv4","name":"Antilife Shell","type":"spell","img":"systems/dnd5e/icons/skills/affliction_11.jpg","data":{"description":{"value":"

A shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and constructs. The barrier lasts for the duration.

\n

The barrier prevents an affected creature from passing or reaching through. An affected creature can cast spells or make attacks with ranged or reach weapons through the barrier.

\n

If you move so that an affected creature is forced to pass through the barrier, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 213","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136050,"definitionId":1998,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Antilife Shell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":213,"sourceType":1}],"tags":["Control","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Hws6YyuiadeyTQDs","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ONYraKYUw9877bdW","name":"Speak with Plants","type":"spell","img":"systems/dnd5e/icons/skills/yellow_42.jpg","data":{"description":{"value":"

You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in the spell's area within the past day, gaining information about creatures that have passed, weather, and other circumstances.

\n

You can also turn difficult terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that lasts for the duration. Or you can turn ordinary terrain where plants are present into difficult terrain that lasts for the duration, causing vines and branches to hinder pursuers, for example.

\n

Plants might be able to perform other tasks on your behalf, at the GM's discretion. The spell doesn't enable plants to uproot themselves and move about, but they can freely move branches, tendrils, and stalks.

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If a plant creature is in the area, you can communicate with it as if you shared a common language, but you gain no magical ability to influence it.

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This spell can cause the plants created by the entangle spell to release a @Compendium[dnd5e.rules.Restrained]{restrained} creature.

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This spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence. You must have seen or touched the destination plant at least once before. For the duration, any creature can step into the target plant and exit from the destination plant by using 5 feet of movement.

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The doppelganger makes two melee attacks.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.

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The doppelganger magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.

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The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

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The doppelganger has advantage on attack rolls against any creature it has surprised.

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If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

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The poison weird is invisible while fully immersed in toxic brew.

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The poison weird dies if it leaves the toxic brew to which it is bound or if a purify food and drink spell is cast on the toxic brew.

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A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.

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The azer sheds bright light in a 10-­foot radius and dim light for an additional 10 feet.

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The marilith makes seven attacks: six with its longswords and one with its tail.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

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Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.

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The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

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The demon chooses what to summon and attempts a magical summoning.

A marilith has a 50 percent chance of summoning 1d6 vrock;vrocks, 1d4 hezrou;hezrous, 1d3 glabrezu;glabrezus, 1d2 nalfeshnee;nalfeshnees, or one marilith.

A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

","chat":"","unidentified":""},"source":"Monster Manual pg 61","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Summon Demon (1/Day).","fullName":"Summon Demon (1/Day)."}}},{"_id":"SixmGMt7USGganHj","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The marilith has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Monster Manual pg 61","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"JNorM2OYIfL5oOV9","name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

The marilith's weapon attacks are magical.

","chat":"","unidentified":""},"source":"Monster Manual pg 61","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Weapons.","fullName":"Magic Weapons."}}},{"_id":"vJGxb1GU0ORQhh8H","name":"Reactive","type":"feat","img":"systems/dnd5e/icons/skills/green_30.jpg","data":{"description":{"value":"

The marilith can take one reaction on every turn in a combat.

","chat":"","unidentified":""},"source":"Monster Manual pg 61","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Reactive.","fullName":"Reactive."}}},{"_id":"qrnWTD7IaYziARx2","name":"Parry","type":"feat","img":"icons/weapons/swords/swords-short.webp","data":{"description":{"value":"

The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon.

","chat":"","unidentified":""},"source":"Monster Manual pg 61","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Parry.","fullName":"Parry."}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/marilith-summoner-variant","img":"https://www.dndbeyond.com/avatars/5737/210/636898286712674159.png","tokenImg":"https://www.dndbeyond.com/avatars/5737/208/636898286708455490.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":301638,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"o28pJaK0OJUMJFUZ","name":"Othovir","type":"npc","img":"ddb-images/other/npc-Othovir.png","data":{"abilities":{"str":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"dex":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"con":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"int":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"wis":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"cha":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":13}},"attributes":{"ac":{"flat":10,"calc":"","formula":"","label":"13 with mage armor"},"hp":{"value":16,"min":0,"max":16,"temp":0,"tempmax":0,"formula":"3d8 + 3"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Roleplaying Information

\n

Othovir is a gifted harness-maker who doesn’t talk about his family or where he came from. He cares about his business, his clients, and his good name.

\n

Ideal: “Find what you do well, and do it to the best of your ability.”

\n

Bond: “I won’t allow my name to be tarnished.”

\n

Flaw: “I get angry when others pry into my private life.”

","public":""},"alignment":"Lawful Neutral","race":"","type":{"value":"humanoid","subtype":"","swarm":"","custom":""},"environment":"","cr":0,"spellLevel":0,"xp":{"value":10},"source":"Storm King's Thunder"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","elvish"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"dec":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"prof":2,"bonus":0,"total":5,"passive":15},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ins":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"prof":2,"bonus":0,"total":4,"passive":14},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"per":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"prof":2,"bonus":0,"total":5,"passive":15},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Othovir","displayName":20,"img":"ddb-images/other/npc-token-Othovir.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"wWMrSOn5CqQ1YYoc","name":"Rapier","type":"weapon","img":"icons/weapons/swords/greatsword-crossguard-flanged.webp","data":{"description":{"value":"

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage.

","chat":"","unidentified":""},"source":"Storm King's Thunder","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Rapier. ","fullName":"Rapier. "}}},{"_id":"7dL1133rUm0N3111","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Othovir casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13; +5 to hit with spell attacks):

At will: fire bolt (1d10 fire damage), prestidigitation

1/day each: mage armor, thunderwave, witch bolt

","chat":"","unidentified":""},"source":"Storm King's Thunder","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"4glGnhcm9H6RQ4XQ","name":"Parry","type":"feat","img":"icons/weapons/swords/swords-short.webp","data":{"description":{"value":"

Othovir adds 2 to his AC against one melee attack that would hit him. To do so, Othovir must see the attacker and be wielding a melee weapon.

 
","chat":"","unidentified":""},"source":"Storm King's Thunder","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Parry.","fullName":"Parry."}}},{"_id":"HspZpfgTDUCXhLK7","name":"Fire Bolt (1d10 fire damage)","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

Special Notes: 1d10 fire damage.

\n\n

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"

Special Notes: 1d10 fire damage.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PkYVH0Rl2qD50qGC","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tNyg6oWIOnL1Em1k","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"f9r2GcfuBVTncBgW","name":"Thunderwave","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-air-1.jpg","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nKl9TshRWu1bI2Zi","name":"Witch Bolt","type":"spell","img":"systems/dnd5e/icons/spells/lighting-royal-2.jpg","data":{"description":{"value":"

A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above 1st.

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Gideon Lightward was a priest of Lathander who served Elturel and his deity proudly. Zariel saw that his fervor could be an asset to her, so she sent devils to corrupt him in the months leading up to the fall of Elturel. The devils posed as angels, offering Gideon increased power if he would dedicate himself to fighting the ever-present threat of demons.

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Gideon slowly gave up his sanity and free will to the devils, leaving him corrupted by Zariel and fully serving her in the months leading up to Elturel’s fall. He died during the destruction wrought as the city was drawn to Avernus, but the priest rose as an undead creature. Even as an undead, Gideon remains his mistress’s most loyal servant in Elturel. He sees his cause as a noble one — fighting the demons whose chaos marks the end of all things. But his mind is broken and filled with hatred for those who refuse to follow his commands.

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Gideon attacks twice with his fists.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

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Gideon targets one creature he can see within 60 feet of him. The target must make a DC 15 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one.

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Gideon regains 10 hit points at the start of each of his turns. If he takes radiant damage, this trait doesn’t function at the start of his next turn. Gideon is destroyed only if he starts his turn with 0 hit points and doesn’t regenerate.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

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If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

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The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

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When a metallic dragon grows attached to a settlement of smaller folk—often after dwelling there for a time in Humanoid form—the dragon might decide to create a metallic peacekeeper to protect the place. The peacekeeper can ward a community for centuries, standing in the place of its dragon creator and maintaining peace and order.

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\n

Metallic Sentinels

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A metallic sentinel is a guardian created by a metallic dragon, forged from the metal associated with its creator and powered by the energy of the dragon’s breath. An artificial being sculpted in elegant filigree, it is dedicated to defusing tensions that could spiral into violence.

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The peacekeeper makes two Slam attacks.

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The peacekeeper is immune to any spell or effect that would alter its form.

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While the peacekeeper is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically with each other.

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The alhoon has advantage on saving throws against spells and other magical effects.

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The alhoon’s innate spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:

At will: detect thoughts, levitate

1/day each: dominate monster, plane shift (self only)

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 172","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting (Psionics).","fullName":"Innate Spellcasting (Psionics)."}}},{"_id":"9f2TH6Virbppa8vg","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The alhoon is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The alhoon has the following wizard spells prepared:

Cantrips (at will): chill touch, dancing lights, mage hand, prestidigitation, shocking grasp

1st level (4 slots): detect magic, disguise self, magic missile, shield

2nd level (3 slots): invisibility, mirror image, scorching ray

3rd level (3 slots): counterspell, fly, lightning bolt

4th level (3 slots): confusion, Evard’s black tentacles, phantasmal killer

5th level (2 slots): modify memory, wall of force

6th level (1 slot): disintegrate, globe of invulnerability

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 172","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"nWi7sxwfDNTu4YXb","name":"Turn Resistance","type":"feat","img":"systems/dnd5e/icons/skills/affliction_21.jpg","data":{"description":{"value":"

The alhoon has advantage on saving throws against any effect that turns undead.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 172","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Turn Resistance.","fullName":"Turn Resistance."}}},{"_id":"0n5ZTNGGRY75Z6dN","name":"Chill Touch","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-1.jpg","data":{"description":{"value":"

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

\n

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136198,"definitionId":2026,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Chill Touch","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qqsitPVenZ7z5Bkl","name":"Dancing Lights","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a bit of phosphorus or wychwood, or a glowworm","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136489,"definitionId":2057,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dancing Lights","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"R22WQ9h1eCtkgIpM","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FwapfaxBmjBn1fPp","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"CL7zy7hYjJlC57nP","name":"Shocking Grasp","type":"spell","img":"systems/dnd5e/icons/spells/lighting-eerie-1.jpg","data":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138709,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ijSZks0ZczvLAC8R","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RDqG62IPDcs56cEQ","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/skills/blue_37.jpg","data":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wVVRMCoBpauCg4TJ","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YilLXu64vz1Hy6p6","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mUpIcSU08hHRJR9Y","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Fy90NSuvBjnykz33","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/skills/violet_03.jpg","data":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ntI1qnvf9NjEHSTE","name":"Scorching Ray","type":"spell","img":"systems/dnd5e/icons/spells/beam-orange-2.jpg","data":{"description":{"value":"

You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.

\n

Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire - 3 Rays]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138665,"definitionId":2238,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scorching Ray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"C7bupK11g7FhswBT","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Towdu6K2BSx9geen","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"hjZueUAbv5ueQ3Rb","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a bit of fur and a rod of amber, crystal, or glass","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ElZHXxHm1h6o0zqV","name":"Confusion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg","data":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-xetra-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"three nut shells","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136256,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Qogu48aJbxiY5BGx","name":"Evard's Black Tentacles","type":"spell","img":"systems/dnd5e/icons/skills/water_01.jpg","data":{"description":{"value":"

Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.

When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be @Compendium[dnd5e.rules.Restrained]{restrained} by the tentacles until the spell ends. A creature that starts its turn in the area and is already @Compendium[dnd5e.rules.Restrained]{restrained} by the tentacles takes 3d6 bludgeoning damage.

A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.

","chat":"","unidentified":""},"source":"Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[bludgeoning - Any creature that enters the affected area for the first time on a turn, starts its turn there, or already restrained by the tentacles.]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"a piece of tentacle from a giant octopus or a giant squid","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136739,"definitionId":2344,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Evard's Black Tentacles","sources":[{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nimvW7MQR9SWKp13","name":"Phantasmal Killer","type":"spell","img":"systems/dnd5e/icons/skills/affliction_08.jpg","data":{"description":{"value":"

You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes @Compendium[dnd5e.rules.Frightened]{frightened} for the duration. At the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 265","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138547,"definitionId":2202,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Phantasmal Killer","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":265,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OxtBHtre5L2U3G2Q","name":"Modify Memory","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg","data":{"description":{"value":"

You attempt to reshape another creature's memories. One creature that you can see must make a Wisdom saving throw. If you are fighting the creature, it has advantage on the saving throw. On a failed save, the target becomes @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. The @Compendium[dnd5e.rules.Charmed]{charmed} target is @Compendium[dnd5e.rules.Incapacitated]{incapacitated} and unaware of its surroundings, though it can still hear you. If it takes any damage or is targeted by another spell, this spell ends, and none of the target's memories are modified.

\n

While this charm lasts, you can affect the target's memory of an event that it experienced within the last 24 hours and that lasted no more than 10 minutes. You can permanently eliminate all memory of the event, allow the target to recall the event with perfect clarity and exacting detail, change its memory of the details of the event, or create a memory of some other event.

\n

You must speak to the target to describe how its memories are affected, and it must be able to understand your language for the modified memories to take root. Its mind fills in any gaps in the details of your description. If the spell ends before you have finished describing the modified memories, the creature's memory isn't altered. Otherwise, the modified memories take hold when the spell ends.

\n

A modified memory doesn't necessarily affect how a creature behaves, particularly if the memory contradicts the creature's natural inclinations, alignment, or beliefs. An illogical modified memory, such as implanting a memory of how much the creature enjoyed dousing itself in acid, is dismissed, perhaps as a bad dream. The GM might deem a modified memory too nonsensical to affect a creature in a significant manner.

\n

A remove curse or greater restoration spell cast on the target restores the creature's true memory.

\n

At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, you can alter the target's memories of an event that took place up to 7 days ago (6th level), 30 days ago (7th level), 1 year ago (8th level), or any time in the creature's past (9th level).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138512,"definitionId":2196,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Modify Memory","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":261,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6GlZcTDadyRUVNJY","name":"Wall of Force","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-3.jpg","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).

\n

Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by dispel magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a pinch of powder made by crushing a clear gemstone","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138916,"definitionId":2292,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Force","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Control","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QaXMsMTLOXUAzLcu","name":"Disintegrate","type":"spell","img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","data":{"description":{"value":"

A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.

\n

A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.

\n

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.

\n

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot- cube portion of it. A magic item is unaffected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6[force] + 40","force"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"trs","components":{"value":"a lodestone and a pinch of dust","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"3d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136610,"definitionId":2070,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disintegrate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Rft1QFdbZFRByZAk","name":"Globe of Invulnerability","type":"spell","img":"systems/dnd5e/icons/skills/emerald_02.jpg","data":{"description":{"value":"

An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.

\n

Any spell of 5th level or lower cast from outside the barrier can't affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such spells.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the barrier blocks spells of one level higher for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"abj","components":{"value":"a glass or crystal bead that shatters when the spell ends","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137955,"definitionId":2124,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Globe of Invulnerability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Negation","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3Z5X5fF1qdrtciam","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"XDN3kMvowZ9nZYUn","name":"Levitate","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138393,"definitionId":2165,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Levitate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PwCfgsvxthLnDI0h","name":"Dominate Monster","type":"spell","img":"systems/dnd5e/icons/skills/yellow_25.jpg","data":{"description":{"value":"

You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the creature is @Compendium[dnd5e.rules.Charmed]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell with a 9th-level spell slot, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136656,"definitionId":2077,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dominate Monster","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"AC333fqEgh64Ajua","name":"Plane Shift (self only)","type":"spell","img":"systems/dnd5e/icons/skills/yellow_35.jpg","data":{"description":{"value":"

Special Notes: self only.

\n\n

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138554,"definitionId":2206,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Plane Shift","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Teleportation","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/alhoon","img":"https://www.dndbeyond.com/avatars/70/402/636463381124139763.png","tokenImg":"https://www.dndbeyond.com/avatars/9/742/636331255609160263.jpeg","spellList":{"class":["detect magic","disguise self","magic missile","shield","invisibility","mirror image","scorching ray","counterspell","fly","lightning bolt","confusion","Evard's black tentacles","phantasmal killer","modify memory","wall of force","disintegrate","globe of invulnerability"],"pact":[],"atwill":["chill touch","dancing lights","mage hand","prestidigitation","shocking grasp"],"innate":[{"name":"detect thoughts","type":"atwill","value":null,"innate":true},{"name":"levitate","type":"atwill","value":null,"innate":true},{"name":"dominate monster","type":"day","value":"1","innate":true},{"name":"plane shift","type":"day","value":"1","innate":true}],"edgeCases":[{"name":"plane shift","type":"innate","edge":"self only"}],"material":false}},"ddbimporter":{"id":17282,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"oOgPNjzZ5qK5Q0hN","name":"Anchorite of Talos","type":"npc","img":"ddb-images/other/npc-Anchorite-of-Talos.png","data":{"abilities":{"str":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":13},"dex":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"con":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"int":{"value":9,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":9},"wis":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"cha":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11}},"attributes":{"ac":{"flat":13,"calc":"","formula":"","label":"hide armor"},"hp":{"value":58,"min":0,"max":58,"temp":0,"tempmax":0,"formula":"9d8 + 18"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"wis","prof":2,"spelldc":12,"spellLevel":0},"details":{"biography":{"value":"

These religious recluses are granted spellcasting power by Talos, the god of storms. Their human ancestors bred with orcs, and now all anchorites of Talos are half-orcs.

","public":""},"alignment":"Neutral Evil","race":"","type":{"value":"humanoid","subtype":"shapechanger, half-orc","swarm":"","custom":""},"environment":"","cr":3,"spellLevel":0,"xp":{"value":700},"source":"Dragon of Icespire Peak"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","orc"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"nat":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":-1,"prof":2,"bonus":0,"total":1,"passive":11},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ste":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"prof":2,"bonus":0,"total":3,"passive":13},"sur":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"prof":2,"bonus":0,"total":4,"passive":14}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Anchorite of Talos","displayName":20,"img":"ddb-images/other/npc-token-Anchorite-of-Talos.png","width":1,"height":1,"scale":1,"vision":true,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"SVoXp7I45Nzsfwz8","name":"Clawed Gauntlet (Humanoid Form Only)","type":"weapon","img":"icons/weapons/fist/claw-leather-black.webp","data":{"description":{"value":"

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

","chat":"","unidentified":""},"source":"Dragon of Icespire Peak","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Clawed Gauntlet (Humanoid Form Only).","fullName":"Clawed Gauntlet (Humanoid Form Only)."}}},{"_id":"fxZZEO66oL2G8taU","name":"Tusk (Boar Form Only)","type":"weapon","img":"icons/commodities/bones/tooth-canine-white.webp","data":{"description":{"value":"

Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 6 (1d6 + 3) slashing damage.

","chat":"","unidentified":""},"source":"Dragon of Icespire Peak","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tusk (Boar Form Only).","fullName":"Tusk (Boar Form Only)."}}},{"_id":"SJGPDLV1FvwZnveG","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The anchorite’s innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no material components:

1/day each: augury, bless, lightning bolt (8d6 damage), revivify

3/day: thunderwave (2d8 damage)

","chat":"","unidentified":""},"source":"Dragon of Icespire Peak","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"kZWc2AwgyjgOLicC","name":"Shapechanger","type":"feat","img":"systems/dnd5e/icons/skills/blue_26.jpg","data":{"description":{"value":"

The anchorite can use its action to polymorph into a boar or back into its true form, which is humanoid. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

","chat":"","unidentified":""},"source":"Dragon of Icespire Peak","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shapechanger.","fullName":"Shapechanger."}}},{"_id":"P7DZ0UkQ59BDSRp6","name":"Augury","type":"spell","img":"systems/dnd5e/icons/skills/violet_09.jpg","data":{"description":{"value":"

By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:

\n\n


The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

\n

If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.

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You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

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Special Notes: 8d6 damage.

\n\n

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

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Special Notes: 8d6 damage.

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You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts.

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Special Notes: 2d8 damage.

\n\n

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

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Special Notes: 2d8 damage.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage, and the darkmantle attaches to the target. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target’s head, and the target is also blinded and unable to breathe while the darkmantle is attached in this way.

While attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle’s speed also becomes 0, it can’t benefit from any bonus to its speed, and it moves with the target.

A creature can detach the darkmantle by making a successful DC 13 Strength check as an action. On its turn, the darkmantle can detach itself from the target by using 5 feet of movement.

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A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can’t penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.

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The darkmantle can’t use its blindsight while deafened.

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While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite.

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The rakshasa makes two claw attacks.

","chat":"","unidentified":""},"source":"Basic Rules pg 341","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"gQ5UWb6OJUloWbgj","name":"Claw","type":"weapon","img":"systems/dnd5e/icons/items/inventory/monster-paw.jpg","data":{"description":{"value":"

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.

","chat":"","unidentified":""},"source":"Basic Rules pg 341","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claw.","fullName":"Claw."}}},{"_id":"GpJX7QmFBZdvL8Q1","name":"Limited Magic Immunity","type":"feat","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

","chat":"","unidentified":""},"source":"Basic Rules pg 341","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Limited Magic Immunity.","fullName":"Limited Magic Immunity."}}},{"_id":"0cDilRWm3YZLvcpH","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components:

At will: detect thoughts, disguise self, mage hand, minor illusion

3/day each: charm person, detect magic, invisibility, major image, suggestion

1/day each: dominate person, fly, plane shift, true seeing

","chat":"","unidentified":""},"source":"Basic Rules pg 341","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"5YFOo1i6RnYFu8vo","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"LdNRiaGiXC4AFUDJ","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/skills/blue_37.jpg","data":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YpqNvkPFh9AucUHO","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5ZVweXCarTbLTp9U","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tCRixmFsM1Yt9bWe","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"X1BbAs2FfYW60dsL","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KBIcZVEONy4WIYmJ","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"LQA9ZPY2XYRorkbd","name":"Major Image","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).

\n

As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.

\n

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a bit of fleece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138454,"definitionId":2180,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Major Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"e1LKufJokXiBH9R5","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"AqCldCQoDUCYPdJd","name":"Dominate Person","type":"spell","img":"systems/dnd5e/icons/skills/emerald_11.jpg","data":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is @Compendium[dnd5e.rules.Charmed]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136663,"definitionId":2078,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dominate Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8W7aWMDvUHSlTtMj","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UYRFDKczBsy6V2rd","name":"Plane Shift","type":"spell","img":"systems/dnd5e/icons/skills/yellow_35.jpg","data":{"description":{"value":"

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138554,"definitionId":2206,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Plane Shift","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Teleportation","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KtEGCol3oyJ9iHPv","name":"True Seeing","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eye.jpg","data":{"description":{"value":"

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has @Compendium[dnd5e.rules.Truesight]{truesight}, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138888,"definitionId":2286,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"True Seeing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":284,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/rakshasa","img":"https://www.dndbeyond.com/avatars/67/833/636460824608933977.png","tokenImg":"https://www.dndbeyond.com/avatars/0/246/636252767479689115.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"detect thoughts","type":"atwill","value":null,"innate":true},{"name":"disguise self","type":"atwill","value":null,"innate":true},{"name":"mage hand","type":"atwill","value":null,"innate":true},{"name":"minor illusion","type":"atwill","value":null,"innate":true},{"name":"charm person","type":"day","value":"3","innate":true},{"name":"detect magic","type":"day","value":"3","innate":true},{"name":"invisibility","type":"day","value":"3","innate":true},{"name":"major image","type":"day","value":"3","innate":true},{"name":"suggestion","type":"day","value":"3","innate":true},{"name":"dominate person","type":"day","value":"1","innate":true},{"name":"fly","type":"day","value":"1","innate":true},{"name":"plane shift","type":"day","value":"1","innate":true},{"name":"true seeing","type":"day","value":"1","innate":true}],"edgeCases":[],"material":false}},"ddbimporter":{"id":16990,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"oaHKq9SaxU2lg6En","name":"Hunter Shark","type":"npc","img":"ddb-images/other/npc-Hunter-Shark.jpeg","data":{"abilities":{"str":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":14},"dex":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"con":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"int":{"value":1,"proficient":0,"bonuses":{"check":"","save":""},"mod":-5,"dc":5},"wis":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"cha":{"value":4,"proficient":0,"bonuses":{"check":"","save":""},"mod":-3,"dc":7}},"attributes":{"ac":{"flat":12,"calc":"natural","formula":"","label":"natural armor "},"hp":{"value":45,"min":0,"max":45,"temp":0,"tempmax":0,"formula":"6d10 + 12"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":40,"walk":0,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":30,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Smaller than a giant shark but larger and fiercer than a reef shark, a hunter shark haunts deep waters. It usually hunts alone, but multiple hunter sharks might feed in the same area. A fully grown hunter shark is 15 to 20 feet long.

","public":""},"alignment":"Unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Underwater","cr":2,"spellLevel":0,"xp":{"value":450},"source":"Basic Rules pg 140"},"traits":{"size":"lg","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-3,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-3,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"prof":2,"bonus":0,"total":2,"passive":12},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-3,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-3,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-5,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Hunter Shark","displayName":20,"img":"ddb-images/other/npc-token-Hunter-Shark.jpeg","width":2,"height":2,"scale":1,"vision":true,"dimSight":30,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"PYNl9ck5ZshNaHJK","name":"Bite","type":"weapon","img":"icons/commodities/bones/tooth-shark-brown-white.webp","data":{"description":{"value":"

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

","chat":"","unidentified":""},"source":"Basic Rules pg 140","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite.","fullName":"Bite."}}},{"_id":"u7JjWqqwr6IPxILg","name":"Blood Frenzy","type":"feat","img":"systems/dnd5e/icons/spells/rip-water-3.jpg","data":{"description":{"value":"

The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

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The shark can breathe only underwater.

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The poltergeist targets a creature or unattended object within 30 feet of it. A creature must be Medium or smaller to be affected by this magic, and an object can weigh up to 150 pounds.

If the target is a creature, the poltergeist makes a Charisma check contested by the target’s Strength check. If the poltergeist wins the contest, the poltergeist hurls the target up to 30 feet in any direction, including upward. If the target then comes into contact with a hard surface or heavy object, the target takes 1d6 damage per 10 feet moved.

If the target is an object that isn’t being worn or carried, the poltergeist hurls it up to 30 feet in any direction. The poltergeist can use the object as a ranged weapon, attacking one creature along the object’s path (+4 to hit) and dealing 5 (2d4) bludgeoning damage on a hit.

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The poltergeist can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

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While in sunlight, the poltergeist has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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The Pudding King magically transforms into an ooze, or back into his true form. He reverts to his true form if he dies. Any equipment he is wearing or carrying is absorbed by the new form. In ooze form, the Pudding King retains his alignment, hit points, Hit Dice, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form.

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The Pudding King creates a patch of green slime. The slime appears on a section of wall, ceiling, or floor within 30 feet of the Pudding King.

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The Pudding King has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

","chat":"","unidentified":""},"source":"Out of the Abyss pg 233","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Stone Camouflage.","fullName":"Stone Camouflage."}}},{"_id":"kpj7kmHM1PUwQHlG","name":"Gnome Cunning","type":"feat","img":"icons/commodities/gems/gem-rough-spiral-teal.webp","data":{"description":{"value":"

The Pudding King has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

","chat":"","unidentified":""},"source":"Out of the Abyss pg 233","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Gnome Cunning.","fullName":"Gnome Cunning."}}},{"_id":"pbA2jLqi8veW6bkx","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The Pudding King’s innate spellcasting ability is Intelligence (spell save DC 12). He can innately cast the following spells, requiring no material components:

At will: nondetection (self only)

1/day each: blindness/deafness, blur, disguise self

","chat":"","unidentified":""},"source":"Out of the Abyss pg 233","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"3FWnAfZW4s6VKOfE","name":"Insanity","type":"feat","img":"systems/dnd5e/icons/skills/yellow_17.jpg","data":{"description":{"value":"

The Pudding King has advantage on saving throws against being charmed or frightened.

","chat":"","unidentified":""},"source":"Out of the Abyss pg 233","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Insanity.","fullName":"Insanity."}}},{"_id":"q9T5WzmPNhgMtEjK","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The Pudding King is a 9th-level spellcaster. His spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The Pudding King knows the following sorcerer spells:

Cantrips (at will): acid splash, light, mage hand, poison spray, prestidigitation

1st level (4 slots): false life, mage armor, ray of sickness, shield

2nd level (3 slots): crown of madness, misty step

3rd level (3 slots): gaseous form, stinking cloud

4th level (3 slots): blight, confusion

5th level (1 slot): cloudkill

","chat":"","unidentified":""},"source":"Out of the Abyss pg 233","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"6PAFhRf0OuUXokTP","name":"Acid Splash","type":"spell","img":"systems/dnd5e/icons/skills/affliction_20.jpg","data":{"description":{"value":"

You hurl a bubble of acid. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.

\n

This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":2,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[acid]","acid"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136018,"definitionId":1989,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Acid Splash","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"X49gJNhGjIeQ4Yvy","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RXdwdpyrgCSYMyab","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"XTOr0cE8BlMcymoJ","name":"Poison Spray","type":"spell","img":"systems/dnd5e/icons/spells/needles-acid-1.jpg","data":{"description":{"value":"

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

\n

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d12"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138566,"definitionId":2208,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Poison Spray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"w2WlnXjPnbKfj85H","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vWUYUwup02CYQS32","name":"False Life","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-1.jpg","data":{"description":{"value":"

Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 4","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"value":"a small amount of alcohol or distilled spirits","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"(@item.level - 1) * 5"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136759,"definitionId":2093,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"False Life","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6R1wR8E5LwIGBOPj","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"H0HWKVnB5BHzVIcL","name":"Ray of Sickness","type":"spell","img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","data":{"description":{"value":"

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also @Compendium[dnd5e.rules.Poisoned]{poisoned} until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138636,"definitionId":2318,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Sickness","sources":[{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0e8ZlHhB2fuIJXqX","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"a0TIiNIfJlokZOn9","name":"Crown of Madness","type":"spell","img":"icons/commodities/metal/fragments-steel-barbed.webp","data":{"description":{"value":"

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration.

\n

While the target is @Compendium[dnd5e.rules.Charmed]{charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The @Compendium[dnd5e.rules.Charmed]{charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136476,"definitionId":2329,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Crown of Madness","sources":[{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Control","Compulsion"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZnqIFKeUH1zr0ocY","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lwmJwEPZyb6zwP4Z","name":"Gaseous Form","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-2.jpg","data":{"description":{"value":"

You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.

\n

While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when @Compendium[dnd5e.rules.Stunned]{stunned} or otherwise @Compendium[dnd5e.rules.Incapacitated]{incapacitated}.

\n

While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a bit of gauze and a wisp of smoke","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137921,"definitionId":2118,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Gaseous Form","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RLR22wQMVZimBpYQ","name":"Stinking Cloud","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-2.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud spreads around corners, and its area is heavily obscured. The cloud lingers in the air for the duration.

\n

Each creature that is completely within the cloud at the start of its turn must make a Constitution saving throw against poison. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw.

\n

A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"a rotten egg or several skunk cabbage leaves","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138796,"definitionId":2265,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Stinking Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PLga4mpD0H5EdxRJ","name":"Blight","type":"spell","img":"systems/dnd5e/icons/skills/green_26.jpg","data":{"description":{"value":"

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

\n

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

\n

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[necrotic - No Effect: undead, construct; Max Damage: plant]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":4,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136130,"definitionId":2017,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blight","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"B5azK4oVf4Bm0Qjr","name":"Confusion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg","data":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-xetra-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"three nut shells","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136256,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"frWQzJD3pj5yrk32","name":"Cloudkill","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-3.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.

\n

When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.

\n

The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136225,"definitionId":2030,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cloudkill","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qC8fXIWoY8ilo2lm","name":"Nondetection (self only)","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-2.jpg","data":{"description":{"value":"

Special Notes: self only.

\n\n

For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can't be targeted by any divination magic or perceived through magical scrying sensors.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 263","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138528,"definitionId":2199,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Nondetection","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":263,"sourceType":1}],"tags":["Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"y12UItismjeHdqyD","name":"Blindness/Deafness","type":"spell","img":"systems/dnd5e/icons/skills/light_01.jpg","data":{"description":{"value":"

You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either @Compendium[dnd5e.rules.Blinded]{blinded} or @Compendium[dnd5e.rules.Deafened]{deafened} (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136147,"definitionId":2018,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blindness/Deafness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UoddlNOXMoIifBLi","name":"Blur","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with @Compendium[dnd5e.rules.Blindsight]{blindsight}, or can see through illusions, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136162,"definitionId":2020,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blur","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ahawbmOvMTiWuyrG","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/skills/blue_37.jpg","data":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

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Some of the oldest and wisest metallic dragons undergo a miraculous metamorphosis to become greatwyrms. This transformation is often wrought by Bahamut, who takes pride in elevating his worthiest children to a status approaching his own greatness.

\n

A metallic greatwyrm’s transformation often involves fusing the consciousness, the magic, and sometimes even the physical forms of multiple echoes of the same dragon across the worlds of the Material Plane. Several of the dragons identified as dragon gods—including Aasterinian (described in the “Brass Dragons” section of chapter 5), Lendys, and Tamara—are metallic greatwyrms who have combined the essences of multiple forms to achieve this godlike status.

\n

Metallic greatwyrms are among the largest creatures in the multiverse, overshadowing most other dragons. Mighty elemental forces swirl around them in response to their wishes, and their breath weapons can sap the strength from armies—or lay waste to whole regions.

\n
\n

JUSTICE AND MERCY

\n

Lendys and Tamara are both silver greatwyrm;silver greatwyrms, but they could not be more different from each other.

\n

Lendys is renowned as an impartial judge who is equally ready to serve as jury and executioner when dragons commit grave injustices against dragonkind. He is lawful neutral, and he is said to be incapable of mercy or forgiveness.

\n

Tamara, by contrast, embodies the ideal of mercy. She heals the sick, tends the injured, and delivers a peaceful departure to dragons nearing the end of their natural lives. She has a particular loathing for dracoliches and other draconic Undead.

\n
","public":""},"alignment":"Typically Lawful Good","race":"","type":{"value":"dragon","subtype":"Metallic","swarm":"","custom":""},"environment":"","cr":28,"spellLevel":0,"xp":{"value":120000},"source":"Fizban's Treasury of Dragons pg 208"},"traits":{"size":"grg","di":{"value":["acid"],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["charmed","frightened","poisoned"],"custom":""},"languages":{"value":["common","draconic"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":6,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":10,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":10,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"ins":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":6,"prof":8,"bonus":0,"total":14,"passive":24},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":10,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":6,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"prc":{"value":2,"ability":"wis","bonuses":{"check":"","passive":""},"mod":6,"prof":16,"bonus":0,"total":22,"passive":32},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":10,"total":null,"passive":null},"per":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":10,"prof":8,"bonus":0,"total":18,"passive":28},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":6,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":3,"max":3},"legres":{"value":4,"max":4},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Copper Greatwyrm","displayName":20,"img":"ddb-images/other/npc-token-Copper-Greatwyrm.jpeg","width":4,"height":4,"scale":1,"vision":true,"dimSight":0,"brightSight":120,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"bar2":{"attribute":"resources.legact"},"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}}},"items":[{"_id":"81gd2drjBjbwWn9n","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The greatwyrm makes one Bite attack and two Claw attacks.

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Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 13 (2d12) force damage.

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Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 19 (2d8 + 10) slashing damage. If the target is a Huge or smaller creature, it is grappled (escape DC 20) and is restrained until this grapple ends. The greatwyrm can have only one creature grappled in this way at a time.

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Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 21 (2d10 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked prone.

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The greatwyrm uses one of the following breath weapons:

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The greatwyrm exhales elemental energy in a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw, taking 84 (13d12) acid damage on a failed save, or half as much damage on a successful one.

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The greatwyrm exhales gas in a 300-foot cone. Each creature in that area must make a DC 25 Constitution saving throw. On a failed save, the creature falls unconscious for 1 minute. On a successful save, the creature has disadvantage on attack rolls and saving throws until the end of the greatwyrm’s next turn. An unconscious creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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The greatwyrm magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses its action to end it.

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The greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The greatwyrm regains spent legendary actions at the start of its turn.

\n

Attack. The greatwyrm makes one Claw or Tail attack.

\n

Wing Attack (Costs 2 Actions). The greatwyrm beats its wings. Each creature within 30 feet of it must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The greatwyrm can then fly up to half its flying speed.

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The greatwyrm makes one Claw or Tail attack.

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The greatwyrm beats its wings. Each creature within 30 feet of it must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The greatwyrm can then fly up to half its flying speed.

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Legendary Resistance (4/Day). If the greatwyrm fails a saving throw, it can choose to succeed instead.

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If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 450 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use the options in the “Mythic Actions” section for 1 hour. Award a party an additional 120,000 XP (240,000 XP total) for defeating the greatwyrm after its Metallic Awakening activates.

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Unusual Nature. The greatwyrm doesn’t require food or drink.

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If the greatwyrm’s Metallic Awakening trait has activated in the last hour, it can use the options below as legendary actions.

Bite. The greatwyrm makes one Bite attack.

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The greatwyrm unleashes a magical roar. Each creature in a 120-foot-radius sphere centered on the greatwyrm must succeed on a DC 26 Constitution saving throw or take 19 (3d12) thunder damage and be incapacitated until the end of its next turn.

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Karkethzerethzerus can use its Frightful Presence. He then makes three attacks: one with his bite and two with his claws.

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Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage.

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Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.

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Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.

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Each creature of Karkethzerethzerus's choice that is within 120 feet of Karkethzerethzerus and aware of him must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Karkethzerethzerus's Frightful Presence for the next 24 hours.

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Karkethzerethzerus uses one of the following breath weapons.

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Karkethzerethzerus exhales a shadowy icy blast in a 90-foot cone. Each creature in that area must make a DC 24 Constitution saving throw, taking 67 (15d8) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hit points by this damage dies, and an undead shadow rises from its corpse and acts immediately after Karkethzerethzerus in the initiative count. The shadow is under Karkethzerethzerus's control.

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Karkethzerethzerus exhales paralyzing gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Explorer's Guide to Wildemount pg 158","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":90,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":24,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Paralyzing Breath.","fullName":"Paralyzing Breath."}}},{"_id":"4wV5dAPaBPmM45Ux","name":"Change Shape","type":"feat","img":"systems/dnd5e/icons/skills/blue_26.jpg","data":{"description":{"value":"

Karkethzerethzerus magically polymorphs into a humanoid or beast that has a challenge rating no higher than his own, or back into his true form. He reverts to his true form if he dies. Any equipment he is wearing or carrying is absorbed or borne by the new form (Karkethzerethzerus's choice).

In a new form, Karkethzerethzerus retains his alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

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Lair Actions

On initiative count 20 (losing initiative ties), Karkethzerethzerus takes a lair action to cause one of the following effects:

","chat":"","unidentified":""},"source":"Explorer's Guide to Wildemount pg 158","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"6qhVTfmOveqIevnE","name":"Regional Effects","type":"feat","img":"systems/dnd5e/icons/skills/emerald_03.jpg","data":{"description":{"value":"

Regional Effects

The region containing Karkethzerethzerus’s lair is warped by the dragon’s magic, which creates one or more of the following effects.

If Karkethzerethzerus dies, changed weather reverts to normal, as described in the spell, and the other effects fade in 1d10 days.

","chat":"","unidentified":""},"source":"Explorer's Guide to Wildemount pg 158","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"ONVeMFlrvX9O4p80","name":"Karkethzerethzerus’s Lair","type":"feat","img":"icons/environment/wilderness/cave-entrance.webp","data":{"description":{"value":"

Karkethzerethzerus’s Lair

Strathfell, this petrified woodland is the domain of an ancient silver shadow dragon named Karkethzerethzerus, the Sable Despoiler (Karketh for short). Before his malign reign, this region of the Miskath Strand was a verdant haven for a long-lost nation of wood elves and centaurs. For reasons unknown, Karkethzerethzerus plotted to annihilate the woodland nation, killing it off with energies from the Shadowfell. Since doing exactly that, the Sable Despoiler has ruled Strathfell with equal measures of gleeful arrogance and baleful suspicion. The shadow dragon’s lair, like his motives, remain hidden.

","chat":"","unidentified":""},"source":"Explorer's Guide to Wildemount pg 158","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"W7z0JnEoPYcxflOP","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

Karkethzerethzerus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Karkethzerethzerus regains spent legendary actions at the start of his turn.

\n

Detect. Karkethzerethzerus makes a Wisdom (Perception) check.

\n

Tail Attack. Karkethzerethzerus makes a tail attack.

\n

Wing Attack (Costs 2 Actions). Karkethzerethzerus beats his wings. Each creature within 15 feet of Karkethzerethzerus must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. Karkethzerethzerus can then fly up to half his flying speed.

","chat":"","unidentified":""},"source":"Explorer's Guide to Wildemount pg 158","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"TStp2TitmHm4sgtF","name":"Detect","type":"feat","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

Karkethzerethzerus makes a Wisdom (Perception) check.

Tail Attack. Karkethzerethzerus makes a tail attack.

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Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.

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Karkethzerethzerus beats his wings. Each creature within 15 feet of Karkethzerethzerus must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. Karkethzerethzerus can then fly up to half his flying speed.

","chat":"","unidentified":""},"source":"Explorer's Guide to Wildemount pg 158","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + 10","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":25,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"YN2Qt2TrXICjBLd8","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If Karkethzerethzerus fails a saving throw, he can choose to succeed instead.

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While in dim light or darkness, Karkethzerethzerus has resistance to damage that isn’t force, psychic, or radiant.

","chat":"","unidentified":""},"source":"Explorer's Guide to Wildemount pg 158","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Living Shadow.","fullName":"Living Shadow."}}},{"_id":"YggvRhFuSwtXEpv7","name":"Shadow Stealth","type":"feat","img":"systems/dnd5e/icons/spells/wind-sky-1.jpg","data":{"description":{"value":"

While in dim light or darkness, Karkethzerethzerus can take the Hide action as a bonus action.

","chat":"","unidentified":""},"source":"Explorer's Guide to Wildemount pg 158","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shadow Stealth.","fullName":"Shadow Stealth."}}},{"_id":"Bw9Ab3iCezYGBntr","name":"Sunlight Sensitivity","type":"feat","img":"systems/dnd5e/icons/skills/shadow_02.jpg","data":{"description":{"value":"

While in sunlight, Karkethzerethzerus has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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Plenty of blood drinkers haunt Ravnica’s alleys and sewers, preying on those who are foolish enough to leave the relative safety of the crowds.

\n

Orzhov Vampires. Vampires thrive in the Orzhov Syndicate, where they can collect tithes and payments from their debtors in the form of blood. Their undead nature gives them the same immortality enjoyed by the oligarch spirits, but they remain capable of experiencing all the delights of their corporeal forms. In contrast to Orzhov spirits, they also retain their personalities, which are almost uniformly cruel.

\n

Blood Bond. Consuming a creature’s blood creates a sort of empathic bond that allows the blood drinker vampire to exert some magical influence over its victim.

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The vampire makes three melee attacks, only one of which can be a bite attack.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) necrotic damage. If the target is humanoid, it must succeed on a DC 15 Charisma saving throw or be charmed by the vampire for 1 minute. While charmed in this way, the target is infatuated with the vampire.

The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. The vampire can also grapple the target (escape DC 14) if it is a creature and the vampire has a hand free.

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The vampire adds 3 to its AC against one melee attack that would hit it. To do so, the vampire must see the attacker and be wielding a melee weapon.

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Iymrith is an ancient blue dragon who can assume the form of a storm giant. In this guise, she has infiltrated Hekaton’s court. While concealing her true nature and agenda from the giants, Iymrith offers counsel to Princess Serissa and at the same time secretly feeds the anger and jealousy of Serissa’s older siblings, with the ultimate goal of thrusting the giants into war with the small folk. The dragon also wants to wrest the Wyrmskull Throne from the storm giants and add it to her trove.

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The disguised dragon put Mirran and Nym in contact with representatives of Slarkrethel, a legendary kraken that haunts the Trackless Sea. These small folk belong to a secret yet widespread organization called the Kraken Society. Using information given to them by the evil storm giant sisters, Kraken Society operatives ambushed and killed Queen Neri. Iymrith then planted rumors in the storm giant court that the queen had been assassinated by the Lords’ Alliance, a confederacy of cities and settlements populated by small folk and scattered throughout the North. The Lords’ Alliance represents one of the greatest threats to dragons in Faerûn, so Iymrith is keen to bring about its end.

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The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage.

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Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.

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Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.

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Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":20,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Frightful Presence.","fullName":"Frightful Presence."}}},{"_id":"5Rawl9ohaBDgKJNJ","name":"Lightning Breath (Recharge 5–6)","type":"feat","img":"systems/dnd5e/icons/skills/ice_11.jpg","data":{"description":{"value":"

The dragon exhales lightning in a 120--foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":120,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"iy784hqso995jlv9","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["16d10[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":23,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Lightning Breath (Recharge 5–6).","fullName":"Lightning Breath (Recharge 5–6)."}}},{"_id":"FUR8BImepRTam0Rz","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Iymrith casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 20):

1/day each: detect magic, dispel magic, ice storm, stone shape, teleport

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"676FzrJRgZHAwSGQ","name":"Lair Actions","type":"feat","img":"systems/dnd5e/icons/skills/yellow_31.jpg","data":{"description":{"value":"

Blue dragons make their lairs in barren places, using their lightning breath and their burrowing ability to carve out crystallized caverns and tunnels beneath the sands.

Thunderstorms rage around a legendary blue dragon’s lair, and narrow tubes lined with glassy sand ventilate the lair, all the while avoiding the deadly sinkholes that are the dragon’s first line of defense.

A blue dragon will collapse the caverns that make up its lair if that lair is invaded. The dragon then burrows out, leaving its attackers to be crushed and suffocated. When it returns later, it collects its possessions — along with the wealth of the dead intruders.

Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 241","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"KQsUCIyrAn9GnBTj","name":"Regional Effects","type":"feat","img":"systems/dnd5e/icons/skills/emerald_03.jpg","data":{"description":{"value":"

Regional Effects

The region containing a legendary blue dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:

If the dragon dies, the dust devils disappear immediately, and the thunderstorms abate within 1d10 days. Any sinkholes remain where they are.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 241","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"G52fUVzjQkdpTN7P","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n

Detect. The dragon makes a Wisdom (Perception) check.

\n

Tail Attack. The dragon makes a tail attack.

\n

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 241","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"GtVKGLzq3g5zp8kp","name":"Detect","type":"feat","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 241","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"74hwrDStJ2qpRUrX","name":"Tail","type":"weapon","img":"icons/commodities/biological/tail-scaled-green.webp","data":{"description":{"value":"

Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 241","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tail.","fullName":"Tail.","actionCopy":true}}},{"_id":"sGRnIfy5nYpN2bGw","name":"Wing Attack (Costs 2 Actions)","type":"feat","img":"icons/commodities/biological/wing-green.webp","data":{"description":{"value":"

The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 241","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + 9","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":24,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"5FqPidNtmRrcXpCl","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If the dragon fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 241","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"Ih9A3ZKAXw2iCyht","name":"Change Shape","type":"feat","img":"systems/dnd5e/icons/skills/blue_26.jpg","data":{"description":{"value":"

Iymrith magically polymorphs into a female storm giant or back into her true form. She reverts to her true form if she dies. Any equipment she is wearing or carrying is absorbed or borne by the new form (the dragon’s choice).

In storm giant form, Iymrith retains her alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Her statistics are otherwise replaced by those of the new form.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 241","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Change Shape.","fullName":"Change Shape."}}},{"_id":"9xcg48pwwSJCuFYD","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"yXcl7i8UcKNLjSU8","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bsB1GFjTq39qRMGy","name":"Ice Storm","type":"spell","img":"systems/dnd5e/icons/spells/ice-blue-3.jpg","data":{"description":{"value":"

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

\n

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"cylinder"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning]","bludgeoning"],["4d6[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a pinch of dust and a few drops of water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dust and a few drops of water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138335,"definitionId":2151,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ice Storm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"s8V2tUZSUKaaBdmx","name":"Stone Shape","type":"spell","img":"icons/commodities/stone/rock-pile-grey.webp","data":{"description":{"value":"

You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose. So, for example, you could shape a large rock into a weapon, idol, or coffer, or make a small passage through a wall, as long as the wall is less than 5 feet thick. You could also shape a stone door or its frame to seal the door shut. The object you create can have up to two hinges and a latch, but finer mechanical detail isn't possible.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"soft clay, which must be worked into roughly the desired shape of the stone object","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"soft clay, which must be worked into roughly the desired shape of the stone object","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138799,"definitionId":2267,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Stone Shape","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"WGlbhlbXbTJEHQxm","name":"Teleport","type":"spell","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.

\n

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FamiliarityMishapSimilar AreaOff TargetOn Target
Permanent circle---01-100
Associated object---01-100
Very familiar01-0506-1314-2425-100
Seen casually01-3334-4344-5354-100
Viewed once01-4344-5354-7374-100
Description01-4344-5354-7374-100
False destination01-5051-100--
\n

 

\n

Familiarity. \"Permanent circle\" means a permanent teleportation circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.

\n

\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.

\n

\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.

\n

On Target. You and your group (or the target object) appear where you want to.

\n

Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

\n

Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.

\n

Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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The lizardfolk can hold its breath for 15 minutes.

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The Griffon Cavalry is a special branch of the City Guard whose members are veteran soldiers trained to fly griffon mounts.

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The rider wears a magic ring with which it can cast the feather fall spell on itself once as a reaction to falling. After the spell is cast, the ring becomes nonmagical.

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More so even than their chromatic and metallic kin, gem dragons are fascinated with cultivating their dragonsight and fusing the awareness of their echoes across the Material Plane. Some of them believe that, by doing so, they are taking steps toward reuniting the shattered consciousness of Sardior the Ruby Dragon, and they pursue this awakening as an act of near-religious devotion. Others seek to exploit their knowledge of the many worlds of the Material Plane as a source of power—and indeed, a gem dragon who becomes a greatwyrm has access to almost unimaginable power.

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Gem greatwyrms’ ascension transforms their bodies to appear as crystal, their scales sparkling like diamonds. Their breath weapons become powerful waves of crushing force that can stop almost any creature in its tracks. But the greatwyrms’ most powerful ability is telekinesis on an unparalleled scale—a gem greatwyrm can telekinetically seize an entire crowd, then carry those helpless folk off to the dragon’s lair.

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\n

SARDIOR’S GREATWYRMS

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Five gem greatwyrms call themselves the thanes of Sardior and believe themselves responsible for preserving the memory of their long-lost progenitor. These greatwyrms are named Aleithilithos (an amethyst greatwyrm), Hrodel (a crystal greatwyrm), Smargad (an emerald greatwyrm), Charsima (a sapphire greatwyrm), and Tithonnas (a topaz greatwyrm). Each thane is actively seeking out their echoes across the worlds of the Material Plane, hoping to merge with these other dragons, with the goal of eventually uniting themselves to re-form the great Ruby Dragon.

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The greatwyrm makes one Bite attack and two Claw attacks.

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Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 18 (2d8 + 9) slashing damage. If the target is a Huge or smaller creature, it is grappled (escape DC 19) and is restrained until this grapple ends. The greatwyrm can have only one creature grappled in this way at a time.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 201","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claw.","fullName":"Claw."}}},{"_id":"n15e4Ap4qosnN2FG","name":"Breath Weapon (Recharge 5–6)","type":"feat","img":"systems/dnd5e/icons/spells/fog-orange-3.jpg","data":{"description":{"value":"

The greatwyrm exhales crushing force in a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw. On a failed save, the creature takes 71 (11d12) force damage and is knocked prone. On a successful save, it takes half as much damage and isn’t knocked prone. On a success or failure, the creature’s speed becomes 0 until the end of its next turn.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 201","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":300,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"azrh49706i3h80x5","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["11d12[force]","force"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":25,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Breath Weapon (Recharge 5–6).","fullName":"Breath Weapon (Recharge 5–6)."}}},{"_id":"FuNMaaGIT5GYHIds","name":"Recharges after a Short or Long Rest)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The greatwyrm targets any number of creatures and objects it can see within 120 feet of it. No one target can weigh more than 4,000 pounds, and objects can’t be targeted if they’re being worn or carried. Each targeted creature must succeed on a DC 26 Strength saving throw or be restrained in the greatwyrm’s telekinetic grip. At the end of a creature’s turn, it can repeat the saving throw, ending the effect on itself on a success.

At the end of the greatwyrm’s turn, it can move each creature or object it has in its telekinetic grip up to 60 feet in any direction, but not beyond 120 feet of itself. In addition, it can choose any number of creatures restrained in this way and deal 45 (7d12) force damage to each of them.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 201","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d12[force]","force"]],"versatile":""},"formula":"","save":{"ability":"str","dc":26,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Mass Telekinesis (Gem Awakening Only; Recharges after a Short or Long Rest).","fullName":"Mass Telekinesis (Gem Awakening Only; Recharges after a Short or Long Rest)."}}},{"_id":"7uzdBbE6lPlmwTzH","name":"Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The greatwyrm casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 26, +18 to hit with spell attack):

1/day each: dispel magic, forcecage, plane shift, reverse gravity, time stop

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 201","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting (Psionics).","fullName":"Spellcasting (Psionics)."}}},{"_id":"HL9r40eami5RbALY","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The greatwyrm regains spent legendary actions at the start of its turn.

\n

Claw. The greatwyrm makes one Claw attack.

\n

Psionics (Costs 2 Actions). The greatwyrm uses Psychic Step or Spellcasting.

\n

Psychic Beam (Costs 3 Actions). The greatwyrm emits a beam of psychic energy in a 90-foot line that is 10 feet wide. Each creature in that area must make a DC 26 Intelligence saving throw, taking 27 (5d10) psychic damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 201","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"weorzjyosDfdhNaj","name":"Claw","type":"weapon","img":"icons/commodities/claws/talon-red.webp","data":{"description":{"value":"

Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 18 (2d8 + 9) slashing damage. If the target is a Huge or smaller creature, it is grappled (escape DC 19) and is restrained until this grapple ends. The greatwyrm can have only one creature grappled in this way at a time.

Claw. The greatwyrm makes one Claw attack.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 201","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claw.","fullName":"Claw.","actionCopy":true}}},{"_id":"AEGIpeVVmWu1vETQ","name":"Psionics (Costs 2 Actions)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The greatwyrm uses Psychic Step or Spellcasting.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 201","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"Mjh8XpZKoZnozhZH","name":"Psychic Beam (Costs 3 Actions)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The greatwyrm emits a beam of psychic energy in a 90-foot line that is 10 feet wide. Each creature in that area must make a DC 26 Intelligence saving throw, taking 27 (5d10) psychic damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 201","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":90,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d10","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":26,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"Mb2PvSmatnEC8mRY","name":"Gem Awakening (Recharges after a Short or Long Rest)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 400 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use its Mass Telekinesis action during the next hour. Award a party an additional 90,000 XP (180,000 XP total) for defeating the greatwyrm after its Gem Awakening activates.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 201","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Gem Awakening (Recharges after a Short or Long Rest).","fullName":"Gem Awakening (Recharges after a Short or Long Rest)."}}},{"_id":"ycl7mBbIdgLc68ud","name":"Legendary Resistance (4/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If the greatwyrm fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 201","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"4","max":"4","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (4/Day).","fullName":"Legendary Resistance (4/Day)."}}},{"_id":"gIA0lN39RjIPMoRs","name":"Unusual Nature","type":"feat","img":"systems/dnd5e/icons/skills/violet_16.jpg","data":{"description":{"value":"

The greatwyrm doesn’t require food or drink.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 201","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Unusual Nature.","fullName":"Unusual Nature."}}},{"_id":"ZxTpZnvhQ70GdhwB","name":"Change Shape","type":"feat","img":"systems/dnd5e/icons/skills/blue_26.jpg","data":{"description":{"value":"

The greatwyrm magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the greatwyrm is reduced to 0 hit points or uses a bonus action to end it.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 201","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Change Shape.","fullName":"Change Shape."}}},{"_id":"UoQlk4PA5DbJ5xuE","name":"Psychic Step","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The greatwyrm magically teleports to an unoccupied space it can see within 60 feet of it.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 201","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Psychic Step.","fullName":"Psychic Step."}}},{"_id":"rFNVGhQ4xiot5UwA","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VylUsp2Ug1tnJBa3","name":"Forcecage","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

An immobile, @Compendium[dnd5e.rules.Invisible]{invisible}, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose.

\n

A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart.

\n

A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area.

\n

When you cast the spell, any creature that is completely inside the cage's area is trapped. Creatures only partially within the area, or those too large to fit inside the area, are pushed away from the center of the area until they are completely outside the area.

\n

A creature inside the cage can't leave it by nonmagical means. If the creature tries to use teleportation or interplanar travel to leave the cage, it must first make a Charisma saving throw. On a success, the creature can use that magic to exit the cage. On a failure, the creature can't exit the cage and wastes the use of the spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel.

\n

This spell can't be dispelled by dispel magic.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":100,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"evo","components":{"value":"ruby dust worth 1,500 gp","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ruby dust worth 1,500 gp","consumed":false,"cost":1500,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137879,"definitionId":2114,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Forcecage","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tbLsc7B8QxmWhBrf","name":"Plane Shift","type":"spell","img":"systems/dnd5e/icons/skills/yellow_35.jpg","data":{"description":{"value":"

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","consumed":false,"cost":250,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138554,"definitionId":2206,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Plane Shift","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Teleportation","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"g1y2XlPA0ykDvnzt","name":"Reverse Gravity","type":"spell","img":"systems/dnd5e/icons/skills/emerald_03.jpg","data":{"description":{"value":"

This spell reverses gravity in a 50-foot-radius, 100- foot high cylinder centered on a point within range. All creatures and objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell. A creature can make a Dexterity saving throw to grab onto a fixed object it can reach, thus avoiding the fall.

\n

If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it just as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, for the duration.

\n

At the end of the duration, affected objects and creatures fall back down.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":50,"width":null,"units":"ft","type":"cylinder"},"range":{"value":100,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":7,"school":"trs","components":{"value":"a lodestone and iron filings","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a lodestone and iron filings","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138651,"definitionId":2233,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Reverse Gravity","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3kVJfm6OhmjXL7fd","name":"Time Stop","type":"spell","img":"systems/dnd5e/icons/skills/mech_12.jpg","data":{"description":{"value":"

You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.

\n

This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":9,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138854,"definitionId":2279,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Time Stop","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/emerald-greatwyrm","img":"https://www.dndbeyond.com/avatars/21205/260/637707682497624889.png","tokenImg":"https://www.dndbeyond.com/avatars/21205/259/637707682496376696.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"dispel magic","type":"day","value":"1","innate":false},{"name":"forcecage","type":"day","value":"1","innate":false},{"name":"plane shift","type":"day","value":"1","innate":false},{"name":"reverse gravity","type":"day","value":"1","innate":false},{"name":"time stop","type":"day","value":"1","innate":false}],"edgeCases":[],"material":true}},"ddbimporter":{"id":2059738,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"pGkxC9idS6wQF0Ma","name":"Bavlorna Blightstraw","type":"npc","img":"ddb-images/other/npc-Bavlorna-Blightstraw.png","data":{"abilities":{"str":{"value":22,"proficient":0,"bonuses":{"check":"","save":""},"mod":6,"dc":17},"dex":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":11},"con":{"value":18,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":3,"saveBonus":0,"save":7,"dc":15},"int":{"value":16,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":3,"saveBonus":0,"save":6,"dc":14},"wis":{"value":12,"proficient":1,"bonuses":{"check":"","save":""},"mod":1,"prof":3,"saveBonus":0,"save":4,"dc":12},"cha":{"value":15,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":3,"saveBonus":0,"save":5,"dc":13}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":110,"min":0,"max":110,"temp":0,"tempmax":0,"formula":"13d8 + 52"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":30,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":60,"units":"ft","special":""},"spellcasting":"","prof":3,"spelldc":14,"spellLevel":0},"details":{"biography":{"value":"

Younger than Skabatha and older than Endelyn, Bavlorna is called Slack-jawed Lorna because her wide mouth is prone to hang agape. Flies flit in and out of it. She is the hag of the present, the here and now, the moment to moment. Those desperate individuals who seek her out do so to find a remedy for a nagging problem or anxiety. Though she despises unannounced visitors, a tragic tale of woe and misery puts her in a bargaining mood. If these visitors enter into an agreement with Bavlorna, she’ll use her powers to resolve their pressing problem in exchange for something of use to her.

\n

Alignment. Neutral evil.

\n

Personality Trait. “I detest chores and would rather have other creatures do them for me.”

\n

Ideal. “I don’t care about the past or the future. I live in the present. What I do now, this very moment, is all that matters.”

\n

Bond. “I’m safe in my cottage. Why should I leave it when I can make others come to me?\"

\n

Flaw. “Watching someone run widdershins makes me sneeze uncontrollably.”

\n

Bavlorna’s Appearance

\n

Bavlorna has a toad-like face with a mouth that magically widens and elongates, enabling her to swallow creatures whole. Her bulging eyes move independently, constantly scanning her surroundings. Stained and moldering patchwork garments hide much of the leathery, mummified flesh that stretches over Bavlorna’s compact frame and extraordinarily long, spindly limbs. She must submerge herself in a briny concoction for an hour each day, or her body will dry out until it locks up in a kind of living rictus, and she remains that way until submerged. As the hours pass between each immersion, her movements become more ponderous and her skin audibly cracks as she moves.

\n

Bavlorna lives like a hermit. She is frazzled, impatient, paranoid, and vindictive, lashing out at anyone she thinks is trying to deprive her of the treasures she has tucked away in her cottage. She trusts no one, so she creates tiny duplicates of herself, called lornlings, to serve as her attendants. When she travels away from her lair, she does so on her bobbing lily pad (see appendix A), accompanied by lornlings, which use the quickling stat block in appendix C.

\n

Bavlorna’s Weakness

\n

Bavlorna is allergic to the sight of creatures running counterclockwise in circles, a motion known as “running widdershins.” Creatures that run widdershins within 10 feet of Bavlorna cause her to lapse into a fit of sneezing. See the stat block for more details.

\n

Hourglass Coven

\n

The Hourglass Coven is a group of three hags, each one bound to an aspect of time: one reflects the past, another reflects the present, and the third reflects the future. These hags are utter wickedness distilled into corporeal forms, driven by a lust for secrets that can be used to manipulate their prey.

\n

Skabatha Nightshade, Bavlorna Blightstraw, and Endelyn Moongrave are daughters of Baba Yaga. The three became wild with jealousy when Iggwilv the Witch Queen;Iggwilv, Baba Yaga’s adopted daughter, surpassed them in power and carved out a Feywild domain for herself in the guise of an archfey named Zybilna. The hags wormed their way into Iggwilv’s good graces, biding their time until they could wrest the domain from her clutches. They waited until Iggwilv was lured away on an important matter to imbue Iggwilv’s Cauldron with the ability to freeze time. When their sister returned, the hags used this power to trap Iggwilv and her court in temporal stasis. The hags then carved up Iggwilv’s domain, splitting it between them. The sisters couldn’t agree on which of them should keep Iggwilv’s Cauldron, so they left it in Iggwilv’s palace and hired some unscrupulous mercenaries to watch over it.

\n

The hags loathe each other’s company, but one hag will occasionally visit another to plot against the third sister, creating a vicious circle in which Bavlorna and Endelyn plot against Skabatha, Endelyn and Skabatha conspire against Bavlorna, and Skabatha and Bavlorna bedevil Endelyn. Nothing much ever comes of these petty plots and squabbles, however.

\n
\n

SHARED SPELLS OF THE HOURGLASS COVEN

\n

On the rare occasions when all three hags of the Hourglass Coven are within 30 feet of one another, any one of them can use an action to cast one of the following spells, requiring no material components (spell save DC 14): detect thoughts, dispel magic, finger of death, glibness, locate creature, mass suggestion.

\n

Once a spell from this list has been cast, no member of the coven can cast that shared spell again until the next dawn, when the coven regains all of its shared spells.

\n
","public":""},"alignment":"Neutral Evil","race":"","type":{"value":"fey","subtype":"Hag","swarm":"","custom":""},"environment":"","cr":7,"spellLevel":0,"xp":{"value":2900},"source":"The Wild Beyond the Witchlight pg 216"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","elvish","sylvan"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"arc":{"value":2,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"prof":6,"bonus":0,"total":9,"passive":19},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":6,"total":null,"passive":null},"dec":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"prof":3,"bonus":0,"total":5,"passive":15},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"prof":3,"bonus":0,"total":4,"passive":14},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ste":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"prof":3,"bonus":0,"total":3,"passive":13},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Bavlorna Blightstraw","displayName":20,"img":"ddb-images/other/npc-token-Bavlorna-Blightstraw.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":0,"brightSight":60,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"T730LdL5EkCsGlvM","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

Bavlorna makes one Bite attack and one Withering Ray attack.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"rdfcr0W8HSJaIvAS","name":"Bite","type":"weapon","img":"systems/dnd5e/icons/skills/red_29.jpg","data":{"description":{"value":"

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) piercing damage, and the target is grappled (escape DC 16) if it is a Medium or smaller creature. Until the grapple ends, the target is restrained, and Bavlorna can’t use her Bite attack on another target.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 216","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite.","fullName":"Bite."}}},{"_id":"l92IKDNsgITl2Np4","name":"Withering Ray","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 216","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"int","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[necrotic] + @mod","necrotic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Withering Ray.","fullName":"Withering Ray."}}},{"_id":"n61SiZopKNJIxykt","name":"Create Lornlings (Recharge 5–6)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Bavlorna creates one or two 1-foot-tall duplicates of herself, called lornlings (use the Quickling stat block in appendix C). Each lornling appears in an unoccupied space within 5 feet of Bavlorna, obeys her commands, and takes its turn immediately after hers. A lornling lasts for 1 hour, until it or Bavlorna dies, or until Bavlorna dismisses it as an action. Bavlorna can have no more than eight lornlings in existence at a time.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 216","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"3d0qlrerkk3eo42p","amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Create Lornlings (Recharge 5–6).","fullName":"Create Lornlings (Recharge 5–6)."}}},{"_id":"TzMrAcP0hZIYaWzj","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Bavlorna casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 14):

At will: detect magic

2/day each: create food and water, polymorph, remove curse

1/day: plane shift (self only)

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"d2eKH5ZSjkYniWEF","name":"Amphibious","type":"feat","img":"systems/dnd5e/icons/skills/affliction_15.jpg","data":{"description":{"value":"

Bavlorna can breathe air and water.

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Bavlorna is immune to any effect that would age her, and she can’t die from old age.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 216","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Boon of Immortality.","fullName":"Boon of Immortality."}}},{"_id":"Gr22QRBhePHqU0Lf","name":"Widdershins Allergy","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

If a creature within 10 feet of Bavlorna uses at least 10 feet of movement to run in place counterclockwise, Bavlorna is overcome by a fit of sneezing and can’t cast spells until the end of her next turn. In addition, any creature Bavlorna has swallowed is immediately expelled and falls prone in an unoccupied space within 5 feet of her.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 216","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Widdershins Allergy.","fullName":"Widdershins Allergy."}}},{"_id":"32q3wGmEGKfqiAFA","name":"Swallow","type":"feat","img":"icons/commodities/biological/organ-stomach.webp","data":{"description":{"value":"

Bavlorna swallows a Small or smaller creature she is grappling, ending the grapple on it. The swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside Bavlorna, and it takes 10 (3d6) acid damage at the start of each of its turns. If the swallowed creature is one of Bavlorna’s lornlings, Bavlorna gains all the lornling’s memories when the acid damage reduces it to 0 hit points.

Bavlorna can have only one creature swallowed at a time. If Bavlorna dies, a swallowed creature is no longer restrained and can escape from the corpse using 5 feet of movement, exiting prone.

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For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"uWULScqef7oPKs7j","name":"Create Food and Water","type":"spell","img":"systems/dnd5e/icons/skills/green_32.jpg","data":{"description":{"value":"

You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136456,"definitionId":2052,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Create Food and Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0JaN4QtNZy0rSR9i","name":"Polymorph","type":"spell","img":"icons/weapons/swords/shortsword-broad-engraved.webp","data":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

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At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's attunement to the object so it can be removed or discarded.

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Special Notes: self only.

\n\n

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

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Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of 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Kobolds are craven reptilian humanoids that commonly infest dungeons. They make up for their physical ineptitude with a cleverness for trap making.

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The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

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Duhlark Kolat long ago trapped a magical experiment in this cell: a gargoyle that has been imbued with the personality of a human knight of Tyr (god of justice) named Lady Gondafrey. Its face looks more humanoid than gargoyle.

\n

If the characters free Lady Gondafrey, she offers to fight alongside them; however, she quickly turns against any character who exhibits cruel or unlawful behavior. She can offer helpful information about Kolat Towers, and she is familiar with both the layout of the towers and the current occupants of the place. She knows that Manshoon resides in an extraplanar sanctum accessible through a teleportation circle that his lieutenants can activate using special rings. The gargoyle doesn’t know where the teleportation circle is located, nor does she know why Duhlark transferred her consciousness into her present form.

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The gargoyle retains fragmented memories of the life of Lady Gondafrey, a native Waterdavian who served in the City Watch. After identifying Duhlark Kolat as a suspect in several local disappearances, she darkened his doorstep in 1379 DR, the Year of the Lost Keep. Annoyed by this invasion of his privacy and not in his right mind, Duhlark captured Lady Gondafrey, used a spell to meld her form with that of a gargoyle, and imprisoned her.

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If the gargoyle travels with the party, roll a d10 each day at dawn. On a roll of 1, Lady Gondafrey’s alignment becomes chaotic evil for 24 hours as the gargoyle’s innate demeanor exerts itself. In this state, the creature tries to orchestrate the characters’ deaths, going so far as to attack lone characters.

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The gargoyle makes two attacks: one with its bite and one with its claws.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

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While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.

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Core spawn seers are humanoid arcanists corrupted by the eldritch power of the Elder Evils through blasphemous rites or accursed encounters. Ravaged by otherworldly radiation and disease, their bodies are covered in horrible protrusions of fluorescent crystals, which emit a psychedelic glow from beneath the tattered folds of their robes.

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The seer has advantage on saving throws against spells and other magical effects.

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When the seer is hit by an attack, it takes only half of the triggering damage. The first time the seer hits with a melee attack on its next turn, the target takes an extra 1d6 radiant damage.

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Drivvin has advantage on saving throws against being charmed, and magic can’t put him to sleep.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fey Ancestry.","fullName":"Fey Ancestry."}}},{"_id":"qoKDJpZFKf4DUcyJ","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

Drivvin’s innate spellcasting ability is Charisma (spell save DC 15). He can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"PSk6KfFVSVYnD0Qf","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

Drivvin has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"x1yaa3BoGcS4kkHb","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Drivvin is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Drivvin can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

1st level (4 slots): detect magic, identify, mage armor, magic missile

2nd level (3 slots): detect thoughts, mirror image, misty step

3rd level (3 slots): counterspell, fly, lightning bolt

4th level (3 slots): banishment, fire shield, stoneskin

5th level (3 slots): cone of cold, scrying, wall of force

6th level (1 slot): globe of invulnerability

7th level (1 slot): teleport

8th level (1 slot): mind blank

9th level (1 slot): time stop

* Drivvin has cast mind blank on himself.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"C1OkaKdXxTLKEYcz","name":"Sunlight Sensitivity","type":"feat","img":"systems/dnd5e/icons/skills/shadow_02.jpg","data":{"description":{"value":"

While in sunlight, Drivvin has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sunlight Sensitivity.","fullName":"Sunlight Sensitivity."}}},{"_id":"VzzBjltI5MHH3Iuc","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/skills/blue_37.jpg","data":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"m1SCXPRotwqzxNCz","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"TCzGPFPCu1AreZZH","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vM0MLVmH3KBVW4Ah","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VWaFqauXR9QxpENK","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"X6R41MtT47PEJbEO","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BnyQgKDNAmtkagoo","name":"Shocking Grasp","type":"spell","img":"systems/dnd5e/icons/spells/lighting-eerie-1.jpg","data":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138709,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QoQyEKf9MLuRK3H6","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZkTtmhtfA3yZt2mJ","name":"Identify","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-1.jpg","data":{"description":{"value":"

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

\n

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"a pearl worth at least 100 gp and an owl feather","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138343,"definitionId":2152,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Identify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"38iK3znztwnNc1Gk","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RdwBifyd5s4SR3C2","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fGR8NMkbUSEBocSX","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"iYRoIfklcPCvHt0V","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/skills/violet_03.jpg","data":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HMv2xYTHJbqrkzVR","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Ejwi6fRAIEyIdYuk","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bKOzCOEMAm9EEqBX","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5LpFwPlEoQXV8u63","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a bit of fur and a rod of amber, crystal, or glass","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Stym8OLYZ1EaBjIC","name":"Banishment","type":"spell","img":"systems/dnd5e/icons/skills/emerald_09.jpg","data":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is @Compendium[dnd5e.rules.Incapacitated]{incapacitated}. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"an item distasteful to the target","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136094,"definitionId":2010,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Banishment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Control","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"adLQbGKOdgL21dG7","name":"Fire Shield","type":"spell","img":"systems/dnd5e/icons/spells/protect-red-3.jpg","data":{"description":{"value":"

Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.

\n

The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you resistance to cold damage, and the chill shield grants you resistance to fire damage.

\n

In addition, whenever a creature within 5 feet of you hits you with a melee attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Warm Shield - Reactive Damage: within 5 feet, melee attack]","fire"],["2d8[cold - Chill Shield - Reactive Damage: within 5 feet, melee attack]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a bit of phosphorus or a firefly","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136891,"definitionId":2104,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"yhsZzUul0pQMbH6k","name":"Stoneskin","type":"spell","img":"systems/dnd5e/icons/skills/blue_34.jpg","data":{"description":{"value":"

This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"diamond dust worth 100 gp, which the spell consumes","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138805,"definitionId":2266,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Stoneskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6dhxNGoS21XkFGyz","name":"Cone of Cold","type":"spell","img":"systems/dnd5e/icons/skills/blue_13.jpg","data":{"description":{"value":"

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a small crystal or glass cone","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136251,"definitionId":2037,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cone of Cold","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"y2VtakzfVG7bl828","name":"Scrying","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eyes.jpg","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Knowledge

\n
Save Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

 

\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.Invisible]{invisible} objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"oUjxg2SLsO3co6NK","name":"Wall of Force","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-3.jpg","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).

\n

Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by dispel magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a pinch of powder made by crushing a clear gemstone","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138916,"definitionId":2292,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Force","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Control","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Dn7Fgg8VrdAexg3Y","name":"Globe of Invulnerability","type":"spell","img":"systems/dnd5e/icons/skills/emerald_02.jpg","data":{"description":{"value":"

An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.

\n

Any spell of 5th level or lower cast from outside the barrier can't affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such spells.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the barrier blocks spells of one level higher for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"abj","components":{"value":"a glass or crystal bead that shatters when the spell ends","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137955,"definitionId":2124,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Globe of Invulnerability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Negation","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"B1noDmelX0SggSTU","name":"Teleport","type":"spell","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.

\n

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FamiliarityMishapSimilar AreaOff TargetOn Target
Permanent circle---01-100
Associated object---01-100
Very familiar01-0506-1314-2425-100
Seen casually01-3334-4344-5354-100
Viewed once01-4344-5354-7374-100
Description01-4344-5354-7374-100
False destination01-5051-100--
\n

 

\n

Familiarity. \"Permanent circle\" means a permanent teleportation circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.

\n

\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.

\n

\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.

\n

On Target. You and your group (or the target object) appear where you want to.

\n

Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

\n

Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.

\n

Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 281","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":8,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138839,"definitionId":2275,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Teleport","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":281,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"iwdrdBLN4OjAfbEr","name":"Mind Blank","type":"spell","img":"icons/equipment/head/mask-craved-beige.webp","data":{"description":{"value":"

Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the @Compendium[dnd5e.rules.Charmed]{charmed} condition. The spell even foils wish spells and spells or effects of similar power used to affect the target's mind or to gain information about the target.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138485,"definitionId":2190,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mind Blank","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"WjxA16zQUohhF5hd","name":"Time Stop","type":"spell","img":"systems/dnd5e/icons/skills/mech_12.jpg","data":{"description":{"value":"

You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.

\n

This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":9,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138854,"definitionId":2279,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Time Stop","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mK96i5UfhzZTZswc","name":"Dancing Lights","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a bit of phosphorus or wychwood, or a glowworm","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136489,"definitionId":2057,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dancing Lights","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"TVcWp64abCEpFp9I","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"bat fur and a drop of pitch or piece of coal","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136494,"definitionId":2058,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YZkFMmrukbeuEYeS","name":"Faerie Fire","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-jade-2.jpg","data":{"description":{"value":"

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Ua5WwSQtHX3lIf56","name":"Levitate (self only)","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

Special Notes: self only.

\n\n

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one 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Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Lair Actions

On initiative count 20 (losing initiative ties), the lich can take a lair action to cause one of the following magical effects; the lich can’t use the same effect two rounds in a row:

","chat":"","unidentified":""},"source":"Basic Rules pg 325","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"uOYRr9kDZcDM9OHF","name":"A Lich’s Lair","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

A Lich’s Lair

A lich often haunts the abode it favored in life, such as a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps.

Everything about a lich’s lair reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy recesses, emerging to destroy those who dare to disturb the lich’s work.

A lich encountered in its lair has a challenge rating of 22 (41,000 XP).

","chat":"","unidentified":""},"source":"Basic Rules pg 325","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"TwVlnzKNXCWkXw6P","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.

\n

Cantrip. The lich casts a cantrip.

\n

Paralyzing Touch (Costs 2 Actions). The lich uses its Paralyzing Touch.

\n

Frightening Gaze (Costs 2 Actions). The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.

\n

Disrupt Life (Costs 3 Actions). Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Basic Rules pg 325","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"UpyRMX2Sa3QU0MTH","name":"Cantrip","type":"feat","img":"icons/sundries/documents/document-symbol-eye.webp","data":{"description":{"value":"

The lich casts a cantrip.

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The lich uses its Paralyzing Touch.

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The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.

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Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

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If the lich fails a saving throw, it can choose to succeed instead.

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If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

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The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:

Cantrips (at will): mage hand, prestidigitation, ray of frost

1st level (4 slots): detect magic, magic missile, shield, thunderwave

2nd level (3 slots): acid arrow, detect thoughts, invisibility, mirror image

3rd level (3 slots): animate dead, counterspell, dispel magic, fireball

4th level (3 slots): blight, dimension door

5th level (3 slots): cloudkill, scrying

6th level (1 slot): disintegrate, globe of invulnerability

7th level (1 slot): finger of death, plane shift

8th level (1 slot): dominate monster, power word stun

9th level (1 slot): power word kill

","chat":"","unidentified":""},"source":"Basic Rules pg 325","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"UfP2uvEuJ6ebvyTc","name":"Turn Resistance","type":"feat","img":"systems/dnd5e/icons/skills/affliction_21.jpg","data":{"description":{"value":"

The lich has advantage on saving throws against any effect that turns undead.

","chat":"","unidentified":""},"source":"Basic Rules pg 325","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Turn Resistance.","fullName":"Turn Resistance."}}},{"_id":"fKWoeXyl9O9nSKBd","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QgPHAXfcPWiP28D9","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UlG7k4YZbQluI50t","name":"Ray of Frost","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-2.jpg","data":{"description":{"value":"

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138633,"definitionId":2226,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Frost","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"kISxQJ6PSHw3h3Y4","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KfUUIc5aODPDOWXq","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"maKTjcGRreQIUaY3","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"C8dyVlcXKbVDX6iw","name":"Thunderwave","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-air-1.jpg","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"o9cjFT8nFNPwRUdv","name":"Acid Arrow","type":"spell","img":"systems/dnd5e/icons/skills/arrow_15.jpg","data":{"description":{"value":"

A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4[acid]","acid"],["2d4[acid - to target at the end of its next turn]","acid"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"powdered rhubarb leaf and an adder’s stomach","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"powdered rhubarb leaf and an adder’s stomach","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":2323,"definitionId":1988,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Acid Arrow","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nT8QNz7yj4Ov63Cl","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"LF3Kzvq5yYfVY7tf","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nvHYoKoFcX2wK6gn","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/skills/violet_03.jpg","data":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"T6y1abwOH6KusFh1","name":"Animate Dead","type":"spell","img":"systems/dnd5e/icons/skills/yellow_32.jpg","data":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BeNjj5jjLnUxmiIp","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eGPkCMsDkL0AHjMZ","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"npVxOHU6FNrA62T5","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"IP6j4T27evbXl2A6","name":"Blight","type":"spell","img":"systems/dnd5e/icons/skills/green_26.jpg","data":{"description":{"value":"

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

\n

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

\n

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[necrotic - No Effect: undead, construct; Max Damage: plant]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":4,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136130,"definitionId":2017,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blight","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"GWC6uQSRrCGF92rU","name":"Dimension Door","type":"spell","img":"systems/dnd5e/icons/skills/green_27.jpg","data":{"description":{"value":"

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45- degree angle, 300 feet.\"

\n

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

\n

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":500,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136603,"definitionId":2068,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dimension Door","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bxFdIsExKjurfytn","name":"Cloudkill","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-3.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.

\n

When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.

\n

The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136225,"definitionId":2030,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cloudkill","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JFWBWwtqqwAnMlY1","name":"Scrying","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eyes.jpg","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Knowledge

\n
Save Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

 

\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.Invisible]{invisible} objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HoMuahwBDVuizv5A","name":"Disintegrate","type":"spell","img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","data":{"description":{"value":"

A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.

\n

A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.

\n

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.

\n

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot- cube portion of it. A magic item is unaffected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6[force] + 40","force"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"trs","components":{"value":"a lodestone and a pinch of dust","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a lodestone and a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"3d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136610,"definitionId":2070,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disintegrate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OHj267e80lAphIJ4","name":"Globe of Invulnerability","type":"spell","img":"systems/dnd5e/icons/skills/emerald_02.jpg","data":{"description":{"value":"

An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.

\n

Any spell of 5th level or lower cast from outside the barrier can't affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such spells.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the barrier blocks spells of one level higher for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"abj","components":{"value":"a glass or crystal bead that shatters when the spell ends","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a glass or crystal bead that shatters when the spell ends","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137955,"definitionId":2124,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Globe of Invulnerability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Negation","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"WNVcBkGTTbStkwus","name":"Finger of Death","type":"spell","img":"systems/dnd5e/icons/skills/green_15.jpg","data":{"description":{"value":"

You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.

\n

A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d8[necrotic] + 30","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":7,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136811,"definitionId":2101,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Finger of Death","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Creation","Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mtM9JpYTPu8BijJI","name":"Plane Shift","type":"spell","img":"systems/dnd5e/icons/skills/yellow_35.jpg","data":{"description":{"value":"

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","consumed":false,"cost":250,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138554,"definitionId":2206,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Plane Shift","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Teleportation","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bYdgB0cJq70DelI8","name":"Dominate Monster","type":"spell","img":"systems/dnd5e/icons/skills/yellow_25.jpg","data":{"description":{"value":"

You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the creature is @Compendium[dnd5e.rules.Charmed]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell with a 9th-level spell slot, the duration is concentration, up to 8 hours.

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You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 hit points or fewer, it is @Compendium[dnd5e.rules.Stunned]{stunned}. Otherwise, the spell has no effect.

\n

The @Compendium[dnd5e.rules.Stunned]{stunned} target must make a Constitution saving throw at the end of each of its turns. On a successful save, this stunning effect ends.

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You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you choose has 100 hit points or fewer, it dies. Otherwise, the spell has no effect.

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As a slaad emerges from the Spawning Stone, the stone magically implants a fragment of itself in the slaad’s brain. This fragment takes the form of a magic gem roughly the size and shape of a human child’s fist. The gem is the same color as the slaad. Another creature can use magic to draw forth a slaad’s gem and use it to subjugate the slaad. The slaad must obey whoever possesses its gem. If a slaad’s gem is destroyed, the slaad can no longer be controlled in this way.

\n

A slaad born from something other than the Spawning Stone has no gem in its brain, but it gains one if it ever comes into contact with the Spawning Stone. Slaadi on Limbo are attracted to the Spawning Stone, so most end up with a gem. A slaad with a control gem in its brain has the following additional trait.

\n

Control Gem. Implanted in the slaad’s brain is a magic control gem. The slaad must obey whoever possesses the gem and is immune to being charmed while so controlled.

\n

Certain spells can be used to acquire the gem. If the slaad fails its saving throw against imprisonment, the spell can transfer the gem to the spellcaster’s open hand, instead of imprisoning the slaad. A wish spell, if cast in the slaad’s presence, can be worded to acquire the gem.

\n

A greater restoration spell cast on the slaad destroys the gem without harming the slaad.

\n

Someone who is proficient in Wisdom (Medicine) can remove the gem from an incapacitated slaad. Each try requires 1 minute of uninterrupted work and a successful DC 20 Wisdom (Medicine) check. Each failed attempt deals 22 (4d10) psychic damage to the slaad.

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The slaad makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is a humanoid, it must succeed on a DC 15 Constitution saving throw or be infected with a disease called chaos phage. While infected, the target can’t regain hit points, and its hit point maximum is reduced by 10 (3d6) every 24 hours. If the disease reduces the target’s hit point maximum to 0, the target instantly transforms into a red slaad or, if it has the ability to cast spells of 3rd level or higher, a green slaad. Only a wish spell can reverse the transformation.

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The slaad has advantage on saving throws against spells and other magical effects.

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The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.

","chat":"","unidentified":""},"source":"Monster Manual pg 274","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Regeneration.","fullName":"Regeneration."}}},{"_id":"XoPp8bRNBvdAiZJY","name":"Control Gem","type":"feat","img":"icons/commodities/gems/gem-rough-round-pink.webp","data":{"description":{"value":"

Implanted in the slaad’s brain is a magic control gem. The slaad must obey whoever possesses the gem and is immune to being charmed while so controlled.

Certain spells can be used to acquire the gem. If the slaad fails its saving throw against imprisonment, the spell can transfer the gem to the spellcaster’s open hand, instead of imprisoning the slaad. A wish spell, if cast in the slaad’s presence, can be worded to acquire the gem.

A greater restoration spell cast on the slaad destroys the gem without harming the slaad.

Someone who is proficient in Wisdom (Medicine) can remove the gem from an incapacitated slaad. Each try requires 1 minute of uninterrupted work and a successful DC 20 Wisdom (Medicine) check. Each failed attempt deals 22 (4d10) psychic damage to the slaad.

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Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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Grisha makes two attacks with his +1 flail.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

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Grisha is a 6th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). He has the following cleric spells prepared:

Cantrips (at will): guidance, light, sacred flame, thaumaturgy

1st level (4 slots): cure wounds, divine favor, inflict wounds, protection from evil and good, shield of faith

2nd level (3 slots): continual flame, hold person, magic weapon, spiritual weapon

3rd level (3 slots): bestow curse, dispel magic, spirit guardians

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"mELoHzNknCrcfByd","name":"Guidance","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

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You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

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Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zK0nxoEgNFsSZhXt","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

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A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

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Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damage on a hit.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[radiant - Until spell ends]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136645,"definitionId":2074,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Divine Favor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bYKCyqdWmLXMA99b","name":"Inflict Wounds","type":"spell","img":"systems/dnd5e/icons/spells/rip-jade-2.jpg","data":{"description":{"value":"

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138351,"definitionId":2156,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Inflict Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":253,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3nmf57eUUWMMLIkQ","name":"Protection from Evil and Good","type":"spell","img":"icons/commodities/metal/clasp-steel-braid.webp","data":{"description":{"value":"

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

\n

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"holy water or powdered silver and iron, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138610,"definitionId":2221,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"asN8ECdBPFjK0VGZ","name":"Shield of Faith","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a small parchment with a bit of holy text written on it","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small parchment with a bit of holy text written on it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138705,"definitionId":2248,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JGMPaiknHzrYVRwR","name":"Continual Flame","type":"spell","img":"systems/dnd5e/icons/spells/light-air-fire-2.jpg","data":{"description":{"value":"

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"ruby dust worth 50 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ruby dust worth 50 gp, which the spell consumes","consumed":true,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136431,"definitionId":2048,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Continual Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UGeBUmKtf0bMJSKi","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"iKgJpnvcu2qPOElA","name":"Magic Weapon","type":"spell","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","bludgeoning"],["","piercing"],["","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138452,"definitionId":2178,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PW17E6iZaOAWT3Iq","name":"Spiritual Weapon","type":"spell","img":"systems/dnd5e/icons/skills/violet_10.jpg","data":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138787,"definitionId":2263,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spiritual Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dHMXeDQhtszkBPLy","name":"Bestow Curse","type":"spell","img":"systems/dnd5e/icons/spells/link-royal-3.jpg","data":{"description":{"value":"

You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the @Compendium[dnd5e.rules.Using Each Ability]{nature} of the curse from the following options:

\n\n

A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.

\n

At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136112,"definitionId":2013,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bestow Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QITKMHP7K0gQpuib","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Jw7aWMABCsc4XhRG","name":"Spirit Guardians","type":"spell","img":"systems/dnd5e/icons/skills/blue_01.jpg","data":{"description":{"value":"

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

\n

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[radiant - Good or Neutral Alignment]","radiant"],["3d8[necrotic - Evil Alignment]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"a holy symbol","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a holy 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Guardians","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/grisha","img":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","spellList":{"class":["cure wounds","divine favor","inflict wounds","protection from evil and good","shield of faith","continual flame","hold person","magic weapon","spiritual weapon","bestow curse","dispel magic","spirit guardians"],"pact":[],"atwill":["guidance","light","sacred 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Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 31 (6d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be stunned until the end of the empyrean’s next turn.

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Ranged Spell Attack: +15 to hit, range 600 ft., one target. Hit: 24 (7d6) damage of one of the following types (empyrean’s choice): acid, cold, fire, force, lightning, radiant, or thunder.

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The empyrean can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The empyrean regains spent legendary actions at the start of its turn.

\n

Attack. The empyrean makes one attack.

\n

Bolster. The empyrean bolsters all nonhostile creatures within 120 feet of it until the end of its next turn. Bolstered creatures can’t be charmed or frightened, and they gain advantage on ability checks and saving throws until the end of the empyrean’s next turn.

\n

Trembling Strike (Costs 2 Actions). The empyrean strikes the ground with its maul, triggering an earth tremor. All other creatures on the ground within 60 feet of the empyrean must succeed on a DC 25 Strength saving throw or be knocked prone.

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The empyrean makes one attack.

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The empyrean bolsters all nonhostile creatures within 120 feet of it until the end of its next turn. Bolstered creatures can’t be charmed or frightened, and they gain advantage on ability checks and saving throws until the end of the empyrean’s next turn.

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The empyrean strikes the ground with its maul, triggering an earth tremor. All other creatures on the ground within 60 feet of the empyrean must succeed on a DC 25 Strength saving throw or be knocked prone.

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The empyrean’s innate spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: greater restoration, pass without trace, water breathing, water walk

1/day each: commune, dispel evil and good, earthquake, fire storm, plane shift (self only)

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If the empyrean fails a saving throw, it can choose to succeed instead.

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The empyrean has advantage on saving throws against spells and other magical effects.

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The empyrean’s weapon attacks are magical.

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The alignment of an Empyrean is chaotic good (75%) or neutral evil (25%).

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You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's @Compendium[dnd5e.rules.Exhaustion]{exhaustion} level by one, or end one of the following effects on the target:

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A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (@Compendium[dnd5e.rules.Using Each Ability]{Stealth}) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

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This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.

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This spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.

\n

If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.

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You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.

\n

Divine beings aren't necessarily omniscient, so you might receive \"unclear\" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the GM might offer a short phrase as an answer instead.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The GM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"incense and a vial of holy or unholy water","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136237,"definitionId":2033,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Commune","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SpSRUx77pwlbLuQN","name":"Dispel Evil and Good","type":"spell","img":"systems/dnd5e/icons/skills/green_09.jpg","data":{"description":{"value":"

Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.

\n

You can end the spell early by using either of the following special functions.

\n

Break Enchantment. As your action, you touch a creature you can reach that is @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by such creatures.

\n

Dismissal. As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"value":"holy water or powdered silver and iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136612,"definitionId":2071,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UsLKUOuHZjl7SXkr","name":"Earthquake","type":"spell","img":"systems/dnd5e/icons/skills/yellow_13.jpg","data":{"description":{"value":"

You create a seismic disturbance at a point on the ground that you can see within range. For the duration, an intense tremor rips through the ground in a 100-foot-radius circle centered on that point and shakes creatures and structures in contact with the ground in that area.

\n

The ground in the area becomes difficult terrain. Each creature on the ground that is concentrating must make a Constitution saving throw. On a failed save, the creature's concentration is broken.

\n

When you cast this spell and at the end of each turn you spend concentrating on it, each creature on the ground in the area must make a Dexterity saving throw. On a failed save, the creature is knocked @Compendium[dnd5e.rules.Prone]{prone}.

\n

This spell can have additional effects depending on the terrain in the area, as determined by the GM.

\n

Fissures. Fissures open throughout the spell's area at the start of your next turn after you cast the spell. A total of 1d6 such fissures open in locations chosen by the GM. Each is 1d10 × 10 feet deep, 10 feet wide, and extends from one edge of the spell's area to the opposite side. A creature standing on a spot where a fissure opens must succeed on a Dexterity saving throw or fall in. A creature that successfully saves moves with the fissure's edge as it opens.

\n

A fissure that opens beneath a structure causes it to automatically collapse (see below).

\n

Structures. The tremor deals 50 bludgeoning damage to any structure in contact with the ground in the area when you cast the spell and at the start of each of your turns until the spell ends. If a structure drops to 0 hit points, it collapses and potentially damages nearby creatures. A creature within half the distance of a structure's height must make a Dexterity saving throw. On a failed save, the creature takes 5d6 bludgeoning damage, is knocked @Compendium[dnd5e.rules.Prone]{prone}, and is buried in the rubble, requiring a DC 20 Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check as an action to escape. The GM can adjust the DC higher or lower, depending on the @Compendium[dnd5e.rules.Using Each Ability]{nature} of the rubble. On a successful save, the creature takes half as much damage and doesn't fall @Compendium[dnd5e.rules.Prone]{prone} or become buried.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 236","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":500,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d6[bludgeoning - Structures]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":8,"school":"evo","components":{"value":"a pinch of dirt, a piece of rock, and a lump of clay","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136701,"definitionId":2081,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Earthquake","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":236,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7OuzKHq12maRvD8R","name":"Fire Storm","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-3.jpg","data":{"description":{"value":"

A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make a Dexterity saving throw. It takes 7d10 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire damages objects in the area and ignites flammable objects that aren't being worn or carried. If you choose, plant life in the area is unaffected by this spell.

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Special Notes: self only.

\n\n

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

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Special Notes: self only.

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Estia makes two morningstar attacks.

","chat":"","unidentified":""},"source":"Against the Giants pg 189","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"CuaFE3FMtxBRPjfL","name":"Morningstar +2","type":"weapon","img":"systems/dnd5e/icons/items/weapons/morningstar.jpg","data":{"description":{"value":"

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 23 (3d8 + 10) piercing damage.

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Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

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Embric makes three melee attacks: two with his scimitar and one with his dagger. Or Embric makes two ranged attacks with his daggers.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

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Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

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Embric can cast produce flame at will. (Constitution is his spellcasting ability, and he has a +4 bonus to hit with spell attacks.)

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Embric adds 2 to its AC against one melee attack that would hit it. To do so, Embric must see the attacker and be wielding a melee weapon.

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A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

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You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.

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This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

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When any other creature starts its turn within 30 feet of the master, that creature must succeed on a DC 17 Wisdom saving throw, or it must immediately take the Attack action, making one melee attack against a random creature within reach. If no creatures are within reach, it makes a ranged attack against a random creature within range, throwing its weapon if necessary.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 196","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Aura of Blood Lust.","fullName":"Aura of Blood Lust."}}},{"_id":"tD7G02kUvSEXkb9K","name":"Feed on the Crowd","type":"feat","img":"systems/dnd5e/icons/skills/red_02.jpg","data":{"description":{"value":"

Whenever a creature within 60 feet of the master dies, the master gains 15 temporary hit points and has advantage on all attack rolls, ability checks, and saving throws until the end of its next turn.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 196","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Feed on the Crowd.","fullName":"Feed on the Crowd."}}},{"_id":"e8RKznvbXeSiCi7d","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The master’s innate spellcasting ability is Charisma (spell save DC 17). The master can innately cast the following spells, requiring no material components:

At will: charm person (as a 3rd-level spell), crown of madness

1/day: dominate person

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 196","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"wJOsAfwGJ6TzwLuo","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The master has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 196","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"cr1thkRn9mbiLYbn","name":"Charm Person (as a 3rd-level spell)","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

Special Notes: as a 3rd-level spell.

\n\n

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"

Special Notes: as a 3rd-level spell.

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One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration.

\n

While the target is @Compendium[dnd5e.rules.Charmed]{charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The @Compendium[dnd5e.rules.Charmed]{charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

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You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is @Compendium[dnd5e.rules.Charmed]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

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Cyclopes like those described in the Monster Manual are found primarily among the Gruul Clans. They are forces of nature, and even though they have occasionally been recruited into the Boros Legion, they can never truly be tamed.

\n

Cyclopes serve the Izzet league as workshop guardians, personal protectors, and heavy laborers. They wear mizzium armor plating to minimize injuries from laboratory mishaps, piston gauntlets to increase their strength for lifting and punching, and telescopic helmets to minimize the shortcomings of their monocular vision. They are sometimes called monoclons or Nivix cyclopes, after the name of the Izzet guildhall.

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The cyclops makes two slam attacks.

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Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 216","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Slam.","fullName":"Slam."}}},{"_id":"yjqgnvp7K0uZajXM","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

Magic Resistance. The cyclops has advantage on saving throws against spells and other magical effects.

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Immediately after a creature casts a spell of 1st level or higher within 120 feet of the cyclops, the cyclops can move up to twice its speed without provoking opportunity attacks. It can then make one slam attack against a target of its choice.

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Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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Bael makes two melee attacks.

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Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 16 (2d8 + 7) piercing damage plus 13 (3d8) necrotic damage.

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Each ally of Bael’s within 60 feet of him can’t be charmed or frightened until the end of his next turn.

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Bael magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.

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Bael can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Bael regains spent legendary actions at the start of his turn.

\n

Attack (Costs 2 Actions). Bael attacks once with his hellish morningstar.

\n

Awaken Greed. Bael casts charm person or major image.

\n

Infernal Command. Bael uses his Infernal Command action.

\n

Teleport. Bael uses his Teleport action.

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Bael attacks once with his hellish morningstar.

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Bael casts charm person or major image.

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Each ally of Bael’s within 60 feet of him can’t be charmed or frightened until the end of his next turn.

Infernal Command. Bael uses his Infernal Command action.

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Bael magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.

Teleport. Bael uses his Teleport action.

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Bael can use a bonus action to appear dreadful until the start of his next turn. Each creature, other than a devil, that starts its turn within 10 feet of Bael must succeed on a DC 22 Wisdom saving throw or be frightened until the start of the creature’s next turn.

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Bael’s innate spellcasting ability is Charisma (spell save DC 21, +13 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

At will: alter self (can become Medium when changing his appearance), animate dead, charm person, detect magic, inflict wounds (as an 8th-level spell), invisibility (self only), major image

3/day each: counterspell, dispel magic, fly, suggestion, wall of fire

1/day each: dominate monster, symbol (stunning only)

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If Bael fails a saving throw, he can choose to succeed instead.

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Bael has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance. ","fullName":"Magic Resistance. "}}},{"_id":"UPO1vKB6dNIZooss","name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

Bael’s weapon attacks are magical.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Weapons.","fullName":"Magic Weapons."}}},{"_id":"OjeZi57OAdnsAtCd","name":"Regeneration","type":"feat","img":"systems/dnd5e/icons/spells/heal-royal-2.jpg","data":{"description":{"value":"

Bael regains 20 hit points at the start of his turn. If he takes cold or radiant damage, this trait doesn’t function at the start of his next turn. Bael dies only if he starts his turn with 0 hit points and doesn’t regenerate.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 170","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Regeneration.","fullName":"Regeneration."}}},{"_id":"I4ZAvEx3yIjIbmKQ","name":"Alter Self (can become Medium when changing his appearance)","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-acid-2.jpg","data":{"description":{"value":"

Special Notes: can become Medium when changing his appearance.

\n\n

You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one.

\n

Aquatic Adaptation. You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.

\n

Change Appearance. You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again.

\n

Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.

","chat":"

Special Notes: can become Medium when changing his appearance.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136028,"definitionId":1992,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Alter Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"M9wfQIU6RQmeD25H","name":"Animate Dead","type":"spell","img":"systems/dnd5e/icons/skills/yellow_32.jpg","data":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ecjNyDP2m0vbs6Rv","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Dbqgn5QRc0XaaiV0","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"znCoD0gtoIi5YLYN","name":"Inflict Wounds (as an 8th-level spell)","type":"spell","img":"systems/dnd5e/icons/spells/rip-jade-2.jpg","data":{"description":{"value":"

Special Notes: as an 8th-level spell.

\n\n

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

","chat":"

Special Notes: as an 8th-level spell.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138351,"definitionId":2156,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Inflict Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":253,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cxQi17Zsvp10cAVd","name":"Invisibility (self only)","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

Special Notes: self only.

\n\n

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8p519gJ3dsHFFOtF","name":"Major Image","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).

\n

As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.

\n

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a bit of fleece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138454,"definitionId":2180,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Major Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ssgHZrsXQUOuCSXo","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"alj0CH2oR5OQeJy4","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RunzhjXk5YnKFDmc","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FrMqDKOko8UwmCzd","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"roNwMOq84SNtiE4k","name":"Wall of Fire","type":"spell","img":"systems/dnd5e/icons/spells/shielding-fire-3.jpg","data":{"description":{"value":"

You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.

\n

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.

\n

One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a small piece of phosphorus","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138910,"definitionId":2291,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qrWVVw7qtzhWuKpi","name":"Dominate Monster","type":"spell","img":"systems/dnd5e/icons/skills/yellow_25.jpg","data":{"description":{"value":"

You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the creature is @Compendium[dnd5e.rules.Charmed]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell with a 9th-level spell slot, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136656,"definitionId":2077,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dominate Monster","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vOvYkNGeOrfH5HRQ","name":"Symbol (stunning only)","type":"spell","img":"systems/dnd5e/icons/items/inventory/rune-red.jpg","data":{"description":{"value":"

Special Notes: stunning only.

\n\n

When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book, a scroll, or a treasure chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place; if the object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.

\n

The glyph is nearly @Compendium[dnd5e.rules.Invisible]{invisible}, requiring an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC to find it.

\n

You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or stepping on the glyph, removing another object covering it, approaching within a certain distance of it, or manipulating the object that holds it. For glyphs inscribed within an object, the most common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph.

\n

You can further refine the trigger so the spell is activated only under certain circumstances or according to a creature's physical characteristics (such as height or weight), or physical kind (for example, the ward could be set to affect hags or shapechangers). You can also specify creatures that don't trigger the glyph, such as those who say a certain password.

\n

When you inscribe the glyph, choose one of the options below for its effect. Once triggered, the glyph glows, filling a 60-foot-radius sphere with dim light for 10 minutes, after which time the spell ends. Each creature in the sphere when the glyph activates is targeted by its effect, as is a creature that enters the sphere for the first time on a turn or ends its turn there.

\n

Death. Each target must make a Constitution saving throw, taking 10d10 necrotic damage on a failed save, or half as much damage on a successful save.

\n

Discord. Each target must make a Constitution saving throw. On a failed save, a target bickers and argues with other creatures for 1 minute. During this time, it is incapable of meaningful communication and has disadvantage on attack rolls and ability checks.

\n

Fear. Each target must make a Wisdom saving throw and becomes @Compendium[dnd5e.rules.Frightened]{frightened} for 1 minute on a failed save. While @Compendium[dnd5e.rules.Frightened]{frightened}, the target drops whatever it is holding and must move at least 30 feet away from the glyph on each of its turns, if able.

\n

Hopelessness. Each target must make a Charisma saving throw. On a failed save, the target is overwhelmed with despair for 1 minute. During this time, it can't attack or target any creature with harmful abilities, spells, or other magical effects.

\n

Insanity. Each target must make an Intelligence saving throw. On a failed save, the target is driven insane for 1 minute. An insane creature can't take actions, can't understand what other creatures say, can't read, and speaks only in gibberish. The GM controls its movement, which is erratic.

\n

Pain. Each target must make a Constitution saving throw and becomes @Compendium[dnd5e.rules.Incapacitated]{incapacitated} with excruciating pain for 1 minute on a failed save.

\n

Sleep. Each target must make a Wisdom saving throw and falls @Compendium[dnd5e.rules.Unconscious]{unconscious} for 10 minutes on a failed save. A creature awakens if it takes damage or if someone uses an action to shake or slap it awake.

\n

Stunning. Each target must make a Wisdom saving throw and becomes @Compendium[dnd5e.rules.Stunned]{stunned} for 1 minute on a failed save.

","chat":"

Special Notes: stunning only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 280","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"target":{"value":60,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d10[necrotic - Death; Constitution saving throw for half damage]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"abj","components":{"value":"mercury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell consumes","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138829,"definitionId":2272,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Symbol","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":280,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/bael","img":"https://www.dndbeyond.com/avatars/thumbnails/293/705/1000/1000/636609825275626702.png","tokenImg":"https://www.dndbeyond.com/avatars/293/704/636609825274846726.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"alter self","type":"atwill","value":null,"innate":true},{"name":"animate dead","type":"atwill","value":null,"innate":true},{"name":"charm person","type":"atwill","value":null,"innate":true},{"name":"detect magic","type":"atwill","value":null,"innate":true},{"name":"inflict wounds","type":"atwill","value":null,"innate":true},{"name":"invisibility","type":"atwill","value":null,"innate":true},{"name":"major image","type":"atwill","value":null,"innate":true},{"name":"counterspell","type":"day","value":"3","innate":true},{"name":"dispel magic","type":"day","value":"3","innate":true},{"name":"fly","type":"day","value":"3","innate":true},{"name":"suggestion","type":"day","value":"3","innate":true},{"name":"wall of fire","type":"day","value":"3","innate":true},{"name":"dominate monster","type":"day","value":"1","innate":true},{"name":"symbol","type":"day","value":"1","innate":true}],"edgeCases":[{"name":"alter self","type":"innate","edge":"can become Medium when changing his appearance"},{"name":"inflict wounds","type":"innate","edge":"as an 8th-level spell"},{"name":"invisibility","type":"innate","edge":"self only"},{"name":"symbol","type":"innate","edge":"stunning only"}],"material":false}},"ddbimporter":{"id":95107,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"q7Wx86vFtInpheRu","name":"Frost Giant Skeleton","type":"npc","img":"ddb-images/other/npc-Frost-Giant-Skeleton.png","data":{"abilities":{"str":{"value":23,"proficient":0,"bonuses":{"check":"","save":""},"mod":6,"dc":17},"dex":{"value":9,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":10},"con":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":13},"int":{"value":6,"proficient":0,"bonuses":{"check":"","save":""},"mod":-2,"dc":9},"wis":{"value":8,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":10},"cha":{"value":5,"proficient":0,"bonuses":{"check":"","save":""},"mod":-3,"dc":8}},"attributes":{"ac":{"flat":14,"calc":"","formula":"","label":"armor scraps"},"hp":{"value":102,"min":0,"max":102,"temp":0,"tempmax":0,"formula":"12d12 + 24"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":3,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Necromancers can transform the inanimate bones of long-dead frost giants into malevolent juggernauts that love to harm the living.

","public":""},"alignment":"Lawful Evil","race":"","type":{"value":"undead","subtype":"","swarm":"","custom":""},"environment":"","cr":6,"spellLevel":0,"xp":{"value":2300},"source":"Icewind Dale: Rime of the Frostmaiden pg 288"},"traits":{"size":"huge","di":{"value":["poison","cold"],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":["bludgeoning"],"custom":""},"ci":{"value":["exhaustion","poisoned"],"custom":""},"languages":{"value":[],"custom":"understands Giant but can’t speak"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-2,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":6,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-3,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-2,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-3,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-2,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-2,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-3,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":-3,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-2,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":-1,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Frost Giant Skeleton","displayName":20,"img":"ddb-images/other/npc-token-Frost-Giant-Skeleton.jpeg","width":3,"height":3,"scale":1,"vision":true,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"ixRt4ycCRos7jvgf","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The skeleton makes two greataxe attacks.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 288","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"MW4v5aa597NAO1vA","name":"Greataxe","type":"weapon","img":"icons/weapons/axes/axe-double-brown.webp","data":{"description":{"value":"

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 288","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d12[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":true,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Greataxe.","fullName":"Greataxe."}}},{"_id":"1JdowYxYqZ3d1sYj","name":"Freezing Stare","type":"feat","img":"systems/dnd5e/icons/skills/ice_15.jpg","data":{"description":{"value":"

The skeleton targets one creature it can see within 60 feet of it. The target must succeed on a DC 13 Constitution saving throw or take 35 (10d6) cold damage and be paralyzed until the end of its next turn.

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The skeleton doesn’t require air, food, drink, or sleep.

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The most numerous draconians are the foot soldiers, who are born from brass, white, or crystal dragon eggs. They are the smallest of their kind, and their slight wings are incapable of flight— though they do afford the draconians some control when falling. These wings are small enough to be hidden beneath a cloak or robe, so foot soldiers sometimes disguise themselves to get close to enemies before springing an ambush. When draconian foot soldiers die, they unleash clouds of petrifying gas, turning their corpses—and any creatures within the clouds—to stone.

\n

On the world of Krynn, draconian foot soldiers formed from brass dragon eggs are called baaz draconians.

\n
\n

Draconians

\n

Draconians are bipedal monsters born from dragon eggs that have been corrupted or warped by powerful magic. Most often, this corruption is a deliberate act, the work of an aspiring tyrant seeking to transform stolen eggs into a draconian army. A single corrupted egg yields several draconians of the same kind. A draconian might be taken for a dragonborn at first glance, though most kinds of draconians have wings.

\n

When draconians die, they do not go quietly. Instead, their lifeless bodies unleash a last act of magical violence.

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The draconian makes two Shortsword attacks.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

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When the draconian falls and isn’t incapacitated, it subtracts up to 100 feet from the fall when calculating the fall’s damage.

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When the draconian is reduced to 0 hit points, its body turns to stone and releases a petrifying gas. Each creature within 5 feet of the draconian must succeed on a DC 11 Constitution saving throw or be restrained as it begins to turn to stone. The restrained creature must repeat the saving throw at the end of its next turn. On a success, the effect ends; otherwise the creature is petrified for 1 minute. After 1 minute, the body of the draconian crumbles to dust.

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The creature referred to in Northlander lore as the Hunter of Men is a sure-footed predator that can be found anywhere except the deep forest, preferring to patrol ledges and cliffs in the mountains. Its cry resembles a human scream of terror. It often elicits such sounds from its victims, for it prefers human flesh to all other fare.

\n

Crag cats blend in with their surroundings. During winter, their fur turns white to blend in with the snow. At other times of the year, their fur is gray, enabling them to hide among the rocks more easily.

\n

The crag cat knows its territory and often attacks when its prey is asleep, exhausted, or otherwise weakened. Although crag cats are typically encountered singly, they can be found in family groups of two parents and 1d4 Small noncombatant cubs in the spring, or in hungry packs in severe winter weather.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

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Nondetection. The cat can’t be targeted or detected by any divination magic or perceived through magical scrying sensors.

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Pounce. If the cat moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the cat can make one bite attack against it as a bonus action.

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Spell Turning. The cat has advantage on saving throws against any spell that targets only the cat (not an area). If the cat’s saving throw succeeds and the spell is of 7th level or lower, the spell has no effect on the cat and instead targets the caster.

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The Giant Mimic attacks twice with its Pseudopod and once with its Bite.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.

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The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

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The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.

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While the mimic remains motionless, it is indistinguishable from an ordinary object.

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The mimic has advantage on attack rolls against any creature grappled by it.

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Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

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The badger has advantage on Wisdom (Perception) checks that rely on smell.

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The largest of the draconians are the dreadnoughts, who are born from the eggs of silver, blue, or sapphire dragons. They fly on mighty wings over the battlefield to wherever the fighting is the thickest. Their magical ability to change their appearance to mimic those they’ve slain allows them to sow confusion and despair among their enemies. When dreadnoughts are killed, their bodies burst into flames, scorching everything around them.

\n

On the world of Krynn, draconian dreadnoughts formed from silver dragon eggs are called sivak draconians.

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\n

Draconians

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Draconians are bipedal monsters born from dragon eggs that have been corrupted or warped by powerful magic. Most often, this corruption is a deliberate act, the work of an aspiring tyrant seeking to transform stolen eggs into a draconian army. A single corrupted egg yields several draconians of the same kind. A draconian might be taken for a dragonborn at first glance, though most kinds of draconians have wings.

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When draconians die, they do not go quietly. Instead, their lifeless bodies unleash a last act of magical violence.

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The draconian makes two Serrated Sword attacks and one Tail attack.

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When the draconian is reduced to 0 hit points, it bursts into flames and is reduced to ashes. Each creature in a 10-foot-radius sphere centered on the draconian must succeed on a DC 13 Dexterity saving throw or take 10 (3d6) fire damage.

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After the draconian kills a Medium or smaller Humanoid, the draconian can magically transform itself to look and feel like that creature while retaining its game statistics (other than its size). This transformation lasts until the draconian dies or uses an action to end it.

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The myrmidon sheds bright light in a 20-foot radius and dim light in a 40-foot radius.

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Jarad makes two attacks: one with his Noxious Touch and one with his Staff of Svogthir. He can cast a spell with a casting time of 1 action in place of one of these attacks.

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Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 13 (3d8) poison damage and 13 (3d8) necrotic damage.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 235","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"int","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning] + @mod","bludgeoning"],["3d8[poison]","poison"],["3d8[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Staff of Svogthir.","fullName":"Staff of Svogthir."}}},{"_id":"28MFKzWR5TPnVyV3","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

Jarad can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Jarad regains spent legendary actions at the start of his turn.

\n

Cantrip. Jarad casts one of his cantrips.

\n

Noxious Touch (Costs 2 Actions). Jarad uses Noxious Touch.

\n

Disrupt Life (Costs 3 Actions). Each creature within 30 feet of Jarad must make a DC 20 Constitution saving throw, taking 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 235","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"BwZmFtVd7v1VKIbG","name":"Cantrip","type":"feat","img":"icons/sundries/documents/document-symbol-eye.webp","data":{"description":{"value":"

Jarad casts one of his cantrips.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 235","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"WMsQD85gNnVNlmxD","name":"Noxious Touch (Costs 2 Actions)","type":"feat","img":"icons/commodities/materials/liquid-green.webp","data":{"description":{"value":"

Jarad uses Noxious Touch.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 235","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"uI8hL0DKOdGsec67","name":"Disrupt Life (Costs 3 Actions)","type":"feat","img":"systems/dnd5e/icons/skills/blood_03.jpg","data":{"description":{"value":"

Each creature within 30 feet of Jarad must make a DC 20 Constitution saving throw, taking 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 235","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":20,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"kpPhA8liIK8ouZtP","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

. If Jarad fails a saving throw, he can choose to succeed instead.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 235","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day)","fullName":"Legendary Resistance (3/Day)"}}},{"_id":"lcdSA1mEIPhS10wt","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

Jarad has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 235","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"eMd1lVN5m9I9zQwu","name":"Regeneration","type":"feat","img":"systems/dnd5e/icons/spells/heal-royal-2.jpg","data":{"description":{"value":"

Regeneration. Jarad regains 25 hit points at the start of his turn. If he takes fire or radiant damage, this trait doesn’t function at the start of his next turn. He dies only if he starts its turn with 0 hit points and doesn’t regenerate.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 235","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Regeneration. ","fullName":"Regeneration. "}}},{"_id":"WmNbwXFt1MrhnD3X","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Jarad is a 14th-level Golgari spellcaster. His spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). Jarad has the following wizard spells prepared:

Cantrips (at will): acid splash, chill touch, mage hand, poison spray, prestidigitation

1st level (4 slots): entangle, ray of sickness, sleep

2nd level (3 slots): Melf’s acid arrow, ray of enfeeblement, spider climb, web

3rd level (3 slots): animate dead, plant growth, vampiric touch

4th level (3 slots): blight, giant insect, grasping vine

5th level (2 slots): cloudkill, insect plague

6th level (1 slot): circle of death, create undead

7th level (1 slot): finger of death, forcecage

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 235","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"6u0qQAROW1vAxtmF","name":"Spore Infusion","type":"feat","img":"systems/dnd5e/icons/spells/fog-magenta-1.jpg","data":{"description":{"value":"

Jarad is surrounded by a cloud of spores. As a bonus action, he can cause the spores to deal 11 (2d10) poison damage to a creature he can see within 10 feet of him.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 235","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10","poison"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spore Infusion.","fullName":"Spore Infusion."}}},{"_id":"d8temk3xMcKJI6i5","name":"Turn Resistance","type":"feat","img":"systems/dnd5e/icons/skills/affliction_21.jpg","data":{"description":{"value":"

Jarad has advantage on saving throws against any effect that turns undead.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 235","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Turn Resistance.","fullName":"Turn Resistance."}}},{"_id":"XlE7KjXbSv1xdv5s","name":"Undead Fortitude","type":"feat","img":"systems/dnd5e/icons/skills/blood_10.jpg","data":{"description":{"value":"

If damage reduces Jarad to 0 hit points, he must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, he drops to 1 hit point instead.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 235","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Undead Fortitude","fullName":"Undead Fortitude"}}},{"_id":"QZHpu1yrYADRQJRr","name":"Acid Splash","type":"spell","img":"systems/dnd5e/icons/skills/affliction_20.jpg","data":{"description":{"value":"

You hurl a bubble of acid. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.

\n

This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":2,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[acid]","acid"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136018,"definitionId":1989,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Acid Splash","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5jYUuJU29sSYREzw","name":"Chill Touch","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-1.jpg","data":{"description":{"value":"

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

\n

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136198,"definitionId":2026,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Chill Touch","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"CmhHcAEOo41LYgFA","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"B5HFpdMojbnLG9AZ","name":"Poison Spray","type":"spell","img":"systems/dnd5e/icons/spells/needles-acid-1.jpg","data":{"description":{"value":"

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

\n

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d12"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138566,"definitionId":2208,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Poison Spray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jh4KDivOk7s60bAv","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1JB80OEIh25bdyPw","name":"Entangle","type":"spell","img":"systems/dnd5e/icons/skills/green_16.jpg","data":{"description":{"value":"

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.Restrained]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured plants wilt away.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"juiGJ0gTtzb6dcqt","name":"Ray of Sickness","type":"spell","img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","data":{"description":{"value":"

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also @Compendium[dnd5e.rules.Poisoned]{poisoned} until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138636,"definitionId":2318,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Sickness","sources":[{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cPAPXOWho6xd8YWw","name":"Sleep","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a pinch of fine sand, rose petals, or a cricket","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of fine sand, rose petals, or a cricket","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138729,"definitionId":2254,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sleep","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YB7CXRzUAWN2hgyV","name":"Melf's Acid Arrow","type":"spell","img":"systems/dnd5e/icons/skills/arrow_15.jpg","data":{"description":{"value":"

A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4[acid]","acid"],["2d4[acid - to target at the end of its next turn]","acid"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"powdered rhubarb leaf and an adder’s stomach","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"powdered rhubarb leaf and an adder’s stomach","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138473,"definitionId":2330,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Melf's Acid Arrow","sources":[{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"GD0HoffGgPoRxoET","name":"Ray of Enfeeblement","type":"spell","img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","data":{"description":{"value":"

A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.

\n

At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138631,"definitionId":2225,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Enfeeblement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PVdMAzejAEdjepox","name":"Spider Climb","type":"spell","img":"systems/dnd5e/icons/skills/green_23.jpg","data":{"description":{"value":"

Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"a drop of bitumen and a spider","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a drop of bitumen and a spider","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138776,"definitionId":2261,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spider Climb","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"CHsd67prQqI5ZKEo","name":"Web","type":"spell","img":"icons/commodities/materials/material-webbing.webp","data":{"description":{"value":"

You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area.

\n

If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.

\n

Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is @Compendium[dnd5e.rules.Restrained]{restrained} as long as it remains in the webs or until it breaks free.

\n

A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer @Compendium[dnd5e.rules.Restrained]{restrained}.

\n

The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"a bit of spiderweb","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of spiderweb","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138944,"definitionId":2299,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Web","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qpNLquXUSwWIlh94","name":"Animate Dead","type":"spell","img":"systems/dnd5e/icons/skills/yellow_32.jpg","data":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"38YK49h5FqP8OGy7","name":"Plant Growth","type":"spell","img":"systems/dnd5e/icons/skills/green_02.jpg","data":{"description":{"value":"

This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.

\n

If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.

\n

You can exclude one or more areas of any size within the spell's area from being affected.

\n

If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138561,"definitionId":2207,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Plant Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OiFqgHbmw5J3XRi9","name":"Vampiric Touch","type":"spell","img":"systems/dnd5e/icons/skills/beast_02.jpg","data":{"description":{"value":"

The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Until the spell ends, you can make the attack again on each of your turns as an action.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138905,"definitionId":2289,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Vampiric Touch","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Healing","Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dicvCAzMlAuptPuS","name":"Blight","type":"spell","img":"systems/dnd5e/icons/skills/green_26.jpg","data":{"description":{"value":"

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

\n

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

\n

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[necrotic - No Effect: undead, construct; Max Damage: plant]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":4,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136130,"definitionId":2017,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blight","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"63ISk4CFhPrjZ0EW","name":"Giant Insect","type":"spell","img":"systems/dnd5e/icons/skills/green_23.jpg","data":{"description":{"value":"

You transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into giant versions of their natural forms for the duration. A centipede becomes a giant centipede, a spider becomes a giant spider, a wasp becomes a giant wasp, and a scorpion becomes a giant scorpion.

\n

Each creature obeys your verbal commands, and in combat, they act on your turn each round. The GM has the statistics for these creatures and resolves their actions and movement.

\n

A creature remains in its giant size for the duration, until it drops to 0 hit points, or until you use an action to dismiss the effect on it.

\n

The GM might allow you to choose different targets. For example, if you transform a bee, its giant version might have the same statistics as a giant wasp.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137939,"definitionId":2122,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Giant Insect","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Summoning"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"WZZqjXyCtW8zTwqY","name":"Grasping Vine","type":"spell","img":"systems/dnd5e/icons/spells/vines-acid-2.jpg","data":{"description":{"value":"

You conjure a vine that sprouts from the ground in an unoccupied space of your choice that you can see within range. When you cast this spell, you can direct the vine to lash out at a creature within 30 feet of it that you can see. That creature must succeed on a Dexterity saving throw or be pulled 20 feet directly toward the vine.

Until the spell ends, you can direct the vine to lash out at the same creature or another one as a bonus action on each of your turns.

","chat":"","unidentified":""},"source":"Player's Handbook pg 246","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137996,"definitionId":2345,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Grasping Vine","sources":[{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Z4KK44UhKkS1YLuH","name":"Cloudkill","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-3.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.

\n

When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.

\n

The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136225,"definitionId":2030,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cloudkill","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zI6TRwS0o9tgltHi","name":"Insect Plague","type":"spell","img":"icons/environment/creatures/bug-spider-blue.webp","data":{"description":{"value":"

Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere's area is difficult terrain.

\n

When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"a few grains of sugar, some kernels of grain, and a smear of fat","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a few grains of sugar, some kernels of grain, and a smear of fat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138353,"definitionId":2157,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Insect Plague","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"o16CiC7Bde8W7GBq","name":"Circle of Death","type":"spell","img":"systems/dnd5e/icons/skills/violet_26.jpg","data":{"description":{"value":"

A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. Each creature in that area must make a Constitution saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"value":"the powder of a crushed black pearl worth at least 500 gp","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"the powder of a crushed black pearl worth at least 500 gp","consumed":false,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136203,"definitionId":2027,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Circle of Death","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ucNuJl9hIxzDrpv4","name":"Create Undead","type":"spell","img":"systems/dnd5e/icons/skills/green_03.jpg","data":{"description":{"value":"

You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your control. (The GM has game statistics for these creatures.)

\n

As a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you have given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather than animating new ones.

\n

At Higher Levels. When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four ghouls. When you cast this spell using an 8th-level spell slot, you can animate or reassert control over five ghouls or two ghasts or wights. When you cast this spell using a 9th-level spell slot, you can animate or reassert control over six ghouls, three ghasts or wights, or two mummies.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"value":"one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse","consumed":false,"cost":150,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136466,"definitionId":2054,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Create Undead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"G4XwgWxdYNyETzXZ","name":"Finger of Death","type":"spell","img":"systems/dnd5e/icons/skills/green_15.jpg","data":{"description":{"value":"

You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.

\n

A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d8[necrotic] + 30","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":7,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136811,"definitionId":2101,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Finger of Death","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Creation","Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"CuPjCStQHHUAHs6j","name":"Forcecage","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

An immobile, @Compendium[dnd5e.rules.Invisible]{invisible}, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose.

\n

A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart.

\n

A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area.

\n

When you cast the spell, any creature that is completely inside the cage's area is trapped. Creatures only partially within the area, or those too large to fit inside the area, are pushed away from the center of the area until they are completely outside the area.

\n

A creature inside the cage can't leave it by nonmagical means. If the creature tries to use teleportation or interplanar travel to leave the cage, it must first make a Charisma saving throw. On a success, the creature can use that magic to exit the cage. On a failure, the creature can't exit the cage and wastes the use of the spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel.

\n

This spell can't be dispelled by dispel magic.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":100,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"evo","components":{"value":"ruby dust worth 1,500 gp","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ruby dust worth 1,500 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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage.

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The screamer emits destructive energy in a 15-foot cube. Each creature in that area must succeed on a DC 11 Strength saving throw or take 7 (2d6) thunder damage and be knocked prone.

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Once per turn, a creature that attacks the screamer can target the duergar trapped in it. The attacker has disadvantage on the attack roll. On a hit, the attack deals an extra 11 (2d10) damage to the screamer, and the screamer can respond by using its Multiattack with its reaction.

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The orc makes two claw attacks, or four claw attacks if it has fewer than half of its hit points remaining.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

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As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

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The orc is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The orc has the following cleric spells prepared:

Cantrips (at will): guidance, mending, resistance, thaumaturgy

1st level (4 slots): bane, cure wounds, guiding bolt

2nd level (3 slots): augury, warding bond

3rd level (2 slots): bestow curse, create food and water

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You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

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This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

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You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.

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You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

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Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a drop of blood","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a drop of blood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136081,"definitionId":2009,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":216,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"au2XmKmz8R0YMJLj","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

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A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

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By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:

\n\n


The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

\n

If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 215","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"specially marked sticks, bones, or similar tokens worth at least 25 gp","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"specially marked sticks, bones, or similar tokens worth at least 25 gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136071,"definitionId":2007,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Augury","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mZa99nyRfJ1mfou0","name":"Warding Bond","type":"spell","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1 bonus to AC and saving throws, and it has resistance to all damage. Also, each time it takes damage, you take the same amount of damage.

\n

The spell ends if you drop to 0 hit points or if you and the target become separated by more than 60 feet. It also ends if the spell is cast again on either of the connected creatures. You can also dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138930,"definitionId":2296,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Warding Bond","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"goxhY5wal2fzbeDB","name":"Bestow Curse","type":"spell","img":"systems/dnd5e/icons/spells/link-royal-3.jpg","data":{"description":{"value":"

You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the @Compendium[dnd5e.rules.Using Each Ability]{nature} of the curse from the following options:

\n\n

A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.

\n

At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136112,"definitionId":2013,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bestow Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"q8c1B5uSrqYMM9ZO","name":"Create Food and Water","type":"spell","img":"systems/dnd5e/icons/skills/green_32.jpg","data":{"description":{"value":"

You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

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The dragon uses one of the following breath weapons.

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The dragon exhales lightning in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.

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The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 12 Strength saving throw. On a failed save, the creature is pushed 30 feet away from the dragon.

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The dragon can breathe air and water.

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The balor makes two attacks: one with its longsword and one with its whip.

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Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.

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Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.

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The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

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When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren’t being worn or carried, and it destroys the balor’s weapons.

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At the start of each of the balor’s turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

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The balor has advantage on saving throws against spells and other magical effects.

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The balor’s weapon attacks are magical.

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Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) bludgeoning damage.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

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Once per turn when Oreioth kills one or more creatures with a spell of 1st level or higher, he regains hit points equal to twice the spell’s level.

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Oreioth is a 6th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). He has the following wizard spells prepared:

Cantrips (at will): chill touch, minor illusion, prestidigitation, shocking grasp

1st level (4 slots): false life, mage armor, magic missile, ray of sickness

2nd level (3 slots): crown of madness, misty step

3rd level (3 slots): animate dead, vampiric touch

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When a living Medium or Small humanoid within 30 feet of Oreioth dies, he can use an action on his next turn to cast animate dead on that humanoid’s corpse, instead of using the spell’s normal casting time.

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You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

\n

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

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You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

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This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"iR47cD03PMaUmmnR","name":"Shocking Grasp","type":"spell","img":"systems/dnd5e/icons/spells/lighting-eerie-1.jpg","data":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138709,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SdYPPwDT3NiMwygl","name":"False Life","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-1.jpg","data":{"description":{"value":"

Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 4","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"value":"a small amount of alcohol or distilled spirits","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small amount of alcohol or distilled spirits","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"(@item.level - 1) * 5"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136759,"definitionId":2093,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"False Life","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BCS9o813JPW49gCR","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MTwSKga9642Kc7ZH","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6pzMEIEUZTbXHBjs","name":"Ray of Sickness","type":"spell","img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","data":{"description":{"value":"

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also @Compendium[dnd5e.rules.Poisoned]{poisoned} until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138636,"definitionId":2318,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Sickness","sources":[{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mnnKVJdVvgfJlu8H","name":"Crown of Madness","type":"spell","img":"icons/commodities/metal/fragments-steel-barbed.webp","data":{"description":{"value":"

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration.

\n

While the target is @Compendium[dnd5e.rules.Charmed]{charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The @Compendium[dnd5e.rules.Charmed]{charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136476,"definitionId":2329,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Crown of Madness","sources":[{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Control","Compulsion"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bOpYavwgCJl6J20o","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"djdNrifwuSts9eIN","name":"Animate Dead","type":"spell","img":"systems/dnd5e/icons/skills/yellow_32.jpg","data":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zL8m89DLrDbLaPPQ","name":"Vampiric Touch","type":"spell","img":"systems/dnd5e/icons/skills/beast_02.jpg","data":{"description":{"value":"

The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Until the spell ends, you can make the attack again on each of your turns as an action.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 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Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":65,"price":1500,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":18,"type":"heavy","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":18,"originalName":"Plate","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"plate","replaced":true},"magicitems":{"enabled":false}}},{"_id":"82TfWZocrBjCyqJS","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The archon makes two Hammer of Justice attacks.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 192","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"U78RIqEZHdJYguNN","name":"Hammer of Justice","type":"weapon","img":"systems/dnd5e/icons/skills/yellow_21.jpg","data":{"description":{"value":"

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 18 (4d8) force damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 192","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning] + @mod","bludgeoning"],["4d8[force]","force"]],"versatile":""},"formula":"","save":{"ability":"str","dc":18,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Hammer of Justice.","fullName":"Hammer of Justice."}}},{"_id":"dZVtnwLFXS5EykOM","name":"Pacifying Presence","type":"feat","img":"systems/dnd5e/icons/skills/shadow_20.jpg","data":{"description":{"value":"

Each creature of the archon’s choice that the archon can see within 120 feet of it must succeed on a DC 18 Wisdom saving throw, or else the target drops any weapons it is holding, ends its concentration on any spells or other effects, and becomes charmed by the archon for 1 minute. The charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the archon’s Pacifying Presence for the next 24 hours.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 192","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":18,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Pacifying Presence.","fullName":"Pacifying Presence."}}},{"_id":"dpVI1kIfhjJWc3l4","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The archon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The archon regains spent legendary actions at the start of its turn.

\n

Rejoin Mount. If the archon isn’t mounted, it magically teleports to its steed and mounts it as long as the archon and its steed are on the same plane of existence.

\n

Smite (Costs 2 Actions). The archon makes a Hammer of Justice attack, and then its mount can use its reaction to make a melee weapon attack.

\n

Detention (Costs 3 Actions). The archon targets a creature it can see within 60 feet of it. The target must succeed on a DC 18 Charisma saving throw or be magically teleported to a harmless demiplane until the end of the archon’s next turn, whereupon the target reappears in the space it left or the nearest unoccupied space if that space is occupied.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 192","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"D5MyQozGm6avDakh","name":"Rejoin Mount","type":"feat","img":"icons/environment/people/charge.webp","data":{"description":{"value":"

If the archon isn’t mounted, it magically teleports to its steed and mounts it as long as the archon and its steed are on the same plane of existence.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 192","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"pFkLC9V4R2NFGKbM","name":"Smite (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/skills/light_06.jpg","data":{"description":{"value":"

The archon makes a Hammer of Justice attack, and then its mount can use its reaction to make a melee weapon attack.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 192","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"zEKkg0BQerXUFC65","name":"Detention (Costs 3 Actions)","type":"feat","img":"systems/dnd5e/icons/spells/runes-magenta-2.jpg","data":{"description":{"value":"

The archon targets a creature it can see within 60 feet of it. The target must succeed on a DC 18 Charisma saving throw or be magically teleported to a harmless demiplane until the end of the archon’s next turn, whereupon the target reappears in the space it left or the nearest unoccupied space if that space is occupied.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 192","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":18,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"22SIFo3yMR5pKOCv","name":"Eye of the Law","type":"feat","img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","data":{"description":{"value":"

As a bonus action, the archon can target a creature it can see within 120 feet of it and determine which laws that creature has broken in the last 24 hours.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 192","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Eye of the Law.","fullName":"Eye of the Law."}}},{"_id":"uIBjgHkCqrztBwJK","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The archon’s innate spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). The archon can innately cast the following spells, requiring no material components:

At will: calm emotions, command, compelled duel

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 192","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"D3inDYk3Wxv1h0ET","name":"Mount","type":"feat","img":"icons/environment/people/charge.webp","data":{"description":{"value":"

If the archon isn’t mounted, it can use a bonus action to magically teleport onto the creature serving as its mount, provided the archon and its mount are on the same plane of existence. When it teleports, the archon appears astride the mount along with any equipment it is wearing or carrying.

While mounted and not incapacitated, the archon can’t be surprised, and both it and its mount gain advantage on Dexterity saving throws. If the archon is reduced to 0 hit points while riding its mount, the mount is reduced to 0 hit points as well.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 192","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Mount.","fullName":"Mount."}}},{"_id":"0sPR4g8f7K08YipY","name":"Calm Emotions","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.

\n

You can suppress any effect causing a target to be @Compendium[dnd5e.rules.Charmed]{charmed} or @Compendium[dnd5e.rules.Frightened]{frightened}. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

\n

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":275666,"definitionId":2023,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Calm Emotions","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Verijl7rJcMkxbYO","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HX1UNpwFdIyragXK","name":"Compelled Duel","type":"spell","img":"systems/dnd5e/icons/skills/blue_10.jpg","data":{"description":{"value":"

You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn’t restrict the target’s movement for that turn.

The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.

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The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.

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Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

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Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

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Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

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The dragon uses one of the following breath weapons.

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The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 (13d8) cold damage on a failed save, or half as much damage on a successful one.

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The dragon exhales paralyzing gas in a 60-foot cone. Each creature in that area must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).

In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

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Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:

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Regional Effects

The region containing a legendary silver dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects.

If the dragon dies, changed weather reverts to normal, as described in the spell, and the other effects fade in 1d10 days.

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A Silver Dragon’s Lair

Silver dragons dwell among the clouds, making their lairs on secluded cold mountain peaks. Though many are comfortable in natural cavern complexes or abandoned mines, silver dragons covet the lost outposts of humanoid civilization. An abandoned mountaintop citadel or a remote tower raised by a long-dead wizard is the sort of lair that every silver dragon dreams of.

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The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n

Detect. The dragon makes a Wisdom (Perception) check.

\n

Tail Attack. The dragon makes a tail attack.

\n

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

","chat":"","unidentified":""},"source":"Basic Rules pg 302","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"OlMggaofapel9Hvq","name":"Detect","type":"feat","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

","chat":"","unidentified":""},"source":"Basic Rules pg 302","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"CtPyoZ6cYaweOScJ","name":"Tail","type":"weapon","img":"icons/commodities/biological/tail-scaled-green.webp","data":{"description":{"value":"

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

","chat":"","unidentified":""},"source":"Basic Rules pg 302","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tail.","fullName":"Tail.","actionCopy":true}}},{"_id":"K65oYuXz3snSq9Nf","name":"Wing Attack (Costs 2 Actions)","type":"feat","img":"icons/commodities/biological/wing-green.webp","data":{"description":{"value":"

The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

","chat":"","unidentified":""},"source":"Basic Rules pg 302","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + 8","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":21,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"yLkAnfvRzEpb13Pv","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If the dragon fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"Basic Rules pg 302","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/adult-silver-dragon","img":"https://www.dndbeyond.com/avatars/67/554/636460566052383580.png","tokenImg":"https://www.dndbeyond.com/avatars/0/122/636252753944507717.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":16772,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"ql73b2ATUgoTvjGw","name":"Rak Tulkhesh","type":"npc","img":"ddb-images/other/npc-Rak-Tulkhesh.png","data":{"abilities":{"str":{"value":29,"proficient":1,"bonuses":{"check":"","save":""},"mod":9,"prof":8,"saveBonus":0,"save":17,"dc":25},"dex":{"value":19,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":20},"con":{"value":27,"proficient":1,"bonuses":{"check":"","save":""},"mod":8,"prof":8,"saveBonus":0,"save":16,"dc":24},"int":{"value":21,"proficient":0,"bonuses":{"check":"","save":""},"mod":5,"dc":21},"wis":{"value":22,"proficient":1,"bonuses":{"check":"","save":""},"mod":6,"prof":8,"saveBonus":0,"save":14,"dc":22},"cha":{"value":26,"proficient":1,"bonuses":{"check":"","save":""},"mod":8,"prof":8,"saveBonus":0,"save":16,"dc":24}},"attributes":{"ac":{"flat":23,"calc":"natural","formula":"","label":"natural armor; 25 versus ranged attacks"},"hp":{"value":478,"min":0,"max":478,"temp":0,"tempmax":0,"formula":"33d12 + 264"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":40,"fly":80,"swim":0,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":120,"units":"ft","special":""},"spellcasting":"cha","prof":8,"spelldc":24,"spellLevel":0},"details":{"biography":{"value":"

Overlords

\n

In the first days of the world, the children of Khyber rose from the darkness to reign over Eberron. The greatest among them were the overlords, who held dominion over a world of fear, war, and death until the children of Eberron and Siberys rose up against them. Armies of dragons fought against the fiends of Khyber. And though the overlords couldn’t be destroyed, the couatl sacrificed their lives to build a prison of celestial light: a silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break free and reclaim the world above.

\n

As long as the overlords are bound by the Silver Flame, they can’t physically manifest in the world. But each overlord embodies a particular aspect of evil, which grows in strength as their servants — the fiends known as the Lords of Dust — scheme to unleash their ancient masters. The overlords gain strength when mortals embrace the dark paths laid down for them. And as they grow stronger, they gain more influence.

\n

Some thirty overlords are bound in Khyber. Two are described here: Rak Tulkhesh and Sul Khatesh, both of whom remain imprisoned and can’t take physical form. The stat blocks provided here reflect the powers they would wield if they were ever unleashed upon the world.

\n

Immortal Nature. An overlord doesn’t require air, food, drink or sleep. It also can’t die permanently. Upon its death, it reforms elsewhere in the multiverse and becomes active again at a time set by the DM.

\n

Rak Tulkhesh

\n

Called the Rage of War, Rak Tulkhesh is the incarnation of impulses that drives many mortals to battle. Fear, greed, hatred — these are seeds that the Rage of War sows in the hopes of producing a bloody harvest.

\n

Rak Tulkhesh typically takes the form of a vaguely draconic creature twisted by demonic rage. Covered in iron spikes protruding from his bleeding flesh, this overlord looms fifteen feet high at the shoulders, and his wings span over forty feet. While in combat, Rak Tulkhesh roars in rage as new weapons are spawned from his body, called forth by the Rage of War to slaughter all who dare stand before him.

\n

Khyber Shards. Rak Tulkhesh’s soul is divided among a group of Khyber shards spread through the underworld and is confined to those shards by the light of the Silver Flame. While shattered and bound, the Rage of War can’t bring his full power to bear on the world. But he can influence events in the vicinity of any of his shards, drawing power from acts of violence.

\n

The Last War was a boon that allowed Rak Tulkhesh to darken the hearts of soldiers and civilians alike, whose actions then weakened the overlord’s bonds to give him even greater sway over the regions surrounding his shards. The violence seen in Thaliost and other occupied cities, the hatred against warforged and Cyran refugees, the calls for a return to war — all these things bear the mark of Rak Tulkhesh’s malign influence.

\n

Minions of Rak Tulkhesh. Any organization that fosters hatred unwittingly serves Rak Tulkhesh, and countless soldiers in the Five Nations are devoted to the Rage of War. Many of the Carrion Tribes of the Demon Wastes likewise serve Rak Tulkhesh and yearn to carry his bloody banner into the soft lands of the south. The minotaurs of Droaam revere Rak Tulkhesh as the Horned Prince. But the most powerful of the overlord’s follower’s is the rakshasa Mordakhesh the Shadowsword — Rak Tulkhesh’s exarch among the Lords of Dust, who commands a host of fiends exerting the overlord’s will across Khorvaire.

","public":""},"alignment":"Neutral Evil","race":"","type":{"value":"fiend","subtype":"","swarm":"","custom":""},"environment":"","cr":28,"spellLevel":0,"xp":{"value":120000},"source":"Eberron: Rising from the Last War pg 303"},"traits":{"size":"huge","di":{"value":["poison","physical"],"custom":""},"dr":{"value":["lightning","cold","fire"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["charmed","exhaustion","frightened","paralyzed","poisoned","stunned"],"custom":""},"languages":{"value":[],"custom":"All; Telepathy 120 ft."}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":6,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"ath":{"value":1,"ability":"str","bonuses":{"check":"","passive":""},"mod":9,"prof":8,"bonus":0,"total":17,"passive":27},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":8,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":6,"total":null,"passive":null},"itm":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":8,"prof":8,"bonus":0,"total":16,"passive":26},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":6,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":6,"prof":8,"bonus":0,"total":14,"passive":24},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":8,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":8,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":6,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":3,"max":3},"legres":{"value":3,"max":3},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Rak Tulkhesh","displayName":20,"img":"ddb-images/other/npc-token-Rak-Tulkhesh.jpeg","width":3,"height":3,"scale":1,"vision":true,"dimSight":0,"brightSight":120,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"bar2":{"attribute":"resources.legact"},"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}}},"items":[{"_id":"Cv4BEm2jVwF6Mb6i","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

Rak Tulkhesh makes four weapon attacks.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 303","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"HLTMVGotxBPetfdE","name":"Spawned Melee Weapon","type":"weapon","img":"systems/dnd5e/icons/skills/violet_10.jpg","data":{"description":{"value":"

Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 28 (3d12 + 9) force damage.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 303","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d12[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spawned Melee Weapon.","fullName":"Spawned Melee Weapon."}}},{"_id":"S8Fo63HRrh03TGEM","name":"Spawned Ranged Weapon","type":"weapon","img":"systems/dnd5e/icons/skills/yellow_06.jpg","data":{"description":{"value":"

Ranged Weapon Attack: +12 to hit, range 150/600 ft., one target. Hit: 17 (3d8 + 4) force damage.

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Rak Tulkhesh magically polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than his own, or back into his true form. He reverts to his true form if he dies. Any equipment he is wearing or carrying is absorbed or borne by the new form (his choice).

In a new form, Rak Tulkhesh retains his alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 303","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Change Shape.","fullName":"Change Shape."}}},{"_id":"TkggdRYqleHrNxtC","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

Rak Tulkhesh can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Rak Tulkhesh regains spent legendary actions at the start of his turn.

\n

Attack. Rak Tulkhesh makes one weapon attack.

\n

End Magic (Costs 2 Actions). Rak Tulkhesh casts dispel magic.

\n

Provoke Rage (Costs 3 Actions). Each creature within 60 feet of Rak Tulkhesh must succeed on a DC 24 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If no creatures are within reach, it makes a ranged weapon attack against a random creature within range, throwing its weapon if necessary. This attack is made with advantage and gains a +4 bonus to the damage roll.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 303","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"kF218P1q5R69AQKl","name":"Attack","type":"feat","img":"icons/weapons/axes/axe-battle-eyes-red.webp","data":{"description":{"value":"

Rak Tulkhesh makes one weapon attack.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 303","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"bkTbP6ZCtAMcNqzA","name":"End Magic (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/spells/rip-water-3.jpg","data":{"description":{"value":"

Rak Tulkhesh casts dispel magic.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 303","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"701oeZcNcp5OBW9F","name":"Provoke Rage (Costs 3 Actions)","type":"feat","img":"systems/dnd5e/icons/skills/yellow_17.jpg","data":{"description":{"value":"

Each creature within 60 feet of Rak Tulkhesh must succeed on a DC 24 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If no creatures are within reach, it makes a ranged weapon attack against a random creature within range, throwing its weapon if necessary. This attack is made with advantage and gains a +4 bonus to the damage roll.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 303","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":24,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"MH5h8iKa4FaviP2q","name":"Deadly Critical","type":"feat","img":"systems/dnd5e/icons/skills/weapon_29.jpg","data":{"description":{"value":"

Rak Tulkhesh scores a critical hit on a roll of 19 or 20 and rolls the damage dice three times, instead of twice.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 303","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Deadly Critical.","fullName":"Deadly Critical."}}},{"_id":"BpynIYnmaS0IYNDR","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

Rak Tulkhesh’s spellcasting ability is Charisma (spell save DC 24). He can innately cast the following spells, requiring no material components:

At will: detect thoughts, dispel magic, spirit guardians

1/day each: banishing smite, blinding smite, staggering smite

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 303","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"LAp2RWiFlxRj7FVl","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

Legendary Resistance (3/Day). If Rak Tulkhesh fails a saving throw, he can choose to succeed instead.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 303","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day). ","fullName":"Legendary Resistance (3/Day). "}}},{"_id":"D5FqFuCcC6kzmfGG","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

Magic Resistance. Rak Tulkhesh has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 303","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance. ","fullName":"Magic Resistance. "}}},{"_id":"fTIKqi7dWta45D0N","name":"Whirlwind of Weapons","type":"feat","img":"systems/dnd5e/icons/skills/blue_01.jpg","data":{"description":{"value":"

A magical aura of weapons surrounds Rak Tulkhesh in a 10 foot radius. At the start of each of his turns, any other creature in the aura takes 14 (4d6) force damage.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 303","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Whirlwind of Weapons.","fullName":"Whirlwind of Weapons."}}},{"_id":"X6NP4eLaqV23dc58","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SHOuO3La8efqyhOR","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ku8Bj2qnuMXZTtEU","name":"Spirit Guardians","type":"spell","img":"systems/dnd5e/icons/skills/blue_01.jpg","data":{"description":{"value":"

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

\n

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[radiant - Good or Neutral Alignment]","radiant"],["3d8[necrotic - Evil Alignment]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"a holy symbol","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138784,"definitionId":2264,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spirit Guardians","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lOEFIe3cOZgZbVNy","name":"Banishing Smite","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

The next time you hit a creature with a weapon attack before this spell ends, your weapon crackles with force, and the attack deals an extra 5d10 force damage to the target.

\n

Additionally, if this attack reduces the target to 50 hit points or fewer, you banish it. If the target is native to a different plane of existence than the one you’re on, the target disappears, returning to its home plane. If the target is native to the plane you’re on, the creature vanishes into a harmless demiplane. While there, the target is @Compendium[dnd5e.rules.Incapacitated]{incapacitated}. It remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

","chat":"","unidentified":""},"source":"Player's Handbook pg 216","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d10[force - The next time you hit a creature with a weapon attack before this spell ends]","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136084,"definitionId":2351,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Banishing Smite","sources":[{"sourceId":2,"pageNumber":216,"sourceType":1}],"tags":["Damage","Control","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"x6IkbjwXkgkKd1b7","name":"Blinding Smite","type":"spell","img":"systems/dnd5e/icons/spells/enchant-sky-3.jpg","data":{"description":{"value":"

The next time you hit a creature with a melee weapon attack during this spell’s duration, you weapon flares with a bright light, and the attack deals an extra 3d8 radiant damage to the target. Additionally, the target must succeed on a Constitution saving throw or be @Compendium[dnd5e.rules.Blinded]{blinded} until the spell ends.

A creature @Compendium[dnd5e.rules.Blinded]{blinded} by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer @Compendium[dnd5e.rules.Blinded]{blinded}.

","chat":"","unidentified":""},"source":"Player's Handbook pg 219","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[radiant - The next time you hit a creature with a melee weapon attack during this spell’s duration]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136137,"definitionId":2334,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blinding Smite","sources":[{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PaiiNzAr2S1LrGxM","name":"Staggering Smite","type":"spell","img":"systems/dnd5e/icons/skills/yellow_21.jpg","data":{"description":{"value":"

The next time you hit a creature with a melee weapon attack during this spell’s duration, your weapon pierces both body and mind, and the attack deals an extra 4d6 psychic damage to the target. The target must make a Wisdom saving throw. On a failed save, it has disadvantage on attack rolls and ability checks, and can’t take reactions, until the end of its next turn.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 − 1) bludgeoning damage.

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The derro has advantage on saving throws against spells and other magical effects.

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The derro savant is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The derro knows the following sorcerer spells:

Cantrips (at will): acid splash, mage hand, message, prestidigitation, ray of frost

1st level (4 slots): burning hands, chromatic orb, sleep

2nd level (3 slots): invisibility, spider climb

3rd level (2 slots): lightning bolt

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"nADcqqLA1dPFQ0zN","name":"Sunlight Sensitivity","type":"feat","img":"systems/dnd5e/icons/skills/shadow_02.jpg","data":{"description":{"value":"

While in sunlight, the derro savant has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sunlight Sensitivity.","fullName":"Sunlight Sensitivity."}}},{"_id":"jjTZVdLS0jBxRoJs","name":"Acid Splash","type":"spell","img":"systems/dnd5e/icons/skills/affliction_20.jpg","data":{"description":{"value":"

You hurl a bubble of acid. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.

\n

This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":2,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[acid]","acid"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136018,"definitionId":1989,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Acid Splash","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Rrn44k0ov83QWB0E","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zvPxOP4p1XHRaJTP","name":"Message","type":"spell","img":"systems/dnd5e/icons/spells/link-blue-1.jpg","data":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"a short piece of copper wire","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138480,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eZP33EAM1Tq5SCEu","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"CatNHBCHjSKnUF9n","name":"Ray of Frost","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-2.jpg","data":{"description":{"value":"

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138633,"definitionId":2226,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Frost","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DwmVXNaQntSxixsY","name":"Burning Hands","type":"spell","img":"systems/dnd5e/icons/skills/fire_03.jpg","data":{"description":{"value":"

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire ignites any flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 220","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136168,"definitionId":2021,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Burning Hands","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":220,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nUfhXb37NNSglQ3m","name":"Chromatic Orb","type":"spell","img":"systems/dnd5e/icons/skills/violet_05.jpg","data":{"description":{"value":"

You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

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This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

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A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

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Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.

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A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

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The notorious Nyxborn harpy Aphemia prowls the marshy wastes around the necropolis of Asphodel. Her shrill songs enthrall the necropolis’s undead inhabitants, which she leads on raids to waylay unsuspecting travelers and settlements.

\n

Cruel, corpse-eating creatures, harpies endlessly seek their next meal, careless of whether it comes from the living or the dead. With equal zeal, these vicious scavengers set upon travelers or claw open fresh graves, stripping bodies of riches and flesh. Then they carry back any treasures or appealing bones they find to reeking nests situated in cramped caves or rotten trees.

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Aphemia makes two attacks: one with her bite and one with her claws.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage plus 13 (3d8) necrotic damage.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

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Aphemia shrieks a cacophony of magical sounds. Each humanoid within 120 feet of her must succeed on a DC 14 Wisdom saving throw or be frightened of her until the song ends. A frightened creature takes 7 (2d6) psychic damage at the start of its turn while Aphemia is singing. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to Aphemia’s Discordant Song for the next 24 hours. Aphemia must take a bonus action on her subsequent turns to continue singing. She can stop singing at any time. The song ends if Aphemia is incapacitated or dies.

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Aphemia intones a low, growling magical melody. Every undead within 300 feet of her must succeed on a DC 14 Wisdom saving throw or fall under her control until the song ends. Aphemia must take a bonus action on her subsequent turns to continue singing, and she can mentally command the undead under her control as part of the same bonus action. She can stop singing at any time. The song ends if Aphemia is incapacitated or dies.

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If Aphemia fails a saving throw, she can choose to succeed instead.

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Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 211","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod + 2","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"","properties":{"amm":true,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shortbow.","fullName":"Shortbow."}}},{"_id":"VnPAVGno17kOVwSU","name":"Dreadful Aspect (Recharges after a Short or Long Rest)","type":"feat","img":"systems/dnd5e/icons/skills/water_03.jpg","data":{"description":{"value":"

The blackguard exudes magical menace. Each enemy within 30 feet of the blackguard must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If a frightened target ends its turn more than 30 feet away from the blackguard, the target can repeat the saving throw, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dreadful Aspect (Recharges after a Short or Long Rest).","fullName":"Dreadful Aspect (Recharges after a Short or Long Rest)."}}},{"_id":"BniaVsgvn2nbhaU2","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The blackguard is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It has the following paladin spells prepared:

1st level (4 slots): command, protection from evil and good, thunderous smite

2nd level (3 slots): branding smite, find steed

3rd level (2 slots): blinding smite, dispel magic

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 211","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"ki1sevASIOeShrRF","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fRP75keszHqjjUYQ","name":"Protection from Evil and Good","type":"spell","img":"icons/commodities/metal/clasp-steel-braid.webp","data":{"description":{"value":"

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

\n

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"holy water or powdered silver and iron, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138610,"definitionId":2221,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Gg7dmN4XePaMYLo5","name":"Thunderous Smite","type":"spell","img":"systems/dnd5e/icons/spells/enchant-magenta-2.jpg","data":{"description":{"value":"

The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet away from you and knocked @Compendium[dnd5e.rules.Prone]{prone}.

","chat":"","unidentified":""},"source":"Player's Handbook pg 282","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[thunder - The first time you hit with a melee weapon attack during this spell’s duration]","thunder"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138848,"definitionId":2322,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thunderous Smite","sources":[{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"o9scveevb4XkJlvV","name":"Branding Smite","type":"spell","img":"systems/dnd5e/icons/spells/enchant-royal-3.jpg","data":{"description":{"value":"

The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it is @Compendium[dnd5e.rules.Invisible]{invisible}, and the target sheds dim light in a 5-foot radius and can’t become @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. 

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[radiant - The next time you hit a creature with a weapon attack before this spell ends]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":307827,"definitionId":2326,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Branding Smite","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7pHMejnJ7iJ6taKy","name":"Find Steed","type":"spell","img":"icons/environment/creatures/horse-tan.webp","data":{"description":{"value":"

You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose: a warhorse, a pony, a camel, an elk, or a mastiff. (Your GM might allow other animals to be summoned as steeds.) The steed has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of its normal type. Additionally, if your steed has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak.

\n

Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any spell you cast that targets only you also target your steed.

\n

When the steed drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear. In either case, casting this spell again summons the same steed, restored to its hit point maximum.

\n

While your steed is within 1 mile of you, you can communicate with each other telepathically.

\n

You can't have more than one steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136804,"definitionId":2098,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Find Steed","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Summoning"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pxvOXHsi1eajxLo0","name":"Blinding Smite","type":"spell","img":"systems/dnd5e/icons/spells/enchant-sky-3.jpg","data":{"description":{"value":"

The next time you hit a creature with a melee weapon attack during this spell’s duration, you weapon flares with a bright light, and the attack deals an extra 3d8 radiant damage to the target. Additionally, the target must succeed on a Constitution saving throw or be @Compendium[dnd5e.rules.Blinded]{blinded} until the spell ends.

A creature @Compendium[dnd5e.rules.Blinded]{blinded} by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer @Compendium[dnd5e.rules.Blinded]{blinded}.

","chat":"","unidentified":""},"source":"Player's Handbook pg 219","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[radiant - The next time you hit a creature with a melee weapon attack during this spell’s duration]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136137,"definitionId":2334,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blinding Smite","sources":[{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"srlgNmVZsPoNAET6","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/blackguard","img":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","spellList":{"class":["command","protection from evil and good","thunderous smite","branding smite","find steed","blinding smite","dispel magic"],"pact":[],"atwill":[],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":17329,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"r3Z7xjZf5hdrPuUg","name":"Keresta Delvingstone","type":"npc","img":"ddb-images/other/npc-Keresta-Delvingstone.jpeg","data":{"abilities":{"str":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":17},"dex":{"value":18,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":5,"saveBonus":0,"save":9,"dc":17},"con":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":17},"int":{"value":17,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":16},"wis":{"value":15,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":5,"saveBonus":0,"save":7,"dc":15},"cha":{"value":18,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":5,"saveBonus":0,"save":9,"dc":17}},"attributes":{"ac":{"flat":16,"calc":"natural","formula":"","label":"natural armor "},"hp":{"value":144,"min":0,"max":144,"temp":0,"tempmax":0,"formula":"17d8 + 68"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"wis","prof":5,"spelldc":15,"spellLevel":9},"details":{"biography":{"value":"

Keresta Delvingstone grew up in the streets of Waterdeep and is no stranger to hardship. Hoping to make a better life for herself, she became an adventurer and sought fame and fortune in Undermountain. Keresta met her end in the lair of a vampire and became a vampire spawn under its command.

\n

After Vanrak destroyed the vampire and conquered its lair, he took Keresta under his wing. Consumed by darkness and loss, Keresta was drawn to Shar like a moth to a flame and rose to become a vampire cleric of the evil god. She now leads Shar’s debased cult in Vanrakdoom and intends to send the group on a mission to destroy the Spires of the Morning, the temple of Lathander (god of birth and renewal) in Waterdeep. She also has her sights set on destroying the House of the Moon — Waterdeep’s temple of Selûne, whom she blames for the destruction of Vanrak Moonstar.

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Keresta makes two attacks, only one of which can be a bite attack.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) bludgeoning damage. Instead of dealing damage, Keresta can grapple the target (escape DC 18).

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Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by Keresta, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and Keresta regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under Keresta’s control.

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Keresta targets one humanoid it can see within 30 feet of it. If the target can see Keresta, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by Keresta. The charmed target regards Keresta as a trusted friend to be heeded and protected. Although the target isn’t under Keresta’s control, it takes Keresta’s requests or actions in the most favorable way it can, and it is a willing target for Keresta’s bite attack.

Each time Keresta or Keresta’s companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until Keresta is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.

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Keresta magically calls 2d4 swarm of bats;swarms of bats or swarm of rats;rats, provided that the sun isn’t up. While outdoors, Keresta can call 3d6 giant centipede;giant centipedes. The called creatures arrive in 1d4 rounds, acting as allies of Keresta and obeying her spoken commands. The beasts remain for 1 hour, until Keresta dies, or until Keresta dismisses them as a bonus action.

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A Vampire’s Lair

A vampire chooses a grand yet defensible location for its lair, such as a castle, fortified manor, or walled abbey. It hides its coffin in an underground crypt or vault guarded by vampire spawn or other loyal creatures of the night.

Regional Effects

Vanrakdoom is Keresta’s lair, and the following regional effects are noticeable throughout it:

If Keresta is destroyed, the fog disperses, and the rats and bats gradually die off until only a scattered few remain.

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Keresta can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Keresta regains spent legendary actions at the start of her turn.

\n

Move. Keresta moves up to her speed without provoking opportunity attacks.

\n

Unarmed Strike. Keresta makes one unarmed strike.

\n

Bite (Costs 2 Actions). Keresta makes one bite attack.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 232","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"9WDEMCFTZTKy6QD0","name":"Move","type":"feat","img":"systems/dnd5e/icons/spells/wind-grasp-sky-1.jpg","data":{"description":{"value":"

Keresta moves up to her speed without provoking opportunity attacks.

Unarmed Strike. Keresta makes one unarmed strike.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) bludgeoning damage. Instead of dealing damage, Keresta can grapple the target (escape DC 18).

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Keresta makes one bite attack.

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If Keresta isn’t in sunlight or running water, she can use her action to polymorph into a Tiny bat or a Medium cloud of mist, or back into her true form.

While in bat form, Keresta can’t speak, her walking speed is 5 feet, and she has a flying speed of 30 feet. Her statistics, other than her size and speed, are unchanged. Anything she is wearing transforms with her, but nothing she is carrying does. She reverts to her true form if she dies.

While in mist form, Keresta can’t take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can’t pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight.

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If Keresta fails a saving throw, she can choose to succeed instead.

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When she drops to 0 hit points outside her resting place, Keresta transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that she isn’t in sunlight or running water. If she can’t transform, she is destroyed.

While she has 0 hit points in mist form, she can’t revert to her vampire form, and she must reach her resting place within 2 hours or be destroyed. Once in her resting place, she reverts to her vampire form. She is then paralyzed until she regains at least 1 hit point. After spending 1 hour in her resting place with 0 hit points, she regains 1 hit point.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 232","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Misty Escape.","fullName":"Misty Escape."}}},{"_id":"TSoGQ7sZpys7ySaT","name":"Regeneration","type":"feat","img":"systems/dnd5e/icons/spells/heal-royal-2.jpg","data":{"description":{"value":"

Keresta regains 20 hit points at the start of her turn if she has at least 1 hit point and isn’t in sunlight or running water. If Keresta takes radiant damage or damage from holy water, this trait doesn't function at the start of Keresta’s next turn.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 232","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Regeneration.","fullName":"Regeneration."}}},{"_id":"PsQU3BXlMa8XSrWr","name":"Spider Climb","type":"feat","img":"systems/dnd5e/icons/skills/green_23.jpg","data":{"description":{"value":"

Keresta can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 232","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spider Climb.","fullName":"Spider Climb."}}},{"_id":"qJfdDvdsRMJvUVUG","name":"Vampire Weaknesses","type":"feat","img":"icons/equipment/back/cloak-collared-red-gold.webp","data":{"description":{"value":"

Keresta has the following flaws:

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 232","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Vampire Weaknesses.","fullName":"Vampire Weaknesses."}}},{"_id":"pmq8jX5sTULdfjiL","name":"Forbiddance","type":"feat","img":"systems/dnd5e/icons/skills/blue_15.jpg","data":{"description":{"value":"

Keresta can’t enter a residence without an invitation from one of the occupants.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 232","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Forbiddance.","fullName":"Forbiddance."}}},{"_id":"FaArkzK7BhkBoSo9","name":"Harmed by Running Water","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Keresta takes 20 acid damage if she ends her turn in running water.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 232","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Harmed by Running Water.","fullName":"Harmed by Running Water."}}},{"_id":"3JOFDdIX9i7ZvotL","name":"Stake to the Heart","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

If a piercing weapon made of wood is driven into Keresta’s heart while Keresta is incapacitated in her resting place, Keresta is paralyzed until the stake is removed.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 232","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Stake to the Heart.","fullName":"Stake to the Heart."}}},{"_id":"ZNezc166hUmqpGc7","name":"Sunlight Hypersensitivity","type":"feat","img":"systems/dnd5e/icons/skills/shadow_02.jpg","data":{"description":{"value":"

Keresta takes 20 radiant damage when she starts her turn in sunlight. While in sunlight, she has disadvantage on attack rolls and ability checks.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 232","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sunlight Hypersensitivity.","fullName":"Sunlight Hypersensitivity."}}},{"_id":"yAn765eXHJjUYUjR","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Keresta is a 9th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). She has the following cleric spells prepared:

Cantrips (at will): guidance, mending, resistance, thaumaturgy

1st level (4 slots): bane, command, inflict wounds, ray of sickness

2nd level (3 slots): blindness/deafness, ray of enfeeblement, spiritual weapon

3rd level (3 slots): animate dead, bestow curse, dispel magic, spirit guardians

4th level (3 slots): blight, death ward, divination

5th level (1 slot): antilife shell, destructive wave

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 232","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"5r61BjFbFBG0UD8Y","name":"Guidance","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138016,"definitionId":2132,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YhbVMNLlEdEn7r1Q","name":"Mending","type":"spell","img":"systems/dnd5e/icons/skills/red_05.jpg","data":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"two lodestones","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"X2YLVLE5BYn8zjeI","name":"Resistance","type":"spell","img":"systems/dnd5e/icons/spells/protect-jade-3.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"abj","components":{"value":"a miniature cloak","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a miniature cloak","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138647,"definitionId":2231,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Resistance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"81u7ZyPxGW8XGy1H","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ULBqP8jpwyScDCd9","name":"Bane","type":"spell","img":"systems/dnd5e/icons/spells/rip-magenta-2.jpg","data":{"description":{"value":"

Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a drop of blood","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a drop of blood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136081,"definitionId":2009,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":216,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PpjeLnJqgGgp3tWW","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gDXdSqpn92Mc5BX6","name":"Inflict Wounds","type":"spell","img":"systems/dnd5e/icons/spells/rip-jade-2.jpg","data":{"description":{"value":"

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138351,"definitionId":2156,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Inflict Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":253,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wNOZs4Leiv0BsMi8","name":"Ray of Sickness","type":"spell","img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","data":{"description":{"value":"

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also @Compendium[dnd5e.rules.Poisoned]{poisoned} until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138636,"definitionId":2318,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Sickness","sources":[{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KbsENMV66M0G97al","name":"Blindness/Deafness","type":"spell","img":"systems/dnd5e/icons/skills/light_01.jpg","data":{"description":{"value":"

You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either @Compendium[dnd5e.rules.Blinded]{blinded} or @Compendium[dnd5e.rules.Deafened]{deafened} (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136147,"definitionId":2018,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blindness/Deafness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HGm5us015tTbWBKm","name":"Ray of Enfeeblement","type":"spell","img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","data":{"description":{"value":"

A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.

\n

At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138631,"definitionId":2225,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Enfeeblement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RR2qT8ZJPhXsD58b","name":"Spiritual Weapon","type":"spell","img":"systems/dnd5e/icons/skills/violet_10.jpg","data":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138787,"definitionId":2263,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spiritual Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QNLfcT2h93wkPXsJ","name":"Animate Dead","type":"spell","img":"systems/dnd5e/icons/skills/yellow_32.jpg","data":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RBOGzhCKcOcA2Z0m","name":"Bestow Curse","type":"spell","img":"systems/dnd5e/icons/spells/link-royal-3.jpg","data":{"description":{"value":"

You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the @Compendium[dnd5e.rules.Using Each Ability]{nature} of the curse from the following options:

\n\n

A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.

\n

At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136112,"definitionId":2013,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bestow Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZLj66yE54V8DnMNv","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"t4cFAA0nhk27l5fp","name":"Spirit Guardians","type":"spell","img":"systems/dnd5e/icons/skills/blue_01.jpg","data":{"description":{"value":"

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

\n

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[radiant - Good or Neutral Alignment]","radiant"],["3d8[necrotic - Evil Alignment]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"a holy symbol","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138784,"definitionId":2264,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spirit Guardians","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9aoJZFWz0VkupNjQ","name":"Blight","type":"spell","img":"systems/dnd5e/icons/skills/green_26.jpg","data":{"description":{"value":"

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

\n

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

\n

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[necrotic - No Effect: undead, construct; Max Damage: plant]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":4,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136130,"definitionId":2017,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blight","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pLp90555SFp9F72c","name":"Death Ward","type":"spell","img":"systems/dnd5e/icons/skills/affliction_01.jpg","data":{"description":{"value":"

You touch a creature and grant it a measure of protection from death.

\n

The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends.

\n

If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136509,"definitionId":2061,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Death Ward","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QlKfiJOEhwya0GsA","name":"Divination","type":"spell","img":"icons/sundries/scrolls/scroll-symbol-eye-brown.webp","data":{"description":{"value":"

Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The GM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.

\n

The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The GM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136629,"definitionId":2073,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Divination","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ggYAVy7CwW0yiVB5","name":"Antilife Shell","type":"spell","img":"systems/dnd5e/icons/skills/affliction_11.jpg","data":{"description":{"value":"

A shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and constructs. The barrier lasts for the duration.

\n

The barrier prevents an affected creature from passing or reaching through. An affected creature can cast spells or make attacks with ranged or reach weapons through the barrier.

\n

If you move so that an affected creature is forced to pass through the barrier, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 213","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136050,"definitionId":1998,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Antilife Shell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":213,"sourceType":1}],"tags":["Control","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"57JCjEhzIRR9XPRl","name":"Destructive Wave","type":"spell","img":"systems/dnd5e/icons/items/inventory/liquid-blue.jpg","data":{"description":{"value":"

You strike the ground, creating a burst of divine energy that ripples outward from you. Each creature you choose within 30 feet of you must succeed on a Constitution saving throw or take 5d6 thunder damage, as well as 5d6 radiant or necrotic damage (your choice), and be knocked @Compendium[dnd5e.rules.Prone]{prone}. A creature that succeeds on its saving throw takes half as much damage and isn’t knocked @Compendium[dnd5e.rules.Prone]{prone}.

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Fhenimore can attack once with her bite attack and once with Thunderous Touch.

","chat":"","unidentified":""},"source":"Locathah Rising","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"n7lsXTsovbYdwMNX","name":"Bite","type":"weapon","img":"icons/commodities/bones/bone-jaw-teeth-white.webp","data":{"description":{"value":"

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

","chat":"","unidentified":""},"source":"Locathah Rising","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite.","fullName":"Bite."}}},{"_id":"YT10K3i06pqaMFqj","name":"Thunderous Touch","type":"weapon","img":"systems/dnd5e/icons/spells/explosion-sky-2.jpg","data":{"description":{"value":"

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 27 (5d10) thunder damage.

","chat":"","unidentified":""},"source":"Locathah Rising","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d10[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Thunderous Touch.","fullName":"Thunderous Touch."}}},{"_id":"kgHOJN1yUIUIheMQ","name":"Amphibious","type":"feat","img":"systems/dnd5e/icons/skills/emerald_05.jpg","data":{"description":{"value":"

Fhenimore can breathe air and water.

","chat":"","unidentified":""},"source":"Locathah Rising","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Amphibious.","fullName":"Amphibious."}}},{"_id":"1r1Iu3xXU2AGXFNs","name":"Blood Frenzy","type":"feat","img":"systems/dnd5e/icons/spells/rip-water-3.jpg","data":{"description":{"value":"

Fhenimore has advantage on melee attack rolls against any creature that doesn’t have all its hit points.

","chat":"","unidentified":""},"source":"Locathah Rising","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Blood Frenzy.","fullName":"Blood Frenzy."}}},{"_id":"uNQgliXgp5K3ZkvW","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

Fhenimore’s spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

At will: command, create or destroy water

3/day each: control water, darkness, water breathing, water walk

1/day each: Evard’s black tentacles, lightning bolt

","chat":"","unidentified":""},"source":"Locathah Rising","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"WnHYe4QEKXng8k5W","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xG25SmmR7raC9LNV","name":"Create or Destroy Water","type":"spell","img":"systems/dnd5e/icons/skills/blue_36.jpg","data":{"description":{"value":"

You either create or destroy water.

\n

Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.

\n

Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"a drop of water if creating water or a few grains of sand if destroying it","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136463,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"F7X4b36i6e3ePRXk","name":"Control Water","type":"spell","img":"systems/dnd5e/icons/skills/blue_20.jpg","data":{"description":{"value":"

Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one.

\n

Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the flooding water spills over onto dry land.

\n

If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing.

\n

The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts.

\n

Part Water. You cause water in the area to move apart and create a trench. The trench extends across the spell's area, and the separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored.

\n

Redirect Flow. You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.

\n

Whirlpool. This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check against your spell save DC.

\n

When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is caught in the vortex until the spell ends. On a successful save, the creature takes half damage, and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but has disadvantage on the Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check to do so.

\n

The first time each turn that an object enters the vortex, the object takes 2d8 bludgeoning damage; this damage occurs each round it remains in the vortex.

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Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"bat fur and a drop of pitch or piece of coal","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136494,"definitionId":2058,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nkeJIhygtKwXyZWl","name":"Water Breathing","type":"spell","img":"systems/dnd5e/icons/spells/wind-blue-2.jpg","data":{"description":{"value":"

This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.

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This spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.

\n

If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.

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Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.

When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be @Compendium[dnd5e.rules.Restrained]{restrained} by the tentacles until the spell ends. A creature that starts its turn in the area and is already @Compendium[dnd5e.rules.Restrained]{restrained} by the tentacles takes 3d6 bludgeoning damage.

A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.

","chat":"","unidentified":""},"source":"Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[bludgeoning - Any creature that enters the affected area for the first time on a turn, starts its turn there, or already restrained by the tentacles.]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"a piece of tentacle from a giant octopus or a giant squid","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136739,"definitionId":2344,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Evard's Black Tentacles","sources":[{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"co1kwNGLhbpiBlSA","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

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Champions of the dragon queen are often called Talons of Tiamat. They work tirelessly to free their master from her imprisonment in Avernus, and Tiamat grants these pawns immense strength and a devastating breath weapon. Champions of Tiamat are sometimes associated with the Cult of the Dragon (described in chapter 3).

\n
\n

Dragonborn Champions

\n

The connection between dragonborn and their draconic ancestors manifests in a variety of ways. Some dragonborn identify with a particular kind of dragon and attempt to emulate such dragons’ attitudes and behavior. Others consider their draconic heritage—chromatic, metallic, or gem—something like a large extended family. But for dragonborn champions, this bond is spiritual as much as biological, and they devote themselves to their divine ancestor. Dragonborn champions advance the cause of their dragon god among draconic creatures and other folk alike.

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Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":65,"price":1500,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":18,"type":"heavy","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":18,"originalName":"Plate","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"plate","replaced":true},"magicitems":{"enabled":false}}},{"_id":"StYwSejA8PvnjFEz","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The dragonborn makes two Greataxe attacks.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 185","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"o5Phk3GWq8DkA6gG","name":"Greataxe","type":"weapon","img":"icons/weapons/axes/axe-double-brown.webp","data":{"description":{"value":"

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12+5) slashing damage plus 13 (3d8) necrotic damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 185","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[slashing] + @mod","slashing"],["3d8[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":true,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Greataxe.","fullName":"Greataxe."}}},{"_id":"VDj5XvIB0iVV3fBm","name":"Necrotic Breath (Recharge 6)","type":"feat","img":"systems/dnd5e/icons/skills/water_03.jpg","data":{"description":{"value":"

The dragonborn exhales shadowy fire in a 30-foot cone. Each creature in that area must make a DC 15 Wisdom saving throw. On a failed save, the creature takes 36 (8d8) necrotic damage and is frightened of the dragonborn for 1 minute. On a successful save, the creature takes half as much damage and isn’t frightened. A frightened creature can repeat the saving throw at end of each of its turns, ending the effect on itself on a success.

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If the dragonborn fails a saving throw, it can choose to succeed instead.

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The slaad makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is a humanoid, it must succeed on a DC 15 Constitution saving throw or be infected with a disease called chaos phage. While infected, the target can’t regain hit points, and its hit point maximum is reduced by 10 (3d6) every 24 hours. If the disease reduces the target’s hit point maximum to 0, the target instantly transforms into a red slaad or, if it has the ability to cast spells of 3rd level or higher, a green slaad. Only a wish spell can reverse the transformation.

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The slaad has advantage on saving throws against spells and other magical effects.

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The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.

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Lampad

\n

Lampads guard the shadowed paths of the world, depths typically trod by souls destined for the Underworld. These rarely seen nymphs assist Athreos in guiding the dead, moving among the spirits that collect along the Tartyx River and reclaiming wayward souls that try to slip back to the mortal world. This means lampads are most often spotted in graveyards, crumbling crypts, and tunnels that bore deep into the earth, and near portals to the Underworld.

\n

Nymphs

\n

Divine servants that inhabit unspoiled corners of the world, nymphs protect places of natural power and infuse their surroundings with the magic of Nyx. Some are benevolent and aid those who live off the land, while others embody violent aspects of nature. In either case, nymphs generally avoid other sapient creatures, preferring to mind the cycles of nature, the daily interplay of wild animals, or other cosmic forces. Occasionally, though, groups of the same kind of nymphs congregate in a place of natural power or beauty. In times of special need, deities tied to facets of nature might employ nymphs as messengers, guardians, or scouts.

\n

Immortal Nature. A nymph doesn’t require food, drink, or sleep.

\n

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The lampad attacks twice with its necrotic touch or chill touch.

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Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) necrotic damage.

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Ranged Spell Attack: +6 to hit, range 120 ft., one creature. Hit: 9 (2d8) necrotic damage, and the target can’t regain hit points until the start of the lampad’s next turn. If the target is undead, it has disadvantage on attack rolls against the lampad until the end of the lampad’s next turn.

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Once on its turn, the lampad can use 10 feet of its movement to step magically into one creature’s corpse within its reach and emerge from a second creature’s corpse within 60 feet of the first corpse, appearing in an unoccupied space within 5 feet of the second corpse. Both corpses must be Medium or bigger.

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Innate Spellcasting. The lampad’s spellcasting ability is Charisma (+6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: chill touch (see “Actions” below), gentle repose

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The lampad has advantage on saving throws against spells and other magical effects.

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Special Notes: see “Actions” below.

\n\n

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

\n

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

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Special Notes: see “Actions” below.

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You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead.

\n

The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don't count against the time limit of spells such as raise dead.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

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The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

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When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

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While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.

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(1/Day). The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.

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Special Notes: spell save DC 10.

\n\n

Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.

\n

If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

","chat":"

Special Notes: spell save DC 10.

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The duergar makes two war pick attacks.

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For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged.

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Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

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The duergar magically turns invisible for up to 1 hour or until it attacks, it casts a spell, or its concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it. While the invisible duergar is mounted on a female steeder, the steeder is invisible as well. The invisibility ends early on the steeder immediately after it attacks.

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When the duergar hits a target with a melee attack while mounted on a female steeder, the steeder can make a melee attack against the same target as a reaction.

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The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

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While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.

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The gladiator makes three melee attacks or two ranged attacks.

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Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

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The gladiator has advantage on saving throws against being frightened.

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A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

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The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

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The balor makes two attacks: one with its longsword and one with its whip.

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Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.

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Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.

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The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

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The demon chooses what to summon and attempts a magical summoning.

A balor has a 50 percent chance of summoning 1d8 vrock;vrocks, 1d6 hezrou;hezrous, 1d4 glabrezu;glabrezus, 1d3 nalfeshnee;nalfeshnees, 1d2 marilith;mariliths, or one goristro.

A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

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When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.

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At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

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The balor has advantage on saving throws against spells and other magical effects.

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The balor's weapon attacks are magical.

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The bear makes two attacks: one with its bite and one with its claws.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

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The bear has advantage on Wisdom (Perception) checks that rely on smell.

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The Green Guard Drake can breathe air and water.

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Oracles posses the ability to interpret the patterns and language of Nyx, divining from it the flow of fates and the will of the gods. Most of these gifted—or cursed—mortals communicate with a single god, interpreting their intentions for the wider world. Others aren’t aligned with a god and observe the night sky, reading Nyx like a vast, cryptic scroll for insights.

\n

Divine Influence. Just as oracles seek insights from interpreting the divine, so too do gods occasionally seek to manipulate the world through oracles. Sometimes a god might speak directly, be it with dramatic manifestations or direct possession of their servant. Although a deity’s words might be steeped in metaphors, should a god wish to make their intentions clear, they often find dramatic ways to make their thoughts known.

\n

Interpreters of Signs. Oracles possess unparalleled experience in divining godly whims from cryptic visions and mundane forces. Those who receive divine omens (such as those presented in chapter 4) might seek out an oracle to gain a clearer vision of the god’s intentions. Finding an oracle, though, or one experienced in interpreting certain types of visions, might prove to be an adventure in its own right.

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Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) force damage.

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While the oracle is wearing no armor and wielding no shield, its AC includes its Wisdom modifier. In addition, a creature that hits the oracle with a melee attack while within 5 feet of it takes 9 (2d8) force damage.

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The oracle’s spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: guidance, light, thaumaturgy

3/day each: bless, guiding bolt, healing word, hold person

1/day each: augury, scrying

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When the oracle or a creature it can see makes an attack roll, a saving throw, or an ability check, the oracle can cause the roll to be made with advantage or disadvantage.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 238","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Divine Insight (3/Day).","fullName":"Divine Insight (3/Day)."}}},{"_id":"53fIbzcxyAPrJxzo","name":"Guidance","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138016,"definitionId":2132,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0bxH0GEfSLwW3ccq","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"XROEIA6TnvUtNAua","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"n6wllxSy9kE0Qpbg","name":"Bless","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a sprinkling of holy water","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136125,"definitionId":2016,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bless","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ons74l2kYm47Yx0f","name":"Guiding Bolt","type":"spell","img":"systems/dnd5e/icons/skills/violet_01.jpg","data":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138023,"definitionId":2133,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BLfQYbTFIyTrFERQ","name":"Healing Word","type":"spell","img":"systems/dnd5e/icons/skills/affliction_10.jpg","data":{"description":{"value":"

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138062,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SjmlT9ofEfJf23zE","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rKXzP0aGc6uNXQyd","name":"Augury","type":"spell","img":"systems/dnd5e/icons/skills/violet_09.jpg","data":{"description":{"value":"

By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:

\n\n


The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

\n

If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 215","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"specially marked sticks, bones, or similar tokens worth at least 25 gp","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136071,"definitionId":2007,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Augury","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9DbzQLNQgTlgmUa3","name":"Scrying","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eyes.jpg","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Knowledge

\n
Save Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

 

\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.Invisible]{invisible} objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/oracle","img":"https://www.dndbeyond.com/avatars/10836/828/637266351340611942.png","tokenImg":"https://www.dndbeyond.com/avatars/10836/826/637266351338277913.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"guidance","type":"atwill","value":null,"innate":true},{"name":"light","type":"atwill","value":null,"innate":true},{"name":"thaumaturgy","type":"atwill","value":null,"innate":true},{"name":"bless","type":"day","value":"3","innate":true},{"name":"guiding bolt","type":"day","value":"3","innate":true},{"name":"healing word","type":"day","value":"3","innate":true},{"name":"hold person","type":"day","value":"3","innate":true},{"name":"augury","type":"day","value":"1","innate":true},{"name":"scrying","type":"day","value":"1","innate":true}],"edgeCases":[],"material":false}},"ddbimporter":{"id":909498,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"rTBfeib2shobpvP5","name":"Fog Giant","type":"npc","img":"ddb-images/other/npc-Fog-Giant.png","data":{"abilities":{"str":{"value":27,"proficient":0,"bonuses":{"check":"","save":""},"mod":8,"dc":20},"dex":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":12},"con":{"value":22,"proficient":1,"bonuses":{"check":"","save":""},"mod":6,"prof":4,"saveBonus":0,"save":10,"dc":18},"int":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":13},"wis":{"value":16,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":4,"saveBonus":0,"save":7,"dc":15},"cha":{"value":16,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":4,"saveBonus":0,"save":7,"dc":15}},"attributes":{"ac":{"flat":16,"calc":"","formula":"","label":"chain mail"},"hp":{"value":200,"min":0,"max":200,"temp":0,"tempmax":0,"formula":"16d12 + 96"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":4,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

The place of cloud giants in the ordning—the set of values and expectations that determines their rank in giant society—is driven by wealth. Those cloud giants foolish or unlucky enough to have their treasure plundered fall to the bottom of the ordning, becoming outcasts known as fog giants. Cut off from their proper place in society, they become raiders and marauders who seek to reclaim their treasure or start a new hoard—by any means possible.

\n

Beleaguered Moguls. Though they live as ruthless raiders, fog giants remain tasteful and refined in their desires. They remember their former wealth and power with a bitter mix of longing, regret, and shame, seeking always to replace the grandest treasures they once possessed. Simple coins, gems, or trade goods do nothing to satisfy the giant’s desires. Instead, they seek out grand works of art, wondrous jewelry, and beautiful sculptures.

\n

Reasonable Offers. Fog giants are powerful warriors, but they prefer to use threats and intimidation to get their way. A fog giant seeks out news and rumors of treasures that appeal to its sense of refinement, then tracks down and treats owners of those treasures to a show of force. Kicking down the gate of a backwater duke’s castle, slaying a dozen or more guards, then calling for parley is a typical fog giant strategy—followed by an offer to leave the duke alive in return for a treasure or two.

\n

Bandit Kings. Forced to dwell in exile in the lands of the small folk, many fog giants develop an interest in those folk. Using a combination of threats and the promise of vast reward once they return to their proper station, a fog giant lures desperate criminals, cunning bandits, and other raiders into their service in the dismal wilds they inhabit. These giants prefer to work with ambitious humans, renegade elves, and greedy dwarves—all folk they see as properly civilized. They treat orcs, goblinoids, and other “barbarian” types as pesky vermin, best killed or driven away.

\n

Calculating Masters. When a fog giant accumulates followers, it sets them to the task of rebuilding the giant’s collection of wondrous, expensive treasures. Its favored servants are civilized folk who can mingle among the rich and refined. These agents take note of treasures that might interest the fog giant, who then plots heists, raids, and other stratagems to seize the chosen prize. A giant might undertake a carefully planned robbery, making extensive use of magic to cover their presence. Or it might engage in a brute-force raid that involves tearing off the roof of a merchant’s home, seizing what they seek, and stalking away before the town watch can rally.

\n

Intricate Networks. Clever, ambitious, and greedy, many fog giants build up whole networks of bandits, raiders, spies, and criminals. In some cases, such a network might grow large enough that minions in the lower ranks are ignorant of their leader’s true nature. Fog giants who amass such organizations think of themselves as exiled nobles, and often take on such fanciful titles as Duke of Robbery, Baron of Bandits, or Lord of Larceny.

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Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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The giant makes two greatsword attacks and casts fog cloud.

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Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 29 (6d6 + 8) slashing damage.

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Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

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The fog giant shouts bloodcurdling threats at the creatures that serve it. Each medium or smaller ally of the giant within 120 feet of it that can see or hear it can use its reaction to make a melee attack.

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During its turn, the fog giant ignores the effects of fog cloud spells cast by it or other allied fog giants.

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The giant has advantage on Wisdom (Perception) checks that rely on smell.

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The giant’s innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

At will: detect magic, fog cloud, light

3/day each: feather fall, misty step

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For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

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You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

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You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

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If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

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Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

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Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

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The devil has advantage on saving throws against spells and other magical effects.

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Local teleportation-field bracelets encircle the devil’s arms and tail. These devices allow the Grand Master to make its claw and sting attacks remotely, though still on the devil’s turn and using its actions.

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Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

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Kettlesteam casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):

At will: disguise self, friends, mage hand, minor illusion

1/day each: bestow curse, faerie fire, speak with animals

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 52","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"zQBf1ymW9AQ3z6lu","name":"Twilight Sleep (2/Day)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Kettlesteam targets one creature she can see within 10 feet of her. The target is engulfed in a cloud of magical, sleep-inducing gas and must succeed on a DC 13 Constitution saving throw or fall unconscious for 1 minute. A creature put to sleep by this gas awakens instantly if it takes damage, or if someone uses an action to shake or slap the sleeper awake.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 52","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":13,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Twilight Sleep (2/Day).","fullName":"Twilight Sleep (2/Day)."}}},{"_id":"yowLW7yTCEGUsXzv","name":"Mimicry","type":"feat","img":"systems/dnd5e/icons/items/inventory/mask-bird.jpg","data":{"description":{"value":"

Kettlesteam can mimic any sounds she has heard, including voices. A creature that hears the sounds can tell they are imitations only with a successful DC 13 Wisdom (Insight) check.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 52","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Mimicry.","fullName":"Mimicry."}}},{"_id":"3B5365RlKSNdrUgg","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/skills/blue_37.jpg","data":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"WjcTsomBOHFiyDpd","name":"Friends","type":"spell","img":"systems/dnd5e/icons/skills/shadow_20.jpg","data":{"description":{"value":"

For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn’t hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature @Compendium[dnd5e.rules.Prone]{prone} to violence might attack you. Another creature might seek retribution in other ways (at the DM’s discretion), depending on the @Compendium[dnd5e.rules.Using Each Ability]{nature} of your interaction with it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"value":"a small amount of makeup applied to the face as this spell is cast","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small amount of makeup applied to the face as this spell is cast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137916,"definitionId":2308,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Friends","sources":[{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Social","Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DRAXdGIuJ9ir827F","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"avNbpZDtjO8jsXfE","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"N9Uu1rDDugEwYEts","name":"Bestow Curse","type":"spell","img":"systems/dnd5e/icons/spells/link-royal-3.jpg","data":{"description":{"value":"

You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the @Compendium[dnd5e.rules.Using Each Ability]{nature} of the curse from the following options:

\n\n

A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.

\n

At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136112,"definitionId":2013,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bestow Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2yScQ29YlzwWoKSi","name":"Faerie Fire","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-jade-2.jpg","data":{"description":{"value":"

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"kGDCD7A6CGcrvmLX","name":"Speak with Animals","type":"spell","img":"systems/dnd5e/icons/skills/green_13.jpg","data":{"description":{"value":"

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.

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The white arctic foxes of Icewind Dale live in burrows and are acclimated to cold weather. They prowl the outskirts of Ten-Towns and nearby forests for food, hunting hares or stealing fish. These timid creatures avoid contact with humanoids, but they are sometimes used as mounts by chwinga;chwingas.

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Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

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The Animated Statue has advantage on saving throws against spells and other magical effects.

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The Animated Statue is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The Animated Statue can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

1st level (4 slots): detect magic, identify, mage armor, magic missile

2nd level (3 slots): detect thoughts, mirror image, misty step

3rd level (3 slots): counterspell, fly, lightning bolt

4th level (3 slots): fire shield, ice storm, stoneskin

5th level (3 slots): cone of cold, scrying, wall of force

6th level (1 slot): globe of invulnerability

7th level (1 slot): finger of death

8th level (1 slot): mind blank

9th level (1 slot): time stop

Any creature reduced to 0 hit points by an animated statue is stable and unconscious.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 125","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"QSMrlhWU5NUMkbhH","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/skills/blue_37.jpg","data":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DJRlXqSp0liYotEV","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"m0yC7zaAMmWdyUqM","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Fiph7lu3Kqo0M9Cy","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qgOsaFDl7oyZAvO5","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PPV7ix7vZE3I4hmQ","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eYKm29SUZp7hl8UZ","name":"Shocking Grasp","type":"spell","img":"systems/dnd5e/icons/spells/lighting-eerie-1.jpg","data":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138709,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"kjU9KDf8OI9UrwEk","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HSdohRifvpTyX4JM","name":"Identify","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-1.jpg","data":{"description":{"value":"

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

\n

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"a pearl worth at least 100 gp and an owl feather","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a pearl worth at least 100 gp and an owl feather","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138343,"definitionId":2152,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Identify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"LzQOh2DndrqDJfT5","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bGkIUb2sLTkpGEVv","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"r8QcNCcUDepGygde","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HV0O4eb5DjaatQlp","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/skills/violet_03.jpg","data":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DApJUOl5Alc4Y9c9","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PoWsa1dSyAz0TCau","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PRHGmSHraFj4JhsU","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"X5vkoEPjutp8hDza","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a bit of fur and a rod of amber, crystal, or glass","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5VOBgH1I4fLHmjwU","name":"Fire Shield","type":"spell","img":"systems/dnd5e/icons/spells/protect-red-3.jpg","data":{"description":{"value":"

Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.

\n

The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you resistance to cold damage, and the chill shield grants you resistance to fire damage.

\n

In addition, whenever a creature within 5 feet of you hits you with a melee attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Warm Shield - Reactive Damage: within 5 feet, melee attack]","fire"],["2d8[cold - Chill Shield - Reactive Damage: within 5 feet, melee attack]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a bit of phosphorus or a firefly","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of phosphorus or a firefly","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136891,"definitionId":2104,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pCN5TXRs0GzClBDB","name":"Ice Storm","type":"spell","img":"systems/dnd5e/icons/spells/ice-blue-3.jpg","data":{"description":{"value":"

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

\n

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"cylinder"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning]","bludgeoning"],["4d6[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a pinch of dust and a few drops of water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dust and a few drops of water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138335,"definitionId":2151,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ice Storm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YjzyLBq8anEdMHlB","name":"Stoneskin","type":"spell","img":"systems/dnd5e/icons/skills/blue_34.jpg","data":{"description":{"value":"

This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"diamond dust worth 100 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"diamond dust worth 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138805,"definitionId":2266,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Stoneskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6NEI9FbgfXv1osG6","name":"Cone of Cold","type":"spell","img":"systems/dnd5e/icons/skills/blue_13.jpg","data":{"description":{"value":"

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a small crystal or glass cone","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small crystal or glass cone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136251,"definitionId":2037,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cone of Cold","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"TsFZe9k5lZVk9Qy5","name":"Scrying","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eyes.jpg","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Knowledge

\n
Save Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

 

\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.Invisible]{invisible} objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HyNqavN8bZw0vvB0","name":"Wall of Force","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-3.jpg","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).

\n

Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by dispel magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a pinch of powder made by crushing a clear gemstone","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of powder made by crushing a clear gemstone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138916,"definitionId":2292,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Force","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Control","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"j2rFfReSbtn7mUUC","name":"Globe of Invulnerability","type":"spell","img":"systems/dnd5e/icons/skills/emerald_02.jpg","data":{"description":{"value":"

An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.

\n

Any spell of 5th level or lower cast from outside the barrier can't affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such spells.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the barrier blocks spells of one level higher for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"abj","components":{"value":"a glass or crystal bead that shatters when the spell ends","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a glass or crystal bead that shatters when the spell ends","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137955,"definitionId":2124,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Globe of Invulnerability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Negation","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lqag7umcsMvSWO4Q","name":"Finger of Death","type":"spell","img":"systems/dnd5e/icons/skills/green_15.jpg","data":{"description":{"value":"

You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.

\n

A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d8[necrotic] + 30","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":7,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136811,"definitionId":2101,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Finger of Death","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Creation","Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8lLtkQn3qDPgK8qZ","name":"Mind Blank","type":"spell","img":"icons/equipment/head/mask-craved-beige.webp","data":{"description":{"value":"

Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the @Compendium[dnd5e.rules.Charmed]{charmed} condition. The spell even foils wish spells and spells or effects of similar power used to affect the target's mind or to gain information about the target.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138485,"definitionId":2190,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mind Blank","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9dScPbaA4eJ8e4bT","name":"Time Stop","type":"spell","img":"systems/dnd5e/icons/skills/mech_12.jpg","data":{"description":{"value":"

You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.

\n

This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 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Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

","chat":"","unidentified":"Light Armor"},"source":null,"quantity":1,"weight":13,"price":45,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"studdedleather","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"Light Armor","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":3,"originalName":"Studded Leather","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"studded leather","replaced":true},"magicitems":{"enabled":false}}},{"_id":"D4xyocj3zk8U20Dz","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

Barbatos makes two bone shortsword attacks.

","chat":"","unidentified":""},"source":"Infernal Machine Rebuild pg 52","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"LXhhCHXRfNg9rbRK","name":"Bone Shortsword","type":"weapon","img":"icons/weapons/swords/shortsword-hooked-blue.webp","data":{"description":{"value":"

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

","chat":"","unidentified":""},"source":"Infernal Machine Rebuild pg 52","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bone Shortsword.","fullName":"Bone Shortsword."}}},{"_id":"VzX4kvd1jG8N4UiU","name":"Light Crossbow","type":"weapon","img":"icons/weapons/crossbows/crossbow-ornamental-winged.webp","data":{"description":{"value":"

Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious. The target regains consciousness if it takes damage or if another creature takes an action to shake it.

","chat":"","unidentified":""},"source":"Infernal Machine Rebuild pg 52","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":13,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"","properties":{"amm":true,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":true,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Light Crossbow.","fullName":"Light Crossbow."}}},{"_id":"ZAktwgWVRH9bNXDx","name":"Cloak Sweep","type":"feat","img":"icons/equipment/back/cloak-plain-green.webp","data":{"description":{"value":"

Barbatos corrodes a nonmagical ferrous metal object he can see within 5 feet of himself. If the object isn’t being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 12 Dexterity saving throw to avoid Barbatos’s touch.

If the object touched is either metal armor or a metal shield being worn or carried, it takes a permanent and cumulative 1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in Barbatos’s Rust Monster Cloak trait.

","chat":"","unidentified":""},"source":"Infernal Machine Rebuild pg 52","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":12,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Cloak Sweep.","fullName":"Cloak Sweep."}}},{"_id":"J3ulCW2kwHP3nWvP","name":"Rust Monster Cloak","type":"feat","img":"systems/dnd5e/icons/items/equipment/cloak-plain.jpg","data":{"description":{"value":"

Any nonmagical weapon made of metal that hits Barbatos corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits Barbatos is destroyed after dealing damage.

","chat":"","unidentified":""},"source":"Infernal Machine Rebuild pg 52","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Rust Monster Cloak.","fullName":"Rust Monster Cloak."}}},{"_id":"IgVeDETYtHjOeApD","name":"Heart of the Troll","type":"feat","img":"icons/commodities/gems/pearl-brown-red.webp","data":{"description":{"value":"

Barbatos regains 10 hit points at the start of his turn. If Barbatos takes acid or fire damage, this trait doesn’t function at the start of Barbatos’s next turn. Barbatos dies only if he starts his turn with 0 hit points and doesn’t regenerate.

","chat":"","unidentified":""},"source":"Infernal Machine Rebuild pg 52","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Heart of the Troll.","fullName":"Heart of the Troll."}}},{"_id":"tsRnvxMscNLd5qv1","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Barbatos is a 6th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). He has the following ranger spells prepared:

1st level (4 slots): ensnaring strike, hail of thorns, hunter’s mark

2nd level (2 slots): locate animals or plants

","chat":"","unidentified":""},"source":"Infernal Machine Rebuild pg 52","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"Ik7q8PJ2uVbXbLoI","name":"Ensnaring Strike","type":"spell","img":"systems/dnd5e/icons/skills/arrow_03.jpg","data":{"description":{"value":"

The next time you hit a creature with a weapon attack before this spell ends, a writhing mass of thorny vines appears at the point of impact, and the target must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.Restrained]{restrained} by the magical vines until the spell ends. A Large or larger creature has advantage on this saving throw. If the target succeeds on the save, the vines shrivel away.

While @Compendium[dnd5e.rules.Restrained]{restrained} by this spell, the target takes 1d6 piercing damage at the start of each of its turns. A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the vines or one that can touch the creature can use its action to make a Strength check against your spell save DC. On a success, the target is freed. 

\n

At Higher Levels. If you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 237","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing - at the start of each of its turns]","piercing"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136715,"definitionId":2315,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ensnaring Strike","sources":[{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eGlVaGmBZQ5LpThA","name":"Hail of Thorns","type":"spell","img":"systems/dnd5e/icons/spells/needles-acid-1.jpg","data":{"description":{"value":"

The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. In addition to the normal effect of the attack, the target of the attack and each creature within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. If you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st (to a maximum of 6d10).

","chat":"","unidentified":""},"source":"Player's Handbook pg 249","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing - Target of the attack and each creature within 5 feet of it]","piercing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138029,"definitionId":2316,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hail of Thorns","sources":[{"sourceId":2,"pageNumber":249,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3gJYGjGFPlukkyfi","name":"Hunter's Mark","type":"spell","img":"systems/dnd5e/icons/skills/green_01.jpg","data":{"description":{"value":"

You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Perception}) or Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Survival}) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138323,"definitionId":2149,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hunter's Mark","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"C8Yx8Nllyvh5I0sq","name":"Locate Animals or Plants","type":"spell","img":"systems/dnd5e/icons/spells/leaf-royal-2.jpg","data":{"description":{"value":"

Describe or name a specific kind of beast or plant. Concentrating on the voice of @Compendium[dnd5e.rules.Using Each Ability]{nature} in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a bit of fur from a bloodhound","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138408,"definitionId":2168,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Locate Animals or Plants","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/barbatos","img":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","spellList":{"class":["ensnaring strike","hail of thorns","hunter's mark","locate animals or plants"],"pact":[],"atwill":[],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":582113,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"rmfgp3sJF0IhNAv0","name":"Barnibus Blastwind","type":"npc","img":"ddb-images/other/npc-Barnibus-Blastwind.jpeg","data":{"abilities":{"str":{"value":9,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":9},"dex":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"con":{"value":9,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":9},"int":{"value":17,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":2,"saveBonus":0,"save":5,"dc":13},"wis":{"value":15,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":2,"saveBonus":0,"save":4,"dc":12},"cha":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10}},"attributes":{"ac":{"flat":10,"calc":"","formula":"","label":""},"hp":{"value":24,"min":0,"max":24,"temp":0,"tempmax":0,"formula":"7d8 + -7"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int","prof":2,"spelldc":13,"spellLevel":7},"details":{"biography":{"value":"

Barnibus works for the Watchful Order of Magists and Protectors, investigating crimes that involve the use of magic. He comes across as prickly and secretive, confiding only in Saeth Cromley, a retired sergeant of the City Watch who assists in many of his investigations.

\n

A lifelong bachelor, Barnibus has a small, tidy estate in the Sea Ward that he inherited from his grandmother. When not serving the Watchful Order, he spends his days reading and writing books in his library.

\n

Barnibus uses spells that help him investigate crimes, pry secrets from the minds of suspects, and locate missing persons. He finds violence appalling and would never use his magic to inflict harm on others — even those who harm him.

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Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dagger. ","fullName":"Dagger. "}}},{"_id":"CmkGYQbZdiIBMBPd","name":"Special Equipment","type":"feat","img":"icons/containers/bags/pack-leather-brown.webp","data":{"description":{"value":"

Barnibus carries a wand of magic detection.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Special Equipment.","fullName":"Special Equipment."}}},{"_id":"7GZP6dsQTiMXUUom","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Barnibus is a 7th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). He has the following wizard spells prepared:

Cantrips (at will): blade ward, light, mage hand, message

1st level (4 slots): comprehend languages, identify, mage armor, shield

2nd level (3 slots): detect thoughts, suggestion

3rd level (3 slots): clairvoyance, sending

4th level (1 slot): locate creature, Otiluke’s resilient sphere

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"eMNJE4j9Qrf1dxrD","name":"Blade Ward","type":"spell","img":"systems/dnd5e/icons/skills/weapon_23.jpg","data":{"description":{"value":"

You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.

","chat":"","unidentified":""},"source":"Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":155895,"definitionId":2307,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blade Ward","sources":[{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Combat","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"d9G7WBuq23Stk4eD","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EYvlHSaGBkNKDZyn","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"slUNZ18RMF9JIDtq","name":"Message","type":"spell","img":"systems/dnd5e/icons/spells/link-blue-1.jpg","data":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"a short piece of copper wire","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138480,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KXA1JPvYVaBcC6Gx","name":"Comprehend Languages","type":"spell","img":"systems/dnd5e/icons/spells/runes-orange-2.jpg","data":{"description":{"value":"

For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.

\n

This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"a pinch of soot and salt","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a pinch of soot and salt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136246,"definitionId":2035,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Comprehend Languages","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"oIUAUMGSBKU2YQye","name":"Identify","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-1.jpg","data":{"description":{"value":"

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

\n

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"a pearl worth at least 100 gp and an owl feather","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a pearl worth at least 100 gp and an owl feather","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138343,"definitionId":2152,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Identify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jXlihYYmRE8akJrv","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Ubd48OVECMEjWonx","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"342xHZGjGH5F09Ac","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

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You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

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You create an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.

\n

When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.

\n

A creature that can see the sensor (such as a creature benefiting from see invisibility or @Compendium[dnd5e.rules.Truesight]{truesight}) sees a luminous, intangible orb about the size of your fist.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":5280,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136209,"definitionId":2028,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Clairvoyance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Scrying","Detection","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bOorlcdgZnLNRTEj","name":"Sending","type":"spell","img":"systems/dnd5e/icons/skills/green_22.jpg","data":{"description":{"value":"

You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.

\n

You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.

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Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.

\n

The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close--within 30 feet--at least once. If the creature you described or named is in a different form, such as being under the effects of a polymorph spell, this spell doesn't locate the creature.

\n

This spell can't locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.

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A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a Dexterity saving throw. On a failed save, the creature is enclosed for the duration.

Nothing—not physical objects, energy, or other spell effects—can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to all damage, and a creature or object inside can’t be damaged by attacks or effects originating from outside, nor can a creature inside the sphere damage anything outside it.

The sphere is weightless and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere’s walls and thus roll the sphere at up to half the creature’s speed. Similarly, the globe can be picked up and moved by other creatures.

A disintegrate spell targeting the globe destroys it without harming anything inside it.

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Merfolk are aquatic humanoids with the lower body of a fish. They live in small tribes beneath the waves.

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The salvager makes two attacks with its coral rapier.

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Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

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Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, and the creature must succeed on a DC 12 Constitution saving throw or be paralyzed until the end of its next turn.

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The salvager can breathe air and water.

","chat":"","unidentified":""},"source":"Ghosts of Saltmarsh","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Amphibious.","fullName":"Amphibious."}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/merfolk-salvager","img":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":316545,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"roZEZsP7nvwKPCC6","name":"Fraz-Urb’luu","type":"npc","img":"ddb-images/other/npc-Fraz-Urb-luu.png","data":{"abilities":{"str":{"value":29,"proficient":0,"bonuses":{"check":"","save":""},"mod":9,"dc":24},"dex":{"value":12,"proficient":1,"bonuses":{"check":"","save":""},"mod":1,"prof":7,"saveBonus":0,"save":8,"dc":16},"con":{"value":25,"proficient":1,"bonuses":{"check":"","save":""},"mod":7,"prof":7,"saveBonus":0,"save":14,"dc":22},"int":{"value":26,"proficient":1,"bonuses":{"check":"","save":""},"mod":8,"prof":7,"saveBonus":0,"save":15,"dc":23},"wis":{"value":24,"proficient":1,"bonuses":{"check":"","save":""},"mod":7,"prof":7,"saveBonus":0,"save":14,"dc":22},"cha":{"value":26,"proficient":0,"bonuses":{"check":"","save":""},"mod":8,"dc":23}},"attributes":{"ac":{"flat":18,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":337,"min":0,"max":337,"temp":0,"tempmax":0,"formula":"27d10 + 189"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":40,"swim":0,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":120,"units":"ft","special":""},"spellcasting":"cha","prof":7,"spelldc":23,"spellLevel":0},"details":{"biography":{"value":"

All demons are liars, but Fraz-Urb’luu is the Prince of Deception and Demon Lord of Illusions. He uses every trick, every ounce of demonic cunning, to manipulate his enemies—mortal and fiend alike—to do his will. Fraz-Urb’luu can create dreamlands and mind-bending fantasies able to deceive the most discerning foes.

\n

Once imprisoned for centuries below Castle Greyhawk on the world of Oerth, Fraz-Urb’luu has slowly rebuilt his power in the Abyss. He seeks the pieces of the legendary staff of power taken from him by those who imprisoned him, and commands his servants to do likewise.

\n

The Prince of Deception’s true form is like that of a great gargoyle, some 12 feet tall, with an extended, muscular neck and a smiling face framed by long, pointed ears and lank, dark hair, and bat-like wings are furled against his powerful shoulders. He can assume other forms, however, from the hideous to the beautiful. Often the demon lord becomes so immersed in playing a role that he loses himself in it for a time.

\n

Many of the cultists of Fraz-Urb’luu aren’t even aware they serve the Prince of Deception, believing their master is a beneficent being and granter of wishes, some lost god or celestial, or even another fiend. Fraz-Urb’luu wears all these masks and more. He particularly delights in aiding demon-hunters against his demonic adversaries, driving the hunters to greater and greater atrocities in the name of their holy cause, only to eventually reveal his true nature and claim their souls as his own.

","public":""},"alignment":"Chaotic Evil","race":"","type":{"value":"fiend","subtype":"demon","swarm":"","custom":""},"environment":"","cr":23,"spellLevel":0,"xp":{"value":50000},"source":"Out of the Abyss"},"traits":{"size":"lg","di":{"value":["poison","physical"],"custom":""},"dr":{"value":["lightning","cold","fire"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["charmed","exhaustion","frightened","poisoned"],"custom":""},"languages":{"value":[],"custom":"All; Telepathy"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":7,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":8,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":9,"total":null,"passive":null},"dec":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":8,"prof":7,"bonus":0,"total":15,"passive":25},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":8,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":7,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":8,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":8,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":7,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":8,"total":null,"passive":null},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":7,"prof":7,"bonus":0,"total":14,"passive":24},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":8,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":8,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":8,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ste":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"prof":7,"bonus":0,"total":8,"passive":18},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":7,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":3,"max":3},"legres":{"value":3,"max":3},"lair":{"value":true,"initiative":20}}},"token":{"flags":{},"name":"Fraz-Urb’luu","displayName":20,"img":"ddb-images/other/npc-token-Fraz-Urb-luu.jpeg","width":2,"height":2,"scale":1,"vision":true,"dimSight":0,"brightSight":120,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"bar2":{"attribute":"resources.legact"},"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}}},"items":[{"_id":"Z5v6pralPqRbOndo","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

Fraz-Urb’luu makes three attacks: one with his bite and two with his fists.

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Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 19 (3d6 + 9) piercing damage.

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Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) bludgeoning damage.

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Lair Actions

On initiative count 20 (losing initiative ties), Fraz-Urb’luu can take a lair action to cause one of the following effects; he can’t use the same effect two rounds in a row:

Regional Effects

The region containing Fraz-Urb’luu’s lair is warped by his magic, creating one or more of the following effects:

If Fraz-Urb’luu dies, these effects fade over the course of 1d10 days.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"gyIrFzBBLDpTllbg","name":"Fraz-Urb’luu’s Lair","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Fraz-Urb’luu’s Lair


Fraz-Urb’luu’s lair lies within the Abyssal lair known as Hollow’s Heart, a featureless plain of white dust with few structures on it. The lair itself is the city of Zoragmelok, a circular fortress surrounded by adamantine walls topped with razors and hooks. Corkscrew towers loom above twisted domes and vast amphitheaters, just a few examples of the impossible architecture that fills the city.

The challenge rating of Fraz-Urb’luu is 24 (62,000 XP) when he’s encountered in his lair.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"QQH5NycC4nN2w6OJ","name":"Madness of Fraz-Urb’luu","type":"feat","img":"systems/dnd5e/icons/spells/horror-acid-3.jpg","data":{"description":{"value":"

Madness of Fraz-Urb’luu


If a creature goes mad in Fraz-Urb’luu’s lair or within line of sight of the demon lord, roll on the Madness of Fraz-Urb’luu table to determine the nature of the madness, which is a character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness.

Madness of Fraz-Urb’luu

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d100Flaw (lasts until cured)
01–20“I never let anyone know the truth about my actions or intentions, even if doing so would be beneficial to me.”
21–40“I have intermittent hallucinations and fits of catatonia.”
41–60“My mind wanders as I have elaborate fantasies that have no bearing on reality. When I return my focus to the world, I have a hard time remembering that it was just a daydream.”
61–80“I convince myself that things are true, even in the face of overwhelming evidence to the contrary.”
81–00“My perception of reality doesn’t match anyone else’s. It makes me prone to violent delusions that make no sense to anyone else.”
@Compendium[world.ddb-xetra-tables.Fraz-Urb’luu: Madness of Fraz-Urb’luu]{Open RollTable Fraz-Urb’luu: Madness of Fraz-Urb’luu}

 

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Fraz-Urb’luu can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Fraz-Urb’luu regains spent legendary actions at the start of his turn.

\n

Tail. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) bludgeoning damage. If the target is a Large or smaller creature, it is also grappled (escape DC 24). The grappled target is also restrained. Fraz-Urb’luu can grapple only one creature with his tail at a time.

\n

Phantasmal Killer (Costs 2 Actions). Fraz-Urb’luu casts phantasmal killer, no concentration required.

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Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) bludgeoning damage. If the target is a Large or smaller creature, it is also grappled (escape DC 24). The grappled target is also restrained. Fraz-Urb’luu can grapple only one creature with his tail at a time.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10 + 9","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"pVjnhoXHobmC1ILq","name":"Phantasmal Killer (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/skills/affliction_08.jpg","data":{"description":{"value":"

Fraz-Urb’luu casts phantasmal killer, no concentration required.

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Fraz-Urb’luu’s spellcasting ability is Charisma (spell save DC 23). Fraz-Urb’luu can innately cast the following spells, requiring no material components:

At will: alter self (can become Medium-sized when changing his appearance), detect magic, dispel magic, phantasmal force

3/day each: confusion, dream, mislead, programmed illusion, seeming

1/day each: mirage arcane, modify memory, project image

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If Fraz-Urb’luu fails a saving throw, he can choose to succeed instead.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"fxizmGOjqGQjOzht","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

Fraz-Urb’luu has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"1zBvoCvljJbwMp7Y","name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

Fraz-Urb’luu’s weapon attacks are magical.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Weapons.","fullName":"Magic Weapons."}}},{"_id":"q3KWr2nHeotVxwBB","name":"Undetectable","type":"feat","img":"icons/tools/scribal/lens-blue.webp","data":{"description":{"value":"

Fraz-Urb’luu can’t be targeted by divination magic, perceived through magical scrying sensors, or detected by abilities that sense demons or fiends.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Undetectable.","fullName":"Undetectable."}}},{"_id":"uotTJS0rLpG04BVN","name":"Alter Self (can become Medium-sized when changing his appearance)","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-acid-2.jpg","data":{"description":{"value":"

Special Notes: can become Medium-sized when changing his appearance.

\n\n

You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one.

\n

Aquatic Adaptation. You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.

\n

Change Appearance. You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again.

\n

Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.

","chat":"

Special Notes: can become Medium-sized when changing his appearance.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136028,"definitionId":1992,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Alter Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bVpRCT8kMN1smQnK","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PFJHhuYDKWTlKCM2","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KKEyoreCtMlr2iMC","name":"Phantasmal Force","type":"spell","img":"systems/dnd5e/icons/skills/blue_15.jpg","data":{"description":{"value":"

You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.

The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.

The target can use its action to examine the phantasm with an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.

While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might have knocked it off.

An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.

","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"a bit of fleece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":175441,"definitionId":2332,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Phantasmal Force","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Damage","Control","Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"P1EQ9WTFs1CnAR67","name":"Confusion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg","data":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-xetra-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"three nut shells","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136256,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"k9y7MTW0IVm4UoOS","name":"Dream","type":"spell","img":"systems/dnd5e/icons/skills/shadow_02.jpg","data":{"description":{"value":"

This spell shapes a creature's dreams. Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you. Creatures that don't sleep, such as elves, can't be contacted by this spell. You, or a willing creature you touch, enters a trance state, acting as a messenger. While in the trance, the messenger is aware of his or her surroundings, but can't take actions or move.

\n

If the target is asleep, the messenger appears in the target's dreams and can converse with the target as long as it remains asleep, through the duration of the spell. The messenger can also shape the environment of the dream, creating landscapes, objects, and other images. The messenger can emerge from the trance at any time, ending the effect of the spell early. The target recalls the dream perfectly upon waking. If the target is awake when you cast the spell, the messenger knows it, and can either end the trance (and the spell) or wait for the target to fall asleep, at which point the messenger appears in the target's dreams.

\n

You can make the messenger appear monstrous and terrifying to the target. If you do, the messenger can deliver a message of no more than ten words and then the target must make a Wisdom saving throw. On a failed save, echoes of the phantasmal monstrosity spawn a nightmare that lasts the duration of the target's sleep and prevents the target from gaining any benefit from that rest. In addition, when the target wakes up, it takes 3d6 psychic damage.

\n

If you have a body part, lock of hair, clipping from a nail, or similar portion of the target's body, the target makes its saving throw with disadvantage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 236","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"ill","components":{"value":"a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136698,"definitionId":2079,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dream","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":236,"sourceType":1}],"tags":["Damage","Communication"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xvJHqNOTsUNDIltc","name":"Mislead","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-3.jpg","data":{"description":{"value":"

You become @Compendium[dnd5e.rules.Invisible]{invisible} at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends if you attack or cast a spell.

\n

You can use your action to move your illusory double up to twice your speed and make it gesture, speak, and behave in whatever way you choose.

\n

You can see through its eyes and hear through its ears as if you were located where it is. On each of your turns as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are @Compendium[dnd5e.rules.Blinded]{blinded} and @Compendium[dnd5e.rules.Deafened]{deafened} in regard to your own surroundings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"ill","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138499,"definitionId":2194,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mislead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PLfU7hkZrsS93YR6","name":"Programmed Illusion","type":"spell","img":"systems/dnd5e/icons/skills/affliction_03.jpg","data":{"description":{"value":"

You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs. The illusion is imperceptible until then. It must be no larger than a 30-foot cube, and you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted @Compendium[dnd5e.rules.Using Each Ability]{performance} can last up to 5 minutes.

\n

When the condition you specify occurs, the illusion springs into existence and performs in the manner you described. Once the illusion finishes performing, it disappears and remains dormant for 10 minutes. After this time, the illusion can be activated again.

\n

The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the area. For example, you could create an illusion of yourself to appear and warn off others who attempt to open a trapped door, or you could set the illusion to trigger only when a creature says the correct word or phrase.

\n

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"ill","components":{"value":"a bit of fleece and jade dust worth at least 25 gp","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138598,"definitionId":2218,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Programmed Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zn3D5EQBW2XN7UMj","name":"Seeming","type":"spell","img":"systems/dnd5e/icons/skills/gray_07.jpg","data":{"description":{"value":"

This spell allows you to change the appearance of any number of creatures that you can see within range. You give each target you choose a new, illusory appearance. An unwilling target can make a Charisma saving throw, and if it succeeds, it is unaffected by this spell.

\n

The spell disguises physical appearance as well as clothing, armor, weapons, and equipment. You can make each creature seem 1 foot shorter or taller and appear thin, fat, or in between. You can't change a target's body type, so you must choose a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you. The spell lasts for the duration, unless you use your action to dismiss it sooner.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to a creature's outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel the creature's head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

A creature can use its action to inspect a target and make an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If it succeeds, it becomes aware that the target is disguised.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138684,"definitionId":2241,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Seeming","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9bSReBZoQvuadLpS","name":"Mirage Arcane","type":"spell","img":"systems/dnd5e/icons/skills/blue_31.jpg","data":{"description":{"value":"

You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. The terrain's general shape remains the same, however. Open fields or a road could be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road.

\n

Similarly, you can alter the appearance of structures, or add them where none are present. The spell doesn't disguise, conceal, or add creatures.

\n

The illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into difficult terrain (or vice versa) or otherwise impede movement through the area. Any piece of the illusory terrain (such as a rock or stick) that is removed from the spell's area disappears immediately.

\n

Creatures with @Compendium[dnd5e.rules.Truesight]{truesight} can see through the illusion to the terrain's true form; however, all other elements of the illusion remain, so while the creature is aware of the illusion's presence, the creature can still physically interact with the illusion.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"day"},"target":{"value":5280,"width":null,"units":"ft","type":"square"},"range":{"value":null,"long":null,"units":"special"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138491,"definitionId":2192,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirage Arcane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"yJNYnzPkMQXv8Op4","name":"Modify Memory","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg","data":{"description":{"value":"

You attempt to reshape another creature's memories. One creature that you can see must make a Wisdom saving throw. If you are fighting the creature, it has advantage on the saving throw. On a failed save, the target becomes @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. The @Compendium[dnd5e.rules.Charmed]{charmed} target is @Compendium[dnd5e.rules.Incapacitated]{incapacitated} and unaware of its surroundings, though it can still hear you. If it takes any damage or is targeted by another spell, this spell ends, and none of the target's memories are modified.

\n

While this charm lasts, you can affect the target's memory of an event that it experienced within the last 24 hours and that lasted no more than 10 minutes. You can permanently eliminate all memory of the event, allow the target to recall the event with perfect clarity and exacting detail, change its memory of the details of the event, or create a memory of some other event.

\n

You must speak to the target to describe how its memories are affected, and it must be able to understand your language for the modified memories to take root. Its mind fills in any gaps in the details of your description. If the spell ends before you have finished describing the modified memories, the creature's memory isn't altered. Otherwise, the modified memories take hold when the spell ends.

\n

A modified memory doesn't necessarily affect how a creature behaves, particularly if the memory contradicts the creature's natural inclinations, alignment, or beliefs. An illogical modified memory, such as implanting a memory of how much the creature enjoyed dousing itself in acid, is dismissed, perhaps as a bad dream. The GM might deem a modified memory too nonsensical to affect a creature in a significant manner.

\n

A remove curse or greater restoration spell cast on the target restores the creature's true memory.

\n

At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, you can alter the target's memories of an event that took place up to 7 days ago (6th level), 30 days ago (7th level), 1 year ago (8th level), or any time in the creature's past (9th level).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138512,"definitionId":2196,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Modify Memory","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":261,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Z2keZMZktXdZToH7","name":"Project Image","type":"spell","img":"systems/dnd5e/icons/spells/link-royal-1.jpg","data":{"description":{"value":"

You create an illusory copy of yourself that lasts for the duration. The copy can appear at any location within range that you have seen before, regardless of intervening obstacles. The illusion looks and sounds like you but is intangible. If the illusion takes any damage, it disappears, and the spell ends.

\n

You can use your action to move this illusion up to twice your speed, and make it gesture, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly.

\n

You can see through its eyes and hear through its ears as if you were in its space. On your turn as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are @Compendium[dnd5e.rules.Blinded]{blinded} and @Compendium[dnd5e.rules.Deafened]{deafened} in regard to your own surroundings.

\n

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"day"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":2640000,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"ill","components":{"value":"a small replica of you made from materials worth at least 5 gp","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138600,"definitionId":2219,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Project Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/fraz-urbluu","img":"https://www.dndbeyond.com/avatars/thumbnails/15/11/1000/1000/636369569578057721.png","tokenImg":"https://www.dndbeyond.com/avatars/15/10/636369569577432733.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"alter self","type":"atwill","value":null,"innate":true},{"name":"detect magic","type":"atwill","value":null,"innate":true},{"name":"dispel magic","type":"atwill","value":null,"innate":true},{"name":"phantasmal force","type":"atwill","value":null,"innate":true},{"name":"confusion","type":"day","value":"3","innate":true},{"name":"dream","type":"day","value":"3","innate":true},{"name":"mislead","type":"day","value":"3","innate":true},{"name":"programmed illusion","type":"day","value":"3","innate":true},{"name":"seeming","type":"day","value":"3","innate":true},{"name":"mirage arcane","type":"day","value":"1","innate":true},{"name":"modify memory","type":"day","value":"1","innate":true},{"name":"project image","type":"day","value":"1","innate":true}],"edgeCases":[{"name":"alter self","type":"innate","edge":"can become Medium-sized when changing his appearance"}],"material":false}},"ddbimporter":{"id":17412,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"rtFDLLl4ELMi5ptu","name":"Left Hand of Manshoon","type":"npc","img":"ddb-images/other/npc-Left-Hand-of-Manshoon.jpeg","data":{"abilities":{"str":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":12},"dex":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":14},"con":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":13},"int":{"value":20,"proficient":1,"bonuses":{"check":"","save":""},"mod":5,"prof":4,"saveBonus":0,"save":9,"dc":17},"wis":{"value":15,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":4,"saveBonus":0,"save":6,"dc":14},"cha":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":15}},"attributes":{"ac":{"flat":12,"calc":"","formula":"","label":"15 with mage armor "},"hp":{"value":63,"min":0,"max":63,"temp":0,"tempmax":0,"formula":"18d4 + 18"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":30,"swim":0,"walk":0,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int","prof":4,"spelldc":17,"spellLevel":18},"details":{"biography":{"value":"

Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption. An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.

","public":""},"alignment":"Unaligned","race":"","type":{"value":"undead","subtype":"","swarm":"","custom":""},"environment":"Urban","cr":12,"spellLevel":18,"xp":{"value":8400},"source":"Waterdeep: Dungeon of the Mad Mage pg 119"},"traits":{"size":"tiny","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["blinded","deafened"],"custom":""},"languages":{"value":[],"custom":"(can't speak or hear)"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"arc":{"value":2,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"prof":8,"bonus":0,"total":13,"passive":23},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"his":{"value":2,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"prof":8,"bonus":0,"total":13,"passive":23},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null}},"spells":{"spell1":{"value":"4","override":"4","max":"4"},"spell2":{"value":"3","override":"3","max":"3"},"spell3":{"value":"3","override":"3","max":"3"},"spell4":{"value":"3","override":"3","max":"3"},"spell5":{"value":"3","override":"3","max":"3"},"spell6":{"value":"1","override":"1","max":"1"},"spell7":{"value":"1","override":"1","max":"1"},"spell8":{"value":"1","override":"1","max":"1"},"spell9":{"value":"1","override":"1","max":"1"},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Left Hand of Manshoon","displayName":20,"img":"ddb-images/other/npc-token-Left-Hand-of-Manshoon.jpeg","width":0.5,"height":0.5,"scale":0.5,"vision":true,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"12mVJ9X37stWao98","name":"Dagger","type":"weapon","img":"icons/weapons/daggers/dagger-curved-black.webp","data":{"description":{"value":"

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 119","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dagger.","fullName":"Dagger."}}},{"_id":"OJypazjRxG8gJFKH","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The Left Hand of Manshoon has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 119","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"WWIzSQelCU4JZHsU","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The Left Hand of Manshoon is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The Left Hand of Manshoon can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

1st level (4 slots): detect magic, identify, mage armor, magic missile

2nd level (3 slots): detect thoughts, mirror image, misty step

3rd level (3 slots): counterspell, fly, lightning bolt

4th level (3 slots): blight, fire shield, stoneskin

5th level (3 slots): cone of cold, scrying, wall of force

6th level (1 slot): globe of invulnerability

7th level (1 slot): teleport

8th level (1 slot): mind blank

9th level (1 slot): time stop

*The archmage casts mind blank, stoneskin and mage armor spells on itself before combat.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 119","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"0pVaL9alMK2t3QC6","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/skills/blue_37.jpg","data":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rhgNvutor3uv0itP","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"V4FHA7nmhQYmCtGB","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"x4IArhSoYxQXkPh7","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"y3lBc2xcPt6pnuhm","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vAJrJxjAfvhvVQ2a","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RKxaB6xDjT3CTFLa","name":"Shocking Grasp","type":"spell","img":"systems/dnd5e/icons/spells/lighting-eerie-1.jpg","data":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138709,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gwbyXQJFKBHxQVSd","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PmhbTFXXAllGejjU","name":"Identify","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-1.jpg","data":{"description":{"value":"

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

\n

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"a pearl worth at least 100 gp and an owl feather","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a pearl worth at least 100 gp and an owl feather","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138343,"definitionId":2152,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Identify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"kyKoeXOK6lcFAM9G","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vPupeVk5UoMop0sj","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xaA5tg1pqj1IFMn6","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"a4Fp0vMlh0QCRqN1","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/skills/violet_03.jpg","data":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4SE5xnMOTm33rlyN","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Yg6YAcXlqcXC6Fyq","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pgYJed0hR19n9L5k","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dnmOxENHvC6oldmH","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a bit of fur and a rod of amber, crystal, or glass","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9f9oXHVuq8HbCcXo","name":"Blight","type":"spell","img":"systems/dnd5e/icons/skills/green_26.jpg","data":{"description":{"value":"

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

\n

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

\n

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[necrotic - No Effect: undead, construct; Max Damage: plant]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":4,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136130,"definitionId":2017,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blight","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"W4x6QFbJg4T5p7iO","name":"Fire Shield","type":"spell","img":"systems/dnd5e/icons/spells/protect-red-3.jpg","data":{"description":{"value":"

Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.

\n

The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you resistance to cold damage, and the chill shield grants you resistance to fire damage.

\n

In addition, whenever a creature within 5 feet of you hits you with a melee attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Warm Shield - Reactive Damage: within 5 feet, melee attack]","fire"],["2d8[cold - Chill Shield - Reactive Damage: within 5 feet, melee attack]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a bit of phosphorus or a firefly","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of phosphorus or a firefly","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136891,"definitionId":2104,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cbpEoBiY6iT1nXMZ","name":"Stoneskin","type":"spell","img":"systems/dnd5e/icons/skills/blue_34.jpg","data":{"description":{"value":"

This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"diamond dust worth 100 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"diamond dust worth 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138805,"definitionId":2266,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Stoneskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KSHsfdGxOlfOwDSn","name":"Cone of Cold","type":"spell","img":"systems/dnd5e/icons/skills/blue_13.jpg","data":{"description":{"value":"

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a small crystal or glass cone","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small crystal or glass cone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136251,"definitionId":2037,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cone of Cold","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qFnemUW7UnrNa5cW","name":"Scrying","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eyes.jpg","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Knowledge

\n
Save Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

 

\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.Invisible]{invisible} objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pl4G9iXQHlKZBhK1","name":"Wall of Force","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-3.jpg","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).

\n

Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by dispel magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a pinch of powder made by crushing a clear gemstone","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of powder made by crushing a clear gemstone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138916,"definitionId":2292,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Force","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Control","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gTmk4ZgcEFnZGjvp","name":"Globe of Invulnerability","type":"spell","img":"systems/dnd5e/icons/skills/emerald_02.jpg","data":{"description":{"value":"

An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.

\n

Any spell of 5th level or lower cast from outside the barrier can't affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such spells.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the barrier blocks spells of one level higher for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"abj","components":{"value":"a glass or crystal bead that shatters when the spell ends","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a glass or crystal bead that shatters when the spell ends","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137955,"definitionId":2124,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Globe of Invulnerability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Negation","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RlAGY6XvyemqS28J","name":"Teleport","type":"spell","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.

\n

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FamiliarityMishapSimilar AreaOff TargetOn Target
Permanent circle---01-100
Associated object---01-100
Very familiar01-0506-1314-2425-100
Seen casually01-3334-4344-5354-100
Viewed once01-4344-5354-7374-100
Description01-4344-5354-7374-100
False destination01-5051-100--
\n

 

\n

Familiarity. \"Permanent circle\" means a permanent teleportation circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.

\n

\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.

\n

\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.

\n

On Target. You and your group (or the target object) appear where you want to.

\n

Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

\n

Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.

\n

Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

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Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the @Compendium[dnd5e.rules.Charmed]{charmed} condition. The spell even foils wish spells and spells or effects of similar power used to affect the target's mind or to gain information about the target.

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You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.

\n

This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.

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Ice trolls have all the meanness and hunger of common trolls. Their hearts radiate extreme cold, to the detriment of other nearby creatures.

\n

Ice Troll Hearts. An ice troll's heart remains cold even after the troll's destruction. As long as the troll can't regenerate, its heart can be safely removed from its remains, handled, and kept. An ice troll's heart, once removed, becomes a harmless Tiny object with AC 13, 4 hit points, and immunity to all damage except fire damage. For the next 24 hours, the heart has the following magical properties:

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The troll makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 9 (2d8) cold damage.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 9 (2d8) cold damage. If the target takes any of the cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn.

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While it's alive, the troll generates an aura of bitter cold that fills the area within 10 feet of it. At the start of the troll's turn, all nonmagical flames in the aura are extinguished. Any creature that starts its turn within 10 feet of the troll takes 10 (3d6) cold damage.

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The ice troll has advantage on Wisdom (Perception) checks that rely on smell.

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The ice troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The ice troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

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Oblex","displayName":20,"img":"ddb-images/other/npc-token-Adult-Oblex.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"lbrzjyL5G3jNwov7","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The oblex makes one pseudopod attack and uses Eat Memories.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"bAEj4SQNGf39TSuL","name":"Pseudopod","type":"weapon","img":"systems/dnd5e/icons/skills/ice_08.jpg","data":{"description":{"value":"

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 5 (2d4) psychic damage.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 218","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod","bludgeoning"],["2d4[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Pseudopod. ","fullName":"Pseudopod. "}}},{"_id":"4yc8MA65jzUdveIG","name":"Eat Memories","type":"feat","img":"icons/commodities/biological/tongue-violet.webp","data":{"description":{"value":"

The oblex targets one creature it can see within 5 feet of it. The target must succeed on a DC 15 Wisdom saving throw or take 18 (4d8) psychic damage and become memory drained until it finishes a short or long rest or until it benefits from the greater restoration or heal spell. Constructs, oozes, plants, and undead succeed on the save automatically.

While memory drained, the target must roll a d4 and subtract the number rolled from any ability check or attack roll it makes. Each time the target is memory drained beyond the first, the die size increases by one: the d4 becomes a d6, the d6 becomes a d8, and so on until the die becomes a d20, at which point the target becomes unconscious for 1 hour. The effect then ends.

When an oblex causes a target to become memory drained, the oblex learns all the languages the target knows and gains all its proficiencies, except for any saving throw proficiencies.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":15,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Eat Memories. ","fullName":"Eat Memories. "}}},{"_id":"MoWcHM7kLRRmA8c4","name":"Amorphous","type":"feat","img":"icons/commodities/materials/liquid-purple.webp","data":{"description":{"value":"

The oblex can move through a space as narrow as 1 inch wide without squeezing.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 218","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Amorphous.","fullName":"Amorphous."}}},{"_id":"cQGCMeWwAlBZDtMz","name":"Aversion to Fire","type":"feat","img":"systems/dnd5e/icons/skills/yellow_19.jpg","data":{"description":{"value":"

If the oblex takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 218","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Aversion to Fire.","fullName":"Aversion to Fire."}}},{"_id":"dSEAg0Ns2kLzmnk6","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The oblex’s innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:

3/day each: charm person (as 5th-level spell), color spray, detect thoughts, hold person (as 3rd-level spell)

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 218","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"j7j4pMvuZjh3zHIc","name":"Sulfurous Impersonation","type":"feat","img":"systems/dnd5e/icons/skills/red_04.jpg","data":{"description":{"value":"

As a bonus action, the oblex can extrude a piece of itself that assumes the appearance of one Medium or smaller creature whose memories it has stolen. This simulacrum appears, feels, and sounds exactly like the creature it impersonates, though it smells faintly of sulfur. The oblex can impersonate 1d4 + 1 different creatures, each one tethered to its body by a strand of slime that can extend up to 120 feet away. For all practical purposes, the simulacrum is the oblex, meaning that the oblex occupies its space and the simulacrum’s space simultaneously. The slimy tether is immune to damage, but it is severed if there is no opening at least 1 inch wide between the oblex’s main body and the simulacrum. The simulacrum disappears if the tether is severed.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 218","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sulfurous Impersonation.","fullName":"Sulfurous Impersonation."}}},{"_id":"meZHuy11XuUV7CwF","name":"Charm Person (as 5th-level spell)","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

Special Notes: as 5th-level spell.

\n\n

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"

Special Notes: as 5th-level spell.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lX7qUdQMQmpdOA33","name":"Color Spray","type":"spell","img":"systems/dnd5e/icons/spells/needles-royal-2.jpg","data":{"description":{"value":"

A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can affect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures and creatures that can't see).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell is @Compendium[dnd5e.rules.Blinded]{blinded} until the end of your next turn. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d10",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"a pinch of powder or sand that is colored red, yellow, and blue","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"2d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136229,"definitionId":2031,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Color Spray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1uGuQDqhoCDei8cu","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"D9bHKCpuD5heCsVf","name":"Hold Person (as 3rd-level spell)","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Special Notes: as 3rd-level spell.

\n\n

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

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Special Notes: as 3rd-level spell.

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Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) bludgeoning damage plus 5 (2d4) poison damage.

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The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 11 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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A 20-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren’t undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour.

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When the myconid takes damage, all other myconids within 240 feet of it can sense its pain.

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While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight.

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These intricately crafted constructs are typically made to reflect the forms of the metallic dragons. Plated in brass, bronze, copper, or faux gold and silver, they are often taken for fine draconic statues at first glance. A clockwork dragon makes a formidable guardian or defender, with its advanced intellect allowing it to be programmed with a wide range of orders, as well as being capable of wholly independent reactions to potential threats.

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Though most clockwork dragons have a breath weapon that deals fire damage, some might be constructed to deal acid, cold, or lightning damage, depending on their makers’ whims.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

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The clockwork dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.

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While the clockwork dragon remains motionless, it is indistinguishable from a metal statue.

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Deep in crumbling ruins and piles of dusty scrolls, Lorehold students—first as apprentices and then as Lorehold pledgemage;pledgemages—study the magic of the past, searching for arcane artifacts and speaking with long-dead adventurers to uncover secrets lost to time.

\n

Though many Lorehold students bury themselves in old tomes, others take a more cavalier approach to their studies and travel the world to see history made before their eyes. Their magic can range from spells tampering with the flow of time itself to concussive blasts that break through old ruins—to sometimes just bashing things with a glowing scroll.

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\n

Lorehold Scholars

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The archaeomancers of Lorehold College draw their magical might from the flow of time and fate and the way those forces shape the course of history. Scholars of this broad mystical study divide between those who see history as an unpredictable jumble of chance and those who believe events form a perfect—and predictable—pattern.

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Melee Spell Attack: +4 to hit, reach 30 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage plus 9 (2d8) thunder damage.

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Thundering golden energy erupts around a creature the apprentice can see within 90 feet of it. The creature must make a DC 12 Constitution saving throw, taking 33 (6d10) thunder damage on a failed save, or half as much damage on a successful one. A Construct has disadvantage on the saving throw.

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The apprentice casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 12):

At will: guidance, light

1/day each: comprehend languages, locate object, mage armor

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When another creature within 60 feet of the apprentice misses a target with an attack roll, the apprentice magically enables the attacker to reroll the attack roll. It must use the new roll.

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You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

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You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

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For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.

\n

This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language.

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Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

\n

The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

\n

This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

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You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

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Changelings are a humanoid race of shapechangers who conceal their true identities behind false faces. Their gifts of mimicry allow them to appear as members of any humanoid culture, playing the part of a dwarf one day and a dragonborn the next. Although changelings can adopt any guise, most rely on a few established personas, each with a developed history and a network of friends and acquaintances.

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Each creature within 30 feet of the changeling must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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The changeling can use its action to polymorph into a Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

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The odor of sulfur and pumice surrounds a red dragon, whose swept-back horns and spinal frill define its silhouette. Its beaked snout vents smoke at all times, and its eyes dance with flame when it is angry.

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The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 210","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claw.","fullName":"Claw."}}},{"_id":"az2wVy9PzfNlx9HB","name":"Tail","type":"weapon","img":"icons/commodities/biological/tail-scaled-green.webp","data":{"description":{"value":"

Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 210","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tail.","fullName":"Tail."}}},{"_id":"9EDsMUxBD1cu4NbB","name":"Frightful Presence","type":"feat","img":"systems/dnd5e/icons/spells/horror-acid-3.jpg","data":{"description":{"value":"

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 210","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":19,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Frightful Presence.","fullName":"Frightful Presence."}}},{"_id":"CpjwSpHKOVtox5h7","name":"Fire Breath (Recharge 5–6)","type":"feat","img":"systems/dnd5e/icons/skills/fire_05.jpg","data":{"description":{"value":"

The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 210","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"pdq3j2iqw3sl5tqu","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["18d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":21,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fire Breath (Recharge 5–6).","fullName":"Fire Breath (Recharge 5–6)."}}},{"_id":"2ajgfnLSo7OuHUtL","name":"Lair Actions","type":"feat","img":"systems/dnd5e/icons/skills/yellow_31.jpg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 210","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"o99JtXrBOWn31aL5","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n

Detect. The dragon makes a Wisdom (Perception) check.

\n

Tail Attack. The dragon makes a tail attack.

\n

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 210","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"hp4yMyuPYTk2w0QJ","name":"Detect","type":"feat","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 210","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"WUAJomBCHRKtgTKD","name":"Tail","type":"weapon","img":"icons/commodities/biological/tail-scaled-green.webp","data":{"description":{"value":"

Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 210","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tail.","fullName":"Tail.","actionCopy":true}}},{"_id":"641qzPRDN8rgi8UN","name":"Wing Attack (Costs 2 Actions)","type":"feat","img":"icons/commodities/biological/wing-green.webp","data":{"description":{"value":"

The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 210","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + 8","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":22,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"QizQ8OqlhQBz1RxD","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If the dragon fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 210","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"rKoAVNtJEWUsWfdG","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

Ashtyrranthor’s innate spellcasting ability is Charisma. She can innately cast the following spells, requiring no material components:

1/day each: alarm, detect magic, gaseous form, misty step, passwall, see invisibility

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 210","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"VtTHv9zSEW7WKZ4A","name":"Alarm","type":"spell","img":"systems/dnd5e/icons/spells/runes-royal-1.jpg","data":{"description":{"value":"

You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.

\n

A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.

\n

An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a tiny bell and a piece of fine silver wire","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136027,"definitionId":1991,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Alarm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bz2dDiNVma0J6dYC","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"K42mGgQCgfxvF0o3","name":"Gaseous Form","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-2.jpg","data":{"description":{"value":"

You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.

\n

While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when @Compendium[dnd5e.rules.Stunned]{stunned} or otherwise @Compendium[dnd5e.rules.Incapacitated]{incapacitated}.

\n

While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a bit of gauze and a wisp of smoke","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137921,"definitionId":2118,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Gaseous Form","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"AtVPepX6toVsP97S","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UVXvwfNsvCe8VDt0","name":"Passwall","type":"spell","img":"icons/environment/wilderness/wall-ruins.webp","data":{"description":{"value":"

A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration. You choose the opening's dimensions: up to 5 feet wide, 8 feet tall, and 20 feet deep. The passage creates no instability in a structure surrounding it.

\n

When the opening disappears, any creatures or objects still in the passage created by the spell are safely ejected to an unoccupied space nearest to the surface on which you cast the spell.

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For the duration, you see @Compendium[dnd5e.rules.Invisible]{invisible} creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent.

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Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.

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Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 56","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dagger.","fullName":"Dagger."}}},{"_id":"Gl5fTWw8OhEMooc7","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation

1st level (4 slots): detect magic, mage armor, magic missile, shield

2nd level (3 slots): misty step, suggestion

3rd level (3 slots): counterspell, fireball, fly

4th level (3 slots): greater invisibility, ice storm

5th level (1 slot): cone of cold

As a bonus action or a reaction, she can shoot one of the following eye rays at one target she can see within 120 feet of her:

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 56","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"t8JbhAankLhMhmBy","name":"Fear Ray","type":"feat","img":"systems/dnd5e/icons/spells/beam-acid-2.jpg","data":{"description":{"value":"

The target must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 56","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":15,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fear Ray.","fullName":"Fear Ray."}}},{"_id":"jXAOx66QEui9fWQa","name":"Paralyzing Ray","type":"feat","img":"systems/dnd5e/icons/spells/beam-jade-3.jpg","data":{"description":{"value":"

The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 56","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":15,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Paralyzing Ray.","fullName":"Paralyzing Ray."}}},{"_id":"lw2bvmDsR6oyK9K2","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nnqnteqE4CEZWJtH","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OWTvkVvVRQGAucOT","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"44cAYxlcFOcV5ejU","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"678eLsyjug1WIx4H","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"TNOFIYFlFPhaWk9g","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"g3sGcodI25qJh6fX","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bmpvTqCkQJisswVQ","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wfjVvY0oVBmQfNXN","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FmRImwCrvC00K3Wr","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2eoeZ81WgLgCHdcD","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ARiLFaevgqOSkWgJ","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zCtgw0kLYlBXDx2V","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FiuiDzzqvfOSvFdX","name":"Greater Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-1.jpg","data":{"description":{"value":"

You or a creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138001,"definitionId":2128,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xvcKC5G16TfoyBuK","name":"Ice Storm","type":"spell","img":"systems/dnd5e/icons/spells/ice-blue-3.jpg","data":{"description":{"value":"

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

\n

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"cylinder"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning]","bludgeoning"],["4d6[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a pinch of dust and a few drops of water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dust and a few drops of water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138335,"definitionId":2151,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ice Storm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"AfPbiRGZL1rzTbdf","name":"Cone of Cold","type":"spell","img":"systems/dnd5e/icons/skills/blue_13.jpg","data":{"description":{"value":"

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a small crystal or glass cone","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small crystal or glass cone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136251,"definitionId":2037,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cone of Cold","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/preeta-kreepa","img":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","spellList":{"class":["detect magic","mage armor","magic missile","shield","misty step","suggestion","counterspell","fireball","fly","greater invisibility","ice storm","cone of cold"],"pact":[],"atwill":["fire bolt","light","mage hand","prestidigitation"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":266705,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"sUy4s71wbwrgnWHJ","name":"Archaic","type":"npc","img":"ddb-images/other/npc-Archaic.jpeg","data":{"abilities":{"str":{"value":25,"proficient":0,"bonuses":{"check":"","save":""},"mod":7,"dc":21},"dex":{"value":10,"proficient":1,"bonuses":{"check":"","save":""},"mod":0,"prof":6,"saveBonus":0,"save":6,"dc":14},"con":{"value":24,"proficient":0,"bonuses":{"check":"","save":""},"mod":7,"dc":21},"int":{"value":27,"proficient":1,"bonuses":{"check":"","save":""},"mod":8,"prof":6,"saveBonus":0,"save":14,"dc":22},"wis":{"value":24,"proficient":1,"bonuses":{"check":"","save":""},"mod":7,"prof":6,"saveBonus":0,"save":13,"dc":21},"cha":{"value":20,"proficient":1,"bonuses":{"check":"","save":""},"mod":5,"prof":6,"saveBonus":0,"save":11,"dc":19}},"attributes":{"ac":{"flat":20,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":245,"min":0,"max":245,"temp":0,"tempmax":0,"formula":"14d20 + 98"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":120,"units":"ft","special":""},"spellcasting":"","prof":6,"spelldc":22,"spellLevel":0},"details":{"biography":{"value":"

Archaics are towering, multi-armed creatures overflowing with magic. Despite their solitude, archaics carry vast understanding of magic and the world’s history, as well as the ability to warp the fabric of the world around them. Sages who seek out archaics for their knowledge receive confusing and often contradictory answers to questions. If a supplicant successfully unwinds the tangle, the answer they seek is revealed.

\n

In truth, archaics are the reincarnated souls of the oracles of Strixhaven. When an oracle dies, their soul travels back through time to the explosion of magic that brought the Founder Dragons into being. In that outrush of creative force, the oracle’s soul can be caught in the tide and clad in the very substance of the world, becoming an archaic. Because their knowledge cuts across the flow of time, archaics are careful how much they reveal to mortals and thus tend to speak in riddles.

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The archaic makes two Force Strike attacks. It can also use Gravity Shift, if available.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 184","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"bFm0ZEMODhGnls68","name":"Force Strike","type":"weapon","img":"systems/dnd5e/icons/spells/beam-blue-2.jpg","data":{"description":{"value":"

Melee or Ranged Spell Attack: +14 to hit, reach 15 ft. or range 120 ft., one target. Hit: 19 (2d10 + 8) force damage, and the target is pulled up to 10 feet toward the archaic or pushed 10 feet away from it, as the archaic chooses.

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The archaic reverses gravity for one creature it can see within 100 feet of itself. The creature must succeed on a DC 22 Wisdom saving throw or fall 100 feet upward. If the falling creature encounters a solid object (such as a ceiling) in this fall, it strikes the object just as it would during a downward fall. If the creature reaches the top of the area without striking anything, it hovers there until the start of the archaic’s next turn, at which time gravity returns to normal and the creature falls.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 184","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"tjxkcpdwhvb5q02m","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":22,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Gravity Shift (Recharge 5–6).","fullName":"Gravity Shift (Recharge 5–6)."}}},{"_id":"g5KRdiQTW1zRKYJH","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The archaic casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 22):

At will: detect magic, divination, sending

1/day each: banishment, forcecage

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 184","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"WdRpyj56hJn8DKue","name":"Teleport","type":"feat","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

The archaic teleports to an unoccupied space that it can see within 120 feet of itself.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 184","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Teleport.","fullName":"Teleport."}}},{"_id":"kXdKBkPgjU73D2LC","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The archaic can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The archaic regains spent legendary actions at the start of its turn.

\n

Strike. The archaic makes one Force Strike attack.

\n

Teleport. The archaic uses Teleport.

\n

Unravel Magic (Costs 2 Actions). The archaic targets one creature it can see within 120 feet of itself. The target must succeed on a DC 22 Constitution saving throw or take 35 (10d6) force damage, and each spell of 5th level or lower on the target ends.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 184","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"7lpIwWNQHewr3Mjt","name":"Strike","type":"feat","img":"systems/dnd5e/icons/skills/weapon_33.jpg","data":{"description":{"value":"

The archaic makes one Force Strike attack.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 184","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"Ac4QjbbpQk0g7nB8","name":"Teleport","type":"feat","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

The archaic teleports to an unoccupied space that it can see within 120 feet of itself.

Teleport. The archaic uses Teleport.

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The archaic targets one creature it can see within 120 feet of itself. The target must succeed on a DC 22 Constitution saving throw or take 35 (10d6) force damage, and each spell of 5th level or lower on the target ends.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 184","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6","force"]],"versatile":""},"formula":"","save":{"ability":"con","dc":22,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"HiTaX380yOZkfCPY","name":"Enigmatic Mind","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The archaic’s mind can’t be read, creatures can communicate telepathically with the archaic only if it allows, and magic can’t determine whether the archaic is lying.

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If the archaic fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 184","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"Fkxrer34SIa6trpW","name":"Unusual Nature","type":"feat","img":"systems/dnd5e/icons/skills/violet_16.jpg","data":{"description":{"value":"

The archaic doesn’t require air, food, drink, or sleep.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 184","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Unusual Nature.","fullName":"Unusual Nature."}}},{"_id":"F37HWPqODqpZ9YUH","name":"Spell Mimicry (1/Day)","type":"feat","img":"systems/dnd5e/icons/spells/air-burst-magenta-1.jpg","data":{"description":{"value":"

Immediately after a creature the archaic can see casts a spell of 5th level or lower, that creature must succeed on a DC 22 Charisma saving throw, or the archaic immediately casts the same spell at the same level (+14 to hit with spell attacks, spell save DC 22), requiring no material components and choosing the spell’s targets.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 184","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":22,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spell Mimicry (1/Day).","fullName":"Spell Mimicry (1/Day)."}}},{"_id":"ighGG1BAdHHbEIBy","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bCOiCRGGAs898FGc","name":"Divination","type":"spell","img":"icons/sundries/scrolls/scroll-symbol-eye-brown.webp","data":{"description":{"value":"

Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The GM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.

\n

The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The GM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136629,"definitionId":2073,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Divination","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qVdozHbF3H6JRl5w","name":"Sending","type":"spell","img":"systems/dnd5e/icons/skills/green_22.jpg","data":{"description":{"value":"

You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.

\n

You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":null,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a short piece of fine copper wire","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138688,"definitionId":2243,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Communication"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lxyq18UlQMI7b46d","name":"Banishment","type":"spell","img":"systems/dnd5e/icons/skills/emerald_09.jpg","data":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is @Compendium[dnd5e.rules.Incapacitated]{incapacitated}. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"an item distasteful to the target","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136094,"definitionId":2010,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Banishment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Control","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bgL5w8PeGTjYD1UM","name":"Forcecage","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

An immobile, @Compendium[dnd5e.rules.Invisible]{invisible}, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose.

\n

A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart.

\n

A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area.

\n

When you cast the spell, any creature that is completely inside the cage's area is trapped. Creatures only partially within the area, or those too large to fit inside the area, are pushed away from the center of the area until they are completely outside the area.

\n

A creature inside the cage can't leave it by nonmagical means. If the creature tries to use teleportation or interplanar travel to leave the cage, it must first make a Charisma saving throw. On a success, the creature can use that magic to exit the cage. On a failure, the creature can't exit the cage and wastes the use of the spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel.

\n

This spell can't be dispelled by dispel magic.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":100,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"evo","components":{"value":"ruby dust worth 1,500 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Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist pg 29","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dagger.","fullName":"Dagger."}}},{"_id":"MHSkkoA7VT19AxPF","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Grum’shar is a 1st-level spellcaster. His spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). He has the following wizard spells prepared:

Cantrips (at will): fire bolt, mending, prestidigitation

1st level (2 slots): burning hands, disguise self, shield

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist pg 29","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"jBZVfyyrULsHtGRe","name":"Relentless Endurance","type":"feat","img":"systems/dnd5e/icons/skills/blood_03.jpg","data":{"description":{"value":"

When reduced to 0 hit points, he drops to 1 hit point instead (but can’t do this again until he finishes a long rest).

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist pg 29","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Relentless Endurance.","fullName":"Relentless Endurance."}}},{"_id":"gQQNfLhP2VOZy6Ya","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8EaIYHQInze2uOCl","name":"Mending","type":"spell","img":"systems/dnd5e/icons/skills/red_05.jpg","data":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"two lodestones","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"oHpmssZF51bwXs6u","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"isYJ29Vxly2P0o7f","name":"Burning Hands","type":"spell","img":"systems/dnd5e/icons/skills/fire_03.jpg","data":{"description":{"value":"

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire ignites any flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

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You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

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The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

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To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

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An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

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The chitine makes three attacks with its daggers.

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Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

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The chitine has advantage on saving throws against being charmed, and magic can’t put the chitine to sleep.

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While in sunlight, the chitine has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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While in contact with a web, the chitine knows the exact location of any other creature in contact with the same web.

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Isperia makes two claw attacks. She can cast a spell with a casting time of 1 action in place of one claw attack.

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Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) slashing damage. If the target is a creature, it must succeed on a DC 23 Wisdom saving throw or take 14 (4d6) psychic damage after each attack it makes against Isperia before the start of her next turn.

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Isperia chooses up to three creatures she can see within 90 feet of her. Each target must succeed on a DC 23 Intelligence saving throw or Isperia chooses an action for that target: Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, or Use an Object. The affected target can’t take that action for 1 minute. At the end of each of the target’s turns, it can end the effect on itself with a successful DC 23 Intelligence saving throw. A target that succeeds on the saving throw becomes immune to Isperia’s Supreme Legal Authority for 24 hours.

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Isperia can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Isperia regains spent legendary actions at the start of her turn.

\n

Claw Attack. Isperia makes one claw attack.

\n

Cast a Spell (Costs 2 Actions). Isperia casts a spell of 3rd level or lower from her list of prepared spells, using a spell slot as normal.

\n

Supreme Legal Authority (Costs 3 Actions). Isperia uses Supreme Legal Authority.

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Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) slashing damage. If the target is a creature, it must succeed on a DC 23 Wisdom saving throw or take 14 (4d6) psychic damage after each attack it makes against Isperia before the start of her next turn.

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Cast a Spell (Costs 2 Actions). Isperia casts a spell of 3rd level or lower from her list of prepared spells, using a spell slot as normal.

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Supreme Legal Authority (Costs 3 Actions). Isperia uses Supreme Legal Authority.

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Isperia’s innate spellcasting ability is Wisdom (spell save DC 23). Isperia can innately cast imprisonment twice per day, requiring no material components.

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Isperia is immune to any effect that would sense her emotions or read her thoughts, as well as any divination spell that she refuses. Wisdom (Insight) checks made to ascertain her intentions or sincerity have disadvantage.

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If Isperia fails a saving throw, she can choose to succeed instead.

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Isperia has advantage on saving throws against spells and other magical effects.

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Isperia is a 15th-level Azorius spellcaster. Her spellcasting ability is Wisdom (spell save DC 23, +14 to hit with spell attacks). Isperia has the following cleric spells prepared:

Cantrips (at will): guidance, light, resistance, sacred flame, thaumaturgy

1st level (4 slots): command, detect evil and good, ensnaring strike, sanctuary, shield of faith

2nd level (3 slots): arcane lock, augury, calm emotions, hold person, silence, zone of truth

3rd level (3 slots): bestow curse, clairvoyance, counterspell, dispel magic, tongues

4th level (3 slots): divination, locate creature

5th level (2 slots): dispel evil and good, scrying

6th level (1 slot): word of recall

7th level (1 slot): divine word

8th level (1 slot): antimagic field

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 227","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"HwFfFDe3IjCoXcDi","name":"Guidance","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138016,"definitionId":2132,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0KBATJkpIUFM1JdU","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"i63ELXsYorAlKqGa","name":"Resistance","type":"spell","img":"systems/dnd5e/icons/spells/protect-jade-3.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"abj","components":{"value":"a miniature cloak","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138647,"definitionId":2231,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Resistance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nbGBJG914dgu0Pem","name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/skills/yellow_07.jpg","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eBnBMtuuu1C1ye6K","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HB4YyvLAze8E4kbF","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0Sw2T32XotmzIcox","name":"Detect Evil and Good","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136555,"definitionId":2064,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"50ADzrqmhey1DbRK","name":"Ensnaring Strike","type":"spell","img":"systems/dnd5e/icons/skills/arrow_03.jpg","data":{"description":{"value":"

The next time you hit a creature with a weapon attack before this spell ends, a writhing mass of thorny vines appears at the point of impact, and the target must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.Restrained]{restrained} by the magical vines until the spell ends. A Large or larger creature has advantage on this saving throw. If the target succeeds on the save, the vines shrivel away.

While @Compendium[dnd5e.rules.Restrained]{restrained} by this spell, the target takes 1d6 piercing damage at the start of each of its turns. A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the vines or one that can touch the creature can use its action to make a Strength check against your spell save DC. On a success, the target is freed. 

\n

At Higher Levels. If you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 237","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing - at the start of each of its turns]","piercing"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136715,"definitionId":2315,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ensnaring Strike","sources":[{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"u3uZ0zXIMs1E3Bwe","name":"Sanctuary","type":"spell","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.

\n

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a small silver mirror","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138661,"definitionId":2237,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sanctuary","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"uvt0mp1dZqFi9y78","name":"Shield of Faith","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a small parchment with a bit of holy text written on it","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138705,"definitionId":2248,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"l5JQTvDtiLWMMAJ9","name":"Arcane Lock","type":"spell","img":"systems/dnd5e/icons/items/inventory/key-silver.jpg","data":{"description":{"value":"

You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes.

\n

While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 215","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"gold dust worth at least 25 gp, which the spell consumes","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136064,"definitionId":2003,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Arcane Lock","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Utility","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zaLOJwA57gcdyjfc","name":"Augury","type":"spell","img":"systems/dnd5e/icons/skills/violet_09.jpg","data":{"description":{"value":"

By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:

\n\n


The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

\n

If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 215","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"specially marked sticks, bones, or similar tokens worth at least 25 gp","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136071,"definitionId":2007,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Augury","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rYWR7llOzkVf4TJv","name":"Calm Emotions","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.

\n

You can suppress any effect causing a target to be @Compendium[dnd5e.rules.Charmed]{charmed} or @Compendium[dnd5e.rules.Frightened]{frightened}. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

\n

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":275666,"definitionId":2023,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Calm Emotions","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NBHmnXHXKp9YxDe8","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Kll1MNjZ6dn7gPbY","name":"Silence","type":"spell","img":"systems/dnd5e/icons/skills/shadow_17.jpg","data":{"description":{"value":"

For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.Deafened]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138712,"definitionId":2251,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Silence","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"v5UybYdqBDkVN8in","name":"Zone of Truth","type":"spell","img":"systems/dnd5e/icons/skills/yellow_15.jpg","data":{"description":{"value":"

You create a magical zone that guards against @Compendium[dnd5e.rules.Using Each Ability]{deception} in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.

\n

An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138960,"definitionId":2305,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Zone of Truth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":289,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lwXniCk1Z6rj4skV","name":"Bestow Curse","type":"spell","img":"systems/dnd5e/icons/spells/link-royal-3.jpg","data":{"description":{"value":"

You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the @Compendium[dnd5e.rules.Using Each Ability]{nature} of the curse from the following options:

\n\n

A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.

\n

At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136112,"definitionId":2013,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bestow Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SgOnh2V3KZoSRKi6","name":"Clairvoyance","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","data":{"description":{"value":"

You create an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.

\n

When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.

\n

A creature that can see the sensor (such as a creature benefiting from see invisibility or @Compendium[dnd5e.rules.Truesight]{truesight}) sees a luminous, intangible orb about the size of your fist.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":5280,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136209,"definitionId":2028,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Clairvoyance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Scrying","Detection","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gNROWqJfpfuGAPNG","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"AtJpTaABxZwaRwuw","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"aTg0xFGSNTIKioig","name":"Tongues","type":"spell","img":"icons/commodities/biological/tongue-pink.webp","data":{"description":{"value":"

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"value":"a small clay model of a ziggurat","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138857,"definitionId":2281,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Tongues","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BQBRt7s9B8mmxPcu","name":"Divination","type":"spell","img":"icons/sundries/scrolls/scroll-symbol-eye-brown.webp","data":{"description":{"value":"

Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The GM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.

\n

The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The GM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136629,"definitionId":2073,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Divination","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"hiNr2syGxsyYDiqp","name":"Locate Creature","type":"spell","img":"systems/dnd5e/icons/spells/wild-eerie-1.jpg","data":{"description":{"value":"

Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.

\n

The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close--within 30 feet--at least once. If the creature you described or named is in a different form, such as being under the effects of a polymorph spell, this spell doesn't locate the creature.

\n

This spell can't locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"value":"a bit of fur from a bloodhound","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138411,"definitionId":2169,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Locate Creature","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KA0d8WweQj5k9kgh","name":"Dispel Evil and Good","type":"spell","img":"systems/dnd5e/icons/skills/green_09.jpg","data":{"description":{"value":"

Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.

\n

You can end the spell early by using either of the following special functions.

\n

Break Enchantment. As your action, you touch a creature you can reach that is @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by such creatures.

\n

Dismissal. As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"value":"holy water or powdered silver and iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136612,"definitionId":2071,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nHxIZSZZ0ApYcWif","name":"Scrying","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eyes.jpg","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Knowledge

\n
Save Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

 

\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.Invisible]{invisible} objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ufQSoPIWrLuEyXWC","name":"Word of Recall","type":"spell","img":"systems/dnd5e/icons/skills/blue_05.jpg","data":{"description":{"value":"

You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and any creatures that teleport with you appear in the nearest unoccupied space to the spot you designated when you prepared your sanctuary (see below). If you cast this spell without first preparing a sanctuary, the spell has no effect.

\n

You must designate a sanctuary by casting this spell within a location, such as a temple, dedicated to or strongly linked to your deity. If you attempt to cast the spell in this manner in an area that isn't dedicated to your deity, the spell has no effect.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138956,"definitionId":2304,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Word of Recall","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":289,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"shFEBomRa04NTCVQ","name":"Divine Word","type":"spell","img":"systems/dnd5e/icons/spells/light-royal-3.jpg","data":{"description":{"value":"

You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points:

\n\n


Regardless of its current hit points, a celestial, an elemental, a fey, or a fiend that fails its save is forced back to its plane of origin (if it isn't there already) and can't return to your current plane for 24 hours by any means short of a wish spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136646,"definitionId":2075,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Divine Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control","Debuff","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Sa0ZrEabG3TRfl67","name":"Antimagic Field","type":"spell","img":"icons/commodities/gems/pearl-purple-dark.webp","data":{"description":{"value":"

A 10-foot-radius @Compendium[dnd5e.rules.Invisible]{invisible} sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells can't be cast, summoned creatures disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you, centered on you.

\n

Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can't protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration.

\n

Targeted Effects. Spells and other magical effects, such as magic missile and charm person, that target a creature or an object in the sphere have no effect on that target.

\n

Areas of Magic. The area of another spell or magical effect, such as fireball, can't extend into the sphere. If the sphere overlaps an area of magic, the part of the area that is covered by the sphere is suppressed. For example, the flames created by a wall of fire are suppressed within the sphere, creating a gap in the wall if the overlap is large enough.

\n

Spells. Any active spell or other magical effect on a creature or an object in the sphere is suppressed while the creature or object is in it.

\n

Magic Items. The properties and powers of magic items are suppressed in the sphere. For example, a longsword, +1 in the sphere functions as a nonmagical longsword.

\n

A magic weapon's properties and powers are suppressed if it is used against a target in the sphere or wielded by an attacker in the sphere. If a magic weapon or a piece of magic ammunition fully leaves the sphere (for example, if you fire a magic arrow or throw a magic spear at a target outside the sphere), the magic of the item ceases to be suppressed as soon as it exits.

\n

Magical Travel. Teleportation and planar travel fail to work in the sphere, whether the sphere is the destination or the departure point for such magical travel. A portal to another location, world, or plane of existence, as well as an opening to an extradimensional space such as that created by the rope trick spell, temporarily closes while in the sphere.

\n

Creatures and Objects. A creature or object summoned or created by magic temporarily winks out of existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no longer within the sphere.

\n

Dispel Magic. Spells and magical effects such as dispel magic have no effect on the sphere. Likewise, the spheres created by different antimagic field spells don't nullify each other.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 213","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"abj","components":{"value":"a pinch of powdered iron or iron filings","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136051,"definitionId":1999,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Antimagic Field","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":213,"sourceType":1}],"tags":["Control","Negation","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/isperia","img":"https://www.dndbeyond.com/avatars/4719/860/636755109156298743.png","tokenImg":"https://www.dndbeyond.com/avatars/4719/858/636755109152210566.jpeg","spellList":{"class":["command","detect evil and good","ensnaring strike","sanctuary","shield of faith","arcane lock","augury","calm emotions","hold person","silence","zone of truth","bestow curse","clairvoyance","counterspell","dispel magic","tongues","divination","locate creature","dispel evil and good","scrying","word of recall","divine word","antimagic field"],"pact":[],"atwill":["guidance","light","resistance","sacred flame","thaumaturgy"],"innate":[],"edgeCases":[],"material":false}},"ddbimporter":{"id":175777,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"slXyqIIpnIqFyyL8","name":"Darkling Elder","type":"npc","img":"ddb-images/other/npc-Darkling-Elder.png","data":{"abilities":{"str":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"dex":{"value":17,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":13},"con":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"int":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"wis":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"cha":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11}},"attributes":{"ac":{"flat":15,"calc":"","formula":"","label":"studded leather armor"},"hp":{"value":27,"min":0,"max":27,"temp":0,"tempmax":0,"formula":"5d8 + 5"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":120,"blindsight":30,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

A wise and respected darkling can undergo a ritual to become an elder. Other elders mark the supplicant with glowing tattoos, channeling away some of the darkling’s absorbed light. If the ritual succeeds, the darkling grows into a taller, elf-like form. The darkling perishes if the ritual fails.

","public":""},"alignment":"Typically Chaotic Neutral","race":"","type":{"value":"fey","subtype":"","swarm":"","custom":""},"environment":"Forest, Swamp, Underdark, Urban","cr":2,"spellLevel":0,"xp":{"value":450},"source":"Volo's Guide to Monsters pg 134"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["elvish","sylvan"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"prof":2,"bonus":0,"total":5,"passive":15},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"dec":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"prof":2,"bonus":0,"total":3,"passive":13},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"prc":{"value":2,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"prof":4,"bonus":0,"total":6,"passive":16},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ste":{"value":2,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"prof":4,"bonus":0,"total":7,"passive":17},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Darkling Elder","displayName":20,"img":"ddb-images/other/npc-token-Darkling-Elder.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":120,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"nrvg3I1XKeHGpdpg","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The darkling elder makes two Scimitar attacks.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 134","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"nMY5qI9p5cU62Pm8","name":"Scimitar","type":"weapon","img":"icons/weapons/swords/scimitar-worn-blue.webp","data":{"description":{"value":"

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 7 (2d6) necrotic damage.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 134","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[slashing] + @mod","slashing"],["2d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Scimitar.","fullName":"Scimitar."}}},{"_id":"czaBZxUA7sjBXxok","name":"Darkness (Recharges after a Short or Long Rest)","type":"feat","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

The darkling elder casts darkness, requiring no spell components and using Wisdom as the spellcasting ability.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 134","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Darkness (Recharges after a Short or Long Rest).","fullName":"Darkness (Recharges after a Short or Long Rest)."}}},{"_id":"ahNvWz8dOD4XJTjT","name":"Death Burn","type":"feat","img":"systems/dnd5e/icons/skills/yellow_19.jpg","data":{"description":{"value":"

When the darkling elder dies, magical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must make a DC 11 Constitution saving throw. On a failed save, the creature takes 7 (2d6) radiant damage and is blinded until the end of its next turn. On a successful save, the creature takes half as much damage and isn’t blinded.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 134","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":11,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Death Burn.","fullName":"Death Burn."}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/darkling-elder","img":"https://www.dndbeyond.com/avatars/20487/336/637677953106584864.png","tokenImg":"https://www.dndbeyond.com/avatars/20487/334/637677953103864864.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":17232,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"so7CQUqMmtfGRa3G","name":"Dragon Speaker","type":"npc","img":"ddb-images/other/npc-Dragon-Speaker.png","data":{"abilities":{"str":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"dex":{"value":14,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":2,"saveBonus":0,"save":4,"dc":12},"con":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"int":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"wis":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"cha":{"value":17,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":2,"saveBonus":0,"save":5,"dc":13}},"attributes":{"ac":{"flat":13,"calc":"","formula":"","label":"leather armor"},"hp":{"value":36,"min":0,"max":36,"temp":0,"tempmax":0,"formula":"8d6 + 8"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":13,"spellLevel":0},"details":{"biography":{"value":"

Dragon speakers are charismatic and persuasive orators who serve as a dragon’s ambassadors among other folk. Dragon speakers have loud and authoritative voices, which they use to gain valuable resources, diplomatic connections, and donations of treasure and magic for their dragons—as well as to weave magic both subtle and thundering. They use their commanding presence to instill awe and fear into the hearts of friends and foes alike.

\n
\n

Dragon Followers

\n

Dragons boast many minions, students, employees, acolytes, and thralls. Dragon followers are those servitors whose devotion to a dragon approaches fanatical reverence and who receive magical power from the dragon in return.

\n

Dragon followers might serve and revere any kind of dragon, and their behavior and beliefs reflect the ethos of the dragon they follow. Many dragon followers have personal stories of benevolent dragons sharing great knowledge, protecting their towns, or sparing their lives during some foolhardy adventure. Other followers seek to uncover the mysteries of draconic nature and live a life worthy of their dragon’s reward, and they dream of a world where dragons can live among them as their rulers.

","public":""},"alignment":"Any Alignment","race":"","type":{"value":"humanoid","subtype":"","swarm":"","custom":""},"environment":"","cr":2,"spellLevel":0,"xp":{"value":450},"source":"Fizban's Treasury of Dragons pg 189"},"traits":{"size":"sm","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["charmed","frightened"],"custom":""},"languages":{"value":[],"custom":"Common, Draconic, and any two languages"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"per":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"prof":2,"bonus":0,"total":5,"passive":15},"rel":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"prof":2,"bonus":0,"total":3,"passive":13},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Dragon Speaker","displayName":20,"img":"ddb-images/other/npc-token-Dragon-Speaker.jpeg","width":1,"height":1,"scale":0.8,"vision":true,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"Dt9qz0Oh9UIDLxEb","name":"Leather","type":"equipment","img":"icons/equipment/chest/breastplate-layered-leather-brown.webp","data":{"description":{"value":"

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":10,"price":10,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":11,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"leather","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":10,"originalName":"Leather","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"leather","replaced":true},"magicitems":{"enabled":false}}},{"_id":"9CBaIWDSWtRyTtBY","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The speaker makes two Thunder Bolt attacks.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 189","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"K2zW9tdyohmn52m5","name":"Thunder Bolt","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit: 13 (3d8) thunder damage, and the target is pushed horizontally up to 10 feet away from the speaker.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 189","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Thunder Bolt.","fullName":"Thunder Bolt."}}},{"_id":"A6nnnRra0Ydk0bh5","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The speaker casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):

At will: dancing lights

1/day each: calm emotions, charm person, command, comprehend languages

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 189","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"c36n8xn2yj6sYH6h","name":"Disarming Words (3/Day)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

When a creature the speaker can see within 60 feet of it makes a damage roll, the speaker can roll a d6 and subtract the number rolled from that damage roll.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 189","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Disarming Words (3/Day).","fullName":"Disarming Words (3/Day)."}}},{"_id":"ZLtX8qiJup2KvPd6","name":"Dancing Lights","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a bit of phosphorus or wychwood, or a glowworm","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of phosphorus or wychwood, or a glowworm","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136489,"definitionId":2057,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dancing Lights","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Ho5BSaFQ0DrHSfEl","name":"Calm Emotions","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.

\n

You can suppress any effect causing a target to be @Compendium[dnd5e.rules.Charmed]{charmed} or @Compendium[dnd5e.rules.Frightened]{frightened}. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

\n

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":275666,"definitionId":2023,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Calm Emotions","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DtirTUlru4t06BxV","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vGlv3oWotpGBqIEe","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dh6RSc6HKmObElXV","name":"Comprehend Languages","type":"spell","img":"systems/dnd5e/icons/spells/runes-orange-2.jpg","data":{"description":{"value":"

For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.

\n

This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"a pinch of soot and salt","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a pinch of soot and salt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136246,"definitionId":2035,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Comprehend Languages","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/dragon-speaker","img":"https://www.dndbeyond.com/avatars/21205/219/637707682441933719.png","tokenImg":"https://www.dndbeyond.com/avatars/21205/218/637707682440997873.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"dancing lights","type":"atwill","value":null,"innate":false},{"name":"calm emotions","type":"day","value":"1","innate":false},{"name":"charm person","type":"day","value":"1","innate":false},{"name":"command","type":"day","value":"1","innate":false},{"name":"comprehend languages","type":"day","value":"1","innate":false}],"edgeCases":[],"material":true}},"ddbimporter":{"id":2059724,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"spHkzD4lKXutujTX","name":"Cult Fanatic (Knights of the Black Sword)","type":"npc","img":"ddb-images/other/npc-Cult-Fanatic-Knights-of-the-Black-Sword-.jpeg","data":{"abilities":{"str":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"dex":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12},"con":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"int":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":10},"wis":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":11},"cha":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":12}},"attributes":{"ac":{"flat":13,"calc":"","formula":"","label":"leather armor "},"hp":{"value":33,"min":0,"max":33,"temp":0,"tempmax":0,"formula":"6d8 + 6"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"wis","prof":2,"spelldc":11,"spellLevel":4},"details":{"biography":{"value":"

The Knights of the Black Sword are a secret society of cultists devoted to Levistus, the archdevil who rules Stygia, the sixth layer of the Nine Hells, from the confines of an ice prison from which he cannot escape.

\n

Most of the cultists are Icewind Dale natives who would have perished in the wilderness had Levistus not intervened on their behalf. The cultists’ stories are all the same: the archdevil reached out to them in their minds as they were freezing to death, offering a second chance at life in exchange for their absolute devotion. After they agreed to follow Levistus, a pale glow caught their eye in the snow nearby, leading to the discovery of a sword-shaped amulet of chardalyn. Each of these amulets has an inner radiance that provides warmth and aid, protecting its wearer against the cold while guiding them safely back to civilization. Once its wearer reaches Ten-Towns, the talisman loses its inner radiance, yet the cultists keep their amulets as signs of their devotion to the archduke of Stygia (see the “Chardalyn Amulets” sidebar).

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":10,"price":10,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":11,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"leather","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":10,"originalName":"Leather","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"leather","replaced":true},"magicitems":{"enabled":false}}},{"_id":"sM4XEPeW3xbXaz1v","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The fanatic makes two melee attacks.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"lfupSjVzdg21pslI","name":"Dagger","type":"weapon","img":"icons/weapons/daggers/dagger-curved-black.webp","data":{"description":{"value":"

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 259","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dagger.","fullName":"Dagger."}}},{"_id":"vFgKGNTUT5TdMpZY","name":"Dark Devotion","type":"feat","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

The fanatic has advantage on saving throws against being charmed or frightened.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 259","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dark Devotion.","fullName":"Dark Devotion."}}},{"_id":"U69amNLXrlEv2TQm","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): command, inflict wounds, shield of faith

2nd level (3 slots): hold person, spiritual weapon

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 259","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"xDYs1fCVkeYo4i5P","name":"Icy Doom","type":"feat","img":"systems/dnd5e/icons/skills/blue_16.jpg","data":{"description":{"value":"

When the cultist dies, its corpse freezes for 9 days, during which time it can’t be thawed, harmed by fire, animated, or raised from the dead.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 259","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Icy Doom.","fullName":"Icy Doom."}}},{"_id":"fBdSEJauU8ESq5RM","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OyV88LkZu1vgQj3Z","name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/skills/yellow_07.jpg","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JRrYMyZoWk9cqoOx","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bRao4VSCH3T9uVHm","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Q7ayPNDQokaTkIhN","name":"Inflict Wounds","type":"spell","img":"systems/dnd5e/icons/spells/rip-jade-2.jpg","data":{"description":{"value":"

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138351,"definitionId":2156,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Inflict Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":253,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ypf6wEsstJsIWJ63","name":"Shield of Faith","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a small parchment with a bit of holy text written on it","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small parchment with a bit of holy text written on it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138705,"definitionId":2248,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"H0qHd0XaRGni3oDD","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"i02Al0AQRUJffCgb","name":"Spiritual Weapon","type":"spell","img":"systems/dnd5e/icons/skills/violet_10.jpg","data":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138787,"definitionId":2263,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spiritual Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/cult-fanatic-knights-of-the-black-sword","img":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","spellList":{"class":["command","inflict wounds","shield of faith","hold person","spiritual weapon"],"pact":[],"atwill":["light","sacred flame","thaumaturgy"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":1123106,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"swLg2bIxGAzwyZwB","name":"Nester","type":"npc","img":"ddb-images/other/npc-Nester.jpeg","data":{"abilities":{"str":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":12},"dex":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":14},"con":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":13},"int":{"value":20,"proficient":1,"bonuses":{"check":"","save":""},"mod":5,"prof":4,"saveBonus":0,"save":9,"dc":17},"wis":{"value":15,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":4,"saveBonus":0,"save":6,"dc":14},"cha":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":15}},"attributes":{"ac":{"flat":12,"calc":"","formula":"","label":"15 with mage armor "},"hp":{"value":99,"min":0,"max":99,"temp":0,"tempmax":0,"formula":"18d8 + 18"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int","prof":4,"spelldc":17,"spellLevel":18},"details":{"biography":{"value":"

The floating skull and hanging skeletal arms are all that remain of him; they move like they’re attached to an invisible body.

","public":""},"alignment":"Chaotic Evil","race":"","type":{"value":"undead","subtype":"","swarm":"","custom":""},"environment":"Urban","cr":12,"spellLevel":18,"xp":{"value":8400},"source":"Waterdeep: Dungeon of the Mad Mage pg 131"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["auran","common","draconic","dwarvish","giant","terran"],"custom":"- Can’t speak (He uses Rary’s telepathic bond to communicate)."}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"arc":{"value":2,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"prof":8,"bonus":0,"total":13,"passive":23},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"his":{"value":2,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"prof":8,"bonus":0,"total":13,"passive":23},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null}},"spells":{"spell1":{"value":"4","override":"4","max":"4"},"spell2":{"value":"3","override":"3","max":"3"},"spell3":{"value":"3","override":"3","max":"3"},"spell4":{"value":"3","override":"3","max":"3"},"spell5":{"value":"3","override":"3","max":"3"},"spell6":{"value":"1","override":"1","max":"1"},"spell7":{"value":"1","override":"1","max":"1"},"spell8":{"value":"1","override":"1","max":"1"},"spell9":{"value":"1","override":"1","max":"1"},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Nester","displayName":20,"img":"ddb-images/other/npc-token-Nester.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"LKFJTcwV30gdApNs","name":"Dagger","type":"weapon","img":"icons/weapons/daggers/dagger-curved-black.webp","data":{"description":{"value":"

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 131","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dagger.","fullName":"Dagger."}}},{"_id":"GquGb9way72jTMUx","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

Nester has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 131","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"H8T5VrCPuw6QATJ7","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Nester is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Nester can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

1st level (4 slots): detect magic, identify, mage armor, magic missile

2nd level (3 slots): detect thoughts, mirror image, misty step

3rd level (3 slots): animate dead, counterspell, lightning bolt

4th level (3 slots): blight, fire shield, stoneskin

5th level (3 slots): cone of cold, Rary's telepathic bond, wall of force

6th level (1 slot): globe of invulnerability

7th level (1 slot): teleport

8th level (1 slot): mind blank

9th level (1 slot): time stop

*The archmage casts mind blank, stoneskin and mage armor spells on itself before combat.

He doesn’t need material components to cast any of his prepared spells.

","chat":"","unidentified":""},"source":"Waterdeep: Dungeon of the Mad Mage pg 131","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"7iSOigiVDBSqIXRr","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/skills/blue_37.jpg","data":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RSvhrjZwtoY2NfiH","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"X3zpufWecBmJidLt","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"o85MxcdQFMCrarQI","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Ar5tX7RGpUhZDEug","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6mmmQvigaGWrMWmw","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VAfVEmReF5IWpGXT","name":"Shocking Grasp","type":"spell","img":"systems/dnd5e/icons/spells/lighting-eerie-1.jpg","data":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138709,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qPR2qhRylXaxlsGH","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KnLGuRBgFmj8pmnV","name":"Identify","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-1.jpg","data":{"description":{"value":"

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

\n

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"a pearl worth at least 100 gp and an owl feather","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a pearl worth at least 100 gp and an owl feather","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138343,"definitionId":2152,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Identify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"XeD1oJtS6VhICJ5e","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xptzPGLjDjzbOeG5","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SS1W0PQM298NwbGv","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ive3AotO81bEKbPl","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/skills/violet_03.jpg","data":{"description":{"value":"

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Ku6FZTe9IhBx7Geq","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"E3GWBzjvp87UJVJS","name":"Animate Dead","type":"spell","img":"systems/dnd5e/icons/skills/yellow_32.jpg","data":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"hOsoDddlpmaJcvDi","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"weF6PywK1PAtWRzg","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a bit of fur and a rod of amber, crystal, or glass","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"sDhia7eSSXqeIL75","name":"Blight","type":"spell","img":"systems/dnd5e/icons/skills/green_26.jpg","data":{"description":{"value":"

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

\n

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

\n

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[necrotic - No Effect: undead, construct; Max Damage: plant]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":4,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136130,"definitionId":2017,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blight","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BApgswHzeSM2eOJi","name":"Fire Shield","type":"spell","img":"systems/dnd5e/icons/spells/protect-red-3.jpg","data":{"description":{"value":"

Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.

\n

The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you resistance to cold damage, and the chill shield grants you resistance to fire damage.

\n

In addition, whenever a creature within 5 feet of you hits you with a melee attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Warm Shield - Reactive Damage: within 5 feet, melee attack]","fire"],["2d8[cold - Chill Shield - Reactive Damage: within 5 feet, melee attack]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a bit of phosphorus or a firefly","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of phosphorus or a firefly","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136891,"definitionId":2104,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"j5Dv1z3HBrRpOJKJ","name":"Stoneskin","type":"spell","img":"systems/dnd5e/icons/skills/blue_34.jpg","data":{"description":{"value":"

This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"diamond dust worth 100 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"diamond dust worth 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138805,"definitionId":2266,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Stoneskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jcN0gYtdK0htHwOn","name":"Cone of Cold","type":"spell","img":"systems/dnd5e/icons/skills/blue_13.jpg","data":{"description":{"value":"

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a small crystal or glass cone","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small crystal or glass cone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136251,"definitionId":2037,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cone of Cold","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"spDaVjBv6kWCwW3l","name":"Rary's Telepathic Bond","type":"spell","img":"systems/dnd5e/icons/spells/link-blue-1.jpg","data":{"description":{"value":"

You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the duration. Creatures with Intelligence scores of 2 or less aren’t affected by this spell.

Until the spell ends, the targets can communicate telepathically through the bond whether or not they have a common language. The communication is possible over any distance, though it can’t extend to other planes of existence.

","chat":"","unidentified":""},"source":"Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":8,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"pieces of eggshell from two different kinds of creatures","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"pieces of eggshell from two different kinds of creatures","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138627,"definitionId":2356,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Rary's Telepathic Bond","sources":[{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Communication"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zMtjcn4gQ66ghVDI","name":"Wall of Force","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-3.jpg","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).

\n

Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by dispel magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"a pinch of powder made by crushing a clear gemstone","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of powder made by crushing a clear gemstone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138916,"definitionId":2292,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Force","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Control","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"At6j5evaqCpT56Dz","name":"Globe of Invulnerability","type":"spell","img":"systems/dnd5e/icons/skills/emerald_02.jpg","data":{"description":{"value":"

An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.

\n

Any spell of 5th level or lower cast from outside the barrier can't affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such spells.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the barrier blocks spells of one level higher for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"abj","components":{"value":"a glass or crystal bead that shatters when the spell ends","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a glass or crystal bead that shatters when the spell ends","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137955,"definitionId":2124,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Globe of Invulnerability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Negation","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZtaAbzF9JxNdqKfw","name":"Teleport","type":"spell","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.

\n

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FamiliarityMishapSimilar AreaOff TargetOn Target
Permanent circle---01-100
Associated object---01-100
Very familiar01-0506-1314-2425-100
Seen casually01-3334-4344-5354-100
Viewed once01-4344-5354-7374-100
Description01-4344-5354-7374-100
False destination01-5051-100--
\n

 

\n

Familiarity. \"Permanent circle\" means a permanent teleportation circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.

\n

\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.

\n

\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.

\n

On Target. You and your group (or the target object) appear where you want to.

\n

Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

\n

Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.

\n

Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 281","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":8,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138839,"definitionId":2275,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Teleport","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":281,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QLIPHeWpNs8R47i1","name":"Mind Blank","type":"spell","img":"icons/equipment/head/mask-craved-beige.webp","data":{"description":{"value":"

Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the @Compendium[dnd5e.rules.Charmed]{charmed} condition. The spell even foils wish spells and spells or effects of similar power used to affect the target's mind or to gain information about the target.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138485,"definitionId":2190,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mind Blank","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"n6h1cmC9v86CEMbc","name":"Time Stop","type":"spell","img":"systems/dnd5e/icons/skills/mech_12.jpg","data":{"description":{"value":"

You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.

\n

This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":9,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138854,"definitionId":2279,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Time Stop","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/nester","img":"https://www.dndbeyond.com/avatars/4675/680/636747837998336262.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/680/636747837998336262.jpeg","spellList":{"class":["detect magic","identify","mage armor","magic missile","detect thoughts","mirror image","misty step","animate dead","counterspell","lightning bolt","blight","fire shield","stoneskin","cone of cold","Rary's telepathic bond","wall of force","globe of invulnerability","teleport","mind blank","time stop"],"pact":[],"atwill":["disguise self","invisibility","fire bolt","light","mage hand","prestidigitation","shocking grasp"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":273059,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"sycSsC0tLky3iM5B","name":"Endelyn Moongrave","type":"npc","img":"ddb-images/other/npc-Endelyn-Moongrave.png","data":{"abilities":{"str":{"value":20,"proficient":0,"bonuses":{"check":"","save":""},"mod":5,"dc":16},"dex":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"mod":1,"dc":12},"con":{"value":20,"proficient":1,"bonuses":{"check":"","save":""},"mod":5,"prof":3,"saveBonus":0,"save":8,"dc":16},"int":{"value":13,"proficient":1,"bonuses":{"check":"","save":""},"mod":1,"prof":3,"saveBonus":0,"save":4,"dc":12},"wis":{"value":10,"proficient":1,"bonuses":{"check":"","save":""},"mod":0,"prof":3,"saveBonus":0,"save":3,"dc":11},"cha":{"value":17,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":3,"saveBonus":0,"save":6,"dc":14}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":114,"min":0,"max":114,"temp":0,"tempmax":0,"formula":"12d8 + 60"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":30,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":60,"units":"ft","special":""},"spellcasting":"","prof":3,"spelldc":14,"spellLevel":0},"details":{"biography":{"value":"

Endelyn, also known by the names Creeping Lyn and Bitter End, is the youngest member of the Hourglass Coven. People come to her to learn about their futures, which she spells out through grotesque theatrical pageants. As payment, she snatches away a portion of each client’s free will, preventing them from taking certain courses of action in their lives. Her petitioners often learn of a dreadful fate that awaits them but find themselves unable to prevent it due to the cursed terms of their deal.

\n

Endelyn’s obsession with tragedy and hopelessness extends to her own life; she has foreseen her own demise during a solar eclipse. In the depths of her castle, a lightning-powered device called the Orrery of Tragedies clicks and turns day and night, giving Endelyn glimpses of her terrible fate.

\n

Alignment. Neutral evil.

\n

Personality Trait. “I have foreseen not only this moment but the next as well. Nothing surprises me.”

\n

Ideal. “Each of us gets to play the lead in our own tragedy, but if you can’t be bothered to put on a good show before you die, don’t waste my time.”

\n

Bond. “My world is the stage, and my theater is of paramount importance to me.”

\n

Flaw. “My death will occur during an eclipse. That is my doom, and I can’t change it, but I will do everything in my power to forestall it.”

\n

Endelyn’s Appearance

\n

Endelyn’s emaciated form is hidden under the layers of her elaborate costume. Part dress, part mechanical theater, the outfit makes her look frighteningly tall; without it, she is a hunched and withered bag of bones. She shrouds her wrinkled features behind a gauzy “theater curtain” veil. The outermost layers of her dress open to reveal a marionette theatre, and she manipulates her puppets using an arrangement of artificial hands that nestles in the folds of fabric. She travels about Yon on her ornithopter of flying (see appendix A).

\n

Endelyn’s Weakness

\n

The only way to dispose of Endelyn for good is to slay her during an actual solar eclipse or in the presence of a symbolic depiction of one. See the stat block for details.

\n

Hourglass Coven

\n

The Hourglass Coven is a group of three hags, each one bound to an aspect of time: one reflects the past, another reflects the present, and the third reflects the future. These hags are utter wickedness distilled into corporeal forms, driven by a lust for secrets that can be used to manipulate their prey.

\n

Skabatha Nightshade, Bavlorna Blightstraw, and Endelyn Moongrave are daughters of Baba Yaga. The three became wild with jealousy when Iggwilv the Witch Queen;Iggwilv, Baba Yaga’s adopted daughter, surpassed them in power and carved out a Feywild domain for herself in the guise of an archfey named Zybilna. The hags wormed their way into Iggwilv’s good graces, biding their time until they could wrest the domain from her clutches. They waited until Iggwilv was lured away on an important matter to imbue Iggwilv’s Cauldron with the ability to freeze time. When their sister returned, the hags used this power to trap Iggwilv and her court in temporal stasis. The hags then carved up Iggwilv’s domain, splitting it between them. The sisters couldn’t agree on which of them should keep Iggwilv’s Cauldron, so they left it in Iggwilv’s palace and hired some unscrupulous mercenaries to watch over it.

\n

The hags loathe each other’s company, but one hag will occasionally visit another to plot against the third sister, creating a vicious circle in which Bavlorna and Endelyn plot against Skabatha, Endelyn and Skabatha conspire against Bavlorna, and Skabatha and Bavlorna bedevil Endelyn. Nothing much ever comes of these petty plots and squabbles, however.

\n
\n

SHARED SPELLS OF THE HOURGLASS COVEN

\n

On the rare occasions when all three hags of the Hourglass Coven are within 30 feet of one another, any one of them can use an action to cast one of the following spells, requiring no material components (spell save DC 14): detect thoughts, dispel magic, finger of death, glibness, locate creature, mass suggestion.

\n

Once a spell from this list has been cast, no member of the coven can cast that shared spell again until the next dawn, when the coven regains all of its shared spells.

\n
","public":""},"alignment":"Neutral Evil","race":"","type":{"value":"fey","subtype":"Hag","swarm":"","custom":""},"environment":"","cr":6,"spellLevel":0,"xp":{"value":2300},"source":"The Wild Beyond the Witchlight pg 217"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","elvish","sylvan"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"arc":{"value":2,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"prof":6,"bonus":0,"total":7,"passive":17},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"dec":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"prof":3,"bonus":0,"total":6,"passive":16},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"prof":3,"bonus":0,"total":3,"passive":13},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ste":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"prof":3,"bonus":0,"total":4,"passive":14},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Endelyn Moongrave","displayName":20,"img":"ddb-images/other/npc-token-Endelyn-Moongrave.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":0,"brightSight":60,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"9uJyAX3dKf1gYTzu","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

Endelyn makes two Puppeteer's Lash attacks

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"owUVjaPUWOvyte4P","name":"Puppeteer's Lash","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 60 ft., one creature. Hit: 17 (4d6 + 3) psychic damage, and if the target is Large or smaller, Endelyn telekinetically moves it up to 10 feet in any direction horizontally.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 217","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[psychic] + @mod","psychic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Puppeteer's Lash. ","fullName":"Puppeteer's Lash. "}}},{"_id":"vnGKgdfgbJnCSOSq","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Endelyn casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):

At will: detect magic, mage hand

2/day each: augury, polymorph

1/day: plane shift (self only)

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"jGFCaNo62U1Z9Kgb","name":"Boon of Immortality","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Endelyn is immune to any effect that would age her, and she can’t die from old age.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 217","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Boon of Immortality.","fullName":"Boon of Immortality."}}},{"_id":"eTMtAXlijnMVxQXb","name":"Eclipsed Doom","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Endelyn can be killed only if she is reduced to 0 hit points during a solar eclipse or while she is within 60 feet of a symbolic representation of one. Otherwise, Endelyn disappears in a cloud of inky smoke when she drops to 0 hit points, along with anything she was wearing or carrying, and reappears 24 hours later in the same location or the nearest unoccupied space.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 217","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Eclipsed Doom. ","fullName":"Eclipsed Doom. "}}},{"_id":"XBQ6nphJuWbC2jvW","name":"Uncanny Awareness","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Endelyn can’t be surprised.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 217","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Uncanny Awareness.","fullName":"Uncanny Awareness."}}},{"_id":"BALLCUPiGWGsocTf","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QAFGTNDVTZ5LbSiI","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZcY0XZb2azztSKM9","name":"Augury","type":"spell","img":"systems/dnd5e/icons/skills/violet_09.jpg","data":{"description":{"value":"

By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:

\n\n


The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

\n

If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 215","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"specially marked sticks, bones, or similar tokens worth at least 25 gp","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136071,"definitionId":2007,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Augury","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"uywZ6VXky8C2b661","name":"Polymorph","type":"spell","img":"icons/weapons/swords/shortsword-broad-engraved.webp","data":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a caterpillar cocoon","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138572,"definitionId":2209,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vnq6TaP5eoQ0IgLc","name":"Plane Shift (self only)","type":"spell","img":"systems/dnd5e/icons/skills/yellow_35.jpg","data":{"description":{"value":"

Special Notes: self only.

\n\n

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"

Special Notes: self only.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) piercing damage.

Maul 1;+1 Maul. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage plus 9 (2d8) necrotic damage.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 110","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing] + @mod","piercing"],["2d6[bludgeoning] + @mod + 1","bludgeoning"],["2d8[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claws.","fullName":"Claws."}}},{"_id":"PDkaCTnemn0o5yO7","name":"Shell Defense","type":"feat","img":"icons/commodities/biological/shell-ridged-blue.webp","data":{"description":{"value":"

Krull withdraws into his shell. Until he emerges as a bonus action, he has a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in his shell, Krull is prone, his speed is 0 and can’t increase, he has disadvantage on Dexterity saving throws, he can’t take reactions, and the only action he can take is to emerge from his shell.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 110","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Shell Defense.","fullName":"Shell Defense."}}},{"_id":"gBqVc4hKaqT4FCFb","name":"Hold Breath","type":"feat","img":"icons/commodities/gems/pearl-turquoise.webp","data":{"description":{"value":"

Krull can hold his breath for 1 hour.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 110","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Hold Breath.","fullName":"Hold Breath."}}},{"_id":"EvUegeQs35HuQknU","name":"Inescapable Destruction","type":"feat","img":"systems/dnd5e/icons/skills/ice_17.jpg","data":{"description":{"value":"

Inescapable Destruction. Necrotic damage dealt by Krull’s spells ignores resistance to necrotic damage.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 110","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Inescapable Destruction. ","fullName":"Inescapable Destruction. "}}},{"_id":"3abCE8d4JdK4LRq0","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Krull is a 14th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). He has the following cleric spells prepared:

Cantrips (at will): chill touch, mending, resistance, sacred flame, spare the dying, thaumaturgy

1st level (4 slots): cure wounds, detect evil and good, false life, inflict wounds, ray of sickness

2nd level (3 slots): blindness/deafness, gentle repose, hold person, ray of enfeeblement, spiritual weapon

3rd level (3 slots): animate dead, magic circle, speak with dead, spirit guardians, vampiric touch

4th level (3 slots): banishment, blight, death ward, divination, locate creature

5th level (2 slots): antilife shell, cloudkill, contagion, greater restoration

6th level (1 slot): create undead, true seeing

7th level (1 slot): divine word, regenerate

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 110","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"BFTJZsUdt5EsYIWL","name":"Chill Touch","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-1.jpg","data":{"description":{"value":"

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

\n

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136198,"definitionId":2026,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Chill Touch","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6HJksbxECrpQ5phI","name":"Mending","type":"spell","img":"systems/dnd5e/icons/skills/red_05.jpg","data":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"two lodestones","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ugrV99PhRt0MyaPZ","name":"Resistance","type":"spell","img":"systems/dnd5e/icons/spells/protect-jade-3.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"abj","components":{"value":"a miniature cloak","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a miniature cloak","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138647,"definitionId":2231,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Resistance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZS8Vt0p5cR0dufXv","name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/skills/yellow_07.jpg","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"t9fUFYxUcl5pUeTT","name":"Spare the Dying","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-2.jpg","data":{"description":{"value":"

You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138757,"definitionId":2257,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spare the Dying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Nx3dEGIYe7DWnuR8","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wVatYW4lAFcyRz2w","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"TaDt86YiTgAncoDJ","name":"Detect Evil and Good","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136555,"definitionId":2064,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Mwa9xcsH2xcHX80N","name":"False Life","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-1.jpg","data":{"description":{"value":"

Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 4","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"value":"a small amount of alcohol or distilled spirits","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small amount of alcohol or distilled spirits","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"(@item.level - 1) * 5"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136759,"definitionId":2093,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"False Life","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MVRom4xNh28CMRiA","name":"Inflict Wounds","type":"spell","img":"systems/dnd5e/icons/spells/rip-jade-2.jpg","data":{"description":{"value":"

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138351,"definitionId":2156,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Inflict Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":253,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8XSmNnPxx7ao7Vxr","name":"Ray of Sickness","type":"spell","img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","data":{"description":{"value":"

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also @Compendium[dnd5e.rules.Poisoned]{poisoned} until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138636,"definitionId":2318,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Sickness","sources":[{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zkkUa1u1YIJkOwkY","name":"Blindness/Deafness","type":"spell","img":"systems/dnd5e/icons/skills/light_01.jpg","data":{"description":{"value":"

You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either @Compendium[dnd5e.rules.Blinded]{blinded} or @Compendium[dnd5e.rules.Deafened]{deafened} (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136147,"definitionId":2018,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blindness/Deafness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EFlJDMd74jz027g7","name":"Gentle Repose","type":"spell","img":"systems/dnd5e/icons/items/inventory/grave.jpg","data":{"description":{"value":"

You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead.

\n

The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don't count against the time limit of spells such as raise dead.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"day"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"value":"a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137935,"definitionId":2121,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Gentle Repose","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ipmDUNl230VoY3KI","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wh2nk8jEY4DmXOhP","name":"Ray of Enfeeblement","type":"spell","img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","data":{"description":{"value":"

A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.

\n

At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138631,"definitionId":2225,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Enfeeblement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"P4gHSpXJd5aF1GqO","name":"Spiritual Weapon","type":"spell","img":"systems/dnd5e/icons/skills/violet_10.jpg","data":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138787,"definitionId":2263,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spiritual Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"m4QrUkD4CqNT1yie","name":"Animate Dead","type":"spell","img":"systems/dnd5e/icons/skills/yellow_32.jpg","data":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"CaVBhvWQwq2fkTbf","name":"Magic Circle","type":"spell","img":"systems/dnd5e/icons/skills/yellow_35.jpg","data":{"description":{"value":"

You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.

\n

Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:

\n

The creature can’t willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.

\n\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"holy water or powdered silver and iron worth at least 100 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"holy water or powdered silver and iron worth at least 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138437,"definitionId":2174,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Circle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6EFQy8B76ey9bh5x","name":"Speak with Dead","type":"spell","img":"systems/dnd5e/icons/skills/affliction_08.jpg","data":{"description":{"value":"

You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days.

\n

Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"burning incense","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"burning incense","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138767,"definitionId":2259,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Speak with Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Rx2Ijj7QxbGd0ukZ","name":"Spirit Guardians","type":"spell","img":"systems/dnd5e/icons/skills/blue_01.jpg","data":{"description":{"value":"

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

\n

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[radiant - Good or Neutral Alignment]","radiant"],["3d8[necrotic - Evil Alignment]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"a holy symbol","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138784,"definitionId":2264,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spirit Guardians","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nOsYDtcnOqA9dt5S","name":"Vampiric Touch","type":"spell","img":"systems/dnd5e/icons/skills/beast_02.jpg","data":{"description":{"value":"

The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Until the spell ends, you can make the attack again on each of your turns as an action.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138905,"definitionId":2289,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Vampiric Touch","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Healing","Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KQwbpqkHNRlT0mec","name":"Banishment","type":"spell","img":"systems/dnd5e/icons/skills/emerald_09.jpg","data":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is @Compendium[dnd5e.rules.Incapacitated]{incapacitated}. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"an item distasteful to the target","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an item distasteful to the target","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136094,"definitionId":2010,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Banishment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Control","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xMtE2o21P9RO1mtX","name":"Blight","type":"spell","img":"systems/dnd5e/icons/skills/green_26.jpg","data":{"description":{"value":"

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

\n

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

\n

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[necrotic - No Effect: undead, construct; Max Damage: plant]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":4,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136130,"definitionId":2017,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blight","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"AZDYy2EdLago8U7a","name":"Death Ward","type":"spell","img":"systems/dnd5e/icons/skills/affliction_01.jpg","data":{"description":{"value":"

You touch a creature and grant it a measure of protection from death.

\n

The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends.

\n

If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136509,"definitionId":2061,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Death Ward","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OzWXKSBDFMyvpxf9","name":"Divination","type":"spell","img":"icons/sundries/scrolls/scroll-symbol-eye-brown.webp","data":{"description":{"value":"

Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The GM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.

\n

The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The GM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136629,"definitionId":2073,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Divination","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VBSsB66q3xpRT0cD","name":"Locate Creature","type":"spell","img":"systems/dnd5e/icons/spells/wild-eerie-1.jpg","data":{"description":{"value":"

Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.

\n

The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close--within 30 feet--at least once. If the creature you described or named is in a different form, such as being under the effects of a polymorph spell, this spell doesn't locate the creature.

\n

This spell can't locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"value":"a bit of fur from a bloodhound","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138411,"definitionId":2169,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Locate Creature","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tooU14REDOypS9Kb","name":"Antilife Shell","type":"spell","img":"systems/dnd5e/icons/skills/affliction_11.jpg","data":{"description":{"value":"

A shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and constructs. The barrier lasts for the duration.

\n

The barrier prevents an affected creature from passing or reaching through. An affected creature can cast spells or make attacks with ranged or reach weapons through the barrier.

\n

If you move so that an affected creature is forced to pass through the barrier, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 213","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136050,"definitionId":1998,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Antilife Shell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":213,"sourceType":1}],"tags":["Control","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cjjE4hj2P5ev60il","name":"Cloudkill","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-3.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.

\n

When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.

\n

The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136225,"definitionId":2030,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cloudkill","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"j3FtXoDEz3KwHG3S","name":"Contagion","type":"spell","img":"systems/dnd5e/icons/skills/affliction_13.jpg","data":{"description":{"value":"

Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, the target is @Compendium[dnd5e.rules.Poisoned]{poisoned}.

\n

At the end of each of the @Compendium[dnd5e.rules.Poisoned]{poisoned} target’s turns, the target must make a Constitution saving throw. If the target succeeds on three of these saves, it is no longer @Compendium[dnd5e.rules.Poisoned]{poisoned}, and the spell ends. If the target fails three of these saves, the target is no longer @Compendium[dnd5e.rules.Poisoned]{poisoned}, but choose one of the diseases below. The target is subjected to the chosen disease for the spell’s duration.

\n

Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease’s effects apply to it.

\n

Blinding Sickness. Pain grips the creature’s mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is @Compendium[dnd5e.rules.Blinded]{blinded}.

\n

Filth Fever. A raging fever sweeps through the creature’s body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.

\n

Flesh Rot. The creature’s flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.

\n

Mindfire. The creature’s mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat.

\n

Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.

\n

Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is @Compendium[dnd5e.rules.Stunned]{stunned} until the end of its next turn.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":7,"units":"day"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":239497,"definitionId":2046,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Contagion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"avZjcS0NUxqhJVu8","name":"Greater Restoration","type":"spell","img":"systems/dnd5e/icons/spells/heal-royal-3.jpg","data":{"description":{"value":"

You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's @Compendium[dnd5e.rules.Exhaustion]{exhaustion} level by one, or end one of the following effects on the target:

\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"value":"diamond dust worth at least 100 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"diamond dust worth at least 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138005,"definitionId":2129,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"I04h1XhQ5gqZLNfm","name":"Create Undead","type":"spell","img":"systems/dnd5e/icons/skills/green_03.jpg","data":{"description":{"value":"

You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your control. (The GM has game statistics for these creatures.)

\n

As a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you have given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather than animating new ones.

\n

At Higher Levels. When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four ghouls. When you cast this spell using an 8th-level spell slot, you can animate or reassert control over five ghouls or two ghasts or wights. When you cast this spell using a 9th-level spell slot, you can animate or reassert control over six ghouls, three ghasts or wights, or two mummies.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"value":"one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse","consumed":false,"cost":150,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136466,"definitionId":2054,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Create Undead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2dmSWRs0QG1NhoHr","name":"True Seeing","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eye.jpg","data":{"description":{"value":"

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has @Compendium[dnd5e.rules.Truesight]{truesight}, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138888,"definitionId":2286,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"True Seeing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":284,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7UF1fgHpsmgsGiw3","name":"Divine Word","type":"spell","img":"systems/dnd5e/icons/spells/light-royal-3.jpg","data":{"description":{"value":"

You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points:

\n\n


Regardless of its current hit points, a celestial, an elemental, a fey, or a fiend that fails its save is forced back to its plane of origin (if it isn't there already) and can't return to your current plane for 24 hours by any means short of a wish spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136646,"definitionId":2075,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Divine Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control","Debuff","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jJsrWVeAg18vlBoQ","name":"Regenerate","type":"spell","img":"icons/commodities/biological/hand-clawed-tan.webp","data":{"description":{"value":"

You touch a creature and stimulate its natural healing ability. The target regains 4d8 + 15 hit points. For the duration of the spell, the target regains 1 hit point at the start of each of its turns (10 hit points each minute).

\n

The target's severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. If you have the severed part and hold it to the stump, the spell instantaneously causes the limb to knit to the stump.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8 + 15[healing]","healing"],["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"trs","components":{"value":"a prayer wheel and holy water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a prayer wheel and holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138640,"definitionId":2227,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Regenerate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/krull","img":"https://www.dndbeyond.com/avatars/6684/629/637000129226875587.png","tokenImg":"https://www.dndbeyond.com/avatars/6684/627/637000129224424860.png","spellList":{"class":["cure wounds","detect evil and good","false life","inflict wounds","ray of sickness","blindness/deafness","gentle repose","hold person","ray of enfeeblement","spiritual weapon","animate dead","magic circle","speak with dead","spirit guardians","vampiric touch","banishment","blight","death ward","divination","locate creature","antilife shell","cloudkill","contagion","greater restoration","create undead","true seeing","divine word","regenerate"],"pact":[],"atwill":["chill touch","mending","resistance","sacred flame","spare the dying","thaumaturgy"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":417126,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"t5hkmB8EVzV4Th0k","name":"Adult Deep Dragon","type":"npc","img":"ddb-images/other/npc-Adult-Deep-Dragon.png","data":{"abilities":{"str":{"value":20,"proficient":0,"bonuses":{"check":"","save":""},"mod":5,"dc":17},"dex":{"value":14,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":4,"saveBonus":0,"save":6,"dc":14},"con":{"value":18,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":4,"saveBonus":0,"save":8,"dc":16},"int":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":15},"wis":{"value":16,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":4,"saveBonus":0,"save":7,"dc":15},"cha":{"value":18,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":4,"saveBonus":0,"save":8,"dc":16}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":147,"min":0,"max":147,"temp":0,"tempmax":0,"formula":"14d12 + 56"},"init":{"value":0,"bonus":0},"movement":{"burrow":30,"climb":0,"fly":80,"swim":40,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":150,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":4,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Making their lairs in the depths of the Underdark, deep dragons are nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.

\n

Deep dragons’ black-and-gray hide is smooth like a salamander’s, and their eyes are pale. As they age, their spore breath causes fungi to bloom across their skin, especially around the head and neck. Their wings are attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.

\n

Deep dragons often hoard secrets, delighting in knowledge of far-off lands. Many seek out new insights and tricks that they can use against other denizens of the Underdark, preferring social manipulation and crafty dealmaking to exerting themselves in combat. Deep dragons look down on any creature that isn’t useful to them, though they are willing to bargain for knowledge they lack.

\n

Creating a Deep Dragon

\n

Use the Deep Dragon Personality Traits and Deep Dragon Ideals tables to inspire your portrayal of distinctive deep dragon characters, and use the Deep Dragon Spellcasting table to help select spells for a spellcasting dragon.

\n

Deep Dragon Personality Traits

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Trait
1I will not risk injury at the hands of weaker creatures—especially while I can turn them against one another and have them fight in my stead.
2It is difficult for anyone not of dragonkind to penetrate the twisting labyrinth of my thoughts.
3I might disagree with other dragons, but we are superior beings and should not lower ourselves to direct conflict.
4I have no interest in going to the surface world. It’s where one sends one’s servants.
5While the petty squabbles of other creatures bore and irritate me, I might hear out those who demonstrate an appreciation for the finer things in life by bringing me delicacies like clams or aboleth flesh.
6I might be willing to exert myself to take out a mind flayer. Those disgusting creatures must be stopped.
7I dream of seeing the deepest places in the ocean.
8I find I rather enjoy the company of people—as long as they remain unaware of my true nature.
\n
\n

Deep Dragon Ideals

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours. (Any)
2Kindred. All dragons are kin to one another, and we would all do well to prioritize that kinship. (Any)
3Mystery. I appreciate a question I cannot answer, so I strive to be an enigma for other creatures. (Any)
4Adaptability. Whether taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants of my power. (Evil)
6Patience. All creatures might teach me something, and I’m willing to wait and find out what that might be rather than acting in haste. (Good)
\n
\n

Deep Dragon Spellcasting

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
AgeSpell Save DCSpells Known
Adult Deep Dragon;Adult16command, dissonant whispers, faerie fire, water breathing
\n
\n

Deep Dragon Adventures

\n

The Deep Dragon Adventure Hooks table offers suggestions for stories and adventures involving deep dragons.

\n

Deep Dragon Adventure Hooks

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Adventure Hook
1Unfamiliar drow adventurers have been prowling a city’s streets at night and have been overheard talking about the dragon they serve.
2Svirfneblin hire the characters to deliver tribute to their deep dragon neighbor.
3A disguised deep dragon offers access to rare artifacts—to a party who is willing to partner up on a seafood shipping business.
4A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon holding the copper dragon’s inheritance in trust.
6A deep dragon wants to know if rumors of a sea monster in an Underdark lake are true, so the dragon hires adventurers to investigate.
7Two Underdark settlements are about to go to war, having been carefully manipulated by a deep dragon. A desperate ruler offers a reward to anyone who can uncover the true cause of the hostility.
8A deep dragon wants someone to manufacture a scenario that will get the dragon out of an old commitment to protect a city.
\n
\n

Connected Creatures

\n

Deep dragons appreciate the company of other dragons. Although they view most other species as inferior to dragonkind, having worth only as servants or tools, the rare individuals who impress them can sometimes earn respect as partners—albeit junior ones.

\n

Adult Deep Dragon Connections

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Connected Creatures
1An adult deep dragon has played chess with a drow matriarch for centuries. Each move represents what that player plans to do next in the competitors’ long struggle for domination in the Underdark.
2A fire giant who accidentally insulted a deep dragon is tormented by the dragon’s servants in ways that can’t be tied to the dragon conclusively.
3A group of cyclops;cyclopes wants a deep dragon to protect them from mind flayer;mind flayers, but the dragon is uninterested in meeting with them despite their repeated petitions.
4A nest of vampire;vampires has developed a taste for deep dragon blood.
5An adult deep dragon craves the knowledge stored in an aboleth;aboleth’s nearby lair.
6A spirit naga desperately wants to claim the key to a mysterious underground door from the hoard of an adult deep dragon.
7An adult deep dragon has ended up rearing a young brass dragon and is running out of patience for the young dragon’s mischief.
8An adult deep dragon takes pride in breeding hell hound;hell hounds but can’t control them.
\n
\n

Deep Dragon Lairs

\n

Deep dragons make their lairs in the recesses of the Underdark, often near the settlements of people with whom they have alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near underground lakes.

\n

Deep dragons’ lairs serve as bases for the dragons’ explorations, as well as providing safe storage for their hoards. When these curious creatures are away from home searching out new environments and seeing new vistas, they usually leave their lairs protected by servitors, allies, magic, traps, or some combination of these protections.

\n

Deep Dragon Lair Features

\n

A deep dragon lair might share the same basic structure as the sapphire dragon lair shown on map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus network growing near an underground river. Whatever the setup, a deep dragon festoons the narrow, twisting passages between the lair’s fungal walls with magical and mundane traps. A typical lair has the following features:

\n

Connecting Passages. Because a deep dragon lacks a sapphire dragon’s ability to shape stone, add a few connecting passages or secret doors to otherwise inaccessible chambers, possibly including connections to the adjacent underground stream as entrances to the lair.

\n

Reception Hall. The dragon uses one of the large chambers in the lair as a reception hall for allies and servitors. Like the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.

\n

Hoard Chamber. The dragon’s hoard is hidden away in a more remote chamber, draped in illusion spells and protected by traps and magical alarms. When triggered, those alarms summon the dragon’s minions and allies first, followed by the dragon.

\n

Underground River. Where an underground river runs along the outside edge of the lair, the dragon has slowed its flow with a rocky dam, creating a small pool in which to bathe and raise aquatic delicacies.

\n

Guest Suite. A large chamber with connected smaller chambers, such as that seen toward the bottom of the map, forms a suite used as guest lodgings for visiting dragons. Though any treasures with significant financial or sentimental value to the host dragon are stored away in the protected hoard, these tastefully appointed visitors’ chambers contain lesser treasures from inaccessible or storied locales, chosen to pique visitors’ curiosity and provide an excuse for the host to tell these items’ tales.

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The dragon makes one Bite attack and two Claw attacks.

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Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 5 (1d10) poison damage.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.

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Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

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The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses its action to end it.

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The dragon exhales a cloud of spores in a 60-foot cone. Each creature in that area must make a DC 16 Wisdom saving throw. On a failed save, the creature takes 33 (6d10) psychic damage, and it is frightened of the dragon for 1 minute. On a successful save, the creature takes half as much damage with no additional effects. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Lair Actions

On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row:

Deep Torpor. The dragon casts the slow spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 16). The spell ends early if the dragon uses this lair action again or if the dragon dies.

Mossy Sludge. The dragon conjures sludge-like moss that briefly covers surfaces in the lair. The ceiling, floor, and walls of the lair become difficult terrain until initiative count 20 on the next round.

Toxic Spores. The dragon fills a 20-foot cube it can see within 120 feet of itself with toxic spores. Each creature in that area must succeed on a DC 15 Constitution saving throw or take 14 (4d6) poison damage and be poisoned until the end of its next turn.

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Regional Effects

The region surrounding a legendary deep dragon’s lair is altered by the dragon’s magic, creating one or more of the following effects:

Preservation of Knowledge. Books, letters, and any other physical forms of writing within 6 miles of the dragon’s lair become magically charged and can’t be damaged by nonmagical means.

Restless Sleep. When a creature finishes a long rest within 6 miles of the lair, the creature must first succeed on a DC 10 Constitution saving throw or be unable to reduce its level of exhaustion. Creatures immune to the poisoned condition are immune to this effect.

Verdant Growth. Vegetation and fungi within 6 miles of the dragon’s lair grow faster and cover a greater area than they normally would. Foraging in this area yields twice the usual amount of food.

If the dragon dies, these effects fade over the course of 1d10 days.

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A Deep Dragon’s Lair

Deep dragons make their lairs in well-hidden caves or sunless beaches in the Underdark, and these sites are often inaccessible without the ability to fly or dive underwater. They fill their lairs with secret passages and hiding places that allow them to escape or ambush visitors if the need arises. A well-cultivated lair abounds with Underdark fungi and plants, with the floor, walls, and ceiling covered in carpets of mold and moss, or featuring larger mushrooms and plants in neatly organized displays.

The challenge rating of a legendary deep dragon increases by 1 when it’s encountered in its lair.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 174","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"Uy75B9wXJNHlhqMa","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

\n

Commanding Spores. The dragon releases spores around a creature within 30 feet of it that it can see. The target must succeed on a DC 16 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If no creatures are within reach, or the target can’t take a reaction, it takes 5 (1d10) psychic damage.

\n

Tail. The dragon makes one Tail attack.

\n

Spore Salvo (Costs 2 Actions). The dragon releases poisonous spores around a creature within 30 feet of it that it can see. The target must succeed on a DC 16 Constitution saving throw or take 17 (5d6) poison damage and become poisoned for 1 minute. The poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 174","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"zrUZmO8dr0n7QIpE","name":"Commanding Spores","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon releases spores around a creature within 30 feet of it that it can see. The target must succeed on a DC 16 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If no creatures are within reach, or the target can’t take a reaction, it takes 5 (1d10) psychic damage.

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Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Tail. The dragon makes one Tail attack.

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The dragon releases poisonous spores around a creature within 30 feet of it that it can see. The target must succeed on a DC 16 Constitution saving throw or take 17 (5d6) poison damage and become poisoned for 1 minute. The poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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If the dragon fails a saving throw, it can choose to succeed instead.

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If the wormling takes 10 damage or more on a single turn from a creature inside it, the wormling must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the wormling. If the wormling dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 5 feet of movement, exiting prone.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically petrified. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours.

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Meloon makes four attacks with Azuredge.

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Melee Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage.

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Meloon wields Azuredge (see appendix A) but can’t attune to it, and thus gains none of its benefits.

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Meloon can reroll a saving throw that he fails. He must use the new roll.

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As a bonus action, Meloon can regain 20 hit points.

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Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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The thief makes three attacks with its shortsword.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

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Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

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On each of its turns, the thief can use a bonus action to take the Dash, Disengage, or Hide action.

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If the thief is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the thief instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

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The thief deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the thief that isn’t incapacitated and the thief doesn’t have disadvantage on the attack roll.

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The thief halves the damage that it takes from an attack that hits it. The thief must be able to see the attacker.

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Melee Weapon Attack: +6 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage, 8 (1d8 + 4) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.

","chat":"","unidentified":""},"source":"Ghosts of Saltmarsh","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod","bludgeoning"],["1d8[bludgeoning] + @mod","bludgeoning"]],"versatile":"1d8[bludgeoning] + @mod -2"},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Quarterstaff.","fullName":"Quarterstaff."}}},{"_id":"cNp2gz9aCWhnXsaW","name":"Relentless Endurance","type":"feat","img":"systems/dnd5e/icons/skills/blood_03.jpg","data":{"description":{"value":"

When reduced to 0 hit points, he drops to 1 hit point instead (but can’t do this again until he finishes a long rest).

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Krell Grohlg is a 4th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). He has the following druid spells prepared:

Cantrips (at will): druidcraft, produce flame, shillelagh

1st level (4 slots): entangle, longstrider, speak with animals, thunderwave

2nd level (3 slots): flaming sphere, barkskin

","chat":"","unidentified":""},"source":"Ghosts of Saltmarsh","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"o9JTkMG8JUu8tpaH","name":"Druidcraft","type":"spell","img":"systems/dnd5e/icons/skills/green_02.jpg","data":{"description":{"value":"

Whispering to the spirits of @Compendium[dnd5e.rules.Using Each Ability]{nature}, you create one of the following effects within range:

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A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138596,"definitionId":2217,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Produce Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"weDWTNOdgbA6aiLY","name":"Shillelagh","type":"spell","img":"systems/dnd5e/icons/skills/red_05.jpg","data":{"description":{"value":"

The wood of a club or quarterstaff you are holding is imbued with @Compendium[dnd5e.rules.Using Each Ability]{nature}'s power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning - The weapon is magical.] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138708,"definitionId":2249,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"WFyeoU171vn2u9DJ","name":"Entangle","type":"spell","img":"systems/dnd5e/icons/skills/green_16.jpg","data":{"description":{"value":"

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.Restrained]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured plants wilt away.

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You touch a creature. The target's speed increases by 10 feet until the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

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You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.

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A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

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A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

\n

As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.

\n

When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

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You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

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Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits.

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Metallic warblers resemble songbirds and serve as clandestine agents of their creators, keeping watch over communities without directly intervening. Their telepathic bond lets them summon their dragon creators in case of dire need.

\n
\n

Metallic Sentinels

\n

A metallic sentinel is a guardian created by a metallic dragon, forged from the metal associated with its creator and powered by the energy of the dragon’s breath. An artificial being sculpted in elegant filigree, it is dedicated to defusing tensions that could spiral into violence.

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The warbler releases a calming gas in a 5-foot-radius sphere centered on itself. Each creature in that area must succeed on a DC 11 Charisma saving throw or become charmed by the warbler for 1 minute. While charmed in this way, the creature is incapacitated and has a speed of 0.

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While the warbler is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically with each other.

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Animated objects are crafted with potent magic to follow the commands of their creators. When not commanded, they follow the last order they received to the best of their ability, and can act independently to fulfill simple instructions. Some animated objects might converse fluently or adopt a persona, but most are simple automatons.

\n

Constructed Nature. An animated object doesn’t require air, food, drink, or sleep.

\n

The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.

\n
\n

Baba Lysaga built a hut atop the rotting stump of a giant tree that was felled long ago. It was only after she embedded a magic gemstone in the hut that the whole thing was imbued with a semblance of life. When she wills it to do so, the hut pulls its gigantic roots free of the earth and shambles around like a spidery behemoth, shaking the ground with every step. The hut attacks with its flailing and stomping roots. It can also use its roots to fling large rocks.

\n

Hut Interior. The hut is a 15-foot-square, ramshackle wooden building with a gently sloping thatch roof. Its furnishings have been bolted to the floor, since the hut lurches from side to side when it walks.

\n

Heart of the Hut. The gemstone that has given life to Baba Lysaga’s hut was previously buried in the Wizard of Wines vineyard. The gem was one of three imbued with life-giving magic that made the grapevines in the vineyard healthier, guaranteeing the finest wines. Baba Lysaga stole one of the gems and perverted its magic, using it instead to animate her wooden hut.

\n

Removing the gem from the hut renders the hut incapacitated. That task is easier said than done, however. The glowing green gem is contained in a cavity in the stump, beneath the rotted floorboards of the hut. The floorboards can be ripped up with a successful DC 14 Strength check or smashed by dealing 10 damage to them. Once the floorboards are out of the way, a creature can reach into the cavity and snatch the gem. But if someone attempts this while the hut is alive, the cavity sprouts wooden teeth, becoming a mouth that bites anything that tries to remove the gem; a creature trying to remove the gem must make a DC 20 Dexterity saving throw. On a successful save, the creature claims the stone without getting bitten. On a failed save, the creature is bitten for 10 (3d6) piercing damage and fails to obtain the gem.

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The hut makes three attacks with its roots. It can replace one of these attacks with a rock attack.

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Melee Weapon Attack: +12 to hit, reach 60 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

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Ranged Weapon Attack: +12 to hit, range 120 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage.

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The hut is incapacitated while the magic gem that animates it is in the area of an antimagic field. If targeted by dispel magic, the hut must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

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The hut deals double damage to objects and structures.

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The sphinx makes two claw attacks.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

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Lair Actions

On initiative count 20 (losing initiative ties), the sphinx can take a lair action to cause one of the following magical effects; the sphinx can’t use an effect again until it finishes a short or long rest:

","chat":"","unidentified":""},"source":"Lost Laboratory of Kwalish pg 10","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"bcBS0zfktQZ1Ebj1","name":"A Sphinx’s Lair","type":"feat","img":"icons/environment/wilderness/cave-entrance-dwarven-hill.webp","data":{"description":{"value":"

A Sphinx’s Lair

A sphinx presides over an ancient temple, sepulcher, or vault, within which are hidden divine secrets and treasures beyond the reach of mortals.

","chat":"","unidentified":""},"source":"Lost Laboratory of Kwalish pg 10","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"9lbkve0b0TCIOi7v","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sphinx regains spent legendary actions at the start of its turn.

\n

Claw Attack. The sphinx makes one claw attack.

\n

Teleport (Costs 2 Actions). The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

\n

Cast a Spell (Costs 3 Actions). The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.

","chat":"","unidentified":""},"source":"Lost Laboratory of Kwalish pg 10","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"ZvcNKyUn2VwMkkcx","name":"Claw","type":"weapon","img":"icons/commodities/claws/claws-white.webp","data":{"description":{"value":"

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

","chat":"","unidentified":""},"source":"Lost Laboratory of Kwalish pg 10","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claw.","fullName":"Claw.","actionCopy":true}}},{"_id":"epVrCJJwa2Cp3MbU","name":"Teleport (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

","chat":"","unidentified":""},"source":"Lost Laboratory of Kwalish pg 10","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"4RDJfbXzyzjNuS9l","name":"Cast a Spell (Costs 3 Actions)","type":"feat","img":"icons/sundries/books/book-embossed-jewel-gold-purple.webp","data":{"description":{"value":"

The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.

","chat":"","unidentified":""},"source":"Lost Laboratory of Kwalish pg 10","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"kMgLVlyWMJbicsGo","name":"Inscrutable","type":"feat","img":"icons/commodities/gems/pearl-brown.webp","data":{"description":{"value":"

The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.

","chat":"","unidentified":""},"source":"Lost Laboratory of Kwalish pg 10","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Inscrutable.","fullName":"Inscrutable."}}},{"_id":"THTnMF6DdhuRpcxs","name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

The sphinx's weapon attacks are magical.

","chat":"","unidentified":""},"source":"Lost Laboratory of Kwalish pg 10","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Weapons.","fullName":"Magic Weapons."}}},{"_id":"UKs1pt4T0a0xD2Xz","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:

Cantrips (at will): mage hand, minor illusion, prestidigitation

1st level (4 slots): detect magic, identify, shield

2nd level (3 slots): darkness, locate object, suggestion

3rd level (3 slots): dispel magic, remove curse, tongues

4th level (3 slots): banishment, greater invisibility

5th level (1 slot): legend lore

It has a +1 bonus to Intelligence checks and Intelligence saving throws.

","chat":"","unidentified":""},"source":"Lost Laboratory of Kwalish pg 10","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"6sH8F0Hh9xKJLEKr","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1HQLB6EvXazrVgaA","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"kNwk1tzPVQMjeF4q","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Rz7HKnQWc5SxFK5l","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HUI4sKKfzuCoSuBY","name":"Identify","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-1.jpg","data":{"description":{"value":"

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

\n

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"a pearl worth at least 100 gp and an owl feather","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138343,"definitionId":2152,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Identify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dXIEmnnwsullIZlH","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"STfOyTKmT6yHeSkO","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"bat fur and a drop of pitch or piece of coal","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136494,"definitionId":2058,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"u08xCOnAOEUvsAyu","name":"Locate Object","type":"spell","img":"systems/dnd5e/icons/skills/red_25.jpg","data":{"description":{"value":"

Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

\n

The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

\n

This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a forked twig","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138418,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Ft7SwcuGfwmyPEgS","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1TXIyQRB6iLsyvgg","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

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At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's attunement to the object so it can be removed or discarded.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138643,"definitionId":2229,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Remove Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bXJAdlOCPQKfOUk3","name":"Tongues","type":"spell","img":"icons/commodities/biological/tongue-pink.webp","data":{"description":{"value":"

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

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You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is @Compendium[dnd5e.rules.Incapacitated]{incapacitated}. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"an item distasteful to the target","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136094,"definitionId":2010,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Banishment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Control","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6GE1K0nEaEWGcBt4","name":"Greater Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-1.jpg","data":{"description":{"value":"

You or a creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138001,"definitionId":2128,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YoOaLZklK9hg7LUA","name":"Legend Lore","type":"spell","img":"icons/sundries/scrolls/scroll-bound-skull-blue.webp","data":{"description":{"value":"

Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is.

\n

The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand, the spell might yield this information: “Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips.\"

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138376,"definitionId":2163,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Legend Lore","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/enhanced-sphinx","img":"https://www.dndbeyond.com/avatars/4675/676/636747837839875603.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/676/636747837839875603.jpeg","spellList":{"class":["detect magic","identify","shield","darkness","locate object","suggestion","dispel magic","remove curse","tongues","banishment","greater invisibility","legend lore"],"pact":[],"atwill":["mage hand","minor illusion","prestidigitation"],"innate":[],"edgeCases":[],"material":false}},"ddbimporter":{"id":265787,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"teb958qgPk6XXqDa","name":"Galazeth Prismari","type":"npc","img":"ddb-images/other/npc-Galazeth-Prismari.jpeg","data":{"abilities":{"str":{"value":26,"proficient":0,"bonuses":{"check":"","save":""},"mod":8,"dc":23},"dex":{"value":14,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":7,"saveBonus":0,"save":9,"dc":17},"con":{"value":25,"proficient":1,"bonuses":{"check":"","save":""},"mod":7,"prof":7,"saveBonus":0,"save":14,"dc":22},"int":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":19},"wis":{"value":20,"proficient":1,"bonuses":{"check":"","save":""},"mod":5,"prof":7,"saveBonus":0,"save":12,"dc":20},"cha":{"value":26,"proficient":1,"bonuses":{"check":"","save":""},"mod":8,"prof":7,"saveBonus":0,"save":15,"dc":23}},"attributes":{"ac":{"flat":21,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":402,"min":0,"max":402,"temp":0,"tempmax":0,"formula":"23d20 + 161"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":80,"swim":0,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":120,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":7,"spelldc":23,"spellLevel":0},"details":{"biography":{"value":"

The dragon Galazeth Prismari embodies the flow of magic from inspiration into artistic expression, whether through physical form or another sensory medium. His magic draws on primal energy—such as flame, lightning, and the tides—and weaves them into spectacles both beautiful and deadly.

\n

Galazeth founded Prismari College to ensure that the study of magic wouldn’t ever be relegated to pure practicality. His teachings emphasize that magic’s beauty must contribute to unfolding culture and personal emotional growth. Galazeth views dynamic expression and precise perfection as necessarily competing forces, both within individuals and the world at large.

","public":""},"alignment":"Chaotic Neutral","race":"","type":{"value":"dragon","subtype":"","swarm":"","custom":""},"environment":"","cr":23,"spellLevel":0,"xp":{"value":50000},"source":"Strixhaven: A Curriculum of Chaos pg 193"},"traits":{"size":"grg","di":{"value":["cold","fire"],"custom":""},"dr":{"value":["lightning"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","draconic"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":2,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"prof":14,"bonus":0,"total":16,"passive":26},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"arc":{"value":2,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"prof":14,"bonus":0,"total":18,"passive":28},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":8,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":8,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":8,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":5,"prof":7,"bonus":0,"total":12,"passive":22},"prf":{"value":2,"ability":"cha","bonuses":{"check":"","passive":""},"mod":8,"prof":14,"bonus":0,"total":22,"passive":32},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":8,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":3,"max":3},"legres":{"value":3,"max":3},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Galazeth Prismari","displayName":20,"img":"ddb-images/other/npc-token-Galazeth-Prismari.jpeg","width":4,"height":4,"scale":1,"vision":true,"dimSight":120,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"bar2":{"attribute":"resources.legact"},"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}}},"items":[{"_id":"Cnx8ONUgwapC02Uo","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

Galazeth makes one Bite attack and two Claw attacks.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 193","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"pLhdLUXt3VvfE53W","name":"Bite","type":"weapon","img":"systems/dnd5e/icons/skills/red_29.jpg","data":{"description":{"value":"

Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 13 (1d10 + 8) piercing damage plus 5 (1d10) lightning damage.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 193","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing] + @mod","piercing"],["1d10[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite.","fullName":"Bite."}}},{"_id":"laoKQAP3KLHh9cVk","name":"Claw","type":"weapon","img":"icons/commodities/claws/talon-red.webp","data":{"description":{"value":"

Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 11 (1d6 + 8) slashing damage. If the target is a Large or smaller creature, it is knocked prone.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 193","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claw.","fullName":"Claw."}}},{"_id":"M8gMzoVMXkzHM8BU","name":"Dancing Elements Breath (Recharge 5–6)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Galazeth exhales a blast of flames and ice in a 90-foot cone. Each creature in that area must make a DC 22 Dexterity saving throw, gaining no benefit from cover (other than total cover) and taking 38 (7d10) fire damage and 38 (7d10) cold damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 193","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":90,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"9m8yn1dfwa3umgdj","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d10[fire]","fire"],["7d10[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":22,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dancing Elements Breath (Recharge 5–6).","fullName":"Dancing Elements Breath (Recharge 5–6)."}}},{"_id":"6Hosxhwea5GYm3WE","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Galazeth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):

1/day each: control water, gust of wind, wall of stone

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 193","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"lQu0TKA4MT255XCU","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

Galazeth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Galazeth regains spent legendary actions at the start of his turn.

\n

Claw. Galazeth makes one Claw attack.

\n

Lightning Flash (Costs 2 Actions). Galazeth moves up to half his flying speed without provoking opportunity attacks. When he passes within 15 feet of a creature during this move, that creature must succeed on a DC 22 Dexterity saving throw or take 11 (2d10) lightning damage. A creature can take this damage no more than once during the move.

\n

Flowing Creation (Costs 3 Actions). Galazeth magically summons 1d4 art elemental mascot;art elemental mascots in unoccupied spaces he can see within 60 feet of himself. The art elementals obey his commands and take their turns immediately after his. Any creature, other than an art elemental, takes 5 (1d10) cold, fire, or lightning damage (Galazeth’s choice) if it ends its turn within 5 feet of one or more of these elementals. When one of these elementals drops to 0 hit points, Galazeth can fly up to 20 feet without provoking opportunity attacks. These elementals disappear after 10 minutes, when Galazeth dies, or when he uses this action again.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 193","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"gghJHTjWnPEa8RWE","name":"Claw","type":"weapon","img":"icons/commodities/claws/talon-red.webp","data":{"description":{"value":"

Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 11 (1d6 + 8) slashing damage. If the target is a Large or smaller creature, it is knocked prone.

Claw. Galazeth makes one Claw attack.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 193","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claw.","fullName":"Claw.","actionCopy":true}}},{"_id":"EMubSGhBuy7j4RHc","name":"Lightning Flash (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

Galazeth moves up to half his flying speed without provoking opportunity attacks. When he passes within 15 feet of a creature during this move, that creature must succeed on a DC 22 Dexterity saving throw or take 11 (2d10) lightning damage. A creature can take this damage no more than once during the move.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 193","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":22,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"ruzg4hatiGhKhxJD","name":"Flowing Creation (Costs 3 Actions)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Galazeth magically summons 1d4 art elemental mascot;art elemental mascots in unoccupied spaces he can see within 60 feet of himself. The art elementals obey his commands and take their turns immediately after his. Any creature, other than an art elemental, takes 5 (1d10) cold, fire, or lightning damage (Galazeth’s choice) if it ends its turn within 5 feet of one or more of these elementals. When one of these elementals drops to 0 hit points, Galazeth can fly up to 20 feet without provoking opportunity attacks. These elementals disappear after 10 minutes, when Galazeth dies, or when he uses this action again.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 193","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"LUpqw010qk66MumW","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If Galazeth fails a saving throw, he can choose to succeed instead.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 193","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"BiuJBoqCLWchxaJU","name":"Control Water","type":"spell","img":"systems/dnd5e/icons/skills/blue_20.jpg","data":{"description":{"value":"

Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one.

\n

Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the flooding water spills over onto dry land.

\n

If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing.

\n

The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts.

\n

Part Water. You cause water in the area to move apart and create a trench. The trench extends across the spell's area, and the separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored.

\n

Redirect Flow. You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.

\n

Whirlpool. This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check against your spell save DC.

\n

When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is caught in the vortex until the spell ends. On a successful save, the creature takes half damage, and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but has disadvantage on the Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check to do so.

\n

The first time each turn that an object enters the vortex, the object takes 2d8 bludgeoning damage; this damage occurs each round it remains in the vortex.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning - Whirlpool]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a drop of water and a pinch of dust","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136433,"definitionId":2049,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Control Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Rlji4QN4v8y96trq","name":"Gust of Wind","type":"spell","img":"systems/dnd5e/icons/spells/wind-blue-2.jpg","data":{"description":{"value":"

A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.

\n

Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.

\n

The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

\n

As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"a legume seed","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8MvIpTqYuHPIIjzV","name":"Wall of Stone","type":"spell","img":"icons/commodities/stone/paver-brick-brown.webp","data":{"description":{"value":"

A nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-foot- by-10-foot panels. Each panel must be contiguous with at least one other panel. Alternatively, you can create 10-foot-by-20-foot panels that are only 3 inches thick.

\n

If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice). If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Dexterity saving throw. On a success, it can use its reaction to move up to its speed so that it is no longer enclosed by the wall.

\n

The wall can have any shape you desire, though it can't occupy the same space as a creature or object. The wall doesn't need to be vertical or rest on any firm foundation. It must, however, merge with and be solidly supported by existing stone. Thus, you can use this spell to bridge a chasm or create a ramp.

\n

If you create a span greater than 20 feet in length, you must halve the size of each panel to create supports. You can crudely shape the wall to create crenellations, battlements, and so on.

\n

The wall is an object made of stone that can be damaged and thus breached. Each panel has AC 15 and 30 hit points per inch of thickness. Reducing a panel to 0 hit points destroys it and might cause connected panels to collapse at the GM's discretion.

\n

If you maintain your concentration on this spell for its whole duration, the wall becomes permanent and can't be dispelled. Otherwise, the wall disappears when the spell ends.

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Dragon chosen are mighty warriors who offer their bodies as vessels for a dragon’s might. They serve as enforcers of their masters’ will; they often accompany dragon speakers—and are quick to defend them if they sense any ill intent. Dragon chosen are skilled in close combat, using two weapons to tear at their foes.

\n
\n

Dragon Followers

\n

Dragons boast many minions, students, employees, acolytes, and thralls. Dragon followers are those servitors whose devotion to a dragon approaches fanatical reverence and who receive magical power from the dragon in return.

\n

Dragon followers might serve and revere any kind of dragon, and their behavior and beliefs reflect the ethos of the dragon they follow. Many dragon followers have personal stories of benevolent dragons sharing great knowledge, protecting their towns, or sparing their lives during some foolhardy adventure. Other followers seek to uncover the mysteries of draconic nature and live a life worthy of their dragon’s reward, and they dream of a world where dragons can live among them as their rulers.

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The chosen makes one Handaxe attack and two Shortsword attacks.

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Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage. Hit or Miss: The handaxe magically returns to the chosen’s hand immediately after a ranged attack.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

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Immediately after the chosen takes damage from a creature within 5 feet of it, it can make a Shortsword attack with advantage against that creature.

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The corpse flower makes three tentacle attacks.

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Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage, and the target must succeed on a DC 14 Constitution saving throw or take 14 (4d6) poison damage.

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The corpse flower grabs one unsecured dead humanoid within 10 feet of it and stuffs the corpse into itself, along with any equipment the corpse is wearing or carrying. The remains can be used with the Corpses trait.

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When first encountered, a corpse flower contains the corpses of 1d6 + 3 humanoids. A corpse flower can hold the remains of up to nine dead humanoids. These remains have total cover against attacks and other effects outside the corpse flower. If the corpse flower dies, the corpses within it can be pulled free.

While it has at least one humanoid corpse in its body, the corpse flower can use a bonus action to do one of the following:

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The corpse flower can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

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Each creature that starts its turn within 10 feet of the corpse flower or one of its zombies must make a DC 14 Constitution saving throw, unless the creature is a construct or undead. On a failed save, the creature is incapacitated until the end of the turn. Creatures that are immune to poison damage or the poisoned condition automatically succeed on this saving throw. On a successful save, the creature is immune to the stench of all corpse flowers for 24 hours.

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Bhaal’s cultists emulate their deity, carrying out gruesome murders to spread fear and horror. They are charming and disarming when they wish, but in combat their true, bloodthirsty nature comes to the fore.

\n

Bloodletters. All cultists of Bhaal learn to call upon their god’s power to leave their victims vulnerable to their long-bladed knives. When Bhaal’s magic works its power, stab wounds erupt in terrible gouts of blood. Seemingly minor wounds plunge deep into a victim’s body and cause terrible pain and bleeding.

\n

Killers from the Shadows. Bhaal’s followers are cunning murderers who kill to strike fear and thrive on sowing terror in the cities they inhabit. They can call upon their god’s power to blend into the shadows with ease, or even turn invisible for a crucial moment.

\n

Cult Ranks. Low-ranking cultists of Bhaal are called night blade;night blades, whom Bhaal blesses with darkvision and superior stealth. Reaper of Bhaal;Reapers are the next rank up. They gain the ability to turn invisible and can use Bhaal’s magic to evade suspicion. The highest rank are the death’s heads, who can take on the skull-faced guise of their deity to terrify their prey. In combat, they intimidate foes by shrugging off the deadliest attacks with ease, showing that resisting Bhaal’s schemes is futile.

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The amnizu targets one or two creatures that it can see within 60 feet of it. Each target must succeed on a DC 19 Wisdom saving throw or take 26 (4d12) necrotic damage and be blinded until the start of the amnizu’s next turn.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 163","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d12[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":19,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Poison Mind.","fullName":"Poison Mind."}}},{"_id":"DST8QD0yEIqmd3Vi","name":"Forgetfulness (Recharge 6)","type":"feat","img":"systems/dnd5e/icons/skills/yellow_19.jpg","data":{"description":{"value":"

The amnizu targets one creature it can see within 60 feet of it. That creature must succeed on a DC 18 Intelligence saving throw or become stunned for 1 minute. A stunned creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target is stunned for the full minute, it forgets everything it sensed, experienced, and learned during the last 5 hours.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 163","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"0zwl01vsmoicvyx7","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":18,"scaling":"flat"},"requirements":"","recharge":{"value":6,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Forgetfulness (Recharge 6).","fullName":"Forgetfulness (Recharge 6)."}}},{"_id":"spj45uE8naBQeyO8","name":"Devil's Sight","type":"feat","img":"systems/dnd5e/icons/spells/evil-eye-red-2.jpg","data":{"description":{"value":"

Magical darkness doesn’t impede the amnizu’s darkvision.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 163","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Devil's Sight.","fullName":"Devil's Sight."}}},{"_id":"9D89TRQJI2jzmZ0B","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The amnizu’s innate spellcasting ability is Intelligence (spell save 19, +11 to hit with spell attacks). The amnizu can innately cast the following spells, requiring no material components:

At will: charm person, command

3/day each: dominate person, fireball

1/day each: dominate monster, feeblemind

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 163","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting. ","fullName":"Innate Spellcasting. "}}},{"_id":"XSww0gZUWQIYCbR6","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The amnizu has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 163","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance. ","fullName":"Magic Resistance. "}}},{"_id":"c2nMzyaPlZJ5iwbj","name":"Instinctive Charm","type":"feat","img":"systems/dnd5e/icons/skills/violet_19.jpg","data":{"description":{"value":"

When a creature within 60 feet of the amnizu makes an attack roll against it, and another creature is within the attack’s range, the attacker must make a DC 19 Wisdom saving throw. On a failed save, the attacker must target the creature that is closest to it, not including the amnizu or itself. If multiple creatures are closest, the attacker chooses which one to target. If the saving throw is successful, the attacker is immune to the amnizu’s Instinctive Charm for 24 hours.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 163","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":19,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Instinctive Charm. ","fullName":"Instinctive Charm. "}}},{"_id":"yIIsfXdKkfaDl5yu","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wLpBSCj5RbNHjt5x","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RBBY71MdELueQgfK","name":"Dominate Person","type":"spell","img":"systems/dnd5e/icons/skills/emerald_11.jpg","data":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is @Compendium[dnd5e.rules.Charmed]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136663,"definitionId":2078,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dominate Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qmiLMl4nRAp65NlD","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mMB3q5SdBIEGcR6l","name":"Dominate Monster","type":"spell","img":"systems/dnd5e/icons/skills/yellow_25.jpg","data":{"description":{"value":"

You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the creature is @Compendium[dnd5e.rules.Charmed]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell with a 9th-level spell slot, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136656,"definitionId":2077,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dominate Monster","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qU8t0IcJRDeSPxJn","name":"Feeblemind","type":"spell","img":"icons/commodities/biological/organ-brain-pink-purple.webp","data":{"description":{"value":"

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.

\n

On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.

\n

At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends.

\n

The spell can also be ended by greater restoration, heal, or wish.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"a handful of clay, crystal, glass, or mineral 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Jarlaxle makes three attacks with his rapier +3 or two attacks with daggers created by his bracer of flying daggers.

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Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 13 (1d8 + 9) piercing damage.

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Ranged Weapon Attack: +11 to hit, range 20/60 ft., one target. Hit: 8 (1d4 + 6) piercing damage.

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Jarlaxle can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Jarlaxle regains spent legendary actions at the start of his turn.

\n

Quick Step. Jarlaxle moves up to his speed without provoking opportunity attacks.

\n

Attack (Costs 2 Actions). Jarlaxle makes one attack with his rapier +3 or two attacks with daggers created by his bracer of flying daggers.

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Jarlaxle moves up to his speed without provoking opportunity attacks.

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Jarlaxle makes one attack with his rapier +3 or two attacks with daggers created by his bracer of flying daggers.

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Jarlaxle wears Leather, +3; +3 leather armor, a hat of disguise, a bracer of flying daggers (see appendix A), a cloak of invisibility, a knave’s eye patch (see appendix A), and a ring of truth telling (see appendix A). He wields a rapier, +3 and carries a portable hole and a wand of web. His hat is adorned with a feather of diatryma summoning (see appendix A).

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If he is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, Jarlaxle instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. He can’t use this trait if he’s incapacitated.

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Jarlaxle has advantage on saving throws against being charmed, and magic can’t put him to sleep.

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Jarlaxle’s innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

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If Jarlaxle fails a saving throw, he can choose to succeed instead.

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Jarlaxle can attune to up to five magic items, and he can attune to magic items that normally require attunement by a sorcerer, warlock, or wizard.

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Jarlaxle deals an extra 24 (7d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Jarlaxle’s that isn’t incapacitated and Jarlaxle doesn’t have disadvantage on the attack roll.

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While Jarlaxle is wearing light or no armor and wielding no shield, his AC includes his Charisma modifier.

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When not wearing his knave’s eye patch, Jarlaxle has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

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Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

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Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

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Special Notes: self only.

\n\n

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

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Special Notes: self only.

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The gloom weaver makes two spear attacks and casts one spell that takes 1 action to cast.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands, plus 26 (4d12) necrotic damage.

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Beasts and humanoids, other than shadar-kai, have disadvantage on saving throws while within 10 feet of the gloom weaver.

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The gloom weaver has advantage on saving throws against being charmed, and magic can’t put it to sleep.

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The gloom weaver’s innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: arcane eye, mage armor, speak with dead

1/day each: arcane gate, bane, compulsion, confusion, true seeing

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The gloom weaver is a 12th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Cantrips (at will): chill touch (3d8 damage), eldritch blast (3 beams, +4 bonus to each damage roll), minor illusion, prestidigitation

1st−5th level (3 5th-level slots): armor of Agathys, blight, darkness, dream, invisibility, fear, hypnotic pattern, major image, contact other plane, vampiric touch, witch bolt

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 224","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"2yiflwZ0tFPztopZ","name":"Misty Escape (Recharges after a Short or Long Rest)","type":"feat","img":"systems/dnd5e/icons/spells/wind-magenta-1.jpg","data":{"description":{"value":"

When the gloom weaver takes damage, it turns invisible and teleports up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks or casts a spell.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 224","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Misty Escape (Recharges after a Short or Long Rest).","fullName":"Misty Escape (Recharges after a Short or Long Rest)."}}},{"_id":"qsDTdVHe7wSst55H","name":"Chill Touch (3d8 damage)","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-1.jpg","data":{"description":{"value":"

Special Notes: 3d8 damage.

\n\n

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

\n

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"

Special Notes: 3d8 damage.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136198,"definitionId":2026,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Chill Touch","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"AnWXXHl6cQqRnEGd","name":"Eldritch Blast (3 beams)","type":"spell","img":"systems/dnd5e/icons/spells/fireball-eerie-1.jpg","data":{"description":{"value":"

Special Notes: 3 beams.

\n\n

A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.

\n

The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

","chat":"

Special Notes: 3 beams.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[force]","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136704,"definitionId":2082,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Eldritch Blast","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qwcFgLH566Q6l0dq","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YweNBAt5yniUvrcb","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"iro1PjvI4cDlKWGM","name":"Arcane Eye","type":"spell","img":"systems/dnd5e/icons/skills/violet_02.jpg","data":{"description":{"value":"

You create an @Compendium[dnd5e.rules.Invisible]{invisible}, magical eye within range that hovers in the air for the duration.

\n

You mentally receive visual information from the eye, which has normal vision and @Compendium[dnd5e.rules.Darkvision]{darkvision} out to 30 feet. The eye can look in every direction.

\n

As an action, you can move the eye up to 30 feet in any direction. There is no limit to how far away from you the eye can move, but it can't enter another plane of existence. A solid barrier blocks the eye's movement, but the eye can pass through an opening as small as 1 inch in diameter.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 214","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"value":"a bit of bat fur","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136058,"definitionId":2001,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Arcane Eye","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":214,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DXuyIGSkKGTZlDTi","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cL7oNBuMYjHZb1ni","name":"Speak with Dead","type":"spell","img":"systems/dnd5e/icons/skills/affliction_08.jpg","data":{"description":{"value":"

You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days.

\n

Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"burning incense","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138767,"definitionId":2259,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Speak with Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9y8SKSdCnQuGZZz6","name":"Arcane Gate","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-air-3.jpg","data":{"description":{"value":"

You create linked teleportation portals that remain open for the duration. Choose two points on the ground that you can see, one point within 10 feet of you and one point within 500 feet of you. A circular portal, 10 feet in diameter, opens over each point. If the portal would open in the space occupied by a creature, the spell fails, and the casting is lost.

The portals are two-dimensional glowing rings filled with mist, hovering inches from the ground and perpendicular to it at the points you choose. A ring is visible only from one side (your choice), which is the side that functions as a portal.
 
Any creature or object entering the portal exits from the other portal as if the two were adjacent to each other; passing through a portal from the nonportal side has no effect. The mist that fills each portal is opaque and blocks vision through it. On your turn, you can rotate the rings as a bonus action so that the active side faces in a different direction.

","chat":"","unidentified":""},"source":"Player's Handbook pg 214","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":500,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136060,"definitionId":2358,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Arcane Gate","sources":[{"sourceId":2,"pageNumber":214,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vOyO0R25NbrgZYxy","name":"Bane","type":"spell","img":"systems/dnd5e/icons/spells/rip-magenta-2.jpg","data":{"description":{"value":"

Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a drop of blood","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136081,"definitionId":2009,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":216,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"05OZ7KsGrLErsz8E","name":"Compulsion","type":"spell","img":"systems/dnd5e/icons/skills/emerald_11.jpg","data":{"description":{"value":"

Creatures of your choice that you can see within range and that can hear you must make a Wisdom saving throw. A target automatically succeeds on this saving throw if it can't be @Compendium[dnd5e.rules.Charmed]{charmed}. On a failed save, a target is affected by this spell. Until the spell ends, you can use a bonus action on each of your turns to designate a direction that is horizontal to you.

\n

Each affected target must use as much of its movement as possible to move in that direction on its next turn. It can take its action before it moves. After moving in this way, it can make another Wisdom saving throw to try to end the effect.

\n

A target isn't compelled to move into an obviously deadly hazard, such as a fire or pit, but it will provoke opportunity attacks to move in the designated direction.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136249,"definitionId":2036,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Compulsion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7ALog9CnImmBaqpr","name":"Confusion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg","data":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-xetra-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

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Nobles wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners. The noble's statistics can also be used to represent courtiers who aren't of noble birth.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

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The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.

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The despot makes two iron fist attacks and two stomping foot attacks. It can replace up to four of these attacks with uses of its Flame Jet.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a Large or smaller creature, it must make a successful DC 17 Strength saving throw or be thrown up to 30 feet away in a straight line. The target lands prone and then takes 10 (3d6) bludgeoning damage.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage, or 18 (3d8 + 5) to a prone target.

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The duergar spews flames in a line 100 feet long and 5 feet wide. Each creature in the line must make a DC 16 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 188","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":16,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Flame Jet. ","fullName":"Flame Jet. "}}},{"_id":"QqJnWR3WTzfCSCgt","name":"Innate Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The duergar despot’s innate spellcasting ability is Intelligence (spell save DC 12). It can cast the following spells, requiring no components:

At will: mage hand, minor illusion

1/day each: counterspell, misty step, stinking cloud

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 188","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting (Psionics). ","fullName":"Innate Spellcasting (Psionics). "}}},{"_id":"Z4GawaN3CTSaF7K0","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The duergar has advantage on saving throws against spells and other magical effects.

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When the duergar despot suffers a critical hit or is reduced to 0 hit points, psychic energy erupts from its frame to deal 14 (4d6) psychic damage to each creature within 5 feet of it.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 188","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","psychic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Psychic Engine.","fullName":"Psychic Engine."}}},{"_id":"Cih2BcJesjuuAJZ1","name":"Sunlight Sensitivity","type":"feat","img":"systems/dnd5e/icons/skills/shadow_02.jpg","data":{"description":{"value":"

While in sunlight, the duergar despot has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 188","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sunlight Sensitivity.","fullName":"Sunlight Sensitivity."}}},{"_id":"gNXK578cd0uJrDI2","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2UfZtDr7nxFNXp48","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5ijrOpvbheoH31JS","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"juivMX7xtDQBtt61","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

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You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud spreads around corners, and its area is heavily obscured. The cloud lingers in the air for the duration.

\n

Each creature that is completely within the cloud at the start of its turn must make a Constitution saving throw against poison. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw.

\n

A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round.

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For 1 minute, the spy magically increases in size, along with anything it is wearing or carrying. While enlarged, the spy is Large, doubles her damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the spy lacks the room to become Large, it attains the maximum size possible in the space available.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 10 (2d6 + 3) piercing damage while enlarged.

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Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

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The spy magically turns invisible until it attacks, deals damage, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the spy wears or carries is invisible with it.

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On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

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The spy has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

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Once per turn, the spy can deal an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn’t incapacitated and the spy doesn’t have disadvantage on the attack roll.

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While in sunlight, the spy has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 17 (5d6) piercing damage. If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked prone. If the target is killed by this damage, it is absorbed into the mouther.

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The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be blinded until the end of the mouther's next turn.

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The ground in a 10-foot radius around the mouther is doughlike difficult terrain. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its speed reduced to 0 until the start of its next turn.

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The mouther babbles incoherently while it can see any creature and isn't incapacitated. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.

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The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 32 (5d10 + 5) piercing damage.

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Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.

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The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.

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The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

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The nalfeshnee has advantage on saving throws against spells and other magical effects.

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The sphinx makes two claw attacks.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

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Lair Actions

On initiative count 20 (losing initiative ties), the sphinx can take a lair action to cause one of the following magical effects; the sphinx can’t use an effect again until it finishes a short or long rest:

","chat":"","unidentified":""},"source":"Basic Rules pg 348","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"MkRAvMHnObw4bK3q","name":"A Sphinx’s Lair","type":"feat","img":"icons/environment/wilderness/cave-entrance-dwarven-hill.webp","data":{"description":{"value":"

A Sphinx’s Lair

A sphinx presides over an ancient temple, sepulcher, or vault, within which are hidden divine secrets and treasures beyond the reach of mortals.

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The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sphinx regains spent legendary actions at the start of its turn.

\n

Claw Attack. The sphinx makes one claw attack.

\n

Teleport (Costs 2 Actions). The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

\n

Cast a Spell (Costs 3 Actions). The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

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The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

","chat":"","unidentified":""},"source":"Basic Rules pg 348","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"6Du0gJaSM6yN5ZRM","name":"Cast a Spell (Costs 3 Actions)","type":"feat","img":"icons/sundries/books/book-embossed-jewel-gold-purple.webp","data":{"description":{"value":"

The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.

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The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.

","chat":"","unidentified":""},"source":"Basic Rules pg 348","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Inscrutable.","fullName":"Inscrutable."}}},{"_id":"6AmmkSgFLhr6muj7","name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

The sphinx's weapon attacks are magical.

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The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:

Cantrips (at will): mage hand, minor illusion, prestidigitation

1st level (4 slots): detect magic, identify, shield

2nd level (3 slots): darkness, locate object, suggestion

3rd level (3 slots): dispel magic, remove curse, tongues

4th level (3 slots): banishment, greater invisibility

5th level (1 slot): legend lore

","chat":"","unidentified":""},"source":"Basic Rules pg 348","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"evc3jj2GAjGrTOrc","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"G1lUTBdhSDkfaroF","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"LycGMYy1aeeRUoC1","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lrr3BmdfDeWEZrFt","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ewJhQUaYHzgGYZls","name":"Identify","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-1.jpg","data":{"description":{"value":"

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

\n

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"a pearl worth at least 100 gp and an owl feather","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138343,"definitionId":2152,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Identify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"riwmwa8Vmi8tlHNT","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NcdvwzuitAYKXTGX","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"bat fur and a drop of pitch or piece of coal","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136494,"definitionId":2058,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZZTPRe3qVPlu4AAy","name":"Locate Object","type":"spell","img":"systems/dnd5e/icons/skills/red_25.jpg","data":{"description":{"value":"

Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

\n

The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

\n

This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a forked twig","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138418,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RJLQ33YxTKvpuDz5","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zdY4kebroYIeSmXB","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0QXs8xRGTtMrC6Z8","name":"Remove Curse","type":"spell","img":"systems/dnd5e/icons/skills/affliction_10.jpg","data":{"description":{"value":"

At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's attunement to the object so it can be removed or discarded.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138643,"definitionId":2229,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Remove Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JcUtHli1DxW0zi4p","name":"Tongues","type":"spell","img":"icons/commodities/biological/tongue-pink.webp","data":{"description":{"value":"

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"value":"a small clay model of a ziggurat","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138857,"definitionId":2281,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Tongues","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"40dKCsvj0w1pdlew","name":"Banishment","type":"spell","img":"systems/dnd5e/icons/skills/emerald_09.jpg","data":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is @Compendium[dnd5e.rules.Incapacitated]{incapacitated}. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"an item distasteful to the target","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136094,"definitionId":2010,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Banishment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Control","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"uVMMK6V6OlqiTJcG","name":"Greater Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-1.jpg","data":{"description":{"value":"

You or a creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138001,"definitionId":2128,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PMlBT4kjguV5PIC1","name":"Legend Lore","type":"spell","img":"icons/sundries/scrolls/scroll-bound-skull-blue.webp","data":{"description":{"value":"

Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is.

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The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand, the spell might yield this information: “Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips.\"

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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The duergar makes two melee attacks. It can replace one of those attacks with a use of Mind Mastery.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage and 10 (3d6) psychic damage, or 1 piercing damage and 14 (4d6) psychic damage while reduced.

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The duergar magically turns invisible for up to 1 hour or until it attacks, it casts a spell, it uses its Reduce, or its concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.

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The duergar targets one creature it can see within 60 feet of it. The target must succeed on a DC 12 Intelligence saving throw, or the duergar causes it to use its reaction either to make one weapon attack against another creature the duergar can see or to move up to 10 feet in a direction of the duergar’s choice. Creatures that can’t be charmed are immune to this effect.

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For 1 minute, the duergar magically decreases in size, along with anything it is wearing or carrying. While reduced, the duergar is Tiny, reduces its weapon damage to 1, and makes attacks, checks, and saving throws with disadvantage if they use Strength. It gains a +5 bonus to all Dexterity (Stealth) checks and a +5 bonus to its AC. It can also take a bonus action on each of its turns to take the Hide action.

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The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

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While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

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Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

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Grenl is a 1st-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). She has the following cleric spells prepared:

Cantrips (at will): poison spray, thaumaturgy

1st level (2 slots): bane, inflict wounds

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You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

\n

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

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You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

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Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a drop of blood","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a drop of blood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136081,"definitionId":2009,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":216,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ML5VFgqEJDqkB36f","name":"Inflict Wounds","type":"spell","img":"systems/dnd5e/icons/spells/rip-jade-2.jpg","data":{"description":{"value":"

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

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If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn't incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.

A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again.

If it looks at the basilisk in the meantime, it must immediately make the save. If the basilisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze.

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A hippogriff is a magical creature possessing the wings and forelimbs of an eagle, the hindquarters of a horse, and a head that combines the features of both animals.

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The hippogriff makes two attacks: one with its beak and one with its claws.

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The hippogriff has advantage on Wisdom (Perception) checks that rely on sight.

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Discern Lie. The drow knows when she hears a creature speak a lie in a language she knows.

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The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 184","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fey Ancestry.","fullName":"Fey Ancestry."}}},{"_id":"jyuWI8JNKe9XcQDf","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The drow’s innate spellcasting ability is Charisma (spell save DC 18). She can innately cast the following spells, requiring no material components:

At will: dancing lights, detect magic

1/day each: clairvoyance, darkness, detect thoughts, dispel magic, faerie fire, levitate (self only), suggestion

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 184","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"02VZpMu0d5NQBBkW","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The drow has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 184","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"398Zd1DVL1frKlx0","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The drow is a 12th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). She has the following cleric spells prepared:

Cantrips (at will): guidance, message, poison spray, resistance, thaumaturgy

1st level (4 slots): bane, cure wounds, inflict wounds

2nd level (3 slots): blindness/deafness, silence, spiritual weapon

3rd level (3 slots): bestow curse, dispel magic, magic circle

4th level (3 slots): banishment, divination, freedom of movement

5th level (2 slots): contagion, dispel evil and good, insect plague

6th level (1 slot): harm, true seeing

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 184","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"gGQCbV4kbEchUX6j","name":"Sunlight Sensitivity","type":"feat","img":"systems/dnd5e/icons/skills/shadow_02.jpg","data":{"description":{"value":"

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 184","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sunlight Sensitivity.","fullName":"Sunlight Sensitivity."}}},{"_id":"Ofx31nCAC7r15L9k","name":"Guidance","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138016,"definitionId":2132,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"16v0eRYeZoCvJ1JX","name":"Message","type":"spell","img":"systems/dnd5e/icons/spells/link-blue-1.jpg","data":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"a short piece of copper wire","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138480,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Jk348i17gqe8Er1W","name":"Poison Spray","type":"spell","img":"systems/dnd5e/icons/spells/needles-acid-1.jpg","data":{"description":{"value":"

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

\n

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d12"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138566,"definitionId":2208,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Poison Spray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3712FrczvlTPBYyK","name":"Resistance","type":"spell","img":"systems/dnd5e/icons/spells/protect-jade-3.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"abj","components":{"value":"a miniature cloak","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138647,"definitionId":2231,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Resistance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2F8JvRx0RQUw7UwG","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2PSO7ND6qpWi6Vji","name":"Bane","type":"spell","img":"systems/dnd5e/icons/spells/rip-magenta-2.jpg","data":{"description":{"value":"

Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a drop of blood","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136081,"definitionId":2009,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":216,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QoThncthQGTtoUXY","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"oSoP2S33zXcMMOUr","name":"Inflict Wounds","type":"spell","img":"systems/dnd5e/icons/spells/rip-jade-2.jpg","data":{"description":{"value":"

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138351,"definitionId":2156,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Inflict Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":253,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"hPwGv5izQfZcwFG3","name":"Blindness/Deafness","type":"spell","img":"systems/dnd5e/icons/skills/light_01.jpg","data":{"description":{"value":"

You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either @Compendium[dnd5e.rules.Blinded]{blinded} or @Compendium[dnd5e.rules.Deafened]{deafened} (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136147,"definitionId":2018,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blindness/Deafness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mJugJSWOXqjePse1","name":"Silence","type":"spell","img":"systems/dnd5e/icons/skills/shadow_17.jpg","data":{"description":{"value":"

For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.Deafened]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138712,"definitionId":2251,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Silence","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NbmT5ENMbMhyQueJ","name":"Spiritual Weapon","type":"spell","img":"systems/dnd5e/icons/skills/violet_10.jpg","data":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138787,"definitionId":2263,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spiritual Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YxN4zRMw3oSkr94c","name":"Bestow Curse","type":"spell","img":"systems/dnd5e/icons/spells/link-royal-3.jpg","data":{"description":{"value":"

You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the @Compendium[dnd5e.rules.Using Each Ability]{nature} of the curse from the following options:

\n\n

A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.

\n

At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136112,"definitionId":2013,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bestow Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Loqq2s813AJ1JqHd","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"TrgpvDbHZ7TA8yFn","name":"Magic Circle","type":"spell","img":"systems/dnd5e/icons/skills/yellow_35.jpg","data":{"description":{"value":"

You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.

\n

Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:

\n

The creature can’t willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.

\n\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"holy water or powdered silver and iron worth at least 100 gp, which the spell consumes","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138437,"definitionId":2174,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Circle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RxRkR5lHknVE7lo6","name":"Banishment","type":"spell","img":"systems/dnd5e/icons/skills/emerald_09.jpg","data":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is @Compendium[dnd5e.rules.Incapacitated]{incapacitated}. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"an item distasteful to the target","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136094,"definitionId":2010,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Banishment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Control","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FDTXmTzpy9KNl7RM","name":"Divination","type":"spell","img":"icons/sundries/scrolls/scroll-symbol-eye-brown.webp","data":{"description":{"value":"

Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The GM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.

\n

The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The GM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136629,"definitionId":2073,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Divination","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eosLK9hLTDvu5SmS","name":"Freedom of Movement","type":"spell","img":"systems/dnd5e/icons/spells/wind-sky-1.jpg","data":{"description":{"value":"

You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} or @Compendium[dnd5e.rules.Restrained]{restrained}.

\n

The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it @Compendium[dnd5e.rules.Grappled]{grappled}. Finally, being underwater imposes no penalties on the target's movement or attacks.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"a leather strap, bound around the arm or a similar appendage","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137889,"definitionId":2116,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Freedom of Movement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8A4AnQhXPH0m4gJT","name":"Contagion","type":"spell","img":"systems/dnd5e/icons/skills/affliction_13.jpg","data":{"description":{"value":"

Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, the target is @Compendium[dnd5e.rules.Poisoned]{poisoned}.

\n

At the end of each of the @Compendium[dnd5e.rules.Poisoned]{poisoned} target’s turns, the target must make a Constitution saving throw. If the target succeeds on three of these saves, it is no longer @Compendium[dnd5e.rules.Poisoned]{poisoned}, and the spell ends. If the target fails three of these saves, the target is no longer @Compendium[dnd5e.rules.Poisoned]{poisoned}, but choose one of the diseases below. The target is subjected to the chosen disease for the spell’s duration.

\n

Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease’s effects apply to it.

\n

Blinding Sickness. Pain grips the creature’s mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is @Compendium[dnd5e.rules.Blinded]{blinded}.

\n

Filth Fever. A raging fever sweeps through the creature’s body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.

\n

Flesh Rot. The creature’s flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.

\n

Mindfire. The creature’s mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat.

\n

Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.

\n

Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is @Compendium[dnd5e.rules.Stunned]{stunned} until the end of its next turn.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":7,"units":"day"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":239497,"definitionId":2046,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Contagion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"LqYX16ImiKAYvgqu","name":"Dispel Evil and Good","type":"spell","img":"systems/dnd5e/icons/skills/green_09.jpg","data":{"description":{"value":"

Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.

\n

You can end the spell early by using either of the following special functions.

\n

Break Enchantment. As your action, you touch a creature you can reach that is @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by such creatures.

\n

Dismissal. As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"value":"holy water or powdered silver and iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136612,"definitionId":2071,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"kruCYd1xI23MAzbY","name":"Insect Plague","type":"spell","img":"icons/environment/creatures/bug-spider-blue.webp","data":{"description":{"value":"

Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere's area is difficult terrain.

\n

When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"a few grains of sugar, some kernels of grain, and a smear of fat","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138353,"definitionId":2157,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Insect Plague","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"suwJjkJ0F60Fp4Zt","name":"Harm","type":"spell","img":"systems/dnd5e/icons/skills/red_21.jpg","data":{"description":{"value":"

You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["14d6[necrotic - Damage can't reduce the target's hit points below 1]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138037,"definitionId":2137,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Harm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":249,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6saLNCl6r5m2WbsV","name":"True Seeing","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eye.jpg","data":{"description":{"value":"

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has @Compendium[dnd5e.rules.Truesight]{truesight}, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138888,"definitionId":2286,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"True Seeing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":284,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"e7fLedLqQqvDHtFp","name":"Dancing Lights","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a bit of phosphorus or wychwood, or a glowworm","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136489,"definitionId":2057,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dancing Lights","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xu4mDsAc3onCqIfm","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dKNwPVqUd4HfI7cS","name":"Clairvoyance","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","data":{"description":{"value":"

You create an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.

\n

When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.

\n

A creature that can see the sensor (such as a creature benefiting from see invisibility or @Compendium[dnd5e.rules.Truesight]{truesight}) sees a luminous, intangible orb about the size of your fist.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":5280,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136209,"definitionId":2028,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Clairvoyance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Scrying","Detection","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"op7IS8bIuWelXf1n","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"bat fur and a drop of pitch or piece of coal","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136494,"definitionId":2058,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vNMObLk3onluozvG","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NXuToMYtovcyH22q","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3opVoqs5MSf05DbO","name":"Faerie Fire","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-jade-2.jpg","data":{"description":{"value":"

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"H9SQ22RjX8MVlZ7l","name":"Levitate (self only)","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

Special Notes: self only.

\n\n

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

\n

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

\n

When the spell ends, the target floats gently to the ground if it is still aloft.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138393,"definitionId":2165,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Levitate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"SkK67axORPWuiO7M","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

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Cruel, vicious, and lazy even by the standards of goblinoids, norkers are tough humanoids whose long, sharp fangs and thick, bony exoskeletons make them well-suited to the ranks of hobgoblin armies. Unfortunately for their would-be masters, norkers are rebellious, truculent, and prone to indolence unless watched with a keen eye and a hand that is quick to snap a whip.

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Denizens of the Deep Earth. In the ancient days, norkers were found deep within the earth. They were always few in number, and their god was a cruel, merciless tyrant who kept his children close and the outside world at a distance. This long-lost god may have been Maglubiyet’s first conquest and his followers the initial, unwilling recruits into his crusade. Today, hobgoblins chafe at the suggestion that creatures as lazy and untamed as norkers could claim such an honor. For that reason alone, hobgoblin warlords are loath to use these creatures, preferring to keep them around as disposable labor in mines and quarries.

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Nasty, Brutish, and Short. Even goblins bully and harass norkers, as hobgoblins place the norkers at the bottom of the goblinoid ranks, yet the norkers’ ferocity, tough hides, and sharp fangs allow them to rise up and defeat goblinoids that underestimate the norkers’ strength and ferocity.. For this reason, norkers are likely encountered away from their brethren. Their natural armor and weapons make them dangerous foes even when relegated to menial labor. Only the dictates of Maglubiyet have prevented the hobgoblins from hunting down and exterminating these creatures.

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A Legacy of Hatred. Given their ancient defeat and terrible treatment at the hands of other goblinoids, the norkers have developed a peculiar sect of Maglubiyet worshipper. They call him the Great Scourge and believe that mortal life is a cruel test. Those norkers whose skin can withstand any blow and whose fangs sink deep into their enemies will be shepherded to paradise. To the norkers, all other creatures are enemies. Strong creatures can be mollified with servitude and obsequious begging, while weaker ones are victims for their fangs and clubs.

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While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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The giant has advantage on Wisdom (Perception) checks that rely on smell.

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The mutated drow's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire

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You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

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Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

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Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

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Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

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The white winged horses known as pegasi soar through the skies, a vision of grace and majesty.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

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The students of Prismari College—first as Prismari apprentice;apprentices and then as pledgemages—see no distinction between magic and art. No two Prismari students have the same style of spellcasting; each wields the elemental magic taught by the college in a way that expresses their personality. In the hands of Prismari students, spells that conjure fire or bend water to one’s will become vibrant and expressive showcases, thrumming with creative energy.

\n

Harnessing the elemental forces of their magic requires precision and grace, and some students dedicate themselves to chasing the ideal of perfect control, hoping that by doing so, they can accurately express what is churning within their minds.

\n
\n

Prismari Scholars

\n

The scholars of Prismari College believe that art is the truest form of spellcraft. They use magic to make splendid art, and they employ artistry to make their magic spectacular.

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The pledgemage makes two Elemental Strike attacks.

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Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit: 12 (3d6 + 2) fire or cold damage (the pledgemage’s choice).

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The pledgemage shines with elemental magic, targeting one creature it can see within 60 feet of itself. The target must make a DC 13 Wisdom saving throw. On a failed save, the target takes 28 (8d6) fire or cold damage (the pledgemage’s choice) and is stunned until the start of the pledgemage’s next turn. On a successful save, the target takes half as much damage and isn’t stunned.

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The pledgemage casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):

At will: minor illusion

2/day each: gust of wind, silent image

1/day each: mage armor, water walk

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If the pledgemage is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the pledgemage instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided it isn’t incapacitated.

","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 205","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Evasion.","fullName":"Evasion."}}},{"_id":"uUgzEu7LtVPJEJdE","name":"Surge of Artistry (Recharge 4–6)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The pledgemage moves up to its speed, surrounding itself with elemental magic as it moves. Until the end of its turn, the pledgemage can move through the space of other creatures. The first time the pledgemage enters a creature’s space on a turn, that creature must succeed on a DC 13 Dexterity saving throw or be knocked prone. If the pledgemage ends its turn in another creature’s space, the pledgemage takes 5 (1d10) force damage and is pushed into the nearest unoccupied space.

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You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Xs1KNJJX2Qcnj8QT","name":"Gust of Wind","type":"spell","img":"systems/dnd5e/icons/spells/wind-blue-2.jpg","data":{"description":{"value":"

A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.

\n

Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.

\n

The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

\n

As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.

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You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn't accompanied by sound, smell, or other sensory effects.

\n

You can use your action to cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking.

\n

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.

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You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FcfG781qZYkto8I3","name":"Water Walk","type":"spell","img":"icons/equipment/feet/shoes-pointed-blue.webp","data":{"description":{"value":"

This spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.

\n

If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.

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You learn intricate methods for magically creating a special homunculus that serves you. The item you infuse serves as the creature's heart, around which the creature's body instantly forms.

\n

You determine the homunculus's appearance. Some artificers prefer mechanical-looking birds, whereas some like winged vials or miniature, animate cauldrons.

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The homunculus is friendly to you and your companions, and it obeys your commands.

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In combat, the homunculus shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take the action in its stat block or the Dash, Disengage, Help, Hide, or Search action.

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The homunculus regains 2d6 hit points if the mending spell is cast on it. If it dies, it vanishes, leaving its heart in its space.

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If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.

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The following numbers increase by 1 when your proficiency bonus increases by 1: the homunculus's skill and saving throw bonuses (above) and the bonuses to hit and damage of its attack (below).

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The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.

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Marlos makes three melee attacks, one with his snake hair and two with Ironfang.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 14 (4d6) poison damage.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 4 (1d8) thunder damage.

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Lair Actions

If Marlos is in the earth node while Ogrémoch isn’t, Marlos can take lair actions and has a challenge rating of 12. On initiative count 20 (losing initiative ties), Marlos uses a lair action to cast earthquake without using components. As long as he maintains concentration on earthquake, initiative count 20 is the start of Marlos’s turn for the purpose of the spell. He can take no other lair actions while concentrating on earthquake.

Marlos’s second option for a lair action is to draw power from the earth node to heal. When he does so, he regains 30 (6d8 + 3) hit points.

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In the Earth Node

When the Temple of Black Earth is threatened, Marlos Urnrayle retreats to the Black Geode, the earth node. Within this node, Marlos gains one additional use of his Legendary Resistance trait.

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When Marlos drops to 0 hit points, his body transforms into mud and collapses into a pool. Anything he is wearing or carrying is left behind.

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Marlos can move in difficult terrain composed of anything made from earth or stone as if it were normal terrain. He can move through solid earth and rock as if it were difficult terrain. If he ends his turn there, he is shunted into the nearest space he last occupied.

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If Marlos fails a saving throw, he can choose to succeed instead.

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When a creature that can see Marlos’s eyes starts its turn within 30 feet of him, Marlos can force it to make a DC 14 Constitution saving throw if Marlos isn’t incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.

Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can’t see Marlos until the start of its next turn, when it can decide to avert its eyes again. If the creature looks at Marlos in the meantime, it must immediately make the save.

If Marlos sees himself reflected on a polished surface within 30 feet of him and in an area of bright light, Marlos is, due to his curse, affected by his own gaze.

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The kamadan makes two attacks: one with its bite or claw and one with its snakes.

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Pellinost has a prosthetic limb (right hand).

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Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":20,"price":50,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"medium","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainshirt","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":12,"originalName":"Chain Shirt","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"chain shirt","replaced":true},"magicitems":{"enabled":false}}},{"_id":"rZK7xc5iSuQReRdu","name":"Mace","type":"weapon","img":"icons/weapons/maces/mace-flanged-steel.webp","data":{"description":{"value":"

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

","chat":"","unidentified":""},"source":"Explorer's Guide to Wildemount pg 261","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Mace.","fullName":"Mace."}}},{"_id":"9k8S0nExm4gTaNLn","name":"Divine Eminence","type":"feat","img":"systems/dnd5e/icons/skills/light_06.jpg","data":{"description":{"value":"

As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

","chat":"","unidentified":""},"source":"Explorer's Guide to Wildemount pg 261","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Divine Eminence.","fullName":"Divine Eminence."}}},{"_id":"ZiIDNEzxfWlIGVGM","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, spare the dying

1st level (4 slots): command, cure wounds, guiding bolt

2nd level (3 slots): lesser restoration, spiritual weapon

3rd level (2 slots): dispel magic, revivify

","chat":"","unidentified":""},"source":"Explorer's Guide to Wildemount pg 261","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"VMgdemxdVXKG2wCy","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ys6rf4GAJQlfOrim","name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/skills/yellow_07.jpg","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jqIPce4Wok6dPGo3","name":"Spare the Dying","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-2.jpg","data":{"description":{"value":"

You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138757,"definitionId":2257,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spare the Dying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"L5h8o2BK6ypJUUTb","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vzUV3BaRSSAiUH7V","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dhCypQKqyV0FrP32","name":"Guiding Bolt","type":"spell","img":"systems/dnd5e/icons/skills/violet_01.jpg","data":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138023,"definitionId":2133,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6OXXaGCmggHBunH9","name":"Lesser Restoration","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.Blinded]{blinded}, @Compendium[dnd5e.rules.Deafened]{deafened}, @Compendium[dnd5e.rules.Paralyzed]{paralyzed}, or @Compendium[dnd5e.rules.Poisoned]{poisoned}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138386,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MXakTBtX2iKqLEQt","name":"Spiritual Weapon","type":"spell","img":"systems/dnd5e/icons/skills/violet_10.jpg","data":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

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Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

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You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts.

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Meletian hoplites use a combination of cunning, faith, and magic to defend their coastal home. Most of these skilled soldiers serve in the Reverent Army, the defenders of Meletis, which uses an array of proven strategies and flexible troop formations to gain the advantage over foes. Bolstered by trained griffon and pegasus steeds, they strike foes where they least expect.

\n

Hoplites are highly trained warriors, versed not only in strategy and tactics but in the glorification of the warrior’s spirit, the basis of an ethos that forges an unbreakable bond between members of a military unit. In combat, hoplites typically work in groups and use coordinated tactics to win victories.

\n

The three Hoplite Unit Names tables present the sorts of titles used by hoplite contingents hailing from Theros’s great poleis. Consider using these names for military forces characters encounter during their adventures or that they were once a part of.

\n
Meletian Hoplite Unit Names
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D8NAME
1Kraken’s Claw
2Hands of Justice
3Thassa’s Spear
4Ephara’s Shield
5Kindred of the Deep
6Riders of Heliod
7Keepers of Pyrgnos
8The Skysworn
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This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

","chat":"","unidentified":"Medium Armor"},"source":null,"quantity":1,"weight":20,"price":400,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"breastplate","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"Medium Armor","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":13,"originalName":"Breastplate","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"breastplate","replaced":true},"magicitems":{"enabled":false}}},{"_id":"22DbpBO3jzxrJ9zn","name":"Shield","type":"equipment","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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The hoplite makes three weapon attacks. It can replace one weapon attack with ray of frost.

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Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

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Ranged Spell Attack: +5 to hit, range 60 ft., one creature. Hit: 4 (1d8) cold damage, and the target’s speed is reduced by 10 feet until the start of the hoplite’s next turn.

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The hoplite is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips (at will): mage hand, minor illusion, ray of frost (see “Actions” below)

1st level (4 slots): color spray, expeditious retreat, sleep

2nd level (2 slots): blur, cloud of daggers, invisibility

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 229","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"WoJ1y4Kou50MFcYh","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KA94Q4N6heXykbpT","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0Zpp0GcMY7e9JUMF","name":"Ray of Frost (see “Actions” below)","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-2.jpg","data":{"description":{"value":"

Special Notes: see “Actions” below.

\n\n

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"

Special Notes: see “Actions” below.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138633,"definitionId":2226,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Frost","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"FNrK1kzzalBRp9Ca","name":"Color Spray","type":"spell","img":"systems/dnd5e/icons/spells/needles-royal-2.jpg","data":{"description":{"value":"

A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can affect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures and creatures that can't see).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell is @Compendium[dnd5e.rules.Blinded]{blinded} until the end of your next turn. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d10",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"a pinch of powder or sand that is colored red, yellow, and blue","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of powder or sand that is colored red, yellow, and blue","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136229,"definitionId":2031,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Color Spray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Kacu6v7rotMOXwSW","name":"Expeditious Retreat","type":"spell","img":"systems/dnd5e/icons/spells/haste-royal-2.jpg","data":{"description":{"value":"

This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136742,"definitionId":2088,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Expeditious Retreat","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"iXM26XcceULBvJqO","name":"Sleep","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a pinch of fine sand, rose petals, or a cricket","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of fine sand, rose petals, or a cricket","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138729,"definitionId":2254,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sleep","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3mxOyc22rNJLkPld","name":"Blur","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with @Compendium[dnd5e.rules.Blindsight]{blindsight}, or can see through illusions, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136162,"definitionId":2020,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blur","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JO5qJByaiqvRWz7u","name":"Cloud of Daggers","type":"spell","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

You fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose within range. A creature takes 4d4 slashing damage when it enters the spell’s area for the first time on a turn or starts its turn there. 

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d4 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Player's Handbook pg 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4[slashing]","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"a sliver of glass","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a sliver of glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136218,"definitionId":2327,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cloud of Daggers","sources":[{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9EiLk1W4OlUbSrp4","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/meletian-hoplite","img":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","spellList":{"class":["color spray","expeditious retreat","sleep","blur","cloud of daggers","invisibility"],"pact":[],"atwill":["mage hand","minor illusion","ray of frost"],"innate":[],"edgeCases":[{"name":"ray of frost","type":"atwill","edge":"see “Actions” below"}],"material":true}},"ddbimporter":{"id":909493,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"uv1ApZPuu8SHuiNA","name":"Archon of Falling Stars","type":"npc","img":"ddb-images/other/npc-Archon-of-Falling-Stars.png","data":{"abilities":{"str":{"value":20,"proficient":1,"bonuses":{"check":"","save":""},"mod":5,"prof":4,"saveBonus":0,"save":9,"dc":17},"dex":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":14},"con":{"value":19,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":4,"saveBonus":0,"save":8,"dc":16},"int":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":14},"wis":{"value":21,"proficient":1,"bonuses":{"check":"","save":""},"mod":5,"prof":4,"saveBonus":0,"save":9,"dc":17},"cha":{"value":19,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":4,"saveBonus":0,"save":8,"dc":16}},"attributes":{"ac":{"flat":18,"calc":"","formula":"","label":"plate"},"hp":{"value":144,"min":0,"max":144,"temp":0,"tempmax":0,"formula":"17d8 + 68"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":120,"units":"ft","special":""},"spellcasting":"wis","prof":4,"spelldc":17,"spellLevel":0},"details":{"biography":{"value":"

The epic accounting of the world’s earliest histories called The Cosmogony recounts the battle between a group of the gods’ champions and a mighty archon, which took place at the mysterious eastern edge of the world. Defeated, the falling archon is said to have met the rising sun. But Heliod showed mercy to the penitent archon, who swore to uphold justice and righteousness in the world’s wildest places. As a sign of his mercy, Heliod gave the archon a spear that rivaled his own in its brilliance. This was the first archon of falling stars.

\n

The mysterious conquerors known as archons once ruled vast empires. These armored warlords saw themselves as champions of merciless justice, and they ruled with iron fists. But their dominance ultimately came to an end. As the archon overlords toppled, they scattered to the fringes of the world, and their holdings developed into the poleis of today.

\n

Even though the age of archons is long past, many wonder if the few surviving archons might someday attempt to reestablish their empire or if they are truly resigned to their lesser role in the world.

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Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

","chat":"","unidentified":""},"source":null,"quantity":1,"weight":65,"price":1500,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":18,"type":"heavy","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":18,"originalName":"Plate","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"plate","replaced":true},"magicitems":{"enabled":false}}},{"_id":"DEsOqcJKMclpuXMB","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The archon makes two attacks with its radiant spear.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"clYHu8QRGuaSWAOb","name":"Radiant Spear","type":"weapon","img":"icons/weapons/polearms/spear-hooked-broad.webp","data":{"description":{"value":"

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 10 (3d6) radiant damage.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 212","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[piercing] + @mod","piercing"],["3d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Radiant Spear.","fullName":"Radiant Spear."}}},{"_id":"c5i1x8Z95E8flw9r","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The archon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The archon regains spent legendary actions at the start of its turn.

\n

Attack. The archon makes a radiant spear attack or casts guiding bolt.

\n

Coordinated Assault (Costs 2 Actions). The archon makes a radiant spear attack, and then its mount can use its reaction to make a melee weapon attack.

\n

Return to Nyx (Costs 3 Actions). The archon causes a corpse it can see within 30 feet of it to burst into a shower of radiant stars leaving no trace of it behind. Everything it is wearing or carrying remains. Each creature within 10 feet of the corpse when it bursts must succeed on a DC 16 Dexterity saving throw or take 22 (4d10) radiant damage.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 212","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"7fkf9011aQ60fq4Q","name":"Attack","type":"feat","img":"icons/weapons/staves/staff-winged-red.webp","data":{"description":{"value":"

The archon makes a radiant spear attack or casts guiding bolt.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 212","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"KJVly5swSrIM9kY6","name":"Coordinated Assault (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/skills/yellow_37.jpg","data":{"description":{"value":"

The archon makes a radiant spear attack, and then its mount can use its reaction to make a melee weapon attack.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 212","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"wNSWczlwtervL94v","name":"Return to Nyx (Costs 3 Actions)","type":"feat","img":"systems/dnd5e/icons/spells/fire-arrows-sky-3.jpg","data":{"description":{"value":"

The archon causes a corpse it can see within 30 feet of it to burst into a shower of radiant stars leaving no trace of it behind. Everything it is wearing or carrying remains. Each creature within 10 feet of the corpse when it bursts must succeed on a DC 16 Dexterity saving throw or take 22 (4d10) radiant damage.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 212","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":16,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"EQJ3PGwBibo7NNOY","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The archon’s spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The archon can innately cast the following spells, requiring no material components:

At will: command, guiding bolt, spare the dying

1/day each: crusader’s mantle, spirit guardians

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 212","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"qCn5KZjYXcmcCLtw","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The archon has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 212","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"WBLJzBCyw7dakU1T","name":"Mount","type":"feat","img":"icons/environment/people/charge.webp","data":{"description":{"value":"

If the archon isn’t mounted, it can use a bonus action to magically teleport onto the creature serving as its mount, provided the archon and its mount are on the same plane of existence. When it teleports, the archon appears astride the mount, along with any equipment it is wearing or carrying.

While mounted and not incapacitated, the archon can’t be surprised, and both it and its mount have advantage on Dexterity saving throws. If the archon is reduced to 0 hit points while riding its mount, the mount is reduced to 0 hit points as well.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 212","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Mount.","fullName":"Mount."}}},{"_id":"WLGc9dTDCHSMgMUr","name":"Radiant Rebirth (Recharges after a Long Rest)","type":"feat","img":"systems/dnd5e/icons/skills/yellow_38.jpg","data":{"description":{"value":"

If the archon is reduced to 0 hit points, it regains 30 hit points and springs back to its feet with a burst of radiance. Each creature of the archon’s choice within 30 feet of it must succeed on a DC 16 Constitution saving throw, or the creature takes 13 (3d8) radiant damage and is blinded until the start of the archon’s turn.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 212","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8","radiant"],["","healing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":16,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Radiant Rebirth (Recharges after a Long Rest).","fullName":"Radiant Rebirth (Recharges after a Long Rest)."}}},{"_id":"qjHFdUfMJGv4E0sa","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bqzxHZEoGKWAeqli","name":"Guiding Bolt","type":"spell","img":"systems/dnd5e/icons/skills/violet_01.jpg","data":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138023,"definitionId":2133,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9qV5GKOVONf2iROv","name":"Spare the Dying","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-2.jpg","data":{"description":{"value":"

You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.

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Holy power radiates from you in an aura with a 30-foot radius, awakening boldness in friendly creatures. Until the spell ends, the aura moves with you, centered on you. While in the aura, each nonhostile creature in the aura (including you) deals an extra 1d4 radiant damage when it hits with a weapon attack.

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You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

\n

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

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Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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The orog makes two greataxe attacks.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

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Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

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As a bonus action, the orog can move up to its speed toward a hostile creature that it can see.

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Witch, who used to go by the name Naeryx Krumple, spent his youth as a homeless orphan, eking out a meager and dreary existence on the fog-shrouded streets of Gloomwrought, a city in the Shadowfell. He earned a few coppers selling broadsheets as a young boy, then later swept floors until an old clock tower keeper took him on as a helper. The tower’s clock was in such poor condition that it would break down often. Naeryx helped with the repairs and found that the work gave him a sliver of joy. When the old keeper died years later, Naeryx replaced him.

\n

The wealthy family that owned the clock tower didn’t pay Naeryx a lot of money for his work, but they occasionally had him over for dinner. He owned one fine suit that he wore on such occasions, and though he didn’t care for the family’s matriarch or patriarch, he enjoyed the company of their eldest son, Urmius Umbrage—a brooding shadar-kai ne’er do-well with a cruel sense of humor. Naeryx and Urmius were close in age and got along well in all respects. Years later, without informing the rest of his family, Urmius bought a run-down carnival and persuaded Naeryx to help him operate it. Naeryx and Urmius—now calling themselves Mister Witch and Mister Light—have been partners and collaborators ever since.

\n

Mister Witch's Description

\n

Mister Witch looks like a distinguished gentleman, for he is always dressed in fine attire. His favorite accoutrements are a top hat and a cane, and he is never without his Witchlight watch, which was gifted to him by the carnival’s previous owner.

\n

Roleplaying Notes

\n

Mister Witch is businesslike and humorless as he deals with staff and keeps the carnival running on schedule. A smile on his visage is a rare event, and it fades quickly.

\n

Mister Witch dresses with panache, though in muted tones, and always carries his magic pocket watch.

\n

Alignment. Chaotic good.

\n

Personality Trait. “I carefully consider my words before speaking them aloud.”

\n

Ideal. “Caution. Thoughtless decisions lead to reckless acts.”

\n

Bond. “This carnival is our opportunity for a new life, far away from the gloomy world we came from.”

\n

Flaw. “I’m too confident in my own authority to see the seeds of doubt in the carnival staff.”

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Witch makes two Cane attacks.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 6 (1d12) necrotic damage.

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While carrying the Witchlight watch, Witch casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 13, +5 to hit with spell attacks):

At will: fire bolt, invisibility (after casting, roll a d8; on a roll of 3 or 8, Witch can’t cast the spell again until the next dawn), message

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Witch has advantage on saving throws against being charmed, and magic can’t put him to sleep.

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Witch carries and is attuned to the Witchlight watch.

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Witch magically teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see. Until the start of his next turn, he appears ghostly and gains resistance to all damage.

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You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

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Special Notes: after casting.

\n\n

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

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Special Notes: after casting.

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You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

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If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

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If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

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A carrion stalker begins life as a pale larva that infests a corpse. Over the course of weeks, this grub burrows, feeds, and grows, ultimately developing into a chitinous mass of pincers and tentacles. When an adult carrion stalker detects movement, it bursts from its corpse-cradle to attack, intent on implanting its young into the living and starting its species’ life cycle anew.

\n

More than one necromancer has animated a corpse infested with carrion stalker larvae. While this can prove shocking and deadly, some depraved spellcasters cultivate carrion stalkers within zombies. The embedded carrion stalkers ride along in their freshly animated conveyances, bursting forth once they detect living creatures nearby. This destroys the zombie, but unleashes a new horror.

\n

Carrion stalkers also enjoy symbiotic relationships with carrion crawler;carrion crawlers. Carrion crawlers won’t devour bodies infested by carrion stalkers, but they often pick up stalker larvae as they root among filth. The crawlers then spread these grubs, potentially infecting whole sewers, graveyards, or battlefields with carrion stalkers. In return, carrion stalkers avoid preying on carrion crawlers.

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The carrion stalker makes three Tentacle attacks. If it is attached to a creature, it can replace one Tentacle attack with Larval Burst, if available.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the carrion stalker attaches to the target and pulls itself into the target’s space. While attached, the carrion stalker moves with the target and has advantage on attack rolls against it.

A creature can use its action to try to detach the carrion stalker and force it to move into the nearest unoccupied space, doing so with a successful DC 11 Strength check. On its turn, the carrion stalker can detach itself from the target by using 5 feet of movement. When it dies, the carrion stalker detaches from any creature it is attached to.

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The carrion stalker releases a burst of larvae in a 10-foot-radius sphere centered on itself. Each creature in that area must succeed on a DC 13 Constitution saving throw or be poisoned. A creature poisoned in this way takes 7 (2d6) poison damage at the start of each of its turns as larvae infest its body. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Any effect that cures disease or removes the poisoned condition instantly kills the larvae in the creature, ending the effect on it.

If a creature is reduced to 0 hit points by the infestation, it dies. The larvae remain in the corpse, and one survives to become a fully grown carrion stalker in 1d4 weeks. Any effect that cures diseases or removes the poisoned condition that targets the corpse instantly kills the larvae.

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The abishai makes three attacks: two with its scimitar and one with its bite.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

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The abishai casts darkness at a point within 120 feet of it, requiring no components. Wisdom is its spellcasting ability for this spell. While the spell persists, the abishai can move the area of darkness up to 60 feet as a bonus action.

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Magical darkness doesn’t impede the abishai’s darkvision.

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The abishai has advantage on saving throws against spells and other magical effects.

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The abishai’s weapon attacks are magical.

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While in dim light or darkness, the abishai can take the Hide action as a bonus action.

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The wight attacks twice with Grave Bolt.

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Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 7 (1d8 + 3) necrotic damage.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

A humanoid slain by this attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombie;zombies under its control at one time.

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The wight’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no verbal or material components:

At will: detect magic, disguise self, mage armor

1/day each: fear, hold person, misty step

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While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

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You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"IHFUaym90FuV8R3j","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"z2qUGZt3yF1TuQ0q","name":"Fear","type":"spell","img":"systems/dnd5e/icons/spells/horror-eerie-2.jpg","data":{"description":{"value":"

You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become @Compendium[dnd5e.rules.Frightened]{frightened} for the duration.

\n

While @Compendium[dnd5e.rules.Frightened]{frightened} by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a white feather or the heart of a hen","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a white feather or the heart of a hen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136764,"definitionId":2094,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fear","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3cbGSC4mZtEMVgMt","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

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Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

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A flesh golem is a grisly assortment of humanoid body parts stitched and bolted together into a muscled brute imbued with formidable strength. Powerful enchantments protect it, deflecting spells and all but the most potent weapons.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

","chat":"","unidentified":""},"source":"Explorer's Guide to Wildemount pg 248","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Slam.","fullName":"Slam."}}},{"_id":"PO7kRHAo8BD9NY2T","name":"Berserk","type":"feat","img":"systems/dnd5e/icons/spells/rip-acid-3.jpg","data":{"description":{"value":"

Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.

The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.

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If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

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The golem is immune to any spell or effect that would alter its form.

","chat":"","unidentified":""},"source":"Explorer's Guide to Wildemount pg 248","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Immutable Form.","fullName":"Immutable Form."}}},{"_id":"EzgnSCRPcK7FYReT","name":"Lightning Absorption","type":"feat","img":"systems/dnd5e/icons/items/inventory/rune-blue.jpg","data":{"description":{"value":"

Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.

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The golem has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Explorer's Guide to Wildemount pg 248","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"DU6sCKyFCw2kbPv4","name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

The golem's weapon attacks are magical.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage, or 16 (2d10 + 5) slashing damage when used with two hands.

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A melee weapon deals one extra die of its damage when Mirt hits with it (included in the attacks below).

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If he is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, Mirt instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. He can’t use this trait if he’s incapacitated.

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Mirt deals an extra 14 (4d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Mirt’s that isn’t incapacitated and Mirt doesn’t have disadvantage on the attack roll.

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Mirt adds 2 to his AC against one melee attack that would hit him. To do so, Mirt must see the attacker and be wielding a melee weapon.

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One of the many predators to stalk the marshlands and muddy foothills of Xhorhas, moorbounders are known as dangerous killers to those who try to avoid them on their travels—and as prized mounts for those willing to capture and train them. Though the process of domesticating a moorbounder is fraught with peril, these creatures can become favored hunting companions and powerful war mounts.

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Natural Hunters. Moorbounders hunt with elongated tusks and retractable claws. With a vague resemblance to large hunting cats, their muscular bodies are built for combat, granting them incredible prowess at leaping and a running speed that makes them dominant carnivores.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (4d4 + 4) slashing damage.

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The moorbounder’s long jump is up to 40 feet and its high jump is up to 20 feet, with or without a running start.

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Murderous gangs of harpies collect in grim places across Theros, preying on any who pass by. Many merchants face regular losses at the harpies’ claws, common casualties often referred to as a “blood toll.”

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Cruel, corpse-eating creatures, harpies endlessly seek their next meal, careless of whether it comes from the living or the dead. With equal zeal, these vicious scavengers set upon travelers or claw open fresh graves, stripping bodies of riches and flesh. Then they carry back any treasures or appealing bones they find to reeking nests situated in cramped caves or rotten trees.

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The harpy makes two melee attacks: one with its bite and one with its claws.

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Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

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The gnome’s innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:

At will: nondetection (self only)

1/day each: blindness/deafness, blur, disguise self

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Special Notes: self only.

\n\n

For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can't be targeted by any divination magic or perceived through magical scrying sensors.

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Special Notes: self only.

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You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either @Compendium[dnd5e.rules.Blinded]{blinded} or @Compendium[dnd5e.rules.Deafened]{deafened} (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

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Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with @Compendium[dnd5e.rules.Blindsight]{blindsight}, or can see through illusions, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

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You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

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The first bronze sables were presented to Karametra as a gift by Purphoros to serve primarily as guardians in Karametra’s temples. But as others have been created, some have been used as nimble scouts, always on alert for danger.

\n

The first anvilwroughts were created by the god of the forge, Purphoros. He gave the secret of breathing life into these metal creatures to his most devoted followers so they could mimic his works and invent new forms at their own forges.

\n

Some anvilwroughts are vigilant guardians at holy shrines, others serve as familiars and messengers, and a few were created to emulate beauty found among the animals of the mortal world. Each exhibits abilities suited to its role, with some behaving like companionable creatures or stoic guardians.

\n

A few extremely rare and valuable anvilwroughts were crafted by the hand of Purphoros himself. A number of these magnificent creations are now heirlooms of monarchs; others are lost to the sands of time or are guarded by ancient monsters.

\n

Constructed Nature. An anvilwrought doesn’t require air, food, drink, or sleep.

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The sable makes two bite attacks.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

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While the sable remains motionless, it is indistinguishable from a normal statue.

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The sable has advantage on an attack roll against a creature if at least one of the sable’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

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If the sable surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.

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When the hyena reduces a creature to 0 hit points with a melee attack on its turn, the hyena can take a bonus action to move up to half its speed and make a bite attack.

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The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.

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Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) piercing damage. The target must succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage.

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Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage plus 21 (6d6) fire damage.

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Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage.

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Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours.

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The pit fiend has advantage on saving throws against spells and other magical effects.

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The pit fiend's weapon attacks are magical.

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The pit fiend's spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components:

At will: detect magic, fireball

3/day each: hold monster, wall of fire

","chat":"","unidentified":""},"source":"Basic Rules pg 278","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"CMTiCo7nB0LhdfUw","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"oGYVEiXVsmVttCEL","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dCwQ3ySoGPJN6ltZ","name":"Hold Monster","type":"spell","img":"systems/dnd5e/icons/skills/yellow_40.jpg","data":{"description":{"value":"

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138141,"definitionId":2146,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Monster","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"H4QSLs0Md6d98YGc","name":"Wall of Fire","type":"spell","img":"systems/dnd5e/icons/spells/shielding-fire-3.jpg","data":{"description":{"value":"

You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.

\n

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.

\n

One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 128","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[necrotic] + @mod","necrotic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Deathly Claw.","fullName":"Deathly Claw."}}},{"_id":"WzPySMw6liCgOMbQ","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The deathlock’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:

At will: detect magic, disguise self, mage armor

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 128","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"cC5Qj1ZkbRyljoe6","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Spellcasting. The deathlock is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Cantrips (at will): chill touch, eldritch blast, mage hand

1st–3rd level (2 3rd-level slots): arms of Hadar, dispel magic, hold person, hunger of Hadar, invisibility, spider climb

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 128","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting. ","fullName":"Spellcasting. "}}},{"_id":"w1w2mkpdttaRw2rD","name":"Turn Resistance","type":"feat","img":"systems/dnd5e/icons/skills/affliction_21.jpg","data":{"description":{"value":"

Turn Resistance. The deathlock has advantage on saving throws against any effect that turns undead.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 128","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Turn Resistance. ","fullName":"Turn Resistance. "}}},{"_id":"tkfQ44NgvmPyOGDK","name":"Chill Touch","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-1.jpg","data":{"description":{"value":"

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

\n

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136198,"definitionId":2026,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Chill Touch","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BLq0MtVg4SlUN5dW","name":"Eldritch Blast","type":"spell","img":"systems/dnd5e/icons/spells/fireball-eerie-1.jpg","data":{"description":{"value":"

A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.

\n

The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[force]","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136704,"definitionId":2082,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Eldritch Blast","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"5NhtGAqx5hEEsZTu","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zGHRa2BFFjCsTlKS","name":"Arms of Hadar","type":"spell","img":"icons/commodities/tech/claw-mechanical.webp","data":{"description":{"value":"

You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can’t take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect. 

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 215","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136067,"definitionId":2311,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Arms of Hadar","sources":[{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vkBa4RZRNnspDPLg","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cWCEitvdXwy91g7w","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MB0VjS7YCdarLk89","name":"Hunger of Hadar","type":"spell","img":"systems/dnd5e/icons/skills/ice_13.jpg","data":{"description":{"value":"

You open a gateway to the dark between the stars, a region infested with unknown horrors. A 20-foot-radius sphere of blackness and bitter cold appears, centered on a point with range and lasting for the duration. This void is filled with a cacophony of soft whispers and slurping noises that can be heard up to 30 feet away. No light, magical or otherwise, can illuminate the area, and creatures fully within the area are @Compendium[dnd5e.rules.Blinded]{blinded}.

The void creates a warp in the fabric of space, and the area is difficult terrain. Any creature that starts its turn in the area takes 2d6 cold damage. Any creature that ends its turn in the area must succeed on a Dexterity saving throw or take 2d6 acid damage as milky, otherworldly tentacles rub against it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[cold - Any creature that starts its turn in the area of effect]","cold"],["2d6[acid - Any creature that ends its turn in the area of effect]","acid"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"a pickled octopus tentacle","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":182567,"definitionId":2339,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hunger of Hadar","sources":[{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KJyVKcxcHTvJYjRT","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"hQUu9Gnl9J1v1IgQ","name":"Spider Climb","type":"spell","img":"systems/dnd5e/icons/skills/green_23.jpg","data":{"description":{"value":"

Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"a drop of bitumen and a spider","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138776,"definitionId":2261,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spider Climb","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"NvjpvTQo4aGLuJuR","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"51QaLeDtfeoHrD0h","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/skills/blue_37.jpg","data":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2sxxKOOkx9bBPah1","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/deathlock","img":"https://www.dndbeyond.com/avatars/6404/369/636972356352796957.png","tokenImg":"https://www.dndbeyond.com/avatars/266/146/636596577706908789.jpeg","spellList":{"class":[],"pact":["arms of Hadar","dispel magic","hold person","hunger of Hadar","invisibility","spider climb"],"atwill":["chill touch","eldritch blast","mage hand"],"innate":[{"name":"detect magic","type":"atwill","value":null,"innate":true},{"name":"disguise self","type":"atwill","value":null,"innate":true},{"name":"mage armor","type":"atwill","value":null,"innate":true}],"edgeCases":[],"material":false}},"ddbimporter":{"id":94138,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"vh2GNTXxdKyEn7FM","name":"\"The Demogorgon\"","type":"npc","img":"ddb-images/other/npc--The-Demogorgon-.png","data":{"abilities":{"str":{"value":21,"proficient":0,"bonuses":{"check":"","save":""},"mod":5,"dc":16},"dex":{"value":8,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":10},"con":{"value":17,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":14},"int":{"value":6,"proficient":0,"bonuses":{"check":"","save":""},"mod":-2,"dc":9},"wis":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"mod":0,"dc":11},"cha":{"value":8,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":10}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":123,"min":0,"max":123,"temp":0,"tempmax":0,"formula":"13d12 + 39"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":3,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

This ettin is thoroughly deranged, with Thessalar cruelly humoring the creature’s condition in his “honored” treatment.

\n

At one time, he was told that he was a statue of Demogorgon brought to life by Thessalar’s experiments. He has since come to believe that he is now the actual Demogorgon, with his two heads addressing one another as Aameul and Hathradiah—mispronounced as Emmanuel and Hebediah, respectively. A successful DC 14 Intelligence (History) check allows a character to recall the real names of Demogorgon’s heads.

\n

Much like the true Demogorgon, the ettin’s two heads constantly clash and refuse to speak directly with one another, instead relaying messages through their assigned stewards.

\n

If the ettin is defeated, examining the pouches around his necks reveals a collection of eyeballs and still-beating dragon hearts. The silver wires connect those living tissues to the ettin’s own hearts, providing the creature’s unique features. This setup is made permanently inoperable if the ettin is slain.

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The ettin makes two attacks: one with its battleaxe and one with its morningstar.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

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The ettin’s right head exhales fire in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 45 (10d8) fire damage on a failed save, or half as much damage on a successful one.

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The ettin’s left head exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.

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The ettin turns its magical gaze toward one creature that it can see within 120 feet of it. That target must make a DC 14 Wisdom saving throw. Unless the target is incapacitated, it can avert its eyes to avoid the gaze and to automatically succeed on the save. If the target does so, it can’t see the ettin until the start of the ettin’s next turn. If the target looks at the ettin in the meantime, it must immediately make the save.

If the target fails the save, it suffers one of the following effects of the ettin’s choice or at random:

    \n
  1. Beguiling Gaze. The target is stunned until the start of the ettin’s next turn or until the ettin is no longer within line of sight.
  2. \n
  3. Hypnotic Gaze. The target is charmed by the ettin until the start of the ettin’s next turn. The ettin chooses how the charmed target uses its actions, reactions, and movement.
  4. \n
  5. Insanity Gaze. The target suffers the effect of the confusion spell without making a saving throw. The effect lasts until the start of the ettin’s next turn. The ettin doesn’t need to concentrate on the spell.
  6. \n
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The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

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When one of the ettin’s heads is asleep, its other head is awake.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 14 (4d6) psychic damage.

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The horror screeches. Each creature within 30 feet of it that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened of it for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the horror’s Frightening Screech for the next 24 hours.

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The horror has advantage on attack rolls against frightened creatures.

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While in sunlight, the horror has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.

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A gloomstalker is a terrifying, winged predator resembling a wyvern composed of twisting shadows, with glowing eyes and dagger-like teeth.

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Shadows of Doom. Hailing from the cursed lands of the Shadowfell, these nightmarish creatures hunt the barrens of that desolate plane, freezing prey in their tracks with their woeful shrieks before pulling them into the skies with their talons to be ripped apart and devoured.

\n

Night Hunters. A gloomstalker’s proclivity for darkness makes it extremely dangerous at night or in heavily shaded places where it can blend in with their shadowed surroundings, but more dangerous than the lone hunter is a pack of gloomstalkers. Small packs of three to six are common. Larger packs of ten or more, called frenzies, are often harbingers of a greater evil yet to come.

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Terror Mounts. Gloomstalkers were employed by arcanists and the followers of the Betrayer Gods as mounts in the ancient battles of the Calamity. A respectable number of gloomstalkers, now free of their burden, still hold hidden lairs scattered across the wastes of Xhorhas.

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The gloomstalker makes two attacks: one with its bite and one with its claws.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 15 (2d8 + 6) piercing damage plus 7 (2d6) necrotic damage.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) necrotic damage.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one Medium or smaller creature. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) necrotic damage, and the target is grappled (escape DC 17). While grappled in this way, the target is restrained.

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The gloomstalker emits a terrible shriek. Each enemy within 60 feet of the gloomstalker that can hear it must succeed on a DC 13 Constitution saving throw or be paralyzed until the end of the enemy’s next turn.

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As a bonus action, the gloomstalker can teleport up to 40 feet to an unoccupied space it can see.

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While in sunlight, the gloomstalker has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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A giant dragonfly has a 20-foot wingspan. It drones loudly as it hovers and darts through the air, searching for smaller insects to consume.

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When it beats its wings, the dragonfly emits a loud droning sound that can be heard out to a range of 120 feet.

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Hutijin magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 174","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Teleport. ","fullName":"Teleport. "}}},{"_id":"mzptnkJWczJ45yfq","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

Hutijin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Hutijin regains spent legendary actions at the start of his turn.

\n

Attack. Hutijin attacks once with his mace.

\n

Lightning Storm (Costs 2 Actions). Hutijin releases lightning in a 20-foot radius. All other creatures in that area must each make a DC 22 Dexterity saving throw, taking 18 (4d8) lightning damage on a failed save, or half as much damage on a successful one.

\n

Teleport. Hutijin uses his Teleport action.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 174","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"1lrkgL2RgwmAPOjL","name":"Attack","type":"feat","img":"icons/weapons/axes/axe-battle-eyes-red.webp","data":{"description":{"value":"

Hutijin attacks once with his mace.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 174","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"UhLhjYj2bkm53tVu","name":"Lightning Storm (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/spells/lightning-jade-3.jpg","data":{"description":{"value":"

Hutijin releases lightning in a 20-foot radius. All other creatures in that area must each make a DC 22 Dexterity saving throw, taking 18 (4d8) lightning damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 174","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":22,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"I5W0gI9OlUg1cSeU","name":"Teleport","type":"feat","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

Hutijin magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.

Teleport. Hutijin uses his Teleport action.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 174","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Teleport. ","fullName":"Teleport. ","actionCopy":true}}},{"_id":"N8ewer3nbcNHA6oY","name":"Infernal Despair","type":"feat","img":"systems/dnd5e/icons/skills/shadow_01.jpg","data":{"description":{"value":"

Each creature within 15 feet of Hutijin that isn’t a devil makes saving throws with disadvantage.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 174","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Infernal Despair.","fullName":"Infernal Despair."}}},{"_id":"PuK52EGJqjy9ZVqk","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

Hutijin’s innate spellcasting ability is Charisma (spell save DC 22). He can innately cast the following spells, requiring no material components:

At will: alter self (can become Medium when changing his appearance), animate dead, detect magic, hold monster, invisibility (self only), lightning bolt, suggestion, wall of fire

3/day: dispel magic

1/day each: heal, symbol (hopelessness only)

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 174","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"PVDirFAZvkm4Ko16","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If Hutijin fails a saving throw, he can choose to succeed instead.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 174","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day). ","fullName":"Legendary Resistance (3/Day). "}}},{"_id":"ukFZeQKwTKsF1PjF","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

Hutijin has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 174","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"FV7V3tUU0JTk8hvq","name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

Hutijin’s weapon attacks are magical.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 174","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Weapons.","fullName":"Magic Weapons."}}},{"_id":"psVREtIGdaKbHPpe","name":"Regeneration","type":"feat","img":"systems/dnd5e/icons/spells/heal-royal-2.jpg","data":{"description":{"value":"

Hutijin regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn’t function at the start of his next turn. Hutijin dies only if he starts his turn with 0 hit points and doesn’t regenerate.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 174","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Regeneration. ","fullName":"Regeneration. "}}},{"_id":"PrdQYGSvRvGBP24J","name":"Fearful Voice (Recharge 5–6)","type":"feat","img":"systems/dnd5e/icons/skills/affliction_24.jpg","data":{"description":{"value":"

In response to taking damage, Hutijin utters a dreadful word of power. Each creature within 30 feet of him that isn’t a devil must succeed on a DC 22 Wisdom saving throw or become frightened of him for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that saves against this effect is immune to Hutijin’s Fearful Voice for 24 hours.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 174","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"nwhstl2yqdb9iuzr","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":22,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fearful Voice (Recharge 5–6).","fullName":"Fearful Voice (Recharge 5–6)."}}},{"_id":"ISmBI1QNHTr71swu","name":"Alter Self (can become Medium when changing his appearance)","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-acid-2.jpg","data":{"description":{"value":"

Special Notes: can become Medium when changing his appearance.

\n\n

You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one.

\n

Aquatic Adaptation. You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.

\n

Change Appearance. You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again.

\n

Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.

","chat":"

Special Notes: can become Medium when changing his appearance.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136028,"definitionId":1992,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Alter Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"83Imiy7V882dt858","name":"Animate Dead","type":"spell","img":"systems/dnd5e/icons/skills/yellow_32.jpg","data":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"imu3BrEBWzNRt0lw","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gr6O7Qs11ClG8Tuw","name":"Hold Monster","type":"spell","img":"systems/dnd5e/icons/skills/yellow_40.jpg","data":{"description":{"value":"

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138141,"definitionId":2146,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Monster","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PqFVVGzDB6JdxH58","name":"Invisibility (self only)","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

Special Notes: self only.

\n\n

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vUsSc8TerC8rHe1s","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a bit of fur and a rod of amber, crystal, or glass","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8iyRYbwfZuFjhtk1","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2eLMGEKplRk4t43e","name":"Wall of Fire","type":"spell","img":"systems/dnd5e/icons/spells/shielding-fire-3.jpg","data":{"description":{"value":"

You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.

\n

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.

\n

One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a small piece of phosphorus","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138910,"definitionId":2291,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9na5f7xZ1BqbfO7b","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"74D9am20n98QOliQ","name":"Heal","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["70","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138059,"definitionId":2139,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Heal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Iwg6NG1e7haAVqv9","name":"Symbol (hopelessness only)","type":"spell","img":"systems/dnd5e/icons/items/inventory/rune-red.jpg","data":{"description":{"value":"

Special Notes: hopelessness only.

\n\n

When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book, a scroll, or a treasure chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place; if the object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.

\n

The glyph is nearly @Compendium[dnd5e.rules.Invisible]{invisible}, requiring an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC to find it.

\n

You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or stepping on the glyph, removing another object covering it, approaching within a certain distance of it, or manipulating the object that holds it. For glyphs inscribed within an object, the most common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph.

\n

You can further refine the trigger so the spell is activated only under certain circumstances or according to a creature's physical characteristics (such as height or weight), or physical kind (for example, the ward could be set to affect hags or shapechangers). You can also specify creatures that don't trigger the glyph, such as those who say a certain password.

\n

When you inscribe the glyph, choose one of the options below for its effect. Once triggered, the glyph glows, filling a 60-foot-radius sphere with dim light for 10 minutes, after which time the spell ends. Each creature in the sphere when the glyph activates is targeted by its effect, as is a creature that enters the sphere for the first time on a turn or ends its turn there.

\n

Death. Each target must make a Constitution saving throw, taking 10d10 necrotic damage on a failed save, or half as much damage on a successful save.

\n

Discord. Each target must make a Constitution saving throw. On a failed save, a target bickers and argues with other creatures for 1 minute. During this time, it is incapable of meaningful communication and has disadvantage on attack rolls and ability checks.

\n

Fear. Each target must make a Wisdom saving throw and becomes @Compendium[dnd5e.rules.Frightened]{frightened} for 1 minute on a failed save. While @Compendium[dnd5e.rules.Frightened]{frightened}, the target drops whatever it is holding and must move at least 30 feet away from the glyph on each of its turns, if able.

\n

Hopelessness. Each target must make a Charisma saving throw. On a failed save, the target is overwhelmed with despair for 1 minute. During this time, it can't attack or target any creature with harmful abilities, spells, or other magical effects.

\n

Insanity. Each target must make an Intelligence saving throw. On a failed save, the target is driven insane for 1 minute. An insane creature can't take actions, can't understand what other creatures say, can't read, and speaks only in gibberish. The GM controls its movement, which is erratic.

\n

Pain. Each target must make a Constitution saving throw and becomes @Compendium[dnd5e.rules.Incapacitated]{incapacitated} with excruciating pain for 1 minute on a failed save.

\n

Sleep. Each target must make a Wisdom saving throw and falls @Compendium[dnd5e.rules.Unconscious]{unconscious} for 10 minutes on a failed save. A creature awakens if it takes damage or if someone uses an action to shake or slap it awake.

\n

Stunning. Each target must make a Wisdom saving throw and becomes @Compendium[dnd5e.rules.Stunned]{stunned} for 1 minute on a failed save.

","chat":"

Special Notes: hopelessness only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 280","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"target":{"value":60,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d10[necrotic - Death; Constitution saving throw for half damage]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"abj","components":{"value":"mercury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell 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This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

","chat":"","unidentified":"Medium Armor"},"source":null,"quantity":1,"weight":45,"price":50,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"scalemail","speed":{"value":null,"conditions":""},"strength":0,"stealth":true,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"Medium Armor","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":6,"originalName":"Scale Mail","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"scale mail","replaced":true},"magicitems":{"enabled":false}}},{"_id":"n2crEjHWmCBm1PCf","name":"Shield","type":"equipment","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

","chat":"","unidentified":"Shield"},"source":null,"quantity":1,"weight":6,"price":10,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":2,"type":"shield","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"shield","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"Shield","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":8,"originalName":"Shield","version":"2.8.16","pack":"world.ddb-xetra-items","originalItemName":"shield","replaced":true},"magicitems":{"enabled":false}}},{"_id":"tZ4cpQMCU0kBg9NR","name":"Enlarge (Recharges after a Short or Long Rest)","type":"feat","img":"systems/dnd5e/icons/skills/yellow_14.jpg","data":{"description":{"value":"

For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Enlarge (Recharges after a Short or Long Rest).","fullName":"Enlarge (Recharges after a Short or Long Rest)."}}},{"_id":"3d2DE1b7go5P3S7z","name":"War Pick","type":"weapon","img":"icons/tools/hand/pickaxe-steel-grey.webp","data":{"description":{"value":"

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged.

","chat":"","unidentified":""},"source":"Out of the Abyss","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[piercing] + @mod","piercing"]],"versatile":"2d8[piercing] + @mod"},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"War Pick.","fullName":"War Pick."}}},{"_id":"zooxJH0dKtx9gEI3","name":"Javelin","type":"weapon","img":"icons/weapons/polearms/javelin-flared.webp","data":{"description":{"value":"

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged.

","chat":"","unidentified":""},"source":"Out of the Abyss","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod","piercing"]],"versatile":"2d6[piercing] + @mod"},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Javelin.","fullName":"Javelin."}}},{"_id":"hl8iRMJqLnvrU5TB","name":"Invisibility (Recharges after a Short or Long Rest)","type":"feat","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Invisibility (Recharges after a Short or Long Rest).","fullName":"Invisibility (Recharges after a Short or Long Rest)."}}},{"_id":"7PojuGtW7z1FVXQ5","name":"Duergar Resilience","type":"feat","img":"icons/commodities/treasure/statue-bust-stone-grey.webp","data":{"description":{"value":"

The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Duergar Resilience.","fullName":"Duergar Resilience."}}},{"_id":"lsS2A62uLK9oWTTj","name":"Innate Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The darkhaft’s innate spellcasting ability is Intelligence (spell save DC 10). It can innately cast the following spells, requiring no components:

At will: friends, mage hand

1/day each: disguise self, sleep

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting (Psionics).","fullName":"Innate Spellcasting (Psionics)."}}},{"_id":"mvVI4filyECVR0PP","name":"Sunlight Sensitivity","type":"feat","img":"systems/dnd5e/icons/skills/shadow_02.jpg","data":{"description":{"value":"

While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

","chat":"","unidentified":""},"source":"Out of the Abyss","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sunlight Sensitivity.","fullName":"Sunlight Sensitivity."}}},{"_id":"tT1dhcXhpNBOE36O","name":"Friends","type":"spell","img":"systems/dnd5e/icons/skills/shadow_20.jpg","data":{"description":{"value":"

For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn’t hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature @Compendium[dnd5e.rules.Prone]{prone} to violence might attack you. Another creature might seek retribution in other ways (at the DM’s discretion), depending on the @Compendium[dnd5e.rules.Using Each Ability]{nature} of your interaction with it.

","chat":"","unidentified":""},"source":"Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"value":"a small amount of makeup applied to the face as this spell is cast","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137916,"definitionId":2308,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Friends","sources":[{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Social","Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"l2gZmkfQidmb9XIA","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"TL0k5NmD2MbltDyL","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/skills/blue_37.jpg","data":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"XTd56iGmYThZIeQY","name":"Sleep","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a pinch of fine sand, rose petals, or a cricket","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138729,"definitionId":2254,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sleep","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/duergar-darkhaft","img":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"friends","type":"atwill","value":null,"innate":true},{"name":"mage hand","type":"atwill","value":null,"innate":true},{"name":"disguise self","type":"day","value":"1","innate":true},{"name":"sleep","type":"day","value":"1","innate":true}],"edgeCases":[],"material":false}},"ddbimporter":{"id":17385,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"vo1drCM1Nfqy8BVB","name":"Adult Topaz Dragon","type":"npc","img":"ddb-images/other/npc-Adult-Topaz-Dragon.png","data":{"abilities":{"str":{"value":19,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":17},"dex":{"value":12,"proficient":1,"bonuses":{"check":"","save":""},"mod":1,"prof":5,"saveBonus":0,"save":6,"dc":14},"con":{"value":19,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":5,"saveBonus":0,"save":9,"dc":17},"int":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":17},"wis":{"value":17,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":5,"saveBonus":0,"save":8,"dc":16},"cha":{"value":18,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":5,"saveBonus":0,"save":9,"dc":17}},"attributes":{"ac":{"flat":18,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":210,"min":0,"max":210,"temp":0,"tempmax":0,"formula":"20d12 + 80"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":80,"swim":40,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":5,"spelldc":17,"spellLevel":0},"details":{"biography":{"value":"

Decay and despair are bound up in the nature of topaz dragons, thanks to the necrotic energy of the Negative Plane that suffuses them. Their psionic power manifests the fundamental entropic principle that mortal beings and their creations are ultimately doomed to death and decomposition, and the dragons’ demeanor is typically morbid and curmudgeonly as a result.

\n

Gleaming Gold

\n

Upon hatching, topaz dragon wyrmling;topaz dragon wyrmlings’ scales are dull yellow-orange and have a cloudy or filmy look. As they age, their scales harden and clarify, becoming translucent and faceted, and ranging from bright yellow to rich amber in color. Their bodies are wider at the haunches, tapering in a wedge shape toward the head, and their wings are shaped to propel them through both air and water. A topaz dragon’s psionic power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon’s mood.

\n

Embodiment of Decay

\n

While generally not malicious, topaz dragons embody decay. They view destruction as a natural means of clearing the way for new creation and growth, much as a forest fire clears dead wood, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce crumbling structures and diseased plants to dust, clearing the way for new growth and construction.

\n

Despite being competent swimmers and making their lairs on seacoasts and in brackish marshes, topaz dragons hate the water. Unfortunately, their favorite food is giant squid, so these dragons have ample opportunity to complain bitterly about being wet after diving deep into the ocean in search of prey.

\n

Topaz dragons often come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.

\n

Entropic Hoards

\n

Topaz dragons prize information on destruction and creation, whether abstract or dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or manipulates negative energy. And they are particularly intrigued by Undead, sometimes keeping them in their hoards as curios.

\n

Creating a Topaz Dragon

\n

Use the Topaz Dragon Personality Traits and Topaz Dragon Ideals tables to inspire your portrayal of distinctive topaz dragon characters.

\n

Topaz Dragon Personality Traits

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Trait
1I seek no company other than my own, for no one else can compete with me.
2If my offspring can’t care for themselves, I’m not sure they’re worthy of my attention.
3The sea is beautiful and I love gazing upon it, but I abhor being wet.
4Why should I risk damaging my splendid physique when I can fight with the power of my mind?
5I am predictable only in my unpredictability.
6It takes true artistry to maintain a warm, desert-like dwelling under the water.
7I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait to meet one, I hone them on other creatures.
8I secretly enjoy conversing with lesser beings, although I usually do so only to find their weaknesses.
\n
\n

Topaz Dragon Ideals

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Solitude. My own company obviates the need for others in my life, whether they are dragons or lesser creatures. (Any)
2Change. Consistency is stagnation. (Chaotic)
3Mental Superiority. I hone my mental powers so I can confuse, control, or kill any who annoy me. (Evil)
4Territoriality. Any creature that comes into my territory has forfeited its right to be upset by anything I do to it. (Evil)
5Wonder. Though I don’t wish to spend time in it, my soul sings at the sight of the vast beauty of the ocean. (Good)
6Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures. (Lawful)
\n
\n

Topaz Dragon Adventures

\n

The Topaz Dragon Adventure Hooks table offers suggestions for stories and adventures involving topaz dragons.

\n

Topaz Dragon Adventure Hooks

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Adventure Hook
1A pirate ship is found floating on the open sea, the bodies of the crew completely desiccated. The only clue to what happened is a single topaz dragon scale on the deck.
2A topaz dragon has claimed a stretch of coastline and ordered the residents of a seaside town to vacate the area or suffer the dragon’s wrath.
3A fishery that specializes in a type of eel favored by a local topaz dragon is “haunted,” and shipments of the eel vanish every time the ghost appears.
4Legends claim that a gauntlet imbued with divine power rests in a temple beneath the waves. Unfortunately, that temple is now the lair of an especially tricky topaz dragon.
5A topaz dragon is injured and stranded far from the sea, but the dragon is too proud to ask for help getting home.
6A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter who escaped the dragon’s clutches.
7A topaz dragon has developed a taste for merfolk, and the merfolk community near the dragon’s lair is desperate for help.
8A topaz dragon is intent on destroying the homes of all intelligent creatures in the dragon’s territory, and desperate locals seek to find out what’s behind the dragon’s wrath.
\n
\n

Connected Creatures

\n

Topaz dragons rarely tolerate any company but their own, and they are usually indifferent at best even toward their own kind. Moreover, their unpredictability means that even if a creature proves itself useful to a topaz dragon, it shouldn’t count on being safe from the dragon the next time they meet. Topaz dragons rarely go out of their way to fight other creatures, however, with the exception of bronze dragons, for whom they bear an inexplicably intense hatred.

\n

Adult Topaz Dragon Connections

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d8Connected Creatures
1An adult topaz dragon vies with a storm giant over territory. The giant keeps live seafood in a tide pool, and the dragon keeps drying out the pool in an effort to drive the giant away.
2An adult topaz dragon and an adult bronze dragon are finding their centuries-old enmity turning into a more romantic passion.
3A djinni hopes to convince a topaz dragon to tolerate the djinni’s presence by driving off a clan of cyclops;cyclopes harassing the dragon.
4Reunited after years apart, an adult topaz dragon parent and young dragon child realize they enjoy hunting together.
5A tempestuous marid continually floods the carefully dried-out lair of a topaz dragon.
6A sahuagin baron attempts to gain the support of other sahuagin for driving away a topaz dragon attempting to claim the sea devils’ territory.
7A pirate captain tells stories of an adult topaz dragon;adult topaz dragon’s legendary hoard while attempting to gather a crew to raid the dragon’s lair.
8A ship wrecks near an adult topaz dragon;adult topaz dragon’s lair. The dragon claims what’s left of the cargo and tries to ransom the survivors (including the dragonborn ship captain) back to the city they came from.
\n
\n

Topaz Dragon Lairs

\n

Topaz dragons are happiest by the sea. They spend most of their time basking in the sun and have no desire to get wet, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect sunbathing beaches where they can best accomplish this.

\n

Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything that isn’t food. They often abandon lairs to seek new vistas, so the interiors of their lairs often feel less finished than those of other dragons. Topaz dragons decorate their lairs with mirrors to make them look bigger and brighter, as well as fabric and objects in golden shades that complement their scales. They obsessively organize their hoards but almost never show them to anyone else.

\n

Topaz Dragon Lairs

\n

Topaz dragons are happiest by the sea. They spend most of their time basking in the sun and have no desire to get wet, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect sunbathing beaches where they can best accomplish this.

\n

Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything that isn’t food. They often abandon lairs to seek new vistas, so the interiors of their lairs often feel less finished than those of other dragons. Topaz dragons decorate their lairs with mirrors to make them look bigger and brighter, as well as fabric and objects in golden shades that complement their scales. They obsessively organize their hoards but almost never show them to anyone else.

\n

Topaz Dragon Lair Features

\n

The topaz dragon lair shown in map 5.14 is situated among the rocky cliffs and beaches of a rugged coastline. The lair is set in a cavern complex near the top of the cliffs, 50 feet above the sandy beaches, outcroppings, and islands below. It has the following features:

\n

Outcropping. A flat outcropping with sheer limestone sides, mostly bare, offers a comfortable spot where the dragon can bask in the sunlight and watch the waves below.

\n

Entry Tunnel. A long tunnel leads from the outcropping to the heart of the lair.

\n

Decorated Caverns. The walls of the lair are mostly still in their natural state but are hung with the dragon’s collection of nautical paintings, mirrors, and sun-colored tapestries. Numerous gold-and-glass hanging lanterns are suspended from the ceiling, giving the place a warm, cozy glow. (The lanterns might be magical or maintained by minions.) The floors are covered with plush sand-colored carpets.

\n

Hoard Chamber. A small chamber in the upper left corner of the map contains the dragon’s hoard. The area is decorated in a similar fashion to the main chamber, and its collected jewels and gold are painstakingly organized and tucked into chests stacked on gold-chased shelves.

\n

Clifftop Path. A second exit from the cave allows the dragon quick access to the lair and leads to a narrow path bordered on the right by a sheer 50-foot drop and on the left by a cliff wall just as steep and devoid of hand- or footholds. The dragon has festooned this path with tripwire alarms and minor booby traps.

\n

Islands. Three small islands jut from the water below the outcropping. The largest features cliffs that rise steeply to a plateau 40 feet above sea level. The dragon sometimes basks here as well and takes many meals atop the plateau.

","public":""},"alignment":"Typically Chaotic Neutral","race":"","type":{"value":"dragon","subtype":"Gem","swarm":"","custom":""},"environment":"","cr":13,"spellLevel":0,"xp":{"value":10000},"source":"Fizban's Treasury of Dragons pg 221"},"traits":{"size":"huge","di":{"value":[],"custom":""},"dr":{"value":["cold","necrotic"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","draconic"],"custom":"Telepathy 120 ft."}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"itm":{"value":2,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"prof":10,"bonus":0,"total":14,"passive":24},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"prc":{"value":2,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"prof":10,"bonus":0,"total":13,"passive":23},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"ste":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""},"mod":1,"prof":5,"bonus":0,"total":6,"passive":16},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":3,"max":3},"legres":{"value":3,"max":3},"lair":{"value":true,"initiative":20}}},"token":{"flags":{},"name":"Adult Topaz Dragon","displayName":20,"img":"ddb-images/other/npc-token-Adult-Topaz-Dragon.jpeg","width":3,"height":3,"scale":1,"vision":true,"dimSight":120,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"bar2":{"attribute":"resources.legact"},"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}}},"items":[{"_id":"ythbd30D2gaaPXh4","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The dragon makes one Bite attack and two Claw attacks.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"NKb8xNfWSteqwiRO","name":"Bite","type":"weapon","img":"systems/dnd5e/icons/skills/red_29.jpg","data":{"description":{"value":"

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 3 (1d6) necrotic damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 221","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[piercing] + @mod","piercing"],["1d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite.","fullName":"Bite."}}},{"_id":"UyWbw44tjA2WwY1M","name":"Claw","type":"weapon","img":"icons/commodities/claws/talon-red.webp","data":{"description":{"value":"

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 221","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claw.","fullName":"Claw."}}},{"_id":"LjAKks3e5JBBxS9E","name":"Desiccating Breath (Recharge 5–6)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon exhales yellowish necrotic energy in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw. On a failed save, the creature takes 35 (10d6) necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature’s weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn’t weakened.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"8ufj5ts6uij88pl7","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":17,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Desiccating Breath (Recharge 5–6).","fullName":"Desiccating Breath (Recharge 5–6)."}}},{"_id":"8KISah6gh6pmlU8z","name":"Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):

1/day each: bane, control water, create or destroy water

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting (Psionics).","fullName":"Spellcasting (Psionics)."}}},{"_id":"uDxEO1PWvDjRXEa9","name":"Lair Actions","type":"feat","img":"systems/dnd5e/icons/skills/yellow_31.jpg","data":{"description":{"value":"

Lair Actions

On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row:

Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon’s telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.

Cancellation. The dragon chooses an active spell of 5th level or lower that it’s aware of in the lair and ends the spell.

Negative Energy Infusion. Up to two creatures the dragon can see within the lair must each succeed on a DC 15 Constitution saving throw or take 14 (4d6) necrotic damage. Negative energy then infuses the lair until initiative count 20 on the next round. While the infusion lasts, creatures in the lair other than the dragon can’t regain hit points.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 221","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"YpkCICHYOjopnQNe","name":"Regional Effects","type":"feat","img":"systems/dnd5e/icons/skills/emerald_03.jpg","data":{"description":{"value":"

Regional Effects

The region surrounding a legendary topaz dragon’s lair is altered by the dragon’s magic, creating one or more of the following effects:

Crystal Profusion. Natural stone within 6 miles of the lair grows plentiful crystal formations and veins of topaz gemstones, particularly underground.

Negative Energy. When a creature finishes a long rest within 6 miles of the lair, the creature must first succeed on a DC 15 Constitution saving throw or be unable to reduce its levels of exhaustion or regain spent Hit Dice. Creatures resistant or immune to necrotic damage are immune to this regional effect.

Thriving Wildlife. Giant squid are attracted to the sea within 6 miles of the lair, migrating and hunting there in large numbers.

Watery Sight. Water within 6 miles of the lair is a conduit for the dragon’s psionic presence. As an action, the dragon can cast the clairvoyance spell, requiring no spell components and targeting any body of water in that region.

If the dragon dies, the population of giant squid in the region returns to normal levels over the course of 1d10 days. The existing abundance of crystals and topazes remains, but new ones form at a normal rate.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 221","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"eqORvwJgdFEeoN7B","name":"A Topaz Dragon’s Lair","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

A Topaz Dragon’s Lair

Topaz dragons dwell where the sea meets the land, favoring sites where the constant action of the waves and tides is slowly reducing the land to gravel. They make their lairs in caves set into sea cliffs, or beneath salt marshes where fresh water and sea water mingle, constantly grappling with their dislike of water to use flooded tunnels as secure entrances into their homes. They keep the interior chambers of their lairs meticulously dry.

The challenge rating of a legendary topaz dragon increases by 1 when it’s encountered in its lair.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 221","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"aJ0RNxjdeDStDhQ9","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

\n

Claw. The dragon makes one Claw attack.

\n

Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.

\n

Essential Reduction (Costs 3 Actions). The dragon targets a creature or an object not being worn or carried that it can see within 60 feet of it. The target must succeed on a DC 17 Constitution saving throw or take 28 (8d6) necrotic damage. If this damage reduces the target to 0 hit points, it crumbles to dust.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 221","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"M5RHJ6AVpNXjOXne","name":"Claw","type":"weapon","img":"icons/commodities/claws/talon-red.webp","data":{"description":{"value":"

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Claw. The dragon makes one Claw attack.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 221","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claw.","fullName":"Claw.","actionCopy":true}}},{"_id":"yuBpL4MHq45Zo7tB","name":"Psionics (Costs 2 Actions)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon uses Psychic Step or Spellcasting.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 221","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"TN9t7lugA3Fcarpc","name":"Essential Reduction (Costs 3 Actions)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon targets a creature or an object not being worn or carried that it can see within 60 feet of it. The target must succeed on a DC 17 Constitution saving throw or take 28 (8d6) necrotic damage. If this damage reduces the target to 0 hit points, it crumbles to dust.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 221","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":17,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"puwIvTiHpaUM5qFq","name":"Amphibious","type":"feat","img":"systems/dnd5e/icons/skills/affliction_15.jpg","data":{"description":{"value":"

The dragon can breathe both air and water.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 221","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Amphibious.","fullName":"Amphibious."}}},{"_id":"V0bGHMjfILOSJdEW","name":"Fabricate (1/Day)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon can cast fabricate, requiring no spell components and using Intelligence as the spellcasting ability.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 221","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fabricate (1/Day).","fullName":"Fabricate (1/Day)."}}},{"_id":"fqq9Ahlb2CrPq0zR","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If the dragon fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 221","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"36PcGgPxV0Yto587","name":"Change Shape","type":"feat","img":"systems/dnd5e/icons/skills/blue_26.jpg","data":{"description":{"value":"

The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 221","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Change Shape.","fullName":"Change Shape."}}},{"_id":"KS2A9BQZYU58Ku1T","name":"Psychic Step","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon magically teleports to an unoccupied space it can see within 60 feet of it.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 221","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Psychic Step.","fullName":"Psychic Step."}}},{"_id":"X0vOD2xwVa9IiNQU","name":"Fabricate","type":"spell","img":"icons/commodities/wood/framing-brace-reinforced.webp","data":{"description":{"value":"

You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool.

\n

Choose raw materials that you can see within range. You can fabricate a Large or smaller object (contained within a 10-foot cube, or eight connected 5-foot cubes), given a sufficient quantity of raw material. If you are working with metal, stone, or another mineral substance, however, the fabricated object can be no larger than Medium (contained within a single 5-foot cube). The quality of objects made by the spell is commensurate with the quality of the raw materials.

\n

Creatures or magic items can't be created or transmuted by this spell. You also can't use it to create items that ordinarily require a high degree of craftsmanship, such as jewelry, weapons, glass, or armor, unless you have proficiency with the type of artisan's tools used to craft such objects.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136752,"definitionId":2090,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fabricate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"uLCa8nLqjvbCyGAI","name":"Bane","type":"spell","img":"systems/dnd5e/icons/spells/rip-magenta-2.jpg","data":{"description":{"value":"

Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"a drop of blood","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a drop of blood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136081,"definitionId":2009,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":216,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"uYfpmrhgOLwsGEV8","name":"Control Water","type":"spell","img":"systems/dnd5e/icons/skills/blue_20.jpg","data":{"description":{"value":"

Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one.

\n

Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the flooding water spills over onto dry land.

\n

If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing.

\n

The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts.

\n

Part Water. You cause water in the area to move apart and create a trench. The trench extends across the spell's area, and the separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored.

\n

Redirect Flow. You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.

\n

Whirlpool. This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check against your spell save DC.

\n

When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is caught in the vortex until the spell ends. On a successful save, the creature takes half damage, and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but has disadvantage on the Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check to do so.

\n

The first time each turn that an object enters the vortex, the object takes 2d8 bludgeoning damage; this damage occurs each round it remains in the vortex.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning - Whirlpool]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a drop of water and a pinch of dust","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a drop of water and a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136433,"definitionId":2049,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Control Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Dk1L2NF3RuijwISX","name":"Create or Destroy Water","type":"spell","img":"systems/dnd5e/icons/skills/blue_36.jpg","data":{"description":{"value":"

You either create or destroy water.

\n

Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.

\n

Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"a drop of water if creating water or a few grains of sand if destroying it","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying 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Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

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When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

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Gash has disadvantage on Wisdom checks and Wisdom saving throws because of the physical and mental abuse he has suffered. A lesser restoration spell rids him of these effects.

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Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

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A 20- foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

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While out of water, the octopus can hold its breath for 1 hour.

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The octopus has advantage on Dexterity (Stealth) checks made while underwater.

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The octopus can breathe only underwater.

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Iggwilv has a long and storied history throughout the multiverse. This adventure presents the legendary figure in her current form. 

\n

Baba Yaga’s Daughter. Iggwilv’s path to greatness began when she was adopted by the mother of all witches, Baba Yaga, who named her Natasha. On the worlds of the Material Plane, she was better known as Tasha, the inventor of Tasha’s hideous laughter. Tasha’s magic-fueled ambitions brought her into contact with demons and demon lords, which she subjugated and used against her enemies. Tasha became known on the world of Oerth as Iggwilv the Witch Queen, a peerless wizard and conqueror. It was she who wrote the Demonomicon of Iggwilv—the greatest of all treatises on the Abyss and its demonic inhabitants. (The book, which plays no part in this adventure, is described in Tasha’s Cauldron of Everything.)

\n

Iggwilv’s Transformation. Iggwilv learned several dark secrets while studying the Abyss, including the ability to summon demons and demonic spirits. But in her quest for absolute power, she made too many enemies and underestimated their determination to destroy her, so she fled to other worlds and across planes to escape the worst of them. She eventually took a page from her mother’s book and sequestered herself in the Feywild, where she assumed the guise of an archfey and carved out a spectacular domain for herself. Gradually, Iggwilv transformed into a Fey creature, though she outwardly appears human. Her disposition changed over time as well, as she became less interested in personal power and more interested in exploring her fey existence

\n

Roleplaying Notes

\n

Iggwilv was a brilliant, calculating figure hardly prone to emotional outbursts, but as Zybilna, she allows her emotions to run rampant and is more likely to find herself in the grip of happiness, anger, or melancholy. This is the price she pays to exert control over the Feywild and impose her will on the domain of Prismeer.

\n

Alignment. Chaotic neutral.

\n

Personality Trait. “I have become more temperamental in my old age.”

\n

Ideal. “I used to believe that emotions and kindness were signs of weakness. Now I see their strength.”

\n

Bond. “Prismeer is my home now.”

\n

Flaw. “My mother, Baba Yaga, warned me that arrogance would be my undoing, ‘as sure as stars light the night sky.’ She might be right.”

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Iggwilv makes two Bewitching Bolt attacks.

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Melee or Ranged Spell Attack: +16 to hit, reach 5 ft. or range 120 ft., one target. Hit: 25 (5d6 + 8) lightning damage, and if the target is a creature, it must succeed on a DC 22 Wisdom saving throw or be charmed by Iggwilv until the start of her next turn.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 205","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"int","actionType":"msak","attackBonus":2,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d6[lightning] + @mod","lightning"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":22,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bewitching Bolt.","fullName":"Bewitching Bolt."}}},{"_id":"dYipwpETCWjjqAPU","name":"Abyssal Rift (Recharge 5–6)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Iggwilv opens a momentary Abyssal rift within 120 feet of her. The rift is a 20-foot-radius sphere. Each creature in that area must make a DC 22 Constitution saving throw, taking 40 (9d8) necrotic damage on a failed save, or half as much damage on a successful one. In addition, there is a 50 percent chance that 3 hezrou;hezrous then appear in unoccupied spaces in the sphere. They act as Iggwilv’s allies, take their turns immediately after hers, and can’t summon other demons. They remain until they die or until Iggwilv dismisses them as an action.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 205","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"vowaqwj8txe9mamn","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["9d8[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":22,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Abyssal Rift (Recharge 5–6).","fullName":"Abyssal Rift (Recharge 5–6)."}}},{"_id":"FjGPzSmAem76Lifg","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Iggwilv casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 24, +16 to hit with spell attacks):

At will: detect magic, disguise self, invisibility, light, mage hand, message, prestidigitation, Tasha’s hideous laughter

3/day each: dispel magic, fly, polymorph

1/day each: maze, telekinesis, teleport, wish

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 205","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"jCyXoj84bpsbksgF","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

Iggwilv can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Iggwilv regains spent legendary actions at the start of her turn.

\n

Witchcraft. Iggwilv uses Spellcasting or Fey Step.

\n

Dark Speech (Costs 2 Actions). Iggwilv utters a phrase in a forbidden language and targets one or two creatures she can see within 60 feet of her. Each target must succeed on a DC 22 Wisdom saving throw or take 11 (2d10) psychic damage and be frightened of Iggwilv for 1 minute. A target can repeat the save at the end of each of its turns, ending the effect on itself on a success and thereby becoming immune to Iggwilv’s Dark Speech for 24 hours.

\n

Fey Beguilement (Costs 3 Actions). Iggwilv targets one creature she can see within 60 feet of her. The target must succeed on a DC 22 Charisma saving throw or be possessed by a fey spirit. While possessed, the target must obey Iggwilv’s commands. The target can repeat the saving throw at the end of each of its turns, banishing the fey spirit and ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 205","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"J3BsdoMkBdCbDvKr","name":"Witchcraft","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Iggwilv uses Spellcasting or Fey Step.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 205","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"5HdcG1RjlIGjkATS","name":"Dark Speech (Costs 2 Actions)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Iggwilv utters a phrase in a forbidden language and targets one or two creatures she can see within 60 feet of her. Each target must succeed on a DC 22 Wisdom saving throw or take 11 (2d10) psychic damage and be frightened of Iggwilv for 1 minute. A target can repeat the save at the end of each of its turns, ending the effect on itself on a success and thereby becoming immune to Iggwilv’s Dark Speech for 24 hours.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 205","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":22,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"Bqd78sAe7dpBNxSV","name":"Fey Beguilement (Costs 3 Actions)","type":"feat","img":"systems/dnd5e/icons/spells/vines-jade-3.jpg","data":{"description":{"value":"

Iggwilv targets one creature she can see within 60 feet of her. The target must succeed on a DC 22 Charisma saving throw or be possessed by a fey spirit. While possessed, the target must obey Iggwilv’s commands. The target can repeat the saving throw at the end of each of its turns, banishing the fey spirit and ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 205","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":22,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"wjjEZ08CtNJxXyX5","name":"Boon of Immortality","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Iggwilv is immune to any effect that would age her, and she can’t die from old age.

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If Iggwilv fails a saving throw, she can choose to succeed instead.

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Iggwilv has advantage on saving throws against spells and other magical effects. (This trait is bestowed by her robe of the archmagi.)

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Iggwilv wears an amulet of the planes and a robe of the archmagi.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 205","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Special Equipment.","fullName":"Special Equipment."}}},{"_id":"2MIORRiIT6cFAjuQ","name":"Negate Spell (2/Day)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

When Iggwilv sees a creature within 60 feet of her casting a spell, she tries to interrupt it. If the creature is casting a spell using a spell slot of 8th level or lower, its spell fails and has no effect. If it is casting a 9th-level spell, it must succeed on a DC 22 Intelligence saving throw, or the spells fails and has no effect.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 205","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":22,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Negate Spell (2/Day).","fullName":"Negate Spell (2/Day)."}}},{"_id":"NMs2FuzarQIFCW8D","name":"Fey Step","type":"feat","img":"systems/dnd5e/icons/skills/green_13.jpg","data":{"description":{"value":"

Iggwilv teleports, along with any equipment she is wearing or carrying, to an unoccupied space she can see within 30 feet of her.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 205","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fey Step.","fullName":"Fey Step."}}},{"_id":"jMNeQT8yuHE1idip","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"07soHDIRGAksZ8bh","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/skills/blue_37.jpg","data":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"O1Rh8DhG9DPO5vHt","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"67RgXcHxLhcxbSYx","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cyNyYOCVMGrD8y7d","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"L4oWIRmdYh5yU2V9","name":"Message","type":"spell","img":"systems/dnd5e/icons/spells/link-blue-1.jpg","data":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"a short piece of copper wire","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138480,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jKhhwH1GEXLWZM0J","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"HrjK4rEygaPTebeI","name":"Tasha's Hideous Laughter","type":"spell","img":"icons/sundries/misc/teeth-dentures.webp","data":{"description":{"value":"

A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall @Compendium[dnd5e.rules.Prone]{prone}, becoming @Compendium[dnd5e.rules.Incapacitated]{incapacitated} and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn’t affected.

At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 280","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"tiny tarts and a feather that is waved in the air","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138833,"definitionId":2320,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Tasha's Hideous Laughter","sources":[{"sourceId":2,"pageNumber":280,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ox89Z392ftuzLMpW","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EyO8ejPNTGSxBMMw","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Q7hrCMxYg8PpqskP","name":"Polymorph","type":"spell","img":"icons/weapons/swords/shortsword-broad-engraved.webp","data":{"description":{"value":"

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

\n

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

\n

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.

\n

The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

\n

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a caterpillar cocoon","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138572,"definitionId":2209,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"IWrWWK2uwpUYDWfi","name":"Maze","type":"spell","img":"icons/commodities/treasure/puzzle-pyramid.webp","data":{"description":{"value":"

You banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the duration or until it escapes the maze.

\n

The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If it succeeds, it escapes, and the spell ends (a minotaur or goristro demon automatically succeeds).

\n

When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138468,"definitionId":2185,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Maze","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Control","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"uQpf1ke0TQaMeVm3","name":"Telekinesis","type":"spell","img":"systems/dnd5e/icons/spells/rock-plain-3.jpg","data":{"description":{"value":"

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

\n

Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is @Compendium[dnd5e.rules.Restrained]{restrained} in your telekinetic grip. A creature lifted upward is suspended in mid-air.

\n

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

\n

Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.

\n

If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.

\n

You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 280","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138834,"definitionId":2273,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Telekinesis","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":280,"sourceType":1}],"tags":["Control","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fgtlOPPEuPHGGo2A","name":"Teleport","type":"spell","img":"systems/dnd5e/icons/skills/yellow_12.jpg","data":{"description":{"value":"

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.

\n

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FamiliarityMishapSimilar AreaOff TargetOn Target
Permanent circle---01-100
Associated object---01-100
Very familiar01-0506-1314-2425-100
Seen casually01-3334-4344-5354-100
Viewed once01-4344-5354-7374-100
Description01-4344-5354-7374-100
False destination01-5051-100--
\n

 

\n

Familiarity. \"Permanent circle\" means a permanent teleportation circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.

\n

\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.

\n

\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.

\n

On Target. You and your group (or the target object) appear where you want to.

\n

Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

\n

Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.

\n

Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

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Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.

\n

The basic use of this spell is to duplicate any other spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect.

\n

Alternatively, you can create one of the following effects of your choice:

\n\n

 
You might be able to achieve something beyond the scope of the above examples. State your wish to the GM as precisely as possible. The GM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner.

\n

The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a long rest, you take 1d10 necrotic damage per level of that spell. This damage can't be reduced or prevented in any way. In addition, your Strength drops to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.

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Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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The firenewt makes two attacks with its scimitar.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

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The firenewt spits fire at a creature within 10 feet of it. The creature must make a DC 11 Dexterity saving throw, taking 9 (2d8) fire damage on a failed save, or half as much damage on a successful one.

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The firenewt can breathe air and water.

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A monstrous cross between giant owl and bear, an owlbear’s reputation for ferocity and aggression makes it one of the most feared predators of the wild.

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The owlbear makes two attacks: one with its beak and one with its claws.

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The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3 necrotic damage).

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 129","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[necrotic] + @mod","necrotic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Deathly Claw.","fullName":"Deathly Claw."}}},{"_id":"afsdge19vtmrDUkV","name":"Grave Bolts","type":"weapon","img":"systems/dnd5e/icons/spells/lighting-royal-2.jpg","data":{"description":{"value":"

Ranged Spell Attack: +6 to hit, range 120 ft., one or two targets. Hit: 18 (4d8) necrotic damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 129","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"str","dc":16,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Grave Bolts","fullName":"Grave Bolts"}}},{"_id":"6EeaWcxirfFqa7mj","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The deathlock’s innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:

At will: detect magic,disguise self, mage armor

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 129","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"oOFMqWhldEdxHe63","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The deathlock is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Cantrips (at will): chill touch, mage hand, minor illusion, poison spray

1st–5th level (2 5th-level slots): arms of Hadar, blight, counterspell, crown of madness, darkness, dimension door, dispel magic, fly, hold monster, invisibility

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 129","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"F9qEWsU5NAIGZLWY","name":"Turn Resistance","type":"feat","img":"systems/dnd5e/icons/skills/affliction_21.jpg","data":{"description":{"value":"

The deathlock has advantage on saving throws against any effect that turns undead.

","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 129","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Turn Resistance.","fullName":"Turn Resistance."}}},{"_id":"SoI7TidrU4jlKu9x","name":"Chill Touch","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-1.jpg","data":{"description":{"value":"

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

\n

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136198,"definitionId":2026,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Chill Touch","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Ma4SDd26IqmkgasX","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Sb4Dd5FTR14xHSoD","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qfAlggCZzjtfUycq","name":"Poison Spray","type":"spell","img":"systems/dnd5e/icons/spells/needles-acid-1.jpg","data":{"description":{"value":"

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

\n

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d12"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138566,"definitionId":2208,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Poison Spray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lSPPiJFZrugmyZL7","name":"Arms of Hadar","type":"spell","img":"icons/commodities/tech/claw-mechanical.webp","data":{"description":{"value":"

You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can’t take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect. 

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 215","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136067,"definitionId":2311,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Arms of Hadar","sources":[{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JjFlKMfUszejdGkt","name":"Blight","type":"spell","img":"systems/dnd5e/icons/skills/green_26.jpg","data":{"description":{"value":"

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

\n

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

\n

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[necrotic - No Effect: undead, construct; Max Damage: plant]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":4,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136130,"definitionId":2017,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blight","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YHRhWPCdw5SCcNXv","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qwzHKqQamKpefVMg","name":"Crown of Madness","type":"spell","img":"icons/commodities/metal/fragments-steel-barbed.webp","data":{"description":{"value":"

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration.

\n

While the target is @Compendium[dnd5e.rules.Charmed]{charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The @Compendium[dnd5e.rules.Charmed]{charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136476,"definitionId":2329,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Crown of Madness","sources":[{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Control","Compulsion"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YuuWjzqZNkwH9laN","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"bat fur and a drop of pitch or piece of coal","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136494,"definitionId":2058,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"sR9WRbtrQfP0r8ve","name":"Dimension Door","type":"spell","img":"systems/dnd5e/icons/skills/green_27.jpg","data":{"description":{"value":"

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45- degree angle, 300 feet.\"

\n

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

\n

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":500,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136603,"definitionId":2068,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dimension Door","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"QwjqvMSRNkjw7WL6","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"IIfbsoxpt4gLr0uO","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"WlOfQsJLV6yWTIJn","name":"Hold Monster","type":"spell","img":"systems/dnd5e/icons/skills/yellow_40.jpg","data":{"description":{"value":"

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138141,"definitionId":2146,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Monster","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gI9FGUb4BRwY3sb5","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RYHiRii4bqUjmQYo","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"26JfYd8bmqH5Hj9W","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/skills/blue_37.jpg","data":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"l7As4wUklhTiDEcL","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured 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Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/deathlock-mastermind","img":"https://www.dndbeyond.com/avatars/6900/966/637019340413008030.png","tokenImg":"https://www.dndbeyond.com/avatars/6900/964/637019340409775588.jpeg","spellList":{"class":[],"pact":["arms of Hadar","blight","counterspell","crown of madness","darkness","dimension door","dispel magic","fly","hold monster","invisibility"],"atwill":["chill touch","mage hand","minor illusion","poison spray"],"innate":[{"name":"detect magic","type":"atwill","value":null,"innate":true},{"name":"disguise self","type":"atwill","value":null,"innate":true},{"name":"mage armor","type":"atwill","value":null,"innate":true}],"edgeCases":[],"material":false}},"ddbimporter":{"id":94144,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"wAPVhU8Kv5dFO4x3","name":"Gold Dragon 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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

","chat":"","unidentified":""},"source":"Basic Rules pg 300","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite. ","fullName":"Bite. "}}},{"_id":"Zf6C7mC5EueQHzgp","name":"Breath Weapons (Recharge 5–6)","type":"feat","img":"systems/dnd5e/icons/spells/fog-orange-3.jpg","data":{"description":{"value":"

The dragon uses one of the following breath weapons.

","chat":"","unidentified":""},"source":"Basic Rules pg 300","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"zdq2vmn9ddg987fn","amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Breath Weapons (Recharge 5–6).","fullName":"Breath Weapons (Recharge 5–6)."}}},{"_id":"AXGBNBpbk8201uIj","name":"Fire Breath","type":"feat","img":"systems/dnd5e/icons/skills/fire_05.jpg","data":{"description":{"value":"

The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Basic Rules pg 300","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fire Breath. ","fullName":"Fire Breath. "}}},{"_id":"UGNg04mrgdzXPCWT","name":"Weakening Breath","type":"feat","img":"systems/dnd5e/icons/spells/fog-air-3.jpg","data":{"description":{"value":"

The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Basic Rules pg 300","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":13,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Weakening Breath.","fullName":"Weakening Breath."}}},{"_id":"UyvmrGS92OfilV6b","name":"Amphibious","type":"feat","img":"systems/dnd5e/icons/skills/affliction_15.jpg","data":{"description":{"value":"

The dragon can breathe air and water.

","chat":"","unidentified":""},"source":"Basic Rules pg 300","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Amphibious. ","fullName":"Amphibious. "}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/gold-dragon-wyrmling","img":"https://www.dndbeyond.com/avatars/67/958/636460876053253486.png","tokenImg":"https://www.dndbeyond.com/avatars/7/515/636285466147907511.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":17098,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"wEF3ARKTztk4R9K8","name":"Adult Sapphire Dragon","type":"npc","img":"ddb-images/other/npc-Adult-Sapphire-Dragon.png","data":{"abilities":{"str":{"value":23,"proficient":0,"bonuses":{"check":"","save":""},"mod":6,"dc":19},"dex":{"value":14,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":5,"saveBonus":0,"save":7,"dc":15},"con":{"value":22,"proficient":1,"bonuses":{"check":"","save":""},"mod":6,"prof":5,"saveBonus":0,"save":11,"dc":19},"int":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":17},"wis":{"value":17,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":5,"saveBonus":0,"save":8,"dc":16},"cha":{"value":18,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":5,"saveBonus":0,"save":9,"dc":17}},"attributes":{"ac":{"flat":18,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":225,"min":0,"max":225,"temp":0,"tempmax":0,"formula":"18d12 + 108"},"init":{"value":0,"bonus":0},"movement":{"burrow":30,"climb":40,"fly":80,"swim":0,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":5,"spelldc":17,"spellLevel":0},"details":{"biography":{"value":"

The thunderous clash of conflict is part of the very nature of sapphire dragons. Militant and territorial, they defend their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their breath weapon sows weakness, leaving the victims unable to fight back.

\n

Luminous Blue

\n

Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident in the horn and bone structures of their bodies. Their tail barbs and horn tips are all separate pieces, but they float in place, held aloft by psychic energy while the dragons live. These levitating horns and spines shift slightly with the dragons’ moods, bobbing in amusement or flaring with anger.

\n

Art of War

\n

The warlike sapphire dragons devise strategies and ambushes based on their ability to maneuver underground. A sapphire dragon often refrains from striking immediately, preferring to assess intruders first in order to devise the most advantageous approach to dealing with them.

\n

Sapphire dragons watch for signs of Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kin’s knowledge of occult phenomena to track the influence of the Far Realm. Armed with that knowledge, sapphire dragons stamp out alien influence before it spreads.

\n

People who dwell or delve deep beneath the earth can easily find themselves at odds with a sapphire dragon if they cross into the dragon’s territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk to help protect the territory surrounding their lairs.

\n

Martial Hoards

\n

Sapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that protect against psychic damage or mental intrusion. The centerpiece of a sapphire dragon’s hoard is usually a cataloged, orderly collection of war gear, which can contain ancient relics of immense power.

\n

Creating a Sapphire Dragon

\n

Use the Sapphire Dragon Personality Traits and Sapphire Dragon Ideals tables to inspire your portrayal of distinctive sapphire dragon characters.

\n

Sapphire Dragon Personality Traits

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Trait
1I often fixate on specific historical battles or wars and won’t rest until my hoard contains that conflict’s most significant artifacts.
2I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor.
3I secretly look forward to adventurers trying to infiltrate my lair. How else could I try out new defenses?
4Give me a storied helmet or scimitar over a pile of gold any day.
5No creature can outsmart my defenses—if they do, they obviously cheated.
6Any creature that can hold their own against me must teach me how—whether they want to or not.
7I cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented.
8The sight of blood makes me queasy.
\n

Sapphire Dragon Ideals

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Solitude. A stranger is just an intruder I haven’t dealt with yet. (Neutral)
2Preservation. Most creatures cannot be trusted to properly safeguard historically significant artifacts. I can. (Lawful)
3Knowledge. The stories surrounding every piece in my collection are as important as the treasures themselves. (Any)
4Order. An organized hoard makes me happy—and you don’t want to see me unhappy. (Lawful)
5Preparation. Justice and righteousness do not guarantee victory. Planning and tactics do. (Lawful)
6Companionship. Sure, my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good)
\n

Sapphire Dragon Adventures

\n

The Sapphire Dragon Adventure Hooks table offers suggestions for stories and adventures involving sapphire dragons.

\n

Sapphire Dragon Adventure Hooks

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Adventure Hook
1Posing as an avatar of an evil earth elemental-god, a sapphire dragon serves as general to a fanatical cult—and claims the spoils of the cult’s victories.
2A sapphire dragon is bound by an ancient pact to advise a monarchy on matters of defense—until someone bests the dragon’s security measures.
3A sapphire dragon seeks adventurers to lead into battle against the mind flayer;mind flayers that usurped the dragon’s lair.
4Powerful infernal creatures have opened a portal in the middle of a city square. The key to closing the portal is a mythical holy weapon that happens to be the pride and joy of a sapphire dragon’s hoard.
5A sapphire dragon threatens to sink a town into the Underdark unless the authorities find and turn over a thief who stole from the dragon.
6A village is beset by swarms of giant spider;giant spiders drawn to the area when a sapphire dragon took up residence nearby. Ridding the village of the spiders means tampering with the dragon’s food supply.
7A sapphire dragon invites warriors to vie for the honor of studying military tactics under the dragon. The front-runner is an infamous bandit leader who will undoubtedly terrorize the area if they win.
8A sapphire dragon’s lair is so well protected that its inner defenses have never been tested. The dragon spreads rumors of the treasures within to attract adventurers who can put the traps to the test.
\n

Connected Creatures

\n

Sapphire dragons are generally solitary creatures. On the rare occasion that one forms nonhostile relationships with other beings, it is almost always to bolster the defenses of the dragon’s lair and hoard.

\n

Adult Sapphire Dragon Connections

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Connected Creatures
1An adult sapphire dragon lives adjacent to active purple worm tunnels, hoping the threat of the worm will deter treasure hunters.
2An adult sapphire dragon employs a dao to help shape and defend the dragon’s lair, and the dao maintains a portal to the Elemental Plane of Earth there.
3An adult sapphire dragon regularly confers with a plane-hopping archmage regarding the dragon’s ongoing dreams of other worlds and other lives.
4A drow priestess of Lolth and several yochlol demons have been ordered by their goddess to deal with the adult sapphire dragon who has been hunting her holy spiders.
5A forgetful and nearsighted adult sapphire dragon believes a blue dragon wyrmling is actually the sapphire dragon wyrmling;sapphire wyrmling who left home months before.
6An adult sapphire dragon and a squadron of githyanki have joined forces to locate and destroy a mind flayer colony.
7A group of stone giant;stone giants believes a young sapphire dragon to be an emissary of their god, Skoraeus Stonebones. The dragon considers the notion ridiculous but loves having an audience who will listen to lectures on military history without complaint.
8An adult sapphire dragon and an aboleth psychically face off for control of an area of the Underdark. The constant bombardment of psychic forces has begun to affect the local fauna in strange ways.
\n

Sapphire Dragon Lairs

\n

Sapphire dragons make their lairs in enormous caverns and complex tunnel systems. As they grow older, they continually renovate their lairs, using their tunneling abilities and command over stone.

\n

Sapphire dragons eventually create dizzying honeycombs of hidden passages, deceptively thin walls, and secret chambers that allow them to traverse the entire lair without ever being seen by intruders. The best-defended sapphire dragon lairs have no easily accessible entrances or exits at all, and trespassers who do find their way inside must then contend with a maze of corridors, dead ends, and steep inclines.

\n

Sapphire Dragon Lair Features

\n

The sapphire dragon lair shown in map 5.12 is a series of natural tunnels and chambers the dragon has adapted to serve as a lair. The lair has few natural entrances, so whole sections are inaccessible without excavation or magic, as the dragon can simply open doorways in walls whenever necessary.

\n

The lair has the following features:

\n

Disguised Entrances. An otherwise unremarkable cave (shown at the top of the map) provides the main access to the lair by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout the lair.

\n

Cobweb-Choked Tunnels. Adventurers who manage to access the other side of the cave’s crystal walls discover a network of dark, cobweb-choked tunnels extending deep into the earth, set with natural steps and shelves throughout. The dragon spends little time in this part of the lair, visiting only when the spiders there need tending—or when the dragon needs a snack.

\n

Underground River. A river flows along the right and bottom edges of the map, providing the dragon with fresh water and an alternative entrance. Originating on the surface, the river descends through narrow tunnels that eventually lead to the Underdark.

\n

Hoard Caverns. The bulk of the lair, filling most of the lower half of the map, comprises chambers the dragon uses to host guests and visitors. These caverns hold the bulk of the dragon’s hoard, particularly art objects that are impressive but not irreplaceable.

\n

Sleeping Chamber. At the heart of the lair, protected behind more thin crystal walls, the largest cavern serves as the dragon’s sleeping chamber. A raised section studded with sapphire crystals offers a vantage from which the dragon can keep an eye on the chamber’s access points. The dragon’s most valuable treasures are stored here and in adjoining caves, and the walls of this central chamber are covered in art depicting various battles—many of which the dragon took part in.

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The dragon makes one Bite attack and two Claw attacks.

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Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 5 (1d10) thunder damage.

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Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage.

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The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw. On a failed save, the creature takes 44 (8d10) thunder damage and is incapacitated until the end of its next turn. On a successful save, the creature takes half as much damage and isn’t incapacitated.

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The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):

1/day each: dissonant whispers, hold monster, meld into stone, telekinesis

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Lair Actions

On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row:

Awesome Thunder. A thunderous detonation of sound that can be heard up to 300 feet away surrounds one creature in the lair that the dragon can see. That creature must succeed on a DC 15 Constitution saving throw or take 13 (3d8) thunder damage and be stunned until the end of its next turn.

Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon’s telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.

Stone Passage. The dragon touches a section of stone up to 30 feet in any dimension. The dragon can shape the stone to open or close a passage through a wall, as long as the wall is less than 10 feet thick.

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A Sapphire Dragon’s Lair

Sapphire dragons make their homes in extensive cave systems. As they grow older, they make increasingly complex renovations to their lairs, using their inherent magic and natural tunneling abilities to great effect. Eventually, a sapphire dragon’s lair is a dizzying honeycomb of hidden passages, deceptively thin walls, and secret chambers that allow the dragon to travel from one end to the other unseen by intruders. The most secure lairs might feature no accessible entrances or exits at all, with the dragon relying on tunneling or shaping stone to come and go.

The challenge rating of a legendary sapphire dragon increases by 1 when it’s encountered in its lair.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 215","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"Bc2KPBUDKwyUIS6c","name":"Regional Effects","type":"feat","img":"systems/dnd5e/icons/skills/emerald_03.jpg","data":{"description":{"value":"

Regional Effects

The region surrounding a legendary sapphire dragon’s lair is altered by the dragon’s magic, creating one or more of the following effects:

Crystal Profusion. Natural stone within 6 miles of the lair grows plentiful crystal formations and veins of sapphire gemstones, particularly underground.

Stony Sight. Natural stone within 6 miles of the lair is a conduit for the dragon’s psionic presence. As an action, the dragon can cast the clairvoyance spell, requiring no spell components and targeting any natural stone formation in that region.

Telepathic Enhancement. The dragon’s psionic energy enhances the mental powers of other creatures. Any creature capable of telepathic communication has its telepathy range doubled while within 1 mile of the lair. This includes creatures with innate telepathy and magical telepathy such as the Rary’s telepathic bond spell.

Thriving Wildlife. Giant spider;Giant spiders (a sapphire dragon’s favorite prey) are attracted to the area within 6 miles of the lair and settle there in large numbers.

If the dragon dies, the population of giant spiders in the region returns to normal levels over the course of 1d10 days. The enhancement of telepathic abilities ends immediately. The existing abundance of crystals and sapphires remains, but new ones form at a normal rate.

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The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

\n

Claw. The dragon makes one Claw attack.

\n

Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.

\n

Telekinetic Fling (Costs 3 Actions). The dragon chooses one Small or smaller object that isn’t being worn or carried that it can see within 60 feet of it, and it magically hurls the object at a creature it can see within 60 feet of the object. The target must succeed on a DC 17 Dexterity saving throw or take 31 (9d6) bludgeoning damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 215","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"2onmAmkSv1r5miHu","name":"Claw","type":"weapon","img":"icons/commodities/claws/talon-red.webp","data":{"description":{"value":"

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage.

Claw. The dragon makes one Claw attack.

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The dragon uses Psychic Step or Spellcasting.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 215","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"DpiknNfm2OPLQ9Zj","name":"Telekinetic Fling (Costs 3 Actions)","type":"feat","img":"systems/dnd5e/icons/skills/affliction_25.jpg","data":{"description":{"value":"

The dragon chooses one Small or smaller object that isn’t being worn or carried that it can see within 60 feet of it, and it magically hurls the object at a creature it can see within 60 feet of the object. The target must succeed on a DC 17 Dexterity saving throw or take 31 (9d6) bludgeoning damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 215","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["9d6","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":17,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"bNdg2UOXSr5gebai","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If the dragon fails a saving throw, it can choose to succeed instead.

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The dragon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

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The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.

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The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.

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The dragon magically teleports to an unoccupied space it can see within 60 feet of it.

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You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A @Compendium[dnd5e.rules.Deafened]{deafened} creature automatically succeeds on the save.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

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Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

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You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses.

\n

While merged with the stone, you can't see what occurs outside it, and any Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Perception}) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You otherwise can't move.

\n

Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall @Compendium[dnd5e.rules.Prone]{prone} in an unoccupied space closest to where you first entered.

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You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

\n

Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is @Compendium[dnd5e.rules.Restrained]{restrained} in your telekinetic grip. A creature lifted upward is suspended in mid-air.

\n

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

\n

Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.

\n

If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.

\n

You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

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Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

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Oceanus can breathe air and water.

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Using gestures and sounds, Oceanus can communicate simple ideas with any beast that has an innate swimming speed.

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A jabberwock is a solitary, temperamental predator that haunts pristine forests and ancient ruins. Accurate descriptions of jabberwocks are difficult to come by, because the rare survivors of an encounter with one retain only a confused impression of its parts and not a sense of the whole. Pieced-together accounts describe it as a sinewy, dragon-like creature that can walk on its hind legs as easily as it travels on all four. Its eyes can emit fiery beams.

\n

Once a jabberwock has chosen its target, it concentrates its attacks on that target until the victim is killed (and devoured), until the jabberwock is killed, or until the target escapes using teleportation magic or other means.

\n

If a jabberwock is slain, another one appears 3d8 years later, materializing within a thousand miles of where the old one perished. No immature jabberwock has ever been sighted, and the creature does not appear to age.

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The jabberwock makes two Rend attacks.

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Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) slashing damage.

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Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage.

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Unless it is blinded, the jabberwock emits a 120-foot-long, 5-foot-wide line of fire from its eyes. Each creature in that line must make a DC 18 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

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The jabberwock can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The jabberwock regains spent legendary actions at the start of its turn.

\n

Tail Attack. The jabberwock makes one Tail attack.

\n

Rend Attack (2 Actions). The jabberwock makes one Rend attack.

\n

Wing Attack (3 Actions). The jabberwock beats its wings. Each creature within 10 feet of the jabberwock must succeed on a DC 18 Dexterity saving throw or take 8 (1d6 + 5) bludgeoning damage and be knocked prone.

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Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage.

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The jabberwock makes one Rend attack.

","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 236","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"vlhkNf7ROrII2zss","name":"Wing Attack (3 Actions)","type":"feat","img":"icons/commodities/biological/wing-green.webp","data":{"description":{"value":"

The jabberwock beats its wings. Each creature within 10 feet of the jabberwock must succeed on a DC 18 Dexterity saving throw or take 8 (1d6 + 5) bludgeoning damage and be knocked prone.

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The jabberwock burbles to itself unless it is incapacitated. Any creature that starts its turn within 30 feet of the jabberwock and is able to hear its burbling must make a DC 18 Charisma saving throw. On a failed saving throw, the creature can’t take reactions until the start of its next turn, and it rolls a d4 to determine what it does during its current turn:

1–2. The creature does nothing.

3. The creature does nothing except use all its movement to move in a random direction.

4. The creature either makes one melee attack against a random creature it can see or does nothing if no visible creature is within its reach.

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If the jabberwock fails a saving throw, it can choose to succeed instead.

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The jabberwock regains 10 hit points at the start of its turn. If the jabberwock takes slashing damage, this trait doesn’t function at the start of its next turn. The jabberwock dies only if it starts its turn with 0 hit points and doesn’t regenerate.

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The jabberwock can unerringly track any creature it has wounded in the last 24 hours, and it knows the distance and direction to its quarry as long as the two of them are on the same plane of existence.

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Any other creature the meazel teleports becomes cursed by shadow for 1 hour. Until this curse ends, every undead and every creature native to the Shadowfell within 300 feet of the cursed creature can sense it, which prevents that creature from hiding from them.

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While in dim light or darkness, the meazel can take the Hide action as a bonus action.

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Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) piercing damage plus 10 (3d6) cold damage. If the target is a Large or smaller creature, it must succeed on a DC 20 Dexterity saving throw or be swallowed by the worm. A swallowed creature is blinded and restrained, has total cover against attacks and other effects outside the worm, and takes 10 (3d6) acid damage and 10 (3d6) cold damage at the start of each of the worm’s turns.

If the worm takes 30 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm.

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The frost worm emits a haunting cry. Each creature within 60 feet of the worm that can hear it must succeed on a DC 20 Wisdom saving throw or be stunned for 1 minute. A creature can repeat the saving throw each time it takes damage and at the end of each of its turns, ending the effect on itself on a success. Once a creature successfully saves against this effect, or if this effect ends for it, that creature is immune to the Trill of all frost worms for the next 24 hours. Frost worms are immune to this effect.

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A creature that touches the worm or hits it with a melee attack while within 5 feet of it takes 10 (3d6) cold damage.

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When the worm dies, it explodes in a burst of frigid energy. Each creature within 60 feet of it must make a DC 20 Dexterity saving throw, taking 28 (8d6) cold damage on a failed save, or half as much damage on a successful one. Creatures inside the worm when it dies automatically fail this saving throw.

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The worm can burrow through solid rock at half its burrowing speed and leaves a 10-foot-diameter tunnel in its wake.

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The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.

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Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

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The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:

At will: darkness, detect magic, dispel magic

1/day each: confusion, fly, power word stun

","chat":"","unidentified":""},"source":"Basic Rules pg 271","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"A0xC1urvdX3URML7","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The glabrezu has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Basic Rules pg 271","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"V6xfVRYEV7FZxY8L","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"bat fur and a drop of pitch or piece of coal","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136494,"definitionId":2058,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"H1pTLmRVADReelXJ","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mWfaxIU8zJBdwT0K","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dLn4L7b3d9EXCeTu","name":"Confusion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg","data":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-xetra-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"three nut shells","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136256,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jHwQfyezekEqdNFA","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

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You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 hit points or fewer, it is @Compendium[dnd5e.rules.Stunned]{stunned}. Otherwise, the spell has no effect.

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The @Compendium[dnd5e.rules.Stunned]{stunned} target must make a Constitution saving throw at the end of each of its turns. On a successful save, this stunning effect ends.

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When a gem dragon kills an aberrant creature from the Far Realm, the dragon sometimes reshapes the alien corpse into a gem stalker—a cunning predator capable of traversing the Underdark, hunting Aberrations, and guarding its creator’s lair. A gem stalker is imbued with life, sapience, and purpose by the mystical energy of the gem dragon’s breath, and it is dedicated to its mission.

\n

A gem stalker has a four-legged body resembling that of a wingless dragon, but with a vaguely humanlike torso, head, and arms in place of the dragon’s head. Its eyes are milk white, it has no mouth, and its skin is studded with bright crystals that pulse with psychic energy. These crystals give the gem stalker its telepathy, as well as its ability to fling crystal darts and create a protective link that can ward other creatures against harm.

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The gem stalker makes four Claw attacks.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

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The gem stalker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

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The gem stalker doesn’t require food or drink.

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When another creature the gem stalker can see within 30 feet of it is about to take damage, the gem stalker reduces that damage by 10 (3d6). The gem stalker then takes damage equal to that amount.

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Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 7 (1d10 + 2) force damage, and one of the following effects occurs, determined by the kind of dragon that created the gem stalker:

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The gem stalker can teleport to an unoccupied space it can see within 30 feet of it.

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The gem stalker gains a number of temporary hit points equal to the damage dealt.

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The target must roll a d4 and subtract the number rolled from the next attack roll it makes before the start of the gem stalker’s next turn.

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The target must succeed on a DC 13 Strength saving throw or be pushed horizontally up to 10 feet away from the gem stalker and be knocked prone.

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The target must succeed on a DC 13 Constitution saving throw or be poisoned until the start of the gem stalker’s next turn.

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Drannin wears a control amulet for his shield guardian and a ring of cold resistance. He also carries a potion of frost giant strength.

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Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 23 (3d8 + 10) piercing damage.

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Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

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Grugnur gains a +2 bonus to AC against ranged attacks while he wields this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of Grugnur, he can use his reaction to become the target of the attack instead.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.

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The jaculi springs up to 30 feet in a straight line and makes a bite attack against a target within its reach. This attack has advantage if the jaculi springs at least 10 feet. If the attack hits, the bite deals an extra 7 (2d6) piercing damage.

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The jaculi has advantage on Dexterity (Stealth) checks made to hide.

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The jaculi has advantage on Wisdom (Perception) checks that rely on smell.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or smaller creature. Hit: The target is trapped inside the mantrap’s leafy jaws. While trapped in this way, the target is blinded and restrained, has total cover from attacks and other effects outside the mantrap, and takes 14 (4d6) acid damage at the start of each of the target’s turns. If the mantrap dies, the creature inside it is no longer restrained by it. A mantrap can engulf only one creature at a time.

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When the mantrap detects any creatures nearby, it can use its reaction to release pollen out to a radius of 30 feet. Any beast or humanoid within the area must succeed on a DC 11 Wisdom saving throw or be forced to use all its movement on its turns to get as close to the mantrap as possible. An affected target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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The duergar magically turns invisible for up to 1 hour or until it attacks, it casts a spell, it uses its Enlarge, or its concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.

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Summoned from the shadowy depths of the ocean through ritual and tidal magic, the Maw of Sekolah appears in The Final Enemy as the avatar of the hungry sahuagin god. This huge, two-headed shark is fed a steady diet of sentient creatures, captured by the sahuagin and offered up as tribute. Sahuagin priestesses adorn the fins of the maw of Sekolah with gemmed bands and polished skulls.

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The maw of Sekolah makes one attack with its bite and one attack with its tail smash.

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The maw of Sekolah can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The maw regains spent legendary actions at the start of its turn.

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Detect. The maw of Sekolah makes a Wisdom (Perception) check.

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Speed of Sekolah. The maw of Sekolah moves up to its speed.

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Feed (Costs 2 Actions). The ferocious spirit of Sekolah flashes through the water, tearing through the foes of the maw of Sekolah. Each creature of the maw’s choosing within 60 feet of it must make a DC 16 Dexterity saving throw, taking 7 (2d6) slashing damage on a failed save, or half as much damage on a successful one.

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The maw of Sekolah makes a Wisdom (Perception) check.

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The maw of Sekolah moves up to its speed.

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If the maw of Sekolah fails a saving throw, it can choose to succeed instead.

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The maw of Sekolah can breathe only underwater.

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The gas spore explodes when it drops to 0 hit points. Each creature within 20 feet of it must succeed on a DC 15 Constitution saving throw or take 10 (3d6) poison damage and become infected with a disease on a failed save. Creatures immune to the poisoned condition are immune to this disease.

Spores invade an infected creature’s system, killing the creature in a number of hours equal to 1d12 + the creature’s Constitution score, unless the disease is removed. In half that time, the creature becomes poisoned for the rest of the duration. After the creature dies, it sprouts 2d4 Tiny gas spores that grow to full size in 7 days.

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The gas spore resembles a beholder. A creature that can see the gas spore can discern its true nature with a successful DC 15 Intelligence (Nature) check.

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Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.

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Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.

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The golem is immune to any spell or effect that would alter its form.

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The golem has advantage on saving throws against spells and other magical effects.

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The golem’s weapon attacks are magical.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

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Arkhan the Cruel is an evil dragonborn champion of Tiamat. Arkhan believes he can use the Hand of Vecna to unlock the means of freeing Tiamat from her prison in the Nine Hells, but only if the hand doesn’t kill him first. The hand is slowly corrupting Arkhan’s flesh and decomposing his body on one side.

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In battle, Arkhan uses branding smite to channel the radiant power of Tiamat into his weapon attacks. If a fight turns against him, he uses the teleport power of the Hand of Vecna to return to his tower with as many allies as possible. Should one or more of his comrades fall in battle, Arkhan uses revivify and raise dead spells to bring them back to life as soon as possible.

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If Arkhan finds himself overwhelmed with opposition, he orders the white abishai;abishai to attack. Arkhan can also use a bonus action to call forth Asojano, a chimera lairing in the depths of the colossal dragon skull.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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Arkhan makes three weapon attacks.

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Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 16 (1d8 + 12) slashing damage, or 17 (1d10 + 12) slashing damage when used with two hands, plus 9 (2d8) cold damage. If the target is a creature and Arkhan rolls a 20 on the attack roll, the creature takes an extra 9 (2d8) necrotic damage, and Arkhan regains an amount of hit points equal to the necrotic damage dealt.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 111","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[slashing] + @mod + 7","slashing"]],"versatile":"1d10[slashing] + @mod + 7"},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Fane-Eater (Battleaxe).","fullName":"Fane-Eater (Battleaxe)."}}},{"_id":"302JBTAZxeHgouqD","name":"Javelin","type":"weapon","img":"icons/weapons/polearms/javelin-flared.webp","data":{"description":{"value":"

Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage, plus 4 piercing damage and 9 (2d8) cold damage if the javelin was used to make a melee attack.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 111","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod","piercing"],["2d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Javelin.","fullName":"Javelin."}}},{"_id":"OSWsacD0r3HSVgrQ","name":"Aura of Hate","type":"feat","img":"systems/dnd5e/icons/skills/red_32.jpg","data":{"description":{"value":"

While Arkhan isn’t incapacitated, he and all fiends and undead within 30 feet of him deal 4 extra damage whenever they hit with a melee weapon attack (already factored into Arkhan’s attacks). This extra damage is of the same type as the weapon’s damage type.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 111","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Aura of Hate.","fullName":"Aura of Hate."}}},{"_id":"YQRNAHjOjslyWZkU","name":"Hand of Vecna","type":"feat","img":"icons/commodities/biological/hand-clawed-green.webp","data":{"description":{"value":"

The Hand of Vecna has 8 charges and regains 1d4 + 4 expended charges daily at dawn. Arkhan can cast the following spells from the hand by expending the specified number of charges (spell save DC 18): finger of death (5 charges), sleep (1 charge), slow (2 charges), and teleport (3 charges).

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 111","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Hand of Vecna.","fullName":"Hand of Vecna."}}},{"_id":"Vc6DiBeWC7dQJzzB","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

Arkhan’s spellcasting ability is Charisma (spell save DC 17). He can cast the following spells, requiring no material components:

3/day each: animate dead, branding smite (at 4th level), revivify

1/day each: geas, raise dead

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 111","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"7TgCfagNCkBJGeuB","name":"Special Equipment","type":"feat","img":"icons/containers/bags/pack-leather-brown.webp","data":{"description":{"value":"

Arkhan wields Fane-Eater and wears a suit of Obsidian Flint Dragon Plate. The armor gives Arkhan advantage on ability checks and saving throws made to avoid or end the grappled condition on him.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 111","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Special Equipment.","fullName":"Special Equipment."}}},{"_id":"NNAFVwWYRfma7btd","name":"Animate Dead","type":"spell","img":"systems/dnd5e/icons/skills/yellow_32.jpg","data":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BvBe1e9Z19V6b0Jg","name":"Branding Smite (at 4th level)","type":"spell","img":"systems/dnd5e/icons/spells/enchant-royal-3.jpg","data":{"description":{"value":"

Special Notes: at 4th level.

\n\n

The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it is @Compendium[dnd5e.rules.Invisible]{invisible}, and the target sheds dim light in a 5-foot radius and can’t become @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. 

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.

","chat":"

Special Notes: at 4th level.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[radiant - The next time you hit a creature with a weapon attack before this spell ends]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":307827,"definitionId":2326,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Branding Smite","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2eqk4UUdD4wa4iEh","name":"Revivify","type":"spell","img":"systems/dnd5e/icons/skills/light_10.jpg","data":{"description":{"value":"

You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"diamonds worth 300 gp, which the spell consumes","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138654,"definitionId":2234,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Revivify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"egaTJJHXQFxnwMmg","name":"Geas","type":"spell","img":"systems/dnd5e/icons/skills/green_24.jpg","data":{"description":{"value":"

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.Charmed]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

\n

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137928,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"UXRvoiK6kGHLyLLc","name":"Raise Dead","type":"spell","img":"systems/dnd5e/icons/skills/shadow_04.jpg","data":{"description":{"value":"

You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.

\n

This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.

\n

This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its @Compendium[dnd5e.rules.Using Each Ability]{survival}--its head, for instance--the spell automatically fails.

\n

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"value":"a diamond worth at least 500 gp, which the spell consumes","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138623,"definitionId":2224,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Raise 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Dyrrn makes one Tentacle Whip attack and uses its Corruption once. Dyrrn can replace its Tentacle Whip attack with Extract Brain if it has a creature grappled.

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Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) slashing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 23), pulled into an unoccupied space within 5 feet of Dyrrn, and must succeed on a DC 23 Intelligence saving throw or be stunned until this grapple ends. Dyrrn can’t use the same tentacle whip on another target until this grapple ends. Dyrrn has two tentacle whips.

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Dyrrn targets one creature it can see within 60 feet of it. The target must succeed on a DC 23 Constitution saving throw or take 22 (4d6 + 8) necrotic damage and become corrupted for 1 minute.

A corrupted creature’s flesh twists in alien ways. The creature has disadvantage on attack rolls, its speed is reduced by half, and if it tries to cast a spell, it must first succeed on a DC 15 Intelligence check or the spell fails and is wasted. The corrupted creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Melee Weapon Attack: +15 to hit, reach 5 ft., one incapacitated creature grappled by Dyrrn. Hit: 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, Dyrrn kills the target by extracting and devouring its brain.

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Dyrrn’s Lair

Dyrrn makes its lair in the Palace of Sinew, a horrid site shaped from the leftover flesh and bones of the daelkyr’s sculpting. The walls of the palace undulate as air flows through them, as if the space were breathing. Lair Actions. While within the Palace of Sinew, Dyrrn can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), Dyrrn can take a lair action to cause one of the following effects; it can’t use the same effect two rounds in a row:

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Regional Effects

A region containing a passage to Dyrrn’s lair is warped in one or more of these ways:

If Dyrrn dies, these effects fade away after 1d10 days.

Madness of Dyrrn
If a creature goes mad in Dyrrn’s lair or while it can see the daelkyr, it gains a form of indefinite madness. Roll on the Madness of Dyrrn table to determine the nature of this madness, which takes the form of a character flaw that lasts until cured. Chapter 8 of the Dungeon Master’s Guide has more information on madness.

Madness of Dyrrn

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Flaw (lasts until cured)
1“There’s an illithid parasite living in my brain!”
2“I can feel myself evolving into an aberration.”
3“Aberrations are the only natural things.”
4“A part of me has become a conscious entity.”
5“My opponents must bow down to a mind flayer!”
6“Dyrrn and the mind flayers simply want to unite all sentient creatures in collective consciousness. And I receive messages from the group mind!”
@Compendium[world.ddb-xetra-tables.Dyrrn: Madness of Dyrrn]{Open RollTable Dyrrn: Madness of Dyrrn}
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Dyrrn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Dyrrn regains spent legendary actions at the start of its turn.

\n

Tentacle Whip. Dyrrn makes one attack with its Tentacle Whip.

\n

Spawn Aberration (Costs 2 Actions). Dyrrn regurgitates an intellect devourer in an unoccupied space within 5 feet of it. The intellect devourer is under Dyrrn’s control and acts immediately after Dyrrn in the initiative order.

\n

Mind Blast (Costs 3 Actions). Dyrrn magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 23 Intelligence saving throw or take 30 (5d8 + 8) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 288","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"3QNgg4PHLRIn3B6X","name":"Tentacle Whip","type":"weapon","img":"systems/dnd5e/icons/items/inventory/monster-tentacle.jpg","data":{"description":{"value":"

Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) slashing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 23), pulled into an unoccupied space within 5 feet of Dyrrn, and must succeed on a DC 23 Intelligence saving throw or be stunned until this grapple ends. Dyrrn can’t use the same tentacle whip on another target until this grapple ends. Dyrrn has two tentacle whips.

Tentacle Whip. Dyrrn makes one attack with its Tentacle Whip.

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Dyrrn regurgitates an intellect devourer in an unoccupied space within 5 feet of it. The intellect devourer is under Dyrrn’s control and acts immediately after Dyrrn in the initiative order.

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Dyrrn magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 23 Intelligence saving throw or take 30 (5d8 + 8) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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If a creature tries to read Dyrrn’s thoughts or deals psychic damage to it, that creature must succeed on a DC 23 Intelligence saving throw or be stunned for 1 minute. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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If Dyrrn fails a saving throw, it can choose to succeed instead.

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Dyrrn has advantage on saving throws against spells and other magical effects.

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Dyrrn regains 20 hit points at the start of its turn. If Dyrrn takes radiant damage, this trait doesn’t function at the start of its next turn. Dyrrn dies only if it starts its turn with 0 hit points and doesn’t regenerate.

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As a bonus action, Dyrrn can teleport up to 30 feet to an unoccupied space it can see.

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Kobolds can be found anywhere dragons are known to dwell, and those that live in the mountains and hills of Icewind Dale are among the hardiest of their kind. Drawn to the north by a desire to find and serve white dragons, these kobolds adapted as best they can to the hostile climate. Their sensitive eyes appreciate sunless days and long, dark nights. They use wooden javelins as tools to test the snow ahead of them.

\n

Kobolds native to Icewind Dale frequently wander into Ten-Towns to escape the dreadful cold, hoping to trade what few skills they have for some warm soup and shelter. The people of Ten-Towns, accustomed to the presence of strange outlanders, allow these kobolds to dwell among them for the most part. When the kobolds don’t feel safe, they acquire heavy winter clothing and disguise themselves as humans by standing on one another’s shoulders. Three kobolds in cold weather gear can pass themselves off as a clumsy human with a successful group Charisma (Deception) check, the DC of which equals the onlooker’s Wisdom (Insight) check result.

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Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

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Melee or Ranged Weapon Attack: +0 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 1 (1d6 − 2) piercing damage.

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The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

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While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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Mahadi appears as a wealthy merchant lord. Though extremely powerful, Mahadi doesn’t believe in taking unnecessary risks, particularly in the Nine Hells where he can be permanently slain. Mahadi acts as the eyes and ears of Asmodeus in Avernus. As a deal broker and moderator, he’s privy to all manner of dealings that might otherwise escape the attention of his patron.

\n

In his role as the master of the Wandering Emporium, Mahadi has received special dispensation from Asmodeus to travel freely between the Material Plane and the Nine Hells to operate his business, as well as to pursue information and broker contracts and other such arrangements as needed.

\n

In addition to managing the Wandering Emporium, Mahadi is also the proprietor and host of Infernal Rapture, a restaurant and spa. Since the establishment exists within a demiplane, patrons can comfortably visit it at any time, even while the caravan is on the move. As long as they can pay for services rendered, guests need not fear being trapped within, since Mahadi is very serious about maintaining the contract between host and guest. Each guest must agree to this formal arrangement prior to gaining entrance.

\n

Mahadi presents himself as a charismatic and gracious host. He makes each guest of Infernal Rapture feel as though they’re the most important person in all the planes of existence, catering to their every whim and desire. While he is equally cordial to all guests of the Wandering Emporium, those entering his establishment fall under a special contract and therefore rank most highly in his esteem.

\n

Of course, guests leaving Infernal Rapture are expected to pay their bills in full prior to departure. If a guest cannot pay for whatever reason, the contract they signed on entry clearly stipulates their soul is forfeit. They’re required to pay off their debt through service. All such individuals fall under the effect of a geas cast as a 9th-level spell, which cannot be willingly broken by the affected individual until their debt is paid in full. What Mahadi does with such defaulters depends on their capabilities. Some become indentured servants, working at Infernal Rapture. If they possess a talent for sales, they might eventually obtain a business to run within the Wandering Emporium.

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Mahadi makes four claw attacks.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 127","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"XlOv9UC8ePHaP8wd","name":"Claw","type":"weapon","img":"icons/commodities/claws/claws-white.webp","data":{"description":{"value":"

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it’s a creature. The curse takes effect whenever the target takes a short or long rest, filling the target’s thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 127","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claw.","fullName":"Claw."}}},{"_id":"VcT48hsnz4o0TXUN","name":"Summon Erinyes (1/Day)","type":"feat","img":"systems/dnd5e/icons/skills/yellow_18.jpg","data":{"description":{"value":"

Mahadi summons Ilzabet, an erinyes bound to him by an infernal contract. The erinyes appears in an unoccupied space within 60 feet of him, acts as his ally, and can’t summon other devils. The erinyes remains for 10 minutes or until Mahadi dismisses it as an action. If the erinyes dies, Mahadi loses this action option.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 127","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Summon Erinyes (1/Day).","fullName":"Summon Erinyes (1/Day)."}}},{"_id":"Wv5OQ8rX23so9SLS","name":"Limited Magic Immunity","type":"feat","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

Mahadi can’t be affected or detected by spells of 6th level or lower unless he wishes to be. He has advantage on saving throws against all other spells and magical effects.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 127","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Limited Magic Immunity.","fullName":"Limited Magic Immunity."}}},{"_id":"RCvGUw5woSloGv85","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

Mahadi’s innate spellcasting ability is Charisma (spell save DC 18, +9 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

At will: detect thoughts, disguise self, mage hand, minor illusion

3/day each: charm person, detect magic, dispel magic, hellish rebuke, invisibility, major image, speak with dead, suggestion

1/day each: banishment, demiplane, dominate person, fly, forcecage, geas, plane shift, true seeing

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 127","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"2SZ6ePuq5yY5zyVj","name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

Mahadi’s weapon attacks are magical.

","chat":"","unidentified":""},"source":"Baldur's Gate: Descent into Avernus pg 127","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Weapons.","fullName":"Magic Weapons."}}},{"_id":"gwqFOxxLR6Mos8in","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vIzk6LQuBHVIa1ud","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/skills/blue_37.jpg","data":{"description":{"value":"

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

\n

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

\n

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136608,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"B3RlalTHy77zBan5","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mWL6n46dXncIwmTw","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"b4yQeoFz5AwoXwBu","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Az6iVk76alB1uhSc","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qO1L1SfYau9uuiv9","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RKkBKnNldkenSPIK","name":"Hellish Rebuke","type":"spell","img":"systems/dnd5e/icons/skills/red_32.jpg","data":{"description":{"value":"

You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"reaction","cost":1,"condition":"which you take in response to being damaged by a creature within 60 feet of you that you can see"},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138068,"definitionId":2142,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hellish Rebuke","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"aWzp3ItjDfIcFV3f","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ORDyeSjuJbClZ8d1","name":"Major Image","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).

\n

As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.

\n

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a bit of fleece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138454,"definitionId":2180,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Major Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BKsLd3sE9PU8wXJr","name":"Speak with Dead","type":"spell","img":"systems/dnd5e/icons/skills/affliction_08.jpg","data":{"description":{"value":"

You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days.

\n

Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"burning incense","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138767,"definitionId":2259,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Speak with Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"LOjnlsNxoCoelIMY","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bnIAKJyRcjM7w3q8","name":"Banishment","type":"spell","img":"systems/dnd5e/icons/skills/emerald_09.jpg","data":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is @Compendium[dnd5e.rules.Incapacitated]{incapacitated}. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"an item distasteful to the target","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136094,"definitionId":2010,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Banishment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Control","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gUlNgqDhP8BtE8Ga","name":"Demiplane","type":"spell","img":"icons/commodities/gems/pearl-water.webp","data":{"description":{"value":"

You create a shadowy door on a flat solid surface that you can see within range. The door is large enough to allow Medium creatures to pass through unhindered. When opened, the door leads to a demiplane that appears to be an empty room 30 feet in each dimension, made of wood or stone. When the spell ends, the door disappears, and any creatures or objects inside the demiplane remain trapped there, as the door also disappears from the other side.

\n

Each time you cast this spell, you can create a new demiplane, or have the shadowy door connect to a demiplane you created with a previous casting of this spell. Additionally, if you know the @Compendium[dnd5e.rules.Using Each Ability]{nature} and contents of a demiplane created by a casting of this spell by another creature, you can have the shadowy door connect to its demiplane instead.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"con","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136547,"definitionId":2063,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Demiplane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KQrAMWOYSI5EjQ9f","name":"Dominate Person","type":"spell","img":"systems/dnd5e/icons/skills/emerald_11.jpg","data":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is @Compendium[dnd5e.rules.Charmed]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136663,"definitionId":2078,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dominate Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"yGEnrp7RjVXEWTLx","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fCmf2sv02L2gFc4l","name":"Forcecage","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

An immobile, @Compendium[dnd5e.rules.Invisible]{invisible}, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose.

\n

A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart.

\n

A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area.

\n

When you cast the spell, any creature that is completely inside the cage's area is trapped. Creatures only partially within the area, or those too large to fit inside the area, are pushed away from the center of the area until they are completely outside the area.

\n

A creature inside the cage can't leave it by nonmagical means. If the creature tries to use teleportation or interplanar travel to leave the cage, it must first make a Charisma saving throw. On a success, the creature can use that magic to exit the cage. On a failure, the creature can't exit the cage and wastes the use of the spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel.

\n

This spell can't be dispelled by dispel magic.

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You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.Charmed]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

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You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

\n

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

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You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

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This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has @Compendium[dnd5e.rules.Truesight]{truesight}, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.

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The spore servant makes two pincer attacks.

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Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the spore servant doesn’t have two other creatures grappled.

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Diderius can use his Dreadful Glare and makes one attack with his rotting fist.

","chat":"","unidentified":""},"source":"Rise of Tiamat pg 45","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"W8DxtPV3i9KYHuoK","name":"Rotting Fist","type":"weapon","img":"systems/dnd5e/icons/skills/ice_10.jpg","data":{"description":{"value":"

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

","chat":"","unidentified":""},"source":"Rise of Tiamat pg 45","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[bludgeoning] + @mod","bludgeoning"],["6d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":16,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Rotting Fist.","fullName":"Rotting Fist."}}},{"_id":"9VZ901wAd3OnLMNe","name":"Dreadful Glare","type":"feat","img":"systems/dnd5e/icons/skills/water_07.jpg","data":{"description":{"value":"

Diderius targets one creature he can see within 60 feet of it. If the target can see Diderius, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of Diderius's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.

","chat":"","unidentified":""},"source":"Rise of Tiamat pg 45","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":16,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dreadful Glare.","fullName":"Dreadful Glare."}}},{"_id":"QeTFvgokQbESL4Dx","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

Diderius can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Diderius regains spent legendary actions at the start of its turn.

\n

Attack. Diderius makes one attack with his rotting fist or uses his Dreadful Glare.

\n

Blinding Dust. Blinding dust and sand swirls magically around the Diderius. Each creature within 5 feet of Diderius must succeed on a DC 16 Constitution saving throw or be blinded until the end of its next turn.

\n

Blasphemous Word (Costs 2 Actions). Diderius utters a blasphemous word. Each non-undead creature within 10 feet of him that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of his next turn.

\n

Channel Negative Energy (Costs 2 Actions). Diderius magically unleashes negative energy. Creatures within 60 feet of him, including ones behind barriers and around corners, can't regain hit points until the end of his next turn.

\n

Whirlwind of Sand (Costs 2 Actions). Diderius magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to his normal form. While in whirlwind form, Diderius is immune to all damage, and he can't be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by him remain in his possession.

","chat":"","unidentified":""},"source":"Rise of Tiamat pg 45","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"TPHwOOC8tZ7cuwiI","name":"Attack","type":"feat","img":"icons/commodities/biological/hand-yellow-red.webp","data":{"description":{"value":"

Diderius makes one attack with his rotting fist or uses his Dreadful Glare.

","chat":"","unidentified":""},"source":"Rise of Tiamat pg 45","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"zMyyU0xeQX0yardN","name":"Blinding Dust","type":"feat","img":"systems/dnd5e/icons/spells/fog-air-3.jpg","data":{"description":{"value":"

Blinding dust and sand swirls magically around the Diderius. Each creature within 5 feet of Diderius must succeed on a DC 16 Constitution saving throw or be blinded until the end of its next turn.

","chat":"","unidentified":""},"source":"Rise of Tiamat pg 45","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":16,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"bW1TPbo0mkPPKoQG","name":"Blasphemous Word (Costs 2 Actions)","type":"feat","img":"icons/commodities/treasure/token-engraved-eye-red.webp","data":{"description":{"value":"

Diderius utters a blasphemous word. Each non-undead creature within 10 feet of him that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of his next turn.

","chat":"","unidentified":""},"source":"Rise of Tiamat pg 45","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":16,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"QXPCSEx497VuAJHi","name":"Channel Negative Energy (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-1.jpg","data":{"description":{"value":"

Diderius magically unleashes negative energy. Creatures within 60 feet of him, including ones behind barriers and around corners, can't regain hit points until the end of his next turn.

","chat":"","unidentified":""},"source":"Rise of Tiamat pg 45","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"rM6YkRAirRuQ0unA","name":"Whirlwind of Sand (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/spells/wind-red-3.jpg","data":{"description":{"value":"

Diderius magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to his normal form. While in whirlwind form, Diderius is immune to all damage, and he can't be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by him remain in his possession.

","chat":"","unidentified":""},"source":"Rise of Tiamat pg 45","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"ylLBSEhw0gHvx0fw","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

Diderius has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Rise of Tiamat pg 45","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"NvcQacEyCrWOI8MX","name":"Rejuvenation","type":"feat","img":"systems/dnd5e/icons/skills/affliction_01.jpg","data":{"description":{"value":"

A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of Diderius's heart.

","chat":"","unidentified":""},"source":"Rise of Tiamat pg 45","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Rejuvenation.","fullName":"Rejuvenation."}}},{"_id":"C4T9LuyQkmllmg0R","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Diderius is a 10th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Diderius has the following wizard spells prepared:

Cantrips (at will): minor illusion, ray of frost

1st level (4 slots): charm person, detect magic, shield, thunderwave

2nd level (3 slots): cloud of daggers, hold person, see invisibility

3rd level (3 slots): animate dead, dispel magic

4th level (3 slots): fire shield, greater invisibility

5th level (2 slots): cloudkill, wall of stone

","chat":"","unidentified":""},"source":"Rise of Tiamat pg 45","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"Gf1BFLtLInUIpoHx","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fYEmYjtHpbunqyBB","name":"Ray of Frost","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-2.jpg","data":{"description":{"value":"

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138633,"definitionId":2226,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Frost","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"p9aNo0c3CThiHWxy","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.Charmed]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.Charmed]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.Charmed]{charmed} by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pHmFpmQAYwTRsf6X","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wSvabBgjfRaovfXK","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"iY6ayI3mVtlxMwcn","name":"Thunderwave","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-air-1.jpg","data":{"description":{"value":"

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

\n

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9idJ5skvLcXNuEon","name":"Cloud of Daggers","type":"spell","img":"systems/dnd5e/icons/skills/affliction_06.jpg","data":{"description":{"value":"

You fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose within range. A creature takes 4d4 slashing damage when it enters the spell’s area for the first time on a turn or starts its turn there. 

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d4 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Player's Handbook pg 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4[slashing]","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"a sliver of glass","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a sliver of glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136218,"definitionId":2327,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cloud of Daggers","sources":[{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"WDCJesuiHlOtxPf2","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gbKQEQY5jJ3efDEp","name":"See Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-1.jpg","data":{"description":{"value":"

For the duration, you see @Compendium[dnd5e.rules.Invisible]{invisible} creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a pinch of talc and a small sprinkling of powdered silver","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of talc and a small sprinkling of powdered silver","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138681,"definitionId":2242,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"See Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4Qtcmg7DKmvui1QP","name":"Animate Dead","type":"spell","img":"systems/dnd5e/icons/skills/yellow_32.jpg","data":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"aJSRN0ytpIZgeKrS","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RKzxl9014t52HZ7y","name":"Fire Shield","type":"spell","img":"systems/dnd5e/icons/spells/protect-red-3.jpg","data":{"description":{"value":"

Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.

\n

The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you resistance to cold damage, and the chill shield grants you resistance to fire damage.

\n

In addition, whenever a creature within 5 feet of you hits you with a melee attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Warm Shield - Reactive Damage: within 5 feet, melee attack]","fire"],["2d8[cold - Chill Shield - Reactive Damage: within 5 feet, melee attack]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a bit of phosphorus or a firefly","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of phosphorus or a firefly","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136891,"definitionId":2104,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"hSnyYchbLSg74mHW","name":"Greater Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-1.jpg","data":{"description":{"value":"

You or a creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138001,"definitionId":2128,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"WxmRrMTEyRpB1JrP","name":"Cloudkill","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-3.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.

\n

When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.

\n

The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136225,"definitionId":2030,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cloudkill","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eUDDgZumr4KXsq0C","name":"Wall of Stone","type":"spell","img":"icons/commodities/stone/paver-brick-brown.webp","data":{"description":{"value":"

A nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-foot- by-10-foot panels. Each panel must be contiguous with at least one other panel. Alternatively, you can create 10-foot-by-20-foot panels that are only 3 inches thick.

\n

If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice). If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Dexterity saving throw. On a success, it can use its reaction to move up to its speed so that it is no longer enclosed by the wall.

\n

The wall can have any shape you desire, though it can't occupy the same space as a creature or object. The wall doesn't need to be vertical or rest on any firm foundation. It must, however, merge with and be solidly supported by existing stone. Thus, you can use this spell to bridge a chasm or create a ramp.

\n

If you create a span greater than 20 feet in length, you must halve the size of each panel to create supports. You can crudely shape the wall to create crenellations, battlements, and so on.

\n

The wall is an object made of stone that can be damaged and thus breached. Each panel has AC 15 and 30 hit points per inch of thickness. Reducing a panel to 0 hit points destroys it and might cause connected panels to collapse at the GM's discretion.

\n

If you maintain your concentration on this spell for its whole duration, the wall becomes permanent and can't be dispelled. Otherwise, the wall disappears when the spell ends.

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The kuo-toa makes two melee attacks.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 14 (4d6) lightning damage.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

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The kuo-toa can breathe air and water.

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The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.

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The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.

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While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

","chat":"","unidentified":""},"source":"Monster Manual pg 200","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Sunlight Sensitivity.","fullName":"Sunlight Sensitivity."}}},{"_id":"cQk3oaBHQt1p5Fa7","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The kuo-toa is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The kuo-toa has the following cleric spells prepared:

Cantrips (at will): guidance, sacred flame, thaumaturgy

1st level (4 slots): detect magic, sanctuary, shield of faith

2nd level (3 slots): hold person, spiritual weapon

3rd level (3 slots): spirit guardians, tongues

4th level (3 slots): control water, divination

5th level (2 slots): mass cure wounds, scrying

","chat":"","unidentified":""},"source":"Monster Manual pg 200","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"C5785HvaalmgHxhi","name":"Guidance","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138016,"definitionId":2132,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"K4WuNXadrnOhGsJ3","name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/skills/yellow_07.jpg","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"38RIZ1btutBWnJMT","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KVWSedFOKSvQwqXK","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fXECN2a2iFzY3Hxp","name":"Sanctuary","type":"spell","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.

\n

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a small silver mirror","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138661,"definitionId":2237,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sanctuary","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Q2W9PxKxFAU0E3m6","name":"Shield of Faith","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a small parchment with a bit of holy text written on it","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small parchment with a bit of holy text written on it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138705,"definitionId":2248,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qCYvJG4wOWST8T59","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"B5jKL485hpQ8owlP","name":"Spiritual Weapon","type":"spell","img":"systems/dnd5e/icons/skills/violet_10.jpg","data":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138787,"definitionId":2263,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spiritual Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"6WcujTk2yI77gkP9","name":"Spirit Guardians","type":"spell","img":"systems/dnd5e/icons/skills/blue_01.jpg","data":{"description":{"value":"

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

\n

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[radiant - Good or Neutral Alignment]","radiant"],["3d8[necrotic - Evil Alignment]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"a holy symbol","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138784,"definitionId":2264,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spirit Guardians","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4RSKWSWWffVb9Xy2","name":"Tongues","type":"spell","img":"icons/commodities/biological/tongue-pink.webp","data":{"description":{"value":"

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"value":"a small clay model of a ziggurat","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small clay model of a ziggurat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138857,"definitionId":2281,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Tongues","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1puuAZ8U9UNWQzio","name":"Control Water","type":"spell","img":"systems/dnd5e/icons/skills/blue_20.jpg","data":{"description":{"value":"

Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one.

\n

Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the flooding water spills over onto dry land.

\n

If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing.

\n

The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts.

\n

Part Water. You cause water in the area to move apart and create a trench. The trench extends across the spell's area, and the separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored.

\n

Redirect Flow. You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.

\n

Whirlpool. This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check against your spell save DC.

\n

When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is caught in the vortex until the spell ends. On a successful save, the creature takes half damage, and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but has disadvantage on the Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check to do so.

\n

The first time each turn that an object enters the vortex, the object takes 2d8 bludgeoning damage; this damage occurs each round it remains in the vortex.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning - Whirlpool]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"a drop of water and a pinch of dust","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a drop of water and a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136433,"definitionId":2049,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Control Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"LmIkhByKzbHeOHng","name":"Divination","type":"spell","img":"icons/sundries/scrolls/scroll-symbol-eye-brown.webp","data":{"description":{"value":"

Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The GM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.

\n

The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The GM makes this roll in secret.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136629,"definitionId":2073,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Divination","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nu8Q7Ow88C3xbfXd","name":"Mass Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-royal-3.jpg","data":{"description":{"value":"

A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[healing - Unaffected: undead, constructs] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138459,"definitionId":2181,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mass Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zv8EEBBuh26dvSK1","name":"Scrying","type":"spell","img":"systems/dnd5e/icons/items/inventory/monster-eyes.jpg","data":{"description":{"value":"

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Knowledge

\n
Save Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)0
Familiar (you know the target well)-5
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ConnectionSave Modifier
Likeness or picture-2
Possession or garment-4
Body part, lock of hair, bit of nail, or the like-10
\n

 

\n

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.

\n

On a failed save, the spell creates an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.Invisible]{invisible} objects sees the sensor as a luminous orb about the size of your fist.

\n

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/kuo-toa-archpriest","img":"https://www.dndbeyond.com/avatars/68/44/636460901293303005.png","tokenImg":"https://www.dndbeyond.com/avatars/8/926/636321050027973637.jpeg","spellList":{"class":["detect magic","sanctuary","shield of faith","hold person","spiritual weapon","spirit guardians","tongues","control water","divination","mass cure wounds","scrying"],"pact":[],"atwill":["guidance","sacred flame","thaumaturgy"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":17167,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"xlg3uWxcxLqbw4IG","name":"Klauth","type":"npc","img":"ddb-images/other/npc-Klauth.jpeg","data":{"abilities":{"str":{"value":30,"proficient":0,"bonuses":{"check":"","save":""},"mod":10,"dc":26},"dex":{"value":10,"proficient":1,"bonuses":{"check":"","save":""},"mod":0,"prof":8,"saveBonus":0,"save":8,"dc":16},"con":{"value":29,"proficient":1,"bonuses":{"check":"","save":""},"mod":9,"prof":8,"saveBonus":0,"save":17,"dc":25},"int":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":20},"wis":{"value":15,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":8,"saveBonus":0,"save":10,"dc":18},"cha":{"value":23,"proficient":1,"bonuses":{"check":"","save":""},"mod":6,"prof":8,"saveBonus":0,"save":14,"dc":22}},"attributes":{"ac":{"flat":22,"calc":"natural","formula":"","label":"natural armor "},"hp":{"value":546,"min":0,"max":546,"temp":0,"tempmax":0,"formula":"28d20 + 252"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":40,"fly":80,"swim":0,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":8,"spelldc":22,"spellLevel":0},"details":{"biography":{"value":"

The odor of sulfur and pumice surrounds a red dragon, whose swept-back horns and spinal frill define its silhouette. Its beaked snout vents smoke at all times, and its eyes dance with flame when it is angry.

\n

Klauthen Vale is a narrow, winding valley in the mountains west of Mirabar. Thanks to ancient and powerful magic, the valley is warm throughout of the year — an oasis in the cold, cold north. Roaming this expanse are hundreds of sheep, goats, and cattle plucked from other regions of the North by the vale’s dread overlord, the red wyrm Klauth. Scattered here and there are the crushed or charred bones of powerful adventurers and entire orc hordes that dared to enter the valley.

\n

“Old Snarl,” as Klauth is also known, likes to lie on a ledge high on one of the valley walls and survey his domain, descending occasionally to snatch up an animal or intruder. The walls around the valley contain numerous caves, two of them large enough for Klauth to shelter in. He keeps his legendary hoard in tunnels beneath one cavern, which can be entered only by lifting or pushing aside a massive slab of stone — a task impossible for anyone not as large and strong as an ancient dragon.

\n

Klauth is one of the largest and most fearsome red dragons ever known in Faerûn. Huge but graceful, he’s as supple as a cat. His body is covered in old, wicked-looking scars where scales have been torn away and never grown back. He brutally attacks other dragons, seeking to slay any wyrm that might rival him in power, in a fighting style marked by sudden attacks and just as sudden disappearances.

\n

Klauth spends many waking hours scrying Faerûn with his spells, and he probably knows more about the deeds and whereabouts of surface-world creatures in the North and along the Sword Coast than any other being alive today. Old Snarl obeys strange whims that prompt him to perform acts of kindness for creatures he doesn’t think can harm him.

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Klauth can use his Frightful Presence. He then makes three attacks: one with his bite and two with his claws.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 95","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"JpfD5LKY33lGas6l","name":"Bite","type":"weapon","img":"systems/dnd5e/icons/skills/red_29.jpg","data":{"description":{"value":"

Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 95","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"con","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[piercing] + @mod + 1","piercing"],["4d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite.","fullName":"Bite."}}},{"_id":"OEH5inHDdwdX6LJF","name":"Claw","type":"weapon","img":"icons/commodities/claws/claw-lizard-white-black.webp","data":{"description":{"value":"

Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 95","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"con","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[slashing] + @mod + 1","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claw.","fullName":"Claw."}}},{"_id":"hpUUlHSnpkR0Zzxb","name":"Tail","type":"weapon","img":"icons/commodities/biological/tail-scaled-green.webp","data":{"description":{"value":"

Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 95","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"con","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] + @mod + 1","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tail.","fullName":"Tail."}}},{"_id":"ufcva6BrvPjw8Dqr","name":"Frightful Presence","type":"feat","img":"systems/dnd5e/icons/spells/horror-acid-3.jpg","data":{"description":{"value":"

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

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The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.

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If Klauth is carrying two wands, he can use an action to expend 1 charge from each wand, triggering the effects of both wands simultaneously.

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Klauth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 22):

At will: comprehend languages, detect magic, mage hand, minor illusion, prestidigitation

2/day each: darkness, detect thoughts, ice storm

1/day each: banishment, cloudkill, disintegrate, etherealness, find the path (cast as 1 action), greater invisibility, haste, locate object, mass suggestion, mirage arcane (cast as 1 action), prismatic spray

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 95","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"EOYfDlgufWXBwoW3","name":"Lair Actions","type":"feat","img":"systems/dnd5e/icons/skills/yellow_31.jpg","data":{"description":{"value":"

Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:

Regional Effects

The region containing a legendary red dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:

If the dragon dies, these effects fade over the course of 1d10 days.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 95","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"1bpNx1jVyKvsi6UO","name":"A Red Dragon’s Lair","type":"feat","img":"icons/environment/wilderness/cave-entrance-mountain.webp","data":{"description":{"value":"

A Red Dragon’s Lair

Red dragons lair in high mountains or hills, dwelling in caverns under snow-capped peaks, or within the deep halls of abandoned mines and dwarven strongholds. Caves with volcanic or geothermal activity are the most highly prized red dragon lairs, creating hazards that hinder intruders and letting searing heat and volcanic gases wash over a dragon as it sleeps.

With its hoard well protected deep within the lair, a red dragon spends as much of its time outside the mountain as in it. For a red dragon, the great heights of the world are the throne from which it can look out to survey all it controls—and the wider world it seeks to control.

Throughout the lair complex, servants erect monuments to the dragon’s power, telling the grim story of its life, the enemies it has slain, and the nations it has conquered.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 95","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"MD5nZnVRPdtTLGnK","name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

\n

Detect. The dragon makes a Wisdom (Perception) check.

\n

Tail Attack. The dragon makes a tail attack.

\n

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 95","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"a2C9b0B0kYMcSTz1","name":"Detect","type":"feat","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 95","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"GI2KOwT0MUORU4JH","name":"Tail","type":"weapon","img":"icons/commodities/biological/tail-scaled-green.webp","data":{"description":{"value":"

Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 95","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"con","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] + @mod + 1","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Tail.","fullName":"Tail.","actionCopy":true}}},{"_id":"p7MRb9Ja5v89W0DP","name":"Wing Attack (Costs 2 Actions)","type":"feat","img":"icons/commodities/biological/wing-green.webp","data":{"description":{"value":"

The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 95","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + 10","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":25,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"dvrxZer8GX8WclKN","name":"Legendary Resistance (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/water_04.jpg","data":{"description":{"value":"

If the dragon fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 95","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Legendary Resistance (3/Day).","fullName":"Legendary Resistance (3/Day)."}}},{"_id":"hazwePevt0Xil0QZ","name":"Special Equipment","type":"feat","img":"icons/containers/bags/pack-leather-brown.webp","data":{"description":{"value":"

Klauth carries a wand of fireballs and a wand of lightning bolts, and he wears a ring of cold resistance.

","chat":"","unidentified":""},"source":"Storm King's Thunder pg 95","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Special Equipment.","fullName":"Special Equipment."}}},{"_id":"0hmGaSRrxv8eO3ka","name":"Comprehend Languages","type":"spell","img":"systems/dnd5e/icons/spells/runes-orange-2.jpg","data":{"description":{"value":"

For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.

\n

This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"a pinch of soot and salt","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136246,"definitionId":2035,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Comprehend Languages","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Y3U2TldGUkN1ic2N","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"eFryE0SSRJwokAGG","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"J1Dwy2mUOPdsoKJf","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8068pEvScQYcDGT0","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"d3QhjbhkrmuHQqS3","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/skills/shadow_10.jpg","data":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"bat fur and a drop of pitch or piece of coal","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136494,"definitionId":2058,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"hFvFR1jnrxpYSW0A","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EOaQN8eKoDjoWb2I","name":"Ice Storm","type":"spell","img":"systems/dnd5e/icons/spells/ice-blue-3.jpg","data":{"description":{"value":"

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

\n

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"cylinder"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning]","bludgeoning"],["4d6[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a pinch of dust and a few drops of water","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138335,"definitionId":2151,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ice Storm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rWksTkilj6N2cfWA","name":"Banishment","type":"spell","img":"systems/dnd5e/icons/skills/emerald_09.jpg","data":{"description":{"value":"

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

\n

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is @Compendium[dnd5e.rules.Incapacitated]{incapacitated}. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

\n

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"an item distasteful to the target","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136094,"definitionId":2010,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Banishment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Control","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zgj2xxtLwM5l6Kns","name":"Cloudkill","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-3.jpg","data":{"description":{"value":"

You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.

\n

When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.

\n

The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136225,"definitionId":2030,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cloudkill","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ky1tJkijle92A3J5","name":"Disintegrate","type":"spell","img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","data":{"description":{"value":"

A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.

\n

A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.

\n

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.

\n

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot- cube portion of it. A magic item is unaffected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6[force] + 40","force"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"trs","components":{"value":"a lodestone and a pinch of dust","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"level","formula":"3d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136610,"definitionId":2070,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Disintegrate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ueV3wNs6KAn3tJcY","name":"Etherealness","type":"spell","img":"systems/dnd5e/icons/spells/shielding-spirit-1.jpg","data":{"description":{"value":"

You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Border Ethereal for the duration or until you use your action to dismiss the spell. During this time, you can move in any direction. If you move up or down, every foot of movement costs an extra foot. You can see and hear the plane you originated from, but everything there looks gray, and you can't see anything more than 60 feet away.

\n

While on the Ethereal Plane, you can only affect and be affected by other creatures on that plane. Creatures that aren't on the Ethereal Plane can't perceive you and can't interact with you, unless a special ability or magic has given them the ability to do so.

\n

You ignore all objects and effects that aren't on the Ethereal Plane, allowing you to move through objects you perceive on the plane you originated from.

\n

When the spell ends, you immediately return to the plane you originated from in the spot you currently occupy. If you occupy the same spot as a solid object or creature when this happens, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved.

\n

This spell has no effect if you cast it while you are on the Ethereal Plane or a plane that doesn't border it, such as one of the Outer Planes.

\n

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, you can target up to three willing creatures (including you) for each slot level above 7th. The creatures must be within 10 feet of you when you cast the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136730,"definitionId":2087,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Etherealness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Teleportation","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cZWdrEgAw62OgCFp","name":"Find the Path (cast as 1 action)","type":"spell","img":"systems/dnd5e/icons/skills/yellow_28.jpg","data":{"description":{"value":"

Special Notes: cast as 1 action.

\n\n

This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as \"a green dragon's lair\"), the spell fails.

\n

For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.

","chat":"

Special Notes: cast as 1 action.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"day"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"value":"a set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth 100 gp and an object from the location you wish to find","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136806,"definitionId":2099,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Find the Path","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"GgCEZRYOyabKbou7","name":"Greater Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-1.jpg","data":{"description":{"value":"

You or a creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138001,"definitionId":2128,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xSpweaREWX8UeBep","name":"Haste","type":"spell","img":"systems/dnd5e/icons/skills/armor_01.jpg","data":{"description":{"value":"

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

\n

When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a shaving of licorice root","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138057,"definitionId":2138,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Haste","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Tm2UieHhegnnJv6u","name":"Locate Object","type":"spell","img":"systems/dnd5e/icons/skills/red_25.jpg","data":{"description":{"value":"

Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

\n

The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

\n

This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a forked twig","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138418,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jrya2uoxdO7KfmrP","name":"Mass Suggestion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act automatically negates the effect of the spell.

\n

Each target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a group of soldiers give all their money to the first beggar they meet. If the condition isn't met before the spell ends, the activity isn't performed.

\n

If you or any of your companions damage a creature affected by this spell, the spell ends for that creature.

\n

At Higher Levels. When you cast this spell using a 7th-level spell slot, the duration is 10 days. When you use an 8th-level spell slot, the duration is 30 days. When you use a 9th-level spell slot, the duration is a year and a day.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":12,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":6,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138465,"definitionId":2184,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mass Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nmFhsu2OTqW2fEZI","name":"Mirage Arcane (cast as 1 action)","type":"spell","img":"systems/dnd5e/icons/skills/blue_31.jpg","data":{"description":{"value":"

Special Notes: cast as 1 action.

\n\n

You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. The terrain's general shape remains the same, however. Open fields or a road could be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road.

\n

Similarly, you can alter the appearance of structures, or add them where none are present. The spell doesn't disguise, conceal, or add creatures.

\n

The illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into difficult terrain (or vice versa) or otherwise impede movement through the area. Any piece of the illusory terrain (such as a rock or stick) that is removed from the spell's area disappears immediately.

\n

Creatures with @Compendium[dnd5e.rules.Truesight]{truesight} can see through the illusion to the terrain's true form; however, all other elements of the illusion remain, so while the creature is aware of the illusion's presence, the creature can still physically interact with the illusion.

","chat":"

Special Notes: cast as 1 action.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"day"},"target":{"value":5280,"width":null,"units":"ft","type":"square"},"range":{"value":null,"long":null,"units":"special"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138491,"definitionId":2192,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirage Arcane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zi5rEryfZinGHQrj","name":"Prismatic Spray","type":"spell","img":"systems/dnd5e/icons/spells/needles-royal-3.jpg","data":{"description":{"value":"

Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must make a Dexterity saving throw. For each target, roll a d8 to determine which color ray affects it.

\n

1. Red. The target takes 10d6 fire damage on a failed save, or half as much damage on a successful one.

\n

2. Orange. The target takes 10d6 acid damage on a failed save, or half as much damage on a successful one.

\n

3. Yellow. The target takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

4. Green. The target takes 10d6 poison damage on a failed save, or half as much damage on a successful one.

\n

5. Blue. The target takes 10d6 cold damage on a failed save, or half as much damage on a successful one.

\n

6. Indigo. On a failed save, the target is @Compendium[dnd5e.rules.Restrained]{restrained}. It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the @Compendium[dnd5e.rules.Petrified]{petrified} condition. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.

\n

7. Violet. On a failed save, the target is @Compendium[dnd5e.rules.Blinded]{blinded}. It must then make a Wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of existence of the GM's choosing and is no longer @Compendium[dnd5e.rules.Blinded]{blinded}. (Typically, a creature that is on a plane that isn't its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.) 

\n

8. Special. The target is struck by two rays. Roll twice more, rerolling any 8.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6[fire - Red Ray]","fire"],["10d6[acid - Orange Ray]","acid"],["10d6[lightning - Yellow Ray]","lightning"],["10d6[poison - Green Ray]","poison"],["10d6[cold - Blue Ray]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":7,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138593,"definitionId":2214,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prismatic Spray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/klauth","img":"https://www.dndbeyond.com/avatars/4675/668/636747837521115242.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/668/636747837521115242.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[{"name":"comprehend languages","type":"atwill","value":null,"innate":false},{"name":"detect magic","type":"atwill","value":null,"innate":false},{"name":"mage hand","type":"atwill","value":null,"innate":false},{"name":"minor illusion","type":"atwill","value":null,"innate":false},{"name":"prestidigitation","type":"atwill","value":null,"innate":false},{"name":"darkness","type":"day","value":"2","innate":false},{"name":"detect thoughts","type":"day","value":"2","innate":false},{"name":"ice storm","type":"day","value":"2","innate":false},{"name":"banishment","type":"day","value":"1","innate":false},{"name":"cloudkill","type":"day","value":"1","innate":false},{"name":"disintegrate","type":"day","value":"1","innate":false},{"name":"etherealness","type":"day","value":"1","innate":false},{"name":"find the path","type":"day","value":"1","innate":false},{"name":"greater invisibility","type":"day","value":"1","innate":false},{"name":"haste","type":"day","value":"1","innate":false},{"name":"locate object","type":"day","value":"1","innate":false},{"name":"mass suggestion","type":"day","value":"1","innate":false},{"name":"mirage arcane","type":"day","value":"1","innate":false},{"name":"prismatic spray","type":"day","value":"1","innate":false}],"edgeCases":[{"name":"find the path","type":"innate","edge":"cast as 1 action"},{"name":"mirage arcane","type":"innate","edge":"cast as 1 action"}],"material":false}},"ddbimporter":{"id":297832,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"xlsnSSI3BPnNxsVI","name":"Arasta","type":"npc","img":"ddb-images/other/npc-Arasta.png","data":{"abilities":{"str":{"value":24,"proficient":0,"bonuses":{"check":"","save":""},"mod":7,"dc":22},"dex":{"value":16,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":7,"saveBonus":0,"save":10,"dc":18},"con":{"value":23,"proficient":1,"bonuses":{"check":"","save":""},"mod":6,"prof":7,"saveBonus":0,"save":13,"dc":21},"int":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":17},"wis":{"value":22,"proficient":1,"bonuses":{"check":"","save":""},"mod":6,"prof":7,"saveBonus":0,"save":13,"dc":21},"cha":{"value":17,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":18}},"attributes":{"ac":{"flat":19,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":300,"min":0,"max":300,"temp":0,"tempmax":0,"formula":"24d12 + 144"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":40,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":7,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

A victim of the gods’ petty rivalries, Arasta was once one of Nylea’s most beloved dryad companions. Phenax’s bitterness saw her transformed into an arachnid monstrosity and driven into the darkest depths of the Nessian Wood. Now she broods on her unjust fate and the fickleness of the gods who left her cursed with monstrous immortality.

\n

Arasta appears as a gigantic spiderlike creature, her few humanoid features made monstrous by cruel magic and ages of hatred. Webs fill her lair deep in the Nessian Wood, sticky strands made not of silk but of her own endless hair. In her darkened realm, Arasta broods on her hatred of the gods and their servants. She doesn’t do so alone, though, as innumerable arachnids fawn over her, serving as her eyes throughout the wilderness, disposing of victims trapped within her hair, and sacrificing themselves in her defense if they must.

\n

See “Myths of Nylea” in chapter 2 for more details on the tragedy of Arasta.

\n

Arasta as a Mythic Encounter

\n

Arasta is a formidable enemy under normal circumstances, but to give characters a truly mythic challenge, you can have her call on her Armor of Spiders. Her use of this trait signals a drastic turn in the encounter, as Arasta summons her arachnid children to protect her. While she has temporary hit points from this trait, she can choose one of her mythic actions when she uses a legendary action.

\n

Read or paraphrase the following text when Arasta uses her Armor of Spiders trait:

\n
\n

The nightmarish arachnid unleashes a shriek that sounds like a thousand spider carapaces scarring slate. In response, the ground ripples and bursts over the monster, revealing itself as a wave of countless spiders. The tiny arachnids swarm the larger horror, girding it in skittering bodies.

\n
\n

Fighting Arasta as a mythic encounter is equivalent to taking on two challenge rating 21 creatures in one encounter. Award a party 66,000 XP for defeating Arasta after she uses Armor of Spiders.

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Arasta makes three attacks: one with her bite and two with her claws.

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Melee Weapon Attack: +14 to hit, reach 5 ft., one creature. Hit: 20 (3d8 + 7) piercing damage, and the target must make a DC 21 Constitution saving throw, taking 32 (5d12) poison damage on a failed save, or half as much damage on a successful one. If the damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

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Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 7) slashing damage.

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Arasta unleashes her hair in the form of webbing that fills a 30-foot cube next to her. The web is difficult terrain, its area is lightly obscured, and it lasts for 1 minute. Any creature that moves into the web or that starts its turn there must make a DC 21 Dexterity saving throw. On a failed save, the creature is restrained while in the web. A creature can use an action to make a DC 21 Strength check. On a success, it can free itself or a creature within 5 feet of it that is restrained by the web.

This webbing is immune to all damage except magical fire. A 5-foot cube of the web is destroyed if it takes at least 20 fire damage from a spell or other magical source on a single turn.

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Lair Actions

On initiative count 20 (losing initiative ties), Arasta can take a lair action to cause one of the following effects. She can’t use the same effect two rounds in a row.

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Arasta’s Lair

Arasta lives in an enormous, gnarled olive tree called Enorasi, which was planted millennia ago by Klothys. It is said that those who eat of its fruit can see glimpses of the future. Eating the fruit brings with it a risk, though, for those who Klothys finds unworthy might be driven mad. There, within Enorasi’s hollow trunk, Arasta awaits the next would-be prophet to make her meal. Her webs stretch beyond the branches of the tree and carpet the forest floor of her realm.

Path to the Underworld. Tales are told of forlorn souls who, because of grief or madness over the loss of a loved one, have sought out Arasta’s lair, as it is rumored that some of the strands of her web are anchored near the edge of the Underworld and can enable a traveler to reach that realm’s ashen shores.

But those who enter her domain unbidden almost never go unnoticed, for Arasta can sense the slightest vibration along her web hair, and her children act as spies on her behalf.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 248","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"luAkVfJRGPCO2cGd","name":"Regional Effects","type":"feat","img":"systems/dnd5e/icons/skills/emerald_03.jpg","data":{"description":{"value":"

Regional Effects

The region containing Arasta’s lair is warped by her presence, which creates one or more of the following effects:

If Arasta dies, the spiders and insects lose their supernatural link to her. The webs remain, but they dissolve within 1d10 days.

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Arasta can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Arasta regains spent legendary actions at the start of her turn.

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Claws. Arasta makes one attack with her claws.

\n

Swarm (Costs 2 Actions). Arasta causes two Swarm of Insects (Spiders) ;swarms of spiders (see the Monster Manual) to appear in unoccupied spaces within 5 feet of her.

\n

Toxic Web (Costs 3 Actions). Each creature restrained by Arasta’s Web of Hair takes 18 (4d8) poison damage.

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Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 7) slashing damage.

Claws. Arasta makes one attack with her claws.

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Arasta causes two Swarm of Insects (Spiders) ;swarms of spiders (see the Monster Manual) to appear in unoccupied spaces within 5 feet of her.

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Each creature restrained by Arasta’s Web of Hair takes 18 (4d8) poison damage.

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If Arasta is reduced to 0 hit points, she doesn’t die or fall unconscious. Instead, she regains 200 hit points. In addition, Arasta’s children immediately swarm over her body to protect her, granting her 100 temporary hit points.

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If Arasta fails a saving throw, she can choose to succeed instead.

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Arasta has advantage on saving throws against spells and other magical effects.

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Arasta can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

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Arasta ignores movement restrictions caused by webbing.

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If Arasta’s mythic trait is active, she can use the options below as legendary actions, as long as she has temporary hit points from her Armor of Spiders.

Swipe. Arasta makes two attacks with her claws.

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Arasta recharges Web of Hair and uses it.

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Each creature restrained by Arasta’s Web of Hair must succeed on a DC 21 Constitution saving throw, or the creature takes 26 (4d12) force damage and any spell of 6th level or lower on it ends.

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Stone golems are magical constructs cut and chiseled from stone to appear as tall, impressive statues. Like other golems, they are nearly impervious to spells and ordinary weapons.

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The golem makes two mallet attacks.

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Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. When the golem hits a creature with one of its mallets, the target must succeed on a DC 17 Constitution saving throw or be stunned until the end of its next turn.

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The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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The golem is immune to any spell or effect that would alter its form.

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The golem has advantage on saving throws against spells and other magical effects.

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The golem's weapon attacks are magical.

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Medusas (often called gorgons on Theros) are closely associated with Pharika, the god of poison and medicine. Pharika has charged her favored servants with guarding secrets of life, health, and immortality that are too powerful to be known by those who lack the wisdom to use them properly. Those who approach a medusa with humility and worthy offerings might receive the creature’s favor. The medusa might propose a dangerous quest to fetch some rare ingredient or legendary relic, promising to reward success with a bit of Pharika’s knowledge. This information might lead to a cure for a plague, an alchemical breakthrough, or a secret of the cosmos.

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The medusa makes either three melee attacks—one with its snake hair, one to constrict, and one with its shortsword—or two ranged attacks with its longbow.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 7 (2d6) poison damage.

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Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 7 (2d6) bludgeoning damage, and the target is grappled (escape DC 11) if it is a Large or smaller creature. Until this grapple ends, the target is restrained, and the medusa can’t constrict another target.

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When a creature that can see the medusa's eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.

Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save.

If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.

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Precognitive mages, a rarity among Azorius spellcasters, are capable of capturing glimpses of the future. They are typically employed to anticipate the actions of wanted criminals, thus aiding in their capture.

\n
\n

GEETRA

\n

Geetra is a precognitive mage who first put her gifts to use as a young thief on the streets of Ravnica. While still a teenager, she was apprehended and then pardoned in exchange for agreeing to use her talents in the service of the Azorius Senate. For decades, she worked in almost complete anonymity, her gifts unappreciated. But with the senate displaying an increased interest in the talents of precognitive mages, Geetra has been given a more prominent position, which she has embraced with enthusiasm. She worries about the impact that her guild has on the rest of Ravnica but believes in her heart that she is helping the people. Chaos can only destroy, and her visions are a tool to ensure that society can live in safety in all variants of the future.

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Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 − 1) bludgeoning damage, or 3 (1d8 − 1) bludgeoning damage if used with two hands.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 228","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod","bludgeoning"]],"versatile":"1d8[bludgeoning] + @mod"},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Quarterstaff.","fullName":"Quarterstaff."}}},{"_id":"HgzYaWChUZa3Y4ig","name":"Glimpse the Temporal Flood (Recharge 5–6)","type":"feat","img":"systems/dnd5e/icons/skills/yellow_19.jpg","data":{"description":{"value":"

The mage targets one creature within 120 feet of it that it can see. The target takes 18 (4d8) psychic damage, and it must succeed on a DC 14 Intelligence saving throw or be stunned until the end of its next turn.

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The mage’s innate spellcasting ability is Intelligence (spell save DC 14). It can cast the following spells, requiring no material components:

3/day: detect thoughts, mage armor

1/day each: clairvoyance, locate object

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 228","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"XrFpu2CCVURElGqi","name":"Precognitive Insight (3/Day)","type":"feat","img":"systems/dnd5e/icons/skills/blue_15.jpg","data":{"description":{"value":"

When the mage or a creature it can see makes an attack roll, a saving throw, or an ability check, the mage can cause the roll to be made with advantage or disadvantage.

","chat":"","unidentified":""},"source":"Guildmasters' Guide to Ravnica pg 228","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Precognitive Insight (3/Day).","fullName":"Precognitive Insight (3/Day)."}}},{"_id":"eJpiQWGgCfw3GMgw","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1eU9Rm9RZJ9xm89e","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"3","max":"3","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DLDOeJcapGcI05cD","name":"Clairvoyance","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","data":{"description":{"value":"

You create an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.

\n

When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.

\n

A creature that can see the sensor (such as a creature benefiting from see invisibility or @Compendium[dnd5e.rules.Truesight]{truesight}) sees a luminous, intangible orb about the size of your fist.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":5280,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136209,"definitionId":2028,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Clairvoyance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Scrying","Detection","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mlsdId5IrmzDDXhE","name":"Locate Object","type":"spell","img":"systems/dnd5e/icons/skills/red_25.jpg","data":{"description":{"value":"

Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

\n

The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

\n

This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

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Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.

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Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

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For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

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The knight has advantage on saving throws against being frightened.

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Each knight has advantage on saving throws against poison, and resistance to poison damage.

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The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

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He can move through the space of a Medium or larger creature.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist pg 85","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Halfling Nimbleness.","fullName":"Halfling Nimbleness."}}},{"_id":"2c4rTwrtlYZvCBsm","name":"Brave","type":"feat","img":"icons/commodities/tech/metal-blue.webp","data":{"description":{"value":"

He has advantage on saving throws against being frightened.

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist pg 85","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Brave.","fullName":"Brave."}}},{"_id":"frfhm9pF5rj3MlgA","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation

1st level (4 slots): detect magic, mage armor, magic missile, shield

2nd level (3 slots): misty step, suggestion

3rd level (3 slots): animate dead, fireball, fly

4th level (3 slots): blight, ice storm

5th level (1 slot): cone of cold

","chat":"","unidentified":""},"source":"Waterdeep: Dragon Heist pg 85","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"xymJe4CoijLgPdbY","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/beam-red-2.jpg","data":{"description":{"value":"

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vcwtrJAfLkEEY8uR","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"f6YmQms3CaBgdYSD","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4rbvY9tnsG7CNcNa","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"RtJcNmdEtP3gg4OS","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pofEcryWDcsneaDR","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nl7nK0LHg8P9spKo","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"GNxv0vB7WZSkMKxN","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZmRW5RHNtCaLLXDS","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"9biYclIWtLOYStEF","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZnhVcKjsvIIVJP85","name":"Animate Dead","type":"spell","img":"systems/dnd5e/icons/skills/yellow_32.jpg","data":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).

\n

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

\n

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

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A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

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You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rV7zvm1mIkOey2p2","name":"Blight","type":"spell","img":"systems/dnd5e/icons/skills/green_26.jpg","data":{"description":{"value":"

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

\n

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

\n

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

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A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

\n

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"cylinder"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning]","bludgeoning"],["4d6[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a pinch of dust and a few drops of water","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dust and a few drops of water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138335,"definitionId":2151,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ice Storm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"V37F91JQIBPQnRmj","name":"Cone of Cold","type":"spell","img":"systems/dnd5e/icons/skills/blue_13.jpg","data":{"description":{"value":"

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

\n

A creature killed by this spell becomes a frozen statue until it thaws.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

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Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

","chat":"","unidentified":""},"source":"Lost Mine of Phandelver pg 31","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Slam.","fullName":"Slam."}}},{"_id":"KcPaicoh8QAVjB9N","name":"Undead Fortitude","type":"feat","img":"systems/dnd5e/icons/skills/blood_10.jpg","data":{"description":{"value":"

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

","chat":"","unidentified":""},"source":"Lost Mine of Phandelver pg 31","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Undead Fortitude.","fullName":"Undead Fortitude."}}},{"_id":"3pneYsxGgjlEfMns","name":"Ash Puff","type":"feat","img":"systems/dnd5e/icons/spells/fog-air-1.jpg","data":{"description":{"value":"

The first time the zombie takes damage, any living creature within 5 feet of the zombie must succeed on a DC 10 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on it early with a successful save.

","chat":"","unidentified":""},"source":"Lost Mine of Phandelver pg 31","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":10,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Ash Puff.","fullName":"Ash Puff."}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/ash-zombie","img":"https://www.dndbeyond.com/avatars/4675/680/636747837998336262.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/680/636747837998336262.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":287872,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"y2xQHjXX7kaoqYGa","name":"Frost Giant (variant)","type":"npc","img":"ddb-images/other/npc-Frost-Giant-variant-.png","data":{"abilities":{"str":{"value":23,"proficient":0,"bonuses":{"check":"","save":""},"mod":6,"dc":17},"dex":{"value":9,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":10},"con":{"value":21,"proficient":1,"bonuses":{"check":"","save":""},"mod":5,"prof":3,"saveBonus":0,"save":8,"dc":16},"int":{"value":9,"proficient":0,"bonuses":{"check":"","save":""},"mod":-1,"dc":10},"wis":{"value":10,"proficient":1,"bonuses":{"check":"","save":""},"mod":0,"prof":3,"saveBonus":0,"save":3,"dc":11},"cha":{"value":12,"proficient":1,"bonuses":{"check":"","save":""},"mod":1,"prof":3,"saveBonus":0,"save":4,"dc":12}},"attributes":{"ac":{"flat":15,"calc":"","formula":"","label":"patchwork armor "},"hp":{"value":138,"min":0,"max":138,"temp":0,"tempmax":0,"formula":"12d12 + 60"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":3,"spelldc":10,"spellLevel":0},"details":{"biography":{"value":"

Frost giants are creatures of ice and snow, with hair and beards of pale white or light blue, and flesh as blue as glacial ice. They respect only brute strength and skill in battle.

\n

Some adult frost giants are skilled hunters who construct and hurl nets weighted down with fragments of metal or bone.

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The giant makes two greataxe attacks.

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Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.

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Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

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Ranged Weapon Attack: +5 to hit, ranged 20/60 ft., one Small, Medium, or Large creature. Hit: The target is restrained until it escapes the net. Any creature can use its action to make a DC 17 Strength check to free itself or another creature in the net, ending the effect on a success. Dealing 15 slashing damage to the net (AC 12) destroys the net and frees the target.

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Belashyrra makes two attacks with its claws and uses its Eye Ray once.

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Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 7) slashing damage.

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Belashyrra shoots one of the following magical eye rays of its choice, targeting one creature it can see within 120 feet of it:

1. Psyche-Reconstruction Ray. The target must make a DC 22 Wisdom saving throw, taking 49 (9d10) psychic damage on a failed save, or half as much damage on a successful one. If this damage reduces a creature to 0 hit points, it dies and transforms into a spectator under Belashyrra’s control and acts immediately after Belashyrra in the initiative order. The target can’t be returned to its original form by any means short of a wish spell.

2. Domination Ray. The target must succeed on a DC 22 Wisdom saving throw or be charmed by Belashyrra for 1 minute or until the target takes damage. Belashyrra can issue telepathic commands to the charmed creature (no action required), which it does its best to obey.

3. Mind-Weakening Ray. The target must succeed on a DC 22 Intelligence saving throw or take 36 (8d8) psychic damage and be unable to cast spells or activate magic items for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

4. Blinding Ray. The target and each creature within 10 feet of it must succeed on a DC 22 Constitution saving throw or take 19 (3d12) radiant damage and be blinded for 1 minute. Until this blindness ends, Belyshyrra can see through the blinded creature’s eyes. The blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Belashyrra makes its lair in the Citadel of Lidless Eyes deep in Khyber, a site that appears to have been molded from molten stone, chitin, and flesh. Across its warped and liquid expanses, thousands of eyes of every size and shape peer into the endless darkness. Beholders, dolgrims, and stranger aberrations dwell within the halls of the citadel, which is one of the few places where such creatures are willing to live side by side.

Some beholderkin serve Belashyrra as guards and agents, while others spend their lives in deep meditation, pursuing inner visions known only to the Lord of Eyes. It’s rumored that anyone who sits on the citadel’s throne can see through the eyes of any sentient creature on Eberron or in Khyber. If encountered in its lair, Belashyrra has a challenge rating of 23 (50,000 XP).

Lair Actions.

While within the Citadel of Lidless Eyes, Belashyrra can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), Belashyrra can take a lair action to cause one of the following effects; it can’t use the same effect two rounds in a row:

Regional Effects.

Belashyrra’s lair is known to touch remote areas of the Shadow Marches and caverns below Xen’drik. A region containing a passage to Belashyrra’s lair is warped by its magic, which creates one or more of the following effects:

If Belashyrra dies, these effects fade over the course of 1d10 days.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 286","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"e0AbS6ZMyAcAKZ66","name":"Lair Actions.","type":"feat","img":"systems/dnd5e/icons/skills/yellow_31.jpg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 286","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"7jQ9ExW7c9qIFdQA","name":"Regional Effects.","type":"feat","img":"systems/dnd5e/icons/skills/emerald_03.jpg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 286","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}}}},{"_id":"ejHcpRUIZ2oz3img","name":"Madness of Belashyrra","type":"feat","img":"systems/dnd5e/icons/spells/horror-acid-3.jpg","data":{"description":{"value":"

Madness of Belashyrra

If a creature goes mad in Belashyrra’s lair or while it can see the daelkyr, it gains a form of indefinite madness. Roll on the Madness of Belashyrra table to determine the nature of this madness, which takes the form of a character flaw that lasts until cured. Chapter 8 of the Dungeon Master’s Guide has more information on madness.

Madness of Belashyrra

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Flaw (lasts until cured)
1“I constantly see shapes moving in the shadows.”
2“I perceive certain types of people — vocations or entire societies — as hideous monsters.”
3“Someone is watching everything I do.”
4“When I close my eyes, I see my past misdeeds.”
5“I don’t trust my sight. I have no idea what’s real and what’s a hallucination.”
6“Something watches the world through my eyes. To thwart them, I keep my eyes closed or covered.”
@Compendium[world.ddb-xetra-tables.Belashyrra: Madness of Belashyrra]{Open RollTable Belashyrra: Madness of Belashyrra}
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Belashyrra can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Belashyrra regains spent legendary actions at the start of its turn.

\n

Claw. Belashyrra makes one claw attack.

\n

Implant Fear (Costs 2 Actions). Belashyrra targets a creature it can see within 60 feet of it. The target must succeed on a DC 22 Wisdom saving throw or take 22 (4d10) psychic damage and immediately use its reaction, if available, to move as far as its speed allows away from Belashyrra.

\n

Rend Reality (Costs 3 Actions). Belashyrra rips at the bonds of reality in its immediate area. Each creature within 10 feet of Belashyrra must succeed on a DC 22 Constitution saving throw or take 19 (3d12) force damage and gain one level of exhaustion.

","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 286","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}}},{"_id":"4L3lVQw8RV8qLoiG","name":"Claw","type":"weapon","img":"icons/commodities/claws/claw-insect-grey-purple.webp","data":{"description":{"value":"

Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 7) slashing damage.

Claw. Belashyrra makes one claw attack.

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Belashyrra targets a creature it can see within 60 feet of it. The target must succeed on a DC 22 Wisdom saving throw or take 22 (4d10) psychic damage and immediately use its reaction, if available, to move as far as its speed allows away from Belashyrra.

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Belashyrra rips at the bonds of reality in its immediate area. Each creature within 10 feet of Belashyrra must succeed on a DC 22 Constitution saving throw or take 19 (3d12) force damage and gain one level of exhaustion.

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If a creature tries to read Belashyrra’s thoughts or deals psychic damage to it, that creature must succeed on a DC 22 Intelligence saving throw or be stunned for 1 minute. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Belashyrra can see through the eyes of all creatures within 120 feet of it. It can use its Eye Ray through any creature within 120 feet of it, as though it were in that creature’s space.

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If Belashyrra fails a saving throw, it can choose to succeed instead.

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Belashyrra has advantage on saving throws against spells and other magical effects.

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Belashyrra regains 20 hit points at the start of its turn. If it takes radiant damage, this trait doesn’t function at the start of its next turn. Belashyrra dies only if it starts its turn with 0 hit points and doesn’t regenerate.

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As a bonus action, Belashyrra can teleport up to 30 feet to an unoccupied space it can see.

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A giant shark is 30 feet long and normally found in deep oceans. Utterly fearless, it preys on anything that crosses its path, including whales and ships.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.

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The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

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The grung’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

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An eye of fear and flame stalks the world of the living, commanding individuals to perform evil deeds of the undead’s choosing or be destroyed. If its commands are not obeyed, an eye of fear and flame throws back its hood to reveal its skull—set with gems of red and black in each eye socket—then attacks.

\n

Spectral Visage. An eye of fear and flame resembles a hooded, skeletal humanoid figure. The interior of its hood cannot be seen except as an opaque black void. Ominous tales speak of these creatures prowling city streets in the darkest nights and during times of unease and unrest It is said that eyes of fear and flame were created by chaotic gods to foment the destruction of lawful creatures, or by lawful gods for the testing of their followers. Rumors state that only twenty of these creatures exist, but much of the truth about them remains unknown.

\n

Cruel Puppet Masters. An eye of fear and flame often chooses to appear during times of uncertainty, such as after a group’s devastating defeat or when an individual contemplates some momentous decision. The undead seeks to corrupt vulnerable individuals, especially those of lawful or good alignments, by setting tasks that test its targets’ moral foundations. A paladin might be ordered to murder an innocent, with the argument that not doing so will result in some greater evil taking place. Ultimately, the success or failure of the task is of less interest to the eye of fear and flame than the instigation of the evil act—and the general spread of chaos and misery that comes with it.

\n

Mystic Gemstones. An eye of fear and flame casts its magic powers through its gemstone eyes. In combat, it targets not only its opponents but also innocent bystanders, seeking to cause the greatest amount of confusion and destruction. If the creature is destroyed, these gems can be recovered, though they are treated as dangerous, cursed trophies akin to a demilich’s soul gems. Still, they might be sold to certain discerning—and brazen—collectors.

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The eye of fear and flame makes two claw attacks, and uses its Gemstone Eyes.

","chat":"","unidentified":""},"source":"Infernal Machine Rebuild pg 64","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"hLKGLeDNqMQXQYUH","name":"Claw","type":"weapon","img":"icons/commodities/bones/bone-foot-bird-brown.webp","data":{"description":{"value":"

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

","chat":"","unidentified":""},"source":"Infernal Machine Rebuild pg 64","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claw.","fullName":"Claw."}}},{"_id":"ULVEfYrMWRNHEulJ","name":"Gemstone Eyes","type":"feat","img":"icons/equipment/finger/ring-eye-purple-yellow.webp","data":{"description":{"value":"

The eye of fear and flame shoots one of the following magical eye rays, choosing one target it can see within 90 feet of it.

","chat":"","unidentified":""},"source":"Infernal Machine Rebuild pg 64","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Gemstone Eyes.","fullName":"Gemstone Eyes."}}},{"_id":"b3nkg5KWxE35TyhK","name":"Eye of Fear","type":"feat","img":"icons/commodities/biological/eye-green-pink.webp","data":{"description":{"value":"

The target and up to four other creatures of the eye of fear and flame’s choice within 10 feet of the target must each succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"Infernal Machine Rebuild pg 64","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":16,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Eye of Fear.","fullName":"Eye of Fear."}}},{"_id":"siuSXsbnBTSCAlam","name":"Eye of Flame","type":"feat","img":"icons/equipment/neck/necklace-eye-orange.webp","data":{"description":{"value":"

The target must make a DC 16 Dexterity saving throw. On a failed save, the target takes 44 (8d10) fire damage, and if it is a creature or a flammable object, it ignites. On a successful save, the target takes half as much damage and does not ignite. A target that ignites takes 5 (1d10) fire damage at the start of each of its turns until a creature takes an action to douse the fire.

","chat":"","unidentified":""},"source":"Infernal Machine Rebuild pg 64","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d10[fire]","fire"]],"versatile":""},"formula":"1d10[fire]","save":{"ability":"dex","dc":16,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Eye of Flame.","fullName":"Eye of Flame."}}},{"_id":"3Lv4EyOnq8305ZJc","name":"Turn Immunity","type":"feat","img":"icons/commodities/bones/skull-white-purple.webp","data":{"description":{"value":"

The eye of fear and flame is immune to effects that turn undead.

","chat":"","unidentified":""},"source":"Infernal Machine Rebuild pg 64","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Turn Immunity.","fullName":"Turn Immunity."}}},{"_id":"INMkpr0aj4CbeNqr","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

Innate Spellcasting. The eye of fear and flame’s innate spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:

At will: detect evil and good, detect thoughts

1/day each: etherealness, true seeing

","chat":"","unidentified":""},"source":"Infernal Machine Rebuild pg 64","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting. ","fullName":"Innate Spellcasting. "}}},{"_id":"NYaJ5a42FjPKWgSC","name":"Detect Evil and Good","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136555,"definitionId":2064,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"tpXM1ob9Ks53yRpw","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"A35SYRHzbHiXHMFA","name":"Etherealness","type":"spell","img":"systems/dnd5e/icons/spells/shielding-spirit-1.jpg","data":{"description":{"value":"

You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Border Ethereal for the duration or until you use your action to dismiss the spell. During this time, you can move in any direction. If you move up or down, every foot of movement costs an extra foot. You can see and hear the plane you originated from, but everything there looks gray, and you can't see anything more than 60 feet away.

\n

While on the Ethereal Plane, you can only affect and be affected by other creatures on that plane. Creatures that aren't on the Ethereal Plane can't perceive you and can't interact with you, unless a special ability or magic has given them the ability to do so.

\n

You ignore all objects and effects that aren't on the Ethereal Plane, allowing you to move through objects you perceive on the plane you originated from.

\n

When the spell ends, you immediately return to the plane you originated from in the spot you currently occupy. If you occupy the same spot as a solid object or creature when this happens, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved.

\n

This spell has no effect if you cast it while you are on the Ethereal Plane or a plane that doesn't border it, such as one of the Outer Planes.

\n

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, you can target up to three willing creatures (including you) for each slot level above 7th. The creatures must be within 10 feet of you when you cast the spell.

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This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has @Compendium[dnd5e.rules.Truesight]{truesight}, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.

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A dragon egg drained by an egg hunter is filled with 1d6 new eggs, which hatch inside the dragon egg’s shell in 1d6 days. The egg hunter hatchlings burst forth 1d4 days later, using the needlelike egg tooth that extends from their heads. They are voracious, consuming any other dragon eggs in the vicinity if they can. A hatchling matures into an Egg Hunter Adult;adult about twenty days after breaking free from its dragon egg.

\n
\n

Egg Hunters

\n

Egg hunters are parasites that seek out dragon eggs and feed on the contents. They deposit their own eggs into the empty shells, hiding the eggs from unsuspecting dragon parents or guardians.

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The egg hunter makes two Egg Tooth attacks.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage, or 17 (4d6 + 3) piercing damage if the target is an object.

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The egg hunter can breathe air and water.

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The egg hunter takes the Dash or Disengage action.

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A living blade of disaster is a blade of disaster spell (see appendix D) with a wicked will of its own. It looks like a floating, black planar rift in the shape of a sword. Like a demon, it craves destruction.

\n

Areas of wild magic and sites that have been ravaged by powerful eldritch forces can give rise to spell effects that become living beings. These so-called living spells haunt the places where they were created, subsisting on ambient magical energy.

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Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 26 (4d12) force damage, unless the living spell rolled an 18 or higher on the d20 for the attack, in which case the attack is a critical hit that deals 78 (12d12) force damage instead.

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The living spell has advantage on saving throws against spells and other magical effects.

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The living spell can move through any barrier, even a wall of magical force.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 299","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Unfettered.","fullName":"Unfettered."}}},{"_id":"UKDsfEB4YS8BrxHh","name":"Unusual Nature","type":"feat","img":"systems/dnd5e/icons/skills/violet_16.jpg","data":{"description":{"value":"

The living spell doesn’t require air, food, drink, or sleep.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 299","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Unusual Nature.","fullName":"Unusual Nature."}}},{"_id":"pmtbvgjAqhZvxaQa","name":"Preemptive Strike","type":"feat","img":"systems/dnd5e/icons/skills/fire_13.jpg","data":{"description":{"value":"

The living spell makes a melee attack against a creature that starts its turn within 5 feet of the living spell.

","chat":"","unidentified":""},"source":"Icewind Dale: Rime of the Frostmaiden pg 299","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Preemptive Strike.","fullName":"Preemptive Strike."}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/living-blade-of-disaster","img":"https://www.dndbeyond.com/avatars/12734/924/637357081714013038.png","tokenImg":"https://www.dndbeyond.com/avatars/12734/923/637357081712609070.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":1123110,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"yKlq7Z3KktnqVMr4","name":"Abhorrent Overlord","type":"npc","img":"ddb-images/other/npc-Abhorrent-Overlord.png","data":{"abilities":{"str":{"value":20,"proficient":0,"bonuses":{"check":"","save":""},"mod":5,"dc":17},"dex":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":16},"con":{"value":16,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":4,"saveBonus":0,"save":7,"dc":15},"int":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":14},"wis":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":14},"cha":{"value":16,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":4,"saveBonus":0,"save":7,"dc":15}},"attributes":{"ac":{"flat":16,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":136,"min":0,"max":136,"temp":0,"tempmax":0,"formula":"16d10 + 48"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":60,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha","prof":4,"spelldc":15,"spellLevel":0},"details":{"biography":{"value":"

Abhorrent overlords are gaunt, bipedal creatures whose gray, leathery skin is in stark contrast to the gleaming jewelry made of Underworld gold that they adorn themselves with. Their appetite for pain and death is eclipsed only by their greed; these fiends delight in searching out treasure and slaughtering all who stand in their way.

\n

Fell Minions. Harpies, vultures, crows, and other flying scavengers are attracted to an overlord’s presence, drawn by its evil and the promise of warm meat. An abhorrent overlord has no sense of loyalty or camaraderie toward these sycophants and often devours members of its retinue, yet more of the same continue to flock around the demon, offering fealty and squabbling for scraps.

\n

Some foul souls can’t let go of the miserable lives they had. Having been despicable in life, these spirits fester in death. The worst of these hateful dead, through ages of bitterness, gradually transform into fiends, the tormentors of the Underworld. The people of Theros know these fiends as demons.

\n

Immortal Nature. A demon of Theros doesn’t require food, drink, or sleep.

\n

\n
\n

FIENDS OF THEROS

\n

On Theros, the term “demon” encompasses all fiends. The people of Theros might refer to “demons” or “devils” interchangeably, having no understanding of the difference between fiendish species or distant nightmarish planes. A pit fiend might be interpreted by Theros’s mortals as one of the Underworld’s countless demonic denizens, while a balor meeting a Theros demon on some other plane might consider it a rarity from some undiscovered Abyssal layer. In general, feel free to use whatever fiends you wish when telling stories in Theros—the Underworld’s a big place with room for all the incarnate wickedness you desire.

\n
","public":""},"alignment":"Lawful Evil","race":"","type":{"value":"fiend","subtype":"","swarm":"","custom":""},"environment":"","cr":9,"spellLevel":0,"xp":{"value":5000},"source":"Mythic Odysseys of Theros pg 219"},"traits":{"size":"lg","di":{"value":["poison"],"custom":""},"dr":{"value":["cold","necrotic"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["poisoned"],"custom":""},"languages":{"value":["abyssal","common","infernal"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"dec":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"prof":4,"bonus":0,"total":7,"passive":17},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"itm":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"prof":4,"bonus":0,"total":7,"passive":17},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"per":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"prof":4,"bonus":0,"total":7,"passive":17},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Abhorrent Overlord","displayName":20,"img":"ddb-images/other/npc-token-Abhorrent-Overlord.jpeg","width":2,"height":2,"scale":1,"vision":true,"dimSight":120,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"My01OFJb7tpAgFQZ","name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/red_34.jpg","data":{"description":{"value":"

The abhorrent overlord makes two attacks with its claws.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"hq1eWWgUXOwHWQX5","name":"Claws","type":"weapon","img":"icons/commodities/claws/claw-insect-grey-purple.webp","data":{"description":{"value":"

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage plus 14 (4d6) necrotic damage. The abhorrent overlord regains hit points equal to half the amount of necrotic damage dealt if the target is a creature.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 219","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[slashing] + @mod","slashing"],["4d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claws.","fullName":"Claws."}}},{"_id":"pTkkqw4BWMqo0gx3","name":"Storm of Crows (Recharge 6)","type":"feat","img":"systems/dnd5e/icons/skills/violet_18.jpg","data":{"description":{"value":"

The abhorrent overlord conjures a swarm of spectral crows and harpies in a 20-foot-radius sphere centered on a point the overlord can see within 120 feet of it. The sphere remains for 1 minute or until the overlord loses concentration (as if concentrating on a spell), and its area is lightly obscured and difficult terrain.

Any creature that moves into the area for the first time on a turn or starts its turn there must make a DC 15 Constitution saving throw. A creature takes 16 (3d10) slashing damage plus 16 (3d10) psychic damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"xx2qz7m5lnrlpjf6","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[slashing]","slashing"],["3d10[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":15,"scaling":"flat"},"requirements":"","recharge":{"value":6,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Storm of Crows (Recharge 6).","fullName":"Storm of Crows (Recharge 6)."}}},{"_id":"YWajWSnDk3FO7sGa","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The abhorrent overlord’s spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:

1/day each: confusion, crown of madness, suggestion

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 219","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"H9KJrPVJBxc2APPO","name":"Insatiable Greed","type":"feat","img":"icons/commodities/currency/coin-embossed-skull-gold.webp","data":{"description":{"value":"

The abhorrent overlord can sense the presence of gold within 1,000 feet of itself. It can determine which location has the greatest amount of gold and can sense the direction to that site. If the gold is being moved, it knows the direction of the movement. It can’t locate gold if any thickness of clay or lead, even a thin sheet, blocks a direct path between it and the gold.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 219","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Insatiable Greed.","fullName":"Insatiable Greed."}}},{"_id":"TqTp5ZvTjvB81w5H","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The abhorrent overlord has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Mythic Odysseys of Theros pg 219","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"7m4bivqw48dXfhOj","name":"Confusion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg","data":{"description":{"value":"

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

\n

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
@Compendium[world.ddb-xetra-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}
\n

 

\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"three nut shells","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136256,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wmdbROjTxe2x7oZJ","name":"Crown of Madness","type":"spell","img":"icons/commodities/metal/fragments-steel-barbed.webp","data":{"description":{"value":"

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration.

\n

While the target is @Compendium[dnd5e.rules.Charmed]{charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The @Compendium[dnd5e.rules.Charmed]{charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136476,"definitionId":2329,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Crown of Madness","sources":[{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Control","Compulsion"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EQcf69us5M522Y4U","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

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You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

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If you or any of your companions damage the target, the spell ends.

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Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) cold damage.

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The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter.

When the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is incapacitated. The creature then makes a DC 17 Dexterity saving throw, taking 35 (10d6) cold damage on a failed save, or half as much damage on a successful one.

The wall lasts for 1 minute or until the devil is incapacitated or dies. The wall can be damaged and breached; each 10-­foot section has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must make a DC 17 Constitution saving throw, taking 17 (5d6) cold damage on a failed save, or half as much damage on a successful one. The frigid air dissipates when the rest of the wall vanishes.

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Magical darkness doesn't impede the devil's darkvision.

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The devil has advantage on saving throws against spells and other magical effects.

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Melee Weapon Attack: +5 to hit (with disadvantage if the target is within 5 feet of the duergar), reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage plus 3 (1d6) fire damage, or 16 (2d12 + 3) piercing damage plus 3 (1d6) fire damage while enlarged.

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From its fire lance, the duergar shoots a 15-foot cone of fire or a line of fire 30 feet long and 5 feet wide. Each creature in that area must make a DC 12 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.

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For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

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The duergar magically turns invisible for up to 1 hour or until it attacks, it casts a spell, it uses its Enlarge, or its concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.

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The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

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While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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The bone whelk can cause Medium or smaller objects to adhere to it. A Medium or smaller creature that touches the bone whelk is grappled by it (escape DC 10).

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When the bone whelk dies, it emits a blood-curdling shriek than can be heard out to a range of 120 feet. This shriek causes nonmagical, organic material within 10 feet of the bone whelk to rot. Each creature within 10 feet of the bone whelk when it dies takes 9 (2d8) necrotic damage.

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The bone whelk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

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The archdruid magically polymorphs into a beast or elemental with a challenge rating of 6 or less, and can remain in this form for up to 9 hours. The archdruid can choose whether its equipment falls to the ground, melds with its new form, or is worn by the new form. The archdruid reverts to its true form if it dies or falls unconscious. The archdruid can revert to its true form using a bonus action on its turn.

While in a new form, the archdruid retains its game statistics and ability to speak, but its AC, movement modes, Strength, and Dexterity are replaced by those of the new form, and it gains any special senses, proficiencies, traits, actions, and reactions (except class features, legendary actions, and lair actions) that the new form has but that it lacks. It can cast its spells with verbal or somatic components in its new form.

The new form’s attacks count as magical for the purpose of overcoming resistances and immunity to nonmagical attacks.

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The archdruid is an 18th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, mending, poison spray, produce flame

1st level (4 slots): cure wounds, entangle, faerie fire, speak with animals

2nd level (3 slots): animal messenger, beast sense, hold person

3rd level (3 slots): conjure animals, meld into stone, water breathing

4th level (3 slots): dominate beast, locate creature, stoneskin, wall of fire

5th level (3 slots): commune with nature, mass cure wounds, tree stride

6th level (1 slot): heal, heroes’ feast, sunbeam

7th level (1 slot): fire storm

8th level (1 slot): animal shapes

9th level (1 slot): foresight

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Whispering to the spirits of @Compendium[dnd5e.rules.Using Each Ability]{nature}, you create one of the following effects within range:

\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 236","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136700,"definitionId":2080,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Druidcraft","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":236,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"f66CcBPOBlW4X7sO","name":"Mending","type":"spell","img":"systems/dnd5e/icons/skills/red_05.jpg","data":{"description":{"value":"

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

\n

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"two lodestones","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3eQNVMZnldSMEoCK","name":"Poison Spray","type":"spell","img":"systems/dnd5e/icons/spells/needles-acid-1.jpg","data":{"description":{"value":"

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

\n

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d12"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138566,"definitionId":2208,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Poison Spray","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Zs6EFMK7eWpNs4vJ","name":"Produce Flame","type":"spell","img":"systems/dnd5e/icons/skills/yellow_09.jpg","data":{"description":{"value":"

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

\n

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.

\n

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138596,"definitionId":2217,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Produce Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cCWKrqbIRnyZT1Wp","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"h9byYy34rUP17YMT","name":"Entangle","type":"spell","img":"systems/dnd5e/icons/skills/green_16.jpg","data":{"description":{"value":"

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.

\n

A creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.Restrained]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

\n

When the spell ends, the conjured plants wilt away.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gL3qJG726U5WhsX5","name":"Faerie Fire","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-jade-2.jpg","data":{"description":{"value":"

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.Invisible]{invisible}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Yhz2joLoURntXmTf","name":"Speak with Animals","type":"spell","img":"systems/dnd5e/icons/skills/green_13.jpg","data":{"description":{"value":"

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138763,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bETJUTFMntheGl7e","name":"Animal Messenger","type":"spell","img":"systems/dnd5e/icons/skills/violet_18.jpg","data":{"description":{"value":"

By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.

\n

When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.

\n

At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a morsel of food","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136036,"definitionId":1994,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animal Messenger","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fb2D254vql70KyGW","name":"Beast Sense","type":"spell","img":"systems/dnd5e/icons/spells/wild-eerie-2.jpg","data":{"description":{"value":"

You touch a willing beast. For the duration of the spell, you can use your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. While perceiving through the beast’s senses, you gain the benefits of any special senses possessed by that creature, though you are @Compendium[dnd5e.rules.Blinded]{blinded} and @Compendium[dnd5e.rules.Deafened]{deafened} to your own surroundings.

","chat":"","unidentified":""},"source":"Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136108,"definitionId":2325,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Beast Sense","sources":[{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ff4JmtaggUvMIQ7O","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EFkG0AOIUTOXTq9k","name":"Conjure Animals","type":"spell","img":"systems/dnd5e/icons/spells/wild-jade-3.jpg","data":{"description":{"value":"

You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:

\n\n


Each beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.

\n

The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

\n

The GM has the creatures' statistics. Sample creatures can be found below.

\n

At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.

\n

Sample Creatures

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
CRCreature Name
0Frog, Sea Horse, Baboon, Badger, Bat, Cat, Crab, Deer, Eagle, Giant Fire Beetle, Goat, Hawk, Hyena, Jackal, Lizard, Octopus, Owl, Quipper, Rat, Raven, Scorpion, Spider, Vulture, Weasel
1/8Blood Hawk, Camel, Flying Snake, Giant Crab, Giant Rat, Giant Weasel, Mastiff, Mule, Poisonous Snake, Pony, Stirge
1/4Axe Beak, Boar, Constrictor Snake, Draft Horse, Elk, Giant Badger, Giant Bat, Giant Centipede, Giant Frog, Giant Lizard, Giant Owl, Giant Poisonous Snake, Giant Wolf Spider, Panther, Riding Horse, Wolf
1/2Ape, Black Bear, Crocodile, Giant Goat, Giant Sea Horse, Giant Wasp, Reef Shark, Warhorse
1Brown Bear, Dire Wolf, Giant Eagle, Giant Hyena, Giant Octopus, Giant Spider, Giant Toad, Giant Vulture, Lion, Tiger
2Giant Boar, Giant Constrictor Snake, Giant Elk, Hunter Shark, Plesiosaurus, Polar Bear, Rhinoceros, Saber-toothed Tiger
\n

 

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 127","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136261,"definitionId":2039,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Conjure Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":127,"sourceType":1}],"tags":["Summoning"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ZQAAhePJ4my1AA9W","name":"Meld into Stone","type":"spell","img":"icons/commodities/treasure/statue-bust-stone-grey.webp","data":{"description":{"value":"

You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses.

\n

While merged with the stone, you can't see what occurs outside it, and any Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Perception}) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You otherwise can't move.

\n

Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall @Compendium[dnd5e.rules.Prone]{prone} in an unoccupied space closest to where you first entered.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138469,"definitionId":2186,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Meld into Stone","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"I9s7tUrDtTkHyvHY","name":"Water Breathing","type":"spell","img":"systems/dnd5e/icons/spells/wind-blue-2.jpg","data":{"description":{"value":"

This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":10,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a short reed or piece of straw","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a short reed or piece of straw","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138932,"definitionId":2297,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Water Breathing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"0C3mw40I8AXrIEC4","name":"Dominate Beast","type":"spell","img":"systems/dnd5e/icons/spells/wild-orange-3.jpg","data":{"description":{"value":"

You attempt to beguile a beast that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Charmed]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the beast is @Compendium[dnd5e.rules.Charmed]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

\n

At Higher Levels. When you cast this spell with a 5th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 6th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 7th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136648,"definitionId":2076,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dominate Beast","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"sghCoY7Ap1h0zuXm","name":"Locate Creature","type":"spell","img":"systems/dnd5e/icons/spells/wild-eerie-1.jpg","data":{"description":{"value":"

Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.

\n

The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close--within 30 feet--at least once. If the creature you described or named is in a different form, such as being under the effects of a polymorph spell, this spell doesn't locate the creature.

\n

This spell can't locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"value":"a bit of fur from a bloodhound","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138411,"definitionId":2169,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Locate Creature","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"copLBrQ5QJxUiIqY","name":"Stoneskin","type":"spell","img":"systems/dnd5e/icons/skills/blue_34.jpg","data":{"description":{"value":"

This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"diamond dust worth 100 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"diamond dust worth 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138805,"definitionId":2266,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Stoneskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PfKJFYxhSrPQxo3K","name":"Wall of Fire","type":"spell","img":"systems/dnd5e/icons/spells/shielding-fire-3.jpg","data":{"description":{"value":"

You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.

\n

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.

\n

One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"a small piece of phosphorus","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small piece of phosphorus","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138910,"definitionId":2291,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Wall of Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1JHA0vZm4OohGQfv","name":"Commune with Nature","type":"spell","img":"systems/dnd5e/icons/skills/blue_09.jpg","data":{"description":{"value":"

You briefly become one with @Compendium[dnd5e.rules.Using Each Ability]{nature} and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where @Compendium[dnd5e.rules.Using Each Ability]{nature} has been replaced by construction, such as in dungeons and towns.

\n

You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:

\n\n


For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136238,"definitionId":2034,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Commune with Nature","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Utility","Environment","Exploration","Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1bvXVHJ0ZwaI5DnX","name":"Mass Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-royal-3.jpg","data":{"description":{"value":"

A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[healing - Unaffected: undead, constructs] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138459,"definitionId":2181,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mass Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EtmtveqD8I0WIh4q","name":"Tree Stride","type":"spell","img":"systems/dnd5e/icons/spells/leaf-acid-2.jpg","data":{"description":{"value":"

You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Both trees must be living and at least the same size as you. You must use 5 feet of movement to enter a tree. You instantly know the location of all other trees of the same kind within 500 feet and, as part of the move used to enter the tree, can either pass into one of those trees or step out of the tree you're in. You appear in a spot of your choice within 5 feet of the destination tree, using another 5 feet of movement. If you have no movement left, you appear within 5 feet of the tree you entered.

\n

You can use this transportation ability once per round for the duration. You must end each turn outside a tree.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138875,"definitionId":2283,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Tree Stride","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Teleportation","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DsYNRAqP9ybNaLxb","name":"Heal","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead.

\n

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["70","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138059,"definitionId":2139,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Heal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"y6emqk4BiA2RIkVn","name":"Heroes' Feast","type":"spell","img":"icons/containers/kitchenware/goblet-jeweled-red.webp","data":{"description":{"value":"

You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve creatures can partake of the feast.

\n

A creature that partakes of the feast gains several benefits. The creature is cured of all diseases and poison, becomes immune to poison and being @Compendium[dnd5e.rules.Frightened]{frightened}, and makes all Wisdom saving throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of hit points. These benefits last for 24 hours.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[healing - Increase Hit Point Maximum]","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"con","components":{"value":"a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138069,"definitionId":2143,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Heroes' Feast","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Eap6H7BOwSpAfQIm","name":"Sunbeam","type":"spell","img":"systems/dnd5e/icons/spells/beam-orange-3.jpg","data":{"description":{"value":"

A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is @Compendium[dnd5e.rules.Blinded]{blinded} until your next turn. On a successful save, it takes half as much damage and isn't @Compendium[dnd5e.rules.Blinded]{blinded} by this spell. Undead and oozes have disadvantage on this saving throw.

\n

You can create a new line of radiance as your action on any turn until the spell ends.

\n

For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d8[radiant - Disadvantage: undead, oozes]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"a magnifying glass","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a magnifying glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138819,"definitionId":2270,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sunbeam","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Wx98YMfwXflpT9ho","name":"Fire Storm","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-3.jpg","data":{"description":{"value":"

A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make a Dexterity saving throw. It takes 7d10 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire damages objects in the area and ignites flammable objects that aren't being worn or carried. If you choose, plant life in the area is unaffected by this spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d10[fire - Can choose to not affect plants in the area]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":7,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136962,"definitionId":2105,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Storm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"2KTe7STiI2vkRwQM","name":"Animal Shapes","type":"spell","img":"systems/dnd5e/icons/spells/wild-jade-3.jpg","data":{"description":{"value":"

Your magic turns others into beasts. Choose any number of willing creatures that you can see within range. You transform each target into the form of a Large or smaller beast with a challenge rating of 4 or lower. On subsequent turns, you can use your action to transform affected creatures into new forms.

\n

The transformation lasts for the duration for each target, or until the target drops to 0 hit points or dies. You can choose a different form for each target. A target's game statistics are replaced by the statistics of the chosen beast, though the target retains its alignment and Intelligence, Wisdom, and Charisma scores. The target assumes the hit points of its new form, and when it reverts to its normal form, it returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}. The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can't speak or cast spells.

\n

The target's gear melds into the new form. The target can't activate, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136038,"definitionId":1995,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animal Shapes","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3EGNouyHwMQSdOKY","name":"Foresight","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-jade-3.jpg","data":{"description":{"value":"

You touch a willing creature and bestow a limited ability to see into the immediate future. For the duration, the target can't be surprised and has advantage on attack rolls, ability checks, and saving throws. Additionally, other creatures have disadvantage on attack rolls against the target for the duration.

\n

This spell immediately ends if you cast it again before its duration ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":9,"school":"div","components":{"value":"a hummingbird feather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a hummingbird feather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137885,"definitionId":2115,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Foresight","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Debuff","Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/archdruid","img":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","spellList":{"class":["cure wounds","entangle","faerie fire","speak with animals","animal messenger","beast sense","hold person","conjure animals","meld into stone","water breathing","dominate beast","locate creature","stoneskin","wall of fire","commune with nature","mass cure wounds","tree stride","heal","heroes' feast","sunbeam","fire storm","animal shapes","foresight"],"pact":[],"atwill":["druidcraft","mending","poison spray","produce flame"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":17326,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"yQICICztADTf1FcP","name":"Amethyst Dragon Wyrmling","type":"npc","img":"ddb-images/other/npc-Amethyst-Dragon-Wyrmling.png","data":{"abilities":{"str":{"value":19,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":14},"dex":{"value":10,"proficient":1,"bonuses":{"check":"","save":""},"mod":0,"prof":2,"saveBonus":0,"save":2,"dc":10},"con":{"value":17,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":2,"saveBonus":0,"save":5,"dc":13},"int":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":13},"wis":{"value":13,"proficient":1,"bonuses":{"check":"","save":""},"mod":1,"prof":2,"saveBonus":0,"save":3,"dc":11},"cha":{"value":17,"proficient":1,"bonuses":{"check":"","save":""},"mod":3,"prof":2,"saveBonus":0,"save":5,"dc":13}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":75,"min":0,"max":75,"temp":0,"tempmax":0,"formula":"10d8 + 30"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":60,"swim":30,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":120,"blindsight":10,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":13,"spellLevel":0},"details":{"biography":{"value":"

Amethyst dragons, the mightiest of the gem dragons, study and psionically manipulate the fundamental principles of the multiverse, from the force of gravity to the emanations of the Outer Planes. Their innate psionics give them a measure of control over how physical laws affect them. They defy gravity with flight that doesn’t rely solely upon their great wings, and gravitational force empowers both their devastating breath weapon and the exploding amethyst crystals they spit at their foes.

\n

Royal Purple

\n

When first hatched, an amethyst dragon has scales of dull, opaque purple. As the dragon grows, their scales, horns, and wing membranes become more vibrant and translucent. When the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of an ancient dragon resemble glowing white or pale lavender orbs. Crystalline horns reminiscent of amethyst chunks hover behind their heads, held there by telekinetic force and shifting with their moods.

\n

Cosmological Study

\n

Many amethyst dragons are fascinated by the existence of other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds. They also prize understanding of the cosmic forces that emanate from the Outer Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the wisdom to accept it.

\n

Amethyst dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them fierce opponents of the Far Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of mind flayer;mind flayers and other wicked Aberrations, remind amethyst dragons that allies can be found in the strangest places.

\n

Hoarded Arcana

\n

In addition to material wealth, amethyst dragons delight in collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks that highlight the unique nature of different worlds. Magic items that allow teleportation or travel between planes, spellbooks filled with similar magic, and treatises examining the nature of the multiverse form the centerpiece of an amethyst dragon’s hoard.

\n

Creating an Amethyst Dragon

\n

Use the Amethyst Dragon Personality Traits and Amethyst Dragon Ideals tables to inspire your portrayal of distinctive amethyst dragon characters.

\n

Amethyst Dragon Personality Traits

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Trait
1I am never so content as when contemplating the beauty and wonders of the multiverse.
2I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption wherever it may arise.
3What use is vast knowledge or insight if it is not shared with those who can appreciate it?
4Although some are fascinated by words, I think numbers are the true foundations of creation.
5To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6I see a far more kaleidoscopic reality than you do … or than any of your selves do, really.
7It is not my place to interfere. I merely seek to observe, learn, and understand.
8With a true understanding of metaphysics, anything is possible—including the creation of a more orderly and perfect cosmos than this one.
\n
\n

Amethyst Dragon Ideals

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Ideal
1Balance. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2Knowledge. We are the whole of creation, seeking to understand itself. (Any)
3Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4Responsibility. Having knowledge and power gives one a responsibility to those who have less of either. (Lawful)
5Noble Obligation. My superior experience, intellect, and insight give me a duty to mediate disputes when I can. (Good)
6Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)
\n
\n

Amethyst Dragon Adventures

\n

The Amethyst Dragon Adventure Hooks table offers suggestions for stories and adventures involving amethyst dragons.

\n

Amethyst Dragon Adventure Hooks

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Adventure Hook
1An amethyst dragon seeks a rare type of crystal found in the domain of a territorial stone giant clan.
2A coven of hags seeks to reclaim its hag eye, which rests within an amethyst dragon’s hoard.
3An amethyst dragon magically disables all teleportation within a thousand miles of their lair. Governments within that area seek emissaries who can negotiate an end to the restriction.
4An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6An amethyst dragon wyrmling is actually the temporally displaced form of an ancient amethyst dragon who already exists in the same time line.
7An amethyst dragon seeks the means to plant special crystals that will allow the dragon to magically coexist in multiple places at once across the world during a rare celestial alignment.
8An amethyst dragon is fusing with their echoes on other worlds. They all hope to ascend to godhood, perhaps recreating or replacing Sardior.
\n
\n

Connected Creatures

\n

Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating connections with other creatures. When they do connect with others, it is most often for intellectual and philosophical pursuits or to fulfill some arcane purpose involving the dragons’ echoes across the worlds.

\n

Amethyst Dragon Wyrmling Connections

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d6Connected Creatures
1An amethyst dragon wyrmling is in the care of a cloistered religious order of scribes.
2A half-amethyst dragon cares for an amethyst dragon wyrmling sibling after the disappearance of their dragon parent.
3A faerie dragon (older);violet faerie dragon is the playmate and guardian of an amethyst dragon wyrmling.
4An amethyst dragon wyrmling lives alone in a lair, cared for by a cadre of animated objects.
5A cloister of flumph;flumphs protects an amethyst dragon wyrmling while feeding on the wyrmling’s excess psionic energy.
6A circle of druids looks after an amethyst dragon wyrmling lairing in the circle’s mountain tarn.
\n
","public":""},"alignment":"Typically Neutral","race":"","type":{"value":"dragon","subtype":"Gem","swarm":"","custom":""},"environment":"","cr":4,"spellLevel":0,"xp":{"value":1100},"source":"Fizban's Treasury of Dragons pg 162"},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":["psychic","force"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["frightened","prone"],"custom":""},"languages":{"value":["draconic"],"custom":"Telepathy 120 ft."}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"arc":{"value":2,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"prof":4,"bonus":0,"total":7,"passive":17},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"prc":{"value":2,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"prof":4,"bonus":0,"total":5,"passive":15},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"per":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"prof":2,"bonus":0,"total":5,"passive":15},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"total":null,"passive":null},"ste":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""},"mod":0,"prof":2,"bonus":0,"total":2,"passive":12},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":1,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":0,"initiative":0}}},"token":{"flags":{},"name":"Amethyst Dragon Wyrmling","displayName":20,"img":"ddb-images/other/npc-token-Amethyst-Dragon-Wyrmling.jpeg","width":1,"height":1,"scale":1,"vision":true,"dimSight":120,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"bar2":{"attribute":null}},"items":[{"_id":"y8evjBd7ZFqCMUcN","name":"Bite","type":"weapon","img":"systems/dnd5e/icons/skills/red_29.jpg","data":{"description":{"value":"

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10+4) piercing damage plus 4 (1d8) force damage.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 162","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing] + @mod","piercing"],["1d8[force]","force"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite.","fullName":"Bite."}}},{"_id":"wpjRAl4OV8woMGvQ","name":"Singularity Breath (Recharge 5–6)","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 15-foot cone. Each creature in that area must make a DC 13 Strength saving throw. On a failed save, the creature takes 22 (5d8) force damage, and its speed becomes 0 until the start of the dragon’s next turn. On a successful save, the creature takes half as much damage, and its speed isn’t reduced.

","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 162","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"charges","target":"t78hvjaja3qnqpc4","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[force]","force"]],"versatile":""},"formula":"","save":{"ability":"str","dc":13,"scaling":"flat"},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Singularity Breath (Recharge 5–6).","fullName":"Singularity Breath (Recharge 5–6)."}}},{"_id":"IOQ8HwXOgyX0kgKV","name":"Spellcasting (Psionics)","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 13):

1/day each: protection from evil and good, Tenser's floating disk, unseen servant

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The dragon can breathe both air and water.

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Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

\n

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

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This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The disk remains for the duration, and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground.

The disk is immobile while you are within 20 feet of it. If you move more than 20 feet away from it, the disk follows you so that it remains within 20 feet of you. It can move across uneven terrain, up or down stairs, slopes and the like, but it can’t cross an elevation change of 10 feet or more. For example, the disk can’t move across a 10-foot-deep pit, nor could it leave such a pit if it was created at the bottom.

If you move more than 100 feet from the disk (typically because it can’t move around an obstacle to follow you), the spell ends.

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This spell creates an @Compendium[dnd5e.rules.Invisible]{invisible}, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can't attack. If it drops to 0 hit points, the spell ends.

\n

Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.

\n

If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage.

","chat":"","unidentified":""},"source":"Basic Rules pg 266","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d12[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Bite.","fullName":"Bite."}}},{"_id":"CLEvi2KmbivxvcAp","name":"Deadly Leap","type":"feat","img":"systems/dnd5e/icons/skills/affliction_25.jpg","data":{"description":{"value":"

If the bulette jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the bulette's space.

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The bulette's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.

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The bizarre khargra is a flying creature from the Elemental Plane of Earth that devours any metals it encounters. Though normally content to eat raw veins of ore, this creature considers refined and crafted metals to be particularly delectable.

\n

Vexing Scavengers. Khargras are native to the Elemental Plane of Earth, where they are considered annoying pests. They arrive in the Material Plane by accident, usually by following an earth elemental or other creature that has been summoned into the world. Khargras can eat and digest most metals, though they prefer iron, copper, and tin above others. They find gold bland and mushy, akin to a flavorless gruel. Though khargras digest metal with ease, organic matter and gems are repugnant to them. If a khargra eats such morsels for whatever reason, they remain lodged in its gullet for a few days of indigestion before the offending material is coughed up.

\n

Reluctant Predators. Khargras find living flesh disgusting, and they attack creatures only when driven by hunger and a lack of safer options. After securing a meal of whatever tasty, refined metal their victim carries, they quickly flee—and will flee before that rather than risk death.

\n

Stealthy Couriers. A number of clans among the dwarves, duergar, and azers have trained khargras as couriers. Making use of these creatures’ odd digestive systems, their masters sprinkle iron dust on a scroll or other organic item that bears a message. The khargra devours the missive, digesting the dust but leaving the message lodged in its digestive tract. Trained over long years and with plentiful treats to learn the direction to different underground strongholds and outposts, the khargra carries its burden to its destination, then coughs up the message on command.

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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage, and if the target is wearing metal armor or carrying a metal shield, the khargra attaches to that armor or shield. While attached, the khargra doesn’t attack. Instead, at the start of each of the khargra’s turns, roll a d20. On a 10 or higher, the armor or shield takes a permanent and cumulative −1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. The khargra can detach itself by spending 5 feet of its movement. A creature, including the target, can use its action to detach the khargra.

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Until the end of its next turn, the khargra can fly through nonmagical earth and stone. While doing so, it doesn’t disturb the material it moves through. It can end its movement within earth or stone, but if it remains within earth or stone when this ability ends, it takes 14 (4d6) force damage and immediately moves to the nearest unoccupied space.

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Iron Scent. The khargra can scent the location of ferrous metal within 30 feet of it.

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When a creature the khargra can see within 5 feet of it hits it with a metal weapon, the khargra can make a bite attack against that creature.

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The devil makes three attacks: one with its bite, one with its claws, and one with its tail.

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Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 10 (3d6) cold damage.

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Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage plus 10 (3d6) cold damage.

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Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) cold damage.

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The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter.

When the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is incapacitated. The creature then makes a DC 17 Dexterity saving throw, taking 35 (10d6) cold damage on a failed save, or half as much damage on a successful one.

The wall lasts for 1 minute or until the devil is incapacitated or dies. The wall can be damaged and breached; each 10-foot section has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must make a DC 17 Constitution saving throw, taking 17 (5d6) cold damage on a failed save, or half as much damage on a successful one. The frigid air dissipates when the rest of the wall vanishes.

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The devil chooses what to summon and attempts a magical summoning.

An ice devil has a 60 percent chance of summoning one ice devil.

A summoned devil appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other devils. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

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Magical darkness doesn't impede the devil's darkvision.

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The devil has advantage on saving throws against spells and other magical effects.

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A wise ranger knows that the sight of a needle spawn is an ill omen, for it heralds the rise of a dreaded needle lord and a war for the soul of a forest.

\n

Roving Corpses. Needle spawn are created by needle lord;needle lords—hulking plant creatures that hail from fey domains wracked by wanton violence. When a needle lord enters a worldly forest, it spreads seed pods wherever it roams. A pod remains dormant until a humanoid dies near it or a humanoid corpse is dragged close by, whereupon the pod burrows into the corpse’s decaying flesh and sprouts ropey vines covered in long, sharp needles. The vines wrap around the corpse to animate it, causing it to rise and lurch about like a zombie.

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Close Quarters Shooting. The needle spawn does not suffer disadvantage on ranged attacks while within 5 feet of a hostile creature that can see it and isn’t incapacitated, if the target of the attack is also within 5 feet of the needle spawn.

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The bridesmaid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target is incapacitated. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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The bridesmaid releases spores that burst out in a cloud that fills a 10-foot-radius sphere centered on it, and the cloud lingers for 1 minute. Any flesh-and-blood creature in the cloud when it appears, or that enters it later, must make a DC 10 Constitution saving throw. On a successful save, the creature can’t be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the spores of Zuggtmoy and also gains a random form of indefinite madness (determined by rolling on the Madness of Zuggtmoy table in appendix D) that lasts until the creature is cured of the disease or dies. While infected in this way, the creature can’t be reinfected, and it must repeat the saving throw at the end of every 24 hours, ending the infection on a success. On a failure, the infected creature’s body is slowly taken over by fungal growth, and after three such failed saves, the creature dies and is reanimated as a spore servant if it’s a type of creature that can be (see “Myconids”).

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The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.

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The devil has advantage on saving throws against spells and other magical effects.

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Until the end of the turn, the gnoll’s speed increases by 60 feet and it doesn’t provoke opportunity attacks.

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The intellect devourer makes one attack with its claws and uses Devour Intellect.

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The intellect devourer targets one creature it can see within 10 feet of it that has a brain. The target must succeed on a DC 12 Intelligence saving throw against this magic or take 11 (2d10) psychic damage. Also on a failure, roll 3d6: If the total equals or exceeds the target’s Intelligence score, that score is reduced to 0. The target is stunned until it regains at least one point of Intelligence.

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The intellect devourer initiates an Intelligence contest with an incapacitated humanoid within 5 feet of it that isn’t protected by protection from evil and good. If it wins the contest, the intellect devourer magically consumes the target’s brain, teleports into the target’s skull, and takes control of the target’s body. While inside a creature, the intellect devourer has total cover against attacks and other effects originating outside its host. The intellect devourer retains its Intelligence, Wisdom, and Charisma scores, as well as its understanding of Deep Speech, its telepathy, and its traits. It otherwise adopts the target’s statistics. It knows everything the creature knew, including spells and languages.

If the host body dies, the intellect devourer must leave it. A protection from evil and good spell cast on the body drives the intellect devourer out. The intellect devourer is also forced out if the target regains its devoured brain by means of a wish. By spending 5 feet of its movement, the intellect devourer can voluntarily leave the body, teleporting to the nearest unoccupied space within 5 feet of it. The body then dies, unless its brain is restored within 1 round.

 

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The intellect devourer can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.

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The deva makes two melee attacks.

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Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.

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The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

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The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice).

In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

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The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

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The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:

At will: detect evil and good

1/day each: commune, raise dead

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The deva has advantage on saving throws against spells and other magical effects.

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For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

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You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.

\n

Divine beings aren't necessarily omniscient, so you might receive \"unclear\" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the GM might offer a short phrase as an answer instead.

\n

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The GM makes this roll in secret.

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You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.

\n

This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.

\n

This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its @Compendium[dnd5e.rules.Using Each Ability]{survival}--its head, for instance--the spell automatically fails.

\n

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

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The locathah makes two melee attacks with its spear.

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Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

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The locathah has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.

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The locathah can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

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The nycaloth makes two melee attacks, or it makes one melee attack and teleports before or after the attack.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or take 5 (2d4) slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 5 (2d4). Any creature can take an action to stanch the wound with a successful DC 13 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage.

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The nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

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The nycaloth chooses what to summon and attempts a magical summoning.

A nycaloth has a 50 percent chance of summoning 1d4 mezzoloth;mezzoloths or one nycaloth.

A summoned yugoloth appears in an unoccupied space within 60 feet of its summoner, does as it pleases, and can’t summon other yugoloths. The summoned yugoloth remains for 1 minute, until it or its summoner dies, or until its summoner takes a bonus action to dismiss it.

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The nycaloth’s innate spellcasting ability is Charisma. The nycaloth can innately cast the following spells, requiring no material components:

At will: darkness, detect magic, dispel magic, invisibility (self only), mirror image

","chat":"","unidentified":""},"source":"Monster Manual pg 311","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"6rVdy08c3qFhWiDz","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The nycaloth has advantage on saving throws against spells and other magical effects.

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The nycaloth’s weapon attacks are magical.

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Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with @Compendium[dnd5e.rules.Darkvision]{darkvision} can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

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For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

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Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

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Special Notes: self only.

\n\n

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

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Special Notes: self only.

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Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

\n

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

\n

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

\n

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

\n

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.

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Second son of Duke Thalamra Vanthampur of Baldur’s Gate. Amrik loves to exchange pleasantries over drinks before conducting business. He has trained Laraelra’s staff to recognize a variety of innocuous hand gestures that signal them to deliver drinks to the table. If he wants poison added to his clients’ drinks, he has a secret sign for that. Hidden behind the bar is a small bottle containing four doses of torpor (ingested);torpor (see \"Poisons\" in chapter 8 of the Dungeon Master’s Guide), which the kenku bartender can use to spike drinks when Amrik gives the signal.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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Amrik makes three dagger attacks.

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Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

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Amrik hurls a smoke bomb up to 20 feet away. The bomb explodes on impact, creating a cloud of black smoke that fills a 10-foot-radius sphere. The area within the cloud is heavily obscured. A strong wind disperses the cloud, which otherwise remains until the end of Amrik’s next turn.

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Suave Defense. While Amrik is wearing light or no armor and wielding no shield, his AC includes his Charisma modifier.

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The slaad makes three attacks: one with its bite and two with its claws or staff. Alternatively, it uses its Hurl Flame twice.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

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Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 10 (3d6) fire damage. The fire ignites flammable objects that aren’t being worn or carried.

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The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

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The slaad’s innate spellcasting ability is Charisma (spell save DC 12). The slaad can innately cast the following spells, requiring no material components:

At will: detect magic, detect thoughts, mage hand

2/day each: fear, invisibility (self only)

1/day: fireball

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The slaad has advantage on saving throws against spells and other magical effects.

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The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.

","chat":"","unidentified":""},"source":"Monster Manual pg 277","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Regeneration.","fullName":"Regeneration."}}},{"_id":"3lmkZMobuNVsteeS","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"yY4xDM5KERuaOqo3","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

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A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

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You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become @Compendium[dnd5e.rules.Frightened]{frightened} for the duration.

\n

While @Compendium[dnd5e.rules.Frightened]{frightened} by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.

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Special Notes: self only.

\n\n

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

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Special Notes: self only.

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A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

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Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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Grumink makes two shortsword attacks.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

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Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

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Grumink has advantage on saving throws against poison, and he has resistance against poison damage.

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During his first turn, Grumink has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Grumink scores against a surprised creature is a critical hit.

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If Grumink is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, Grumink instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.

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Once per turn, Grumink deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Grumink that isn't incapacitated and Grumink doesn't have disadvantage on the attack roll.

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This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

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While wielding Ruinblade, Moghadam can cast the blight spell (DC 15).

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While wielding Ruinblade, Moghadam can cast the disintegrate spell against any nonmagical object or creation of magical force.

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Moghadam overloads the thoughts of one creature within 5 feet of either himself or his artificial mind. The target must succeed on a DC 16 Intelligence saving throw or take 22 (4d8 + 4) psychic damage, and the next attack roll made against the target before the end of Moghadam’s next turn has advantage.

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Special Equipment. Moghadam wields Ruinblade (see appendix C).

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Moghadam can manifest an artificial mind as a floating spectral image of a demilich’s jeweled skull. Moghadam can communicate telepathically with this mind, send it up to 300 feet away from him, and see and hear through it.

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Moghadam can teleport himself into an unoccupied space next to his artificial mind.

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Moghadam is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). He has the following artificer spells prepared:

Cantrips (at will): dancing lights, light, message, shocking grasp

1st level (4 slots): comprehend languages, cure wounds, grease, identify

2nd level (3 slots): detect thoughts, invisibility, heat metal

3rd level (3 slots): dispel magic, flame arrows, hypnotic pattern

4th level (3 slots): fabricate, stone shape, stoneskin

5th level (1 slot): creation

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You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

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You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"YaprmvrptTG9MTw7","name":"Message","type":"spell","img":"systems/dnd5e/icons/spells/link-blue-1.jpg","data":{"description":{"value":"

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

\n

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"a short piece of copper wire","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138480,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"diISsHD3WMKV7yMx","name":"Shocking Grasp","type":"spell","img":"systems/dnd5e/icons/spells/lighting-eerie-1.jpg","data":{"description":{"value":"

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138709,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"4JPE8w8D7Kh3Tspd","name":"Comprehend Languages","type":"spell","img":"systems/dnd5e/icons/spells/runes-orange-2.jpg","data":{"description":{"value":"

For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.

\n

This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"a pinch of soot and salt","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a pinch of soot and salt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136246,"definitionId":2035,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Comprehend Languages","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fi5VOV7x4zwPCYWN","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-2.jpg","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"F4zZwHBwB1xIY7h1","name":"Grease","type":"spell","img":"systems/dnd5e/icons/skills/blood_05.jpg","data":{"description":{"value":"

Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration.

\n

When the grease appears, each creature standing in its area must succeed on a Dexterity saving throw or fall @Compendium[dnd5e.rules.Prone]{prone}. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall @Compendium[dnd5e.rules.Prone]{prone}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"square"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"a bit of pork rind or butter","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of pork rind or butter","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137998,"definitionId":2127,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Grease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OAXnpKnaKkIxbupu","name":"Identify","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-1.jpg","data":{"description":{"value":"

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

\n

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"a pearl worth at least 100 gp and an owl feather","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a pearl worth at least 100 gp and an owl feather","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138343,"definitionId":2152,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Identify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"J6SSV5wXBG8bXjMm","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

\n

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.

\n

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

\n

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

\n

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"a copper piece","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"VNvtTljN5YB56pQZ","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","data":{"description":{"value":"

A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"an eyelash encased in gum arabic","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138364,"definitionId":2159,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"8isPkgujmhssX7tn","name":"Heat Metal","type":"spell","img":"systems/dnd5e/icons/skills/yellow_37.jpg","data":{"description":{"value":"

Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.

\n

If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Use a bonus action on each subsequent turn to cause this damage again]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"a piece of iron and a flame","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a piece of iron and a flame","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138066,"definitionId":2141,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Heat Metal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"bYKjUPYtImO1MqW7","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"OaqZ2xU2VVQbRa4F","name":"Flame Arrows","type":"spell","img":"systems/dnd5e/icons/skills/arrow_10.jpg","data":{"description":{"value":"

You touch a quiver containing arrows or bolts. When a target is hit by a ranged weapon attack using a piece of ammunition drawn from the quiver, the target takes an extra 1d6 fire damage. The spell’s magic ends on the piece of ammunition when it hits or misses, and the spell ends when twelve pieces of ammunition have been drawn from the quiver.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of pieces of ammunition you can affect with this spell increases by two for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 156","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[fire - extra 1d6 fire damage with ammunition]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138100,"definitionId":2381,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Flame Arrows","sources":[{"sourceId":4,"pageNumber":156,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"ygeebtO8QhDnjRQ3","name":"Hypnotic Pattern","type":"spell","img":"systems/dnd5e/icons/skills/violet_17.jpg","data":{"description":{"value":"

You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes @Compendium[dnd5e.rules.Charmed]{charmed} for the duration. While @Compendium[dnd5e.rules.Charmed]{charmed} by this spell, the creature is @Compendium[dnd5e.rules.Incapacitated]{incapacitated} and has a speed of 0.

\n

The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a glowing stick of incense or a crystal vial filled with phosphorescent material","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a glowing stick of incense or a crystal vial filled with phosphorescent material","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138331,"definitionId":2150,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hypnotic Pattern","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"AdJMnp3iCBDqmGUr","name":"Fabricate","type":"spell","img":"icons/commodities/wood/framing-brace-reinforced.webp","data":{"description":{"value":"

You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool.

\n

Choose raw materials that you can see within range. You can fabricate a Large or smaller object (contained within a 10-foot cube, or eight connected 5-foot cubes), given a sufficient quantity of raw material. If you are working with metal, stone, or another mineral substance, however, the fabricated object can be no larger than Medium (contained within a single 5-foot cube). The quality of objects made by the spell is commensurate with the quality of the raw materials.

\n

Creatures or magic items can't be created or transmuted by this spell. You also can't use it to create items that ordinarily require a high degree of craftsmanship, such as jewelry, weapons, glass, or armor, unless you have proficiency with the type of artisan's tools used to craft such objects.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136752,"definitionId":2090,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fabricate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"DYP2Tr7fPYphrYBv","name":"Stone Shape","type":"spell","img":"icons/commodities/stone/rock-pile-grey.webp","data":{"description":{"value":"

You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose. So, for example, you could shape a large rock into a weapon, idol, or coffer, or make a small passage through a wall, as long as the wall is less than 5 feet thick. You could also shape a stone door or its frame to seal the door shut. The object you create can have up to two hinges and a latch, but finer mechanical detail isn't possible.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"soft clay, which must be worked into roughly the desired shape of the stone object","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"soft clay, which must be worked into roughly the desired shape of the stone object","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138799,"definitionId":2267,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Stone Shape","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"gOeMiiaHeUxXsb3O","name":"Stoneskin","type":"spell","img":"systems/dnd5e/icons/skills/blue_34.jpg","data":{"description":{"value":"

This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.

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You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something similar. You can also use this spell to create mineral objects such as stone, crystal, or metal. The object created must be no larger than a 5-foot cube, and the object must be of a form and material that you have seen before.

\n

The duration depends on the object's material. If the object is composed of multiple materials, use the shortest duration.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
MaterialDuration
Vegetable matter1 day 
Stone or crystal12 hours 
Precious metals1 hour 
Gems10 minutes 
Adamantine or mithral1 minute 
\n

 

\n

Using any material created by this spell as another spell's material component causes that spell to fail.

\n

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the cube increases by 5 feet for each slot level above 5th.

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Onyx is a regular cat, with special traits, and a modified attack, that only apply when used in the following encounter:

\n

https://www.dndbeyond.com/sources/ai/showdown-with-the-six#OnyxAscendant

\n

Further information can be found within that encounter on how to run it.

\n

Without the special circumstances from that encounter, Onyx can be considered a standard cat.

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Melee Weapon Attack: +7 to hit, reach 20 ft., one target. Hit: 11 (2d10) slashing damage.

","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 186","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":9,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[slashing]","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claws.","fullName":"Claws."}}},{"_id":"ovRAMxYJI36aEtE4","name":"Keen Smell","type":"feat","img":"systems/dnd5e/icons/skills/red_04.jpg","data":{"description":{"value":"

The cat has advantage on Wisdom (Perception) checks that rely on smell.

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Any damage Onyx would take is reduced to 0. She has advantage on ability checks and saving throws.

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Onyx cannot be overcome or killed by combat. Any weapon attack against her that hits AC 12 makes contact but deals no lasting damage. However, if the attack would deal 10 or more damage, Onyx has disadvantage on attack rolls until the end of her next turn. If Onyx would take 10 or more damage from spells or other effects, it yields the same result. Spells that impose conditions function normally against Onyx, but those conditions end automatically at the end of the cat’s next turn.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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The neogi targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the neogi for 1 day, or until the neogi dies or is more than 1 mile from the target. The charmed target obeys the neogi’s commands and can’t take reactions, and the neogi and the target can communicate telepathically with each other at a distance of up to 1 mile. Whenever the charmed target takes damage, it can repeat the saving throw, ending the effect on itself on a success.

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The neogi has advantage on saving throws against being charmed or frightened, and magic can’t put the neogi to sleep.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 180","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Mental Fortitude.","fullName":"Mental Fortitude."}}},{"_id":"julmRJYhHbmvkiZH","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

The neogi is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Cantrips (at will): eldritch blast (range 300 ft., +4 bonus to each damage roll), guidance, mage hand, minor illusion, prestidigitation, vicious mockery

1st–4th level (2 4th-level slots): arms of Hadar, counterspell, dimension door, fear, hold person, hunger of Hadar, invisibility, unseen servant

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 180","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"YOBqz1QtewAHst91","name":"Spider Climb","type":"feat","img":"systems/dnd5e/icons/skills/green_23.jpg","data":{"description":{"value":"

The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 180","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spider Climb.","fullName":"Spider Climb."}}},{"_id":"duvcNcZdFW7z5dHP","name":"Eldritch Blast (range 300 ft.)","type":"spell","img":"systems/dnd5e/icons/spells/fireball-eerie-1.jpg","data":{"description":{"value":"

Special Notes: range 300 ft..

\n\n

A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.

\n

The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

","chat":"

Special Notes: range 300 ft..

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[force]","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136704,"definitionId":2082,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Eldritch Blast","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1QCdwDY0cPMy9PJM","name":"Guidance","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138016,"definitionId":2132,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jLn7qr3i9jHQv8UM","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","data":{"description":{"value":"

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"n1Vd5hbWjuXpcGxh","name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

\n

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

\n

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

\n

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"a bit of fleece","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"3VZP3jnNf0JDGzPj","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"zf14feJZFoJ893yW","name":"Vicious Mockery","type":"spell","img":"systems/dnd5e/icons/items/inventory/teeth.jpg","data":{"description":{"value":"

You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

\n

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138907,"definitionId":2290,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Vicious Mockery","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"KedjxOuwgSJxepLE","name":"Arms of Hadar","type":"spell","img":"icons/commodities/tech/claw-mechanical.webp","data":{"description":{"value":"

You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can’t take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect. 

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Player's Handbook pg 215","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136067,"definitionId":2311,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Arms of Hadar","sources":[{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"wegzlXcV9KRyGWW2","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"LKXIgQQtuR5YMnEw","name":"Dimension Door","type":"spell","img":"systems/dnd5e/icons/skills/green_27.jpg","data":{"description":{"value":"

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45- degree angle, 300 feet.\"

\n

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

\n

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":500,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136603,"definitionId":2068,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dimension Door","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Kb5uwgg0GMeyYVhx","name":"Fear","type":"spell","img":"systems/dnd5e/icons/spells/horror-eerie-2.jpg","data":{"description":{"value":"

You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become @Compendium[dnd5e.rules.Frightened]{frightened} for the duration.

\n

While @Compendium[dnd5e.rules.Frightened]{frightened} by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"a white feather or the heart of a hen","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a white feather or the heart of a hen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136764,"definitionId":2094,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fear","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"j4VV2CElzP4LZI1P","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

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You open a gateway to the dark between the stars, a region infested with unknown horrors. A 20-foot-radius sphere of blackness and bitter cold appears, centered on a point with range and lasting for the duration. This void is filled with a cacophony of soft whispers and slurping noises that can be heard up to 30 feet away. No light, magical or otherwise, can illuminate the area, and creatures fully within the area are @Compendium[dnd5e.rules.Blinded]{blinded}.

The void creates a warp in the fabric of space, and the area is difficult terrain. Any creature that starts its turn in the area takes 2d6 cold damage. Any creature that ends its turn in the area must succeed on a Dexterity saving throw or take 2d6 acid damage as milky, otherworldly tentacles rub against it.

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A creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

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This spell creates an @Compendium[dnd5e.rules.Invisible]{invisible}, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can't attack. If it drops to 0 hit points, the spell ends.

\n

Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.

\n

If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.

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The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.

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Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage.

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Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

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Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

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The devil chooses what to summon and attempts a magical summoning.

A horned devil has a 30 percent chance of summoning one horned devil.

A summoned devil appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other devils. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

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Magical darkness doesn't impede the devil's darkvision.

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The devil has advantage on saving throws against spells and other magical effects.

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Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

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Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.

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Each creature of the dracolich’s choice that is within 120 feet of the dracolich and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dracolich’s Frightful Presence for the next 24 hours.

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The dracolich exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 20 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

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The dracolich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dracolich regains spent legendary actions at the start of its turn.

\n

Detect. The dracolich makes a Wisdom (Perception) check.

\n

Tail Attack. The dracolich makes a tail attack.

\n

Wing Attack (Costs 2 Actions). The dracolich beats its tattered wings. Each creature within 10 feet of the dracolich must succeed on a DC 21 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. After beating its wings this way, the dracolich can fly up to half its flying speed.

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The dracolich makes a Wisdom (Perception) check.

Tail Attack. The dracolich makes a tail attack.

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Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.

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The dracolich beats its tattered wings. Each creature within 10 feet of the dracolich must succeed on a DC 21 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. After beating its wings this way, the dracolich can fly up to half its flying speed.

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If the dracolich fails a saving throw, it can choose to succeed instead.

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The dracolich has advantage on saving throws against spells and other magical effects.

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Over a thousand years ago, the black dragon Chardansearavitriol, commonly known as Ebondeath, settled in the Mere of Dead Men, making his lair in the ruined citadel of Uthtower. Ebondeath became a dracolich and was worshiped by the Cult of the Dragon until the death god Myrkul’s influence waned across Faerûn and the dragon’s bones turned to dust.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.

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Ebondeath enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

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Each non-undead creature within 60 feet of Ebondeath that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 × 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this Ebondeath's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a greater restoration spell, but only within 24 hours of it occurring.

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One humanoid that Ebondeath can see within 5 feet of it must succeed on a DC 20 Charisma saving throw or be possessed by Ebondeath; Ebondeath then disappears, and the target is incapacitated and loses control of its body. Ebondeath now controls the body but doesn't deprive the target of awareness. Ebondeath can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, including gaining access to the target's knowledge, class features, and proficiencies.

The possession lasts until the body drops to 0 hit points, Ebondeath ends it as a bonus action, or Ebondeath is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, Ebondeath reappears in an unoccupied space within 5 feet of the body. The target is immune to Ebondeath Possession for 24 hours after succeeding on the saving throw or after the possession ends.

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Ebondeath can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

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Ebondeath can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

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If the dragon fails a saving throw, it can choose to succeed instead.

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Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. The poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Melee Weapon Attack: +6 to hit, reach 20 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

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The nergaliid magically draws the life from a humanoid it can see within 40 feet of it. The target must make a DC 15 Wisdom saving throw. An incapacitated target fails the save automatically. On a failed save, the creature takes 10 (3d6) psychic damage, and the nergaliid gains temporary hit points equal to the damage taken. On a successful save, the target takes half as much damage, and the nergaliid doesn’t gain temporary hit points. If this damage kills the target, its body rises at the end of the nergaliid’s current turn as a husk zombie (see earlier in this chapter).

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Shadow Stealth. While in dim light or darkness, the nergaliid can take the Hide action as a bonus action.

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The nergaliid’s long jump is up to 30 feet and its high jump is up to 20 feet, with or without a running start.

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A chardalyn dragon serves the tyrannical will of its evil creator—a tireless drive devotion that exceeds its own instinct of self-preservation. Thus, the dragon will destroy itself in pursuit of its master’s desires if necessary. The dragon likes to tear foes apart, as well as knock down doors and other structures. Against enemies it can’t reach, it fires a beam of destructive radiance from its grill-like maw.

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The dragon uses its Malevolent Presence. It then makes three attacks: two with its claws and one with its tail. If the dragon isn’t flying, it can also make one attack with its wings.

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Any creature with an Intelligence of 4 or more that is within 30 feet of the dragon must succeed on a DC 16 Wisdom saving throw or be charmed by it for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Malevolent Presence for the next 24 hours. A creature charmed in this way fixates on another creature or object that the dragon mentally chooses and must, on each of its turns, move as close as it can to that target and use its action to make a melee attack against it. If the dragon doesn’t choose a target, the charmed creature can act normally on its turn.

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The dragon exhales a ray of radiant energy in a 120-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 31 (7d8) radiant damage on a failed save, or half as much damage on a successful one.

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The dragon is immune to any spell or effect that would alter its form.

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The dragon has advantage on saving throws against spells and other magical effects.

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The dragon deals double damage to objects and structures.

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The dragon doesn’t require air, food, drink, or sleep, and it gains no benefit from finishing a short or long rest.

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A chimera is a vile combination of goat, lion, and dragon, and features the heads of all three of those creatures. It likes to swoop down from the sky and engulf prey with its fiery breath before landing to attack.

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The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

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The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

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In addition to defeating the construct in combat, characters can pull out its charged disks to hinder its attacks. With a successful DC 12 Wisdom (Perception) check, any character fighting the mechachimera notes that each of its heads features a slot from which a charged disk protrudes slightly. A character within 5 feet of the construct who succeeds on a DC 10 Dexterity (Sleight of Hand) check can remove a disk, causing one head to power down and preventing it from making attacks. If the dragon head is disabled, the creature loses its Fire Breath. If the goat head is disabled, it loses its horns attack. If the lion head is disabled, it loses its bite attack.

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Lizardfolk are primitive reptilian humanoids that lurk in swamps and jungles. Fiercely territorial, they kill when it is expedient and do whatever it takes to survive.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

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The subchief invokes the primal magic of Semuanya, summoning a spectral maw around a target it can see within 60 feet of it. The target must make a DC 13 Dexterity saving throw, taking 22 (5d8) piercing damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw is also frightened until the end of its next turn.

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The lizardfolk can hold its breath for 15 minutes.

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The subchief is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, spare the dying, thaumaturgy

1st level (4 slots): command, guiding bolt, purify food and drink

2nd level (3 slots): hold person, lesser restoration, silence

3rd level (2 slots): bestow curse, dispel magic

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You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

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Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"mM8c2q4PuoxbrSiF","name":"Spare the Dying","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-2.jpg","data":{"description":{"value":"

You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138757,"definitionId":2257,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spare the Dying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rDeDvRmhK4oBRuPo","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Imkkvh76ppEDeU7e","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"vtJ5qVdEHQKZf4Ne","name":"Guiding Bolt","type":"spell","img":"systems/dnd5e/icons/skills/violet_01.jpg","data":{"description":{"value":"

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138023,"definitionId":2133,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"EZO1LhgwQMr0M7RL","name":"Purify Food and Drink","type":"spell","img":"icons/tools/cooking/pot-camping-iron-black.webp","data":{"description":{"value":"

All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138619,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"1jv5FtpwrUAO7J6y","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"cUKVF3EXH2ONB7Aj","name":"Lesser Restoration","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.Blinded]{blinded}, @Compendium[dnd5e.rules.Deafened]{deafened}, @Compendium[dnd5e.rules.Paralyzed]{paralyzed}, or @Compendium[dnd5e.rules.Poisoned]{poisoned}.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138386,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"yKs6GKe3oNRnFfpW","name":"Silence","type":"spell","img":"systems/dnd5e/icons/skills/shadow_17.jpg","data":{"description":{"value":"

For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.Deafened]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138712,"definitionId":2251,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Silence","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"iyrRqrQfQ459Iaob","name":"Bestow Curse","type":"spell","img":"systems/dnd5e/icons/spells/link-royal-3.jpg","data":{"description":{"value":"

You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the @Compendium[dnd5e.rules.Using Each Ability]{nature} of the curse from the following options:

\n\n

A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.

\n

At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136112,"definitionId":2013,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bestow Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"dLNDz4IDSKTJ5irC","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/rip-water-2.jpg","data":{"description":{"value":"

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Dispel 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dying","thaumaturgy"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":313031,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true}}} {"_id":"zazhv5UKdVv15ByK","name":"Oblex 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If the oblex takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

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Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

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She has advantage on saving throws against being charmed, and magic can’t put her to sleep.

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Marta is a 9th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Marta has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, ray of frost

1st level (4 slots): detect magic, mage armor, magic missile, shield

2nd level (3 slots): misty step, suggestion

3rd level (3 slots): counterspell, fireball, fly

4th level (3 slots): greater invisibility, ice storm

5th level (1 slot): cone of cold

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You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

\n

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

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You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

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A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

\n

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

\n

The hand can't attack, activate magic items, or carry more than 10 pounds.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"MQMofhDfKPFs8Jgn","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JaL6hvBQZuGBswjU","name":"Ray of Frost","type":"spell","img":"systems/dnd5e/icons/spells/beam-eerie-2.jpg","data":{"description":{"value":"

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138633,"definitionId":2226,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Frost","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"7tAWnRxSmBUROIvt","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Y6E6qYNxrtN3hVH3","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a piece of cured leather","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"xh26g9IC21BnO1ir","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"PKgS2SBuVB6tss0A","name":"Shield","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Xn8WAEQR19S94vmh","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Vpi7ZdRHBiq9oJUp","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.

\n

If you or any of your companions damage the target, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"Rqi2nVQqaVnjRmuM","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"BawptpSre6csY0oJ","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

\n

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"a tiny ball of bat guano and sulfur","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"rX1dqMHoIwjPeTN4","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

\n

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"a wing feather from any bird","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fly","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"J4BVWiumQLTwRD6t","name":"Greater Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-1.jpg","data":{"description":{"value":"

You or a creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138001,"definitionId":2128,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"JMItLy3adC329SR3","name":"Ice Storm","type":"spell","img":"systems/dnd5e/icons/spells/ice-blue-3.jpg","data":{"description":{"value":"

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

\n

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

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A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

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A creature killed by this spell becomes a frozen statue until it thaws.

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At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

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The quasit has advantage on saving throws against spells and other magical effects.

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The kuo-toa makes two attacks: one with its bite and one with its pincer staff.

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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

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Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 14). Until this grapple ends, the kuo-toa can’t use its pincer staff on another target.

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The kuo-toa can breathe air and water.

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The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.

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The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.

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While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

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The kuo-toa is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The kuo-toa has the following cleric spells prepared:

Cantrips (at will): sacred flame, thaumaturgy

1st level (3 slots): bane, shield of faith

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Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

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You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

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Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

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A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

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Kobolds are craven reptilian humanoids that commonly infest dungeons. They make up for their physical ineptitude with a cleverness for trap making.

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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

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Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

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Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage plus 16 (3d10) fire damage. If this damage kills a creature, the creature’s soul rises from the River Styx as a lemure in Avernus in 1d4 hours. If the creature isn’t revived before then, only a wish spell or killing the lemure and casting true resurrection on the creature’s original body can restore it to life. Constructs and devils are immune to this effect.

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Each creature that isn’t a fiend within 60 feet of the narzugon that can hear it must succeed on a DC 17 Charisma saving throw or become frightened of it for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that makes a successful saving throw is immune to this narzugon’s Terrifying Command for 24 hours.

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The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.

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The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

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The demon chooses what to summon and attempts a magical summoning.

A nalfeshnee has a 50 percent chance of summoning 1d4 vrock;vrocks, 1d3 hezrou;hezrous, 1d2 glabrezu;glabrezus, or one nalfeshnee.

A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

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The nalfeshnee has advantage on saving throws against spells and other magical effects.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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Hulil makes two melee attacks.

","chat":"","unidentified":""},"source":"Explorer's Guide to Wildemount pg 240","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Multiattack.","fullName":"Multiattack."}}},{"_id":"YpiH4jDTt24ifNnZ","name":"Dagger","type":"weapon","img":"icons/weapons/daggers/dagger-curved-black.webp","data":{"description":{"value":"

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

","chat":"","unidentified":""},"source":"Explorer's Guide to Wildemount pg 240","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dagger.","fullName":"Dagger."}}},{"_id":"5pRLocGrDSHwr4Kx","name":"Dark Devotion","type":"feat","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"

Hulil has advantage on saving throws against being charmed or frightened.

","chat":"","unidentified":""},"source":"Explorer's Guide to Wildemount pg 240","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dark Devotion.","fullName":"Dark Devotion."}}},{"_id":"nitdSvGlB1k2za6v","name":"Dwarven Resilience","type":"feat","img":"icons/commodities/treasure/statue-carved-figurehead.webp","data":{"description":{"value":"

Hulil has advantage on saving throws against poison, and resistance against poison damage

","chat":"","unidentified":""},"source":"Explorer's Guide to Wildemount pg 240","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Dwarven Resilience.","fullName":"Dwarven Resilience."}}},{"_id":"fu07d1zWIOY77Yav","name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Hulil is a 4th-level spellcaster. Their spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). Hulil has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): command, inflict wounds, shield of faith

2nd level (3 slots): hold person, spiritual weapon

","chat":"","unidentified":""},"source":"Explorer's Guide to Wildemount pg 240","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Spellcasting.","fullName":"Spellcasting."}}},{"_id":"Nvkc8IkhrdCb8Mue","name":"Light","type":"spell","img":"systems/dnd5e/icons/skills/yellow_01.jpg","data":{"description":{"value":"

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

\n

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"a firefly or phosphorescent moss","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"uOj4CKHoQwvsJCgp","name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/skills/yellow_07.jpg","data":{"description":{"value":"

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

\n

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jCAbCMpVVXrjkPTG","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

\n\n


If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"fen0o5qphKAXJoWY","name":"Command","type":"spell","img":"systems/dnd5e/icons/skills/shadow_13.jpg","data":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

\n

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

\n

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

\n

Drop. The target drops whatever it is holding and then ends its turn.

\n

Flee. The target spends its turn moving away from you by the fastest available means.

\n

Grovel. The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.

\n

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"XSxdOhYKOT7SBIqb","name":"Inflict Wounds","type":"spell","img":"systems/dnd5e/icons/spells/rip-jade-2.jpg","data":{"description":{"value":"

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138351,"definitionId":2156,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Inflict Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":253,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"jJJFjGNezfNmLDji","name":"Shield of Faith","type":"spell","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"a small parchment with a bit of holy text written on it","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small parchment with a bit of holy text written on it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138705,"definitionId":2248,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"lHhlXNPtXx9CuJWm","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"a small, straight piece of iron","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"pkktf0H4RpnfGmAb","name":"Spiritual Weapon","type":"spell","img":"systems/dnd5e/icons/skills/violet_10.jpg","data":{"description":{"value":"

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

\n

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

\n

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + 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(Hag Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

","chat":"","unidentified":""},"source":"Basic Rules pg 319","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Claws.","fullName":"Claws."}}},{"_id":"SStbzqlah5hmq2eu","name":"Change Shape","type":"feat","img":"systems/dnd5e/icons/skills/blue_26.jpg","data":{"description":{"value":"

The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.

","chat":"","unidentified":""},"source":"Basic Rules pg 319","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Change Shape.","fullName":"Change Shape."}}},{"_id":"xhvWcAGsfShy0FTS","name":"Etherealness","type":"feat","img":"systems/dnd5e/icons/spells/shielding-spirit-1.jpg","data":{"description":{"value":"

The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a heartstone in her possession.

","chat":"","unidentified":""},"source":"Basic Rules pg 319","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Etherealness.","fullName":"Etherealness."}}},{"_id":"ReZQ7AQ1I7uf7rpQ","name":"Nightmare Haunting (1/Day)","type":"feat","img":"systems/dnd5e/icons/skills/affliction_03.jpg","data":{"description":{"value":"

While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.

","chat":"","unidentified":""},"source":"Basic Rules pg 319","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Nightmare Haunting (1/Day).","fullName":"Nightmare Haunting (1/Day)."}}},{"_id":"rRWMFwXQde4B2oig","name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/affliction_22.jpg","data":{"description":{"value":"

The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

At will: detect magic, magic missile

2/day each: plane shift (self only), ray of enfeeblement, sleep

","chat":"","unidentified":""},"source":"Basic Rules pg 319","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Innate Spellcasting.","fullName":"Innate Spellcasting."}}},{"_id":"Ek3Gk4osfiAjBX4q","name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"

The hag has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"Basic Rules pg 319","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"Magic Resistance.","fullName":"Magic Resistance."}}},{"_id":"6xEpiqXv3nx8U4YQ","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","data":{"description":{"value":"

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

\n

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"nlBDb1BLy4poelb5","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-1.jpg","data":{"description":{"value":"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"qLTzcGkWwBfFVr9R","name":"Plane Shift (self only)","type":"spell","img":"systems/dnd5e/icons/skills/yellow_35.jpg","data":{"description":{"value":"

Special Notes: self only.

\n\n

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

\n

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

\n

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

","chat":"

Special Notes: self only.

\n\n","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"target":{"value":null,"width":null,"units":"touch","type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138554,"definitionId":2206,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Plane Shift","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Teleportation","Banishment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"yE9AOY8P2Zrbz11a","name":"Ray of Enfeeblement","type":"spell","img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","data":{"description":{"value":"

A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.

\n

At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.

","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":"2","max":"2","per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"sUEN0NkgJMbSjOIm":3},"flags":{"ddbimporter":{"id":138631,"definitionId":2225,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Enfeeblement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}}},{"_id":"r8mPHNPlg4j2D2tb","name":"Sleep","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).

\n

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} aren’t affected by this spell.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

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The staff has 10 charges. As an action, it can expend 1 or more of its charges to cast one of the following spells (save DC 12):

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A creature can grab the staff out of the air with a successful grapple check against the staff, and grappling the staff does not reduce the creature’s speed. Any creature that successfully grapples the staff must succeed on a DC 12 Charisma saving throw or be charmed by the staff until the staff is no longer in its grasp. While the creature is charmed, the staff can issue commands to it, which the creature does its best to obey. The creature can repeat the saving throw each time it takes damage, ending the effect on itself on a success. A creature that successfully resists the staff’s control can’t be charmed by it for 24 hours.

A creature holding the staff that isn’t charmed by it can use an action to attempt to break the staff over a knee or against a solid surface, doing so with a successful DC 17 Strength (Athletics) check. Breaking the staff in this manner destroys it.

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